forum

Kitazawa Ayaka - Kimi to no Nakushi Mono (TV Size)

posted
Total Posts
30
Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Sunday, November 17, 2013 at 8:25:45 AM

Artist: Kitazawa Ayaka
Title: Kimi to no Nakushi Mono (TV Size)
Source: リトルバスターズ!~Refrain~
Tags: ending key j.c.staff Little Busters! ~Refrain~
BPM: 134
Filesize: 9882kb
Play Time: 01:27
Difficulties Available:
  1. Hard (4.73 stars, 181 notes)
  2. Insane (5 stars, 264 notes)
  3. Normal (3.04 stars, 92 notes)
Download: Kitazawa Ayaka - Kimi to no Nakushi Mono (TV Size)
Download: Kitazawa Ayaka - Kimi to no Nakushi Mono (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#11 リトルバスターズ!~Refrain~ ED
Great anime from Key..
Should get to map this before the world's secret got revealed >.<
Oh yeah, mp3 and video from Flower's.. Thanks ~


Enjoy ~
kamisamaaa
I think you are really a good mapper,I dont think I can help you
here is only my little opinion

insane
  • I use ctrl+a and find your map dont have note at the corner

    i think you must use shift+ctrl+A to check this
    make these note on the snap

    under is somewhere I think not very suitable to the song
    00:13:379 here has a rythm I dont know why you not set a note 0.0
    00:14:162 ^ the voice is a bit low here, maybe you can use a short slider with green line to control the voice?
    00:15:170 (3) - here maybe try to this will much better?
    00:28:155 (3) - end to 00:28:379 and add a note at 00:28:714
    00:35:095 (2,3) - change to a slider?
    00:36:214 (1) - two note is better than a slider because she sing the song at the of slider
    00:36:662 (2,3) - a little strange but maybe its ok~
    00:45:170 there has a rythm, maybe a reverse slider?
    00:45:617 (2) - ^
    00:48:528 (1,2) - ^
    01:21:662 (1,2,3) - here use a long slider? because you still set note with the song not the music~ ;)

as for hard and normal I think your map is really good~ maybe add the break time?
because I'm suck with hitsound and flow..so I cant help you with these~
If you have something cant understand PLz PM me~
this is my map~ http://osu.ppy.sh/s/125192 also need mod~

hope these mod can help you! :)
good luck~
Topic Starter
Momochikun
Thanks for mod ~ Fixed some,
waxman
Thank you for asking!

[Normal]
nothing to say.

[Hard]
CS -1 Bacause it is difficult as Hard diff.
00:28:491 (3,4) - move to 00:28:380 (3,4). If you change it you should change spacing of 00:28:155 (2,3,4,5).
00:56:364 (2,3,4,5) - Do you like it? It looks hard because this section is put the circles on each sliders.
01:12:931 (3,4,5) - bad spacing. not same as spacing of 01:11:811 (1,2)

[Insane]
00:46:961 (1,2,3,4,5,6,7,1) - Spacing suggestion↓↓
image and code

304,196,46961,6,0,L|296:264,1,68,4|0,1:0|0:0,0:0:0:0:
228,344,47408,1,2,0:0:0:0:
136,288,47632,1,0,0:0:0:0:
28,304,47856,1,0,3:0:0:0:
136,288,48080,1,2,1:2:0:0:
180,196,48304,1,0,3:0:0:0:
228,176,48416,1,0,3:0:0:0:
264,140,48528,6,0,P|276:84|244:16,1,127.500004863739,4|0,1:0|0:0,0:0:0:0:
01:00:841 (5) - bad spacing? miss? move to (76,80)
01:08:677 (2) - bad spacing? move to (168,344)
01:13:602 (1) - I think moving to (116,84) is better.
01:23:453 (1) - I want you to put on 01:22:558 (1)

Nice map!!!!
I hope this map would be ranked!!
RandF
From my queue~

[General]
  1. as preview point, I prefer 00:59:050
[Normal]
  1. 00:32:185 (4,3) - stack corectly
[Hard]
  1. 00:12:483 (4,1) - I prefer not to stack
  2. 00:36:214 (1,2) - avoid this overlap
[Insane]
  1. 00:33:080 (3,4) - avoid overlap
  2. 00:40:244 (2,3) - DS is large? 1.2x is better ,imo
  3. 00:51:438 (3,4,5,6) - it is better to uniform DS
  4. 00:55:692 (1,2) - DS is large?
  5. 00:58:155 (2) - i prefer to divide into 2 circles
  6. 01:05:767 (5,7) - how about stack?
  7. 01:10:692 (2,3,4,5,6,1) - how about regular hexagon? (and avoid overlap on 01:10:244 (1) - )
    SPOILER

    191,260,70244,6,0,P|132:235|70:243,1,127.5,4|8,1:0|0:0,0:0:0:0:
    31,210,70692,1,0,3:0:0:0:
    208,132,70916,1,0,0:0:0:0:
    77,314,71140,1,8,0:0:0:0:
    254,234,71364,1,10,0:0:0:0:
    98,120,71588,1,0,3:0:0:0:
    190,327,71811,6,0,B|230:354|268:324|268:324|326:330,1,127.5,4|0,0:0|3:0,0:0:0:0:
  8. 01:17:632 (2,3,4,5,6,7) - it looks awkward. for example, how about this?
    SPOILER

    188,140,77632,1,2,0:0:0:0:
    328,81,77856,1,0,3:0:0:0:
    231,187,78080,1,2,0:0:0:0:
    285,34,78304,1,8,0:0:0:0:
    295,192,78528,1,2,0:0:0:0:
    221,29,78752,1,0,3:0:0:0:
"Little Busters wa Saikou da!" I love Rin <3
~Good Luck~
Topic Starter
Momochikun

waxman wrote:

Thank you for asking!

[Normal]
nothing to say.

[Hard]
CS -1 Bacause it is difficult as Hard diff. 7 will fit better imo
00:28:491 (3,4) - move to 00:28:380 (3,4). If you change it you should change spacing of 00:28:155 (2,3,4,5).
00:56:364 (2,3,4,5) - Do you like it? It looks hard because this section is put the circles on each sliders. prefer my old one.. lol
01:12:931 (3,4,5) - bad spacing. not same as spacing of 01:11:811 (1,2)

[Insane]
00:46:961 (1,2,3,4,5,6,7,1) - Spacing suggestion↓↓ a bit similiar.. nice
image and code

304,196,46961,6,0,L|296:264,1,68,4|0,1:0|0:0,0:0:0:0:
228,344,47408,1,2,0:0:0:0:
136,288,47632,1,0,0:0:0:0:
28,304,47856,1,0,3:0:0:0:
136,288,48080,1,2,1:2:0:0:
180,196,48304,1,0,3:0:0:0:
228,176,48416,1,0,3:0:0:0:
264,140,48528,6,0,P|276:84|244:16,1,127.500004863739,4|0,1:0|0:0,0:0:0:0:
01:00:841 (5) - bad spacing? miss? move to (76,80)
01:08:677 (2) - bad spacing? move to (168,344)
01:13:602 (1) - I think moving to (116,84) is better.
01:23:453 (1) - I want you to put on 01:22:558 (1) it's a jump~

Nice map!!!!
I hope this map would be ranked!!

RandomEffect wrote:

From my queue~

[General]
  1. as preview point, I prefer 00:59:050
Hm.. i prefer my old one
[Normal]
  1. 00:32:185 (4,3) - stack corectly
why not ? fixed..
[Hard]
  1. 00:12:483 (4,1) - I prefer not to stack why ? o.o
  2. 00:36:214 (1,2) - avoid this overlap
i.. it's my style~
[Insane]
  1. 00:33:080 (3,4) - avoid overlap ^
  2. 00:40:244 (2,3) - DS is large? 1.2x is better ,imo jump here.. it's fine imo
  3. 00:51:438 (3,4,5,6) - it is better to uniform DS
  4. 00:55:692 (1,2) - DS is large?
  5. 00:58:155 (2) - i prefer to divide into 2 circles
  6. 01:05:767 (5,7) - how about stack? new style lol
  7. 01:10:692 (2,3,4,5,6,1) - how about regular hexagon? (and avoid overlap on 01:10:244 (1) - ) i love you
    SPOILER

    191,260,70244,6,0,P|132:235|70:243,1,127.5,4|8,1:0|0:0,0:0:0:0:
    31,210,70692,1,0,3:0:0:0:
    208,132,70916,1,0,0:0:0:0:
    77,314,71140,1,8,0:0:0:0:
    254,234,71364,1,10,0:0:0:0:
    98,120,71588,1,0,3:0:0:0:
    190,327,71811,6,0,B|230:354|268:324|268:324|326:330,1,127.5,4|0,0:0|3:0,0:0:0:0:
  8. 01:17:632 (2,3,4,5,6,7) - it looks awkward. for example, how about this? i did this one on purpose
    SPOILER

    188,140,77632,1,2,0:0:0:0:
    328,81,77856,1,0,3:0:0:0:
    231,187,78080,1,2,0:0:0:0:
    285,34,78304,1,8,0:0:0:0:
    295,192,78528,1,2,0:0:0:0:
    221,29,78752,1,0,3:0:0:0:
"Little Busters wa Saikou da!" I love Rin <3 same here :3
~Good Luck~
Thanks ~
Kayano
Mod request from popner's modding team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. Normal: HP,AR,OD +1. Normal only has AR3 while Hard has AR7, it is quite imballanced. I think you can also decrease AR of Hard by 1

    Normal
  2. 00:43:379 - Green line here is useless. I think you should change the volume of 00:29:050 - to 65%, just as you did in Hard and Insane.
  3. 01:05:767 (4) - *nazi* slider starts at 68:168 and ends at 176:140 (to make a good blanket)
  4. 01:06:662 (1,2) - blanket
    Others looks fine, but maybe you can make some sliders more beautiful? lol

    Hard
  5. 00:20:767 (3) - *nazi* slider ends at 320:192 (just to make 00:20:767 (3,4) - symmetrical)
  6. 00:27:707 - Maybe a note here? How about 208:352?
  7. 00:33:080 (2) - *nazi* slider starts at 274:94 (again, symmetrical)
  8. 00:37:334 (2) - *nazi* 1 grid up
  9. 00:39:796 (1) - *nazi* 2 grids up (to make a blanket)
  10. 01:08:229 (6,1) - slider first then a circle? To follow the vocal here is better imo, but follow the instrument is also a good way... It is up to you whether fix or not
  11. 01:24:573 (1,1,2,3,4) - spinner ends at 01:27:035 - and 01:27:259 - a note. btw, change 01:27:707 (2,3,4) - into a slider with one repeat is better? or it may be a little difficult for Hard when you finish a long spinner then hit a triplet.

    Insane
  12. 00:11:811 (1) - NC move to 00:12:035 (2) -
  13. 00:27:707 - Change Sampleset to Soft. Drum will be hidden by piano, just like silenced here. Quite abrupt.
  14. 00:32:408 (1) - CTRL+G
  15. 00:48:304 (6,7,1) - move to 228:212 for better flow
  16. 01:18:080 (4) - *nazi* move to 236:184
I love this song verrrrrrrrrrrrrrry much. So here is a star for you
Quite a good map, good luck to get it ranked~
Topic Starter
Momochikun

OniJAM wrote:

Mod request from popner's modding team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. Normal: HP,AR,OD +1. Normal only has AR3 while Hard has AR7, it is quite imballanced. I think you can also decrease AR of Hard by 1 on similiar

    Normal
  2. 00:43:379 - Green line here is useless. I think you should change the volume of 00:29:050 - to 65%, just as you did in Hard and Insane. oh you're right -w-
  3. 01:05:767 (4) - *nazi* slider starts at 68:168 and ends at 176:140 (to make a good blanket) it feel weird for me, rearranged
  4. 01:06:662 (1,2) - blanket k
    Others looks fine, but maybe you can make some sliders more beautiful? lol

    Hard
  5. 00:20:767 (3) - *nazi* slider ends at 320:192 (just to make 00:20:767 (3,4) - symmetrical) you put wrong mod here..
  6. 00:27:707 - Maybe a note here? How about 208:352? nope.. i prefer the old one
  7. 00:33:080 (2) - *nazi* slider starts at 274:94 (again, symmetrical) k
  8. 00:37:334 (2) - *nazi* 1 grid up i don't see any nazi here o.o
  9. 00:39:796 (1) - *nazi* 2 grids up (to make a blanket) k
  10. 01:08:229 (6,1) - slider first then a circle? To follow the vocal here is better imo, but follow the instrument is also a good way... It is up to you whether fix or not yeah idk about this, maybe i'll fix it if someone telling me again, skip instrument it's not my style
  11. 01:24:573 (1,1,2,3,4) - spinner ends at 01:27:035 - and 01:27:259 - a note. btw, change 01:27:707 (2,3,4) - into a slider with one repeat is better? or it may be a little difficult for Hard when you finish a long spinner then hit a triplet. k

    Insane
  12. 00:11:811 (1) - NC move to 00:12:035 (2) - No change.. i use NC to indicate the stack so it's fine
  13. 00:27:707 - Change Sampleset to Soft. Drum will be hidden by piano, just like silenced here. Quite abrupt. i hear some instrument here that fit with drum.. so it's fine o.o
  14. 00:32:408 (1) - CTRL+G on purpose
  15. 00:48:304 (6,7,1) - move to 228:212 for better flow change spacing a bit
  16. 01:18:080 (4) - *nazi* move to 236:184 nope.. if i change the spacing it means i should rearranged all patterns.
I love this song verrrrrrrrrrrrrrry much. So here is a star for you
Quite a good map, good luck to get it ranked~
Thankyou ~
happy623
hi :D

General

  1. nothing~

Normal

  1. 00:16:513 (3) - if the red dot covered the slidertick, it would be proper to the music, but its okay if you want to keep
  2. 00:57:819 (1) - hmmmm, idk if you try to start this spinner at 00:57:931 instead? Because it may be too fast for newbies to react it
  3. 01:05:767 (4) - 1 grid up to have a perfect blanket

Hard

  1. 01:05:767 (3,4) - something personal, how about twist the sliders like this :
  2. 01:27:707 (3,4,5) - if I were you, I would have tried to make these triplet towards upper side, since the music is going up, I guess it will fit with it :

Insane

  1. 00:40:692 (3) - how about 1 grid to the left? to keep the consistency of the ds with 00:55:692 (1,2) -

nothing much to catch =w= star <3
good luck!
terametis
from my queue

nokds pls

[Insane]
  1. 00:25:020 (4) - add whistle
  2. 00:43:379 (1) - resnap slider's end
  3. 00:44:946 (1) - ^
  4. 00:45:617 (2) - ^
  5. 00:46:289 (3) - ^
  6. 00:48:528 (1) - ^
  7. 00:49:199 (2) - ^
[Hard]
  1. 01:24:125 (7) - change sampleset to Drum
  2. 01:24:349 (1) - ^
[Normal]
  1. If you don't hate custom slidetick , I recommend use it.
Kawayi Rika
Hi ~ Momochikun ~

Welcome to my random modding queue ~

Please OD+1 for Normal diff,too low for now.

Also fix unsnapped slider in Insane diff.


Map is fine ~ no kds pls ~ Call me back recheck, when you are ready ~ ;)
Leorda
Hi there....

[Normal]
00:27:707 - This space feels empty for me.... add note here?
00:57:931 (1) - Spinner are too short for normal diff. It makes average players are not able to complete this spinner. Consider to extended it as possible


[Hard]
00:59:274 (1) - Possible to remove this? I think this note is not good for good start of chorus.... maybe?


[Insane]
00:48:304 (6) - Perhaps use distance spacing 1.60x to make consistency jump spacing?
00:51:886 (5) - Use 1.20x to make consistency jump spacing?
01:13:602 (1,2) - Swap new combo for changing pattern stuff?


Good luck....
Topic Starter
Momochikun
Mod Replies

happy623 wrote:

hi :D :D

General

  1. nothing~

Normal

  1. 00:16:513 (3) - if the red dot covered the slidertick, it would be proper to the music, but its okay if you want to keep yea
  2. 00:57:819 (1) - hmmmm, idk if you try to start this spinner at 00:57:931 instead? Because it may be too fast for newbies to react it nice.
  3. 01:05:767 (4) - 1 grid up to have a perfect blanketk

Hard

  1. 01:05:767 (3,4) - something personal, how about twist the sliders like this : if you have code.. maybe i'll change lol
  2. 01:27:707 (3,4,5) - if I were you, I would have tried to make these triplet towards upper side, since the music is going up, I guess it will fit with it : nah.. i think it's fine

Insane

  1. 00:40:692 (3) - how about 1 grid to the left? to keep the consistency of the ds with 00:55:692 (1,2) -
fix maybe xD

nothing much to catch =w= star <3
good luck!

terametis wrote:

from my queue

nokds pls

[Insane]
  1. 00:25:020 (4) - add whistle
  2. 00:43:379 (1) - resnap slider's end
  3. 00:44:946 (1) - ^
  4. 00:45:617 (2) - ^
  5. 00:46:289 (3) - ^
  6. 00:48:528 (1) - ^
  7. 00:49:199 (2) - ^
fixed all -w-
[Hard]
  1. 01:24:125 (7) - change sampleset to fix
  2. 01:24:349 (1) - ^^
[Normal]
  1. If you don't hate custom slidetick , I recommend use it.
not a big problem imo

Leorda wrote:

Hi there....

[Normal]
00:27:707 - This space feels empty for me.... add note here? i want to make easier here
00:57:931 (1) - Spinner are too short for normal diff. It makes average players are not able to complete this spinner. Consider to extended it as possible
can you give me example ? i 've no idea for this :o

[Hard]
00:59:274 (1) - Possible to remove this? I think this note is not good for good start of chorus.... maybe? it follow the vocal


[Insane]
00:48:304 (6) - Perhaps use distance spacing 1.60x to make consistency jump spacing? it's allreadyx 50..
00:51:886 (5) - Use 1.20x to make consistency jump spacing? uhm.. okay
01:13:602 (1,2) - Swap new combo for changing pattern stuff? err.. it's fine imo


Good luck....

Kawayi Rika wrote:

Hi ~ Momochikun ~

Welcome to my random modding queue ~

Please OD+1 for Normal diff,too low for now.

Also fix unsnapped slider in Insane diff.
okay OD+1 for normal. Fixed unsnapped slider in Insane too.

Map is fine ~ no kds pls ~ Call me back recheck, when you are ready ~ ;)
Okay moe rika <3

Thanks for modding guys~ :D :D

Edit : added tags. Thanks~
Oyatsu

Kawayi Rika wrote:

Hi ~ Momochikun ~

Welcome to my random modding queue ~

Please OD+1 for Normal diff,too low for now.

Also fix unsnapped slider in Insane diff.


Map is fine ~ no kds pls ~ Call me back recheck, when you are ready ~ ;)
Oh LOL. Rika-chan ><
so SIMPLE ><

Add in tags. "j.c.staff" will better for this studio made :)
This map really need Easy to perfect (often TV Size map 4 diffs) . So no too late, Oyatsu's Easy =w=
Topic Starter
Momochikun
Updated with tags. Thank you baka ~
Kawayi Rika
OK ~ Looks much better ~

More Little Busters! :3


Oyatsu
Damn >< 8 DAYS :o :o
Topic Starter
Momochikun
Thank you Rika <3
CXu
Little Busters! Saikou!

[General]
  1. Source should be in original language, so put source as "リトルバスターズ!~Refrain~", then add "Little Busters! ~Refrain~" to tags.
  2. Add "Wafuu~" to tags.
[Insane]
  1. 00:32:408 (1,2) - Swap NC?
  2. 00:43:379 (1) - I'd say use the normal-hitnormal on the head as well, since the drums from the stream before continue onto this beat.
  3. 00:47:856 (4,5,6,7) - The flow feels just a little off here between (5,6). I'd move (6,7,8) so that (6) is at 248;168.
  4. 00:52:334 (1) - Ditch the extended 3/4 slider? It's more or less the same part of the song (yay for me explaining in greaaat detail, not) from 00:43:379 - to
  5. 00:53:677 - , and you don't use any extended ones other than this. I think it fits better to keep the extended sliders for the next part at 00:53:901 - to the start of kiai.
  6. 00:59:274 (1) - Maybe it's just me, but I would like a pause here, since the instruments stop playing here for a bit. Considering deleting this note.
  7. 01:01:289 (1) - Move the 2nd last anchor point to 44;196 for a smoother curve?
  8. 01:04:983 (2) - I'd delete this note. I know it's consistent with 01:03:080 (1,2,3) - , but at 01:03:080 (1,2,3) - , the vocals land on both 01:03:304 - and 01:03:528 - , which makes the triple feel better than at 01:04:647 (1,2,3) - , where the vocals only go on the last beat.
  9. 01:10:244 (1) - Remove clap from end.
[Hard]
  1. 00:28:155 (2,3,4,5) - Consider following distance snap for this. The timing here is already pretty tricky to do.
  2. 00:43:379 (1) - Same as Insane.
  3. 00:59:274 (1) - Same as Insane. Remember to add a new combo on 00:59:498 (2) - if you do this.
  4. 01:27:259 (1,2,3,4,5) - It's kinda mean to place notes after a spinner at the end of the song :p
[Normal]
  1. 00:43:379 (1) - Same as Insane.
  2. 00:57:931 (1) - I really dislike this spinner, and having 2 right after each other in a normal is kinda mean to the player anyway. Consider adding two notes at 00:58:602 - and 00:59:050 - instead. (Or just at 00:59:050 -)
  3. 01:24:573 (1) - Try ending the spinner at 01:27:707 - ?
Poke me when you're ready \o
Topic Starter
Momochikun

CXu wrote:

Little Busters! Saikou!

[General]
  1. Source should be in original language, so put source as "リトルバスターズ!~Refrain~", then add "Little Busters! ~Refrain~" to tags. added
  2. Add "Wafuu~" to tags.okay
[Insane]
  1. 00:32:408 (1,2) - Swap NC? Nice,swapped!
  2. 00:43:379 (1) - I'd say use the normal-hitnormal on the head as well, since the drums from the stream before continue onto this beat.
    k
  3. 00:47:856 (4,5,6,7) - The flow feels just a little off here between (5,6). I'd move (6,7,8) so that (6) is at 248;168. i rearranged it a bit by my own style so it flow nicely
  4. 00:52:334 (1) - Ditch the extended 3/4 slider? It's more or less the same part of the song (yay for me explaining in greaaat detail, not) from 00:43:379 - to
  5. 00:53:677 - , and you don't use any extended ones other than this. I think it fits better to keep the extended sliders for the next part at 00:53:901 - to the start of kiai. um... i think it fine the way it is, because it near the kiai time lol
  6. 00:59:274 (1) - Maybe it's just me, but I would like a pause here, since the instruments stop playing here for a bit. Considering deleting this note. nope, It will feels really awkward with the important vocal skipped
  7. 01:01:289 (1) - Move the 2nd last anchor point to 44;196 for a smoother curve? k
  8. 01:04:983 (2) - I'd delete this note. I know it's consistent with 01:03:080 (1,2,3) - , but at 01:03:080 (1,2,3) - , the vocals land on both 01:03:304 - and 01:03:528 - , which makes the triple feel better than at 01:04:647 (1,2,3) - , where the vocals only go on the last beat. idk about this, i've seen this techniques on least ranked maps, other way i don't intend following any vocal here
  9. 01:10:244 (1) - Remove clap from end. removed
[Hard]
  1. 00:28:155 (2,3,4,5) - Consider following distance snap for this. The timing here is already pretty tricky to do. uhm. okay
  2. 00:43:379 (1) - Same as Insane. same reply too then
  3. 00:59:274 (1) - Same as Insane. Remember to add a new combo on 00:59:498 (2) - if you do this. same
  4. 01:27:259 (1,2,3,4,5) - It's kinda mean to place notes after a spinner at the end of the song :pI placed it at centre, it should be ok
[Normal]
  1. 00:43:379 (1) - Same as Insane. yeah
  2. 00:57:931 (1) - I really dislike this spinner, and having 2 right after each other in a normal is kinda mean to the player anyway. Consider adding two notes at 00:58:602 - and 00:59:050 - instead. (Or just at 00:59:050 -) rearranged pattern :3
  3. 01:24:573 (1) - Try ending the spinner at 01:27:707 - ? keep consistent with other diffs
Poke me when you're ready \o
Thanks for mod ! Updated ~
show more
Please sign in to reply.

New reply