Great idea.
Just like loved/qualified maps, we should also think about disabling (or at least nerfing) pp on converts, especially given the fact that the current highest pp play on taiko is a ridiculous 700+pp on a convert, while 500pp plays on regular taiko maps are way harder to achieve.
Just like loved/qualified maps, we should also think about disabling (or at least nerfing) pp on converts, especially given the fact that the current highest pp play on taiko is a ridiculous 700+pp on a convert, while 500pp plays on regular taiko maps are way harder to achieve.