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Zedd - Find You (feat. Matthew Koma & Miriam Bryant)

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Mystyk
Hey there! The rest of the mod, obviously do NOT kudosu this post since I already got my kudosu :3

Normal:
SPOILER
00:28:421 (3,4,5) - I think there are a bit too many 1/2 notes here, it would be better to remove 00:29:827 (5) - and put (4) later, it's not as confusing as having so many 1/2 notes >.< http://osu.ppy.sh/ss/1611316 - and also add a new combo to (3) since right now it is rather long for a Normal diff and also the singing is high at that part, so it would fit :3
01:12:483 (5,1) - flow here could be improved, for example like this http://osu.ppy.sh/ss/1611899 - (5)'s end leads to (1) nicely and doesn't look bad, since it doesn't reach (5)
01:16:233 (5,1) - fix distance snap please, (1) is too close to (5)
01:20:921 (6) - small thing but I think you could add a new combo here since there is a big beat at the beginning of the slider and (8) is a bit long for Normal imo >.<
01:33:577 (2) - a hit circle here would fit better imo, it would emphasize the big beat nicely and at least it would have some break between (2) and (1) (so that there aren't as many 1/2 notes)
01:35:452 (3) - rotate this slider by 7 degrees (selection centre) so that it will make a nicer blanket
01:44:358 (5,1) - I wouldn't overlap sliders like this, it's hard to read, why don't you try this? http://osu.ppy.sh/ss/1611925 - it is easier to read imo and I didn't change so much! but ofc it's just an example :3
02:36:858 (4,1) - same here, try not to overlap them, I'm sure you can think of a different pattern that you like :3 (and it also doesn't flow well, because you go upwards from downwards, then you go back downwards, so imo it doesn't flow well because of that >.<)
02:56:546 (1,2) - try making this blanket nicer :P (I know small thing but it would still make your map nicer imo)
03:09:671 (4,5) - ^
03:13:421 (1,2) - ^
01:53:733 (2,3) - I'm not really a fan of this flowwise, since the slider leads to a different direction than where the hit circle is placed, and it happens a lot of times that you did this, for example:
01:57:483 (2,3) -
02:53:733 (2,3) -
Well it's really up to you if you want to change it or not.

Hitsounds:
00:34:046 (1) - use normal sampleset at the beginning of the slider and also add finish to emphasize the big beat
00:34:749 (2) - use normal sampleset because of the beat
00:39:202 (3) - ^ at the beginning of the slider
00:42:249 (2) - ^
01:17:874 (2) - ^
02:25:608 (5) - why didn't you use whistle just like you did on 02:24:671 (4) - ?
03:01:702 (3) - add clap to the beginning of the slider, it seems like you missed it
03:12:483 (6) - add whistle (you seem to use whistle on every second white tick but you missed it at this one)
03:13:421 (1) - add whistle to the beginning of the slider, it feels empty without it >.<

Hard:
SPOILER
00:10:139 (2,3,4) - 00:11:546 (5,1) - why do you use different distance between them? and also 00:12:483 (2,3) - it would be better and neater if you used only one distance, it's kind of messy like this, equal distance would look better :3
00:13:421 (4) - place to x:288 y:80 for a nicer blanket
00:14:358 (6,7) - distance here again, ofc it is not so much of a difference but it is still visible and fixing it doesn't really take long anyway, so try to fix spacing please to make it nicer
00:16:936 (6,7) - why is this anti-jump here? it's a bit confusing, but anyway if it was intentional, then try to make the pattern nicer a bit by moving (7) a bit down to make a blanket - http://osu.ppy.sh/ss/1612651
00:20:217 (2,3) - again distance, please decide whether you want to use 1,00 or 1,10 or 1,20 as DS :<
well same applies later on >.< try to check the whole diff and fix spacing, your diff will look a lot neater imo if you fix spacing :3
for example 00:32:171 (1,2) - too (and make blanket nicer)
00:28:421 (1) - make the curve a bit bigger so that the blanket will be nicer - http://osu.ppy.sh/ss/1612677
00:34:046 (1,2,3) - distance again >.< well I think you know what I mean, I won't mention them anymore, but if you have problems finding these just pm me in-game :3
00:38:264 (2,3) - I think it would fit better if you changed this to a hit circle and a slider, there is nothing loud in the middle of (2) so it's not really necessary to make it a reverse slider - http://osu.ppy.sh/ss/1612685 - look at the timeline mainly (the pattern is just an example) - 00:38:499 - here starts a long melody so that's why a long slider would fit
00:42:014 (2,3) - ^ same here, also the big beat is in the middle of the slider so it doesn't feel right to play it like this >.< something should START at the place where you placed the reverse, since it's a big beat and long melody starts there, it would be better to click on something there than just to move the cursor
01:15:296 (5) - add new combo here, since (9) is a bit long (it's okay for a Hard though) but I think you could divide the combo because of the vocals anyway
01:21:389 (2,3) - same that I mentioned already
01:25:139 (2) - ^
01:34:514 (3,4) - suddenly such high spacing >.< use 1,2 DS? or if you want to make a jump there at least make it bigger so that the distance won't look messy (and that way it will be obvious that you wanted to place a jump), just like you did here 01:38:030 (2,3) - this jump fits nicely and looks nice!
02:20:452 (4,5) - distance again >.<
02:48:577 (5,1) - this doesn't flow well imo, since you have to go back to where you were, try a little bit different pattern here?
03:12:952 (10) - distance is really weird here, it is too far from (9) and too close to (1) and flow is also not the best, since the direction of (9) leads to the opposite way, so hmmm you could maybe try to stack it with the end of (9) so that the flow will be better and distance won't be look weird

Hitsounds:
01:17:639 (3) - use normal sampleset
01:19:046 (7) - ^
01:21:389 (2) - ^ at the beginning of the slider (and use soft addition whistle since you already had it)
01:22:796 (5) - use normal sampleset
01:25:139 (2) - same as 1:21:389 (2) -
01:26:546 (5) - use normal sampleset
01:34:046 (1) - add finish to emphasize the chorus part
01:48:577 (6) - add clap, it sounds like you missed to add it

Reclaimed:
SPOILER
Well here my problem is also that a lot of times you used different distance for basically no reason. A few examples:
00:12:483 (2,3,4) -
00:13:889 (5,6,7) -
00:15:999 (2,3) - also this jump is somewhat big and unnecessary since the vocal change is not loud enough to make a reason for a jump
00:17:171 (5,6) - ^
00:22:092 (6,7) -
00:27:717 (8,9,1) - I don't understand the jump between 8 and 9, there is really nothing outstanding there, I would rather place a jump between 9 and 1 because she starts singing high at (1) so it would be a reasonable and more fitting jump
00:30:764 (6,7) - distance
01:26:780 (7,8,9) - distance again...etc. I won't mention more I think you know what I mean already :P
01:07:327 (4,5) - this jump is random and unfitting in my opinion, there is nothing outstanding, the vocals don't make a reason for a big jump either, it would be better if you used DS (Distance Snap) here
Apart from the distance I think this difficulty has way too much 1/2 rhythm, it would be nice if you made some longer sliders too to vary the rhythm and make the gameplay more enjoyable. For example:
01:17:874 (3,4) - you could make one slider insted of a slider and hit circle here, I already mentioned something similar on the hard diff (iirc), but the long slider would fit because of the long melody and the big beat starting on the red tick while having nothing loud on the white tick (the end of the slider 3)
01:19:280 (7,8) - ^
01:23:030 (6,7) - it would feel better to play if you started sliders on the white ticks and not on the red ticks, look at the timeline - http://osu.ppy.sh/ss/1612751 - OR - http://osu.ppy.sh/ss/1612759 - actually the second one might be better, it fits the vocals better imo :3
01:34:749 (4,5) - small thing but make the blanket nicer :P
01:44:827 (13,1) - ^
01:54:905 (8,9) - ^ (well here the pattern doesn't really look nice because of the bad blanket so I hope you'll improve this :P)
02:19:046 (1) - it's not necessary to use 3 points for a straight slider :P I know it won't change anything, but you can look out next time in your future maps
02:22:796 (4,5,6,7,8) - I think this would be a lot more fun to play - http://osu.ppy.sh/ss/1612780 - small jumps would fit imo and distance wouldn't be weird and also if you changed it like I did then sliders wouldn't start on red ticks, starting them on white ticks fit better
02:25:842 (4,5) - well I think this jump is too big and feels unnecessary because the music doesn't "ask" for a jump so I would try to replace (5)
02:29:710 (4,5,6,7,8) - why not continue the heart pattern? :<

Hitsounds:
00:10:608 (5) - remove whistle from the end of the slider, I think it will fit better since the end of the slider isn't loud anyway
00:14:827 (7) - remove whistle from the start and middle of the slider? or at least from the beginning of the slider, it sounds like there is too much whistle at one place
00:16:702 (4) - remove whistle from the end of the slider same reason as above ^
00:28:186 (9) - remove whistle, it sounds really odd there
00:36:155 (5) - use normal sampleset at the beginning of the slider because of the big beat
00:39:202 (5) - ^
00:42:249 (3) - ^
00:43:655 (7) - ^
01:21:624 (3) - ^ at the beginning of the slider
01:25:374 (3) - ^
01:27:249 (8) - remove normal sampleset from the beginning of the slider, there are no big beats here
02:20:217 (2) - remove whistle, there are too many whistles at one place and it sounds odd
02:22:092 (2) - ^
02:25:608 (3) - add whistle since you use whistle on white ticks usually but you didn't add anything here
02:25:842 (4) - remove whistle from the beginning of the slider, it shouldn't be placed on the red tick at this time, and add whistle to the end of the slider
02:34:046 (1) - add finish to emphasize the chorus part
02:42:952 (6,7) - you missed a clap from (6) and used one on (7) where the clap doesn't fit, so remove clap from (7) and add clap to (6)
02:46:702 (5) - add clap, sounds like you missed it
02:54:202 (5) - ^
03:01:702 (5) - add clap to the beginning of the slider since there is a clap sound in the music too, but with soft sampleset
03:02:171 (6) - remove clap, it sounds unnecessary, because the song doesn't have a clap at that part
03:02:522 (1) - add finish because there is a sound like that in the music, and in emphasizes the ending of the fast part nicely
03:12:014 (8) - remove whistle from the end of the slider, there are enough whistle sounds at this part and the end of (8) doesn't need to be emphasized
03:13:421 (1,3) - add whistle and 03:13:655 (2,4) - remove whistle - it sounds better like this, and also because it's nice to emphasize the piano sound at (1)
03:15:296 (7) - add whistle to emphasize the end

That's it! I'm sorry that I made you wait for this and I hope it will be useful >.< Good luck!
Aireu
I gave a star because we tight
Topic Starter
Maeglwn

Aireu wrote:

I gave a star because we tight
thanks dood
Topic Starter
Maeglwn

Mystyk wrote:

Hey there! The rest of the mod, obviously do NOT kudosu this post since I already got my kudosu :3

Normal: UGH I KEEP CLOSING OUT OF MOD AKSDIFAJDSIJFF okay I did al ot of these kinda yea
SPOILER
00:28:421 (3,4,5) - I think there are a bit too many 1/2 notes here, it would be better to remove 00:29:827 (5) - and put (4) later, it's not as confusing as having so many 1/2 notes >.< http://osu.ppy.sh/ss/1611316 - and also add a new combo to (3) since right now it is rather long for a Normal diff and also the singing is high at that part, so it would fit :3
01:12:483 (5,1) - flow here could be improved, for example like this http://osu.ppy.sh/ss/1611899 - (5)'s end leads to (1) nicely and doesn't look bad, since it doesn't reach (5)
01:16:233 (5,1) - fix distance snap please, (1) is too close to (5)
01:20:921 (6) - small thing but I think you could add a new combo here since there is a big beat at the beginning of the slider and (8) is a bit long for Normal imo >.<
01:33:577 (2) - a hit circle here would fit better imo, it would emphasize the big beat nicely and at least it would have some break between (2) and (1) (so that there aren't as many 1/2 notes)
01:35:452 (3) - rotate this slider by 7 degrees (selection centre) so that it will make a nicer blanket
01:44:358 (5,1) - I wouldn't overlap sliders like this, it's hard to read, why don't you try this? http://osu.ppy.sh/ss/1611925 - it is easier to read imo and I didn't change so much! but ofc it's just an example :3
02:36:858 (4,1) - same here, try not to overlap them, I'm sure you can think of a different pattern that you like :3 (and it also doesn't flow well, because you go upwards from downwards, then you go back downwards, so imo it doesn't flow well because of that >.<)
02:56:546 (1,2) - try making this blanket nicer :P (I know small thing but it would still make your map nicer imo)
03:09:671 (4,5) - ^
03:13:421 (1,2) - ^
01:53:733 (2,3) - I'm not really a fan of this flowwise, since the slider leads to a different direction than where the hit circle is placed, and it happens a lot of times that you did this, for example:
01:57:483 (2,3) -
02:53:733 (2,3) -
Well it's really up to you if you want to change it or not.

Hitsounds:
00:34:046 (1) - use normal sampleset at the beginning of the slider and also add finish to emphasize the big beat
00:34:749 (2) - use normal sampleset because of the beat
00:39:202 (3) - ^ at the beginning of the slider
00:42:249 (2) - ^
01:17:874 (2) - ^
02:25:608 (5) - why didn't you use whistle just like you did on 02:24:671 (4) - ?
03:01:702 (3) - add clap to the beginning of the slider, it seems like you missed it
03:12:483 (6) - add whistle (you seem to use whistle on every second white tick but you missed it at this one)
03:13:421 (1) - add whistle to the beginning of the slider, it feels empty without it >.<

Hard:DID MOST OF FIRST HALF CRIES
SPOILER
00:10:139 (2,3,4) - 00:11:546 (5,1) - why do you use different distance between them? and also 00:12:483 (2,3) - it would be better and neater if you used only one distance, it's kind of messy like this, equal distance would look better :3
00:13:421 (4) - place to x:288 y:80 for a nicer blanket
00:14:358 (6,7) - distance here again, ofc it is not so much of a difference but it is still visible and fixing it doesn't really take long anyway, so try to fix spacing please to make it nicer
00:16:936 (6,7) - why is this anti-jump here? it's a bit confusing, but anyway if it was intentional, then try to make the pattern nicer a bit by moving (7) a bit down to make a blanket - http://osu.ppy.sh/ss/1612651
00:20:217 (2,3) - again distance, please decide whether you want to use 1,00 or 1,10 or 1,20 as DS :<
well same applies later on >.< try to check the whole diff and fix spacing, your diff will look a lot neater imo if you fix spacing :3
for example 00:32:171 (1,2) - too (and make blanket nicer)
00:28:421 (1) - make the curve a bit bigger so that the blanket will be nicer - http://osu.ppy.sh/ss/1612677
00:34:046 (1,2,3) - distance again >.< well I think you know what I mean, I won't mention them anymore, but if you have problems finding these just pm me in-game :3
00:38:264 (2,3) - I think it would fit better if you changed this to a hit circle and a slider, there is nothing loud in the middle of (2) so it's not really necessary to make it a reverse slider - http://osu.ppy.sh/ss/1612685 - look at the timeline mainly (the pattern is just an example) - 00:38:499 - here starts a long melody so that's why a long slider would fit there isn't a reverse slider here though o.o
00:42:014 (2,3) - ^ same here, also the big beat is in the middle of the slider so it doesn't feel right to play it like this >.< something should START at the place where you placed the reverse, since it's a big beat and long melody starts there, it would be better to click on something there than just to move the cursor fixed here
01:15:296 (5) - add new combo here, since (9) is a bit long (it's okay for a Hard though) but I think you could divide the combo because of the vocals anyway fixed
01:21:389 (2,3) - same that I mentioned already fixed
01:25:139 (2) - ^ fixed
01:34:514 (3,4) - suddenly such high spacing >.< use 1,2 DS? or if you want to make a jump there at least make it bigger so that the distance won't look messy (and that way it will be obvious that you wanted to place a jump), just like you did here 01:38:030 (2,3) - this jump fits nicely and looks nice! nah, didn't want a jump, was just a distance error. fixed
02:20:452 (4,5) - distance again >.< fixed
02:48:577 (5,1) - this doesn't flow well imo, since you have to go back to where you were, try a little bit different pattern here? kinda did something different
03:12:952 (10) - distance is really weird here, it is too far from (9) and too close to (1) and flow is also not the best, since the direction of (9) leads to the opposite way, so hmmm you could maybe try to stack it with the end of (9) so that the flow will be better and distance won't be look weird completely dchanged the pattern here

Hitsounds: basically did all of these
01:17:639 (3) - use normal sampleset
01:19:046 (7) - ^
01:21:389 (2) - ^ at the beginning of the slider (and use soft addition whistle since you already had it)
01:22:796 (5) - use normal sampleset
01:25:139 (2) - same as 1:21:389 (2) -
01:26:546 (5) - use normal sampleset
01:34:046 (1) - add finish to emphasize the chorus part
01:48:577 (6) - add clap, it sounds like you missed to add it

Reclaimed:
SPOILER
Well here my problem is also that a lot of times you used different distance for basically no reason. A few examples: fixed a large number of these, the ones I did not fix will have reasons next to them
00:12:483 (2,3,4) -
00:13:889 (5,6,7) -
00:15:999 (2,3) - also this jump is somewhat big and unnecessary since the vocal change is not loud enough to make a reason for a jump
00:17:171 (5,6) - ^
00:22:092 (6,7) - too hard to make this work here, so I just left it as is
00:27:717 (8,9,1) - I don't understand the jump between 8 and 9, there is really nothing outstanding there, I would rather place a jump between 9 and 1 because she starts singing high at (1) so it would be a reasonable and more fitting jump
00:30:764 (6,7) - distance
01:26:780 (7,8,9) - distance again...etc. I won't mention more I think you know what I mean already :P
01:07:327 (4,5) - this jump is random and unfitting in my opinion, there is nothing outstanding, the vocals don't make a reason for a big jump either, it would be better if you used DS (Distance Snap) here
Apart from the distance I think this difficulty has way too much 1/2 rhythm, it would be nice if you made some longer sliders too to vary the rhythm and make the gameplay more enjoyable. For example: I agree a lot, but I already mapped and modded so much of it that I just wanna leave it all as a lot of 1/2 rhythm because it's not like.. COMPLETELY detracting from the map. lol
01:17:874 (3,4) - you could make one slider insted of a slider and hit circle here, I already mentioned something similar on the hard diff (iirc), but the long slider would fit because of the long melody and the big beat starting on the red tick while having nothing loud on the white tick (the end of the slider 3) eh, I want it to be more dense because it's the part before the first kiai and not like the first part, idk. maybe I'm wrong to think that
01:19:280 (7,8) - ^
01:23:030 (6,7) - it would feel better to play if you started sliders on the white ticks and not on the red ticks, look at the timeline - http://osu.ppy.sh/ss/1612751 - OR - http://osu.ppy.sh/ss/1612759 - actually the second one might be better, it fits the vocals better imo :3 ehh.. need to consider this one more
01:34:749 (4,5) - small thing but make the blanket nicer :P fixed all
01:44:827 (13,1) - ^
01:54:905 (8,9) - ^ (well here the pattern doesn't really look nice because of the bad blanket so I hope you'll improve this :P)
02:19:046 (1) - it's not necessary to use 3 points for a straight slider :P I know it won't change anything, but you can look out next time in your future maps .. SHHHHHHHHH :(
02:22:796 (4,5,6,7,8) - I think this would be a lot more fun to play - http://osu.ppy.sh/ss/1612780 - small jumps would fit imo and distance wouldn't be weird and also if you changed it like I did then sliders wouldn't start on red ticks, starting them on white ticks fit better I'll try it, but anti-jumps are usually really unfun lol
02:25:842 (4,5) - well I think this jump is too big and feels unnecessary because the music doesn't "ask" for a jump so I would try to replace (5) moved it a bunch
02:29:710 (4,5,6,7,8) - why not continue the heart pattern? :< I TRIED I REALLY DID :( but it never worked out the way I wanted it to :(((]

Hitsounds: did most if not all
00:10:608 (5) - remove whistle from the end of the slider, I think it will fit better since the end of the slider isn't loud anyway
00:14:827 (7) - remove whistle from the start and middle of the slider? or at least from the beginning of the slider, it sounds like there is too much whistle at one place
00:16:702 (4) - remove whistle from the end of the slider same reason as above ^
00:28:186 (9) - remove whistle, it sounds really odd there
00:36:155 (5) - use normal sampleset at the beginning of the slider because of the big beat
00:39:202 (5) - ^
00:42:249 (3) - ^
00:43:655 (7) - ^
01:21:624 (3) - ^ at the beginning of the slider
01:25:374 (3) - ^
01:27:249 (8) - remove normal sampleset from the beginning of the slider, there are no big beats here
02:20:217 (2) - remove whistle, there are too many whistles at one place and it sounds odd
02:22:092 (2) - ^
02:25:608 (3) - add whistle since you use whistle on white ticks usually but you didn't add anything here
02:25:842 (4) - remove whistle from the beginning of the slider, it shouldn't be placed on the red tick at this time, and add whistle to the end of the slider
02:34:046 (1) - add finish to emphasize the chorus part
02:42:952 (6,7) - you missed a clap from (6) and used one on (7) where the clap doesn't fit, so remove clap from (7) and add clap to (6)
02:46:702 (5) - add clap, sounds like you missed it
02:54:202 (5) - ^
03:01:702 (5) - add clap to the beginning of the slider since there is a clap sound in the music too, but with soft sampleset
03:02:171 (6) - remove clap, it sounds unnecessary, because the song doesn't have a clap at that part
03:02:522 (1) - add finish because there is a sound like that in the music, and in emphasizes the ending of the fast part nicely
03:12:014 (8) - remove whistle from the end of the slider, there are enough whistle sounds at this part and the end of (8) doesn't need to be emphasized
03:13:421 (1,3) - add whistle and 03:13:655 (2,4) - remove whistle - it sounds better like this, and also because it's nice to emphasize the piano sound at (1)
03:15:296 (7) - add whistle to emphasize the end

That's it! I'm sorry that I made you wait for this and I hope it will be useful >.< Good luck!
thank you VERY VERY VERY VERY VERY MUCH MYSTYK SENPAI <3
Avena
BAEGLWN STOP USING LIME GREEN AS TEXT WE CAN'T READ IT
kthxbai
shot a star because Zedd is hot and you aren't
Topic Starter
Maeglwn

Priti wrote:

BAEGLWN STOP USING LIME GREEN AS TEXT WE CAN'T READ IT
kthxbai
shot a star because Zedd is hot and you aren't
8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)
Shohei Ohtani
Finally modding this shit it better not suck

Insane:
00:09:202 (2) - Whistle on beginning of slider
00:12:952 (3) - Re-snap this slider
00:25:608 (4,5,6) - Fix this stacking it's off ;3;
00:43:655 (7) - NC?
01:07:796 (6) - ^
01:12:014 (2) - Stylistically, having two curves like this looks a bit weird. Consider making these sliders more of a coherent pattern.
01:16:936 (7,8,1) - Make this a square or something so the jump makes sense in a pattern sense.
01:41:077 (12) - Make this parallel to (9)
01:58:655 (9) - Nazi stack thing you could fix.
02:21:858 (1) - This feels weird because you have two fairly big jumps and then you're just back into regular spacing.
02:29:944 (6,7,8) - aaaaa this is almost a heart but its not please make it a heart aaaaaaaaa
03:00:296 - This 1.3x section is just weird because its so small that I'm not sure, without looking at the editor, if the sliders are actually faster or not.

Hard:
00:15:296 (1) - Even out the spacing between (8) and (2)
00:17:874 (7) - Move this northeast so it's more obvious that this is parallel with (5)
01:11:077 (4) - aaa its almost a square but tis not
01:11:546 (1,2) - aaa overlap
01:49:163 (1) - Stylistically, I'm never a big fan of spinners like these, because you have all of this cool drum stuff to map to, and it's like "ayy lmao spinner"
02:51:389 (2,3,4) - pls triangle make

Normal:
01:37:796 (1) - Nazi stacking error lmao
02:55:139 (4) - Possibly fix this overlap?

Easy:
00:12:483 (6) - NC
00:20:217 (1) - AAA JUMP IN AN EASY AAAAAaaaAAa
00:21:624 (3) - AAAAAaaaAA
00:24:202 (5) - NC
01:46:233 (1) - Remove NC
02:47:639 (1) - Remove NC. I know it's because of the addition of the backing vocals, but its not notable enough to warrant an NC

yay
Topic Starter
Maeglwn

CDFA wrote:

Finally modding this shit it better not suck

Insane:
00:09:202 (2) - Whistle on beginning of sliderfixed
00:12:952 (3) - Re-snap this slider fixed
00:25:608 (4,5,6) - Fix this stacking it's off ;3;fixed
00:43:655 (7) - NC? kinda iffy on this, but I think I do like it better, so fixed
01:07:796 (6) - ^ eh, don't like this one
01:12:014 (2) - Stylistically, having two curves like this looks a bit weird. Consider making these sliders more of a coherent pattern. kinda just made them curve into each other and do things yea
01:16:936 (7,8,1) - Make this a square or something so the jump makes sense in a pattern sense. this is unbelievably confusing for me even though it shouldn't be so for right now skipping
01:41:077 (12) - Make this parallel to (9) changed entire slider to match the other
01:58:655 (9) - Nazi stack thing you could fix. fixed
02:21:858 (1) - This feels weird because you have two fairly big jumps and then you're just back into regular spacing. JUMPS EVERYWHERE
02:29:944 (6,7,8) - aaaaa this is almost a heart but its not please make it a heart aaaaaaaaa HEARTS FOR LIFE
03:00:296 - This 1.3x section is just weird because its so small that I'm not sure, without looking at the editor, if the sliders are actually faster or not. they aren't and aren't supposed to be

Hard:
00:15:296 (1) - Even out the spacing between (8) and (2) fixed
00:17:874 (7) - Move this northeast so it's more obvious that this is parallel with (5) but I don't want it to be parallel :(
01:11:077 (4) - aaa its almost a square but tis not what
01:11:546 (1,2) - aaa overlap fixed
01:49:163 (1) - Stylistically, I'm never a big fan of spinners like these, because you have all of this cool drum stuff to map to, and it's like "ayy lmao spinner" not even joking, the reason why that was there is because originally this diff was a normal. I kinda like it cause coordination with easy/normal
02:51:389 (2,3,4) - pls triangle make done

Normal: fixed both
01:37:796 (1) - Nazi stacking error lmao
02:55:139 (4) - Possibly fix this overlap?

Easy: oh god I don't even know what happened to the intro of this. fixed all
00:12:483 (6) - NC
00:20:217 (1) - AAA JUMP IN AN EASY AAAAAaaaAAa
00:21:624 (3) - AAAAAaaaAA
00:24:202 (5) - NC
01:46:233 (1) - Remove NC
02:47:639 (1) - Remove NC. I know it's because of the addition of the backing vocals, but its not notable enough to warrant an NC

yay
Kibbleru


how? pls teach me, ty

I feel like a No Dap

in b4 "remap"

i modded this like 3 times so u better get this ranked :o

P.S. in insane, 03:00:999 (3,5) - ctrl g each of these individually gives better flow :3
BeatofIke
Hi there Maeglwn! Beat Senpai is here! ^_^
[General]
  1. Adding "pop" in tags seems unnecessary! When your map gets ranked, your map will be categorized by genre and language. Therefore, I would suggest removing it from tags (in all difficulties).
  2. In addition to above (yet optional), you could add "Divergent" in tags since it's the name of the soundtrack for the film Divergent.
  3. About hitsounding, I would consider to make them consistent for each difficulty. Turn down the music volume of necessary.
[Easy]
  1. 00:08:733 (1) - This slider isn't exactly in the center (notice the coordinates of this slider is 255|292 instead of 256|292). If you like, you can move this slider at at spot.
  2. 00:12:483 (1) - I can hear a piano chord similar to what you hear at 00:09:671 (2,5), I suggest adding a soft-whistle in the end (not at the reverse) of this slider to emphasize the soft chord playing here.
  3. 00:13:889 (2) - Move this slider a grid up so the start of this slider stacks withe the end of 00:11:546 (5).
  4. 00:15:296 (3) - In addition to above, I would add an extra note (as well as a soft-whistle) here since the same piano chord is playing here. You can try stacking this note at the start of 00:12:483 (1).
  5. 00:18:811 (5,1) - The flow between these notes feels a bit awkward because you positioned 00:20:217 (1) to the right instead of the left thus destroying the natural circular flow. For better readability and flow, I would try moving this slider to the left instead. Here is an example:
  6. 00:21:624 (3,4) - For this difficulty, I personally do not recommend overlapping these notes. Instead if doing this approach, I would blanket these notes. Here is an example:
    Image and Code

    252,212,21624,2,0,L|325:117,1,120,2|0,0:0|0:0,0:0:0:0:
    376,184,22561,2,0,P|376:48|244:88,1,300
  7. 00:24:202 (1) - The end of this slider is touching the HP bar (see test-play). Please rearrange this slider so it does not touch the HP bar.
  8. 00:30:296 (3,4) - Move these notes at 272|260 so it blankets well with 00:28:421 (1,2).
  9. 01:22:327 (3) - It would be more consistent if you add a soft-whistle at the head of this slider here since you added one at 01:18:577 (2). Alternately, you could do the opposite (removing the soft-whistle at 01:18:577 (2) and leave 01:22:327 (3) the way it is.
  10. 01:24:671 (2) - This normal-clap seems unnecessary since it is not emphasizing any strong beats/percussions in the music.
  11. 01:51:389 - 02:01:233: For the sake of song consistency I would just remove every soft-whistle here in this section of the map.
[Normal]
  1. Optional, but I recommend AR5 for this difficulty.
  2. 00:12:014 (1) - You seem to be following the vocal lines overall. If that's the case, then I recommend moving this note at 00:12:249 to stay consistent with the vocals.
  3. 00:18:811 (5) - Add a soft-whistle here to emphasize the vocal line.
  4. 00:20:217 (1) - Save suggestion as above. Please add a soft-whistle here to emphasize the vocals. In addition, you can also add a soft-whistle at the reverse of 00:21:155 (3).
  5. 01:24:202 (3,1) - These notes are not exactly straight. Try copy-pasting!
  6. 01:36:858 (4,1) - Try to avoid overlapping these notes whenever possible. You could try stacking this slider with the start of 01:36:858 (4) if you like.
  7. 01:55:139 (4) - Similar as above. Try to avoid overlapping notes. Move this note away from 01:53:733 (2) so they don't touch each other. If suggested, do the same thing as 02:53:733 (2,4) but to the left.
  8. 02:02:171 (3) - Try stacking this note with the end of 02:00:296 (1). Same thing as 03:13:421 (1,3).
  9. 02:20:921 (4) - Add a soft-whistle at the end of this slider to stay consistent with the music. In addition, you can also add a soft-whistle at the start of 02:22:796 (1,2).
[Hard]
  1. 01:11:077 (4,1,2) - Avoid overlapping notes. Consider re-arranging this pattern. Do the same thing in 01:16:936 (1,4).
  2. 01:05:921 (1,2,3,4,1,2,3,4) - These patterns can be polished and more spacing consistent. They currently looks distorted and spacing unfriendly. The same issues applies to 01:09:671 (1,2,3,4) in addition.
Reclaimed difficulty seems to be in good standing so far. Keep improving and good luck with this map. osu! needs more Zedd! :)
Topic Starter
Maeglwn

BeatofIke wrote:

Hi there Maeglwn! Beat Senpai is here! ^_^ YAY <3
[General]
  1. Adding "pop" in tags seems unnecessary! When your map gets ranked, your map will be categorized by genre and language. Therefore, I would suggest removing it from tags (in all difficulties). done
  2. In addition to above (yet optional), you could add "Divergent" in tags since it's the name of the soundtrack for the film Divergent. done
  3. About hitsounding, I would consider to make them consistent for each difficulty. Turn down the music volume of necessary. it's just the easy. :( the only reason why the easy hitsound sare different is because the other ones didn't flow well enough because there wasn't enough notes. I wanna keep this as is :(
[Easy]
  1. 00:08:733 (1) - This slider isn't exactly in the center (notice the coordinates of this slider is 255|292 instead of 256|292). If you like, you can move this slider at at spot. YOU'RE SO PICKY fixed :P
  2. 00:12:483 (1) - I can hear a piano chord similar to what you hear at 00:09:671 (2,5), I suggest adding a soft-whistle in the end (not at the reverse) of this slider to emphasize the soft chord playing here. fixed
  3. 00:13:889 (2) - Move this slider a grid up so the start of this slider stacks withe the end of 00:11:546 (5). fixed
  4. 00:15:296 (3) - In addition to above, I would add an extra note (as well as a soft-whistle) here since the same piano chord is playing here. You can try stacking this note at the start of 00:12:483 (1). fixed
  5. 00:18:811 (5,1) - The flow between these notes feels a bit awkward because you positioned 00:20:217 (1) to the right instead of the left thus destroying the natural circular flow. For better readability and flow, I would try moving this slider to the left instead. Here is an example: fixed
  6. 00:21:624 (3,4) - For this difficulty, I personally do not recommend overlapping these notes. Instead if doing this approach, I would blanket these notes. Here is an example: fixed, after large amounts of frustration
    Image and Code

    252,212,21624,2,0,L|325:117,1,120,2|0,0:0|0:0,0:0:0:0:
    376,184,22561,2,0,P|376:48|244:88,1,300
  7. 00:24:202 (1) - The end of this slider is touching the HP bar (see test-play). Please rearrange this slider so it does not touch the HP bar. either I fixed it or it's not touching it. o.O
  8. 00:30:296 (3,4) - Move these notes at 272|260 so it blankets well with 00:28:421 (1,2). did a ton of editing with this part so it looks pretty
  9. 01:22:327 (3) - It would be more consistent if you add a soft-whistle at the head of this slider here since you added one at 01:18:577 (2). Alternately, you could do the opposite (removing the soft-whistle at 01:18:577 (2) and leave 01:22:327 (3) the way it is. yea, this works, fixed
  10. 01:24:671 (2) - This normal-clap seems unnecessary since it is not emphasizing any strong beats/percussions in the music. whoops, that's not supposed to be there.. LOL fixed
  11. 01:51:389 - 02:01:233: For the sake of song consistency I would just remove every soft-whistle here in this section of the map.fixed
[Normal]
  1. Optional, but I recommend AR5 for this difficulty. doesn't seem to make a huge difference, so yea, that's fine :3
  2. 00:12:014 (1) - You seem to be following the vocal lines overall. If that's the case, then I recommend moving this note at 00:12:249 to stay consistent with the vocals. I kinda liked this note.. :( but alright, seems fine
  3. 00:18:811 (5) - Add a soft-whistle here to emphasize the vocal line. done
  4. 00:20:217 (1) - Save suggestion as above. Please add a soft-whistle here to emphasize the vocals. In addition, you can also add a soft-whistle at the reverse of 00:21:155 (3). done
  5. 01:24:202 (3,1) - These notes are not exactly straight. Try copy-pasting! OMG BEATOFIKE okay fixed
  6. 01:36:858 (4,1) - Try to avoid overlapping these notes whenever possible. You could try stacking this slider with the start of 01:36:858 (4) if you like.
  7. 01:55:139 (4) - Similar as above. Try to avoid overlapping notes. Move this note away from 01:53:733 (2) so they don't touch each other. If suggested, do the same thing as 02:53:733 (2,4) but to the left. lol yea, this was a really dumb overlap that I never fixed for whatever reason. fixed
  8. 02:02:171 (3) - Try stacking this note with the end of 02:00:296 (1). Same thing as 03:13:421 (1,3). fixed omg beatofike you're so funny
  9. 02:20:921 (4) - Add a soft-whistle at the end of this slider to stay consistent with the music. In addition, you can also add a soft-whistle at the start of 02:22:796 (1,2). fixed
[Hard]
  1. 01:11:077 (4,1,2) - Avoid overlapping notes. Consider re-arranging this pattern. Do the same thing in 01:16:936 (1,4). fixed
  2. 01:05:921 (1,2,3,4,1,2,3,4) - These patterns can be polished and more spacing consistent. They currently looks distorted and spacing unfriendly. The same issues applies to 01:09:671 (1,2,3,4) in addition. kinda just fixed a ton of stuff in this section in general
Reclaimed difficulty seems to be in good standing so far. Keep improving and good luck with this map. osu! needs more Zedd! :)
thank you much :3
ktgster
Do not kds.

[General]

The gap between Normal and Hard is too big. In comparison, your normal features 1/2's yet your Hard goes straight to jumps and inconsistent spacing pointed in the sections below

Offset +16ms (312)
Apply changes after mod

[Hard]

Overall, a lot of your patterns are very unpolished and can really used improvement. A lot of blankets are off and the flow can improve lots.
00:10:608 (4,5) - bad flow here
00:11:546 (5,1) - swap NC's
00:12:952 (3,4) - nazi, blanket is a bit off the end, use the approach circles as a guide for better blankets
00:14:358 (6,7,8) - you should make this curve a bit more to increase flow
00:19:046 (9,1) - swap NC's
00:23:733 (1,2) - I suggest to avoid overlapping this and instead use 2 to blanket the ends of 1
00:26:077 (2,3,4,5) - bad blanket
00:28:421 (1,2) - ^
00:32:639 (2,3) - good example of a blanket
00:34:749 (2,4) - blanket of 4 is also off
00:36:624 - end slider here and add notes on 00:36:858 and 00:37:092 since it feels bland and really makes no sense to ignore the vocalist in this part
00:38:499 (3,4) - inconsistent spacing, looks and plays ugly
00:39:905 - apply 00:36:624
00:41:546 (1,4) - stack the 4 better to the sliderend of 1
00:42:249 - add normal hitsound
00:45:296 (1,2,3,4) - these sliders just look bad since you're not blanketing them. A pattern like https://osu.ppy.sh/ss/1648662 (please make all of them 1/2, this is just an example) plays much better and more smoothly
01:05:921 (1,2,3,4,1,2,3,4) - I really don't like this flow really. It's too curved in making the next note break the flow, change it or not
01:09:671 (1,2,3,4) - inconsistent with previous patterns, use this https://osu.ppy.sh/ss/1648668 and adjust patterns accordingly
01:11:546 (1,2,3,4,5,6) - please try and make this an equilateral triangle
01:14:827 (4) - pull this note back to the same y position of 01:13:889 (2)
01:15:296 (1,2) - also try and fix this blanket too
01:16:936 (1) - make this a triple and NC the last note. Plays much better
01:19:280 - you already know what I would say here
01:21:624 (3) - missing normal
01:22:327 (5) - inconsistent spacing
01:23:030 - basically 01:19:280
01:25:842 (4,5) - make this jump a bit bigger to make the overlap of 01:26:780 (7) much better
01:26:780 - yeah...
01:26:780 (7,8,9,1) - If, for some reason, you don't change the above or any of it, you must change the spacing. An anti-jump shouldn't exist in a hard really
01:28:421 (1,2,3,4) - use previous section of this same part 00:45:296 (1,2,3,4)
01:33:108 (1) - this is 1/6
01:33:577 (2) - for a hard, end with the 1/6 instead of this slider which screws up any intermediate player
01:35:452 (6,1) - jump is too high, tone it down
01:37:092 (5,6) - arguably, it is much harder to do a 1/4 slider then note than a triple, please change it
01:38:030 (2,3) - I see no relevance to force a jump here, make this normal spacing
01:40:139 (3) - curve this into the next note
01:40:842 (5,6) - make this a triple again
01:41:077 (6,1) - fix this blanket too
01:42:483 (3,4,5) - I suggest you to lead to the next note with spacing instead of stacking it ruining the pacing and the best moment in the song
01:44:592 (5,6) - same as before
01:45:530 (2,3) - now this is just tacked on and makes no sense. This is first of all, really annoying for players at this level and there really is no point to add a jump here when the same feeling is accomplished with regular spacing
01:48:811 (7,8) - fix spacing
01:49:163 (1) - yes, the vocals are holding a note, but I suggest you to map this part for consistency
01:51:624 - anything from here to the end of kiai has very inconsistent NCing with the 1st half. There is no point to change that
01:52:092 (3,4) - you know the drill, I'm not mentioning these anymore
01:52:327 (4,2) - stack 2 better to the end of 4
01:54:671 (1,2,3) - I think you shouldn't make a 2 a jump to ease difficulty
01:56:546 (1,2,3) - inconsistent spacing with each note
02:00:999 (2) - since you're using symmetry, place 2 in the middle and distance this note so each side is equal
02:01:233 (3,4) - remove 4, move 3 1/2 ahead and add a note on where 3 used to be. Adjust hitsounds accordingly
02:19:046 (1,2,3,4) - make all these sides equal improving the shape overall
02:20:921 (5,6,7,8) - ^
02:22:796 (1,2) - spacing
02:24:671 (5,6,7,8) - if possible, avoid this jump please
02:28:421 (1,2,3,4) - can you avoid this. This is basically an insane technique and you're use a technique that basically players will fail when going into the hard difficulty. Not fun
02:34:046 - change the beginning of this 2nd kiai. It's a carbon copy of the first kiai. Some other parts resemble the first part only flipped
02:43:889 (3,4) - improve blanket please
02:46:467 (4,5,1) - if 4 to 5 is that big, why is 5 to 1 so small?
02:50:452 (5) - remove repeat and add a note on 02:50:921 because passive active slider thingy and it screws up the mind for me
03:01:702 (3,4) - please be more consistent and use a 1 repeat slider like 03:00:999 (2)
03:05:921 - use a circle on this
03:07:796 - here too and NC this
03:08:264 (1) - remove NC if done the above
Topic Starter
Maeglwn

ktgster wrote:

Do not kds.

[General]

The gap between Normal and Hard is too big. In comparison, your normal features 1/2's yet your Hard goes straight to jumps and inconsistent spacing pointed in the sections below

Offset +16ms (312) no
Apply changes after mod

[Hard]

Overall, a lot of your patterns are very unpolished and can really used improvement. A lot of blankets are off and the flow can improve lots. I'd really appreciate it if you stopped saying this.
00:10:608 (4,5) - bad flow here it's not bad flow. could be improved slightly maybe, but definitely not that big of an issue
00:11:546 (5,1) - swap NC's this makes literally no sense, this NC matches the vocals, which is what I'm mapping
00:12:952 (3,4) - nazi, blanket is a bit off the end, use the approach circles as a guide for better blankets okay, moved a grid to the left
00:14:358 (6,7,8) - you should make this curve a bit more to increase flow just kinda seems like you didn't want linear flow here.. fixed, but not really that big of a difference
00:19:046 (9,1) - swap NC's ^
00:23:733 (1,2) - I suggest to avoid overlapping this and instead use 2 to blanket the ends of 1 really like it the way it is
00:26:077 (2,3,4,5) - bad blanket uh?
00:28:421 (1,2) - ^what?
00:32:639 (2,3) - good example of a blanket looks exactly the same to me, minus maybe a grid at the start
00:34:749 (2,4) - blanket of 4 is also off fixed
00:36:624 - end slider here and add notes on 00:36:858 and 00:37:092 since it feels bland and really makes no sense to ignore the vocalist in this part I.. guess? makes it a little harder than the insane by doing this, which discredits your statement from earlier
00:38:499 (3,4) - inconsistent spacing, looks and plays ugly was meant to be that way, but fixed anyhow
00:39:905 - apply 00:36:624 fixed
00:41:546 (1,4) - stack the 4 better to the sliderend of 1 fixed in the process of doing the former
00:42:249 - add normal hitsound fixed
00:45:296 (1,2,3,4) - these sliders just look bad since you're not blanketing them. A pattern like https://osu.ppy.sh/ss/1648662 (please make all of them 1/2, this is just an example) plays much better and more smoothly no change
01:05:921 (1,2,3,4,1,2,3,4) - I really don't like this flow really. It's too curved in making the next note break the flow, change it or not no change
01:09:671 (1,2,3,4) - inconsistent with previous patterns, use this https://osu.ppy.sh/ss/1648668 and adjust patterns accordingly it's meant to be inconsistent because the part right after they repeat
01:11:546 (1,2,3,4,5,6) - please try and make this an equilateral triangle really? it's not meant to be a triangle
01:14:827 (4) - pull this note back to the same y position of 01:13:889 (2) not supposed to be like that
01:15:296 (1,2) - also try and fix this blanket too not nearly noticeable enough to be worth fixing
01:16:936 (1) - make this a triple and NC the last note. Plays much betterusing triples sparingly if at all in this diff
01:19:280 - you already know what I would say here fixed
01:21:624 (3) - missing normal fixed
01:22:327 (5) - inconsistent spacing fixed
01:23:030 - basically 01:19:280fixed
01:25:842 (4,5) - make this jump a bit bigger to make the overlap of 01:26:780 (7) much better kinda did
01:26:780 - yeah... no...
01:26:780 (7,8,9,1) - If, for some reason, you don't change the above or any of it, you must change the spacing. An anti-jump shouldn't exist in a hard really have no idea what part you're talking about
01:28:421 (1,2,3,4) - use previous section of this same part 00:45:296 (1,2,3,4)
01:33:108 (1) - this is 1/6 this is probably the most helpful thing in this mod
01:33:577 (2) - for a hard, end with the 1/6 instead of this slider which screws up any intermediate player this is leaving a ton of space inbetween, no change
01:35:452 (6,1) - jump is too high, tone it down fixed
01:37:092 (5,6) - arguably, it is much harder to do a 1/4 slider then note than a triple, please change it no change
01:38:030 (2,3) - I see no relevance to force a jump here, make this normal spacing fixed
01:40:139 (3) - curve this into the next note fixed
01:40:842 (5,6) - make this a triple again no change
01:41:077 (6,1) - fix this blanket too fixed
01:42:483 (3,4,5) - I suggest you to lead to the next note with spacing instead of stacking it ruining the pacing and the best moment in the song fixed
01:44:592 (5,6) - same as before no change
01:45:530 (2,3) - now this is just tacked on and makes no sense. This is first of all, really annoying for players at this level and there really is no point to add a jump here when the same feeling is accomplished with regular spacing fixed
01:48:811 (7,8) - fix spacing not really a massive deal in the slightest, but fixed
01:49:163 (1) - yes, the vocals are holding a note, but I suggest you to map this part for consistency consistency with the past 3 diffs says put a spinner here
01:51:624 - anything from here to the end of kiai has very inconsistent NCing with the 1st half. There is no point to change that it looks exactly the same to me
01:52:092 (3,4) - you know the drill, I'm not mentioning these anymore same as above
01:52:327 (4,2) - stack 2 better to the end of 4 fixed
01:54:671 (1,2,3) - I think you shouldn't make a 2 a jump to ease difficulty having one jump in basically the entire section isn't going to kill anybody
01:56:546 (1,2,3) - inconsistent spacing with each note looks pretty consistent to me, 3 has a jump to the next part, but aside from that
02:00:999 (2) - since you're using symmetry, place 2 in the middle and distance this note so each side is equal alright, yea, I like this. done

02:01:233 (3,4) - remove 4, move 3 1/2 ahead and add a note on where 3 used to be. Adjust hitsounds accordingly I don't understand this suggestion in the slightest, no change. absolutely fine the way it is
02:19:046 (1,2,3,4) - make all these sides equal improving the shape overallfixed
02:20:921 (5,6,7,8) - ^ fixed
02:22:796 (1,2) - spacing ?
02:24:671 (5,6,7,8) - if possible, avoid this jump please fixed
02:28:421 (1,2,3,4) - can you avoid this. This is basically an insane technique and you're use a technique that basically players will fail when going into the hard difficulty. Not fun uh? there's like.. barely any spacing increases, and players aren't going to fail from 4 sliders. no change.
02:34:046 - change the beginning of this 2nd kiai. It's a carbon copy of the first kiai. Some other parts resemble the first part only flipped did a little bit to it, but it's not a huge detraction from the experience
02:43:889 (3,4) - improve blanket please fixed
02:46:467 (4,5,1) - if 4 to 5 is that big, why is 5 to 1 so small? fixed
02:50:452 (5) - remove repeat and add a note on 02:50:921 because passive active slider thingy and it screws up the mind for me fixed
03:01:702 (3,4) - please be more consistent and use a 1 repeat slider like 03:00:999 (2) fixed, although not a major change
03:05:921 - use a circle on this pass
03:07:796 - here too and NC this ^
03:08:264 (1) - remove NC if done the above ^
DeletedUser_3044645

ktgster wrote:

Do not kds.
fggt Such humble man
Topic Starter
Maeglwn

No Dap wrote:

ktgster wrote:

Do not kds.
fggt Such humble man
my hero
Irreversible
[General]

I think you could use some neater combo colors, it's just me disliking the dark blue, I dunno.. maybe maybe use some light blue / grey, you know, I prefer lighter combo colors in general. Maybe try this?
Combo1 : 210,210,210
Combo2 : 141,180,252
Combo3 : 114,241,241

02:49:046 (1) - How about a kiai fountain here?

[Reclaimed]

00:08:733 (1,2,3) - I would space these a bit out to improve the flow and get a better triangle pattern there, take these coordinates: 00:08:733 (1) - 80 300 00:09:202 (2) - 228 264 00:09:671 (3) - 184 148
00:11:546 (6) - mawlmglemglameglnw pls what is this second white point in the curve. Remove it to get a neater curve!
00:12:952 (3) - Any reason why you used another slider shape here? I mean, you're free to use them but I actually suggest using a curve here to get a blanket :)
00:12:249 (1,3,4) - Also watch out to get a triangle here.
00:14:827 (7) - Are you sure you want to ignore the downbeat? It's quite strong imo, a clickable action would suit it best. -> Remove reverse, add a circle instead.
00:16:702 (4) - Remove whistle from the whole slider.
00:18:342 (8) - 291 30 ? Flow reasons again, If I suggest coordinates it's mostly aesthetics or flow, I hope it's ok if I don't reason them all the time. Feel free to deny!
00:27:249 (7) - NC?
00:28:421 (1,2,3,4,5,6,7,8) - To be honest, the rhythm feels quite spammed and not very well thought through. You could follow the vocals better, or use some less beats, because I think that density isn't suitable for here at all.
00:31:467 (8) - Now I think a reverse slider would fit best, because it would fit the background piano so good! Listen to it~ (1/2 repeater ofc)

~

00:34:046 (1) - How about decreasing the SV a bit? MAybe 0.85? The tension would grow a very lot here. Wouldn't need too much rework I think, just resnapping sliders! Also, the background instruments are kinda long and slow.. dunno how to describe, I hope you get me!
00:36:858 (6) - 248 157
00:37:327 (7) - 388 199
00:37:561 (8) - 298 253
00:37:796 (1) - I think the flow is a bit sloppy here, because you have to go up, and immediately go down again. That doesn't support a calm part like that very much, maybe try something like http://puu.sh/9zkct.png ? (of course neater than my crappy example). Also, I would avoid using too much density again, that's why you should use a 1/1 slider 00:38:499 - for here.
00:39:202 (4) - I guess moving this a bit to the left will help the aesthetics a bit?
00:39:671 (5,6,7,8,9,1) - I think you stacked quite much anyway here, maybe avoid that :(
00:42:249 (3,4,5) - I'd go for this here, to improve the flow really much. I moved 4, and rotated 5 a bit as well. http://puu.sh/9zkl8.png
00:43:655 (1,2,3,4,5,6) - Waaaay too big jump, remove the DS a bit man! It's not like this part is super outstanding, is it?
00:45:296 (1,2,3) - This is tho, that's why it's okay.

~

01:05:921 (1) - Go for 1.00 SV here (as you did). Lol. Just saying that you should leave this SV as it is because it's like a .. pre-release of the tension because it's a bit faster here.
01:05:921 (1,2,3) - Make sure you get a better triangle pattern here.
01:05:921 (1,2,3,4,5,6,7,8,9,10,1,2) - Well, about this part, I think this one needs some slight rework, but no worries, the rhythm is fine, all you need to do is to connect the stuff a bit better. For 01:05:921 (1,2,3,4,5,1,2,3) - , you could even use the same pattern twice , with increased spacing! Let me show you, I think you don't get what I've written, lol.
196,145,65921,6,0,L|136:226,1,90
254,263,66389,2,0,L|354:274,1,90
326,159,66858,2,0,L|285:66,1,90
197,145,67327,1,0,0:0:0:0:
254,262,67561,1,0,0:0:0:0:
181,130,67796,6,0,L|104:235,1,90
256,282,68264,2,0,L|385:297,1,90
349,148,68733,2,0,L|297:29,1,90
182,130,69202,1,0,0:0:0:0:
256,281,69436,1,0,0:0:0:0:
Insert this!

~

01:17:171 - Go back to 0.85 (or even less) SV now, to build up the tension again.
01:16:936 (7,8,1) - You should really destack this, to have an improved effect to resemble the song. I would even suggest something like http://puu.sh/9zm7u.png but that might look a bit odd in your map (my mapping), so maybe just unstack them like http://puu.sh/9zm9N.png with normal DS.
01:17:874 (3) - Again, I think a 1/1 slider fits the rhythm way better, it's something quite important to fix because you have no beat 01:17:874 (3) - . and it's ok to leave 01:18:342 - as a slider end, it's even better imo.
01:26:780 (8,9,10) - Make sure you finish your star.. octagon.. thingy.. pattern better! 01:26:780 (8) - Because that's kind of not in it anymore. Try http://puu.sh/9zl1g.png ? Just as an idea, feel free to do something else!

~

For this part, I'd increase the SV by 0.2, so that means it's 1.2 then. The tension will be released here!
01:33:577 (2) - Extend this slideeer! (by 1/4). To fit the song even better. Also: 1.5 SV or so?
01:36:389 (9,10,11,12,13,14) - I don't know, for me that really doesn't flow well, If you want to put a jump you shouldn't really do that in a curve, that plays awkward, keep in mind to have movement in your jumps D: (well personal, but still) 01:36:389 (9) - 56 260 01:36:624 (10) - 135 171 01:36:858 (11) - 261 155 01:37:092 (12,13,14) - 349 67
01:38:499 - I guess it would help the variation really good if you make this a 1/1 slider? Although here is a beat now, why not. You can deny as well.
01:42:952 (6) - 6 149
01:43:655 (9) - 235 203 (I've suggested quite many triangle shapes now, is it possible to go over the map again, maybe you can see some new ways to make your map neater now?)
01:47:171 (7) - NC
01:50:921 (7) - That slider shape doesn't really compliment anything of what's here now, I'd go with the direction given, to rescue it a bit . http://puu.sh/9zlw8.png
To show you again, I consider this as a better jump (01:53:967 (4,5,6) - ) than (01:51:858 (10,11) - ) because you just follow the curve here, and that's what it makes a bit odd, imo at least.

~

02:19:046 (1) - 0.9 SV here?

~

02:34:046 - and 1.3x SV here! :D I mean look how strong her vocals are, I think it's really fitting. Well, maybe 1.3x SV is too high, you can also try 1.1x SV for the other kiai and 1.2x SV for this.
02:33:577 (1,2,3,4,1) - Unstack. The beats are so strong, it would really be better emphasized with unstacking them (or making them 1/4 sliders, idk)
02:43:655 (9) - The DS looks a bit weird here, maybe move 10 a bit further away.
02:47:874 (8) - #makethemparalell #noexcuses #iknowyouwerelazy

~

03:04:983 (1) - Less SV again here.

~

I think the map improved really much! All I can say now is that you should go over your map again (after some fixes), to eliminate some further "odd" looking patterns, but overall it's on a really good way! I'll drop a mod for the easier diffs later, I hope that's ok for you :)
Topic Starter
Maeglwn

Irreversible wrote:

[General]

I think you could use some neater combo colors, it's just me disliking the dark blue, I dunno.. maybe maybe use some light blue / grey, you know, I prefer lighter combo colors in general. Maybe try this? done, although the first one being gray is weird :(
Combo1 : 210,210,210
Combo2 : 141,180,252
Combo3 : 114,241,241

02:49:046 (1) - How about a kiai fountain here?

[Reclaimed]

00:08:733 (1,2,3) - I would space these a bit out to improve the flow and get a better triangle pattern there, take these coordinates: 00:08:733 (1) - 80 300 00:09:202 (2) - 228 264 00:09:671 (3) - 184 148eh, I like it this way though. :( no change here
00:11:546 (6) - mawlmglemglameglnw pls what is this second white point in the curve. Remove it to get a neater curve! yea.. yea.. LOL fixed
00:12:952 (3) - Any reason why you used another slider shape here? I mean, you're free to use them but I actually suggest using a curve here to get a blanket :) yea, it does look better, fixed
00:12:249 (1,3,4) - Also watch out to get a triangle here. eh I don't want a triangle here either, at least not after changing it :(
00:14:827 (7) - Are you sure you want to ignore the downbeat? It's quite strong imo, a clickable action would suit it best. -> Remove reverse, add a circle instead. yea, this also does play better, fixed
00:16:702 (4) - Remove whistle from the whole slider. took it off the end, but I like it on the head of it :(
00:18:342 (8) - 291 30 ? Flow reasons again, If I suggest coordinates it's mostly aesthetics or flow, I hope it's ok if I don't reason them all the time. Feel free to deny! denying this because it'll effect the next few notes a bit
00:27:249 (7) - NC? yea, I didn't even know why I didn't already have this
00:28:421 (1,2,3,4,5,6,7,8) - To be honest, the rhythm feels quite spammed and not very well thought through. You could follow the vocals better, or use some less beats, because I think that density isn't suitable for here at all. but I like it. :( no change here
00:31:467 (8) - Now I think a reverse slider would fit best, because it would fit the background piano so good! Listen to it~ (1/2 repeater ofc) ehhh.. sure, I'll try it

~

00:34:046 (1) - How about decreasing the SV a bit? MAybe 0.85? The tension would grow a very lot here. Wouldn't need too much rework I think, just resnapping sliders! Also, the background instruments are kinda long and slow.. dunno how to describe, I hope you get me! alright, I was iffy on this, but it looks fine atm.
00:36:858 (6) - 248 157
00:37:327 (7) - 388 199
00:37:561 (8) - 298 253 kinda did o.O
00:37:796 (1) - I think the flow is a bit sloppy here, because you have to go up, and immediately go down again. That doesn't support a calm part like that very much, maybe try something like http://puu.sh/9zkct.png ? (of course neater than my crappy example). Also, I would avoid using too much density again, that's why you should use a 1/1 slider 00:38:499 - for here. eh.. I like it this way. no change
00:39:202 (4) - I guess moving this a bit to the left will help the aesthetics a bit? ? o.o
00:39:671 (5,6,7,8,9,1) - I think you stacked quite much anyway here, maybe avoid that :( I'll have to think about this one
00:42:249 (3,4,5) - I'd go for this here, to improve the flow really much. I moved 4, and rotated 5 a bit as well. http://puu.sh/9zkl8.png just copied 4 to 5 cause it looks infinitely better than what I had
00:43:655 (1,2,3,4,5,6) - Waaaay too big jump, remove the DS a bit man! It's not like this part is super outstanding, is it? ight fixed
00:45:296 (1,2,3) - This is tho, that's why it's okay. o

~

01:05:921 (1) - Go for 1.00 SV here (as you did). Lol. Just saying that you should leave this SV as it is because it's like a .. pre-release of the tension because it's a bit faster here.
01:05:921 (1,2,3) - Make sure you get a better triangle pattern here. but there's no real way to make it a perfect triangle without making a jump there :( it looks okay as it is imo :(
01:05:921 (1,2,3,4,5,6,7,8,9,10,1,2) - Well, about this part, I think this one needs some slight rework, but no worries, the rhythm is fine, all you need to do is to connect the stuff a bit better. For 01:05:921 (1,2,3,4,5,1,2,3) - , you could even use the same pattern twice , with increased spacing! Let me show you, I think you don't get what I've written, lol. I did the increasing spacing part for the most part, aside from that.. eh, I'm not entiretly sure still LOL
196,145,65921,6,0,L|136:226,1,90
254,263,66389,2,0,L|354:274,1,90
326,159,66858,2,0,L|285:66,1,90
197,145,67327,1,0,0:0:0:0:
254,262,67561,1,0,0:0:0:0:
181,130,67796,6,0,L|104:235,1,90
256,282,68264,2,0,L|385:297,1,90
349,148,68733,2,0,L|297:29,1,90
182,130,69202,1,0,0:0:0:0:
256,281,69436,1,0,0:0:0:0:
Insert this!

~

01:17:171 - Go back to 0.85 (or even less) SV now, to build up the tension again.
01:16:936 (7,8,1) - You should really destack this, to have an improved effect to resemble the song. I would even suggest something like http://puu.sh/9zm7u.png but that might look a bit odd in your map (my mapping), so maybe just unstack them like http://puu.sh/9zm9N.png with normal DS. fixed
01:17:874 (3) - Again, I think a 1/1 slider fits the rhythm way better, it's something quite important to fix because you have no beat 01:17:874 (3) - . and it's ok to leave 01:18:342 - as a slider end, it's even better imo. fixed here
01:26:780 (8,9,10) - Make sure you finish your star.. octagon.. thingy.. pattern better! 01:26:780 (8) - Because that's kind of not in it anymore. Try http://puu.sh/9zl1g.png ? Just as an idea, feel free to do something else!

~

For this part, I'd increase the SV by 0.2, so that means it's 1.2 then. The tension will be released here! JESUS that was hard to fix okay yea done
01:33:577 (2) - Extend this slideeer! (by 1/4). To fit the song even better. Also: 1.5 SV or so? in general most people that played it felt like it was too fast at 1.5 so I kept it at was it was at now
01:36:389 (9,10,11,12,13,14) - I don't know, for me that really doesn't flow well, If you want to put a jump you shouldn't really do that in a curve, that plays awkward, keep in mind to have movement in your jumps D: (well personal, but still) 01:36:389 (9) - 56 260 01:36:624 (10) - 135 171 01:36:858 (11) - 261 155 01:37:092 (12,13,14) - 349 67I more just unjumped it instead
01:38:499 - I guess it would help the variation really good if you make this a 1/1 slider? Although here is a beat now, why not. You can deny as well. done
01:42:952 (6) - 6 149 done
01:43:655 (9) - 235 203 (I've suggested quite many triangle shapes now, is it possible to go over the map again, maybe you can see some new ways to make your map neater now?) this one was an obvious fix, done, hahah
01:47:171 (7) - NC sure, why not
01:50:921 (7) - That slider shape doesn't really compliment anything of what's here now, I'd go with the direction given, to rescue it a bit . http://puu.sh/9zlw8.png yea, this was another obvious fix T.T I feel dumb
To show you again, I consider this as a better jump (01:53:967 (4,5,6) - ) than (01:51:858 (10,11) - ) because you just follow the curve here, and that's what it makes a bit odd, imo at least. unjumped it again

~

02:19:046 (1) - 0.9 SV here? eh, this one I don't agree with because it's basically like the same buildup level as one of the 1x sections

ALMOST DONE
~

02:34:046 - and 1.3x SV here! :D I mean look how strong her vocals are, I think it's really fitting. Well, maybe 1.3x SV is too high, you can also try 1.1x SV for the other kiai and 1.2x SV for this. made it 1.25
02:33:577 (1,2,3,4,1) - Unstack. The beats are so strong, it would really be better emphasized with unstacking them (or making them 1/4 sliders, idk) unstacked
02:43:655 (9) - The DS looks a bit weird here, maybe move 10 a bit further away. this one was a little confusing after the sv change, but I kinda just.. fiddled with it a little, idk
02:47:874 (8) - #makethemparalell #noexcuses #iknowyouwerelazy yea :(

~

03:04:983 (1) - Less SV again here. done

~

I think the map improved really much! All I can say now is that you should go over your map again (after some fixes), to eliminate some further "odd" looking patterns, but overall it's on a really good way! I'll drop a mod for the easier diffs later, I hope that's ok for you :)
thank you much for the mod, sorry it took so long to actually finish hahah
Eni
Hello~

[General]
  1. Re-snap all bookmarks in all difficulties.
  2. Well your current difficulty spread is AR3 -> +2 -> AR5 -> +2 -> AR7 -> +1 -> AR8. Given 128bpm, you can always lower the AR of Easy/Normal as 3 and 5 are sort of high. Consider using AR2.5 and/or AR4.5.
  3. 00:50:803 - Why does the break start here in Easy? This is inconsistent across your other difficulties. Please fix.
  4. Given the amount of spinners and length of each, I strongly recommend that you decrease the OD of Easy and Normal by at least 0.5.
  5. Your combo colors in Reclaimed are inconsistent across the other difficulties.
  6. You must re-snap all green lines in Normal, Hard, Reclaimed.
I mod Easy/Normal

[Easy]
  1. 00:16:702 (4) - New Combo here to follow your previous and next patterns.
  2. 00:18:577 (3) - Move this to x:287 y:289 to stack properly with 00:16:702 (1) -.
  3. 00:19:046 (4) - Move this to x:165 y:203 to stack properly with 00:17:639 (2) -.
  4. 00:20:452 (1,2) - Move this down so it flows with the previous slider 4. As it currently stands, this pattern forces the user in a right path despite the previous slider going downward.
  5. 00:24:202 (2,4) - Well I would personally use 1 vertex here for an exact curve. Current is a bit off when you play test it.
  6. 01:06:858 (2,3) - Fix distance snap here.
  7. 01:09:671 (1,2,3,4) - Why something so hard in Easy difficulty? Would be a bit easier if you spaced out the circles or turned one of the stacks into a slider.
  8. 01:15:296 (1,2,3) - Well this whole part is part of the same lyrics of the song, so I do not see why you need a stack here.
  9. 01:28:421 (1, 2) - Move this to the center of the Y-axis to be consistent with your previous circle 2.
  10. 01:36:389 (4,5) - Same as 01:15:296 (1,2,3) -. A stack like this should have reason, not just because, especially in lower difficulties. Please tell me why you put a stack here.
  11. 01:39:671 (3,4) - Same as above. You can always do something like this:


    ~
  12. 01:41:077 (5,1) - A stack like this works because it is at emphasis of the next downbeat, but your previous stacks show no indication of that pattern.
  13. 01:43:421 (3,4) - You must space these circles for consistency with your next 01:47:171 (3,4) -.
  14. 01:56:077 (5) - Well here you can move circle 5 to x:172 y:132 so it forms the shape of a triangle. You should also slightly move 01:57:483 (2,3, 4, 5) - so circle 3 will stack with the new position of circle 5.
  15. 02:21:858 (6) - Move this to x:217 y:219 to stack properly with 02:19:514 (2) -.
  16. 02:23:733 (2) - Move this to x:317 y:155 to stack properly with 02:21:858 (6) -.
  17. 02:36:389 (4,5) - Same as 01:39:671 (3,4) -.
  18. 02:39:671 (3,4) - Same as 01:36:389 (4,5) -.
  19. 02:41:077 (5,1) - Same as 01:41:077 (5,1) -. Patterns like this are acceptable, but your previous patterns show no indication of the music calling for a stack.
  20. 02:50:921 (3,4) - Same as 01:36:389 (4,5) -.
  21. 02:54:671 (3) - Slightly move this down to flow nicer with 02:53:733 (2) -. As it currently stands, there is no connection between the two objects.
  22. 03:15:296 (3) - The center of the grid is x:256 y:192. Adjust the previous pattern so you can move circle 3 to the exact center.
[Normal]
  1. 00:10:374 (2,3,4,5) - Why do these have different distance snap if they're the same pattern?
  2. 00:15:764 (1,2,3) - Don't do this. Both sliders are facing the same way which makes it look a bit ugly.
  3. Just a general thought, why so much overmapping during the intro?
  4. 00:27:249 (5,6) - Direct vertical movement is really hard, you should be more creative with this part so the novice doesn't fail here.
  5. 00:30:296 (3) - You must stack this with the previous slider 1.
  6. 00:33:108 (6,1,2) - Well I could rotate the slider 1 a bit so it doesn't look confusing like this, but I'm assuming that's what you're trying to do, since you have lots of the same pattern that follow e.g: 00:37:796 (1,2,3,4) -. It technically is rankable, just really hard to play.
  7. 00:45:296 (1) - Move this to x:256 for exact center of Y-axis.
  8. 01:14:358 (2,3,4) - Same as 00:33:108 (6,1,2) -, this pattern is really confusing. If you're going to keep this pattern, then you'll need to at least properly stack 01:15:764 (4) - with 01:14:358 (2) -. Use Ctrl+G to test stacks.
  9. 01:17:874 (2) - Move this to x:162 y:204 to stack properly with 01:19:280 (4) -.
  10. 01:22:327 (2,3) - 0.85x distance snap is a bit high compared to your previous 0.8x. Consider changing this.
  11. 01:24:202 (3,1) - This pattern is nicer and easier to play than your previous 00:27:249 (5,6) - because it also features horizontal movement.
  12. 01:28:421 (1) - Move this to x:271 y:193 to stack properly with 01:26:780 (5) -.
  13. 01:36:858 (4,5) - These objects aren't positioned on the same X-coordinate. Either re-pattern or fix the coordinates. If you fix the coordinates, then you may also have to re-stack 01:38:733 (3) -.
  14. 01:42:483 (2) - Move this to x:219 y:68 to stack properly with 01:41:077 (6) -.
  15. 01:47:171 (3) - Move this to x:397 y:205 to stack properly with 01:45:296 (1) -.
  16. 01:56:546 (1,2) - Either A: re-map this part of B: slightly modify the curve vertex of the sliders so you can stack properly with 01:55:608 (5,6) -.
  17. 02:01:233 (2) - Move this to x:358 y:212 to stack properly with 01:59:827 (6) -.
  18. 02:19:046 (1,2) - Looks like an exact copy/paste from 01:05:921 (1,2) -. Try a Ctrl+G or something else to diversify the pattern. Keep in mind that you will have to properly stack 02:20:921 (4) - either way. Also just a heads up that you must re-copy/paste slider 1 as the current slider 2 is not the same as slider 1. Also it would be nice if you moved the middle vertex up so the slider curves at the exact center of the grid.


    ~
  19. 02:59:358 (5) - Move this to x:404 y:224 to stack properly with 02:57:483 (2) -.
  20. 03:04:983 (1,2,5,6) - Why stack here? There is no musical cue that would call for a stack.
  21. 03:11:077 (5) - Move this to x:212 y:300 to stack properly with 03:09:202 (3) -.
  22. 03:15:296 (3) - Move this to x:299 y:212 to stack properly with 03:13:421 (1) -.
Good luck
Topic Starter
Maeglwn

Project Railgun wrote:

Hello~

[General]
  1. Re-snap all bookmarks in all difficulties. not necessary, considering how they're only for me
  2. Well your current difficulty spread is AR3 -> +2 -> AR5 -> +2 -> AR7 -> +1 -> AR8. Given 128bpm, you can always lower the AR of Easy/Normal as 3 and 5 are sort of high. Consider using AR2.5 and/or AR4.5. I really don't think 3 and 5 are high at all
  3. 00:50:803 - Why does the break start here in Easy? This is inconsistent across your other difficulties. Please fix. fixed, accident, although you didn't mention the other diffs having issues as well. >_>
  4. Given the amount of spinners and length of each, I strongly recommend that you decrease the OD of Easy and Normal by at least 0.5.
  5. Your combo colors in Reclaimed are inconsistent across the other difficulties. yea, it's because I never finished the last mod fully. fixed.
  6. You must re-snap all green lines in Normal, Hard, Reclaimed. I resnapped the ones that mattered in the past, all of the other ones aren't effecting the gameplay of the map, so they're fine
I mod Easy/Normal

[Easy]
  1. 00:16:702 (4) - New Combo here to follow your previous and next patterns. done
  2. 00:18:577 (3) - Move this to x:287 y:289 to stack properly with 00:16:702 (1) -.done
  3. 00:19:046 (4) - Move this to x:165 y:203 to stack properly with 00:17:639 (2) -. done
  4. 00:20:452 (1,2) - Move this down so it flows with the previous slider 4. As it currently stands, this pattern forces the user in a right path despite the previous slider going downward. extremely insignificant change, but sure, done
  5. 00:24:202 (2,4) - Well I would personally use 1 vertex here for an exact curve. Current is a bit off when you play test it. this isn't nearly significant enough to warrant changing
  6. 01:06:858 (2,3) - Fix distance snap here. once again, extremely insignificant, but fixed
  7. 01:09:671 (1,2,3,4) - Why something so hard in Easy difficulty? Would be a bit easier if you spaced out the circles or turned one of the stacks into a slider. moved the stack to the last note on the next slider
  8. 01:15:296 (1,2,3) - Well this whole part is part of the same lyrics of the song, so I do not see why you need a stack here. unstacked
  9. 01:28:421 (1, 2) - Move this to the center of the Y-axis to be consistent with your previous circle 2. really? -.-
  10. 01:36:389 (4,5) - Same as 01:15:296 (1,2,3) -. A stack like this should have reason, not just because, especially in lower difficulties. Please tell me why you put a stack here. Generally speaking, I fixed every stack you mentioned. Deleting most of the comments regarding them because they took up a lot of space :P

  11. 01:56:077 (5) - Well here you can move circle 5 to x:172 y:132 so it forms the shape of a triangle. You should also slightly move 01:57:483 (2,3, 4, 5) - so circle 3 will stack with the new position of circle 5. I really didn't understand this at all
  12. 02:54:671 (3) - Slightly move this down to flow nicer with 02:53:733 (2) -. As it currently stands, there is no connection between the two objects. insignificant, but fixed
  13. 03:15:296 (3) - The center of the grid is x:256 y:192. Adjust the previous pattern so you can move circle 3 to the exact center. just kinda.. moved it to the center
[Normal] same thing with stacks in this diff
  1. 00:10:374 (2,3,4,5) - Why do these have different distance snap if they're the same pattern? because they're not the same pattern
  2. 00:15:764 (1,2,3) - Don't do this. Both sliders are facing the same way which makes it look a bit ugly. just redid a bunch of it in general
  3. Just a general thought, why so much overmapping during the intro? it's not overmapping, it fits both the vocals and the piano
  4. 00:27:249 (5,6) - Direct vertical movement is really hard, you should be more creative with this part so the novice doesn't fail here. .. what? moving in a straight line is not hard
  5. 00:33:108 (6,1,2) - Well I could rotate the slider 1 a bit so it doesn't look confusing like this, but I'm assuming that's what you're trying to do, since you have lots of the same pattern that follow e.g: 00:37:796 (1,2,3,4) -. It technically is rankable, just really hard to play. uhm
  6. 00:45:296 (1) - Move this to x:256 for exact center of Y-axis. I didn't want the center
  7. 01:22:327 (2,3) - 0.85x distance snap is a bit high compared to your previous 0.8x. Consider changing this. fixed
  8. 01:24:202 (3,1) - This pattern is nicer and easier to play than your previous 00:27:249 (5,6) - because it also features horizontal movement. eh
Good luck
ty

or something
p3n
[Easy]
Kind of harsh SV/DS ratio for a beginner's diff but it works reasonably.

00:41:077 (1) - spacing to next should be slightly lower, try something like this: https://osu.ppy.sh/ss/1777063
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff
01:11:077 (4,1) - please avoid stacking in your beginner's difficulty
01:41:077 (5,1) - ^same
01:41:546 (1,2) - spacing should be ~0,70x
01:56:077 (5,1) - avoid stacking
02:24:671 (3,4,5,1,2,3,4) - inconsistent combo settings. If you want to keep the pattern inside the combo I suggest you start the 3rd combo on 02:24:671 (3) - instead of 02:26:546 (1) - : https://osu.ppy.sh/ss/1777081
02:41:077 (5,1) - avoid teh evil stacks



[Normal]
KEEP SPACING CONSISTENT IN EASY/NORMAL DIFFICULTIES! Also try to take extra care when using overlaps for 1/2 notes as they get ugly as hell if you are not very precise with your distances.

00:10:374 (2,3,4,5) - compare (2,3) to (4,5). Increase spacing to match the 0,80x for the later
00:36:155 (4) - alter the curve slightly to close the gap a little: https://osu.ppy.sh/ss/1777165
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff
01:27:952 (6,1,2,3) - fix spacings to fit your 0,80x setting
01:36:858 (4,5) - spacing
01:55:139 (4,5) - sacrificing spacing for note stackings you'll only ever notice in the editor? I don't know about that...oh and 02:55:139 (4,5) - looks the same... !!!WARNING!!! Copypasta detected !!!WARNING!!! ;) (just fix the spacing)
02:20:686 (3) - move to 256/276 to fix spacing and make the transition less linear
03:08:264 (1,2,3) - well...



There are many crooked overlaps and transitions. Examples: 00:34:046 (1,2) - 01:26:077 (3,4,5) - 01:42:483 (2,3) - 02:38:733 (2,3) - 02:48:108 (4,5) - 02:51:858 (6,7) - some polish to make the map "pleasant to look at" is required here.



[Hard]
00:27:249 (3,4,5) - adding manual stacking in the proper direction will fix the alignment of the blanket in playmode (where the auto stacking ruins it): https://osu.ppy.sh/ss/1777118
00:43:655 (7,8) - weird anti jump...but if you change this one you'll have to change the other ones as well (at least they are consistent so you CAN keep them if you want)
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff
02:49:046 (1) - if you point this slider upwards it will increase consistency and flow of the jump pattern in this combo: https://osu.ppy.sh/ss/1777137
01:19:749 (9,10,11,12,1) - you could at least try to make a proper triangle here instead of this https://osu.ppy.sh/ss/1777126 ;)
03:01:702 (3) - stacking this feels unnatural and breaks the flow. Try this (also adjust the following slider): https://osu.ppy.sh/ss/1777146
03:14:358 (3,4,5) - try this for better looks: https://osu.ppy.sh/ss/1777155
352,140,194358,1,2,0:0:0:0:
272,140,194592,1,2,0:0:0:0:
308,212,194827,1,0,0:0:0:0:



[Reclaimed]
What's with the weird diff name? To keep it within RC you should rename this to 'Insane' or 'Challenging'
02:33:577 (1,2,3,4) - stream should be clearly audible. I recommend using Normal Sampleset option for the first 4 notes as well.
Topic Starter
Maeglwn

p3n wrote:

[Easy]
Kind of harsh SV/DS ratio for a beginner's diff but it works reasonably. yea, I'll keep that in mind for my next maps definitely

00:41:077 (1) - spacing to next should be slightly lower, try something like this: https://osu.ppy.sh/ss/1777063 fixed this an the notes after it
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff done
01:11:077 (4,1) - please avoid stacking in your beginner's difficulty fixed
01:41:077 (5,1) - ^same fixed
01:41:546 (1,2) - spacing should be ~0,70x fixed
01:56:077 (5,1) - avoid stacking fixed
02:24:671 (3,4,5,1,2,3,4) - inconsistent combo settings. If you want to keep the pattern inside the combo I suggest you start the 3rd combo on 02:24:671 (3) - instead of 02:26:546 (1) - : https://osu.ppy.sh/ss/1777081 I'm really confused on this one :(
02:41:077 (5,1) - avoid teh evil stacks fixed



[Normal]
KEEP SPACING CONSISTENT IN EASY/NORMAL DIFFICULTIES! Also try to take extra care when using overlaps for 1/2 notes as they get ugly as hell if you are not very precise with your distances.

00:10:374 (2,3,4,5) - compare (2,3) to (4,5). Increase spacing to match the 0,80x for the later just changed a ton of stuff in this section
00:36:155 (4) - alter the curve slightly to close the gap a little: https://osu.ppy.sh/ss/1777165 eh just moved the note instead
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff done
01:27:952 (6,1,2,3) - fix spacings to fit your 0,80x setting fixed
01:36:858 (4,5) - spacing fixed
01:55:139 (4,5) - sacrificing spacing for note stackings you'll only ever notice in the editor? I don't know about that...oh and 02:55:139 (4,5) - looks the same... !!!WARNING!!! Copypasta detected !!!WARNING!!! ;) (just fix the spacing) the above mod explains, a certain somebody complained that my stacks were not perfect ;D fixed
02:20:686 (3) - move to 256/276 to fix spacing and make the transition less linear fixed
03:08:264 (1,2,3) - well...
made it less crooked ;D


There are many crooked overlaps and transitions. Examples: 00:34:046 (1,2) - 01:26:077 (3,4,5) - 01:42:483 (2,3) - 02:38:733 (2,3) - 02:48:108 (4,5) - 02:51:858 (6,7) - some polish to make the map "pleasant to look at" is required here. fixed all



[Hard]
00:27:249 (3,4,5) - adding manual stacking in the proper direction will fix the alignment of the blanket in playmode (where the auto stacking ruins it): https://osu.ppy.sh/ss/1777118 fixed
00:43:655 (7,8) - weird anti jump...but if you change this one you'll have to change the other ones as well (at least they are consistent so you CAN keep them if you want) it's only weird cause of how unique and profound my mapping style is on this map ;D I don't like it too much either, but at the same time.. eh, it's kinda different. I'm gonna keep them, solely because there's a LOT of them and I like the difference
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff done
02:49:046 (1) - if you point this slider upwards it will increase consistency and flow of the jump pattern in this combo: https://osu.ppy.sh/ss/1777137 eh.. I like it the way it is in this case
01:19:749 (9,10,11,12,1) - you could at least try to make a proper triangle here instead of this https://osu.ppy.sh/ss/1777126 ;) fixed
03:01:702 (3) - stacking this feels unnatural and breaks the flow. Try this (also adjust the following slider): https://osu.ppy.sh/ss/1777146 fixed
03:14:358 (3,4,5) - try this for better looks: https://osu.ppy.sh/ss/1777155
352,140,194358,1,2,0:0:0:0:
272,140,194592,1,2,0:0:0:0:
308,212,194827,1,0,0:0:0:0:
looks cute



[Reclaimed]
What's with the weird diff name? To keep it within RC you should rename this to 'Insane' or 'Challenging' I was told as long as it's the most difficult diff in the set that I can have a unique diff name D:
02:33:577 (1,2,3,4) - stream should be clearly audible. I recommend using Normal Sampleset option for the first 4 notes as well. bit confusing on the normal sampleset part, but done o.o
thank you very much kind sir :3
Dainesl
A collab mod between me and cheesiest :3

D+C = Collab suggestion
D = Dain's suggestion
C = Cheesiest's suggestion

Actually before we start: Preview point is set incorrectly: place it at 02:32:171 - please; you probably forgot when setting the new offset!

Easy
D+C: 00:16:702 (1,2,3) - Maybe swap these altogether so that it becomes circle, slider, slider? Would make the note passivity a bit more matched with the song. Also make sure that the circle is part of the previous combo and make sure that you accommodate the flow with the new pattern.
C: 00:24:202 (2,3,4) - To be honest the current pattern looks less than ideal; perhaps use something like this to make the pattern not only have more visuals but more structure too? The trick here is that the slider ends and starts are at 45 degrees to each other~
00:28:421 (1,2,3,4) - Make the pattern converge; that is, make the flow reversed while still having to move left relative to the slider. It would give the player the incentive to put more effort into their movement (since they have to). It would look like this.
D+C: 01:24:671 (2,3,4,1) - okay so here's a more complex one. remove circle (2) and put slider (3) start where (2) was. then make it a 3/2 slider. keep (4) where it is but make that a 3/2 slider as well, and remove circle (1) afterwards for another 3/2. like this if you want visuals too :3
01:45:296 (1,2) - these sliders bend 1/16 too early and 01:56:546 (1,2) - bend like 3/32 too late. also 02:00:296 (1,2) - bend 1/8 too early. these would be really nice if they bent at the 1/2 mark exactly :3 any other examples
Cheesiest noticed some general passive notes that don't work: 01:40:139 (4) - 01:51:389 (1) - 02:40:139 (4) - and 02:51:389 (4) - but that's about it for him lol
rest is Dain.
02:49:983 (2,3,4) - maybe it would be nice if you made 4's start be on the same y co-ordinate as 2 is; adjust 3 too (do this after you adjust cheesiest's suggestion about 4, if not applied consider this still)
03:04:983 (1,1) - it seems like these should be the same shape because the pattern suggests this but they're not, they're slightly different; and I don't mind if you c/p, it adds a bit more structure to the pattern imo
03:13:421 (1) - minor suggestion here but add a soft finisher on the head perhaps, to fit the cymbal being played here?

Normal
C: 00:20:452 (2) - nothing much to say here other than passive slider
D+C: 00:27:717 (6) - same here (but I ended up bringing this one up :3)
D: 01:05:921 (1,2,3) - Serious missed opportunity for a nice triangular structure; make 3 a triangle with 1's start and 2's end? adjust the notes afterwards accordingly (e.g. the pattern that (3) makes with 01:08:264 (4,5,1,2,3) - )
C: 01:25:139 (2) - passive slider again lol nothing much to say with these passive sliders.
D: 01:48:343 (5) - ANOTHER PASSIVE SLIDER (except I!!!!! mentioned it)
03:04:983 (1,2) - suddenly you begin stacking notes; i'm not sure what the significance of this bit of the song is that makes the pattern do that but in the next combo you start following vocals instead of instruments suddenly ;w;
also 03:05:921 (3,4) - and 03:07:796 (7) - do not make a triangle with each other; the structure is being ruined because of this ;w;
03:13:421 (1) - same as Easy
that's it for the Normal~

Hard
D+C: 00:26:077 (2,3) - Bad blanket; 3 is too close to the head of 2 because the gap widens as you progress in the empty space between 2 and 3.
D: 00:27:249 (3,4,5) - Why is there such a dramatic DS drop for no apparent reason? one minute it's like 1.2x the next it's less than 0.2x ._. I suggest making it higher; about 0.5x instead if you must?
C: 00:27:717 (5) - passive slider, nothing else to say about that one lol
00:30:530 (4) - ^
D: 01:09:671 (1,2,3,4) - Again another missed opportunity for a nice structure because (2) and (4) are not the same, it'd be a pretty nice rectangle if they were :3
01:25:139 (2,3) - i'm wondering if these were meant to be on the same y co-ordinate; because it seems like they were meant to be but they're not; they're slightly off
01:37:796 (1,2,3,4,5) - and this kinda looks ugly to me; it seems like it was meant to be something else but it turned out weirdly...I thought it'd be like this?
02:37:796 (1,2,3,4,5) - same here, just alter the notes slightly
C: 02:50:452 (5) - another passive slider.
D: 03:13:421 (1) - same as Easy

any hitsound suggestions that aren't mentioned except in the Easy also apply to Reclaimed

sorry for the short collab mod, but I hope it was useful to ya :3

maybe cheesiest will find a few other suggestions...hopefully!
Topic Starter
Maeglwn

Dainesl wrote:

A collab mod between me and cheesiest :3

D+C = Collab suggestion
D = Dain's suggestion
C = Cheesiest's suggestion

Actually before we start: Preview point is set incorrectly: place it at 02:32:171 - please; you probably forgot when setting the new offset! supposed to be on the place it's atOH YEP YOU'RE RIGHT WOW

Generally, throughout the mod, I'll be considering a number of the passive suggestions, but I'm just going to passively (no pun intended) do them - there's a ton of suggestions regarding it so I'm not going to respond to most of them.

Easy
D+C: 00:16:702 (1,2,3) - Maybe swap these altogether so that it becomes circle, slider, slider? Would make the note passivity a bit more matched with the song. Also make sure that the circle is part of the previous combo and make sure that you accommodate the flow with the new pattern. did this one

C: 00:24:202 (2,3,4) - To be honest the current pattern looks less than ideal; perhaps use something like this to make the pattern not only have more visuals but more structure too? The trick here is that the slider ends and starts are at 45 degrees to each other~ this one was pretty hard to fix due to offscreen after the first fix, so I kinda changed it a little bit, but not to the standard you mentioned

00:28:421 (1,2,3,4) - Make the pattern converge; that is, make the flow reversed while still having to move left relative to the slider. It would give the player the incentive to put more effort into their movement (since they have to). It would look like this. why not just keep the flow going the same way? no need for backwards flow in a beginner map, not taking this one

D+C: 01:24:671 (2,3,4,1) - okay so here's a more complex one. remove circle (2) and put slider (3) start where (2) was. then make it a 3/2 slider. keep (4) where it is but make that a 3/2 slider as well, and remove circle (1) afterwards for another 3/2. like this if you want visuals too :3 I like it the way it is for build up purposes, after all, it's shifting into the kiai soon afterwards. this is also basically changing this entire section :P

01:45:296 (1,2) - these sliders bend 1/16 too early and 01:56:546 (1,2) - bend like 3/32 too late. also 02:00:296 (1,2) - bend 1/8 too early. these would be really nice if they bent at the 1/2 mark exactly :3 any other examples man, you guys and your 3/32 off bendings. :P fixed a few.

02:49:983 (2,3,4) - maybe it would be nice if you made 4's start be on the same y co-ordinate as 2 is; adjust 3 too (do this after you adjust cheesiest's suggestion about 4, if not applied consider this still) it'd be way too tight together and they'd overlap badly. besides, I think it's fine the way it is now

03:04:983 (1,1) - it seems like these should be the same shape because the pattern suggests this but they're not, they're slightly different; and I don't mind if you c/p, it adds a bit more structure to the pattern imo I didn't really notice a difference, but fixed anyhow

03:13:421 (1) - minor suggestion here but add a soft finisher on the head perhaps, to fit the cymbal being played here? yea, this is a good suggestion. fixed

Normal
D: 01:05:921 (1,2,3) - Serious missed opportunity for a nice triangular structure; make 3 a triangle with 1's start and 2's end? adjust the notes afterwards accordingly (e.g. the pattern that (3) makes with 01:08:264 (4,5,1,2,3) - ) yea, I like this. fixed

03:04:983 (1,2) - suddenly you begin stacking notes; i'm not sure what the significance of this bit of the song is that makes the pattern do that but in the next combo you start following vocals instead of instruments suddenly ;w; it's the end an d more calm part of the song, so a few stacks are fine imo
also 03:05:921 (3,4) - and 03:07:796 (7) - do not make a triangle with each other; the structure is being ruined because of this ;w; aren't supposed to
03:13:421 (1) - same as Easy I actually like this a lot in particular, fixed here
that's it for the Normal~

Hard
D+C: 00:26:077 (2,3) - Bad blanket; 3 is too close to the head of 2 because the gap widens as you progress in the empty space between 2 and 3. what

D: 00:27:249 (3,4,5) - Why is there such a dramatic DS drop for no apparent reason? one minute it's like 1.2x the next it's less than 0.2x ._. I suggest making it higher; about 0.5x instead if you must? it's a stack, refer to previous mod

D: 01:09:671 (1,2,3,4) - Again another missed opportunity for a nice structure because (2) and (4) are not the same, it'd be a pretty nice rectangle if they were :3 alright, fixed

01:25:139 (2,3) - i'm wondering if these were meant to be on the same y co-ordinate; because it seems like they were meant to be but they're not; they're slightly off they weren't, but they are now

01:37:796 (1,2,3,4,5) - and this kinda looks ugly to me; it seems like it was meant to be something else but it turned out weirdly...I thought it'd be like this? sure, fixed

02:37:796 (1,2,3,4,5) - same here, just alter the notes slightly yep

C: 02:50:452 (5) - another passive slider. this isn't a passive slider

D: 03:13:421 (1) - same as Easy ?

any hitsound suggestions that aren't mentioned except in the Easy also apply to Reclaimed wha? XD

sorry for the short collab mod, but I hope it was useful to ya :3 this was fine, thank you

maybe cheesiest will find a few other suggestions...hopefully!
thank you much guys
Krisom
Hello darling!

Disclaimer: As I'm off-duty and have not modded in a LONG time, this will be a warm-up modpost. That means: I will probably not be able to mention all the unrankeable stuff (also I didn't download the video =w=). Also, I'm super picky about prettyness and rhythm. When I write in green, I'm praising you. When I write in red, I think it's unrankeable. Also, typos ahead!

Ahem. Why are the kiai times different between the difficulties? /nags (but this is actually a valid question. Why?)
Also, for the easiest diffs, make the spinner end where the spinner on the two hardest diff does. A longer spinner is actually easier to hit than a shorter one.

Reclaimed

SPOILER
00:27:249 (1,2) - Up to this point, all double slider patterns have been quite pretty, I think these break that prettyness. Play with this pattern a bit more? Add a simple zig-zag? a red slider anchor and make them break? Reverse-place them? I dunno, just my opinion.
00:34:046 (1) - Consider adding a Drum-Finish to give more emphasis to these beats (00:34:749 (3) - has one of theese too, won't mention all of them). I feel the normal hitnormal is not enough.
00:36:155 (5,6,7) - Musically, and in spacing, these trew me off. First, you follow the drums with (5). Then you add (6) and make it look like "Oh, I'll follow the vocal now", and the spacing of (7) doesn't makes it look like it's a whole beat appart. But then, (7) IS a whole beat appart and you go back to the drum. I think you can either: remove (6) to remove the impression of following the vocals or stack (7) under (6) to give a little pause to give emphasis to the pause in the drums. I think (6) is pretty weird anyway.
00:38:499 (3) - You could make this symmetric with (1)?
00:38:967 (4,5) - C'mon, you gave me an almost-symetrical pattern with (1,2,3) and then you give me this wierd looking-weird feeling jump? With a straight slider?! At least make it flow nicely into (6)! Right now it looks off. Either move (4,5) higher, move (6) lower, or move (6) even higher if you want to cause a flor-break. Also, consider reshaping (4) into a nicer shape that matches the pattern on (1,2,3), Same with (6).
00:44:124 (2,3,4,5,6) - You could make these a star pattern jump, they loo prettier, you have 5 circles so it wont be hard AND they make sense and flow nicely. Also the transition into the next (1) would not break the flow as much (right now, the motion is a jump that's counter clockwise, then the jump into the next (1) is incredibly-clockwise)
00:46:702 (3) - /Nazi/ It's siiiightly not symetrical. Yes, I notice these things.
01:05:921 (1,2,3) - Tip for creating equilateral triangles with straight sliders: Create the first slider, copy and paste and then use the "rotate" tool, select "rotate selection centre" and add +120 (or -120, depending on the direction). Triangle-flow sliders look much better when they're equilateral.Apply the same to 01:07:796 (6,7,8).
The rotate function is your best ally when mapping pretty (not necesarily symmetrical)
01:09:671 (1) - I like the flow you create starting from this point, and how nicely you break it at 01:12:483 (3,4), and then you create a new flow.
01:17:171 (1) - I feel a normal finish would sound great here.
01:25:374 (3) - Give it a little face-up making it a vertical and horizontal flip of (1), that way you give the player the sense of creating a big circle :)
01:25:842 (4,5,6,7) - (4) is not aligned with (5), it looks kinda weird atm. Because the spacing between (4) and (6) is way closer than the others, so it looks like "eh?"
01:28:421 (1,2,3) - I'd change the shapes of (1) and (2) to make the diff even more polished. Consider S-wavy sliders, the rhythm would even allow you to make some Krisom Criss-Crosses if you change (10)'s location (if you do not change 10, you can still make the krisom criss-cross, but you have to break the symmetry)
01:35:217 (5,6,7) - Make the spacing between these 3 consistent. I dont mind the bigger spacing, just make it regular between the 3.
01:36:389 (9,10,11,12) - From what I've seen so far, I believe you can make a more intresting pattern, maybe create a square, rotate it a bit and make it go from one corner to the opposite one?
01:38:733 (3,4,5,6) - Something is wrong here. Either you (a) make the spacing consistent between (5,6) and the rest of the circles or you make the jump between (4) and (5), since that's when the pitch in the music goes up, not between (5) and (6)
01:45:999 (3) - Placing it where it is right now looks kinda ugly and breaks the flow. I don't think it either plays good nor looks good. I like the idea of the pattern you create between (2,3,4,5), but (3) is placed in a extremely awkward place atm...
01:49:046 (1) - Staring this combo up to (9) I feel there's a lack of soft whistles, compared to the rest of the kiai time
01:53:967 (4,5) - This is what I'm talking about, the jump is exactly where the pitch goes up. Good.
01:53:733 (3,4,5,6,7) - If you change (2)'s shape, you can totally make this symmetrycal (or even a star pattern)
02:01:702 (6) - Give it a little zig zag or a little wave to spice up the end of the combo and the end of the kiai. This one looks boring :P
02:20:921 (4,5,6,7) - When you create these patterns, it's especially important (for me) to pretty 'em up by making sure the distances between the circles looks equal. Specially when you're making a jump-pattern in a slow place in the song. It gives the visual peace the cursor doesn't has, haha :P
02:23:030 (5,6) - This is way too close. Move (5) further apart from (4) and the place (6) between the 2 so that the spacing between (5) and (6) looks like it's normal, and the jump happens between (4,5) and then (6,7). Bonus points if (7) is moved so that a straight line is created between (4,5,6,7). That will look and play great.
02:24:436 (9,1) - I never liked how stacking new combos looked. Maybe remove the new combo, add it to either the following (2) or to (9). Or unstack them?
02:25:608 (3,4) - Since (1,2) plays with symmetry, you might want to place (3,4) right in the X-axis to keep the symmetry going (also, that way the spacing between (1)'s end, (2)'s end and (3) looks the same)
02:28:421 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Tried to make a heart? Why not add the previous sliders to the shape? Also, for an insane, 02:29:358 (1)'s new combo is unnecessary imo.
02:43:655 (9,10) - Hmmm, the patterns seem very intresting in the kiai up until this point. Consider doing something with these. Maybe (if you like the technique) stack (9) and (10)'s starts and shape them differently?
03:08:499 (1,2) - Hmmm, this breaks the symmetry way to drastically.I wish I had puush to sow you my idea. You can always make these parallel sliders and then ctr-g (2)

Genrally, a nice diff, I think you have potential, but you have to learn new patterns. Nice, nice :)

Hard

SPOILER
Tick rate 1? Really? Why not change it to 2?
00:23:733 (1,2) - Nice cutting end sliders.
00:34:046 (1) - Same as ininsane reclaimed, I think you can add even more emphasis with a drum finish.
00:40:374 (8,9,10,11,12,1,2,3,4,5,6) - You spend way too much time in the same corner of the screen. Making these very stacked very closed patterns way too much in a row makes the map feel claustrophobic.
01:09:671 (1,2,3,4) - :c I liked how the previous ones were placed as slider fans. You can also do a 90 degrees flip for straight sliders to create a nice effect. Also, I don't think you've noticed, but this combo has the slidertrack with the soft-hitwhistle added, wich makes the track of the slider sound sightly rough (compared to the previous combos, so I don't think this was intentional)
01:11:546 (1,2,3,4,5,6,7,8) - Hmmm, maybe do a honeycomb pattern? I like stacks, but if they're way too close they play awkwardly.
01:26:780 (7,8) - Weird spacing. Very weird, actually. You can move (7)'s end to another place for a quick fix.
01:37:092 (5,6) - I've always tought that these patterns are harder to hit than a triplet with two circles and a slider (it plays better too). As this is the Hard diff, I'd rather replace (5) with 2 circles. Same for all the other similar patterns. That's up to you though.
02:28:421 (1,2,3,4) - To make this different from the previous combo, you could do a rotation for the whole combo or for each slider in the same angle.
02:42:014 (2,3) - I'd say this is a tad too much for a Hard. Kids these days.... #OldMapper
02:44:358 (4) - Whistle?
03:04:983 (1,2,3,4,5,6,7) - Why not place (4) in the Y-axis? The pattern is alredy symmetrical (well, almost, (5,6,7) is lower than (1,2,3)). It looks kinda odd where it is now...

Nice diff. The rhythms in the kiai times felt a tad too repetitive though.

Normal

SPOILER
00:23:733 (1,3) - These have a whistle on the slidertrack and they sound rough compared to (2) and (4).
00:24:202 (2,3) - Spacing is way too close. Don't play with spacing in a normal, not even for symmetry.
00:27:717 (6,1) - Spacing again. It's not like this time you'd break an important pattern by keeping the spacing normal.
00:30:296 (3,4,5) - Agh, awkward spacing again. Check the difference between (3) and (4), and then (4) and (5). It's too much.
00:34:046 (1) - Make it so that the end of this slider (repeat) is not underlapped by (6)'s end for prettyness? Also, the hitsound thing I've mentioned before. (at this point, you can probably guess I'll mention the same for easy. So I won't, you check it ;P)
01:14:358 (2,3,4) - I don't think this is fit for a normal diff in any way. The spacing, the stack of the slider ends. That's deff not something new players and somewhat experienced players can read.

I don't know why, I felt the spacing on the whole diff kind of odd. Maybe compared to the sliderspeed? I dunno.

Easy

SPOILER
00:17:172 (2) - move this one grid up and one grid right for pro blanketing ;) (level 4 grid)
00:45:296 (2) - Lacks a normal hitnormal on the repeat. ;)
03:04:983 (1,1) - /Nazi/ not perfectly symmetrical

A good easy difficulty. Nicely done.

You did a good job. This is rankeable as it is imo (x'cept for what I said for normal). But as I said, I'm picky. That's why there are so many suggestions.
Topic Starter
Maeglwn

Krisom wrote:

Hello darling!

Disclaimer: As I'm off-duty and have not modded in a LONG time, this will be a warm-up modpost. That means: I will probably not be able to mention all the unrankeable stuff (also I didn't download the video =w=). Also, I'm super picky about prettyness and rhythm. When I write in green, I'm praising you. When I write in red, I think it's unrankeable. Also, typos ahead!

Ahem. Why are the kiai times different between the difficulties? /nags (but this is actually a valid question. Why?) actually, thank you for pointing this out, this was a mistake. fixed
Also, for the easiest diffs, make the spinner end where the spinner on the two hardest diff does. A longer spinner is actually easier to hit than a shorter one. a bunch of people were complaining that the longer spinners made the easier diffs too hard, so I made them shorter :(

Reclaimed

SPOILER
00:27:249 (1,2) - Up to this point, all double slider patterns have been quite pretty, I think these break that prettyness. Play with this pattern a bit more? Add a simple zig-zag? a red slider anchor and make them break? Reverse-place them? I dunno, just my opinion. I'm confused on this one :(

00:34:046 (1) - Consider adding a Drum-Finish to give more emphasis to these beats (00:34:749 (3) - has one of theese too, won't mention all of them). I feel the normal hitnormal is not enough. I feel like it's more than loud enough.. :(

00:36:155 (5,6,7) - Musically, and in spacing, these trew me off. First, you follow the drums with (5). Then you add (6) and make it look like "Oh, I'll follow the vocal now", and the spacing of (7) doesn't makes it look like it's a whole beat appart. But then, (7) IS a whole beat appart and you go back to the drum. I think you can either: remove (6) to remove the impression of following the vocals or stack (7) under (6) to give a little pause to give emphasis to the pause in the drums. I think (6) is pretty weird anyway. I kinda think so, but.. meh. :( I actually did fix 6 a little bit though, the spacing was WAY off on it for whatever reason

00:38:499 (3) - You could make this symmetric with (1)? lol, was supposed to be already. fixed
00:38:967 (4,5) - C'mon, you gave me an almost-symetrical pattern with (1,2,3) and then you give me this wierd looking-weird feeling jump? With a straight slider?! At least make it flow nicely into (6)! Right now it looks off. Either move (4,5) higher, move (6) lower, or move (6) even higher if you want to cause a flor-break. Also, consider reshaping (4) into a nicer shape that matches the pattern on (1,2,3), Same with (6). fixed, brought 4 and 5 up so it flowed a lot better

00:44:124 (2,3,4,5,6) - You could make these a star pattern jump, they loo prettier, you have 5 circles so it wont be hard AND they make sense and flow nicely. Also the transition into the next (1) would not break the flow as much (right now, the motion is a jump that's counter clockwise, then the jump into the next (1) is incredibly-clockwise) kinda half took this.. put more jumps in instead of making the star. made it a cooler and more fun to play section.

00:46:702 (3) - /Nazi/ It's siiiightly not symetrical. Yes, I notice these things. :(

01:05:921 (1,2,3) - Tip for creating equilateral triangles with straight sliders: Create the first slider, copy and paste and then use the "rotate" tool, select "rotate selection centre" and add +120 (or -120, depending on the direction). Triangle-flow sliders look much better when they're equilateral.Apply the same to 01:07:796 (6,7,8). AHHHHHHHHHH THIS LOOKS BEAUTIFUL THANK YOU SO MUCH I LOVE IT
The rotate function is your best ally when mapping pretty (not necesarily symmetrical)

01:09:671 (1) - I like the flow you create starting from this point, and how nicely you break it at 01:12:483 (3,4), and then you create a new flow. o thank you :3

01:17:171 (1) - I feel a normal finish would sound great here. I agree 100%

01:25:374 (3) - Give it a little face-up making it a vertical and horizontal flip of (1), that way you give the player the sense of creating a big circle :) kinda did this, idk. LOL

01:25:842 (4,5,6,7) - (4) is not aligned with (5), it looks kinda weird atm. Because the spacing between (4) and (6) is way closer than the others, so it looks like "eh?" fixed for all 4 actually

01:28:421 (1,2,3) - I'd change the shapes of (1) and (2) to make the diff even more polished. Consider S-wavy sliders, the rhythm would even allow you to make some Krisom Criss-Crosses if you change (10)'s location (if you do not change 10, you can still make the krisom criss-cross, but you have to break the symmetry) blah but that's a lot of work :( idk, I'll consider it, but I guess I'm just feeling really lazy tonight LOL

01:35:217 (5,6,7) - Make the spacing between these 3 consistent. I dont mind the bigger spacing, just make it regular between the 3. ye, fixed

01:36:389 (9,10,11,12) - From what I've seen so far, I believe you can make a more intresting pattern, maybe create a square, rotate it a bit and make it go from one corner to the opposite one? this place has been so hotly debated over the course of this map's existance that for now I don't want to even do anything with it anymore. lol

01:38:733 (3,4,5,6) - Something is wrong here. Either you (a) make the spacing consistent between (5,6) and the rest of the circles or you make the jump between (4) and (5), since that's when the pitch in the music goes up, not between (5) and (6) ye, fixed. made a cool looking rhombus thing while I was at it

01:45:999 (3) - Placing it where it is right now looks kinda ugly and breaks the flow. I don't think it either plays good nor looks good. I like the idea of the pattern you create between (2,3,4,5), but (3) is placed in a extremely awkward place atm... that is ABSOLUTELY not supposed to be right there. fixed and made teh section in general better

01:49:046 (1) - Staring this combo up to (9) I feel there's a lack of soft whistles, compared to the rest of the kiai time yea, at the start it looks like my soft whistles did not exist :P fixed

01:53:967 (4,5) - This is what I'm talking about, the jump is exactly where the pitch goes up. Good. :3

01:53:733 (3,4,5,6,7) - If you change (2)'s shape, you can totally make this symmetrycal (or even a star pattern) eh.. almost got there, but.. bleh. changed 2 and just made it closer to that/color]
02:01:702 (6) - Give it a little zig zag or a little wave to spice up the end of the combo and the end of the kiai. This one looks boring :P [color=#00FF00]sure, I changed it a little :P

02:20:921 (4,5,6,7) - When you create these patterns, it's especially important (for me) to pretty 'em up by making sure the distances between the circles looks equal. Specially when you're making a jump-pattern in a slow place in the song. It gives the visual peace the cursor doesn't has, haha :P I'm not exactly sure what you want me to do here :(

02:23:030 (5,6) - This is way too close. Move (5) further apart from (4) and the place (6) between the 2 so that the spacing between (5) and (6) looks like it's normal, and the jump happens between (4,5) and then (6,7). Bonus points if (7) is moved so that a straight line is created between (4,5,6,7). That will look and play great. made it into a zigzag triangle looking thing, idk. it's not EXACTLY what you wanted, but looks better lol

02:24:436 (9,1) - I never liked how stacking new combos looked. Maybe remove the new combo, add it to either the following (2) or to (9). Or unstack them?yea, moved it inbetween the 2 other sliders for more symmetry and stuff

02:25:608 (3,4) - Since (1,2) plays with symmetry, you might want to place (3,4) right in the X-axis to keep the symmetry going (also, that way the spacing between (1)'s end, (2)'s end and (3) looks the same) hah, I did this automatically after doing the previous one without even looking at this. fixed

02:28:421 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Tried to make a heart? Why not add the previous sliders to the shape? Also, for an insane, 02:29:358 (1)'s new combo is unnecessary imo. took out the combo, but idk, I like the sliders :(

02:43:655 (9,10) - Hmmm, the patterns seem very intresting in the kiai up until this point. Consider doing something with these. Maybe (if you like the technique) stack (9) and (10)'s starts and shape them differently? this one seems fine to me :(

03:08:499 (1,2) - Hmmm, this breaks the symmetry way to drastically.I wish I had puush to sow you my idea. You can always make these parallel sliders and then ctr-g (2) made 2 point down a little more and stacked it on the end of the other slider that was blanketing the other one to try and regain it again, but I really liked this one too :(

Genrally, a nice diff, I think you have potential, but you have to learn new patterns. Nice, nice :)thank youuu

Hard

SPOILER
Tick rate 1? Really? Why not change it to 2? alright, fine :P

00:23:733 (1,2) - Nice cutting end sliders. I KNOW I LOVE THESE AHHHHHH

00:34:046 (1) - Same as ininsane reclaimed, I think you can add even more emphasis with a drum finish. still think these are okay :(

00:40:374 (8,9,10,11,12,1,2,3,4,5,6) - You spend way too much time in the same corner of the screen. Making these very stacked very closed patterns way too much in a row makes the map feel claustrophobic. changed basically this entire section, I agree

01:09:671 (1,2,3,4) - :c I liked how the previous ones were placed as slider fans. You can also do a 90 degrees flip for straight sliders to create a nice effect. Also, I don't think you've noticed, but this combo has the slidertrack with the soft-hitwhistle added, wich makes the track of the slider sound sightly rough (compared to the previous combos, so I don't think this was intentional) wanted to make it different for the last one. :P yea, I unwhistled them, I didn't even notice this

01:11:546 (1,2,3,4,5,6,7,8) - Hmmm, maybe do a honeycomb pattern? I like stacks, but if they're way too close they play awkwardly. yea, I was actually looking for a good way to make this better like that. fixed.

01:26:780 (7,8) - Weird spacing. Very weird, actually. You can move (7)'s end to another place for a quick fix. just screwed withthe circles instead

01:37:092 (5,6) - I've always tought that these patterns are harder to hit than a triplet with two circles and a slider (it plays better too). As this is the Hard diff, I'd rather replace (5) with 2 circles. Same for all the other similar patterns. That's up to you though. :( I like these better honestly.

02:28:421 (1,2,3,4) - To make this different from the previous combo, you could do a rotation for the whole combo or for each slider in the same angle. rotated combo

02:42:014 (2,3) - I'd say this is a tad too much for a Hard. Kids these days.... #OldMapper yea, you're right honestly, fixed
02:44:358 (4) - Whistle? fixed
03:04:983 (1,2,3,4,5,6,7) - Why not place (4) in the Y-axis? The pattern is alredy symmetrical (well, almost, (5,6,7) is lower than (1,2,3)). It looks kinda odd where it is now... fixed all here

Nice diff. The rhythms in the kiai times felt a tad too repetitive though.


Normal

SPOILER
00:23:733 (1,3) - These have a whistle on the slidertrack and they sound rough compared to (2) and (4). fixed again here
00:24:202 (2,3) - Spacing is way too close. Don't play with spacing in a normal, not even for symmetry.fixed a bit
00:27:717 (6,1) - Spacing again. It's not like this time you'd break an important pattern by keeping the spacing normal. spacing looks fine here o.o
00:30:296 (3,4,5) - Agh, awkward spacing again. Check the difference between (3) and (4), and then (4) and (5). It's too much. fixed all here
00:34:046 (1) - Make it so that the end of this slider (repeat) is not underlapped by (6)'s end for prettyness? Also, the hitsound thing I've mentioned before. (at this point, you can probably guess I'll mention the same for easy. So I won't, you check it ;P) sure, fixed the slider, but hitsounds same as before :P
01:14:358 (2,3,4) - I don't think this is fit for a normal diff in any way. The spacing, the stack of the slider ends. That's deff not something new players and somewhat experienced players can read. ight, fixed

I don't know why, I felt the spacing on the whole diff kind of odd. Maybe compared to the sliderspeed? I dunno.

Easy

SPOILER
00:17:172 (2) - move this one grid up and one grid right for pro blanketing ;) (level 4 grid) fixed
00:45:296 (2) - Lacks a normal hitnormal on the repeat. ;)fixed
03:04:983 (1,1) - /Nazi/ not perfectly symmetrical come on. LOL

A good easy difficulty. Nicely done.thank youuu :3

You did a good job. This is rankeable as it is imo (x'cept for what I said for normal). But as I said, I'm picky. That's why there are so many suggestions. I appreciate you saying that :3
thank you for the mod :3
peppy
Plays pretty nicely. I'd throw away the loopy sliders at the start of insane though; they don't fit with the cleanliness of the rest of the map.
Topic Starter
Maeglwn

peppy wrote:

Plays pretty nicely. I'd throw away the loopy sliders at the start of insane though; they don't fit with the cleanliness of the rest of the map.
whoa holy shit peppy commented on my map

I'll look into it, I really liked the loopy sliders, so maybe there's a way I can make them cleaner rather than get rid of them :(
Krisom
Why not try another style?
120,144,18811,2,0,B|168:192|168:192|202:226|190:276|139:288|108:257|108:257|97:245|97:245|66:214|15:226|4:276|37:310|37:310|86:358,1,450
392,144,24202,2,0,B|343:192|343:192|309:226|321:276|372:288|403:257|403:257|414:245|414:245|445:214|496:226|507:276|474:310|474:310|425:358,1,450

You'd have to modify the patterns before and after just a bit.
Topic Starter
Maeglwn

Krisom wrote:

Why not try another style?
120,144,18811,2,0,B|168:192|168:192|202:226|190:276|139:288|108:257|108:257|97:245|97:245|66:214|15:226|4:276|37:310|37:310|86:358,1,450
392,144,24202,2,0,B|343:192|343:192|309:226|321:276|372:288|403:257|403:257|414:245|414:245|445:214|496:226|507:276|474:310|474:310|425:358,1,450

You'd have to modify the patterns before and after just a bit.
love it

applied

BATS NOTICE ME AND BUBBLE MY MAP UGUU
DakeDekaane
BAT-senpai will never notice you :x

[Easy]
OD2
00:25:608 (3) - Move to 182,175 to make this pattern look neater, as it'll be a fancy straight line.
00:44:358 (1) - How about just putting a circle in 00:44:827? Like in 00:41:077 (1).
01:07:327 - How about trying a rhythm like this, it'd fit better due vocals and it'll break your monotony on using 1/1 constantly here.

01:13:421 (5,6) - Remove (6) and make (5) a 2/1 slider, same reason as above.
01:16:233 (3) - 1 grid down (348,184) so this triangle looks perfect.
01:17:171 (1,2,2,3) - If these sliders would be blanketing each other it'd be really cool.
01:24:671 - 01:27:952 - Why not using the same 3/2 sliders patterns here? The music is pretty much the same and they'd fit better here
01:35:921 (3) - I can be superdupernazi too, this isn't stacked well with 01:34:046 (1).
01:44:358 (5) - This isnt's stacked properly with (3), making it look a little sloppy, also move (4) a bit up.
01:41:077 (5) - Something like this would look neater: http://puu.sh/aeB12.png
01:45:296 (1,2) - These ones almost touching each other looks bad, try the code below, you may need to adjust a little the next notes.
252,312,105296,6,0,B|307:291|307:291|332:236,1,120,0|10,1:0|0:0,0:0:0:0:
328,152,106233,2,0,B|273:173|273:173|248:228,1,120,0|10,1:0|0:0,0:0:0:0:
01:49:046 (1) - How about extending this slider until 01:50:921 so it covers the vocals better? If you do, remove 01:51:389 (1) so you can give a nice recovery time.
01:58:421 (3,4,5) - You could move this a bit up so they're aligned with 01:57:483 (2). Also, you could place them like this: http://puu.sh/aeC4f.png
02:20:452 - Something very similar to the thing I suggested in 01:07:327.
02:35:921 (3) - This isn't properly stacked with 02:34:046 (1).
02:45:296 - Pls do.

03:08:733 (2,3) - Try putting them like this, it'd look neat: http://puu.sh/aeBl6.png
03:12:483 (4) - Removing this one would create a nice pause.

I somehow disliked how most of the diff is 1/1, but well, nothing wrong, and it somehow helps the spread.

[Normal]
OD4
00:10:374 (2,3,4,5) - If you could put this in a way the curves that form the circle+slider patterns are smoothie, it'd look cooler.
00:30:296 (3) - If you stack the beginning with 00:28:421 (1), the flow would improve a bit, don't forget to move next notes in order to keep your spacing.
00:45:999 (2) - This would play better being all in a circular path.
01:05:921 - 01:11:546 - Missing some hitsounds?
01:08:733 (5,1) - Spacing.
01:16:233 (6) - Whistle in the end.
01:28:421 (1,2,3,4) - Same as in the other part you copied this from.
02:43:421 (3) - Ctrl+G would improve greatly the flow.
02:50:452 (3,6) - Not stacked properly mwhahaha.
03:00:296 (1,2,3,4) - This is not copied but kinda the same suggestion about the circular path.
03:06:389 (4) - Removing this would emphasize better the vocals.
03:08:264 (1) - ^
03:12:483 (6,7) - Removing these would create a nice pause.

[Hard]
The beginning is a bit too dense. You may consider deleting some notes.
00:14:592 (7) - Remove.
00:16:233 (3) - Remove.
00:23:030 (7,8) - Remove (7) and move (8) 1/2 beat back.
00:28:186 (6) - Remove.
00:30:999 - A 1/1 slider here would follow better the music than 00:31:233 (5).
00:34:749 (2,3) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
00:37:092 (8,9,10) - You could improve a bit this path: http://puu.sh/aeGv9.png
00:38:499 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
00:40:374 (8,9,10,11,12) - dis pentagon, use this:
144,220,40374,1,0,0:0:0:0:
72,252,40608,1,0,0:0:0:0:
16,196,40842,1,0,0:0:0:0:
56,124,41077,1,8,1:0:0:0:
136,140,41311,1,0,0:0:0:0:
144,220,41546,6,0,L|244:220,1,80,0|0,1:0|0:0,0:0:0:0:
00:42:249 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
01:11:546 (1,2,3,4,5,6,7) - Fix this honeycomb pls.
304,188,71546,5,0,0:0:0:0:
368,232,71780,1,0,0:0:0:0:
364,312,72014,1,2,0:0:0:0:
300,268,72249,1,0,0:0:0:0:
228,304,72483,1,2,0:0:0:0:
232,224,72717,1,0,0:0:0:0:
304,188,72952,1,0,0:0:0:0:
01:05:921 - 01:11:546 - Missing some hitsounds?
01:17:874 (4,5) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
01:19:749 (9,10,11,12,1) - Spacing is a mess here.
01:21:624 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
01:25:374 (3,4) - ^
01:44:827 (6) - How about make this blanket the next note?
01:25:374 (3,4) - Ctrl+G to improve flow, and it'd create a nice jump.
01:54:905 (2) - I see no reason to have this jump, better keeping your spacing here.
02:01:233 (3,4,5) - Same here.
02:19:046 - 02:23:264 - Missing some hitsounds?
02:41:546 (1,2,3,4,5) - Why is spacing smaller here?
02:54:905 (2) - Spacing.
03:01:702 (3,4) - Make the slider go first and then the circle, so you emphasize better the vocal in 03:02:405.
03:06:389 (4) - Removing this would emphasize better the vocals.
03:08:264 (1) - ^
03:12:952 (10) - ^

[Reclaimed]
Insane pls
00:14:358 (6,7,8) - You could try to do something like this. http://puu.sh/aeOXl.png
00:15:999 (2,3) - Why is the spacing different here?
00:28:186 (3) - I'd delete this note.
00:32:171 (1,2,3,4,5) - A curve here would look cooler, imo.
01:05:921 - 01:09:202 - Missing hitsounds.
01:05:921 (1,2) - If you can align the end and the start of this properly, it'd look neater.
01:07:796 (6,7) - ^
01:11:311 (6) - You could move this a bit up to improve the flow to the next note.
01:11:546 (1,2) - If you could make this blanket each other better it'd be cool.
01:25:374 (1) - Remove NC.
01:25:842 (2,3,4,5) - A more squarish shape would fit better here.
01:27:249 (7,8) - You could try Ctrl+G in each one, it'd introduce better the stronger section.
01:35:217 (5,6,7,8) - A jump would fit better in (5,6) than in (7,8) due the impact of the music.
01:42:717 (5,6,7) - Something similar here.
01:57:717 (5,6) - I'd expect a bigger jump here.
02:01:702 (6) - How about Ctrl+G?
02:20:452 (3,4,5) - Fix spacing?
02:22:327 (3,4,5,6) - I rather use a smoothie curve with a consistent spacing here: http://puu.sh/aeUW9.png, I like your idea though.
02:53:733 (3,4,5) - Jump should be on (4,5).

Also you definitely should work a lot in blankets, it'll make your map look tidier, don't be lazy and take your time, do it for your baby.
gl Maeg
Topic Starter
Maeglwn
EYY DAT STAR DOE

DakeDekaane wrote:

BAT-senpai will never notice you :x :(

[Easy]
OD2 fixed
00:25:608 (3) - Move to 182,175 to make this pattern look neater, as it'll be a fancy straight line. you're hilarious dake. fixed
00:44:358 (1) - How about just putting a circle in 00:44:827? Like in 00:41:077 (1). it doesn't seem to make that much of a difference :( but okay, sure
01:07:327 - How about trying a rhythm like this, it'd fit better due vocals and it'll break your monotony on using 1/1 constantly here.
it's meant to be monotonous with the other diffs for max consistency, so I like it this way. :(
01:13:421 (5,6) - Remove (6) and make (5) a 2/1 slider, same reason as above. same thing, and random 2/1 slider seems weird idk
01:16:233 (3) - 1 grid down (348,184) so this triangle looks perfect. you upset me with your one grid down-ness :P fixed
01:17:171 (1,2,2,3) - If these sliders would be blanketing each other it'd be really cool.
01:24:671 - 01:27:952 - Why not using the same 3/2 sliders patterns here? The music is pretty much the same and they'd fit better here okay :(
01:35:921 (3) - I can be superdupernazi too, this isn't stacked well with 01:34:046 (1). I hate you
01:44:358 (5) - This isnt's stacked properly with (3), making it look a little sloppy, also move (4) a bit up. :( mean dake
01:41:077 (5) - Something like this would look neater: http://puu.sh/aeB12.png oh, ehheheheheh yea this does look better wow I'm dumb
01:45:296 (1,2) - These ones almost touching each other looks bad, try the code below, you may need to adjust a little the next notes. fixed

252,312,105296,6,0,B|307:291|307:291|332:236,1,120,0|10,1:0|0:0,0:0:0:0:
328,152,106233,2,0,B|273:173|273:173|248:228,1,120,0|10,1:0|0:0,0:0:0:0:
01:49:046 (1) - How about extending this slider until 01:50:921 so it covers the vocals better? If you do, remove 01:51:389 (1) so you can give a nice recovery time. did, but added a circle at the end of where 1 was
01:58:421 (3,4,5) - You could move this a bit up so they're aligned with 01:57:483 (2). Also, you could place them like this: http://puu.sh/aeC4f.png first suggestion taken, but second slider too mainstream 4 me
02:20:452 - Something very similar to the thing I suggested in 01:07:327. same response. there's also a ton less 1/1 here, so it's not nearly as bad
02:35:921 (3) - This isn't properly stacked with 02:34:046 (1). you're really hurting my feelings
02:45:296 - Pls do. okay done

03:08:733 (2,3) - Try putting them like this, it'd look neat: http://puu.sh/aeBl6.png yea it's pretty
03:12:483 (4) - Removing this one would create a nice pause. ight sure

I somehow disliked how most of the diff is 1/1, but well, nothing wrong, and it somehow helps the spread.

[Normal]
OD4 done
00:10:374 (2,3,4,5) - If you could put this in a way the curves that form the circle+slider patterns are smoothie, it'd look cooler. I have no idea what you're saying here
00:30:296 (3) - If you stack the beginning with 00:28:421 (1), the flow would improve a bit, don't forget to move next notes in order to keep your spacing. lol yea I'm not really sure why I just didn't do this in the first place, fixed
00:45:999 (2) - This would play better being all in a circular path. but it's unique this way and it forces interaction from the player :(
01:05:921 - 01:11:546 - Missing some hitsounds? fixed
01:08:733 (5,1) - Spacing. fixed
01:16:233 (6) - Whistle in the end. fixed
01:28:421 (1,2,3,4) - Same as in the other part you copied this from. same as above
02:43:421 (3) - Ctrl+G would improve greatly the flow. oh heheheh whoops
02:50:452 (3,6) - Not stacked properly mwhahaha. my upsetness is reaching an all new level
03:00:296 (1,2,3,4) - This is not copied but kinda the same suggestion about the circular path. it is copied, and same as above ;D
03:06:389 (4) - Removing this would emphasize better the vocals. done
03:08:264 (1) - ^ NOT THIS ONE THIS ONE HOLDS A SPECIAL PLACE IN MY HEART
03:12:483 (6,7) - Removing these would create a nice pause. you and your pauses I swear, fixed

[Hard]
The beginning is a bit too dense. You may consider deleting some notes. most of the ones you suggested I did, not responding to them on purpose
00:30:999 - A 1/1 slider here would follow better the music than 00:31:233 (5). this was so hard to fit in for whatever reason, but yea, done
00:34:749 (2,3) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.I don't like this, I'm sorry :(
00:37:092 (8,9,10) - You could improve a bit this path: http://puu.sh/aeGv9.png it looks like exactly the same :( but fixed anyhow
00:38:499 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety. same
00:40:374 (8,9,10,11,12) - dis pentagon, use this: looks cute
144,220,40374,1,0,0:0:0:0:
72,252,40608,1,0,0:0:0:0:
16,196,40842,1,0,0:0:0:0:
56,124,41077,1,8,1:0:0:0:
136,140,41311,1,0,0:0:0:0:
144,220,41546,6,0,L|244:220,1,80,0|0,1:0|0:0,0:0:0:0:
00:42:249 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety. same as above
01:11:546 (1,2,3,4,5,6,7) - Fix this honeycomb pls. fixed ye
304,188,71546,5,0,0:0:0:0:
368,232,71780,1,0,0:0:0:0:
364,312,72014,1,2,0:0:0:0:
300,268,72249,1,0,0:0:0:0:
228,304,72483,1,2,0:0:0:0:
232,224,72717,1,0,0:0:0:0:
304,188,72952,1,0,0:0:0:0:
01:05:921 - 01:11:546 - Missing some hitsounds? fixed
01:17:874 (4,5) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety. same as above.. honestly, it really screws with how fast the part before was going so I don't like it in particular with that either
01:19:749 (9,10,11,12,1) - Spacing is a mess here. it was just that slider :( fixed
01:21:624 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety. same as above
01:25:374 (3,4) - ^ ^
01:44:827 (6) - How about make this blanket the next note? yea, took a ton of spacing fixing, but yea, done
01:25:374 (3,4) - Ctrl+G to improve flow, and it'd create a nice jump. ?
01:54:905 (2) - I see no reason to have this jump, better keeping your spacing here. fixed
02:01:233 (3,4,5) - Same here. fixed
02:19:046 - 02:23:264 - Missing some hitsounds?fixed
02:41:546 (1,2,3,4,5) - Why is spacing smaller here? cause I'm dumb shh fixed
02:54:905 (2) - Spacing. done
03:01:702 (3,4) - Make the slider go first and then the circle, so you emphasize better the vocal in 03:02:405. I got told the other way around, idk, so confusing :(
03:06:389 (4) - Removing this would emphasize better the vocals. fixed
03:08:264 (1) - ^ yep
03:12:952 (10) - ^ yep

[Reclaimed]
Insane pls diff name is fine the way it is :( cause it's the hardest difficulty in the set so it can have a name as long as it distinguishes that it's the hardest diff, which this does
00:14:358 (6,7,8) - You could try to do something like this. http://puu.sh/aeOXl.png I actually like mine more the way it is :(
00:15:999 (2,3) - Why is the spacing different here? small mistake I made, fixed
00:28:186 (3) - I'd delete this note. ight
00:32:171 (1,2,3,4,5) - A curve here would look cooler, imo. okayyy, fine
01:05:921 - 01:09:202 - Missing hitsounds. I honestly think this section wasn't even supposed to be hitsounded, but I just did it across all diffs anyways :P fixed
01:05:921 (1,2) - If you can align the end and the start of this properly, it'd look neater. confused here
01:07:796 (6,7) - ^ ^
01:11:311 (6) - You could move this a bit up to improve the flow to the next note. ye, fixed
01:11:546 (1,2) - If you could make this blanket each other better it'd be cool. you and your blankets, fixed
01:25:374 (1) - Remove NC. eheheheheh yea whoops
01:25:842 (2,3,4,5) - A more squarish shape would fit better here. but I like it this way :(
01:27:249 (7,8) - You could try Ctrl+G in each one, it'd introduce better the stronger section. ?
01:35:217 (5,6,7,8) - A jump would fit better in (5,6) than in (7,8) due the impact of the music. yea, I seemed to fix all of the jumps except for like these few, fixed
01:42:717 (5,6,7) - Something similar here. fixed
01:57:717 (5,6) - I'd expect a bigger jump here. UGH DAKE fine fixed
02:01:702 (6) - How about Ctrl+G? ight fixed
02:20:452 (3,4,5) - Fix spacing? done
02:22:327 (3,4,5,6) - I rather use a smoothie curve with a consistent spacing here: http://puu.sh/aeUW9.png, I like your idea though. this was actually accidental lol, fixed
02:53:733 (3,4,5) - Jump should be on (4,5). fixed

Also you definitely should work a lot in blankets, it'll make your map look tidier, don't be lazy and take your time, do it for your baby. I did fix most of it :( I don't see where the blankets could be off aside from where you mentioned
gl Maeg ty now recheck LOL
Lust
ok just some things i told u in pm but whateva

SPOILER
16:37 Lust: 01:16:233 (3,1) - in the easy
16:37 Lust: be sure to fix that spacing
16:38 Maeglwn: all good
16:38 Maeglwn: haha that was the first thing dake mentioned
16:41 Lust: 02:19:046 (1,2,3,4) - maybe put a 1/2 slider in there or something, lots of single tap for an easy diff
16:41 Lust: and right after a break too
16:41 Lust: so itll be hard for newer players to get in to right off the bat
16:41 Lust: similar to what you had 01:05:921 (1,2,3,4) - here
16:42 Lust: its a consistency prob if anything
16:43 Lust: 02:45:296 (1,3) - thisll be a bit hard to read because of the low AR, newer players probably wont be able to see 3 undernearth of 1's hitburst
16:45 Lust: 01:22:327 (2) - in the normal
16:45 Lust: check spacing
16:47 Lust: 01:25:139 (2) - move this slider to the bottom of 1 so it plays smoother and the spacing is all tits
16:49 Lust: 00:22:796 (6,7) - in hard
16:49 Lust: check spacing
DakeDekaane
Did some more improvements through IRC.

log
15:31 Maeglwn: dake please
15:32 Maeglwn: this is the biggest deal in the world to me right now
15:34 DakeDekaane: irc or do I post?
15:34 Maeglwn: irc is probably faster
15:34 Maeglwn: what you got
15:35 DakeDekaane: I'm seeing Lust is modding it, so idk if you'll wait or smth
15:35 DakeDekaane: because I'm going to nazi obv stuff
15:35 Maeglwn: nah his mod will take like
15:35 Maeglwn: years
15:35 Maeglwn: LOL
15:36 Maeglwn: go ahead, I told him to stop modding it
15:36 DakeDekaane: geez
15:36 Maeglwn: LOL
15:36 Maeglwn: besides I didn't do much for him this time around so I feel bad
15:37 DakeDekaane: Easy:
15:37 DakeDekaane: 01:16:233 (3,1) - overlap because bad spacing
15:38 Maeglwn: fixed
15:38 Maeglwn: lol you and lust just immediately mentioned the sxame thing, hehe
15:40 DakeDekaane: http://puu.sh/afLwC.png *looking at map* http://puu.sh/afLsi.png mfw
15:40 Maeglwn: wait, what?
15:40 Maeglwn: hold on
15:40 Maeglwn: you sure?
15:40 Maeglwn: it looks right to me
15:40 DakeDekaane: wait
15:40 Maeglwn: did you update?
15:41 Maeglwn: LOL you're at the wrong section
15:41 DakeDekaane: http://puu.sh/afLDI.png
15:41 Maeglwn: oh, heh, whoops, yea
15:41 Maeglwn: let me fix that
15:41 Maeglwn: oh wait, idk, I don't like the voice starting on the end ofa slider
15:41 Maeglwn: :(
15:41 Maeglwn: I think that's why I didn't change the second part
15:41 DakeDekaane: oh keep it then if you want
15:42 Maeglwn: o okie :3
15:42 Maeglwn: the first part is obviously fixed though ye
15:42 DakeDekaane: okay, now I'm in Normal
15:42 Maeglwn: okie
15:43 DakeDekaane: 00:10:374 (2,3,4,5) - here I was referring to stuff like http://puu.sh/afLNG.png
15:43 Maeglwn: OH WOW I'm really fucking dumb
15:43 Maeglwn: yep fixing lol
15:44 Maeglwn: fixed
15:44 DakeDekaane: 00:33:108 (6) - move to the left so you have a pretty blanket
15:45 Maeglwn: wow that even fixes the flow too
15:45 Maeglwn: fixed
15:45 DakeDekaane: 01:35:452 (3,4) - 01:39:202 (4,5) - doesn't look bad, but up to you to improve these blankets
15:46 Maeglwn: fixed both
15:46 Maeglwn: easy fixes haha
15:47 Maeglwn: yea I'm just fixing a few random blankets while you look so
15:48 DakeDekaane: I hope this too 02:00:296 (1,2) -
15:48 DakeDekaane: 02:42:483 (2,3) - and this
15:50 DakeDekaane: 03:13:421 (1,2) - this too
15:50 DakeDekaane: wow
15:50 DakeDekaane: blankets can do like magic
15:50 Maeglwn: shhh I looked at the blankets on the reclaimed only for the most part so I never got to this one :(
15:51 Maeglwn: yea there was a ton of blankets that I'm fixing
15:51 DakeDekaane: okay, tell me when done so I can start with Hard
15:54 Maeglwn: all set
15:54 DakeDekaane: 00:22:796 (6,7) - overlaaaap
15:55 Maeglwn: already fixed
15:55 Maeglwn: saw you were looking at hard originally so I fixed it
15:55 Maeglwn: it's not updated but
15:55 Maeglwn: yea
15:55 Maeglwn: lol
15:55 DakeDekaane: oh, wait a bit
15:55 Maeglwn: huh? whats up
16:02 DakeDekaane: ok back
16:03 DakeDekaane: 01:20:217 (10,11,12) - this would look neater if being a curve: http://puu.sh/afNuO.png
16:04 Maeglwn: fixed
16:04 DakeDekaane: 01:25:842 (4) - maybe make this note have a consistent spacing, dunno, it feels odd being the unique jump there
16:06 Maeglwn: causes a slight overlap with 6, but whatever, yea, fixed
16:06 Maeglwn: it should have disappeared by the time it's relevant
16:07 DakeDekaane: well, you could move it to 124,208
16:07 DakeDekaane: and avoid "overlaps
16:07 DakeDekaane: "
16:07 DakeDekaane: unless you did something there
16:07 Maeglwn: it still has a slight overlap
16:07 Maeglwn: that would just be 4 grids up from where I had it
16:07 Maeglwn: lol
16:07 Maeglwn: it's fine
16:07 Maeglwn: not a big deal at all
16:08 Maeglwn: not 4 LOL
16:08 Maeglwn: oh, no, 1 grid up
16:08 Maeglwn: 4 coordinates up
16:08 DakeDekaane: 03:01:702 (3,4) - slider firs pls
16:09 DakeDekaane: http://puu.sh/afNYD.png maybe like this or increase spacing in (1,2) to avoid that minor overlap
16:09 Maeglwn: fixed
16:09 Maeglwn: looks a lot better
16:09 Maeglwn: idk why I didn't do that in the first place
16:09 Maeglwn: lol
16:10 Maeglwn: http://puu.sh/afO4x.jpg I just did that, idk if that's okay or not
16:11 DakeDekaane: well, the spacing is pretty much messed up there
16:11 DakeDekaane: can be a bit weird to play
16:12 Maeglwn: oh wow yes it is
16:12 Maeglwn: whoops
16:12 Maeglwn: nvm
16:12 Maeglwn: the overlap on 2 is barely worth mentioning
16:13 Maeglwn: so I'll just keep it the way it is
16:13 DakeDekaane: spacing isn't messed up?
16:13 Maeglwn: nah I fixed spacing
16:13 DakeDekaane: okay
16:13 DakeDekaane: now reclaimed
16:15 Maeglwn: ight
16:15 DakeDekaane: 01:05:921 (1,2) - here I was saying to align better this stuff so it doesn't look to sloppy http://puu.sh/afOfP.png
16:15 DakeDekaane: 01:07:796 (6,7) - same here
16:17 Maeglwn: fixed both
16:17 Maeglwn: makes sense now
16:18 DakeDekaane: 02:35:217 (5,6) - I swear there was a jump here, idk
16:19 Maeglwn: http://puu.sh/afOLQ.jpg
16:19 Maeglwn: does that work
16:19 Maeglwn: lol
16:21 Maeglwn: there was a slight overlap at the end I fixed too
16:21 Maeglwn: 03:09:671 (3,4,5) - that one
16:21 DakeDekaane: http://osu.ppy.sh/ss/1828568 magic
16:23 Maeglwn: oh yea that looks cute
16:23 Maeglwn: done
16:23 DakeDekaane: 01:26:780 (8,9,10) - and here maybe do this, I find some jumpy stuff better here, dunno what do you think http://puu.sh/afP6a.png
16:23 Maeglwn: ight, yea, fixed
16:23 Maeglwn: seems to play more funlike
16:24 DakeDekaane: in addition, you could stack 01:28:186 (11) - with the end of 01:29:124 (2) - for more awesomeness
16:25 Maeglwn: wow why didn't I just do that
16:25 Maeglwn: oh my god
16:25 Maeglwn: yep did that too
16:25 Maeglwn: LOL
16:25 DakeDekaane: lol
16:26 DakeDekaane: update and let magic happens
16:26 Maeglwn: hopefully it doesn't do the dumb thing where it updates for 3 minutes
16:26 Maeglwn: oh no it didn't this time
16:26 Maeglwn: sweet
16:26 Maeglwn: updated
16:29 DakeDekaane: you forgot to ctrl+g 01:27:717 (10) -
16:29 Maeglwn: DFSDJFASJDFAUSJHDOF
16:29 Maeglwn: OKAY FIXED LOL
16:29 Maeglwn: I misread the picture whoops
16:31 DakeDekaane: okay, go update
16:32 Maeglwn: updated

I told you blankets can do magic stuff, good luck Maeg.
(ノ・ω・)ノ

new page yay
Topic Starter
Maeglwn

DakeDekaane wrote:

Did some more improvements through IRC.

log
15:31 Maeglwn: dake please
15:32 Maeglwn: this is the biggest deal in the world to me right now
15:34 DakeDekaane: irc or do I post?
15:34 Maeglwn: irc is probably faster
15:34 Maeglwn: what you got
15:35 DakeDekaane: I'm seeing Lust is modding it, so idk if you'll wait or smth
15:35 DakeDekaane: because I'm going to nazi obv stuff
15:35 Maeglwn: nah his mod will take like
15:35 Maeglwn: years
15:35 Maeglwn: LOL
15:36 Maeglwn: go ahead, I told him to stop modding it
15:36 DakeDekaane: geez
15:36 Maeglwn: LOL
15:36 Maeglwn: besides I didn't do much for him this time around so I feel bad
15:37 DakeDekaane: Easy:
15:37 DakeDekaane: 01:16:233 (3,1) - overlap because bad spacing
15:38 Maeglwn: fixed
15:38 Maeglwn: lol you and lust just immediately mentioned the sxame thing, hehe
15:40 DakeDekaane: http://puu.sh/afLwC.png *looking at map* http://puu.sh/afLsi.png mfw
15:40 Maeglwn: wait, what?
15:40 Maeglwn: hold on
15:40 Maeglwn: you sure?
15:40 Maeglwn: it looks right to me
15:40 DakeDekaane: wait
15:40 Maeglwn: did you update?
15:41 Maeglwn: LOL you're at the wrong section
15:41 DakeDekaane: http://puu.sh/afLDI.png
15:41 Maeglwn: oh, heh, whoops, yea
15:41 Maeglwn: let me fix that
15:41 Maeglwn: oh wait, idk, I don't like the voice starting on the end ofa slider
15:41 Maeglwn: :(
15:41 Maeglwn: I think that's why I didn't change the second part
15:41 DakeDekaane: oh keep it then if you want
15:42 Maeglwn: o okie :3
15:42 Maeglwn: the first part is obviously fixed though ye
15:42 DakeDekaane: okay, now I'm in Normal
15:42 Maeglwn: okie
15:43 DakeDekaane: 00:10:374 (2,3,4,5) - here I was referring to stuff like http://puu.sh/afLNG.png
15:43 Maeglwn: OH WOW I'm really fucking dumb
15:43 Maeglwn: yep fixing lol
15:44 Maeglwn: fixed
15:44 DakeDekaane: 00:33:108 (6) - move to the left so you have a pretty blanket
15:45 Maeglwn: wow that even fixes the flow too
15:45 Maeglwn: fixed
15:45 DakeDekaane: 01:35:452 (3,4) - 01:39:202 (4,5) - doesn't look bad, but up to you to improve these blankets
15:46 Maeglwn: fixed both
15:46 Maeglwn: easy fixes haha
15:47 Maeglwn: yea I'm just fixing a few random blankets while you look so
15:48 DakeDekaane: I hope this too 02:00:296 (1,2) -
15:48 DakeDekaane: 02:42:483 (2,3) - and this
15:50 DakeDekaane: 03:13:421 (1,2) - this too
15:50 DakeDekaane: wow
15:50 DakeDekaane: blankets can do like magic
15:50 Maeglwn: shhh I looked at the blankets on the reclaimed only for the most part so I never got to this one :(
15:51 Maeglwn: yea there was a ton of blankets that I'm fixing
15:51 DakeDekaane: okay, tell me when done so I can start with Hard
15:54 Maeglwn: all set
15:54 DakeDekaane: 00:22:796 (6,7) - overlaaaap
15:55 Maeglwn: already fixed
15:55 Maeglwn: saw you were looking at hard originally so I fixed it
15:55 Maeglwn: it's not updated but
15:55 Maeglwn: yea
15:55 Maeglwn: lol
15:55 DakeDekaane: oh, wait a bit
15:55 Maeglwn: huh? whats up
16:02 DakeDekaane: ok back
16:03 DakeDekaane: 01:20:217 (10,11,12) - this would look neater if being a curve: http://puu.sh/afNuO.png
16:04 Maeglwn: fixed
16:04 DakeDekaane: 01:25:842 (4) - maybe make this note have a consistent spacing, dunno, it feels odd being the unique jump there
16:06 Maeglwn: causes a slight overlap with 6, but whatever, yea, fixed
16:06 Maeglwn: it should have disappeared by the time it's relevant
16:07 DakeDekaane: well, you could move it to 124,208
16:07 DakeDekaane: and avoid "overlaps
16:07 DakeDekaane: "
16:07 DakeDekaane: unless you did something there
16:07 Maeglwn: it still has a slight overlap
16:07 Maeglwn: that would just be 4 grids up from where I had it
16:07 Maeglwn: lol
16:07 Maeglwn: it's fine
16:07 Maeglwn: not a big deal at all
16:08 Maeglwn: not 4 LOL
16:08 Maeglwn: oh, no, 1 grid up
16:08 Maeglwn: 4 coordinates up
16:08 DakeDekaane: 03:01:702 (3,4) - slider firs pls
16:09 DakeDekaane: http://puu.sh/afNYD.png maybe like this or increase spacing in (1,2) to avoid that minor overlap
16:09 Maeglwn: fixed
16:09 Maeglwn: looks a lot better
16:09 Maeglwn: idk why I didn't do that in the first place
16:09 Maeglwn: lol
16:10 Maeglwn: http://puu.sh/afO4x.jpg I just did that, idk if that's okay or not
16:11 DakeDekaane: well, the spacing is pretty much messed up there
16:11 DakeDekaane: can be a bit weird to play
16:12 Maeglwn: oh wow yes it is
16:12 Maeglwn: whoops
16:12 Maeglwn: nvm
16:12 Maeglwn: the overlap on 2 is barely worth mentioning
16:13 Maeglwn: so I'll just keep it the way it is
16:13 DakeDekaane: spacing isn't messed up?
16:13 Maeglwn: nah I fixed spacing
16:13 DakeDekaane: okay
16:13 DakeDekaane: now reclaimed
16:15 Maeglwn: ight
16:15 DakeDekaane: 01:05:921 (1,2) - here I was saying to align better this stuff so it doesn't look to sloppy http://puu.sh/afOfP.png
16:15 DakeDekaane: 01:07:796 (6,7) - same here
16:17 Maeglwn: fixed both
16:17 Maeglwn: makes sense now
16:18 DakeDekaane: 02:35:217 (5,6) - I swear there was a jump here, idk
16:19 Maeglwn: http://puu.sh/afOLQ.jpg
16:19 Maeglwn: does that work
16:19 Maeglwn: lol
16:21 Maeglwn: there was a slight overlap at the end I fixed too
16:21 Maeglwn: 03:09:671 (3,4,5) - that one
16:21 DakeDekaane: http://osu.ppy.sh/ss/1828568 magic
16:23 Maeglwn: oh yea that looks cute
16:23 Maeglwn: done
16:23 DakeDekaane: 01:26:780 (8,9,10) - and here maybe do this, I find some jumpy stuff better here, dunno what do you think http://puu.sh/afP6a.png
16:23 Maeglwn: ight, yea, fixed
16:23 Maeglwn: seems to play more funlike
16:24 DakeDekaane: in addition, you could stack 01:28:186 (11) - with the end of 01:29:124 (2) - for more awesomeness
16:25 Maeglwn: wow why didn't I just do that
16:25 Maeglwn: oh my god
16:25 Maeglwn: yep did that too
16:25 Maeglwn: LOL
16:25 DakeDekaane: lol
16:26 DakeDekaane: update and let magic happens
16:26 Maeglwn: hopefully it doesn't do the dumb thing where it updates for 3 minutes
16:26 Maeglwn: oh no it didn't this time
16:26 Maeglwn: sweet
16:26 Maeglwn: updated
16:29 DakeDekaane: you forgot to ctrl+g 01:27:717 (10) -
16:29 Maeglwn: DFSDJFASJDFAUSJHDOF
16:29 Maeglwn: OKAY FIXED LOL
16:29 Maeglwn: I misread the picture whoops
16:31 DakeDekaane: okay, go update
16:32 Maeglwn: updated

I told you blankets can do magic stuff, good luck Maeg.
(ノ・ω・)ノ

new page yay

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
dkun
From where you started to now? Damn right you deserve this rank.
Some1
Congratulations! Maeglwn's first ranked map!
Lust
Congrats!!!!!!!!!!
Topic Starter
Maeglwn

dkun wrote:

From where you started to now? Damn right you deserve this rank.
my favorite BAT

thanks dudes this means a lot
TakuMii
Congrats maeg-bae <3
Arlecchino
gratz Moeglwn.. you so moe :3
P o M u T a
gratz o.o
Cancel
Good job on ranking this, but I'm pretty sure the source should be "Divergent"

Proof

(also, why did you not use the Official Videoclip o-o)
Topic Starter
Maeglwn

Cancel wrote:

Good job on ranking this, but I'm pretty sure the source should be "Divergent"

Proof

(also, why did you not use the Official Videoclip o-o)
look at the top.

the song was released in january as a single before the movie was even released.

it's in the tags anyhow.
Irreversible
wow finally :D you really did a good job and improved a really lot :D

=v=
Topic Starter
Maeglwn

Irreversible wrote:

wow finally :D you really did a good job and improved a really lot :D

=v=
thank you irreversible bae
Dainesl
Oh damn congrats Maeg <3
Secretpipe
Amazing map !
Hika
I seriously appreciate the effort in mapping this, because I love this song holy shit good job Alex <3
Topic Starter
Maeglwn

Hika wrote:

I seriously appreciate the effort in mapping this, because I love this song holy shit good job Alex <3
awww, thank you stephanie <333333333333333333 this means a lot coming from you
Kibbleru
holy shit finaly

gz bagelwin



dammit u cant say dat shit u got like 7 bats to check this map :<

i cant even get one D:
Hula
Nice one on ranking this. I thought this map would take way longer to rank
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