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Meg & Dia - Monster (DotEXE Remix)

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Topic Starter
Buttercup
This beatmap was submitted using in-game submission on domingo, 22 de fevereiro de 2015 at 01:22:01

Artist: Meg & Dia
Title: Monster (DotEXE Remix)
Tags: Pappy Papcio Krfawy Sieg dubstep cut version
BPM: 140
Filesize: 3839kb
Play Time: 01:36
Difficulties Available:
  1. Easy (1,38 stars, 78 notes)
  2. Sieg's Hard (3,19 stars, 205 notes)
  3. Whispers (3,87 stars, 255 notes)
  4. ZdzireXollab Normal (1,99 stars, 148 notes)
Download: Meg & Dia - Monster (DotEXE Remix)
Information: Scores/Beatmap Listing
---------------





Monster, how should I feel?
Tarrasky
Oi, simple mod pq foi solicitado \o

Easy

A distância do snap entre as notas deve ser a mesma em Easy e Normal, aqui está com distância 1,2x 00:14:757 (1,2,3,1,2,3) - ja aqui a distância é de 00:21:614 (1,2,3,1) - 1,00x, arrume
coloque o mesmo som do tick no final desse slider 00:34:043 (1) -
00:45:186 (1) - apertr Ctrl + G, não se faz jumps em Easy e Normal
a distância entre esses 2 é muito curta 00:46:471 (2,3) - , só lembrando, Easy e Normal tem q ter a mesma distância
00:53:328 (2,3) - /\
00:54:186 (3) - coloque algum som de finish no final desse slider
00:55:471 (1,2,3) - 0,60x de distância? escolha uma distância só pro mapa todo plz

Normal

00:16:043 (2) - essa nota é overmap, acho melhor deleta-la
00:22:900 (3) - /\
00:29:114 (3,4,5) - nessa parte ficaria bacana 3 circles em sequência indo para o (5), como assim https://osu.ppy.sh/ss/2346284
00:38:114 (1,2,3) - faça um perfeito ângulo entre essas notas
00:55:043 (6) - Finish e coloca NC
00:56:328 (1) - remove NC
01:06:400 (2,3,4) - isso ficou muito muito muito dificil, sélok, refaz, arruma o distance snap ou coisa do tipo
01:10:900 (2) - overmap
01:33:400 (1,2,3) - muito dificil
escolha uma distância só pro mapa todo plz

Whispers

00:55:043 (5,6,7,8,9) - melhor assim https://osu.ppy.sh/ss/2346303
caso tenha feito o q eu disse acima, delete a nota que se encontra no 00:55:792 -, ta overmap

Ta bem bacana o map, boa sorte e parabèns :) :) :) :)
Topic Starter
Buttercup

Tarrasky wrote:

Oi, simple mod pq foi solicitado \o

Easy

A distância do snap entre as notas deve ser a mesma em Easy e Normal, aqui está com distância 1,2x 00:14:757 (1,2,3,1,2,3) - ja aqui a distância é de 00:21:614 (1,2,3,1) - 1,00x, arrume arrumei
coloque o mesmo som do tick no final desse slider 00:34:043 (1) - what, já está, o som do tick é o mesmo que do começo e final dos sliders
00:45:186 (1) - apertr Ctrl + G, não se faz jumps em Easy e Normal eita, essa eu juro que não vi saksopas, arrumeii
a distância entre esses 2 é muito curta 00:46:471 (2,3) - , só lembrando, Easy e Normal tem q ter a mesma distância arrumei
00:53:328 (2,3) - /\ blz
00:54:186 (3) - coloque algum som de finish no final desse slider certo
00:55:471 (1,2,3) - 0,60x de distância? escolha uma distância só pro mapa todo plz arrumei

Normal

00:16:043 (2) - essa nota é overmap, acho melhor deleta-la não acho
00:22:900 (3) - /\ não acho
00:29:114 (3,4,5) - nessa parte ficaria bacana 3 circles em sequência indo para o (5), como assim https://osu.ppy.sh/ss/2346284 ok
00:38:114 (1,2,3) - faça um perfeito ângulo entre essas notas acho que está bom assim
00:55:043 (6) - Finish e coloca NC ta
00:56:328 (1) - remove NC certo
01:06:400 (2,3,4) - isso ficou muito muito muito dificil, sélok, refaz, arruma o distance snap ou coisa do tipo arrumei
01:10:900 (2) - overmap nah
01:33:400 (1,2,3) - muito dificil blz
escolha uma distância só pro mapa todo plz

Whispers

00:55:043 (5,6,7,8,9) - melhor assim https://osu.ppy.sh/ss/2346303
caso tenha feito o q eu disse acima, delete a nota que se encontra no 00:55:792 -, ta overmap yep, arrumei, mas criei algo no lugar dos círculos que me obrigou a mudar algumas coisas mais para frente

Ta bem bacana o map, boa sorte e parabèns :) :) :) :)
valeus
Phos-
Hi, mod for m4m!

Any questions about this mod then let me know!

[General]

  • I've noticed that every difficulty features silent hitsounds, which I'm pretty sure is unrankable.

    Ranking Criteria wrote:

  1. Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.Also, I've noticed that the end spinners on the two hard diffs start at 01:32:757 -, whereas every other diff has it starting a 01:34:471 - which imo is a better place to start the spinner because no other beats occur after that. So for the sake of consistency, I suggest moving the spinners of the two hards to 01:34:471 -.
[Easy]
  1. 00:30:614 (1) - The beat that this slider skips is really strong, you should at least have the ball land on the red anchor point on that beat. This will feel and play much better rhythm wise.
    Many other slider share this problem, make sure that your red anchor points actually land on beats. So go over this difficulty and fix what is necessary.
  2. 00:49:900 (3,4) - The flow on this set of sliders are poor, (3) curves away from (4), which is flows bad. Just change the way it's curved and it will be a lot better.
    There isn't really much to mod here because overall, the difficulty is pretty solid. You just need to make sure that your red anchor points are on the right places in the timeline.
[Normal]
  1. 00:28:471 (2,3) - Spacing throughout this stream is inconsistent, you should move (2,3) closer together.
  2. 00:32:971 - You should add a note here, the vocals do not stop and it's startling to suddenly see one of them unmapped. So because of this, you should fill the awkward gap.
  3. 00:42:186 (2,3) - This blanket isn't very good, make sure that the slider end of (2) and the slidertrail of (3) are completely parallel, so it looks somewhat like this:
  4. 00:47:114 (4,5,6,7) - This really caught me out, either make (7) part of the stack or get rid of the stack entirely, because it is so easy to think that (7) is more than 1/2 away.
  5. 00:52:686 (2,3,4,5) - more confusing stacks and spacing, see above.
  6. 00:54:400 (5,1) - Like I said for easy, it would flow better if (5) curved towards the head of (1).
  7. 01:14:543 (2,3,4) - These blankets aren't good, like I said, make sure they're parallel. Since it's a circle getting blanketed, you can use the approach circle as a guide to help you do this.
  8. 01:21:400 (2,3,4) - Again, poor blanket. See above~
[Ends' Hard]
  1. 00:19:900 (4,5) - This blanket isn't very good, you should improve this.
  2. 00:22:043 (3,4) - I've noticed that (3) overlaps both ends of (4). Personally, I think it would be nicer is it overlapped only one end, such as the head.
  3. 00:41:757 (2,2) - These two sliders are a bit too close, they're even touching slightly. I know this is very minor, but it's still an overlap~
  4. 01:15:186 (5) - Just an opinion, but I don't really like the look of this slider.
  5. 01:24:186 (1) - Make this slightly less curved, so that the ends don't overlap. Doing this will make it look nicer imo.
[Sieg's Hard]
  1. 00:31:900 (3,5,6,7) - I don't really like how (3) overlaps (5), (6) and (7) you should move them further apart, because I think it would look nicer without the overlaps.
  2. 00:40:900 (4,1) - Minor, but the end of (1) is being overlapped. If you made it so the end isn't overlapped, it would look a lot nicer. (the overlap on the slidertrail is perfectly fine though)
  3. 00:57:614 (8,1) - This overlap is bad too, make it so they either stack fully or so that they don't overlap at all, either of which is better than having a bad looking overlap like this.
[Insane]
  1. Reduce drain to 6.5? It gets awfully harsh towards the end of the map, and missing once will take away a massive chunk of the hp wich is hard to get back.
  2. 00:30:828 (3) - This is way too close, the other parts of the triplet are 0.25x away from the previous, but this is merely 0.16x away from the previous. You should fix this so it looks and plays nicer.
  3. 00:36:186 (3,1) - Not a fan of this overlap, make it so they either stack fully or so that they don't overlap at all, either of which is better than having a bad looking overlap like this.
  4. 00:46:471 (6) - I've noticed that this is much further away than the other sliders in the pattern, so it seems out of place. It's good to stay consistent, so make this 1.75x away like the other sliders in the pattern. It will look and play better.
Well that's it from me! Overall, your map executes it's hit sounds really well, (aside from how they're silent from the beginning, please fix that!) but there are various overlaps and spacing issues you should fix. Good luck!
Topic Starter
Buttercup

Fluttershy03 wrote:

Hi, mod for m4m!

Any questions about this mod then let me know!

[General]

  • I've noticed that every difficulty features silent hitsounds, which I'm pretty sure is unrankable.
okay, all difficulties fixed


Ranking Criteria wrote:

[*]Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
[Easy]
  1. 00:30:614 (1) - The beat that this slider skips is really strong, you should at least have the ball land on the red anchor point on that beat. This will feel and play much better rhythm wise. fixed
    Many other slider share this problem, make sure that your red anchor points actually land on beats. So go over this difficulty and fix what is necessary.
  2. 00:49:900 (3,4) - The flow on this set of sliders are poor, (3) curves away from (4), which is flows bad. Just change the way it's curved and it will be a lot better. fixed
    There isn't really much to mod here because overall, the difficulty is pretty solid. You just need to make sure that your red anchor points are on the right places in the timeline.
[Normal]
  1. 00:28:471 (2,3) - Spacing throughout this stream is inconsistent, you should move (2,3) closer together. fixed
  2. 00:32:971 - You should add a note here, the vocals do not stop and it's startling to suddenly see one of them unmapped. So because of this, you should fill the awkward gap. yep
  3. 00:42:186 (2,3) - This blanket isn't very good, make sure that the slider end of (2) and the slidertrail of (3) are completely parallel, so it looks somewhat like this: ok
  4. 00:47:114 (4,5,6,7) - This really caught me out, either make (7) part of the stack or get rid of the stack entirely, because it is so easy to think that (7) is more than 1/2 away. fixed
  5. 00:52:686 (2,3,4,5) - more confusing stacks and spacing, see above. fixed
  6. 00:54:400 (5,1) - Like I said for easy, it would flow better if (5) curved towards the head of (1). ok
  7. 01:14:543 (2,3,4) - These blankets aren't good, like I said, make sure they're parallel. Since it's a circle getting blanketed, you can use the approach circle as a guide to help you do this. fixed
  8. 01:21:400 (2,3,4) - Again, poor blanket. See above~ fixed
[Insane]
  1. Reduce drain to 6.5? It gets awfully harsh towards the end of the map, and missing once will take away a massive chunk of the hp wich is hard to get back. okay
  2. 00:30:828 (3) - This is way too close, the other parts of the triplet are 0.25x away from the previous, but this is merely 0.16x away from the previous. You should fix this so it looks and plays nicer. fixed
  3. 00:36:186 (3,1) - Not a fan of this overlap, make it so they either stack fully or so that they don't overlap at all, either of which is better than having a bad looking overlap like this. fixed
  4. 00:46:471 (6) - I've noticed that this is much further away than the other sliders in the pattern, so it seems out of place. It's good to stay consistent, so make this 1.75x away like the other sliders in the pattern. It will look and play better. fixed


Well that's it from me! Overall, your map executes it's hit sounds really well, (aside from how they're silent from the beginning, please fix that!) but there are various overlaps and spacing issues you should fix. Good luck!
thank you :D
DreaM117er
From PM :)

Whispers
00:12:186 (1) - too short spinner, I think change sliders more better
00:41:328 (1,1) - No Stack this better, 00:44:757 (1,1,2) - makes me feel better
01:00:828 (1) - don't touch scorebar, put too above
01:07:043 (1) - too short spinner, I think this is not good
01:29:757 to 01:33:400 - No sense put these hits to make everything to fail...
01:32:007 (3,4) - very hard to read objects :(


Sieg's Hard
DS 1.5> Isn't too large??
00:31:900 (3) - Stack on 00:32:757 (6)


Ends' Hard
00:08:757 (1) - I can't hear anything here, up volume to 15-20 better
I think it's fine :)


Normal
00:32:328 (2,3,4) - make like 00:33:186 (5) ??
00:33:186 (5,6) - DS
00:39:614 (1,1) - Spinner and next object must have 2 white line space in Normal
00:46:471 (3,4) - DS
00:54:185 (4) - stack on 00:54:400 (5)'s head
00:54:400 (5,1) - DS
01:00:400 (3,4,5,6,7) - No!!! >DS
You must fix DS problem :o


Easy
why you not follow 1.2 DS from 00:00:186 to 00:10:471 ??
00:12:186 (1) - spinner and next object must have 4 white line space in Easy
00:26:328 (1) - ^
00:37:900 (1) - ^
01:07:043 (1) - ^
Last part have DS problem too :?


Sorry I'm late for your Mod :)
Topic Starter
Buttercup

m1223961117 wrote:

From PM :)

Whispers
00:12:186 (1) - too short spinner, I think change sliders more better nah
00:41:328 (1,1) - No Stack this better, 00:44:757 (1,1,2) - makes me feel better I like :c
01:00:828 (1) - don't touch scorebar, put too above oh, fixed
01:07:043 (1) - too short spinner, I think this is not good okay
01:29:757 to 01:33:400 - No sense put these hits to make everything to fail... I created something with stream, but it was easier (3,85 stars > 3,77 stars)
01:32:007 (3,4) - very hard to read objects :( fixed, was easier to read

Normal
00:32:328 (2,3,4) - make like 00:33:186 (5) ?? no, but did 00:33:186 (5) equal a 00:32:328 (2,3,4) :D
00:33:186 (5,6) - DS fixed
00:39:614 (1,1) - Spinner and next object must have 2 white line space in Normal fixed
00:46:471 (3,4) - DS fixed
00:54:185 (4) - stack on 00:54:400 (5)'s head I created something different
00:54:400 (5,1) - DS fixed
01:00:400 (3,4,5,6,7) - No!!! >DS fixed
You must fix DS problem :o


Easy
why you not follow 1.2 DS from 00:00:186 to 00:10:471 ?? ah, no :c
00:12:186 (1) - spinner and next object must have 4 white line space in Easy fixed
00:26:328 (1) - ^ fixed
00:37:900 (1) - ^ fixed
01:07:043 (1) - ^ fixed
Last part have DS problem too :?


Sorry I'm late for your Mod :)
thank you :)
ReallyFastCat
Hi! Mod for m4m :)

[General]
- Set AudioLeadIn to 2000 in every .osu file
- The second combo colour on "Whispers" is different from the other diffs
- "Whispers" also doesn't have widescreen support
- The diff names "Ends' Hard" and "Sieg's Hard" don't clearly indicate which one is harder. I'd rename the easier one to "Advanced" or something similar
- Try to always use .png files for storyboards (just convert black.jpg)

[Easy]
- Distance snap on Easy should stay the same for the whole map (Beginning and end have a different one than the rest of the map)
00:13:471 - Add a note here
00:30:614 (1) - You shouldn't leave the downbeat unstressed here. Try this: http://puu.sh/dx1aS/247baf68f8.jpg
00:35:757 (3) - ^

[Normal]
00:32:971 - Add a note here

[End's Hard]
Seems fine to me~

[Sieg's Hard]
00:26:971 - The timing section here is unsnapped

[Whispers]
00:26:971 - Unsnapped timing section
00:41:221 - ^
00:52:686 - ^
00:41:328 (1,1) - Try something like this here, should be better: http://puu.sh/dx1MQ/c614401b57.jpg
00:44:757 (1,1) - ^
00:48:186 (1,1) - ^
00:51:614 (1,1) - ^
00:58:471 (1,1) - ^
01:01:900 (1,1) - ^
01:05:328 (1,2) - ^
01:29:757 - Streams during the quietest part of the song? This part should be a lot calmer, make it more like the other diffs


Good luck with the map! ^w^
riffy
Dropped a few general suggestions, not a detailed mod, obviously.

What was done:
  1. Some helpful wiki-links were provided
  2. Pointed out a couple of weird patterns
  3. Some minor stuff
IRC log
20:05 Nhawak: hey
20:05 Nhawak: you liked the beatmap? :3
20:05 -Bakari-: Easy was prtty nice
20:05 -Bakari-: but I've noticed some inaudible hitsounds
20:05 -Bakari-: which is unrankable, afaik @.@
20:06 Nhawak: oh D:
20:06 Nhawak: finish?
20:06 Nhawak: or sliderslide?
20:07 *-Bakari- is editing [http://osu.ppy.sh/b/549630 Meg & Dia - Monster (DotEXE Remix) [Whispers]]
20:07 -Bakari-: 00:00:186 - the whole 5% volume section
20:08 Nhawak: ok
20:08 Nhawak: i'll fix
20:08 -Bakari-: 00:15:400 (2,3) - then here
20:09 -Bakari-: the stronger beats are mapped with ails of the sliders
20:09 -Bakari-: which feels weird
20:10 -Bakari-: basically, it mains the stronger beats like 00:15:614 - 00:16:043 - unclickable
20:10 -Bakari-: Players hear a strong beat, but they don't feel it and this is sorta confusing
20:11 -Bakari-: 00:16:471 (5,4) - any reason to use 3/4 sliders?
20:11 Nhawak: thanks :3
20:12 -Bakari-: they don't really make much sense, moreover, beats at 00:16:686 - 00:18:400 - are ignored
20:12 -Bakari-: either use Slider Tick Rate 2 or try to use less 3/4s @.@
20:13 -Bakari-: 00:19:900 (7,8) - sliders look EXACTLY the same. how can we tell that there is a velocity change? :c
20:13 -Bakari-: try to NC it, maybe?
20:14 -Bakari-: 00:22:257 (1,2,3) - try to select htem, and place on the white ticks [http://puu.sh/dx56G.jpg like this]
20:15 -Bakari-: You have some nice ideas, but you need some more experience to show/map them in a better way
20:16 -Bakari-: 01:33:400 (2,3,4,5,6) - you see, the pattern is cool
20:16 -Bakari-: but this is really calm part of the song, and it doesn't feel as hard as you've mapped it
20:17 -Bakari-: we can go on, if you'd like to.
20:18 Nhawak: thanks :3
20:18 Nhawak: I will fix the wrong things
20:19 Nhawak: the reason for the hard part
20:19 Nhawak: is that is 3.75 stars +
20:19 Nhawak: T_T
20:19 -Bakari-: I would rather focus on quality of the map
20:20 -Bakari-: more like a personal opinion, but still
20:20 -Bakari-: 00:53:971 (1,2,3,4) -
20:20 -Bakari-: the 1/4 and 1/2 stacks combined feel a little uncomfortable
20:20 -Bakari-: moving the slider somewhere else would be cool
20:22 Nhawak: ok
20:22 *-Bakari- is editing [http://osu.ppy.sh/b/549628 Meg & Dia - Monster (DotEXE Remix) [Easy]]
20:22 -Bakari-: 00:13:900 (1,2,3) - a sudden spacing change like this is an overkill for beginners
20:24 -Bakari-: it just comes out of nowhere and there is no way to predict this change
20:25 -Bakari-: I guess that's the most important thing you should work on
20:25 *-Bakari- is editing [http://osu.ppy.sh/b/561607 Meg & Dia - Monster (DotEXE Remix) [Normal]]
20:25 -Bakari-: 00:25:900 (4) - NC, so players will be warned about the SV change.
20:25 -Bakari-: also, try to use x0,75 multiplier as x0,5 is TOO hard and unexpected
20:26 -Bakari-: 00:32:328 (2,3,4,5,6) - 00:28:471 (2,3,4,5,6) - same sound, different rhythm.
20:27 -Bakari-: probably you can simply remove 00:29:543 (5) - to keep rhythm more consistent
20:27 -Bakari-: 00:52:686 (2) - too short, the reverse-arrow appear too fast and the whole slider becomes unreadable @.@
20:28 -Bakari-: 00:59:543 (2) - I don't think this one is a good idea. ^ kinda the same as above, the 2nd reverse-arrow is sorta hard to notice
20:29 -Bakari-: I also don't really agree with the way how you've mapped the downbeats (00:44:757 - 00:48:186 - and many-many-many others)
20:30 -Bakari-: try to do a simple thing, select 00:47:757 (5,1) - and Ctrl+g them. The sund you'll get will fit much better
20:31 -Bakari-: tl;dr - the rhythm needs more work, some patterns really need to be changed, but you did quite good for a beginner-mapper :)
20:32 -Bakari-: here's a [https://osu.ppy.sh/wiki/Music_Theory guide], so you can have a better idea about rhythm
20:32 Nhawak: thank you :3

Not bad, but it could use more work.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Buttercup

ReallyFastCat wrote:

Hi! Mod for m4m :)

[General]
- Set AudioLeadIn to 2000 in every .osu file ok
- The second combo colour on "Whispers" is different from the other diffs fixed
- "Whispers" also doesn't have widescreen support fixed
- The diff names "Ends' Hard" and "Sieg's Hard" don't clearly indicate which one is harder. I'd rename the easier one to "Advanced" or something similar I'll see
- Try to always use .png files for storyboards (just convert black.jpg) ok

[Easy]
- Distance snap on Easy should stay the same for the whole map (Beginning and end have a different one than the rest of the map)
00:13:471 - Add a note here okay
00:30:614 (1) - You shouldn't leave the downbeat unstressed here. Try this: http://puu.sh/dx1aS/247baf68f8.jpg okay
00:35:757 (3) - ^ okay

[Normal]
00:32:971 - Add a note here okay

[Whispers]
00:26:971 - Unsnapped timing section fixed
00:41:221 - ^ fixed
00:52:686 - ^ fixed
00:41:328 (1,1) - Try something like this here, should be better: http://puu.sh/dx1MQ/c614401b57.jpg nah
00:44:757 (1,1) - ^ nop
00:48:186 (1,1) - ^ nop
00:51:614 (1,1) - ^ nop
00:58:471 (1,1) - ^ nop
01:01:900 (1,1) - ^ nop
01:05:328 (1,2) - ^ nop
01:29:757 - Streams during the quietest part of the song? This part should be a lot calmer, make it more like the other diffs I'll see


Good luck with the map! ^w^
thank you ^u^

-
-
-
-
-
-

thanks Bakari :3
fergas
General
  1. suggest you to use 190 offset
Iz
  1. 00:13:471 (1) - i guess this is unplayable object. No volume -> no feedback to player. Make this note for a little louder. 00:06:186 (5) - same shit but not so loud as previous one.
  2. 00:13:900 (2) - maybe use deafult soft finish sound? it suit more here
  3. 00:19:471 (2,3) - suggest you blanket here 00:22:900 (2,3) - ,01:06:186 (2,3) - ,01:15:614 (1,2) -
  4. 00:27:614 (1) - pls normal finish. Music asks for it. 00:31:043 (1) - ,00:34:471 (1) - ,end of 00:35:757 (3) - ,00:37:900 (1) -
  5. 00:28:043 (2) - rotate 3 from center and move all combo 00:28:900 (3,4,5,1) - on 183|259 for better trasnsition 00:27:614 (1,2,3) - and ds 00:31:043 (1,2) -
  6. 00:42:614 (2) - 72|249 ds
  7. Here isnt need something to tell well made diff, but i totaly dis agree with your rhythm 2/1 sliders like 00:41:328 (1) - may become a huge problem for newbies. You can say "i follow bass" but it same like "i follow vocal". When you end sliders on hard first or third beat next white tick will be "under" volume and pressing this object is hard for people who start to play. This is my point of view, i may be wrong, but i suggest ot avoid such patterns on easy-normals diffs in case if not a realy hard reason to do it.
  8. About hs - everything same for another diffs
Normal
  1. blankets 00:07:471 (1,2) -, if you need try to do it here 00:19:043 (4,5) - ,00:42:186 (1,2) - ,01:01:900 (1,2) - ,01:14:543 (2,3,4) -
  2. 00:07:900 (2) - w8 wat ?
  3. 00:16:257 (3) - -4 rotation and 00:16:900 (1) - 454|222
  4. 00:32:757 (3,4,6) - suggest you to make overlap like 00:29:328 (5,6,8) -
  5. 00:39:400 (5,1) - bats feel ok about this? ask them exactly
  6. 01:07:043 (1,1) - again ask bats abotu this. object appears b4 spinners end
  7. 01:33:400 (3) - maybe 2 slider 1/2 instead? ;s
  8. eveything same about rhythm
End's Hurd
  1. blanket 00:08:328 (2,1) - 00:23:971 (7,1) - 00:45:186 (2,1) - 01:02:328 (2,1) - 00:22:043 (3,4) -
  2. 00:06:400 (2) - don really understand logic of this jump on red tick. MAybe make same ds at both sides? exp 280|175 or something else
  3. 00:20:328 (5) - try to add green section with 30-40% volume at the end of slider
  4. 00:26:971 (4,1,1) - i am not sure about that ds - visualy it same but time pause is dffrent. I guess many people can lose rhythm here even next slider 00:27:614 (1) - 3/4 when real is 1/2. I am not against last one but all this things in sum can be dangerous. Also make little mute for end of 00:27:186 (1) - like before
  5. 00:28:900 (1,2,1,2) - maybe make them abosolutely same?(copypasta)
  6. 01:15:186 (5,1) - you made me sad with htis rhythm it dont suits for your diff
  7. 01:32:328 (4) - maybe repalce it with circle?
  8. i suggest to decreas volume for every 3/4 slider on kiai as i did b4. Also need to say i dont agree with your number of 3/4 sliders at the "calm" part. Things like 00:15:186 (3) - 00:22:043 (3) - isnt so important to use till they support... mmm... nothing for me form music. But if you 100% sure that here map need it use them but i sitll suggest to avoid them.
Siga Hurd
  1. 00:01:471 (2,3,4) - чувак, ну не знаю, что-то меня тримает в этом флоу. Ты вроде любишь такие вещи(по предыдущим модам сужу), но как-то тут ну не заходит. Вроде кажется что кривовата прямая, да нет. Из преположений: 00:01:900 (3) - не вписывается в ряд. По тайм дистанции тут все одинаково, но скачок приходится на 00:00:186 (1,2) - . Наверное это сильно дизориентирует. Я начал это место чисто проходить только с 6ой попытки. + сама по себе 3 никак не подчеркивается. Может ее сделать по аналогии с 00:03:186 (5,6,7) - 00:08:328 (2,3,4) - и тд. Уже забыл с чего начинал. Короче мне потребовалось кучу времени что бы понять этот паттерн. Подумай пожалуйста
  2. 00:17:328 (1,2) - а может как-нибудь так? Подчеркнет аналогию с 00:16:043 (4) - + приятней смотрится и играется)
  3. Из пожеланий хотелось бы что бы переход 00:32:971 (7,8) - был на подобие 00:32:328 (4,5,6) - . Понимаешь к чему я? Чисто идея
  4. 00:34:043 (10) - может выбить это слайдер как-нибдуь из ряда 00:33:186 (8,9,10) - ? поддчрекнуть изменения эффекта вокала.
  5. 00:44:328 (8,1) - не хочу тебя пичалить, но тут типо бланкет :D
  6. 00:47:114 (9,11) - тоже сделай их паралельными
  7. 00:52:686 (3,5,8,9,10,11) - может хексагон из этого сделать? взять 00:52:686 (3,5,8) - и кувыркунть на 60 координаты а на них кинуть слайдеры и ноту. Идея не более
  8. 00:57:614 (8) - 402|202
  9. 01:00:614 (8,10,1) - чутька убери оверлап с 8ой. и да, подумай над правильным треуголььником 01:00:828 (9,10,11) -
  10. 01:27:614 (4,5) - одеяло
  11. Прости за придирчивый мод, просто диффа мне большего всего нравится ;z там везде ритмы страшные(в смысле на других)
Whispers
  1. 00:04:043 (2,1) - blankets 00:27:186 (3,1) - 00:31:472 (2,3) -
  2. 00:05:328 (1,2,3) - still cant understand logic of 3/4 at calm part same as end's diff. At lease mute slider's end for a little -50% volume of current level.
  3. 00:12:186 (1,1) - are you sure that people can play it?
  4. 00:26:328 (1) - suggest to cahnge circle + reverse slider on red tick instead this one
  5. 00:41:971 (1) - unncesary circle
  6. 00:43:364 (6) - ^u can move on 00:43:793 - it
  7. 00:55:686 (2,3) - maybe unrankable ask skilled people.
  8. 01:29:757 (1) - ... dont think map needs it but what ever.
Prob i said too much bad words, forgive me, just i dont like rhtythms you use, but if it your style than keep it and ignore me.

All the best with map, guys! :)
Topic Starter
Buttercup

fergas wrote:

General
  1. suggest you to use 190 offset I'll see
Iz
  1. 00:13:471 (1) - i guess this is unplayable object. No volume -> no feedback to player. Make this note for a little louder. 00:06:186 (5) - same shit but not so loud as previous one. ok
  2. 00:13:900 (2) - maybe use deafult soft finish sound? it suit more here ok
  3. 00:19:471 (2,3) - suggest you blanket here 00:22:900 (2,3) - ,01:06:186 (2,3) - ,01:15:614 (1,2) - ok
  4. 00:27:614 (1) - pls normal finish. Music asks for it. 00:31:043 (1) - ,00:34:471 (1) - ,end of 00:35:757 (3) - ,00:37:900 (1) - ok
  5. 00:28:043 (2) - rotate 3 from center and move all combo 00:28:900 (3,4,5,1) - on 183|259 for better trasnsition 00:27:614 (1,2,3) - and ds 00:31:043 (1,2) - ok
  6. 00:42:614 (2) - 72|249 ds fixed
  7. Here isnt need something to tell well made diff, but i totaly dis agree with your rhythm 2/1 sliders like 00:41:328 (1) - may become a huge problem for newbies. You can say "i follow bass" but it same like "i follow vocal". When you end sliders on hard first or third beat next white tick will be "under" volume and pressing this object is hard for people who start to play. This is my point of view, i may be wrong, but i suggest ot avoid such patterns on easy-normals diffs in case if not a realy hard reason to do it.
  8. About hs - everything same for another diffs
Normal
  1. blankets 00:07:471 (1,2) -, if you need try to do it here 00:19:043 (4,5) - ,00:42:186 (1,2) - ,01:01:900 (1,2) - ,01:14:543 (2,3,4) - ok
  2. 00:07:900 (2) - w8 wat ? oh my god, I have not seen it, fixed :o
  3. 00:16:257 (3) - -4 rotation (ok) and 00:16:900 (1) - 454|222 460/213 is better
  4. 00:32:757 (3,4,6) - suggest you to make overlap like 00:29:328 (5,6,8) - ok
  5. 00:39:400 (5,1) - bats feel ok about this? ask them exactly http://puu.sh/dAjlD/648b541629.jpg
  6. 01:07:043 (1,1) - again ask bats abotu this. object appears b4 spinners end I believe it to be like this ^
  7. 01:33:400 (3) - maybe 2 slider 1/2 instead? ;s ok
  8. eveything same about rhythm
Whispers
  1. 00:04:043 (2,1) - blankets 00:27:186 (3,1) - 00:31:472 (2,3) - ok
  2. 00:05:328 (1,2,3) - still cant understand logic of 3/4 at calm part same as end's diff. At lease mute slider's end for a little -50% volume of current level. I remapped
  3. 00:12:186 (1,1) - are you sure that people can play it? in my opinion, it's ok
  4. 00:26:328 (1) - suggest to cahnge circle + reverse slider on red tick instead this one I created something like
  5. 00:41:971 (1) - unncesary circle removed
  6. 00:43:364 (6) - ^u can move on 00:43:793 - it ok
  7. 00:55:686 (2,3) - maybe unrankable ask skilled people. I'll see
  8. 01:29:757 (1) - ... dont think map needs it but what ever. I like so, I can remove soon, if necessary
Prob i said too much bad words, forgive me, just i dont like rhtythms you use, but if it your style than keep it and ignore me.

All the best with map, guys! :)


thank you <3
Secretpipe
Great work guys !
Topic Starter
Buttercup

Secretpipe wrote:

Great work guys !
thank you so much secretpayp <3
ErunamoJAZZ
Hi, from ingame request.

[easy]
00:36:614 (4) - make parallel to 00:35:757 (3) - : http://puu.sh/dLEZm/a9a7cec6c7.jpg
00:55:471 (1) - is very in top!: http://puu.sh/dLF58/becadbc4ba.jpg, just down a bit 00:54:186 (3,1,2) - http://puu.sh/dLFd7/33703d370c.jpg (be careful with spacing).


[normal]
Normal is a bit away from end's hard in spread...
00:56:757 (3) - improve blanket?
01:14:543 (2) - Why change in spacing???????
01:17:971 (2) - 01:21:400 (2) - etc ^ feel a bit weird, try be more consistente with spacing changes in a normal diff. 0.9~0.6 not work good imo.

[Hards]
I really dont understand why, if end's hard is more difficult than Sieg's hard, why the staring system rate like sieg>ends xD
in ends: 00:40:043 (1,2,3,4,5,1) - this seccion is more difficult respcet to Siegs. so... idk, Both maps looks fine, but it is "peculiar"

[insane]
jummm this really need more work.
  1. 00:14:757 (1) - slider tail is not good stacked. http://puu.sh/dLO3n/387e5279dd.jpg , disable the grid snap, and use keyboard arrow for fix to http://puu.sh/dLO78/636def8639.jpg
  2. 00:16:257 (5,6) - flow feels wrong, try improve this pls
  3. 00:46:471 (5) - this is very overmapped. Change SV to 0.65x, and only one repeat: http://puu.sh/dLP8B/a1afb71677.jpg
  4. 00:49:900 (3) - orz, this is very bored... try, will works fine, i think:
    SPOILER
    1) 00:49:900 (3) - stack perfect over (1) and Ctrl+H
    2) move 00:49:471 (2) - for symmetry


    3) select 00:50:328 (1,3) - and... I think 2 options:
    3.1) Ctrl+G, or...
    3.2) Ctrl+H... xD
  5. 01:28:043 (1,2,3,4,5) - man, this is VERY deceptive.... pls, make this notes more difficult, bc after 01:29:757 (1) - i too strong respect before (and this feel very very weird).
Good Luck! :3
Topic Starter
Buttercup

ErunamoJAZZ wrote:

Hi, from ingame request.

[easy]
00:36:614 (4) - make parallel to 00:35:757 (3) - : http://puu.sh/dLEZm/a9a7cec6c7.jpg ok
00:55:471 (1) - is very in top!: http://puu.sh/dLF58/becadbc4ba.jpg, just down a bit 00:54:186 (3,1,2) - http://puu.sh/dLFd7/33703d370c.jpg (be careful with spacing). ok


[normal]
Normal is a bit away from end's hard in spread...
00:56:757 (3) - improve blanket? looks good to me the way it is
01:14:543 (2) - Why change in spacing??????? fixed
01:17:971 (2) - 01:21:400 (2) - etc ^ feel a bit weird, try be more consistente with spacing changes in a normal diff. 0.9~0.6 not work good imo. okay, all fixed

[insane]
jummm this really need more work.
  1. 00:14:757 (1) - slider tail is not good stacked. http://puu.sh/dLO3n/387e5279dd.jpg , disable the grid snap, and use keyboard arrow for fix to http://puu.sh/dLO78/636def8639.jpg fixed
  2. 00:16:257 (5,6) - flow feels wrong, try improve this pls ok
  3. 00:46:471 (5) - this is very overmapped. Change SV to 0.65x, and only one repeat: http://puu.sh/dLP8B/a1afb71677.jpg okay, I liked
  4. 00:49:900 (3) - orz, this is very bored... try, will works fine, i think: ok, thak you, was better :)
    SPOILER
    1) 00:49:900 (3) - stack perfect over (1) and Ctrl+H
    2) move 00:49:471 (2) - for symmetry


    3) select 00:50:328 (1,3) - and... I think 2 options:
    3.1) Ctrl+G, or...
    3.2) Ctrl+H... xD
  5. 01:28:043 (1,2,3,4,5) - man, this is VERY deceptive.... pls, make this notes more difficult, bc after 01:29:757 (1) - i too strong respect before (and this feel very very weird). ok

Good Luck! :3
thank you :)
AllStar12
Mod that you requested


  • General

  1. Cannot have the soft-sliderslide2 and soft-slidertick2 muting at the same time. Decide on which one to discard.
  2. 01:36:186 Strongly think this is unrankable to mute a hitnormal. Since there is a actual sound there when playing on 25%, how about just removing the soft-hitnormal3? or can even remove the green inherited point from there so it'll be 10% volume.
  3. 00:40:471 (3) - Remove the finish hitsound since there's no cymbal sound there unless you intended to do that.


  • Whispers


    Mostly just polishing, don't see anything wrong with it.
  1. Would say AR 8.8 fit better for the difficulty but it's your call
  2. Your New Combo seem to be bit inconsistent. Try having it every one big white tick since that's what it seems you intended to do. You can keep the NC for sudden speed changes during Kiai time.
  3. For parts where you meant to completely overlap such as 00:15:614 (3,1) - . Try fixing them to be completely overlap.
  4. 00:15:614 (3) - Move the third point from the slider to x: 275 y: 244 for better blanket at the end of the slider
  5. 00:28:471 (3,4,5,6,7) - Pretty sure you intended to have the distance snap between these 0.90x?
  6. 00:48:186 (1) - Have the 2nd point on x: 169 y: 295 and the 3rd point on x: 147 y: 187 for a better blanket
  7. 00:52:471 (1,2,1,2,1,2) - Might need to talk to multiple BAT/QAT about this part. I remember then I tried to overlap a slider completely a BAT strongly recommended me to find an alternative way since QATs would most likely disqualify because of it. Not saying it's unrankable but still ask some that know if it's acceptable or not. I managed to pass it.
  8. 01:12:186 (1) - Have the 2nd point on x: 293 y: 249 and the 3rd point on x: 162 y: 216 for a better blanket.


  • Sieg's Hard

  1. 01:07:043 (6) - Add NC for sudden speed change there?


  • Ends's Hard

  1. 00:13:686 (3) - seems to be spaced apart bit too much after the circle because of the Slider Velocity Multiplier so move it to x: 316 y: 90 in order to fix it.
  2. 00:14:971 (2) - May consider moving this to x: 297 y: 240 since you started using distance snap of 1.20x.
  3. 00:20:328 (5) - Can also have it blanket with the previous slider end point like this. Same distance snap as well. If you want the code is provided below:
    SPOILER

    234,114,20328,2,0,P|206:163|215:216,1,90.0000034332277
  4. 00:22:043 (3) - pretty sure it was intended but if you want you can make the blanket bit better by moving the 1st point to x: 74 y: 243 and 2nd point to x: 54 y: 187.
  5. 00:24:186 (1,2) - Distance snap between these two is 1.02x so have it to 1.20x for consistency.
  6. 00:40:900 (1) - Intentionally ended the slider on 00:41:061 ?


  • Normal

  1. 00:17:328 (2,3) - Distance snap between here is 1.00x instead of 0.90x which you use as your default.
  2. 00:25:900 (4) - Do recommend adding NC to indicate the change of slider speed here.
  3. 00:51:186 (4) - Re-position the slider to x: 480 y: 102. Next move the 2nd point to x: 486 y: 153 to have it form a straight path to the next note and also keep the distance snap to 0.90x since you did the same before this like 00:44:328 (3,1) -
  4. 01:01:900 (1,2,3) - Distance snap between these three sliders is 1.00x. Recommend changing them to 0.90x to have it consistent.


  • Easy

  1. 00:03:614 (3) - Add NC if you plan to go for every two big white ticks for consistency
  2. 00:10:471 (3) - ^
  3. 01:06:186 (2,3) - Distance snap between the two slider is 1.11x. Change the space to 1.20x since you're using that as your common distance snap.
  4. 00:28:043 (2) - Rotate the slider by 17 degrees and re-position it to x: 316 y: 146 for better visual and flow path.

All done. Good luck on ranking this!
Sieg
Nyukai
As requested.

[General]

  1. Remove meg, dia, dotexe, and remix from tags since they are already on Artist / Title.
  2. You might want to add cut in tags, because this is a cut mp3... Or not?
  3. The following hitsound is unused, remove it:
    1. normal-slidertick4.wav
[Easy]

  1. 00:03:614 (3) - After this calm part you add NC each two stanzas, I suggest to make more consistency since the beginning.
  2. 00:13:471 (1,2) - Swap NC. The strongest sound is stanza.
  3. 00:27:614 (1) - Where is the finish? Totally fits here.
    Note: 00:28:043 (2) - here too, and you might have many cases like this one, consider adding this hitsound there.
  4. 00:37:900 (1) - However, finish doesn't fit here for me. I suggest to add a whistle, chaning Additions to Soft. Try it at least, this is a little suggestion, but I really think finish is not a good hitsound here.
  5. I feel kiai's volume a bit low, I don't know if this is only in this diff or the others too. Anyway, I'd increase it a bit, to 70% or 80% (in case it's like the other diffs, check them too).
  6. 00:52:043 (1) - Ctrl+J for a better flow?
    Note: you might have to fix some DS stuff, like moving 00:53:328 (2) - a bit or even 00:54:186 (3).
  7. 01:07:043 (3) - Was intentional adding clap in WHOLE slider?
  8. 01:08:757 (1) - Like I've mentioned before, you missed a finish here. Seriously, check this stuff.
  9. 01:13:043 (4) - Missing NC.
  10. 01:19:043 (3) - Same, I think I've mentioned it at the beginning since it's another calm part, so I suggest the same.
  11. I'm kinda disappointed 90% of sliders end on stanzas, when they usually need to be clicked, but overall it's fine.
[Normal]

  1. 00:01:900 (1) - Adding NC each two stanzas is fine here too, same about consistency.
  2. 00:01:471 (2) - What about moving this to x:196 y:340 (more or less) to improve the flow? Actually I feel it a bit broken.
  3. 00:09:614 (2) - Ctrl+H for a better flow with next slider? You may have to move it a bit to the right.
  4. 00:12:186 (1,1) - Sorry but this is unrankeable since there is no recovery time enough for a Normal. Start spinner earlier or map this part.
  5. 00:17:328 (2) - Change sampleset to Normal to make finish more noticeable, I didn't notice there is a finish hitsound.
    Note: I also suggest to add Ctrl+J to follow better next note. Fix DS if it's necessary.
  6. 00:19:043 (4,5) - !nazi - This blanket can be improved.
  7. 00:24:186 (2) - Same about noticing finish.
  8. 00:28:471 (3,4,5,6,7) - Too hard for a Normal imo, but up to you.
    Note: the same goes for 00:31:900 (1,2,3,4,5) - and all cases.
  9. 00:31:471 (9,1) - Swap NC.
  10. 00:34:900 (7,1) - Same.
  11. 00:39:614 (1,1) - Same as before, this is unrankeable.
    Note: this would be even better http://puu.sh/dNFNn/2100ebc55b.jpg
  12. 00:51:186 (4,1) - Where is your 0,9x distance? Inconsistent spacing here.
  13. 00:56:757 (3,4) - LOL same about spacing, add Ctrl+G in 00:58:043 (4) - pls.
  14. 01:07:043 (1,1) - Same as before, unrankeable.
    Note: feel free to poke me if you have doubts with Ranking Criteria.
  15. 01:31:686 (1) - Unnecessary NC, add it on 01:33:400 (3).
  16. Same as Easy, kinda disappointed with the kind of sliders I've mentioned, also you've abused of stacks which is not recommended in Easy / Normal.
[Ends' Hard]

  1. Hm, Sieg's diff seems easier than this one (although the higher DS, lol). I suggest the following settings:
    Sieg: CS:3'8, AR:7'5, OD:6, HP:6
    Ends: CS:4, AR:8, OD:6,5, HP:6,5
  2. 00:20:328 (5) - What do you think about adding NC here due the sudden SV change? It's kinda confusing atm and players will be thankful.
    Note: the same goes for another cases if there are.
  3. 00:22:471 (4) - I'd change sampleset to Normal, same reason as before, I didn't notice the finish.
  4. 00:28:471 (3) - Add finish.
  5. 00:28:900 (1) - I think this NC is unnecessary.
    Note: same here 00:32:328 (1) - and other cases.
  6. 00:37:043 (1) - Unnecessary NC.
  7. 01:15:186 (5) - Same about NC due the SV change.
  8. Fine.
[Sieg's Hard]

  1. 00:22:471 (4) - Ctrl+G?
  2. 00:46:471 (6) - Missing NC?
    Note: At least for me, is better adding NC each two stanzas in harder diffs. Maybe it's just my taste, but I comment that.
  3. 01:08:757 (3,1) - I'd swap NC since the music is louder in 01:08:757 (3).
  4. 01:17:328 (4) - Ctrl+G?
  5. Nothing else to say...
[Whispers]

  1. Is diff name related to the song? Just asking.
  2. HP +0'5, actually I feel it a bit low due the kind of diff.
  3. 00:07:043 (3,1) - Swap NC. The same goes to 00:10:043 (1,2).
  4. 00:27:186 (3) - I suggest to add NC due the SV change.
  5. 00:37:043 (1) - Unnecessary NC imo.
  6. 00:46:471 (5) - NC due the SV change.
  7. I didn't like the ending. I don't think streams fit when music is really low, but whatever, it's up to you.
Good luck.
Axarious

General
  1. How should I feel? Creatures lie here, looking through the window.
Easy
  1. 00:19:900 (3) - Maybe move to x:8 y:246 to fix ds a little bit? This doesn't mess with the blanket too much.
  2. 00:31:900 (2) - Move to x:375 y:343.
  3. 00:32:757 (3) - If you do this ^, move to x:180 y:342 to fix the distance snap.
  4. 00:43:900 (4) - Have the slider node overlap the slider tick.
  5. 00:58:900 (1) - Move to x:44 y:74, creates 1.21x distance snap but in return it creates a nicer blanket with the tail of (3).
  6. 01:17:328 (2) - Move to x:440 y:279 for a better blanket.
  7. 01:26:757 (4) - Move to x:392 y:343 for a better blanket.
Normal
  1. 00:07:900 (2) - Move to x:368 for a better blanket with (1).
  2. 00:10:900 (3) - You could put a reverse so that the end of the slider matches up when she says "Looking".
  3. 00:19:043 (4,5) - Might not be a blanket, but it could look nicer.
  4. 00:25:900 (4) - Link Maybe this instead so the slider will show the "Through - the - win - dow". You could even have an NC here for emphasis.
  5. 00:45:186 (2,3) - Fix blanket and ds here.
  6. 00:56:757 (3,4) - Ctrl G slider (4), no reason to have that in a "Normal". You could also fix the blanket between these two sliders.
  7. 01:12:186 (1) - Overlap the slider node and the slider tick.
  8. 01:14:543 (2) - Put a 1/4 reverse here.
  9. 01:21:400 (2) - ^
Ends' Hard
  1. 00:23:971 (7) - Move to x:325 y:236?
  2. 00:27:186 (1) - Could also work as a 1/2 slider rather than 3/4. The way the SV changed makes this slider look like a regular 1/2, which can be misread by a lot of players.
  3. 01:02:757 (1) - Move to x:387 y:331?
  4. 01:07:043 (1,1) - 漂亮的很 ;w;
Sieg's Hard
  1. 00:17:328 (1) - Rotate 2 degrees around selection center, move to x:244 y:228.
  2. 00:44:328 (8,1) - The ends of these sliders could be more parallel. Check these by setting the CS to 2.9.
  3. 00:50:971 (8) - Maybe move to x:306 y:179? Makes a crossing pattern as well as stick with 1.40x distance snap, also reflects 00:53:971 (9,10,11,1) - this pattern.
  4. 00:54:614 (11) - Move to x:260 y:261?
  5. 01:16:900 (3) - Ctrl G?
  6. 01:30:614 (3) - ^
Insane
  1. 00:05:221 (1) - Move to x:143 y:187 to fix blanketing.
  2. 00:05:328 (1,3,1) - Might want to restack, it looks messy in editor.
  3. 00:14:757 (1) - Move to x:17 y:249 to stack the tails.
  4. 00:15:400 (2,3,1) - Stack these on y: 275 y:149.
  5. 00:22:471 (2,4) - It'll be hard for a player to see slider (4) while slider (2) disappears.
  6. 00:34:043 (1,2,3,4) - Awkward to read these.
  7. 00:46:471 (5) - NC.
  8. 00:47:757 (5) - I don't think this fits with the music.
  9. 00:55:686 (2,3) - Messy overlap.
  10. 01:32:757 (1) - Reverse this 2 times, not 4. Start the jump sliders 01:33:186 - here instead.
  11. 01:34:471 (1,2,3,4,5,6) - Continue the stream until 01:35:221 - here. Two sliders should go 01:35:328 - here and 01:35:757 - here on the white ticks, each with two reverses.
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