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Taiko Combo Assigner v1.1

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blissfulyoshi
Taiko Combo Assigner
For those that want to color code their taiko diff, here is a small executable to do just that.
Download Link:
Taiko Combo Assigner 1.1

Git Link:
https://github.com/blissfulyoshi/TaikoComboAssigner

Special Thanks:
NoHitter: Provided me with the idea and the documentation that you see below

Program's Purpose:
This program automates associating taiko combo colors with their associative hitobjects.

How it Works:
To run this program, make sure you have 6 combo colors to start!

Combos are associated in this order:
Key: (# of combo color). (Taiko representation) = (Code Representation)
1. d = red
2. k = blue
3. D = bigRed
4. K = bigBlue
5. slider = slider
6. finish slider = finishSlider

To use this program, put the contents of your .osu in the topbox, and press process. The bottom box should then be populated with our new combo-assigned .osu file. In the future, this process will hopefully become more intuitive.

Known Bugs:
Combo Colors shift by 1 color, after a spinner where both notes directly before and after the spinner need the same combo color. (t/121687)

For any additional details, read the readme in the github page.

If you wish for this functionality to be in game, please support it t/121383&start=0
Agka
turn it into an aimod plugin 8D
Kunieda
Oh, that should be great.
[Luanny]
yay modders will finally stop bothering me \:D/
OzzyOzrock
if your combo colors are rainbows, you WILL be bothered.

if they aren't along the lines of:
1. red
2. blue
3. dark(or light) red
4. dark(or light) blue
5. yellow
6. orange

then we'll likely rage. don't make it red green blue purple orange white or something dumb.
K THANKS
Dolphin
I have been saved!! :)
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