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Kumakuma - Hallucination [CatchTheBeat]

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MBomb
Because for some reason no other BNs have appeared yet.

[Cup]

00:07:671 (2) - Try just a 1/1 slider here, after discussion with JBH, that middle note is 7/12, however I think that would be too complicated for a cup, so 1/1 works better here.
00:08:402 (3) - A slightly higher distance both to and from this could work well for the clap on this and then the finish sound on 1. Try x:400.
00:41:329 (2) - Could try x:172 for more emphasis on the finish sounds and also the strong vocal on the next combo.
00:45:719 (3) - x:408 for more emphasis on the increasing pitch of the vocal.
00:54:500 (2) - Again, considering the increased pitch on this vocal, x:416 would fit better to me.
01:06:573 (1) - Higher distance to this for the strong cymbal here and emphasis on the end of the section would be nice, maybe x:408.
01:12:426 (1) - More distancing for this for the strong sound, try x:424.
01:28:524 (1) - Higher distancing for strong cymbals, x:288 works well.
01:29:987 (4) - Considering the strength of this note compared to the strength of 3, using the same distance here seems strange, x:432 would be better.

Good cup, just a few minor distance increases for emphasis would be nice.

[Salad]

00:07:884 (5) - Definitely sounds a tiny bit early, after a discussion with JBH we decided 7/12 was the best here.
00:18:280 (1,2) - Very nazi, but the jump to 1 is just about possible without dashing, I'd recommend increasing just a tiny bit just to make sure dash is necessary, try moving this section to x:432. Would also fix the issue of 2 and 3 being the same distance apart despite being different intensity sounds.
00:24:866 (1) - A slight more distance to this would be nice to emphasise the increasing pitch in vocal a bit, try x:56, This also makes sure that the movement to the next note is a dash.
00:32:549 (2) - Doesn't really sound right to have a dash to this in my opinion, the vocal is strong, but not really strong enough for that considering other notes around it. Try just a normal movement to it.
00:40:232 (1) - Currently possible without dashing, I'd increase it to like x:104. Not only does this ensure the dash, but also increase emphasis to the next sound, which is also a good cymbal sound.
00:42:427 (1,2) - Probably best to ensure a dash to 1 here too, move 1 to x:104 and then 2 to x:264. This ensures the dash whilst also keeping constant distancing.
00:43:524 (4) - Whilst this guitar note is stronger than the others, I'm not sure it's really strong enough for a dash, just a stronger distance, maybe do x:224? After this, move 5 to x:352 to ensure the slight bit of movement here is still obvious, and to make sure there's a dash to the next combo as intended.
00:45:719 (3) - Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly.
00:46:817 (2) - Try x:172 to ensure the dash here to emphasise the start of the kiai.
00:50:110 (3) - x:100 to make sure this is a dash.
00:54:500 (3) - Dash to this would be nice for the strength of the vocal on it, try x:124.
00:55:598 (2) - Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well.
00:57:793 (1) - x:368 to ensure a dash.
00:58:890 (3) - x:420, same as above.
01:02:183 (1) - Same as above again, x:416.
01:05:476 (1) - Also the same, x:56.
01:06:573 (1,2,3) - Ensure the dash to 1 by moving this section to x:152.
01:12:426 (1) - Get rid of the dash ambiguity by increasing it to x:200.
01:17:365 (2,3,4,5,6) - x:132 to get rid of the dash ambiguity both to and from this pattern.
01:24:133 (1,2,3) - Increase to x:132 as well to get rid of dash ambiguity to and from it.
01:28:524 (1) - Again, x:256 to make sure this is a dash.
01:29:987 (4) - x:364 to make sure it's a dash.

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity.

[Platter]

00:07:884 (5) - Same as salad.
00:39:134 (2) - HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this.
00:40:232 (1) - Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash.
00:48:646 (4) - Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368.
00:51:207 (2) - Vocal here is pretty strong too, a dash to it could work nicely, try x:320.
00:53:402 (1,2) - 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240.
00:59:988 (3) - x:272 please, this vocal is definitely strong enough to suit a dash.
01:04:378 (1) - Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously).
01:06:024 (4,5,6) - Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult.
01:16:817 (3) - Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense.

[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end).
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable.
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well.
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32.
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash?
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360.
01:02:183 (1) - Make it harder to overdash by moving it to x:384.
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part.
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184.
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong.
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end.
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448.
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408.
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better.
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling.
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer.
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424.
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner.

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.
Topic Starter
DeletedUser_6709840

- Magic Bomb - wrote:

Because for some reason no other BNs have appeared yet. With enough screaming, the mapping gods have finally heard my prayers.

[Cup]

00:07:671 (2) - Try just a 1/1 slider here, after discussion with JBH, that middle note is 7/12, however I think that would be too complicated for a cup, so 1/1 works better here. I'm gonna trust you guys, applied
00:08:402 (3) - A slightly higher distance both to and from this could work well for the clap on this and then the finish sound on 1. Try x:400. I did X=380 so i would feel comfortable as well with it
00:41:329 (2) - Could try x:172 for more emphasis on the finish sounds and also the strong vocal on the next combo. Done
00:45:719 (3) - x:408 for more emphasis on the increasing pitch of the vocal. Done
00:54:500 (2) - Again, considering the increased pitch on this vocal, x:416 would fit better to me. Done
01:06:573 (1) - Higher distance to this for the strong cymbal here and emphasis on the end of the section would be nice, maybe x:408. alright
01:12:426 (1) - More distancing for this for the strong sound, try x:424. Sure
01:28:524 (1) - Higher distancing for strong cymbals, x:288 works well.
01:29:987 (4) - Considering the strength of this note compared to the strength of 3, using the same distance here seems strange, x:432 would be better.

Good cup, just a few minor distance increases for emphasis would be nice. Thank you for nothing major.

[Salad]

00:07:884 (5) - Definitely sounds a tiny bit early, after a discussion with JBH we decided 7/12 was the best here. How the hell do I do 7/12????? What tick?????!!!!
00:18:280 (1,2) - Very nazi, but the jump to 1 is just about possible without dashing, I'd recommend increasing just a tiny bit just to make sure dash is necessary, try moving this section to x:432. Would also fix the issue of 2 and 3 being the same distance apart despite being different intensity sounds. Done
00:24:866 (1) - A slight more distance to this would be nice to emphasise the increasing pitch in vocal a bit, try x:56, This also makes sure that the movement to the next note is a dash. Alright
00:32:549 (2) - Doesn't really sound right to have a dash to this in my opinion, the vocal is strong, but not really strong enough for that considering other notes around it. Try just a normal movement to it. I think it works either way, but ill make the change.
00:40:232 (1) - Currently possible without dashing, I'd increase it to like x:104. Not only does this ensure the dash, but also increase emphasis to the next sound, which is also a good cymbal sound. I think some of the values you're using are slightly off but i mimicked what you meant
00:42:427 (1,2) - Probably best to ensure a dash to 1 here too, move 1 to x:104 and then 2 to x:264. This ensures the dash whilst also keeping constant distancing. Okay, not the past mod makes sense
00:43:524 (4) - Whilst this guitar note is stronger than the others, I'm not sure it's really strong enough for a dash, just a stronger distance, maybe do x:224? After this, move 5 to x:352 to ensure the slight bit of movement here is still obvious, and to make sure there's a dash to the next combo as intended. sure (I'll respond more to this later)
00:45:719 (3) - Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly.
00:46:817 (2) - Try x:172 to ensure the dash here to emphasise the start of the kiai.
00:50:110 (3) - x:100 to make sure this is a dash.
00:54:500 (3) - Dash to this would be nice for the strength of the vocal on it, try x:124.
00:55:598 (2) - Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well.
00:57:793 (1) - x:368 to ensure a dash.
00:58:890 (3) - x:420, same as above.
01:02:183 (1) - Same as above again, x:416.
01:05:476 (1) - Also the same, x:56.
01:06:573 (1,2,3) - Ensure the dash to 1 by moving this section to x:152.
01:12:426 (1) - Get rid of the dash ambiguity by increasing it to x:200.
01:17:365 (2,3,4,5,6) - x:132 to get rid of the dash ambiguity both to and from this pattern.
01:24:133 (1,2,3) - Increase to x:132 as well to get rid of dash ambiguity to and from it.
01:28:524 (1) - Again, x:256 to make sure this is a dash.
01:29:987 (4) - x:364 to make sure it's a dash.

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity.

[Platter]

00:07:884 (5) - Same as salad.
00:39:134 (2) - HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this.
00:40:232 (1) - Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash.
00:48:646 (4) - Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368.
00:51:207 (2) - Vocal here is pretty strong too, a dash to it could work nicely, try x:320.
00:53:402 (1,2) - 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240.
00:59:988 (3) - x:272 please, this vocal is definitely strong enough to suit a dash.
01:04:378 (1) - Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously).
01:06:024 (4,5,6) - Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult.
01:16:817 (3) - Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense.

[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end).
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable.
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well.
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32.
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash?
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360.
01:02:183 (1) - Make it harder to overdash by moving it to x:384.
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part.
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184.
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong.
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end.
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448.
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408.
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better.
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling.
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer.
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424.
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner.

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.
SYAHME
It's about time
Topic Starter
DeletedUser_6709840
PART 2 Reply from where i left off

00:45:719 (3)- Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly. ( I did it, the dash is intended )
00:46:817 (2)- Try x:172 to ensure the dash here to emphasise the start of the kiai. ( Done )
00:50:110 (3)- x:100 to make sure this is a dash. ( Done )
00:54:500 (3)- Dash to this would be nice for the strength of the vocal on it, try x:124. ( Done )
00:55:598 (2)- Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well. ( Done )
00:57:793 (1)- x:368 to ensure a dash. ( Done )
00:58:890 (3)- x:420, same as above. ( Done )
01:02:183 (1)- Same as above again, x:416. ( Done )
01:05:476 (1)- Also the same, x:56. ( Done )
01:06:573 (1,2,3)- Ensure the dash to 1 by moving this section to x:152. ( Done )
01:12:426 (1)- Get rid of the dash ambiguity by increasing it to x:200. ( Done )
01:17:365 (2,3,4,5,6)- x:132 to get rid of the dash ambiguity both to and from this pattern. ( Done )
01:24:133 (1,2,3)- Increase to x:132 as well to get rid of dash ambiguity to and from it. ( Done )
01:28:524 (1)- Again, x:256 to make sure this is a dash. ( Done )
01:29:987 (4)- x:364 to make sure it's a dash. ( Done )

Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity. ( Thank you for fixing all the distances, I hated this Salad so much because I couldn't judge distance worth a damn. Also, thanks for the PP boost by about .3 points )


Platter

00:07:884 (5)- Same as salad. ( Same as Salad, halp me pls )
00:39:134 (2)- HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this. ( I don't really like this change because the horizontal slider feels really awkward to platewalk, it also makes it feel at the next dash that it should be a Hdash if I do that. However, I'll do it anyway because I don't care anymore. )
00:40:232 (1)- Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash. ( Similar to before, I had the previous pattern to avoid awkward dashes but okay )
00:48:646 (4)- Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368. ( Alright )
00:51:207 (2)- Vocal here is pretty strong too, a dash to it could work nicely, try x:320. ( Done )
00:53:402 (1,2)- 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240. ( Done )
00:59:988 (3)- x:272 please, this vocal is definitely strong enough to suit a dash. ( Done, and adjusted slider so it would flow nicer )
01:04:378 (1)- Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously). ( Good lord, I finally fixed that cancerous slider. )
01:06:024 (4,5,6)- Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult. ( Fixed )
01:16:817 (3)- Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense. ( Alright, done )

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back. ( Once Grapes' gets done with other mods he'll apply mod. Thank you for the help. )
wonjae

- Magic Bomb - wrote:

Because for some reason no other BNs have appeared yet.



[Rain]

00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end). 7/12 lul (fixed)
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable. k
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well. k
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32. changed le pattern
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash? mb u right
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360. ok
01:02:183 (1) - Make it harder to overdash by moving it to x:384. increased more
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part. lul misssnapped, made it 3/4
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184. x=176
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong. k
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.k
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end. made into two notes
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448. k
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408. k
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better. k
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling. k
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer. ^
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424. good point
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner. git gud (x=400)

Alright done.

Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.ye i did dat, tell me it its better or not now
slightly less pp worthy and shitty rain then before
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8037,58524,96024
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
BeatmapID:1018809
BeatmapSetID:476944

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kobg.jpg",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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66573,365.853658536585,4,2,1,55,1,0
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90354,-100,3,2,1,5,0,0


[Colours]
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Combo2 : 255,6,255
Combo3 : 163,70,255
Combo4 : 48,92,224

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Topic Starter
DeletedUser_6709840
applied, now waiting on further BN stuff
wonjae
Man this mapsets been through alot
Absolute Zero
Dropping a mod here boop

[Cup]
Nothing significant to comment on that would improve the quality of the map.

[Salad]
00:01:817 (2) - This is more preference but I feel like the catcher stays leading to the right consistently for the first 4 patterns. Why not flip this slider around the x-axis just for variety?
00:07:854 (2) - Gonna go with MB and JBH on this suggestion listening to it at 50% speed. 7/12 tick would be on 00:07:884 specifically (a gray 1/12 tick).
The red tick is where it was and the gray tick is where it should be. (It is moved to the suggested place).
00:08:067 (3) - I know this is really minor but I would move this to x=224 just to make the spacing more constant with what you wanted before.
00:29:988 (3,4) - move (4) to x=228. This is because the voice stays at a stagnant pitch compared to 00:29:622 (2,3), which falls in pitch. Additionally, 00:30:354 (4,5) stay the same pitch, and this emphasizes both of those.
00:58:524 (2) - I would just make this a hitcircle. It's unclear what the end of that slider is hitting and it's out of place. But, if you're going to keep it, slant it more to the right to avoid a strange 1/2 movement.

[Platter]
00:07:854 (2) - Same procedure as salad. Hope my explanation makes sense. If not--just poke me and i'll try to show what I mean.
00:51:207 (2) - Move to x=376 to create a hyper because the voice is a strong, prolonged note. You will have to slant the slider more, but that shouldn't be of too much consequence.
01:24:774 - Add a hitcircle here, perhaps? You would have to extend 01:24:591 (6,7) to prevent a hyper but it's nice to hit that last piano note as well.

[Grapes' Rain]
00:07:671 (1) - I think you misunderstood MB's comment about what other diffs have an issue with as well. I would just read the salad's comment and see if that makes sense.
00:09:012 - I would add a hitcircle here to follow the drumbeat more closely, as you did on 00:07:671 (1).
00:19:012 (3,1,2,3) - Personally, I find this pattern a strange departure from the full-screen movement you had before. You suddenly confine the catcher with more precise movements. While this is not necessarily bad, it's a little surprising that this is the only place that that kind of pattern appears (most patterns are screenwide).
00:23:768 (2) - Woah--where'd you pull out a 2/3 slider? The vocals are falling from 00:23:768 (2,3), not rising. Just make it a 1/1 slider.
00:23:402 (1,2,3) - If you choose to not apply the comment above, then this will be relevant (and vice versa).
Note that 00:23:402 (1,2) is not a hyper while 00:23:768 (2,3) is. I would expect it to be opposite as 00:23:402 (1,2) is a rising voice (increased tension) while 00:23:768 (2,3) is more of a stable resolution.
00:28:890 (2) - Please don't make a slider lead to a main beat. Make this a hitcircle and start a slider on 00:29:256. Alternatively, and more favorably, you would make this into a 2/3 slider and then a hitcircle on 00:29:256. What that does is keep more consistency with your 1/3 snapping already (you kind of stray from it).
00:35:476 (2) - I know this is a 1/1 but I was kind of expecting a larger distancing here. It's the intro to a new section, and it's nice to have a conclusive distancing.
00:44:866 - A beat you mask with a slider here. I would make this a 2/3 slider on 00:44:622 leading to a hitcircle on 00:44:988.
00:46:817 (2) - I would move the NC here instead.
01:28:890 (2,3) - Listen here at 50%--there's a huge pitch shift where the piano hits a really high D. Here, I would make a hyper but keep the spacing between 01:28:982 (3,4) uniform.

I would take another look at the Rain but at this point it's looking pretty fine to me.
Topic Starter
DeletedUser_6709840

Absolute Zero wrote:

Dropping a mod here boop

[Cup]
Nothing significant to comment on that would improve the quality of the map. Lit

[Salad]
00:01:817 (2) - This is more preference but I feel like the catcher stays leading to the right consistently for the first 4 patterns. Why not flip this slider around the x-axis just for variety? ok
00:07:854 (2) - Gonna go with MB and JBH on this suggestion listening to it at 50% speed. 7/12 tick would be on 00:07:884 specifically (a gray 1/12 tick).
The red tick is where it was and the gray tick is where it should be. (It is moved to the suggested place). I read the entire discourse in Discord so ok
00:08:067 (3) - I know this is really minor but I would move this to x=224 just to make the spacing more constant with what you wanted before. ok
00:29:988 (3,4) - move (4) to x=228. This is because the voice stays at a stagnant pitch compared to 00:29:622 (2,3), which falls in pitch. Additionally, 00:30:354 (4,5) stay the same pitch, and this emphasizes both of those. I dont see the difference but fine
00:58:524 (2) - I would just make this a hitcircle. It's unclear what the end of that slider is hitting and it's out of place. But, if you're going to keep it, slant it more to the right to avoid a strange 1/2 movement. I slanted because a single note would firetruck up my spacing

[Platter]
00:07:854 (2) - Same procedure as salad. Hope my explanation makes sense. If not--just poke me and i'll try to show what I mean. DOne
00:51:207 (2) - Move to x=376 to create a hyper because the voice is a strong, prolonged note. You will have to slant the slider more, but that shouldn't be of too much consequence. I tried, but it might be a little weird
01:24:774 - Add a hitcircle here, perhaps? You would have to extend 01:24:591 (6,7) to prevent a hyper but it's nice to hit that last piano note as well. No, it would play really gross if I did that. I don't wanna use 1/4th dashes because they're difficult to read in Platters.
Thanks fam
wonjae

Absolute Zero wrote:

Dropping a mod here boop



[Grapes' Rain]
00:07:671 (1) - I think you misunderstood MB's comment about what other diffs have an issue with as well. I would just read the salad's comment and see if that makes sense. uhh i think i did it now
00:09:012 - I would add a hitcircle here to follow the drumbeat more closely, as you did on 00:07:671 (1). i personally dont like putting a slider here
00:19:012 (3,1,2,3) - Personally, I find this pattern a strange departure from the full-screen movement you had before. You suddenly confine the catcher with more precise movements. While this is not necessarily bad, it's a little surprising that this is the only place that that kind of pattern appears (most patterns are screenwide). i changed the pattern a bit, is this better?
00:23:768 (2) - Woah--where'd you pull out a 2/3 slider? The vocals are falling from 00:23:768 (2,3), not rising. Just make it a 1/1 slider.
00:23:402 (1,2,3) - If you choose to not apply the comment above, then this will be relevant (and vice versa).
Note that 00:23:402 (1,2) is not a hyper while 00:23:768 (2,3) is. I would expect it to be opposite as 00:23:402 (1,2) is a rising voice (increased tension) while 00:23:768 (2,3) is more of a stable resolution.applyed the first thing
00:28:890 (2) - Please don't make a slider lead to a main beat. Make this a hitcircle and start a slider on 00:29:256. Alternatively, and more favorably, you would make this into a 2/3 slider and then a hitcircle on 00:29:256. What that does is keep more consistency with your 1/3 snapping already (you kind of stray from it). did the 2nd option
00:35:476 (2) - I know this is a 1/1 but I was kind of expecting a larger distancing here. It's the intro to a new section, and it's nice to have a conclusive distancing. buffed slightly
00:44:866 - A beat you mask with a slider here. I would make this a 2/3 slider on 00:44:622 leading to a hitcircle on 00:44:988. ok
00:46:817 (2) - I would move the NC here instead. ok
01:28:890 (2,3) - Listen here at 50%--there's a huge pitch shift where the piano hits a really high D. Here, I would make a hyper but keep the spacing between 01:28:982 (3,4) uniform. did i do it correctly?

I would take another look at the Rain but at this point it's looking pretty fine to me.
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Topic Starter
DeletedUser_6709840
Applied all mods.
Xinnoh
I was curious about the 7/12 commotion and took a look see.

The offset of 720 is early. Easiest to spot when slowed to 25% at 00:02:915 (1) -
Discussed a bit with AZ, the offset should be 726-730. This improves general synch with the song and removes the need to have the 7/12s

Doesn't make sense for a song produced in an editing studio to have random 7/12s, so I figured the likely cause was timing.
Topic Starter
DeletedUser_6709840
I'll apply tomorrow, todays my B day and im lazy
Topic Starter
DeletedUser_6709840
Applied now, pls end this maps suffering
Absolute Zero
[Cup]
Nothing that would improve the quality of the map.

[Salad]
Nothing that would improve the quality of the map.

[Platter]
Nothing that would improve the quality of the map.

[Grape's Rain]
Review and answer:
00:08:037 (2) - Remove all gray ticks from the sliders here.
00:19:012 (3,1,2,3) - Yes, that is better.
01:28:890 (2,3) - Yeah, I think this should play fine but I'll ask MBomb for a second opinion on this. I'll mention the other thing and if he decides to change it back sorry about that.

01:29:987 (1) - I would actually suggest making this a 1/4 slider to cover all the piano notes.
wonjae

Absolute Zero wrote:

[Cup]
Nothing that would improve the quality of the map.

[Salad]
Nothing that would improve the quality of the map.

[Platter]
Nothing that would improve the quality of the map.

[Grape's Rain]
Review and answer:
00:08:037 (2) - Remove all gray ticks from the sliders here. im going to take this as you want me to resnap it back to 1/4's instead of 7/12? if so i did that
00:19:012 (3,1,2,3) - Yes, that is better. ok thats good
01:28:890 (2,3) - Yeah, I think this should play fine but I'll ask MBomb for a second opinion on this. I'll mention the other thing and if he decides to change it back sorry about that.

01:29:987 (1) - I would actually suggest making this a 1/4 slider to cover all the piano notes. personally i dont like it but like you said, if mb dosent like it either than ill just change it back so why not

ye
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Creator:RoseusJaeger
Version:Grapes' Rain
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Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
Applied
Absolute Zero
ok i'm not stuck in bed feeling less like shit and back from my trip

here's a bubble because the map is good to go
wonjae
Holy
Topic Starter
DeletedUser_6709840
Is... is this real life?
Liyac

RoseusJaeger wrote:

Is... is this real life?
nah, it's just a hallucination
wonjae
irced with mb

osu file format v14

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Title:Hallucination
TitleUnicode:ãƒãƒ«ã‚·ãƒãƒ°ã‚·ãƒ§ãƒ³
Artist:Kumakuma
ArtistUnicode:ãã¾ãã¾ã£
Creator:RoseusJaeger
Version:Grapes' Rain
Source:å¤æ›¸åº—è¡—ã®æ©‹å§«
Tags:Koshotengai no Hashihime of Old Book Town yaoi bl boys love ADELTA vn visual novel ç°è‰²logic å…­æ­Œ Paranoid Grapes
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Topic Starter
DeletedUser_6709840
updated with IRC
MBomb
literally the gayest ctb map i have ever iconed

Qualified <3
Topic Starter
DeletedUser_6709840
It's finally ranked, thank goodness i can focus on my better maps now
Xinnoh
hi can you dq for the following reasons:
it gya
wonjae

Sinnoh wrote:

hi can you dq for the following reasons:
it gya
sry bt it me maping styl
Topic Starter
DeletedUser_6709840

Paranoid Grapes wrote:

sry bt it me maping styl
me
_handholding
Congratz on your first qualified Roseus :D
Kyouren
Gratzz! >w</
Surono

Kisses wrote:

Congratz on your first qualified Roseus :D
Yumeno Himiko
Finally, I can see you really improved in this set <3
Mafumafu
Congratulations! More yaoi map yeah!
Topic Starter
DeletedUser_6709840
Thank you everyone <3
Modem
OMG

CONGRAAAATSSSSSS <33333333
Topic Starter
DeletedUser_6709840

Modem wrote:

OMG

CONGRAAAATSSSSSS <33333333
Thanks fam ♡♡♡
Xinely
i just noticed this. you did it congrats :D
Topic Starter
DeletedUser_6709840

Xinely wrote:

i just noticed this. you did it congrats :D
Thank you ♡
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