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Eluveitie - Omnos

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Total Posts
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Topic Starter
narakucrimson
This beatmap was submitted using in-game submission on lunes, 13 de diciembre de 2010 at 12:56:13

Artist: Eluveitie
Title: Omnos
Tags: melodic folk metal
BPM: 130
Filesize: 14696kb
Play Time: 03:44
Difficulties Available:
  1. Hard (4,94 stars, 516 notes)
  2. Normal (2,95 stars, 224 notes)
Download: Eluveitie - Omnos
Download: Eluveitie - Omnos (no video)
Information: Scores/Beatmap Listing
---------------
First beatmap :D Hope you like it n.n

Added Hitsounds at last! xD

Since you might not know the song, here's some info:

"Omnos" means "Fear" in Gaulish (also Gallic), an extinct celtic lenguage. Also the name "Eluveitie" means "I am the Helvetian", referring to an inscription dating to the earliest record of the Celtic Helvetii tribe from what is now Switzerland :O
Great band, great song :)

Thanks Leeg for re-encoding~~
Sleep Powder
Modding~

okay NOW I'm gonna mod it lol~

Offset should be about 6ms later.

[Easy]

01:16:966 (1) - Increase Spinner Length by 2 full beats (white ticks)
02:37:966 (6) - Remove Note or Remove Silence

The spacing could is correct but it could look nicer if you made patterns.

[Hard]

Seems more organized than [Easy]
Nothing noticeably wrong here :D

Overall, you need to add more hitsounds and make the Easy beatmap look a bit more clean.

Starr'd
(for potential~)
dkun
For starters, you'd want to get a bg just in case users don't want to dl w/ video.

Normal
Nothing too wrong here.

Hard
This is rock solid.
But I'd like to make a few suggestions..
01:27:788 (1-5) - You could mix up these sliders.
02:16:019 (2) - Spacing?
02:22:481 (1) - You can flip this around so the repeat ends on the side of the next beat.
02:48:096 (SP) - I don't see the point for these spinners except the last one before the beats.
Combo spacing at the end is kind of edgy.
Other then these, what a good diff.

Side notes
This is your first map? This is pretty awesome.
Good job man.

star!
roflninja
[normal]
no preview point set (set one on hard at the same time as well)
02:05:635 (3) - might be confusing for newer players due to the amout of repeats. consider changing it?
02:34:250 (4) - curve is a bit sharp compared to the rest of the sliders, maybe make it a bit smoother?

[hard]
5 unsnapped objects
00:40:481 (5) - spacing? or was that intentional?
01:01:019 (4) - same as ^

really good map
Topic Starter
narakucrimson
Ossom~~ n.n I'll make sure to fix that. Thanks! :D

Edit:

dkun: I'm not sure if I want to mix those sliders, but anyway, I'll try it out xD thanks for the advice nwn

roflninja: the spacing was intentional xD - And I fixed the rest n.n
Mashley
You need to get a background image, then do a full submit so it gets added to the map
Overall, you need to add much more hitsounds to the map. I'd also suggest turning the hitsound volume down since it's very loud now.

Normal
Turn the approach rate up a bit
00:53:404 (1) - Move this away from the previous note a bit so the spacing is consistent
01:35:865 (2) - ^
01:38:635 (5) - ^
01:41:404 (1) - ^
01:45:096 (1) - ^
etc, generally just make sure notes aren't touching and keep the spacing consistent

Hard
00:58:250 (1,1,1) - Remove new combos
00:59:635 (1) - Move this a grid to the left so it fits the stack
01:04:250 (5) - Bad jump, fix the spacing
01:06:558 (1) - Remove new combo
01:54:558 (4,5) - Move these a grid to the left, the spacing is inconsistent
02:27:096 (1,1,1,1,1,1) - Remove all these new combos
03:11:173 (3) - Bad jump
03:11:865 (1) - Remove new combo
03:14:865 (5) - Bad jump, you should move this nearer the next note and put the new combo on this and it'd be good.
03:17:865 (4) - I don't like how you changed spacing in the middle of a combo here
03:40:942 (1,2,3,4,5,6,1,2,3,4,5,6) - The way you stacked these can get quite confusing, spread them out more

Pretty good job for your first map
Topic Starter
narakucrimson
Thanks a lot :D
Erudes
pretty cool :D
Topic Starter
narakucrimson
xD thanks man :)
Zelos
A lot of noob mappers i come across, most of them i had to write an essay.

I saw nothing wrong.

Amazing job dude!

Star! :3
Topic Starter
narakucrimson
*O* thanks :3
IceBeam
Well,as long as it newly submitted,re-encode MP3's bitrate to 192 kbps.
Try to find better BG,it has low quality.

[Normal]
00:15:096 (4) - Finish this slider at white tick.
00:52:019 (3) - Place it somewhere between (2) and (4).
02:24:327 (4) - Move this note back to 02:24:096.
02:33:558 (3) - It should be closer to (4).

[Hard]
00:22:711 (4,5) - Completely stacked sliders are unrankable.
00:47:404 (1) - Too close to previous object,increase distance.
00:59:635 (1) - Stack with 00:58:711 (3)?
01:01:250 (1) - A bit short spinner.
01:29:173 (4,5) - Stacked sliders,again.
02:30:558 (1) - Too jumpy.
02:32:404 (1) - 2 grid down?
03:27:558 (4,5) - Sliders again.
03:47:635 - Silence this note.

Interesting map and music.
You're good at making maps.
Best wishes to you~
Topic Starter
narakucrimson

IceBeam wrote:

Well,as long as it newly submitted,re-encode MP3's bitrate to 192 kbps. - Working on it

[Normal]
00:52:019 (3) - Place it somewhere between (2) and (4).
02:33:558 (3) - It should be closer to (4).

[Hard]
00:22:711 (4,5) - Completely stacked sliders are unrankable.
01:29:173 (4,5) - Stacked sliders,again.
02:30:558 (1) - Too jumpy.
03:27:558 (4,5) - Sliders again.
03:47:635 - Silence this note.
I changed those

Thanks a lot n.n
Shiro
General
You might want to add another diff. Two diffs isn't much. Add an Easy diff, your normal isn't much beginner friendly.
Add hitsounds, too :/

Normal
Recheck all the diff with distance snapping. I saw a great number of spacing issues. (AIMod can help you for intra-combo issues)
Also (it's just a personal preference actually, you do what you want) it's better to keep the same spacing multiplier for the whole diff, or at least for a section (between two breaks): changing the spacing from one combo to another makes the spacing very inconsistent.
00:16:942 (4,5,6) - unstack ?
00:21:788 (1,2) - These are too soon after the spinner. Also, notes in the center of the screen are hidden by the hitburst, you might want to move them away.
00:24:327 (3) - ? make that slider straight, it will be prettier
00:58:250 (1) - Too soon after the spinner.
01:49:481 (3,4) - These two are hidden by the slider.
02:04:711 (1) - Too soon after the spinner.
02:26:865 (6) - Make that slider circle the circle ? I'll provide help if you need it :o

Hard
AR-1 at least, right now the AR is too fast for the map
00:55:019 (1,2,3,4,5,6,1,2,3,4,5) - Spacing within this pattern is not always consistent: the beats aren't always spaced the same way... turn grid snap off if needed and fix that
00:59:635 (1) - One grid left to stack with the notes before :o
02:05:635 (2,3,4,5,6,1,2) - Try to make it symmetrical ?
02:10:711 (2,3) - These two sliders don't make sense, the 1/2 sliders were great, why'd you change ? :/
02:32:865 (2,4) - ^
02:56:404 (1,2,3,4,5,6) - The accelerated spacing doesn't feel nice here, the emphasis is already given by the crescendo
02:57:788 (1,2,3,4,5,6,7) - Inconsistent spacing within that combo (2,6,7)

That was pretty good for a first map. You need more hitsounds though, if you need help I'll help you :)
Topic Starter
narakucrimson

Odaril wrote:

General
You might want to add another diff. Two diffs isn't much. Add an Easy diff, your normal isn't much beginner friendly.
Add hitsounds, too :/ <- I think I'll better map another song with an easy diff soon :D

Normal
00:16:942 (4,5,6) - unstack ? <- Done
00:21:788 (1,2) - These are too soon after the spinner. Also, notes in the center of the screen are hidden by the hitburst, you might want to move them away. <- Deleted 1, and moved 2
00:24:327 (3) - ? make that slider straight, it will be prettier <- Done
00:58:250 (1) - Too soon after the spinner. <- I like it as it is
01:49:481 (3,4) - These two are hidden by the slider. <- Moved them
02:04:711 (1) - Too soon after the spinner. <- Again, I like it as it is
02:26:865 (6) - Make that slider circle the circle <- Didn't understand that, but it seems fine to me

Hard
AR-1 at least, right now the AR is too fast for the map <- Done
00:55:019 (1,2,3,4,5,6,1,2,3,4,5) - Spacing within this pattern is not always consistent: the beats aren't always spaced the same way... turn grid snap off if needed and fix that <- Fixed
00:59:635 (1) - One grid left to stack with the notes before <- It's actually stacked
02:05:635 (2,3,4,5,6,1,2) - Try to make it symmetrical ? <- It's ok as it is xD
02:10:711 (2,3) - These two sliders don't make sense, the 1/2 sliders were great, why'd you change ? :/ <- They seemed pretty, but I changed them
02:32:865 (2,4) - ^ <- Changed them too
02:56:404 (1,2,3,4,5,6) - The accelerated spacing doesn't feel nice here, the emphasis is already given by the crescendo <- I'll keep it anyway. Sorry.
02:57:788 (1,2,3,4,5,6,7) - Inconsistent spacing within that combo (2,6,7) <- Done
I kept the spacing mostly same, I like how it is. It looks more... umm, hand made?

Also, there aren't many hitsounds because I don't feel that they are needed. For now, I'll leave it as it is.



Thanks a lot :D
Leeg
Hi!

Starting mod..

[Both Difficulties]

- Go to design tab and remove "background.jpg".
- 01:01:966 Better preview point (?)
- Use hitsounds!!
- Lots of spacing errors you can check at AImod. But I'll also mention them here.
- Try to harmonize your map, the notes must follow an order through the screen and not just appear anywhere... try other maps and their structure and you'll understand.

[Normal]

- 00:10:735 (2) - Spacing.
- 00:11:428 (3) - Spacing
- 00:11:659 (4) - Spacing
- 00:12:582 (2) - Spacing
...
The whole map is unspaced... please go note by note moving them with Distance Snap activated and fix it.

So, I'm not going to point out all the spacing errors... let's continue with other things.

- 01:01:966 (5) - New Combo here. And not next (1)
- 01:11:659 (3) - New Combo to follow your previous combo pattern.
- 01:14:889 (4) - New Combo to follow your previous combo pattern
- 01:16:966 (1) - SUGGESTION>Too long spinner, try dividing it. Delete the spinner and add one that starts at 01:16:966 (1) - and ends at 01:18:582, and the other starting at 01:20:428 and ending at 01:23:659.

+ Postive thing: The beat is followed correctly, you're good at this.
I can't believe this is your first map :)

~ Take into account: Don't place notes randomly, use some pattern, follow a path.

[Hard]
- 00:43:735 (1) - Delete, the rythm you're following starts at (2)
- 00:56:428 (1) - Disable New Combo.
- 00:59:659 (1) - Place exactly under (3) at 00:58:735.
-01:16:043 (1,2,3,4,1) - UNRANKABLE You can't hide the end of the slider like this.
- 01:17:659 (1) - Disable New Combo
- 01:27:812 (1,2,3,4,5) - UNRANKABLE You can't hide sliders like that, you cannot hide the end of slider before clicked on it, the player won't know if there is repetition.
- 02:02:428 (5) - New Combo here, and disable next New Combo.
- 02:22:505 (1) - Delete New Combo.
- 02:23:197 (3) - Add New Combo.
- 03:08:889 (1) - Delet New Combo, add it in the following slider.
- 03:26:774 (2,4) - UNRANKABLE You can't hide THE WHOLE PATH OF THE SLIDER.
- Last Timing section should end here: (Offset: 227.659 ) Time: 03:47:659


That's all. I think that if you fix those things the whole map will improve a lot :)

Bye then,
Good Luck!
Topic Starter
narakucrimson
Thanks a lot! I applied most of those changes, but I won't tell which ones beacause - and I dare to say - it looks like a whole new map. Redownload and you'll see!
macli37
Good. Really good. Congrats. :)
Topic Starter
narakucrimson
Thanks :)
Topic Starter
narakucrimson

animask wrote:

Offset should be about 6ms later. <-Fixed!

[Easy]

01:16:966 (1) - Increase Spinner Length by 2 full beats (white ticks) <-Sounds good, done it!

The spacing could is correct but it could look nicer if you made patterns. <- I'll leave this map as it is xD But I'm working on a more organized one n.n

Overall, you need to add more hitsounds and make the Easy beatmap look a bit more clean. <- I'll have to work on this :O
Thanks a lot n.n specially for the offset correction :D
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