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S-C-U - heron

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Total Posts
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Topic Starter
Mao
This beatmap was submitted using in-game submission on Mittwoch, 22. Oktober 2014 at 18:59:46

Artist: S-C-U
Title: heron
Source: DanceDanceRevolution
Tags: jubeat saucer plus fanzhen0019 Macuilxochitl Sala- Desperate-kun Shigeharu Saeki Kenterz 2013 佐伯茂治 DDR FutureTomTom Ver.2
BPM: 182
Filesize: 8463kb
Play Time: 01:24
Difficulties Available:
  1. Beginner (1,51 stars, 100 notes)
  2. Desperate's Basic (1,82 stars, 104 notes)
  3. Expert (4,5 stars, 384 notes)
  4. Maocuilxo's Difficult (3,53 stars, 302 notes)
  5. Sao's Advanced (2,94 stars, 211 notes)
Download: S-C-U - heron
Information: Scores/Beatmap Listing
---------------

↓ Scroll Down ↓


#7 Ranked ヽ(´ー`)ノ


Mapset Info:
BEGINNER by me
BASIC by Desperate-kun
ADVANCED by Sala- and me
DIFFICULT by Macuilxochitl and me
EXPERT by me

Storyboard by Kenterz


Changelog
  1. 2014/10/18 Finished remapping EXPERT + Added ADVANCED
  2. 2014/10/19 Added Kenterz' SB <3
  3. 2014/10/19 Applied Pappy's Mod
  4. 2014/10/19 Applied Kloyd's Mod
  5. 2014/10/19 Applied Kyubey's Mod
  6. 2014/10/20 Applied Aka's Mod
  7. 2014/10/20 Bubbled by Aka
  8. 2014/10/21 Qualified by Leader
    Note: Everything before hasn't been logged :<
Myxo

Mao wrote:

BEGINNER by me
BASIC by Desperate-kun
DIFFICULT by fanzhen0019 and me
EXPERT by me
!report caps
Don't shout at me ;w;

Star'ed
Topic Starter
Mao

Desperate-kun wrote:

Mao wrote:

BEGINNER by me
BASIC by Desperate-kun
DIFFICULT by fanzhen0019 and me
EXPERT by me
!report caps
Don't shout at me ;w;

Star'ed
You are right, I've reported myself several times but nothing happens ;w;
AruOtta
SB : http://puu.sh/865dS.osb

Add these backgrounds to the folder :


Enjoy 。₀: *゚✲ฺ٩(・ヮ・*)و ✲゚ฺ*:₀
Myxo
No-kudos-Mod for my Twin-Thing

[General]

  1. Fine :3

[BEGINNER]


  • Everything which is not hitsounds orz:
    ~
  1. 00:19:009 (3,4) - This sounds somewhat weird, because the emphasized sounds are actually 00:18:844 and 00:19:174. So I suggest this rhythm, it sounds better:
  2. 00:20:328 (1,2) - Same about this rhythm, it could be improved. Also, with the long slider 00:21:317 (3) you want to emphasize the piano, but it doesn't work, as the piano starts at 00:21:152 (before the slider). So, I suggest this rhythm:
  3. 01:03:185 (2,3) - You could make the first part of (3) parallel to (2), so that the sliders fit better together
  4. 01:15:218 - Why this gap here? You could add a circle at 01:15:053
    ~
    Hitsounds:
    ~
  5. 00:09:778 (1) - It would have a cool effect, if you use Soft3 here, and add a whistle at the beginning and at the end
  6. 00:24:284 (2) - Is that finish supposed to be there? Replace with a whistle
  7. 00:46:701 (1) - Whistle? Because it is basically the same music as 00:45:383 (2)
  8. 00:52:965 - I would not emphasize this slidertick, as it's no different sound from 00:52:223 or 00:52:471 and so on...
  9. 01:15:712 (1) - Don't want to add finish here? :3
  10. 01:20:987 (1) - Remove finish at the end? Because, basically the beat stops at 01:23:542, and this slider just ends on the white tick for simplicity. A whistle might fit, but not a finish

[DIFFICULT]


  • fanzhen's part:
    ~
  1. 00:49:009 (2,3,1) - Stack that correctly. Normally I don't care about these, but for triple-stacks it will mess them up if not properly stacked.
    ~
    Hitsounds:
    ~
  2. 00:04:009 (3) - Whistle at the head, because of loud instrument?
  3. 00:06:647 (3) - ^
  4. 00:07:965 (3,5) - ^ (on both circles)
  5. 00:08:954 (2) - ^
  6. 00:11:427 (1,2,3,4,5) - (1) and (4) should have the whistles, because they are the highest pitch.
  7. 00:12:910 (4) - Whistle?
  8. 00:24:943 (5) - ^
  9. 00:26:756 (1) - ^

[EXPERT]


  • Hitsounds:
    ~
  1. 00:03:844 (3) - Whistle at the tail?
  2. 00:09:284 (4) - Whistle?
  3. 00:49:668 (2,4) - Add claps on the heads? I think it would have a nice leading effect to the following stream

That's all I can find <3 Good job Mr Twin Thing oOoOoOoOo
No kudos plz

Good luck :3
Topic Starter
Mao
Fixed all, also for fanzhen: I've fixed the stack aswell ^-^
Zetera
You wanted a mod, so here's a brief one.

General: Just a quick note, you might want to turn the volume a bit higher right at the beginning. Like this, I didn't feel like having a nice hitsound response because they were too quiet.

BEGINNER:
00:37:635 - Just some idea, may be too hard, but looks better imo: http://osu.ppy.sh/ss/1506513 (If implementing, please create a properly formed blanked around 3's head.
00:51:976 (1) - The end of the slider is improvable, since it may confuse players with its actual nearly-overlap (that's what I felt.) Suggestion: pull the 6th sliderpoint a bit to the left.
01:20:328 (4,1) - Feels a bit unclean. Put the 3's slider head on x508 y124. You will have to rearrange the blanket, unless you do the next point.
01:23:954 - This is just a suggestion, you can put a circle here and make the slider a 1/3-reversed one: http://puu.sh/86bWQ.png

BASIC:

00:44:064 (1,2,1,2) - Quite uncreative in my opinion.
00:51:976 (1) - Don't like the shape of this one, you might try to curve the lines between the red points, here's some example: http://osu.ppy.sh/ss/1506532
01:13:075 (1) - Maybe a spinner instead?

DIFFICULT:

00:04:009 (3,4,1) - I know why, but it doesn't look too good imo. thus you may want to equalize the spacing. This occurs more often.
00:57:745 (2,3) - I don't like this, but you can leave it as it is.
01:15:712 (1,2,3,4) - This is a good idea, but I think it's too much. You can orientate on this: 01:20:987 (1,2,3) -

EXPERT:

00:19:009 (1,2) - The spacing over here feels like being too less, I am having trouble with it, at least in the editor.
00:23:460 (3,4,1,2) - How's this? http://osu.ppy.sh/ss/1506560
Nice flow, at some parts of the map it could be a bit improved though (e.g. 00:34:833 (1,2,3,4,5) - ).

Good luck.
Setz
gonna give this a shot... I didnt find much wrong, but that's because I am pretty new to modding.

General
Nothing really stood out :D

BASIC

-00:11:262 kind of awkward stop here.... this probably not a big deal, but something to consider since there are still beats going on with the music.

-01:19:668 (3) - generally in these kinds of diffs ( this is the equivalent of a normal) you want to avoid using sliders with more than one repeat, unless they are long and give the player enough time to see the second reverse..... should reconsider here because of the song's high BPM and slider velocity.

-01:23:789 (2) - ^

DIFFICULT

-00:32:526 (1,2,3) - really hard to see that these are reverse sliders if you are not expecting it because of the hit lighting from 00:31:866 (3,4,5) -

-00:51:976 (1,2,3,1,2,3) - this is probably personal opinion here, but these overlaps are really hard to read and play awkwardly.

-00:57:745 (2) - you should end this slider at 00:58:075 and remove the circle there..... there is no beat on the blue line where you stopped this slider, it sounds and plays awkward.

EXPERT

Didn't find much wrong here, just 2 personal opinions :

-00:10:438 (5,6,7,8,9,10,11,12,1) - the way this stream overlaps into itself makes it somewhat difficult to read, but I guess this is ok, this is just my personal opinion :P

-01:23:624 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^


Short and crappy mod because I am just not that great at it yet...... I didn't mean to ignore the PM you sent me to mod your other map, I forgot to respond, but when I looked at the map I just couldn't find anything.

Good luck with the map!
Koalazy
Hihi- PM request
hope i can find things to mod for this map lol

[EXPERT]
00:14:723 (4) - since the movement is spacing far so maybe put this note a bit further? how about put it at x77 y294?
00:21:646 (1,2,3,4,5,6,7,8) - not consistent, i recommend to make it 3-notes a part. something like this↓ or just simply make the notes consistent
01:24:283 (1,2,3,4,5,6,7) - too sharp and overlapped too much, may be hard to read and play

[DIFFICULT]
00:41:097 (4) - blanket?
00:49:256 (3,1) - if this is a Hard diff, i wonder if this is a little bit too hard, maybe put more sliders into it

[BASIC]
00:12:416 (1) - prev 0.84x / next 0.99x not consistent
00:54:613 (1) - prev 0.70x ...i dunno if it is allowed with DS changes in Normal diff

[BEGINNER]
i've found some red tick sliders but since the music shows the beat on it so maybe fine?

good luck~
Myxo

Sala- wrote:

BASIC:

00:44:064 (1,2,1,2) - Quite uncreative in my opinion. Repetetive Music - Repetetive Pattern. I think it fits
00:51:976 (1) - Don't like the shape of this one, you might try to curve the lines between the red points, here's some example: It fits the music like this, as those beats are very emphasized http://osu.ppy.sh/ss/1506532
01:13:075 (1) - Maybe a spinner instead? No, in my opinion a slider fits better, as it reassembles 1-2-streams or 1-4-streams better in Normal diffs

Setz206 wrote:

BASIC

-00:11:262 kind of awkward stop here.... this probably not a big deal, but something to consider since there are still beats going on with the music. That's not awkwards at all, as the beat stops there o:

-01:19:668 (3) - generally in these kinds of diffs ( this is the equivalent of a normal) you want to avoid using sliders with more than one repeat, unless they are long and give the player enough time to see the second reverse..... should reconsider here because of the song's high BPM and slider velocity. I think it's readable for newbies because the slider is long enough to see the full reverse arrow

-01:23:789 (2) - ^ ^

Koalazy wrote:

[BASIC]
00:12:416 (1) - prev 0.84x / next 0.99x not consistent There's a huge break here so it doesn't matter
00:54:613 (1) - prev 0.70x ...i dunno if it is allowed with DS changes in Normal diff ^
Thank you for mods. Sorry, no changes ;w;
AruOtta
Hello, As Requested ٩(・ヮ・*)و

General

The difficulty between "Basic" and "Difficult" seems huge, It'll be better to add a diff "Advanced" or something else (imo)

Beginner

00:12:745 (2,4) - Change the patern to blanket ?
00:19:998 (4,2) - Try to make a better blanket ? xD

Good diff. =D

Basic

00:08:295 (3,1) - Overlap :
00:51:976 (1) - This slider feels weird o.o
00:55:767 (3) - The clap at the end isn't needed
01:01:042 (3) - ^
01:06:317 (3) - ^
01:11:591 (3) - ^
01:23:624 (1) - Is this circle needed ? It feels hard when I'm playing the diff. =/

Basicaly it's a good diff. =D

Difficult

00:08:954 (2) - Please don't stack with (1), if feels hard with hidden ;w; Try this :
00:35:328 (3) - Try to remake this slider to blanket with (4) :
00:52:471 (3) - Try to stack properly the end with (1) ;w;
00:53:213 (3) - ^
01:06:811 (1,2) - Big jump here o.o
01:23:624 (1,2,3,4,5) - This patern is hard to understand... Try to follow this way :

Expert

00:14:064 (2,3) - 00:14:064 (2,3) - Try a better curve to blanket with 00:14:723 (4)

Really good map
Please rank it (」・ω・)」
YoshinoSakura
PM req~

[General]
nice

[Expert]
I would like ar10 on this map.
And no mods for this diff cuz too difficult for me :o

[Difficult]
00:01:372 (2,3,1) - I think equal spacing is better.At least the spacing between 00:01:701 (3,1) - should be larger,imo
00:15:548 (4) - why not stack on 1
00:25:273 (6) - I'll probably read this as a jump.Maybe stack on 00:25:602 (1) - can be better
00:28:734 (2,3) - ^
00:30:877 (1,2) - a little not parallel
00:51:976 (1,2,3,1,2,3) - good pattern,stack it perfecly will be better
00:57:086 (5) - maybe a 1/4 slider here is good
01:02:361 (5) - ^

[Basic]
00:01:207 (2) - i would end this slider at 00:01:701
00:43:075 (4) - add finish sounds better
00:55:767 (3) - plz remove clap on the tail.I almost laugh out when hearing that.It's so funny.

[Beginner]
00:41:427 (1,2,1) - not stack well
imo you should make the beats easy instead of using cs2.Complex beats is definitely harder to beginners than small circles.
GL
ZZHBOY
pm req
[Beginner]
00:28:240 (1) - add finish?
[Basic]
01:17:031 (2) - add finish?
[expert]
00:48:020 (1) - add finish and add light effect in sb?
so good the map that i can't mod more...shoot a star.-.
smallboat
Hi,Mao,mod request. Sorry delay.

[General]

1.Combo color is not consistent,check "BASIC" diff , the last color is "yellow",not "blue".
2.Why the stack leniency is "3" in EXPERT diff only ? I think keep "7" is ok.

[BASIC]

00:07:635 (2) - I think add a whistle can fit the music in head ,because this head sound is empty , feel have a bit strange.
00:08:295 (3) - ^ (Btw,perhaps can stack 00:09:778 (1) ,keep the pattern neat.)
00:55:767 (3) - I feel shouldn"t add clap in redline,because it is not 24clap.
01:01:042 (3) - ^ (add whistle in end)
01:11:591 (3) - ^

[BEGINNER]

00:19:009 (3) - If follow front part music ,I think this can add a whistle this here.
00:28:569 (2) - Remove whistle in end ? Because the same part (00:18:020 (2)) you haven"t add this here.
01:15:053 (3) - Forget add whistle here? I think add this will have a good hitsound effect. (And,perhaps can stack 01:12:416 (4) ?)
01:23:789 (1) - Set a spinner , and end is 01:24:778 this here ? I feel 01:24:284 (1) not fit the rhythm.


[DIFFICULT]

00:08:295 (5) - Remove clap? (follow 24clap)
00:09:449 (4) - ^ in end? ^
00:20:328 (5) - Forgot NC here? This combo have a bit long.
00:38:789 (1) - Forgot add whistle here?
01:23:624 (1,2,3,4,5) - I think you can set jump for every sliders,they can fit the music.

[EXPERT]

00:02:855 (5) - I think this is no rhythm (sound) this here,so I suggest 00:02:690 (4) change 1/2 slider,it will be play cool.
00:05:328 (3) - Same reason,change 1/2 slider will fit the music.
00:10:438 (5) - Feel this can set a NC make easy to read.
00:15:548 (4,5) - Use ctrl+g change rhythm? I think it can fit the music better (notice hitsound)
00:19:339 (2) - Have a drum rhythm here,add a note ?
00:21:975 (3) - Perhaps you can stack 00:21:316 (4) make pattern neat.
00:38:789 (1) - Forget add finish?
00:51:316 (9) - A bit long combo,set NC here?
01:00:383 (3,1) - Try use the same pattern? Make the pattern consistent shape,it will be good better.
01:24:201 (8,1) - Enlarge DS make jump? (Have a jump point)

Good Luck ,and map overall is good , shoot 1 star for you ~!

ZZH你騙KD也太猛
Okoratu
[EXPERT]

Generally i wished the hit-finishes were louder

  1. 00:50:657 (1,2) - any reason in partiqular for this antijump? kind of slowed me down
  2. 00:51:976 (1,1,1,1,1,1) - I'd love to have louder finished especially for this part
  3. 00:56:591 (3) - might stack this properly with 00:55:767 (1) -
  4. 01:07:141 (3) - might stack this one correctly with the end of the slider
  5. 01:15:053 (3,4) - might space this stream similar to 01:14:723 (2) - and 01:14:229 (1) -
[hitsounding?]
  1. 00:56:262 (2) - might add a whistle
  2. 00:56:591 (3) - ^
  3. 00:58:734 - ^
  4. 00:58:899 - ^
  5. 00:59:888 - ^
  6. 01:00:053 - ^
  7. 01:01:537 (2) - ^
  8. 01:01:866 (3) -
  9. 01:05:163 (1) - ^
  10. 01:06:646 - ^
  11. 01:06:811 (2) - ^
  12. 01:07:800 (1) - ^
  13. 01:08:130 - ^
  14. 01:09:284 - ^
  15. 01:09:449 (6,7) - maybe on all 3
  16. 01:11:262 - might add a whistle?
  17. 01:11:921 - ^
  18. 01:12:086 - ^
I may or may not have forgotten some ot the whistles i'd like to add .____.

All of the above are merely suggestions and me hating antijumps

Gl
~oko
Myxo
@smallboat

Fixed the whistles. I think the claps on red ticks sound ok ^-^

Maybe you'll find some diamonds in here
osu file format v12

[General]
AudioFilename: 13 - heron.mp3
AudioLeadIn: 0
PreviewTime: 75383
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:heron
TitleUnicode:heron
Artist:S-C-U
ArtistUnicode:S-C-U
Creator:Mao
Version:BASIC
Source:DanceDanceRevolution 2013
Tags:jubeat saucer fanzhen0019 Desperate-kun Shigeharu Saeki
BeatmapID:401873
BeatmapSetID:165202

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
548,329.67032967033,4,2,2,60,1,0
1866,-100,4,2,1,60,0,0
2361,-100,4,2,2,60,0,0
3020,-100,4,2,1,60,0,0
4998,-100,4,2,2,60,0,0
5657,-100,4,2,1,60,0,0
9778,-100,4,2,3,60,0,0
12416,-100,4,2,1,60,0,0
31124,-100,4,2,4,60,0,0
31289,-100,4,2,1,60,0,0
40355,-100,4,2,4,60,0,0
40520,-100,4,2,1,60,0,0
49339,-100,4,2,3,60,0,0
51976,-100,4,2,2,60,0,0
54613,-100,4,2,1,60,0,0
57745,-100,4,2,2,60,0,0
58405,-100,4,2,1,60,0,0
59394,-100,4,2,3,60,0,0
59888,-100,4,2,1,60,0,0
64504,-100,4,2,2,60,0,0
65163,-100,4,2,1,60,0,0
68295,-100,4,2,2,60,0,0
68954,-100,4,2,1,60,0,0
69943,-100,4,2,3,60,0,0
70438,-100,4,2,1,60,0,0
73075,-100,4,2,3,60,0,0
75712,-100,4,2,1,70,0,1
80987,-100,4,2,3,70,0,1
83624,-100,4,2,1,70,0,1
84778,-100,4,2,1,60,0,0


[Colours]
Combo1 : 38,38,255
Combo2 : 0,152,225
Combo3 : 0,255,255
Combo4 : 156,57,255

[HitObjects]
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104,295,1207,2,0,L|244:310,1,115,0|2,0:0|0:0,0:0:0:0:
276,207,1866,6,0,L|416:193,1,115,4|0,0:0|0:0,0:0:0:0:
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496,259,24943,2,0,P|492:204|456:145,1,115,0|10,0:0|0:0,0:0:0:0:
348,157,25602,5,2,0:0:0:0:
271,242,25932,2,0,P|172:276|39:242,1,230,8|8,0:0|0:0,0:0:0:0:
17,203,26756,2,0,B|61:142|61:142|75:38,1,172.5,2|10,0:0|0:0,0:0:0:0:
186,22,27580,2,0,L|169:149,1,115,0|10,0:0|0:0,0:0:0:0:
155,250,28240,5,2,0:0:0:0:
255,306,28569,2,0,P|338:318|421:287,1,172.5,2|0,0:0|0:0,0:0:0:0:
463,181,29394,2,0,P|456:123|468:60,1,115,2|0,0:0|0:0,0:0:0:0:
352,44,30053,2,0,P|340:116|358:220,1,172.5,2|8,0:0|0:0,0:0:0:0:
402,318,30877,6,0,L|213:332,2,172.5,2|2|10,0:0|0:0|0:0,0:0:0:0:
355,213,32196,1,2,0:0:0:0:
240,226,32526,2,0,B|126:234|126:234|151:177|105:119,1,230,2|2,0:0|0:0,0:0:0:0:
20,198,33515,6,0,P|24:280|106:342,2,172.5,4|2|8,0:0|0:0|0:0,0:0:0:0:
124,151,34833,2,0,P|187:206|191:290,2,172.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
20,198,36152,6,0,P|24:280|106:342,1,172.5,2|0,0:0|0:0,0:0:0:0:
144,329,36811,2,0,P|191:318|267:331,1,115,2|8,0:0|0:0,0:0:0:0:
357,270,37471,2,0,P|353:188|271:126,1,172.5,2|0,0:0|0:0,0:0:0:0:
233,139,38130,2,0,P|186:150|110:137,1,115,2|8,0:0|0:0,0:0:0:0:
177,41,38789,6,0,P|224:30|300:43,1,115,0|8,0:0|0:0,0:0:0:0:
370,121,39449,2,0,B|349:193|349:193|369:298,1,172.5,2|0,0:0|0:0,0:0:0:0:
377,345,40108,2,0,P|281:361|238:161,1,345,2|8,0:0|0:0,0:0:0:0:
282,136,41262,6,0,L|299:68,1,57.5,0|4,0:0|0:0,0:0:0:0:
66,61,42086,1,4,0:0:0:0:
95,289,42745,1,6,0:0:0:0:
202,329,43075,1,8,0:0:0:0:
314,304,43405,2,0,P|367:298|431:311,1,115,6|8,0:0|0:0,0:0:0:0:
474,204,44064,6,0,B|469:102|469:102|418:35,2,172.5,4|2|8,0:0|0:0|0:0,0:0:0:0:
371,255,45383,2,0,B|328:199|328:199|323:97,2,172.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
474,204,46701,6,0,B|469:102|469:102|418:35,2,172.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
371,255,48020,2,0,B|328:199|328:199|323:97,1,172.5,2|0,0:0|0:0,0:0:0:0:
321,39,48679,2,0,P|261:53|203:45,1,115,2|8,0:0|0:0,0:0:0:0:
94,30,49339,6,0,B|188:209|34:177|143:360,1,345,2|8,0:0|0:0,0:0:0:0:
256,359,50657,2,0,P|381:313|404:103,1,345,2|8,0:0|0:0,0:0:0:0:
327,46,51976,6,0,B|249:87|249:87|176:45|176:45|93:73|93:73|136:163|88:235,1,431.25,4|4,0:0|0:0,0:0:0:0:
421,310,54613,6,0,L|434:184,1,115,4|8,0:0|0:0,0:0:0:0:
409,142,55108,2,0,L|422:16,1,115,2|2,0:0|0:0,0:0:0:0:
307,48,55767,2,0,P|273:122|296:220,2,172.5,2|8|10,0:0|0:0|0:0,0:0:0:0:
134,44,57251,6,0,B|85:75|85:75|19:84,1,115,4|8,0:0|0:0,0:0:0:0:
12,137,57745,2,4,P|20:193|63:238,1,115
172,248,58405,2,0,P|245:234|348:253,1,172.5,4|8,0:0|0:0,0:0:0:0:
437,312,59229,2,0,L|447:193,1,115,0|10,0:0|0:0,0:0:0:0:
459,83,59888,6,0,P|405:97|335:87,1,115,4|8,0:0|0:0,0:0:0:0:
289,96,60383,2,0,P|232:89|176:103,1,115,2|2,0:0|0:0,0:0:0:0:
71,56,61042,2,0,P|65:144|138:213,2,172.5,0|8|8,0:0|0:0|0:0,0:0:0:0:
243,64,62526,6,0,P|296:128|289:212,2,172.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
185,59,63679,2,0,P|121:95|5:74,1,172.5,2|8,0:0|0:0,0:0:0:0:
18,200,64504,2,4,L|37:322,1,115,4|12,0:0|0:0,0:0:0:0:
150,304,65163,6,0,L|272:323,1,115,4|8,0:0|0:0,0:0:0:0:
319,308,65657,2,0,P|385:318|433:306,1,115,2|2,0:0|0:0,0:0:0:0:
472,199,66317,2,0,P|446:141|467:25,2,172.5,2|8|10,0:0|0:0|0:0,0:0:0:0:
338,90,67800,6,0,L|215:80,1,115,4|8,0:0|0:0,0:0:0:0:
190,128,68295,2,4,B|119:149|119:149|61:142,1,115
47,254,68954,2,0,P|121:296|208:284,1,172.5,4|8,0:0|0:0,0:0:0:0:
314,249,69778,2,0,P|369:245|440:285,1,115,2|10,0:0|0:0,0:0:0:0:
485,171,70438,6,0,L|473:46,1,115,4|8,0:0|0:0,0:0:0:0:
425,26,70932,2,0,P|387:61|318:71,1,115,2|2,0:0|0:0,0:0:0:0:
213,51,71591,2,0,P|129:45|41:88,2,172.5,2|8|8,0:0|0:0|0:0,0:0:0:0:
158,214,73075,6,0,P|184:310|416:193,2,460,6|2|6,0:0|0:0|0:0,0:0:0:0:
179,100,76042,6,8,P|238:65|410:75,1,230
482,142,77031,1,2,0:0:0:0:
464,255,77361,2,8,P|405:290|233:280,1,230
160,212,78350,6,0,P|89:214|22:299,1,172.5,4|0,0:0|0:0,0:0:0:0:
36,342,79009,2,0,L|154:353,1,115,2|8,0:0|0:0,0:0:0:0:
247,287,79668,2,4,P|275:240|261:157,3,115
228,74,80987,6,0,P|338:45|423:269,1,402.5,2|2,0:0|0:0,0:0:0:0:
375,295,82306,6,0,L|250:304,1,115,6|2,0:0|0:0,0:0:0:0:
154,257,82965,2,0,L|29:266,1,115,2|2,0:0|0:0,0:0:0:0:
55,151,83624,5,2,0:0:0:0:
105,122,83789,2,6,P|162:114|203:118,4,86.25
IamKwaN
Hi, from in-game.
Revive the map please!!!!!!!

General

  1. Combo colors are not consistent throughout all diffs. Combo 1 in 'BASIC' differs from others.
  2. Add a 2000 ms audio lead-in manually.
  3. Check your storyboard folder, 'bright.jpg' and 'crepuscule.jpg' are unused. Remove them please.

EXPERT

  1. Delete this redundant green line: 00:01:866.
  2. 00:04:174 (4) - The clap on tail sounds quite noisy with two consecutive claps on one slider. And I don't see any boost in the prelude or similar sound in the music. Consider removing it. Same applies on 00:06:811 (5) and 00:08:295 (4) and 00:09:449 (5).
  3. 00:10:438 (5,6,7,8,9) - The angle is too acute which makes the stream uncomfortable to click and read. Would this be better? Also, NC on (9) for indicating players there's a spacing change even the music itself doesn't provide an atmosphere for such change imo.
  4. 00:18:350 (4) - Delete this for consistency of following the 'ding' sounds instead of 'drum'. Same applies on 00:18:679 (6). If you feel deleting these two sounds hollow, replace 00:18:185 (3,5) by two 1/2 sliders instead coz slider tails do not sound as heavy as circles.
  5. 00:22:471 (6) - NC this. I just can't figure out why you raise the DS on this circle provided that the ambiance doesn't alter much. I simply resist the mapping style of 'raising difficulty without listening to the rhythm'.
  6. 00:24:943 (3) - Add a whistle like 00:27:580 (3).
  7. 00:26:756 (1) - Whistle on tail like 00:24:119 (1).
  8. 00:31:207 (2) - Why placing a 3/4 slider + circle here? The circle is following the drum alone. It's kinda inconsistent in the sense you change from following 'ding' to 'drum' unexpectedly.
  9. 00:39:284 (2,3,4) - Make them as a straight line without using the grid snap.
  10. 00:45:383 (1) - Finish on head too like 00:44:064 (1). Musically they are similar, though the volume can be reduced a bit.
  11. 00:52:471 (1,1,1,1) - Doesn't really need NC imo, even though they are justly slightly 1/4 jumps. It's inconsistent with what you did on 00:46:701 (1,2,3) and 00:48:020 (1,2,3).
  12. 00:58:075 (3,4) - Change this to a slider instead? 00:58:240 doesn't deserve a circle imo, the drum is too soft :3 It really plays better if you change it to a slider. Instead, you can replace 00:58:899 (2) with two circles, based on the two solid 'ding' sounds.
  13. 01:04:504 (3,4) - Finish on these two, coz there's cymbal sound in the background.
  14. 01:08:295 (2) - Move a bit upwards to avoid tail of (2) overlapping partially with (1).
  15. 01:08:624 (3,4) - Same as 00:58:075 (3,4). I think what you are trying to do as a whole is to follow the instrument other than the drum. Consequently, 01:08:789 (4) shouldn't be treated as a stress. placing a slider there is far enough to catch the stress on 01:08:624.
  16. To prevent same score for every player, add a spinner at the end till 01:26:262 for EVERY diff.

DIFFICULT

  1. Delete this redundant green line: 00:01:866.
  2. 00:04:174 (4) - Like EXPERT, also for tail of 00:06:647 (3) and 00:08:295 (5) (Also, why whistle?) and 00:09:449 (4).
  3. Hitsound suggestions are basically the same with EXPERT.
  4. 00:37:800 (2) - Kinda weird for the halt of (1). Second, you change to follow the drum on 00:37:800 which make me feel inconsistent to play. I can think of one alternative which can maintain your clap pattern. Make (1) as a 3/4 slider for the continuing 'ding' sound.
  5. 01:13:569 (1) - CTRL+G to create a slightly symmetric pattern with 01:13:075 (1).

BASIC

  1. 00:08:295 (3,5) - Improve this blanket a bit.
  2. 00:32:526 (3) - Also, blanket issue. I have tried to adjust it for you. Feel free to take it.
    SPOILER
    240,226,32526,2,0,B|126:234|126:234|145:173|107:124,1,230,2|2,0:0|0:0,0:0:0:0:
  3. 00:45:383 (2) - I wonder if the kink is being placed wrongly with the sound on 00:44:311. Instead, place the kink in the middle of the slider, same goes to 00:45:383 (2,1,2):
  4. 00:51:976 (1) - Missing a kink on 00:52:965. Just curving seems missing something imo. Btw, there're 4 red anchors in the middle, why not trying a symmetric slider?
  5. 00:58:405 (3) - Curve more towards head of 00:59:229 (4) to improve the flow slightly.
  6. 01:06:317 (3) - Make it like this by CTRL+H. It looks far more aesthetic.
  7. Hitsound --> EXPERT

BEGINNER

  1. Why the circle density is even higher in the lowest difficulty? You need more long sliders to further reduce the difficulty, coz the setting imo is too low. OD and HP+1 would fit better the whole set.

Quite a number of inconsistencies are found in EXPERT, you need to be more considerate and careful about this.
Also, I am quite worried about the difficulty of BEGINNER, I can understand that you try to lower the settings as much as possible. But, this not only ruins the difficulty spread, it's also still tough, especially the note and slider density.
Anyway, good luck!
Topic Starter
Mao
Remapped Expert, adjusted Beginner and my parts in Difficult. SB is going to be remade as well!
I want to rank this! :3
Pappy
From in-game lel

Begginer

  1. 00:00:548 (1,2) - This part is useless in this diff, hard to feel rhytm. Suggesting delete this. D:
  2. 00:14:064 (4) - Move to x:340|y:354 for better triangle with (2) and (3).
  3. Why low OD and HP? +1 is better imo

Advanced

  1. 01:05:493 (2,3) - You should blanket it.

Difficult

  1. 00:39:943 (4,1) - Move (1) little right for nicer blanket, cuz this looks bad. :<
  2. 01:07:635 (1,1) - Why NCs here? It is useless
  3. 01:13:569 (1) - It is ruining the flow, Ctrl+G maybe? :3

Other diffs are excellent <3~

Sorry, I'm still learning how2mod good + sleepy ;w;
DeletedUser_1574070
  • Beginner
  1. 01:04:504 (3) - u can revise this slider by moving first red dot 304:280
  2. 01:12:416 (4,3) - can be stacked

    Nothing else
  • Basic
  1. 00:55:767 (3) - instead of reversing this, 00:56:591 (4) - consider putting 1/1 slider here.
  2. 01:08:295 (2) - consider centered-reddot
  • Advanced
  1. 00:34:833 (1) - for better shape, just few grid down plz
  2. 00:37:965 (4,1) - completely stack
  • Difficult
  1. 00:08:460 (1,2) - misstacked a grid here
  2. 01:07:635 (1,2,1) - i think nc is useless cuz hard diff can include triplets.
  3. 01:23:624 (1,2,3,4,5) - i found here difficult but safe imo.
  • Expert
  1. 00:10:438 (5) - stream begins here so NC?
  2. 00:17:690 (1) - overlap is someway weird. can u take these apart a bit?
  3. 00:31:206 (2) - i understand ur thought to blanket this but i think putting that around 150:20 can have better flow.
  4. 00:38:460 (5,5) - can u take this same-spaced?
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