forum

Zedd - Find You (feat. Matthew Koma & Miriam Bryant)

posted
Total Posts
94
Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Saturday, May 03, 2014 at 3:39:39 PM

Artist: Zedd
Title: Find You (feat. Matthew Koma & Miriam Bryant)
Tags: pop electronic dance
BPM: 128
Filesize: 20134kb
Play Time: 03:22
Difficulties Available:
  1. Easy (2.52 stars, 175 notes)
  2. Hard (4.77 stars, 328 notes)
  3. Normal (3.82 stars, 210 notes)
  4. Reclaimed (4.97 stars, 421 notes)
Download: Zedd - Find You (feat. Matthew Koma & Miriam Bryant)
Download: Zedd - Find You (feat. Matthew Koma & Miriam Bryant) (no video)
Information: Scores/Beatmap Listing
---------------
If downloaded before 5/3/2014, redownload

all diffs by Maeglwn
massive amounts of tears shed by Maeglwn

Hitsounding by the illustrious and wise Zexous
"Reclaimed" difficulty name given to me by the wonderful Agnes
Video from the official lyric video
Background found on a random google search (reverse image if wanted)

History:
Bubbled on 7/17/2014!
Zexous
hitsounded and modded via teamspeak
primrose
add 'divergent' maybe? because this song is included on the Divergent (Original Motion Pictures Soundtrack) album (it's the Divergent movie)
Topic Starter
Maeglwn

Fallist wrote:

add 'divergent' maybe? because this song is included on the Divergent (Original Motion Pictures Soundtrack) album (it's the Divergent movie)
sure but it's also just a regular song too :P pass on this.
ktgster
[General]

Disable epilepsy, you have no SB
Disable Letterbox too
Please add custom combo colors

Your artists and title are questionable, recheck to see if your info is correct

Offset +34, apply this before applying.

Please name your whole spread [Normal] to [Hard] to [Insane] since all your dificulties are too hard for what they are right now.

[Hard]

This map is extremely unpolished. There is a lack of technique for flow and has difficulty curves that don't really fit the song.
Rhythm could use some work. I can't really mod this properly when the map is so inconsistent that I might have to point everything out.

01:33:122 (1,2) - this is a hard, you do not need this speedup and the 1/4 spacing after it is too annoying to play correctly.

[Normal]

You change your spacing eradically, it feels random and uninituitive. The statement in hard applies here too.

01:33:122 (1,2) - don't overlap like this
01:37:106 (5,6) - I suggest you use a triple and not a slider
02:26:560 (1,2,3,4,1,2,3,4) - here, you're forcing patterns a lot here making them play very tacked on

[Easy]

The statement on hard applies here.


Sorry for such a lackluster mod. You should give this a read though.

Topic Starter
Maeglwn
this mod really does not deserve kd in the slightest, but I'll give it to you because the first part was helpful

ktgster wrote:

[General]

Disable epilepsy, you have no SB k
Disable Letterbox took
Please add custom combo colorsk

Your artists and title are questionable, recheck to see if your info is correct they're most definitely correct

Offset +34, apply this before applying. k

Please name your whole spread [Normal] to [Hard] to [Insane] since all your dificulties are too hard for what they are right now.this has been back and forth for a while, a lot of people have been saying that it's not nearly hard enough to be warranted nhi, others say enh. until further people tell me to rename it, I'm keeping it as is

[Hard]

This map is extremely unpolished. There is a lack of technique for flow and has difficulty curves that don't really fit the song.
Rhythm could use some work. I can't really mod this properly when the map is so inconsistent that I might have to point everything out.uh. this isn't really helpful. at all. be more specific next time.

01:33:122 (1,2) - this is a hard, you do not need this speedup and the 1/4 spacing after it is too annoying to play correctly.fixed

[Normal]

You change your spacing eradically, it feels random and uninituitive. The statement in hard applies here too. fixed a few spacing issues

01:33:122 (1,2) - don't overlap like this fixed
01:37:106 (5,6) - I suggest you use a triple and not a slidertriples in a normal? already got told from multiple people not to use triples in a normal.
02:26:560 (1,2,3,4,1,2,3,4) - here, you're forcing patterns a lot here making them play very tacked on okay. suggestions?

[Easy]

The statement on hard applies here.


Sorry for such a lackluster mod. You should give this a read though.confused on how this is supposed to help me

Dexem
Easy
00:43:903 (1) - Confusing, I can't hear the part to tap along to. (Again may just be me.)

Also happens:
00:16:716 (1) -
00:20:466 (1) -

If you think its fine then no need to change it I guess.

Uhh I don't really mod D: so umm, yeah, played through all difficulties, they seemed to work fine for me I didn't notice having to do any jerky movements between notes.

(get rid of the ogre-use of breast cancer awareness sliders on hard)

add xtra.
Kibbleru
m4m! :D

my map: t/197940/start=30

[Hard]
  1. 00:09:685 (3) - you could blanket?
  2. 00:11:560 (6) - may look better
  3. 00:13:903 (5) - better flow if u ctrl g this
  4. 00:17:888 (7,8) - for patterns similar to this, copy one of the sliders and ctrl shift r and rotate it by 120, this way, they are alot more neater and polished
  5. 00:16:247 (2) - feels a bit weird to map out that breath sound, normally you wouldn't probably
  6. 00:16:716 (4) - also passive slider feels a bit awkward here (strong sound on tail) i suggest make this rhythm similar to 00:20:466 (2,3) -
  7. 00:27:263 (1) - passive sliders >>
  8. 00:28:903 (2,4) - they might overlap, even if they don't, it would give the illusion of feeling cramped so space them out
  9. 00:31:481 - there are piano sounds here that you can map out to make it more interesting
  10. 00:31:950 - here too
  11. 00:39:216 (5) - use a slider instead for better emphasis and consistent rhythm
  12. 00:36:169 (5) - make the first part a bit more curved
  13. 00:37:810 (1,3) - for (3), just copy (1) and ctrl hj
  14. 00:42:263 - this strong sound should not be mapped on a slider repeat
  15. 01:10:622 (3,4,5) - stack here is a bit weird, no reason here for flow to be stopped since there is no specific sounds to be emphasized and music doesnt stop either
  16. 01:14:841 (4) - try this :3?
  17. 01:26:794 (7,8) - blanket better?
  18. 01:35:700 (7) - place it down here for better flow here
  19. 01:39:685 (7) - similar idea as ^
  20. 01:46:481 (5) - i think this is a better rhythm
  21. 02:21:638 (4) - do not stack this with the rest as it is not a part of the same pattern, or does not make sense to be a part of it
  22. 02:34:060 - im not sure if copy pasting is rankable... many BATs dont like it
[Normal]
  1. consider lowering your SV a bit, 1.6 is quiet high imo
  2. 00:10:153 (2,3,4) - stacking may be confusing for normal difficulty, or, actually, this may even be considered an antijump
  3. 00:11:560 (5,3) - messy overlap
  4. 00:14:606 (6) - when you repeat it more than once it becomes hard to expect, not recommended especially in normal or below, besides, this isn't a very good rhythm anyway
  5. 00:21:872 (4,5) - bit too close, space out
  6. 01:15:310 (1,2) - ^
  7. 00:24:216 (2) - these touch, space out
  8. 00:27:497 (4,1) - very awkward flow here
    many repetitive problems as with hard so i won't state them
  9. 01:11:560 (1,2,3,4,1,2,3,4) - too hard to read and play for normal
  10. 01:12:966 (3,1) - keep distance snap consistent
  11. 01:33:122 (1,2) - 1/4 not acceptable in normal lol
  12. 01:37:106 (5,6) - ^ this is also hard to read as (6) is basically hidden under (5)
    In general, i feel like this normal difficulty is too hard. Although difficulty is a matter of opinion, the normal difficulty basically has the same rhythm as hard but with lower CS
  13. 02:26:560 (1,2,3,4) - stream rhythms in normal oh dear.
[Easy]
  1. 00:10:622 (1,2,3) - no anti jumps in easy >_< keeping spacing consistent is a MUST!
  2. 00:16:716 (1,2,3,4) - u know why :)
  3. 00:30:310 (1) - same issue as in normal :P
  4. 00:45:310 (1,2,3) - readability issues, don't stack them up like this
  5. again, consider lowering SV a bit
  6. 01:33:825 - there are unnecessary green lines here, delete them
  7. 01:33:122 - for this kiai part consider NC every 2 stanzas (big white ticks) instead of every 1
Topic Starter
Maeglwn

Dexem wrote:

Easy
00:43:903 (1) - Confusing, I can't hear the part to tap along to. (Again may just be me.)

Also happens:
00:16:716 (1) -
00:20:466 (1) -

fixed for each
If you think its fine then no need to change it I guess.

Uhh I don't really mod D: so umm, yeah, played through all difficulties, they seemed to work fine for me I didn't notice having to do any jerky movements between notes.

(get rid of the ogre-use of breast cancer awareness sliders on hard)

add xtra.
Topic Starter
Maeglwn

Kibbleru wrote:

m4m! :D

my map: t/197940/start=30

[Hard]
  1. 00:09:685 (3) - you could blanket? done
  2. 00:11:560 (6) - may look better done
  3. 00:13:903 (5) - better flow if u ctrl g thisdone
  4. 00:17:888 (7,8) - for patterns similar to this, copy one of the sliders and ctrl shift r and rotate it by 120, this way, they are alot more neater and polished done
  5. 00:16:247 (2) - feels a bit weird to map out that breath sound, normally you wouldn't probablydone
  6. 00:16:716 (4) - also passive slider feels a bit awkward here (strong sound on tail) i suggest make this rhythm similar to 00:20:466 (2,3) -
  7. 00:27:263 (1) - passive sliders >> done
  8. 00:28:903 (2,4) - they might overlap, even if they don't, it would give the illusion of feeling cramped so space them out done
  9. 00:31:481 - there are piano sounds here that you can map out to make it more interesting don't want to overmap it, just wanted a little bit of a beat
  10. 00:31:950 - here too
  11. 00:39:216 (5) - use a slider instead for better emphasis and consistent rhythm done
  12. 00:36:169 (5) - make the first part a bit more curved done
  13. 00:37:810 (1,3) - for (3), just copy (1) and ctrl hj done
  14. 00:42:263 - this strong sound should not be mapped on a slider repeat done
  15. 01:10:622 (3,4,5) - stack here is a bit weird, no reason here for flow to be stopped since there is no specific sounds to be emphasized and music doesnt stop either done
  16. 01:14:841 (4) - try this :3? done
  17. 01:26:794 (7,8) - blanket better? done
  18. 01:35:700 (7) - place it down here for better flow here done
  19. 01:39:685 (7) - similar idea as ^ done
  20. 01:46:481 (5) - i think this is a better rhythm done
  21. 02:21:638 (4) - do not stack this with the rest as it is not a part of the same pattern, or does not make sense to be a part of it done
  22. 02:34:060 - im not sure if copy pasting is rankable... many BATs dont like it I think it's dumb and I only did it because I was a little lazy, so I fixed up a lot of it. but copy and paste is definitely rankable, I've seen it for myself :P
[Normal] a lot of these points may be different now that this is now a hard, CS changed so things that touched probably don't now
  1. consider lowering your SV a bit, 1.6 is quiet high imo hard
  2. 00:10:153 (2,3,4) - stacking may be confusing for normal difficulty, or, actually, this may even be considered an antijump hard
  3. 00:11:560 (5,3) - messy overlap done
  4. 00:14:606 (6) - when you repeat it more than once it becomes hard to expect, not recommended especially in normal or below, besides, this isn't a very good rhythm anyway done
  5. 00:21:872 (4,5) - bit too close, space out cs
  6. 01:15:310 (1,2) - ^ cs
  7. 00:24:216 (2) - these touch, space out cs
  8. 00:27:497 (4,1) - very awkward flow here done
    many repetitive problems as with hard so i won't state them ?
  9. 01:11:560 (1,2,3,4,1,2,3,4) - too hard to read and play for normal hard
  10. 01:12:966 (3,1) - keep distance snap consistent hard
  11. 01:33:122 (1,2) - 1/4 not acceptable in normal lol hard
  12. 01:37:106 (5,6) - ^ this is also hard to read as (6) is basically hidden under (5) fixed in all situations
    In general, i feel like this normal difficulty is too hard. Although difficulty is a matter of opinion, the normal difficulty basically has the same rhythm as hard but with lower CS I agree, it's a hard now
  13. 02:26:560 (1,2,3,4) - stream rhythms in normal oh dear. hard
[Easy]
  1. 00:10:622 (1,2,3) - no anti jumps in easy >_< keeping spacing consistent is a MUST! fixed a lot of them, but there's still some minor ones
  2. 00:16:716 (1,2,3,4) - u know why :) done
  3. 00:30:310 (1) - same issue as in normal :P ?
  4. 00:45:310 (1,2,3) - readability issues, don't stack them up like this done
  5. again, consider lowering SV a bit don't think this one is necessary as much
  6. 01:33:825 - there are unnecessary green lines here, delete them done
  7. 01:33:122 - for this kiai part consider NC every 2 stanzas (big white ticks) instead of every 1 done
Thank you VERY much for the mod, was a very good one
Come[Back]Home
General: You have to resnap some timing points

Easy
00:12:497 (4,5) Its just my opinion, but i think that those sliders are looking ugly, why not something like this? http://osu.ppy.sh/ss/1533204
00:20:466 (1,2,3) I think that those overlaps can confuse new players to much.
00:32:653 (2) Ugly overlap with 00:31:247 (2)
01:21:638 (3) No distance snap? Could be confusing
01:27:497 (2) Overlap with 01:26:091 (4)
02:49:060 (1) overlap with 02:48:122 (5)
03:13:435 (1) ^

Normal
01:28:435 (1) I think that this overlap with 01:26:794 (5) looks ugly
Normal is not completed right?

Hard
Ar -1
And why didnt you use curvy sliders? xD
00:24:216 (2) This one looks ugly, maybe something like this http://osu.ppy.sh/ss/1533230 (Its just an example)
00:26:091 (2) ^
01:09:685 (1) Bad overlap with 01:09:216 (4)
02:23:278 (2) This overlap is not that bad, because of ar, but i think it still could look ugly if you play it

Insane
00:36:169 (5) Distance snap?



Thats all, i wish you good luck with your map, and if you need help just ask me :33
Topic Starter
Maeglwn

Come[Back]Home wrote:

General: You have to resnap some timing points generally they serve the same purpose in the song so I didn't resnap

Easy
00:12:497 (4,5) Its just my opinion, but i think that those sliders are looking ugly, why not something like this? http://osu.ppy.sh/ss/1533204 fixed
00:20:466 (1,2,3) I think that those overlaps can confuse new players to much. fixed
00:32:653 (2) Ugly overlap with 00:31:247 (2) fixed
01:21:638 (3) No distance snap? Could be confusing don't understand what you mean
01:27:497 (2) Overlap with 01:26:091 (4) fixed
02:49:060 (1) overlap with 02:48:122 (5) fixed
03:13:435 (1) ^ fixed

Normal
01:28:435 (1) I think that this overlap with 01:26:794 (5) looks ugly fixed
Normal is not completed right?

Hard
Ar -1 fixed
And why didnt you use curvy sliders? xD ? o.o
00:24:216 (2) This one looks ugly, maybe something like this http://osu.ppy.sh/ss/1533230 (Its just an example) I actually wanna keep that one the same for right now, I'll work on it
00:26:091 (2) ^ ^
01:09:685 (1) Bad overlap with 01:09:216 (4) fixed
02:23:278 (2) This overlap is not that bad, because of ar, but i think it still could look ugly if you play it doesn't seem to effect gameplay, so going to pass on this one

Insane
00:36:169 (5) Distance snap?fixed



Thats all, i wish you good luck with your map, and if you need help just ask me :33


Thank you much for the mod!
izzydemon
SPOILER
20:15 Maeglwn: MOD MY MAP DAWG
20:15 Niokin: ;w;
20:16 Niokin: my modding sucks
20:16 Maeglwn: THAT's WHAT EVERYBODY SAYS
20:16 Maeglwn: BUT IDC
20:16 Maeglwn: IT HELPS CAUSE I SUCK
20:16 Niokin: adsfasdfasdfadsfa k
20:16 Niokin: you get my last standard mod ever
20:16 Maeglwn: YES
20:16 Maeglwn: t/202051
20:16 Niokin: np it
20:17 Niokin: ;w
20:17 Niokin: i have osu direct
20:17 Niokin: pls mage
20:17 Maeglwn: think I'm on cooldown
20:17 *Maeglwn is listening to [http://osu.ppy.sh/b/404940 Zedd - Find You (feat. Matthew Koma & Miriam Bryant)]
20:17 Maeglwn: oh there we go
20:17 Niokin: yay
20:18 Maeglwn: why does it say you're in japan
20:18 Maeglwn: I asked this already I think
20:18 Maeglwn: LOL
20:18 Niokin: cause vpn
20:18 Niokin: playing a region locked game rn
20:18 Maeglwn: ohhh
20:18 Maeglwn: fun
20:19 Maeglwn: oh okay
20:19 Maeglwn: that makes sense
20:19 Niokin: ye
20:19 Niokin: still 50% oh wow
20:19 Niokin: shitty vpn
20:19 Niokin: i think i can shut it off now
20:19 Maeglwn: probably lol
20:20 Niokin: lot faster now
20:21 Niokin: done bb
20:21 Maeglwn: hawt
20:21 Niokin: irc mod because i can
20:21 Niokin: les go
20:21 Niokin: open easy pls
20:21 Maeglwn: alright lol that works
20:22 Maeglwn: kay
20:22 Niokin: 00:10:622 (1,2,3) - why did you make a dick
20:22 Niokin: but no really that looks ugly
20:22 Niokin: uhhhh lemme think
20:22 Maeglwn: LOL alright I'll fix
20:23 Niokin: http://osu.ppy.sh/ss/1535247
20:23 Niokin: try this
20:24 Maeglwn: distance snap doesn't agree
20:24 Niokin: fuck distance snap
20:24 Niokin: row row fight the powa
20:24 Maeglwn: http://puu.sh/8icPG.jpg
20:24 Maeglwn: there I did that
20:24 Maeglwn: lol
20:24 Niokin: mmm
20:24 Niokin: well yea it's better
20:25 Niokin: 00:16:481 -
20:25 Niokin: instead of those circles
20:25 Niokin: ...hold on
20:25 Niokin: do this
20:25 Niokin: http://osu.ppy.sh/ss/1535256
20:25 Niokin: ffff forgot nc
20:26 Niokin: 00:19:060 (5) - why is it there the sound is on the red tick
20:27 Niokin: asdfsdfaf bad slider
20:28 Niokin: http://osu.ppy.sh/ss/1535262 B)
20:29 Niokin: ok so you did this a lot of times http://osu.ppy.sh/ss/1535264
20:29 Niokin: and that really doesnt look good most of the time
20:29 Niokin: that kinda pattern works only when you mirror it
20:30 Niokin: like this http://osu.ppy.sh/ss/1535267
20:30 Maeglwn: okay I'm alive now
20:30 Niokin: do the same with the next two sliders
20:30 Niokin: looks real good
20:32 Maeglwn: oh yea I fucked up on those sliders and never fixed it
20:33 Niokin: 00:31:247 (2) - asdfasddasfadsf why
20:33 Niokin: you could have done a sexy pattern there
20:33 Niokin: just 90º flip (1)
20:33 Niokin: actually i thought the other one was flipped too nvm
20:34 Niokin: just redo the pattern
20:34 Niokin: flip each of them with 90º
20:34 Maeglwn: wha
20:34 Maeglwn: LOL
20:34 Niokin: like this
20:34 Niokin: http://osu.ppy.sh/ss/1535271
20:34 Niokin: ignore the timeline
20:36 Niokin: 01:23:044 (4,1) - huge spacing wtf
20:36 Maeglwn: yea I gotchu
20:36 Maeglwn: oh yea that is weird
20:37 Niokin: 02:22:810 (1,2) - nononononono
20:37 Niokin: don't make them like that
20:37 Niokin: you could make like a double blanket
20:37 Niokin: with the end of 02:21:872 (2) -
20:38 Niokin: 02:59:372 (5,1) - high spacing again
20:39 Niokin: k normal now
20:39 Maeglwn: wow that helped a lot
20:39 Maeglwn: LOL
20:40 Maeglwn: alright brb fast, just post things, gotta bring this thing downstairs
20:40 Niokin: ooooookay
20:40 Niokin: there's a lot of stuff i didn't point out though because they were all the same
20:41 Niokin: if i spent time pointing those out i'd spend three hours lecturing you on how to map well
20:41 Niokin: and that's not what anyone should go for on their first attempts at mapping
20:41 Niokin: just my opinion
20:41 Maeglwn: blah why does everybody say first attempt though
20:41 Niokin: attempts*
20:41 Niokin: i know it's not your first
20:41 Maeglwn: makes me feel like a nooblord when I've been mapping for a pretty decent amount of time
20:41 Maeglwn: LOL
20:42 Niokin: i'm not sure what was your very first
20:42 Niokin: i think it was that tut tut child map
20:42 Maeglwn: nah
20:42 Maeglwn: first was a machine head map
20:42 Maeglwn: then before that a perfect circle map
20:42 Niokin: well that's what you should feel like a nooblord about
20:42 Maeglwn: or after*
20:43 Niokin: but you really did improve from those
20:43 Niokin: compared to this
20:43 Niokin: it's p good
20:43 Niokin: okay that was a huge speech about why i don't have anything to talk about on normal
20:43 Niokin: MOVING ON
20:44 Maeglwn: LOL
20:44 Maeglwn: the normal is like
20:44 Maeglwn: 90% better than the easy too
20:44 Maeglwn: oh well
20:44 Niokin: okay so there's some stuff i'm skipping on hard because it's exactly like what i told you about on easy
20:44 Niokin: bad mirrored sliders and whatnot
20:45 Maeglwn: yea that's fine
20:45 Niokin: 00:21:872 (4,5) - you totally missed a chance to do a cool pattern http://osu.ppy.sh/ss/1535282
20:45 Niokin: that is how you make sliders
20:45 Maeglwn: oh yea
20:45 Maeglwn: when I mapped this
20:46 Maeglwn: I didn't know ctrl-g existed
20:46 Maeglwn: so that's why that's not there XD
20:46 Niokin: wow just how old is this map
20:46 Maeglwn: uhhh
20:46 Maeglwn: 2 days
20:46 Maeglwn: :D
20:46 Niokin: LOL
20:46 Maeglwn: this entire mapset was done over spring break
20:46 Maeglwn: and the normal is probably the best of the 4
20:46 Maeglwn: lol
20:48 Maeglwn: fixed
20:49 Niokin: http://osu.ppy.sh/ss/1535289 pffff this works
20:49 Niokin: 00:23:747 -
20:49 Niokin: do the same with the next one too
20:49 Niokin: (mirror (2) )
20:49 Maeglwn: b-but
20:49 Maeglwn: my beautiful sliders
20:49 Maeglwn: cries
20:50 Niokin: i have no idea how to make a self-blanketing slider let me try LOL
20:51 Niokin: o yea also
20:51 Niokin: on the two ones i told you to ctrl g before
20:51 Niokin: do this with the circles http://osu.ppy.sh/ss/1535290
20:51 Maeglwn: it's kay lol
20:51 Maeglwn: I fixed
20:51 Niokin: okay
20:52 Niokin: http://osu.ppy.sh/ss/1535292 hahahaha what am i doing
20:52 Niokin: idk i have no creativity
20:52 Niokin: you can keep the beautiful sliders then i guess
20:52 Maeglwn: nah I siwtched to yours
20:52 Maeglwn: it's kay
20:52 Maeglwn: or the first ones
20:52 Maeglwn: lol
20:52 Niokin: 00:32:653 (2) - ctrl g
20:53 Maeglwn: GOD DAMN YOU GENIUS
20:53 Niokin: not really
20:54 Maeglwn: shhh
20:54 Niokin: 01:15:310 (1,1,2,3,4) -
20:54 Maeglwn: it was a genius idea
20:54 Niokin: http://osu.ppy.sh/ss/1535299 B) thank me later
20:54 Maeglwn: wait what
20:54 Maeglwn: am I looking at
20:55 Niokin: flip (1)
20:55 Niokin: ctrl j then ctrl h
20:55 Niokin: then do the cool thing with the circles
20:56 Maeglwn: but
20:56 Maeglwn: it's a hard
20:56 Maeglwn: :(
20:56 Maeglwn: I thought you weren't supposed to have those things on hards
20:56 Niokin: that's perfectly fine imo
20:56 Niokin: ok so a lot of sliders on the kiai
20:56 Niokin: you could do the 90º thing i told you about
20:57 Niokin: it's ctrl > / ctrl < if i forgot to tell you cause i think i did
20:57 Maeglwn: oh well yea I know that
20:57 Maeglwn: what do you mean the 90 degree thing
20:57 Maeglwn: oh
20:57 Maeglwn: the pattern
20:57 Niokin: yeah
20:57 Niokin: 02:28:435 (1) - this looks ugly under (4)
20:58 Niokin: yea the 90 degree thing goes for both kiais
20:59 Niokin: 03:09:685 (1,2) - blanket is wrong
20:59 Maeglwn: fixed
20:59 Niokin: oookay insane then
20:59 Niokin: that diff name isn't rankable btw
20:59 Maeglwn: IT IS NOW
20:59 Maeglwn: AHAHAHAH
20:59 Niokin: wat
21:00 Maeglwn: THEY CHANGED ITTTTTTTTTTTTTTTT
21:00 Niokin: oh
21:00 Maeglwn: SO INSANES CAN HAVE DIFF NAMESSSSSSSSSSSS
21:00 Niokin: okaaaay
21:00 Niokin: 00:08:747 (1,2) - you know the drill
21:00 Maeglwn: dkun gave me the idea
21:00 Maeglwn: lol
21:00 Niokin: 00:11:560 (6) - sweet
21:00 Maeglwn: yea I know
21:00 Maeglwn: yea somebody told me to do that
21:00 Maeglwn: I was like "MAN BLANKET SLIDERS ARE COOL"
21:00 Niokin: 00:18:825 (8) - looooooool nice
21:00 Maeglwn: shame I don't know how to do them super well
21:00 Maeglwn: YES I KNOW RIGHT
21:00 Maeglwn: loops are beau
21:01 Niokin: 00:38:513 (1) - ctrl+g
21:01 Niokin: 00:38:981 (2,3) - please no
21:01 Niokin: put (2) on the start of 3 that pattern is so aadfasdfasdf
21:01 Maeglwn: lol it's funny cause somebody told me to ctrl g that the way it was
21:01 Maeglwn: and do that pattern
21:01 Maeglwn: LOL
21:01 Niokin: who
21:02 Niokin: the heck
21:02 Maeglwn: kibbleru I think
21:02 Niokin: 21:01 Niokin: who
21:02 Maeglwn: idk it actually does play really cool with 1 ctrlged the way it is
21:02 Maeglwn: 2 I was always iffy about though yea
21:02 Niokin: well okay then keep 1
21:02 Niokin: but please change 2
21:02 Niokin: 01:07:575 (5,1) - same
21:03 Niokin: 01:12:966 (10) - don't make a new one just copy 8 and 9
21:03 Niokin: actually
21:03 Niokin: copy 9 for all of them
21:03 Niokin: that's the best one
21:04 Niokin: http://osu.ppy.sh/ss/1535309
21:04 Niokin: 01:13:435 (1,2,3,4) -
21:04 Niokin: do that there
21:04 Niokin: plays out really cool
21:05 Maeglwn: OMG YOu'RE THE SECOND PERSON THAT TOLD ME TO CHANGE THAT PART TOO
21:05 Maeglwn: ASKDFAIJSDF
21:05 Maeglwn: lol
21:05 Maeglwn: oh well
21:05 Niokin: yep
21:05 Niokin: 01:38:747 (3,4,5,6,7) - the hell is up with the spacing here
21:05 Niokin: 01:42:731 (5,6,7,8) - ^
21:06 Niokin: 01:46:013 (3,4) - sudden jump
21:06 Niokin: 01:50:700 (7) - just put it where (1) starts triangles are nice :^)
21:07 Niokin: 01:58:435 (8) - same, put it where (1) starts
21:07 Niokin: and do distance snap
21:08 Niokin: pretty much everything i said above is in the second kiai too ;w;
21:08 Maeglwn: yea cause it's a copy and paste
21:08 Maeglwn: :P
21:08 Maeglwn: or at least part of it
21:08 Maeglwn: that part was
21:08 Niokin: alright i'm done
21:09 Niokin: the lyrics on the video make me feel dumb for some reason holy shit
21:09 Maeglwn: BUT I LOVE THIS SONG :(
21:09 Niokin: I LIKE IT TOO
21:09 Niokin: IT'S JUST THE VIDEO
21:09 Niokin: well ye
21:09 Niokin: good luck man
21:10 Maeglwn: lol alright ty man
21:10 Niokin: np
Raiku
MUMBLE MOD APPROVED BY DKUN - to be continued

SPOILER
2014-04-22 02:28 Raiku: 00:09:685 (2,2) -
2014-04-22 02:29 Raiku: http://puu.sh/8ilga.jpg
2014-04-22 02:30 Raiku: http://puu.sh/8illM.jpg
2014-04-22 02:31 Raiku: 00:12:497 (4,5) -
2014-04-22 02:31 Raiku: http://puu.sh/8ilqi.jpg
2014-04-22 02:34 Raiku: http://puu.sh/8ilBn.jpg
2014-04-22 02:34 Raiku: 00:16:481 (1,2) -
2014-04-22 02:37 Raiku: 00:20:466 (1,2,3,4) -
2014-04-22 02:37 Raiku: http://puu.sh/8ilOa.jpg
2014-04-22 02:38 Raiku: 00:28:435 (3,4,1,2) -
2014-04-22 02:42 Raiku: 00:39:919 (4,1,2) -
2014-04-22 02:42 Raiku: http://puu.sh/8im8Q.jpg
2014-04-22 02:44 Raiku: offset 296
2014-04-22 02:47 Raiku: 00:44:358 (1) -
2014-04-22 02:48 Raiku: 01:26:077 (4,1,2,3,1) -
2014-04-22 02:50 Raiku: http://puu.sh/8imCJ.jpg
2014-04-22 02:53 Raiku: 02:19:983 (3,4,1,2) -
2014-04-22 02:55 Raiku: http://puu.sh/8in0U.jpg
2014-04-22 02:58 Raiku: 02:23:733 (4,1) -
Raose
yoooo

nice signature

this mod uses old timing btw

Reclaimed
Consider raising HP by 1 for more difficulty progression (Hard also has HP 6 so)

I think the kiai and other exciting parts of the song could use some pretty big jumps! It would fit nicely with the music :D Also, a few of your patterns can be improved in terms of placement (not rhythm). That means make more spacing more equal in places, and maybe blanket sliders better in other places (then again I hate blanket mods so i won't point them out much) Also, more hitsounds!

00:11:560 (5) - add a whistle on the head of this slider to match the beat in the music similar to 00:09:685 (2)?
00:15:778 (1,2) - the gap between 1 and 2 seems a bit strange to me. I'd understand if you were only mapping to the vocals here, but (1) seems randomly placed D: How about adding a 1/2 slider at 00:16:013 to match the piano sound? If you want, you can even make it a 1/1 slider that would last until 00:16:481
00:17:185 (4) - maybe move the whistle from tail to head to emphasize the piano
00:18:356 (7) - would look better imo if this was blanketing/blanketed by 00:17:888 (6) https://imgur-archive.ppy.sh/b4zE9dD.jpg
00:26:091 (3) - whistle on tail for piano?
00:42:028 (2) - normal sampleset on the repeat? :P
00:38:513 (1,2,3,4,5) - maybe adjust the pattern this way for better flow & looks? (series of images with AR turned waaay down) https://imgur-archive.ppy.sh/AjG8sxv.jpg https://imgur-archive.ppy.sh/cqP1fzY.jpg
00:45:075 - i think it'd be really cool to have a note here (or maybe extend the previous note into a 1/2 slider), there's a pretty strong beat here & the vocals extend to this point
00:45:310 (1,2,3) - aaa this is one place i think would be really neat to have jumps, also personally, I think it'd make the pattern neater if the red anchor points were moved to the middle of each slider. There's no change in the music in terms of pitch or anything at those red points, so it might be better to move it to the middle, up to you though
01:07:341 (4,5,1) - imo it'd be better to have the jump occur at (1) instead of at (5), reason being that (1) is the start of a new verse, ah also, (5) and (1) aren't stacked properly. It's not too noticeable in game though
01:07:810 (1,2,3) - just a suggestion, make this a triangle pattern? https://imgur-archive.ppy.sh/UkBXmhx.png
01:09:685 (1,2) - imo, both of these sliders should curve the way for 2 reasons. For (1), the previous pattern 01:07:810 (1,2,3,4,5) was flowing clockwise, and given the sharp angle betwen 01:08:747 (3,4,5), I think it'd be better to continue the clockwise flow going into (1). If you choose to switch the direction of (1), it'd also be better to switch the direction of (2) to keep the flow clockwise, and it would lead better into 01:10:622 (3,4,5,6) as this is also going clockwise :D it would create a jump though, not sure if you want that
01:13:435 (1) - lift this up more to flow better from prev slider
01:13:903 (2,3) - for neatness purposes, maybe make these the same slider (as in, clone 1 and flip it 180), aaaa also i think it'd be nicer if these were more spaced out (1.00x distance maybe)
01:15:778 (3) - angle this more toward (4) maybe? dunno if screenie is necessary https://imgur-archive.ppy.sh/NX0ZWWm.jpg
01:16:950 (7,8) - dunno if clap is the best way to match the music here D: maybe drum claps or just a normal sampleset?
01:17:888 (3) - strong beat here, it'd be cool to have a normal sampleset on the head
01:19:060 (6,7) - maybe adjust & angle these this way for better flow? https://imgur-archive.ppy.sh/YGyTCsJ.jpg
01:21:638 (3) - normal sampleset on head?
01:21:638 (3,4) - make spacing more equal to 01:21:403 (2,3)? They're part of the same pattern, and i think it'd bring more consistency
01:25:388 (3) - normal sample on head
01:28:435 (1,2,3,4) - i realize this is the same part in the music, but copy and paste is usually sorta frowned upon, especially if there's no sort of rotation involved (lots of people like to copy and paste kiai but rotate 180), might be better to have variation here by doing a different sort of pattern
01:34:060 (1) - add finish for more... dramatic effect? idk it sounds more epic than just a whistle for sure
01:42:028 (3) - move this left some to avoid overlap with 01:41:091 (5) to make the pattern neater, awesome pattern btw :D
01:42:731 (5,6) - since (4) slopes downward, it would flow way better if these 2 circles were switched... another thing you can do is angle 01:42:263 (4) so that it leads better into (5)
01:46:247 (4) - maybe stack on 01:45:310 (1) to make it neater? up to you
01:46:716 (6) - missing clap on head~
01:49:528 (3,6) - clappu
01:54:216 (5) - maybe move left for more circular flow https://imgur-archive.ppy.sh/eQXtW4O.jpg
01:57:731 (5) - consider moving this left so it's blanketed by (4), and it'll go for a left-right back and forth flow for the next couple circles: https://imgur-archive.ppy.sh/oO16k8d.jpg
02:01:247 (4) - the copy paaaaaste LOL, maybe stack like i suggested for your other circle?
02:02:185 (1) - consider moving this spinner to 02:02:653 (1) cause that's when the music buildup/windup whatever is going on starts
02:19:528 (2,1) - this jump really took me by surprise! It's pretty much the biggest jump of the whole map, and it's during the calm part haha, my suggestion: https://imgur-archive.ppy.sh/QGjHzIf.jpg ar is turned waaay down here btw
02:25:153 (2,4) - this overlap is no bueno :( maybe move (4) and the next couple notes over? https://imgur-archive.ppy.sh/SGRgGZS.png
02:27:028 (6,1,2,3,4,5,6,7,8,9) - aaaa there's a really audible stream in the background that i think would be cool to map since this is the hardest diff of the set :P maybe kick sliders leading into a stream?
02:30:310 (1) - maybe end this spinner at 02:33:356 and start a stream from 02:33:591 to 02:34:060 (1) ?
02:36:638 (3,4) - consider unstacking these, I think it'd be more epic and fitting for the kiai if there was more movement around the map
02:46:013 (3,5) - adjust these so that they blanket 02:46:481 (4) for a neater look?
02:52:341 (6) - angle this slightly so it blankets 02:52:810 (1) ?
02:59:841 (5) - missing clap on head~
03:00:310 (1,2,3,4) - same comment as beforeeeeee, wow you flipped it this time LOL
03:04:997 (1,2,3,4) - maybe fit vocals better with this rhythm: https://imgur-archive.ppy.sh/BuxbdDK.png
03:06:872 (1,2,3,4) - ^
03:07:810 (4) - curve slightly for a better blanket https://imgur-archive.ppy.sh/gRRj7ND.png
03:09:685 (1,2,3,4) - for such a calm and soft part, i think it'd be nice to emphasize the beat in the background by only putting whistles on the large white ticks
03:11:325 (4) - i'd try to avoid this overlap, it's noticeable and not too neat even with AR8: https://imgur-archive.ppy.sh/625RQVr.png
03:15:310 (8,1) - personally i think it'd be better to delete 8 and move the spinner to that spot, ending at the original time

FOR FEAR OF losing this mod, i'm just going to post this here, i'll come back in a bit and finish Q_Q

Hard
probably would be better for aesthetics to have a more consistent distance spacing between objects

00:10:153 (2,3,4,5) - for neatness purposes, it might be better to have these sliders be perfectly symmetrical along the Y axis :P as much as i dislike using symmetry in my own maps, i think it'd be a neat way to start off the map
00:12:497 (2,3,4) - consistent spacing might be look better here
00:15:075 (7) - maybe a whistle on the tail of this slider
00:19:060 (6,1) - the close proximity of these sliders might throw players off even with this moderately high AR, but it's too far for an antijump... in this case, it might be best to stick to distance snap here
00:24:216 (2) - might seem nitpicky, but move this left a bit so the tail of (1) completely overlaps the slider body for a neater look
00:26:091 (2) - ^
00:27:263 (3) - woah this jump is really high for a Hard, and it doesn't really fit here because this section is super calm. Here's a suggestion: https://imgur-archive.ppy.sh/qXeAuwr.png leading into https://imgur-archive.ppy.sh/knfLsO1.png for a nice back and forth flow (so basically, take 00:28:435 (1,2,3,4) and move the pattern up), you'd have to change the next few notes though, but i think it would flow and play better!!
00:29:841 (3) - i'd avoid this overlap personally, there's a couple things you can do!! (The AR is turned way down) https://imgur-archive.ppy.sh/HMUypYU.png or https://imgur-archive.ppy.sh/dUX7NWV.png
00:32:171 (1,2) - doesn't flow too well for me imo, maybe: https://imgur-archive.ppy.sh/LI7x2tm.png
00:38:264 (2,3,4) - i think the jump should occur at 4 rather than 3 since the pitch of the music changes :P
00:42:717 (3,4) - overlap no buenooo, maybe stack 00:42:717 (3) on top of 00:41:546 (1) 's tail and move (4) down
00:45:296 (1,2,3) - LOOOL THIS IS ALMOST THE SAME as the insane omg nothing wrong with it
01:14:827 (4,1,2,3) - for this calm section, it might be better not to have such big jumps. Ctrl+G (1) and (2) separately for better counterclockwise flow, also curve them more for better blankets LOL https://imgur-archive.ppy.sh/FRp1avd.png
01:16:936 (1,2,3,4) - maybe adjust the rhythm so that the strong sound in the bg is emphasized by the head of the slider rather than the tail (since you actually click on the head and let go when you reach the tail idk) https://imgur-archive.ppy.sh/VspjgdN.png
01:25:139 (2) - i think it'd be a nice contrast & variety if this was angled differently: https://imgur-archive.ppy.sh/9yaZM0j.png
01:36:624 (3,4,5,6) - maybe have these notes curve around instead of being so straight: https://imgur-archive.ppy.sh/YqNDRmy.png
01:44:124 (3,4,5,6) - same comment
01:55:842 (4) - maybe more consistency rhythm-wise by making this a 1/4 slider
02:00:296 (1,2,3) - make symmetrical? :P
02:25:608 (3,1) - for neatness! stack properly
02:28:421 (1) - maybe move this right more for more gradual progression into your jumps
03:02:405 (5,6,1) - consider deleting (5) and (6) and moving the spinner to where (5) is, ending at original spot, to match the YOUUUUUUU
03:04:983 (2,3,4) - similar to what i said in insane, maybe adjust rhythm to match vocals better: https://imgur-archive.ppy.sh/v6OPLOV.png
03:15:296 (7,1) - same comment as in insane

Normal
in general, you want to have all your objects be at a consistent distance snap (except for stacks i guess)
oh yes, it might not be the best idea to have stacks for 2 different rhythms throughout the maps, might throw off beginners. What I mean is, you often have stacks for 1/2 rhythms, but you also have stacks for 1/1 rhythms. It would be better to stick to 1 rhythm to do stacks on @_@ (prob the 1/2)
also blankets! :D they're slightly off sometimes, might want to touch up on those
00:12:014 (4,1) - this stack is kinda visibly off, might want to fix that
00:14:827 (4) - i think it'd be cool if this slider angled downward: https://imgur-archive.ppy.sh/933CH0J.png
00:30:296 (2,3) - imo would be better to change these to 1/1 slider to match vocals & to make it easier
00:35:217 - maybe add a circle here so the gap between it and the previous slider is 1/1, and there's a strong beat in the music
00:38:967 - ^ would ruin pattern though :( actually you leave this 3/2 gap quite frequently, so it's up to you whether or not you want to map it
00:45:999 (2) - for better circular flow, curve the other way https://imgur-archive.ppy.sh/hS0tLHg.png
01:07:796 (3,4) - place these for a more circular flow?http://puu.sh/8jpFD.jpg
01:11:546 (4,5) - maybe adjust the curves for blankets?
01:19:280 (4) - ^
01:28:421 (1) - adjust slightly so it's properly stacked :P
01:34:046 (3) - consider NCing here to signal start of kiai & epic part
01:46:233 (2) - missing clap on tail
01:56:546 (1) - woah this is really far from the previous note O_O maybe flip vertically and rotate a bit? http://puu.sh/8jqbw.jpg
02:02:288 (1) - like i said in insane, maybe move this spinner to next red tick to match the wind up sound
02:22:561 (6,1) - move these up individually for better flow? http://puu.sh/8jqjt.jpg
02:27:483 (2) - sounds a bit empty when there's no hitsounds and it's surrounded by other sliders with tons of whistles, maybe put a whistle somewhere :P
02:49:046 (6) - for more consistency, maybe put NC here, and if you want you can remove the one at 02:51:389 (1)
02:56:546 (1,2) - same comment as before
02:57:483 (2) - missing clap on tail
02:58:889 (4,6) - missing clap
03:01:702 (3) - maybe move and adjust a little for better flow imo: http://puu.sh/8jqy9.jpg
03:09:671 (4) - match strong beats in bg better by moving whistle from repeat to tail

Easy
00:10:608 (1,2,3) - adjust for more circular flow ? up to you if you like linear http://puu.sh/8jqLf.jpg
00:13:889 (5) - ctrl+g to continue the CCW flow you had going from previous slider
00:17:874 (3,4,5) - maybe adjust like this to avoid overlap and have a nice blanket? you'd have to adjust your next few notes though http://puu.sh/8jqYS.jpg
00:20:452 (1,2,3) - even though the rhythm is 1/1, it plays awkwardly since the vocals are on red ticks, maybe put sliders on red ticks?
00:29:358 (4,1) - whistle on head?
00:31:233 (2,3) - low AR makes this complete overlap hard to read for beginners, i suggest moving it.. somewhere.. else idk i can' tthink of anything @_@
00:37:796 (2,3) - 3/2 rhythm gaps are generally hard for beginners to read esp if it's from a circle to slider, try a 3/2 repeating slider?
00:45:999 (2,3) - adjust for better flow between sliders: http://puu.sh/8jrhM.jpg
LeftyRighty


Okay, so Maeglwn forced asked me to do this. I'm a noob modder. Here we go!

Easy

I don't find too much wrong with this difficulty in my opinion.
00:46:716 (3,4) - The overlap with 4 looks strange, try this?

Normal
01:33:122 (1) - having this slider like this feels like it would play better


Hard
01:11:560 (1,2,3,4,1,2,3,4) - distance snap?
02:52:106 (3,4) - make 3 straighter to where it aligns with 4?


Reclaimed
00:18:825 (8) - 00:24:216 (3) - Why are these copied?
01:05:935 (1,2,3) - Arrange it this way so it flows better
01:33:122 (1,2) - Extend this repeat slider a bit
02:50:583 (7) - put this on the red tick
03:04:997 (1,2,3) - Remove 3, and instead put a circle on the red tick?
03:06:872 (1,2,3) - ^

Okay, that's all I have. I wish you the best on your map Maeg! Good Luck! 8-)
Topic Starter
Maeglwn

LeftyRighty wrote:



Okay, so Maeglwn forced asked me to do this. I'm a noob modder. Here we go!

Easy

I don't find too much wrong with this difficulty in my opinion.
00:46:716 (3,4) - The overlap with 4 looks strange, try this? haha I had it fixed everywhere but there, fixed

Normal
01:33:122 (1) - having this slider like this feels like it would play better I agree, but unfortunately I think it's too hard for normal :(


Hard
01:11:560 (1,2,3,4,1,2,3,4) - distance snap? just stacks lol
02:52:106 (3,4) - make 3 straighter to where it aligns with 4? fixed, I think o.o


Reclaimed
00:18:825 (8) - 00:24:216 (3) - Why are these copied? do you mean aren't? XD that was actually an issue too, fixed
01:05:935 (1,2,3) - Arrange it this way so it flows better arranged it in a bit of a different way, but fixed
01:33:122 (1,2) - Extend this repeat slider a bit fixed
02:50:583 (7) - put this on the red tick LOL, whoops. fixed
03:04:997 (1,2,3) - Remove 3, and instead put a circle on the red tick? just kinda took out 3 on this one entirely
03:06:872 (1,2,3) - ^ goes with the song, I don't like this one

Okay, that's all I have. I wish you the best on your map Maeg! Good Luck! 8-)
Thank you very much for the mod! :D
Topic Starter
Maeglwn

Raose wrote:

yoooo

nice signature

[Reclaimed]

I think the kiai and other exciting parts of the song could use some pretty big jumps! It would fit nicely with the music :D Also, a few of your patterns can be improved in terms of placement (not rhythm). That means make more spacing more equal in places, and maybe blanket sliders better in other places (then again I hate blanket mods so i won't point them out much) Also, more hitsounds!

00:11:560 (5) - add a whistle on the head of this slider to match the beat in the music similar to 00:09:685 (2)?
00:15:778 (1,2) - the gap between 1 and 2 seems a bit strange to me. I'd understand if you were only mapping to the vocals here, but (1) seems randomly placed D: How about adding a 1/2 slider at 00:16:013 to match the piano sound? If you want, you can even make it a 1/1 slider that would last until 00:16:481
00:17:185 (4) - maybe move the whistle from tail to head to emphasize the piano
00:18:356 (7) - would look better imo if this was blanketing/blanketed by 00:17:888 (6) https://imgur-archive.ppy.sh/b4zE9dD.jpg
00:26:091 (3) - whistle on tail for piano?
00:42:028 (2) - normal sampleset on the repeat? :P
00:38:513 (1,2,3,4,5) - maybe adjust the pattern this way for better flow & looks? (series of images with AR turned waaay down) https://imgur-archive.ppy.sh/AjG8sxv.jpg https://imgur-archive.ppy.sh/cqP1fzY.jpg
00:45:075 - i think it'd be really cool to have a note here (or maybe extend the previous note into a 1/2 slider), there's a pretty strong beat here & the vocals extend to this point
00:45:310 (1,2,3) - aaa this is one place i think would be really neat to have jumps, also personally, I think it'd make the pattern neater if the red anchor points were moved to the middle of each slider. There's no change in the music in terms of pitch or anything at those red points, so it might be better to move it to the middle, up to you though
01:07:341 (4,5,1) - imo it'd be better to have the jump occur at (1) instead of at (5), reason being that (1) is the start of a new verse, ah also, (5) and (1) aren't stacked properly. It's not too noticeable in game though
01:07:810 (1,2,3) - just a suggestion, make this a triangle pattern? https://imgur-archive.ppy.sh/UkBXmhx.png
01:09:685 (1,2) - imo, both of these sliders should curve the way for 2 reasons. For (1), the previous pattern 01:07:810 (1,2,3,4,5) was flowing clockwise, and given the sharp angle betwen 01:08:747 (3,4,5), I think it'd be better to continue the clockwise flow going into (1). If you choose to switch the direction of (1), it'd also be better to switch the direction of (2) to keep the flow clockwise, and it would lead better into 01:10:622 (3,4,5,6) as this is also going clockwise :D it would create a jump though, not sure if you want that
01:13:435 (1) - lift this up more to flow better from prev slider
01:13:903 (2,3) - for neatness purposes, maybe make these the same slider (as in, clone 1 and flip it 180), aaaa also i think it'd be nicer if these were more spaced out (1.00x distance maybe)
01:15:778 (3) - angle this more toward (4) maybe? dunno if screenie is necessary https://imgur-archive.ppy.sh/NX0ZWWm.jpg
01:16:950 (7,8) - dunno if clap is the best way to match the music here D: maybe drum claps or just a normal sampleset?
01:17:888 (3) - strong beat here, it'd be cool to have a normal sampleset on the head
01:19:060 (6,7) - maybe adjust & angle these this way for better flow? https://imgur-archive.ppy.sh/YGyTCsJ.jpg
01:21:638 (3) - normal sampleset on head?
01:21:638 (3,4) - make spacing more equal to 01:21:403 (2,3)? They're part of the same pattern, and i think it'd bring more consistency
01:25:388 (3) - normal sample on head
01:28:435 (1,2,3,4) - i realize this is the same part in the music, but copy and paste is usually sorta frowned upon, especially if there's no sort of rotation involved (lots of people like to copy and paste kiai but rotate 180), might be better to have variation here by doing a different sort of pattern
01:34:060 (1) - add finish for more... dramatic effect? idk it sounds more epic than just a whistle for sure
01:42:028 (3) - move this left some to avoid overlap with 01:41:091 (5) to make the pattern neater, awesome pattern btw :D
01:42:731 (5,6) - since (4) slopes downward, it would flow way better if these 2 circles were switched... another thing you can do is angle 01:42:263 (4) so that it leads better into (5)
01:46:247 (4) - maybe stack on 01:45:310 (1) to make it neater? up to you
01:46:716 (6) - missing clap on head~
01:49:528 (3,6) - clappu
01:54:216 (5) - maybe move left for more circular flow https://imgur-archive.ppy.sh/eQXtW4O.jpg
01:57:731 (5) - consider moving this left so it's blanketed by (4), and it'll go for a left-right back and forth flow for the next couple circles: https://imgur-archive.ppy.sh/oO16k8d.jpg
02:01:247 (4) - the copy paaaaaste LOL, maybe stack like i suggested for your other circle?
02:02:185 (1) - consider moving this spinner to 02:02:653 (1) cause that's when the music buildup/windup whatever is going on starts
02:19:528 (2,1) - this jump really took me by surprise! It's pretty much the biggest jump of the whole map, and it's during the calm part haha, my suggestion: https://imgur-archive.ppy.sh/QGjHzIf.jpg ar is turned waaay down here btw
02:25:153 (2,4) - this overlap is no bueno :(

FOR FEAR OF losing this mod, i'm just going to post this here, i'll come back in a bit and finish Q_Q
put this in, dkun's mod inc

I'll do the rest of your mod when you finish it <3 kd'd now cause you helped a lot already
Zexous
already higher SP than zexous maps
the power of motivation
Topic Starter
Maeglwn

Zexous wrote:

already higher SP than zexous maps
the power of motivation
haha, yea. it's come a long way but I'm determined to rank this thing if it's the last thing I do
show more
Please sign in to reply.

New reply