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UVERworld - CORE PRIDE (TV Size) [CatchTheBeat]

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Total Posts
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Topic Starter
mingmichael
This beatmap was submitted using in-game submission on Saturday, January 11, 2014 at 11:55:37 AM

Artist: UVERworld
Title: CORE PRIDE (TV Size)
Source: 青の祓魔師
Tags: Ao no Exorcist opening Rin Okumura
BPM: 185
Filesize: 14720kb
Play Time: 01:28
Difficulties Available:
  1. Cup (3.52 stars, 123 notes)
  2. Platter (5 stars, 224 notes)
  3. Rain (5 stars, 292 notes)
  4. Salad (4.28 stars, 144 notes)
Download: UVERworld - CORE PRIDE (TV Size)
Download: UVERworld - CORE PRIDE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Please redownload if you downloaded before 8 January 2014
okay, make this serious

CtB mapset right now~
thanks Deif for the the video <3

Diff
: me
: me
: me
: me
mintong89
wow i love this song *_*
Topic Starter
mingmichael
thanks <3 wwww
Kyouren
I like too!!^^

Good Luck!


Call me for CTB's MOD, Please PM!
Topic Starter
mingmichael
DONE

ready for mods right now :oops:
Kyouren
CTB Mod^^

Pakai Bahasa Indonesia aja (Soalnya kalau pakai bahasa inggris, nanti lama modnya)

General:
Mengapa Cup dimulai di 00:00:712, sedangkan Salad, Platter, dan Rain dimulai di 00:00:388 ?
Yang ada tulisan tambah clap dan ^ itu adalah hitsoundnya

Cup:

00:00:388 (0) - kosong ;( . Kalau perlu, tambahkan Circle atau slidernya diubah
00:31:523 (1,2) - Tambah clap biar lebih bagus didengar
00:34:117 (1,2) - ^
00:36:854 (1,2) - ^
00:38:658 (1,1) - ^
00:42:020 (3) - ^
00:42:550 (1) - ^
00:44:496 (1) - ^
00:47:090 (1,1) - ^

Salad:

Kok kebanyakan buah yang harus saya dapatkan kok jauh?
coba di remap lagi bagian jauhnya
00:31:523 (1,2) - Tambah clap biar lebih bagus didengar
00:34:117 (1,2) - ^
00:36:854 (1,2) - ^
00:38:658 (1,1) - ^
00:42:020 (3) - ^
00:42:550 (1) - ^
00:44:496 (1) - ^
00:47:090 (1,1) - ^

Platter:

00:01:036 (1,1) - Coba di pendekkan sampai 00:01:117
00:02:333 (3,4) - tolong didekatkan (kesusahan saya :()
00:31:523 (1,2) - Tambah clap biar lebih bagus didengar
00:34:117 (1,2) - ^
00:36:854 (1,2) - ^
00:38:658 (1,1) - ^
00:42:020 (3) - ^
00:42:550 (1) - ^
00:44:496 (1) - ^
00:47:090 (1,1) - ^

Rain:
00:31:523 (1,2) - Tambah clap biar lebih bagus didengar
00:34:117 (1,2) - ^
00:36:854 (1,2) - ^
00:38:658 (1,1) - ^
00:42:020 (3) - ^
00:42:550 (1) - ^
00:44:496 (1) - ^
00:47:090 (1,1) - ^

Maaf ya kalau mod saya jelek ;(
Good Luck and Good for Ranked ^^ :)
Topic Starter
mingmichael
gokugohan12468
CTB Mod^^

Pakai Bahasa Indonesia aja (Soalnya kalau pakai bahasa inggris, nanti lama modnya) okee, gua balesnya juga pake indo ya wkwkw. males tulis pake inggris :P

General:
Mengapa Cup dimulai di 00:00:712, sedangkan Salad, Platter, dan Rain dimulai di 00:00:388 ? perbedaan disetiap diff beda-beda, dan kaga harus sama. di detik pertama di 00:00:388 - bisa didengar kalo suara drum-rolls yang butuh 1/4beatsnapdivisor. nah, di cup ini gua kaga mau ngemap terlalu banyak 1/4 bahkan kalo bisa kaga ada
Yang ada tulisan tambah clap dan ^ itu adalah hitsoundnya

Cup:

00:00:388 (0) - kosong ;( . Kalau perlu, tambahkan Circle atau slidernya diubah tetep kosong buat skarang
00:31:523 (1,2) - Tambah clap biar lebih bagus didengar kaga bisa. ini buat konsistent dalam hit-sound durms-nya. sebagian besar hitsounds dari 00:10:766 - sampe 00:49:685 - itu urutannya whistle-clap-whistle-clap di 1/2 beatsnapdivosor secara konstan untuk ngikutin beat drumnya. pas di 00:49:685 - , ketukan drumnya uda beda, jadi beatnya gua ganti btw
00:34:117 (1,2) - ^
00:36:854 (1,2) - ^
00:38:658 (1,1) - ^
00:42:020 (3) - ^
00:42:550 (1) - ^
00:44:496 (1) - ^
00:47:090 (1,1) - ^ maaaf smuanya engga ganti :c

Salad:

Kok kebanyakan buah yang harus saya dapatkan kok jauh?
coba di remap lagi bagian jauhnya lol remap. sebenernya ga jauh2 amet. kalo lu perhatiin spread-diffnya uda bener. cup kaga ada jump sedikitpun. salad ada beberapa jump sama distance yang cukup jauh yang digunain buat jump itu. platter uda banyak beberapa jump ditambah beberapa HDash (kalo ga tau HDash, HDash itu buah merah), dan rain uda banyak HDash dan jump yang logis
00:31:523 (1,2) - Tambah clap biar lebih bagus didengar
00:34:117 (1,2) - ^
00:36:854 (1,2) - ^
00:38:658 (1,1) - ^
00:42:020 (3) - ^
00:42:550 (1) - ^
00:44:496 (1) - ^
00:47:090 (1,1) - ^ mayoritas untuk hitsounds kaga diganti. penjelasan sama persis kayak Cup

Platter:

00:01:036 (1,1) - Coba di pendekkan sampai 00:01:117 lol ngawur. mana bisaaaa. orang itu jelas-jelas buat drum hits
00:02:333 (3,4) - tolong didekatkan (kesusahan saya :() elahh itu buat anda. kaga, keep these distances. btw distance-nya itu juga konstan dan kaga kenapa2 setelah gua coba temen gua buat maen ini (orangnya kaga jago ctb, orang rank #10.000an lol
00:31:523 (1,2) - Tambah clap biar lebih bagus didengar
00:34:117 (1,2) - ^
00:36:854 (1,2) - ^
00:38:658 (1,1) - ^
00:42:020 (3) - ^
00:42:550 (1) - ^
00:44:496 (1) - ^
00:47:090 (1,1) - ^ sama kayak cup dan platter

Rain:
00:31:523 (1,2) - Tambah clap biar lebih bagus didengar
00:34:117 (1,2) - ^
00:36:854 (1,2) - ^
00:38:658 (1,1) - ^
00:42:020 (3) - ^
00:42:550 (1) - ^
00:44:496 (1) - ^
00:47:090 (1,1) - ^ semua juga sama kayak diff-diff sebelomnya

Maaf ya kalau mod saya jelek ;( kaga apa :) yang penting uda coba. dan kalo gua boleh masukin saran, ngemodnya jangan hitsounds, tapi notes sama strukturnya. kalo hitsounds jelas mapper masing2 punya kreasi sendiri2 buat naro dimana
Good Luck and Good for Ranked ^^ :)
thanks for trying >w<
but sorry no changes... and no kds too
Rumia-
platter suggestion x.x
14:15 mingmichael: rumiaaaaaaaaaa
14:15 mingmichael: i need your helpp againnn
14:15 mingmichael: ;3;
14:15 - R u m i a -: yes
14:15 - R u m i a -: what is it ming :3
14:16 *mingmichael is listening to [http://osu.ppy.sh/b/336277 UVERworld - CORE PRIDE (TV Size)]
14:16 mingmichael: can you try it? ;w;?
14:16 mingmichael: i need some comments about the diffs
14:16 mingmichael: ;3;
14:19 - R u m i a -: ok
14:19 - R u m i a -: dat ctb map
14:19 - R u m i a -: wa
14:19 - R u m i a -: ming so pro mappur.
14:19 mingmichael: ;w;)b yeah www
14:19 mingmichael: damnn, no prooo loll
14:22 mingmichael: too hard for platter? ;w;?
14:22 mingmichael: damnnn i can't make platter well.... ;3;
14:23 - R u m i a -: no its ok
14:23 - R u m i a -: but
14:23 - R u m i a -: y the heck the start
14:23 - R u m i a -: so fast
14:23 - R u m i a -: lolol
14:23 mingmichael: lolll
14:23 mingmichael: i will set the auto delay later xD
14:23 - R u m i a -: i have some suggestion tho
14:24 - R u m i a -: but lemme check other diff
14:24 mingmichael: wat wat??? tell meeee owo)
14:24 mingmichael: okayy
14:24 - R u m i a -: dafuq so gay lol
14:24 mingmichael: xDDD
14:24 - R u m i a -: xDD
14:25 - R u m i a -: idk y rain maps so hard for me T-T
14:25 mingmichael: wat is yor suggestions?
14:25 mingmichael: xD
14:25 - R u m i a -: 00:00:388 (1,2) -
14:26 - R u m i a -: make stair to right
14:26 mingmichael: what diff btw?
14:26 - R u m i a -: platter lol
14:26 - R u m i a -: i only play that diff xD ?
14:26 mingmichael: ohhhhhhh xDDD lol kay ka
14:26 mingmichael: 00:00:712 (2) - make straight with 00:00:388 (1) - ?
14:27 mingmichael: hmm i don't make it straight now, just move to left a bit :3
14:28 - R u m i a -: yea
14:28 - R u m i a -: ok o,o
14:32 - R u m i a -: 00:41:415 (2) -
14:32 - R u m i a -: 1/4 slider?
14:32 - R u m i a -: move left a bit , then make slider head to right
14:32 - R u m i a -: lol da heck im modding ctb
14:33 mingmichael: ohh no xD i focus for the drum hits there www like rain diff too
14:33 - R u m i a -: it looks like it freezed for a bit
14:33 mingmichael: yes that's right :3
14:34 - R u m i a -: 00:55:523 (2,3) -
14:34 - R u m i a -: move to right a bit ww
14:34 - R u m i a -: make more syok play
14:34 - R u m i a -: or 00:54:874 (1) -
14:34 - R u m i a -: to left a bit bit
14:36 mingmichael: changed :3
14:36 mingmichael: and change the previous notes too www
14:36 mingmichael: 00:52:279 (1,2,3) - move to a bit left tooo
14:36 - R u m i a -: 01:10:117 (6) - left a bit make the pattern balance
14:37 mingmichael: welll i used reverse pattern there :c
14:37 mingmichael: okay~
14:37 mingmichael: change something btw there www
14:37 - R u m i a -: 01:13:685 (5,6) - i think make it outward better o , like this 01:13:036 (3,4) - but reverse the head xD idk how to explain
14:38 - R u m i a -: 01:13:036 (3,4) - this is inward xD lol
14:39 mingmichael: owhh with mine :'c those notes are easier to catch btw xD
14:41 - R u m i a -: 01:18:225 (1) - move to right by 1
14:41 - R u m i a -: lol
14:41 - R u m i a -: 01:18:712 (2) - move up by 1
14:42 mingmichael: well moved a bit :3
14:42 - R u m i a -: last part so hard lol
14:42 - R u m i a -: but idk what to suggest so
14:42 - R u m i a -: xD
14:43 - R u m i a -: k thats all i think idk what to suggest d
14:43 mingmichael: yeahhh :3
14:44 - R u m i a -: is it helpful? lol
14:44 mingmichael: sureeee helppp >3<
14:44 mingmichael: just post the chat to the forum :3
14:44 mingmichael: kds kds~
14:44 - R u m i a -: ok lol xD
Topic Starter
mingmichael

- R u m i a - wrote:

platter suggestion x.x
14:15 mingmichael: rumiaaaaaaaaaa
14:15 mingmichael: i need your helpp againnn
14:15 mingmichael: ;3;
14:15 - R u m i a -: yes
14:15 - R u m i a -: what is it ming :3
14:16 *mingmichael is listening to [http://osu.ppy.sh/b/336277 UVERworld - CORE PRIDE (TV Size)]
14:16 mingmichael: can you try it? ;w;?
14:16 mingmichael: i need some comments about the diffs
14:16 mingmichael: ;3;
14:19 - R u m i a -: ok
14:19 - R u m i a -: dat ctb map
14:19 - R u m i a -: wa
14:19 - R u m i a -: ming so pro mappur.
14:19 mingmichael: ;w;)b yeah www
14:19 mingmichael: damnn, no prooo loll
14:22 mingmichael: too hard for platter? ;w;?
14:22 mingmichael: damnnn i can't make platter well.... ;3;
14:23 - R u m i a -: no its ok
14:23 - R u m i a -: but
14:23 - R u m i a -: y the heck the start
14:23 - R u m i a -: so fast
14:23 - R u m i a -: lolol
14:23 mingmichael: lolll
14:23 mingmichael: i will set the auto delay later xD
14:23 - R u m i a -: i have some suggestion tho
14:24 - R u m i a -: but lemme check other diff
14:24 mingmichael: wat wat??? tell meeee owo)
14:24 mingmichael: okayy
14:24 - R u m i a -: dafuq so gay lol
14:24 mingmichael: xDDD
14:24 - R u m i a -: xDD
14:25 - R u m i a -: idk y rain maps so hard for me T-T
14:25 mingmichael: wat is yor suggestions?
14:25 mingmichael: xD
14:25 - R u m i a -: 00:00:388 (1,2) -
14:26 - R u m i a -: make stair to right
14:26 mingmichael: what diff btw?
14:26 - R u m i a -: platter lol
14:26 - R u m i a -: i only play that diff xD ?
14:26 mingmichael: ohhhhhhh xDDD lol kay ka
14:26 mingmichael: 00:00:712 (2) - make straight with 00:00:388 (1) - ?
14:27 mingmichael: hmm i don't make it straight now, just move to left a bit :3
14:28 - R u m i a -: yea
14:28 - R u m i a -: ok o,o
14:32 - R u m i a -: 00:41:415 (2) -
14:32 - R u m i a -: 1/4 slider?
14:32 - R u m i a -: move left a bit , then make slider head to right
14:32 - R u m i a -: lol da heck im modding ctb
14:33 mingmichael: ohh no xD i focus for the drum hits there www like rain diff too
14:33 - R u m i a -: it looks like it freezed for a bit
14:33 mingmichael: yes that's right :3
14:34 - R u m i a -: 00:55:523 (2,3) -
14:34 - R u m i a -: move to right a bit ww
14:34 - R u m i a -: make more syok play
14:34 - R u m i a -: or 00:54:874 (1) -
14:34 - R u m i a -: to left a bit bit
14:36 mingmichael: changed :3
14:36 mingmichael: and change the previous notes too www
14:36 mingmichael: 00:52:279 (1,2,3) - move to a bit left tooo
14:36 - R u m i a -: 01:10:117 (6) - left a bit make the pattern balance
14:37 mingmichael: welll i used reverse pattern there :c
14:37 mingmichael: okay~
14:37 mingmichael: change something btw there www
14:37 - R u m i a -: 01:13:685 (5,6) - i think make it outward better o , like this 01:13:036 (3,4) - but reverse the head xD idk how to explain
14:38 - R u m i a -: 01:13:036 (3,4) - this is inward xD lol
14:39 mingmichael: owhh with mine :'c those notes are easier to catch btw xD
14:41 - R u m i a -: 01:18:225 (1) - move to right by 1
14:41 - R u m i a -: lol
14:41 - R u m i a -: 01:18:712 (2) - move up by 1
14:42 mingmichael: well moved a bit :3
14:42 - R u m i a -: last part so hard lol
14:42 - R u m i a -: but idk what to suggest so
14:42 - R u m i a -: xD
14:43 - R u m i a -: k thats all i think idk what to suggest d
14:43 mingmichael: yeahhh :3
14:44 - R u m i a -: is it helpful? lol
14:44 mingmichael: sureeee helppp >3<
14:44 mingmichael: just post the chat to the forum :3
14:44 mingmichael: kds kds~
14:44 - R u m i a -: ok lol xD
hihiii thanks rumichi :3

/me kisses you
Kurokami
[General]

I wonder why you used only white color. It makes modding a bit hard since there is no difference between combos. And color looks great in ctb if someone (like me) not turning it off. So consider adding 3 color which is at least not white please.

[Cup]

00:01:685 (2,3,1) - Why is the distance between (2,3) is the same as (3,1)? They have one line difference on the timeline. o.o And I think the distance on cup should be equal everywhere.
00:12:063 (2) - Add a slider 00:11:739 - 00:12:063 and just 2 circle to 00:12:387 and 00:12:712? The repeat slider sounds a bit off to this vocal part.
00:14:009 (1) - This should be on the red line before.
00:14:982 - I think something is missing here too. http://puu.sh/616fV.jpg
00:26:009 (5,1) - Just add a long slider from 00:25:685?
00:32:820 (3,4) - Repeat slider here instead of these?
00:51:955 (3) - 1/2 slider from 00:51:955? Sounds better and the rhythm is better with it.
00:56:496 (3) - Place 1/2 earlier to the red line?

Man, this is really not my style. I mean i would like to map to every vocal part instead of just some random part of it. And the ryhthm is jumping between vocal and music which feels a bit awkward sometimes. Try to decide which one you want to map, I prefer vocal tho since its clear to hear and good for a Cup.

[Salad]

00:10:117 (1) - Remove the repeat and place it to the red line?
00:12:063 (1) - I think you should just concentrate to the vocal part here.
00:15:955 (1) - Place 1/1 earlier and add a repeat?
00:21:144 (1,2) - Try this http://puu.sh/616NC.jpg
00:24:225 (1,2) - Add a repeat slider from 00:24:063?
00:44:820 - Stack one more note with 00:44:982 (1)?
01:20:820 (1,1,1) - I wonder if these repeat sliders are really sounds good. I think they should be just a long sliders since the repeat is a bit off anyways.
01:27:469 (2,3,4,5) - http://puu.sh/616DA.jpg Sounds better here.

Eh, there is too many vocal-music change in this diff too. I'm sure most of my suggestion will be useless because of this. This kind of mapping is really not my style. q.q

[Platter]

00:10:117 (1,2,3,4,5,6,7) - I wonder about this stream. o.o It just doesn't sounds right and feels a bit awkward to play.
00:12:063 (1) - I wonder if you can add a jump to o-k part. Something like this sounds better: http://osu.ppy.sh/ss/1206778
00:34:117 (1) - Place this a bit more to the left side to create a bigger jump.
00:49:685 (1,2) - Ctrl+g on these (not in the same time). It will create a very good jump which will fit to the vocal part.
01:00:550 (2) - Ctrl+g? Same reason as before.
01:20:333 (3) - Ctrl+g? This part is the kiai so the jumps should be a bit bigger to make some difference with the rest of the map.
01:18:225 (1,2) - I used Ctrl+g on (1) and placed (2) a bit closer. https://osu.ppy.sh/ss/1206792

The rest seems fine to me.

[Rain]

First of all, your kiai part is calmer than the rest. Why? It should be the oposite. o.o

00:31:523 - 00:49:523 This part should be the most calmer one, instead you mapped it full with HDashes and I just wonder why. They make sense thats true but I think an edge dash should be fit more with this part. And add a little difference between this and the kiai part. Please consider changing this part and you mapset will be fine.

Aside from that part I think this diff is acceptable. It has a good flow to play with so good luck with it. o/

[]
Topic Starter
mingmichael
Kurokami
I wonder why you used only white color. It makes modding a bit hard since there is no difference between combos. And color looks great in ctb if someone (like me) not turning it off. So consider adding 3 color which is at least not white please. i...i used default colour D:

[Cup]

00:01:685 (2,3,1) - Why is the distance between (2,3) is the same as (3,1)? They have one line difference on the timeline. o.o And I think the distance on cup should be equal everywhere. owhh okay, fixed~
00:12:063 (2) - Add a slider 00:11:739 - 00:12:063 and just 2 circle to 00:12:387 and 00:12:712? The repeat slider sounds a bit off to this vocal part. hmm i will keep mine first at here
00:14:009 (1) - This should be on the red line before. i didn't follow that vocals on 1/4 btw. sorry
00:14:982 - I think something is missing here too. http://puu.sh/616fV.jpg hmm keep this suggestion too
00:26:009 (5,1) - Just add a long slider from 00:25:685? added~
00:32:820 (3,4) - Repeat slider here instead of these? okay
00:51:955 (3) - 1/2 slider from 00:51:955? Sounds better and the rhythm is better with it. ahh i am not really agree here. keep mine for a while..
00:56:496 (3) - Place 1/2 earlier to the red line? same like above too

Man, this is really not my style. I mean i would like to map to every vocal part instead of just some random part of it. And the ryhthm is jumping between vocal and music which feels a bit awkward sometimes. Try to decide which one you want to map, I prefer vocal tho since its clear to hear and good for a Cup. well i just wanted to map vocal&instruments. my previous map just mapped instruments and at this mapset i wanted to add some stuff by mixed two of them

[Salad]

00:10:117 (1) - Remove the repeat and place it to the red line? hmm nope D: followed the drum rolls there
00:12:063 (1) - I think you should just concentrate to the vocal part here. well, i tried to make instruments and vocals there
00:15:955 (1) - Place 1/1 earlier and add a repeat? actually i gave a break at 00:14:658 (1,1) - . so, keep mine
00:21:144 (1,2) - Try this http://puu.sh/616NC.jpg nope, it makes a weird sound too ;w;
00:24:225 (1,2) - Add a repeat slider from 00:24:063? i just wanted gave notes there, not slider. well i will consider again
00:44:820 - Stack one more note with 00:44:982 (1)? stack with one note? well, nope :c
01:20:820 (1,1,1) - I wonder if these repeat sliders are really sounds good. I think they should be just a long sliders since the repeat is a bit off anyways. keep with my sliders there. i think it's more comfortable there
01:27:469 (2,3,4,5) - http://puu.sh/616DA.jpg Sounds better here. hmm actually same like the previous too.. i keep mine first. at the last part, the instruments give 1/2 sounds there. but at yours, you gave a 1/2slider too.. well, i will wait for another modders

Eh, there is too many vocal-music change in this diff too. I'm sure most of my suggestion will be useless because of this. This kind of mapping is really not my style. q.q ;w;

[Platter]

00:10:117 (1,2,3,4,5,6,7) - I wonder about this stream. o.o It just doesn't sounds right and feels a bit awkward to play. basicly all of them will follow the drum rolls again, like the salad diff. but at salad diff i just use one 1/2 repeat slider to follow that sounds
00:12:063 (1) - I wonder if you can add a jump to o-k part. Something like this sounds better: http://osu.ppy.sh/ss/1206778 i keep mine again here. sorry...
00:34:117 (1) - Place this a bit more to the left side to create a bigger jump. i think the jump is enough o.o
00:49:685 (1,2) - Ctrl+g on these (not in the same time). It will create a very good jump which will fit to the vocal part. changed :3
01:00:550 (2) - Ctrl+g? Same reason as before. here too
01:20:333 (3) - Ctrl+g? This part is the kiai so the jumps should be a bit bigger to make some difference with the rest of the map. here too~
01:18:225 (1,2) - I used Ctrl+g on (1) and placed (2) a bit closer. https://osu.ppy.sh/ss/1206792

The rest seems fine to me.

[Rain]

First of all, your kiai part is calmer than the rest. Why? It should be the oposite. o.o

00:31:523 - 00:49:523 This part should be the most calmer one, instead you mapped it full with HDashes and I just wonder why. They make sense thats true but I think an edge dash should be fit more with this part. And add a little difference between this and the kiai part. Please consider changing this part and you mapset will be fine. disagree with yours. the most calmer part is 00:49:685 - after the drums beat has changed

Aside from that part I think this diff is acceptable. It has a good flow to play with so good luck with it. o/

[]
thanks for your mods :oops:

i just changed some patterns in cup, and i have decided to follow the beat and instruments for the cup. so no vocals there.
ursa
Mod Time :)

Code Mod : Rotate ( Ctrl + Shift + R) soalnya kebanyakan mod gwa soal rotate :(

Rain

00:12:063 (1,2) - *rekomendasi mending buat (1) slider aja biar beat lagunya kedengaran enak
00:18:063 (4,5,6,7,8) - mending di bikin repeated slider 1/4 aja sih ,tapi mending mini stream ini di lebarin dikit kayak gini http://puu.sh/683Hi.jpg
00:56:333 (2) - rotate (origin selection Centre) dengan angle 30 derajat


Platter

00:04:279 (1) - rotate (origin selection Centre) dengan angle -15 derajat, biar slider ini gak kaku
00:05:252 (1) - *ctrl + g
00:24:712 (3) - rotate (origin selection Centre) dengan angle -30 derajat
00:31:523 (1,2,3,4,1,2) - ide patternya bagus ,tapi kok , cma (2) (4) & (2) aja yang gerak ;w;)
rekomendasi 00:32:172 (3) - rotate angle 15 derajat & 00:32:820 (1) - 30 derajat, biar alur patternya bagus ( 0 w 0)b
00:34:117 (1) - rotate (origin selection Centre) dengan angle -30 derajat , soalnya bagian ini bagusan dengan semi mid jump
00:41:900 (1,2,3,4,1,2) - sama kayak yang 00:31:523 &
00:42:550 (3) - rotate angle -15 derajat &
00:43:198 (1) - rotate angle -30 derajat
00:44:496 (1) - sama kayak 00:34:117(1) rotate (origin selection Centre) dengan angle 30 derajat
00:46:766 (3) - rotate(origin selection Centre) dengan angle 30 derajat
01:16:604 (1) - Ctrl+G ini , biar alur jumpnya sesuai ama lagunya


Salad

00:01:036 (1,1) - move agak berjauan dikit ? kayak gini http://puu.sh/685xn.png
00:07:523 (2) - rotate (origin selection Centre) dengan angle 30 derajat
00:10:766 (1) - rotate (origin selection Centre) dengan angle -30 derajat
00:11:415 (2) - rotate (origin selection Centre) dengan angle 30 derajat
00:15:955 (1) - rotate (origin selection Centre) dengan angle -30 derajat
00:31:523 (1) - disamain kayak 00:32:820 (3) - dong ,biar bagus ;w;
01:11:739 (1) - rotate (origin selection Centre) dengan angle 45 derajat
01:20:820 (1) - rotate (origin selection Centre) dengan angle -45 derajat
01:22:117 (1) - rotate (origin selection Centre) dengan angle 45 derajat



Note : PM Ingame juga kalau nanti butuh saran soal pattern & diffnya


*moga2 bisa membantu :)
Topic Starter
mingmichael
ursa
Mod Time :)

Code Mod : Rotate ( Ctrl + Shift + R) soalnya kebanyakan mod gwa soal rotate :( sipp >w<\

Rain

00:12:063 (1,2) - *rekomendasi mending buat (1) slider aja biar beat lagunya kedengaran enak sippp
00:18:063 (4,5,6,7,8) - mending di bikin repeated slider 1/4 aja sih ,tapi mending mini stream ini di lebarin dikit kayak gini http://puu.sh/683Hi.jpg hmm, aku pake milik aku sekarang dulu deh sampe ada modder laen yang mod yang sama x_x
00:56:333 (2) - rotate (origin selection Centre) dengan angle 30 derajat
aku ga ngerti "rotate (origin selection Centre)" maksudnya apa ;w; . untuk sekarang aku pake milik ku, nanti ku tanya langsung deh

Platter

00:04:279 (1) - rotate (origin selection Centre) dengan angle -15 derajat, biar slider ini gak kaku PM ingame
00:05:252 (1) - *ctrl + g okee
00:24:712 (3) - rotate (origin selection Centre) dengan angle -30 derajat PM ingame
00:31:523 (1,2,3,4,1,2) - ide patternya bagus ,tapi kok , cma (2) (4) & (2) aja yang gerak ;w;)
rekomendasi 00:32:172 (3) - rotate angle 15 derajat & 00:32:820 (1) - 30 derajat, biar alur patternya bagus ( 0 w 0)b okeee >w<
00:34:117 (1) - rotate (origin selection Centre) dengan angle -30 derajat , soalnya bagian ini bagusan dengan semi mid jump PM ingame
00:41:900 (1,2,3,4,1,2) - sama kayak yang 00:31:523 &
00:42:550 (3) - rotate angle -15 derajat &
00:43:198 (1) - rotate angle -30 derajat yapppps smua oke >w<
00:44:496 (1) - sama kayak 00:34:117(1) rotate (origin selection Centre) dengan angle 30 derajat PM ingame
00:46:766 (3) - rotate(origin selection Centre) dengan angle 30 derajat PM ingame
01:16:604 (1) - Ctrl+G ini , biar alur jumpnya sesuai ama lagunya sipps


Cup change to be salad xD

00:01:036 (1,1) - move agak berjauan dikit ? kayak gini http://puu.sh/685xn.png okee
00:07:523 (2) - rotate (origin selection Centre) dengan angle 30 derajat
00:10:766 (1) - rotate (origin selection Centre) dengan angle -30 derajat
00:11:415 (2) - rotate (origin selection Centre) dengan angle 30 derajat buat ini berdua aku pake milik aku dulu x_x soalnya aku pake distance 1.40x disana D:
00:15:955 (1) - rotate (origin selection Centre) dengan angle -30 derajat disini juga x_x
00:31:523 (1) - disamain kayak 00:32:820 (3) - dong ,biar bagus ;w; okee >w<
01:11:739 (1) - rotate (origin selection Centre) dengan angle 45 derajat okee
01:20:820 (1) - rotate (origin selection Centre) dengan angle -45 derajat sippp
01:22:117 (1) - rotate (origin selection Centre) dengan angle 45 derajat sipp :3



Note : PM Ingame juga kalau nanti butuh saran soal pattern & diffnya sudah xD wwww



*moga2 bisa membantu :) membantu sangat ;w;
makasih banyak ursa >w<
sebagian besar smuanya diganti :3 hehee
[Yue]
Mod from my queue~

IRC mod o3o
2014-01-04 23:35 [Yue]: IRC mod!
2014-01-04 23:35 [Yue]: Cup o3o
2014-01-04 23:36 [Yue]: I was watching the Cup just now and I like
2014-01-04 23:36 [Yue]: but
2014-01-04 23:36 [Yue]: 00:44:496 (1) -
2014-01-04 23:36 [Yue]: I did not find much rhythm to this
2014-01-04 23:37 [Yue]: is better a slider from 1/1
2014-01-04 23:37 [Yue]: and add circle 00:45:469 -
2014-01-04 23:37 mingmichael: agree
2014-01-04 23:37 mingmichael: kay changed :3
2014-01-04 23:37 mingmichael: but
2014-01-04 23:37 mingmichael: i make a circle on 00:44:496 - and slider on 00:45:144 - :p
2014-01-04 23:38 [Yue]: great idea :3
2014-01-04 23:38 mingmichael: :3
2014-01-04 23:39 [Yue]: I think there is nothing more in the Cup
2014-01-04 23:39 mingmichael: wooop okay :3
2014-01-04 23:39 [Yue]: this pretty well done imo
2014-01-04 23:39 [Yue]: Salad:
2014-01-04 23:39 mingmichael: hehee thanks xD
2014-01-04 23:39 mingmichael: kay owo
2014-01-04 23:40 [Yue]: 00:01:523 (1) -
2014-01-04 23:40 [Yue]: remove nc o3o
2014-01-04 23:40 [Yue]: I see unnecessary
2014-01-04 23:40 mingmichael: ahhh keep it, it same like another diff there D:
2014-01-04 23:41 [Yue]: uh
2014-01-04 23:41 [Yue]: o.o
2014-01-04 23:41 [Yue]: Well, as you say o3o
2014-01-04 23:41 [Yue]: 00:04:279 (3) -
2014-01-04 23:42 [Yue]: the slider ends in 00:04:766 -
2014-01-04 23:42 [Yue]: sounds better
2014-01-04 23:42 mingmichael: but strong pitch sound comes at 00:04:928 - ;w;
2014-01-04 23:43 mingmichael: so that's why the slider ends at there
2014-01-04 23:43 [Yue]: then
2014-01-04 23:44 [Yue]: http://puu.sh/6a27f.jpg
2014-01-04 23:44 [Yue]: o3o?
2014-01-04 23:44 [Yue]: circle 00:04:279 -
2014-01-04 23:44 [Yue]: 00:04:766 - slider
2014-01-04 23:45 [Yue]: you think?
2014-01-04 23:45 mingmichael: hmm
2014-01-04 23:45 mingmichael: well, i keep mine first at there xD
2014-01-04 23:46 [Yue]: xd
2014-01-04 23:46 [Yue]: okay
2014-01-04 23:47 [Yue]: btw
2014-01-04 23:47 mingmichael: yes?
2014-01-04 23:48 [Yue]: in tags you should add some names of the main characters of the anime
2014-01-04 23:48 mingmichael: yes i have :o rin okumura :3 wwww
2014-01-04 23:48 [Yue]: not all, but some
2014-01-04 23:50 [Yue]: You could also add some more :3
2014-01-04 23:50 mingmichael: i think it's enough xD wwww
2014-01-04 23:50 mingmichael: because my lastest maps didn't add any characters of the animes xD wwww
2014-01-04 23:51 [Yue]: :c
2014-01-04 23:52 [Yue]: I always look for the characters name u.u but okay
2014-01-04 23:52 [Yue]: 00:23:415 (3) -
2014-01-04 23:52 [Yue]: rotate 90° o:
2014-01-04 23:53 mingmichael: to left or right?
2014-01-04 23:53 [Yue]: mmmm
2014-01-04 23:53 mingmichael: i think to left...? xD?
2014-01-04 23:54 [Yue]: clockwise o3o
2014-01-04 23:54 mingmichael: wwww kay xD
2014-01-04 23:54 [Yue]: I think that's left D:
2014-01-04 23:55 mingmichael: yes, it's left xD with clockwise ww
2014-01-04 23:55 [Yue]: sorry I'm so bad orz
2014-01-04 23:56 mingmichael: nonoooo xD
2014-01-04 23:57 [Yue]: plater:
2014-01-04 23:57 mingmichael: kayy owo
2014-01-04 23:57 [Yue]: something happened with colors
2014-01-04 23:57 [Yue]: D:
2014-01-04 23:57 mingmichael: D: hegh?! what happened?
2014-01-04 23:58 mingmichael: ohhhhh
2014-01-04 23:58 [Yue]: http://osu.ppy.sh/ss/1227790
2014-01-04 23:58 [Yue]: ;___;
2014-01-04 23:59 mingmichael: sorry xD i forgot to enable custom colour xDD
2014-01-04 23:59 [Yue]: all blue
2014-01-04 23:59 [Yue]: xddddd
2014-01-04 23:59 mingmichael: try thiss
2014-01-04 23:59 mingmichael: f4 >> colours >> enable custom colours
2014-01-04 23:59 mingmichael: xD
2014-01-05 00:00 [Yue]: o.o
2014-01-05 00:00 [Yue]: 00:10:117 (1,2,3,4,5,6,7) -
2014-01-05 00:01 [Yue]: maybe do a little more curved slightly
2014-01-05 00:01 [Yue]: sadsadas
2014-01-05 00:01 [Yue]: 00:10:117 (1,2,3,4,5,6,7) -
2014-01-05 00:01 [Yue]: maybe do a little more curved slightly
2014-01-05 00:01 mingmichael: owhh okay okayy
2014-01-05 00:03 mingmichael: okay owo
2014-01-05 00:03 [Yue]: I have noticed that the diff a little fast start
2014-01-05 00:04 mingmichael: http://puu.sh/6a3ad.jpg :3
2014-01-05 00:04 [Yue]: cool :3
2014-01-05 00:04 [Yue]: maybe add 1 sec. of AudioLeadIn
2014-01-05 00:05 mingmichael: owh yah, i'll add it >w< the lastest modder said like that too www
2014-01-05 00:05 mingmichael: but i forgot orz
2014-01-05 00:05 mingmichael: change now~
2014-01-05 00:05 [Yue]: okay o3o
2014-01-05 00:06 mingmichael: done :3
2014-01-05 00:07 [Yue]: 01:25:847 (2) -
2014-01-05 00:08 [Yue]: move to x:464 maybe
2014-01-05 00:08 [Yue]: well played better imo
2014-01-05 00:08 mingmichael: but the distance at 01:25:847 (2,1) - will be quite far D:
2014-01-05 00:09 mingmichael: how about this >> http://puu.sh/6a3rX.jpg ?
2014-01-05 00:10 [Yue]: maybe it is but it's not impossible to do
2014-01-05 00:10 [Yue]: http://puu.sh/6a3rX.jpg that this could also be an option
2014-01-05 00:11 mingmichael: okay then :3
2014-01-05 00:12 [Yue]: nice o3o
2014-01-05 00:13 [Yue]: Rain:
2014-01-05 00:13 [Yue]: 00:02:820 (1) -
2014-01-05 00:14 [Yue]: I think you should bring it a little closer to 00:03:144 (1) -
2014-01-05 00:14 mingmichael: okay
2014-01-05 00:14 mingmichael: i make it stack with 00:02:333 (3) - :3
2014-01-05 00:14 [Yue]: x:112 maybe
2014-01-05 00:15 mingmichael: owh same opinion xD wwww okay okayy~
2014-01-05 00:15 [Yue]: o3o
2014-01-05 00:15 [Yue]: 00:18:063 (4,5,6,7,8) -
2014-01-05 00:16 [Yue]: is not very nice to play this :c
2014-01-05 00:16 mingmichael: the previous modder said like that too :c
2014-01-05 00:16 mingmichael: okay i change now
2014-01-05 00:16 mingmichael: wwww
2014-01-05 00:16 [Yue]: if put in diagonal would look better
2014-01-05 00:18 mingmichael: diagonal?
2014-01-05 00:18 [Yue]: yes
2014-01-05 00:19 [Yue]: It's just an idea
2014-01-05 00:20 mingmichael: ahhh confused xD
2014-01-05 00:20 [Yue]: xddddd
2014-01-05 00:21 [Yue]: do it like you want to do it
2014-01-05 00:22 mingmichael: i keep mine again then xD until i get some inspirations again to change it lol
2014-01-05 00:23 [Yue]: o.o
2014-01-05 00:25 [Yue]: this:
2014-01-05 00:26 [Yue]: http://osu.ppy.sh/ss/1227837
2014-01-05 00:28 [Yue]: 00:30:550 (1,2,3) -
2014-01-05 00:29 mingmichael: hmmm keep mine xDD
2014-01-05 00:29 [Yue]: often feel that you are using this same pattern
2014-01-05 00:29 [Yue]: maybe try something different
2014-01-05 00:29 mingmichael: you mention with a same thing like dief lol
2014-01-05 00:29 mingmichael: hmm @.@
2014-01-05 00:29 mingmichael: can you give some ideas D;?
2014-01-05 00:30 [Yue]: dief? o.o
2014-01-05 00:30 mingmichael: deif i mean xD sorry lol
2014-01-05 00:31 [Yue]: wait for me a second to see what you can do
2014-01-05 00:31 mingmichael: kay o/
2014-01-05 00:33 [Yue]: http://osu.ppy.sh/ss/1227854
2014-01-05 00:33 [Yue]: :3
2014-01-05 00:34 [Yue]: 00:30:550 (1) - x:264
2014-01-05 00:34 [Yue]: 00:30:874 (2) - x:496
2014-01-05 00:34 [Yue]: 00:31:198 (3) - x:232
2014-01-05 00:35 [Yue]: you received Deif mod? o.o
2014-01-05 00:36 mingmichael: irc mod lol but he didn't want to post his mod into forum D;
2014-01-05 00:37 [Yue]: D:
2014-01-05 00:38 mingmichael: btw i changed them to be >> http://puu.sh/6a4SW.jpg
2014-01-05 00:38 [Yue]: o.o
2014-01-05 00:39 [Yue]: good o3o
2014-01-05 00:39 mingmichael: and for the jumping from 00:31:198 (3) - to 00:31:523 (1) - will be easier (?)
2014-01-05 00:40 [Yue]: mmm
2014-01-05 00:40 [Yue]: is no more difficult than it already was
2014-01-05 00:42 [Yue]: you repeat a lot of these slider
2014-01-05 00:42 [Yue]: 00:20:739 (2) -
2014-01-05 00:43 mingmichael: yes i did :c
2014-01-05 00:43 [Yue]: are all over the map
2014-01-05 00:44 [Yue]: you could change slider in some circles to have more variety
2014-01-05 00:44 mingmichael: well, let i think again
2014-01-05 00:45 mingmichael: but deif said that's alright btw :c
2014-01-05 00:46 [Yue]: Well, if he says it then I guess it's okay o3o
2014-01-05 00:46 [Yue]: that would be it o3333333o

Good luck :3!
Star!
Topic Starter
mingmichael
thanks a lot for your mod, yue-san >w< and also star o/
thanks to simple_star too for the star heheee :3
Sey
Star from me, good luck mingmichael :oops:

[Cup]

  1. Take this difficulty spread as reference, please: t/151744&start=0. It is guideline by now in CTB maps to keep AR and OD constant, so I suggest you AR+1 because 4 is very low for a Cup.
  2. 00:06:874 (1) - Plays very weird here, I'd remove the reverse arrow and substitute this part with single notes at 00:07:847 - and 00:08:171 - to create a kind of triplet - pattern. Or you should think about letting the spinner start at 00:08:171 - already.
  3. You have a lot of pauses now which are not comprehensible for me. You really should think about adding some notes:
    00:11:739 - There is a drum voice here, why no note?
    00:13:685 - ^
    00:14:982 - ^
    00:15:631 - ^
    00:16:928 - ^
    00:19:198 - ^ Maybe you thought something behind this but those are important 1/1 sections that normally need a note. I can understand you tried to map on vocals but listen clear here: He sings on these sections, for example at 00:14:982 - he definitely sings "core" or something similar.
  4. 00:08:496 (1) - Spinner should start 1/1 section earlier already. Listen to the rhythm.
  5. 00:10:766 (1) - Why NC here? Not really needed after 1 note.
  6. 00:12:063 (2,3) - Very boring to play. Try this for example: http://osu.ppy.sh/ss/1229236
  7. 00:27:631 (2) - In CtB you don't really see that this is a vertical slider with so many reverse arrows. Also, I do not like sliders with so many reverse arrows. Here a suggestion: http://osu.ppy.sh/ss/1229243
  8. 00:41:252 (1,2,3) - , 00:43:847 (2,3,4) - , 00:51:631 (2,3,1) - , 00:54:225 (3,4,1) - , and so on... and so on... You used this triplet shape too often. And always the same distance makes it very repeating and boring. Think of different shapes that make these sections more interesting, for example: http://osu.ppy.sh/ss/1229297 (that's only possible on this part cos of the singer's rhythm), or a slider with reverse arrow. Be creative.
  9. 00:52:279 (1) - According to the rhythm this section should end at 00:52:604 - , if you agree add a single note at 00:52:928 - .
  10. 01:09:793 (3) - CTRL+G for a better left-right-left-right-flow.
  11. 01:20:820 (1,1) - Too boring, you could mirror 01:20:820 (1) - to the same as 01:23:415 (1) - , what I mean is this: http://osu.ppy.sh/ss/1229327
  12. 01:27:306 (2) - Very boring ending. How about this: http://osu.ppy.sh/ss/1229337
[Salad]
  1. OD +1 to make it the same as AR which is guideline in CtB mapsets.
  2. 00:02:009 (1) - Might be more interesting if you create a bit of movement here, for example by not leaving this slider completely straight or create a little stream with single notes.
  3. 00:08:496 (1) - Spinner has to start 1/1 earlier, like in the Cup.
  4. 00:12:063 (1) - I miss a little jump here cos of the voice. Remove the reverse arrow and do something like this: http://osu.ppy.sh/ss/1229383
  5. 00:32:496 (2) - Move this more to the left, a little bit of challenge is fitting here somehow.
  6. 00:45:793 (3) - Change the position more to the left, so it has the same distance as the previous note: https://osu.ppy.sh/ss/1229376
  7. 00:45:306 (2) - If you want you can also delete this slider and make a triplet here, I find this much better.
  8. 01:09:306 (3,4,1) - Very boring to play, it is just way too linear. Move 01:10:442 (1) - much more to the left to create a little jump here, but still NOT A Hdash since this is not allowed in a Salad! For example: http://osu.ppy.sh/ss/1229411
  9. Increase distance a bit from note to note to create a better ending feeling: http://osu.ppy.sh/ss/1229416
[Platter]
  1. Very solid Platter, I must say. You have talent for it.
  2. 00:02:333 (3,4) - Increase distance of these both even a bit more, I cannot really feel a big difference to the previous notes.
  3. 00:14:496 (3) - More to the right to increase the distance here a bit.
  4. 00:28:604 (4,5) - Move them more to the left, a jump is needed here due to the harsh rhythm: https://osu.ppy.sh/ss/1229451
  5. 00:31:523 (1,2,3,4) - Kinda repititive section. Move 00:32:171 (3,4) - more to the right to create more movement. And careful with the next note after (4): https://osu.ppy.sh/ss/1229459
  6. 00:41:901 (1,2,3,4) - ^
  7. 00:45:306 (3) - Can be moved a bit to the left to create difficulty here.
  8. 00:52:279 (1) - More to the right to create a little dash here, fits with the shout of the singer.
  9. 01:28:360 (5,6,7,8) - As in Salad, increase distance from note to note a bit.
[Rain]
  1. 00:00:388 (1,2,3,4,5) - Whoa!! Very unexpected for the beginning of the map. I am not sure if you directly should start with something like that. Decrease the distance a bit maybe.
  2. 00:23:739 (1,2) - The transition between these notes is very filthy. Move 00:24:063 (2) - a bit more to the left to keep a better flow here.
  3. 00:59:901 (1,1) - Too unexpected HDash. You stand there, waiting for the next note and directly need to rush to the right but stand a while there without doing anything. Try to create more movement in the whole section, if possible. or erase the Hdash.
  4. 01:09:793 (3,4,5,6) - Always increase distance here a bit more from note to note. This makes it much cooler to play.
  5. Rest seems pretty nice here. I somehow like this Rain a lot.
Topic Starter
mingmichael
Sey
Star from me, good luck mingmichael :oops: waghhh thanks a lot, sey >w<

[Cup]

  1. Take this difficulty spread as reference, please: t/151744&start=0. It is guideline by now in CTB maps to keep AR and OD constant, so I suggest you AR+1 because 4 is very low for a Cup. owhh okay changed. btw thanks for the guide :oops:
  2. 00:06:874 (1) - Plays very weird here, I'd remove the reverse arrow and substitute this part with single notes at 00:07:847 - and 00:08:171 - to create a kind of triplet - pattern. Or you should think about letting the spinner start at 00:08:171 - already. fixed here. i removed the reverse slider and add a note at 00:07:847 - and moved the spinner too at 00:08:171 -
  3. You have a lot of pauses now which are not comprehensible for me. You really should think about adding some notes: okay i'll explain. i didn't put any notes there because i just wanted to give some 1/1 breaks at cup diff. and i wanted to make a good speard of the map too. at the cup has some 1/1 breaks, and i just put a few 1/1 break at salad diff :p if i put some notes like your next mod it'll make full non-stop 1/1 notes at this cup diff, and i am worried about the difficulty of this cup diff ;w;
    00:11:739 - There is a drum voice here, why no note?
    00:13:685 - ^
    00:14:982 - ^
    00:15:631 - ^
    00:16:928 - ^
    00:19:198 - ^ Maybe you thought something behind this but those are important 1/1 sections that normally need a note. I can understand you tried to map on vocals but listen clear here: He sings on these sections, for example at 00:14:982 - he definitely sings "core" or something similar.
  4. 00:08:496 (1) - Spinner should start 1/1 section earlier already. Listen to the rhythm. okay moved
  5. 00:10:766 (1) - Why NC here? Not really needed after 1 note. okay then, i removed NC at there
  6. 00:12:063 (2,3) - Very boring to play. Try this for example: http://osu.ppy.sh/ss/1229236 hmm i'll consider again at here @.@
  7. 00:27:631 (2) - In CtB you don't really see that this is a vertical slider with so many reverse arrows. Also, I do not like sliders with so many reverse arrows. Here a suggestion: http://osu.ppy.sh/ss/1229243 looks better. changed~
  8. 00:41:252 (1,2,3) - , 00:43:847 (2,3,4) - , 00:51:631 (2,3,1) - , 00:54:225 (3,4,1) - , and so on... and so on... You used this triplet shape too often. And always the same distance makes it very repeating and boring. Think of different shapes that make these sections more interesting, for example: http://osu.ppy.sh/ss/1229297 (that's only possible on this part cos of the singer's rhythm), or a slider with reverse arrow. Be creative. kay i changed some of the patterns there
  9. 00:52:279 (1) - According to the rhythm this section should end at 00:52:604 - , if you agree add a single note at 00:52:928 - . sorry ;w;
  10. 01:09:793 (3) - CTRL+G for a better left-right-left-right-flow. nope sorry i can't ;w; btw i used 1.2x distance snap for cup diff to keep the distance for the notes
  11. 01:20:820 (1,1) - Too boring, you could mirror 01:20:820 (1) - to the same as 01:23:415 (1) - , what I mean is this: http://osu.ppy.sh/ss/1229327 okay changed here
  12. 01:27:306 (2) - Very boring ending. How about this: http://osu.ppy.sh/ss/1229337 okay at this last part i will make a quite far distance. and it sounds better too for the end. changed
[Salad]
  1. OD +1 to make it the same as AR which is guideline in CtB mapsets. okay
  2. 00:02:009 (1) - Might be more interesting if you create a bit of movement here, for example by not leaving this slider completely straight or create a little stream with single notes. i changed with 4notes there :3
  3. 00:08:496 (1) - Spinner has to start 1/1 earlier, like in the Cup. okay
  4. 00:12:063 (1) - I miss a little jump here cos of the voice. Remove the reverse arrow and do something like this: http://osu.ppy.sh/ss/1229383 okay, make a little dash too there~
  5. 00:32:496 (2) - Move this more to the left, a little bit of challenge is fitting here somehow. btw i used distance there ;-;
  6. 00:45:793 (3) - Change the position more to the left, so it has the same distance as the previous note: https://osu.ppy.sh/ss/1229376 okay
  7. 00:45:306 (2) - If you want you can also delete this slider and make a triplet here, I find this much better. okay, i changed it to be http://puu.sh/6bbot.jpg btw
  8. 01:09:306 (3,4,1) - Very boring to play, it is just way too linear. Move 01:10:442 (1) - much more to the left to create a little jump here, but still NOT A Hdash since this is not allowed in a Salad! For example: http://osu.ppy.sh/ss/1229411 wokay
  9. Increase distance a bit from note to note to create a better ending feeling: http://osu.ppy.sh/ss/1229416 okayy
[Platter]
  1. Very solid Platter, I must say. You have talent for it. hegh seriously? thanks ;w;
  2. 00:02:333 (3,4) - Increase distance of these both even a bit more, I cannot really feel a big difference to the previous notes. okay
  3. 00:14:496 (3) - More to the right to increase the distance here a bit. okay
  4. 00:28:604 (4,5) - Move them more to the left, a jump is needed here due to the harsh rhythm: https://osu.ppy.sh/ss/1229451 okay
  5. 00:31:523 (1,2,3,4) - Kinda repititive section. Move 00:32:171 (3,4) - more to the right to create more movement. And careful with the next note after (4): https://osu.ppy.sh/ss/1229459
  6. 00:41:901 (1,2,3,4) - ^ change two of them
  7. 00:45:306 (3) - Can be moved a bit to the left to create difficulty here. okay
  8. 00:52:279 (1) - More to the right to create a little dash here, fits with the shout of the singer. okay
  9. 01:28:360 (5,6,7,8) - As in Salad, increase distance from note to note a bit. increased it a bit
[Rain]
  1. 00:00:388 (1,2,3,4,5) - Whoa!! Very unexpected for the beginning of the map. I am not sure if you directly should start with something like that. Decrease the distance a bit maybe. okay
  2. 00:23:739 (1,2) - The transition between these notes is very filthy. Move 00:24:063 (2) - a bit more to the left to keep a better flow here. okay
  3. 00:59:901 (1,1) - Too unexpected HDash. You stand there, waiting for the next note and directly need to rush to the right but stand a while there without doing anything. Try to create more movement in the whole section, if possible. or erase the Hdash. yeah that's my idea at there xD well for this moment i will keep mine sorry ;w; btw i can catch it when i played D:
  4. 01:09:793 (3,4,5,6) - Always increase distance here a bit more from note to note. This makes it much cooler to play. increase a bit >w<
  5. Rest seems pretty nice here. I somehow like this Rain a lot. :3
wohoo thanks a lot sey for your mods ;w; >w< really usefull for me <3
SUBSTAC9
Good Luck to you ming :D
Topic Starter
mingmichael

SUBSTAC9 wrote:

Good Luck to you ming :D
thanks subs <3 :oops:
btw please mod my map too >w< /me runs www
Krah
Hi =)
As requested, here is my mod

Mapset is really clean so some part would seem a bit nazy.

[General]

  1. Fix your bg size, it's not exactly in 1024*768 but in 7024*764.
  2. Generally we avoid to use a red combo like yours, due to the color of the hyperdash. Change this to a brighter or darker red.
  3. Take this as my personal opinion, but in all your diff I found your kiai really boring. Compared to the rest of the diff the density of note is reduced and there is any huge difference of spacing. Also I can't understand why it's not extended to 01:24:712 - for me it's still the same part of the song
  4. 01:24:712 (1) - 2/3 repeated slider ? :o Are you sure of this one I can't see another 1/3 snaping in your map
[Cup]

  1. You seem to use a 1,20* spacing during all the diff. It's ok for a cup but I think that you can increase a few number of spacing accorded to the song.
  2. 00:12:063 (3) - I think it's more logic with the song (and even if it's a cup) to change this to a 1/1 slider + a note at 00:12:712 - Also all the following part with 1/1repeated sliders are really boring to play due to your low sv (0,80)
  3. 00:28:928 (4,1) - More logic if the nc is on (4)
  4. 00:29:415 (1,1) - I talked about increasing spacing in cup here is an example. Here your note are isolated (more than 1/2 break before and after) so I think that you can use something more interesting here. Take this as an example, spacing is increased and slider are leaned to show to players the direction of the next note http://puu.sh/6cQz4.jpg
  5. 00:42:550 (1,2) - The flow is bad here :s This can be more logic and interesting if you use something like this here http://puu.sh/6cSCC.jpg or http://puu.sh/6cT0v.jpg
  6. 00:58:117 (1,2) - Stack have bad look in ctb. There is no need to add difficulty but just something like will have a better look http://puu.sh/6cTz7.jpg. Same remark for all following stacks and especially this one 01:09:793 (3,1) - where you can at least curve (1)
  7. 01:00:063 (1,2) - Orly a stack :'( If (1) really deserve for you a kiai flash it's not logic to have something like this between (1,2). Try this for example it seem more logic http://puu.sh/6cTl8.jpg

[Salad]

  1. Same sv as cup ? Cause of this all your sliders have really a lack of movement even when they are totally horizontal. It's probably too late for a rework but next time avoid this kind of thing. This is really a problem for your 1/1repeated sliders because you don't really need to move to catch the head and the tail :s
  2. 00:00:388 (1,1,1) - Why a nc spam here ?
  3. 00:02:496 (4,1,1) - As my personal opinion the jump should be between (4,1) rather than currently
  4. 00:02:820 (1) - Remove nc there is no need for just a note :s
  5. 00:14:658 (1) - 00:17:252 (1) - Those one could be changed to a slider 1/1 + a note. By consistency with 00:12:063 (1,2) -
  6. 00:15:631 - No note here ? :(
  7. 00:29:415 (1,1) - Move each of them by two grid outward. You can give here to the player something more spaced than the actual 1,50* spacing.
  8. 00:40:279 (2) - Not a huge fan of your stack but if you really want to keep this move at least this one to the tail of 00:40:442 (1) - for a better look
  9. 00:45:793 (5) - Spacing fail ? If you really want to have a fluid movement for (2,3,4,5) move this one to 1grid to the right.
  10. 00:49:685 (1) - Divide this one to a note + 1/1 slider http://puu.sh/6d289.jpg this is more logic. Also if you do this you can add a jump between those notes since 00:49:685 (1) - is really strong, same for the spacing here 01:00:063 (1,2) -
  11. 01:15:631 (1,1,1,2,1) - All this kiai is really boring ... It's more or less the same as your cup.
  12. 01:16:928 (1) - Remove nc by logic with your cup
  13. 01:20:171 (1) - Same as 01:16:928 (1) - also why this one is a slider ? Change this to 2 notes currently it's more easy than your cup.
  14. 01:28:442 (5) - This one can be changed to 2 notes for a better ending. Another idea would be to change the sv of this slider for a better flow but you don't really use this kind of thing here ...

[Platter]

  1. I have to be agree with Sey this platter is really solid. But (because there is alway a but) I have some doubts about your use of jump specially in the last quarter of the song and I will try to explain this later in the mod.
  2. Next time use a grid 3 for your platter :s
  3. 00:01:523 (1) - You can remove this nc, this one isn't really needed.
  4. 00:02:496 (4,1) - As already said in the salad for me this one should be a more important jump. Try to move (1) by 2 grid to left. Also not sure if you really need a nc here. Be careful if you change the spacing here you probably need to curve this one 00:03:306 (1) -
  5. 00:04:279 (1,2,1) - The strong note is on (2) and note on 1st (1) so your hdash should be between (2,1) and not between (1,2). Try to move (2) to x=416 it's not a hdash but totally playable.
  6. 00:10:117 (1,2,3,4,5,6,7) - This seem cool in editor but something more smoother will be more cool to play (but you need a grid 3 '-')
  7. 00:28:279 (3,4) - Reduce this one it's a jump closer to the spacing of a hdash and can be really hard to catch. or change this to a hdash (one grid to the left).
  8. 00:59:415 (3,4,1,1) - The placement of (3,4,1) isn't really the best. When I play this I have the feeling that it's just made on purpose to have a hdash between (1,1) and to be quite frank the result isn't perfect :s Try to ctrl+g (3,4) and to move (3) to x=160 I think it's more interesting.
  9. 00:59:901 (1) - A nc just for a note ?
  10. 01:16:117 (2,3) - Ok so here is my big doubt about your jump, for me during all the kiai (and also after because it's the same song u_u) all this kind of 2-plet should be a more important jump. Those notes are mapped on 2 strong syllables and so could be more interesting. Same for 01:17:415 (2,3) - 01:18:712 (2) - for this one I don't understand also your use of a slider 01:21:306 (2,3) - 01:22:604 (2,3) - 01:23:901 (2,3) -
  11. 01:16:604 (1) - 01:17:901 (1) - Remove nc here, those one are useless and not logic with the following part when you have the same kind of timeline and a combo different like here 01:20:820 (1,2,3,4) -
  12. 01:24:712 (1,2,1) - I personally ear the huge spacing between (2,1) than between (1,2)

[Rain]

  1. Nice rain, really ...
  2. 00:01:360 (1) - No need for a nc here, not justified by your song or your pattern
  3. 00:02:496 (4,1) - Reduce this jump, after a hdash a jump like is too hard for a rain
  4. 00:18:063 (4,5,6,7,8) - Not fan of this kind of thing. A curved stream will have a better look a give a better flow here. Try to just move (6) to x=384
  5. 00:26:090 (4,1) - Reduce this jump, it's really hard to catch this just after
  6. 00:26:333 (1) - Change this to a curved slider for a smoother curve http://puu.sh/6dcLa.jpg
  7. 01:01:036 (1) - 01:03:469 (1) - 01:08:820 (1) - I don't really understand your nc here
  8. 01:20:658 (4,1) - An hdash here would be logic for the consistency with all your hdash in this part
  9. 01:24:712 (1,2) - There is no real reason for a hdash here :?

Hope this will help =)
Take my star for the sake of ctb mapping. (ヘ ̄ω ̄)ヘ
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