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Electus - Whispers From The Sea

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Topic Starter
ac8129464363
This beatmap was submitted using in-game submission on June 21, 2016 at 5:46:04 PM

Artist: Electus
Title: Whispers From The Sea
Tags: chillstep future bass dubstep
BPM: 130
Filesize: 5494kb
Play Time: 02:56
Difficulties Available:
  1. advanced (1.9 stars, 227 notes)
  2. hard (2.63 stars, 292 notes)
  3. insane (3.37 stars, 334 notes)
  4. normal (1.66 stars, 168 notes)
  5. water (4.04 stars, 438 notes)
Download: Electus - Whispers From The Sea
Information: Scores/Beatmap Listing
---------------
Collab with deetz
(I mapped odds and evens)


Electus / Bandcamp / Omarizia's map

thanks
Kyubey
sukiNathan
VINXIS
Charles445
Bearizm
Ringating

bg: https://www.pixiv.net/member_illust.php?mode=medium&illust_id=47790113 (darkened a bit for the song)

byfar
ncie bg
Topic Starter
ac8129464363
im gonna change it looooool

edit: changed
Ringating
you should 00:43:886 (1) -
Topic Starter
ac8129464363
whoa

i should
Voxnola
When da colors on point

Natteke wrote:


Great map!
Topic Starter
ac8129464363
only the best colours

thx lol
Natteke desu
smae tbh
Topic Starter
ac8129464363
literally same tbh
Topic Starter
ac8129464363
I should really finish this at some point
edit: done
Hollow Wings
m4m

water

  1. 00:39:732 (1,1) - don't overlap the arrow.
  2. 01:05:578 (1,2) - somehow i'd like to see these two notes swapped, and even with a bit larger distance.
  3. 01:34:193 (1,2,3) - these objects has nearly nothing to snap... listen to the song carefully and see if you can reduce those rhythm to another pattern.
  4. great map, 2 stars.

Insane

  1. 00:34:886 (6,1) - still think you can larger up this jump for that 1/1 gap, or just stack them like you've done other places. example like 00:43:424 (1,2,1) - or 00:49:655 (6,1) - is really good to me.
  2. 01:24:040 (1,2) - well, still recommend you avoid overlapping the arrow. same to 02:52:655 (2,1) - .
  3. i think i start to like your style for the way you place sliders and notes ww.
good with lower diffs... really nothing to say, great works! the only thing you should watch out in this map is that quiet part, ask more modders to see if those objects are snapped correctly or not.

and also, you mapping style fits my taste a lot, i'm considering if what can i deal with it www

good luck!
polunochnik
NM

Normal
01:27:732 (1, 2, 3)
02:26:809 (1, 2)
02:56:347 (1, 2, 3)
In these moments the music is much more dynamic than the buttons. With headphones on my ears I automatically try to press more quickly than necessary. How about put here slider with reverse arrow?

advanced
01:27:732 (1, 2, 3)
02:26:809 (1, 2)
02:56:347 (1, 2, 3)
As well as in the normal.

00:51:270 (6) - new combo here?
00:51:732 (1) remove new combo?
same combos here:
  1. 01:06:040 (6)
  2. 01:20:809 (6)
  3. 02:05:116 (6)
  4. 02:19:886 (6)
  5. 02:34:655 (6)
  6. 02:49:424 (6)
Hard
Nothing much here, just my opinion:
00:36:501 (1, 2) - how about replaced by three buttons?

Water
There are many combos consisting of a single element, like 00:29:578 (1) and 00:30:963 (1).
01:48:040 - 01:54:040 - at this point rhythm suddenly changes for a short time. I was confused by such changes even after several attempts. :o

Generally, your map is great!
I hope I could help.
Good luck! :)
Zero__wind
M4M from my queue

General
it's better to use .jpg for bg instead of .png, may make the file size smaller
there are some unused inherited points in lower diffs, better remove them
I don't know about this song but you can probably add some tags
the preview point is at a kinda weird spot imo, maybe reset it to 00:29:347 - or else
hitsound suggestions also apply to other diffs
it feels weird that only Insane diff satrts from 00:29:578 - instead of 00:27:732 - like the other ones
I generally don't know what minor rhythm you're mapping to from 01:32:347 (1) - till 01:37:886 (1) - . there don't seem to be any 1/2 beats at 01:35:116 (2,3) - or 01:36:963 (2,3) -

Normal
02:25:424 (3) - missing finish at end
02:41:578 (4) - probably missing some hitsounds on head
seems nothing wrong. some patterns like 02:06:501 (2,3,4) - and 02:32:809 (3,4,5,6) - don't flow really smooth imo though

Advanced
00:36:040 (5,1) - 00:40:655 (1,2) - it's not recommended to use both 1/1 and 1/2 stacks in a low level diff which is not yet 2 stars. new plaers can get confused seeing these stacked circles when they have different rhythm from time to time. in your case, I think unstack the 1/2 stacks like 00:40:655 (1,2) - will be the better choice as you have quite a lot 1/1 stacks throughout the diff
01:04:655 (4) - add NC to make the combo lengths even?
01:19:424 (4) - ^
02:12:040 (3) - missing some kind of hitsound here?
02:41:578 (3) - ^
02:30:963 (5,1) - spacing is inconsistent

Hard
OD6 recommended, Advanced is only with OD4, 4 -> 7 is really a big gap
00:33:270 (1,2,3,4,5) - hmm, this feels kinda unsmooth imo
00:36:501 (1) - this kind of NC seems unnecessary as you have many 1/1 stacks without NC like 00:47:578 (5) - and 01:02:347 (5) - ...
00:43:886 (1) - ^
00:40:655 (1,2) - you may want to make the spacing at these particular points more consistent. it's 1.4x here and 1.8x at 01:24:963 (1,2) - , 2x at 02:53:578 (1,2) - . they just make your map feel quite random
02:35:116 (3) - where's the NC 0.0
02:41:578 (1) - the NC is inconsistent with 02:12:040 (6) -

Insane
OD7 for this diff seems more fitting with the map's actual difficulty
01:02:809 (1) - CTRL+G flows better imo
01:12:501 (1) - I don't consider it necessary to have a comboset with only this one object, maybe move the NC to 01:11:578 (5) - instead, or remove the NC on 01:12:963 (1) -
01:57:270 (1) - you don't have NC here in Water diff
02:41:578 (1) - maybe CTRL+G

water
01:02:232 - you may want a circle here
01:17:001 - similar thing
01:07:424 (1) - why NC here while no NC on 01:07:886 (2) - ?
02:25:886 (1) - I think the sv is too high here which is unfitting with the music
not much

probabbly all that I've got
I felt sleepy every time I tried to mod this
sorry but I can't really get your flow in lower diffs. they feel so unnatural.
VINXIS
EZ
Topic Starter
ac8129464363

Hollow Wings wrote:

m4m

water

  1. 00:39:732 (1,1) - don't overlap the arrow.
  2. 01:05:578 (1,2) - somehow i'd like to see these two notes swapped, and even with a bit larger distance. i see your idea but i wanted to group these in two while playing. your idea would maximize emphasis on the next combo when I don't want to do that.
  3. 01:34:193 (1,2,3) - these objects has nearly nothing to snap... listen to the song carefully and see if you can reduce those rhythm to another pattern. [color=#FF0000]am I the only one who can hear these very clearly :(
  4. great map, 2 stars.[/color]

Insane

  1. 00:34:886 (6,1) - still think you can larger up this jump for that 1/1 gap, or just stack them like you've done other places. example like 00:43:424 (1,2,1) - or 00:49:655 (6,1) - is really good to me.
  2. 01:24:040 (1,2) - well, still recommend you avoid overlapping the arrow. same to 02:52:655 (2,1) - . this one's fine though, i think
  3. i think i start to like your style for the way you place sliders and notes ww. thank you!!
good with lower diffs... really nothing to say, great works! the only thing you should watch out in this map is that quiet part, ask more modders to see if those objects are snapped correctly or not.

and also, you mapping style fits my taste a lot, i'm considering if what can i deal with it www thanks :D

good luck!

polunochnik wrote:

NM

Normal
01:27:732 (1, 2, 3)
02:26:809 (1, 2)
02:56:347 (1, 2, 3)
In these moments the music is much more dynamic than the buttons. With headphones on my ears I automatically try to press more quickly than necessary. How about put here slider with reverse arrow? did something different

advanced
01:27:732 (1, 2, 3)
02:26:809 (1, 2)
02:56:347 (1, 2, 3)
As well as in the normal. did something different

00:51:270 (6) - new combo here? why
00:51:732 (1) remove new combo? why
same combos here:
  1. 01:06:040 (6)
  2. 01:20:809 (6)
  3. 02:05:116 (6)
  4. 02:19:886 (6)
  5. 02:34:655 (6)
  6. 02:49:424 (6)
Hard
Nothing much here, just my opinion:
00:36:501 (1, 2) - how about replaced by three buttons? that would be overmapping it, this just lets you click the two notes with more emphasis

Water water*
There are many combos consisting of a single element, like 00:29:578 (1) and 00:30:963 (1). to help readability
01:48:040 - 01:54:040 - at this point rhythm suddenly changes for a short time. I was confused by such changes even after several attempts. :o increased spacing a bit

Generally, your map is great!
I hope I could help.
Good luck! :)

Zero__wind wrote:

M4M from my queue

General
it's better to use .jpg for bg instead of .png, may make the file size smaller dunno if this is necessary
there are some unused inherited points in lower diffs, better remove them they dont cause any problems
I don't know about this song but you can probably add some tags will do
the preview point is at a kinda weird spot imo, maybe reset it to 00:29:347 - or else nah
hitsound suggestions also apply to other diffs
it feels weird that only Insane diff satrts from 00:29:578 - instead of 00:27:732 - like the other ones
I generally don't know what minor rhythm you're mapping to from 01:32:347 (1) - till 01:37:886 (1) - . there don't seem to be any 1/2 beats at 01:35:116 (2,3) - or 01:36:963 (2,3) - i must be crazy cuz i can distinctly hear the notes. try listening more carefully or with a higher volume

Normal
02:25:424 (3) - missing finish at end
02:41:578 (4) - probably missing some hitsounds on head
seems nothing wrong. some patterns like 02:06:501 (2,3,4) - and 02:32:809 (3,4,5,6) - don't flow really smooth imo though it's my style i guess

Advanced
00:36:040 (5,1) - 00:40:655 (1,2) - it's not recommended to use both 1/1 and 1/2 stacks in a low level diff which is not yet 2 stars. new plaers can get confused seeing these stacked circles when they have different rhythm from time to time. in your case, I think unstack the 1/2 stacks like 00:40:655 (1,2) - will be the better choice as you have quite a lot 1/1 stacks throughout the diff AR is high enough to do this imo
01:04:655 (4) - add NC to make the combo lengths even?
01:19:424 (4) - ^
02:12:040 (3) - missing some kind of hitsound here?
02:41:578 (3) - ^
02:30:963 (5,1) - spacing is inconsistent

Hard
OD6 recommended, Advanced is only with OD4, 4 -> 7 is really a big gap
00:33:270 (1,2,3,4,5) - hmm, this feels kinda unsmooth imo intentional antiflow
00:36:501 (1) - this kind of NC seems unnecessary as you have many 1/1 stacks without NC like 00:47:578 (5) - and 01:02:347 (5) - ...
00:43:886 (1) - ^
00:40:655 (1,2) - you may want to make the spacing at these particular points more consistent. it's 1.4x here and 1.8x at 01:24:963 (1,2) - , 2x at 02:53:578 (1,2) - . they just make your map feel quite random
02:35:116 (3) - where's the NC 0.0
02:41:578 (1) - the NC is inconsistent with 02:12:040 (6) -

Insane
OD7 for this diff seems more fitting with the map's actual difficulty
01:02:809 (1) - CTRL+G flows better imo flows better yes, fits better no
01:12:501 (1) - I don't consider it necessary to have a comboset with only this one object, maybe move the NC to 01:11:578 (5) - instead, or remove the NC on 01:12:963 (1) -
01:57:270 (1) - you don't have NC here in Water diff
02:41:578 (1) - maybe CTRL+G no that breaks the idea lol

water
01:02:232 - you may want a circle here no, i wanted to make a difference between this and the second half (i made it different there)
01:17:001 - similar thing g
01:07:424 (1) - why NC here while no NC on 01:07:886 (2) - ? why would i place an nc there
02:25:886 (1) - I think the sv is too high here which is unfitting with the music there's a new sound in the background now, i wanted to highlight that
not much

probabbly all that I've got
I felt sleepy every time I tried to mod this
sorry but I can't really get your flow in lower diffs. they feel so unnatural. yea this is just the way i do things
thanks everyone!

no reply = fix
Topic Starter
ac8129464363
asdf
Skystar
checked and map looks good, bubbled!
Topic Starter
ac8129464363

Skystar wrote:

checked and map looks good, bubbled!
no change, thanks for mod!
Nathan

Skystar wrote:

checked and map looks good, bubbled!
Topic Starter
ac8129464363
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