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Shakira - Te Aviso, Te Anuncio

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Total Posts
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Topic Starter
Krisom
This beatmap was submitted using in-game submission on miércoles, 21 de julio de 2010 at 20:47:44

Artist: Shakira
Title: Te Aviso, Te Anuncio
Tags: lepidopodus spanish objection tango laundry service servicio de lavanderia
BPM: 127
Filesize: 5764kb
Play Time: 03:16
Difficulties Available:
  1. Easy (2,15 stars, 194 notes)
  2. Insane (4,97 stars, 474 notes)
  3. lepidon! - Taiko Oni (4,83 stars, 971 notes)
  4. Normal (3,24 stars, 233 notes)
Download: Shakira - Te Aviso, Te Anuncio
Information: Scores/Beatmap Listing
---------------
Hey I tell you, I warn you, today I quit~...
...Nope, much better in spanish. Shakira shakira :x

Special thans to lepi for a nice Taiko Diff ^^"!
mm201
[TimingPoints]
1740,472.44094488189,4,1,0,100,1,0
11188,480,4,1,0,100,1,0
15028,400,4,1,0,100,1,0
18276,335.00837520938,4,1,0,100,1,0
49096,334.075723830735,4,1,0,100,1,0
73149,335.00837520938,4,1,0,100,1,0
90601,334.634690462911,4,1,0,100,1,0
103986,334.075723830735,4,1,0,100,1,0
141402,334.448160535117,4,1,0,100,1,0
166820,334.261838440111,4,1,0,100,1,0
Luvdic
Easy:

I believe that the parts of the guitars solo (Like 00:35:696 (1,2,3,4,5,1) ) Is hard to follow, you should try to come up with a more easy rymth to follow, there are also some other parts that i do believe that the rymth is hard to follow and i partly blame it to the hitsounded slider ticks, but meh, i gues this can be ignored

Normal:

In general the map is good, except a few parts where players that are suppose to be playing this lvl wouldnt know when they should hit (hard to follow the map's rymth, like in easy) ... Specially this part 02:58:853 (2,3,4,1). I guess the others can be ignored too...

Insane:

00:33:351 (2) - This is dangerously too hidden... In my 2 test plays, i always missed this one circle
01:10:810 (1,2,3,4,5,6,7) - Give them more distance space please. This is confusing when you get to this part 02:34:445 (3,4,5,6,7), where they are placed exactly in the same place with the same distance, but the first one are snapped in 1/2, and the second one in 1/4
And lol, i could see some slight misperfections in your sliders, but i guess they are too slight that doesnt worths mentioning them xD
Topic Starter
Krisom

ErufenRito wrote:

Easy:

I believe that the parts of the guitars solo (Like 00:35:696 (1,2,3,4,5,1) ) Is hard to follow, you should try to come up with a more easy rymth to follow, there are also some other parts that i do believe that the rymth is hard to follow and i partly blame it to the hitsounded slider ticks, but meh, i gues this can be ignored
Hatd to follow? I don't really see how this can be hard to fololow, I mean, it's just "beat beat - beat beat beat- beat beat" ._."

Normal:

In general the map is good, except a few parts where players that are suppose to be playing this lvl wouldnt know when they should hit (hard to follow the map's rymth, like in easy) ... Specially this part 02:58:853 (2,3,4,1) I can always change this into a repeat slider.. I guess the others can be ignored too... <_< I'd rather you telling me wich ones

Insane:

00:33:351 (2) - This is dangerously too hidden... In my 2 test plays, i always missed this one circle Fixed.
01:10:810 (1,2,3,4,5,6,7) - Give them more distance space please. This is confusing when you get to this part 02:34:445 (3,4,5,6,7), where they are placed exactly in the same place with the same distance, but the first one are snapped in 1/2, and the second one in 1/4
Ugh, fine ._.
And lol, i could see some slight misperfections in your sliders, but i guess they are too slight that doesnt worths mentioning them xD Please tell me, I like getting nazi'ed, specially in sliderart.
Thanks ^^!
Luvdic
Lol, just ignore my "hard to follows" Its a very personal opinion...

But anyways, heres my nazi slider mod:

01:03:127 (3) - For some reason, this one really stands out compared to the other sliders similar to this, check the curve when it starts to go down, and compare to its symmetry part.
01:08:138 (1) - Same as above
01:30:601 (1,2) - Not exactly parallel. I recommend to soften more the curves
01:31:772 (4,5) - 02:01:357 (7,8) -
03:08:881 (3) - Not exactly parrallel neither...

You will most probably not notice them... but hey, i did said slight >_>

Dont kudos me again for this
Topic Starter
Krisom

ErufenRito wrote:

Lol, just ignore my "hard to follows" Its a very personal opinion...

But anyways, heres my nazi slider mod:

01:03:127 (3) - For some reason, this one really stands out compared to the other sliders similar to this, check the curve when it starts to go down, and compare to its symmetry part. Fixed. Now when you horizontal flip this it should be a perfect mirror
01:08:138 (1) - Same as above Same
01:30:601 (1,2) - Not exactly parallel. I recommend to soften more the curves
01:31:772 (4,5) - 02:01:357 (7,8) -I did these on purpose. I know they don't stack perfectly, but I like 'em that way.
03:08:881 (3) - Not exactly parrallel neither... Should be much better now

You will most probably not notice them... but hey, i did said slight >_>
I did notice 'em actually, thanks for pointing 'em out ^^!
mm201
All difficulties:
  1. Please remove or change the custom slidertick sound to something other than normal-hitnormal. It's extremely disorienting. (At the very least, reduce their volume by 50%. Currently, they're LOUDER than most ACTUAL hitsounds!!)
  2. Tick rate 2.
  3. Add more breaks? The map is very tiring in its current state and all the scores are on the high end. I'd suggest beginning the mapping at 00:27:656 - , adding a break from 02:05:366 - to 02:16:057 - , and ending the map at 03:08:212 - .
  4. Always use, or at least be aware of, level 3 grids. Some stuff was taken out of grid snap and placed inaccurately but could have easily been placed on level 3 grids. Also, by "grids" in this post, I mean level-3.
  5. Preview point: 00:48:929 -
Easy:
  1. 00:23:636 (1) - Horizontally align.
  2. 00:39:716 (4) - ^
  3. 01:34:618 (5) - ^ (etc...)
  4. 02:06:034 (1,2,3) - 2 grids down so it doesn't overlap the green slider.
  5. 02:49:828 (2) - Move the New Combo forward by one to this note.
  6. 02:55:176 (2) - ^
  7. 03:00:524 (2) - ^. Also stacks with new combos in them look bad IMO.
  8. 03:04:201 (3) - Move the New Combo back by one to this note.
Normal:
  1. If you have the time, consider using a DiamondCrash slider speed of 1.28x (edit the .osu file). This will grid align your slider ends.
  2. Raise the stacking leniency so that 2/1s stack.
  3. 00:18:276 (1,2) - Stacked sliders look awful to me. (Following the iNiS1/4 rule, you can unstack them and it'll still be intuitive. Place the second slider right next to the first one's end. (my example) Since they are still closer together than your 1/1s, it is still intuitive.)
  4. 00:38:376 (1) - Horizontally align this.
  5. 00:39:716 (3) - ^ (etc...)
  6. 01:08:138 (2) - Move the New Combo forward by one to this note.
  7. 01:09:140 (3) - Horizontally align this.
  8. 02:03:028 (2) - Move the New Combo forward by one to this note.
  9. 02:16:057 (1) - Horizontally align this. (etc...)
  10. 02:56:847 (5) - Move up one grid.
Insane:
  1. 00:49:096 - The return to regular spacing is confusing.
  2. 03:09:549 (4) - No.
BouHBepeckA
Nice beatmap
I think in easy mide need some changes:
00:38:041 move hitcircle forward on 1/8
01:05:131 move hitcircle forward on 1/8
02:03:362 move hitcircle forward on 1/8
I do not have musical hearing, but it seems to me so it will be better.
banvi
Sorry. I couldn't find any problem & suggestion.
What I want to say is said by other modders.

Thismap is great!! star~
Good luck~ ;)
Topic Starter
Krisom

MetalMario201 wrote:

All difficulties:
  1. Please remove or change the custom slidertick sound to something other than normal-hitnormal. It's extremely disorienting. (At the very least, reduce their volume by 50%. Currently, they're LOUDER than most ACTUAL hitsounds!!) Done
  2. Tick rate 2. Nah ._.
  3. Add more breaks? The map is very tiring in its current state and all the scores are on the high end. I'd suggest beginning the mapping at 00:27:656 - , adding a break from 02:05:366 - to 02:16:057 - , and ending the map at 03:08:212 - . I'll leave it like it is, but thanks ^^
  4. Always use, or at least be aware of, level 3 grids. Some stuff was taken out of grid snap and placed inaccurately but could have easily been placed on level 3 grids. Also, by "grids" in this post, I mean level-3. I don'y usually use the Grid snap, Unless it's for slider-making, I do will recheck some stuff that it's supposed to be placed in the Y axis, I always fail on placing those wihout the grid snap
  5. Preview point: 00:48:929 -Done
Easy:
  1. 00:23:636 (1) - Horizontally align. Uhh, I'm not sure on what you mean. To place it symmetrically? I did, but to alling it with (3)? That'd break the symmetry
  2. 00:39:716 (4) - ^ Same as above
  3. 01:34:618 (5) - ^ (etc...)
  4. 02:06:034 (1,2,3) - 2 grids down so it doesn't overlap the green slider. Done, thanks
  5. 02:49:828 (2) - Move the New Combo forward by one to this note. Done
  6. 02:55:176 (2) - ^ Done
  7. 03:00:524 (2) - ^. Also stacks with new combos in them look bad IMO. Changed
  8. 03:04:201 (3) - Move the New Combo back by one to this note.Done
Normal:
  1. If you have the time, consider using a DiamondCrash slider speed of 1.28x (edit the .osu file). This will grid align your slider ends. Done
  2. Raise the stacking leniency so that 2/1s stack. It should be ok no (I think)
  3. 00:18:276 (1,2) - Stacked sliders look awful to me. (Following the iNiS1/4 rule, you can unstack them and it'll still be intuitive. Place the second slider right next to the first one's end. (my example) Since they are still closer together than your 1/1s, it is still intuitive.) What's iNiS? Anyway, done
  4. 00:38:376 (1) - Horizontally align this. It should be better now
  5. 00:39:716 (3) - ^ (etc...)
  6. 01:08:138 (2) - Move the New Combo forward by one to this note. Done
  7. 01:09:140 (3) - Horizontally align this. Done (I think)
  8. 02:03:028 (2) - Move the New Combo forward by one to this note. Done
  9. 02:16:057 (1) - Horizontally align this. (etc...) Should be better now
  10. 02:56:847 (5) - Move up one grid. My bad
Insane:
  1. 00:49:096 - The return to regular spacing is confusing. ._. I dunno how can that be fixed. Reducing the jumpspace maybe?
  2. 03:09:549 (4) - No. D: ._. <_< Done
Thank you and thanks to the other modders ^^
EDIT: Something went wrong on insane, now it should be better
lepidopodus
Taiko map finished. Worth Oni lvl. 8, so it's pretty hard, but not that hard. I hope you like it.

Download: Shakira - Te Aviso, Te Anuncio (Krisom) [lepidon! - Taiko Oni].osu
Armin
[Easy]

01:31:606 (3) - Not snapped. Fix it manually
01:09:140 (2) - Whistle or finish at the start
01:19:849 (1) - I suggest you to delete this circle. I mean, you can avoid this in order to make this diff more easier.
01:25:544 (2) - Move this 1/2 later?
01:26:214 (3) - As above
01:30:936 (2,3) - Same patter, see above
01:32:946 (4) - Not Snapped
01:32:946 (4) - Try to stack this with the next (1)?
01:34:618 (5) - Not snapped.

[Normal]

02:16:057 (1) - Finish at the end? °°
02:25:415 (5,6,1) | 02:28:090 (1) | 02:29:428 (1,2,3,4) | 02:46:820 (1,2) | 02:49:828 (2) | 02:52:168 (1,2) | 02:55:176 (2) | The end of these sliders is not snapped properly I suggest you to fix this moving the last waypoint.

Just see the esthetic result
Before:
After:

[Insane]

01:11:813 (7) - Add a finish here?
01:26:381 (4) - This is very hidden. Consider to move it in another place, in order to make this pattern more intuitive
02:33:943 (x) - You should add a hitcircle here, in my opinion (since the previous pattern is all mapped with distant beats of 1/2 BPM)
03:06:708 (3) - Clap here (just to preserve the hitsound-pattern, even if it's on a red tick)

Timing wip e_e
Topic Starter
Krisom

Armin wrote:

[Easy]

01:31:606 (3) - Not snapped. Fix it manually Done
01:09:140 (2) - Whistle or finish at the start True ^^!
01:19:849 (1) - I suggest you to delete this circle. I mean, you can avoid this in order to make this diff more easier. ok x_x
01:25:544 (2) - Move this 1/2 later? Nah :3~ This suggestion would really suit a Normal diff though.
01:26:214 (3) - As above^
01:30:936 (2,3) - Same patter, see above ^
01:32:946 (4) - Not SnappedWhoops ;D
01:32:946 (4) - Try to stack this with the next (1)? Uhh, that'd be hardI just alligned the combo and remmaped that section
01:34:618 (5) - Not snapped. There

[Normal]

02:16:057 (1) - Finish at the end? °° Whoops, I missed that ;3~
02:25:415 (5,6,1) | 02:28:090 (1) | 02:29:428 (1,2,3,4) | 02:46:820 (1,2) | 02:49:828 (2) | 02:52:168 (1,2) | 02:55:176 (2) | The end of these sliders is not snapped properly I suggest you to fix this moving the last waypoint. Whoops ._." My bad, forgot about these ones.


[Insane]

01:11:813 (7) - Add a finish here? Done~
01:26:381 (4) - This is very hidden. Consider to move it in another place, in order to make this pattern more intuitive Done
02:33:943 (x) - You should add a hitcircle here, in my opinion (since the previous pattern is all mapped with distant beats of 1/2 BPM) Done~, I'm not sure about the new pattern though...
03:06:708 (3) - Clap here (just to preserve the hitsound-pattern, even if it's on a red tick) Done~

Timing wip e_e
Thank you ^^!
I may do a Hard diff after all <.<"
NotShinta
Sorry it took a while for me to get to this

No, I could not find anything. I think somebody's entered my favourite mapper list

Also 'what's iNiS' gsap
Tatsuo
Hai, here comes my mod~

[Easy]
01:58:351 (x) - Add a note here? I feel like it would flow better.

[Normal]
Why does auto get 100 right here? -> 02:53:170

[Taiko]
Skip.

[Insane]
Fun~

Pretty good.
Have a star~
*star*
Topic Starter
Krisom

I_Tatsuo_I wrote:

Hai, here comes my mod~

[Easy]
01:58:351 (x) - Add a note here? I feel like it would flow better. Done


[Normal]
Why does auto get 100 right here? -> 02:53:170
Because, somehow, I forgot to change the sliderend, thanks ^^!

[Taiko]
Skip.

[Insane]
Fun~

Pretty good.
Have a star~
*star*
Thank you ^^!
Dusty
I don't see a problem with the hitsounds as they are? ._.;
Topic Starter
Krisom
I'd like to have a slighty louder slidertick though ._.
Dusty

Krisom wrote:

I'd like to have a slighty louder slidertick though ._.
Oh, a louder tick. (I thought you wanted me to make it softer... >_>)
eee

:3 very stylish and neat, awesome map
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