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BACK-ON - STRIKE BACK

posted
Total Posts
87
Topic Starter
HabiHolic
This beatmap was submitted using in-game submission on 2014년 9월 21일 일요일 at 오후 8:58:31

Artist: BACK-ON
Title: STRIKE BACK
Source: FAIRY TAIL
Tags: フェアリーテイル Opening 16 Prayer Xinely Karia
BPM: 180
Filesize: 19345kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.67 stars, 116 notes)
  2. Insane (4.58 stars, 335 notes)
  3. Karia's Hard (2.83 stars, 244 notes)
  4. Prayer's Hard (3.41 stars, 285 notes)
  5. Xinely's Normal (2.15 stars, 176 notes)
Download: BACK-ON - STRIKE BACK
Download: BACK-ON - STRIKE BACK (no video)
Information: Scores/Beatmap Listing
---------------
My 14th Ranked Beatmap
FAIRY TAIL 16 op map! so my fast ranked haha...
many user like it this map!
hope your like! Enjoy!

Map Set
Easy - By. HabiHolic (Done)
Xinely's Normal - By. Xinely (Done) Thank you Xinely ~^^
Prayer's Hard - By. Prayer (Done) Thank you Prayer ~^^
Karia's Hard - By. Karia (Done) Thank you Karia ~^^
Insane - By. HabiHolic (Done)
Kiiwa
omg this song
Topic Starter
HabiHolic

Kiiwa wrote:

omg this song
:3
Chyo-Kun
Requested in my modding queue : t/229105

       General


  1. According to wikipedia,the title of the song is "Strike Back" and not "STRIKE BACK". You can check that yourself: http://en.wikipedia.org/wiki/Back-On#Singles I haven't made proper research other than Wikipedia,so it's possible that I'm wrong. I still would suggest a double-check.
     
     

    Easy

     
     
  2. This diff is pretty much perfect,but I don't really like the whistles at the start,I see that you want to keep it calm until the "serious" part starts,but It's not really worth it in some cases. I would remove whistle and add clap on those specific beats/sliders:
     
    00:02:583 (4) - The vocal goes deeper,to point out this difference i'd use a clap here
    00:05:249 (4) - ^
    00:09:583 (3) - You can add a clap to the whole slider here,it fits in quite well.
     
    These are all up to you,I just wanted to point them out because in my opinion it sounds better with those claps.
    The rest of the difficulty is pretty much perfect,nice job :)
     
     

    Xinley's Normal

     

     
  3. 00:37:249 (5) - I don't think a slider here is necessary,just replace it with a beat + clap
     
  4. 00:50:083 (5,6) - I'd move 5 to x:356 y:320 and 6 to x:408 y:292 to make the pattern a little bit smoother and also make it easier for the player to reach 7,even if not by much

    Man,so far the difficulties in this map are really good..
     
     

    Prayer's Hard

     
     
  5. This is not really a problem,but using the level 1 grid often results in really weird spacing (When using distance snap,the grid takes priority over the actual distance) Now,this doesen't seem to be the case in this particular hard,but the spacing is somewhat strange in these points in particular:
     
    00:10:083 (2) - I would move this to x:416 y:128 to make the jump to 00:10:249 (1) a little harder. This because I think it would fit the song quite well
    00:41:416 (4) - Maybe 1 grid down,doesen't really need to be that far from the previous slider,in my opinion
     
    The flow is really good without those changes anyway,but in my opinion it makes it a little better with those. Still up to you,of course.
     
  6. 00:20:249 (1) - Mhh,add clap on this slider end? Sounds better to me instead of leaving a "silent" point
     
  7. 01:27:916 (4) - NC just to make it fancy? :P
     
     

    Insane

     
     
  8. 00:10:583 - Add a new beat? It would fit in quite nicely with the vocal,and having a blank space here feels kinda weird while playng

     
     
     
     
     
    Really nice map overall. Since I didn't suggest much at all,have a star :) and 頑張って!
Xinely

Chyo-Kun wrote:

Requested in my modding queue : t/229105

Xinley's Normal

 oh my God another Xinley :<

00:37:249 (5) - I don't think a slider here is necessary,just replace it with a beat + clap both musics have same drum sounds here so i mapped it with slider. oh added clap on tail. thanks 4 reminding me
 
00:50:083 (5,6) - I'd move 5 to x:356 y:320 and 6 to x:408 y:292 to make the pattern a little bit smoother and also make it easier for the player to reach 7,even if not by much sure

Man,so far the difficulties in this map are really good..
 
thanks 4 mod ~

~
osu file format v13

[General]
AudioFilename: Fairy Tail Opening 16 [STRIKE BACK].mp3
AudioLeadIn: 0
PreviewTime: 60333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9083,21583,88083
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STRIKE BACK (TV Size)
TitleUnicode:STRIKE BACK (TV Size)
Artist:BACK ON
ArtistUnicode:BACK ON
Creator:HabiHolic
Version:Xinely's Normal
Source:Fairy Tail
Tags:Opening 16 Prayer Xinely
BeatmapID:463933
BeatmapSetID:193996

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
250,333.333333333333,4,2,1,50,1,0
9583,-100,4,2,1,60,0,0
10249,-100,4,2,1,30,0,0
10916,-100,4,2,1,65,0,0
21583,-100,4,2,1,50,0,0
42916,-100,4,2,1,60,0,0
58916,-100,4,2,1,80,0,0
61583,-100,4,2,1,75,0,1
82916,-100,4,2,1,75,0,0


[Colours]
Combo1 : 247,134,243
Combo2 : 105,191,233
Combo3 : 129,225,121
Combo4 : 166,96,236

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252,268,86083,2,0,P|268:212|324:176,1,115
360,148,86583,1,8,0:0:0:0:
276,68,86916,2,0,P|220:52|152:80,1,115,4|8,0:0|0:0,0:0:0:0:
128,108,87416,2,0,L|108:176,1,57.5,0|8,0:0|0:0,0:0:0:0:
156,268,87916,2,0,L|213:268,1,57.5,8|4,0:0|2:3,0:0:0:0:
Chyo-Kun
oh my God another Xinley :<
I swear to God I modded this at 5 AM. No wonder I fucked that up..
Topic Starter
HabiHolic
Thanks mod! and Update!
Topic Starter
HabiHolic
무덤방지~
ZZHBOY
hi :3
from my queue

Easy

just something mainly about sound effect and blanket._.
  1. 00:03:916 (2) - add whistle like before
  2. 00:18:583 (3,1) - make here blanket better?
  3. 00:51:916 (2) - add clap?
  4. 01:20:249 (1) - remove whistle and add finish?
  5. 01:22:583 (4) - try to improve blanket here
beside this, it seems not good to set a note after a spinner closely.consider to change the rhythm here :3

Xinely's Normal

nice diff but exist some little problem .-.
  1. 00:04:583 - add whistle?
  2. 00:09:749 - add clap?
  3. 00:49:249 (3) - add whistle?
  4. 01:25:583 (1) - same as easy diff, consider to set notes further from the spinner .-.

Prayer's Hard

  1. 01:06:916 (5,1) - swap nc
pretty nice worl.only want to say consider to make more slider with arc to make this diff more interesting ._.

Insane

mainly something about the combo adjusting
  1. 00:02:916 (5,1) - swap nc to make here more consistent?
  2. 00:21:249 (1,5) - ^, make here same as before
  3. 00:24:249 (5,1) - swap nc to follow the music?
  4. 00:47:416 (1,3) - ^
  5. 01:13:416 (1,2) - ^
  6. 00:45:583 (6,1) - swap nc to notice the interval here?
  7. beside this, 01:22:083 (5) - move to 36丨160 for better flow?
  8. feels too fur x.x, consider to make them closer?
https://osu.ppy.sh/ss/1973504 haven't reacted the sv's changing at kiai's beginning x.x

nice song and nice map :3
good luck!
Xinely

ZZHBOY wrote:

hi :3
from my queue

Xinely's Normal

nice diff but exist some little problem .-.
  1. 00:04:583 - add whistle? break pattern hitsound :<
  2. 00:09:749 - add clap? ok
  3. 00:49:249 (3) - add whistle? break pattern hitsound
  4. 01:25:583 (1) - same as easy diff, consider to set notes further from the spinner .-. i will consider if the modder tell again about this

good luck!
thanks 4 mod
@habi : add clap on 00:09:749 - for me please :3
Ujimatsu Chiya
오옹 노래 개좋음.

실력만 좋으면 나도 만드는건데 흑.. ;w;

스타나 드세요!! (ノ>∨<)ノ
DeletedUser_1574070
ㅇㅇ 해드림

[Insane]

님 초반에 같은리듬 조온나 반복되면 재미없슴 00:04:916 (1,2,3) - 여기 3번슬라이더 끝에 이전패턴처럼 서클2연타 집어넣는건어떰
00:10:249 (6) - 저라면 저속슬라이더로 여기 꾸몄을거같음. 인세인이라 충분히 가능
01:00:416 (1) - 요녀석 01:01:249 - 요까지로 줄이고 01:01:416 - 여기를 좀 더 소리나게

ㅇ 끝

[Hard]

이건 레알 없네

[Normal]

00:31:583 (5) - considering drum, why don't u replace this with repeated 1/2 ?

[Easy]

00:45:583 (1,2,3) - 디스턴스
01:22:583 (4) - 153:55 블랙킷 제대로안됨

굳럭
xChippy
Hi!

[General]
  1. The Easy, Normal and Insane could use some more green lines for volume management.
  2. Untick widescreen in Easy,Normal and Hard.
  3. Remove ''16'' from the tags it's pretty uselss, as it's not working in the search box. Yes I know it's opening 16 but it is just unnecessary as it doesn't add any value.
  4. Add ''フェアリーテイル'' To the tags, Fairy tail in japanese
  5. You sure about (TV Size)?. I searched a bit, and didn't find any confirmation for it. The official site doesn't show it, and many other trustworthy ones also don't, so you might want to remove it.
  6. Hard is missing video, make sure to add it.
[Insane]
  1. 00:03:249 (2) - Remove whistle from head for consistency. This is the only place in the whole intro that has it on this place
  2. 00:07:917 (3,1) - Omg this jump, Consider lowering the jump a bit, it is just to big imo and might throw players off, as it also doesn't fit with the music
  3. 00:10:083 (5) - Judging by the music there should be a whistle on the head
  4. 00:10:249 (6) - Why jump? I don't really understand, because there is nothing in the music that indicates a big jump like this.
  5. 00:10:916 - The section starting here has a cymbal crash on every two stanza so you might want to add finish on:
    00:13:583 - head
    00:16:249 - well on the circle ofc
    00:18:916 - head
  6. 00:19:916 (4,5) - Consider changing this in the timeline, it emphasizes the music better imo, soo like this:
  7. 00:21:332 (2,3,4) - Why not add some claps for the stream? They are pretty loud in the music, so why not :P
  8. 00:21:583 (5) - Finish on the head instead of whistle. There is a cymbal crash there
  9. 00:22:583 (9,1,2) - This doesn't really flow good because of 00:22:916 (1) -. Maybe move it up instead somewhere around 308|30, soo like this:
  10. 00:23:916 (4,5) - Flow is really bad here. There is a really awkward cursor movement because of (5), so you might want to change it.
    Here my suggestion:
    (5) is at 224|156
    (6) is at 32|304
    (1) is at 78|187
  11. 00:26:916 (1) - Cymbal in music so better add finish on the head.
  12. 00:27:416 (2) - lol just stack this one probably :P
  13. 00:30:083 (2,3) - Flow is okayish, but you can make it better!, because of the rather uncomfortable curve on (3), maybe change to something like this?
    It flows also better to (4) this way imo
  14. 00:42:249 (1,2) - Try a ctrl G here? imo it flows alot better as you keep the zigzag movements which is consistent with the part before.
  15. 00:53:583 (1) - Finish is better on the head. Because there is a cymbal in the music.
  16. 00:54:083 (2) - Instead of stacking how about moving this to 208|32. In my opinion this flows a lot better.
  17. 00:59:916 (6,7,1) - This is really confusing imo, it looks like they are evenly spaced, BUT there is a 1/2 gap so it's gonna throw players off as they might mistakenly click it to early instead. Consider moving (7) a bit away from (1). something like this:
  18. 01:18:249 (8) - Why so small spacing ><, just use DS 1,00 to let it flow more.
  19. 01:25:333 (8) - Missing whistle I think?
  20. 01:25:583 (1) - Finish on the head better, here again is a cymbal in the music.
    ~~~~
    Flow has some room for improvement, and about the NC's I had no idea what you were following :o So I had left them as is. But pls recheck them by yourself to make sure they are intentional as some are pretty weird.
[Hard]
  1. As it is a Hard, it would be nice to add a spinner somewhere for score variation.
  2. 00:34:416 (1) - Remove the NC here, doesn't seem to make much sense here imo
  3. 00:45:749 (1) - Missing whistle on the end I suppose.
  4. 00:59:749 (4) - Add a whistle here aswell? Fits with the music
  5. 01:05:916 (1) - Either remove the NC here (If you do add a NC here 01:06:249 (3) - ) or add a NC here 01:16:583 (5) - (If you do remove the NC here 01:16:916 (1) - ) To stay consistent with your NC's as those are the same music wise. Make sure to fix the other NC's afterwards
  6. If you Remove the NC above than aswell remove the NC here: 01:07:083 (1) -
  7. 01:23:916 (3) - How about a ctrl+g here imo it flows better to the next note, and it won't affect this previous flow so why not :P
  8. 01:25:583 (1) - Finish on the head? like you did here 00:13:583 (1) -
    ~~~~
    Pretty awesome Hard! Only issue I have is that there is no spinner ><
[Normal]
  1. Not really fan of those triple stacks in a Normal >< it might throw some beginners/HD players off. I tried moving some a bit, but everytime it ends up moving alot of notes so idk.
  2. 00:01:249 (3,4) - This would look much better as a blanket. Consider doing so? Coordinates: 1st Anchor is fine, 2nd: 242|198, End: 236|254
  3. 00:07:583 (4) - Moving the 2nd anchor point up instead would flow alot better. Like this:
  4. 00:09:583 (3) - Clap on the repeat to follow the drum?
  5. 00:10:916 (1) - Move this a bit down for a blanket? Looks alot neater. Afterwards don't forget some distance snapping to prevent inconsistencies.
  6. 00:18:916 (1) - Missing whistle on the end.
  7. 00:19:416 (2) - Same here ^
  8. 00:23:416 (5) - Imo it's better to extend this by 1/2 and follow the vocal there. As you mostly follow vocal this section it would be nice. Also it stay nicely consistent with 00:26:083 (4) - which is similiar
  9. 00:26:583 (5) - Add a clap here? there is a drum roll starting here which fits with it.
  10. 00:26:916 (1) - Probably a mistake --> should add a finish here. Pretty loud cymbal :P
  11. 00:27:916 (3) - How about making a square with 00:26:583 (5,1,2) -. It would look alot neater. Make sure to DS afterwards or make the next two notes a slider so it won't require much work :P
  12. 00:31:083 (4) - Add a clap on the head and end? fits with the music
  13. 00:32:249 - Why not use the whistle to emphasize the bass-like drum starting this section? The hitsound really fits with it lol
  14. 00:34:583 (6,7,1) - Perhaps move this as a whole to 193|64 for a nice blanket? Make sure to DS afterwards!
  15. 00:40:249 (1,2,3,4) - Rythm is fine but how about this to follow the vocal nicely as it is dominant here.

    This way you have a nice emphasize on the major beats which make it nice to follow.
    Pattern idea for if you agree:
  16. 00:45:583 (1) - Move the red point to emphasize this beat 00:45:916 - ?
    Something like this:
  17. 00:56:249 (1) - Should be a clap I think on the end instead.
  18. 01:04:749 (2) - I think it's better to extend this 1/2 and follow the vocal instead as it is dominant. Like you did here 01:02:083 (2) -
  19. 01:15:416 (2) - Same here^
  20. 01:21:583 (5) - Dis mistack aheuue xD pls fix it.
  21. 01:25:583 (1) - Remove clap from the end and add a whistle instead to follow the music properly
  22. 01:26:083 (2) - Here add a clap on the head
  23. 01:26:916 (4,5) - Same story for those two ^ to follow the music properly
    ~~~~
    Diff is okay, could only be done neater in some parts.
[Easy]
  1. Pls check the finishes in the instrumental part I mentioned in Insane, they apply here aswell
  2. Hmm why are you using a whistle on the repeat 00:10:916 (1) - instead of a clap? I don't really get it :o The music offers the clap, and the whistle don't fit imo. You have it all the way through the map so I guess it's intentional o-o
  3. 00:18:916 (1) - Move it a little to the right for a perfect blanket
  4. 00:25:583 (3) - Ctrl+J flows better, try it.
  5. 00:26:916 (1) - Should be finish on head, there is a cymbal.
  6. 00:38:583 (2,3) - Blanket is a bit off, pls fix it.
  7. 01:06:916 (1,2) - Same blanket ^
  8. 01:18:583 (2) - Spacing + Blanekt
  9. 01:22:583 (4) - Pls move to around 153|56 for blanket
    ~~~~
    Perfect! Your easy style is pretty similiar to mine, so not much to mention ;)
Good Luck Habi-chan www
Topic Starter
HabiHolic
Thanks mod! Almost Fixed~
10nya
requested in-game, hi Habi, Xinely and Prayer~.

Unrankable
Highly recommended
Comments

[General]
  1. Please add Audio lead at least on 1500ms! It'll help player to get enough time to get ready before the map start.
[Easy]
  1. 00:26:916 (1)- : add Finish on the head? It support music better. I heard a cymbals here
  2. 00:51:916 (2)- : why wont you put this exactly on the half of the screen? Like move this 1 grid to left will be good! And of course rearrange next slider (it wont hurt too much to move this 1 grid)
[Xinely's Normal]
  1. 00:23:416 (5,6)- : Idk this a bit awkward for me and a bit hard to catch for player since there was a circle and then stacked slider and then a circle again. How about make them like this to follow vocal and make this part a bit easier for player?
  2. 00:26:916 (1)- : Heard cymbals here, add Finish
  3. 01:04:749 (2)- : Why don't you make this as 1/1 slider as well like previous rhythm? It's more easier and more fit
[Prayer's Hard]
  1. 00:59:916 (5,1)- : this slider ruined the flow, imo. How about move this like this?
  2. 01:06:916 (5,1)- : swap nc
[Insane]
  1. 00:21:583 (5)- : Add finish please, also NC
  2. 00:24:249 (5)- : NC is supposed to be at here, it's support the vocal, new stanza and the pattern as well
  3. 00:24:916 (1)- : if you do as above then please remove NC here.
  4. 00:26:916 (1)- : add finish. Clearly heard cymbals here
  5. 00:30:583 (4)- : How about move this like this to make the jump pattern better. It's a bit awkward to play imo.
  6. 00:39:749 (5)- : add clap here, support music better~
  7. 00:42:916 (4)- : add NC, it support new stanza, new vocal change and new rhythm jump to warn the player
  8. 00:53:583 (1)- : add Finish, to support the music
  9. 00:56:916 (3)- : add clap as well.
  10. tbh i am pretty confuse how do you use NC patterns at this diff ._. Like here 01:03:249 - supposed here to be NC rather at 01:03:916 - here? Same at here 01:17:583 -.
great map, good luck owo/
lolia
Hi, in-game request

Easy
  1. 00:06:583 (2) - 얘는 감싸주는것보단 차라리 (212|280)쪽으로 옮기는게 부드러울꺼같아요
  2. 00:09:583 (3) - 머리에 클랩
  3. 00:12:416 (2) - 솔직히 여기 슬라꼬리부분이나 00:15:083 (2) - 이 슬라 꼬리, 그 외의 같은 음에는 커스텀휘슬이 어울린다고 생각되진 않는 부분이네요,,
  4. 00:25:583 (3) - 얘는 이런식으로 리버스부분을 올리는게 부드러울꺼에요
  5. 00:26:916 (1) - 머리에 피니시
  6. 00:32:249 (1) - 이런식으로 만드는게 더 부드러울꺼에요
  7. 00:39:916 (4) - 여기 클랩은 드럼클랩으로 바꿔주세요
    00:42:916 - 여기부터는 힛사 패턴이 바뀌는데 그냥 그대로 넣으셨네요,,
  8. 00:42:249 (4) - 여기 꼬리클랩도 위와같이 드럼으로 해주세요
  9. 00:42:916 (1) - 이 슬라꼬리에 클랩을 넣고 00:43:916 (2) - 여기의 클랩은 지워주세요
  10. 00:44:249 (3) - 리버스부분의 클랩을 휘슬로 바꾸고 꼬리부분의 휘슬을 클랩으로 바꿔주세요 그리고 00:45:249 (4) - 여기의 클랩은 지워주세요
  11. 00:45:583 (1) - 꼬리부분 클랩으로 바꾸시고 00:46:583 (2) - 여기의 클랩은 지워주세요
  12. 00:46:916 (3) - 어,,음..좀 애매한 리듬이라 생각되네요..굉장히 엇박으로 들리는것같아요
  13. 00:48:249 (1) - 꼬리부분 클랩을 휘슬로 바꾸시고 00:48:916 (2) - 얘의 머리를 클랩, 꼬리의 클랩은 지워주세요
  14. 00:49:583 (3) - 꼬리의 휘슬을 클랩으로 바꾸시고 00:50:583 (4) - 얘의 클랩은 지워주세요
  15. 00:50:916 (1) - 꼬리부분을 클랩으로 하시고 00:51:916 (2) - 얘의 클랩은 지워주세요
  16. 00:51:916 (2) - 자잘한거긴한데 (256|356)으로 옮겨주세요
  17. 00:53:583 (1) - 꼬리부분 클랩을 휘슬로 바꿔시고 00:54:249 (2) - 여기 꼬리부분 클랩은 지워주세요
  18. 00:55:916 (4) - 개인적으론 클랩보단 피니시가 더 어울리는 부분이네요
  19. 00:56:249 (1) - 꼬리부분 클랩으로 바꿔주시고 00:57:249 (2) - 얘의 클랩은 지워주세요
  20. 00:57:583 (3) - 개인적으로 머리의 휘슬은 별로 안어울리는것같아요
  21. 00:58:249 (4) - 머리에 피니시와 클랩을, 꼬리에 드럼피니시로 바꿔주세요
  22. 00:58:916 (1) - 얘 머리는 휘슬보단 드럼클랩이 더 어울리지않을까요?
  23. 01:01:583 (1) - 키아이부분은 볼륨 75%가 적당할꺼같아요
  24. 01:09:249 (4,1) - 이렇게하는게 더 부드럽지 않을까요?
  25. 01:27:916 (3) - 1/1 슬라로 바꾼다음 끝부분 볼륨을 좀 줄이는게 더 나을꺼라생각되네요


Xinely's Normal

  • - Aren't the triple stacked notes too hard to read for Normal Player?? QnQ
    - Using the both custom whistle and default whistle is more better imo,,
  1. 00:07:583 (4) - very nazi thing, this is smooth to see imo
  2. 00:09:583 (3) - In music, arrow also has the clap. But it is up to you :D
  3. 00:15:249 (4,5) - The music is a bit low, so 1/2 slider is better than two circles I think
  4. 00:18:916 (1,2) - Maybe a bit ugly
  5. 00:22:249 (2) - @3@
  6. 00:23:416 (5) - About this, follow the vocal is better imo..like 00:26:083 (4) - this
  7. 00:26:583 (5) - clap is better?
  8. 00:26:916 (1) - finish?
  9. 00:39:583 (5) - change to drum-clap in tail plz
  10. 00:41:583 (4) - clap on head and remove the clap on tail plz
  11. 00:42:249 (6) - This is a bit better..?
  12. 00:55:916 (5) - REALLY just my suggestion. Finish is better than clap ;w;
  13. 01:18:916 (4,1) - Ugly overlap in-playing imo. Could you move the (1) another place? :)

    Hard Normal diff,, QuQ

Prayer's Hard
  1. 얘는 왜 BG밖에 없을까요.,.
  2. 00:26:416 (4) - 이 슬라꼬리는 드럼클랩으로 하기엔 노래힛사가 너무커서 안어울리는것같아요
  3. 00:26:666 (5,6) - 위와 마찬가지로 이어지는 부분인데 무시하는것보단 소리가 좀 튀기때문에 클랩을 넣는게 더 나을꺼같네요
  4. 00:31:749 - 두번째 애로우자린데 드럼클랩 넣어주세요
  5. 00:34:416 (4) - 좀 헷갈리긴 한데 여긴 휘슬이 들어가야하지 않을까요
  6. 00:39:583 (3) - 슬라꼬리부분에 드럼클랩 넣어주세요
  7. 00:42:249 (2) - 갑작스러운 큰 점프가 아닐까 생각되네요. 저라면 이렇게하겠는데..
  8. 00:46:416 (4,5) - 좀 어색하게 느껴지는 박잔데 그냥 차라리 (5)번슬라의 휘슬을 포기하고 1/2슬라 - 3/4슬라순으로 짜는게 더 나을꺼같아요
  9. 01:12:916 (3,4) - 여긴 이렇게 짜는게 더 나을꺼같은데..
    이건 별로 잡을게 없네요...잘만들었음 bb

Insane
    1. 00:00:250 (1,2,3) - 초반에 이 패턴 너무많이 나오는데 좀 변형시키는게 더 재밌을꺼에요
    2. 00:26:916 (1) - 머리 피니시
    3. 00:30:583 (4) - Ctrl + g 나 점프로 바꿔주세요. 00:30:083 (2,3) - 여기보다 점프가 더 어울리는부분이기도 하고..
    4. 00:31:583 (1) - 안어울리는 넓은 점프라 생각되네요. 적어도 이까지는 줄이는게 그나마 나을꺼같아요
    5. 00:33:249 (4) - (256|128)쪽으로 옮겨서 (4,5)를 넓게 만드는게 더 어울릴꺼에요
    6. 00:38:249 (1) - 여긴 뉴콤이 왜 필요한지 잘 모르겠네요..
    7. 00:39:916 (6) - 힛사 드럼으로 고쳐주세요
    8. 00:42:249 (1,2) - 점프보다는 (1)을 (2)에 겹쳐놓는게 나을꺼같아요
    9. 00:42:249 (1) - 여기 뉴콤은 풀어주시고 00:42:916 (4) - 여기에 넣어주세요. 그리고 00:44:249 (1) - 여기의 뉴콤도 풀어주세요. 지금 규칙성이 없어서.. 음..그냥 여기는 뉴콤 규칙을 잘 몰라서 패스할게요. 패턴에 맞춘것도 아닌것같고..;
    10. 00:54:083 (2) - 겹치는것보단 (236|56)으로 옮겨주세요
    11. 01:00:416 (1) - 앞의 점프와 간격이 크게 차이가 나지 않아서 살짝 헷갈릴수도 있는부분같아요 차라리 ctrl g 로 머리옮기는게 리딩에 더 도움이 될꺼같네요. 그러면 이 다음 슬라랑도 부드럽고..
    12. 01:25:583 (1,2) - 노트를 지우고 슬라에 리버스하나 추가하는게 음악이랑 어울릴꺼같네요
      으..솔직히 하드부턴 모딩실력이 부족해서 잘 못하겠네요 ㅋㅋ

That's all. GL~
Kuron-kun
Hello!

Easy


00:06:916 (3) - Instead of this position try rotating it a bit to improve the flow. Something like this: https://osu.ppy.sh/ss/1991613 (15° with Selection Centre checked). If you do this just rearrange the DS of the next slider.

00:41:583 (3) - Actually on this part of the song, the drum ends on the blue tick, but since it's an Easy, it might be no problem.

00:53:583 (1) - Super nazi but, make it parallel with 00:52:249 (3) - it's more beautiful imo. https://osu.ppy.sh/ss/1991627

01:27:916 (3) - What do you think about adding a Finish here? It'll out emphasys and I can hear a finish sound there too.

01:27:916 (3) - Also here, instead of a note what do you think about a 1/2 slider instead? It's ok since there is no note after it and there is a sound on the next red tick.

XinleyXinely's Normal


00:41:583 (4) - Same about Easy, but it's your choice again.

I like this normal <3

Payer's Hard


00:10:249 (1) - Curving the other way will improve the flow imo (https://osu.ppy.sh/ss/1991750), but might ruin the pattern you wanted to do... I don't know, it's your choice.

01:12:749 (2,3) - Since you were using the rhythm of starting sliders on red ticks on this part, I'd recommend to do the same here, sounds better imo and keeps the consistence.

01:14:916 (1) - What do you think about curving it a bit instead of a straight one to improve the flow? See if you like: https://osu.ppy.sh/ss/1991733.

Insane


00:45:583 (6,1) - Change NCs? They are all starting on big white ticks except here D:

00:47:249 (10,1) - And here.

01:28:082 (9) - Same about Easy, try to add a Finish here to put emphasys.

Awesome mapset <3
Frankie
Habiholic baka forgot to add video to Prayer''s hard :3
Topic Starter
HabiHolic
Thanks Mod and Help~

Almost Fixed~
Xinely
so many fixed, mostly on hitsounds. rhythm and design fixed a little bit

thanks 4 mods, sorry so many and long mod so i can't reply all of them

SPOILER
osu file format v13

[General]
AudioFilename: Fairy Tail Opening 16 [STRIKE BACK].mp3
AudioLeadIn: 0
PreviewTime: 60333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9083,21583,88083
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:STRIKE BACK (TV Size)
TitleUnicode:STRIKE BACK (TV Size)
Artist:BACK ON
ArtistUnicode:BACK ON
Creator:HabiHolic
Version:Xinely's Normal
Source:Fairy Tail
Tags:フェアリーテイル Opening 16 Prayer Xinely
BeatmapID:463933
BeatmapSetID:193996

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:1

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156,268,87916,2,0,L|213:268,1,57.5,8|4,0:0|2:3,0:0:0:0:
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