Hey there! The rest of the mod, obviously do NOT kudosu this post since I already got my kudosu :3
Normal:
Hard:
Reclaimed:
That's it! I'm sorry that I made you wait for this and I hope it will be useful >.< Good luck!
Normal:
SPOILER
00:28:421 (3,4,5) - I think there are a bit too many 1/2 notes here, it would be better to remove 00:29:827 (5) - and put (4) later, it's not as confusing as having so many 1/2 notes >.< http://osu.ppy.sh/ss/1611316 - and also add a new combo to (3) since right now it is rather long for a Normal diff and also the singing is high at that part, so it would fit :3
01:12:483 (5,1) - flow here could be improved, for example like this http://osu.ppy.sh/ss/1611899 - (5)'s end leads to (1) nicely and doesn't look bad, since it doesn't reach (5)
01:16:233 (5,1) - fix distance snap please, (1) is too close to (5)
01:20:921 (6) - small thing but I think you could add a new combo here since there is a big beat at the beginning of the slider and (8) is a bit long for Normal imo >.<
01:33:577 (2) - a hit circle here would fit better imo, it would emphasize the big beat nicely and at least it would have some break between (2) and (1) (so that there aren't as many 1/2 notes)
01:35:452 (3) - rotate this slider by 7 degrees (selection centre) so that it will make a nicer blanket
01:44:358 (5,1) - I wouldn't overlap sliders like this, it's hard to read, why don't you try this? http://osu.ppy.sh/ss/1611925 - it is easier to read imo and I didn't change so much! but ofc it's just an example :3
02:36:858 (4,1) - same here, try not to overlap them, I'm sure you can think of a different pattern that you like :3 (and it also doesn't flow well, because you go upwards from downwards, then you go back downwards, so imo it doesn't flow well because of that >.<)
02:56:546 (1,2) - try making this blanket nicer (I know small thing but it would still make your map nicer imo)
03:09:671 (4,5) - ^
03:13:421 (1,2) - ^
01:53:733 (2,3) - I'm not really a fan of this flowwise, since the slider leads to a different direction than where the hit circle is placed, and it happens a lot of times that you did this, for example:
01:57:483 (2,3) -
02:53:733 (2,3) -
Well it's really up to you if you want to change it or not.
Hitsounds:
00:34:046 (1) - use normal sampleset at the beginning of the slider and also add finish to emphasize the big beat
00:34:749 (2) - use normal sampleset because of the beat
00:39:202 (3) - ^ at the beginning of the slider
00:42:249 (2) - ^
01:17:874 (2) - ^
02:25:608 (5) - why didn't you use whistle just like you did on 02:24:671 (4) - ?
03:01:702 (3) - add clap to the beginning of the slider, it seems like you missed it
03:12:483 (6) - add whistle (you seem to use whistle on every second white tick but you missed it at this one)
03:13:421 (1) - add whistle to the beginning of the slider, it feels empty without it >.<
01:12:483 (5,1) - flow here could be improved, for example like this http://osu.ppy.sh/ss/1611899 - (5)'s end leads to (1) nicely and doesn't look bad, since it doesn't reach (5)
01:16:233 (5,1) - fix distance snap please, (1) is too close to (5)
01:20:921 (6) - small thing but I think you could add a new combo here since there is a big beat at the beginning of the slider and (8) is a bit long for Normal imo >.<
01:33:577 (2) - a hit circle here would fit better imo, it would emphasize the big beat nicely and at least it would have some break between (2) and (1) (so that there aren't as many 1/2 notes)
01:35:452 (3) - rotate this slider by 7 degrees (selection centre) so that it will make a nicer blanket
01:44:358 (5,1) - I wouldn't overlap sliders like this, it's hard to read, why don't you try this? http://osu.ppy.sh/ss/1611925 - it is easier to read imo and I didn't change so much! but ofc it's just an example :3
02:36:858 (4,1) - same here, try not to overlap them, I'm sure you can think of a different pattern that you like :3 (and it also doesn't flow well, because you go upwards from downwards, then you go back downwards, so imo it doesn't flow well because of that >.<)
02:56:546 (1,2) - try making this blanket nicer (I know small thing but it would still make your map nicer imo)
03:09:671 (4,5) - ^
03:13:421 (1,2) - ^
01:53:733 (2,3) - I'm not really a fan of this flowwise, since the slider leads to a different direction than where the hit circle is placed, and it happens a lot of times that you did this, for example:
01:57:483 (2,3) -
02:53:733 (2,3) -
Well it's really up to you if you want to change it or not.
Hitsounds:
00:34:046 (1) - use normal sampleset at the beginning of the slider and also add finish to emphasize the big beat
00:34:749 (2) - use normal sampleset because of the beat
00:39:202 (3) - ^ at the beginning of the slider
00:42:249 (2) - ^
01:17:874 (2) - ^
02:25:608 (5) - why didn't you use whistle just like you did on 02:24:671 (4) - ?
03:01:702 (3) - add clap to the beginning of the slider, it seems like you missed it
03:12:483 (6) - add whistle (you seem to use whistle on every second white tick but you missed it at this one)
03:13:421 (1) - add whistle to the beginning of the slider, it feels empty without it >.<
Hard:
SPOILER
00:10:139 (2,3,4) - 00:11:546 (5,1) - why do you use different distance between them? and also 00:12:483 (2,3) - it would be better and neater if you used only one distance, it's kind of messy like this, equal distance would look better :3
00:13:421 (4) - place to x:288 y:80 for a nicer blanket
00:14:358 (6,7) - distance here again, ofc it is not so much of a difference but it is still visible and fixing it doesn't really take long anyway, so try to fix spacing please to make it nicer
00:16:936 (6,7) - why is this anti-jump here? it's a bit confusing, but anyway if it was intentional, then try to make the pattern nicer a bit by moving (7) a bit down to make a blanket - http://osu.ppy.sh/ss/1612651
00:20:217 (2,3) - again distance, please decide whether you want to use 1,00 or 1,10 or 1,20 as DS :<
well same applies later on >.< try to check the whole diff and fix spacing, your diff will look a lot neater imo if you fix spacing :3
for example 00:32:171 (1,2) - too (and make blanket nicer)
00:28:421 (1) - make the curve a bit bigger so that the blanket will be nicer - http://osu.ppy.sh/ss/1612677
00:34:046 (1,2,3) - distance again >.< well I think you know what I mean, I won't mention them anymore, but if you have problems finding these just pm me in-game :3
00:38:264 (2,3) - I think it would fit better if you changed this to a hit circle and a slider, there is nothing loud in the middle of (2) so it's not really necessary to make it a reverse slider - http://osu.ppy.sh/ss/1612685 - look at the timeline mainly (the pattern is just an example) - 00:38:499 - here starts a long melody so that's why a long slider would fit
00:42:014 (2,3) - ^ same here, also the big beat is in the middle of the slider so it doesn't feel right to play it like this >.< something should START at the place where you placed the reverse, since it's a big beat and long melody starts there, it would be better to click on something there than just to move the cursor
01:15:296 (5) - add new combo here, since (9) is a bit long (it's okay for a Hard though) but I think you could divide the combo because of the vocals anyway
01:21:389 (2,3) - same that I mentioned already
01:25:139 (2) - ^
01:34:514 (3,4) - suddenly such high spacing >.< use 1,2 DS? or if you want to make a jump there at least make it bigger so that the distance won't look messy (and that way it will be obvious that you wanted to place a jump), just like you did here 01:38:030 (2,3) - this jump fits nicely and looks nice!
02:20:452 (4,5) - distance again >.<
02:48:577 (5,1) - this doesn't flow well imo, since you have to go back to where you were, try a little bit different pattern here?
03:12:952 (10) - distance is really weird here, it is too far from (9) and too close to (1) and flow is also not the best, since the direction of (9) leads to the opposite way, so hmmm you could maybe try to stack it with the end of (9) so that the flow will be better and distance won't be look weird
Hitsounds:
01:17:639 (3) - use normal sampleset
01:19:046 (7) - ^
01:21:389 (2) - ^ at the beginning of the slider (and use soft addition whistle since you already had it)
01:22:796 (5) - use normal sampleset
01:25:139 (2) - same as 1:21:389 (2) -
01:26:546 (5) - use normal sampleset
01:34:046 (1) - add finish to emphasize the chorus part
01:48:577 (6) - add clap, it sounds like you missed to add it
00:13:421 (4) - place to x:288 y:80 for a nicer blanket
00:14:358 (6,7) - distance here again, ofc it is not so much of a difference but it is still visible and fixing it doesn't really take long anyway, so try to fix spacing please to make it nicer
00:16:936 (6,7) - why is this anti-jump here? it's a bit confusing, but anyway if it was intentional, then try to make the pattern nicer a bit by moving (7) a bit down to make a blanket - http://osu.ppy.sh/ss/1612651
00:20:217 (2,3) - again distance, please decide whether you want to use 1,00 or 1,10 or 1,20 as DS :<
well same applies later on >.< try to check the whole diff and fix spacing, your diff will look a lot neater imo if you fix spacing :3
for example 00:32:171 (1,2) - too (and make blanket nicer)
00:28:421 (1) - make the curve a bit bigger so that the blanket will be nicer - http://osu.ppy.sh/ss/1612677
00:34:046 (1,2,3) - distance again >.< well I think you know what I mean, I won't mention them anymore, but if you have problems finding these just pm me in-game :3
00:38:264 (2,3) - I think it would fit better if you changed this to a hit circle and a slider, there is nothing loud in the middle of (2) so it's not really necessary to make it a reverse slider - http://osu.ppy.sh/ss/1612685 - look at the timeline mainly (the pattern is just an example) - 00:38:499 - here starts a long melody so that's why a long slider would fit
00:42:014 (2,3) - ^ same here, also the big beat is in the middle of the slider so it doesn't feel right to play it like this >.< something should START at the place where you placed the reverse, since it's a big beat and long melody starts there, it would be better to click on something there than just to move the cursor
01:15:296 (5) - add new combo here, since (9) is a bit long (it's okay for a Hard though) but I think you could divide the combo because of the vocals anyway
01:21:389 (2,3) - same that I mentioned already
01:25:139 (2) - ^
01:34:514 (3,4) - suddenly such high spacing >.< use 1,2 DS? or if you want to make a jump there at least make it bigger so that the distance won't look messy (and that way it will be obvious that you wanted to place a jump), just like you did here 01:38:030 (2,3) - this jump fits nicely and looks nice!
02:20:452 (4,5) - distance again >.<
02:48:577 (5,1) - this doesn't flow well imo, since you have to go back to where you were, try a little bit different pattern here?
03:12:952 (10) - distance is really weird here, it is too far from (9) and too close to (1) and flow is also not the best, since the direction of (9) leads to the opposite way, so hmmm you could maybe try to stack it with the end of (9) so that the flow will be better and distance won't be look weird
Hitsounds:
01:17:639 (3) - use normal sampleset
01:19:046 (7) - ^
01:21:389 (2) - ^ at the beginning of the slider (and use soft addition whistle since you already had it)
01:22:796 (5) - use normal sampleset
01:25:139 (2) - same as 1:21:389 (2) -
01:26:546 (5) - use normal sampleset
01:34:046 (1) - add finish to emphasize the chorus part
01:48:577 (6) - add clap, it sounds like you missed to add it
Reclaimed:
SPOILER
Well here my problem is also that a lot of times you used different distance for basically no reason. A few examples:
00:12:483 (2,3,4) -
00:13:889 (5,6,7) -
00:15:999 (2,3) - also this jump is somewhat big and unnecessary since the vocal change is not loud enough to make a reason for a jump
00:17:171 (5,6) - ^
00:22:092 (6,7) -
00:27:717 (8,9,1) - I don't understand the jump between 8 and 9, there is really nothing outstanding there, I would rather place a jump between 9 and 1 because she starts singing high at (1) so it would be a reasonable and more fitting jump
00:30:764 (6,7) - distance
01:26:780 (7,8,9) - distance again...etc. I won't mention more I think you know what I mean already
01:07:327 (4,5) - this jump is random and unfitting in my opinion, there is nothing outstanding, the vocals don't make a reason for a big jump either, it would be better if you used DS (Distance Snap) here
Apart from the distance I think this difficulty has way too much 1/2 rhythm, it would be nice if you made some longer sliders too to vary the rhythm and make the gameplay more enjoyable. For example:
01:17:874 (3,4) - you could make one slider insted of a slider and hit circle here, I already mentioned something similar on the hard diff (iirc), but the long slider would fit because of the long melody and the big beat starting on the red tick while having nothing loud on the white tick (the end of the slider 3)
01:19:280 (7,8) - ^
01:23:030 (6,7) - it would feel better to play if you started sliders on the white ticks and not on the red ticks, look at the timeline - http://osu.ppy.sh/ss/1612751 - OR - http://osu.ppy.sh/ss/1612759 - actually the second one might be better, it fits the vocals better imo :3
01:34:749 (4,5) - small thing but make the blanket nicer
01:44:827 (13,1) - ^
01:54:905 (8,9) - ^ (well here the pattern doesn't really look nice because of the bad blanket so I hope you'll improve this )
02:19:046 (1) - it's not necessary to use 3 points for a straight slider I know it won't change anything, but you can look out next time in your future maps
02:22:796 (4,5,6,7,8) - I think this would be a lot more fun to play - http://osu.ppy.sh/ss/1612780 - small jumps would fit imo and distance wouldn't be weird and also if you changed it like I did then sliders wouldn't start on red ticks, starting them on white ticks fit better
02:25:842 (4,5) - well I think this jump is too big and feels unnecessary because the music doesn't "ask" for a jump so I would try to replace (5)
02:29:710 (4,5,6,7,8) - why not continue the heart pattern? :<
Hitsounds:
00:10:608 (5) - remove whistle from the end of the slider, I think it will fit better since the end of the slider isn't loud anyway
00:14:827 (7) - remove whistle from the start and middle of the slider? or at least from the beginning of the slider, it sounds like there is too much whistle at one place
00:16:702 (4) - remove whistle from the end of the slider same reason as above ^
00:28:186 (9) - remove whistle, it sounds really odd there
00:36:155 (5) - use normal sampleset at the beginning of the slider because of the big beat
00:39:202 (5) - ^
00:42:249 (3) - ^
00:43:655 (7) - ^
01:21:624 (3) - ^ at the beginning of the slider
01:25:374 (3) - ^
01:27:249 (8) - remove normal sampleset from the beginning of the slider, there are no big beats here
02:20:217 (2) - remove whistle, there are too many whistles at one place and it sounds odd
02:22:092 (2) - ^
02:25:608 (3) - add whistle since you use whistle on white ticks usually but you didn't add anything here
02:25:842 (4) - remove whistle from the beginning of the slider, it shouldn't be placed on the red tick at this time, and add whistle to the end of the slider
02:34:046 (1) - add finish to emphasize the chorus part
02:42:952 (6,7) - you missed a clap from (6) and used one on (7) where the clap doesn't fit, so remove clap from (7) and add clap to (6)
02:46:702 (5) - add clap, sounds like you missed it
02:54:202 (5) - ^
03:01:702 (5) - add clap to the beginning of the slider since there is a clap sound in the music too, but with soft sampleset
03:02:171 (6) - remove clap, it sounds unnecessary, because the song doesn't have a clap at that part
03:02:522 (1) - add finish because there is a sound like that in the music, and in emphasizes the ending of the fast part nicely
03:12:014 (8) - remove whistle from the end of the slider, there are enough whistle sounds at this part and the end of (8) doesn't need to be emphasized
03:13:421 (1,3) - add whistle and 03:13:655 (2,4) - remove whistle - it sounds better like this, and also because it's nice to emphasize the piano sound at (1)
03:15:296 (7) - add whistle to emphasize the end
00:12:483 (2,3,4) -
00:13:889 (5,6,7) -
00:15:999 (2,3) - also this jump is somewhat big and unnecessary since the vocal change is not loud enough to make a reason for a jump
00:17:171 (5,6) - ^
00:22:092 (6,7) -
00:27:717 (8,9,1) - I don't understand the jump between 8 and 9, there is really nothing outstanding there, I would rather place a jump between 9 and 1 because she starts singing high at (1) so it would be a reasonable and more fitting jump
00:30:764 (6,7) - distance
01:26:780 (7,8,9) - distance again...etc. I won't mention more I think you know what I mean already
01:07:327 (4,5) - this jump is random and unfitting in my opinion, there is nothing outstanding, the vocals don't make a reason for a big jump either, it would be better if you used DS (Distance Snap) here
Apart from the distance I think this difficulty has way too much 1/2 rhythm, it would be nice if you made some longer sliders too to vary the rhythm and make the gameplay more enjoyable. For example:
01:17:874 (3,4) - you could make one slider insted of a slider and hit circle here, I already mentioned something similar on the hard diff (iirc), but the long slider would fit because of the long melody and the big beat starting on the red tick while having nothing loud on the white tick (the end of the slider 3)
01:19:280 (7,8) - ^
01:23:030 (6,7) - it would feel better to play if you started sliders on the white ticks and not on the red ticks, look at the timeline - http://osu.ppy.sh/ss/1612751 - OR - http://osu.ppy.sh/ss/1612759 - actually the second one might be better, it fits the vocals better imo :3
01:34:749 (4,5) - small thing but make the blanket nicer
01:44:827 (13,1) - ^
01:54:905 (8,9) - ^ (well here the pattern doesn't really look nice because of the bad blanket so I hope you'll improve this )
02:19:046 (1) - it's not necessary to use 3 points for a straight slider I know it won't change anything, but you can look out next time in your future maps
02:22:796 (4,5,6,7,8) - I think this would be a lot more fun to play - http://osu.ppy.sh/ss/1612780 - small jumps would fit imo and distance wouldn't be weird and also if you changed it like I did then sliders wouldn't start on red ticks, starting them on white ticks fit better
02:25:842 (4,5) - well I think this jump is too big and feels unnecessary because the music doesn't "ask" for a jump so I would try to replace (5)
02:29:710 (4,5,6,7,8) - why not continue the heart pattern? :<
Hitsounds:
00:10:608 (5) - remove whistle from the end of the slider, I think it will fit better since the end of the slider isn't loud anyway
00:14:827 (7) - remove whistle from the start and middle of the slider? or at least from the beginning of the slider, it sounds like there is too much whistle at one place
00:16:702 (4) - remove whistle from the end of the slider same reason as above ^
00:28:186 (9) - remove whistle, it sounds really odd there
00:36:155 (5) - use normal sampleset at the beginning of the slider because of the big beat
00:39:202 (5) - ^
00:42:249 (3) - ^
00:43:655 (7) - ^
01:21:624 (3) - ^ at the beginning of the slider
01:25:374 (3) - ^
01:27:249 (8) - remove normal sampleset from the beginning of the slider, there are no big beats here
02:20:217 (2) - remove whistle, there are too many whistles at one place and it sounds odd
02:22:092 (2) - ^
02:25:608 (3) - add whistle since you use whistle on white ticks usually but you didn't add anything here
02:25:842 (4) - remove whistle from the beginning of the slider, it shouldn't be placed on the red tick at this time, and add whistle to the end of the slider
02:34:046 (1) - add finish to emphasize the chorus part
02:42:952 (6,7) - you missed a clap from (6) and used one on (7) where the clap doesn't fit, so remove clap from (7) and add clap to (6)
02:46:702 (5) - add clap, sounds like you missed it
02:54:202 (5) - ^
03:01:702 (5) - add clap to the beginning of the slider since there is a clap sound in the music too, but with soft sampleset
03:02:171 (6) - remove clap, it sounds unnecessary, because the song doesn't have a clap at that part
03:02:522 (1) - add finish because there is a sound like that in the music, and in emphasizes the ending of the fast part nicely
03:12:014 (8) - remove whistle from the end of the slider, there are enough whistle sounds at this part and the end of (8) doesn't need to be emphasized
03:13:421 (1,3) - add whistle and 03:13:655 (2,4) - remove whistle - it sounds better like this, and also because it's nice to emphasize the piano sound at (1)
03:15:296 (7) - add whistle to emphasize the end
That's it! I'm sorry that I made you wait for this and I hope it will be useful >.< Good luck!