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Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix) [Osu|Taiko]

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Total Posts
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Topic Starter
Charlotte
This beatmap was submitted using in-game submission on 2016年11月20日 at 15:55:06

Artist: Mami Kawada
Title: Contrail ~Kiseki~ (Epsilon Remix)
Source: 蒼の彼方のフォーリズム
Tags: ao no kanata four rhythm beyond the sky into the firmament taeyang
BPM: 175
Filesize: 20020kb
Play Time: 05:48
Difficulties Available:
  1. Taeyang's Miracle (5.95 stars, 1472 notes)
  2. Taiko Miracle (5.22 stars, 2548 notes)
Download: Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix)
Information: Scores/Beatmap Listing
---------------
Taeyang's Miracle - Completed
Taiko Miracle - Completed
nyanmi-1828
mod req from game chat :)

Inner Oni
  1. 01:21:435 - ここは強調する音もないので消してみてはどうでしょうか
    1. 01:21:178 - ここでkick音?(なんて言うんだっけ)が止まっているので01:21:264 - を消すのもありだと思うです
  2. 03:04:292 - ^
  3. 03:18:350 - move to 03:17:835. 03:18:435から少し音のピッチが変わっているような気がするので…
  4. 04:28:292 - Delete? 完全に感じたってだけですが…
  5. 05:38:321 - add finish. 強いシンバルの音がなってるので
  6. 05:38:664 - Delete finish. ↑の置き間違い…?

Good luck~ :)
sing216
Hello, Charlotte :3/
I have less experience on mod. Hope my advice can help you.

d = red note
k = blue note
D = Big d
K = Big k

[Inner Oni]

02:30:350 (989) - change to k to be closer to the vocal

(same as above)
02:33:435 (1014) - change to k
02:34:978 (1026) - change to d
04:00:778 (36) - change to k
(same as above)

04:07:807 (14) - change to D better(?)
04:15:178 (73,74,75,76,77,78,79) - change to dddkkdd would be smoother
05:38:320 (690) - change to K and 05:38:664 (691) - change to d



good luck!! :)
Sylphi
via in-game pm.

[Inner Oni]
  1. 01:03:350 (319,320,321,322,323) - How about using ddkkd or kdkkd for consistency with 00:52:378?
  2. 01:10:892 (368,369,370) - Big notes are overused imo.
  3. 01:14:578 (391) - 02:57:435 (1188) - How about changing to d? It would be fit more the music.
  4. 01:38:578 (587) - k?
  5. 01:45:778 (645) - このパート、切るタイミングがよくないです。これを01:46:207移動した方がプレイにはもっといいんじゃないかと…
  6. 03:28:635 (1448) - 03:34:120 (1494) - 04:45:435 (303) - Same as above. it is a bit awkward imo.
  7. 05:38:320 (690,691) - Swap finish?
K-2
どうしてPreview Timeが01:21:864ですか。
01:21:178の方がよりよくないですか。
Topic Starter
Charlotte

nyanmi-1828 wrote:

mod req from game chat :)

Inner Oni
  1. 01:21:435 - ここは強調する音もないので消してみてはどうでしょうか kiai前のビルドアップとボーカル拾い優先でno changeです.
    1. 01:21:178 - ここでkick音?(なんて言うんだっけ)が止まっているので01:21:264 - を消すのもありだと思うです ^
  2. 03:04:292 - ^ ^
  3. 03:18:350 - move to 03:17:835. 03:18:435から少し音のピッチが変わっているような気がするので… 少しパターンを変更しました。
  4. 04:28:292 - Delete? 完全に感じたってだけですが… nope.
  5. 05:38:321 - add finish. 強いシンバルの音がなってるので fixed.
  6. 05:38:664 - Delete finish. ↑の置き間違い…? ^

Good luck~ :)

sing216 wrote:

Hello, Charlotte :3/
I have less experience on mod. Hope my advice can help you.

d = red note
k = blue note
D = Big d
K = Big k

[Inner Oni]

02:30:350 (989) - change to k to be closer to the vocal fixed

(same as above)
02:33:435 (1014) - change to k nope
02:34:978 (1026) - change to d nope
04:00:778 (36) - change to k fixed
(same as above)

04:07:807 (14) - change to D better(?) oh,Good~ fixed.
04:15:178 (73,74,75,76,77,78,79) - change to dddkkdd would be smoother I changed kddkkdd
05:38:320 (690) - change to K and 05:38:664 (691) - change to d fixed.

good luck!! :)

Sylphi wrote:

via in-game pm.

[Inner Oni]
  1. 01:03:350 (319,320,321,322,323) - How about using ddkkd or kdkkd for consistency with 00:52:378? changed ddkkd
  2. 01:10:892 (368,369,370) - Big notes are overused imo. hmm...nope.
  3. 01:14:578 (391) - 02:57:435 (1188) - How about changing to d? It would be fit more the music. fixed.
  4. 01:38:578 (587) - k? nope.
  5. 01:45:778 (645) - このパート、切るタイミングがよくないです。これを01:46:207移動した方がプレイにはもっといいんじゃないかと… 今のところno changeで他の提案次第で変更します。
  6. 03:28:635 (1448) - 03:34:120 (1494) - 04:45:435 (303) - Same as above. it is a bit awkward imo. ^
  7. 05:38:320 (690,691) - Swap finish? fixed.

Ni-Sokkususu wrote:

どうしてPreview Timeが01:21:864ですか。
01:21:178の方がよりよくないですか。

う~んバックの音の盛り上がりからして今の場所のほうが良い気が...飛び立てば~のボーカルから入れるのも悪くないのですが。
Thank you mod :)
Waribashi
game chat にて
WTF
00:50:492 (219,220,221) - ここをddkにしてみたらどうでしょう。スネアが際立ってなっているのでここはそれに従うのもアリだと思います。
00:51:350 (226) - ^
00:52:035 (231) - ^ ここはボーカルと伴奏に従ってkddの方がよいかと。もしくは思い切って1/2でkdでもGOODだと思います。
00:53:235 (239,240,241) - ^
00:54:092 (7) - change to k
00:54:264 (8) - change to d
00:54:350 (250,251) - delete ここは何もなっていないので休憩兼ね消してみるのもいいと思います。
01:07:121 (345,346,347,348,349,350,351) - 完全な気分なんですがここ一帯のパターンをkkddkddにしてみませんか?
01:11:750 (367,368,369,370,371,372) - こういうパターンでもいいと思います。最後をkにしてみるのもGOOD??
01:51:435 (690) - change to k
05:16:036 (560) - change to k
ガバMODすいません;;
ナイスな譜面だと思いますがもうちょっと休憩ポイントを全般的にとってあげるといいかなという感じです。GOOD LUCK :D
Topic Starter
Charlotte

KitajimaYN wrote:

game chat にて
WTF
00:50:492 (219,220,221) - ここをddkにしてみたらどうでしょう。スネアが際立ってなっているのでここはそれに従うのもアリだと思います。 試してみてkkdのほうが良いと思いました。
00:51:350 (226) - ^ ?
00:52:035 (231) - ^ ここはボーカルと伴奏に従ってkddの方がよいかと。もしくは思い切って1/2でkdでもGOODだと思います。悩みましたが現状keep.同様の意見がまたあれば考えます。
00:53:235 (239,240,241) - ^
00:54:092 (7) - change to k no
00:54:264 (8) - change to d ^
00:54:350 (250,251) - delete ここは何もなっていないので休憩兼ね消してみるのもいいと思います。ここの休憩は逆に違和感を感じましたのでno change
01:07:121 (345,346,347,348,349,350,351) - 完全な気分なんですがここ一帯のパターンをkkddkddにしてみませんか? 悩みましたが現状keep
01:11:750 (367,368,369,370,371,372) - こういうパターンでもいいと思います。最後をkにしてみるのもGOOD?? fixed.
01:51:435 (690) - change to k kで置いてます。
05:16:036 (560) - change to k nope.
ガバMODすいません;;
ナイスな譜面だと思いますがもうちょっと休憩ポイントを全般的にとってあげるといいかなという感じです。検討中です。GOOD LUCK :D
Thank you mod :)
snowball112
Heya, from in-game request

Beginning until 1st Kiai
  1. Maybe try 00:19:807 d? I think dkkdk is a bit strong, and maybe also 00:20:321 (91,92,93) kdd for structure, but this is optional.
  2. 00:25:121 (17,18,19,20,21) kdkkd? Higher sound of the background instrument is on the middle note here, so I think it would sound good.
  3. 00:30:607 (61,62,63,64,65) ^
  4. 00:33:007 (80,81,82) kkd? Is nicer for contrast of 00:33:178 (82,83), where the second note feels stronger.
  5. I think 00:33:864 should be K, this sound is stronger than 00:33:521 and makes a nice contrast.
  6. 00:37:807 (115,116) ctrl+g? Music feels a bit different to 00:35:064 (94,95,96,97,98,99) here.
  7. 00:38:664 (122,123,124,125) dkd k? Better for transition to next part imo.
  8. Maybe change 00:42:350 and 00:42:864 to k, I think the stream works better if you not only use k for the background instrument for better fit with drums as well.
  9. 00:45:350 (180,181) ctrl+g, you have a strong sound of both clap+instrument on the white tick here.
  10. 00:48:092 (201,202,203) kdd? Would be nice for vocal. Maybe also try either only 00:48:950 d or 00:48:778 for lower instrument sound and contrast with vocal on 00:48:607.
  11. 00:54:264 (249,250,251) kdd fits better here I think, because there isn't really anything to emphasise with the k.
  12. 00:57:692 (276,277,278,279,280,281) d kdd k k? I think vocal+clap is stronger on 00:58:206 than on 00:57:692 and 00:58:550, so it would sound nice to structure this part with 00:58:206 as k.
  13. 01:00:606 (298,299,300) dkk sounds strange, how about ddkdk d kdkkd from 00:59:921? Sounds better with rising instrument pitch in 00:59:921 (292,293,294,295,296) and decreasing in 01:00:606 (298,299,300,301,302) imo.
  14. 01:03:007 (316,317,318,319,320,321) ddk dkk? Second one feels stronger I think, so dkk in the second pattern would be good.
  15. Maybe try 01:07:121 (347,348,349,350,351,352,353) ddkdkkd, better fit to instruments I think and nicer structure with 01:08:150 (353,354,355).

1st Kiai until end of 2nd Kiai
  1. I think k would be good for 01:23:578 for strong vocal+instrument, maybe add notes on 01:23:835 and 01:24:007 and use a kdkkdkdkd stream from 01:23:578.
  2. 01:29:407 d? contrast with vocal of 01:29:235.
  3. 01:31:807 (533,534) ctrl+g? d is better for 5 note, and k for high sound compared to 01:31:121.
  4. 01:40:207 d? Stronger sound starts on 01:40:378 I think.
  5. 01:40:721 (605,606,607,608) dkd k would be nice for the higher pitch on 01:41:064.
  6. How about 01:49:807 (681,682,683) kdd and 01:50:835 (689,690,691) kkd? Sound on the second one is higher I think, so kkd would fit better on the second.
  7. 02:49:978 (1144,1145,1146,1147,1148,1149,1150) ddkdkkd? Better fit to the sounds here and clap on 02:50:321.
  8. 02:56:664 (1183,1184) ctrl+g for similar sounds of 02:56:664 (1183,1185).
  9. 03:04:207 (1244,1246) ctrl+g, because the sound on 03:04:207 is different to 03:04:121, so I think this would sound and also feel nicer to play.
  10. I think you should move 03:07:378 to 03:06:864, you have louder 1/4 in the music here, so the stream here would be supported better.
  11. Try adding a d on 03:08:235 and changing 03:08:321 (1279,1280,1281) to kkd, would fit well with 1/4 sounds I think.
  12. I think 03:13:121 (1319,1320,1321) dkk and 03:13:978 (1326,1327,1328) dkd would sound better, maybe even try 03:14:321 (1329,1330,1331,1332) k ddk as well for the high instrument.

2nd Kiai until End
  1. 03:28:550 d? I think so much k sounds very strong otherwise.
  2. I think 03:34:892 (1502,1503) ctrl+g would sound good for the strong sound and clap on 03:34:892.
  3. 04:07:578 (12,13) have wrong snapping. 1/3 is only until 04:07:464. From 04:07:464 onwards, notes are in 1/4 if you listen carefully.
  4. 04:51:864 (360,361,362,363,364,365) kdd ddk? These feel weaker than 04:50:149 (346,347,348,349,350,351)
  5. 05:02:149 (445,446,447,448,449) I think kdkkd sounds better here, strong sounds on 05:02:320 (447,448), especially 05:02:320.
  6. I think it sounds better if you move 05:29:578 to 05:29:750 and make this pattern kdd, the way you switch between dkdkd and kdkdk feels a bit strange to play. I suggest you make 05:32:664 (663,664) kd, similar reason.

Good luck
Taeyang
ok done~
http://puu.sh/pWa0i/8e46727fa3.zip

btw can i add SB?
SB WIP
_yu68
こんにちは~。 mod from game chat.

mod
・プレビューポイントを01:21:178 - 、または01:20:492 - にするのはどうでしょうか? 曲を知ってる人/知らない人に関わらず、ボーカルの始まりを入れた方がより自然になると思います。

・しゃーろっとさん自身も易化検討中とのことですが、やはり全体的に密度が濃く感じました。(Inner Oniだからこのままでも大丈夫かも?)

deleteの提案が多めです。

[Inner Oni]
・00:18:521 - delete ? 序盤の簡単なパートから5連打をできるだけ除くことで、パートごとの難易度の差をハッキリと付けられると思います。
・00:19:721 - delete ? ^
・00:26:235 - delete ? 1/2の間隔を持った単発打ちを増やすと序盤のパートとしてふさわしい密度になると思います。
・00:26:921 - delete ? ^
・00:41:921 - change to d ? この次に構えているストリームがkから始まっているので、そこと逆の色を配置することによってストリームが叩きやすくなると思います。
・01:12:178 - change to k ? 偶数連打という時点でアクセントになっていると思うので、無難に音に合わせるのもいいかもしれません。
・01:21:435 - 01:21:607 - 01:21:692 - delete, and 01:21:521 - change to K ? キメ音(?)を目立たせるためと、Kiai前に1/1の小休憩を確保して盛り上がりやすくするために、Kiai直前の音を無視するのもいいかもしれません。
・02:09:092 - delete ? 1/2の単発打ちを増やすため。
・02:09:778 - delete ? ^
・02:30:864 - delete ? 静かなパートなのでパターンのつなぎ目以外での7連打は控えてもいいと思います。あくまで個人的な感想ですが歌詞の1番目の部分との難易度差を付ける必要は無いように感じました。
・02:41:835 - delete ? ^
・02:54:692 - add d, and 02:54:950 - 02:55:035 - change to k ? アクセントとして目立つ配置なので、1番目と揃えるのもいいと思います。
・03:04:207 - change to d, 03:04:292 - 03:04:464 - 03:04:550 - delete, and 03:04:378 - change to K ? 1番目のサビ前と同じ理由です。
・03:50:578 - delete ? 休憩になるパートなので、目立つ音を最低限フォローしつつ1/4の連打を出来る限り減らすのがいいと思います。
・03:51:092 - delete ? ^
・03:52:121 - delete ? ^
・03:54:092 - change to slider ? spinnerはパートの切り替わりでの長音に使うのに相応しいと思います。(完全に個人の好みの問題ですが)
・05:08:750 - delete ? 1/2の単発打ちを増やすため。
・05:09:435 - delete ? ^

good luck !
Topic Starter
Charlotte

snowball112 wrote:

Heya, from in-game request

Beginning until 1st Kiai
  1. Maybe try 00:19:807 d? I think dkkdk is a bit strong, and maybe also 00:20:321 (91,92,93) kdd for structure, but this is optional. hmm..vocal is high pitch.so I prefer dkkdk.but,I think kdd is good.
  2. 00:25:121 (17,18,19,20,21) kdkkd? Higher sound of the background instrument is on the middle note here, so I think it would sound good. fixed.
  3. 00:30:607 (61,62,63,64,65) ^ fixed.
  4. 00:33:007 (80,81,82) kkd? Is nicer for contrast of 00:33:178 (82,83), where the second note feels stronger. fixed.
  5. I think 00:33:864 should be K, this sound is stronger than 00:33:521 and makes a nice contrast. nope.I prefer D.
  6. 00:37:807 (115,116) ctrl+g? Music feels a bit different to 00:35:064 (94,95,96,97,98,99) here. fixed.
  7. 00:38:664 (122,123,124,125) dkd k? Better for transition to next part imo. fixed.
  8. Maybe change 00:42:350 and 00:42:864 to k, I think the stream works better if you not only use k for the background instrument for better fit with drums as well. fixed.
  9. 00:45:350 (180,181) ctrl+g, you have a strong sound of both clap+instrument on the white tick here. fixed.
  10. 00:48:092 (201,202,203) kdd? Would be nice for vocal. Maybe also try either only 00:48:950 d or 00:48:778 for lower instrument sound and contrast with vocal on 00:48:607. fixed.
  11. 00:54:264 (249,250,251) kdd fits better here I think, because there isn't really anything to emphasise with the k. fixed.
  12. 00:57:692 (276,277,278,279,280,281) d kdd k k? I think vocal+clap is stronger on 00:58:206 than on 00:57:692 and 00:58:550, so it would sound nice to structure this part with 00:58:206 as k. fixed.
  13. 01:00:606 (298,299,300) dkk sounds strange, how about ddkdk d kdkkd from 00:59:921? Sounds better with rising instrument pitch in 00:59:921 (292,293,294,295,296) and decreasing in 01:00:606 (298,299,300,301,302) imo. I chaged kddkd.
  14. 01:03:007 (316,317,318,319,320,321) ddk dkk? Second one feels stronger I think, so dkk in the second pattern would be good. fixed.
  15. Maybe try 01:07:121 (347,348,349,350,351,352,353) ddkdkkd, better fit to instruments I think and nicer structure with 01:08:150 (353,354,355). fixed.

1st Kiai until end of 2nd Kiai
  1. I think k would be good for 01:23:578 for strong vocal+instrument, maybe add notes on 01:23:835 and 01:24:007 and use a kdkkdkdkd stream from 01:23:578. added notes.
  2. 01:29:407 d? contrast with vocal of 01:29:235. nope.
  3. 01:31:807 (533,534) ctrl+g? d is better for 5 note, and k for high sound compared to 01:31:121. fixed.
  4. 01:40:207 d? Stronger sound starts on 01:40:378 I think. fixed.
  5. 01:40:721 (605,606,607,608) dkd k would be nice for the higher pitch on 01:41:064. fixed.
  6. How about 01:49:807 (681,682,683) kdd and 01:50:835 (689,690,691) kkd? Sound on the second one is higher I think, so kkd would fit better on the second. fixed.
  7. 02:49:978 (1144,1145,1146,1147,1148,1149,1150) ddkdkkd? Better fit to the sounds here and clap on 02:50:321. fixed.
  8. 02:56:664 (1183,1184) ctrl+g for similar sounds of 02:56:664 (1183,1185). fixed.
  9. 03:04:207 (1244,1246) ctrl+g, because the sound on 03:04:207 is different to 03:04:121, so I think this would sound and also feel nicer to play. fixed.
  10. I think you should move 03:07:378 to 03:06:864, you have louder 1/4 in the music here, so the stream here would be supported better. I canged pattern
  11. Try adding a d on 03:08:235 and changing 03:08:321 (1279,1280,1281) to kkd, would fit well with 1/4 sounds I think. fixed.
  12. I think 03:13:121 (1319,1320,1321) dkk and 03:13:978 (1326,1327,1328) dkd would sound better, maybe even try 03:14:321 (1329,1330,1331,1332) k ddk as well for the high instrument. fixed.

2nd Kiai until End
  1. 03:28:550 d? I think so much k sounds very strong otherwise. nope.
  2. I think 03:34:892 (1502,1503) ctrl+g would sound good for the strong sound and clap on 03:34:892. fixed.
  3. 04:07:578 (12,13) have wrong snapping. 1/3 is only until 04:07:464. From 04:07:464 onwards, notes are in 1/4 if you listen carefully. fixed.
  4. 04:51:864 (360,361,362,363,364,365) kdd ddk? These feel weaker than 04:50:149 (346,347,348,349,350,351) fixed.
  5. 05:02:149 (445,446,447,448,449) I think kdkkd sounds better here, strong sounds on 05:02:320 (447,448), especially 05:02:320. fixed.
  6. I think it sounds better if you move 05:29:578 to 05:29:750 and make this pattern kdd, the way you switch between dkdkd and kdkdk feels a bit strange to play. I suggest you make 05:32:664 (663,664) kd, similar reason. fixed.

Good luck

_yu68 wrote:

こんにちは~。 mod from game chat.

mod
・プレビューポイントを01:21:178 - 、または01:20:492 - にするのはどうでしょうか? 曲を知ってる人/知らない人に関わらず、ボーカルの始まりを入れた方がより自然になると思います。う~ん、ボーカルでなくて音の盛り上がりの場所にprev置いてるので、ボーカルの始まりからのprevのほうがいいよって意見が多ければ合わせます。

・しゃーろっとさん自身も易化検討中とのことですが、やはり全体的に密度が濃く感じました。(Inner Oniだからこのままでも大丈夫かも?) 少し減らしました。

deleteの提案が多めです。

[Inner Oni]
・00:18:521 - delete ? 序盤の簡単なパートから5連打をできるだけ除くことで、パートごとの難易度の差をハッキリと付けられると思います。nope.ここは5連のほうが良いと思いました。
・00:19:721 - delete ? ^ ^
・00:26:235 - delete ? 1/2の間隔を持った単発打ちを増やすと序盤のパートとしてふさわしい密度になると思います。fixed.
・00:26:921 - delete ? ^ fixed.
・00:41:921 - change to d ? この次に構えているストリームがkから始まっているので、そこと逆の色を配置することによってストリームが叩きやすくなると思います。nope.kのほうが音に忠実に感じます。
・01:12:178 - change to k ? 偶数連打という時点でアクセントになっていると思うので、無難に音に合わせるのもいいかもしれません。fixed.
・01:21:435 - 01:21:607 - 01:21:692 - delete, and 01:21:521 - change to K ? キメ音(?)を目立たせるためと、Kiai前に1/1の小休憩を確保して盛り上がりやすくするために、Kiai直前の音を無視するのもいいかもしれません。 Nice Idea! fixed.
・02:09:092 - delete ? 1/2の単発打ちを増やすため。fixed.
・02:09:778 - delete ? ^ fixed.
・02:30:864 - delete ? 静かなパートなのでパターンのつなぎ目以外での7連打は控えてもいいと思います。あくまで個人的な感想ですが歌詞の1番目の部分との難易度差を付ける必要は無いように感じました。 確かに..今のところ変更しようか迷っている保留で。
・02:41:835 - delete ? ^ ^
・02:54:692 - add d, and 02:54:950 - 02:55:035 - change to k ? アクセントとして目立つ配置なので、1番目と揃えるのもいいと思います。fixed.
・03:04:207 - change to d, 03:04:292 - 03:04:464 - 03:04:550 - delete, and 03:04:378 - change to K ? 1番目のサビ前と同じ理由です。 fixed.
・03:50:578 - delete ? 休憩になるパートなので、目立つ音を最低限フォローしつつ1/4の連打を出来る限り減らすのがいいと思います。前後に長い休憩がある箇所なのでkeepで
・03:51:092 - delete ? ^ ^
・03:52:121 - delete ? ^ ^
・03:54:092 - change to slider ? spinnerはパートの切り替わりでの長音に使うのに相応しいと思います。(完全に個人の好みの問題ですが) fixed.
・05:08:750 - delete ? 1/2の単発打ちを増やすため。fixed.
・05:09:435 - delete ? ^ fixed.

good luck !
Thank you very helpful mod :)
Down
Taeyang's SB mod request.
via IRC
17:00 Down: 후..
17:01 Taeyang: 히얔 잠시만요
17:02 *Taeyang is editing [https://osu.ppy.sh/b/1024483 Kawada Mami - Contrail ~Kiseki~ (Epsilon Remix) [Taeyang's Miracle]]
17:02 Taeyang: http://puu.sh/pWAX4/0d75411a4a.zip
17:02 Taeyang: ㅇㅇ...
17:02 Taeyang: 플래쉬라이트를
17:03 Down: 일단
17:03 Down: 한가지색밖에 못박음
17:03 *Taeyang is listening to [https://osu.ppy.sh/b/224514 senya - Kasoku Suru Koi wa Dare mo Tomerarenai]
17:03 Taeyang: ?
17:03 Taeyang: 아 괜찮아요
17:03 Taeyang: 색아니고
17:03 Taeyang: 플래쉬라이트
17:03 Taeyang: 저맵의 03:02:759 -
17:03 Taeyang: 이부분 처럼
17:03 Taeyang: 만들고싶은데
17:04 Down: 저건뭐지
17:04 Down: 저부분제외하고 가리는 오브젝트가 있나요?
17:05 Taeyang: 네
17:05 Taeyang: 플래시라이트요
17:06 Taeyang: 스펙트럼
17:06 Down: 근데 제가가지고있는걸로는
17:06 Taeyang: 넣을만한 자리 추천좀 ㅋㅋ
17:06 Down: 저렇게 이동은 못할텐데..
17:06 Down: 그자리에서 번쩍하고 사라질듯
17:06 Taeyang: ㄹㅇ?
17:06 Taeyang: 뷁
17:06 Taeyang: 가지고 계신게
17:06 Taeyang: 뭔데요
17:06 Taeyang: 제가 개조해서 쓰겠음
17:06 Taeyang: 아까 그건가
17:06 Taeyang: 잠시만
17:07 *Down is listening to [https://osu.ppy.sh/b/860780 gmtn. vs. kozato (fw. LUZE) - squartatrice]
17:07 Down: 여기 히트라이트닝 효과
17:07 Down: 같은거요
17:07 Taeyang: 대충
17:07 Taeyang: 뭔진알거같은뎁...
17:07 Taeyang: 흠
17:07 Down: 효과모양은 바꿀수있는데
17:07 Taeyang: 괜찮아요
17:07 Down: 이동은 못할듯
17:07 Taeyang: 히트라이트 효과 자체가
17:07 Taeyang: 페이드 쪽에서 처리된거니깐
17:08 Taeyang: 페이드를 그냥
17:08 Taeyang: 무브쪽으로 전환시켜서 짜면
17:08 Taeyang: 노가다보단 쉬울듯...?
17:08 Down: 흠
17:08 Down: 일단 제가 드린건 그냥
17:08 Down: 메모장에서 x,y,시간만 추출하는거라
17:08 Down: 도움이 될지모르겠지만..
17:08 Taeyang: 아
17:08 Taeyang: 그럼
17:08 Taeyang: 04:22:550 (1,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,1,1) -
17:08 Taeyang: 여기까지만
17:09 Taeyang: 추출해서 메모장으로 보내주실수있나요?
17:09 Taeyang: 근데
17:09 Taeyang: 슬라이드는 어떻게 표현해야한담
17:09 Taeyang: ㄱㄷ
17:09 Taeyang: 아이디어
17:09 Taeyang: 떠오름
17:09 Down: 슬라이더는
17:10 Down: 메모장에서 어떻게 표현되는지 잘..
17:10 Taeyang: rmfj
17:10 Taeyang: 그럴 필요가
17:10 Taeyang: 없음
17:13 Taeyang: http://puu.sh/pWBi0/38da66041f.zip
17:13 Taeyang: 요기요
17:13 Taeyang: 이거 전부 서클로 바꿧는데
17:13 Taeyang: 04:22:721 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) -
17:13 Taeyang: 이거 변환시켜주심 ㄳ
17:13 Taeyang: 아니면 저거 사용법을좀더
17:13 Taeyang: 자세히 알려주심 ㄳ
17:13 Down: 일단추출하겠음
17:16 Taeyang: 근데
17:16 Taeyang: 320 240가 정중앙 아닌가요
17:16 Taeyang: 보통 320 240 맞춰놓고하길래 그렇게 해뒀긴 했는데
17:17 Down: ㅇㅇ 그게 정중앙맞아여
17:17 Down: 64씩더하는이유는 모르겠지만
17:17 Down: 그게 맞더라구요
17:17 Taeyang: 320 240 가 에디터 정중앙이고
17:17 Taeyang: 320 256이 실제 플레이 정중앙?
17:18 Down: 아
17:19 Down: 잘 모르겠지만
17:19 Down: 갑자기 비쥬얼스튜디오가
17:19 Down: 평가판완료됬다고 인증하라는?
17:19 Down: 사용법을 알려드릴께요..
17:19 Taeyang: ㅋㅋㅋ
17:19 Taeyang: 저도 다됬네요
17:19 Taeyang: http://puu.sh/pWBvM/e38a8ba453.png
17:19 Down: 아이런
17:20 Down: 어쩌지
17:20 Taeyang: 잠시만요
17:20 Taeyang: 다른걸로
17:20 Taeyang: 저 어짜피 비베 넘 무거워서 안씀
17:20 Down: C언어만되면
17:20 Down: ㄱ
17:20 Taeyang: http://puu.sh/pWBxI/4af048292b.png
17:20 Taeyang: 됬음
17:20 Down: 일단
17:20 Down: 그 프로젝트? 안에다가
17:21 Down: http://puu.sh/pWBz7/0365b20c20.txt
17:21 Taeyang: a
17:21 Taeyang: 는 뭥미
17:21 Down: a는 글쎄요
17:21 Down: 끝나는거 알리는거라고했는데
17:21 Down: 제칭구가..
17:21 Taeyang: 아
17:21 Down: 저거를
17:21 Taeyang: 프로젝트 어디에다가
17:21 Taeyang: 넣어야하지
17:22 Down: 그 코드 있는데에
17:22 Down: s라는 txt파일 만드시고
17:22 Down: 붙여넣으세요
17:22 Taeyang: 아
17:22 Down: 아
17:22 Down: 프로젝트안에
17:22 Taeyang: 인풋 아웃풋
17:22 Taeyang: 출력이구나
17:22 Down: ㅇㅇ\
17:22 Taeyang: ㅇㅋ
17:22 Taeyang: ㄱㄷㄱㄷ
17:23 Down: 실행하시면
17:23 Down: ef(숫자,숫자,숫자);
17:23 Down: 잔뜩나올꺼임
17:23 Down: result파일에
17:24 Taeyang: http://puu.sh/pWBFn/8d6ebc0f17.png
17:25 Down: 으악
17:25 Down: 저건왜저러죠
17:26 Taeyang: 컴파일 하고
17:26 Taeyang: 실행했는데
17:26 Taeyang: http://puu.sh/pWBIB/83c438aaa1.jpg
17:26 Taeyang: 없음
17:26 Taeyang: http://puu.sh/pWBJj/64f4fabe9a.jpg
17:26 Taeyang: 업써
17:26 Down: 아
17:27 Down: 파일이름을
17:27 Down: ous.txt로 해야되겠네요
17:27 Taeyang: ous
17:28 Taeyang: ..
17:28 Taeyang: osu로 바꾸게씅ㅁ
17:28 Down: ㅋㅋ
17:28 Taeyang: 저걸 왜못봤지 ㅋㅋ
17:28 Down: 제친구가짜서
17:28 Down: 오스라고했더니
17:28 Down: ous라고쓴듯
17:28 Down: 제가가지고있는건 저기에
17:28 Taeyang: 됬다
17:28 Down: s들어가있어서
17:28 Down: ㅁㄴㅇㄹ
17:28 Down: 되셨으면이제
17:28 Down: sgl을 쓰셔야되는데..
17:28 Taeyang: ㄳㄳ 이제 이걸 노가다 하면되는건가
17:28 Taeyang: 어떻게
17:28 Down: sgl있나요?
17:29 Taeyang: 사용해야하나요 sgl
17:29 Taeyang: 다운
17:29 Taeyang: 점
17:29 Down: https://github.com/Damnae/osu-sgl/releases
17:30 Down: 흠
17:30 Down: 대충 이동이 감이 오는?
17:30 Taeyang: 이거그냥 제가 따로
17:30 Down: 저도 한번 짜볼테니
17:30 Down: result파일좀 주세요
17:30 Taeyang: c언어 프로그램 짜도 될듯
17:30 Taeyang: http://puu.sh/pWBSn/42cfb5cfa4.txt
17:30 Taeyang: 이거
17:30 Taeyang: 스토리보딩
17:31 Taeyang: c언어 연습용으로 쓰면 딱일듯
17:31 Down: ㄷㄷ
17:31 Down: 암튼 성공하면 드릴께요
17:36 Taeyang: 이거...음
17:37 Taeyang: M 관련해서 추출하는거없나요
17:37 Taeyang: 명령어밖에
17:37 Taeyang: 안보임..
17:37 Taeyang: https://osu.ppy.sh/forum/t/378938
17:37 Down: M이 무브?
17:37 Taeyang: ㅇㅇ
17:37 Taeyang: 근데
17:37 Taeyang: 딱히
17:37 Taeyang: 필요없을듯
17:38 Taeyang: 그냥 노가다뛰면될듯
17:38 Down: 으악
17:38 Down: 그렇게 긴것도아니라서
17:38 Taeyang: 하는법
17:38 Taeyang: 알고싶음
17:38 Taeyang: 근데 ㅋㅋ
17:38 Down: 일단 해두면 좋긴하죠
17:38 Taeyang: 알면 여러모로
17:38 Taeyang: 응용이 가능할거 같네요
17:38 Taeyang: 스펙트럼중에
17:38 Taeyang: 스펙트럼 자체를 커스텀하는 기능이 있나요?
17:39 Down: bar대신에
17:39 Down: dot을넣어본적은 있는데
17:39 Down: 나름 괜찮던데
17:39 Down: 개수를 지정하거나 하는 커스텀은 없는듯
17:39 Taeyang: ㅇㅋ
17:40 Taeyang: 그럼 쿠도수 받고싶으면 등록 스레드 ㄱㄱ
17:40 Down: 날먹쿠도스라니
17:40 Down: 잘먹겠습니다
17:40 Taeyang: 40분이면 날먹도 아니심 ㅋㅋ
17:40 Down: 아 잠깐만 코딩좀해보고요
17:40 Taeyang: ㅇㅋ
17:40 Taeyang: 전 노가다좀해보고있을게요
17:43 Taeyang: 뭔가
17:44 Taeyang: 좀더 아이디어 넣은만한거
17:44 Taeyang: 없을까요
17:44 Down: 흠..
17:46 Taeyang: 음
17:46 Taeyang: 이거
17:46 Taeyang: 좌표
17:46 Taeyang: 맞는건가요
17:46 Taeyang: 뭐지
17:46 Down: 좌표에
17:46 Taeyang: 256,202
17:46 Taeyang: 좀이상한데
17:46 Taeyang: 192,138
17:46 Taeyang: 이게 아니라
17:46 Down: x+64, y+64하시고
17:46 Taeyang: 이거인거같은데
17:47 Down: ??
17:47 Taeyang: 결과값이
17:47 Taeyang: 이상하게
17:47 Taeyang: 나온거같음..
17:47 Down: 일단 이걸로
17:47 Down: 히트라이트닝 넣어보죠
17:47 Down: 확인을위해
17:47 Taeyang: ㅇㅋ
17:49 Down: http://osu.ppy.sh/ss/5576896
17:49 Down: 64씩더하면
17:49 Down: 맞네요
17:50 Taeyang: 저상태에서
17:50 Taeyang: 다시 64 더해야 하는건가요?
17:50 Taeyang: 결과값에서...
17:50 Down: 제가준값에서
17:51 Down: 더하셔야되요
17:51 Taeyang: 켁그럼
17:51 Taeyang: 히트라이팅
17:51 Taeyang: 박은거
17:51 Taeyang: 그대로 코드 주실수있나요
17:51 Down: sgl? 아니면 메모장에들어가는코드요?
17:52 Taeyang: 메모장에서 코드요
17:52 Taeyang: sgl은 보고한번
17:52 Taeyang: 분석해볼게요
17:53 Down: http://puu.sh/pWCCG/e247b23040.zip
17:53 Taeyang: 256,202
17:53 Taeyang: P,0,262721,263421,A
17:53 Taeyang: 이건 뭔값이죠
17:53 Down: 그건
17:54 Down: 직역하면 첨가물효과?
17:54 Down: 좀더 밝은느낌을줌
17:54 Taeyang: 컬러
17:54 Taeyang: 인가?
17:54 Taeyang: 아하
17:54 Down: http://puu.sh/pWCGd/e6f1e3bfa5.png
17:54 Down: 혹시모르니 sgl코드
Taeyang
Akiyama Mizuki
hi japanese youmu

00:54:950 (3,4) - 간격 너무 좁은 듯 싶어요
01:09:692 (1,1,1) - 우블 시작은 01:09:521 (3) - 부터에요
01:59:492 - 리듬 무시
02:52:550 (1,1,1) - 두 줄 위랑 같음
03:36:178 - ^
03:52:207 (2,3,4,5,1) - 뭔가 디스턴스 점점 늘어나는 연타가 더 어울릴 듯
03:55:807 (2) - 킥 슬라 2개로 처리해도 좋을 것 같아요
05:03:007 (3) - 쓸데없긴 한데 스택 안 됨

asdf
tatemae
yo
Taeyang
02:00:092 (3) - cntrl+g ? for fun and flow
02:58:378 (3) - bus, lol
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03:35:578 (4) - mini bus
01:22:892 (4,5,1,2) - what's the reason for making the DS here progressively increase? These all sound the same to me in the music .
01:32:835 (1) - 1/2 ? like this 01:38:321 (1) -
01:36:092 (3) - cntrl+g

gl~
Taeyang

bbj0920 wrote:

hi japanese youmu

00:54:950 (3,4) - 간격 너무 좁은 듯 싶어요
02:37:978 (3,1) - 여기와 마찬가지로 뒤에나오는 SV변화에 대응하기 쉽도록 의도적으로 가깝게 두었습니다.
01:09:692 (1,1,1) - 우블 시작은 01:09:521 (3) - 부터에요

01:59:492 - 리듬 무시
02:52:550 (1,1,1) - 두 줄 위랑 같음
덥스텝 전체적으로 패턴으로 묶어 뉴콤을 박았습니다.
때문에 오히려 저곳에 뉴콤을두면 세번연속 뉴콤을하는 메리트가 떨어질다고 생각하기에 이렇게 박았습니다.

03:36:178 - ^
01:59:492 - 03:36:178 - 04:59:150 - 이 세군데 모두 음이들어있긴하지만 너무 리듬에 치우치게되면 다음 슬라변속의 강조가 약해진다 생각하여 비워뒀습니다. 만약 텟플이나 모딩을 거쳐 넣는게 좋다 싶으면 시도해보겠습니다.
03:52:207 (2,3,4,5,1) - 뭔가 디스턴스 점점 늘어나는 연타가 더 어울릴 듯
03:52:550 (5) - 점점늘어나는 연타보단 슬라변속을 사용하셨습니다. (점점늘어나는 패턴은 콤보가 뚝하고 끊길 위험이...)
03:55:807 (2) - 킥 슬라 2개로 처리해도 좋을 것 같아요
02:52:035 (2) - 01:09:178 (2) - 이미 수많은곳을 저렇게 박아줬기떄문에...
굳이 숏슬라를 사용하지 않은건 덥스텝 전체적으로 속도가 빠른느낌인곳을 숏슬라 처리해줬기 떄문에 되려 많아질까봐 저렇게 박았습니다.

05:03:007 (3) - 쓸데없긴 한데 스택 안 됨
수정완료~

asdf

SherryCherry wrote:

yo
Taeyang
02:00:092 (3) - cntrl+g ? for fun and flow
that's make antijump flow
02:58:378 (3) - bus, lol
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LOL yeap i love bus pattern
03:35:578 (4) - mini bus
:3
01:22:892 (4,5,1,2) - what's the reason for making the DS here progressively increase? These all sound the same to me in the music .
i feel alittle different vocal sound
01:32:835 (1) - 1/2 ? like this 01:38:321 (1) -
nah circle looks better
01:36:092 (3) - cntrl+g
i hope consistency flow with this 03:18:950 (3,2) -

gl~
Thanks mod~!
Taeyang
Aoba Misaki
perfect diff and simply sb and my modding is sick. ;w;
quick mod. you can skip it if you don't like this mod.

[Miracle]
00:18:435 (6) - 컨지하는게 흐름상 좀 좋을것 같습니다.
00:42:607 (1) - ^
01:16:378 (1) - 개인적이지만 빨간점 풀어서 블랭킷시키는게 좋다고 생각합니다.
01:54:607 (7) - 1.7?
02:10:378 (4) - 02:09:521 - 여기다 스택시키는게 나을듯 싶네요.
03:21:864 (4) - NC.

맵 멋지네요. 마이너한거밖에 못잡았지만 양해를 ㅋㅋ
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i hope this map will be ranked soon =3=.
good luck.(¦3[▓▓]
★x2
Sonnyc
Because Taeyang.

00:21:521 (1) - 리버스가 살짝 아슬하게 보이는데, 조금 더 안전하게 합시다.
02:48:864 - 음악상 여기도 비트가 있습니다. 02:48:607 (2,3,4,5) 패턴 디자인이 잘못된 것 같습니다.
03:31:807 (5) - 여기에 클랩이 있긴 합니다만, 이 파트는 멜로디 진행이 살짝 독특하게 흘러가서 03:31:721 - 가 높은 음을 갖고 있습니다. 이 음을 제대로 살리지는 못할지언정, 1/4 슬라 꼬리에 놓아서 죽인 결정은 썩 훌륭하지 못했네요.
03:46:378 - 음악상 존재하는 박자를 씹고 03:46:550 (3)를 강조하기 위해서 3/4 슬라이더가 사용되었는데, 사실 (3)이 한 비트를 생략하면서 까지 강조를 받을 정도로 중요한 음인지는 모르겠네요.
05:48:092 (2) - 여기서 배경의 지속적인 비트가 사라졌는데, 패턴상 차이는 못주셨더라도 적어도 콤보로는 구별을 넣는게 좋아보이네요.
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