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Nana Mizuki - Vitalization [CatchTheBeat]

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Topic Starter
Kurokami
This beatmap was submitted using in-game submission on 2015年11月19日 at 1:19:29

Artist: Nana Mizuki
Title: Vitalization
Source: Senki Zesshou Symphogear G
Tags: opening Kazanari Tsubasa 戦姫绝唱シンフォギアG 水樹 奈々 水樹奈奈 近藤奈奈 奈奈 近藤 戦姫绝唱 OP
BPM: 190
Filesize: 3235kb
Play Time: 01:35
Difficulties Available:
  1. Cup (1.6 stars, 140 notes)
  2. Platter (3.2 stars, 295 notes)
  3. Rain (4.06 stars, 377 notes)
  4. Salad (2.1 stars, 187 notes)
Download: Nana Mizuki - Vitalization
Information: Scores/Beatmap Listing
---------------
In the distance, that day, when the star became music...

Try the osu!mania mapset by Ichigaki too.

Cup - done
Salad - done
Platter - done
Rain - done
ZHSteven
:o
Deif
So... Let's see your first finished mapset. Only got a few advices to modellate your difficulties:

[General]

There's only a slight difference of Slider Velocities through your difficulties: 1.5 (Cup: Maybe high) - 2.0 (Rain: Acceptable-low). Try for your next mapsets to find a correct ballance of them, as they're gonna help you to craft your maps from scratch with a nice base: Proper (default) distance between notes, lenght of sliders, etc.

On addition, Tick Rate 2 sounds terrible for this song. There are just a few moments according to the instruments that TR2 would fit, but those are just a few seconds! Please reduce it to 1 in all the diffs.

[Cup!!]

Heh, no wonder the Star Difficulty rocketed till 4.75. You're using 1/4 streams for an Easy diff! Stuff like 00:20:392 (1,2,3,4,5,6,7,8,9,10,11,12,13) / 01:04:760 (3,4,5,6,7,8,9,10,1) / 01:27:813 (3), etc. must be simplified.

Same as the 1/2 sliders. There's an overuse of them, that makes the SD raise. Simple rhythms for an Easy diff are more than welcome...

It's theoretically possible to FC w/o dashing, though some points would be "tough" to do. I hope they can be fixed when you simplify the rhythm.

[Salad!!!!]

Here as well, the SD is raised cos of the use of relatively long 1/4 streams. Apart of that, you shall revise the whole timeline in order to find easier rhythms!

  1. 00:01:602 (1,2) - I've noticed as well that you overused this kind of sliders with a really sharpy curve/direction change either in Salad and Cup. At such low AR, it's more difficult to read those sudden direction changes. Not to say, that it sound like a no-go for such low level of difficulty, where the notes should be constructed in an easy way to make the player not to move so much (and in addition, to get easier the SS).
  2. 01:08:392 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This is what I mean by long streams. There are even more notes than in Platter/Rain here!
[Platter!!!!!!]

Oh wow! Players need to move a lot here. Quite "stressing" difficulty for the average player, I must say ^^"

  1. 00:05:865 (2) - Really needed? I cannot hear any audible sound that can be represented by a note.
  2. 00:08:234 (3,4) - Same here... There's nothing to represent with notes.
  3. 00:14:865 (4) - Using a 3-plet for that? You're in a Hard diff...
  4. 00:19:287 (2) - ^
  5. 00:40:444 (1) - Follow the vocals with this slider? I mean, repetition at 00:40:681 and the end of it at 00:40:918. (2) would be changed as well if you apply that change.
  6. 00:44:708 (2) - Is a repetition really needed here? Sounds a bit forced.
  7. 00:55:602 (1,2,3,4) - No way! You have to break the monotony of 1/2 notes here! There are much more important beats to map: http://puu.sh/4MC15.jpg
  8. 01:18:734 (2,3) - Dat 1/4 HDash. Please change it ;__;
The constant 1/2 sliders spam makes it uninteresting imo. You can do such wonderful stuff here combining notes+sliders+jumps...

[Rain!!!!!!!!]

  1. 00:21:497 (1,2,3,4,5,6,1,2,3,4) - For the 2nd stanza of these notes, the music increases its strenght. That means you can increase either the distance between them, compared to the previous stanza.
  2. 00:24:023 (1,2,3,4,1,2,3,4) - and 00:26:550 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - The same suggestion can be applied here!
  3. 00:31:918 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Don't ask me why, but all those notes remind me terribly of the ones you made in Platter xD
  4. 00:46:129 (2,3,4,5) - Remove (3,4) and add a new note in 00:46:365, with a dash if possible.
  5. 00:52:208 - and 00:52:365 - Add notes to create a nice 5-plet. Those are the notes worthy to be mapped in this kind of difficulties!
  6. 00:53:392 (1) - 5-plet instead of a simple slider >__<
  7. 00:55:602 (1,2,3,4,5,6) - I guess you already know how to place these notes properly in the timeline ^^
  8. 01:00:813 (2) - This note belongs to the next blue tick.
  9. 01:05:155 - and 01:05:629 - Add notes to complete the audible stream.
  10. 01:05:708 (1,2,3) - I've thought of something different to follow a bit the lyrics: http://puu.sh/4MFHC.jpg
  11. 01:08:865 (4,5,6,7,8,9,10) - To make it more interesting, and if you want to keep that stream, you can try mapping it with vertical 1/4 sliders... Just to test sth different :3
  12. 01:26:550 (3,4) - There's an audible 1/4 stream there, only mapped with 2 sliders ;__;
[]

There's still a big gap for the improvement of your mapset. I recommend you to use this map as a reference to check the note density and other parameters, in order to improve your maps in the future.

Good luck with it! I hope this overview was helpful to you :3
Sey

Deif wrote:

I recommend you to use this map as a reference to check the note density and other parameters, in order to improve your maps in the future.
I always use this map as reference, you copycat ;_;

I will mod this later. :oops:
Topic Starter
Kurokami

Deif wrote:

So... Let's see your first finished mapset. Only got a few advices to modellate your difficulties:

[General]

There's only a slight difference of Slider Velocities through your difficulties: 1.5 (Cup: Maybe high) - 2.0 (Rain: Acceptable-low). Try for your next mapsets to find a correct ballance of them, as they're gonna help you to craft your maps from scratch with a nice base: Proper (default) distance between notes, lenght of sliders, etc. I will never use more that 2.0 even if this is ctb its awkward.

On addition, Tick Rate 2 sounds terrible for this song. There are just a few moments according to the instruments that TR2 would fit, but those are just a few seconds! Please reduce it to 1 in all the diffs. It was 2 only on Rain, I used 1 everywhere else.

[Cup!!]

Heh, no wonder the Star Difficulty rocketed till 4.75. You're using 1/4 streams for an Easy diff! Stuff like 00:20:392 (1,2,3,4,5,6,7,8,9,10,11,12,13) / 01:04:760 (3,4,5,6,7,8,9,10,1) / 01:27:813 (3), etc. must be simplified.

Same as the 1/2 sliders. There's an overuse of them, that makes the SD raise. Simple rhythms for an Easy diff are more than welcome...

It's theoretically possible to FC w/o dashing, though some points would be "tough" to do. I hope they can be fixed when you simplify the rhythm.

Changed all of them. Now I will no more play this diff. \o/ Well, thats why I never wanted to map Cup in the first place. :D

[Salad!!!!]

Here as well, the SD is raised cos of the use of relatively long 1/4 streams. Apart of that, you shall revise the whole timeline in order to find easier rhythms!

  1. 00:01:602 (1,2) - I've noticed as well that you overused this kind of sliders with a really sharpy curve/direction change either in Salad and Cup. At such low AR, it's more difficult to read those sudden direction changes. Not to say, that it sound like a no-go for such low level of difficulty, where the notes should be constructed in an easy way to make the player not to move so much (and in addition, to get easier the SS).
  2. 01:08:392 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This is what I mean by long streams. There are even more notes than in Platter/Rain here!
I changed only that stream for now because I'm lazy. \o/

[Platter!!!!!!]

Oh wow! Players need to move a lot here. Quite "stressing" difficulty for the average player, I must say ^^" This is still better than HDash spamming on the same difficulty (as in your current mapset). /noflame And this is my mapping style and I don't want to change too much altough I don't mind improve it.

  1. 00:05:865 (2) - Really needed? I cannot hear any audible sound that can be represented by a note. Deleted.
  2. 00:08:234 (3,4) - Same here... There's nothing to represent with notes. There is, changed into a slider.
  3. 00:14:865 (4) - Using a 3-plet for that? You're in a Hard diff... Its already hard enough and it will be the same with 2 circle.
  4. 00:19:287 (2) - ^.^
  5. 00:40:444 (1) - Follow the vocals with this slider? I mean, repetition at 00:40:681 and the end of it at 00:40:918. (2) would be changed as well if you apply that change. Done.
  6. 00:44:708 (2) - Is a repetition really needed here? Sounds a bit forced. Done.
  7. 00:55:602 (1,2,3,4) - No way! You have to break the monotony of 1/2 notes here! There are much more important beats to map: http://puu.sh/4MC15.jpg Changed but for some reason this sounds a bit forced to me. o.o
  8. 01:18:734 (2,3) - Dat 1/4 HDash. Please change it ;__; I never think about this as a problem since it plays just fine. Anyways, I removed this nice HDash.
The constant 1/2 sliders spam makes it uninteresting imo. You can do such wonderful stuff here combining notes+sliders+jumps... This is my style, if its really bad then it will be changed during modding process or just simply never be ranked. \o/

[Rain!!!!!!!!]

  1. 00:21:497 (1,2,3,4,5,6,1,2,3,4) - For the 2nd stanza of these notes, the music increases its strenght. That means you can increase either the distance between them, compared to the previous stanza. Done.
  2. 00:24:023 (1,2,3,4,1,2,3,4) - and 00:26:550 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - The same suggestion can be applied here! Done.
  3. 00:31:918 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Don't ask me why, but all those notes remind me terribly of the ones you made in Platter xD Because I used the same rhythm there too.
  4. 00:46:129 (2,3,4,5) - Remove (3,4) and add a new note in 00:46:365, with a dash if possible. Done.
  5. 00:52:208 - and 00:52:365 - Add notes to create a nice 5-plet. Those are the notes worthy to be mapped in this kind of difficulties! Done.
  6. 00:53:392 (1) - 5-plet instead of a simple slider >__< Done.
  7. 00:55:602 (1,2,3,4,5,6) - I guess you already know how to place these notes properly in the timeline ^^ I guess its done.
  8. 01:00:813 (2) - This note belongs to the next blue tick. Done.
  9. 01:05:155 - and 01:05:629 - Add notes to complete the audible stream. Done.
  10. 01:05:708 (1,2,3) - I've thought of something different to follow a bit the lyrics: http://puu.sh/4MFHC.jpg Done.
  11. 01:08:865 (4,5,6,7,8,9,10) - To make it more interesting, and if you want to keep that stream, you can try mapping it with vertical 1/4 sliders... Just to test sth different :3 Personally I dislike this kind if streams, but I changed for now..
  12. 01:26:550 (3,4) - There's an audible 1/4 stream there, only mapped with 2 sliders ;__; Done, although I'm not sure about this.
[]

There's still a big gap for the improvement of your mapset. I recommend you to use this map as a reference to check the note density and other parameters, in order to improve your maps in the future. I dislike using other mapset to improve mine because it will only end up copying mapping style which is the worst thing ever. And also I hate that mapset. lol

Good luck with it! I hope this overview was helpful to you :3
I can't change my mapping style, so Platter/Rain will mostly remain the same. They will improve through modding hopefully. Maybe 1/2 is borring but I hate to map streams outside of kiai. On the other hand, yes this was very helpful, now I know I shouldn't map easier diffs anymore. :3 /jk Well, this is my first full mapset ever and I suck with easier diff but it will change with time (I hope).
Topic Starter
Kurokami
Man I was so tired yesterday. o.o Changed Cup/Salad a bit but still they got high star rating. o.o Anyways ready for further modding.
Topic Starter
Kurokami
Man I was so tired yesterday. o.o Changed Cup/Salad a bit but still they got high star rating. o.o Anyways ready for further modding.



Edit: What the fuck? O_O
Tenshichan
I mod this map at weekend (I promised lol, delay ;w;)

If I forget please remind me ;A;
Topic Starter
Kurokami
Poking Tenshichan's eyes. o.o
ZHSteven
marked in case I forgot=.=
will be done in 1 week(you know:3)
Seph
[General]

Base SV on easier diffs are too high, i dont know why you did that but dont do it again next time i guess.
Check your timeline on 25%, 50%, 75%. Some of your notes are really off and I don't know what you are following (if vocal or beats)

[Cup]

why does this have a base 1.5 sv o_O oh well

  1. 00:12:655 (3) - i suggest you change it to something else rather than a repeat slider since it doesnt follow anything at all
  2. 00:18:023 (4) - remove 1 repetition
  3. 00:39:182 (1) - move this back to the white tick and probably add a note in the next white
  4. 01:19:602 (1) - this is better if moved to 01:19:444 (follows vocal)
[Salad]

  1. 00:20:314 (4) - this should be moved back by 1 tick, and you can just remove 00:20:787 (5) - and continue the repetitions from (4) since having that note placement doesnt suit a salad
  2. 00:45:655 (4) - remove 1 repetition and add a note next, a slider like that sounds so off on this part (something like https://osu.ppy.sh/ss/1077783 but thats just a shitty example do something about it)
  3. 00:46:918 (1) - this is offbeat lol should be on the next white tick
[Platter]

  1. 00:20:708 (7) - NC
  2. 00:32:550 (3) - ctrl+g
  3. 00:34:760 (3) - ^
  4. 01:30:339 (3) - would be better if it was something like 01:29:708 (1) -
[Rain]

w
t
f
SV

  1. 00:00:655 (7) - nc
  2. 00:04:287 (2,3) - reduce spacing, it sometimes is hard to catch up with this jump
  3. 01:05:155 (5,6,7,8,9,10,11) - redo this part, this is pretty hard to fc
  4. 01:19:602 (1,2,3,4,5,6,7,8,9,10,11,12) - this as well
will recheck again
Topic Starter
Kurokami

Seph wrote:

[General]

Base SV on easier diffs are too high, i dont know why you did that but dont do it again next time i guess. Because I don't think SV matters in CtB. At least not that much.
Check your timeline on 25%, 50%, 75%. Some of your notes are really off and I don't know what you are following (if vocal or beats) If they are off then they are in the already ranked one as well. Since I used the same timing.

[Cup]

why does this have a base 1.5 sv o_O oh well Because its fun and I changed AFTER I mapped it and I didn't wanted to start over.

  1. 00:12:655 (3) - i suggest you change it to something else rather than a repeat slider since it doesnt follow anything at all It is, just hard to hear.
  2. 00:18:023 (4) - remove 1 repetition k
  3. 00:39:182 (1) - move this back to the white tick and probably add a note in the next white Added a repeat.
  4. 01:19:602 (1) - this is better if moved to 01:19:444 (follows vocal) Added a note to 01:09:444 but slider remained untouched since its originally after the music.
[Salad]

  1. 00:20:314 (4) - this should be moved back by 1 tick, and you can just remove 00:20:787 (5) - and continue the repetitions from (4) since having that note placement doesnt suit a salad I don't think its too hard to catch and I saw even harder patterns in Salad then this one, but anyways, changed.
  2. 00:45:655 (4) - remove 1 repetition and add a note next, a slider like that sounds so off on this part (something like https://osu.ppy.sh/ss/1077783 but thats just a shitty example do something about it) It was a bit off, I changed it, but a bit other way.
  3. 00:46:918 (1) - this is offbeat lol should be on the next white tick Still, the vocal IS there but meh...
[Platter]

  1. 00:20:708 (7) - NC Added but not there.
  2. 00:32:550 (3) - ctrl+g k
  3. 00:34:760 (3) - ^ k
  4. 01:30:339 (3) - would be better if it was something like 01:29:708 (1) - ? Anyways, I ctrl+g'd it.
[Rain]

w
t
f
SV Deif said this should be even higher but I will never use smaller nor bigger SV on my maps.

  1. 00:00:655 (7) - nc Oops.
  2. 00:04:287 (2,3) - reduce spacing, it sometimes is hard to catch up with this jump k
  3. 01:05:155 (5,6,7,8,9,10,11) - redo this part, this is pretty hard to fc k
  4. 01:19:602 (1,2,3,4,5,6,7,8,9,10,11,12) - this as well I wonder why but if eldnl map something like this its okay but for me not? O.o Anyways if someone else also point this out and gives a better solution as well, I will change it.
will recheck again
Its my first full mapset and I'm bad with easier diffs for ctb so thats why this is sucks. My next one will be better, I promise. I needed to change many things AFTER I finished mapping and most of them was impossible. I hope you understand why this mapset is sucks a bit. Thanks for modding is tho. :3
Seph
SV does greatly affect CtB gameplay, I can cite you an example as I accidentally set the base SV to something very high that it made the map totally impossible to fc, or rather pass (which was pointed out by Deif and Drafura), which is ofc i changed lately.
Topic Starter
Kurokami
I know it affects but its greatly depends on the mapper since Even 3.0x SV can be fun and SSable if it used in a good way. And I don't think 2.0x is really that high. Well 1.5x is high for easier ones, but I alreadyy changed it from a higher one and I don't really want to touch it once more. q.q
ZHSteven
in my opinion, SV is all based on your spacing.
if you are using a higher SV, the DS for your map may probably be really high to fit your SV, which might cause some playability issues.

but in CTB case, we can further adjust slider length by facing the full length slider towards up or down, so I don think it affect that much.

So the problem is, you should set your SV in a proper value for your map to make it fit mainly of your patterns.
For me that means a full horizontal length slider could express your mainly used movement effectively, then it will be good enough.
ZHSteven
mod post so sorry for double post -.-

I remembered I have seen this map before when it is not sumbitted yet, I've give a lot of suggestions there.
So this time comment will be short and sweet since you've already known what I want to say, I guess.

1. Try to make something "up and down" in your diffs. that means, put all of your hyper and harder jumps just in the kiai, or this will just like a jump practice map since you got hyper jumps everywhere.
2.I am not against you use high SV like this, but please note the main slider length in this map is high. maybe try to reduce(means make it face more up or down) it.
3. I can see your improvements in making more of varies rhythm, but I guess that is not enough for this map, maybe put in some additional effort in it ?

ok here going to your body:
[Cup]
Cup it is Cup right?
Kindly to remind you better remap a bit on this. not to say it is bad, but it doesnt suit really much.

If you decide to remap, please note that the main idea for this part is to Differentiate this part as the rest. Ask yourself : is there any reason in putting every note, every slider?

Or I make it simple as it is: make sure your pattern here is not suitable for anywhere else in this map. try to make it unique.

Or I will give you some points in detail:
  1. 00:03:181 (2,1,1,2,1,2,3,1,2,3,1,2,1,2,3) - please please simplify the rhythm as Deif point out. as I state, your main problem in this map is, you want to put all the same rhythm(1/2 or 1/4) in all the way round. it works in some cases (like nightcore, speedcore or something you can hear beat very clear), but not this case.

    example:
    one example: 00:03:181 (2) - to 00:06:023 (2) -
    useless beat: 00:04:129 - 00:05:076 - 00:05:392 - 00:06:181 -

  2. 00:13:602 - you hear the heavy drum just behind the music? That will be a better way of mapping an easier diff!!
    try to make beats at every single place which it really needs to perform a beat.
    to clarify it:
    SPOILER
    beat at
    00:13:602 - 00:13:918 - 00:14:076 - 00:14:392 - 00:14:550 - 00:14:865 - 00:15:023 - then follow the drums. yes that is really a mess if you just note at every beat, so we can simplify it further, like this:
    note/slider at at (just an example)
  3. 00:21:497 - to 00:30:339 - you've done a good job in other diffs, but why here is just seems randomly placing?
    1
    firstly pattern starts here 00:21:497 - . half slider starts a part is acceptable in some special cases, but not here.
    ①00:21:497 - to 00:23:708 -
    ②00:24:023 - to 00:26:234 -
    ③00:26:550 - to 00:28:760 -
    ④00:29:076 - to 00:31:602 -
    (1)(2)(3)are the same so better use same patterns. and it seems something from low to high, then back to low, maybe you want to create something stand at beginning, then big movement at the end.
    (4) is different from others, so try some simple pattern just for connect the previous and next patterns.(now your pattern is good)
    the main thing is, try to make section 1,2,3 constant. since it is the easiest diff of the map, try something predictable.
So as the rest part. guess this easy have a huge job to be done.
note: every suggestion I give in single section is just SUGGESTION, it will be great to see if you have something way better than me, just keep in mind the main thing: even it is an easy, we should put in same effort as an insane.


[salad]
looks way way way better than Cup.
  1. 00:03:181 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - if you want to follow the vocal just go ahead, dont switch from vocal to drum to vocal then to something else... that will makes your rhythm sounds really weird.
  2. 00:16:129 (1,2,3,4,5,6) - better not change your rhythm pattern too frequently in lower diffs (E/N). like here.
    I prefer much like this:
  3. 00:20:155 (3) - blue tick note? or you may want to add note at 00:20:076 - and 00:20:234 - then delete that note.
  4. 00:20:392 (4) - better start at 00:20:550 -
  5. 00:25:287 - really a weird blank, there is no point to leave it blank here, since the music background shows a note, your previous and next pattern also no blank here.
  6. 00:31:287 (4,5) - switch position will be better
  7. 00:38:076 (2) - ???? any special reason you put like that? or just want a difference?

  8. ok i guess I know something.
    Do not make weak beat start too frequently. this is not a weak beat song, if you force to make weak beat patterns it will make everything gone...
    weak beat--> your pattern or note start at red or blue(i guess not) tick, and leave the long white tick blank.
    White tick is ALWAYS useful, do not make them sad.


  9. 00:47:865 - note
  10. 00:49:444 - note
  11. 00:56:392 (2) - and then the right blue tick note you put it at red tick..... O_O move to 00:56:471 -
  12. 00:58:760 - here shows a heavy beat, so 00:58:444 (1) - this reverse slider could not be suitable in this case
  13. 01:00:971 (1) - ....ok this is totally off....
    beat at 01:00:892 - 01:01:129 - 01:01:287 - 01:01:602 -
  14. 01:04:287 (3) - again a really weird slider. please put note based on music
  15. 01:06:497 (2) - off
    beat at 01:06:339 - 01:06:655 -
to tell you the truth, the rhythm before kiai really needs to redo.
kiai seems fine to me

oh 1 more thing, please remember, kiai is often the peak of the song, so you'd better make all your best and jumpy and exciting patterns there. if kiai is just like simply moving then why we need to emphasize it?

[platter]
the difficutly gap between platter and Rain is too small. maybe you need to make your note at platter less dense.
For me it is just like Rain--> AR8 HP6 then everything no change...

but at least the rhythm is reasonable enough, also the jump seems ok to me
  1. 00:02:708 (1) - i know it is intend but it looks really ugly when playing.... consider change it a bit(also in Rain)
  2. 00:04:129 (3,4,5,6) - ugh... maybe you need to redo this. here heavy beat at 5 but in your pattern you are emphasizing 4 only..
  3. 00:04:918 (1) - you can put a long slider instead of a repeating slider. the beat at middle point is really annoying.
  4. 00:21:497 (1) - to 00:36:655 (1) - really better than Rain here. consider to remap here on Rain in this way.
rest part is fine to me.

Just 1 more thing in mapping platter: in this diff, it seems you squeeze your pattern at a very short spacing, force them to left-->right.
maybe you try to look at some sey's platter, there the jump and movement fit really well. I think it will be helpful to you.

[Rain]
main slider length too high, makes people annoying when playing sliders.
already looked a lot of time I guess.

Again, the main problem is also some of the pattern squeeze together, plus high sv, forcing player jump at a very small corner of the map.
try to be more liberality at your patterns.


again that is not the end. try to catch me in another time when you've finally done the problem in Cup and Salad, Im gladly to have a recheck on this.
Topic Starter
Kurokami
Fun, because I changed the SV for the two easiest diff in the last 2 days. orz And some rhythm too. About the platter, I wanted to ask you to map one for me since I can't map that diff. For me it is always ends up like an easiest Rain. q.q Maybe I just need to delete rain then everything will be solved. o.o It is bad anyways since I re-mapped it with streams.

Anyways, I changed most of them, thanks for modding it. :3

EDIT: I can't update it because editor is sucks and it stucks at "Creating Preview".
ZHSteven

Kurokami wrote:

Fun, because I changed the SV for the two easiest diff in the last 2 days. orz And some rhythm too. About the platter, I wanted to ask you to map one for me since I can't map that diff. For me it is always ends up like an easiest Rain. q.q Maybe I just need to delete rain then everything will be solved. o.o It is bad anyways since I re-mapped it with streams.

Anyways, I changed most of them, thanks for modding it. :3

EDIT: I can't update it because editor is sucks and it stucks at "Creating Preview".
can only wait or restart osu!, i guess that will solved.

about the platter sorry i really dont get time to map now, 2 diff in my pocket TAT
light colors--> nymph
flower dance --> CLSW
guess i cannot hold anymore TAT

sorry again
Topic Starter
Kurokami
This is looks like a bug or something so I need to wait with the update for a time I guess.

Edit: I put an optional dl link until the uploading issue will be fixed. link
Topic Starter
Kurokami
Okay, double post. Well, I think its worth for it since I was finally able to update this mapset. Also Rain slightly changed along with the Platter, I hope both difficulty looks different now. :3
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