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FELT - Clean

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Total Posts
62
Topic Starter
Kinshara
This beatmap was submitted using in-game submission on Wednesday, June 24, 2015 at 12:38:35 PM

Artist: FELT
Title: Clean
Tags: sevens head original NAGI☆ hakurei shrine reitaisai 例大祭 12 rts12
BPM: 168
Filesize: 7843kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1.42 stars, 73 notes)
  2. Hard (3.27 stars, 214 notes)
  3. Junsui (4.27 stars, 275 notes)
  4. Normal (1.86 stars, 123 notes)
Download: FELT - Clean
Information: Scores/Beatmap Listing
---------------
#4 FELT - Clean

I'd like to dedicate this mapset to the mappers who helped me get started in mapping! Thank you so much!

I'd also like to dedicate this mapset to the mappers who inspire me. Thank you so much!

Thank you Kuron-kun for doing the beautiful hitsounds! <3

Okoratu
Kinshara has log

claiming bubble btw
Topic Starter
Kinshara
log:

SPOILER
09:41 Kinshara: hey uh oko
09:41 Kinshara: can you do a quick mod on my
09:41 Kinshara: felt - clean mapset?
09:41 Okoratu: asd
09:42 Kinshara: lol
09:42 Kinshara: i'll take that as a no then? xD
09:49 Kinshara: dammit oko y u no reply
09:49 Okoratu: i like to ignore people with unpleasant messages and hope they go away
09:49 Okoratu: sometimes it works
09:49 Kinshara: wow
09:49 Kinshara: :cc
09:49 Kinshara: okay
09:50 Okoratu: yes i can mod it
09:50 Kinshara: i'll go away
09:50 *Kinshara leaves
09:50 Kinshara: o
09:50 Kinshara: oooo
09:50 Okoratu: but most of the time i'm not even feeling like modding
09:50 Kinshara: well
09:50 Kinshara: if you wanna do a irc mod
09:50 Kinshara: you don't have to bubble or anything
09:50 Kinshara: and
09:50 Okoratu: searched for felt - clear
09:50 Kinshara: *clean
09:50 Okoratu: was suprised nothing came up
09:50 Okoratu: fuck me
09:50 Kinshara: lol
09:50 Kinshara: and
09:50 Kinshara: yeah if you're not feeling like it
09:51 Kinshara: don't worry about it
09:51 Kinshara: not gonna force you :p
09:53 Okoratu: stahp making stuff with like nothing to mod in them
09:53 Kinshara: LOL
09:59 Okoratu: Normal -> Hard is questionable considering the gaps between the other 2 diffs
09:59 Kinshara: spread wise?
09:59 Okoratu: yea
09:59 Kinshara: hmm i had a feeling
10:00 Okoratu: Hard and insane are kinda close to another
10:00 Okoratu: and easy and normal are also kinda close
10:00 Okoratu: leaving something between both
10:00 Kinshara: i can tone down the kiai
10:00 Okoratu: if that makes sense
10:00 Kinshara: yeah
10:00 Kinshara: it does
10:00 Okoratu: i would just make an more 1/2 based diff without triplets
10:00 Kinshara: ialrighty
10:00 Okoratu: call it advanced and call it a day lol
10:00 Kinshara: LOL
10:01 Kinshara: hmm alright
10:01 *Okoratu is editing [http://osu.ppy.sh/b/712783 FELT - Clean [Hard]]
10:01 Kinshara: so basically a hard
10:01 Kinshara: but simpler rhythm?
10:02 *Okoratu is listening to [http://osu.ppy.sh/b/554317 iojjj - Akui to Ai no Sukima no Puzzle]
10:02 Okoratu: i made an advanced here
10:02 Okoratu: to bridge from the relatively stupid normal
10:02 Okoratu: to the full 1/2 rhythm hard
10:02 Kinshara: ah alright
10:02 Okoratu: it basically uses a mix of both elements present in normals and hards
10:02 Okoratu: so it has 1/1 sliders or 3/2 sliders a lot combined with 1/2 circles at certain points
10:03 Kinshara: hmm
10:03 Kinshara: well
10:03 Kinshara: i kinda
10:03 Kinshara: don't want to make another diff
10:03 Okoratu: so for your set it'd be like
10:03 Kinshara: since i hate making normals
10:03 Kinshara: i could just tone down hard
10:03 Kinshara: remap the kiai area
10:03 Kinshara: get it to around 3.0 stars?
10:03 Kinshara: ~3.1?
10:04 Okoratu: i don't like the idea of throwing good stuff away just because of spread
10:04 Kinshara: oy
10:04 Kinshara: yeah
10:04 Kinshara: that's true
10:04 Okoratu: because on it's own the diff is really nice
10:06 Okoratu: which is why i myself prefer making more diffs instead of forcibly limiting myself
10:06 Kinshara: alright
10:06 Kinshara: i'll make an advanced lol
10:07 *Okoratu is editing [http://osu.ppy.sh/b/712783 FELT - Clean [Hard]]
10:07 Okoratu: 00:17:769 (1,1) - i kinda expected circle to stack with end because well that's how the last 10 seconds worked
10:07 Kinshara: yeah
10:07 Kinshara: i wanted to do that
10:07 Kinshara: but the thing is
10:08 Kinshara: that hidden circles might be hard to rad
10:08 Kinshara: *read
10:08 Kinshara: so i just decided to put them separate
10:08 Kinshara: in the lower diffs
10:09 Okoratu: 00:56:162 (1,2,3) - i liked how you had a custom stack for this one in insane
10:09 Okoratu: 00:58:662 (4,5) - viewing it with stacking looks like [http://puu.sh/ifPEv/a3ea341a63.jpg this :/]
10:09 Kinshara: oh
10:10 Kinshara: oh
10:10 Kinshara: so separate them a bit?
10:11 Okoratu: i guess that would make it look a bit not so close
10:12 Okoratu: and in normal
10:13 Okoratu: 00:34:912 - to 00:46:162 - is kind of hard to comprehend what stuff you're following when playing it
10:13 Kinshara: yeah
10:13 Kinshara: i had no idea how to map that
10:14 Kinshara: without making it overly complicated
10:18 Okoratu: i tried to come up with some easier to comprehend rhythms
10:18 Okoratu: and my fucking game crashed
10:18 Kinshara: o.o
10:21 Kinshara: let me get a random noob
10:21 Kinshara: to playtest lol
10:26 Okoratu: http://puu.sh/ifQzm/a9a59b5744.txt idk if this is better rhythm wise for that part
10:27 Okoratu: also 01:00:447 (1) - would probably feel better if it was just an 1/1 circle
10:29 Kinshara: lol one sec
10:29 Kinshara: finally found a rando to playtest
10:30 Kinshara: god damn
10:30 Kinshara: ok fuck it
10:30 Kinshara: he disconnected
10:31 Kinshara: let me see lol
10:31 Okoratu: i would avoid stacks in easy
10:31 Kinshara: meh
10:31 Okoratu: stacks and low ar = confused noobs
10:32 Kinshara: it's not a big deal
10:32 Kinshara: i have done it before lol
10:32 Kinshara: ok
10:32 Kinshara: looking at what you did
10:32 Kinshara: it's easier to read i guess
10:32 Kinshara: but it's much harder to play
10:32 Kinshara: because of so much 1/4
10:32 Kinshara: plus it's a calm area, so i want to keep it simple
10:32 Okoratu: 1/2
10:32 Kinshara: yea 1/2 lol sorry
10:33 Okoratu: a lot of 1/2 circles are simple? xD
10:34 Kinshara: well simpler than what you have D:
10:34 Kinshara: idk
10:34 Kinshara: lol
10:34 Kinshara: i really need a noob to playtest lmfao
10:35 Okoratu: most of the times these chains of 1/1 sliders with 1/2 breaks inbetween require one keypress every 3/2 so it'd actually be easier to do imo
10:35 Okoratu: but ye you kind of need a noob to play test
10:36 Kinshara: yeah let me do the playtest first
10:36 Kinshara: and see
10:36 Kinshara: if it doesn't work out
10:36 Kinshara: then i'll do what you did lol
10:37 Okoratu: so ye the only thing i would get rid of would be stacks in easy and do whatever to the beginning of the normal thing rest is nice
10:38 Kinshara: cool
10:38 Kinshara: post it on the thread if you want kudosu lol
10:40 Okoratu: do you have a log of this
10:40 Okoratu: i crasheed
10:40 Kinshara: yeah
Winnie
Here as requested 8-)


[Insane]
  1. 00:00:448 (1,1,1,1) - NOICE!
  2. 00:17:769 (1) - How about extending this slider to where the next note is placed and adding a note afterwards, like this http://puu.sh/igHxp/fdf9342840.jpg
    The note placed after gives a more definite start to the piano sound going to be played during the break. As before it would feel like timing a song but the offset is a little early, so doing it this way may give it more depth, rules can be applied to others as well but only if you choose so
  3. 01:05:447 (6,7) - You can switch these around somehow, as 6 is the ending point of this until it hits the gap that you created in the notes, but yet they are so close so it might be wary to play by others, how about stacking them like this and moving it, so they can fit well together http://puu.sh/igHRT/2de72fa370.jpg
    It seems really good to me

[Hard]
  1. 00:46:162 (1) - Maybe should map this out as the piano sound here 00:46:340 can be utilized in the mapping pretty well as it does stand out really well, like in insane
  2. 00:56:876 (4,5,1) - Making the gap a little closer here would feel nicer and more compact with how the notes were placed on the other ones http://puu.sh/igI3O/11f9d34e02.jpg
  3. 01:12:947 (4) - Bring this a tad closer, as I do feel it's a bit far out, or so how I see it fitting with the music http://puu.sh/igI7F/aa68d94911.jpg or move it to around 1.27 like you did here 01:21:162 (5,6) -
    So gud

[Normal]
  • Basically this whole thing is just going to be note consistency (DS) because I know normal is your best, no?
  1. 00:43:662 (2) - sort of high ds with .5 simmer that down a tad
  2. 00:46:876 (2) - Can move this a bit to the left so the gaps even out http://puu.sh/igIgZ/49f3f2a30c.jpg
  3. 00:58:305 (2) - Same as above here
  4. 01:02:233 (5) - Whoa!
  5. 01:03:305 (1) - Yep
  6. 01:06:162 (1) - Possibly
  7. 01:28:840 (1) - Sure


[Easy]
  • Maybe the stacked notes in the beginning may be of challenge to hit for beginners as they do have a small window to hit those notes
    Also slow SV speed may be a problem in the future, but maybe it's ok
  1. 00:44:912 (2,3) - This rhythm is so awkward, BUT IT 'S THE ONLY THING THAT WORKS! >:(
    FAK U AND YOUR GODLY MAPSET

Send my paycheck through the mail plz. K thxs
Not really much of a mod but this will do :D
Topic Starter
Kinshara

Kocari wrote:

Here as requested 8-)


[Insane]
  1. 00:00:448 (1,1,1,1) - NOICE!
  2. 00:17:769 (1) - How about extending this slider to where the next note is placed and adding a note afterwards, like this http://puu.sh/igHxp/fdf9342840.jpg
    The note placed after gives a more definite start to the piano sound going to be played during the break. As before it would feel like timing a song but the offset is a little early, so doing it this way may give it more depth, rules can be applied to others as well but only if you choose so This is such a good point you make! However, I'd have to redo some of the sliders, and I'd really not like to do that. Furthermore, I wanted to end that section on the first piano sound. However, now that this is on my mind, I will be considering it a lot.
  3. 01:05:447 (6,7) - You can switch these around somehow, as 6 is the ending point of this until it hits the gap that you created in the notes, but yet they are so close so it might be wary to play by others, how about stacking them like this and moving it, so they can fit well together http://puu.sh/igHRT/2de72fa370.jpg
    It seems really good to me
I thought about this too, but i really wanna do it for the pattern. if i get more comments on this, I will definitely take your suggestion :)

[Hard]
  1. 00:46:162 (1) - Maybe should map this out as the piano sound here 00:46:340 can be utilized in the mapping pretty well as it does stand out really well, like in insane agreed, but trying to simplify rhythm here so I wanted to add more 1/1 sliders
  2. 00:56:876 (4,5,1) - Making the gap a little closer here would feel nicer and more compact with how the notes were placed on the other ones http://puu.sh/igI3O/11f9d34e02.jpg alrighty~
  3. 01:12:947 (4) - Bring this a tad closer, as I do feel it's a bit far out, or so how I see it fitting with the music http://puu.sh/igI7F/aa68d94911.jpg or move it to around 1.27 like you did here 01:21:162 (5,6) - don't think it's that big of a deal. I used 1.3x snapping here
    So gud

[Normal]
  • Basically this whole thing is just going to be note consistency (DS) because I know normal is your best, no?
  1. 00:43:662 (2) - sort of high ds with .5 simmer that down a tad
  2. 00:46:876 (2) - Can move this a bit to the left so the gaps even out http://puu.sh/igIgZ/49f3f2a30c.jpg
  3. 00:58:305 (2) - Same as above here
  4. 01:02:233 (5) - Whoa!
  5. 01:03:305 (1) - Yep
  6. 01:06:162 (1) - Possibly
  7. 01:28:840 (1) - Sure
LOL uhm, so the suggestions you did put here, I don't think I can apply them because I made some ds changes


[Easy]
  • Maybe the stacked notes in the beginning may be of challenge to hit for beginners as they do have a small window to hit those notes thinking about it lol
  1. 00:44:912 (2,3) - This rhythm is so awkward, BUT IT 'S THE ONLY THING THAT WORKS! >:( yeah haha, but then i realized it's kind of accenting the vocal there? O:
    FAK U AND YOUR GODLY MAPSET

Send my paycheck through the mail plz. K thxs
Not really much of a mod but this will do :D
Thanks so much Kocari! <3
pkk
FELT- Clean (this map)

General
  1. Add me, kibb and mom to the mappers who inspired you please and thanks

Hard

  • OD-1 so the spread is more even between Normal, Hard and Insane
  1. 00:17:769 (1) - might look nicer if the head and tail don't touch each other
  2. 00:34:912 - looks like you forgot to put a 30% volume point for this part. Do you even hitsound copy bro??
  3. 00:37:947 (2,3) - this rhythm is kill. ok not really but it could be a bit better. I suggest you ctrl+g 00:37:947 (2,3) - and stack the circle on the repeat slider head. You'll have to rearrange some objects, and since everyone is lazy...
  4. 00:56:876 (4,5,1) - this might look nicer if you visually had the same space between each object. Space 00:57:233 (5,1) - out a little more. Same at 01:00:447 (1,2,3,4) - , please use real 1.5x and not some cheap 1.47x rip-off

    awesome

Insane
  1. 00:00:448 (1,1,1,1) - slider ticks are a bit loud so I suggest adding inherited points on the blue ticks after each slider head and setting the volume to 5% (or 7% if 5% is too quiet). If you do this, you don't need to set 5% points at the slider tails because you'll already have a 5% point, hooray \o/
  2. 00:06:340 (1) - kinshara you so sexy but this slider isn't so sexy so maybe you should sex it up some more mmyyeaaAAAeehh?
    If you want to keep the same shape, then try something like this:
    I put another point on the left side near the beginning then curved it more towards the right so it sort of makes a loop de loop with the end of the previous slider. Then I adjusted the point between the first two red points + the red point so it blanketed the previous slider, then I just curved the end of your slider more because more curves = more sexy according to kibb anyways
  3. 00:17:769 (1) - try curving it more between the red points, I think it might be too skinny on the left side which is why it looks sort of deflated. Actually, you can consider remapping this completely since I feel that you can make the shape much more interesting ;)
  4. 00:54:733 (1,2) - the small spacing here into the large spacing and sharp angle at 00:55:269 (2,3) - can be a bit uncomfortable to play since it makes 00:55:447 (3) - feel unnecessarily far. One way you can make this feel better to play is to space 00:54:555 (5,1) - at 1.9x and 00:54:733 (1,2) - 1.4x along with 00:54:376 (4,5) - so your spacing isn't so small compared to 00:53:305 (1,2,3) -. Then just move 00:55:447 (3) - up a bit to ~1.85x spacing or something. The most important part here is to move the slider up so if you don't feel like doing much, just move it up a little and it should be kkk
  5. 01:05:447 (6,7) - this can be difficult to read since the spacing is identical. One solution to this is to stack them, but you'll have to move them closer to 01:05:090 (5) - . Alternatively you can add a note at 01:05:626 - stacked under 01:05:447 (6) - and it would also play nicely.
  6. 01:09:019 (1,2,3,4) - this can be a bit unexpected for players since the 1/4 jump is a bit big. It's also kind of ehhh to play, one way to improve this is to replace the 1/4 slider with a circle and that would still play nicely and avoid confusion.
  7. 01:14:733 (1,2,3,4) - consider spacing these out more. If you're running out of space near the top, you can move 01:14:019 (5,6,7,1) - down a bit.

    Nice nice nice nice really nice actually

Very nice map (hitsounds were dope), I didn't take a look at normal or easy because I'm not qualified enough to do so.
(try asking Lanturn, he's an expert ;) )

Have fun mapping kinsharbae ~
Nozhomi
Hi~ as promised cutie Kinshara :3

- General :
  1. No SB -> No Widescreen Support :D

- Easy :
  1. 00:17:769 (1,1) - Dunno maybe it's a bad idea but to make it like other before it should be stacked. Players saw all slider stacked, so this one should not surprise them.

- Normal :
  1. 00:17:769 (1,1) - Same, why not stack them ?
  2. 00:57:590 (1,2,3,4,5) - Hmmm I'm feeling strange here, because rhythm looks like 00:46:162 (1,2,3,4) - but you did it differently and sound strangely here. So dunno maybe use same as before for consistency (and sounds a lot better and the following with next rhythm is good imo).
  3. 01:19:733 (6) - Curve it just a little more to catch more 01:20:269 (7) - .

- Hard :
  1. 00:34:912 - So here just generally mapping is good, but jumps are randomly placed imo. I mean first one is at 00:36:519 (2,3) - , so next one sould be at 00:39:376 (2,3) - . But no, you did it at 00:41:519 (4,1) - (better spot for jump imo), so next should be 00:44:019 (3,1) - but again no ! We're lost on these jumps and dunno when they appear. You should work on where are better spot for jumps and keep then consistant on this part.
  2. 00:46:162 - There is a lot of triplet here, I suggest you to remove some of them : 01:00:715 (3) - / 01:04:108 (6) -

- Insane :
  1. 00:17:769 (1,1) - Annnnd you stack it only on harder diff XDDD.
  2. 00:58:840 (5,6,1,3) - Pls your diff are so clean, can you fix this little overlap ??? ;w; ->http://puu.sh/ijY7F/0ca4601e9f.png
  3. 01:05:447 (6,7) - This spacing make a huuuuuuuuuuuuge break on the play, and kill the emphasis of this part before kiai. You can move it completly away or move it a lot closer to 01:05:447 (6) - to get same effect than 00:56:162 (1,2,3) - .

#rank it now.
Mukyu~
Topic Starter
Kinshara

Nozhomi wrote:

Hi~ as promised cutie Kinshara :3

- General :
  1. No SB -> No Widescreen Support :D
done!

- Easy :
  1. 00:17:769 (1,1) - Dunno maybe it's a bad idea but to make it like other before it should be stacked. Players saw all slider stacked, so this one should not surprise them.
I didn't stack cuz stacked circles are hard to read :x

- Normal :
  1. 00:17:769 (1,1) - Same, why not stack them ? same as easy!
  2. 00:57:590 (1,2,3,4,5) - Hmmm I'm feeling strange here, because rhythm looks like 00:46:162 (1,2,3,4) - but you did it differently and sound strangely here. So dunno maybe use same as before for consistency (and sounds a lot better and the following with next rhythm is good imo). i like a little variety xDD
  3. 01:19:733 (6) - Curve it just a little more to catch more 01:20:269 (7) - . okay!

- Hard :
  1. 00:34:912 - So here just generally mapping is good, but jumps are randomly placed imo. I mean first one is at 00:36:519 (2,3) - , so next one sould be at 00:39:376 (2,3) - . But no, you did it at 00:41:519 (4,1) - (better spot for jump imo), so next should be 00:44:019 (3,1) - but again no ! We're lost on these jumps and dunno when they appear. You should work on where are better spot for jumps and keep then consistant on this part. hmmm I did the jumps for design's sake not for consistency LOL, but I'll look into this. I think I might change stuff o:
  2. 00:46:162 - There is a lot of triplet here, I suggest you to remove some of them : 01:00:715 (3) - / 01:04:108 (6) - hmmm I wanna keep the diff a little heavy on the triples because the insane is very hard and has lots of 1/4. for spread, basically... :c

- Insane :
  1. 00:17:769 (1,1) - Annnnd you stack it only on harder diff XDDD. haha yeah because people who can play insanes should be able to read the circle properly c:
  2. 00:58:840 (5,6,1,3) - Pls your diff are so clean, can you fix this little overlap ??? ;w; ->http://puu.sh/ijY7F/0ca4601e9f.png hmm noooo, I like my overlaps like that xD
  3. 01:05:447 (6,7) - This spacing make a huuuuuuuuuuuuge break on the play, and kill the emphasis of this part before kiai. You can move it completly away or move it a lot closer to 01:05:447 (6) - to get same effect than 00:56:162 (1,2,3) - . yeah alright, got a lot of complaints on this lol

#rank it now.
Mukyu~
Thanksss Nozz!! <3
Topic Starter
Kinshara

pkk wrote:

FELT- Clean (this map)

General
  1. Add me, kibb and mom to the mappers who inspired you please and thanks Made a special box for you guys! <3

Hard

  • OD-1 so the spread is more even between Normal, Hard and Insane
  1. 00:17:769 (1) - might look nicer if the head and tail don't touch each other doesn't bother me too much
  2. 00:34:912 - looks like you forgot to put a 30% volume point for this part. Do you even hitsound copy bro?? fixed u nig
  3. 00:37:947 (2,3) - this rhythm is kill. ok not really but it could be a bit better. I suggest you ctrl+g 00:37:947 (2,3) - and stack the circle on the repeat slider head. You'll have to rearrange some objects, and since everyone is lazy... you can read me like a book, lol. Not changing cuz lazy <3
  4. 00:56:876 (4,5,1) - this might look nicer if you visually had the same space between each object. Space 00:57:233 (5,1) - out a little more. Same at 01:00:447 (1,2,3,4) - , please use real 1.5x and not some cheap 1.47x rip-off fixed!

    awesome

Insane
  1. 00:00:448 (1,1,1,1) - slider ticks are a bit loud so I suggest adding inherited points on the blue ticks after each slider head and setting the volume to 5% (or 7% if 5% is too quiet). If you do this, you don't need to set 5% points at the slider tails because you'll already have a 5% point, hooray \o/ did it in all the diffs, excellent idea, thanks!
  2. 00:06:340 (1) - kinshara you so sexy but this slider isn't so sexy so maybe you should sex it up some more mmyyeaaAAAeehh?
    If you want to keep the same shape, then try something like this:
    I put another point on the left side near the beginning then curved it more towards the right so it sort of makes a loop de loop with the end of the previous slider. Then I adjusted the point between the first two red points + the red point so it blanketed the previous slider, then I just curved the end of your slider more because more curves = more sexy according to kibb anyways I hate slider art, I am not touching this shit anymore sorry LOL
  3. 00:17:769 (1) - try curving it more between the red points, I think it might be too skinny on the left side which is why it looks sort of deflated. Actually, you can consider remapping this completely since I feel that you can make the shape much more interesting ;) nooooooo orz, i'll mess it up, and it's hard for me to come up with ideas
  4. 00:54:733 (1,2) - the small spacing here into the large spacing and sharp angle at 00:55:269 (2,3) - can be a bit uncomfortable to play since it makes 00:55:447 (3) - feel unnecessarily far. One way you can make this feel better to play is to space 00:54:555 (5,1) - at 1.9x and 00:54:733 (1,2) - 1.4x along with 00:54:376 (4,5) - so your spacing isn't so small compared to 00:53:305 (1,2,3) -. Then just move 00:55:447 (3) - up a bit to ~1.85x spacing or something. The most important part here is to move the slider up so if you don't feel like doing much, just move it up a little and it should be kkk Instructions too complicated, got dick stuck in ceiling fan.
  5. 01:05:447 (6,7) - this can be difficult to read since the spacing is identical. One solution to this is to stack them, but you'll have to move them closer to 01:05:090 (5) - . Alternatively you can add a note at 01:05:626 - stacked under 01:05:447 (6) - and it would also play nicely. fixeeddddd
  6. 01:09:019 (1,2,3,4) - this can be a bit unexpected for players since the 1/4 jump is a bit big. It's also kind of ehhh to play, one way to improve this is to replace the 1/4 slider with a circle and that would still play nicely and avoid confusion. Interesting point, I will think about it, but I would like to start the kiai with a bang, so people know how the kiai will be in a sense...
  7. 01:14:733 (1,2,3,4) - consider spacing these out more. If you're running out of space near the top, you can move 01:14:019 (5,6,7,1) - down a bit. don't think it's too big of a problem? :o

    Nice nice nice nice really nice actually

Very nice map (hitsounds were dope), I didn't take a look at normal or easy because I'm not qualified enough to do so.
(try asking Lanturn, he's an expert ;) )

Have fun mapping kinsharbae ~
Love you pbae (no homo, maybe homo????)!!
Okoratu
ok dad here's a proper mod

[general]
  1. http://feltmusic.net/FELT016/ just a reminder for anyone interested in this metadatas it's an original track
  2. could add 例大祭 12
  3. drum-hitclap99.wav is a questionable hitsound overall because it is much less intended to provide feedback than just give a gimmiky effect to the song, it's wave is also not delayed or anything but rather just inverted. tl;dr i think this one is fine because it's not even trying to provide feedback and rather is an addition to the thing in the mp3
  4. BLAHBLAHBLAH SOME OF YOUR HITSOUNDS WERE SLIGHTLY DELAYED HAD A LOT OF SILENCE IN THE END OR SOMETHING ELSE AND SO I JUST CUT A BUNCH OF THEM http://puu.sh/ilbmi/d8a7f8a261.zip
  5. additionally i recommend adding http://puu.sh/ilbMz/781e772a33.wav so that the sliderticks in the beginning are more quiet
[insane]
  1. 00:37:947 (2,3) - would reduce distance slightly because currently this is just a pretty big jump and i see no very good reason for it to be 4x distance :D:D
  2. 00:46:162 (1,2) - i would delete 2 and have 1 be an 1/1 slider, that would be consistent with the way you started combos in 00:44:555 (1) - 00:43:126 (1) - 00:41:697 (1) - 00:40:269 (1) - but moreover it would also fit the way 00:47:590 (1) - works better
  3. 01:00:090 (4) - same reasoning as before i see nothing that warrants this jump in the song so i would take 01:00:090 (4,1) - and move them a bit more up
  4. 01:01:876 (1) - to follow the way 01:02:590 (5) - and 01:03:305 (1) - are spaced to emphasize piano i would add more space to this one because that would make sense
  5. 01:04:376 (8,1,2,3,4,5) - after testing this one multiple times idk i had difficulties getting that stream right because of this hold repeat slider 01:04:376 (8) - seeing the sounds it maps you could also ignore the weak 1/4 and map it as an 1/2 slider while moving doing something like http://puu.sh/ilcPP/ba729d18da.jpg would also fit the way this part is building up a bit better than mapping the fainter 1/4 next to the actually obvious one imo
  6. 01:13:126 (10,1) - i think this is a bit overdone and should be nerfed a tiny bit by moving 01:13:126 (10) - upwards so that the distance between 01:12:947 (9,10) - increases a bit so that the jump doesn't feel so huge, additionally i recommend a slight rework in terms of spacing between 01:13:126 (10,1) - because i believe that would play nicer
  7. 01:14:376 (7,1) - would add more space in order to stress NC and piano more ?
  8. 01:15:983 (10) - would make this an 1/4 slider in order to follow the strong drumroll better while getting rid of an more or less awkward transition from 01:15:983 (10,1) - (jump should be bigger if you decide against this at least)
  9. 01:19:733 (5,6) - while being snapped correctly (at least i hope so, confirm this next bn hi aka i'm believing in you) the distance between those objects is misleading and can be easily misinterpreted causing a jerky movement, moving them closer would be my advice
  10. 01:24:733 (1) - more space to highlight piano better?
overall the only things i would change here is patterns that inconsistly highlight or not highlight the piano to follow that instrument a bit more consistently. all of the above are things i found while being extremely nazi lel

[hard]
  1. 00:17:769 (1,1) - i would still stack this, for the past 20 seconds it's been really predictable that the next objects head is going to be under the last slider's end having movement here just doesn't feel right and if you can read colors and approachcircles readability of this pattern should be no problem at all
    the following stuff is to tone down this diff a bit further for spread reasons to the relatively normal normal
  2. 00:36:876 (3) - 00:44:019 (3) - would get rid off these 2 spacing differences because then the whole section with the exception 00:40:805 (2,3) - which is basically the same due to slider leniency would be snapped consistently :V
    actually w/e that doesn't really matter much the patterns may be inconsistently spaced as in 00:41:519 (4,1) - which has a jump 00:42:947 (4,1) - which has not
    would try to make your jump usage a bit more consistent in this section because i got p/4169396 which basically said to make the jump usage in the hard a bit more strictly consistent so it would make a bit more sense to either get rid off
  3. 00:36:876 (3) - 00:41:519 (4,1) - dunno
    or add more space to
    00:37:233 (4,1) - 00:39:733 (3,1) - 00:42:947 (4,1) - 00:44:019 (3,1) - (while nerfing 00:44:555 (1,2) - )
  4. additionally i would recommend adding more space to
    00:47:233 (4,1) - 00:50:447 (1) - 00:51:162 (3) - 00:51:876 (1) - 00:57:590 (1) - 01:02:590 (4) -
    regardless of what you do in order to stress piano more
  5. 00:56:162 (1,2,3) - would do the same kind of custom stack as in insane because that stuff looked hella nice

  6. 01:03:305 (1,2,3,4) - this is a bit meh because the jump really shouild be from 5 to 1 and not from 1 to 2 according to the strength of instruments, also 2 consecutive circles followed by a jump into a triplet is putting a lot of emphasis on 01:03:483 (2) - which the note just doesn't have according to the other spacings for the same thing that follow directly after
  7. 01:17:590 (1,2) - 01:31:162 (5,6) - ^ same reasoning as above applies to this pattern
  8. 01:15:983 (6,1) - 01:23:126 (6,1) - stacking these takes a lot of pressure away from 1 and thinking it deserves to be stressed a bit i would break this one up and distance snap them
  9. 01:18:840 (1,2,3) - consider replacing this one with an easier to comprehend rhythm since 01:19:733 (5) - is already hard enough to comprehend there's no real need to force the player to do a doublet and a circle just before:
    http://puu.sh/ilfoV/deed06c6e5.jpg or do a triplet
----
the way you use 4 repeat sliders and 5 repeat sliders basically next to one another can be heavily confusing, if you are willing to is your choice but i would do sth about these additionally.

[normal]
  1. 00:38:305 (3,4) - 00:44:019 (3,4) - these 2 create a bit more pressure compared to the other patterns in this part, replacing both sliders with a 1/1 slider would create less pressure imo
    other than that remove unnecessary green lines from all diffs while you're at it xD
imo spread between this diff and hard is still kinda big would kill a few not 100% necessary triplets on hard to compensate a bit

[easy]
  1. consider using the more silent slidertick in all samples that have a slider longer than 1/1 because currently the sliderticks are hella noisy
  2. following stuff is weirdly touching things
    00:51:876 (1) - 01:01:519 (2,3,4) - touching hp bar D:
  3. 01:30:090 (3) - additionally this feels a bit empty when playing how about an 1/1 slider??
  4. 00:50:447 (1) - remove nc lol
-----

I think our only major problem here could be hard being too dense in comparison to normal.
call me back when you came up with a solution for that
Topic Starter
Kinshara

Okoratu wrote:

ok dad here's a proper mod

[general]
  1. http://feltmusic.net/FELT016/ just a reminder for anyone interested in this metadatas it's an original track
  2. could add 例大祭 12
  3. drum-hitclap99.wav is a questionable hitsound overall because it is much less intended to provide feedback than just give a gimmiky effect to the song, it's wave is also not delayed or anything but rather just inverted. tl;dr i think this one is fine because it's not even trying to provide feedback and rather is an addition to the thing in the mp3
  4. BLAHBLAHBLAH SOME OF YOUR HITSOUNDS WERE SLIGHTLY DELAYED HAD A LOT OF SILENCE IN THE END OR SOMETHING ELSE AND SO I JUST CUT A BUNCH OF THEM http://puu.sh/ilbmi/d8a7f8a261.zip
  5. additionally i recommend adding http://puu.sh/ilbMz/781e772a33.wav so that the sliderticks in the beginning are more quiet
all fixed~

[insane]
  1. 00:37:947 (2,3) - would reduce distance slightly because currently this is just a pretty big jump and i see no very good reason for it to be 4x distance :D:D lel, i agree, but due to slider leniency, I think this isn't really that big... o:
  2. 00:46:162 (1,2) - i would delete 2 and have 1 be an 1/1 slider, that would be consistent with the way you started combos in 00:44:555 (1) - 00:43:126 (1) - 00:41:697 (1) - 00:40:269 (1) - but moreover it would also fit the way 00:47:590 (1) - works better Another goooddd point, but I would like to start the new section of the music differently. Furthermore, I'd like to not keep it completely consistent since 00:54:733 (1) - isn't 1/1 either.
  3. 01:00:090 (4) - same reasoning as before i see nothing that warrants this jump in the song so i would take 01:00:090 (4,1) - and move them a bit more up made it slightly smaller lel
  4. 01:01:876 (1) - to follow the way 01:02:590 (5) - and 01:03:305 (1) - are spaced to emphasize piano i would add more space to this one because that would make sense I REALLY WANNA FIX THIS BUT IDK HOW TO DO IT WITHOUT MESSING THINGS UP AAAHHHH ;A;
  5. 01:04:376 (8,1,2,3,4,5) - after testing this one multiple times idk i had difficulties getting that stream right because of this hold repeat slider 01:04:376 (8) - seeing the sounds it maps you could also ignore the weak 1/4 and map it as an 1/2 slider while moving doing something like http://puu.sh/ilcPP/ba729d18da.jpg would also fit the way this part is building up a bit better than mapping the fainter 1/4 next to the actually obvious one imo 01:04:644 - won't be able to get the sound here, it'll piss me off :c
  6. 01:13:126 (10,1) - i think this is a bit overdone and should be nerfed a tiny bit by moving 01:13:126 (10) - upwards so that the distance between 01:12:947 (9,10) - increases a bit so that the jump doesn't feel so huge, additionally i recommend a slight rework in terms of spacing between 01:13:126 (10,1) - because i believe that would play nicer i think the spacing is good for emphasis (?)
  7. 01:14:376 (7,1) - would add more space in order to stress NC and piano more ? made it bigger, to the best of my ability
  8. 01:15:983 (10) - would make this an 1/4 slider in order to follow the strong drumroll better while getting rid of an more or less awkward transition from 01:15:983 (10,1) - (jump should be bigger if you decide against this at least) I agree with you, but I just don't know how to change. The point of this mapset is to be EXTREMELY clean lol... so yea. orz
  9. 01:19:733 (5,6) - while being snapped correctly (at least i hope so, confirm this next bn hi aka i'm believing in you) the distance between those objects is misleading and can be easily misinterpreted causing a jerky movement, moving them closer would be my advice believe me when i say, i hear you. I want to fix this. BUT I AM extremely ocd right now, and I just can't find a suitable, CLEAN way to rearrange the objects D:
  10. 01:24:733 (1) - more space to highlight piano better? nice idea, but i want to keep a consistent spacing between that, the previous slider tail, and the next slider tail
overall the only things i would change here is patterns that inconsistly highlight or not highlight the piano to follow that instrument a bit more consistently. all of the above are things i found while being extremely nazi lel No thank you!!! Although I was being stubborn, I realized that I totally missed out on some key mapping concepts. I'll be sure to remember this for the next map, I make!

[hard]
  1. 00:17:769 (1,1) - i would still stack this, for the past 20 seconds it's been really predictable that the next objects head is going to be under the last slider's end having movement here just doesn't feel right and if you can read colors and approachcircles readability of this pattern should be no problem at all
    the following stuff is to tone down this diff a bit further for spread reasons to the relatively normal normal i really wanted to do a blanket, but fiiineeeee
  2. 00:36:876 (3) - 00:44:019 (3) - would get rid off these 2 spacing differences because then the whole section with the exception 00:40:805 (2,3) - which is basically the same due to slider leniency would be snapped consistently :V
    actually w/e that doesn't really matter much the patterns may be inconsistently spaced as in 00:41:519 (4,1) - which has a jump 00:42:947 (4,1) - which has not
    would try to make your jump usage a bit more consistent in this section because i got p/4169396 which basically said to make the jump usage in the hard a bit more strictly consistent so it would make a bit more sense to either get rid off i think i fixed most if not inconsistent spacing
  3. 00:36:876 (3) - 00:41:519 (4,1) - dunno
    or add more space to
    00:37:233 (4,1) - 00:39:733 (3,1) - 00:42:947 (4,1) - 00:44:019 (3,1) - (while nerfing 00:44:555 (1,2) - )
  4. additionally i would recommend adding more space to
    00:47:233 (4,1) - 00:50:447 (1) - 00:51:162 (3) - 00:51:876 (1) - 00:57:590 (1) - 01:02:590 (4) -
    regardless of what you do in order to stress piano more uhmmm let's not mess with increasing spacing since we wanna make this diff easier? LOL
  5. 00:56:162 (1,2,3) - would do the same kind of custom stack as in insane because that stuff looked hella nice ok dad

  6. 01:03:305 (1,2,3,4) - this is a bit meh because the jump really shouild be from 5 to 1 and not from 1 to 2 according to the strength of instruments, also 2 consecutive circles followed by a jump into a triplet is putting a lot of emphasis on 01:03:483 (2) - which the note just doesn't have according to the other spacings for the same thing that follow directly after
  7. 01:17:590 (1,2) - 01:31:162 (5,6) - ^ same reasoning as above applies to this pattern
  8. 01:15:983 (6,1) - 01:23:126 (6,1) - stacking these takes a lot of pressure away from 1 and thinking it deserves to be stressed a bit i would break this one up and distance snap them
  9. 01:18:840 (1,2,3) - consider replacing this one with an easier to comprehend rhythm since 01:19:733 (5) - is already hard enough to comprehend there's no real need to force the player to do a doublet and a circle just before:
    http://puu.sh/ilfoV/deed06c6e5.jpg or do a triplet
deal wid iti fixed a lot of stuff, so most of the things not replied above were probably fixed.

----
the way you use 4 repeat sliders and 5 repeat sliders basically next to one another can be heavily confusing, if you are willing to is your choice but i would do sth about these additionally. removed all 5 repeats

[normal]
  1. 00:38:305 (3,4) - 00:44:019 (3,4) - these 2 create a bit more pressure compared to the other patterns in this part, replacing both sliders with a 1/1 slider would create less pressure imo uhhhhhh *cries* it's fine ;w; plus shouldn't we make the normal a bit hard to fit spread?
    other than that remove unnecessary green lines from all diffs while you're at it xD
imo spread between this diff and hard is still kinda big would kill a few not 100% necessary triplets on hard to compensate a bit

[easy]
  1. consider using the more silent slidertick in all samples that have a slider longer than 1/1 because currently the sliderticks are hella noisy
  2. following stuff is weirdly touching things
    00:51:876 (1) - 01:01:519 (2,3,4) - touching hp bar D:
  3. 01:30:090 (3) - additionally this feels a bit empty when playing how about an 1/1 slider??
  4. 00:50:447 (1) - remove nc lol
fixed everything
-----

I think our only major problem here could be hard being too dense in comparison to normal.
call me back when you came up with a solution for that
Okoratu
meep

to next bn:
If you think Normal -> Hard is still problematic then provide a means to fix this seeing how much the hard changed i think this should be barely enough though
the custom diff name means pure aparently so ok

https://osu.ppy.sh/s/21656
:D:D:D
Topic Starter
Kinshara
aahhhh <3

time to wait for akakakakaka
Aka
・by using .jpg bg you could save 1mb of ur folder

hard
・01:09:019 (1,2,3,4) - u could manually space them so 2,3,4 doesnt stand so close to 1
・00:54:376 (4,1,2,3) - same
Topic Starter
Kinshara

Aka wrote:

・by using .jpg bg you could save 1mb of ur folder

hard
・01:09:019 (1,2,3,4) - u could manually space them so 2,3,4 doesnt stand so close to 1
・00:54:376 (4,1,2,3) - same
fixed all, thanks Aka!
Aka

HAPPY BIRTHDAY!!!!

Topic Starter
Kinshara
Thank you so much Aka, Oko, and the rest of the modders!! I am truly indebted to you all!

meii18
Happy Birthday Kinshara :3
Sanapri
happy birthday bae <3
Giralda
Happy Birthday Kinshara <3
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