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Moso Calibration - Seishun Prologue [OsuMania]

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AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: I don't know if the bg is allowed since more exposure bg is restricted in ranking.
  6. Preview Point: OK
7k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |


[7k Normal]
  1. 00:21:094 (21094|5) - i think it's much better to make it a note.
  2. 00:39:795 (39795|6) - move this to column 5 to make it more consistent with Hard diff. I know it's similar pattern but it's up to you.
  3. 00:42:912 (42912|3) - i think change this one to note. Change it also in Easy diff.
  4. 00:46:029 (46029|4) - inconsistent LN. Because in Hard diff, the LN end is here 00:46:418 - but in normal diff it's here 00:46:224 - . I guess follow the LN in hard diff to make it consisten.
[7k Hard]
  1. 00:45:444 (45444|6) - move this note to column 5 to make this one 00:45:639 (45639|6,45639|0,45834|0,45834|6) - more consistent.
  2. 01:01:613 (61613|3,61613|1) - delete one note here since you use only 2 notes here 00:55:379 -
  3. 01:04:925 (64925|6) - i think the LN end is here 01:05:314 - since you use it in normal diff
  4. 01:07:847 - same issue above.
:arrow: Sorry for late mod. Good luck :)
Topic Starter
Drum-Hitnormal

[Shana Lesus] wrote:

7K Hard 'Megumi'
00:03:756 - https://osu.ppy.sh/ss/9047701 Fixed
00:11:743 - add note to 5 Fixed
00:17:198 - https://osu.ppy.sh/ss/9047710 Fixed
00:20:509 - https://osu.ppy.sh/ss/9047716 Fixed
00:24:016 (24016|2,24211|1) - ctrl + g don't get this
00:45:834 (45834|6) - move to 6 Fixed
00:52:068 - add note Fixed
01:09:990 - https://osu.ppy.sh/ss/9047725 Fixed
01:14:860 - add note Fixed
01:26:159 - https://osu.ppy.sh/ss/9047737 Fixed

sorry for not informative mod, i have very little time
i like this diff

Good luck !
Thank you for mod
Topic Starter
Drum-Hitnormal

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: I don't know if the bg is allowed since more exposure bg is restricted in ranking. I asked Protastic, she said its okay
  6. Preview Point: OK
7k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |


[7k Normal]
  1. 00:21:094 (21094|5) - i think it's much better to make it a note. I want keep the hat as LN
  2. 00:39:795 (39795|6) - move this to column 5 to make it more consistent with Hard diff. I know it's similar pattern but it's up to you.Fixed
  3. 00:42:912 (42912|3) - i think change this one to note. Change it also in Easy diff. I want keep the hat as LN
  4. 00:46:029 (46029|4) - inconsistent LN. Because in Hard diff, the LN end is here 00:46:418 - but in normal diff it's here 00:46:224 - . I guess follow the LN in hard diff to make it consisten. Fixed
[7k Hard]
  1. 00:45:444 (45444|6) - move this note to column 5 to make this one 00:45:639 (45639|6,45639|0,45834|0,45834|6) - more consistent. Fixed
  2. 01:01:613 (61613|3,61613|1) - delete one note here since you use only 2 notes here 00:55:379 - Fixed
  3. 01:04:925 (64925|6) - i think the LN end is here 01:05:314 - since you use it in normal diff Fixed
  4. 01:07:847 - same issue above. Fixed
:arrow: Sorry for late mod. Good luck :)

Thank you so much for mod
Shima Rin

[Shana Lesus] wrote:

Tofu's 4K Hard 'Kato'
00:30:249 (30249|1,30444|3) - ctrl + g
00:34:925 (34925|2,35120|1) - ctrl + g more variety
00:39:600 - https://osu.ppy.sh/ss/9047676 stressed the rhythm not really cuz the drum types are kinda different for each
00:41:938 (41938|0) - move to 4
00:45:055 (45055|3) - move to 1
00:46:029 (46029|3) - maybe change on ln ? if you want ofc
01:26:159 - https://osu.ppy.sh/ss/9047697 change in a slightly different way

this diff pretty good for me

Good luck !
Others all fixed. Thanks for mods!
Asherz007
Well, you know how good I am at being punctual :^)

Something from my modding queue like a month ago lol

[General]
Hitsounds themselves are fine, yay. Hitsound application is grr

Don't know whether you've done this yet, but make sure there isn't anything in the storyboard, because that can put players off when playing the map. Some feedback issue. Also, make sure HS aren't missing across diffs.

hs edits
Please note that w c f in the same sampleset can be put on the same note (just making sure you remember :P )

imo I think tom1 is kinda redundant. Might want to remove and work with just two toms.

All suggestions~

00:04:925 (4925|4,5022|4,5120|4,5314|0) - Think it might be a better idea to use toms here?
00:11:938 (11938|0,12035|0) - switch to toms
00:12:133 - +w
00:13:496 - +f
00:15:249 - idk whether you'd want a quieter crash hs here.
00:26:938 (26938|0) - thinking w then tom123 or 223 for the next 3 after this
00:28:691 (28691|0) - w instead?
00:30:444 - tom3 instead? (think it's more appropriate to have that there)
00:31:808 (31808|1) - w instead?
00:33:561 - tom3?
00:34:925 (34925|2,35120|1) - Thinking w then tom2 here
00:36:873 (36873|0,36970|0) - tom2 then 3?
00:39:211 (39211|0) - remove
00:39:405 (39405|1) - c instead
00:39:600 (39600|2,39795|2,39990|1) - tom233 rather than 332 (so ctrl+g)
00:40:185 - would +w here
00:41:548 (41548|4) - feels like w + hat here
00:44:665 (44665|4) - w rather than c
00:45:639 (45639|4,46029|3) - Probably c + hat both times here.
00:46:418 - +f
00:49:535 (49535|4) - -c +f
00:51:288 (51288|0,51873|0) - remove
00:54:892 - +c?
00:55:379 - +c
00:56:451 - +c
00:56:938 - +c
00:58:301 - +w
00:59:470 (59470|0) - remove
00:58:496 - +c - w
00:59:081 (59081|4,59275|0) - crtl+g
00:59:665 (59665|4) - +w -c
01:00:834 - -w +c
01:01:126 - +c
01:01:613 - +c
01:02:685 - +c
01:03:172 - +c
01:03:756 - +w
01:04:146 (64146|0) - remove?
01:04:925 (64925|4) - -c +w
01:05:509 (65509|0) - -w +c
01:05:899 (65899|4) - Would make this w
01:06:678 - Thinking f instead of hat
01:07:360 - +c
01:07:847 - +c
01:08:918 - +c
01:09:405 - +c
01:10:769 - +w
01:10:964 (70964|0) - -w +c
01:11:159 - +hat
01:11:353 (71353|3) - remove
01:11:548 (71548|4) - -c +w +hat
01:11:743 (71743|0) - -w +c
01:11:938 (71938|0) - remove
01:12:133 (72133|4) - -c +hat
01:12:912 - +hat?
01:13:594 - +c
01:14:081 - +c
01:15:639 - +c
01:16:029 - -w +c
01:16:418 (76418|4,76613|0) - ctrl+g (should be wcw not cww)
01:17:295 - +c
01:23:626 (83626|0,83724|0) - tom2 then 3
01:25:185 - +f
01:26:548 - Needs c here as well
01:26:938 - +w

Not quite sure why 7k NM is odhp 7 and HD odhp 7.5; might want to buff them both by 0.5 for that linear progression thing.

1|2|3|4

4k Easy
  1. 00:02:782 (2782|2,3366|0) - Could go 43 for this to have some PR with the high bells.
  2. 00:04:925 (4925|3,5120|0) - Could also ctrl+h this for PR on the first note.
  3. 00:12:133 - are you dealing with the hs or no
  4. 00:33:172 (33172|1) - Not sure why there's a note here, to be honest. If you wanted to be consistent(?), think about either removing it or having a note at 00:36:288.
  5. 00:40:185 (40185|0) - Why is this 1/1 when in the other difficulties it's 1/2?
  6. 00:40:769 - Not sure the kick should be missed. imo it'd be more important to map a sound like this than at 00:41:159. Or map both.
  7. 00:44:081 - What happened to the 1/2 after this (consistency definitely everyone's favourite thing about mapping amirite) also note 1/2 before for kick too
  8. 01:04:925 - +1 for crash?

4k Normal
  1. 00:02:782 (2782|2,3366|0) - As in Easy. Could ctrl+h the entire thing for reverse PR instead too.
  2. 00:05:899 - Reckon you could change the LN positions in this difficulty so that they're not the same as in Hard?
  3. 00:24:795 - I think you're following the piano? If so, note here pls
  4. 00:56:353 (56353|2,56548|1,56743|3,56743|0,56938|1,56938|2) - This movement appears too often in the kiai imo. Perhaps needs a little more variety.

4k Hard
Soooooo some kicks are singles and some are doubles? What's up with that? If it were me, during the LN bits, keep kicks to singles and snares to doubles.

  1. 00:13:886 (13886|3,13886|0) - Should this be a triple as well? (since it's a snare)
  2. 00:15:639 - I know what you're trying to do, but don't you think that this goes in one direction for a little bit too long?
  3. 00:18:269 - Missing the 1/4 here deliberately?
  4. 00:20:607 - ^
  5. 00:21:873 - Another considerably long unidirectional js
  6. 00:30:055 (30055|2,30249|2,30444|2) - It's a nice idea, but I'm not seeing why there's a stack here, particularly when I can't see one anywhere else.
  7. 00:32:782 - p sure you want another note here for the kick. Probs in col 4.
  8. 00:36:873 - Could make this a double if you wanted.
  9. 00:40:185 - Might be some small layering thing in this section but there's the occasional snare here that's a double.
  10. 00:49:340 (49340|1) - Could be double here I guess.
  11. 00:52:457 (52457|1,52847|1) - I've got a minor concern about this. Just thinking this might be a little bit too awkward for LH particularly for column 1. Whether you want to do anything about this is up to you though.
  12. 00:56:451 - Is there something here?
  13. 01:00:444 (60444|1,60444|3,60444|0) - There's only a kick here I think, so perhaps just a double.
  14. 01:01:126 - note?
  15. 01:12:912 (72912|3,72912|2,72912|0) - Double?
  16. 01:17:295 - There is definitely some snare action going on here so not sure why this has been missed out.
  17. 01:25:574 (85574|0,85574|3) - Triple for snare?

Probs will return later but my head hurts :o
Topic Starter
Drum-Hitnormal

Asherz007 wrote:

Well, you know how good I am at being punctual :^)

Something from my modding queue like a month ago lol

[General]
Hitsounds themselves are fine, yay. Hitsound application is grr

Don't know whether you've done this yet, but make sure there isn't anything in the storyboard, because that can put players off when playing the map. Some feedback issue. Also, make sure HS aren't missing across diffs. There is some in storyboard, for example there is a kick sound, but also a hat sound at same time, but easy only has 1 note, so the hat would go to Storyboard, I don't think this is a problem.

hs edits
Please note that w c f in the same sampleset can be put on the same note (just making sure you remember :P ) I put them separately in hitsound difficulty so it's easier to read for me, once i copy them using program the end result is same, they will be stacked or spread out depending how much many note is available in target difficulty.

imo I think tom1 is kinda redundant. Might want to remove and work with just two toms.

All suggestions~

00:04:925 (4925|4,5022|4,5120|4,5314|0) - Think it might be a better idea to use toms here? Good suggestion, changed to tom 1
00:11:938 (11938|0,12035|0) - switch to toms Changed to tom 2
00:12:133 - +w Fixed
00:13:496 - +f Fixed
00:15:249 - idk whether you'd want a quieter crash hs here. Added a quiet cymbal
00:26:938 (26938|0) - thinking w then tom123 or 223 for the next 3 after this changed to W then tom 123
00:28:691 (28691|0) - w instead? Fixed
00:30:444 - tom3 instead? (think it's more appropriate to have that there) Fixed
00:31:808 (31808|1) - w instead? Fixed
00:33:561 - tom3? Fixed
00:34:925 (34925|2,35120|1) - Thinking w then tom2 here Fixed
00:36:873 (36873|0,36970|0) - tom2 then 3? Fixed
00:39:211 (39211|0) - remove Fixed
00:39:405 (39405|1) - c instead Fixed
00:39:600 (39600|2,39795|2,39990|1) - tom233 rather than 332 (so ctrl+g) Fixed
00:40:185 - would +w here Fixed
00:41:548 (41548|4) - feels like w + hat here Fixed
00:44:665 (44665|4) - w rather than c Fixed
00:45:639 (45639|4,46029|3) - Probably c + hat both times here.Fixed
00:46:418 - +f Fixed
00:49:535 (49535|4) - -c +f Fixed
00:51:288 (51288|0,51873|0) - remove
00:54:892 - +c? not mapping this
00:55:379 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
00:56:451 - +c not mapping this
00:56:938 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
00:58:301 - +w Fixed
00:59:470 (59470|0) - remove Fixed
00:58:496 - +c - w Fixed
00:59:081 (59081|4,59275|0) - crtl+g Fixed
00:59:665 (59665|4) - +w -c Fixed
01:00:834 - -w +c Fixed
01:01:126 - +c not mapping this
01:01:613 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:02:685 - +c not mapping this
01:03:172 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:03:756 - +w Fixed
01:04:146 (64146|0) - remove? Fixed
01:04:925 (64925|4) - -c +w Fixed
01:05:509 (65509|0) - -w +c Fixed
01:05:899 (65899|4) - Would make this w Fixed
01:06:678 - Thinking f instead of hat Fixed
01:07:360 - +c not mapping this
01:07:847 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:08:918 - +c not mapping this
01:09:405 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:10:769 - +w Fixed
01:10:964 (70964|0) - -w +c Fixed
01:11:159 - +hat Fixed
01:11:353 (71353|3) - remove Fixed
01:11:548 (71548|4) - -c +w +hat Fixed
01:11:743 (71743|0) - -w +c Fixed
01:11:938 (71938|0) - remove Fixed
01:12:133 (72133|4) - -c +hat Fixed
01:12:912 - +hat? Fixed
01:13:594 - +c not mapping this
01:14:081 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:15:639 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:16:029 - -w +c Fixed
01:16:418 (76418|4,76613|0) - ctrl+g (should be wcw not cww) Fixed
01:17:295 - +c Fixed
01:23:626 (83626|0,83724|0) - tom2 then 3 Fixed
01:25:185 - +f Fixed
01:26:548 - Needs c here as well Fixed
01:26:938 - +w

Not quite sure why 7k NM is odhp 7 and HD odhp 7.5; might want to buff them both by 0.5 for that linear progression thing. Fixed



Probs will return later but my head hurts :o
Thank you so much, very helpful for hitsound, really appreciate it.
Shima Rin

Asherz007 wrote:

Well, you know how good I am at being punctual :^)

Something from my modding queue like a month ago lol

[General]
Hitsounds themselves are fine, yay. Hitsound application is grr

Don't know whether you've done this yet, but make sure there isn't anything in the storyboard, because that can put players off when playing the map. Some feedback issue. Also, make sure HS aren't missing across diffs.

Not quite sure why 7k NM is odhp 7 and HD odhp 7.5; might want to buff them both by 0.5 for that linear progression thing.

1|2|3|4

4k Easy
  1. 00:02:782 (2782|2,3366|0) - Could go 43 for this to have some PR with the high bells. fixed
  2. 00:04:925 (4925|3,5120|0) - Could also ctrl+h this for PR on the first note. fixed and rearranged further
  3. 00:12:133 - are you dealing with the hs or no yep with hs
  4. 00:33:172 (33172|1) - Not sure why there's a note here, to be honest. If you wanted to be consistent(?), think about either removing it or having a note at 00:36:288. added one
  5. 00:40:185 (40185|0) - Why is this 1/1 when in the other difficulties it's 1/2? make to 1/2
  6. 00:40:769 - Not sure the kick should be missed. imo it'd be more important to map a sound like this than at 00:41:159. Or map both. Added and Rearranged
  7. 00:44:081 - What happened to the 1/2 after this (consistency definitely everyone's favourite thing about mapping amirite) also note 1/2 before for kick too yeah remake this part
  8. 01:04:925 - +1 for crash? Added

4k Normal
  1. 00:02:782 (2782|2,3366|0) - As in Easy. Could ctrl+h the entire thing for reverse PR instead too. Fixed
  2. 00:05:899 - Reckon you could change the LN positions in this difficulty so that they're not the same as in Hard? I would always think this kind of LN postion can reflect the PR in the most effective way, kinda wanna keep
  3. 00:24:795 - I think you're following the piano? If so, note here pls Added in both normal and hard
  4. 00:56:353 (56353|2,56548|1,56743|3,56743|0,56938|1,56938|2) - This movement appears too often in the kiai imo. Perhaps needs a little more variety. Rearranged some

4k Hard
Soooooo some kicks are singles and some are doubles? What's up with that? If it were me, during the LN bits, keep kicks to singles and snares to doubles.

  1. 00:13:886 (13886|3,13886|0) - Should this be a triple as well? (since it's a snare) Fixed
  2. 00:15:639 - I know what you're trying to do, but don't you think that this goes in one direction for a little bit too long? Fixed
  3. 00:18:269 - Missing the 1/4 here deliberately?
  4. 00:20:607 - ^ Yes, I only focused mapping piano and major snares kicks in this part to keep it simple
  5. 00:21:873 - Another considerably long unidirectional js Fixed
  6. 00:30:055 (30055|2,30249|2,30444|2) - It's a nice idea, but I'm not seeing why there's a stack here, particularly when I can't see one anywhere else. Fixed
  7. 00:32:782 - p sure you want another note here for the kick. Probs in col 4. Fixed
  8. 00:36:873 - Could make this a double if you wanted. Tbh better keep with single notes imo, otherwise it might be given more pressure
  9. 00:40:185 - Might be some small layering thing in this section but there's the occasional snare here that's a double. But there is a cymbal
  10. 00:49:340 (49340|1) - Could be double here I guess. same as above
  11. 00:52:457 (52457|1,52847|1) - I've got a minor concern about this. Just thinking this might be a little bit too awkward for LH particularly for column 1. Whether you want to do anything about this is up to you though. Rearranged some patterns before that to at least relieve the pressure on col1
  12. 00:56:451 - Is there something here? Yep, but i dont quite wanna catch it as it is too weak. I would like to catch those on 1/4 only if they sound very obvious
  13. 01:00:444 (60444|1,60444|3,60444|0) - There's only a kick here I think, so perhaps just a double. but some kind of bell sounds also present, right? still strong impact imo
  14. 01:01:126 - note? there is sound but kinda dont wanna add such on col1 to suddenly break the nice 1/2 patterns
  15. 01:12:912 (72912|3,72912|2,72912|0) - Double? same as above
  16. 01:17:295 - There is definitely some snare action going on here so not sure why this has been missed out. I dont quite hear any here
  17. 01:25:574 (85574|0,85574|3) - Triple for snare? Fixed

Probs will return later but my head hurts :o
Thanks for mods! Yeah i know it is really exhausting hugh ;w;
Ryzen_old_1

Another Lie wrote:

Sorry for not dealing with hitsound queue again. My irl is messed up rn
Mod coming
7K Hard
00:14:081 (14081|0) - move it to 7 for higher sound & representating kick
7K Normal
00:13:886 (13886|2,13886|5) - move it to 25 to represent incoming kick
01:17:003 (77003|0,77100|1,77198|2,77295|3,77392|6,77490|5,77587|4) - maybe something like this will do https://puu.sh/xAFws.png
01:23:626 - 01:23:724 - missing?
T_T can't find much in neat structure
Topic Starter
Drum-Hitnormal

Ryzen wrote:

Another Lie wrote:

Sorry for not dealing with hitsound queue again. My irl is messed up rn It's okay, don't worry about the hs queue


Mod coming
7K Hard
00:14:081 (14081|0) - move it to 7 for higher sound & representating kick I think it's same sound as 13 sec so put it same column for emphasis, both are snares not kick
7K Normal
00:13:886 (13886|2,13886|5) - move it to 25 to represent incoming kick same as hard
01:17:003 (77003|0,77100|1,77198|2,77295|3,77392|6,77490|5,77587|4) - maybe something like this will do https://puu.sh/xAFws.png I want keep this pattern easy, so leave it as stair, added a note for kick at end of the stair
01:23:626 - 01:23:724 - missing? Added 2 notes
T_T can't find much in neat structure
Thank you for mod , hope you get better IRL
Alsty-
wah , shoot ~
Litharrale
hi!

1|2|3|4|5|6|7

DH and Tofu

for the middle sections of 4k and 7k
00:15:834 (15834|3) - I'm not sure why theres a note here but not here 00:16:224 - They both have really quiet tick sounds and vocals. Imo this section seems to have a lot of random missing notes that makes it play kinda weird

You guys seem to agree most of the time where notes should and shouldnt be but sometimes you dont




Try and come up with a consistent way to make gaps or just map all the red lines

Tofu's Hard

00:46:029 (46029|3) - Should be tripled or doubled to be consistent with identical sounds like here 00:45:639 (45639|1,45639|0,45639|3) -

Tofu's Norm

00:07:847 (7847|3,8626|3,9405|3,10185|3) - I like this theme with all the snares on col 4. Its great
It breaks a bit though near the end and there's a way you could fix it 00:12:717 (12717|0) - https://osu.ppy.sh/ss/9138775
The stack might look bad but it plays way better and fits with the theme

00:37:457 (37457|2) - Should be doubled like all the other snares as it doesnt have a good reason to not be snared like these ones do 00:45:055 (45055|0) -

01:17:587 (77587|0) - idk how I feel about this ending section being copy pasted from the start

Tofu's Easy

00:42:912 - Missing a note here that finishes off the piano

DH's Hard

00:33:342 (33342|4,33439|5,33537|6,33561|0,33707|1,33829|2,33902|3) - This is really weird to acc, not sure what a good solution would be though. 1/16 snap in a song like this seems a little off

00:45:249 (45249|5,45249|2) - this super quiet sound being mapped the same as this loud crash 00:45:639 (45639|6,45639|0) - feels off, you should emphasize the crash more

DH's Normal

00:45:834 (45834|6) - Move to 6 for the pitch change from the last double

Call me back!
Topic Starter
Drum-Hitnormal

Litharrale wrote:

hi!

1|2|3|4|5|6|7

DH and Tofu

for the middle sections of 4k and 7k
00:15:834 (15834|3) - I'm not sure why theres a note here but not here 00:16:224 - They both have really quiet tick sounds and vocals. Imo this section seems to have a lot of random missing notes that makes it play kinda weird

You guys seem to agree most of the time where notes should and shouldnt be but sometimes you dont
Will work it out with Tofu this weekend, we have timezone difference of 12h
Personally I would like to put more emphasis on the vocal for this entire section




Try and come up with a consistent way to make gaps or just map all the red lines


DH's Hard

00:33:342 (33342|4,33439|5,33537|6,33561|0,33707|1,33829|2,33902|3) - This is really weird to acc, not sure what a good solution would be though. 1/16 snap in a song like this seems a little off Protastic proposed this snapping to me https://osu.ppy.sh/forum/p/6223347
I asked her to check again, since I have no idea how to snap this.




00:45:249 (45249|5,45249|2) - this super quiet sound being mapped the same as this loud crash 00:45:639 (45639|6,45639|0) - feels off, you should emphasize the crash more Removed a note in 1st chord

DH's Normal

00:45:834 (45834|6) - Move to 6 for the pitch change from the last double Changed to col 6

Call me back!
Will PM you again once everything is solved.
Thanks so much
Protastic101
to add
Shima Rin

Litharrale wrote:

hi!

1|2|3|4|5|6|7

DH and Tofu

for the middle sections of 4k and 7k
00:15:834 (15834|3) - I'm not sure why theres a note here but not here 00:16:224 - They both have really quiet tick sounds and vocals. Imo this section seems to have a lot of random missing notes that makes it play kinda weird

You guys seem to agree most of the time where notes should and shouldnt be but sometimes you dont

OK I will just wait for DH to give me some idea then. Combining vocal+piano isn't a bad idea for me



Try and come up with a consistent way to make gaps or just map all the red lines

Tofu's Hard

00:46:029 (46029|3) - Should be tripled or doubled to be consistent with identical sounds like here 00:45:639 (45639|1,45639|0,45639|3) - Deleted the LN and add triple

Tofu's Norm

00:07:847 (7847|3,8626|3,9405|3,10185|3) - I like this theme with all the snares on col 4. Its great
It breaks a bit though near the end and there's a way you could fix it 00:12:717 (12717|0) - https://osu.ppy.sh/ss/9138775
The stack might look bad but it plays way better and fits with the theme Fixed

00:37:457 (37457|2) - Should be doubled like all the other snares as it doesnt have a good reason to not be snared like these ones do 00:45:055 (45055|0) - Fixed

01:17:587 (77587|0) - idk how I feel about this ending section being copy pasted from the start Rearranged some to focus snare on col3

Tofu's Easy

00:42:912 - Missing a note here that finishes off the piano added

Call me back!
Thanks for mods! ;)
Litharrale
bump
Okoratu
hey can you find a background with less underwear before you go ahead with this?

also what are these diffnames and why do you mention same characters twice what
Feerum

Okorin wrote:

hey can you find a background with less underwear before you go ahead with this?

also what are these diffnames and why do you mention same characters twice what
This is what happens when i ask for opinion.
However. Please change the Background. Beside this some better difficult naming would be cool.

The same character twice, just that it is First and then Last Name looks.. not good.
Shima Rin
No kds.

[New Hitsounds]
  1. 00:01:613 (1613|0) - Indeed no piano here.
  2. 00:05:899 - to 00:13:496 - I suggest use the same violin hitsound as 01:17:587 - to 01:25:185 -
  3. 01:17:587 (77587|0,79925|1,80704|1,82262|1,82847|1,83431|1,83821|1) - Make sure you transfer these to col6 and col7 so they will be less prioritized, as compared to the stronger drum hitsounds.

I think this one is quite good, no need to add more piano hitsounds cuz I think it is full enough XD.
1164530434
Hello,dudehacker ;)
Here HS mod in random

Link: http://puu.sh/xKh2C/26c8c19e30.osz

SPOILER
Change clap HS
Fixing tom/kick wrong someplace based on the HS diff before
Adding other HS
Set S:C1 50% to all the timing line and Adjust the HS volume someplace

Revise it to what you want to be
Remember to Del the HS in file when you decide not to use this at all
Nice map
Good Luck!
Litharrale
Checked with feerum that he's ok with the changes

rechecked the hitsounds, I like the changes but I dont know how I feel about having things like claps on SB hitsounds, it creates false feedback if you miss the note. Having extra piano notes to create chords is ok but not percussion

Beyond that but still related,



These two notes (yellow ones, forgot to HL in the screenshot X_X) in the song are identical and the main hitsound here is LR_Clap Fast low.wav. On the first note it's attached to the note itself but on the second it's attached to the SB so missing both would mean you hear that strong hitsound on only the second, or if you hit the first and miss the second, it sounds like you hit both because of the SB hitsounds.

I'd recommend avoiding SB hitsounds unless it's 100% necessary. It creates hitsound inconsistencies between difficulties but I think that's a fair sacrifice to make to prevent false feedback
Litharrale
rebub after talking with DH and tofu
Protastic101
some day Ill actually do mods when I promise Ill have them done by, but not today orz


4K
[Easy]
00:14:860 (14860|2) - 00:21:094 (21094|1) - and so on. I'd suggest making these 1/1 for the open hat. Just a little something to make the phrases stand out.

00:33:172 (33172|1) - Don't really know why this note is here since it's not for the percussion and you don't appear to be mapping the bass since you're missing the note for it at 00:32:587 - amongst other places, so I'd remove this.

01:05:899 (65899|1,66288|2) - Im a little confused on the meaning of these LNs here. I think you're trying to represent the 1/4 drumroll but it's not a consistent thing as it has little 1/2 breaks in it. Maybe using a 1/2 roll would work better like this https://osu.ppy.sh/ss/9613745


[Normal]
00:18:172 (18172|1,21288|2) - Imo, it'd be better for spread if you removed these notes and followed just the vocal rhythm since it'd give the player a 1/1 break at the end of each line which I think is a little better coming from easy's 1/1 rhythm. Only problem with it though is that you'd have to modify the rhythm at 00:21:483 - since it doesnt seem to explicitly follow the vocal now.

00:30:249 (30249|2) - More of a nitpick than anything, but I'd move this to col 1 so that there's two OH minitrills on both hands, first being at 00:29:470 (29470|2,29665|3,29860|2) -


[Hard]
00:16:613 (16613|2,16808|3,17003|2,17392|2,17587|3) - Seems a bit right hand heavy, I might try to move some of the movement onto the left hand like this https://osu.ppy.sh/ss/9613893


7K
[Easy]
00:04:340 (4340|2) - I'd move this to a different column for pitch relevancy cause it's in the same column as 00:02:782 (2782|2) - despite being a lower pitch than the previous two notes. Maybe col 2? Or move 00:02:782 (2782|2) - to 4 for better hand balance.

00:05:899 - One thing I'm very concerned about here is the spread from easy to normal as you can see the gap is very large due to easy only containing a measure long LN and the normal having full 1/2 jumpstreams . I also think that the current pattern for easy is not very engaging to the player since it's one long hold that skips over a lot of sounds and parts to the music in favor of a very simplistic and harmonic line. I would consider at least incorporating percussion or the bass in some way on top of the LN, like this for example https://osu.ppy.sh/ss/9609941

00:51:873 (51873|2,52068|2) - Don't really see why this is stacked. The first note only contains a piano hit and the note after is a kick, so they're not similar sounds unlike 00:52:847 (52847|3,53042|3) - which are two of the same toms. I'd just move 00:52:068 (52068|2) - to 2 or something probably and avoid the stack.

00:54:211 - I know there's a fairly well defined structure here of having all the LNs be one column apart and the claps always stacked in col 4, but I feel like after the third or fourth repetition, even though it's mirrored, becomes very repetitive and noticeable to the player. I don't want to discourage you from the structure you already have made, but I would suggest spacing out some of the notes more and putting them into different columns as to avoid playing the same thing for an entire kiai. Ex: https://osu.ppy.sh/ss/9609927


[Normal]
00:21:094 (21094|2,21094|5,21094|0) - Using a hand here feels a bit overkill seeing as it's the only triple in the section. Also, there's a similar open hat to the one here at 00:26:743 - but it's only mapped with a jump and no LN so it feels a little inconsistent in that regard. Just noticed that it breakss the structure you've set up so far in this introduction by not stacking with the other notes in col 5 so I would look into that.

00:51:873 (51873|4,51873|0,52068|0,52068|4) - I mentioned this in the easy too, but there's really no reason to stack them here since they're both different instruments and sounds, nor is there any discernible type of repetition present that I can make out, so it's a bit misleading in that regard.
00:59:275 (59275|5,59275|1,59470|1,59470|5) - ^

00:59:470 (59470|5,59470|1,59665|6,59665|2,59860|1,59860|5,60055|0,60055|4) - Tbh, I'd suggest doing here what you did in the easy with the trill but just mirrored on both hands like so https://osu.ppy.sh/ss/9610010


[Hard]
00:23:821 (23821|0,24016|1,24211|2,24405|1,24600|0,24795|1,24990|2) - Seems a bit biased towards the left hand with all the movement being focused in these three columns. I'd try to space them out a bit more evenly by putting a few of the notes onto the right hand too like so https://osu.ppy.sh/ss/9610015

00:54:211 - I'd like to mention here the same thing I did in the easy about the repetition in the kiai. While I don't think it's copy pasted directly, it certainly shares a lot of similarity with previous phrases in the kiai which can be kind of dull if it's repeated without variation in the note arrangement.

01:04:438 - Missing a note here cause the snareroll starts at 01:04:340 - . While the sound does start rather low, I still think it would be best to include the full burst there as it can easily be fit in as a short note while maintaining symmetry like this https://osu.ppy.sh/ss/9610023
01:05:996 - ^ Same thing, could try something like this https://osu.ppy.sh/ss/9610027
Topic Starter
Drum-Hitnormal

Protastic101 wrote:

to be continued tomorrow morning assuming i dont procrastinate and start panicking because i still have homework aaaaaaaaaaaaaa

some day Ill actually do mods when I promise Ill have them done by, but not today orz


7K
[Easy]
00:04:340 (4340|2) - I'd move this to a different column for pitch relevancy cause it's in the same column as 00:02:782 (2782|2) - despite being a lower pitch than the previous two notes. Maybe col 2? Or move 00:02:782 (2782|2) - to 4 for better hand balance.
Moved the A4 note to col 1, and the next drum note to 3


00:05:899 - One thing I'm very concerned about here is the spread from easy to normal as you can see the gap is very large due to easy only containing a measure long LN and the normal having full 1/2 jumpstreams . I also think that the current pattern for easy is not very engaging to the player since it's one long hold that skips over a lot of sounds and parts to the music in favor of a very simplistic and harmonic line. I would consider at least incorporating percussion or the bass in some way on top of the LN, like this for example https://osu.ppy.sh/ss/9609941
Remapped this section to single note of kick and snare.



00:51:873 (51873|2,52068|2) - Don't really see why this is stacked. The first note only contains a piano hit and the note after is a kick, so they're not similar sounds unlike 00:52:847 (52847|3,53042|3) - which are two of the same toms. I'd just move 00:52:068 (52068|2) - to 2 or something probably and avoid the stack.
Put the drum notes together as a stair on right hand




00:54:211 - I know there's a fairly well defined structure here of having all the LNs be one column apart and the claps always stacked in col 4, but I feel like after the third or fourth repetition, even though it's mirrored, becomes very repetitive and noticeable to the player. I don't want to discourage you from the structure you already have made, but I would suggest spacing out some of the notes more and putting them into different columns as to avoid playing the same thing for an entire kiai. Ex: https://osu.ppy.sh/ss/9609927
rearranged it as suggested.


[Normal]
00:21:094 (21094|2,21094|5,21094|0) - Using a hand here feels a bit overkill seeing as it's the only triple in the section. Also, there's a similar open hat to the one here at 00:26:743 - but it's only mapped with a jump and no LN so it feels a little inconsistent in that regard. Just noticed that it breakss the structure you've set up so far in this introduction by not stacking with the other notes in col 5 so I would look into that.
Good point, deleted LN and moved the open hat to col 5.


00:51:873 (51873|4,51873|0,52068|0,52068|4) - I mentioned this in the easy too, but there's really no reason to stack them here since they're both different instruments and sounds, nor is there any discernible type of repetition present that I can make out, so it's a bit misleading in that regard.
rearranged it

00:59:275 (59275|5,59275|1,59470|1,59470|5) - ^
rearranged it

00:59:470 (59470|5,59470|1,59665|6,59665|2,59860|1,59860|5,60055|0,60055|4) - Tbh, I'd suggest doing here what you did in the easy with the trill but just mirrored on both hands like so https://osu.ppy.sh/ss/9610010
Yup this is better, also applied to 01:11:938



[Hard]
00:23:821 (23821|0,24016|1,24211|2,24405|1,24600|0,24795|1,24990|2) - Seems a bit biased towards the left hand with all the movement being focused in these three columns. I'd try to space them out a bit more evenly by putting a few of the notes onto the right hand too like so https://osu.ppy.sh/ss/9610015
I like your suggestion, its more balanced now

00:54:211 - I'd like to mention here the same thing I did in the easy about the repetition in the kiai. While I don't think it's copy pasted directly, it certainly shares a lot of similarity with previous phrases in the kiai which can be kind of dull if it's repeated without variation in the note arrangement.
Rearranged it

01:04:438 - Missing a note here cause the snareroll starts at 01:04:340 - . While the sound does start rather low, I still think it would be best to include the full burst there as it can easily be fit in as a short note while maintaining symmetry like this https://osu.ppy.sh/ss/9610023
I can't hear it myself but I trust you, applied

01:05:996 - ^ Same thing, could try something like this https://osu.ppy.sh/ss/9610027
Applied too
Ulcanol
this is a disgusting map, you need to start playing standard and give up on mania ;)
Shima Rin

Protastic101 wrote:

4K
[Easy]
00:14:860 (14860|2) - 00:21:094 (21094|1) - and so on. I'd suggest making these 1/1 for the open hat. Just a little something to make the phrases stand out.

I didn't find anywhere else. Just changed these two places.

00:33:172 (33172|1) - Don't really know why this note is here since it's not for the percussion and you don't appear to be mapping the bass since you're missing the note for it at 00:32:587 - amongst other places, so I'd remove this.

Deleted

01:05:899 (65899|1,66288|2) - Im a little confused on the meaning of these LNs here. I think you're trying to represent the 1/4 drumroll but it's not a consistent thing as it has little 1/2 breaks in it. Maybe using a 1/2 roll would work better like this https://osu.ppy.sh/ss/9613745

The rhythm makes sense to me. I rearranged the pattern in a different way as to partly reflect the pitch relevancy too.


[Normal]
00:18:172 (18172|1,21288|2) - Imo, it'd be better for spread if you removed these notes and followed just the vocal rhythm since it'd give the player a 1/1 break at the end of each line which I think is a little better coming from easy's 1/1 rhythm. Only problem with it though is that you'd have to modify the rhythm at 00:21:483 - since it doesnt seem to explicitly follow the vocal now.

As the issue about this part is brought up again, I finally decide to revert back to my original idea: catching piano + drum in this part, as I don't want to focus on vocal too much here. I hope you can understand my idea here.

00:30:249 (30249|2) - More of a nitpick than anything, but I'd move this to col 1 so that there's two OH minitrills on both hands, first being at 00:29:470 (29470|2,29665|3,29860|2) -

Rearranged in a different way but I do reduce pressure on col3.


[Hard]
00:16:613 (16613|2,16808|3,17003|2,17392|2,17587|3) - Seems a bit right hand heavy, I might try to move some of the movement onto the left hand like this https://osu.ppy.sh/ss/9613893

Hmm, the pattern is designed partly for piano, like 00:16:808 - to 00:18:366 -, to actually give a feeling of flowing back and forth, from left to right, which fits with the piano in my opinion. However, I still do some ctrl+h stuff to prevent the biased pattern, tho maybe a little bit repetitve but it fits with my idea and what I think this part should be owo.
Thanks for check! <3
Protastic101
rechecked and seems good to go, qualified~
shionelove
umm this map needs more mods imo.especially 7k hard diff,
00:11:938 (11938|6,12035|5,12133|4) - i can find some these patterns in this diff,but this is one of the issue for me.you don't have to make harder every part than easier diffs.01:00:249 (60249|0,60347|1,60444|2) - like this you need only 1note per each snare/tom sounds.
these double stairs/other patterns are harder than you expect,and they shouldn't appear on this common anime op so much.
00:15:249 to 00:26:159 :this is what i think i must not do.I know this is not overmap,you follow kick,closed hihat,and pianos,but if you follow all of them,this calm part is same amount of notes as other parts.you need reduce at least one of 00:15:249 (15249|0,15249|1) - these notes.
00:30:249 (30249|3) - you should focus on these synth sounds if you follow 00:33:342 (33342|4,33439|5,33537|6,33707|1,33829|2,33902|3) - .
01:12:912 (72912|3,72912|2,72912|6,73301|1,73301|4,73691|3,73691|0,73886|2,73886|6,74081|1,74081|5,74275|2,74275|4) - why are these different from previous parts and does it look like you copied from Normal diff?

for overall,this maybe called "random map",which the amount of notes is same but all patterns are different.

Ulcanol wrote:

this is a disgusting map, you need to start playing standard and give up on mania ;)
i know this is flaming,but i also understand what he wants to say.

good luck.
Topic Starter
Drum-Hitnormal

shionelove wrote:

umm this map needs more mods imo.especially 7k hard diff,
00:11:938 (11938|6,12035|5,12133|4) - i can find some these patterns in this diff,but this is one of the issue for me.you don't have to make harder every part than easier diffs.01:00:249 (60249|0,60347|1,60444|2) - like this you need only 1note per each snare/tom sounds.
these double stairs/other patterns are harder than you expect,and they shouldn't appear on this common anime op so much.
double stairs for more intense part, single stair for less intense

00:15:249 to 00:26:159 :this is what i think i must not do.I know this is not overmap,you follow kick,closed hihat,and pianos,but if you follow all of them,this calm part is same amount of notes as other parts.you need reduce at least one of 00:15:249 (15249|0,15249|1) - these notes.
I don't think the problem of this calm part being same amount of notes as other part, its hard difficulty afterall

00:30:249 (30249|3) - you should focus on these synth sounds if you follow 00:33:342 (33342|4,33439|5,33537|6,33707|1,33829|2,33902|3) - .
30 sec synth sounds is shorter and less obvious than 33 sec part, and if i mapped it it would not flow as good imo

01:12:912 (72912|3,72912|2,72912|6,73301|1,73301|4,73691|3,73691|0,73886|2,73886|6,74081|1,74081|5,74275|2,74275|4) - why are these different from previous parts and does it look like you copied from Normal diff?

the kiai part has 2 verse, start of each verse is triple LN then near end its 4 single LN followed by double LN. Thats just how I want to flesh out the vocal in the chorus.
It's only few notes that are same as normal. I don't think I have to make it 100% different.


for overall,this maybe called "random map",which the amount of notes is same but all patterns are different.

Ulcanol wrote:

this is a disgusting map, you need to start playing standard and give up on mania ;)
i know this is flaming,but i also understand what he wants to say.

he's just my friend trolling, he doesn't even play mania

good luck.
I think it is not too hard for hard difficulty. I seen more relaxing anime song mapped harder than my hard difficulty. for example this map , I can't even get S on it sometimes.

Your suggestions are fine too but i don't see the need to map it that way.
shionelove
thank you for reply,it depends on mania community,where has always different opinions from me.i know perhaps im wrong/worse
mapping is a magic
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