Ultimate Replyer Man
(BTW I didn't post Sanyi's salad mod because things changed in the diff when I changed it into a collab and I fixed things along the way from his mod)
Sorcerer wrote:
Happy birthday[General ][
- Metadata: Sinnoh needs adding to tags across all difficulties except Basic Fixed
- Hitsound Issues: drum-hitnormal seems rather quiet, might help to increase the volume of it or use an alternative sample, it can be quite hard to notice during gameplay Give me some time with this but it should be all set by the time it's ready
- Other: Sanyi's Beginner and Ascennoh's Basic seem to be using different timing points than all the other diffs I have brain damage
Ascennoh's Basic ]
[Collab kid 1][
- 00:26:257 (4,5) - This distance is a bit ambiguous and considering it leads in to a dash I'd nerf this to be a more comfortable walk Sure
[Collab kid 2]- 01:09:146 - Sliders are broke here until about 01:15:556 -, they're all extended somewhat Gonna have to blame sinnoh on this one
ZiRoX's Difficult ][
- 01:31:461 (6,1) - These quick little direction changes are challenging at this level so I'd reduce the distance between these two to add some leniency Sure, but not that much, it felt fine to me
- 01:39:333 (1) - Probably want to silence the hitsound at the end of this spinner Agree
Collab Hyper ]
[Collab1][
- 00:14:476 (4,5,6,7) - This is a tricky pattern to hit at this level after the antiflow hyper from 00:14:340 (3) - , I'd suggest to really nerf this Didn't seem to be a huge issue to me but I'm okay with nerfing it a tiny bit if you're adamant about it.
[Collab 2]- 01:06:856 (1,2,3,4) - This antiflow spam is a bit sudden, little bit of an unnecessary difficulty spike. I'd suggest to at least remove the antiflow between 01:06:856 (1,2) - Agree, changed stuff here
[Collab 3]- 01:29:117 (5,6) - This little spacing increase is a bit awkward to play. Moving across 01:28:997 (4,5,6) - requires you to go a variety of speeds in the same direction, it would help to make the gap between these closer to 1.0x DS so it follows on from the slider nicely aesthetic
- 01:39:333 (1) - Same point as in the Platter about silencing the hitsound on this spinner same
Razor's Black Another ][
- 00:13:385 (1) - Seems odd to end this slider so soon, I'd extend it another tick to replace 00:13:794 (2) - Agreed
- 00:22:996 (3,4) - Not hearing anything worth a hyper here, I think you should use the same approach you used for 00:18:822 (3,4) - and 00:20:909 (2,3) - Made it more consistent
- 00:26:778 - to 00:32:778 - Distancing in this section is very low, little movement is required to hit this part outside of the hyperdashes. I'd recommend buffing the distances used and possibly a higher SV too While I do think this is a bit low, it's something stylistic Razor does in a few maps to create contrast so I'll keep it so as not to touch anything important.
- 00:58:756 (1) - It's not clear what this spinner is intended to be following here, it covers a few strong notes too. I think it would be better to remove this and map the sounds starting at 00:59:656 - Reference from the standard version, it covers the extended sound and then some
- 01:21:010 (1,1) - This sudden 1/8 jump is a bit unexpected, I'd stick with 1/4 for this like the other sliders Agree
- 01:26:237 - The SV gets crazy high here, I get this is the hardest part of the song but I think the SV is too high. It suddenly requires a very dash heavy playstyle and makes antiflow movements like 01:34:888 (1,2,3,4) - particularly challenging. I'd suggest to nerf the SV in this ending section a bit as it's a very big difficulty spike as it is now, more so than the song calls for Dropped the SV by .5
Challenge ]
- 01:37:222 (8,1) - This is really tricky to hit, it's quite tricky to time right after the rapid hypers just before it. Nerfing the distance a bit would be propa sik You got it kiddo
rew0825 wrote:
Hello I'm sercet santa :3Challenge
- 00:11:749 (4,1) - Between this I think it's should dash? No big increase in pitch so I kept it here
- 00:19:474 (1,2) - I think it look suddenly. I suggest 00:19:604 (2) - change move to left look is better? Antiflow is preferred here for big shifts
- 00:27:153 (4,5) - Between this I think it's should dash? Sure, fixed
- 00:37:473 (1,2,3,1,2,3,1,2,3) - The distance between (1,2,3) of each section should gradually increase? It's a reference to the standard map but I made some adjustments
- 00:47:438 (1,2) - The distance is shorter than before note. I think player will feel confused. I suggest increase the distance. Sure, fixed
- 00:49:047 (4) - I suggest move it to overlap 00:48:774 (2) - I think it's better play. C-Curve is nice here imo
- 00:53:138 (4,5) - I suggest move it to x:280 for make 00:53:001 (2,3) - and 00:53:274 (4,5) - Hdash. I think it's better play. Did some different change instead
- 00:55:592 (4,5,6,7) - I suggest move to x:348 for make 00:55:456 (3,4) - and 00:56:001 (7,1) - Hdash. I think it's better play. Declined this one though, I kinda like my current pattern
- 00:57:365 (4) - I suggest move it to overlap 00:57:228 (3) - and then ctrl+h and move it to overlap 00:57:774 (7) - for make 00:57:365 (4,5) - Hdash. I think it's better play. Edge jump B)
- 01:36:666 (3) - Move it to left? for make 01:36:555 (2,3,4) - flow. Intense flow here, I prefer the higher speed jumps
Thank you all friends!Sanyi wrote:
Not soSecret SantaChallengeGood luck on ranking! I want my first ranked diff uwu
- Not sure if that is still a problem but you are changing the volume with green lines at 00:00:104 - and 00:09:704 - . Not too important and I'm too lazy to change LOL
- 00:11:885 (1) - Underemphasized imo, a hyper would fit here imo. I replied to this above but I don't think the pitch changes, it's not very important apart from a fairly weak downbeat so I didn't emphasize it.
- 00:28:153 (6,1) - and 00:31:153 (6,1) - are also not remarkable enough imo. I can understand that you didn't want to make them a hyper so what about starting of every second white tick with a slider to create more remarkable rhythm? Tried giving them something more "remarkable"
- The whistle hitsounds in the part starting at 00:41:438 - are pretty distracting imo and doesn't support the mapping imo. Consider changing them. @Spec
- Two unsnapped green lines at 01:18:552 - (should be 01:18:556 - ) and 01:18:961 - (should be 01:18:965 - ). Yeep
- 01:37:222 (8,1) - I would reduce the distance a bit, it is really hard to catch imo and missing here will be really frustrating. Fixed with Sorcerer's mod
(BTW I didn't post Sanyi's salad mod because things changed in the diff when I changed it into a collab and I fixed things along the way from his mod)