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Earned 1 kudosu.
Fruity boye here to admire d e n s e red lines


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  • Difficulty Spread: As I understand it you'll need a second standard difficulty for this set to be rankable, can't have just one


Image Cup



Image Salad



Image Scars



Hope this helps, low BPM is my weakness
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Sorcerer wrote:
Fruity boye here to admire d e n s e red lines


Image General

  • Difficulty Spread: As I understand it you'll need a second standard difficulty for this set to be rankable, can't have just one ik,
    Krfawy is hopefully gonna finish mapping the "Painful" diff that is left to map and I think I'm expecting JK to map some mania diffs?


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Image Salad



Image Scars


  • 00:14:381 (2,3,4,5,6,7) - I think it would help balance the difficulty and spread to remove the hyper between 00:14:801 (4,5) - and just use a double dash to and from 00:14:801 (4) - instead. This section until 00:34:470 - is fairly hyper dense and contains the majority of hypers in the diff. That isn't a problem on its own but as the song is still quite calm here it leaves the difficulty a bit unbalanced. Same suggestion would apply to 00:21:237 - and 00:28:101 - done
  • 00:22:934 (2,3) - Distance here isn't much trouble to walk but still feels a bit high, little nerf on this wouldn't hurt done
  • 00:24:189 (1,2) - And bit high distance for a walk here too changed
  • 00:33:638 (1,2,3,4,5,6,1) - This is actually much nicer to play than it was in the Salad but the jump on 00:33:940 (3,4) - is a little unclear, reducing the curve on 00:33:638 (1,2,3) - would help a lot done
  • 00:50:460 (1) - More space to this wouldn't hurt, Ctrl+G doesn't seem too shabby done
  • 00:59:523 (2) - I'd move this right a tiny bit to x:464 so the movement here is less stuttery and flows a bit better done
  • 01:25:641 (3,4) - Could probably get away with nerfing this by a couple of grid spots, this jump seems unusually large done
  • 02:10:016 (3,4) - Don't think this hyper needs to be so strong, I'd move 02:10:221 (4) - to about x:384 done
  • 02:34:622 (6,7,8,9) - Antiflow feels harsh and unnecessary, would nerf this done
  • 02:35:117 (9) - Same again with the NC suggestion same as before


Hope this helps, low BPM is my weakness it helped a lot, dw <3


thanks for the mod!
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Rhythm Incarnate
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Earned 2 kudosu.
santaaaa san

still new to ctb, hope it helps xP

General
imo the current kiai feels not that suitable, its not that hype, 00:34:470 (1) - this part seems to be good , 01:59:032 (1) - this too
but then its just my opinion, depends on u :3


Scars
  • 00:27:191 (4,5,6,7,1) - going by the flow of these difficulties, i guess this diff should be considered as platter? then shouldnt the last note not suitable for hdash?, not so sure about this btw xD
  • 00:40:438 (1,1) - at least 1/2 spaced before the next note?
  • 01:20:509 (5,6,7) - they sound pretty similar to me, so isnt it better to have (7) spaced closer? same goes to 01:47:915 (5,6,7) - 02:09:781 (2,3,4) - etc with same 3 notes rhythm
  • 02:00:363 (4) - this jump seems to be quite jump, can consider to nerf it a bit imo
  • 00:13:905 (1,2,3,4,5,6,7,1,2,3,4,5) - isnt the hdash in this part alot, i mean like its still in the calm part of the song, and was already full of hdash ><
  • 01:35:937 (3) - imo,the spacing for (3) should be lower compare to 01:36:786 (5) - , bcoz (5) seems to be stronger to me. I suggest to move (3) to the head of (5), and then move (5) further abit
  • 01:48:343 (7) - this is quite far imo, can try to nerf this incase you reject my point before this


Salad


Cup


GL~
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Beatmap Nominator
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walaowey wrote:
santaaaa san

still new to ctb, hope it helps xP

General
imo the current kiai feels not that suitable, its not that hype, 00:34:470 (1) - this part seems to be good , 01:59:032 (1) - this too
but then its just my opinion, depends on u :3 applied the first kiai to all diffs, left the last one untouched though.


Scars
  • 00:27:191 (4,5,6,7,1) - going by the flow of these difficulties, i guess this diff should be considered as platter? then shouldnt the last note not suitable for hdash?, not so sure about this btw xD you're right, ms time between both notes should be 125ms or higher to allow for an hdash. changed to a dash.
  • 00:40:438 (1,1) - at least 1/2 spaced before the next note? 1/4 in this case, since the bpm is lower than 120, changed.
  • 01:20:509 (5,6,7) - they sound pretty similar to me, so isnt it better to have (7) spaced closer? same goes to 01:47:915 (5,6,7) - 02:09:781 (2,3,4) - etc with same 3 notes rhythm I'm using those triplets to add hdashes so that the platter at least has some to spruce up the map a bit.
  • 02:00:363 (4) - this jump seems to be quite jump, can consider to nerf it a bit imo done
  • 00:13:905 (1,2,3,4,5,6,7,1,2,3,4,5) - isnt the hdash in this part alot, i mean like its still in the calm part of the song, and was already full of hdash >< I don't know how to arrange the objects so that it expresses the song correctly in another way, so I'm keeping it like this for now.
  • 01:35:937 (3) - imo,the spacing for (3) should be lower compare to 01:36:786 (5) - , bcoz (5) seems to be stronger to me. I suggest to move (3) to the head of (5), and then move (5) further abit done
  • 01:48:343 (7) - this is quite far imo, can try to nerf this incase you reject my point before this nerfing this would remove the hyper.


Salad
  • 00:43:585 (1) - same as Scars diff fixed
  • 01:12:371 (3) - imo, shorter dash for this will be better 01:11:955 (2,3,4,5,6,7) - this whole part sounds the same to me tbh, shouldnt the spacing be more consistent here? fixed the dash, but left the rest like it was before.


Cup


GL~


thanks for the mod!
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