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cosMo@Bousou-P - Sadistic.Music Factory

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Topic Starter
Chaoslitz
This beatmap was submitted using in-game submission on 2016年8月9日 at 15:33:12

Artist: cosMo@Bousou-P
Title: Sadistic.Music Factory
Source: 初音ミク -Project DIVA- f
Tags: vocaloid hatsune miku
BPM: 165
Filesize: 20327kb
Play Time: 02:33
Difficulties Available:
  1. Easy (1.8 stars, 158 notes)
  2. Endless (6.27 stars, 1004 notes)
  3. Extra (5.27 stars, 838 notes)
  4. Hard (3 stars, 330 notes)
  5. Hyper (3.5 stars, 428 notes)
  6. Insane (4.53 stars, 623 notes)
  7. Normal (2.32 stars, 229 notes)
Download: cosMo@Bousou-P - Sadistic.Music Factory
Download: cosMo@Bousou-P - Sadistic.Music Factory (no video)
Information: Scores/Beatmap Listing
---------------


「 ようこそ!ワタシの音楽工場へへへへへへへへへへへへへへ 」

WARNING
The Orignal BPM is 330

Lyrics | Official Website




Easy by me
Normal by me
Hard by me
Hyper by me
Insane by me
Extra by me
Endless by me



Nakano Itsuki
佔二樓
其實你不如將grave個個搬落黎呢個map description果度?
起碼D人唔使去揾你D grave圖先知 這是曾經的7*神圖(跑
Ciyus Miapah
mod
Uncheck Letterbox if you want to

[Ednless]
00:03:440 (4) - why in here? head should be on 00:03:531 -
00:26:804 (1) - this slider SV feels so weird, there is no strong beats there but you put SV too fast
00:41:531 (1) - LOL is this straight slider? why you put 2nd waypoint?
00:47:259 (1,2,3) - pls mercy it's 1/8 pattern
01:15:713 (6) - weird sliders, especially when you skip 01:15:895 - vocal part
01:43:349 (1,2,3,4,5,6,7,8) - it's 1/6, on 25%
01:50:349 -, 01:53:259 -, 01:54:713 -, 01:56:168 -, 01:57:440 -, 01:59:077 -, 01:59:804 - i think this timestamps needs to be mapped because if you mapped this im sure the map will be more cool with unique patterning (6s is really rare in osu, so yeah this song can put 6s lol)
02:23:986 (6,1) - put spaced stream?
02:30:986 (1) - make it more symetrical? looks slider head overlaped and the tail didn't
02:13:168 - there is some part with some short 1/8 part there, you can map it but yeah looks it's okay to put constant 1/4 pattern for this
02:24:804 - turn off kiai (there is really useless if you put kiai on blank part)

[Extra]
well my problem almost same like Endless diff in here
01:02:986 (3,4,5,6,7,8,9,10) - this 1/8, in endless 1/6, confusion is real (change to 1/6)
01:23:440 (9) - i suggest you put some 1/4 circles in here, cuz the beat just too strong for it
01:43:349 (5) - yeah change to 1/6
01:49:895 - same suggestion with endless diff
01:26:986 - break time
02:24:804 - yeha

[insane]
i found same problem in here like other diffs xD
00:47:349 (1) - i think it's okay if you map 1/4 stream here
01:02:986 (4) - 1/6
01:43:349 (4) - ^
01:49:895 - same suggestion with endless diff
01:26:986 - break time
02:13:895 (7) - NC, combo feels too long (?)
02:24:804 - not mapped by slider tail? NotLikeThis i guess xD
02:24:804 - yeah shutdown kiai

[Hyper]
pls AR8 or riot (SV too fast for AR7, and the density like hell)
01:49:895 - same suggestion with endless diff
02:24:804 - well you mapped this before but im just curious why you didn't map this on this diff? and yes turn off kiai

[Hard and Normal]
same suggestion like Hyper (like put some 6s patterning xD)

glhf
Topic Starter
Chaoslitz

Fort wrote:

mod
Uncheck Letterbox if you want to

[Ednless]
00:03:440 (4) - why in here? head should be on 00:03:531 -
00:26:804 (1) - this slider SV feels so weird, there is no strong beats there but you put SV too fast the vocal is strong enough i think
00:41:531 (1) - LOL is this straight slider? why you put 2nd waypoint?
00:47:259 (1,2,3) - pls mercy it's 1/8 pattern i believe it is 1/12.. >_>
01:15:713 (6) - weird sliders, especially when you skip 01:15:895 - vocal part
01:43:349 (1,2,3,4,5,6,7,8) - it's 1/6, on 25% oh shit
01:50:349 -, 01:53:259 -, 01:54:713 -, 01:56:168 -, 01:57:440 -, 01:59:077 -, 01:59:804 - i think this timestamps needs to be mapped because if you mapped this im sure the map will be more cool with unique patterning (6s is really rare in osu, so yeah this song can put 6s lol) want something calm here.. i think
02:23:986 (6,1) - put spaced stream?
02:30:986 (1) - make it more symetrical? looks slider head overlaped and the tail didn't sooo lazy
02:13:168 - there is some part with some short 1/8 part there, you can map it but yeah looks it's okay to put constant 1/4 pattern for this ye
02:24:804 - turn off kiai (there is really useless if you put kiai on blank part)

[Extra]
well my problem almost same like Endless diff in here
01:02:986 (3,4,5,6,7,8,9,10) - this 1/8, in endless 1/6, confusion is real (change to 1/6)
01:23:440 (9) - i suggest you put some 1/4 circles in here, cuz the beat just too strong for it
01:43:349 (5) - yeah change to 1/6
01:49:895 - same suggestion with endless diff
01:26:986 - break time
02:24:804 - yeha

[insane]
i found same problem in here like other diffs xD
00:47:349 (1) - i think it's okay if you map 1/4 stream here follow vocal
01:02:986 (4) - 1/6
01:43:349 (4) - ^
01:49:895 - same suggestion with endless diff
01:26:986 - break time
02:13:895 (7) - NC, combo feels too long (?)
02:24:804 - not mapped by slider tail? NotLikeThis i guess xD
02:24:804 - yeah shutdown kiai

[Hyper]
pls AR8 or riot (SV too fast for AR7, and the density like hell) i will go 7.5 for spread
01:49:895 - same suggestion with endless diff
02:24:804 - well you mapped this before but im just curious why you didn't map this on this diff? and yes turn off kiai

[Hard and Normal]
same suggestion like Hyper (like put some 6s patterning xD)

glhf
others are all fixed
thanks!
Ciyus Miapah

Chaoslitz wrote:

02:30:986 (1) - make it more symetrical? looks slider head overlaped and the tail didn't sooo lazy
LOL
Battle
*intense stalking tbh*

mmm

[General]
Endless doesn't have the video lo

[Normal]
01:17:895 (1,2) - So like, the song is pretty chaotic and stuff, so it's kinda hard to really understand what exactly is followed at times, but these two sliders don't really make too much sense to me, they don't really seem to be following anything and they're kinda just awkward, so maybe map the rhythm out a little bit more? (I can kinda see it following the vocals a bit but it's just kinda awkward since like the vocals keep going after the sliders ends so it ends up being z)
02:00:168 (1) - It would be pretty dank if the slider changed directions when she get's to the "ku" part of miku
02:05:895 (3,4) - lol you could make this parallel

I blame the 1/3 for the kiai sounding a bit awkward xd but I suppose it can't really be helped

[Hard]
00:35:168 (4) - This is real subjective, but I think having 4 go vertically instead of horizontally plays a bit better since the angle isn't as awkward for 00:35:168 (4,5,1) - imo but I can understand keeping it for aesthetic purposes xd
00:42:804 (5) - I dunno, there's times where having sliders end on downbeats are okay, but I don't really think it's too okay in this case, the note is pretty strong, having it just on the end of a repeat slider seems lackluster, plus it kinda leads into the next verse so I would think it would be better to have it clickable
02:21:714 (4,1) - yay my favorite thing to point out, blanket fixes :^)

[Hyper]
01:02:986 (3) - You could always be gracious and end it on the blue tick to avoid unnecessary breaks
02:02:865 (5,1) - I'm kinda like, iffy on this stuff, cuz like previously you were using stacks to indicate 1/2, and it may not be too apparent to hyper players to register that it has to be tapped in 1/3. I'm fine with the ones that come later on mostly because at that point I think they would have registered that the way they need to tap has to be different but I dunno i tend to underestimate peoples' playing capabilities
02:16:440 (2,3) - I feel like this would be more confusing for players since it just got out of a 1/3 section plus the stack right before was tapped in 1/2, so you could try moving 02:14:622 (1,2) - so that it isn't stacked to give a little bit of clarity. It might not be too obvious to players that the song has gone back to 1/2 at that point tbh
02:18:622 (6,7) - I think stacking here kinda kills the whole "this song is going REALLY fast now" vibe lol (kinda applies to other stacks in this section but if not it's fine too lol, it kinda feels like the most intense part of the song so having to kill player movement doesn't really seem fitting imo)

[Insane]
01:09:168 (1,2,3,4) - I don't really see the point of the jump on 3 here is, it would make sense for 2 to have a little bit of a jump since it has a drum on it, but 3 just seems like a such a passive beat, it really doesn't fit imo
01:41:077 (14,1) - I dunno, the 1/4 here doesn't seem extremely apparent, you might want to do wht you did for 01:42:531 (11,1) - so it's like consistent n stuff I guess
02:03:834 (5,1) - I feel like people might mess up here since the 1/1 gap might not be too apparent, and they'll click 1 assuming that it's following the continuous 1/3

[Extra]
00:24:712 (6,7) - lol I mostly don't point out hitsounds cuz I'm pretty basic when it comes to them, but these whistles sound pretty awkward xd (I kinda noticed it a bit but the more times I listen to this the more awkward it gets zz)
00:46:986 (7,8) - tbh in play this kinda felt inconsistent, I feel like stacking would work better here imo, it's much more expected to be stacked (at least I thought it would be stacked), it kinda stuck out in this stream-y section
01:43:713 (1,2,3,4,5,6,7,8,9) - this killed my hp a lot t b h (maybe be kinder with the 1/8 somehow ;w;)
02:24:259 (2,3,4,5,6,7,8,9,10) - lol i died here

welp considering I couldn't pass the end of the extra I probably shouldn't try to say anything about the last diff because I suck lmao

Anyways good luck!
GIDZ
Extra
[*]01:02:986 (3,4,5,6,7,8,1) - Reads like 1/4 streams here, space them closer to emphasize the density of 1/3 streams, like 0.6x DS?

[*]01:23:622 (10,1) - Make them same spacing as 01:23:349 (8,9) ?

[*]01:43:713 (1,2,3,4,5,6,7,8,9) - Easily misread here imo, idk but I feel like it should be lead by a 1/2 reverse slider first before a stream. Like 02:24:077 (1,2,3,4,5,6,7,8,9,10) .

[*]02:28:077 (5) - Feels like an NC here cuz the rhythm is changed to 1/4 here.

Endless
[*]00:24:804 (7,8,9) - I thought this became 1/3 or 1/8 here why suddenly change spacing?

[*]01:36:804 (1,2,3,4,1,2,3,4) - Make square sliders like u did in Extra? Seems like this part is easier IN Endless diff than in Extra lol

[*]02:02:502 (3) - Curve this to the left a bit more so it flows to 02:02:744 (4) more?

[*]02:03:108 (2) - Middle white point to the left a bit for flow to 02:03:472 (3) ?

[*]02:04:078 (7) - Same reason as ^

[*]02:17:895 (1,2) - Why not space the new comboed stream the same? ;w;

[*]02:21:895 (1,2) - ^

[*]02:30:986 (1) - Looks like an imperfect circle to me :(

Call me back for re-check :^)
DeRandom Otaku
Hey~ M4M from your queue

General

  1. Widescreen support is not unchecked in Insane and extra
  2. uncheck letterbox during breaks?

Endless

  1. 00:40:804 (1,2) - inconsistent spacing .. Intentional?
  2. 00:47:259 (1,2,3) - isnt this 1/8?
  3. 00:47:531 (2,3,4) - space them more since they all support a base sound
  4. 00:57:168 (5) - this could be replaced by 1/8 slider also
  5. 01:02:259 (5) - nc
  6. 01:26:622 (4) - nc?
  7. 01:40:349 (8,1) - the curve here not looks so good imo ~ something like http://puu.sh/pWYdU/ff70059a78.jpg would be better
  8. 02:24:077 (1,2,3,4,5,6,7,8,9,10,11,12,13) - x-x
  9. 02:24:804 - make clickable
  10. 02:30:986 (1) - would look better if the slider end overlapped the middle part also =w=

Extra

  1. 00:20:077 (3) - 00:20:804 (3) - do u really need the anchor points in the middle
  2. 00:45:895 - make this clickable please
  3. 01:50:259 (3) - move it to something like http://puu.sh/pWYPM/48e507218a.jpg
  4. 01:56:986 (6) - nc
  5. 02:28:077 (5) - nc like u did in highest diff

Insane

  1. 00:27:986 - make this clickable =w=
  2. 01:20:804 (1) - circles would sound better here actually
  3. 01:23:077 (6,7) - space these as much as u spaced 01:22:713 (4,5) -

Hyper

  1. looking at the density of the map ... AR 8 would be better
  2. 01:26:622 - u have a circle here in the rest of your diffs but not in this diff .. why? :c

Hard

  1. 00:10:986 (1) - remove nc
  2. 00:29:168 (3,4,5) - this could be hard for amatuers to read .. especially at this AR
  3. 01:23:713 (1,2,3) - inconsistent spacing
  4. 02:21:714 (4,1) - ok this one is nazi but this blanket could be better

Normal

  1. 00:28:077 (1,1) - DS error
  2. 02:21:531 (6,1) - doesnt flow well
well thats all i could find ... heres my map : https://osu.ppy.sh/s/473066

GL!~
Kaitjuh
M4M from queue ^^

Miku best rapper

General

  1. Wow this song is hella confusing, props to you for mapping something like this lol.
  2. Endless is not using the video file

Normal

  1. 01:17:895 (1,2) - this seems kinda Easy-ish, I think you can more other things here, instead of just two sliders.
  2. 01:50:259 - maybe add a breaktime after this?
  3. 02:24:804 - ^
  4. Not finding much here. Plays well and consistent overall

Hard

  1. 00:24:713 - Useless Inherited point
  2. 00:24:804 - start this here? 00:25:168 -
  3. 00:41:531 (1,2) - Blue tick -> Red tick transitions may be confusing for some players. Maybe turn the slider into a repeating slider?
  4. 00:51:713 (1,2,3,4,5) - Not a fan of the spacing used here.
  5. 01:03:531 (1,2,3,4) - this might confuse players as well at this AR since it abruptly interrupts the players momentum.
  6. 01:59:349 (2,1) - With the current spacing I expect people to click on 02:00:077 - instead of 02:00:168 (1) - . Space these further apart.
  7. 02:02:986 (1,2) - The usage of patterns like these is kinda hard to play imo, since it's hard to read whether a repeating slider is gonna repeat once or twice. There isn't really an better option I can think of, but I still wanted to point this out regardless.
  8. 02:22:622 (3,4,1) - inconsistent spacing
  9. Maybe add breaktimes like the ones in Normal^

Hyper

  1. This diff looks fine to me. I do agree with what DeRandom Otaku pointed out though.

Insane

  1. 01:23:713 (1,2) - Might be spaced too far
Can't really mod Extra's and above, Sorry ><'

Here's the map you can mod back, (if my mod is even good enough to warrant a mod back): https://osu.ppy.sh/s/92622


Good Luck o/
Battle

CelsiusLK wrote:

im ded
wajinshu
Greetings, M4M from your Q
General
  1. Unused green line in Normal, Hard....
  2. letterbox and Ws uncheck if you want
Normal
  1. 00:10:986 (1,1) - Why don't you move (2) a little further away from the previous pattern? (oh i hope you undesrtand me xd)
  2. 00:28:077 (1,1) - Must be 0,9x
  3. I suggest to copy this pattern 00:48:077 (6) - and paste it here 00:46:622 (3) - I think will also look good
  4. Very nazy suggestion, but this blanket 00:57:531 (1,2) - can be much better. For example I'm suggesting select 00:58:622 (2) - and move it on x:372 y:336.
  5. 01:26:440 (5) - Maybe a 1/2 slider in order to emphasize the vocals?
  6. 01:38:259 (1) - Very strong sound, why not make a 1/1 slider?
  7. 01:43:349 (4,5) - I suggest making the slider slider 1/2 and 1/1. 1/1 more following that vibrating sound. But the fact that it will end at downbeat me a little worried xd
Hard
  1. 00:24:077 (6) - NC?
  2. 00:25:168 (1) - Maybe finish the slider at 1/3? There vocals...
  3. 00:26:804 (7) - why you ignoring the big white tick? I just can't understand xd
  4. 00:31:713 (2) - A little overlap with the accuracy meter (if enabled). Would prefer if 00:31:713 (2) - were moved up
  5. 01:36:077 (3,4) - DS error
  6. 02:18:804 (5,1) - ^
  7. 02:21:714 (4,1) - Blanket pls
  8. 02:22:622 (3,4) - 1,21x?Here must be 1,1x
Hyper
  1. 00:41:531 (1,2) - A bit nazy blanket
  2. 00:49:531 (3,2,3,4) - Maybe stacking it?
  3. 01:26:622 (3) - You always in other diffs (maybe not) put a circle or finishing the slider
  4. 01:35:622 (2,3) - 01:39:986 (4,5) - A bit off stack
Insane
  1. 01:09:531 (2,4) - Personally I don't like overlay tail slider, I'd have made a slightly different overlap. On image I just 01:09:895 (4,3) - stack this
  2. 00:53:077 (8,1) - Stack is misaligned
I'm afraid of. Can't find anything in Extra and Endless ;w;
GL! Take my star~
sahuang
我还是等超神回完这些mod再摸一下吧><
射星
Topic Starter
Chaoslitz

Battle wrote:

*intense stalking tbh*

mmm

[General]
Endless doesn't have the video lo added

[Normal]
01:17:895 (1,2) - So like, the song is pretty chaotic and stuff, so it's kinda hard to really understand what exactly is followed at times, but these two sliders don't really make too much sense to me, they don't really seem to be following anything and they're kinda just awkward, so maybe map the rhythm out a little bit more? (I can kinda see it following the vocals a bit but it's just kinda awkward since like the vocals keep going after the sliders ends so it ends up being z) ye so i added a easy diff
02:00:168 (1) - It would be pretty dank if the slider changed directions when she get's to the "ku" part of miku reverse
02:05:895 (3,4) - lol you could make this parallel

I blame the 1/3 for the kiai sounding a bit awkward xd but I suppose it can't really be helped

[Hard]
00:35:168 (4) - This is real subjective, but I think having 4 go vertically instead of horizontally plays a bit better since the angle isn't as awkward for 00:35:168 (4,5,1) - imo but I can understand keeping it for aesthetic purposes xd ye for parallel
00:42:804 (5) - I dunno, there's times where having sliders end on downbeats are okay, but I don't really think it's too okay in this case, the note is pretty strong, having it just on the end of a repeat slider seems lackluster, plus it kinda leads into the next verse so I would think it would be better to have it clickable changed into triplet
02:21:714 (4,1) - yay my favorite thing to point out, blanket fixes :^) lol k

[Hyper]
01:02:986 (3) - You could always be gracious and end it on the blue tick to avoid unnecessary breaks oh this is actually 1/6, snapped wrongly
02:02:865 (5,1) - I'm kinda like, iffy on this stuff, cuz like previously you were using stacks to indicate 1/2, and it may not be too apparent to hyper players to register that it has to be tapped in 1/3. I'm fine with the ones that come later on mostly because at that point I think they would have registered that the way they need to tap has to be different but I dunno i tend to underestimate peoples' playing capabilities k
02:16:440 (2,3) - I feel like this would be more confusing for players since it just got out of a 1/3 section plus the stack right before was tapped in 1/2, so you could try moving 02:14:622 (1,2) - so that it isn't stacked to give a little bit of clarity. It might not be too obvious to players that the song has gone back to 1/2 at that point tbh k
02:18:622 (6,7) - I think stacking here kinda kills the whole "this song is going REALLY fast now" vibe lol (kinda applies to other stacks in this section but if not it's fine too lol, it kinda feels like the most intense part of the song so having to kill player movement doesn't really seem fitting imo) emphasizing this downbeat 02:18:986 (1) - :v

[Insane]
01:09:168 (1,2,3,4) - I don't really see the point of the jump on 3 here is, it would make sense for 2 to have a little bit of a jump since it has a drum on it, but 3 just seems like a such a passive beat, it really doesn't fit imo k
01:41:077 (14,1) - I dunno, the 1/4 here doesn't seem extremely apparent, you might want to do wht you did for 01:42:531 (11,1) - so it's like consistent n stuff I guess should be fine i think
02:03:834 (5,1) - I feel like people might mess up here since the 1/1 gap might not be too apparent, and they'll click 1 assuming that it's following the continuous 1/3 ok

[Extra]
00:24:712 (6,7) - lol I mostly don't point out hitsounds cuz I'm pretty basic when it comes to them, but these whistles sound pretty awkward xd (I kinda noticed it a bit but the more times I listen to this the more awkward it gets zz) yea i know it is but it is following music >_>
00:46:986 (7,8) - tbh in play this kinda felt inconsistent, I feel like stacking would work better here imo, it's much more expected to be stacked (at least I thought it would be stacked), it kinda stuck out in this stream-y section ok
01:43:713 (1,2,3,4,5,6,7,8,9) - this killed my hp a lot t b h (maybe be kinder with the 1/8 somehow ;w;) diff spread D: and it is actually 330bpm so this is 1/4 :p (may be i will change half of it)
02:24:259 (2,3,4,5,6,7,8,9,10) - lol i died here :p

welp considering I couldn't pass the end of the extra I probably shouldn't try to say anything about the last diff because I suck lmao

Anyways good luck!

- G I D Z - wrote:

Extra
[*]01:02:986 (3,4,5,6,7,8,1) - Reads like 1/4 streams here, space them closer to emphasize the density of 1/3 streams, like 0.6x DS? isn't this has a larger spacing than those 1/4? :v

[*]01:23:622 (10,1) - Make them same spacing as 01:23:349 (8,9) ? downbeat

[*]01:43:713 (1,2,3,4,5,6,7,8,9) - Easily misread here imo, idk but I feel like it should be lead by a 1/2 reverse slider first before a stream. Like 02:24:077 (1,2,3,4,5,6,7,8,9,10) . fixed

[*]02:28:077 (5) - Feels like an NC here cuz the rhythm is changed to 1/4 here. ok

Endless
[*]00:24:804 (7,8,9) - I thought this became 1/3 or 1/8 here why suddenly change spacing? emphasizing vocal

[*]01:36:804 (1,2,3,4,1,2,3,4) - Make square sliders like u did in Extra? Seems like this part is easier IN Endless diff than in Extra lol really? considering the jump in 01:37:349 (4,1) i think this is more difficult

[*]02:02:502 (3) - Curve this to the left a bit more so it flows to 02:02:744 (4) more? ok

[*]02:03:108 (2) - Middle white point to the left a bit for flow to 02:03:472 (3) ? i think it is fine when i am going for triangle pattern

[*]02:04:078 (7) - Same reason as ^ ^

[*]02:17:895 (1,2) - Why not space the new comboed stream the same? ;w; feel like NC spam :V

[*]02:21:895 (1,2) - ^

[*]02:30:986 (1) - Looks like an imperfect circle to me :(

Call me back for re-check :^)
Topic Starter
Chaoslitz
split orginal normal diff

DeRandom Otaku wrote:

Hey~ M4M from your queue

General

  1. Widescreen support is not unchecked in Insane and extra fixed
  2. uncheck letterbox during breaks? there are breaks

Endless

  1. 00:40:804 (1,2) - inconsistent spacing .. Intentional? yes, slow down
  2. 00:47:259 (1,2,3) - isnt this 1/8? i will find someone to confirm
  3. 00:47:531 (2,3,4) - space them more since they all support a base sound Same as 00:48:077 (1,2,3)
  4. 00:57:168 (5) - this could be replaced by 1/8 slider also 25% and listen to the vocal please
  5. 01:02:259 (5) - nc yes
  6. 01:26:622 (4) - nc? didnt nc in the whole set
  7. 01:40:349 (8,1) - the curve here not looks so good imo ~ something like http://puu.sh/pWYdU/ff70059a78.jpg would be better patterning
  8. 02:24:077 (1,2,3,4,5,6,7,8,9,10,11,12,13) - x-x
  9. 02:24:804 - make clickable hitting a 330bpm stream is already require lots of speed so a note after 1/16 reverse will be harsh :v
  10. 02:30:986 (1) - would look better if the slider end overlapped the middle part also =w= WHY EVERYONE WHY

Extra

  1. 00:20:077 (3) - 00:20:804 (3) - do u really need the anchor points in the middle yes
  2. 00:45:895 - make this clickable please k
  3. 01:50:259 (3) - move it to something like http://puu.sh/pWYPM/48e507218a.jpg why
  4. 01:56:986 (6) - nc k
  5. 02:28:077 (5) - nc like u did in highest diff k

Insane

  1. 00:27:986 - make this clickable =w= sure
  2. 01:20:804 (1) - circles would sound better here actually tried to use fewer notes
  3. 01:23:077 (6,7) - space these as much as u spaced 01:22:713 (4,5) - lower pitch with less emphasize

Hyper

  1. looking at the density of the map ... AR 8 would be better ok
  2. 01:26:622 - u have a circle here in the rest of your diffs but not in this diff .. why? :c added

Hard

  1. 00:10:986 (1) - remove nc k
  2. 00:29:168 (3,4,5) - this could be hard for amatuers to read .. especially at this AR I think it is fine
  3. 01:23:713 (1,2,3) - inconsistent spacing ?
  4. 02:21:714 (4,1) - ok this one is nazi but this blanket could be better fixed

Normal

  1. 00:28:077 (1,1) - DS error
  2. 02:21:531 (6,1) - doesnt flow well
well thats all i could find ... heres my map : https://osu.ppy.sh/s/473066

GL!~
[/quote]

Kaitjuh wrote:

M4M from queue ^^

Miku best rapper

General

  1. Wow this song is hella confusing, props to you for mapping something like this lol.
  2. Endless is not using the video file done

Normal

  1. 01:17:895 (1,2) - this seems kinda Easy-ish, I think you can more other things here, instead of just two sliders. remapped so :v
  2. 01:50:259 - maybe add a breaktime after this?
  3. 02:24:804 - ^
  4. Not finding much here. Plays well and consistent overall

Hard

  1. 00:24:713 - Useless Inherited point
  2. 00:24:804 - start this here? 00:25:168 - vocal
  3. 00:41:531 (1,2) - Blue tick -> Red tick transitions may be confusing for some players. Maybe turn the slider into a repeating slider?
  4. 00:51:713 (1,2,3,4,5) - Not a fan of the spacing used here. ? constant spacing in entire diff
  5. 01:03:531 (1,2,3,4) - this might confuse players as well at this AR since it abruptly interrupts the players momentum. I don't think there is much problem
  6. 01:59:349 (2,1) - With the current spacing I expect people to click on 02:00:077 - instead of 02:00:168 (1) - . Space these further apart. ok
  7. 02:02:986 (1,2) - The usage of patterns like these is kinda hard to play imo, since it's hard to read whether a repeating slider is gonna repeat once or twice. There isn't really an better option I can think of, but I still wanted to point this out regardless. k
  8. 02:22:622 (3,4,1) - inconsistent spacing k
  9. Maybe add breaktimes like the ones in Normal^

Hyper

  1. This diff looks fine to me. I do agree with what DeRandom Otaku pointed out though.

Insane

  1. 01:23:713 (1,2) - Might be spaced too far ok
Can't really mod Extra's and above, Sorry ><'

Here's the map you can mod back, (if my mod is even good enough to warrant a mod back): https://osu.ppy.sh/s/92622


Good Luck o/

wajinshu wrote:

Greetings, M4M from your Q
General
  1. Unused green line in Normal, Hard....
  2. letterbox and Ws uncheck if you want
Normal
  1. 00:10:986 (1,1) - Why don't you move (2) a little further away from the previous pattern? (oh i hope you undesrtand me xd)
  2. 00:28:077 (1,1) - Must be 0,9x
  3. I suggest to copy this pattern 00:48:077 (6) - and paste it here 00:46:622 (3) - I think will also look good
  4. Very nazy suggestion, but this blanket 00:57:531 (1,2) - can be much better. For example I'm suggesting select 00:58:622 (2) - and move it on x:372 y:336.
  5. 01:26:440 (5) - Maybe a 1/2 slider in order to emphasize the vocals?
  6. 01:38:259 (1) - Very strong sound, why not make a 1/1 slider?
  7. 01:43:349 (4,5) - I suggest making the slider slider 1/2 and 1/1. 1/1 more following that vibrating sound. But the fact that it will end at downbeat me a little worried xd
Hard
  1. 00:24:077 (6) - NC? ok
  2. 00:25:168 (1) - Maybe finish the slider at 1/3? There vocals... ok
  3. 00:26:804 (7) - why you ignoring the big white tick? I just can't understand xd vocal
  4. 00:31:713 (2) - A little overlap with the accuracy meter (if enabled). Would prefer if 00:31:713 (2) - were moved up ok
  5. 01:36:077 (3,4) - DS error ok
  6. 02:18:804 (5,1) - ^ fixed
  7. 02:21:714 (4,1) - Blanket pls fixed
  8. 02:22:622 (3,4) - 1,21x?Here must be 1,1x fixed
Hyper
  1. 00:41:531 (1,2) - A bit nazy blanket fixed
  2. 00:49:531 (3,2,3,4) - Maybe stacking it? fixed
  3. 01:26:622 (3) - You always in other diffs (maybe not) put a circle or finishing the slider fixed
  4. 01:35:622 (2,3) - 01:39:986 (4,5) - A bit off stackfixed
Insane
  1. 01:09:531 (2,4) - Personally I don't like overlay tail slider, I'd have made a slightly different overlap. On image I just 01:09:895 (4,3) - stack this i think it is fine
  2. 00:53:077 (8,1) - Stack is misaligned
I'm afraid of. Can't find anything in Extra and Endless ;w;
GL! Take my star~
thanks for moddddd
Topic Starter
Chaoslitz
Added new Easy diff and added more 1/2 rhythm to the original Normal diff
sahuang
选错要摸的歌了,失误。。。这全程vocal吵的耳朵疼。。

[Easy]
  1. 00:02:259 (1,2,3) - 这边打起来非常诡异,虽然说隔了点距离但是bpm变了ds也变了,而且12<23,我建议是00:02:259 (1) - 不NC然后00:03:531 (2) - NC,顺便可以调整两个圈的位置
  2. 00:06:259 (1,1) - DS,顺便不需要nc
  3. 00:25:531 (1,1) - gap rule没问题吗?delete 00:28:077 (1) - 如何
  4. 01:03:349 (4) - 01:26:622 (5) - 这种可以考虑NC
  5. break里面一堆绿线,吓人
  6. 01:52:804 (1,1,1,1,1) - 这边DS有点莫名
  7. 02:00:168 (1) - Easy里面真的可以1/4开始滑条么。。。我觉得实在是太难了,得改吧
  8. 这边DS一会0.9一会0.8。。。any reason?
  9. 02:19:713 (2) - 往上一点或者调整那个弧形,flow现在有点不好
  10. 02:21:168 (5,6) - 不如一个1/1滑条代替这两个
  11. 02:28:440 (2) - 前后DS
    这个easy是不是仓促加上去的。。感觉很多地方DS和滑条拉的比较随意,可能太急?

[Normal]
  1. 00:10:804 (2,1) - stack?
  2. 01:15:713 (3,4) - DS
  3. 02:12:319 (7,9) - 1.1x
  4. 02:29:168 (1,1) - 稍微调整下,还没完全blanket

[Hard]
  1. 01:03:531 (1,2,3,4) - 这边12不需要stack,不然两个stack一个1/2一个1/1蛮confusing的
  2. 01:26:622 (3) - NC
  3. 02:04:925 - 这边还应该加一个1/3滑条,有点空了
  4. 02:18:259 (4,5,1) - flow改改,把5往下移动,而且02:18:804 (5,1) - 和02:16:622 (2,3) - 一样可以stack
  5. 02:24:804 - 建议这边全部加个break,正好是两个kiai之间,给个break缓冲会好点呢

[Insane]
  1. 01:09:168 (1,2,3) - DS差距略大,建议12间距大一点
  2. 01:25:168 (1,2) - blanket好看w
  3. 02:15:349 (6) - NC 02:15:713 (1) - no
  4. 02:16:804 (4) - 02:21:168 (6) - NC
  5. 02:22:349 (6,7,8) - 我觉得这边可以稍微弯一点,现在相当于一个略直的连打切入到02:22:622 (1,2,3) - 这边的一个反弧形,觉得有点卡手。可以把7往左一点etc

[Hyper]
  1. 02:28:804 (3) - snap
    貌似没什么问题

[Extra]
  1. 00:25:168 (8) - 滑条在00:25:349 - 结束然后00:25:440 - 放个圈stack 00:25:531 (1) - 感觉不错?
  2. 01:03:713 (3,4,5) - DS有点不成比例的钝角flow
  3. 02:28:259 (3) - ,而已G一下啊。。和02:27:895 (4,1) - 相比02:28:259 (3,1) - 感觉反了

[Endless]

  • 太难完全摸不动。。这连打owo
  1. 02:24:077 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 165*2连打??????02:24:440 (9) - NC一下吧(这个太jb难了)
  2. 00:47:259 (1,2,3) - 突然蹦一个330连打,么啥必要,完全可以忽视2
  3. 01:26:622 (4) - NC
  4. 01:43:349 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - 1/6变1/8的长连打。。。这真的适合吗
    这图真能有人fc么233

一张遍布1/3 1/4的165bpm图。。。略变态,330bpm让我想起了kokoro2333
extra开始就打不动,太难摸啦 :)
GL :)
Rizia
[General]
  1. file裡面有.osb 無sb既話要刪
[Endless]
  1. 00:47:259 (1,2,3) - 雖然係hardest diff 但係呢個1/12係一堆1/4入黎顯得有d突然 可以轉做就咁一個1/4或者轉做slider
  2. 02:30:562 (12) - unspap
[Hyper]
  1. 01:43:349 (3,4,5) - 1/6?
  2. 02:28:804 (3) - 尾unsnap
[Hard]
  1. 01:25:168 (1,2) - 3/4reverse應該都無咩問題
[Normal]
  1. 00:42:804 (6,2) - d 1/2又stack又分開 同一個diff統一晒呢種全部係stack或者分開好d
  2. 02:12:077 (6,7) - ds
[Easy]
  1. 00:25:531 (1,1) - 講就講話easy要隔4格 不過唔知呢個得唔得
  2. 02:24:077 (4,5) - how about 個rhythm直接咁
除左張圖係有d難之外其他我覺得都唔會出大問題
Topic Starter
Chaoslitz

sahuang wrote:

选错要摸的歌了,失误。。。这全程vocal吵的耳朵疼。。

[Easy]
  1. 00:02:259 (1,2,3) - 这边打起来非常诡异,虽然说隔了点距离但是bpm变了ds也变了,而且12<23,我建议是00:02:259 (1) - 不NC然后00:03:531 (2) - NC,顺便可以调整两个圈的位置 改了ds
  2. 00:06:259 (1,1) - DS,顺便不需要nc NC需要啊
  3. 00:25:531 (1,1) - gap rule没问题吗?delete 00:28:077 (1) - 如何 ok
  4. 01:03:349 (4) - 01:26:622 (5) - 这种可以考虑NC ok
  5. break里面一堆绿线,吓人 del
  6. 01:52:804 (1,1,1,1,1) - 这边DS有点莫名 ok
  7. 02:00:168 (1) - Easy里面真的可以1/4开始滑条么。。。我觉得实在是太难了,得改吧 你說說這哪是1/4
  8. 这边DS一会0.9一会0.8。。。any reason? fixed
  9. 02:19:713 (2) - 往上一点或者调整那个弧形,flow现在有点不好 fixed
  10. 02:21:168 (5,6) - 不如一个1/1滑条代替这两个 fixed
  11. 02:28:440 (2) - 前后DS fixed
    这个easy是不是仓促加上去的。。感觉很多地方DS和滑条拉的比较随意,可能太急?

[Normal]
  1. 00:10:804 (2,1) - stack? no need
  2. 01:15:713 (3,4) - DS
  3. 02:12:319 (7,9) - 1.1x
  4. 02:29:168 (1,1) - 稍微调整下,还没完全blanket

[Hard]
  1. 01:03:531 (1,2,3,4) - 这边12不需要stack,不然两个stack一个1/2一个1/1蛮confusing的
  2. 01:26:622 (3) - NC
  3. 02:04:925 - 这边还应该加一个1/3滑条,有点空了 不想太多object
  4. 02:18:259 (4,5,1) - flow改改,把5往下移动,而且02:18:804 (5,1) - 和02:16:622 (2,3) - 一样可以stack no need
  5. 02:24:804 - 建议这边全部加个break,正好是两个kiai之间,给个break缓冲会好点呢 不了, 突顯vocal

[Insane]
  1. 01:09:168 (1,2,3) - DS差距略大,建议12间距大一点
  2. 01:25:168 (1,2) - blanket好看w
  3. 02:15:349 (6) - NC 02:15:713 (1) - no no need
  4. 02:16:804 (4) - 02:21:168 (6) - NC
  5. 02:22:349 (6,7,8) - 我觉得这边可以稍微弯一点,现在相当于一个略直的连打切入到02:22:622 (1,2,3) - 这边的一个反弧形,觉得有点卡手。可以把7往左一点etc

[Hyper]
  1. 02:28:804 (3) - snap
    貌似没什么问题

[Extra]
  1. 00:25:168 (8) - 滑条在00:25:349 - 结束然后00:25:440 - 放个圈stack 00:25:531 (1) - 感觉不错? vocal太亂
  2. 01:03:713 (3,4,5) - DS有点不成比例的钝角flow 不覺得有問題
  3. 02:28:259 (3) - ,而已G一下啊。。和02:27:895 (4,1) - 相比02:28:259 (3,1) - 感觉反了 used 1/4

[Endless]

  • 太难完全摸不动。。这连打owo
  1. 02:24:077 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 165*2连打??????02:24:440 (9) - NC一下吧(这个太jb难了)本來就330bpm
  2. 00:47:259 (1,2,3) - 突然蹦一个330连打,么啥必要,完全可以忽视2
  3. 01:26:622 (4) - NC
  4. 01:43:349 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - 1/6变1/8的长连打。。。这真的适合吗 why not
    这图真能有人fc么233

一张遍布1/3 1/4的165bpm图。。。略变态,330bpm让我想起了kokoro2333
extra开始就打不动,太难摸啦 :)
GL :)

Rizia wrote:

[General]
  1. file裡面有.osb 無sb既話要刪 ok
[Endless]
  1. 00:47:259 (1,2,3) - 雖然係hardest diff 但係呢個1/12係一堆1/4入黎顯得有d突然 可以轉做就咁一個1/4或者轉做slider 1/12 reverse : o
  2. 02:30:562 (12) - unspap
[Hyper]
  1. 01:43:349 (3,4,5) - 1/6? 呢度跟緊vocal, 唔想太多種snap
  2. 02:28:804 (3) - 尾unsnap
[Hard]
  1. 01:25:168 (1,2) - 3/4reverse應該都無咩問題
[Normal]
  1. 00:42:804 (6,2) - d 1/2又stack又分開 同一個diff統一晒呢種全部係stack或者分開好d fixed, 淨低有d 例如02:03:713 (6,7) - keep返
  2. 02:12:077 (6,7) - ds
[Easy]
  1. 00:25:531 (1,1) - 講就講話easy要隔4格 不過唔知呢個得唔得
  2. 02:24:077 (4,5) - how about 個rhythm直接咁
除左張圖係有d難之外其他我覺得都唔會出大問題
no reply = fixed
thanks :3
Rizia
bubbled
Monstrata
Endless

00:24:986 (9,1,2) - The transition can be better... the gap is quite awkward due to 00:25:077 - being skipped. I would make 9 a 1/4 slider instead to fill the gap and create a better transition into the 1/6's. I think you left it out cuz putting a circle there is indeed too much, but i think a slider-end could be used here instead.
00:26:440 - Why is this suddenly blank.
00:41:531 (1,2) - Comes off rather suddenly because of the spacing. Try using two 1/2 sliders instead?
00:47:259 (1) - I think its better to remove one of the repeats. Otherwise its really easy to sliderbreak imo.
01:01:168 (4) - Doesn't sound audible at all in the music. I don't think you should put emphasis on it with that jump.
01:37:895 (3,4) - Sounds off... i think its 1/3 here? Can you double check slider 4 especially?
01:43:713 (1,2,3,4,5,6,7,8,1) - I would scale it down even a bit more here so its really clear this is 1/6.
02:13:168 (1,2,3,4,5) - Usually with arrangements like this, you do a 5 stack and then move to a different spacing concept after 5 cuz it switches on a white tick. but here it switches on blue. Was this intentional?
02:19:259 (4,5,6) - This is really hard to see xP. Can you overlap less? It's not a particularly intense section so I don't think you need to overlap that much.
02:24:440 (1) - NC'ing looks kinda ugly tbh. Maybe NC on 02:24:622 (5) - instead? Right now the color breaks the stream awkwardly in two parts.
02:30:986 (1) - Isn't symmetrical xP. And the loops kinda look a bit off for me ahh x___x... I happen to have a similar slider art i didnt use for one of my maps. I changed the shape slightly to fit yours, here's the code if you want. If you decide to use it, change the SV on 02:30:986 - to 0.6518x SV (yea its really precise lol)
~
241,143,150986,6,0,B|205:81|127:71|25:98|15:230|69:316|154:328|230:288|256:247|256:192|256:192|256:148|278:83|352:66|446:67|496:152|487:286|385:313|307:303|270:240,1,1042.49996818543,4|0,0:0|0:0,0:0:0:0:

Extra

00:26:259 (1) - I guess, same with highest diff, why the gap xp.
01:49:895 - All the 5 note rhythms here can actually become 6 notes. 01:50:349 - 01:53:259 - 01:56:168 - etc... all exist in the track if you wanna try them out. Can apply to other diffs too. But up to you

Insane

00:27:168 (4) - Remove one repeat please. makes it easier for players on this skill level to land it. I think this is fine on upper diffs, but here, its better to give players a bit more leniency between releasing a slider and clicking the next one.
01:02:986 (4) - ^
01:43:349 (4,1) - ^
02:29:168 (1) - ^

Hyper

00:18:804 - Break doesn't look intentional
01:02:986 (3) - Like Insane, remove one repeat.
01:49:077 - Same as earlier.
02:24:077 (5) - Repeat.
02:28:440 (2,1) - ^

Hard

02:29:168 (1,2) - Just do one slider. If you do two, I really think 02:29:168 (1) - needs at least 2 repeats gone to be appropriate for this diff, but that kinda messes up the pattern a bit, so try just using one slider? There isn't really a change in the music on 02:29:895 - except for rhythmic reasons.

Normal


02:12:319 (7,8,9) - Spacing inconsistency.
02:13:531 (2,3,4) - ^

Easy

02:27:713 (2) - NC?

[]

Should be all.
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