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MOSAIC.WAV - Zen Sekai Teki Touch Panel

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Total Posts
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Topic Starter
Laurier
This beatmap was submitted using in-game submission on 2014年8月14日 at 9:34:56

Artist: MOSAIC.WAV
Title: Zen Sekai Teki Touch Panel
Tags: mi-ko
BPM: 182
Filesize: 8728kb
Play Time: 06:24
Difficulties Available:
  1. CrystLer (5.45 stars, 1844 notes)
Download: MOSAIC.WAV - Zen Sekai Teki Touch Panel
Information: Scores/Beatmap Listing
---------------
For app
waxman
ㅇㅅㅇ
xtrem3x
Can make a Diff please OWO!!!! ... mosaic.wav is my Hype ...
Topic Starter
Laurier

xtrem3x wrote:

Can make a Diff please OWO!!!! ... mosaic.wav is my Hype ...
ahh sorry. but I planning only 1 diff at this time.
Len

waxman wrote:

ㅇㅅㅇ
waxman



音付けに関しては無知です!


00:16:313 (1,2,3,4) - 音付けのアイディアとしてはgoodだと思いますが、叩くほうとしてはやりにくそうです。
00:34:280 (2,3,4,5,6,7,8,9,10) - 叩きやすくするため通常のhit soundも入れたほうがよさそうです。
00:43:676 (2,3,4) - 4番はスライダーですが、2番3番もスライダーに見えてしまう可能性がありますので、スライダーの通る道以外に置くのが良いかと。
00:44:335 (6) - Green line と Clapはいらないかもしれません。これに対して、00:54:225 (2)ここの部分はClapはgoodだと思います。その理由は、00:55:214 (1,2,3,4,5,6,7,8,9,10,11,12) - ここでドラム?の音を作ってるからです。
01:14:830 (1) - FinishよりClapのほうがよさそうだと思いました。
01:17:302 (3) - add Whistle. 頭に
01:27:192 (2,3,4,5,6,1) - 3番だけ Finishつけたほうがいいかも。NCがないからFinishつけにくいと思ったかもしれませんが、気にしなくていいと思います。01:30:819 (1)と同じように。
01:39:884 (6) - NC. follow pointsをつけてると01:39:720 (5,6)の間にfollow pointsが出てきて見栄えが悪いかも?
01:39:720 (5,6) - ClapよりWhistleのほうがお勧めです。
01:54:555 (1) - ここのFinishいらないかも・・・ このあとでFinishあるし・・・

02:15:324 (1) - Finishが不自然なような気がしました。↓のやつに修正するとFinishがいらなくなります。
02:14:994 - vol. 50% と Whistleはどうでしょう?

02:43:181 (1) - Finish? 02:43:181 (1,2,3)の音量調整も忘れずに・・・・
03:07:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 03:07:082 (1,2)あたりでbass soundも入れたほうがいいかも
03:17:961 (2,3,4,5,6,1) - same as 01:27:192 (2,3,4,5,6,1)
03:30:489 (5,6) - same as 01:39:884 (6)
03:43:428 (3) - Delete Whistle. 直感的に鈴の音いらないって思いました。
03:43:511 (4) - ^
03:52:906 (7) - この音は40%位に抑えたほうがいいと思う
04:11:286 (4,5,6,7,8) - ここに鈴入れてもいいかも?
04:13:346 (2,3,4,5,6) - ^
04:27:110 (5,6,7,8,9) - 40%でもまだでかい気がする…
04:56:533 (1,2,3,4,1,2,3,4,1,2,1,2) - この辺まで音量を徐々に上げていくのもおk

02:13:099 (1,1,2) - same as 02:15:324 (1)

05:39:720 (4) - お尻のFinishいらないかも
05:48:126 (3) - 頭にWhistle
06:15:489 (1) - ^
06:19:445 - Whistleのほうが良いかと・・・

音付けに関しては無知です! スペーシングのことくらいしか言ったことないですが、スペーシングに関しては一切言うことないです。

GOOD LUCK!
(ノ≧∇≦)ノ
 
P A N
hm hi D:
  1. 00:13:593 (4,5) - mind to make a perfect stack? but it's ok if you think forward the auto-stack. but you didn't do with other place so I recommend to make it stack :X
  2. 00:14:335 - I think this stream is really hard to play and a bit weird. 00:14:994 (1) - this beat is not strong enough to make a jump stream imo, it's not like 00:15:654 (1). and after 00:17:467 (7) I think the strong beat are make the stream rhythm way decrease so it's will hard to catch a beat. maybe try another rhythm?
  3. 00:19:445 (4) - add clap on head? will make the player catch the beat easier.
  4. 00:21:011 (2,5) - I think delete them is more fit with music.
  5. 00:26:780 (4) - delete this note? I think it's more fit imo.
  6. 00:28:511 (6) - add note on head and add 1/2 slider on 00:28:676 instead? to follow your recently rhythm and follow vocal well too.
  7. 00:43:758 (3) - I think delete this note and follow the vocal like you did on many part is more fit.
  8. 01:04:610 (2) - after this you can make stream spacing 0.1x to avoid the ugly auto-stack in game play mode. but I think it's not that ugly.
  9. 01:15:489 (5) - this is 1/4 spacing form the previous note but (6) is 1/2, they are same spacing so it would make the player confuse.
  10. 01:44:664 (7) - what about finish? :3
  11. 02:16:148 (4) - perfect stack.
  12. 03:24:720 (2) - ^
  13. 03:38:236 (6) - you can move this a bit left to make them more straight line.
  14. 04:12:027 (2) - http://puu.sh/8A7l0.jpg this rhythm instead? I think it's better fit with music.
  15. 05:30:489 (1) - hmm I think tail should be head of slider instead or circle, need to be click imo. you can change on other place too if you agree.
  16. 06:16:643 (4) - two circle instead? it will better fit with music imo.
GL !
sjoy
M4M in your queue
[Insane]
00:16:560 add clap?
00:32:137 (3) - I prefer 2 1/4 sliders as 00:31:808 (1,2) -
00:37:247 (3) - add clap?
00:49:775 (1) - ^
00:52:082 (6) - ctrl+g?
01:01:808 (1) - I prefer 1/2 slider+1/1slider
01:11:038 (1) - change to 2 note for enhancing beat?
01:28:181 (1) - how about this ?http://puu.sh/8A4Id.jpg better flow for me
01:41:368 (1) - http://puu.sh/8A4Tu.jpg?
01:44:170 (2) - how about move to 408,176?
01:45:654 (3,4) - ctrl+g?
02:06:917 (3) - move to 256,292?
02:27:357 (1) - add clap?
02:29:335 (3) - move to 220,0?
02:29:335 (3) - add clap?
02:41:203 (4) - ^
03:04:115 (5,6,7,1) - http://puu.sh/8A6cO.jpg
03:22:412 (4) - move to 288,124 for stack
03:33:456 (1) - move to 256,119 for stack
03:34:775 (1) - 254,118
03:36:258 (2) - move to 498,216?better flow for me
03:42:687 (1) - move to 62,138?
04:39:060 (5) - move to 21,265?
04:42:851 (7,8) - ctrl+g?
05:00:489 (1,2) - 05:00:489 (1) - ctrl+g and 05:00:819 (2) - move to 338,146 fine for me
05:41:038 (1,2) - I prefer 1note +1/1slider the same as 05:41:698 (3,4) -
05:52:577 (4,5) - ctrl+g?
nice map :3
Neta
Laurier channnnn
BeatofIke
Moe <3
Love
sooooooo good
Little
Hi Laurierさん, modding as you requested.
It's a wonderful map! Very well made and polished, so I don't have much to say..

[Insane]
  1. 00:22:742 (3,4) - Easily confused with 1/2 beat spacing, since (1,2) has similar distance spacing, and (4) is partly hidden. I suggest moving (3) like this: http://puu.sh/8AH9l.jpg (x:392|y:144)
  2. 00:29:830 (9) - I think SC:3 clap should be used here. It matches with 02:20:599 (9)
  3. 00:42:851 (5,6,1) - Something strange about the flow here in my opinion. I think that it would be better if cursor movement between (5,6) is opposite to direction of (6,1). Here's what I mean: http://puu.sh/8AIFM.png I think this kind of flow is more natural and feels better to play.
  4. 00:55:873 (9) - New combo for consistency with 01:16:972 (1)
  5. 01:22:412 (3) - Make this a SC:6 whistle? It matches with the drum in the song, and gives the player a firmer sense of rhythm so they have a reference to stay on the beat while playing this stream.
  6. 01:38:731 (1,2) - Maybe larger spacing would be better here for the player to read the rhythm properly.
  7. 01:47:961 (1) - On slider head, replace clap with whistle?
  8. 02:16:148 (4,1) - Hitwhistles here are not consistent with 00:25:379 (3,6) Choose where the correct placement of the whistles should be, or maybe those whistles shouldn't be used on the red ticks at all?
  9. 02:21:258 (2,4) - Add SC:3 claps for consistency with 00:30:489 (2,4)
  10. 03:30:654 (6) - New combo for consistency with 01:39:884 (1)
  11. 04:01:643 (1) - Remove new combo.
  12. 05:39:225 (3) - SC:4 clap on head.
  13. 06:05:764 (5) - Maybe add new combo to match with 05:55:214 (1)
Great! Good luck~
HabiHolic
PM Reqs~ Sorry for late

[General]
why not tag?

[Insane]

00:36:917 (2) - Move 448 : 296 https://osu.ppy.sh/ss/1579104
01:00:159 (5) - Ctrl + g?
02:57:522 (8) - NC?
04:01:643 (1) - I don't think it needs NC

Good map!
Topic Starter
Laurier
thanks everyone modding and stars ><!
RandF
From my queue~
Laurierさん、こんにちは~

[Insane]
  1. appですし何か独自のdiff-name付けては?
  2. 00:45:983 (1,2) - DS 1.4xが良いかなと
  3. 00:59:005 (6,1,2,3) - ちょっとやりにくかもと思いました。"3を2の位置に移動して、2を00:59:830 (4) - のheadとstack"などどうでしょう?
  4. 01:01:478 (6) - 次へのつなぎも考えて01:01:148 (5) - と対称的なsliderにしてはどうでしょう
  5. 01:04:939 (6) - 下方向のcurved slider
  6. 01:43:181 (3) - x:456 y:148 辺りの位置がbetter flow
  7. 02:17:714 (6,7) - DS:0.6x
  8. 03:05:928 (2,3,4,5) - 後の03:06:588 (7,8,9,10) - のように少しcurveさせてはどうでしょうか
  9. 03:35:764 (7) - 右向きのcurved sliderがよいかと
  10. 04:06:588 (2,3,4) - 前の04:05:764 (9) - とstack避けているのはわざと?
  11. 04:52:906 (2) - NCがありがたい
  12. 04:56:533 (1,2,3,4,1,2,3,4,1) - fine!
  13. 05:37:247 (1,2) - 1つのsliderにした方が良いと思いました
  14. 06:07:412 (1) - circle x2 に分けた方が音的にあってそう
nice mi-ko!
私には難しかったです・・・
http://puu.sh/8Bt30.png (Take 5)

~Good Luck~
Natsu
Hi

General:

  1. No tags? :(
  2. About your yellow combo colour is really hard to notice, mainly the approach circle in the white part in the background, consider to change this colour or make it a bit darker
  3. I agree that the tick rate 4 fit with the song, but at the same time sound a bit annoying in the calm part for example in 04:30:159 - maybe tick rate 2?
Insane:

  1. 00:13:016 (3,4,5) - this manual stack, doesn't look nice in game, stack it properly or use 0.10 spacing instead? will be more friendly for hidden players, though
  2. 00:14:005 (6,7,1) - looks a bit confused, since the spacing in 6 to 7 and 7 to 1 is the same visually talking, but in the time line the first gap is 1/4 and the second one is 1/2, consider to spacing this better to avoid confusions, maybe like:
  3. 00:18:126 whistle doesn't fit to much here, is better if you do clap + finish following the drum and cymbal at this point, also for keep consistency with 00:17:467 (7) - and 00:17:797 (3) -
  4. 00:19:280 (3,1) - a bit nazi, but stack this properly for better design
  5. 00:22:742 really hard to read in first play, mainly cuz it have the same spacing as 00:22:247 (1,2) - , add more spacing to 00:22:412 (2,3) - or play a bit with the new combos to improve readability
  6. 00:23:731 (1,1,1,1,1,1,1) - this combo spam is not even necessary, since your spacing is consistent, with the combo spam you're just messing up the overall HP of the whole diff
  7. 00:27:192 (9,10) - Use a slider instead? to empathise better the vocals, like you did with 00:27:357
  8. 00:32:137 the rhythm here is kinda inconsistent with the previous 00:31:808 (1,2) - and doesn't fit the music nicely, IMO, try this:
  9. 00:43:676 (2,3) - nazi, stack this properly too, is really noticeable, thought
  10. 00:45:324 (7,8) - I don't see the needed of 1/8 sliders here, since the drum line sound in 1/4, a circle stream or some 1/4 jumps will suit the music better, like you did here 00:55:873 (1,2,3,4) - is almost the same sound in the music
  11. 01:22:906 try to align this with the previous circles in 01:22:577 (1,2,3,4) - actually doesn't look nice
  12. 01:33:950 (2,3) - this extended slider doesn't fit nicely here, since there is not a prominent sound at 01:34:280 that requires a click action, it is not like the vocal in 01:31:643 (5) - which fit nice
  13. 01:44:994 (11) - this straight slider feel a bit out of place after the cool curved slider shape, try to make it curved, also for better flow with the beat in 01:45:324 (1) - , something like this:
  14. 02:10:873 (2,3,4) - stack this properly too
  15. 02:23:154 the stream continue here, why didn't you mapped it? I guess two 1/4 jumps sliders will fit better the music
  16. 02:47:137 (4,1,2) - similar to 00:14:005 -, (4,1,2) have the same distance in the playfield, but one is 1/4 and the other 1/2, add more distance in 1 and 2 or reduce it in 4 and 1, to make this part more readable
  17. 03:04:115 (6,7,1) - this play a bit uncomfortable IMO, maybe try this placement instead:
  18. 03:21:588 (1,3) - this blanket is off, and doesn't look nice in game, try to improve it a bit
  19. 03:23:978 remove this circle? since the music is almost inaudible there, that's why the triplet doesn't sound nice, havin just two 1/2 circles will bring more empathise to the song
  20. 03:58:676 mmm not really important, but consider to move this a bit up, actually is overlapping with the accuracy meter and doesn't look nice
  21. 04:05:764 (9,2,3,4) - this manual stack is on purpose? if not stack it properly
  22. 04:08:978 (9,1) - nazi, stack this properly too
  23. 04:19:115 this probably will need NC for the antijump <:
  24. 04:23:401 (1,2,3) - same as 04:05:764 - and there are more like this one, will be nice if you fix some others nazi stuff like this one
  25. 04:24:720 (1,2,3) - use the same distance between them? It will play more comfortable plus I guess you're aiming for a symmetrical pattern there
  26. 05:55:214 this NC is not necessary IMO, is just breaking your consistency, maybe remove it
  27. 05:57:687 (3,1) - this blanket is a bit off too, try to improve it a bit
sweet map and song <3 GL
Azer
Topic Starter
Laurier
thanks for mod !!
and pro player was here lol
smallboat
Hi. Laurier.PM mod req. A bit late,sor.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]

  1. Fine.

Diff check part : Placement / Rhythm / Hitsound
[Insane]

Placement

  1. 00:23:071 (4,5,6) - I suggest this 3 note keep the same DS.Will be easy to read and good flow(especially 4 to 5 feel hard to read).Try to move (128|288)?
  2. 00:44:665 (1) - The slider head perhaps you can stack good better?
  3. 00:54:720 (4) - Ctrl+g,and move to (240|122)? Will have a good flow. Try this :
  4. 01:00:159 (5) - Use ctrl+g will have a good flow,too.I think.
  5. 01:45:654 (3,4) - 3 to 4 is a long vocal,so I think 3 can place a bit far ,move to (128|28)?
  6. 04:06:588 (2,3,4) - Perhaps can stack good better?
  7. 04:30:654 (3) - I think use ctrl +g will fit the vocal(it is turn up here).
  8. 05:08:731 (4,5,6) - Feel have a bit crowded,try this ?
  9. 05:45:654 (3) - Perhaps can stack good better?

Rhythm

  1. 01:19:857 (4) - Miss a note? Because I feel the blue line have a bit vocal here.If added.try this pattern :

Hitsound Seems missed many finish hitsound? Suggest you can try add to these part.

  1. 00:43:840 (3) - Missed a finish here.because this slider head is downnbeat,add to it?
  2. 00:44:335 (5) - ^ This note have a slight finish sound,so I think you can add it.
  3. 00:54:390 (3) - Missed a finish here,have a slight finish sound.
  4. 01:33:950 (2) - Add a finish stress the vocal,I feel fit the music.
  5. 01:55:873 (1) - Missed a finish here,recommened suggest add this hitsound will fit the music.
  6. 02:18:786 (4) - I found this missed finish here,too.Suggest can add this express effect.
  7. 02:34:610 (4) - If add finish stress vocal will have a good effect.
  8. 02:57:851 (12) - Missed a finish here.because this note is a downnbeat,add to it?
  9. 03:17:467 (1) - Add a finish stress the vocal,I feel fit the music.
  10. 03:22:082 (3) - ^
  11. 03:59:005 (4) - Add a finish stress the vocal,I feel fit the music.
  12. 05:07:742 (4) - ^
  13. 05:20:764 (3) - Missed a finish here.because this slider head is downnbeat,add to it?
[Other]

  1. If you have any mod above problems, you can send PM or in-game to me.
  2. Hope my mod is useful to you.
  3. Overall is quite good,so I shoot a star for you,Good Luck!
Topic Starter
Laurier
thanks for mod
add some finishs
show more
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