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Rhythm Incarnate
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GoldenWolf wrote:

Goldenwolf
00:19:447 (1,2,3,4) - How come there are only whistles on 1 and 4 when all four objects are the same strength in piano? If you don't want to hit whistles on all four, then rhythmically, you can whistle on 1 and 3 and that would make more sense than whistling 1 and 4. Also, because there are still beats on reds, I believe these would fit better as sliders (perhaps low SV) just so it can still hit the rhythms. Low SV sliders might help bring good spacing emphasis since they'll be treated more or less as held circles. ^see just above Except those arent high low low high, these are all high pitch sounds that should be complimented with a whistle. While I see where you're coming from, a pattern like that doesn't work in this case because having whistles emphasizing the strong beats leading into a buildup should be necessary imo

00:20:609 (7,8,9,10,11,12,13) - Missing whistles on this half? I get that the volume is decreasing but you can add green lines to change the volumes with the whistles (every circle after 7 can go down in 5% for example). That would be a much stronger approach than ignoring half of the piano hitsounds. Not missing any nope, also reducing the volume to reduce hitsounds additions is really obnoxious while playing especially when feedback is needed like here Don't see how reducing the volume of this stream would be obnoxious at all when the sounds its being mapped to decrease in volume too. There's still going to be feedback, but now you can include all the proper whistles while complimenting the music with the decrease in volume rather than simply ignoring half of them.


00:43:447 (1,2,3,4) - I never understood this and why there's so many snaps and rhythms being ignored here. The music is reaching a climax but you let go too early with these 1/8 drums that aren't actually snapped to 1/8 beats, it seems this was placed purely to add some sort of convoluted sense of contrast that is incredibly unfitting to what's happening in the song. It would be far more beneficial to the song to use the snaps the music provided (either 1/3s for piano or 1/4s for drums) and use some sliders or streams to help build the climax with the music instead of falling short with these incorrectly snapped 1/8 sliders. Because it's already hard enough to read/interpret as it is, I don't need to map every single sound you can hear to make sense of what is happening. If you want to call it some fancy words I guess we can go for Selective Emphasis, as it matters more to map what represents that section rather than mapping everything you hear, there is a fine line to not be crossed here in fear of falling into the realm of absurdity. Players at this level would be able to interpret this "complex" rhythm (if you could even call it that) easily. This is a lame excuse and the 1/8's aren't fitting to the song in any sense, if you're not going to change the rhythm in this section atleast silence the sliderends... They're completely unfitting and take away from the drums in the background you do want to emphasize

01:01:420 (1) - Missing Finish hitsound on an obvious crash it is a cymbal but they both feel too weak to warrant a finish especially when the patterning doesn't support it (and it doesn't bcs it's following the melody, not the drums)This is one of the highest points in the entire song??? Not having a finish here is just absurd, and having an entire section that spams finishes like 01:27:602 - where it barley comes close to matching the intensity is just absurd.
01:03:602 (3) - ^


01:26:102 (3) - Hitsound error Additive hitsounding Lol as if, you use the excuse that there isnt a strong enough sound for a finish on 01:01:420 (1) - but you throw in a random drum finish here?

01:26:239 (1,2,3,4,5,6,7,1,2) - Clap spamming isn't suggested by the music here... I can understand the pattern as a means to show rising intensity but the music still holds claps on 2s and 4s. I don't know, this seems like a poor decision because it doesn't help follow what the song is suggesting. Continuing on, it might be wise to whistle 01:27:193 (1,2,3) - since there are strong pianos attached to them. You even have them grouped under their own combo so it makes sense to apply whistles here. I think I've discussed this part more than enough already, if you haven't read about it yet I'd encourage you to do so. Tl;dr though; additive hitsounding While i agree that 01:26:784 (5,7) - sound fine with added claps, 01:26:511 (3) - does not. If you take away the clap sound on 3 it would give a better build up feel to the jump section that follows this instead of how it is now, which makes it feel like random snare drum spam.

01:27:602 (1,2,3,4,5,6,7) - Clap spamming might be suggested here, since the music is more pronounced and so are the instruments, but Finish spamming is a bit over the top lol (since this just suggests clap spamming as part of the music) see above ^ Except in this case the additive hitsounding is just annoying and unneeded, finishes are generally used for emphasizing strong individual moments in the music and as it is now its incredibly annoying to have 80% volume finishes being spammed for a section.


01:53:784 (1) - Obvious Finish is missed same reason as before, not following the drums but the melody and patterning (which follows the melody) doesn't support a finish here Same counter point as above for this part, literally the largest climax in the song and you're just using inconsistent excuses at this point.


Hello

I have some concerns about the whistle placement in the very start as well


    Your whistle placement from 00:02:028 - to 00:07:834 - feels entirely random, half of the time you're missing very important sounds and putting whistle on the off beats

  • 00:02:028 (2,3,4,5,6) - What logic is behind the whistle being on an offbeat blue tick and not on any of the white tick sounds, it makes no sense and just sounds bad. Especially because you don't have a whistle sound on literally the first important piano sound but have one on an off tick rhythm
  • 00:03:770 (1,2) - Same point as above with off tick whistle sounds
  • 00:05:222 (3,4) - Swap whistle placements here, the important sound is on 00:05:318 - and not the blue tick before it
  • 00:06:092 (1) - I see no reason for there to be a missing whistle here at all

I hope you take my points into actual consideration instead of brushing them off to avoid another dq.
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Rhythm Incarnate
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it's getting ridiculous
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So, at this point I'm turning into a parrot, and I don't like this.

Instead of replying to bullet points, I'll be more direct and general; I have checked the hitsounding on my diff many, many times now. Pointing out the same things with the same arguments everytime gets a little bit old, especially when I made it clear that I do know and undertsand why people don't necessarily agree with these points, but also that I am aware and can confirm that the hitsounding is intentionnal. I don't feel like my reasoning is inconsistent nor weak. It isn't like I don't understand why people have concerns either, but those are the choices I made while making the map and reading/applying/replying to mods.

I am still surprised the hitsounding is getting *that* much attention, even more so when it doesn't really differ from how I usually hitsound logic-wise. I have explained myself on these points quite a few times already. The main thing to retain I guess would be that I didn't copycat the song 1:1 for the hitsounding, but rather emphasized the elements I felt stand out with selective/additive hitsounding. Wether you agree or not is fine by me, it's not like I expect everyone to just accept it, but I made it clear already that I do no want nor intent to change everything to please other people if it doesn't please me first. In the end, it is how I perceive the song, and how I felt like representing it. There are 2 other diffs doing what people seem to want already, I didn't feel like doing a 3rd, but rather went for something a bit different that felt closer to my own perception of it.

It really feels like being forced others' opinions and views on my map at this point which I dislike quite a bit. As far as I know, there isn't anything unrankable, and what gets mentionned now feels subjective enough I don't want to change these points if they don't please me aswell.

I also want to stress that I don't mind receiving mods, I don't mind the map to be DQ'd either, nor does Alheak seem to care much either, I never really cared and I do know and understand the Qualified buffer is there to improve a map which I happily agree to do if it does actually feel like I'd be improving the map doing so, and/or if they bring something new. The mods I got so far were constructive, and I do appreciate that, but also were the same repeated points, which at this point gets a bit old to be told and repeated again and again as to why I did or did not want to change things.

I think that will be about that for my rant. I hope I made my point clear by now! If I have to repeat any more of this, I'll make you step on lego barefoot.
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Hello, I'll take this map down for now. The concerns brought forth by fdsfd and FoxyGrandpa seem relevant based on how long the mods are, and therefore should be considered. Reading the thread, it seems the mappers involved have a good justification for their decisions too, but it's best that we discuss these things without the pressure of time.

Additionally, here are some extra things I'd like to point out:
  • (Insert random issue here).





Made it easier for the QATs involved. Juts copy/paste that and change the last part, you're welcome ^^.
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zzzzzzzzzz

this is getting stupid
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The concerns with the other difficulties still stand
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Rhythm Incarnate
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I looked through fdsfd's mod and I literally agree with nothing he mentioned, stop overmodding difficulties because that's how you ruin actual good stuff
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I have a concern.
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Rhythm Incarnate
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GW and i talked a bit, and after discussing stuff more things are fine as is, and which made me realize that almost all of the things i wrote are straight up retarded

I want to apologize to alheak for trying to start completely unneeded issues with the map, and ranking this even further, was completely unneeded and in the end i was retarded

hopefully there won't be more drama :ablobmaracas:
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Stjpa wrote:
I looked through fdsfd's mod and I literally agree with nothing he mentioned, stop overmodding difficulties because that's how you ruin actual good stuff


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analysis: you're dumb
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Rhythm Incarnate
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Chewy stop plz its getting lame
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Linada wrote:
https://osu.ppy.sh/help/wiki/Ranking_Criteria/Code_of_Conduct

u might need a good read of this

like that changes anything lmao
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Rhythm Incarnate
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fdsfd wrote:
Linada wrote:
https://osu.ppy.sh/help/wiki/Ranking_Criteria/Code_of_Conduct

u might need a good read of this

like that changes anything lmao


Yes, it will teach you something that your parents might not have taught you. :)
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Pachiru wrote:

Yes, it will teach you something that your parents might not have taught you. :)

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