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TUMENECO - Twilight Borderline

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Topic Starter
ANuko
This beatmap was submitted using in-game submission on Wednesday, October 27, 2021 at 11:55:57 PM

Artist: TUMENECO
Title: Twilight Borderline
Source: Touhou
Tags: Maribel Han Renko Usami
BPM: 122
Filesize: 9445kb
Play Time: 05:12
Difficulties Available:
  1. ded (3.52 stars, 691 notes)
  2. mapping is bad (4.35 stars, 925 notes)
Download: TUMENECO - Twilight Borderline
Information: Scores/Beatmap Listing
---------------
am bad mapping
Celektus
Easy
[Overall]

use more copied sliders, add Hitsounds and don't have any Overlapps if possible

I'd also say that having an easy like this with pretty much repeat sliders everywhere is probably rankable, but takes away a lot of emphasis
so I would suggest remapping it maybe and playing more attention to the rhythm and how to emphasize strong sounds

I tried to stay Broad with my mod and mostly just show overall concepts that you can't or shouldn't use in an easy diff.
most points will apply to things I didn't even point out so you can rather look yourself then read a meter long paragraph of problems
[Suggestions]
  1. a bit of a sketchy overlapp easy players might not be able to read this 00:08:175 (1) -


    similar here, but a bit more intuitive 00:23:913 (1) - you might need more opinions on that one


    this one is then worse to read again 00:31:781 (1) -


    here too 01:54:404 (1) - 05:03:257 (1) -

  2. I want to make the Overall rhythm emphasis problem clear with this object 01:03:257 (1) -
    Vocals are on the 1st 3rd and 4th white ticks which kind of works with the slider since it starts on a Vocal, but it's honestly just a bit boring even for easy


    my suggestion for this object would be to have a circle on the 1st white tick and then a slider on the 3rd and 4th.


    I'm slightly more ok with this one 01:05:224 (1) - but Overall repeats with 2 arrows are just a bit too lazy I would say
    and it's suggested to not use ones with more than 1 arrow because of reading which works for you since the intro introduces them,
    but it's still pretty lazy imo

  3. this one is a good one to point out what to do if the Vocal is just holding 01:07:191 (1) - besides them repeat a long slider would actually fit well.
    in case that's too boring or that you still want to keep the beat going map the next important instrument which would be the piano or Snare


    in this case I'd say you have 2 strong piano Phrases at the 1st and 4th tick with a Snare at the 3rd
    so the 2nd tick is the weakest again try to find a pattern fitting all sounds if possible the best at once

  4. the Snares are actually doing something interesting here while the Vocal is held so you could find a way to represent it 01:15:060 (1,2) -

  5. Overlapps like this are discouraged 01:30:798 (1,2,3,4) -

    this is highly discouraged 01:35:716 (2,1) - Dx

  6. this is more subjective but I'll try to explain it anyway


    this section in my opinion is actually a bit more intense and has more interesting rhythm then the one before 01:38:667 (1) -
    so I find it a bit disappointing that you mapped it with really long sliders that don't emphasize too much of what's happening

  7. there are some ugly overlapps in the map like this one 02:05:224 (1,2) - it's not game breaking, but could be looking better by not overlapping

  8. between these is such a cool fill in the song, but you just dismissed it by keeping everything repeat sliders 02:19:978 (1,1) - T_T

  9. honestly spacing changes like this are totally ok overall 02:29:814 (1,2,3,4) - but I don't see why this has bigger spacing then everything else?!?


    here too kinda 02:54:404 (2,1) -

  10. this is pretty much much unrankable and has no emphasis 02:45:552 (1,1,1,1) -

  11. this is a huge difficulty spike


    this too 04:09:158 (1,2,3) -


    this even more 04:04:978 (1,2,3,4) - this is like pretty much not rankable unless the whole map is made around this

  12. this is pretty much getting harder than normal diff level 04:45:552 (1,2,3,4,5,6,7,8) -

  13. this breaks time distance equality in an easy ;_; 05:11:126 (1,2,3,4,1,2,3) - pretty much just unreasonable

Starlight
[Overall]

again like in the easy using so many big repeats I think is really bad for emphasizing special things in the song that are happening.
The intros rhythm emphasis is mostly really good undermapping with maybe some notes that could be removed for emphasis

Other than that I think the biggest problem is that you have a lot of cool concepts that don't appear early on in the song
like the use of 1/4 or back and forth patterns

The back and forth patterns should be easy to introduce by just making making more patterns in the intro like those.
The 1/4 could be introduced with sliders going into strong sounds with 1/4 gaps

I also don't get the point of having a easy in a marathon rather then just a very good single diff that isn't limited too much by saying 2-3* players can't play it.
You can make a lot of these concepts a thing and be ok, but right now they just are difficulty spikes

Also if it wasn't clear copying more slider shapes and overall improving visuals is here a thing too
[Suggestions]
  1. you could remove this one to emphasize the Piano better 00:47:765 (2) -
    I know there's a Snare but you also didn't map the Snare in this slider 00:48:257 (4) - which I think at least allows for the Snare not to be mapped


    you could also maybe try out stacking stuff to make the piano or Snare stand out more, but I'm not so sure about that

  2. I find it a bit unnecessary to let this slider end on a red tick 00:48:257 (4) -
    since the white tick before it has a Piano sound in it and make more sense since white ticks are stronger beats

  3. I get the effect you're trying to get with those finish hitsounds 00:53:421 (1,2,3,4) -
    but I honestly this they are not needed since there aren't any actual Cymbals


    on that note this finish make no sense to me please explain 01:06:208 (4) -

  4. kinda weird and hard to play 01:07:437 (2) - 2 sliders would work just fine

  5. this might be a bit too hard for normal and takes away a bit of emphasis from different sounds playing in this 01:34:732 (1,2,3,4,5,6,7,8) -


    it made up out of 2 Vocals here 01:34:732 (1,2,3,4,5,6,7,8) -


    and these 2 crashes 01:35:715 (5,7) - which have no finishes as Hitsounds btw but should


    so I would make up a pattern that gives these more emphasis or overall breaks up the too long row of 1/2 since it's suggested to not have to many
    1/2 circles after each other in a normal

  6. I like the idea of this gimmick but it's not introduced at all and thus a really big unjustified difficulty spike 01:38:667 (1,2,3,4) -


    also why are these 2 different then? 01:39:650 (1,2) -


    same here 01:43:585 (1,2) - I think the'd be at least more readable if they were the same pattern as these 01:42:601 (1,2,3,4) -

  7. usually stacks are just reserved for 1/1 gaps 01:45:552 (5,6) - and it's actually more of a problem stacked then these 01:43:585 (1,2) -
    since you're breaking expectations by representing the same pattern in the song in 2 very different ways

  8. little tip: most people use the drum-hitwhistle to represent open hi hats and not any kind of finish sound like you did here 01:46:044 (1) -


    there are also a few hitosunds missing overall I feel like

  9. I think a repeat slider here isn't really perfectly representing the Vocals 01:49:978 (3) - since the 1st and 2nd white tick have a Vocal but the 3rd doesn't.
    this isn't wrong since the head is stronger than the end of the slider, but just a slider or a circle followed by a slider is more fitting I think.
    especially since the 2nd tick is a new phrase of the section and you can maybe even say slightly stronger

  10. I wouldn't say that a triple is bad per say in a diff like this but you have no 1/4 anywhere before this which makes it a difficulty spike 01:51:208 (1,2,3) -

  11. this slider is kind of unnecessarily undermapping a lot of stuff like the drums 02:08:913 (4) - so I would change it to possibly reflect more of the song

  12. you could remove this one 02:29:814 (3) - to give the crash on 2 (which should get a finish hitsound) better emphasis

  13. this gap is really weird and has a Crash sound in it that should be mapped 02:57:355 (2,1) - I'm not saying to only map that sound tho just having a big gap here because there aren't Vocals is unnecessary


    I would maybe even take a look through the whole map again to see if you find any other big gaps in rather intense sections since those just don't make sense most of he time

  14. I feel like you could easily undermap this by only having 1/2 patterns into stronger sounds or ticks 03:28:831 (1,2,3,4,1,2,3,4,1) -

  15. this again is unreasonable and not introduced correctly early on 03:36:699 (1,2,3,1,2,3,1,2,3) - which it should
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