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xi - ANiMA

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Topic Starter
fattypikachu
This beatmap was submitted using in-game submission on February-22-18 at 11:09:45 PM

Artist: xi
Title: ANiMA
Source: Deemo
Tags: rayark inc. deemo ios android mobile collection 2 kuro fuyusaki yusuke ishiwata piano soul alice masked lady World Fragments ayanokorin
BPM: 183.5
Filesize: 4972kb
Play Time: 01:53
Difficulties Available:
  1. Advanced (3.25 stars, 315 notes)
  2. AyanokoRin's Soul Release (6.24 stars, 705 notes)
  3. Easy (1.67 stars, 159 notes)
  4. Extra (5.83 stars, 621 notes)
  5. Insane (4.83 stars, 497 notes)
  6. Kuro's Hyper (3.63 stars, 319 notes)
  7. Normal (2.28 stars, 203 notes)
Download: xi - ANiMA
Information: Scores/Beatmap Listing
---------------
Gotta love xi's songs ^_^

Alright, I really gotta get a BN check, can't keep asking for more mods... :?
If you're a BN, checking this map would be highly appreciated! :)


Easy: Just another standard easy. Have fun!
Normal: Beware of the 2/3s!
Advanced: Low slider velocity? What is this?
Kuro's Hyper: Follow the drums!
Insane: One word: STREAMS!
Extra: Are you up for the challenge?
AyanokoRin's Soul Release: The streams are making me dizzy...

Note: You must redownload this beatmap if you downloaded it before Nov. 5, 2017!

Changelog
Completed on 9/1/15

9/2/15 - Thank you Yahuri for the mod!

9/22/15 - Simple kiai additions

10/4/15 - Thank you MikasaSerket for the mod!
(Note: The old Insane chart has been removed; Reverse is now the new Insane)


11/5/15 - Hitsound changes, combo changes on Hard
- New difficulty: ANiMAte (Not sure about how well this one was made :P)

11/9/15 - Thank you Cheesecake for the mod!

11/10/15 - Background change

11/19/15 - Thank you Polka Mocha for the mod!
-More combo changes on Hard
-Combo changes on Insane

11/20/15 - Thank you cHelli for the mod!

11/22/15 - Thank you Kisses and Hi Im Nathan for the mod!

11/23/15 - Thank you BetaStar for the mod!

-Buffed Hard difficulty to rebalance difficulty spread

12/10/15 - Thank you smsh150 for the mod!
-Small hitsound changes

12/12/15 - Thank you DylanSan and Originality for the mod!

12/15/15 - Thank you Nitrousdragon for the mod!

12/20/15 - Thank you MokouSmoke for the mod!

12/24/15 - Thank you Electoz for the mod!

12/26/15 - Thank you Ambient and Deppyforce for the mod!


1/1/16 - Thank you Swegmec for the mod! (First mod of the year!)

1/3/16 - Thank you bryjow123 for the mod!

1/6/16 - Thank you TequilaWolf for the mod

1/9/16 - Thank you Rendyindo for the mod!

1/12/16 - Thank you Reditum for the mod!

- Major hitsound overhaul

1/17/16 - Thank you SnowNiNo_ and Tedda for the mod!

1/23/16 - Thank you slandotski for the mod!

2/2/16 - Thank you PoisonPanda for the mod!

2/4/16 - Thank you eeezzzeee and Hello- for the mod!

2/8/16 - Thank you small_hins for the mod!

2/12/16 - Thank you Micro for the mod!

2/15/16 - Thank you Nathan Kiss for the mod!

2/18/16 - Thank you Namki for the mod!

2/23/16 - Thank you WazZzaA123 for the mod!

3/3/16 - Thank you freebird42 for the mod!

3/5/16 - Thank you HighTec for the mod!


3/14/16 (pi day!) -Thank you Marianna and Kalindraz for the mod!

4/5/16 - Thank you Naxess for the mod!

4/11/16 - Thank you hanyuu_nanodesu for the mod!

5/3/16 - Hyper difficulty added thanks to Kuro Fuyusaki!

5/22/16 - Thank you 100bit and Chaos for the mod!

6/20/16 - Thank you CookieKivi for the mod!

- Fixed timing points after changing BPM

6/25/16 - Thank you Kyle Y for the mod!

7/19/16 - Thank you lazyboy7 for the mod!

7/27/16 - Thank you 1Computer for the mod!

8/9/16 - Thank you Pentori and Mitkoff for the mod!


8/31/16 - Added hitsounds for Kuro's Hyper since they've gone inactive for mapping

9/1/16 -1 year hype!

9/21/16 - Thank you F1r3tar for the mod!

10/21/16 - Thank you ShogunMoon for the mod!

12/29/16 - Thank you Sinnoh for the mod!


1/18/17 - Thank you TheKingHenry for the mod!

1/28/17 - Thank you Enkrypton for the mod!

2/5/17 - Thank you LeeSinOrAfk for the mod!

2/13/17 - Thank you -Jordan- and MrMenda! for the mod!

3/29/17 - Thank you squirrelpascals for the mod!

5/12/17 - Thank you Chriz for the mod!

5/24/17 - Thank you F1r3tar and Shishou for the mod!

6/20/17 - Thank you JeirYagtama and Sidetail for the mod!

6/29/17 - Thank you Seaweed and Ayato_k for the mod!

7/21/17 - Thank you MaridiuS, MyAngelMeinter, and Ohwow for the mod!

8/25/17 - Thank you Xinchii for the mod!

9/5/17 - Thank you KanpanRin for the mod!

11/9/17 - Thank you Celektus for the mod!

1/5/18 - Overhauled Easy through Advanced diffs

Hyper difficulty made by Kuro Fuyusaki
Soul Release made by AyonokoRin
All other difficulties made by me

Any feedback will be welcomed!
Yahuri
Hello, from my queue!

General
-First off, you'll need to change the BPM and offset (most songs will have a BPM without a decimal in it, as recordings are made while using a metronome headset). Resnap the notes (in red under the Timing tab) when you finish that. The hitsounds phase waaay behind later in the beatmap.
-You might want to change combo colors. I would recommend pinkish purple, navy blue, tan, and gray. Basically, what you can see in the background without obstructing visibility.

Normal
-For Normal and Easy, it's really important you don't change distance spacing! Otherwise you'll have have really confused newbies who think they're just terrible at the game.
00:24:045 (2) - It might look nicer if you dont overlap anything under this slider.
00:28:462 (10,1) - distance spacing
00:30:752 (4,5,1) - distance spacing
00:36:968 (4) - No overlap might look nicer, otherwise try to straighten out the implied line.
00:39:912 (3,4,5,6) - distance spacing
01:39:618 (1,2,3,4) - if your intention was to make these identical, try using copy paste.
01:42:235 (5,6,7,1) - straight line?
-I mightve missed some other distance errors, so make sure you look over everything again!

Insane
-It's not a necessity to change, but most maps have a bigger circle size.
-The combos are really really long. I believe the recommended maximum is 20, but it makes more sense just to change combo more frequently so the map doesn't look as monotone. I would change after every phrase. For example, 00:31:406 (9) this object would be the start of a new combo.
-Most Insanes have a higher average distance spacing. Basically, the 1/2 beat distance spacing between objects is pretty small and it is also where you would put those big jumps.
00:13:086 (5,6,7,8) - distance spacing
00:20:937 (16,17) - confusing distance spacing
00:44:820 (2,3,4,5,6,7,8,9,10) - I'm pretty sure these are triplets. Change the beat snap to 1/3 here. As for the thing you did with the stacking, 00:45:038 (4) - is sticking out underneath the other circles.
01:04:449 (18,19,20,1) - weird distance spacing
01:41:417 (13) - not very intuitive
01:42:071 (15,17) - might look better if you stack
01:44:034 (25,26,27) - confusing distance spacing

Good luck!
Topic Starter
fattypikachu

Yahuri wrote:

Hello, from my queue!

General
-First off, you'll need to change the BPM and offset (most songs will have a BPM without a decimal in it, as recordings are made while using a metronome headset). Resnap the notes (in red under the Timing tab) when you finish that. The hitsounds phase waaay behind later in the beatmap.
The BPM ended up being slightly higher than what I thought it was. Thanks for pointing that out!
-You might want to change combo colors. I would recommend pinkish purple, navy blue, tan, and gray. Basically, what you can see in the background without obstructing visibility.
Yeah, my original combo colour palette was chosen at the last second. I went with your recommendation.

Normal
-For Normal and Easy, it's really important you don't change distance spacing! Otherwise you'll have have really confused newbies who think they're just terrible at the game.
00:24:045 (2) - It might look nicer if you dont overlap anything under this slider.
00:28:462 (10,1) - distance spacing
00:30:752 (4,5,1) - distance spacing
00:36:968 (4) - No overlap might look nicer, otherwise try to straighten out the implied line.
00:39:912 (3,4,5,6) - distance spacing
01:39:618 (1,2,3,4) - if your intention was to make these identical, try using copy paste.
01:42:235 (5,6,7,1) - straight line?
Ended up going through with all of this. Thanks!
-I mightve missed some other distance errors, so make sure you look over everything again!

Insane
-It's not a necessity to change, but most maps have a bigger circle size.
-The combos are really really long. I believe the recommended maximum is 20, but it makes more sense just to change combo more frequently so the map doesn't look as monotone. I would change after every phrase. For example, 00:31:406 (9) this object would be the start of a new combo.
-Most Insanes have a higher average distance spacing. Basically, the 1/2 beat distance spacing between objects is pretty small and it is also where you would put those big jumps.
00:13:086 (5,6,7,8) - distance spacing
00:20:937 (16,17) - confusing distance spacing
00:44:820 (2,3,4,5,6,7,8,9,10) - I'm pretty sure these are triplets. Change the beat snap to 1/3 here. As for the thing you did with the stacking, 00:45:038 (4) - is sticking out underneath the other circles.
Didn't notice the difference until I turned stacking off xD Fixed.
01:04:449 (18,19,20,1) - weird distance spacing
01:41:417 (13) - not very intuitive
These last two must have been from when I was messing around with the sliders earlier. Thanks!
01:42:071 (15,17) - might look better if you stack
01:44:034 (25,26,27) - confusing distance spacing

Good luck!
Thank you for the mod, Yahuri! :)
MikasaSerket
Wut
Reverse
First off. Increase the AR, 7.5 is too low.
00:11:774 (1,2,3,4,5) - That is so confusing even for a hard level
00:13:083 (5,6,7,8,9) - Same as before. Confusing
00:17:498 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Those combos are long. Shorten them please.
01:51:205 - The Kiai needs an end time
01:51:205 - 01:51:205 - You missed a lot of beats. Please add more.
00:40:230 (4,5,6,7,8) - Avoid making sliders like that because that is just annoying to the player
Also, Slider velocity 1.20 is waaaaay too slow for an insane level. Increase it a lot higher.
00:28:782 (1,2,3,4,5,6,7,8) - The sliders are all too close to each other. Please fix that by making them further from each other.
00:36:141 - Do not skip this beat
00:51:023 (11,12,13,14) - I am sorry but it is just a pet peeve of mine when the combos are super long.
00:55:275 (2,3,4,5,6,7,8,9,10,11,12,1) - The structure of the hit circles and sliders are so way off. The beat is perfect though, I would advise you to fix the structure.
00:58:219 (3,4,5,6,7,8,9,10,11,12,1) - Same goes for here
01:00:508 (2,3,4,5,6,7,8,9,10,11,12,13) - And here
01:10:975 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Combo is too long
01:18:498 (1,2,3,4,5,6) - There is nothing wrong with copy and pasting. But RIP muscle memory. Try moving the sliders and hit circles around so that they are not in the same place
01:22:095 (4,5,6,7,8,9,10,11,12,13,1) - What are these jumps. They would work better with a higher AR. Please fix them.
01:24:712 (4,5,6,7,8,9,10,11,12,13) - Same here. They would be better if they were further from each other and higher AR.
01:31:908 (2,3,4,5,6) -
01:32:562 (7,8,9,10,11) -
01:33:298 (13,14,15,16,17) - Start new combos
01:34:197 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Same goes for here. Also, avoid putting streams in there like that because it just gets annoying.
01:48:588 (4,5,6,7,8,9,10,11,12,13,14,15,1) - Increase these hit circles and make them far away from each other for better jumps. Those are hard to read
I would add more but it is mostly the same mistakes repeated over again. But I really like that everything is timed correctly and sounds correctly. Good job. Also, add a different background. The current background right now is just boring.
Insane
Your insane is nearly the same thing as Reverse. I would suggest deleting it or try making a lot more different from reverse.
Hard
00:05:561 (4,5,6,7) - Start a new combo
00:07:849 (8) - New combo
00:12:592 (5,6,7,8) - The single taps are not even, please fix that.
00:15:045 (13,14,15) - New combo
00:18:643 (4,5,6) - Do not Underlap the hit circles. Try adjusting and placing them in different spots.
The AR is too low for hard. Change it to 8.5 or anything higher than 7
01:22:422 (4,5,6,7,8,9,10,11,1) - These jumps are just confusing overall
01:25:038 (4,5,6,7,8,9,10,11) - Same here, I suggesting fixing them and making them further or make a completely different jump
01:27:656 (4,5,6) -
01:28:963 (7,8,9,10) - Combos
01:48:588 (1,2,3,4,5) - Too close to each other
Again, same mistakes over again
Normal
00:27:637 (7,8) - Combo, do not underlap these
00:29:327 (2) - New combo
Nothing much wrong. Just the combos
easy
01:05:415 - Do not put a break there. It does not match the song.
Nothing wrong with easy.
Hopefully I helped you in anyway. You have potential ^_^
Topic Starter
fattypikachu
I applied most of these changes. I have also put comments in the boxes.

MikasaSerket wrote:

Wut
Reverse
First off. Increase the AR, 7.5 is too low.
The AR is now 9.
00:11:774 (1,2,3,4,5) - That is so confusing even for a hard level
00:13:083 (5,6,7,8,9) - Same as before. Confusing
00:17:498 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Those combos are long. Shorten them please.
01:51:205 - The Kiai needs an end time
01:51:205 - 01:51:205 - You missed a lot of beats. Please add more.
00:40:230 (4,5,6,7,8) - Avoid making sliders like that because that is just annoying to the player
Also, Slider velocity 1.20 is waaaaay too slow for an insane level. Increase it a lot higher.
Unfortunately, this would mean fixing every single slider, so I'm not sure if I can do it. However, I will remember that when it comes to future beatmaps.
00:28:782 (1,2,3,4,5,6,7,8) - The sliders are all too close to each other. Please fix that by making them further from each other.
00:36:141 - Do not skip this beat
00:51:023 (11,12,13,14) - I am sorry but it is just a pet peeve of mine when the combos are super long.
I'm not sure what you mean by this, so I'll have to leave it.
00:55:275 (2,3,4,5,6,7,8,9,10,11,12,1) - The structure of the hit circles and sliders are so way off. The beat is perfect though, I would advise you to fix the structure.
I redid the pattern using the same beat.
00:58:219 (3,4,5,6,7,8,9,10,11,12,1) - Same goes for here
01:00:508 (2,3,4,5,6,7,8,9,10,11,12,13) - And here
01:10:975 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Combo is too long
01:18:498 (1,2,3,4,5,6) - There is nothing wrong with copy and pasting. But RIP muscle memory. Try moving the sliders and hit circles around so that they are not in the same place
01:22:095 (4,5,6,7,8,9,10,11,12,13,1) - What are these jumps. They would work better with a higher AR. Please fix them.
01:24:712 (4,5,6,7,8,9,10,11,12,13) - Same here. They would be better if they were further from each other and higher AR.
I increased the distance spacing in the polygon.
01:31:908 (2,3,4,5,6) -
01:32:562 (7,8,9,10,11) -
01:33:298 (13,14,15,16,17) - Start new combos
01:34:197 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Same goes for here. Also, avoid putting streams in there like that because it just gets annoying.
01:48:588 (4,5,6,7,8,9,10,11,12,13,14,15,1) - Increase these hit circles and make them far away from each other for better jumps. Those are hard to read
I would add more but it is mostly the same mistakes repeated over again. But I really like that everything is timed correctly and sounds correctly. Good job. Also, add a different background. The current background right now is just boring.
I will have to consider this, but I don't exactly know where to find a new background. :| Maybe I'll have to ask someone about it?
Insane
Your insane is nearly the same thing as Reverse. I would suggest deleting it or try making a lot more different from reverse.
I just deleted the old Insane diff. Now the Reverse diff has been renamed Insane.
Hard
00:05:561 (4,5,6,7) - Start a new combo
00:07:849 (8) - New combo
00:12:592 (5,6,7,8) - The single taps are not even, please fix that.
00:15:045 (13,14,15) - New combo
00:18:643 (4,5,6) - Do not Underlap the hit circles. Try adjusting and placing them in different spots.
The AR is too low for hard. Change it to 8.5 or anything higher than 7
01:22:422 (4,5,6,7,8,9,10,11,1) - These jumps are just confusing overall
01:25:038 (4,5,6,7,8,9,10,11) - Same here, I suggesting fixing them and making them further or make a completely different jump
01:27:656 (4,5,6) -
01:28:963 (7,8,9,10) - Combos
01:48:588 (1,2,3,4,5) - Too close to each other
Implemented all of the changes.
Again, same mistakes over again
Normal
00:27:637 (7,8) - Combo, do not underlap these
00:29:327 (2) - New combo
Nothing much wrong. Just the combos
easy
01:05:415 - Do not put a break there. It does not match the song.
Nothing wrong with easy.
Hopefully I helped you in anyway. You have potential ^_^
Thank you! ;)
Thanks for the mod, MikasaSerket! :)
Cheesecake
Hi, from modding queue

[ANiMAte]

00:18:070 (3,4,5,6) - Try and make these blanket the slider as if they themselves were a slider, if you move this selection closer to the slider on the timeline you can see the blanket now is pretty uneven
00:18:070 (3,7) - This blanket is also uneven
00:19:297 (1,2,3,4) - Is this a Kirby mix (Not that it needs to be changed just commenting)
00:19:624 (5) - You could put some jump sliders here where it's hitsounded
00:32:380 (5,6) - Increase the spacing like with 00:31:399 (1,2,3,4) -
00:36:632 (5,6) - Blanket
00:43:173 (1,2) - Fix
00:44:809 (1,2,3,1,2,3,1,2,3) - What
00:48:407 (5,1) - Blanket
00:49:388 (6,7) - Little uneven
00:50:042 (1,2,3,1,2,3,1,2,3) - Definitely a Kirby mix :roll:
00:51:350 (2,3) - Uneven blanket
01:02:798 (2,3,1,2) - Blankeeets
01:10:811 (5,1) - ^
01:15:881 (1,2) - ^
01:19:152 (5,1) - Bad flow
01:20:460 (5,1) - ^
01:37:754 (4) - Should be 1/4, 1/8 is unnecessary
01:39:757 (3,5,1) - Blankets
01:42:374 (2,3) - Increase spacing
01:45:645 (5,1) - Flow
01:49:896 (13) - Try and rearrange the stream so that this note ends right on the middle of the spinner
01:53:822 - Decrease volume

Interesting style, I like it
Topic Starter
fattypikachu
I fixed everything that you told me about.

Cheesecake wrote:

Hi, from modding queue

[ANiMAte]

00:18:070 (3,4,5,6) - Try and make these blanket the slider as if they themselves were a slider, if you move this selection closer to the slider on the timeline you can see the blanket now is pretty uneven
00:18:070 (3,7) - This blanket is also uneven
00:19:297 (1,2,3,4) - Is this a Kirby mix (Not that it needs to be changed just commenting)
If this is something notorious in those beatmaps, then I have no idea that existed :?:
00:19:624 (5) - You could put some jump sliders here where it's hitsounded
00:32:380 (5,6) - Increase the spacing like with 00:31:399 (1,2,3,4) -
00:36:632 (5,6) - Blanket
00:43:173 (1,2) - Fix
Whoops, forgot to fix it :roll:
00:44:809 (1,2,3,1,2,3,1,2,3) - What
I knew that would end up being very confusing >_<
00:48:407 (5,1) - Blanket
00:49:388 (6,7) - Little uneven
00:50:042 (1,2,3,1,2,3,1,2,3) - Definitely a Kirby mix :roll:
Huh. Really. :P
00:51:350 (2,3) - Uneven blanket
01:02:798 (2,3,1,2) - Blankeeets
01:10:811 (5,1) - ^
01:15:881 (1,2) - ^
So... many... blanket issues... :| (no offense) Oh well.
01:19:152 (5,1) - Bad flow
01:20:460 (5,1) - ^
01:37:754 (4) - Should be 1/4, 1/8 is unnecessary
01:39:757 (3,5,1) - Blankets
01:42:374 (2,3) - Increase spacing
01:45:645 (5,1) - Flow
01:49:896 (13) - Try and rearrange the stream so that this note ends right on the middle of the spinner
01:53:822 - Decrease volume

Interesting style, I like it
Thanks! ;)
Thanks for the mod, Cheesecake! :)
polka
Hi from my modding queue!

You requested me too mod hard so heRE WE GO!

PLEEEEAAAASE you distance snapping. This manual spacing is very confusing to play.

00:23:549 (1,2,3,4,5,6) - Snap this please, jumps are not called for here.

00:27:638 (4,5,6,7) - Spacing is not right here. Notes that play closer in time are just as close as notes that play further in time.

00:34:996 (4,5,6,7,1,2) - From slider to circle, the spacing is not consistent here.

00:44:809 (2,3,4,5,6,7,8,9,10,1) - Streams of no more than 5 should be in a hard mode.

00:47:425 (5,6,7,8,9,10) - This spacing is not right.

00:50:042 (2,3,4,5,6,7,8,9,10,1) - Again with the streams.

01:00:835 (5,6,7,8,9,10,1) - Spacing is very inconsistent here.

01:11:302 (4) - Blanketing needs work.

01:20:460 (13,14,1) - Spacing is not consistent here.

01:21:768 (3,4) - ^

01:23:404 (10,11,1) - ^

01:25:039 (4,5) - ^

01:26:020 (10,11,1) - ^

01:26:347 (1,2,3) - This pattern doesn't flow so well.

01:42:701 (3,4,5) - This placement on the timeline may be unexpected.

01:51:232 (1) - Slider is not snapped.

01:51:205 Kiai time should end here.

Interesting style. CS 5 for a hard mode. Very different. Good luck!
Topic Starter
fattypikachu
Sorry I couldn't get to this earlier, didn't notice this last night.

Anyways, I pretty fixed everything here.

PolkaMocha wrote:

Hi from my modding queue!

You requested me to mod hard so heRE WE GO!

PLEEEEAAAASE use distance snapping. This manual spacing is very confusing to play.
Yeah, that was a bad decision on my part. Surprised no one brought it up earlier.

00:23:549 (1,2,3,4,5,6) - Snap this please, jumps are not called for here.

00:27:638 (4,5,6,7) - Spacing is not right here. Notes that play closer in time are just as close as notes that play further in time.

00:34:996 (4,5,6,7,1,2) - From slider to circle, the spacing is not consistent here.

00:44:809 (2,3,4,5,6,7,8,9,10,1) - Streams of no more than 5 should be in a hard mode.
Changed some of the clicks to sliders. I hope this works.

00:47:425 (5,6,7,8,9,10) - This spacing is not right.

00:50:042 (2,3,4,5,6,7,8,9,10,1) - Again with the streams.

01:00:835 (5,6,7,8,9,10,1) - Spacing is very inconsistent here.

01:11:302 (4) - Blanketing needs work.

01:20:460 (13,14,1) - Spacing is not consistent here.

01:21:768 (3,4) - ^

01:23:404 (10,11,1) - ^

01:25:039 (4,5) - ^

01:26:020 (10,11,1) - ^
I'm actually surprised why I made the map the way it was, with all the inconsistencies :!:

01:26:347 (1,2,3) - This pattern doesn't flow so well.

01:42:701 (3,4,5) - This placement on the timeline may be unexpected.

01:51:232 (1) - Slider is not snapped.
Must have been from a timing mistake I made before submitting.

01:51:205 Kiai time should end here.

Interesting style. CS 5 for a hard mode. Very different. Good luck!
Thanks! ;)
Thanks for the mod, PolkaMocha! :)
ceLy
NM~
General
  1. SV: Normal<Easy=Hard<Insane<Extra..... CS: Easy<Normal<Insame<Hard=Extra..... Any special reasons...?
  2. use three-point slider at most time, it looks good and flows well
  3. Some ideas are good, but far from a high quality map set
Easy
  1. Open Distance Snap (suggest 1.0x
  2. AR 5 is too high, CS 3.5 is also kinda werid
  3. Check AiMod and follow it
Normal
  1. ^ What I mention in Easy
Hard
  1. 00:23:549 (1,2,3,4) - looks bad, keep distance between them
  2. 00:26:166 (1,2,3) - ^
  3. 00:44:809 (2,3,4,5,6,7) - too hard for Hard diff\
  4. 00:50:042 (2,3,4,5,6,7) - ^
Insane
  1. stream is not the only way to follow rhythm, what about short slider or some thing else?
  2. some combo are too long
ANiMAte
  1. 01:49:896 (13,1,1) - NEVER put two objects at the same time, it is unplayable (whether you want to ranked it)

Anyway, GL~ :)
Topic Starter
fattypikachu

cHelli wrote:

NM~
General
  1. SV: Normal<Easy=Hard<Insane<Extra..... CS: Easy<Normal<Insane<Hard=Extra..... Any special reasons...?
    No, but you do bring up a goint point.
  2. use three-point slider at most time, it looks good and flows well
    Thanks! :)
  3. Some ideas are good, but far from a high quality map set
Easy
  1. Open Distance Snap (suggest 1.0x)
    I used x0.8, list most of the map was.
  2. AR 5 is too high, CS 3.5 is also kinda weird
    The AR is now 3 and CS is now 4.
  3. Check AiMod and follow it
    AiMod

    Fixed.
Normal
  1. ^ What I mention in Easy
    Fixed.
Hard
  1. 00:23:549 (1,2,3,4) - looks bad, keep distance between them
  2. 00:26:166 (1,2,3) - ^
    Fixed.
  3. 00:44:809 (2,3,4,5,6,7) - too hard for Hard diff
  4. 00:50:042 (2,3,4,5,6,7) - ^
    I can't figure out a way to fix it and keep the idea I wanted, so I'll have to skip this one.
Insane
  1. stream is not the only way to follow rhythm, what about short slider or some thing else?
    I do add a few extra sliders
  2. some combos are too long
    Fixed.
ANiMAte
  1. 01:49:896 (13,1,1) - NEVER put two objects at the same time, it is unplayable (whether you want it ranked)
    Fixed.

Anyway, GL~ :)
Thanks for the mod, cHelli! :)
_handholding
hi pikachu :) the m4m request
[easy]
Increase circle size to 3. CS has to be 2 or 3 for an easy diff.
00:06:541 (1) - Increase DS
00:11:774 (1) - DS is a bit too big but I think you might get away with this one, idk
00:11:774 (1,2) - Sliders like these would look better with as few points as possible, that way the curve looks neater. 00:18:316 (3) - if you turn this into a slider it would improve the flow alot
00:24:530 (2) - The circle could look better imo
00:28:782 (1) - Just a suggestion. The straight slider going across the other is sort of un appealing to me so how about making it a curved one? up to you. If you do plan on changing it, change 00:29:763 (2) to match
00:32:871 - add finish
00:37:940 (5) - use 3 points
00:47:098 (1) - shorten DS
00:52:332 (1,2) - this looks neater imo
00:54:948 (1,2) - swap these 2 around on the timeline
00:57:565 (1,2) - ^
01:00:181 (1,2) - ^
00:54:948 (1) to 01:04:760 (5) - If you want to keep the finishes reduce the audio
01:05:742 (1) - this rhythm suits to music imo
01:08:031 (1) - NC
01:09:339 (1) - delete NC
01:10:648 (3) - NC
01:11:956 (3) - I know I've put alot of my suggestions in and it is your map but I think this rhythm would play better. up to you

01:14:573 (7) - ^
01:20:787 - add a note?
01:40:085 (1,2,3,4,5,6,7) - rhythm is hard to follow, so I imagine a beginner would get easily confused. Try change it up a bit and change more circles to sliders as theyre generally easier to follow rhythm wise
01:49:570 - delete the last repeat of slider (6) and add a note here
01:51:205 (1) - delete finish, its overpowering

[normal]
00:21:586 (1) - increase the gap between the slider and the spinner, normal diffs need a bit more recovery time after spinners
00:26:166 (5) - NC
00:22:895 (3,4) - This is a passive sounds so turn these notes into a slider?
00:27:637 (7,8) - I think if you changed 8 into a slider it would be easier to read, especially since you stacked a note on the tail of slider (6)
00:44:809 (2) - another suggestion, this would seem easier to play for a normal diff
00:50:042 (2) - ^
01:08:031 (1,2) - make this into sliders like 01:05:415 (1,2,3,4)

I'll mod the other 3 diffs tomorrow, the animate diff is too hard for me to mod :/
Sidetail
Sorry I am late for your m4m things.

I also can't mod anymore after modding your insane / extra (?) because most of them seems like needs a remap :( ...

Next time please read all the rules in queue too... :?


  • General

  1. Turn off all widescreen support


  • Hard

  1. Please read mapping criteria... Hard can't have CS of over 5.
  2. Skipped sorry :/


  • Insane

  1. Nerf OD, HP.
  2. 00:12:592 (2,3,4) - Fix the entire circle placement on all the similar parts. It makes everything look unpolished and weird.
  3. 00:13:900 (6,7,8) - ^
  4. 00:15:699 (3) - Why not just Ctrl + G and place this on other side to be more symmetrical http://puu.sh/lv2TA/bccf4fc2ea.jpg
  5. 00:17:498 (2,3,4,5,6,7,8) - Very confusing. Please rethink the placement...
  6. 00:19:869 (7) - Completely ignores all rhythms... (00:20:115 - kick drum, 00:20:278 - kick drum, 00:20:769 - kick drum). This slider makes it boring and doesn't emphasize anything.
  7. 00:25:184 (8,9,10) - Spacing. Be more consistent
  8. 00:25:348 (10) - I do not recommend more than one reverse heads. It just makes it weird. http://puu.sh/lv3k3/1715ed63a0.jpg
  9. 00:27:801 (8) - ^ Also this slider moves away from next slider for last part which makes it very un-flowing way.
  10. 00:44:809 (2,3,4,1,2,3,1,2,3) - Use slider with reverse for each set of three. Nerfing for ANiMAte diff
  11. 00:46:771 (4,1) - Bad spacing
  12. 00:50:042 (2,3,4,1,2,3,1,2,3) - Use slider with reverse for each set of three. Nerfing for ANiMAte diff
  13. 01:05:087 (1,2,3) - Bad spacing.
  14. 01:10:975 (2) - Completely ignores fast piano and inconveniently faces other direction for bad flow...
  15. 01:21:114 (1,2) - Bad Spacing. Too close. (Inconsistent spacing makes everything awfully hard to read)
  16. 01:21:768 (3,4) - Bad spacing. Too close...
  17. 01:23:731 (1,2) - ^
  18. 01:24:385 (3,4) - ^
  19. Check the spacing...
  20. 01:47:607 (1,2,3) - Bad blanket


  • ANiMAte

  1. Nerf OD, HP
  2. 00:07:849 (1) - Has a melody at the end of the sliderend. To emphasize this, use a circle.
  3. 00:09:158 (2) - ^
  4. 00:19:297 (1,2,3,4) - Make it simpler.
  5. 00:17:498 (1,2,1,2,3,4,5,6) - Starting from here, it doesn't really work. In the background music, streams or short slider with repeated reverse fits better. Also these circle placements are quite out of place. If even did it here 00:19:624 (5,6) - , why not try being more consistent
  6. 00:19:624 (5) - This slider shoots NorthEast direction, try making it face next slider so it's more convenient.
  7. 00:20:278 (6) - This faces completely opposite direction for next slider. ^
  8. 00:20:932 (7) - In the middle of slider, there is a beat. This slider completely ignored the beat.
  9. 00:32:871 (1,2) - Ignored rhythm... Use 1/8 to emphasize the background music effect sound. You even did it 00:35:651 (8) - here
  10. 00:37:940 (5,6) - Space these apart so that they are easier to read
  11. 00:38:267 (7,8) - ^
  12. 00:38:594 (1,2) - ^
  13. 00:42:192 (2) - There is 5 beat sound in the song and this slider completely ignores it.
  14. 00:42:846 (4) - ^
  15. 00:44:809 (1,2,3,1,2,3,1,2,3) - Why suddenly big jumps? Remove this.
  16. 00:49:388 (6,7) - Could look more polished if you blanket this.
  17. 00:50:042 (1,2,3,1,2,3,1,2,3) - Change. It's suddenly 1/6, so make it simpler.
  18. 00:55:602 (3) - Feels empty after this note, please make this into slider. http://puu.sh/lv1BN/23915595d1.jpg
  19. 01:00:508 (1,2) - Ignores rhythm
  20. 01:05:087 (7) - The strong finished is handled by just slider end. Remove last reverse head and place a circle instead. http://puu.sh/lv1Ny/a9dfb07407.jpg
  21. 01:08:031 (1,1,1) - Left empty after all those fast pace circles before. Try filling it like before because currently it feels weird to suddenly leave out those.
  22. 01:10:975 (1) - Completely ignores the fast piano
  23. 01:13:591 (1) - ^
  24. 01:15:881 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Use short burst of streams and short slider with reverse heads instead. Current one doesn't seem to fit.
  25. 01:28:964 (1,2) - These have strong beats in it... Try Circles like... http://puu.sh/lv2iu/bfdc08168b.jpg
  26. 01:36:323 (2) - use 1/8 http://puu.sh/lv2nC/88122e7072.jpg
  27. 01:37:468 (3,4) - Better if you stack this as the #3 ends opposite side of next slider, so might improve the playability if you stack them http://puu.sh/lv2rq/6d28e5869c.jpg
  28. 01:39:757 (2,3,5) - Use circles instead as you used them early. Why does this difficulty need to get easier as it goes?
  29. 01:49:979 (1) - Please map the first spinner part. Remove spinner and fill it with other objects.

Sorry if the mod was too harsh. It is nice try for new mapper though. Keep it up.
Topic Starter
fattypikachu

Hi Im Nathan wrote:

hi pikachu :) the m4m request
[easy]
Increase circle size to 3. CS has to be 2 or 3 for an easy diff.
While that's just a guideline, I increased the CS to 3.5
00:06:541 (1) - Increase DS Fixed.
00:11:774 (1) - DS is a bit too big but I think you might get away with this one, idk
00:11:774 (1,2) - Sliders like these would look better with as few points as possible, that way the curve looks neater. Fixed. 00:18:316 (3) - if you turn this into a slider it would improve the flow a lot ^

00:24:530 (2) - The circle could look better imo ^
00:28:782 (1) - Just a suggestion. The straight slider going across the other is sort of un appealing to me so how about making it a curved one? up to you. If you do plan on changing it, change 00:29:763 (2) to match ^
00:32:871 - add finish Forgot that one :roll: Fixed.
00:37:940 (5) - use 3 points Fixed.
00:47:098 (1) - shorten DS ^
00:52:332 (1,2) - this looks neater imo Yeah, it looked horrible after changing the CS. Fixed.
00:54:948 (1,2) - swap these 2 around on the timeline Fixed.
00:57:565 (1,2) - ^ ^
01:00:181 (1,2) - ^ ^
00:54:948 (1) to 01:04:760 (5) - If you want to keep the finishes reduce the audio ^
01:05:742 (1) - this rhythm suits to music imo ^
01:08:031 (1) - NC That works. Fixed.
01:09:339 (1) - delete NC ^
01:10:648 (3) - NC ^
01:11:956 (3) - I know I've put a lot of my suggestions in and it is your map but I think this rhythm would play better. up to you

It's not exactly like what you did, but I went with

01:14:573 (7) - ^
01:20:787 - add a note? That felt pretty empty after seeing it a few times. Fixed.
01:40:085 (1,2,3,4,5,6,7) - rhythm is hard to follow, so I imagine a beginner would get easily confused. Try change it up a bit and change more circles to sliders as theyre generally easier to follow rhythm wise Fixed.
01:49:570 - delete the last repeat of slider (6) and add a note here ^
01:51:205 (1) - delete finish, its overpowering [color=BF00FF]^[/color]

[normal]
00:21:586 (1) - increase the gap between the slider and the spinner, normal diffs need a bit more recovery time after spinners Fixed.
00:26:166 (5) - NC Fixed.
00:22:895 (3,4) - This is a passive sounds so turn these notes into a slider?
00:27:637 (7,8) - I think if you changed 8 into a slider it would be easier to read, especially since you stacked a note on the tail of slider (6)
00:44:809 (2) - another suggestion, this would seem easier to play for a normal diffI wasn't sure how to do this. Thanks!
00:50:042 (2) - ^^
01:08:031 (1,2) - make this into sliders like 01:05:415 (1,2,3,4) Fixed.

I'll mod the other 3 diffs tomorrow, the animate diff is too hard for me to mod :/ Don't worry about it. Do whatever you can. ;)
Thanks for the mod, Hi Im Nathan! :)
Topic Starter
fattypikachu
I fixed almost everything listed. I have put a comment down if I didn't.

BetaStar wrote:

Sorry I am late for your m4m things.

I also can't mod anymore after modding your insane / extra (?) because most of them seems like needs a remap :( ...

Next time please read all the rules in queue too... :?
Sorry.. :|


  • General

  1. Turn off all widescreen support


  • Hard

  1. Please read mapping criteria... Hard can't have CS of over 5.
    While it's just a guideline, I increased the CS to 5.
  2. Skipped sorry :/


  • Insane

  1. Nerf OD, HP.
  2. 00:12:592 (2,3,4) - Fix the entire circle placement on all the similar parts. It makes everything look unpolished and weird.
  3. 00:13:900 (6,7,8) - ^
  4. 00:15:699 (3) - Why not just Ctrl + G and place this on other side to be more symmetrical http://puu.sh/lv2TA/bccf4fc2ea.jpg
  5. 00:17:498 (2,3,4,5,6,7,8) - Very confusing. Please rethink the placement...
  6. 00:19:869 (7) - Completely ignores all rhythms... (00:20:115 - kick drum, 00:20:278 - kick drum, 00:20:769 - kick drum). This slider makes it boring and doesn't emphasize anything.
  7. 00:25:184 (8,9,10) - Spacing. Be more consistent
  8. 00:25:348 (10) - I do not recommend more than one reverse heads. It just makes it weird. http://puu.sh/lv3k3/1715ed63a0.jpg
  9. 00:27:801 (8) - ^ Also this slider moves away from next slider for last part which makes it very un-flowing way.
  10. 00:44:809 (2,3,4,1,2,3,1,2,3) - Use slider with reverse for each set of three. Nerfing for ANiMAte diff
    I would leave it the way it is, but I see your point. :| I did it anyways.
  11. 00:46:771 (4,1) - Bad spacing
  12. 00:50:042 (2,3,4,1,2,3,1,2,3) - Use slider with reverse for each set of three. Nerfing for ANiMAte diff
    ^
  13. 01:05:087 (1,2,3) - Bad spacing.
  14. 01:10:975 (2) - Completely ignores fast piano and inconveniently faces other direction for bad flow...
  15. 01:21:114 (1,2) - Bad Spacing. Too close. (Inconsistent spacing makes everything awfully hard to read)
  16. 01:21:768 (3,4) - Bad spacing. Too close...
  17. 01:23:731 (1,2) - ^
  18. 01:24:385 (3,4) - ^
  19. Check the spacing...
  20. 01:47:607 (1,2,3) - Bad blanket


  • ANiMAte

  1. Nerf OD, HP
  2. 00:07:849 (1) - Has a melody at the end of the sliderend. To emphasize this, use a circle.
  3. 00:09:158 (2) - ^
  4. 00:19:297 (1,2,3,4) - Make it simpler.
  5. 00:17:498 (1,2,1,2,3,4,5,6) - Starting from here, it doesn't really work. In the background music, streams or short slider with repeated reverse fits better. Also these circle placements are quite out of place. If even did it here 00:19:624 (5,6) - , why not try being more consistent
  6. 00:19:624 (5) - This slider shoots NorthEast direction, try making it face next slider so it's more convenient.
  7. 00:20:278 (6) - This faces completely opposite direction for next slider. ^
  8. 00:20:932 (7) - In the middle of slider, there is a beat. This slider completely ignored the beat.
  9. 00:32:871 (1,2) - Ignored rhythm... Use 1/8 to emphasize the background music effect sound. You even did it 00:35:651 (8) - here
  10. 00:37:940 (5,6) - Space these apart so that they are easier to read
  11. 00:38:267 (7,8) - ^
  12. 00:38:594 (1,2) - ^
  13. 00:42:192 (2) - There is 5 beat sound in the song and this slider completely ignores it.
  14. 00:42:846 (4) - ^
  15. 00:44:809 (1,2,3,1,2,3,1,2,3) - Why suddenly big jumps? Remove this.
    I sorta did. Hopefully I doesn't look horrible.
  16. 00:49:388 (6,7) - Could look more polished if you blanket this.
  17. 00:50:042 (1,2,3,1,2,3,1,2,3) - Change. It's suddenly 1/6, so make it simpler.
    Actually, it's only 1/3, so I left it the way it is.
  18. 00:55:602 (3) - Feels empty after this note, please make this into slider. http://puu.sh/lv1BN/23915595d1.jpg
  19. 01:00:508 (1,2) - Ignores rhythm
  20. 01:05:087 (7) - The strong finished is handled by just slider end. Remove last reverse head and place a circle instead. http://puu.sh/lv1Ny/a9dfb07407.jpg
  21. 01:08:031 (1,1,1) - Left empty after all those fast pace circles before. Try filling it like before because currently it feels weird to suddenly leave out those.
  22. 01:10:975 (1) - Completely ignores the fast piano
  23. 01:13:591 (1) - ^
  24. 01:15:881 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Use short burst of streams and short slider with reverse heads instead. Current one doesn't seem to fit.
  25. 01:28:964 (1,2) - These have strong beats in it... Try Circles like... http://puu.sh/lv2iu/bfdc08168b.jpg
  26. 01:36:323 (2) - use 1/8 http://puu.sh/lv2nC/88122e7072.jpg
  27. 01:37:468 (3,4) - Better if you stack this as the #3 ends opposite side of next slider, so might improve the playability if you stack them http://puu.sh/lv2rq/6d28e5869c.jpg
  28. 01:39:757 (2,3,5) - Use circles instead as you used them early. Why does this difficulty need to get easier as it goes?
  29. 01:49:979 (1) - Please map the first spinner part. Remove spinner and fill it with other objects.

Sorry if the mod was too harsh. It is nice try for new mapper though. Keep it up.
Thanks! ;)
Thanks for the mod, BetaStar! :)
Santtu
Hello! Here's my mod then:

The most thing of the mod are just suggestions, so it's all up to you to accept or ignore things.
Please answer to my mod, so I can improve my modding in future!

General

  1. This is just my opinion: I think combo color 2 and color 3 are too much same alike. I think you should change the combo color order by changing color 3 and 4 places, so same alike color couldn't follow themselves. OR you can replace color 3 with something else. I have the code for you already, just copy this over the old colour codes in .osu file.
    code
    [Colours]
    Combo1 : 69,4,140
    Combo2 : 225,79,247
    Combo3 : 9,3,118
    Combo4 : 87,88,91

Easy

  1. Check AiMod. Fix all the distant problems, since easy diff can't have them. Noobs can't really handle distance changes very well. I see that your map has really much of them. I think and I hope you have read all the Ranking Criteria of osu! standard. You can find there this guideline:

    1. "Beat placement should follow the time-distance equality rule (using distance snap while placing beats enforces this). This means that you shouldn't have some fast notes with a huge distance between them followed by closely-placed (but slow) notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the beat placement should be one of your goals."
    I see your map doesn't really follow this. Although this is just a guideline, this is the best and properly way to get good quality easy/normal(/sometimes hard) diffs. That's why I recommend to replace whole map's notes again to 1,0x Distant Snap, since in 0,8x objects always overlaps others.
  2. 00:11:774 (1) - this slider isn't really curved right. Delete the curvy point and set it again to right place. Osu sometimes put slider like that weird dunno why.
  3. After when you have fixed previous, then copy that and replace 00:13:083 (2) - with it, so it's symmetrical.
  4. 00:18:316 (3) - for example, you can't have a note that has different prev and next distant. (Look the first thing I said)
  5. 01:05:742 (1,2) - Overslapping slider aren't good thing in Easy diff, since this is easy, you have to make a map as easy as you can.
  6. 01:31:581 (1,2,3,4) - Make it symmetrical square.
  7. 01:39:757 (1) - You can't have a note this soon after a spinner in easy diff. You just have at least ½ of the stroke (two ticks) between spinner and the note after it. I suggest to remove the spinner and add slider from 01:36:814 - 01:39:430 - so you'll fill that empty place.
  8. You need to think about NCs' places. I would recommend to this easy diff that have NC every two stroke in general. Ofc there is places where you could also put every one stroke, but rarely.

Normal

  1. CS 4,5 is too small for Normal diffs! Change it to bigger that 3,8
  2. I'd say same thing about the note placements as I said in Easy diff! Do it also to this diff. In normal diffs it's not anyway recommend to use other DS' than just one.
  3. Check AiMod also for note placement problems.
  4. 00:13:083 (7) - Blanket could be improved.
  5. 00:26:656 (2,3) - I recommend to not stack notes in normal diffs.
  6. 00:38:921 (9,1,2) - No stacking in normal diffs.
  7. 00:55:275 (2) - To my mind this slider doesn't fit here. I would suggest to make the slider just reversing only one time and add note to 00:56:256 -. Ofc if you accepted my suggestion you need to replace all the objects near since there isn't much free place to put that note.
  8. 00:57:892 (5) - ^same suggestion as above, and add note to 00:58:873 -
  9. 01:00:508 (2) - ^same suggestion as above, and add note to 01:01:490 -
  10. 01:09:339 (3,4) - You are missing finish hit sounds
  11. 01:39:594 (1,2,3,4) - blankets could be improved.
  12. 01:42:211 (5,6,7) - In normal you can't have 1/3 notes! (I mean in the map that has 99% 1/2 notes then it can't have 1/3 notes). That rhythm is too hard for normal diffs. I recommend to replace those with a slider or something.

Hard

  1. To my mind Cs is too small, since this is hard diff. I suggest to change it to 4 or something.
  2. I would overall use bigger DS. The current DS makes notes to overlap others and then it looks bit messy.
  3. 00:34:342 (4,5) - Should distance between these be 1,7? Cause you use the same DS before at 00:34:015 (1,2) -
  4. 00:35:324 (2) - Too close to 00:34:997 (1) - . I recommend to not change DS in place like that, when the music doesn't call for it. keep 1,2x!
  5. 00:35:487 (3) - ^same
  6. 00:36:306 (1,2,3,4,5,6,7,8) - Keep 1,2x DS, There is no need to change it for anything there.
  7. 00:38:922 (1,2,3,4,5) - 00:40:230 (1,2,3,4,5) - 00:41:538 (8,9,10,11,1) - These streams are too much for Hard diff. BPM is pretty fast and stream aren't almost ever needed in hard diffs. You can replace these with 1/4 reverse sliders.
  8. 00:41:865 - I think you forgot a finish hitsound here.
  9. 00:43:173 - missing a finish hitsound too.
  10. 00:46:443 (2,3) - Keep same DS in both next and prev distances
  11. 00:47:262 (5,6,7,8,1,2,3,4,5,6,1) - Distance changed to 1,3x and before it was 1,2x. I think you should put this to 1,2x, since music doesn't call for bigger spacing.
  12. 00:54:294 (3,4,5,6,1) - keep 1,2x DS.
  13. 01:09:339 (3) - No need to put this slider closer to 01:08:685 (2) - than you did for 01:08:031 (1,2) -
  14. 01:15:881 (1,2) - Sliders are overlapping, It looks bit messy.
  15. 01:17:189 (4,5) - ^same about overlapping.
  16. 01:26:020 (10,11) - keep same next and prev DS
  17. 01:42:701 (3) - To improve rhythm here, you could replace this with 3/4 slider with reverse. Music calls for it and it's nicer to have same alike slider that music calls.
  18. You need to focus on spacing this correctly. Random distance changes aren't necessary in hard diff. Rhythms are good!

Insane

  1. 00:19:379 (3,4,5,6) - Do not change DS in streams.
  2. 00:19:706 (7) - The slider should start at 00:19:624 (6) - . Slider that starts at blue tick I pretty much unrankable, since the music doesn't call for it.
  3. 00:21:259 (8) - I think you should put here NC. Having almost 5 strokes without NC change in this high diff isn't a good this to hp.
  4. 00:26:656 (4) - This is definitely too close to 00:26:493 (3) - . This whole 00:26:166 (1,2,3,4,5,6) - can be seen as stream but it isn't.
  5. 00:30:581 (8) - I suggest to take 2 reverses off and add circle to 00:31:072 - to improve rhythm.
  6. 00:33:198 (8) - I suggest to take 2 reverses off and add stream from 00:33:688 - to 00:34:015 - , to improve rhythmical.
  7. 00:49:388 (8,1) - definitely too close to each others! Make it bigger jump!
  8. 01:48:916 (1,2,3) - Too close to previous triple
  9. 01:49:243 (1,2,3) - ^same too close to previous triple
  10. 01:49:570 (1,2,3) - ^same

ANiMAte

  1. Can't mod this 'cause I can't pass this. Sorry :/

Good Luck!
Topic Starter
fattypikachu
(Note: Everything left empty/has a blue comment has been done.)

smsh150 wrote:

Hello! Here's my mod then:

The most thing of the mod are just suggestions, so it's all up to you to accept or ignore things.
Please answer to my mod, so I can improve my modding in future!

General

  1. This is just my opinion: I think combo color 2 and color 3 are too much same alike. I think you should change the combo color order by changing color 3 and 4 places, so same alike color couldn't follow themselves. OR you can replace color 3 with something else. I have the code for you already, just copy this over the old colour codes in .osu file.
    code
    [Colours]
    Combo1 : 69,4,140
    Combo2 : 225,79,247
    Combo3 : 9,3,118
    Combo4 : 87,88,91
Doesn't change much, so sure.

Easy

  1. Check AiMod. Fix all the distant problems, since easy diff can't have them. Noobs can't really handle distance changes very well. I see that your map has really much of them. I think and I hope you have read all the Ranking Criteria of osu! standard. You can find there this guideline:

    1. "Beat placement should follow the time-distance equality rule (using distance snap while placing beats enforces this). This means that you shouldn't have some fast notes with a huge distance between them followed by closely-placed (but slow) notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the beat placement should be one of your goals."
    I see your map doesn't really follow this. Although this is just a guideline, this is the best and properly way to get good quality easy/normal(/sometimes hard) diffs. That's why I recommend to replace whole map's notes again to 1,0x Distant Snap, since in 0,8x objects always overlaps others.
    Increased the DS to 1.0. It looks a lot better! Thanks!
  2. 00:11:774 (1) - this slider isn't really curved right. Delete the curvy point and set it again to right place. Osu sometimes put slider like that weird dunno why.
  3. After when you have fixed previous, then copy that and replace 00:13:083 (2) - with it, so it's symmetrical.
  4. 00:18:316 (3) - for example, you can't have a note that has different prev and next distant. (Look the first thing I said)
  5. 01:05:742 (1,2) - Overslapping slider aren't good thing in Easy diff, since this is easy, you have to make a map as easy as you can. Yeah, that looked pretty bad before. :? Having the DS at 1.0 fixed it.
  6. 01:31:581 (1,2,3,4) - Make it symmetrical square.
  7. 01:39:757 (1) - You can't have a note this soon after a spinner in easy diff. You just have at least ½ of the stroke (two ticks) between spinner and the note after it. I suggest to remove the spinner and add slider from 01:36:814 - 01:39:430 - so you'll fill that empty place.Having only one slider felt really weird, so I made it two sliders.
  8. You need to think about NCs' places. I would recommend to this easy diff that have NC every two stroke in general. Ofc there is places where you could also put every one stroke, but rarely.Didn't change much, but okay.

Normal

  1. CS 4,5 is too small for Normal diffs! Change it to bigger that 3,8 While it's just a guideline, I've moved it up to 4.
  2. I'd say same thing about the note placements as I said in Easy diff! Do it also to this diff. In normal diffs it's not anyway recommend to use other DS' than just one.
  3. Check AiMod also for note placement problems.
  4. 00:13:083 (7) - Blanket could be improved.
  5. 00:26:656 (2,3) - I recommend to not stack notes in normal diffs.
  6. 00:38:921 (9,1,2) - No stacking in normal diffs.
  7. 00:55:275 (2) - To my mind this slider doesn't fit here. I would suggest to make the slider just reversing only one time and add note to 00:56:256 -. Ofc if you accepted my suggestion you need to replace all the objects near since there isn't much free place to put that note.
  8. 00:57:892 (5) - ^same suggestion as above, and add note to 00:58:873 -
  9. 01:00:508 (2) - ^same suggestion as above, and add note to 01:01:490 -
  10. 01:09:339 (3,4) - You are missing finish hit sounds
  11. 01:39:594 (1,2,3,4) - blankets could be improved.
  12. 01:42:211 (5,6,7) - In normal you can't have 1/3 notes! (I mean in the map that has 99% 1/2 notes then it can't have 1/3 notes). That rhythm is too hard for normal diffs. I recommend to replace those with a slider or something.

Hard

  1. To my mind Cs is too small, since this is hard diff. I suggest to change it to 4 or something. Again, it's just a guideline, but I changed it 4.5.
  2. I would overall use bigger DS. The current DS makes notes to overlap others and then it looks bit messy.
  3. 00:34:342 (4,5) - Should distance between these be 1,7? Cause you use the same DS before at 00:34:015 (1,2) -
  4. 00:35:324 (2) - Too close to 00:34:997 (1) - . I recommend to not change DS in place like that, when the music doesn't call for it. keep 1,2x!
  5. 00:35:487 (3) - ^same
  6. 00:36:306 (1,2,3,4,5,6,7,8) - Keep 1,2x DS, There is no need to change it for anything there.
  7. 00:38:922 (1,2,3,4,5) - 00:40:230 (1,2,3,4,5) - 00:41:538 (8,9,10,11,1) - These streams are too much for Hard diff. BPM is pretty fast and stream aren't almost ever needed in hard diffs. You can replace these with 1/4 reverse sliders.
  8. 00:41:865 - I think you forgot a finish hitsound here.
  9. 00:43:173 - missing a finish hitsound too.
  10. 00:46:443 (2,3) - Keep same DS in both next and prev distances
  11. 00:47:262 (5,6,7,8,1,2,3,4,5,6,1) - Distance changed to 1,3x and before it was 1,2x. I think you should put this to 1,2x, since music doesn't call for bigger spacing.
  12. 00:54:294 (3,4,5,6,1) - keep 1,2x DS.
  13. 01:09:339 (3) - No need to put this slider closer to 01:08:685 (2) - than you did for 01:08:031 (1,2) -
  14. 01:15:881 (1,2) - Sliders are overlapping, It looks bit messy.
  15. 01:17:189 (4,5) - ^same about overlapping.
  16. 01:26:020 (10,11) - keep same next and prev DS Most of this was fixed after I changed the DS to 1.5.
  17. 01:42:701 (3) - To improve rhythm here, you could replace this with 3/4 slider with reverse. Music calls for it and it's nicer to have same alike slider that music calls. It's really a 2/3, but it doesn't change anything.
  18. You need to focus on spacing this correctly. Random distance changes aren't necessary in hard diff. Rhythms are good!Thanks! This was one of the first maps I made, so thanks for the heads up!

Insane

  1. 00:19:379 (3,4,5,6) - Do not change DS in streams.
  2. 00:19:706 (7) - The slider should start at 00:19:624 (6) - . Slider that starts at blue tick I pretty much unrankable, since the music doesn't call for it.
  3. 00:21:259 (8) - I think you should put here NC. Having almost 5 strokes without NC change in this high diff isn't a good this to hp.
  4. 00:26:656 (4) - This is definitely too close to 00:26:493 (3) - . This whole 00:26:166 (1,2,3,4,5,6) - can be seen as stream but it isn't.
  5. 00:30:581 (8) - I suggest to take 2 reverses off and add circle to 00:31:072 - to improve rhythm. I only took 1 reverse off, as it started cramping things up.
  6. 00:33:198 (8) - I suggest to take 2 reverses off and add stream from 00:33:688 - to 00:34:015 - , to improve rhythmical.
  7. 00:49:388 (8,1) - definitely too close to each others! Make it bigger jump!
  8. 01:48:916 (1,2,3) - Too close to previous triple
  9. 01:49:243 (1,2,3) - ^same too close to previous triple
  10. 01:49:570 (1,2,3) - ^same

ANiMAte

  1. Can't mod this 'cause I can't pass this. Sorry :/

Good Luck!
Thanks for the mod, smsh150! :)
dylansantosh
Hello from my m4m Queue

Easy
00:10:466 (5) - Intresting hahaha, looks like the old mapping style (not a bad slider though)
00:28:128 (3,1) - Fix blanket
01:01:489 (2,3,4,5) - Its not straight D:
01:04:760 (5,1) - Blanket maybe
01:04:760 (5,1) - ^
01:36:814 (1,2) - Uh overlap much?
01:40:085 (2) - ^

Normal
00:07:849 (5,6) - Not symetrical D:
00:11:447 (4,5) - Blanket maybe?
00:18:643 (6,7) - this looks strange
00:25:838 (4,1) - DS error?
00:44:809 (2,3) - this is very confusing especially for normal players how about one larger kickslider?
00:47:425 (2,3) - Even in normal overlapping is not recommended
00:48:080 (3,4) - ^
00:50:042 (2,3) - this is very confusing especially for normal players how about one larger kickslider?
01:01:817 (4,5) - Could blanket

Hard
01:05:087 (6,7) - triplet maybe?

Wow i love this diff

Insane
First of all, I love how you use the older slider mechanics :D
00:36:632 (5,6) - Fix blanket
00:54:294 (6,7) - ^
01:04:924 (8,1) - ds
01:49:570 (1,2,3) - fix this triangle to make the circles touch like the other ones

ANiMAte
00:39:903 (3) - i'd make this slider point down aswell like the other pink ones
00:44:809 (1,2,3,1,2,3,1,2,3) - No matter how much i try to love this, the spacing inconsistency drives me nuts

man this is cool
Originality
That awkward moment when someone posts in your modding forum, but then finals happen. But here you go. :D

[Easy]

Check aimod for distance snap, the whole map should be snapped the same to help the newbies read it.
00:11:774 (1,2) - Having finish on both of these seems like a little much, maybe just on 1?
00:28:128 (3) - This blanket looks yuck
http://puu.sh/lSk5Y/8dc40d2878.png
00:31:399 (1,2) - 2 is slightly pointed down compared to 1
00:36:632 (2) - If you move the end of this slider to align with 4, spacing between notes looks better, might need to change curvature there to fit with previous pattern to not overlap
00:49:061 (4) - If the spacing difference between 4 and 5 vs 5 and 1 is intentional here, awesome. If not, fix
01:05:742 (1) - If you curve the end of this slider a 'lil more, pretty.
01:08:031 (1,2,3) - spacing here needs fixed, distance between notes isn't equal, and 3,4 being at different angles doesn't look too good.
01:21:441 (2) - tail of this note doesn't align with head of 3
01:28:964 (2) - spacing here is back between 1 and 2 vs 2 and 3
01:39:430 (1,2) - these guys are a little too close to each other

[Normal]
I got halfway through this mod an noticed DylanSan and I had the same posts. So I second him on almost all points. Dunno about the large kick sliders. That's your call. But that little section does probably need remapped/fixed
also..

00:18:643 (6,7) - visual needs fixed here, notes too close

[Hard]
This CS is pretty small for a hard.

00:06:541 (4) - If you turn off DS and space this out a little to the left, it'll give it some nice emphasis by spacing difference
00:17:335 (2,3) - visual here/flow is kinda meh
00:21:259 (1) - 1 is too high, spacing here is off
00:28:782 (1) - These curves don't all match, dunno if that's intentional or not. copy paste is great for matching sliders
00:34:179 (2) - I like how this double triple set sounds, but it might be too much for a hard. Just keep your eye on it if other people post about it xd
00:43:173 (5) - Hm. If you turn speed down to 50%, you can hear that the stream starts on the end of your kickslider, which is not fun to play at all. would fix this
01:03:778 (4) - That jump from 4 to 1 is pretty rough
01:11:138 (2) - I don't like this overlap
01:13:754 (3) - ^^

[Insane]
00:17:989 (5) - This sounds/feels overmapped for what's going on here
00:21:914 (3) - ^^
00:26:493 (3,4) - That's REALLY jerky. It's probably fine at this lv of diff, but it's not fun to play.
00:34:015 (1) - https://www.youtube.com/watch?v=yRW8EGbdfLA
00:37:940 (1) - This whole line of streaming is wonderful though.
00:56:256 (5) - https://www.youtube.com/watch?v=yRW8EGbdfLA
you get the idea on those
A lot of the spacing/blanket issues on the other maps could be applied to this map as well.

Best of luck getting these ranked!
Topic Starter
fattypikachu
Hello! ^_^ (Note: Everything with no comment or a blue comment has been applied)

DylanSan wrote:

Hello from my m4m Queue

Easy
00:10:466 (5) - Intresting hahaha, looks like the old mapping style (not a bad slider though)
00:28:128 (3,1) - Fix blanket
01:01:489 (2,3,4,5) - Its not straight D:
01:04:760 (5,1) - Blanket maybe I can't blanket it because of the DS ._. Oh well.
01:04:760 (5,1) - ^You mentioned the same thing over again. :roll:
01:36:814 (1,2) - Uh overlap much? I actually like the overlap, so I'll keep it.
01:40:085 (2) - ^ That's not overlapping.

Normal
00:07:849 (5,6) - Not symetrical D:
00:11:447 (4,5) - Blanket maybe? Can't blanket it beacuse of the DS, but I did move the note.
00:18:643 (6,7) - this looks strange Made this into a blanket
00:25:838 (4,1) - DS error? Actually, no. I checked.
00:44:809 (2,3) - this is very confusing especially for normal players how about one larger kickslider?
00:47:425 (2,3) - Even in normal overlapping is not recommended
00:48:080 (3,4) - ^
00:50:042 (2,3) - this is very confusing especially for normal players how about one larger kickslider?
01:01:817 (4,5) - Could blanket

Hard
01:05:087 (6,7) - triplet maybe? That's actually really nice :D

Wow i love this diff

Insane
First of all, I love how you use the older slider mechanics :D
00:36:632 (5,6) - Fix blanket
00:54:294 (6,7) - ^
01:04:924 (8,1) - ds
01:49:570 (1,2,3) - fix this triangle to make the circles touch like the other ones
Did everything ;)

ANiMAte
00:39:903 (3) - i'd make this slider point down aswell like the other pink ones
00:44:809 (1,2,3,1,2,3,1,2,3) - No matter how much i try to love this, the spacing inconsistency drives me nuts Tried to space it out better. ;)

man this is cool Wow, thanks!
Thanks for the mod, DylanSan! I look forward to modding your map! :)
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