forum

Assertive - Skybound

posted
Total Posts
118
Topic Starter
jyu
This beatmap was submitted using in-game submission on 05 Oktober 2014 at 19:47:42

Artist: Assertive
Title: Skybound
Tags: rainbow & rooted four's fall down dnb drum and bass uk hardcore
BPM: 175
Filesize: 6130kb
Play Time: 03:17
Difficulties Available:
  1. Easy (1,6 stars, 147 notes)
  2. Hard (3,7 stars, 450 notes)
  3. Insane (4,84 stars, 658 notes)
  4. Normal (1,9 stars, 219 notes)
Download: Assertive - Skybound
Information: Scores/Beatmap Listing
---------------
#1
best played with nightcore :)
Natsuki Nanaka
1st
Nice map :)
Topic Starter
jyu
thank you :) still wip though
tennyecho
Buddy' request >w<
General
Add Four's fall down to the tag
SPOILER
Normal
HP +1 (?)
00:10:960 - raise the volume to around 60-70%, (50% is too quiet for songs like this)
00:54:845 (1) - move the slider's head to x :224, y: 112
01:16:788 (1) - make it diagonal to the bottom left
01:19:531 (1) - ^ to the upper left
01:23:302 (2) - unblanket (?) follow next pattern
01:38:731 (1) - move 5 tiny grids up
01:40:274 (3) - Ctrl+Shift+R -15 degree clockwise
01:42:845 (2) - make it vertical, 120 degree with slider one is nice IMO
01:45:760 (3) - move the head to x:120, y:132
02:00:331 (4) - Ctrl+Shift+R -15 degree clockwise
02:06:160 (1) - make it steeper
02:12:845 (3) - How about use clap in the repeater and end
02:13:874 (4) - If you follow before, add clap at the end
03:11:988 (1,2) - add whistle at the heads and ends
03:15:417 (2) - Ctrl-G and move it til' the end stack with 1's end
edit :
SPOILER
Hard
00:57:417 (5) - move to y:204 same as the third
00:58:445 (3) - [Very sugestion-ish] Ctrl+G.
01:33:245 (1) - move to x:120 y: 176. seems making a triangle pattern with n,n+1,n+2 (n=2)
02:28:445 (2) - Ctrl + G, jumps feel nicer IMO
02:37:017 (2) - move it using DS?
03:17:474 (1) - move to x:256, y:80. tenny's being intentional
Stream = style, so no comment
It seems this diff is still out of my ability, it's fine. I will check this diff again.Hope this is useful
Eat your grass, alpaca, *runs
Since, nee-chan said the easy has not been done yet.I'll mod the hard later. I give up on insane
Topic Starter
jyu

tennyecho wrote:

Buddy' request >w<
General
Add Four's fall down to the tag fix
SPOILER
Normal
HP +1 (?) color=#8000BF]fix[/color]
00:10:960 - raise the volume to around 60-70%, (50% is too quiet for songs like this) fix
00:54:845 (1) - move the slider's head to x :224, y: 112 i prefer not to use horizontal shape in this slider
01:16:788 (1) - make it diagonal to the bottom left nah, i think linear is fine, and making it diagonal kinda ruin the distance snap consistencies
01:19:531 (1) - ^ to the upper left ^
01:23:302 (2) - unblanket (?) follow next pattern blanket is fine
01:38:731 (1) - move 5 tiny grids up fix
01:40:274 (3) - Ctrl+Shift+R -15 degree clockwise fix
01:42:845 (2) - make it vertical, 120 degree with slider one is nice IMO fix
01:45:760 (3) - move the head to x:120, y:132 change in my own way
02:00:331 (4) - Ctrl+Shift+R -15 degree clockwise fix
02:06:160 (1) - make it steeperwhat is steeper
02:12:845 (3) - How about use clap in the repeater and end i will re-think about the hitsounds, since it kinda change the hitsound pattern in kiai
02:13:874 (4) - If you follow before, add clap at the end ^
03:11:988 (1,2) - add whistle at the heads and ends only heads
03:15:417 (2) - Ctrl-G and move it til' the end stack with 1's end nice~fix
Eat your grass, alpaca, *runs
Since, nee-chan said the easy has not been done yet. I'll mod the hard later. I give up on insane
makasiih~ mod buat hard mana /duesh

Edit for next mod reply:

tennyecho wrote:

SPOILER
Hard
00:57:417 (5) - move to y:204 same as the third fix
00:58:445 (3) - [Very sugestion-ish] Ctrl+G. nah, i don't like the flow
01:33:245 (1) - move to x:120 y: 176. seems making a triangle pattern with n,n+1,n+2 (n=2) fix, and stop relating this to math
02:28:445 (2) - Ctrl + G, jumps feel nicer IMO fix
02:37:017 (2) - move it using DS? but it already used 1.8 DS
03:17:474 (1) - move to x:256, y:80. tenny's being intentional nah, i prefer to stick with the current position
Stream = style, so no comment
It seems this diff is still out of my ability, it's fine. I will check this diff again.Hope this is useful
Eat your grass, alpaca, *runs
thanks a bunch!!
Pipse Cola
zorefire's Easy

00:00:331 (1,2,3) - Fix Distance Change here.
00:15:417 (2,3,4) - Heavily confusing distances for newbies, pls change it. I suggest an additional note to fill the gap, plays weird.
00:19:188 (4,1,2) - Fix the correct stack of 4,2 - looks not good atm, I suggest not to stack in easy this way, confuses player.
00:20:217 (2,3) - No Distance changes in easy diff.
00:34:274 (3,4,5) - 3,5 overlapp confuses / makes it not readable for beginners.
00:35:645 (5,6) - Again no Distance change in easy diff.
00:36:502 (6,1,2) - stack 2,6?
00:39:074 (3,4,1) - Sorry but I do not get what u mapped here :I Anyways the overlapp seems a bit confusing maybe - but looks cool o.o
01:08:560 (1,2,3,1,2) - DS Changes, jumps? Not in Easy. Fix pls.
01:14:045 (1,2,3) - Does not fit for easy imo.
01:16:788 (1,2,3) - Symmetrically or remove overlapp pls.
01:19:531 (3,4,5) - remove overlapp 3,5.
01:22:274 (1,2,3) - Again too hard imo.
01:27:760 - Maybe start break here?
01:38:731 (1) - Map this out, the spinner is way too long, not only for easy diff.
01:59:988 (1) - I dont know what u map here, maybe its because im listening to the song in stereo but i cant really hear it.
02:10:274 (6) - No SV changes in easy diff.
02:11:988 (8,9) - Remove overlapp and fill the gap in timeline?
02:19:874 (15,16,17) - these overlapps do not fit, plus the whole combo needs ncs.
Now i saw its wip^^
Work more on the map, its creative and nice to look at, but not an easy diff imo.

Normal

00:34:617 (3) - waypoint a few grids up for better blanket?
02:54:160 (2) - I suggest making two sliders out of this.

Nothing more to this diff, allready really good. (:


Hard

00:27:417 (1,2) - Flowkiller, maybe do a reversing movement or sth.
00:32:560 (7,8) - No doubletts in hard diff pls o.o
01:04:445 (1,2,3,4,5,6,7,8,9,10,11,12) - Toooo hard o.o Especially the streams in the end!
01:25:531 (1) - No Nc?
02:32:217 (1,2,3,4,5,6,7,8) - Do it easier pls?
03:17:474 (1) - Move to mid?

All in all i think this diff is too hard, streamy and jumpy, to be a hard, looks like an insane to me :I Especially kiai time. But well mapped


Insane

00:32:731 - Add a note here.
01:05:131 (1,2,3,4,5,6,7,8,9) - How about this: http://osu.ppy.sh/ss/972264
Would fit more to the sound imo.
01:22:274 (2) - End this one at 01:22:788 - .
01:51:931 - Add a note here, you r missing a sound and this feels strange to play.
02:10:445 (1,2,3,4,5,6) - Dont fit imo, i suggest starting a slider at the end of the previous stream and remap the tripplets.
02:43:360 (1,1,1) - They cover each other, this is forbidden, redo positioning here.
02:55:102 (12,1) - dat jump.... really? D:



Sorry for the huge delay >_> but finally i got something for u here o.o if u think this is not enough pm me, i can do a second mod for another map if u want if u send me a message before 3 pm :3
Topic Starter
jyu

InC0nceNtrateD wrote:

Normal

00:34:617 (3) - waypoint a few grids up for better blanket? fix
02:54:160 (2) - I suggest making two sliders out of this. fix by my own

Nothing more to this diff, allready really good. (:


Hard

00:27:417 (1,2) - Flowkiller, maybe do a reversing movement or sth. fix
00:32:560 (7,8) - No doubletts in hard diff pls o.o i think it's fine
01:04:445 (1,2,3,4,5,6,7,8,9,10,11,12) - Toooo hard o.o Especially the streams in the end! fix
01:25:531 (1) - No Nc? fix
02:32:217 (1,2,3,4,5,6,7,8) - Do it easier pls? fix
03:17:474 (1) - Move to mid? nah i prefer the current one

All in all i think this diff is too hard, streamy and jumpy, to be a hard, looks like an insane to me :I Especially kiai time. But well mapped


Insane

00:32:731 - Add a note here. nah, i prefer triple duplets
01:05:131 (1,2,3,4,5,6,7,8,9) - How about this: http://osu.ppy.sh/ss/972264 nice! but i like the current one
Would fit more to the sound imo.
01:22:274 (2) - End this one at 01:22:788 - . fix
01:51:931 - Add a note here, you r missing a sound and this feels strange to play. intentional
02:10:445 (1,2,3,4,5,6) - Dont fit imo, i suggest starting a slider at the end of the previous stream and remap the tripplets.
02:43:360 (1,1,1) - They cover each other, this is forbidden, redo positioning here. fix
02:55:102 (12,1) - dat jump.... really? D: fix



Sorry for the huge delay >_> but finally i got something for u here o.o if u think this is not enough pm me, i can do a second mod for another map if u want if u send me a message before 3 pm :3
Thanks for mod! this is more than enough :)
yachiru4
Hey, from my queue! :)


Looks good :P


PLEASE, remove some streams. I was playing Insane mode, not Hard lol. And also try not to overuse the jumps.

Cheers~!
Topic Starter
jyu
thank you for your feedback! :>
haha5957
All my mods are based on my pure feelings so feel free to ignore them all if you don't agree OuO

[General]
hitnormal feels way too quiet, try increasing the volume to at least 65% (where you are using 50% on most of the part)


[Easy]
doesnt look finished but anywayz :
00:35:302 (4,5) -
01:11:302 (1,2) -
these parts are way too confusing as an easy difficulty, consider making it bit more readable


[Normal]
OuO

[Hard]
02:48:331 (4,5) - Circle first slider later feels better 4 me


[Insane]

these following parts doesnt seem to fit the music very well :
00:28:617 (1) -
00:39:588 (4,5) -


and some normal mods :
00:32:731 (8) - add a circle here, 2-2-2 felt bit empty for me
00:54:674 (10) - ^
02:19:874 (1) - http://puu.sh/4rIW9.jpg


^u^/
Topic Starter
jyu

haha5957 wrote:

All my mods are based on my pure feelings so feel free to ignore them all if you don't agree OuO

[General]
hitnormal feels way too quiet, try increasing the volume to at least 65% (where you are using 50% on most of the part) 65% makes the whistle too loud, so i changed it into 60%

[Normal]
OuO

[Hard]
02:48:331 (4,5) - Circle first slider later feels better 4 me fix


[Insane]

these following parts doesnt seem to fit the music very well :
00:28:617 (1) - keeping it, i want to make a repetition with the next reversed slider
00:39:588 (4,5) - fix


and some normal mods :
00:32:731 (8) - add a circle here, 2-2-2 felt bit empty for me i feel that it fits the song more with 2-2-2
00:54:674 (10) - ^ ^
02:19:874 (1) - http://puu.sh/4rIW9.jpg follow half of it, i want to keep some last rhythm for consistencies


^u^/
Thanks! :>
Natsuki Nanaka
Hard to see :P
Topic Starter
jyu
OMG SCREEEECHEEEESS

you're way too pro
lupcha
Hi, mod from my queue! ( ´ ▽ ` )ノ

General

  1. Delete zorefire from your tags since she/he's not doing the Easy Diff anymore. ~
  2. 02:22:617 (8) – maybe increase the volume here to ~ 70%?
  3. 02:32:217 (2) – maybe decrease the volume here to ~ 45%?
  4. 02:32:217 (2) – maybe increase the volume here to ~ 70%?
  5. 02:44:560 (1) - ^ to ~ 80%?
  6. 02:52:788 (1) – (refers to the Insane Diff) maybe decrease the volume here to 40% and make it every slider 10% louder so that it would be again at 80% when the stream starts. I think it would be a nice effect!

Easy

  1. I think your OD is a bit too high, it's usually between 2 (mostly) and 3 in an Easy Diff. For example, the spinner at 02:08:902 (1) - 02:10:274 (1) could be a bit hard because of the high OD. I think new players don't really know how to spin correctly so a short spinner like this could be hard to complete fast enough.
    That's why I suggest reducing it to 3 at least.
  2. 00:16:445 (1) – add a Finish at the head?
  3. 01:49:702 (1) - ^ And maybe you could increase the volume for the Finishes to ~ 80% or something and make a new green line with the 40% again after that.
  4. 01:55:188 (1) - ^
  5. 02:43:188 (3,2) – there's a little overlap, maybe move the notes a bit to avoid this.
Nothing really to point out, it's nicely mapped! owo

Normal

  1. Maybe HP-1 for a better diff spread?
  2. 00:16:445 (1) – add a Finish?
  3. 00:20:560 (1) – maybe put here a Finish on both ends.
  4. 00:57:588 (1,2) – move (2) a bit up to create a better blanket.
  5. 00:54:845 (1) – add a Finish at the start?
  6. 01:00:331 (1) - ^
  7. 01:03:074 (1,2) – change (1)'s shape a bit to create a better blanket.
  8. 01:04:445 (2) – and again, maybe put a Finish on head & tail.
  9. 01:22:274 (1,2) – move (2) a tiny bit down to create a better blanket.
  10. 01:49:360 (3) – Add Finish at the tail? And maybe you could increase the volume for the Finishes to ~ 80% or something and make a new green line with the 40% again after that.
  11. 01:54:845 (2) - ^
  12. 02:02:045 (1,2,3) – hmm, I would increase the volume to 100% or idk, I think this part is too quiet with this sampleset.
  13. 02:40:102 (4,5) – change (5)'s shape a bit to make a better blanket.
  14. 03:06:502 (1) – add a Finish at the head?
Again nicely mapped, I have only some small nazi suggestions.

Hard

  1. I saw some comments about the streams and jumps in this Diff. I suck at streams, but I had no problems with them in this map ... so I guess they're still okay for a Hard lul. I found the little jumps quite fun too and don't think they're too hard for this map ~ just my two cents.
  2. 00:54:845 (1,2) – Make a better blanket?
  3. 00:55:531 (3,4) - ^
  4. 01:00:331 (1) – Add a Finish at the head?
  5. 01:33:245 (1,2,3,4,5,6,7,8,9,10,11,12,13) – Hm, this is quite a long combo for a Hard Diff. I think it wouldn't hurt to do it like in the picture, it looks nice with the NC's, too. Or start a NC at 01:34:788 (8) at least.
  6. 01:46:274 (8,9) – Why the overlap? ;s
  7. 01:47:474 (4,5,6) – I would switch the two notes in the timeline with the slider, fits better imo.
  8. 02:38:217 (4) – I think it plays a bit better to change this slider into two circles instead.
    02:48:845 (6,7) – Make a blanket here?
  9. 02:50:217 (1,2,1,2,1,2,1) – I think this section would sound better if you would let the sliders start at the white ticks. Maybe remove the last circle in this part (02:52:617) and add one at 02:49:874 (8) instead. Then just move all the notes on the timeline.
  10. 03:10:102 (4,5) – I would overlap more of (5) with (4) or move it a bit away to avoid it. Looks a bit better imo.

Insane

  1. OD+1? Hard has already OD 6 so I think you could make it a bit higher for your Insane Diff.
  2. And maybeee HP +1.
  3. 00:13:702 (1,2,3) – I don't think these overlaps look that nice, maybe try something like this?
    00:26:045 (7) - change this slider into circle + slider so that the player can hit the downbeat (currently it's on the repeat)?
    00:27:931 (2,3) – move (3) a bit to create a better blanket with (2).
    00:28:617 (4) – again, maybe change this slider into circle + slider?
    00:49:360 (1) – add Finish?
    01:00:331 (1) - ^ at the head?
    02:35:131 (1,1,1) – ♥
    02:44:560 (1) – add a Finish at the head?
Don't really have any problems with this map either, really fun to play and many nice patterns! (`・ω・´)
It's already a really nice mapset! Star! ~ *(*´∀`*)☆
Asphyxia
Hi, from my queue.

General thoughts:

  1. Nope
Insane>

  1. So I played this diff and it's far too easy, please think about atleast raising OD by one tick
  2. 00:17:474 (4) - I think you could make a blanket with 00:17:988 (1) - , something like this
  3. 00:19:531 (2,3) - I'm not a huge fan of this, I think you could make a cool blanket out of these two too
  4. 00:21:417 (7) - I'm not sure if you wanted to keep this triple straight but it isn't, you should move (7) by 1 grid left.
  5. 00:27:931 (2,3) - Incorrect blanket, you should move (3) to x:80 y:332 to make it correct one?
  6. 00:32:559 (6,7) - These are imo out of place a bit, if you wanted to create a triangle out of 00:32:045 (2,3,4,5,6,7) - you should move 00:32:559 (6,7) - 1-2 grids right.
  7. 00:52:102 (1,3) - I noticed this overlap even when playing which is never good, I would recommend moving (3) a bit up and left to fix the overlap
  8. 01:42:845 (5,6) - Imo this blanket could use some improvement
  9. 02:20:902 (4) - Move this slider a bit up since it's overlapping with 02:20:560 (3) - . I would understand the overlap if you would've overlapped this 02:15:417 (4) - but now it doesn't make sense to me atleast.
  10. 02:31:531 (4,1) - This was quite confusing in the first 2 plays, so you might want to move (1) a bit closer to (4) because then players are more sure that the slider starts on the blue tick and not red etc.
  11. 02:35:131 (1,1,1) - I don't understand these overlaps, they look bad, play bad and feel kinda forced D: I recommend you do something like this (this goes for every single one of these)
  12. Pretty nice diff otherwise
Hard>

  1. 00:12:160 (3) - I think you could move this note somewhere x:248 y:192, it would flow better?
  2. 01:46:445 (9) - To prevent this ugly overlap with 01:46:274 (8) - I suggest you do it like this, it would also fit better~
  3. Pretty nice diff otherwise, I enjoyed it
Normal>

  1. Nothing really, nice~
Easy>

  1. OD4, why so high? I think you should use OD2 - OD3 to make the difficulties more equal :)
  2. 01:38:731 (1) - I really can't hear anything from here to 01:49:360 - so I'd recommend increasing the volume little bit~
  3. 03:09:245 (2) - NC here like you did on 01:22:274 (1) -
  4. Cool diff!
Sorry for poor mod, I'm gonna throw a star for you and best of luck with this mapset!
Topic Starter
jyu

lupcha wrote:

Hi, mod from my queue! ( ´ ▽ ` )ノ

General

  1. Delete zorefire from your tags since she/he's not doing the Easy Diff anymore. ~ fix
  2. 02:22:617 (8) – maybe increase the volume here to ~ 70%? i decided to louder the volume at second kiai instead
  3. 02:32:217 (2) – maybe decrease the volume here to ~ 45%?
  4. 02:32:217 (2) – maybe increase the volume here to ~ 70%? wait what?
  5. 02:44:560 (1) - ^ to ~ 80%? same reason like the above
  6. 02:52:788 (1) – (refers to the Insane Diff) maybe decrease the volume here to 40% and make it every slider 10% louder so that it would be again at 80% when the stream starts. I think it would be a nice effect!i love this! ;w; fix

Easy

  1. I think your OD is a bit too high, it's usually between 2 (mostly) and 3 in an Easy Diff. For example, the spinner at 02:08:902 (1) - 02:10:274 (1) could be a bit hard because of the high OD. I think new players don't really know how to spin correctly so a short spinner like this could be hard to complete fast enough.
    That's why I suggest reducing it to 3 at least. whoa i just realized this, thx! fix OD2 because there's a short spinner
  2. 00:16:445 (1) – add a Finish at the head? i guess not, there's nothing to accent with finish there
  3. 01:49:702 (1) - ^ fixAnd maybe you could increase the volume for the Finishes to ~ 80% or something and make a new green line with the 40% again after that. i'll re-think about that
  4. 01:55:188 (1) - ^ i guess not, there's not really much to accent with finish there
  5. 02:43:188 (3,2) – there's a little overlap, maybe move the notes a bit to avoid this. fix
Nothing really to point out, it's nicely mapped! owo

Normal

  1. Maybe HP-1 for a better diff spread? fix
  2. 00:16:445 (1) – add a Finish? nope, same reason as easy
  3. 00:20:560 (1) – maybe put here a Finish on both ends. ^
  4. 00:57:588 (1,2) – move (2) a bit up to create a better blanket. fix
  5. 00:54:845 (1) – add a Finish at the start? fix
  6. 01:00:331 (1) - ^ nope
  7. 01:03:074 (1,2) – change (1)'s shape a bit to create a better blanket. fix
  8. 01:04:445 (2) – and again, maybe put a Finish on head & tail.nope
  9. 01:22:274 (1,2) – move (2) a tiny bit down to create a better blanket. fix
  10. 01:49:360 (3) – Add Finish at the tail?fix And maybe you could increase the volume for the Finishes to ~ 80% or something and make a new green line with the 40% again after that.
  11. 01:54:845 (2) - ^ nope
  12. 02:02:045 (1,2,3) – hmm, I would increase the volume to 100% or idk, I think this part is too quiet with this sampleset. fix
  13. 02:40:102 (4,5) – change (5)'s shape a bit to make a better blanket.fix
  14. 03:06:502 (1) – add a Finish at the head?
fix
Again nicely mapped, I have only some small nazi suggestions.

Hard

  1. I saw some comments about the streams and jumps in this Diff. I suck at streams, but I had no problems with them in this map ... so I guess they're still okay for a Hard lul. I found the little jumps quite fun too and don't think they're too hard for this map ~ just my two cents. thanks!
  2. 00:54:845 (1,2) – Make a better blanket? fix
  3. 00:55:531 (3,4) - ^ fix
  4. 01:00:331 (1) – Add a Finish at the head? nope
  5. 01:33:245 (1,2,3,4,5,6,7,8,9,10,11,12,13) – Hm, this is quite a long combo for a Hard Diff. I think it wouldn't hurt to do it like in the picture, it looks nice with the NC's, too. Or start a NC at 01:34:788 (8) at least. fix
  6. 01:46:274 (8,9) – Why the overlap? ;s intentional, but fix
  7. 01:47:474 (4,5,6) – I would switch the two notes in the timeline with the slider, fits better imo. fix
  8. 02:38:217 (4) – I think it plays a bit better to change this slider into two circles instead. i'd like to keep a symmetry with the next slider
    02:48:845 (6,7) – Make a blanket here? fix
  9. 02:50:217 (1,2,1,2,1,2,1) – I think this section would sound better if you would let the sliders start at the white ticks. Maybe remove the last circle in this part (02:52:617) and add one at 02:49:874 (8) instead. Then just move all the notes on the timeline. nice! fix
  10. 03:10:102 (4,5) – I would overlap more of (5) with (4) or move it a bit away to avoid it. Looks a bit better imo.fix

Insane

  1. OD+1? Hard has already OD 6 so I think you could make it a bit higher for your Insane Diff. fix
  2. And maybeee HP +1. fix
  3. 00:13:702 (1,2,3) – I don't think these overlaps look that nice, maybe try something like this? fix
    00:26:045 (7) - change this slider into circle + slider so that the player can hit the downbeat (currently it's on the repeat)? fix
    00:27:931 (2,3) – move (3) a bit to create a better blanket with (2). fix
    00:28:617 (4) – again, maybe change this slider into circle + slider? fix
    00:49:360 (1) – add Finish? nope
    01:00:331 (1) - ^ at the head? ^
    02:35:131 (1,1,1) – ♥ >w<
    02:44:560 (1) – add a Finish at the head? nope
Don't really have any problems with this map either, really fun to play and many nice patterns! (`・ω・´)
It's already a really nice mapset! Star! ~ *(*´∀`*)☆

Asphyxia wrote:

Hi, from my queue.

General thoughts:

  1. Nope
Insane>

  1. So I played this diff and it's far too easy, please think about atleast raising OD by one tick fix
  2. 00:17:474 (4) - I think you could make a blanket with 00:17:988 (1) - , something like this fix
  3. 00:19:531 (2,3) - I'm not a huge fan of this, I think you could make a cool blanket out of these two too fix
  4. 00:21:417 (7) - I'm not sure if you wanted to keep this triple straight but it isn't, you should move (7) by 1 grid left. intentionally not straight
  5. 00:27:931 (2,3) - Incorrect blanket, you should move (3) to x:80 y:332 to make it correct one? fix
  6. 00:32:559 (6,7) - These are imo out of place a bit, if you wanted to create a triangle out of 00:32:045 (2,3,4,5,6,7) - you should move 00:32:559 (6,7) - 1-2 grids right. fix
  7. 00:52:102 (1,3) - I noticed this overlap even when playing which is never good, I would recommend moving (3) a bit up and left to fix the overlap fix
  8. 01:42:845 (5,6) - Imo this blanket could use some improvement intentional, not a blanket
  9. 02:20:902 (4) - Move this slider a bit up since it's overlapping with 02:20:560 (3) - . I would understand the overlap if you would've overlapped this 02:15:417 (4) - but now it doesn't make sense to me atleast. 02:31:531 (4,1) -
  10. 02:31:531 (4,1) - This was quite confusing in the first 2 plays, so you might want to move (1) a bit closer to (4) because then players are more sure that the slider starts on the blue tick and not red etc. 02:31:531 (4,1) -
  11. 02:35:131 (1,1,1) - I don't understand these overlaps, they look bad, play bad and feel kinda forced D: I recommend you do something like this (this goes for every single one of these) but i like those overlaps D': will re-think about it though
  12. Pretty nice diff otherwise
Hard>

  1. 00:12:160 (3) - I think you could move this note somewhere x:248 y:192, it would flow better? fix
  2. 01:46:445 (9) - To prevent this ugly overlap with 01:46:274 (8) - I suggest you do it like this, it would also fit better~ fix
  3. Pretty nice diff otherwise, I enjoyed it
Normal>

  1. Nothing really, nice~
Easy>

  1. OD4, why so high? I think you should use OD2 - OD3 to make the difficulties more equal :) fix
  2. 01:38:731 (1) - I really can't hear anything from here to 01:49:360 - so I'd recommend increasing the volume little bit~ fix
  3. 03:09:245 (2) - NC here like you did on 01:22:274 (1) - fix
  4. Cool diff!
Sorry for poor mod, I'm gonna throw a star for you and best of luck with this mapset!
Thanks guys! :>
10crystalmask01
Ello! ^^ Le mod by request!

[Easy]
01:04:102 - 01:05:817 could have a spinner
Or
Try using this rhythm:

How it should look.

01:27:760 Try adding a note with a finish here to emphasize as good intro to the break.
01:38:731 (1,1) - Try to stack their heads more properly.
02:29:474 (2) - Looks a bit odd, why not just make a curved slider instead?
02:32:217 (1) - Lol little after the middle of the slider suddenly it gets lumpy...Just make the entire slider modelled liek this fro mthe beginning to end:

..Might be a bit difficult, but I promise it'll be worth it.
02:37:702 (3) - Remove whistle on the reverse.
02:45:245 (3,4) - Check the DS here.
02:50:045 - 02:52:445 what happened to the whistle pattern you had going on here? o.o
03:06:502 (1,1) - Looks to over done imo, try using a simple slider curved outwards :S

[Normal]
00:12:331 (3) - ?
Makes a better flow
01:04:445 (2) - Add a reverse to this slider, then add a note at 01:05:817 with a finish to emphasize the start of the break better. Sounds more complete imo ^^
01:25:017 (1,2) - Should have the same objects as 01:22:274 (1,2) - for a complete symmetry
02:15:760 (4) - Add whistle to the head.
03:15:417 (2) - Weird overlap, just place it naturally like this:


[Hard]
00:38:902 (2) - ?

01:22:274 (1,2) - DS looks wrong, especially after seeing the DS between 01:24:502 (1,2) -

You've made some pretty neat overlaps in this diff ^^

...Sorry I can't mod Insane ;_; I'm no experienced modder for this diff.

Hope this helps~! ^^
Topic Starter
jyu

10crystalmask01 wrote:

Ello! ^^ Le mod by request!

[Easy]
01:04:102 - 01:05:817 could have a spinner
Or
Try using this rhythm: the (2) seems a bit weird, i'd like to stick with the current one

How it should look.

01:27:760 Try adding a note with a finish here to emphasize as good intro to the break.some of my friends are beginner in osu! and they all have the tendency to be careless with approach circle and just click at whatever circles and sliders appearing. If i add a circle there, there's a huge gap from the previous slider and with the low AR, the circle will appear faster than the actual beat and i'm afraid they'll click it immediately. But i'm agree with you about emphasizing the break, so i add spinner
01:38:731 (1,1) - Try to stack their heads more properly. fix
02:29:474 (2) - Looks a bit odd, why not just make a curved slider instead? i don't want it to overlap with previous slider, but yeah fixed
02:32:217 (1) - Lol little after the middle of the slider suddenly it gets lumpy...Just make the entire slider modelled liek this fro mthe beginning to end:

..Might be a bit difficult, but I promise it'll be worth it. intentional, i want to accent the song where it gets buzzy in the middle, i'm a bit afraid that it will troll beginners, though
02:37:702 (3) - Remove whistle on the reverse. intentional
02:45:245 (3,4) - Check the DS here. fix
02:50:045 - 02:52:445 what happened to the whistle pattern you had going on here? o.o lol fixed i added some whistle pattern too in here 02:50:045 (1,2,3,4,1,2) -
03:06:502 (1,1) - Looks to over done imo, try using a simple slider curved outwards :S i guess i'll stick with the current one

[Normal]
00:12:331 (3) - ?
Makes a better flow nice! fix
01:04:445 (2) - Add a reverse to this slider, then add a note at 01:05:817 with a finish to emphasize the start of the break better. Sounds more complete imo ^^ will re-think about this, i like the silent before break ;w;
01:25:017 (1,2) - Should have the same objects as 01:22:274 (1,2) - for a complete symmetry i'm not really into symmetry in this part, but i'll consider
02:15:760 (4) - Add whistle to the head. fix
03:15:417 (2) - Weird overlap, just place it naturally like this: nope, the current one is fine and i like it


[Hard]
00:38:902 (2) - ? intentional, i like the weird flow there eheheh /runs

01:22:274 (1,2) - DS looks wrong, especially after seeing the DS between 01:24:502 (1,2) - intentional, the pitch is higher at 01:25:531 (2,3) - so i used higher DS to accent this

You've made some pretty neat overlaps in this diff ^^ thanks!! ;w;

...Sorry I can't mod Insane ;_; I'm no experienced modder for this diff.

Hope this helps~! ^^
Thanks a lot!!

edit : Thank you - N a n a k a - , tennyecho, lupcha, and Asphyxia for the stars! (:
AnreFM
mod as requested *v*
okey dude here goes
fyi It will contain some mixed language because my english sucks o3o

[Easy]
00:10:960 (1) - straight sliders just doesn't went really good with me(too boring imo), besides, the background music isn't too fit for a straight one; try this instead https://osu.ppy.sh/ss/1018678
00:15:074 (3) - this slider strikes me between whether it's going to blanket the (2) circle or it's just going up. Welp no problem really, just doesn't really like the arrangements :P try this one ; https://osu.ppy.sh/ss/1018691 : le move (3) to 136/192 and make the shape like it shown on the pic, that way it will blanket 00:16:445 (1) - and the placement is better~ btw by moving (3) to the coordinate i said, it will not mess the distance VERY much, so that it will be easier to do o3o
00:31:531 (2) - Try making it like this; https://osu.ppy.sh/ss/1018705 as straight slider is good for this pattern, but it's getting too long for my liking ;_;
00:35:645 (1,2) - Try making these two like the one I showed in the beginning. The background music is not fit for straight slider ouo
00:41:131 (1) - try ending the spinner at 00:43:188 and drag the break to start at 00:43:874 - the feeling is really nice owo
01:03:074 (1,2) - mungkin dibuat gini aja ya bagusnya; 01:03:074 (1,2) - Dat overlap just doesn't do it for me o3o
02:11:645 (1,3) - why straight? ;_; make them curvy
02:28:102 (1,2) - Dat overlap.. try this shape instead https://osu.ppy.sh/ss/1018726
02:32:217 - turnthe kiai off here instead of earlier(for all diffs btw)
02:32:217 (3) - welp I want troll beginners too but this may be too hard for a Easy. I suggest just use the slider until 02:32:902 - the buzzing can be used as a good silence gap right?
02:33:588 - this big beat is not to be leaved as blank considering how powerful this beat is (not to mention this is the start of a kiai lol), add a circle here o3o
02:50:045 (1,2,3,4) - try this pattern https://osu.ppy.sh/ss/1018740 (welp I really don't like straight circles aligning orz)
03:11:988 (1) - lol aku kehabisan ide tapi ini bisa dibuat lebih bervariasi ketimbang 1 curve aja. Soalnya panjang beat yang diambil ;_;

[Normal]
Coba sliderticknya 2 juga, agak aneh kalo diliat dari easynya o3o
00:17:817 (3,4) - Keep the straight-then-curvy slider pattern. Try this osu.ppy.sh/ss/1018762
00:41:131 (1) - same as easy~
00:55:360 (2,1) - lol blanket them better
02:15:417 (3,4) - Yang ini distack aja. Better play ouo
02:22:274 (1,2) - Swap NC lol, the new beat start at (2) instead of (1)
02:30:845 (1) - yep same as easy
02:53:988 (2) - that 2x repeat will make everyone stumble, not to mention it's in the of the song lol

[Hard]
01:19:531 (1) - wat, this sudden jump after a slow slider really threw me off. The jump isn't really fit imo, try to DS this normally o3o
01:27:760 - will be very nice if you use 0.8 or 0.75 SV here then increase it back to 1.0 at 01:38:731 - you know ;_; but it will require too much effort to snap it back orz whydidievensaythisomg
02:21:417 (5,6,7) - Try to use anti-jump here as the music is really fit owo

[Insane]
02:11:302 (8) - slidernya sampe di 02:11:474 - (di red ticknya aja) rhythmnya lebih bisa diambil kalo end di red tick owo btw SV boleh lebih dinaikin buat slidernya ini biar lebih panjangan lagi dikit ouo
02:45:931 (7) - NC? avoid too long combos
03:14:731 (1) - straight streams why. Is fine, really, but you can use a more curvy or zigzag line ;_;

welp everything is nice and good, just need some neater pattern on easy, the rest of the diff is fine~
fyi aku lebih suka kiai yg pertama daripada kiai setelahnya o3o ganti preview time kesana
btw kalo ada yg kurang jelas, please state owo

anyway, semoga cepet ranked yaw, Star'd! *o*b
Topic Starter
jyu
late reply im gomen, kemaren malam inet ngeden uhuk

AnreFM wrote:

mod as requested *v*
okey dude here goes
fyi It will contain some mixed language because my english sucks o3o

[Easy]
00:10:960 (1) - straight sliders just doesn't went really good with me(too boring imo), besides, the background music isn't too fit for a straight one; try this instead https://osu.ppy.sh/ss/1018678 umm ok~
00:15:074 (3) - this slider strikes me between whether it's going to blanket the (2) circle or it's just going up lol it blankets (2) actually. Welp no problem really, just doesn't really like the arrangements :P try this one ; https://osu.ppy.sh/ss/1018691 : le move (3) to 136/192 and make the shape like it shown on the pic, that way it will blanket 00:16:445 (1) - and the placement is better~ btw by moving (3) to the coordinate i said, it will not mess the distance VERY much, so that it will be easier to do o3o
00:31:531 (2) - Try making it like this; https://osu.ppy.sh/ss/1018705 as straight slider is good for this pattern, but it's getting too long for my liking ;_; ok fix
00:35:645 (1,2) - Try making these two like the one I showed in the beginning. The background music is not fit for straight slider ouo i guess it's fine
00:41:131 (1) - try ending the spinner at 00:43:188 and drag the break to start at 00:43:874 - the feeling is really nice owo nice! but it's such a pity not to let the spinner ends at the loud cymbal sound at 00:43:874 - ;w;
01:03:074 (1,2) - mungkin dibuat gini aja ya bagusnya; 01:03:074 (1,2) - Dat overlap just doesn't do it for me o3o after i saw your pic via irc, i decided that the overlap is fine, since maps these days have overlaps even in easy, i'm sorry ;w;
02:11:645 (1,3) - why straight? ;_; make them curvyee gitu aja udah bagus kok /kabur
02:28:102 (1,2) - Dat overlap.. try this shape instead https://osu.ppy.sh/ss/1018726you are a life saver ;w;
02:32:217 - turnthe kiai off here instead of earlier(for all diffs btw) fix
02:32:217 (3) - welp I want troll beginners too but this may be too hard for a Easy ..iya juga ya /ngakak. I suggest just use the slider until 02:32:902 - the buzzing can be used as a good silence gap right? ok~
02:33:588 - this big beat is not to be leaved as blank considering how powerful this beat is (not to mention this is the start of a kiai lol), add a circle here o3o
02:50:045 (1,2,3,4) - try this pattern https://osu.ppy.sh/ss/1018740 (welp I really don't like straight circles aligning orz) fix
03:11:988 (1) - lol aku kehabisan ide tapi ini bisa dibuat lebih bervariasi ketimbang 1 curve aja. Soalnya panjang beat yang diambil ;_;aku juga kehabisan ide../kabur tapi kuaneh2in dikit kok 'w'

[Normal]
Coba sliderticknya 2 juga, agak aneh kalo diliat dari easynya o3o ok~
00:17:817 (3,4) - Keep the straight-then-curvy slider pattern. Try this osu.ppy.sh/ss/1018762 fix
00:41:131 (1) - same as easy~
00:55:360 (2,1) - lol blanket them better susah kak ;w; /kabur tapi fixed huehue
02:15:417 (3,4) - Yang ini distack aja. Better play ouo fix
02:22:274 (1,2) - Swap NC lol, the new beat start at (2) instead of (1) weleh fix
02:30:845 (1) - yep same as easy
02:53:988 (2) - that 2x repeat will make everyone stumble, not to mention it's in the of the song lol ..disitulah gregetnya /kabur

[Hard]
01:19:531 (1) - wat, this sudden jump after a slow slider really threw me off. The jump isn't really fit imo, try to DS this normally o3o fix
01:27:760 - will be very nice if you use 0.8 or 0.75 SV here then increase it back to 1.0 at 01:38:731 - you know ;_; but it will require too much effort to snap it back orz whydidievensaythisomg lolol i agree with you since the song is really repetitive and that will make the song less boring, but idk the music is already energetic at 01:27:760 - so idk if lower sv can suit my style here /kabur
02:21:417 (5,6,7) - Try to use anti-jump here as the music is really fit owo nice! fix

[Insane]
02:11:302 (8) - slidernya sampe di 02:11:474 - (di red ticknya aja) rhythmnya lebih bisa diambil kalo end di red tick owo btw SV boleh lebih dinaikin buat slidernya ini biar lebih panjangan lagi dikit ouo mantep
02:45:931 (7) - NC? avoid too long combos fix
03:14:731 (1) - straight streams why. Is fine, really, but you can use a more curvy or zigzag line ;_; will consider

welp everything is nice and good, just need some neater pattern on easy, the rest of the diff is fine~
fyi aku lebih suka kiai yg pertama daripada kiai setelahnya o3o ganti preview time kesana wil re-think 'w' /kabur
btw kalo ada yg kurang jelas, please state owo

anyway, semoga cepet ranked yaw, Star'd! *o*b
Makasih Anre~ >w<
show more
Please sign in to reply.

New reply