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Anamanaguchi - Helix Nebula

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Topic Starter
Sushi
This beatmap was submitted using in-game submission on jeudi 19 novembre 2009 at 09:10:55

Artist: Anamanaguchi
Title: Helix Nebula
BPM: 150
Filesize: 6621kb
Play Time: 01:31
Difficulties Available:
  1. Easy (2,47 stars, 76 notes)
  2. Hard (4,97 stars, 363 notes)
  3. Normal (3,37 stars, 183 notes)
Download: Anamanaguchi - Helix Nebula
Information: Scores/Beatmap Listing
---------------
Helix Nebula from Anamanaguchi.

Enjoy! :)
aerisu_old
Already like it :oops:
DJPop
Mod by requested...

Modding...

Nothing wrong...

No star because it's still WIP.

Will give star when move to pending.

lol
anonymous_old
Easy
SPOILER

00:28:060 (4) : Move back 2 ticks, and make 2 ticks longer.
good; Finish it.

Normal
SPOILER

00:20:040 (x) : Add a beat.
good

Hard
SPOILER

00:30:020 (7) : New combo.
00:30:040 (1) : Remove new combo.
00:30:060 (4) : New combo.
01:00:080 (1,2,3,4,5,6,7) : Illegible.
02:27:020 (1) : Remove new combo.
02:27:040 (2) : New combo.
good

GG.
jericho2442
[Easy]

(suggestion) 00:38:020 (1) - this slide would look alot better sa a nice even clean curve insted of a one sided curve ;)
01:32:080 - end kiai time

[Normal]
02:36:040 - end kiai time

[Hard]
(suggestion) 00:30:000 (6,7) - its prolly fine and rankable, but to me these feel a lil too far out of the playing area
01:18:000 (7,8,9,10) - wobby stream, make it cleaner, it looks much better
02:36:040 - end kiai time

____________________________
nice maps, star :)
Scar
Oh, j'aime pas du tout les stream tout coller du hard xD, le reste est parfait
J'ai adoré les hitsounds :>
Encore une très bonne map

Star~
Wojjan
your comment says Hanablabla, but the title says Anablabla. Fix the incorrect one to avoid this little thing.
EASY
Reduce slider tick rate
00:17:060 (1) - end is messed up
00:24:000 (1) - shorten by 1-3 white ticks (whatever feels good) to leave recovery room from the spinner.
00:23:020 (1,1) - Which of these (this or 00:36:XX) is the real correct one?
00:47:080 (1,1) - These feel really awkward. Consider just lengthening the break
00:58:000 (1) - shorten by 1-3 white ticks (whatever feels good) to leave recovery room from the spinner.
01:01:060 (3,2) - Delete these two (?)
01:07:020 (1,2,3,4,5) - Hmm... Sort of hard and confusing for easy.
01:20:000 (1,1,2) - you mapped the part better here.
01:30:060 (5) - Delete.

NORMAL
01:34:040 (2) - Ulgy
02:04:080 (1,1,1) - That second one is a definite miss. Consider changing.
02:08:000 (1) - End one white tick, don't leave the finish
02:24:000 (1,2,...) - this isn't normal material, this is a Hard Pattern!
02:33:060 (1) - Lengthen one white tick

HARD
You clearly put more work in this than the others.
02:33:060 (1) - Same as Normal
Lots of fugly stacks here.

Fix kiai time on all diffs, make it consistent.
Jinxy
Lower the hitsound volume a little? It feels overpowered imo.


Great map, interesting song. Starred!
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Easy]
No problems found :)

[Normal]
01:15:00 (2) - Maybe curve this slider out a little? http://osu.ppy.sh/ss/412
02:20:040 (5) - Whistle here?
No problems found :)

[Hard]
No problems found, but I personally see this as an Insane as opposed to a Hard. Either way.

Good job with this, I couldn't find any problems with your beatmap, so have a star
XepherX3
very cool map

love it
whymeman
I didn't find anything wrong with this map ( ; o_o) . . .

Well done.
Larto
.
Derekku
Wow. This map flowed VERY nicely and the hitsounds sounded great! I messed up a few times, but enjoyed playing the song so much that I didn't care that I had to keep retrying x3
TheeAcey
love this song so much!!
made me cry last night lol....
its a very nastolgic song and happy.


and normal and hard maps are very good

hard has a lil weird part in the beginning though..
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