forum

Pendulum - Crush

posted
Total Posts
48
Topic Starter
teeeper
This beatmap was submitted using in-game submission on 30 октября 2012 г. at 2:38:59

Artist: Pendulum
Title: Crush
BPM: 174
Filesize: 9300kb
Play Time: 02:55
Difficulties Available:
  1. Crush (4,98 stars, 444 notes)
  2. fL's squeeze (3,17 stars, 205 notes)
Download: Pendulum - Crush
Information: Scores/Beatmap Listing
---------------
Please see the reupload of this map here: http://osu.ppy.sh/s/64065
P o M u T a
song bitrate 320kps...

Maybe 128~192kps rule :D
use this ~
http://puu.sh/1fNn6
↑192kps ~
pregnant_man
SPOILER
  • 20:30 ChronoSP: 00:37:884 (1,2,3,4,5,6) -
    20:30 ChronoSP: 1/1 ни к чему
    20:31 ChronoSP: 00:48:229 (6,1,2) -
    20:31 ChronoSP: <34
    20:31 ChronoSP: 00:49:609 (1,2,3,4,5) -
    20:31 ChronoSP: или по голосу
    20:31 ChronoSP: или 1/2
    20:32 ChronoSP: 00:56:505 (1,2,3) -
    20:32 ChronoSP: <3
    20:33 ChronoSP: 01:04:781 (1,1,2) - ахуенна
    20:33 FunnyBalZ: <3
    20:33 ChronoSP: 01:11:505 (1,1) -
    20:33 ChronoSP: ни к чему
    20:33 FunnyBalZ: ты начал смайликами-сердечками пользоваться
    20:33 ChronoSP: я давно их юзаю
    20:34 ChronoSP: 01:24:609 (1) -
    20:34 ChronoSP: после добавь джамп
    20:34 ChronoSP: что-то вроде
    20:35 ChronoSP: http://osu.ppy.sh/ss/464867
    20:36 ChronoSP: http://osu.ppy.sh/ss/464870
    20:36 ChronoSP: еще можно
    20:36 ChronoSP: сделать
    20:36 ChronoSP: так
    20:37 ChronoSP: http://osu.ppy.sh/ss/464871
    20:38 ChronoSP: 00:45:643 (7) -
    20:38 ChronoSP: не очень
Pagliaccio

zbs

Только с копипастой поработай, а то уж очень уныло выглядит.

Удачи с мапой :)
senaya
сыграл, чо думаю:

- бг уг
- триплеты не там где должны быть щтоле?
- слишком много спиннеров
- пару раз встречал неоправданно большой спейсинг
Mercurial
Chuck testa.

kd pls.
Rotten yellow
about bg
maybe something like this: http://puu.sh/1gngn or http://puu.sh/1gngD
Topic Starter
teeeper
it would be better to say something about the beatmap:)
quiz-chan_DELETED
I may be OK with mapping a GD. Just in-game PM me.
quiz-chan_DELETED
Timing is wrong. Use these settings
http://osu.ppy.sh/ss/466778
Topic Starter
teeeper

Quiz-chan wrote:

Timing is wrong. Use these settings
http://osu.ppy.sh/ss/466778
OK, i`ll check it tommorow(busy for now).
quiz-chan_DELETED
And use the new per-object hitsounding function instead of using 100000000 inherited sections.

Sorry but I can't make a GD.
Topic Starter
teeeper

Quiz-chan wrote:

And use the new per-object hitsounding function instead of using 100000000 inherited sections.

Sorry but I can't make a GD.
NP. Thx with timig help
Derekku
Please wait to give kd until you've checked the mod (and don't give kd to non-mod posts)!

Quiz-chan's timing is very wrong. It would've been too early for the old mp3 (which the beatmap is still using?), and *extremely* early for the new mp3. The correct offset for the new mp3 is -10. You had the downbeat on the wrong tick, and since the music starts at the beginning of the mp3, the downbeat can go there.

Very nice mapping; I really enjoyed it! Also, even though the background isn't really Pendulum-related, I think that it really fits! Good luck with the rest of the mapset, and I'll gladly check it again later when it's complete and you've gotten more mods!
Topic Starter
teeeper
Thanks to you, Derekku!
NEW MP3 FILE(cutting and 192kbps)
quiz-chan_DELETED

Derekku wrote:

Please wait to give kd until you've checked the mod (and don't give kd to non-mod posts)!

Quiz-chan's timing is very wrong. It would've been too early for the old mp3 (which the beatmap is still using?), and *extremely* early for the new mp3.
On my machine, the timing was perfect :o

EDIT: Forget what I said...
Rotten yellow
Mikarunoel131_DELETED
I love the song
Topic Starter
teeeper

Mikarunoel131 wrote:

I love the song
What about beatmap?
Mikarunoel131_DELETED

FunnyBalZ wrote:

Mikarunoel131 wrote:

I love the song
What about beatmap?
Not bad either =)

I make a little mod :)

General:

Eh 2 Music files of penudlum ? Please delet the one you do not need.
Please watch your spacing in the Normal difficulty. It is really crazy sometimes. Just let distance snap in your edit on.
For better grid press g. Just try it and you will see :)
No kiai times ? why not make kiai times from 01:28:265 start a kiai time from here until 01:50:334
and from 02:34:472 until 02:56:541 ? Would perfectly work ^^

Normal
first : please try to avoid overlaps like this : http://puu.sh/1h9AJ

00:11:024 Start combo from 1 to 4. Maybe make it more like this ? http://puu.sh/1h9Gc
Do not forget if you change something to make the spacing correctly at the next combo again.
00:24:127 put three correctly where combo 1 was befor. Than let it look like this http://puu.sh/1h9Iq ^^
00:33:093 put combo 1 higher to avaid overlap
00:41:024 put combo 1 more in the middle. It is better to play than for beginner. Also why not try it like this ? http://puu.sh/1h9M8 Go to edit and click there rotate by. Than rotate it until it is like that =)
00:48:955 avoid these overlaps http://puu.sh/1h9SQ by moving the sldier in another way. Also end of slider is red. There is no need for that.
01:06:196 start there ? You do not follow his voice like it is now Or start at the red line 01:05:334 to follow his voice
01:14:472 change the slider a bit to make it like this ? http://puu.sh/1h9X6
01:19:300 a bit confusing to play for beginner. Do not put that combo inside of the slider from befor.
01:20:334 put it more like this to avoid overlap http://puu.sh/1ha0J
01:31:024 make it a bit more round =)
01:33:783 ^
01:55:852 new combo
02:12:403 ^
02:14:127 delet new combo
02:16:541 new combo
02:45:507 new combo
02:46:886 ^
02:48:955 combo 1 until 4 Make something else instead of stack them. maybe like this ? http://puu.sh/1haaj
02:50:334 new combo

That is it here^^

Crush

this looks good to me :) Only some overlaps could be avoided like this at 00:43:265 http://puu.sh/1had2
and like this at 00:59:00 . Maybe make it like this ? http://puu.sh/1haek

Hope I helped you out ^^ Good Luck :D
Topic Starter
teeeper

Mikarunoel131 wrote:

Not bad either =)

I make a little mod :)

General:


Crush

this looks good to me :) Only some overlaps could be avoided like this at 00:43:265 http://puu.sh/1had2
and like this at 00:59:00 . Maybe make it like this ? http://puu.sh/1haek

Hope I helped you out ^^ Good Luck :D
Dont think that this is a problem. 9 AR
Rotten yellow

Mikarunoel131 wrote:

General:
Please watch your spacing in the Normal difficulty. It is really crazy sometimes. Just let distance snap in your edit on.
For better grid press g. Just try it and you will see :)


Normal
first : please try to avoid overlaps like this : http://puu.sh/1h9AJ

00:11:024 Start combo from 1 to 4. Maybe make it more like this ? http://puu.sh/1h9Gc
Do not forget if you change something to make the spacing correctly at the next combo again.
00:24:127 put three correctly where combo 1 was befor. Than let it look like this http://puu.sh/1h9Iq ^^
00:33:093 put combo 1 higher to avaid overlap
00:41:024 put combo 1 more in the middle. It is better to play than for beginner. Also why not try it like this ? http://puu.sh/1h9M8 Go to edit and click there rotate by. Than rotate it until it is like that =)
00:48:955 avoid these overlaps http://puu.sh/1h9SQ by moving the sldier in another way. Also end of slider is red. There is no need for that.
01:06:196 start there ? You do not follow his voice like it is now Or start at the red line 01:05:334 to follow his voice
01:14:472 change the slider a bit to make it like this ? http://puu.sh/1h9X6
01:19:300 a bit confusing to play for beginner. Do not put that combo inside of the slider from befor.
01:20:334 put it more like this to avoid overlap http://puu.sh/1ha0J
01:31:024 make it a bit more round =)
01:33:783 ^
01:55:852 new combo
02:12:403 ^
02:14:127 delet new combo
02:16:541 new combo
02:45:507 new combo
02:46:886 ^
02:48:955 combo 1 until 4 Make something else instead of stack them. maybe like this ? http://puu.sh/1haaj
02:50:334 new combo
Hope I helped you out ^^ Good Luck :D
Distance snap was switched on. Some suggestions fixed. Thanks for mod.
http://puu.sh/1hbjN
Birdy
(ingame modreq~)
[squeeze]
00:26:196 (2) - Make this curve to better to wrap the next circle (not a perfect example, but little example here: http://puu.sh/1hGgT)
01:11:369 (1) - Please make symmetrical
01:31:024 (1) - Same as above, or just prettier in other ways
01:42:058 (1) - Same as above

[Crush]
Add Kiai sections in same parts as squeeze
Seems fine otherwise
Topic Starter
teeeper

Static Noise Bird wrote:

(ingame modreq~)
[Crush]
Add Kiai sections in same parts as squeeze
Seems fine otherwise
Kiai time added
Nyquill
I need to point this out before I mod (so don't kudosu this post).
Crush is DEFINATELY an insane. You need TWO non-insane diffs to get a mapset ranked (unless the rules changed the last time I checked them). Unless I am mistaken you need one more diff before this can be a completed mapset.

Your map is awesome though.
Topic Starter
teeeper

Nyquill wrote:

I need to point this out before I mod (so don't kudosu this post).
Crush is DEFINATELY an insane. You need TWO non-insane diffs to get a mapset ranked (unless the rules changed the last time I checked them). Unless I am mistaken you need one more diff before this can be a completed mapset.

Your map is awesome though.
From Wiki:
Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
Nyquill

FunnyBalZ wrote:

Nyquill wrote:

I need to point this out before I mod (so don't kudosu this post).
Crush is DEFINATELY an insane. You need TWO non-insane diffs to get a mapset ranked (unless the rules changed the last time I checked them). Unless I am mistaken you need one more diff before this can be a completed mapset.

Your map is awesome though.
From Wiki:
Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
They did change it. Well then brb while I recheck the rules (go figure, the last time I checked them was 6 months ago).
Topic Starter
teeeper
ok
[Dellirium]
[Overall]
Probably add 'Immersion' to tags? (album name)

[Normal]
00:38:610 (1,1) and so on - не могу быть увереным, но гайдлайны в RC учат делать в изи и нормалах более большое расстояние, потому что новичкам сложно искать курсор после завершения спиннера. Наверно они правы. Сделай везде хотя бы как в 01:22:748 (1,1).

[Crush]
Ты говорил, что это Хард. Всё-таки, Хард не может иметь ar9. Это, в принципе, ни на что не влияет, но просто учти это есличто. Даже не смотря на лёгкость карты, с таким ар многим игрокам будет непросто её пройти, поэтому это вполне себе Insane.

00:11:024 (1,2,3) - вот сколько не пытаюсь играть начало, не могу его выбить правильно. То есть, вроде как флоу на карте хорошее, но в самом начале его ещё нет, чтобы попасть в этот паттерн. Как вариант, можно начать не с кантдауна, а, например, со спиннера, или поставить перед этим всем несколько нот или слайдеров, думаю, это улучшит восприятие.

Возможно, я хотел написать что-то ещё, например, про моменты, где резко меняется спейсинг, но это всё допустимо, и поэтому ничего говорить не буду. В целом, карта очень хороша, и не человеку моего уровня её смотреть ¯\_(ツ)_/¯.
Topic Starter
teeeper
00:11:024 (1,2,3) - вот сколько не пытаюсь играть начало, не могу его выбить правильно. То есть, вроде как флоу на карте хорошее, но в самом начале его ещё нет, чтобы попасть в этот паттерн. Как вариант, можно начать не с кантдауна, а, например, со спиннера, или поставить перед этим всем несколько нот или слайдеров, думаю, это улучшит восприятие.
Слайдер поставил, а эти ноты стакнул
мб хоть не так на копипасту похоже будет, лол

В целом, карта очень хороша, и не человеку моего уровня её смотреть ¯\_(ツ)_/¯.
я потек
[Dellirium]

FunnyBalZ wrote:

I just can't take any MAT/BAT attention, so ¯\_(ツ)_/¯...
Rotten yellow

Static Noise Bird wrote:

(ingame modreq~)
[squeeze]
00:26:196 (2) - Make this curve to better to wrap the next circle (not a perfect example, but little example here: http://puu.sh/1hGgT)
01:11:369 (1) - Please make symmetrical
01:31:024 (1) - Same as above, or just prettier in other ways
01:42:058 (1) - Same as above
Can't get it, sorry. Sliders reworked.

[Dellirium] wrote:

[Normal]
00:38:610 (1,1) and so on - не могу быть увереным, но гайдлайны в RC учат делать в изи и нормалах более большое расстояние, потому что новичкам сложно искать курсор после завершения спиннера. Наверно они правы. Сделай везде хотя бы как в 01:22:748 (1,1).
Done.
Thanks for mod. http://puu.sh/1hQ6N
Derekku
Re-cut the mp3 for you (the current one stops so abruptly and sounds awkward): http://puu.sh/1i1oA

Also, I really suggest making/getting a Hard difficulty to go in-between Normal and Insane! : )
[Dellirium]
Just noticed that the Easy diff belongs to femaleLogic, but the tags are empty. Add that username there.
riffy
hi-hi.

got pm request from you. going to give quick opinion because map isn't finished yet

[General]
  1. тэги такие пустые. Добавь туда имена участников группы, гостевого маппера и название альбома (наверно)
  2. disable countdown :/ sounds unfitting to me
[Crush]
  1. Скоростей много и смены скоростей не очень-то ощуаются. Не меняй скорости из-за малейшей смены тональности. Вообще не меняй, за исключением ЯВНЫХ частей, где надо замедление.
  2. названия дифф тоже в человеческий вид приведи. Это инсэйн.
  3. Your HP drain is bad and you should feel bad. Добавь к ХП дрыну пару делений. Уж слишком он маленький.
  4. 00:15:852 (5) - реверс закрыт. Это анранкбл. ВСе реверсы должны быть четко видны, а этот закрыт трехсоткой :<
  5. 00:45:679 (7,1,2) - когда они одного цвета, создается впечатлинее такого затяжного паттерна. И оно не очень. Разноцветнее сделай :V А то комбо цвет с синего на такой же синий не ок.
  6. 00:48:093 - а не нужен ли тут бит по вокалам?
    - Вот это замедление по вокалам вообще не очень. Мне кажется, что длинные слайдеры подошли бы лучше, чем вот эти странные и нечитаемые замедления.
  7. 01:44:990 (1,1) - посоны не одобрят. Двойные спиннеры вообще не очень играются.
  8. 01:54:472 (2,3,5) - реверс прикрыт, и его не видно, а это не есть ранкбл.
    Если короче, то зеленый лес можно было бы и вырубить.
[fL's Squeeze]
  1. capitalize "S" in your diff name
  2. И вообще это изя или нормал? :V Если изя, то вам посоны еще нормал надо.

    По ритму: 1/1 на таком бпм это нормал.
    По скорости и настройкам: это изя.
  3. 00:22:058 (1) - нечитаемо. трехсотками прикрыто, грязно смотрится. А все из-за кривых настроек сложности!
Вообще сделана нормально. Доработайте только.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

My mission is complete :3/
Topic Starter
teeeper

-Bakari- wrote:

hi-hi.

got pm request from you. going to give quick opinion because map isn't finished yet

[General]
  1. тэги такие пустые. Добавь туда имена участников группы, гостевого маппера и название альбома (наверно)
  2. disable countdown :/ sounds unfitting to me
[Crush]
  1. Скоростей много и смены скоростей не очень-то ощуаются. Не меняй скорости из-за малейшей смены тональности. Вообще не меняй, за исключением ЯВНЫХ частей, где надо замедление.
    Не хочу их трогать пока
  2. названия дифф тоже в человеческий вид приведи. Это инсэйн.
    Их тоже
  3. Your HP drain is bad and you should feel bad. Добавь к ХП дрыну пару делений. Уж слишком он маленький.
    +1 для пробы
  4. 00:15:852 (5) - реверс закрыт. Это анранкбл. ВСе реверсы должны быть четко видны, а этот закрыт трехсоткой :<
    поправил
  5. 00:45:679 (7,1,2) - когда они одного цвета, создается впечатлинее такого затяжного паттерна. И оно не очень. Разноцветнее сделай :V А то комбо цвет с синего на такой же синий не ок.
    Был какой-то баг, который был связан с заменой цветов комбо и их количества
  6. 00:48:093 - а не нужен ли тут бит по вокалам?
    нужен
    - Вот это замедление по вокалам вообще не очень. Мне кажется, что длинные слайдеры подошли бы лучше, чем вот эти странные и нечитаемые замедления.
  7. 01:44:990 (1,1) - посоны не одобрят. Двойные спиннеры вообще не очень играются.
    это инсейн; тем более, слайдеры достаточно длинные
  8. 01:54:472 (2,3,5) - реверс прикрыт, и его не видно, а это не есть ранкбл.
    исправил
    Если короче, то зеленый лес можно было бы и вырубить.
    В большинстве своем, этот "зеленый лес" предназначен для хитсаундов. Новый способ меня не прет, создавать кастомные наборы из стандартных хитсаундов я тоже считаю глупым и нечитаемым.
Поздравляю с шестисотой кудосой
riffy
Если они причастны к созданию песни, то будем.
Lizellota
timing check from #modreqs
Offset -17(-31) sounds nice for me :D
when i'll have time maybe i'll mod it. GL~
Slow-ru
Nice map, nice bg, nice song - what can I say? Good luck :D
Crimmi
Modding, CrimmiStyle!

From Crimmi & Bass' Mod Resqueue!

General

Capitalize the "s" in Squeeze in fL's difficulty
Add "femaleLogic" to the tags since there is a difficulty in that name.
There's no preview point in this map, maybe use 00:55:162 as your preview point?
There are 2 mp3's in the folder, can you remove the old one?

fL's Squeeze

00:44:127 (3) - New Combo?
01:58:610 - 02:10:679 - this part is still mappable you know. :)

Not so much problems in this diff.

Crush

Nothing~

I'll mod Aleks' diff when it's available so good luck with ranking this!
BeatofIke
Hello there! Mod Request from In-game. Here's a quick mod!

[General]
-> As Derekku suggested, Pleas Consider mapping a Hard Difficulty for beeter difficulty spread.
-> No tags! At least add your guest mapper in tags!

[fL's squeeze]
00:11:024 (1,2) - Fix this spacing! It's not consistient.
00:35:161 (1) - Stack this slider with 00:35:161 (1).
00:35:161 (1) - Very strange slider.
00:35:161 (1) - Shorten this spinner so the next note is not instant. Noivce players needs more time to react.
01:46:886 (1,2,3,4) - Make this pattern a square.
01:46:886 (1,2,3,4) - Same as 00:35:161 (1).

[Crush]
-> So many Green timing sections XD
-> Looks fine, but some of the slider velocities feels strange to me.
Rotten yellow

BeatofIke wrote:

[fL's squeeze]
00:11:024 (1,2) - Fix this spacing! It's not consistient.
00:35:161 (1) - Stack this slider with 00:35:161 (1).
00:35:161 (1) - Very strange slider.
00:35:161 (1) - Shorten this spinner so the next note is not instant. Noivce players needs more time to react.
01:46:886 (1,2,3,4) - Make this pattern a square.
01:46:886 (1,2,3,4) - Same as 00:35:161 (1).
Sorry, but all of your timing sections are the same as the prev. :)

http://puu.sh/1jcuQ
Mantis
Добавь femaleLogic в теги.
Topic Starter
teeeper

Mantis wrote:

Добавь femaleLogic в теги.
Будут готовы все диффы - обновлю теги
noclip
Crush:
00:23:610 (1,2) - эти два слайдера я настоятельно советую тебе раскидать таким образом

00:36:541 (3,4) - таже самая история и с этими слайдерами

01:51:886 (1,2) - ^^
02:02:921 (1,2) - ^^
02:15:507 (3,4) - ^^
02:26:541 (5,6) - ^^
00:52:403 (2,4,5) - копипаст, сделай что нибудь по интереснее
00:57:403 (3) - неровно. Или так и должно быть?
00:59:300 (1) - ^^
01:53:610 (2) - сдвинь его моленько вправо. вот так
HakuNoKaemi
heavy-word style testplay-mod. I will try to point out things a single time(and not all the times I see them).

[fL's squeeze]
  1. Capitalize the first letter in squeeze like the other diff? ( Squeeze )
  2. I don't see many wrong thing ther other than some part being nazi-able/better looking as blankets (Examples: 00:25:161 (1) - like this, 00:26:196 (2) - like this)
  3. In some part long-repeating slider doesn't fits( Example: 01:14:472 (5) - which can be done like ↓ )
[Crush]
  1. This is somewhat like an endless 1/2 with many not-so-intuitive stops/lower density section.
  2. Unstacking longer stacks can actually produce good results in flow. Especially when the music pitch changes and so. Example: 00:11:024 (1,2,3,1) - You can leave the stack in (1,2), but using a jump or... at least moving in (2,3,1) have a good flow.
  3. Completing patterns you create do actually make the map more intuitive to play. ( Example 00:22:921 (5,6,1,2,1) - you stop it without warnings, so "completing it" by adding an 1/2 slider)
  4. Overmapping,in several moments, can be fastidious, but if you try to incorporate that rhythm in more similar parts (example: 00:16:541 (2,3,4) is repeated in 00:24:990 (2end,x,3) and you arleady used it in many parts) it could become somehow fun. Differently, using to overmap a certain music part a single time result fastidious ( 00:48:265 (7,1,2) - , better delete (1))
  5. In some case unworked curves are a bit ugly(example 00:34:127 (5)). You can use more work in them( It can be transformed to this blanket)
  6. I disagree in lowering the density in such manner as 00:37:921 (1,2,3,4,1,2,3). An example of rich-density mapping provided under here.
  7. Don't use long repeating slider in harder diffs if the music doesn't hint that, as it's quite boring to play( Example: 00:45:507 (6,7) is better-music following like ↓)
  8. Refrain from using spinner to just complete to map the section (example 01:13:955 (1) - Is better mapped with ↓ (long slider are interchangeable with spinners in many cases))
Kin
Hi, a late mod D:

Fl's Squeeze :

00:12:748 (4,5) - they are not really parrallel, use ctrl+C and ctrl+V for make it parrallel, use ctrl+G and just add arrow ~
00:25:161 (1,2,3) - maybe move 00:27:230 (3) - on 00:24:817 (5) - and try blanket like this ? http://puu.sh/1oYoq
here you go
296,296,25161,6,0,B|364:284|368:216,2,100
288,216,26196,2,0,B|256:168|192:164|132:200|140:272,1,200,2|2,0:0|0:0,0:0:0
220,264,27230,1,0,0:0:0
If you do this ^, don't forget to make spacing
01:28:265 (1,2,3) - try blanket like this ? http://puu.sh/1p2uB
~
280,280,88265,6,0,B|232:328|176:296,1,100,2|2,0:0|0:0,0:0:0
216,224,88955,2,0,B|264:176|320:208,1,100,2|2,0:0|0:0,0:0:0
368,256,89645,2,0,B|408:208|368:144,1,100,2|2,0:0|0:0,0:0:0
And like above, If you do this ^, don't forget to make spacing too

Crush :


00:44:817 (4) - one grid left for better spacing
00:45:679 (7) - It's really hard to see the 2nd arrow, cuz of 300, change this ? http://puu.sh/1p34y
00:48:265 (7,1,2) - use same spacing like : 00:18:955 (3,1,2) -
02:24:472 (6,1,2) - I don't like this overlap, not really good looking (personnal opinion)
want to try this ? http://puu.sh/1p2Vz
here you go ~
176,188,172403,2,0,B|208:212|260:204|280:160,2,110.499994941712,0|2|0,0:0|0:0|0:0,0:0:0
216,132,173265,1,2,0:0:0
256,76,173438,2,0,B|224:52|172:60|152:104,2,110.499994941712,0|2|0,0:0|0:0|0:0,0:0:0
If you go this ^, maybe use ctrl+C and ctrl+V on this one 02:52:403 (3) - for this one 02:51:369 (2) -

that all ~
Good luck ~
Derekku
Please see the reupload of this map here: t/104379

I cannot merge posts to the new thread, so please copy and paste your mods there!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply