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BiBi - Trouble Busters

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Total Posts
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Topic Starter
[CSGA]Ar3sgice
This beatmap was submitted using in-game submission on 2015年3月18日星期三 at 12:15:08

Artist: BiBi
Title: Trouble Busters
Source: Love Live! School idol project
Tags: ラブライブ! 矢澤にこ Yazawa Niko Nico 徳井青空 Tokui Sora 絢瀬絵里 Ayase Eri Eli 南條愛乃 Nanjou Yoshino 西木野真姫 Nishikino Maki Pile muse u's μ's LL lovelive
BPM: 157
Filesize: 9826kb
Play Time: 04:33
Difficulties Available:
  1. Easy (1.3 stars, 262 notes)
  2. Expert (4.67 stars, 1171 notes)
  3. Hard (3.44 stars, 828 notes)
  4. Normal (2.23 stars, 511 notes)
Download: BiBi - Trouble Busters
Information: Scores/Beatmap Listing
---------------
下期活动曲, 希望分数线不要再那么低

LL图包: pack1 (密码: tunb) / pack2 (密码: kskr)
pw384
songyifen
Sakaue Nachi
BG两个UR,好久没抽到UR丽:3[___]
chomelisgod
Hey there, heres a list of my modifications, everything is completely opinion based.
Normal:
00:04:447 - You need to start making new combos. The double digits looks a little messy. Here i started a new combo.
00:11:326 - Another combo starts here
00:17:440 - ^
This is probably intentional as its a WIP

Hard:
04:23:842 - I would change this 1/4 slider into a circle slider just for consistency,

Expert:
00:15:147 - Space out these circles a little more, its hard to read.
02:50:593 - I would just make this a circle, fits rhythm better
02:56:421 - I would make these circle triplets next to each other, seeing them on top of each other prompts me to triple tap it like most of your other sets of triples.
03:48:300 - That circle is sneaky. Try moving it out a bit more as the rest of this map has little overlap.
03:54:415 - ^
04:14:861 - Keep the circle spacing consistent?

overall this is an amazing map, should have little problem getting ranked. Can't wait for the end result :P.
Topic Starter
[CSGA]Ar3sgice

384059043 wrote:

songyifen
nayifen

Sakaue Nachi wrote:

BG两个UR,好久没抽到UR丽:3[___]
:3[___]喵喵喵喵喵

chomelisgod wrote:

Hey there, heres a list of my modifications, everything is completely opinion based.
Normal:
00:04:447 - You need to start making new combos. The double digits looks a little messy. Here i started a new combo.
00:11:326 - Another combo starts here
00:17:440 - ^
This is probably intentional as its a WIP

Hard:
04:23:842 - I would change this 1/4 slider into a circle slider just for consistency,

Expert:
00:15:147 - Space out these circles a little more, its hard to read.
02:50:593 - I would just make this a circle, fits rhythm better
02:56:421 - I would make these circle triplets next to each other, seeing them on top of each other prompts me to triple tap it like most of your other sets of triples.
03:48:300 - That circle is sneaky. Try moving it out a bit more as the rest of this map has little overlap.
03:54:415 - ^
04:14:861 - Keep the circle spacing consistent?

overall this is an amazing map, should have little problem getting ranked. Can't wait for the end result :P.
changed 1/3 and something else, thanks for modding :3[___]
ts8zs
我来改正常一点。。。顺带骗一发
[Ex]
00:11:421 (6) - 160,248
00:15:147 (1,2,3,4,5) - https://osu.ppy.sh/ss/2733355
01:26:995 (1,2,3,4,5) - ^
00:16:198 (8) - 332,290
>00:16:294 (9) - 320,272 混乱善良=_,=
00:24:702 (5,6) - 333,122
00:29:670 (3,4) - swap
01:09:988 (1) - 412,161
01:20:116 (3,4) - swap
01:23:268 (6) - 341,131
01:26:326 (6) - 206,231
01:49:256 (6) - 174,220
01:55:466 (6) - 186,188
02:35:689 (8,1,2) - 人性?
02:45:721 (3,4) - swap
02:46:867 (3,4) - swap
02:50:307 (5) - Reduce a reverse
>02:50:498 - circle at 280,296
03:27:377 - soft 5%
03:27:854 - https://osu.ppy.sh/ss/2733393
03:33:300 (3) - make parallel with 03:32:345 (1) -
04:12:854 (3,4) - swap
04:30:243 (6) - Ctrl+G
04:34:925 - a 5% spinner end at 04:41:326 -
Mei_coN
We are Buster!!! :)
happy623
233
Topic Starter
[CSGA]Ar3sgice
mod改了, 顺便换了个好点的五连
Gokou
来送一分
Megurine Luka
mark
Karen
[EX]
  1. 00:46:103 (3) - 移到187,80左右,让它在00:46:485 (5,6) - 中间,好看
  2. 01:03:300 (5) - 这个跟前面的间距应该很大的吧,01:02:536 (1,2,3,4,5) - 这五个音调递增的
  3. 01:59:479 (2,3,4) - 这也太坑了,can't play
  4. 02:03:682 (2,3) - 哇塞,上面那个跟这个比简直小巫见大巫
  5. 03:27:950 - 啊,前面有折返,这里也可以有嘛,三连也行
  6. 03:48:300 (3) - 为何不放滑条尾巴右边呢
  7. 04:07:122 (1,2) - 可以放个1/8四连2333
  8. 04:06:740 (3,4) - 根据前后类似的地方,这俩应该ctrl+G吧?
Hinsvar
aji

have a star for now
meii18

Hinsvar wrote:

aji

have a star for now
Alarido
Modding on my own

[General]
* So long song with no breaks...

[Expert]
02:32:727 - You could place a 4/1 spinner starting from here -- right after the 2nd kiai -- so player can make it a recover raven if he/she/it want (by pausing with no combobreak risk).
03:32:345 to 03:38:460 - You would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:

[Hard]
01:22:409 to 01:34:638 - You could leave a break here, for player's recovery.
03:32:345 to 03:38:460 - Like at Expert, you would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:

[Normal]
:?: 00:11:326 (2,3,1) - Possible trouble for beginners/newbies because (1) becomes visible right before (2)'s approach circle touches itself (possible mislead). No easy fix found for the several ones alike along the diff.
01:22:409 to 01:34:638 - A break here : same as advised in Hard
03:32:345 to 03:38:460 - ^
♥ Everything else feels good (:

That's all (: Let's qualify soon :})

Att.
Topic Starter
[CSGA]Ar3sgice

Kagamine Ren wrote:

[EX]
  1. 00:46:103 (3) - 移到187,80左右,让它在00:46:485 (5,6) - 中间,好看 好 改了
  2. 01:03:300 (5) - 这个跟前面的间距应该很大的吧,01:02:536 (1,2,3,4,5) - 这五个音调递增的 我觉得一直增大不好玩啊
  3. 01:59:479 (2,3,4) - 这也太坑了,can't play
  4. 02:03:682 (2,3) - 哇塞,上面那个跟这个比简直小巫见大巫
  5. 03:27:950 - 啊,前面有折返,这里也可以有嘛,三连也行 这人声都唱乱了, 不加
  6. 03:48:300 (3) - 为何不放滑条尾巴右边呢 也是啊
  7. 04:07:122 (1,2) - 可以放个1/8四连2333 不放111
  8. 04:06:740 (3,4) - 根据前后类似的地方,这俩应该ctrl+G吧? 有点区别比较好玩, 不要太单调
喵喵喵

Alarido wrote:

Modding on my own

[General]
* So long song with no breaks...

[Expert]
02:32:727 - You could place a 4/1 spinner starting from here -- right after the 2nd kiai -- so player can make it a recover raven if he/she/it want (by pausing with no combobreak risk). no!
03:32:345 to 03:38:460 - You would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:

[Hard]
01:22:409 to 01:34:638 - You could leave a break here, for player's recovery.
03:32:345 to 03:38:460 - Like at Expert, you would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:

[Normal]
:?: 00:11:326 (2,3,1) - Possible trouble for beginners/newbies because (1) becomes visible right before (2)'s approach circle touches itself (possible mislead). No easy fix found for the several ones alike along the diff. well they need to learn to play, and if it's not trouble with numbers, it will become a trouble formetronome, orz
01:22:409 to 01:34:638 - A break here : same as advised in Hard
03:32:345 to 03:38:460 - ^
♥ Everything else feels good (:

That's all (: Let's qualify soon :})

Att.
thaks for modding!
Chloe
臭了震撼被坑
Chloe
nm

00:23:937 (2,3) - 这2个加FIN好像比较难听啊 要不你考虑一下把2的去掉
00:29:670 (2) - 这个尾巴应该加SOFT FINISH吧
00:35:784 (2) - ^
01:46:294 (3) - ^ 头 反正类似这种地方啦 好多好多
这个是不是随机作图器做的

hd

00:01:390 (1,2) - 建议屁股都不要FIN
00:22:791 (1,2,3,4) - 太吵了啊... 我觉得可以用点softfinish

ex
咦 in呢

00:01:390 (1,2,3,4) - 这个SV渐进如何?
00:02:918 (1,2,3,4) - 1/8kicksliders plz
00:03:682 (1,2,3,4,5,6,7,8,1,2) - 不考虑花式连打吗 http://puu.sh/gbPJD/285c36a05a.jpg 简单点的也有
00:07:886 (2) - 怪怪的.. 不好看 建议堆尾巴那
00:10:561 (1) - 我觉得这个放正中央还行 现在其实很容易MISS啊
00:29:670 (3,4) - 建议CTRL G 01:20:116 (3,4) - 也是
00:46:676 (6,7) - 不爽 主要是因为堆叠 然而这里FLOW其实需要和跳 http://puu.sh/gbPWJ/6426cefa71.jpg 这样的滑条形状打起来很好 尤其这里需要一个加速滑条 BIU 原地的FLOW
00:49:733 (8,9) - ^
01:03:491 (6,7) - ^
01:09:415 (5,6) - ^ 后面2个KIAI也是
00:50:975 (3,4) - ...... 你也玩这个? OAO
00:52:791 (7) - 这个可以放右上角一点 或者直接堆在下个滑条上 比现在好
00:57:186 (5) - 为什么不放连打 我不用听底音就能感受到连打的气氛
04:28:714 (6) - 往下放点啊 这个间距前后太小
结尾不放个spinner吗?
Topic Starter
[CSGA]Ar3sgice

Chloe wrote:

nm

00:23:937 (2,3) - 这2个加FIN好像比较难听啊 要不你考虑一下把2的去掉
00:29:670 (2) - 这个尾巴应该加SOFT FINISH吧
00:35:784 (2) - ^
01:46:294 (3) - ^ 头 反正类似这种地方啦 好多好多 改了一些
这个是不是随机作图器做的

hd

00:01:390 (1,2) - 建议屁股都不要FIN
00:22:791 (1,2,3,4) - 太吵了啊... 我觉得可以用点softfinish 这吵一点不是挺好

ex
咦 in呢

00:01:390 (1,2,3,4) - 这个SV渐进如何? 不好
00:02:918 (1,2,3,4) - 1/8kicksliders plz kick点在哪里
00:03:682 (1,2,3,4,5,6,7,8,1,2) - 不考虑花式连打吗 http://puu.sh/gbPJD/285c36a05a.jpg 简单点的也有 这么前面就花啊
00:07:886 (2) - 怪怪的.. 不好看 建议堆尾巴那 会吗 我觉得表现力挺强的啊
00:10:561 (1) - 我觉得这个放正中央还行 现在其实很容易MISS啊 我为啥会做额合格的 试了下根本打不中 改了
00:29:670 (3,4) - 建议CTRL G 01:20:116 (3,4) - 也是 不好
00:46:676 (6,7) - 不爽 主要是因为堆叠 然而这里FLOW其实需要和跳 http://puu.sh/gbPWJ/6426cefa71.jpg 这样的滑条形状打起来很好 尤其这里需要一个加速滑条 BIU 原地的FLOW 这么多 不改丽
00:49:733 (8,9) - ^
01:03:491 (6,7) - ^
01:09:415 (5,6) - ^ 后面2个KIAI也是
00:50:975 (3,4) - ...... 你也玩这个? OAO 我不是早就玩过了吗!
00:52:791 (7) - 这个可以放右上角一点 或者直接堆在下个滑条上 比现在好 我也觉得 改了
00:57:186 (5) - 为什么不放连打 我不用听底音就能感受到连打的气氛 人家让你消失 你放一堆连打 怎么合适
04:28:714 (6) - 往下放点啊 这个间距前后太小
结尾不放个spinner吗? 底音太薄了 没有意义
thanks
Sakaue Nachi
不对啊,BG怎么没了蒸鸡!?
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