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Chitose Sara - Arcadia

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Topic Starter
-Nanaka-
This beatmap was submitted using in-game submission on 2016年7月25日 at 15:27:47

Artist: Chitose Sara
Title: Arcadia
Source: 11月のアルカディア
Tags: 11gatsu no Arcadia ARCADIA OF NOVEMBER LevoL Opening Visual Novel Eroge
BPM: 178
Filesize: 22622kb
Play Time: 01:45
Difficulties Available:
  1. Arcadia (5.33 stars, 451 notes)
  2. Easy (1.54 stars, 140 notes)
  3. Hard (3.31 stars, 293 notes)
  4. Insane (4.54 stars, 393 notes)
  5. Normal (2.04 stars, 171 notes)
Download: Chitose Sara - Arcadia
Download: Chitose Sara - Arcadia (no video)
Information: Scores/Beatmap Listing
---------------
5th
Special Thanks :Gamu & shionelove

Mapset
By me Done
By me Done
By me Done
By NewRulerNA NRNA Insane here
By me Done
By me Done
NewRulerNA
IRC log
2015-04-11 17:10 NewRulerNA: yo
2015-04-11 17:10 Seiren: hi
2015-04-11 17:11 NewRulerNA: 譜面への絨毯爆撃Modの許可を要請します
2015-04-11 17:11 NewRulerNA: ACTION is editing [http://osu.ppy.sh/b/675164 Chitose Sara - Arcadia [Seiren's Insane]]
2015-04-11 17:12 Seiren: 是非ぜひお願いします
2015-04-11 17:12 NewRulerNA: as nanka's req
2015-04-11 17:12 NewRulerNA: nanaka*
2015-04-11 17:12 NewRulerNA: Mod前に方針の確認
2015-04-11 17:12 NewRulerNA: ボーカルと楽器が同時にある場合はどっちを優先?
2015-04-11 17:12 NewRulerNA: 音取りに関して*
2015-04-11 17:13 Seiren: 楽器?
2015-04-11 17:13 NewRulerNA: 例えば後ろでピアノが鳴っていて、手前ではボーカルが歌ってるところだったら
2015-04-11 17:13 NewRulerNA: 大まかに2種類の音取りができるけど
2015-04-11 17:14 Seiren: ピアノ優先じゃないかなぁ
2015-04-11 17:14 NewRulerNA: 常に楽器優先で、ボーカルは常に無視でいいの?
2015-04-11 17:14 NewRulerNA: それともスローパートに限定して楽器とか?
2015-04-11 17:15 Seiren: う~~~ん。。。
2015-04-11 17:16 NewRulerNA: まぁ具体的にお話していったほうが分かりやすいか
2015-04-11 17:16 NewRulerNA: 00:03:414 (3,4) -
2015-04-11 17:16 NewRulerNA: 例えばここ
2015-04-11 17:16 NewRulerNA: (4)はまだしも(3)って何の音を拾ってるの?
2015-04-11 17:16 NewRulerNA: 始点に当たる場所に何の音もなくて
2015-04-11 17:17 NewRulerNA: 終点でのみ音を拾っている形式っていうのをスローパートでやる理由というのが分からなかった
2015-04-11 17:17 NewRulerNA: 音がごちゃごちゃしてるような箇所と違って最低限の音ばかりだからすごい気になる
2015-04-11 17:19 NewRulerNA: 反論とかあれば変に遠慮しないでどんどん言っていいよ、というかむしろどんどんしてほしい
2015-04-11 17:20 Seiren: うーん なんか置かないのもあれかなぁって思って音無視して適当に置いてた感じ。。
2015-04-11 17:21 NewRulerNA: 00:04:088 (5,6,7,8) - ここで楽器ではなくボーカルにほぼ完全に合わせているのも気になるね
2015-04-11 17:21 NewRulerNA: スローならなおさら埋めきる必要はないわけだし
2015-04-11 17:21 NewRulerNA: ボーカルに合わせる方針でもいいんじゃないかな?
2015-04-11 17:21 NewRulerNA: ここでyesって言うと今後の音取りの基準がほぼ全てvocalになります
2015-04-11 17:22 Seiren: なるほど
2015-04-11 17:23 NewRulerNA: http://puu.sh/h9A7S/ea965b257e.jpg
2015-04-11 17:23 NewRulerNA: 00:03:245 (2) - 1/2 slider 00:03:583 (3) - 1/2 slider 00:03:920 (4) - 1/1 slider
2015-04-11 17:24 NewRulerNA: 00:04:088 - ここの元からあったサークル削除で、もっとボーカルに近づけていいと思う
2015-04-11 17:24 NewRulerNA: 5 6 7はボーカルがその1点で強くなる傾向があるけど
2015-04-11 17:24 NewRulerNA: そこは伸びている音だからスライダーでフィットすると思う
2015-04-11 17:27 NewRulerNA: どう思ったか返事してもらってもいい.....?
2015-04-11 17:28 NewRulerNA: 円滑に進んでもIRCチャットのやりとりは結構な時間になると思うので
2015-04-11 17:28 Seiren: こっちのほうがしっくりにくるね。。
2015-04-11 17:29 NewRulerNA: じゃあ基本この方針でいい?
2015-04-11 17:29 Seiren: ok
2015-04-11 17:29 NewRulerNA: 00:09:481 (5) -
2015-04-11 17:30 NewRulerNA: これも似たような感じだけど、違うのは頭が楽器を拾っているという点
2015-04-11 17:30 NewRulerNA: 優先順位がボーカルである以上、終わりで拾うのではなく頭でそれぞれ拾っていくべきなのではないでしょうか
2015-04-11 17:31 NewRulerNA: 伸びている音で途中から別の音を拾うにしても
2015-04-11 17:31 NewRulerNA: 次のボーカルまでの間隔も短いので
2015-04-11 17:31 NewRulerNA: 近いタイミングで切り替えをするとむしろ混乱を招くように感じられる
2015-04-11 17:31 Seiren: なるほどなぁ
2015-04-11 17:31 NewRulerNA: 00:09:313 (4,5) - の順番を入れ替えて
2015-04-11 17:32 NewRulerNA: 1/1スライダー サークルの順にしてみて
2015-04-11 17:33 NewRulerNA: 次00:11:504 (1) -
2015-04-11 17:33 NewRulerNA: ボーカルの伸びている音を拾っているのは分かるんだけど
2015-04-11 17:34 Seiren: うむ
2015-04-11 17:34 NewRulerNA: なんていうか・・・・00:11:504 - の音が欠如してて足りないような感じがする
2015-04-11 17:34 NewRulerNA: スピナーの使用自体にここでは否定的なんだけど、
2015-04-11 17:34 NewRulerNA: 妥協してサークルかなにかをそこにおいてから
2015-04-11 17:34 NewRulerNA: 間髪入れずにスピナーでいいんじゃないかなと
2015-04-11 17:35 NewRulerNA: 00:11:335 - 00:11:504 - の両方でボーカルの強い音はあるから
2015-04-11 17:35 NewRulerNA: 後者のそれがない状態っていうのがそう感じさせる原因
2015-04-11 17:37 NewRulerNA: 次00:16:391 (5) -
2015-04-11 17:37 NewRulerNA: そこに音がないので足す形っていうところまでは理解できたし、否定はしないけど
2015-04-11 17:38 NewRulerNA: なんでその後の00:16:729 - も同じ境遇なのに何も置かれていないの?
2015-04-11 17:38 NewRulerNA: 音が欠けている感じが全面に出てきてる
2015-04-11 17:38 NewRulerNA: 00:16:391 - を消すか00:16:729 - にスライダーのendとかサークル置くなりして
2015-04-11 17:38 NewRulerNA: そこのバランスを整える必要性があるように見える
2015-04-11 17:40 NewRulerNA: 次00:22:796 (9) - snapの問題
2015-04-11 17:40 NewRulerNA: 多分修正ミス
2015-04-11 17:41 Seiren: snapって角度的な・・?
2015-04-11 17:41 NewRulerNA: スライダーの終わり見てみるといいよ
2015-04-11 17:41 NewRulerNA: 本来終わるタイミングより早い
2015-04-11 17:42 NewRulerNA: 白線にしっかり乗ってない
2015-04-11 17:43 Seiren: ok
2015-04-11 17:44 NewRulerNA: 00:24:987 (4) - このスライダーは何を拾ってるの?
2015-04-11 17:44 NewRulerNA: 後ろのスティックドラム?かなにかを拾ってるように聞こえるけど
2015-04-11 17:44 NewRulerNA: (5)はボーカル拾ってて
2015-04-11 17:45 NewRulerNA: (4)のこれはボーカルを無視しててなにこれ?ってなる
2015-04-11 17:47 NewRulerNA: http://puu.sh/h9AUY/9cc093baa7.jpg
2015-04-11 17:47 NewRulerNA: 00:24:818 (3) - 00:25:156 (4) - それぞれ1/2スライダー
2015-04-11 17:47 NewRulerNA: これでどう?
2015-04-11 17:47 NewRulerNA: 多少ニュアンス変わるけど
2015-04-11 17:47 NewRulerNA: 音つけにも考慮して、かつボーカルに合わせているタイプ
2015-04-11 17:48 NewRulerNA: tickに音付けるって言うなら気にしなくていいけど・・・
2015-04-11 17:49 Seiren: めっちゃ聞こえよくなった気がする
2015-04-11 17:50 NewRulerNA: でしょ?
2015-04-11 17:50 NewRulerNA: 自画自賛
2015-04-11 17:51 NewRulerNA: 00:30:886 (6,7) - なんでここ3/4スライダーとかのくっつけるタイプ使用したの
2015-04-11 17:51 Seiren: こうゆうのって譜面作ってけば自然とわかるもん?
2015-04-11 17:51 NewRulerNA: 俺の場合はModである日突然閃いた系
2015-04-11 17:51 NewRulerNA: Modしてるときにこの音取りなんか違うなーって思って
2015-04-11 17:51 NewRulerNA: それから音取りModの時代が始まった
2015-04-11 17:53 Seiren: ほええ
2015-04-11 17:53 NewRulerNA: 目を瞑って曲だけ聞くといいよ
2015-04-11 17:53 NewRulerNA: 視覚情報に惑わされないし
2015-04-11 17:54 NewRulerNA: 話を戻そう、00:30:886 (6,7) - はなぜ・・・・?
2015-04-11 17:55 Seiren: 一定だとつまんなさそうだからちょっと変えてみたみたいな感じです。。
2015-04-11 17:55 NewRulerNA: 激しいパートなら百歩譲ってありだとしても
2015-04-11 17:56 NewRulerNA: ここに何かリズムの変化はある?
2015-04-11 17:56 NewRulerNA: あるいは前々からそういう兆候だとかあった?
2015-04-11 17:56 Seiren: 特にないね
2015-04-11 17:57 NewRulerNA: ということはこれは特にここで使用するメリットはないってこと
2015-04-11 17:57 NewRulerNA: むしろ浮いてくる
2015-04-11 17:58 NewRulerNA: 00:30:886 - 1/1 00:31:391 - サークル
2015-04-11 17:58 NewRulerNA: ということでこれで良くないとなる
2015-04-11 18:00 NewRulerNA: 次00:35:014 (7) - これovermap
2015-04-11 18:00 NewRulerNA: 00:34:762 (4,5,6) - ここが1/6なんじゃないか説とか出てるけど、今はそれどころじゃないので無視
2015-04-11 18:00 NewRulerNA: (7)削除で
2015-04-11 18:01 Seiren: OK
2015-04-11 18:01 NewRulerNA: 00:35:436 (2,3,4) - ここの音取りの提案なんだけど
2015-04-11 18:01 NewRulerNA: 1/2スライダーを2本ってどう?
2015-04-11 18:02 NewRulerNA: 00:35:436 - 00:35:774 - でそれぞれ^
2015-04-11 18:02 NewRulerNA: ボーカルに~っていうか聞こえがいいんだよね
2015-04-11 18:02 Seiren: うむ
2015-04-11 18:03 NewRulerNA: 00:35:436 - 00:35:942 - あるいはここで1/2を入れて、00:35:774 - はサークルにしちゃうか
2015-04-11 18:03 NewRulerNA: 深刻な問題ではないから提案
2015-04-11 18:03 NewRulerNA: 警告じゃないから無視していいよ
2015-04-11 18:04 NewRulerNA: つぎ00:42:178 (7) -
2015-04-11 18:04 NewRulerNA: 00:42:347 - ここから裏で鳴っているピアノ拾うのどうだろう
2015-04-11 18:05 NewRulerNA: http://puu.sh/h9BxE/fec4ca7474.jpg
2015-04-11 18:05 NewRulerNA: 00:42:178 (7) - C 00:42:347 (8) - 1/2 S
2015-04-11 18:06 NewRulerNA: スローから曲調変わってきてるしボーカルの伸びている音からさらに裏の音足してみていいと思う
2015-04-11 18:07 Seiren: k
2015-04-11 18:07 NewRulerNA: 次00:44:200 (4) - ここなんか繋がっている音って感じがしない
2015-04-11 18:08 NewRulerNA: 00:44:032 - ここならまだスライダー使って繋げる音にするのはありだと思うけど
2015-04-11 18:08 NewRulerNA: そこ単体で聞いた時に完全に分かれた音で
2015-04-11 18:08 NewRulerNA: ズレたタイミングでスライダーが使用されているように錯覚する
2015-04-11 18:08 NewRulerNA: サークル2個とスライダーは別物っていう考えがここに出てくる
2015-04-11 18:09 NewRulerNA: 次00:44:453 - ここ3連にした理由は?
2015-04-11 18:09 NewRulerNA: 足す感じの3連にしては妙なタイミングで使われている
2015-04-11 18:10 NewRulerNA: 伸びているボーカルに対して最初だけ3連で拾いました、という感じがして不完全さが目立つね
2015-04-11 18:10 NewRulerNA: 5連にしろだとかそういうことじゃなくて、単に連打にする必要はないのでは?
2015-04-11 18:10 NewRulerNA: ということ
2015-04-11 18:10 Seiren: なるほど
2015-04-11 18:11 NewRulerNA: 更に言ってしまえば最後の1個も音拾えてないし
2015-04-11 18:11 NewRulerNA: 別の音取りに切り替えてしまっていいかもね
2015-04-11 18:11 NewRulerNA: 00:44:369 (4) - 00:44:369 -
2015-04-11 18:11 NewRulerNA: ここから1/1Sにしていいんじゃない?
2015-04-11 18:11 NewRulerNA: 00:44:875 (1) - への繋ぎもそれっぽくなるし
2015-04-11 18:12 NewRulerNA: 00:45:801 (7) - これもovermapだね
2015-04-11 18:13 NewRulerNA: 次00:53:302 (3) - これってリバースにする必要あった?
2015-04-11 18:13 NewRulerNA: スライダーで手前2つの音を拾うのは分かるんだけど
2015-04-11 18:14 NewRulerNA: 後ろ側の2つは音がはっきりしてて、一つのオブジェクトでまとめてしまうって感じのバランスじゃないんだよね
2015-04-11 18:15 NewRulerNA: だから1/2スライダーとサークルって感じで分けて音取りしてもいいと思う
2015-04-11 18:16 Seiren: OK
2015-04-11 18:16 NewRulerNA: 01:07:375 -
2015-04-11 18:16 NewRulerNA: 4連じゃない?
2015-04-11 18:17 NewRulerNA: っていうかスピナーは何の音取ってるの?
2015-04-11 18:17 NewRulerNA: 中~後半は分かるけど
2015-04-11 18:17 NewRulerNA: 前半がよく分からない
2015-04-11 18:17 NewRulerNA: 01:07:627 - ここからとかならまだ納得できるけど
2015-04-11 18:18 NewRulerNA: 次01:13:526 (1) -
2015-04-11 18:19 NewRulerNA: 01:13:358 (6) - からがスライダーじゃなくて、01:13:526 (1) - でスライダーを使った理由が分からない
2015-04-11 18:19 NewRulerNA: 6からならまだ伸びている音を拾ったんだな、で分かるんだけど
2015-04-11 18:20 NewRulerNA: 1はそのボーカルの中途半端な位置から拾っているように感じさせる
2015-04-11 18:20 NewRulerNA: か あ ら ま る って感じで"あ"の音を拾ったとも取れるけど
2015-04-11 18:20 NewRulerNA: それならはっきりと音が出ている子音を拾ってしまうのが一般的だし
2015-04-11 18:21 NewRulerNA: ただそこにボーカルがはっきりとあるからスライダーではなくサークルを使うというのなら話は別だね
2015-04-11 18:22 NewRulerNA: 修正の提案は2つ、始点終点でスライダーの代わりにサークルを使う
2015-04-11 18:22 NewRulerNA: or (6)の位置で1/2 Sを使う
2015-04-11 18:22 Seiren: 了解
2015-04-11 18:24 NewRulerNA: ところで01:08:807 (1,2) -
2015-04-11 18:24 NewRulerNA: こういう音取りの使用基準がわからないんだけど
2015-04-11 18:24 NewRulerNA: 最後まで引っ張るのと途中から切り替えていくやつの使い分けってどうしてるの?
2015-04-11 18:26 Seiren: うーん
2015-04-11 18:27 Seiren: 特に理由はないかなぁ とりあえずこうとっとこうみたいな勝手な感じ。。
2015-04-11 18:28 NewRulerNA: 01:10:830 (9) -
2015-04-11 18:28 NewRulerNA: ここなんかもそうなりそうな曲調してるし
2015-04-11 18:29 NewRulerNA: 色々試すと他のもっと使える場所っていうのが出てくるのよ
2015-04-11 18:29 NewRulerNA: 練りが甘いと言われても仕方のない音取り
2015-04-11 18:29 NewRulerNA: それがよく練られていれば聞こえは良くなるし違和感もほとんどないと思うんだけど
2015-04-11 18:30 NewRulerNA: 現状では譜面に馴染めてないね
2015-04-11 18:30 NewRulerNA: 01:08:807 (1,2,3,4) - この辺を1つ取っても
2015-04-11 18:31 NewRulerNA: 01:08:807 - 01:09:144 - の白線の間で1つの短い音取りのループの基本ができていて
2015-04-11 18:31 NewRulerNA: 01:09:313 - からまた同じループを置くことができるし
2015-04-11 18:32 NewRulerNA: http://puu.sh/h9CtU/76e43bc664.jpg
2015-04-11 18:32 NewRulerNA: 日本語下手なので画像で
2015-04-11 18:33 NewRulerNA: 提案までは踏み込まないけどこの手の音取りにはまだまだModや考えの練りが必要ってことは言っておくね
2015-04-11 18:34 Seiren: 了解
2015-04-11 18:34 NewRulerNA: 01:26:672 (3) -
2015-04-11 18:35 NewRulerNA: これかは何かすごい不自然な感じがする
2015-04-11 18:35 NewRulerNA: 理由がわからないからちょっと考える
2015-04-11 18:35 NewRulerNA: 01:25:998 (11,1) -
2015-04-11 18:35 NewRulerNA: こっちだ
2015-04-11 18:36 NewRulerNA: ここが"さしのべ"の "しの"だけをスライダーで拾ったから
2015-04-11 18:36 NewRulerNA: 全体の感覚が狂ってる
2015-04-11 18:37 NewRulerNA: http://puu.sh/h9CF2/f604a83490.jpg
2015-04-11 18:37 NewRulerNA: 直し方はいくつかあるけどシンプルなのはこれ
2015-04-11 18:37 NewRulerNA: 全部1/2にしちゃうパターン
2015-04-11 18:37 NewRulerNA: 他にも全部サークルパターンも
2015-04-11 18:38 NewRulerNA: 01:25:998 (11,1,2) - 一応基本となるのがここの
2015-04-11 18:38 NewRulerNA: 01:25:998 - 01:26:167 - と01:26:335 - 01:26:504 - で別のペアになっているという考え
2015-04-11 18:39 NewRulerNA: つまり今の01:26:167 - は互いのペアに踏み込んでて曲とフィットしていない
2015-04-11 18:39 NewRulerNA: だからそれぞれのペアでパターンなりスライダーを完結させるっていうのがここでは必要になる
2015-04-11 18:40 NewRulerNA: 01:25:998 - から1/2Sで01:26:335 - からはCを2個というように
2015-04-11 18:40 NewRulerNA: 跨がなければどのオブジェクトを使っても構いません
2015-04-11 18:41 Seiren: なるほど
2015-04-11 18:42 NewRulerNA: 01:33:751 (2) - 01:35:099 (7) - 前半と違って意味不明な音取りが始まってるね
2015-04-11 18:42 NewRulerNA: サビ後ということで何か変化を加えるにしてもこの手の独自の改変したリズムを使うのは選択肢としてないと思う
2015-04-11 18:43 NewRulerNA: (2)は特に伸びている何かを拾っているわけでもないってことが顕著に出ているし
2015-04-11 18:45 NewRulerNA: 次01:38:639 (6) - この音取りって何?
2015-04-11 18:45 NewRulerNA: 01:38:470 - ここから1/2上で3つのセットとなった音が鳴ってるのに
2015-04-11 18:45 NewRulerNA: 途中からそれを無視した音取りになっている
2015-04-11 18:47 NewRulerNA: 01:38:976 - あとはここからの伸びている音を終点で拾っているのにも違和感がある
2015-04-11 18:47 NewRulerNA: http://puu.sh/h9D2R/3830f97a86.jpg
2015-04-11 18:47 NewRulerNA: 01:38:470 (5,6,7) - C on それぞれの1/2
2015-04-11 18:48 NewRulerNA: 01:38:976 (8) - 1/1S 01:39:481 (9) - C
2015-04-11 18:49 NewRulerNA: 01:44:956 (3) -
2015-04-11 18:49 NewRulerNA: overmap
2015-04-11 18:49 NewRulerNA: 01:44:788 - 連打はどっちかというとここで3連になるはず
2015-04-11 18:51 NewRulerNA: 01:45:378 (8) - 連打の位置怪しいけど注意ということで保留
2015-04-11 18:51 NewRulerNA: 以上で音取りの簡単な指摘は終わり
2015-04-11 18:52 Seiren: ありがとうございます
2015-04-11 18:53 NewRulerNA: np
2015-04-11 18:54 NewRulerNA: IRCModしたの久々でグダグダになってしまった

postし忘れてたのでkds pls
Topic Starter
-Nanaka-

NewRulerNA wrote:

IRC log
2015-04-11 17:10 NewRulerNA: yo
2015-04-11 17:10 Seiren: hi
2015-04-11 17:11 NewRulerNA: 譜面への絨毯爆撃Modの許可を要請します
2015-04-11 17:11 NewRulerNA: ACTION is editing [http://osu.ppy.sh/b/675164 Chitose Sara - Arcadia [Seiren's Insane]]
2015-04-11 17:12 Seiren: 是非ぜひお願いします
2015-04-11 17:12 NewRulerNA: as nanka's req
2015-04-11 17:12 NewRulerNA: nanaka*
2015-04-11 17:12 NewRulerNA: Mod前に方針の確認
2015-04-11 17:12 NewRulerNA: ボーカルと楽器が同時にある場合はどっちを優先?
2015-04-11 17:12 NewRulerNA: 音取りに関して*
2015-04-11 17:13 Seiren: 楽器?
2015-04-11 17:13 NewRulerNA: 例えば後ろでピアノが鳴っていて、手前ではボーカルが歌ってるところだったら
2015-04-11 17:13 NewRulerNA: 大まかに2種類の音取りができるけど
2015-04-11 17:14 Seiren: ピアノ優先じゃないかなぁ
2015-04-11 17:14 NewRulerNA: 常に楽器優先で、ボーカルは常に無視でいいの?
2015-04-11 17:14 NewRulerNA: それともスローパートに限定して楽器とか?
2015-04-11 17:15 Seiren: う~~~ん。。。
2015-04-11 17:16 NewRulerNA: まぁ具体的にお話していったほうが分かりやすいか
2015-04-11 17:16 NewRulerNA: 00:03:414 (3,4) -
2015-04-11 17:16 NewRulerNA: 例えばここ
2015-04-11 17:16 NewRulerNA: (4)はまだしも(3)って何の音を拾ってるの?
2015-04-11 17:16 NewRulerNA: 始点に当たる場所に何の音もなくて
2015-04-11 17:17 NewRulerNA: 終点でのみ音を拾っている形式っていうのをスローパートでやる理由というのが分からなかった
2015-04-11 17:17 NewRulerNA: 音がごちゃごちゃしてるような箇所と違って最低限の音ばかりだからすごい気になる
2015-04-11 17:19 NewRulerNA: 反論とかあれば変に遠慮しないでどんどん言っていいよ、というかむしろどんどんしてほしい
2015-04-11 17:20 Seiren: うーん なんか置かないのもあれかなぁって思って音無視して適当に置いてた感じ。。
2015-04-11 17:21 NewRulerNA: 00:04:088 (5,6,7,8) - ここで楽器ではなくボーカルにほぼ完全に合わせているのも気になるね
2015-04-11 17:21 NewRulerNA: スローならなおさら埋めきる必要はないわけだし
2015-04-11 17:21 NewRulerNA: ボーカルに合わせる方針でもいいんじゃないかな?
2015-04-11 17:21 NewRulerNA: ここでyesって言うと今後の音取りの基準がほぼ全てvocalになります
2015-04-11 17:22 Seiren: なるほど
2015-04-11 17:23 NewRulerNA: http://puu.sh/h9A7S/ea965b257e.jpg
2015-04-11 17:23 NewRulerNA: 00:03:245 (2) - 1/2 slider 00:03:583 (3) - 1/2 slider 00:03:920 (4) - 1/1 slider
2015-04-11 17:24 NewRulerNA: 00:04:088 - ここの元からあったサークル削除で、もっとボーカルに近づけていいと思う
2015-04-11 17:24 NewRulerNA: 5 6 7はボーカルがその1点で強くなる傾向があるけど
2015-04-11 17:24 NewRulerNA: そこは伸びている音だからスライダーでフィットすると思う
2015-04-11 17:27 NewRulerNA: どう思ったか返事してもらってもいい.....?
2015-04-11 17:28 NewRulerNA: 円滑に進んでもIRCチャットのやりとりは結構な時間になると思うので
2015-04-11 17:28 Seiren: こっちのほうがしっくりにくるね。。
2015-04-11 17:29 NewRulerNA: じゃあ基本この方針でいい?
2015-04-11 17:29 Seiren: ok
2015-04-11 17:29 NewRulerNA: 00:09:481 (5) -
2015-04-11 17:30 NewRulerNA: これも似たような感じだけど、違うのは頭が楽器を拾っているという点
2015-04-11 17:30 NewRulerNA: 優先順位がボーカルである以上、終わりで拾うのではなく頭でそれぞれ拾っていくべきなのではないでしょうか
2015-04-11 17:31 NewRulerNA: 伸びている音で途中から別の音を拾うにしても
2015-04-11 17:31 NewRulerNA: 次のボーカルまでの間隔も短いので
2015-04-11 17:31 NewRulerNA: 近いタイミングで切り替えをするとむしろ混乱を招くように感じられる
2015-04-11 17:31 Seiren: なるほどなぁ
2015-04-11 17:31 NewRulerNA: 00:09:313 (4,5) - の順番を入れ替えて
2015-04-11 17:32 NewRulerNA: 1/1スライダー サークルの順にしてみて
2015-04-11 17:33 NewRulerNA: 次00:11:504 (1) -
2015-04-11 17:33 NewRulerNA: ボーカルの伸びている音を拾っているのは分かるんだけど
2015-04-11 17:34 Seiren: うむ
2015-04-11 17:34 NewRulerNA: なんていうか・・・・00:11:504 - の音が欠如してて足りないような感じがする
2015-04-11 17:34 NewRulerNA: スピナーの使用自体にここでは否定的なんだけど、
2015-04-11 17:34 NewRulerNA: 妥協してサークルかなにかをそこにおいてから
2015-04-11 17:34 NewRulerNA: 間髪入れずにスピナーでいいんじゃないかなと
2015-04-11 17:35 NewRulerNA: 00:11:335 - 00:11:504 - の両方でボーカルの強い音はあるから
2015-04-11 17:35 NewRulerNA: 後者のそれがない状態っていうのがそう感じさせる原因
2015-04-11 17:37 NewRulerNA: 次00:16:391 (5) -
2015-04-11 17:37 NewRulerNA: そこに音がないので足す形っていうところまでは理解できたし、否定はしないけど
2015-04-11 17:38 NewRulerNA: なんでその後の00:16:729 - も同じ境遇なのに何も置かれていないの?
2015-04-11 17:38 NewRulerNA: 音が欠けている感じが全面に出てきてる
2015-04-11 17:38 NewRulerNA: 00:16:391 - を消すか00:16:729 - にスライダーのendとかサークル置くなりして
2015-04-11 17:38 NewRulerNA: そこのバランスを整える必要性があるように見える
2015-04-11 17:40 NewRulerNA: 次00:22:796 (9) - snapの問題
2015-04-11 17:40 NewRulerNA: 多分修正ミス
2015-04-11 17:41 Seiren: snapって角度的な・・?
2015-04-11 17:41 NewRulerNA: スライダーの終わり見てみるといいよ
2015-04-11 17:41 NewRulerNA: 本来終わるタイミングより早い
2015-04-11 17:42 NewRulerNA: 白線にしっかり乗ってない
2015-04-11 17:43 Seiren: ok
2015-04-11 17:44 NewRulerNA: 00:24:987 (4) - このスライダーは何を拾ってるの?
2015-04-11 17:44 NewRulerNA: 後ろのスティックドラム?かなにかを拾ってるように聞こえるけど
2015-04-11 17:44 NewRulerNA: (5)はボーカル拾ってて
2015-04-11 17:45 NewRulerNA: (4)のこれはボーカルを無視しててなにこれ?ってなる
2015-04-11 17:47 NewRulerNA: http://puu.sh/h9AUY/9cc093baa7.jpg
2015-04-11 17:47 NewRulerNA: 00:24:818 (3) - 00:25:156 (4) - それぞれ1/2スライダー
2015-04-11 17:47 NewRulerNA: これでどう?
2015-04-11 17:47 NewRulerNA: 多少ニュアンス変わるけど
2015-04-11 17:47 NewRulerNA: 音つけにも考慮して、かつボーカルに合わせているタイプ
2015-04-11 17:48 NewRulerNA: tickに音付けるって言うなら気にしなくていいけど・・・
2015-04-11 17:49 Seiren: めっちゃ聞こえよくなった気がする
2015-04-11 17:50 NewRulerNA: でしょ?
2015-04-11 17:50 NewRulerNA: 自画自賛
2015-04-11 17:51 NewRulerNA: 00:30:886 (6,7) - なんでここ3/4スライダーとかのくっつけるタイプ使用したの
2015-04-11 17:51 Seiren: こうゆうのって譜面作ってけば自然とわかるもん?
2015-04-11 17:51 NewRulerNA: 俺の場合はModである日突然閃いた系
2015-04-11 17:51 NewRulerNA: Modしてるときにこの音取りなんか違うなーって思って
2015-04-11 17:51 NewRulerNA: それから音取りModの時代が始まった
2015-04-11 17:53 Seiren: ほええ
2015-04-11 17:53 NewRulerNA: 目を瞑って曲だけ聞くといいよ
2015-04-11 17:53 NewRulerNA: 視覚情報に惑わされないし
2015-04-11 17:54 NewRulerNA: 話を戻そう、00:30:886 (6,7) - はなぜ・・・・?
2015-04-11 17:55 Seiren: 一定だとつまんなさそうだからちょっと変えてみたみたいな感じです。。
2015-04-11 17:55 NewRulerNA: 激しいパートなら百歩譲ってありだとしても
2015-04-11 17:56 NewRulerNA: ここに何かリズムの変化はある?
2015-04-11 17:56 NewRulerNA: あるいは前々からそういう兆候だとかあった?
2015-04-11 17:56 Seiren: 特にないね
2015-04-11 17:57 NewRulerNA: ということはこれは特にここで使用するメリットはないってこと
2015-04-11 17:57 NewRulerNA: むしろ浮いてくる
2015-04-11 17:58 NewRulerNA: 00:30:886 - 1/1 00:31:391 - サークル
2015-04-11 17:58 NewRulerNA: ということでこれで良くないとなる
2015-04-11 18:00 NewRulerNA: 次00:35:014 (7) - これovermap
2015-04-11 18:00 NewRulerNA: 00:34:762 (4,5,6) - ここが1/6なんじゃないか説とか出てるけど、今はそれどころじゃないので無視
2015-04-11 18:00 NewRulerNA: (7)削除で
2015-04-11 18:01 Seiren: OK
2015-04-11 18:01 NewRulerNA: 00:35:436 (2,3,4) - ここの音取りの提案なんだけど
2015-04-11 18:01 NewRulerNA: 1/2スライダーを2本ってどう?
2015-04-11 18:02 NewRulerNA: 00:35:436 - 00:35:774 - でそれぞれ^
2015-04-11 18:02 NewRulerNA: ボーカルに~っていうか聞こえがいいんだよね
2015-04-11 18:02 Seiren: うむ
2015-04-11 18:03 NewRulerNA: 00:35:436 - 00:35:942 - あるいはここで1/2を入れて、00:35:774 - はサークルにしちゃうか
2015-04-11 18:03 NewRulerNA: 深刻な問題ではないから提案
2015-04-11 18:03 NewRulerNA: 警告じゃないから無視していいよ
2015-04-11 18:04 NewRulerNA: つぎ00:42:178 (7) -
2015-04-11 18:04 NewRulerNA: 00:42:347 - ここから裏で鳴っているピアノ拾うのどうだろう
2015-04-11 18:05 NewRulerNA: http://puu.sh/h9BxE/fec4ca7474.jpg
2015-04-11 18:05 NewRulerNA: 00:42:178 (7) - C 00:42:347 (8) - 1/2 S
2015-04-11 18:06 NewRulerNA: スローから曲調変わってきてるしボーカルの伸びている音からさらに裏の音足してみていいと思う
2015-04-11 18:07 Seiren: k
2015-04-11 18:07 NewRulerNA: 次00:44:200 (4) - ここなんか繋がっている音って感じがしない
2015-04-11 18:08 NewRulerNA: 00:44:032 - ここならまだスライダー使って繋げる音にするのはありだと思うけど
2015-04-11 18:08 NewRulerNA: そこ単体で聞いた時に完全に分かれた音で
2015-04-11 18:08 NewRulerNA: ズレたタイミングでスライダーが使用されているように錯覚する
2015-04-11 18:08 NewRulerNA: サークル2個とスライダーは別物っていう考えがここに出てくる
2015-04-11 18:09 NewRulerNA: 次00:44:453 - ここ3連にした理由は?
2015-04-11 18:09 NewRulerNA: 足す感じの3連にしては妙なタイミングで使われている
2015-04-11 18:10 NewRulerNA: 伸びているボーカルに対して最初だけ3連で拾いました、という感じがして不完全さが目立つね
2015-04-11 18:10 NewRulerNA: 5連にしろだとかそういうことじゃなくて、単に連打にする必要はないのでは?
2015-04-11 18:10 NewRulerNA: ということ
2015-04-11 18:10 Seiren: なるほど
2015-04-11 18:11 NewRulerNA: 更に言ってしまえば最後の1個も音拾えてないし
2015-04-11 18:11 NewRulerNA: 別の音取りに切り替えてしまっていいかもね
2015-04-11 18:11 NewRulerNA: 00:44:369 (4) - 00:44:369 -
2015-04-11 18:11 NewRulerNA: ここから1/1Sにしていいんじゃない?
2015-04-11 18:11 NewRulerNA: 00:44:875 (1) - への繋ぎもそれっぽくなるし
2015-04-11 18:12 NewRulerNA: 00:45:801 (7) - これもovermapだね
2015-04-11 18:13 NewRulerNA: 次00:53:302 (3) - これってリバースにする必要あった?
2015-04-11 18:13 NewRulerNA: スライダーで手前2つの音を拾うのは分かるんだけど
2015-04-11 18:14 NewRulerNA: 後ろ側の2つは音がはっきりしてて、一つのオブジェクトでまとめてしまうって感じのバランスじゃないんだよね
2015-04-11 18:15 NewRulerNA: だから1/2スライダーとサークルって感じで分けて音取りしてもいいと思う
2015-04-11 18:16 Seiren: OK
2015-04-11 18:16 NewRulerNA: 01:07:375 -
2015-04-11 18:16 NewRulerNA: 4連じゃない?
2015-04-11 18:17 NewRulerNA: っていうかスピナーは何の音取ってるの?
2015-04-11 18:17 NewRulerNA: 中~後半は分かるけど
2015-04-11 18:17 NewRulerNA: 前半がよく分からない
2015-04-11 18:17 NewRulerNA: 01:07:627 - ここからとかならまだ納得できるけど
2015-04-11 18:18 NewRulerNA: 次01:13:526 (1) -
2015-04-11 18:19 NewRulerNA: 01:13:358 (6) - からがスライダーじゃなくて、01:13:526 (1) - でスライダーを使った理由が分からない
2015-04-11 18:19 NewRulerNA: 6からならまだ伸びている音を拾ったんだな、で分かるんだけど
2015-04-11 18:20 NewRulerNA: 1はそのボーカルの中途半端な位置から拾っているように感じさせる
2015-04-11 18:20 NewRulerNA: か あ ら ま る って感じで"あ"の音を拾ったとも取れるけど
2015-04-11 18:20 NewRulerNA: それならはっきりと音が出ている子音を拾ってしまうのが一般的だし
2015-04-11 18:21 NewRulerNA: ただそこにボーカルがはっきりとあるからスライダーではなくサークルを使うというのなら話は別だね
2015-04-11 18:22 NewRulerNA: 修正の提案は2つ、始点終点でスライダーの代わりにサークルを使う
2015-04-11 18:22 NewRulerNA: or (6)の位置で1/2 Sを使う
2015-04-11 18:22 Seiren: 了解
2015-04-11 18:24 NewRulerNA: ところで01:08:807 (1,2) -
2015-04-11 18:24 NewRulerNA: こういう音取りの使用基準がわからないんだけど
2015-04-11 18:24 NewRulerNA: 最後まで引っ張るのと途中から切り替えていくやつの使い分けってどうしてるの?
2015-04-11 18:26 Seiren: うーん
2015-04-11 18:27 Seiren: 特に理由はないかなぁ とりあえずこうとっとこうみたいな勝手な感じ。。
2015-04-11 18:28 NewRulerNA: 01:10:830 (9) -
2015-04-11 18:28 NewRulerNA: ここなんかもそうなりそうな曲調してるし
2015-04-11 18:29 NewRulerNA: 色々試すと他のもっと使える場所っていうのが出てくるのよ
2015-04-11 18:29 NewRulerNA: 練りが甘いと言われても仕方のない音取り
2015-04-11 18:29 NewRulerNA: それがよく練られていれば聞こえは良くなるし違和感もほとんどないと思うんだけど
2015-04-11 18:30 NewRulerNA: 現状では譜面に馴染めてないね
2015-04-11 18:30 NewRulerNA: 01:08:807 (1,2,3,4) - この辺を1つ取っても
2015-04-11 18:31 NewRulerNA: 01:08:807 - 01:09:144 - の白線の間で1つの短い音取りのループの基本ができていて
2015-04-11 18:31 NewRulerNA: 01:09:313 - からまた同じループを置くことができるし
2015-04-11 18:32 NewRulerNA: http://puu.sh/h9CtU/76e43bc664.jpg
2015-04-11 18:32 NewRulerNA: 日本語下手なので画像で
2015-04-11 18:33 NewRulerNA: 提案までは踏み込まないけどこの手の音取りにはまだまだModや考えの練りが必要ってことは言っておくね
2015-04-11 18:34 Seiren: 了解
2015-04-11 18:34 NewRulerNA: 01:26:672 (3) -
2015-04-11 18:35 NewRulerNA: これかは何かすごい不自然な感じがする
2015-04-11 18:35 NewRulerNA: 理由がわからないからちょっと考える
2015-04-11 18:35 NewRulerNA: 01:25:998 (11,1) -
2015-04-11 18:35 NewRulerNA: こっちだ
2015-04-11 18:36 NewRulerNA: ここが"さしのべ"の "しの"だけをスライダーで拾ったから
2015-04-11 18:36 NewRulerNA: 全体の感覚が狂ってる
2015-04-11 18:37 NewRulerNA: http://puu.sh/h9CF2/f604a83490.jpg
2015-04-11 18:37 NewRulerNA: 直し方はいくつかあるけどシンプルなのはこれ
2015-04-11 18:37 NewRulerNA: 全部1/2にしちゃうパターン
2015-04-11 18:37 NewRulerNA: 他にも全部サークルパターンも
2015-04-11 18:38 NewRulerNA: 01:25:998 (11,1,2) - 一応基本となるのがここの
2015-04-11 18:38 NewRulerNA: 01:25:998 - 01:26:167 - と01:26:335 - 01:26:504 - で別のペアになっているという考え
2015-04-11 18:39 NewRulerNA: つまり今の01:26:167 - は互いのペアに踏み込んでて曲とフィットしていない
2015-04-11 18:39 NewRulerNA: だからそれぞれのペアでパターンなりスライダーを完結させるっていうのがここでは必要になる
2015-04-11 18:40 NewRulerNA: 01:25:998 - から1/2Sで01:26:335 - からはCを2個というように
2015-04-11 18:40 NewRulerNA: 跨がなければどのオブジェクトを使っても構いません
2015-04-11 18:41 Seiren: なるほど
2015-04-11 18:42 NewRulerNA: 01:33:751 (2) - 01:35:099 (7) - 前半と違って意味不明な音取りが始まってるね
2015-04-11 18:42 NewRulerNA: サビ後ということで何か変化を加えるにしてもこの手の独自の改変したリズムを使うのは選択肢としてないと思う
2015-04-11 18:43 NewRulerNA: (2)は特に伸びている何かを拾っているわけでもないってことが顕著に出ているし
2015-04-11 18:45 NewRulerNA: 次01:38:639 (6) - この音取りって何?
2015-04-11 18:45 NewRulerNA: 01:38:470 - ここから1/2上で3つのセットとなった音が鳴ってるのに
2015-04-11 18:45 NewRulerNA: 途中からそれを無視した音取りになっている
2015-04-11 18:47 NewRulerNA: 01:38:976 - あとはここからの伸びている音を終点で拾っているのにも違和感がある
2015-04-11 18:47 NewRulerNA: http://puu.sh/h9D2R/3830f97a86.jpg
2015-04-11 18:47 NewRulerNA: 01:38:470 (5,6,7) - C on それぞれの1/2
2015-04-11 18:48 NewRulerNA: 01:38:976 (8) - 1/1S 01:39:481 (9) - C
2015-04-11 18:49 NewRulerNA: 01:44:956 (3) -
2015-04-11 18:49 NewRulerNA: overmap
2015-04-11 18:49 NewRulerNA: 01:44:788 - 連打はどっちかというとここで3連になるはず
2015-04-11 18:51 NewRulerNA: 01:45:378 (8) - 連打の位置怪しいけど注意ということで保留
2015-04-11 18:51 NewRulerNA: 以上で音取りの簡単な指摘は終わり
2015-04-11 18:52 Seiren: ありがとうございます
2015-04-11 18:53 NewRulerNA: np
2015-04-11 18:54 NewRulerNA: IRCModしたの久々でグダグダになってしまった

postし忘れてたのでkds pls
やっぱこれ更新関係ないねw8日すぎたらっぽい
sodarose
From you m4m queue

[Arcadia]
01:10:827 (3,1) - Blanket? ↓
http://osu.ppy.sh/ss/3031578
01:26:332 (1,3) - No collision
01:38:973 (3) - It can have a better position..

[Seiren's Insane]
00:17:400 (1,3) - Blanket?
00:21:108 (4,2) - Stack?
00:30:714 (5,2) - ^
00:36:276 (1,3) - tweak it
00:38:299 (2,1) - No collision
00:57:681 (5,3) - Stack?
01:05:771 (4,3) - ^
01:15:546 (1,2,3) - https://osu.ppy.sh/ss/3031683
01:21:950 (5,4) - Stack?
01:25:490 (3,5) - No collision
01:33:411 (2,4,1) - https://osu.ppy.sh/ss/3031705
01:41:669 (3,6) - Stack?
01:42:511 (2,6,1,2) - tweak it

[NRNA's Insane]
00:16:557 (2,7) - Stack?
00:17:063 (4,11,12,13) - ^
00:25:826 (5,1) - No collision
00:36:781 (5,11) - ^
00:37:793 (1,3) - Stack?
00:50:855 (10,11) - Sampleset→Auto
00:54:310 (6,7) - Blanket
01:01:895 (13,2,3,4) - Stack
01:12:175 (5,8,9,10) - ^
01:36:951 (5,8) - No collision
01:42:680 (8,9,10,11) - Reduce Volume

[Insane]
00:07:962 (5,3) - No collision
01:34:759 (2,3) - tweak it

[Hard]
00:03:242 (2,3) - Shorten the distance

[Normal]
00:14:703 (3) - In the 00:15:209 End
01:27:344 (4,2) - No collision

[Easy]
01:23:467 (2) - In the 01:23:299 start
CSLM
hi, m4m from your queue

Unrankeable
Important
Suggestion

General

  • fine for me, except for this (01:31:894 - ) green line of all the non-GDs diffs, which make a non-sense kiai, delete it in all diffs plzz

Easy

    1. is preferally avoid sliders 1/2 in easys, isn't unrankeable, but isn't the idea of being overused in a easy, 'cause the newbies aren't ready fo 1/2 yet, could be confusing, for avoid someones:
      00:05:433 (1,2) - delete (2) and make reverse in (1)
      00:06:782 (3,4) - ^
      00:22:287 (2,3) - ^
      01:44:364 (3,1) - ^
    2. 00:10:827 (5) - delete this and put a hitcircle instead (in 00:10:827 - ) for follow more the vocal
    3. 00:46:894 (2,2) - would you like stack them?
    4. 01:14:197 (1,2,3) - reduce (1) to 01:14:703 - move (2) to 01:15:040 - and move (3) to 01:15:377 - and extend it a red tick more (to 01:16:220 - ) how you make it in 00:08:130 (1,2,3) -

Normal

  1. 00:21:613 (1,2,3,4,5) - i don't think really neccesary all this pattern, is something hard for a normal don't you think? i suggest delete (2) and extend (1) for make a slider 1/1
  2. 00:51:276 (1) - move the red point of this slider to x88 y192 (in the slidertick), looks very strange the slider of that way imo

Hard

  1. 00:03:242 (2,3) - this jump is something inappropied for this part of the song, and look very inconsistent imo, delete this spacing plzz
  2. 00:07:287 (2,1) - *nazi* bad stacked
  3. 00:11:332 (4,1,2) - will me a lot better imo if you aline this objects of this way: http://puu.sh/hlb0e/c4164511c4.jpg
  4. 00:41:332 (3) - add a curve point in x408 y144 plzz, is better the flow imo
  5. 00:44:197 (3,1) - move both objects to x352 y52, is more consistent the spacing and is better the blanket
  6. 00:47:231 (5) - change the curvature of this slider, is better the flow imo
  7. 01:19:254 (5) - ctrl g?
  8. 01:44:196 (4,1) - fix blanket

Insane

  1. 00:30:883 (1,2) - i don't suggest stack this, could be very confusing in hidden mod, i suggest move it to x508 y104, make a nice jump
  2. 00:34:085 (1,2) - i don't suggest make kick sliders, this part i hear it 1/2
  3. 00:52:624 (1) - curve it plzz
  4. 01:07:962 (1,2) - for be the pre-chorus part, i suggest make just one slider, delete (2) and extend (1) to 01:08:636 -
  5. 01:10:490 (2) - ctrl g?

NRNA's Insane

  1. great diff, but i suggest make the combos more shorts, maybe add a NC every 1 stanza
  2. 00:10:827 (3,4) - improve blanket?
  3. 01:07:963 (1,2,3) - the same thing what i say in the insane, i suggest what this be only one slider for be the pre-chorus
  4. 01:36:951 (5,6) - don't stack this plzz, is confusing in hidden mode

Seiren's Insane

  1. 00:36:276 (1,3) - 00:36:276 (1,3) - fix blanket
  2. 01:12:175 (3) - change the curvature
  3. 01:22:287 (1,2) - don't stack it of that way, is confusing in hidden mod, plzz
  4. 01:28:355 (2,3) - ^

Arcadia

  1. 00:14:197 (3,1) - fix blanket
  2. 00:31:557 (3) - change the curvature
  3. 00:40:321 (7,1) - i don't think what will be a good idea overlapping both objects
  4. 00:45:546 (6) - i hear this 1/4
  5. 00:56:669 (1,2) - the stack, change it plzz

great song! <3
my map: https://osu.ppy.sh/s/245118
GL with rank
choo choo~
Topic Starter
-Nanaka-

sodarose wrote:

From you m4m queue

[Arcadia]
01:10:827 (3,1) - Blanket? ↓ Consider
http://osu.ppy.sh/ss/3031578
01:26:332 (1,3) - No collision No problem
01:38:973 (3) - It can have a better position.. I think perfect position.Specifically?

[Insane]
00:07:962 (5,3) - No collision No problem
01:34:759 (2,3) - tweak it Specifically?

[Hard]
00:03:242 (2,3) - Shorten the distance nice

[Normal]
00:14:703 (3) - In the 00:15:209 End Nope
01:27:344 (4,2) - No collision ^

[Easy]
01:23:467 (2) - In the 01:23:299 start Nope

CSLM wrote:

hi, m4m from your queue

Unrankeable
Important
Suggestion

General

  • fine for me, except for this (01:31:894 - ) green line of all the non-GDs diffs, which make a non-sense kiai, delete it in all diffs plzz sorry. But Kiai is cool :o

Easy

    1. is preferally avoid sliders 1/2 in easys, isn't unrankeable, but isn't the idea of being overused in a easy, 'cause the newbies aren't ready fo 1/2 yet, could be confusing, for avoid someones:
      00:05:433 (1,2) - delete (2) and make reverse in (1)
      Fix
      00:06:782 (3,4) - ^ ^ nice sound :)
      00:22:287 (2,3) - ^ Nope
      01:44:364 (3,1) - ^ Fix
    2. 00:10:827 (5) - delete this and put a hitcircle instead (in 00:10:827 - ) for follow more the vocal I do not think so
    3. 00:46:894 (2,2) - would you like stack them? omg lol nice :P
    4. 01:14:197 (1,2,3) - reduce (1) to 01:14:703 - move (2) to 01:15:040 - and move (3) to 01:15:377 - and extend it a red tick more (to 01:16:220 - ) how you make it in 00:08:130 (1,2,3) - want to pick up great but I Drum :?

Normal

  1. 00:21:613 (1,2,3,4,5) - i don't think really neccesary all this pattern, is something hard for a normal don't you think? i suggest delete (2) and extend (1) for make a slider 1/1 omggggggg....you're right. Fixed. :oops:
  2. 00:51:276 (1) - move the red point of this slider to x88 y192 (in the slidertick), looks very strange the slider of that way imo Okey

Hard

  1. 00:03:242 (2,3) - this jump is something inappropied for this part of the song, and look very inconsistent imo, delete this spacing plzz Thx Fix
  2. 00:07:287 (2,1) - *nazi* bad stacked I do not think so
  3. 00:11:332 (4,1,2) - will me a lot better imo if you aline this objects of this way: http://puu.sh/hlb0e/c4164511c4.jpg Nope,I do not care overlap fine
  4. 00:41:332 (3) - add a curve point in x408 y144 plzz, is better the flow imo Fix
  5. 00:44:197 (3,1) - move both objects to x352 y52, is more consistent the spacing and is better the blanket ^
  6. 00:47:231 (5) - change the curvature of this slider, is better the flow imo Sorry,Nope
  7. 01:19:254 (5) - ctrl g? Nope,Here I cut once flow
  8. 01:44:196 (4,1) - fix blanket oh.Fix

Insane

  1. 00:30:883 (1,2) - i don't suggest stack this, could be very confusing in hidden mod, i suggest move it to x508 y104, make a nice jump Very nice 8-)
  2. 00:34:085 (1,2) - i don't suggest make kick sliders, this part i hear it 1/2 I do not think so
  3. 00:52:624 (1) - curve it plzz yadayadayada :o
  4. 01:07:962 (1,2) - for be the pre-chorus part, i suggest make just one slider, delete (2) and extend (1) to 01:08:636 - Nope,And like better now
  5. 01:10:490 (2) - ctrl g? Nope,Bad flow/*:m]

Arcadia

  1. 00:14:197 (3,1) - fix blanket looks fine
  2. 00:31:557 (3) - change the curvature Specifically?
  3. 00:40:321 (7,1) - i don't think what will be a good idea overlapping both objects I do not think so...good flow
  4. 00:45:546 (6) - i hear this 1/4 Nono. Try to listen with 25% playback rate
  5. 00:56:669 (1,2) - the stack, change it plzz Okey.I was wondering...nice :)

great song! <3
my map: https://osu.ppy.sh/s/245118 Done
GL with rank
choo choo~
Thank you for M4M :)
-Maruk-
チャットから

[Easy]

  • 00:37:287 (4) -Easyでこれは難しいと思います
    00:42:681 (4) - ^
    01:21:276 (3,4,5) - Normalと同じ感じなのでSliderにするべきだと思います

[Normal]

  • 00:18:411 (4,5,6) - Normalにしては難しくない?w
    01:37:962 (4,5,6) - ^
    01:18:411 (3) - 01:30:377 (1,2,3,4,5)ここみたいに最後に持ってった方がいいと思います

[Hard]

  • 01:39:310 (3,4) - 01:40:153 (2,3)ここをジャンプさせてるならこっちもジャンプさせてもいいと思います
    01:45:543 (1,2) - これだったら(1,2)逆の方がいいんじゃないかな?

[Insane]

  • 01:18:748 (3) - DS1.7ぐらい離してもいいと思います
    01:44:364 (1) - 曲げ過ぎな気がします。(6)にBlanketっぽくするといいと思います

[NRNA's Insane]

  • SB使ってないのでWidescreen Support外しましょう

    00:18:580 (11,12,13) - 下の(4)にStackさせてスッキリさせたいです
    01:02:569 (2,3,4) - ^
    01:45:543 (12) - NC

[Seiren's Insane]

  • SB使ってないのでWidescreen Support外しましょう
    NRNA'sがAR9.1でArcadiaがAR9.3なので間の難易度ってことでAR9.2にしませんか?
    CSも同じ感じになってるので合わせてあげましょう

    00:07:962 (4) - 流れ重視で(1)にStackの方が打ちやすいと思います
    00:11:669 (1) - スタート00:11:585 (1)ここからな気がする
    00:31:388 (2) - x272 y 120に移動 00:27:006 (1)と同じように置いたほうがきれいだと思います
    00:42:175 (2) - x148 y352 に移動 00:42:344 (3)^
    00:43:523 (2) - DS1.5ぐらいでずっと置いてるので00:43:186 (1)にStackさせてみませんか?
    01:31:726 (1,2) - NC入れ替え 前のパートでかなりジャンプさせてるので、(1)と(2)の間が空いてるの気付きにくいと思います
    01:43:017 (6) - 下の(3)にStack

[Arcadia]

  • 00:10:321 (2) - スライダー短くして00:10:490 からにしましょう。ずっとボーカルで音取ってたので不自然に感じました
    01:11:838 (2) - 形あんまり良くないと思います。一つ提案を出しときます。((3)も若干動かしてます)

ランク頑張ってください :)
Topic Starter
-Nanaka-

-Maruk- wrote:

チャットから

[Easy]

  • 00:37:287 (4) -Easyでこれは難しいと思います 1/1rhythmだし行けると思う!(音取り思いつかんのとDS的な問題)
    00:42:681 (4) - ^ ^
    01:21:276 (3,4,5) - Normalと同じ感じなのでSliderにするべきだと思います うーーーん、ここはむしろ分かりやすいから同じでいいと思う、ボーカルに合わせて叩かせたい

[Normal]

  • 00:18:411 (4,5,6) - Normalにしては難しくない?w 難しくない!wDrumに合わせて叩かせた方がrhythm取りやすいと思う!Easyもあるしね!
    01:37:962 (4,5,6) - ^ ^
    01:18:411 (3) - 01:30:377 (1,2,3,4,5)ここみたいに最後に持ってった方がいいと思います えええと思ったけど入れ替えた方が聞こえ良かったwありがとおおおお :oops:

[Hard]

  • 01:39:310 (3,4) - 01:40:153 (2,3)ここをジャンプさせてるならこっちもジャンプさせてもいいと思います 強拍に合わせて距離変えてる、手前は次のNoteにFinish入れてるから距離開けた
    01:45:543 (1,2) - これだったら(1,2)逆の方がいいんじゃないかな? それはない!w振り下ろすAim好きなのと流れもAutoで見てみてん

[Insane]

  • 01:18:748 (3) - DS1.7ぐらい離してもいいと思います 確かに、ここ近すぎるなぁと思ってたけどなかなか弄る勇気でなかったwおかげで弄る事ができました、ありがとう :oops:
    01:44:364 (1) - 曲げ過ぎな気がします。(6)にBlanketっぽくするといいと思います ここは見た目より流れで曲げてるからKeep!

[Arcadia]

  • 00:10:321 (2) - スライダー短くして00:10:490 からにしましょう。ずっとボーカルで音取ってたので不自然に感じました 蟹、Fix
    01:11:838 (2) - 形あんまり良くないと思います。一つ提案を出しときます。((3)も若干動かしてます) ここもInsaneと同じ理由かなぁ、見た目も悪くないと思うし画像のだと2から3の流れ終わってる

ランク頑張ってください :)
まーくんありがとう! :)
Seiren

sodarose wrote:

From you m4m queue

[Seiren's Insane]
00:17:400 (1,3) - Blanket? blanket fixed
00:21:108 (4,2) - Stack? yes. fixed
00:30:714 (5,2) - ^ ^
00:36:276 (1,3) - tweak it how to?
00:38:299 (2,1) - No collision OK
00:57:681 (5,3) - Stack? stack fixed
01:05:771 (4,3) - ^ ^
01:15:546 (1,2,3) - https://osu.ppy.sh/ss/3031683 OK
01:21:950 (5,4) - Stack? stack fixed
01:25:490 (3,5) - No collision OK
01:33:411 (2,4,1) - https://osu.ppy.sh/ss/3031705 OK
01:41:669 (3,6) - Stack? stack fixed
01:42:511 (2,6,1,2) - tweak it how to?


CSLM wrote:

hi, m4m from your queue

Unrankeable
Important
Suggestion


Seiren's Insane

  1. 00:36:276 (1,3) - 00:36:276 (1,3) - fix blanket fixed
  2. 01:12:175 (3) - change the curvature okay,changed
  3. 01:22:287 (1,2) - don't stack it of that way, is confusing in hidden mod, plzz It is certainly difficult to understand. . fixed :)
  4. 01:28:355 (2,3) - ^^


great song! <3
my map: https://osu.ppy.sh/s/245118
GL with rank
choo choo~

[Seiren's Insane]

  • SB使ってないのでWidescreen Support外しましょう
    NRNA'sがAR9.1でArcadiaがAR9.3なので間の難易度ってことでAR9.2にしませんか?
    CSも同じ感じになってるので合わせてあげましょう

    00:07:962 (4) - 流れ重視で(1)にStackの方が打ちやすいと思います 確かにこっちのほうが打ちやすいですね
    00:11:669 (1) - スタート00:11:585 (1)ここからな気がする fixed
    00:31:388 (2) - x272 y 120に移動 00:27:006 (1)と同じように置いたほうがきれいだと思います fixed
    00:42:175 (2) - x148 y352 に移動 00:42:344 (3)^ fixed
    00:43:523 (2) - DS1.5ぐらいでずっと置いてるので00:43:186 (1)にStackさせてみませんか? こっちのほうがわかりやすいかも ありがとう! 
    01:31:726 (1,2) - NC入れ替え 前のパートでかなりジャンプさせてるので、(1)と(2)の間が空いてるの気付きにくいと思います fixed
    01:43:017 (6) - 下の(3)にStack fixed
thanks :)
Asahina Momoko
もうしばらくお待ちを :o  ☆
Shurelia
おっす!やったよ!



~ From Lovely Modding Quest! ~


[General]
- add "11gatsu no Arcadia" (Aliases).
- "BG"'s Size is not the right one. I recommend you to find a new one (with 1366 x 768 size) and change it.

[Easy]
  1. 01:23:299 - Would recommend to add a notes at here. It sounds better for me.

[Normal]
  1. 00:11:501 - Add not at here. and move spinner to the 00:11:669 - and end it at the same place like the spinner before. (It sounds and play better for me)
  2. 00:39:647 (5) - Have a bad distance with the previous object. Please fix it.

[Hard]
  1. 00:15:209 (2) - Quite a bad distance. I suggest to move it to 246 , 119.
  2. 00:30:714 (4) - ^^^ to 79 , 283.
  3. 01:07:456 - Would recommend to add a spinner at here. (end at 01:08:299 )

[Insane]

  • いい~

[NRNA's Insane]
  1. 01:02:569 (2,3,4) - This is a bad flow for me. I recommend this move it elsewhere.
  2. 01:07:963 - You seems to add your Kiai time add here. if you do then Kiai start from here.
  3. 01:25:154 (2,3,4) - I don't know why but this triplet seems unnecessary because it didn't fit with music.

[Seiren's Insane]
  1. 00:35:096 (1) - I don't think make this slider end at blue line going to fit with the music. I prefer this as 1/2 slider.
  2. 01:32:063 (1,2) - The current has a bad flow for me. I prefer these two to be stacked.

That's all for me, Hope this help.

がんばれ~!
Topic Starter
-Nanaka-

Shurelia wrote:

おっす!やったよ! :) :) :)



~ From Lovely Modding Quest! ~


[General]
- add "11gatsu no Arcadia" (Aliases). Fix
- "BG"'s Size is not the right one. I recommend you to find a new one (with 1366 x 768 size) and change it. Not found this size :o

[Easy]
  1. 01:23:299 - Would recommend to add a notes at here. It sounds better for me. ふえええ、Change in other pattern

[Normal]
  1. 00:11:501 - Add not at here. and move spinner to the 00:11:669 - and end it at the same place like the spinner before. (It sounds and play better for me) やだやだやだ :o
  2. 00:39:647 (5) - Have a bad distance with the previous object. Please fix it. oops lol Very nice :oops:

[Hard]
  1. 00:15:209 (2) - Quite a bad distance. I suggest to move it to 246 , 119. Fix
  2. 00:30:714 (4) - ^^^ to 79 , 283. Fix
  3. 01:07:456 - Would recommend to add a spinner at here. (end at 01:08:299 ) やだやだやだ :o

[Insane]

  • いい~ :oops:

That's all for me, Hope this help.

がんばれ~!
Terima kasih banyak. :)
Winnie
Here as requested through PM :)


[General Overview]
The map is at a good stage, with possibly a little more tweaks and adjustments from other modders it will only get better. The music for one was absolutely gorgeous and could probably be spammed forever. I hope this mod helps at all because ya know me, unexperienced at its best. For hitsounding wise, it was quite clear and was accessible to the ear as I can understand which ones were used and weren't. Each difficulty had its own unique mapping style and flavor to it so I find that to be exquisite :) I just hope that this will be ranked soon, all I can say. Keep up the good work

[Multimedia]
Video Offset around -150ish so check there in comparison with the actual video itself
Audio-lead in to +610 more so it accumilates to 2000
BG name itself has different image size as the rest, can possibly find better quality as it will pixelate when changed to 1376x768 resolution size or so 16:9

[Arcadia]
  1. 00:02:568 (4,1) - These two notes are indepently strong enough to have a mini jump, I didn't like how everything was kept under one note, which makes it bland as more can be added here, Something like this http://puu.sh/hneKL/13e7e10497.jpg so in comparison to how these notes react
  2. 00:03:074 (2,3)
  3. 00:54:310 (2) - Can be blanketed a little better
    Not much as I can, since I can't find problems that are major, so nice

[Seiren's Insane]
  1. 00:29:703 (1,3) - Copy paste since it looks cleaner that way, and that it matches with what you have
  2. 00:57:681 (5) - How about moving 5 here? So it flows well into the next note instead of having to keep it at the same places http://puu.sh/hnfBu/09574d9d59.jpg
  3. 01:00:040 (4,5,6) - The way these notes are played out doesn't feel like what the first one had to offer 00:57:512 (4,5,1) - How about moving (6) over here?
    http://puu.sh/hnfHB/27de1b1729.jpg
  4. 01:03:074 (4,1) - The flow interaction here takes a deep plummet how about moving (4) down more so it has a diagonal linear flow to it? http://puu.sh/hnfN4/2eca182a1a.jpg
  5. 01:19:254 (7,8) - Distance is too close imo, how about doing the same thing as above into something like this, so it's more spread out since the music can represent it into a mini jump considering how strong the vocals are here http://puu.sh/hnfU4/35162b3068.jpg
  6. 01:23:299 (5,1) - Same here, since it doesn't have a purpose of being placed there, since it looks out of place even though you are trying to go for that (3)(4)(5) pattern I am seeing. How about making it more zigzag 01:22:793 (2,3,4,5) - since you can hear notes (4) and (5) having strong instrument patterns in them and you can spread them apart more as well http://puu.sh/hng46/02282eb6df.jpg
  7. 01:33:411 (2) - Remove finish from head? Even though there might be another finish on the head, it overwhelms and collides with the previous finish, it can possibly work if you lower down the volume of the 2nd finish
    Other than that it's pretty nice :)

[NRNA's Insane]
  • Not sure about the normal additions on the finishes and it makes a bopping noise, Also there is no normal-addition finish 99 so it's really weird to be put there on the finishes
    NC exceeds really far to 14 when it shouldn't have to, Minimum should be at least 6 and maximum should be at least 10
  1. 00:16:051 (9) - How about placing 9 on top of 00:16:220 (1) as it changes up the pace in which the instruments are played out
  2. 00:23:973 (13,1) - How about using this angle to blanket the triples? http://puu.sh/hngQ9/53e550a66c.jpg
  3. 00:34:591 (8,1) - You can spread these notes out a bit more since they seem quite close together
  4. 00:44:535 (5,6,7,8) - The way these notes are arranged looks a bit intriguing as it doesn't apply the same things you mapped before with diagonal effects, this time it seems like 2009 mapping with square and rectangle type mapping, just my twist on it that will "might" suit you http://puu.sh/hnh5P/283fb53cd9.jpg
    like here how you did it instead of the pattern you had before 00:57:176 (2,3,4,5)
  5. 00:56:501 (16) - Like here for NC for example, why all the way to 16? You can change NC about here 00:55:321 (1) - as this is where the new sound starts at keeping them balanced
  6. 00:58:356 (7,9,11) - Quite clustered since the overlap doesn't make it look as clean, but if you want to keep it that way I suggest moving 11 over here since it flows to the next note better and keeps the close distances that you already initially have http://puu.sh/hnhng/a36a01da67.jpg
    Not much there is left, only all I can say is keep NC balanced, 16 is wayyy too high especially for how this insane is mapped out. It's not a stream fest so there's no need for it to go that high

[Insane]
  1. 00:34:085 (1,2) - I don't know how these 1/2 sounds as it is choppy when played against with the music, maybe you can extend the sliders to the red ticks on repeat as you can hear the drum sound in the BG at 00:34:254 and 00:34:591 also if you tend to do that it will create 3-3-3 which sounds pretty well than just having chopped parts being played imo (Your decision)
    I've mentioned this above to but doesn't have to be followed; these 3 notes are the ones that can be repeated as they are the ones that stand out stronger during this part 01:24:310 (4,5,6) - having them all be in the same places doesn't bring much as it's just feels like a fast SV on repeat, possibly move (5) here
    http://puu.sh/hni2V/8dbca02507.jpg it plays well starting what I said above and makes a cool pattern with notes (2) and (3) (Your choice in the matter here)
    I like the flow and placement of notes in this one :)

[Hard]
  1. 00:26:164 (5) - keep DS of 1.7 the same here
  2. 00:28:018 (3) - Same as ^ otherwise it may not seem like it but there is a slight jump that is necessary to hit these notes
    No other problems I can sense good stuff

[Normal]
  1. 00:03:242 (2) - Can be adjusted so Y value is at y:70 so it has perfect 1.0 DS
  2. 00:05:433 (1,3) - May run into unexpected BN who say overlap is awk, but I say this is K
  3. 00:06:782 (3,4) - TBH is doesn't sound like it should considering how strong the vocal takes over this part, maybe this rhythm? http://puu.sh/hniOv/17586ac1a9.jpg
  4. 00:17:400 (3,4,5,6,1) - This will probably be problems when other BN may come and check, it's too sudden to all of a sudden have single notes back to back this fast + the overlap that the triple has created isn't clean, I suggest moving them around and doing some repeats like here for the triple notes 00:16:894 (2) - since repeats can help mend that and don't create it to be difficult for the beginner players
  5. 00:20:771 (4,1) - Can be adjusted to 1.0 DS since .96 isn't far but could be a lot cleaner
    00:33:580 (3,4) - DS these two properly because (4) is out of place
    01:05:939 (1) - I believe should end on a white tick, as the whoosh starts happening around there, and vocals end there as well if slowed down
    01:36:950 (3) - DS
    01:37:962 (4,5) - Like before can be simplified to 1/2 then the rest
    Can be cleaner adjusting individual notes to 1.0 DS but this will suffice as it is already good :)

[Easy]

estimated time of mod - 1 hour and 30 minutes
Topic Starter
-Nanaka-

Kocari wrote:

Song is pretty nice! Place Holder por favor :o
Okey.Thanks Kocari :)

Kocari wrote:

Here as requested through PM :)


[General Overview]
The map is at a good stage, with possibly a little more tweaks and adjustments from other modders it will only get better. The music for one was absolutely gorgeous and could probably be spammed forever. I hope this mod helps at all because ya know me, unexperienced at its best. For hitsounding wise, it was quite clear and was accessible to the ear as I can understand which ones were used and weren't. Each difficulty had its own unique mapping style and flavor to it so I find that to be exquisite :) I just hope that this will be ranked soon, all I can say. Keep up the good work

[Multimedia]
Video Offset around -150ish so check there in comparison with the actual video itself omg.... You could have noticed it very well.That's right.Thanks!!! :oops:
Audio-lead in to +610 more so it accumilates to 2000 add 1500
BG name itself has different image size as the rest, can possibly find better quality as it will pixelate when changed to 1376x768 resolution size or so 16:9 I couldn't find it. :(

[Arcadia]
  1. 00:02:568 (4,1) - These two notes are indepently strong enough to have a mini jump, I didn't like how everything was kept under one note, which makes it bland as more can be added here, Something like this http://puu.sh/hneKL/13e7e10497.jpg so in comparison to how these notes react Fix
  2. 00:03:074 (2,3) ???
  3. 00:54:310 (2) - Can be blanketed a little better Okey 8-)
    Not much as I can, since I can't find problems that are major, so nice Thx!

[Insane]
  1. 00:34:085 (1,2) - I don't know how these 1/2 sounds as it is choppy when played against with the music, maybe you can extend the sliders to the red ticks on repeat as you can hear the drum sound in the BG at 00:34:254 and 00:34:591 also if you tend to do that it will create 3-3-3 which sounds pretty well than just having chopped parts being played imo (Your decision)
    I've mentioned this above to but doesn't have to be followed; these 3 notes are the ones that can be repeated as they are the ones that stand out stronger during this part k,add Revers
    01:24:310 (4,5,6) - having them all be in the same places doesn't bring much as it's just feels like a fast SV on repeat, possibly move (5) here
    http://puu.sh/hni2V/8dbca02507.jpg it plays well starting what I said above and makes a cool pattern with notes (2) and (3) Fix ur pattern :) (Your choice in the matter here)
    I like the flow and placement of notes in this one :) yey :D

[Hard]
  1. 00:26:164 (5) - keep DS of 1.7 the same here Fix
  2. 00:28:018 (3) - Same as ^ otherwise it may not seem like it but there is a slight jump that is necessary to hit these notes ^
    No other problems I can sense good stuff

[Normal]
  1. 00:03:242 (2) - Can be adjusted so Y value is at y:70 so it has perfect 1.0 DS Fix
  2. 00:05:433 (1,3) - May run into unexpected BN who say overlap is awk, but I say this is K OK
  3. 00:06:782 (3,4) - TBH is doesn't sound like it should considering how strong the vocal takes over this part, maybe this rhythm? Fixhttp://puu.sh/hniOv/17586ac1a9.jpg
  4. 00:17:400 (3,4,5,6,1) - This will probably be problems when other BN may come and check, it's too sudden to all of a sudden have single notes back to back this fast + the overlap that the triple has created isn't clean, I suggest moving them around and doing some repeats like here for the triple notes 00:16:894 (2) - since repeats can help mend that and don't create it to be difficult for the beginner players hmmmm....I like this old pattern :(
  5. 00:20:771 (4,1) - Can be adjusted to 1.0 DS since .96 isn't far but could be a lot cleaner Fix
    00:33:580 (3,4) - DS these two properly because (4) is out of place ^
    01:05:939 (1) - I believe should end on a white tick, as the whoosh starts happening around there, and vocals end there as well if slowed down It sounds late for me.Covered by the hitsound
    01:36:950 (3) - DS k
    01:37:962 (4,5) - Like before can be simplified to 1/2 then the rest Fix!
    Can be cleaner adjusting individual notes to 1.0 DS but this will suffice as it is already good :)

[Easy]

estimated time of mod - 1 hour and 30 minutes
You have helped me greatly.
I appreciate your assistance indeed. :oops:
zj0924


Hi!M4M from In-game request.mod for ticket

Default = Normal mods(suggestions)
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. Fine~but I think you can add various flow in your mapset cause straight are too many imo,maybe you can add some oval back and forth flow
  2. My sound suggestions for easy can apply to other diffs

[Easy]
  1. 00:04:759 (4) - this flow could be improved in my opinion (can be smoother) cause these two flows00:03:917 (3,4,1) - are kinda straight and I think it only this 00:04:759 (4,1) - require a straight flow to emphasize is enough.
  2. 00:11:501 (6) - maybe finish on tail?cause there's a downbeat
  3. 00:21:950 (1) - use clap instead of finish(also add clap on head)?kinda noisy in my opinion...If you prefer a finish you should add 00:22:287 (2) - at the same time
  4. 00:28:186 (3) - remove whistle? cause you whistle on 00:28:186 (3,4) - and piano key pitch is low relatively
  5. 00:36:276 (3) - Rhythm doesn‘t fit well and 1/2 slider can be avoided,try simplifying rhythm?suggest
  6. 00:41:669 (3,4) - ^same problem but due to the clear drum sound I will make a small change to fit it
  7. 01:05:602 (6) - this is confusing for beginner cause 01:04:759 (5) - seems to be a very strong beat (you add finish)but here exists no strong beat even no kick sound just following vocal I guess?then it will be a little sudden to click this circle... I recommend to use return slider to nerf that sound
  8. 01:16:894 (1,2) - I think 1/2 can be avoided again
  9. 01:19:591 (1,2,3,4,5) - rhythm kinda weird on 01:19:591 (1,2) - in my opinion,and you should also reduce the amount of cirlcle,cause sliders are always more than circles in an easy level diff
  10. 01:26:332 (3,4) - improve flow by putting 3 upward than 4 a bit ?
  11. 01:40:827 (1) - too many finish... add normal clap or replace it ?
  12. 01:43:185 (1) - ^
  13. 01:44:027 (2) - normal clap to keep consistency? and soft whistle isn't suitable for a period which has so many downbeats
  14. 01:45:543 (1) - use soft finish?normal finish is kinda weak

[Normal]
  1. 00:06:782 (3,4,1) - I guess you want to follow flute after following the vocal but it's a little unnatural for me to follow vocal again,try following flute?
  2. 00:08:130 (1,2,3) - also the rhythm can be better,cause vocal track is more important here
  3. 00:14:703 (3) - perhaps need a finish to emphasize downbeat?I guess normal finish?
  4. 00:16:220 (1) - ^
  5. 00:17:400 (3,4,5,6) - this is too difficult for a normal,so many approaching circle and three hit circles are confusing for beginner,try simplifying rhythm?
  6. 00:20:096 (3,4) - you make a big angle flow on00:18:917 (1,2) - to emphasize downbeat but why isn't here?
  7. 00:21:613 (1) - add clap?
  8. 00:36:276 (3,4) - try this?fits piano and vocal at the same time
  9. 00:41:669 (3) - this return slider plays awkward,try this?
    1
  10. 01:02:568 (2) - return sliders can be replaced for more suitable pattern?
  11. 01:05:602 (6) - downbeat should be emphasized?
  12. 01:11:501 (1,2,3,4) - why not try some various rhythm to fit the music?
  13. 01:18:411 (3,4,5,6,1) - this is also too difficult for beginners
  14. 01:27:344 (4,1) - try this?
  15. 01:36:950 (3,4,5,6) - simplify rhythm?too many circles for me....
  16. 01:43:185 (1) - this is a downbeat but the flow is too smooth try making it harder?(I think it's the polarity make it rush to tempo)

[Hard]
  1. 00:04:759 (2) - kinda far and slider tail 374 339 to make flow more accurate
  2. 00:13:018 (2) - nazi, 343 101 to make it on the centre of the circle?
  3. 00:12:849 (1) - since this is a downbeat put it on the tail of slider will lose the hit feel
  4. 00:18:411 (4,5,6) - I think you miss the drum here 00:18:664 - triplets don't follow the rhythm and I feel kinda strange when playing this,also00:18:664 (5,6,1) - this is too hard due to the different approaching circle,try this?
  5. 00:31:388 (2,3,4,5) -flow kinda straight,drag the tail up-right?
  6. 00:35:602 (2,3,4) - ctrl+g on timeline?I think that fit the rhythm more...In another word,vocal track is more important than instrument track here
  7. 00:56:164 (3,4,5) - this tranisiton between vocal and drum can also get improved...a little sudden when vocal convert to drum
  8. 01:00:040 (3,4) - fine but I think there are too many straight flows,try some back and forth?I think this really fits here
  9. 01:13:355 (2,3) - again this flow is too straight I don't think this 01:13:355 (2) - should be emphasized and 01:13:355 (2,3,4) - these flows should be smoother due to the harmonious vocal I suggest
  10. 01:15:040 (3) - I think these 3 circles isn't suitable enough to express the vocal(vocal plays the leading role here)
  11. 01:44:196 (4) - suggest cancel blanket ...the straight flow plays awkward when need to emphasize next note

[Insane]
  1. 00:04:759 (2,3) - well this part is fine for me maybe I can give some another similar method
  2. 00:45:883 (1,2,3,4,5,6) - I suggest using half stack more than full stack,full stack will make the space cramp
  3. 00:50:265 (1) - 416 120 due to the red anchor slider I think half stack anti jump can prevent people rush into tempo
  4. 01:01:726 (4,5) - well again straight flow,you can try something back and forth by ctrl+g them
  5. 01:03:748 (2,3) - these two sliders are making oval flows so the spacing should be enlarged,why stack completely but you half stack here 01:03:748 (2,5) - the space is cramp in my opinion?try this?make a regular triangle with 4 5
  6. 01:05:265 (2,3) - this jumps kinda big here in my opinion ,why not try this and don't forget to rotate 3-5。clockwise for a better flow
  7. 01:06:613 (3,4,5) - music become stronger and 01:05:265 (2,3,4,1) - ds is relatively big why are so close?maybe you can also use half stack to make visual ds bigger 01:06:613 (3) - I feel cramp when playing 01:06:613 (3,4) -
  8. 01:16:557 (3,1) - if you want a oval flow(I think this01:16:894 (1) - shouldn't curve so much,refer to this01:18:074 (1) - )
  9. 01:23:973 (2,3,4,5) - try this flow? cool for me
    [img]01:23:973%20(2,3,4,5)%20-[/img]
  10. 01:28:692 (3) - I don't think it's suitable to stack and this part is also passionate you might need consider make a jump?also keep consistency with 01:29:366 (2,3) -
  11. 01:34:759 (2) - stack on 01:33:917 (4) - original flow angle is quite big nearly180. that plays kinda awkward in my opinon
  12. 01:36:613 (4) - stack on 01:35:602 (6) - is also a regular triangle but flow between 01:36:613 (4,5,1) - can be improved,original big angle flow is little awkward
Sorry for my long mod,but most of them are all suggestions,feel free to ignore these if they are useless to you.Anyway,good map and song for me,I hope this can get ranked
Shoot my star!
頑張って~~Nanakaさん :)
modding time:3.5h
Topic Starter
-Nanaka-

zj0924 wrote:



Hi!M4M from In-game request.mod for ticket

Default = Normal mods(suggestions)
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. Fine~but I think you can add various flow in your mapset cuz straight are too many imo,maybe you can add some oval back and forth flow
  2. My sound suggestions for easy can apply to other diffs

[Easy]
  1. 00:04:759 (4) - this flow could be improved imo (can be smoother) cuz these two flows00:03:917 (3,4,1) - are kinda straight and I think it only this 00:04:759 (4,1) - require a straight flow to emphasize is enough. hmm,sorry,I find this preferable. :(
  2. 00:11:501 (6) - maybe finish on tail?cuz there's a downbeat Here is not a cymbal
  3. 00:21:950 (1) - use clap instead of finish(also add clap on head)?kinda noisy imo...If you prefer a finish you should add 00:22:287 (2) - at the same time
  4. 00:28:186 (3) - remove whistle?cuz you whistle on 00:28:186 (3,4) - and piano key pitch is low relatively Noooooo lol
  5. 00:36:276 (3) - Rhythm doesn‘t fit well and 1/2 slider can be avoided,try simplifying rhythm?suggest sure,Fix
  6. 00:41:669 (3,4) - ^same problem but due to the clear drum sound I will make a small change to fit it Here is there is better now
  7. 01:05:602 (6) - this is confusing for beginner cuz 01:04:759 (5) - seems to be a very strong beat (you add finish)but here exists no strong beat even no kick sound just following vocal I guess?then it will be a little sudden to click this circle... I recommend to use return slider to nerf that sound Okey
  8. 01:16:894 (1,2) - I think 1/2 can be avoided again Your idea is great, but think about the difference between the Normal
  9. 01:19:591 (1,2,3,4,5) - rhythm kinda weird on 01:19:591 (1,2) - imo,and you should also reduce the amount of cirlcle,cuz sliders are always more than circles in an easy level diff hm......I do not think so,I think it's optimal level
  10. 01:26:332 (3,4) - improve flow by putting 3 upward than 4 a bit ? Placement has changed
  11. 01:40:827 (1) - too many finish... add normal clap or replace it ?
  12. 01:43:185 (1) - ^
  13. 01:44:027 (2) - normal clap to keep consistency? and soft whistle isn't suitable for a period which has so many downbeats
  14. 01:45:543 (1) - use soft finish?normal finish is kinda weak imo
    Sorry,Hitsound Keep :(

[Normal]
  1. 00:06:782 (3,4,1) - I guess you want to follow flute after following the vocal but it's a little unnatural for me to follow vocal again,try following flute? In previous Mod
  2. 00:08:130 (1,2,3) - also the rhythm can be better,cuz vocal track is more important here sure.you're right. Fixed :)
  3. 00:14:703 (3) - perhaps need a finish to emphasize downbeat?I guess normal finish?
  4. 00:16:220 (1) - ^ sorry,I can not fit
  5. 00:17:400 (3,4,5,6) - this is too difficult for a normal,so many approaching circle and three hit circles are confusing for beginner,try simplifying rhythm? Overlap It's worry but not a problem with the rhythm,want to hit it to fit the Drum
  6. 00:20:096 (3,4) - you make a big angle flow on00:18:917 (1,2) - to emphasize downbeat but why isn't here? Straight is like.Either one is fine. lol
  7. 00:21:613 (1) - add clap? noo :(
  8. 00:36:276 (3,4) - try this?fits piano and vocal at the same time wow,Awesome :oops:
  9. 00:41:669 (3) - this return slider plays awkard imo,try this? hmmm..I think the rhythm is strange
    1
  10. 01:02:568 (2) - return sliders can be replaced for more suitable pattern? yadayadayada :(
  11. 01:05:602 (6) - downbeat should be emphasized?
  12. 01:11:501 (1,2,3,4) - why not try some various rhythm to fit the music? ^ I think the rhythm is strange
  13. 01:18:411 (3,4,5,6,1) - this is also too difficult for beginners Fix
  14. 01:27:344 (4,1) - try this? I want to hit the downbeat
  15. 01:36:950 (3,4,5,6) - simplify rhythm?too many circles for me.... Nooo.want to hit it to fit the Drum
  16. 01:43:185 (1) - this is a downbeat but the flow is too smooth try making it harder?(I think it's the polarity make it rush to tempo) I do not know :o

[Hard]
  1. 00:04:759 (2) - kinda far imo and slider tail 374 339 to make flow more accurate k
  2. 00:13:018 (2) - 343 101 to make it on the centre of the circle? omg..Nice :oops:
  3. 00:12:849 (1) - since this is a downbeat put it on the tail of slider will lose the hit feel Are there better now
  4. 00:18:411 (4,5,6) - I think you miss the drum here 00:18:664 - triplets don't follow the rhythm and I feel kinda strange when playing this,also00:18:664 (5,6,1) - this is too hard due to the different approaching circle imo,try this?oops lol You could have noticed it very well.That's right
  5. 00:31:388 (2,3,4,5) -flow kinda straight imo,drag the tail up-right? straight!!!
  6. 00:35:602 (2,3,4) - ctrl+g on timeline?I think that fit the rhythm more...In another word,vocal track is more important than instrument track here sure,Your Correct :oops:
  7. 00:56:164 (3,4,5) - this tranisiton between vocal and drum can also get improved...a little sudden when vocal convert to drum imo
  8. 01:00:040 (3,4) - fine but I think there are too many straight flows,try some back and forth?I think this really fits here sorry.Keep
  9. 01:13:355 (2,3) - again this flow is too straight I don't think this 01:13:355 (2) - should be emphasized and 01:13:355 (2,3,4) - these flows should be smoother due to the harmonious vocal I suggest nice flow :)
  10. 01:15:040 (3) - I think these 3 circles isn't suitable enough to express the vocal(vocal plays the leading role here) Sorry,I like now of rhythm
  11. 01:44:196 (4) - suggest cancel blanket ...the straight flow plays awkward when need to emphasize next note Sure,Fix

[Insane]
  1. 00:04:759 (2,3) - well this part is fine for me maybe I can give some another similar method Either one is fine. lol
  2. 00:45:883 (1,2,3,4,5,6) - I suggest using half stack more than full stack,full stack will make the space cramp Hard to see :?
  3. 00:50:265 (1) - 416 120 due to the red anchor slider I think half stack anti jump can prevent people rush into tempo ^
  4. 01:01:726 (4,5) - well again straight flow,you can try something back and forth by ctrl+g them nice!
  5. 01:03:748 (2,3) - these two sliders are making oval flows so the spacing should be enlarged,why stack completely but you half stack here 01:03:748 (2,5) - the space is cramp imo?try this?make a regular triangle with 4 5 I think that it should not be in the same form
  6. 01:05:265 (2,3) - this jumps kinda big here imo ,why not try this and don't forget to rotate 3-5。clockwise for a better flow k
  7. 01:06:613 (3,4,5) - music become stronger and 01:05:265 (2,3,4,1) - ds is relatively big why are so close?maybe you can also use half stack to make visual ds bigger 01:06:613 (3) - I feel cramp when playing 01:06:613 (3,4) - Fix
  8. 01:16:557 (3,1) - if you want a oval flow(I think this01:16:894 (1) - shouldn't curve so much,refer to this01:18:074 (1) - ) ^
  9. 01:23:973 (2,3,4,5) - try this flow? cool for me nice flow 8-)
    [img]01:23:973%20(2,3,4,5)%20-[/img]
  10. 01:28:692 (3) - I don't think it's suitable to stack and this part is also passionate you might need consider make a jump?also keep consistency with 01:29:366 (2,3) - gooooood
  11. 01:34:759 (2) - stack on 01:33:917 (4) - original flow angle is quite big nearly180。 that plays kinda awkward imo wow :oops:
  12. 01:36:613 (4) - stack on 01:35:602 (6) - is also a regular triangle but flow between 01:36:613 (4,5,1) - can be improved,original big angle flow is little awkward imo ^ :oops: :oops: :oops:
Sorry for my long mod,but most of them are all suggestions,feel free to ignore these if they are useless to you.Anyway,good map and song for me,I hope this can get ranked
Shoot my star!
頑張って~~Nanakaさん :)
modding time:3.5h
your suggestion flow is great :oops:
非常感謝 :)

Kocari & zj0924 Thanks Star!!! :oops:
Asahina Momoko
hi! 遅くなりました(∩;▽;∩)

Easy

  1. 00:29:703 (1) - あたまにシャリーンって鈴のhidsoundつけてもいいかも?
  2. 00:51:276 (1) - ^^

Normal

  1. 00:20:096 (3) - ここあたりドラムじゃなくてシンセイサイザーで音をとるなら00:20:433 - でとめたほうがベター?
    very good!!!!

Hard

  1. 00:08:973 (3,1) - ボーカルあわせならこんなのどうでしょう
  2. 00:11:501 (1,2) - my favorite pattern wwww
  3. 00:18:411 (4,5,6) - hardぷれいやーなら3連打って形ですっきり見せたほうがやりやすいかなーと思いました。00:18:074 (3) - をちょっと伸ばしてこんな感じどうでしょう

Insane

  1. 00:05:939 (1) - のNC消して00:06:782 (2) - にNC?
  2. 00:35:939 (4,5) - サークルとスライダー入れ替えたほうが「離さないよ」の「いー」の伸びたボーカルにある感じがしました
  3. 01:42:006 (1) - 33°くらい回してこんな感じにすると01:41:838 (6) - から流れる感じにaimできるかなーと思います

NRNA's Insane

  1. 01:10:322 (8,9,10) - 3連打を1個前のスライダーにくっつけてこうするのはどうでしょう?プレイしてて「はーかーなーいー」のところは流れを止めずにスライダーを叩いていきたいなーと思いました
  2. 01:40:322 (12,13,14,15,16) - 14-16だけにこのhitsoundがあるのは違和感がありました。
  3. 01:42:680 (8,9,10,11,12) - ここもこの音付けは違和感があります。全部つけるもしくは1つ飛ばしで置くとかにしたほうがすっきりすると思います。

Seiren's Insane

  1. 00:11:332 (2) - こんな感じにおいて次のスピナーの入りを楽にしてみてはどうでしょう?
  2. 00:19:759 (5,6) - ctrl+gしてみてはどうでしょうか
  3. 01:31:726 (1) - 前のノートと結構距離あって見失うかもしれないですしremoveNCしませんか?

Arcadia

  1. 00:35:939 (4,5) - Insane に同じ
  2. 01:05:265 (3) - 中途半端な位置にあったので、こんな感じにするとaimも違和感無くいけるかな・・・?

以上です!メインヒロイン超かわいかった・・・
Topic Starter
-Nanaka-

M o k o r i wrote:

hi! 遅くなりました(∩;▽;∩)

Easy

  1. 00:29:703 (1) - あたまにシャリーンって鈴のhidsoundつけてもいいかも?うーん、かなり迷ったんだけどいらないかなぁ、前後にギャップ出る気がした
  2. 00:51:276 (1) - ^^ ^

Normal

  1. 00:20:096 (3) - ここあたりドラムじゃなくてシンセイサイザーで音をとるなら00:20:433 - でとめたほうがベター? 正直どっちでもいい感あるwww
    very good!!!!

Hard

  1. 00:08:973 (3,1) - ボーカルあわせならこんなのどうでしょう 色々試したんだけど間の空き方が気持ち悪かった :o
  2. 00:11:501 (1,2) - my favorite pattern wwww www
  3. 00:18:411 (4,5,6) - hardぷれいやーなら3連打って形ですっきり見せたほうがやりやすいかなーと思いました。00:18:074 (3) - をちょっと伸ばしてこんな感じどうでしょう これは個人的な意見なんだけど、1/1の後の3連打ってやりにくいし音の詰まり方も微妙になるしであんま好きじゃないなぁ、3連打のみはInsaneからのイメージでこういうパターンも慣れさせれると思うからKeep

Insane

  1. 00:05:939 (1) - のNC消して00:06:782 (2) - にNC? たしかに!!!って思ったけどよく見たら音の間隔の目印で付けてることに気が付いたw
  2. 00:35:939 (4,5) - サークルとスライダー入れ替えたほうが「離さないよ」の「いー」の伸びたボーカルにある感じがしました これは神、ちょっと配置に詰まったから後で適用
  3. 01:42:006 (1) - 33°くらい回してこんな感じにすると01:41:838 (6) - から流れる感じにaimできるかなーと思います ここはむしろ強拍だから流すよりちょっと切った方が理に適ってるかなぁって感じ

Arcadia

  1. 00:35:939 (4,5) - Insane に同じ ^
  2. 01:05:265 (3) - 中途半端な位置にあったので、こんな感じにするとaimも違和感無くいけるかな・・・? たしかに画像とは違うけど変更

以上です!メインヒロイン超かわいかった・・・ 私も最初メイン派だったけどゲームやったら水色になったよねw
ありがとう! :)
NewRulerNA

sodarose wrote:

[NRNA's Insane]
00:16:557 (2,7) - Stack?
:arrow: why should change for stacking? the suggestion is only working on editor so not affect anything on playing.
00:17:063 (4,11,12,13) - ^
:arrow: same
00:25:826 (5,1) - No collision
:arrow: totally, same reason.
00:36:781 (5,11) - ^
:arrow: same
00:37:793 (1,3) - Stack?
:arrow: fmmmm...... no. first it does not affect on playing. in addition I wanna to be near around object so not makes sense for me.
00:50:855 (10,11) - Sampleset→Auto
:arrow: okok
00:54:310 (6,7) - Blanket
:arrow: not take care about blanket but fixed
01:01:895 (13,2,3,4) - Stack
:arrow: okok
01:12:175 (5,8,9,10) - ^
:arrow: no
01:36:951 (5,8) - No collision
:arrow: not touch on the slider
01:42:680 (8,9,10,11) - Reduce Volume
:arrow: why? I think the volume fits on the melody

CSLM wrote:

hi, m4m from your queue

Unrankeable
Important
Suggestion


NRNA's Insane

  1. great diff, but i suggest make the combos more shorts, maybe add a NC every 1 stanza
    :arrow: thank you but would not change about NC method because always drain fits the difficulity.
  2. 00:10:827 (3,4) - improve blanket?
    :arrow: I dont want to make blanket slider at the section, sorry for my terrible reason.
  3. 01:07:963 (1,2,3) - the same thing what i say in the insane, i suggest what this be only one slider for be the pre-chorus
    :arrow: disagree about the opinion but circles were changed to a slider.
  4. 01:36:951 (5,6) - don't stack this plzz, is confusing in hidden mode
    :arrow: I see

-Maruk- wrote:

[NRNA's Insane]

  • SB使ってないのでWidescreen Support外しましょう
    :arrow: 逆を言えばSBを使っていないのでそれを外す必要性はないということです。つまるところどちらでも問題ないのです。
    00:18:580 (11,12,13) - 下の(4)にStackさせてスッキリさせたいです
    :arrow: そのオブジェクトにスタックさせる理由とは何なのでしょうか?私にはそれがEditor内だけの見た目にしか影響を与えず、プレイにまず影響を与えない以上修正するメリットというのが感じ取れませんでした。
    01:02:569 (2,3,4) - ^
    :arrow: yep
    01:45:543 (12) - NC
    :arrow: ここで区切る理由とは?最後のその2つは確かに音は強いですが、明確に節が分かれているようでもなく、またドレインの観点から見ても常に十分な回復量を提供しています。なのでこれを修正する必要性は感じられませんでした。

Shurelia wrote:

  1. 01:02:569 (2,3,4) - This is a bad flow for me. I recommend this move it elsewhere.
    :arrow: its just sharp jump so I disagree your opinion.
  2. 01:07:963 - You seems to add your Kiai time add here. if you do then Kiai start from here.
    :arrow: yep
  3. 01:25:154 (2,3,4) - I don't know why but this triplet seems unnecessary because it didn't fit with music.
    :arrow: objects is put for adding sound to melody. in short,it is accent for the beatmap

Kocari wrote:

[NRNA's Insane]
  • Not sure about the normal additions on the finishes and it makes a bopping noise, Also there is no normal-addition finish 99 so it's really weird to be put there on the finishes
    NC exceeds really far to 14 when it shouldn't have to, Minimum should be at least 6 and maximum should be at least 10
    :arrow: why shouldn't? always that has good drain setting and visibility in addition a certain number of players are removed "default-*.png". therefore should be fine even if over 20 combo.
  1. 00:16:051 (9) - How about placing 9 on top of 00:16:220 (1) as it changes up the pace in which the instruments are played out
    :arrow: no.
    1. not fits the volume balance on the melody. there are very nealy sounds at 00:15:546 (11,12) and 00:15:883 (13,14) -
    2. unstacking does not become more cool for me

    but changed 00:15:714 (12,14) - to right side.
  2. 00:23:973 (13,1) - How about using this angle to blanket the triples? http://puu.sh/hngQ9/53e550a66c.jpg
    :arrow: why should blanket with slider? does not affect playing so not changed.
  3. 00:34:591 (8,1) - You can spread these notes out a bit more since they seem quite close together
    :arrow: if get more distance then it will not fit the melody. in addition I feel this balance is best for playing.
  4. 00:44:535 (5,6,7,8) - The way these notes are arranged looks a bit intriguing as it doesn't apply the same things you mapped before with diagonal effects, this time it seems like 2009 mapping with square and rectangle type mapping, just my twist on it that will "might" suit you http://puu.sh/hnh5P/283fb53cd9.jpg
    like here how you did it instead of the pattern you had before 00:57:176 (2,3,4,5)
    :arrow: not suit on the melody because jumps are hard compared with melody.
  5. 00:56:501 (16) - Like here for NC for example, why all the way to 16? You can change NC about here 00:55:321 (1) - as this is where the new sound starts at keeping them balanced
    :arrow: put NC at 00:55:995 - instead of your opinion. 00:55:321 - is unfit on the melody.
  6. 00:58:356 (7,9,11) - Quite clustered since the overlap doesn't make it look as clean, but if you want to keep it that way I suggest moving 11 over here since it flows to the next note better and keeps the close distances that you already initially have http://puu.sh/hnhng/a36a01da67.jpg
    :arrow: change the flow but not use your one.
    Not much there is left, only all I can say is keep NC balanced, 16 is wayyy too high especially for how this insane is mapped out. It's not a stream fest so there's no need for it to go that high

M o k o r i wrote:

NRNA's Insane

  1. 01:10:322 (8,9,10) - 3連打を1個前のスライダーにくっつけてこうするのはどうでしょう?プレイしてて「はーかーなーいー」のところは流れを止めずにスライダーを叩いていきたいなーと思いました
    :arrow: どちらがよりよい結果になるか検証しました・・・が、どちらを選択してもさほどプレイに影響を与えないという結論が出て、あまり拘りもなく、どちらかというと嫌いな譜面なので基本のリズムは画像のとおりとしつつもスライダーの使用と配置に関して少し別の形で修正しました。
  2. 01:40:322 (12,13,14,15,16) - 14-16だけにこのhitsoundがあるのは違和感がありました。
    :arrow: no. 実際の曲の音に合わせて音つけを行うスタイルをドラムでは使用しているので、そこの改善の余地はほとんど無いと思っています。ただその違和感の理由について詳しく説明をしてもらえれば検証の余地はあるでしょう。提案もないため比較もできないので現状維持です。
  3. 01:42:680 (8,9,10,11,12) - ここもこの音付けは違和感があります。全部つけるもしくは1つ飛ばしで置くとかにしたほうがすっきりすると思います。
    :arrow: ^
code
osu file format v14

[General]
AudioFilename: Arcadia.mp3
AudioLeadIn: 1500
PreviewTime: 67793
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90380,91054,91391,91729,98807,99481,100156,101167,102514,103525,104199,104704
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Arcadia
TitleUnicode:アルカディア
Artist:Chitose Sara
ArtistUnicode:千歳サラ
Creator:-Nanaka-
Version:NRNA's Insane
Source:11月のアルカディア
Tags:11gatsu no Arcadia ARCADIA OF NOVEMBER LevoL Opening Visual Novel Eroge NewRulerNA Seiren
BeatmapID:677435
BeatmapSetID:300384

[Difficulty]
HPDrainRate:8
CircleSize:4.1
OverallDifficulty:7.9
ApproachRate:9.1
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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Video,-150,"Arcadia.avi"
0,0,"BG5.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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126,20,103017,2,0,L|180:48,1,45,4|0,3:0|3:0,0:0:0:0:
260,132,103185,38,0,L|248:224,2,90,4|0|0,0:0|0:0|1:0,0:0:0:0:
364,32,103690,2,0,P|364:140|392:240,1,180,4|0,0:0|0:0,0:0:0:0:
468,164,104196,1,2,1:2:0:0:
333,311,104364,2,0,P|293:231|272:144,1,180,4|4,0:0|1:3,0:0:0:0:
271,143,104785,1,4,0:3:0:0:
271,143,104869,1,4,0:3:0:0:
488,108,105038,1,4,3:0:0:0:
460,143,105122,1,4,3:0:0:0:
425,171,105206,1,4,3:0:0:0:
384,190,105290,1,4,3:0:0:0:
340,199,105375,1,4,3:0:0:0:
196,88,105543,1,4,0:2:0:0:
244,324,105711,1,4,0:2:0:0:
iyasine
大変お待たせしました。リクエストありがとうございます :)
以前リズムチェックをしたときに問題を見つけることができませんでしたが、日を改めてから見ると少し違和感がある箇所があったので書いておきます。

[Easy]
  1. 01:05:602 (6) - remove note ? BPMが178と高めのEasy なので間を空けて簡単にするとosuを始めて日が浅い方でもプレイしやすいと思います。
  2. 01:16:894 (1,2,3,4) - 音取りの提案。少し難しいNormal 寄りのリズムパターンだと思いました。01:17:905 - ここのスネア+ベースと01:18:411 - ここのバスドラ+ベースは01:18:074 - 01:18:580 - この2点と比べて音が弱い上に音程も低いので無視してもいいと思います。簡単なものを用意してみましたのでそちらをお試し下さい。
[Normal]
  1. looks nice!
[Hard]
  1. 00:05:433 (3) - add NC ? 前後のパターンから考えるとここも追加して良いかと。
  2. 00:18:411 (4,5,6) - 音取りの提案。circle + kick sliderにしてみてはいかがでしょう。00:18:580 - ここも叩かせてあげることでシンセを優先的に聴き取る方でも違和感なくプレイできると思います。
  3. 00:34:085 (1,2) - 音取りの提案。kick sliderから1/2sliderにしてみませんか?00:34:169 - や00:34:506 - はハッキリとした音の粒がないのでHard diffでは1/2sliderがポピュラーだと思います。
  4. 00:45:209 (4) - 上記と同じです。
[Insane]
  1. 01:13:355 (3,4) - 音取りの提案。01:13:355 - ここからのvocalの伸ばしに合わせてcircleと1/2sliderを前後逆にしてみてはいかがでしょう。
  2. 01:42:680 (3) - slider中間の01:42:764 - ここの音が耳に結構残るので、オブジェクト詰めたほうがいいと思いました。
[NRNA's Insane]
  1. 00:26:838 - バスドラに合わせてsampleset drum いかがでしょう。
  2. 00:28:186 - sampleset soft + whistle からsampleset drumに変えてみませんか?00:25:490 - ここと合わせる感じです。今のままですとvocal , piano , bass drumどの音を強調したいのかがあまり伝わってこないです。
  3. 00:32:231 (11) - ここにもsampleset drum が欲しいです。
  4. 00:35:096 - シンバルの音に合わせてadditions normal + finish もしくは finish単品いかがでしょう。
  5. 00:44:366 (4) - 上記と同じです。
  6. 00:57:849 - パターン付けで01:00:546 - ここと同じ音を付けるとまとまりが出ると思います。
  7. 01:32:569 (2) - なにかしらの音を付けても良いかと。
[Seiren's Insane]
  1. HP drain +1 ? 1カラーの長いところがあまりなかったので高めにセッティングしても悪くないと思います。
  2. 00:19:759 (5,6) - デザインと流れの提案。(5)をx:160 y:288 (6)をx:332 y:100 良かったらお試しください。
  3. 00:33:917 (6) - add NC ? vocal part から drum partへのメリハリをつける感じです。変更される場合は00:34:422 (1) - ここをremove NCで。
  4. 00:50:602 (3) - 上記と同じです。
[Arcadia]
  1. HP drain + 1 ? 最高難易度ですし色分けも割と小刻みな方なのでもうちょいキツめでもいいと思います。
  2. looks nice!

おやすー(¦3[___]
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