forum

REDALiCE - Acceleration

posted
Total Posts
29
Topic Starter
Leader
This beatmap was submitted using in-game submission on mercoledì 27 maggio 2015 at 00:53:41

Artist: REDALiCE
Title: Acceleration
Source: HALFPIPE TOKYO
Tags: Asphyxia maimai SEGA
BPM: 180
Filesize: 2279kb
Play Time: 01:20
Difficulties Available:
  1. EASY (1,44 stars, 83 notes)
  2. EXPERT (4,35 stars, 286 notes)
  3. HARD (3,58 stars, 234 notes)
  4. MASTER (5,13 stars, 333 notes)
  5. NORMAL (2,12 stars, 142 notes)
Download: REDALiCE - Acceleration
Information: Scores/Beatmap Listing
---------------
ARE YOU READY?


(EXPERT by Asphyxia)
Natteke desu
FIRST
Asphyxia
:^)

edit: Leader take it http://puu.sh/aYSnk/42be62c4cc.txt
Secretpipe
Caps
phaZ
wow, every diff is so good^^ revive pls!
i would just increase the ar in the [HARD] to 7.3 - 7.4 and in [Asphyxia's EXPERT] to 8.8 - 9.0
Euny
your request! came from my queue



  • General
  1. please recheck design tap<3
  2. add preview point~
  • EASY
  1. i think ar+1, hp-1 should be more fitting here.
  2. 00:02:702 (1) - remove finish and add whistle at the slider's tail? sounds better.
  3. 00:06:702 (2) - ^
  4. 00:08:035 (1) - ^
  5. 01:03:702 (2,1) - hmm.. you can avoid this overlap. (if you have other nice patterns, take it. it just my suggestion)
  • NORMAL
  1. 00:02:702 (1) - same as EASY diff. how about remove finish and add whistle at those slider's tail?
  2. 00:09:202 (3) - i think this note is doesn't fit good for tempo. how about remove it?
  3. 00:31:369 (3) - i think those overlaps are making noise to read. how about this?
  4. 00:45:369 (2) - add clap at the slider's tail? i think it's fitting here
  5. 00:46:035 (3) - add clap at the slider's head? same reason by 00:45:369 (2)
  6. 00:57:369 (2) - NC?
  7. 01:04:035 (5,1) - fix blanket~?
  8. 01:09:369 (5) - add costom clap at the slider's tail for better tempo?
  9. 01:14:702 (5) - ^
  • HARD
  1. i recommend hp+1!
  2. 00:02:702 (1,2) - make perfect stack(just 1 grid sorry> <)
  3. 00:04:035 (4,5) - ^
  4. 00:42:369 (1,2,3,4,5,6) - i feel pretty wierd. when i play this part. it just my suggestion,

  • Asphyxia's EXPERT
  1. 00:04:035 (1) - place it on x214y160 for overlap previous slider?
  2. 00:17:702 (2) - how about add clap at the slider's reverse arrow and remove clap at the slider's tail for better tempo?
  • MASTER
  1. recheck kiai time~! it's different to other diffs.
  2. 00:16:035 (1,2) - fix blanket.
  3. really cool map! cant find D:
i love this song! go for ranked! good luck :D/
zj0924
[General]

  • Really a Nice Map,I can hardly find any problems.Here is some suggestions and do what you will with them.
  1. remove countdown,wide screen support,letter box

[Easy]
  1. 00:17:369 (3) - add whistle/clap on the tail?
  2. 00:18:036 (4) - add clap on the head
  3. 00:30:702 (4,1) - swap NC?and remove finish00:31:702 (1) - ?
  4. 00:31:702 (1) - remove finish?
  5. 00:47:369 (2) - 372 104?

[Normal]
Nothing to say :D

[Hard]
  1. 00:10:369 (1) - remove nc?
  2. 00:37:369 (1) - 192 88?
  3. 00:53:036 (4) - 224 384?

[Asphyxia's EXPERT]
  1. 00:04:035 (1) - 214 160?
  2. 00:54:035 (5,1) - the distance will give me a feeling that 00:53:702 (3,5) - are the same,a little sudden to next slider
  3. 00:53:952 (4,5) - this combination is a little hard to play XD
  4. 01:04:035 (5) - NC?
[Master]
  1. 00:36:369 (2) - ctrl+g?
  2. 00:34:035 (1,2) - ^
  3. 00:34:369 (3,4) - ^
  4. 00:58:785 (2) - blanket?
  5. 01:19:702 (2) - ctrl+j?
Great mapping skill,the map deserves to be ranked :)
Topic Starter
Leader
Euny

Euny wrote:

your request! came from my queue



  • General
  1. please recheck design tap<3
  2. add preview point~
  • EASY
  1. i think ar+1, hp-1 should be more fitting here. Nah, HP would be too high and AR fits the spread
  2. 00:02:702 (1) - remove finish and add whistle at the slider's tail? sounds better.
  3. 00:06:702 (2) - ^
  4. 00:08:035 (1) - ^
  5. 01:03:702 (2,1) - hmm.. you can avoid this overlap. (if you have other nice patterns, take it. it just my suggestion)
  • NORMAL
  1. 00:02:702 (1) - same as EASY diff. how about remove finish and add whistle at those slider's tail?
  2. 00:09:202 (3) - i think this note is doesn't fit good for tempo. how about remove it?
  3. 00:31:369 (3) - i think those overlaps are making noise to read. how about this?
  4. 00:45:369 (2) - add clap at the slider's tail? i think it's fitting here
  5. 00:46:035 (3) - add clap at the slider's head? same reason by 00:45:369 (2)
  6. 00:57:369 (2) - NC?
  7. 01:04:035 (5,1) - fix blanket~?
  8. 01:09:369 (5) - add costom clap at the slider's tail for better tempo?
  9. 01:14:702 (5) - ^
  • HARD
  1. i recommend hp+1! Keeping 5 for now!
  2. 00:02:702 (1,2) - make perfect stack(just 1 grid sorry> <)
  3. 00:04:035 (4,5) - ^
  4. 00:42:369 (1,2,3,4,5,6) - i feel pretty wierd. when i play this part. it just my suggestion, Mhm, maybe it will be okay with higher AR

  • MASTER
  1. recheck kiai time~! it's different to other diffs.
  2. 00:16:035 (1,2) - fix blanket.
  3. really cool map! cant find D:
i love this song! go for ranked! good luck :D/
zj0924

zj0924 wrote:

[General]

  • Really a Nice Map,I can hardly find any problems.Here is some suggestions and do what you will with them.
  1. remove countdown,wide screen support,letter box

[Easy]
  1. 00:17:369 (3) - add whistle/clap on the tail?
  2. 00:18:036 (4) - add clap on the head
  3. 00:30:702 (4,1) - swap NC?and remove finish00:31:702 (1) - ? It's fine because there's a new melody
  4. 00:31:702 (1) - remove finish? Keeping the finish for the same reason as above
  5. 00:47:369 (2) - 372 104? It's fine as it is now

[Normal]
Nothing to say :D

[Hard]
  1. 00:10:369 (1) - remove nc?
  2. 00:37:369 (1) - 192 88?
  3. 00:53:036 (4) - 224 384?

[Master]
  1. 00:36:369 (2) - ctrl+g? No, it's fine as it is
  2. 00:34:035 (1,2) - ^ ^
  3. 00:34:369 (3,4) - ^ ^
  4. 00:58:785 (2) - blanket?
  5. 01:19:702 (2) - ctrl+j?
Great mapping skill,the map deserves to be ranked :)

Thanks!
Asphyxia

Euny wrote:

  • Asphyxia's EXPERT
  1. 00:04:035 (1) - place it on x214y160 for overlap previous slider? Yea sure
  2. 00:17:702 (2) - how about add clap at the slider's reverse arrow and remove clap at the slider's tail for better tempo? Sure

zj0924 wrote:

[General]
[Asphyxia's EXPERT]
  1. 00:04:035 (1) - 214 160? Ye
  2. 00:54:035 (5,1) - the distance will give me a feeling that 00:53:702 (3,5) - are the same,a little sudden to next slider Should be fine, this is an Insane after all
  3. 00:53:952 (4,5) - this combination is a little hard to play XD Nah
  4. 01:04:035 (5) - NC? Yea, fixed
Thanks for mods!!!
guineaQ
PM

[Easy]
  1. 00:30:702 (4) - I personally I would curve thisfor style points for neat extra edition for flow and aesthetics
  2. 01:04:035 (3) - looks a bit too plain, mind giving it some love with extra slider points?
    looks fine otherwise

[Normal]
You "accelerated" your SV quite a lot from easy diff =3=
other than that it looks fine :3

[Hard]
  1. 00:01:869 - It's kinda questionable on why you left this distinct sound unmapped :S
  2. 00:06:702 (3) - 00:53:036 (4) - i believe these touch the.. the black box thingy that shows how early/late you tapped to something
  3. 01:06:535 (2,3,4,5,6) - I personally find this awkward to play, I think it would be ok to use bigger jump here
    All fine in my books otherwise

[Asphyxia sama's Expert]
Testplay owo
damn i suck
http://puu.sh/gplr9/7514665cbb.osr

um
can you raise AR :c

other than that all fine in my books (probably the reason why some jumps felt "forced" was due to AR being low, making the distance feel larger than it really was :S)

Just one thing for your Master diff, can you increase the spacing on 00:42:702 (3,4,5) - to around 0.3x?
because I think it's more than likely that players will "overshoot" after series of huge jumps and 1/4 slider jump :S

shut up and take my star
Asphyxia
AR is now 8,8, should be more fitting now, thank you!
Tipsy
Hey M4M :3/ - 3 hardest Diffs

[General]
  1. Seems fine !
[HARD]
  1. 00:02:702 (1,2) - 00:04:035 (4,5) - I wouldn't use a stack here. Try this. It fits much better !
  2. 00:35:202 (3,1) - This is only my opinion but this spacing might be a bit too hard ? (3,12x)
[Asphyxia's EXPERT]
  1. 00:09:202 (4,1) - Don't use a stack here. The music is comparable to this part: 00:10:369 (4,5,1). Try something like this.
    It will provide a nice flow and will express the little climax better.
  2. 01:14:535 (4,1) - Maybe change them into 1/8 Slider ? The music definitely allows it:
[MASTER]
  1. 00:18:702 (1) - I think you can improve this stream/section. Maybe you like my idea. (Addition) I think this concept fits better to the music. Please give it a try.
Very nice mapset. It was hard to find something that can be improved
GL (^.^)/
Leorda
Hi there... sorry for delay

[Easy]
* AR +1? Your current one seems bit slow and it may boring for beginners

00:34:702 (3) - Forgot to put clap at end slider?
00:40:035 (3) - ^
01:09:369 (3) - ^
01:14:702 (3) - ^
01:16:035 (4,1) - Swap new combo for your combo pattern

[Normal]
00:04:535 (3,4) - Remove (3) and move (4) to previous red tick and extend it to fit the synth?
00:14:702 (3) - Clap at end slider
00:15:202 (4) - Clap here doesn't fit IMO since you add clap every upbeat (2nd and 4th white). How about remove it?
00:17:369 (3) - Clap at end slider
00:18:035 (4) - Clap at start slider
00:34:702 (5) - Clap at end slider
00:40:035 (5) - ^
00:58:702 (5) - ^
01:04:035 (5) - ^

[Hard]
00:09:202 (1) - Remove new combo for your combo pattern? You just add NC every 2 stanza in this part
00:53:369 (1) - This spinner was too sudden for me, so I had surprised for short spinner and it miss for sure... maybe you replace this spinner into slider to make a good gameplay?
01:00:369 (2) - Why finish at start slider?
01:05:702 (2) - ^

That's all I got... good luck
Speed of Snail
Hey, your mod as requested.

EASY

Miscellaneous - I recommend increasing the AR to 3, not only would it clean up the timing with the super short sliders but it'd make an even stat set as well.

00:46:702 - (1) I feel like this slider is a little bit high, I'd suggest shifting it down to match the height of the combo 2 slider.

NORMAL

Miscellaneous - Decrease OD to 5, I feel like an OD higher than the AR is quite harsh for lower difficulties

00:00:000 - (1-4) I feel like this combo is slightly off, Try moving the combo 2 circle upwards and moving both sliders 3 and 4 to the left.

00:05:035 - (4) Don't like seeing these hidden notes on easy/normal diffs. Seriously consider changing it.

General - Used alot of perfectly straight sliders, it's alright in itself but personally I think it makes for a boring map, consider changing them up.

HARD

00:01:035 - (2) This circle is off at an awkward angle, try making some space so that the circle can fit better into the pattern.

00:06:035 - (2,3) This back and forth just feels and looks odd, and not very comfortable to play. I'd recommend increasing the spacing between 2 and 3 here.

00:13:702 - (2) Would likely look nicer if it were parallel with the combo 1 slider, Try it out.

00:14:702 - (1) I'd shift this slightly down and to the right.

00:32:869 - (5) Add an additional NC on this circle to help the maps readability.

00:38:369 - (4) Likely shouldn't be straight, I'd curve it to the left.

00:42:369 - (1-6) This pattern is particularly random, I'd shift the combo 4 note substantially right and slightly up to make the pattern easier to read and easier to play.

00:43:535 - (7) Add NC

00:50:869 - (4-7) This back and forth is weird, Consider remapping this pattern.

01:07:535 - (7) Add NC

ASPHYXIA'S EXPERT

00:53:619 - (2-5) I think you should remove the 2 and 4 combo circles, honestly they just make the pattern a little more painful to hit.

MASTER

Miscellaneous - Idk I felt like the HP is a tad high for a map like this, I'd suggest lowering it to 6.5

00:25:369 - (1) This slider should be moved a tad higher up.

00:52:035 - (1-8) This segment of the stream seems like it's a little sharp, maybe start it on a diagonal so it can flow more smoothly?

Well that's everything, I like all the diffs except for the Hard presently, So you've done a good job, Hope this helps and GL getting this ranked. :D
Topic Starter
Leader
Fixed all hitsounds suggestion and most of the remaining ones, sadly I can't remember what I did and what I didn't...

Thanks anyway!
Asphyxia

Tipsy wrote:

[Asphyxia's EXPERT]
  1. 00:09:202 (4,1) - Don't use a stack here. The music is comparable to this part: 00:10:369 (4,5,1). Try something like this. I honestly like the stack, it plays better for me than it being unstacked so I'll keep it.
    It will provide a nice flow and will express the little climax better.
  2. 01:14:535 (4,1) - Maybe change them into 1/8 Slider ? The music definitely allows it: That'd make my map a bit inconsistent and I definitely think plain jumps are best fitting-wise. (btw those are 1/4 sliders)

TheOnlyLeon wrote:

ASPHYXIA'S EXPERT

00:53:619 - (2-5) I think you should remove the 2 and 4 combo circles, honestly they just make the pattern a little more painful to hit. Hmm that's true, removed them.
Thanks a ton for modding! :) Sent the .txt file in-game for Leader~
Lucyii
[Easy]
Nulla di serio da dire, credo vada bene così--

[Normal]
00:39:702 (4,1) - Stack them :c
00:42:369 (4) - Stackalo con loro^
01:14:369 (4,1) - Altro stack

[Hard]
00:28:369 (2) - ctrl g?
00:28:702 (3) - same^
00:56:035 (4) - Nc

[Master]
00:09:869 (3) - Togli il repeat e metti un beat qui 00:10:369 - a me piace di più idk ;w;
00:25:702 (2) - https://osu.ppy.sh/ss/3151296 Ci sta tipo 23423423 volte meglio
00:26:369 (5,6) - Dat spacing u fag, metter quel beat in mezzo ai due slider sarebbe meglio imho
00:45:702 (2) - Ctrl+g?
00:46:368 (4) - ^
00:57:035 (1) - Io toglierei la NC
Aka
___
 ┬──┬◡ノ(* -*ノ) ungrave ok?


general

・just saying there is a 3,5 delay of your normal-hitclap. you may want to get a less delayed file or may not
・hitsounds are kinda quiet honestly, i barely feel the feedback from objects while playing, especially during kiai time. 70-75% works best for me


normal

・od6? i'd say better 5, so od progression is more balanced (3→5→7→8→8,5), else there is a big jump between this and easy diffs
・00:15:369 - where did clap go
・00:32:869 (8,9) - 01:02:202 (5,6) - parts like these might be difficult to read cause a lot of approaches gathered in one part and at first its 1/2 and then 1/1. you might want to change 1/2s to slider or not..


hard

・00:36:035 (1) - spacing here is kinda overdone, i'd say try to keep it ~2,5 max, unless its too huge jump
・01:05:369 (1,2) - same was here, having them a bit closer wouldnt hurt
・00:45:369 (3,4) - shouldnt there be claps on slider ends? that sounds pretty empty, same as normal


asphyxia's

・00:54:035 (3,1) - i'd give a hint that this is a 1/4 transition by moving the (1) slider a bit closer to (3). would be also nice to have the end of 1/4 slider be vice versa, closer to (1)'s head.. just it


pretty cool set, good luck uwu
Topic Starter
Leader
Basically fixed everything besides the stacks in normal (and also made a bit of selfmodding on [MASTER] diff), thank you everyone
Asphyxia
Fix-desu! http://puu.sh/hZUas/95a8fcc63a.txt

Thank you, bread
show more
Please sign in to reply.

New reply