Because for some reason no other BNs have appeared yet.
[Cup]
00:07:671 (2) - Try just a 1/1 slider here, after discussion with JBH, that middle note is 7/12, however I think that would be too complicated for a cup, so 1/1 works better here.
00:08:402 (3) - A slightly higher distance both to and from this could work well for the clap on this and then the finish sound on 1. Try x:400.
00:41:329 (2) - Could try x:172 for more emphasis on the finish sounds and also the strong vocal on the next combo.
00:45:719 (3) - x:408 for more emphasis on the increasing pitch of the vocal.
00:54:500 (2) - Again, considering the increased pitch on this vocal, x:416 would fit better to me.
01:06:573 (1) - Higher distance to this for the strong cymbal here and emphasis on the end of the section would be nice, maybe x:408.
01:12:426 (1) - More distancing for this for the strong sound, try x:424.
01:28:524 (1) - Higher distancing for strong cymbals, x:288 works well.
01:29:987 (4) - Considering the strength of this note compared to the strength of 3, using the same distance here seems strange, x:432 would be better.
Good cup, just a few minor distance increases for emphasis would be nice.
[Salad]
00:07:884 (5) - Definitely sounds a tiny bit early, after a discussion with JBH we decided 7/12 was the best here.
00:18:280 (1,2) - Very nazi, but the jump to 1 is just about possible without dashing, I'd recommend increasing just a tiny bit just to make sure dash is necessary, try moving this section to x:432. Would also fix the issue of 2 and 3 being the same distance apart despite being different intensity sounds.
00:24:866 (1) - A slight more distance to this would be nice to emphasise the increasing pitch in vocal a bit, try x:56, This also makes sure that the movement to the next note is a dash.
00:32:549 (2) - Doesn't really sound right to have a dash to this in my opinion, the vocal is strong, but not really strong enough for that considering other notes around it. Try just a normal movement to it.
00:40:232 (1) - Currently possible without dashing, I'd increase it to like x:104. Not only does this ensure the dash, but also increase emphasis to the next sound, which is also a good cymbal sound.
00:42:427 (1,2) - Probably best to ensure a dash to 1 here too, move 1 to x:104 and then 2 to x:264. This ensures the dash whilst also keeping constant distancing.
00:43:524 (4) - Whilst this guitar note is stronger than the others, I'm not sure it's really strong enough for a dash, just a stronger distance, maybe do x:224? After this, move 5 to x:352 to ensure the slight bit of movement here is still obvious, and to make sure there's a dash to the next combo as intended.
00:45:719 (3) - Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly.
00:46:817 (2) - Try x:172 to ensure the dash here to emphasise the start of the kiai.
00:50:110 (3) - x:100 to make sure this is a dash.
00:54:500 (3) - Dash to this would be nice for the strength of the vocal on it, try x:124.
00:55:598 (2) - Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well.
00:57:793 (1) - x:368 to ensure a dash.
00:58:890 (3) - x:420, same as above.
01:02:183 (1) - Same as above again, x:416.
01:05:476 (1) - Also the same, x:56.
01:06:573 (1,2,3) - Ensure the dash to 1 by moving this section to x:152.
01:12:426 (1) - Get rid of the dash ambiguity by increasing it to x:200.
01:17:365 (2,3,4,5,6) - x:132 to get rid of the dash ambiguity both to and from this pattern.
01:24:133 (1,2,3) - Increase to x:132 as well to get rid of dash ambiguity to and from it.
01:28:524 (1) - Again, x:256 to make sure this is a dash.
01:29:987 (4) - x:364 to make sure it's a dash.
Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity.
[Platter]
00:07:884 (5) - Same as salad.
00:39:134 (2) - HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this.
00:40:232 (1) - Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash.
00:48:646 (4) - Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368.
00:51:207 (2) - Vocal here is pretty strong too, a dash to it could work nicely, try x:320.
00:53:402 (1,2) - 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240.
00:59:988 (3) - x:272 please, this vocal is definitely strong enough to suit a dash.
01:04:378 (1) - Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously).
01:06:024 (4,5,6) - Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult.
01:16:817 (3) - Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense.
[Rain]
00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end).
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable.
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well.
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32.
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash?
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360.
01:02:183 (1) - Make it harder to overdash by moving it to x:384.
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part.
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184.
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong.
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end.
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448.
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408.
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better.
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling.
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer.
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424.
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner.
Alright done.
Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.
[Cup]
00:07:671 (2) - Try just a 1/1 slider here, after discussion with JBH, that middle note is 7/12, however I think that would be too complicated for a cup, so 1/1 works better here.
00:08:402 (3) - A slightly higher distance both to and from this could work well for the clap on this and then the finish sound on 1. Try x:400.
00:41:329 (2) - Could try x:172 for more emphasis on the finish sounds and also the strong vocal on the next combo.
00:45:719 (3) - x:408 for more emphasis on the increasing pitch of the vocal.
00:54:500 (2) - Again, considering the increased pitch on this vocal, x:416 would fit better to me.
01:06:573 (1) - Higher distance to this for the strong cymbal here and emphasis on the end of the section would be nice, maybe x:408.
01:12:426 (1) - More distancing for this for the strong sound, try x:424.
01:28:524 (1) - Higher distancing for strong cymbals, x:288 works well.
01:29:987 (4) - Considering the strength of this note compared to the strength of 3, using the same distance here seems strange, x:432 would be better.
Good cup, just a few minor distance increases for emphasis would be nice.
[Salad]
00:07:884 (5) - Definitely sounds a tiny bit early, after a discussion with JBH we decided 7/12 was the best here.
00:18:280 (1,2) - Very nazi, but the jump to 1 is just about possible without dashing, I'd recommend increasing just a tiny bit just to make sure dash is necessary, try moving this section to x:432. Would also fix the issue of 2 and 3 being the same distance apart despite being different intensity sounds.
00:24:866 (1) - A slight more distance to this would be nice to emphasise the increasing pitch in vocal a bit, try x:56, This also makes sure that the movement to the next note is a dash.
00:32:549 (2) - Doesn't really sound right to have a dash to this in my opinion, the vocal is strong, but not really strong enough for that considering other notes around it. Try just a normal movement to it.
00:40:232 (1) - Currently possible without dashing, I'd increase it to like x:104. Not only does this ensure the dash, but also increase emphasis to the next sound, which is also a good cymbal sound.
00:42:427 (1,2) - Probably best to ensure a dash to 1 here too, move 1 to x:104 and then 2 to x:264. This ensures the dash whilst also keeping constant distancing.
00:43:524 (4) - Whilst this guitar note is stronger than the others, I'm not sure it's really strong enough for a dash, just a stronger distance, maybe do x:224? After this, move 5 to x:352 to ensure the slight bit of movement here is still obvious, and to make sure there's a dash to the next combo as intended.
00:45:719 (3) - Very easily possible without dashing although a dash seems to be intended, if dash is intended then I'd increase this to like x:132, if not, reduce it slightly.
00:46:817 (2) - Try x:172 to ensure the dash here to emphasise the start of the kiai.
00:50:110 (3) - x:100 to make sure this is a dash.
00:54:500 (3) - Dash to this would be nice for the strength of the vocal on it, try x:124.
00:55:598 (2) - Again, try x:168 to make sure this is a dash for the strong sound and start of the section, x:168 works well.
00:57:793 (1) - x:368 to ensure a dash.
00:58:890 (3) - x:420, same as above.
01:02:183 (1) - Same as above again, x:416.
01:05:476 (1) - Also the same, x:56.
01:06:573 (1,2,3) - Ensure the dash to 1 by moving this section to x:152.
01:12:426 (1) - Get rid of the dash ambiguity by increasing it to x:200.
01:17:365 (2,3,4,5,6) - x:132 to get rid of the dash ambiguity both to and from this pattern.
01:24:133 (1,2,3) - Increase to x:132 as well to get rid of dash ambiguity to and from it.
01:28:524 (1) - Again, x:256 to make sure this is a dash.
01:29:987 (4) - x:364 to make sure it's a dash.
Don't be put off by the length of this mod, it's actually a really good salad (Probably one of the best I've seen, actually), but these are very minor distance increases to avoid ambiguity.
[Platter]
00:07:884 (5) - Same as salad.
00:39:134 (2) - HDash to the next note would be nice for the strong finish sound that's introduced there, you could try making this a horizontal slider to the left on x:400 to keep current movement similar whilst adding this.
00:40:232 (1) - Maybe make this more rightward curve to add a dash to the next note, the cymbal there is strong enough to indicate a dash.
00:48:646 (4) - Dash to this would be nice for the strength of the vocal, maybe make it a vertical slider at x:368.
00:51:207 (2) - Vocal here is pretty strong too, a dash to it could work nicely, try x:320.
00:53:402 (1,2) - 3 is definitely a lot stronger than 1, both as a vocal and also the clap that's on 3 which you've had HDashes to for previous patterns. Luckily, there's a very simple change that will make this play perfectly which is just to move this section to x:240.
00:59:988 (3) - x:272 please, this vocal is definitely strong enough to suit a dash.
01:04:378 (1) - Make a dash to this please, the vocal is strong, and right now it feels like you should dash, but then it's very easy to overdash if you do. x:384 would be great (And then maybe adjust the curve slightly to make the movement to 2 the same as it was previously).
01:06:024 (4,5,6) - Feels nicer to me to increase this to like x:240 to make overdashing a lot more difficult.
01:16:817 (3) - Moving this to x:184 feels nicer both to make a nice curve pattern and also because the pitch of the bass is decreasing and so the distancing decreasing also makes sense.
[Rain]
00:07:671 (1) - Same as Salad and Platter, however here you actually did it late whereas roseus did it early (On the slider end).
00:13:890 (1) - Feels a bit forced against the wall as it is now, try x:480, weakens the HDash whilst keeping it, making movement more comfortable.
00:25:963 (3) - HDash to this for the strong vocal seems nice, x:176 would work well.
00:40:232 (1) - I'd really recommend adding a HDash to this too, however the patterns would need a lot of rearranging, but you could add a nice dash pattern by using ctrl+g and then moving it to x:32.
00:47:549 (3) - This vocal really isn't very strong at all, I don't understand why there's a HDash to it, let alone one of such intensity. Maybe just make it a dash?
00:49:378 (2) - A bit strong for snap HDashes right now, would reduce them to like x:448, feels a lot nicer to play.
00:58:159 (3) - Gonna assume this was intended as a 2/3 slider but somehow got snapped to 3/4. Please fix it.
01:01:085 (4) - Strong HDash strength, please reduce it to like x:360.
01:02:183 (1) - Make it harder to overdash by moving it to x:384.
01:08:768 (1) - Confusing slider here. It's 2/3, but there's no sound on the 2/3. There's drums on the 1/2 or the piano on the 3/4. Change to however you want to map this part.
01:10:049 (5) - Pretty strong for a non-dash, maybe move it to like x:184.
01:13:159 (1,2,3,4,5,6) - Start of this stream is a very weak sound, there's no need for a HDash to it. Moving this section to like x:224 feels a lot nicer and also gets rid of the stupidly strong HDash to the next note which has no reason to be so strong.
01:14:255 (4,5) - The strong sound is on 4 here, not 5, why is the high distance to 5? Please change.
01:17:183 (2) - Slider end on this is a pretty strong sound, feels very underemphasised to leave it as a slider end.
01:18:280 (5) - Pretty strong distancing to this right now, maybe reduce it to x:448.
01:19:377 (3,4) - Strong distancing to 3 here makes it difficult to hit, try moving this section to x:408.
01:21:573 (1) - Lower distance on the backforth would feel nice, x:320 is better.
01:24:499 (1,2,3,4) - Snaps feel unnecessarily strong here, try x:216 on this section for a neater feeling.
01:27:793 (3,4,5) - More snaps which are strong for no real reason, x:368 on this pattern feels nicer.
01:28:524 (1) - HDash to this would feel nice for the cymbal and a HDash from it would feel nice for the strong clap on the next note, try moving this slider to x:424.
01:29:987 (1) - I know it's the last note, but there's still no reason for this HDash to be as strong as it is. Reduce it to x:360, still stronger than the other HDashes in the map, but a bit more of a reasonable recovery for the spinner.
Alright done.
Starred for now, this map is really great, the only problems not really pointed out in this mod are related to the rain, which I feel needs a bit more work but honestly nothing too difficult to fix. I'd recommend grapes to look through his diff himself and self mod it, he's a lot better of a mapper now than he was back when he mapped this so I'm sure he can fix a majority of the issues with his difficulty. Call me back.