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SUPER BEAVER - Rashisa

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Topic Starter
hehe
Learning25 > thanks for mod!

Learning25 wrote:

[Insane]
  1. ASDLKFJALKSD THIS MAP IS SO MUCH FUN!!!!! It's going to be hard to find bad things
  2. 00:42:878 (4,5,6,7,8,9,10,1) - Right now the steam looks like this nah!~
  3. 01:14:218 (2) - should move up ~12 grids (y=80) so that it flows with the curve better. :idea:
  4. 01:27:878 (1,2,3,4) - Here I think you should keep the same jump pattern you were using in the last two gonna keep~
  5. I think that's it, really nice difficulty, really fun to play.
[Hard]
  1. Great map as well.
  2. HP feels a lot nicer at 5.5 a lot of NC, maybe change if more complains
  3. I think this 00:11:985 (6) should be moved closer to 00:12:164 (1) , and have the 6 start the combo, because the vocal line is leading into that slider.
  4. Really like the end slider at 01:28:950 (2). ds is fine, plus i'm following backbeat
  5. Hitsounds sound great. Really nice use of the claps.
  6. Your jumps are really fun to play, and easy to follow, great job!
[Normal]
  1. 00:01:807 (2) - I'd put this away from the slider, like what you have at 00:04:664 (2,3). :idea:
  2. 01:11:807 (2,3) - ^ :idea:
  3. 00:43:057 - I think 50% is too loud for the claps :S constant in diffs
[Easy]
  1. 01:15:200 (1) - This spinner ends too quick for an easy map. it is fine

I feel like I hardly helped at all, but this is a really good mapset. You're a great mapper, hope to see it ranked~ thank you! :) thanks for the compliemtns
Alplaza
Normal
00:12:164 (1) - reverse
00:13:235 (2) - move to (180,220)
00:31:450 (5) - 00:32:164 (1) - 00:32:878 (2) - redraw
01:05:735 (4) - move to (12,188)
01:06:093 (1) - redraw to s-like
01:25:378 (7) - reverse
Hard
Not really much problem
00:07:521 (4) - reverse
01:18:235 (3) - reverse
01:19:843 (2,3,4,5) - make them into square
Insane
00:03:057 (2) - move to (484,236)
00:04:664 (6) - move to (216,192)
00:07:521 (6) - Ctrl+H then move to (0,252)
00:07:878 (1) - move to (304,160)
00:08:235 (2) - move to (136,0)
00:08:414 (3) - move to (152,132)
00:13:414 (7) - move to (236,136)

CS4 or people can't really follow
BTW the boy in the PV is so cute ! :P
Nyukai
Hi, from my queue o3o

General:

  1. Disable Widescreen Support in Easy, you don't have SB.
Easy:

  1. 00:52:164 (1) - Add finish o3o
  2. 00:53:593 (1) - Remove NC.
  3. 00:55:021 (2) - Then add NC~
Normal:

  1. 00:23:593 (1) - Fix this: http://puu.sh/aW191/220110fb76.jpg Is touching scorebar ;_;
  2. 00:37:878 (1) - Better something like this? http://puu.sh/aW1dh/4e53552b35.jpg
  3. 01:19:664 (1, 2) - Add NC in (2) instead of (1).
Hard:

  1. 00:17:164 (1) - Remove NC.
  2. 01:20:735 (7, 1) - Add NC in (7) instead of (1).
Insane:

  1. 00:01:985 (7, 1) - NC in (7).
  2. 00:42:164 (3) - NC.
Clyine's Extra:

  1. 01:26:450 - Remove this kiai.
That's all, good luck.
Topic Starter
hehe

Alplaza wrote:

Normal
00:12:164 (1) - reverse i'd like to keep it
00:13:235 (2) - move to (180,220) very ugly, no, even considering above suggestion
00:31:450 (5) - 00:32:164 (1) - 00:32:878 (2) - redraw as a modder, you should be more specific. i have neatened then up though :idea:
01:05:735 (4) - move to (12,188) redid pattern
01:06:093 (1) - redraw to s-like :idea:
01:25:378 (7) - reverse :idea:
Hard
Not really much problem
00:07:521 (4) - reverse nope
01:18:235 (3) - reverse nope
01:19:843 (2,3,4,5) - make them into square its 5 notes anyway, no thanks.
Insane
00:03:057 (2) - move to (484,236) no changes here, they're all butchering my patterns. i won't understand if there are no reasons.
00:04:664 (6) - move to (216,192)
00:07:521 (6) - Ctrl+H then move to (0,252)
00:07:878 (1) - move to (304,160)
00:08:235 (2) - move to (136,0)
00:08:414 (3) - move to (152,132)
00:13:414 (7) - move to (236,136)

CS4 or people can't really follow its cs4...
BTW the boy in the PV is so cute ! :P she's a girl! thanks for mod!

Inyuschan > thanks for mod!

Inyuschan wrote:

Hi, from my queue o3o

General:

  1. Disable Widescreen Support in Easy, you don't have SB. :idea:
Easy:

  1. 00:52:164 (1) - Add finish o3o :idea:
  2. 00:53:593 (1) - Remove NC. :idea:
  3. 00:55:021 (2) - Then add NC~ :idea:
Normal:

  1. 00:23:593 (1) - Fix this: http://puu.sh/aW191/220110fb76.jpg Is touching scorebar ;_; so sad, i already change before. some people scorebar too big :( :idea:
  2. 00:37:878 (1) - Better something like this? http://puu.sh/aW1dh/4e53552b35.jpg i like it str8
  3. 01:19:664 (1, 2) - Add NC in (2) instead of (1). :idea:
Hard:

  1. 00:17:164 (1) - Remove NC. :idea: i was afraid the spacing would be a problem, idk changing for now
  2. 01:20:735 (7, 1) - Add NC in (7) instead of (1). :idea:
Insane:

  1. 00:01:985 (7, 1) - NC in (7). :idea:
  2. 00:42:164 (3) - NC. drain is not that bad

That's all, good luck.
Kazuya
Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Extra]

00:08:235 (4,5) - Replace them. Timeline: http://puu.sh/aW2s2/d842133c2e.jpg
00:09:128 (8,1,2) - 1/1 slider is better! Timeline: http://puu.sh/aW2AH/7f779e1158.jpg Sounds better, and add NC!
00:10:914 (8) - Delete circle, and change 00:10:557 (7) - slider end here: 00:10:914 - Timeline: http://puu.sh/aW2Iw/f644b7813e.jpg Sounds better!
00:11:093 (8) - Add NC &00:11:450 (1) - = remove NC
00:13:414 (6) - delete circle, and move 00:13:593 (7) - slider here: 00:13:414 -, and change slider end here: 00:13:771 - , and add NC. Timeline: http://puu.sh/aW2Pp/5b2138b322.jpg
00:30:021 (1) - Move circle here: x: 240 y: 208, and 00:30:199 (2,3) - = Press CTRL + G Result: http://puu.sh/aW307/9cadaffc5b.jpg
00:57:699 (7) - delete circle, and move 00:57:878 (8) - slider here: 00:57:700 - . Put circle here: 00:58:235 - Sounds better! Timeline: http://puu.sh/aW3as/30757eef04.jpg
^^^ If yes: 00:57:700 (7) - = add NC. 00:58:414 (1) - =remove NC.

[Insane]

00:10:378 (5) - Delete slider, and add circle here: 00:10:378 - . Move 00:10:735 (1) - slider here: 00:10:557 - , and change slider end here: 00:10:914 - Timeline: http://puu.sh/aW3nj/f2809319b6.jpg Sounds better.
00:11:807 (4,5) - CTRL + G
00:12:164 (1) - CTRL + G
----------
00:16:628 (1) - Remove circle.
00:16:271 (6) - Add once repeat.
00:16:807 (7) - Add NC
Timeline: http://puu.sh/aW3sy/78f14b5b23.jpg
-----------
00:31:093 (2) - Two circle is better!
00:38:235 (2,3) - Move here: 00:38:414 - and put circle here: 00:38:235 - Timeline: http://puu.sh/aW3zP/8fc0b9a32b.jpg
01:01:628 (4) - Move circle here: x: 392 y: 296
01:10:378 (5) - Remove slider, put circle here: 01:10:378 -,and move 01:10:735 (1) - slider here: 01:10:557 - . Put circle here: 01:11:271 - Timeline: http://puu.sh/aW3Hs/164a1dc343.jpg Sounds better! (Vocal)
01:15:200 (1) - Please, map these parts! Spinner is not good in this area!

[Hard]
AR: 7!

00:08:236 (2) - Two circle is better!
00:13:057 (2) - Remove slider, and put circle here: 00:13:235 -
00:17:521 (3) - Two circle is better!
01:15:021 (1) - Please, map these parts! Spinner is not good in this area!
-------
01:18:057 (2) - Remove circle, and move 01:17:700 (1) - slider here: 01:17:878 - Sounds better!
01:18:235 (2,3) - Replace them.Timeline: http://puu.sh/aW417/17a1f42e2e.jpg
----
01:25:378 (1) - Please, map these parts! Spinner is not good in this area!

[Normal]

00:22:164 (3) - add clap the slider end.
00:24:664 (2) - ^
01:13:235 (5) - Add clap, the slider head.
01:13:771 (6) - Add clap. SLider end.
01:24:307 (5) - ^
01:25:378 (7,1) - Hmm? 1.45 Distance? Unranked! Please, use 1.0x distance!

[Easy]

Good.


Good Luck. (And sorry, my english is horrible)
Topic Starter
hehe
100th post...

thanks for mod!

Kazuya wrote:

Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Insane]

00:10:378 (5) - Delete slider, and add circle here: 00:10:378 - . Move 00:10:735 (1) - slider here: 00:10:557 - , and change slider end here: 00:10:914 - Timeline: http://puu.sh/aW3nj/f2809319b6.jpg Sounds better. interesting idea, however percussion at 00:10:557 - is ignored, which i don't want.
00:11:807 (4,5) - CTRL + G not feeling it
00:12:164 (1) - CTRL + G nah~ prefer current pattern
----------
00:16:628 (1) - Remove circle.
00:16:271 (6) - Add once repeat.
00:16:807 (7) - Add NC
Timeline: http://puu.sh/aW3sy/78f14b5b23.jpg sorry but the beat at 00:16:628 (1) is really important.
-----------
00:31:093 (2) - Two circle is better! vocals
00:38:235 (2,3) - Move here: 00:38:414 - and put circle here: 00:38:235 - Timeline: http://puu.sh/aW3zP/8fc0b9a32b.jpg sliderend on 00:38:593 - which is bad, powerful drum
01:01:628 (4) - Move circle here: x: 392 y: 296 keeping pattern
01:10:378 (5) - Remove slider, put circle here: 01:10:378 -,and move 01:10:735 (1) - slider here: 01:10:557 - . Put circle here: 01:11:271 - Timeline: http://puu.sh/aW3Hs/164a1dc343.jpg Sounds better! (Vocal) really good, thanks! :idea:
01:15:200 (1) - Please, map these parts! Spinner is not good in this area! keeping unless its a really big issue

[Hard]
AR: 7!

00:08:236 (2) - Two circle is better! nope
00:13:057 (2) - Remove slider, and put circle here: 00:13:235 - not fitting
00:17:521 (3) - Two circle is better! why though
01:15:021 (1) - Please, map these parts! Spinner is not good in this area! same as insane
-------
01:18:057 (2) - Remove circle, and move 01:17:700 (1) - slider here: 01:17:878 - Sounds better! vocals on blue tick, no change
01:18:235 (2,3) - Replace them.Timeline: http://puu.sh/aW417/17a1f42e2e.jpg nah
----
01:25:378 (1) - Please, map these parts! Spinner is not good in this area! nothing to map to

[Normal]

00:22:164 (3) - add clap the slider end. :idea:
00:24:664 (2) - ^ :idea:
01:13:235 (5) - Add clap, the slider head. :idea:
01:13:771 (6) - Add clap. SLider end. :idea:
01:24:307 (5) - ^ :idea:
01:25:378 (7,1) - Hmm? 1.45 Distance? Unranked! Please, use 1.0x distance! :idea:

[Easy]

Good.


Good Luck. (And sorry, my english is horrible)
Clyine

Inyuschan wrote:

Hi, from my queue o3o

Clyine's Extra:

  1. 01:26:450 - Remove this kiai.
ok

That's all, good luck.
:(

Kazuya wrote:

Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Extra]

00:08:235 (4,5) - Replace them. Timeline: http://puu.sh/aW2s2/d842133c2e.jpg sorry
00:09:128 (8,1,2) - 1/1 slider is better! Timeline: http://puu.sh/aW2AH/7f779e1158.jpg Sounds better, and add NC! sorry
00:10:914 (8) - Delete circle, and change 00:10:557 (7) - slider end here: 00:10:914 - Timeline: http://puu.sh/aW2Iw/f644b7813e.jpg Sounds better!
00:11:093 (8) - Add NC &00:11:450 (1) - = remove NC ok
00:13:414 (6) - delete circle, and move 00:13:593 (7) - slider here: 00:13:414 -, and change slider end here: 00:13:771 - , and add NC. Timeline: http://puu.sh/aW2Pp/5b2138b322.jpg sorry
00:30:021 (1) - Move circle here: x: 240 y: 208, and 00:30:199 (2,3) - = Press CTRL + G Result: http://puu.sh/aW307/9cadaffc5b.jpg ok
00:57:699 (7) - delete circle, and move 00:57:878 (8) - slider here: 00:57:700 - . Put circle here: 00:58:235 - Sounds better! Timeline: http://puu.sh/aW3as/30757eef04.jpg sorry
^^^ If yes: 00:57:700 (7) - = add NC. 00:58:414 (1) - =remove NC.
the thing about the sliders u want is that if i use them i would need to change all of them. and they are 1/1 sliders. if the current pattern is fine i would keep the current patttern

Good Luck. (And sorry, my english is horrible)
Thanks for the modd
http://puu.sh/aW6Pt/23e51d19f1.osu
Cherry Blossom
Hello, from my queue, no kd please.

Here is a screenshot of my score, first play.



  • This looks fine for ranking anyway.
    I don't especially find it interesting, they are things which could be improved. i'll just leave few suggestions here.
  1. 00:10:735 (1,2) - They are not the same slider, it could be better if you use the same slider for this kind of pattern, where the "rotate by"' tool is used.
  2. 00:13:414 (7,1) - it could be better if you unstack these objects, for different reasons. a stack here looks out of place since you didnt stack here for patterns earlier and later. And Unstacking here will allow you to emphasize this strong note here 00:13:593 (1) -
  3. 00:52:164 (1,2) - starting a kiai part with two 1/2 reversed slider is weird, because they are easy to handle and, they are not really difficult. You should try something else, which has more density and more suitable like circles instead as you did for you patterns before.
  4. 01:12:343 - this tick is really audible, and when playing, i feel this is empty here, this tick should be played or followed.


    Rhythm could be improved in the calm part
  5. For example, this tick 00:39:485 - which could be played because you hear a strong note.
    You could make an interresting rhythm here, and 1/2 sounds like spam.

I hope it was helpful.
rui
M4M :)

[Easy]
  1. Fine
[Normal]
  1. 01:09:307 (2) - add clap end of slider
[Hard]
  1. 00:04:664 (4,5) - How about this? http://puu.sh/b00Jc.jpg
  2. 00:45:380 (3) - Unsnapped circle
  3. 00:07:164 (3,4,5,6,7) - I feel miscellaneous. It is a proposal of placement
    156,264,7164,2,0,P|168:304|220:340,1,70,0|0,0:0|0:0,0:0:0:0:
    316,240,7521,2,0,P|284:244|248:256,1,70,8|0,0:0|0:0,0:0:0:0:
    348,160,7878,2,0,P|380:156|416:144,1,70,0|0,0:0|0:0,0:0:0:0:
    272,140,8235,2,0,P|253:113|224:88,1,70,8|0,0:0|0:0,0:0:0:0:
    292,216,8593,2,0,P|278:245|270:282,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:13:057 (2) - (nazi) use 00:13:414 (3)'s AR as shown http://puu.sh/b01TJ.jpg
  5. 00:13:950 (1,2,3,4) - I feel miscellaneous too. How about this? http://puu.sh/b01ZU.jpg
  6. 01:21:271 (1) - remove NC
  7. 01:20:735 (1,1) - 01:20:735 (1) move (316,284) 01:21:450 (2) - move (248,68)
  8. 01:24:307 (3) - end of the slider is next white line
[Insane]
  1. 00:01:450 (4) - (nazi) move (152,220)
  2. 00:11:807 (4,5) - 00:11:807 (4) move (248,348) 00:11:985 (5) move (168,236) http://puu.sh/aZX9v.jpg
  3. 00:26:450 (1,2,3) - keep distance is better imo. so move (380,68). How about this ? http://puu.sh/aZXxw.jpg
  4. 00:34:307 (4) - remove NC ?
  5. 00:34:664 (5) - (nazi) bending slider is better
  6. 00:43:503 (10) - keep distance 0.7
  7. 00:50:735 (1) - remove NC
  8. 00:50:914 (2) - add NC
[Clyine's Extra]
  1. Please add Movie. You forget it.
  2. 00:04:664 (1) - Very far. How about in distance3.0? move (72,248)
  3. 00:04:843 (2,3) - delete 00:05:200 (3) and change 00:04:843 (2) into revers slider. 00:05:200 (3) is difficult to do after the big jump
  4. 00:08:235 (4) - move (224,292). should keep constant distance
  5. 00:09:307 (1,2,3,4,5) - Why big jump 00:09:307 (1,2). really not need it imo. How about this placement? http://puu.sh/aZMOm.jpg
  6. 00:14:843 (1) - stack to 00:14:664 (3) and remove NC
  7. 00:15:021 (2) - add NC
  8. 00:16:807 (4) - (nazi) u should use 00:16:271 (2) copy slider.
  9. 00:17:878 (2) - move (416,228)
  10. 00:21:450 (4) - move (212,280)
  11. 00:25:557 (1) - stack to 00:24:485 (4)? I think it is too close
  12. 00:33:414 (2) - move (36,168)?
  13. 00:42:878 (2,3,4,5) - It is a little sloppy How about this? http://puu.sh/aZPJr.jpg
  14. 00:51:628 (1) - remove NC
  15. 00:52:164 (2) - add NC
  16. 01:11:271 (8) - remove clap
  17. 01:11:628 (9) - add clap end of slider
Good luck
Topic Starter
hehe
thanks! oh god misclick but enjoy the kds LOL

Cherry Blossom wrote:

Hello, from my queue, no kd please.

Here is a screenshot of my score, first play.



  • This looks fine for ranking anyway.
    I don't especially find it interesting, they are things which could be improved. i'll just leave few suggestions here.
  1. 00:10:735 (1,2) - They are not the same slider, it could be better if you use the same slider for this kind of pattern, where the "rotate by"' tool is used. :idea: don't know how i skipped this..
  2. 00:13:414 (7,1) - it could be better if you unstack these objects, for different reasons. a stack here looks out of place since you didnt stack here for patterns earlier and later. And Unstacking here will allow you to emphasize this strong note here 00:13:593 (1) - :idea:
  3. 00:52:164 (1,2) - starting a kiai part with two 1/2 reversed slider is weird, because they are easy to handle and, they are not really difficult. You should try something else, which has more density and more suitable like circles instead as you did for you patterns before. :idea:
  4. 01:12:343 - this tick is really audible, and when playing, i feel this is empty here, this tick should be played or followed. :idea:


    Rhythm could be improved in the calm part
  5. For example, this tick 00:39:485 - which could be played because you hear a strong note. :idea:
    You could make an interresting rhythm here, and 1/2 sounds like spam.

I hope it was helpful. thanks!


rui > thanks for mod!

rui wrote:

M4M :)

[Normal]
  1. 01:09:307 (2) - add clap end of slider :idea:
[Hard]
  1. 00:04:664 (4,5) - How about this? http://puu.sh/b00Jc.jpg nah, i want keep calm
  2. 00:45:380 (3) - Unsnapped circle :idea: :idea: :idea:
  3. 00:07:164 (3,4,5,6,7) - I feel miscellaneous. It is a proposal of placement no thanks
    156,264,7164,2,0,P|168:304|220:340,1,70,0|0,0:0|0:0,0:0:0:0:
    316,240,7521,2,0,P|284:244|248:256,1,70,8|0,0:0|0:0,0:0:0:0:
    348,160,7878,2,0,P|380:156|416:144,1,70,0|0,0:0|0:0,0:0:0:0:
    272,140,8235,2,0,P|253:113|224:88,1,70,8|0,0:0|0:0,0:0:0:0:
    292,216,8593,2,0,P|278:245|270:282,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:13:057 (2) - (nazi) use 00:13:414 (3)'s AR as shown http://puu.sh/b01TJ.jpg keep straight
  5. 00:13:950 (1,2,3,4) - I feel miscellaneous too. How about this? http://puu.sh/b01ZU.jpg don't like neat!
  6. 01:21:271 (1) - remove NC :idea:
  7. 01:20:735 (1,1) - 01:20:735 (1) move (316,284) 01:21:450 (2) - move (248,68) nah!
  8. 01:24:307 (3) - end of the slider is next white line keep~
[Insane]
  1. 00:01:450 (4) - (nazi) move (152,220) following 00:01:807 (6,1) -
  2. 00:11:807 (4,5) - 00:11:807 (4) move (248,348) 00:11:985 (5) move (168,236) http://puu.sh/aZX9v.jpg :idea: actually i changed the whole thing, i don't like line pattern~
  3. 00:26:450 (1,2,3) - keep distance is better imo. so move (380,68). How about this ? http://puu.sh/aZXxw.jpg :idea:
  4. 00:34:307 (4) - remove NC ? :idea:
  5. 00:34:664 (5) - (nazi) bending slider is better :idea: remapped
  6. 00:43:503 (10) - keep distance 0.7 :idea:
  7. 00:50:735 (1) - remove NC :idea:
  8. 00:50:914 (2) - add NC :idea:
Good luck
Clyine

rui wrote:

M4M :)

[Clyine's Extra]
  1. Please add Movie. You forget it.
  2. 00:04:664 (1) - Very far. How about in distance3.0? move (72,248) Doneee
  3. 00:04:843 (2,3) - delete 00:05:200 (3) and change 00:04:843 (2) into revers slider. 00:05:200 (3) is difficult to do after the big jump Doneee
  4. 00:08:235 (4) - move (224,292). should keep constant distance Doneee
  5. 00:09:307 (1,2,3,4,5) - Why big jump 00:09:307 (1,2). really not need it imo. How about this placement? http://puu.sh/aZMOm.jpg Doneee
  6. 00:14:843 (1) - stack to 00:14:664 (3) and remove NC i wanted it to transition away from stacked doubles. I NCed it tho
  7. 00:15:021 (2) - add NC Doneee
  8. 00:16:807 (4) - (nazi) u should use 00:16:271 (2) copy slider. Doneee
  9. 00:17:878 (2) - move (416,228) Doneee
  10. 00:21:450 (4) - move (212,280) Doneee
  11. 00:25:557 (1) - stack to 00:24:485 (4)? I think it is too close Doneee
  12. 00:33:414 (2) - move (36,168)? used as a transition from the prev pattern. fits the vocals and have the same DS if used like the prev pattern. so i dont see a problem here c:
  13. 00:42:878 (2,3,4,5) - It is a little sloppy How about this? http://puu.sh/aZPJr.jpg Doneee
  14. 00:51:628 (1) - remove NC Doneee
  15. 00:52:164 (2) - add NC Doneee
  16. 01:11:271 (8) - remove clap Doneee
  17. 01:11:628 (9) - add clap end of slider Doneee
Good luck
Thanks for mod~~
http://puu.sh/b0fo8/09c0dc5224.osu
Handsome add video!!!
TtmnZk
Hi !
from paper modding team

[nomarl&easy]

good diff


[hard]

00:56:807 (1,2,3,4,5,6) - hard for this diff reduce the ds please


[Insane]

00:03:593 (1,2,3,4) - ↓ good for flow
00:06:628 (2,4) - ctrl+g is better ,

00:13:057 (1) - NC ?

00:15:378 (2,3) - ctrl+g ^

00:26:271 (8) - 208 314 better

00:32:878 (1,2) - ctrl+g ^

00:57:343 (3,4) - ↓ good for flow
00:58:772 (3,4) - ^

[Clyine's Extra]

00:03:414 (1,2,3) - i think 2 275 212 3 270 257 is better

00:06:271 add note? seems well

00:10:021 (5) - maybe ctrl+g is a good for flow

00:16:092 (1,2) - try further distance . like 00:15:735 (3,4) -

00:30:557 (4,1) - i think Lyrics were accompanied by the jump. so make jump is better

00:42:878 (2,3,4,5,6) - oh god! like it

\ rank please / :) :) :)
Topic Starter
hehe
TT Mouse > thanks for mod!

TT Mouse wrote:

Hi !
from paper modding team

[nomarl&easy]

good diff tyty


[hard]

00:56:807 (1,2,3,4,5,6) - hard for this diff reduce the ds please no thanks, even hard must have a 'hard part' ;)


[Insane]

00:03:593 (1,2,3,4) - ↓ good for flow good flow but i don't think it fit vocal well~
00:06:628 (2,4) - ctrl+g is better , sorry, same as ^

00:13:057 (1) - NC ? no need, drain is also ok

00:15:378 (2,3) - ctrl+g ^ hmm, current one better.

00:26:271 (8) - 208 314 better ds

00:32:878 (1,2) - ctrl+g ^ :idea: applied this, change a little

00:57:343 (3,4) - ↓ good for flow :idea:
00:58:772 (3,4) - ^ :idea:

\ rank please / :) :) :) ty!!
Clyine

TT Mouse wrote:

Hi !
from paper modding team

[Clyine's Extra]

00:03:414 (1,2,3) - i think 2 275 212 3 270 257 is better dont really see the difference :o

00:06:271 add note? seems well weak vocal here

00:10:021 (5) - maybe ctrl+g is a good for flow actually thats bad for flow

00:16:092 (1,2) - try further distance . like 00:15:735 (3,4) - im not placing any emphasis here

00:30:557 (4,1) - i think Lyrics were accompanied by the jump. so make jump is better jumps dont work well with slowed SV

00:42:878 (2,3,4,5,6) - oh god! like it thanks

\ rank please / :) :) :)
Thank for the mod~~
HabiHolic
:3

[Easy]

00:52:878 - clap delete?
01:19:664 - add clap

all diff good map no prb~
Indeed_old_1
Hello, from my Queue
Remember, all of these are just suggestions. You do not have to change them

[General]

  1. Overall very nice mapset, I only have a few things to add.
[Easy]

  1. 00:53:593 (3) - could make into more interesting shape
  2. 01:07:878 (2,3,4) - I would make these 2 1/1 sliders
  3. 01:28:950 (3) - dunno if I would change this to a circle or not, but it sounds fine as a slider
[Normal]

  1. I would change SV to either 1.1 or 1.0, 1.2 feels a little fast for a normal for me.
  2. would also change AR to 4
  3. 00:31:450 (5) - I would make the curve of the slider go the other way, feels better flow-wise for a normal
  4. 00:33:593 (3,4,5) - would change to this rhythm
  5. 00:47:878 (4,5) - did you mean to not blanket these?
  6. 01:23:593 (4) - NC?
[Hard]

  1. 00:21:985 (4,5,6) - I would move these to around here
  2. 00:45:021 (1,2,3,1,2,3,1) - dunno if this pattern is too hard for a hard but I like it
[Insane]

  1. 00:37:165 (3,4,5) - I would make this a jump combo, the strong bass made me think there should be one here
  2. 00:42:878 (4) - would make into two circles, but eh it's good either way. Also would make NC
  3. 01:03:146 - should be circle here
I can't mod extra's sorry ;; But very good mapset, good luck with ranking!
Topic Starter
hehe
Indeed > thanks for mod!

Indeed wrote:

Hello, from my Queue
Remember, all of these are just suggestions. You do not have to change them

[General]

  1. Overall very nice mapset, I only have a few things to add.
[Easy]

  1. 00:53:593 (3) - could make into more interesting shape :idea: kinky slider ftw
  2. 01:07:878 (2,3,4) - I would make these 2 1/1 sliders loudest beat ever on 01:08:235 - on a sliderend? nty
  3. 01:28:950 (3) - dunno if I would change this to a circle or not, but it sounds fine as a slider keeping constant with other difficulties
[Normal]

  1. I would change SV to either 1.1 or 1.0, 1.2 feels a little fast for a normal for me. :P keeping~
  2. would also change AR to 4 too cluttered
  3. 00:31:450 (5) - I would make the curve of the slider go the other way, feels better flow-wise for a normal not my style!
  4. 00:33:593 (3,4,5) - would change to this rhythm good use of first repeat, however second slider is too close to (5) and i wanna emphasize all the drum beats.
  5. 00:47:878 (4,5) - did you mean to not blanket these? :idea: nazi but fixed, probably
  6. 01:23:593 (4) - NC? following NC pattern. it might last a little song, but drain-wise it's also not that bad.
[Hard]

  1. 00:21:985 (4,5,6) - I would move these to around here ds constraints, so no thanks
  2. 00:45:021 (1,2,3,1,2,3,1) - dunno if this pattern is too hard for a hard but I like it 8-) 8-) 8-)
[Insane]

  1. 00:37:165 (3,4,5) - I would make this a jump combo, the strong bass made me think there should be one here ah true, but its a buildup to another slow part, and i'd think a jump would ruin the flow a little.
  2. 00:42:878 (4) - would make into two circles, but eh it's good either way. Also would make NC so do i, the music dictates otherwise :p following NC pattern~
  3. 01:03:146 - should be circle here reason? i see no reason to, honestly.
I can't mod extra's sorry ;; But very good mapset, good luck with ranking!
IamKwaN
Hi, from my queue here.

General

  1. Your preview time is unsnapped, snap it to 00:51:450.
  2. Please add a silent sliderslide, coz it's quite noisy currently. And I have also found a clap for you, let's see if it fits! http://puu.sh/b2Q0E/ead95be3a6.rar

Clyine's Extra

  1. 00:00:736 (3) - NC here to indicate the real start of the song.
  2. 00:04:843 (2) - It would be much more consistent if it's only a circle at 00:04:843 to follow the instruments only. Or something like this with an increased SV to express that sudden halt in music:
  3. 00:07:878 (3) - NC? Ah.. I am afraid I can't figure out your NC pattern, sometimes NC at fourth white tick, sometimes first one. Any intention behind? If no, I suggest using a consistent pattern instead of random one.
  4. 00:10:557 (7,1) - Stack these perfectly. Same for 00:14:485 (2,1) - 00:13:414 (6,8) - .
  5. In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:164 (1,2,3) - Drum finish on (1) and drum claps on (2,3).
  7. 00:43:057 (3,4,5) - Drum clap on slider heads:
  8. 00:48:860 (8) - This is overmapped, as there's no drum in the music. Instead, put a circle at 00:49:218 to follow the drum.
  9. 00:51:628 (2) - Yeah, follow the instruments throughout the diff would be much cleaner, so you may want to place only a circle at 00:51:628.
  10. 01:14:842 (10) - Finish on tail.
  11. 01:28:592 (5) - Delete this to follow the instrument, or make it a 1/2 slider to follow the vocal.
  12. Tbh, the patterns and placements of this Extra is in a chaos imo. I am not a fan of random jumps, like 00:11:093 (1,2,3,4,5,6) - as the tone is peacefully going on without any stimulus and slight overmapped streams (01:14:039 (1,2) - 01:23:235 (1,2,3,4) - ), so I don't complain about the placements, if so, I think I am not modding but mapping for you.

Insane

  1. It's quite odd to see setting of Insane the same as that of Extra. So to differentiate them, decrease OD by 1.
  2. 00:03:593 (1) - Finish.
  3. 00:15:021 (1) - Finish on head.
  4. 00:25:914 (6,7,8) - Drum finish on (6) and drum claps on (7,8).
  5. 00:26:807 (2,3) - Place the clap on (3) instead of slider head of (2). Same for 00:28:235 (5) . In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:165 (3,4) - Drum finish on (3) and drum clap on (4).
  7. 00:43:057 (5,6,7,8,9,10) - Curvature here is unnatural provided that the slider at the back is a semi-circle. Try this:
  8. 01:15:200 (1) - Extend this spinner to 01:16:807 to fit the drum and as it's an Insane, we don't need any gap between the spinner and post-spinner slider.
  9. 01:28:593 (5) - Remove this clap as there's only vocal on this timepoint, like you won't place a clap on head of 01:28:950 (6).

Hard

  1. 00:03:593 (1) - Finish.
  2. 00:14:664 (4) - Alter the angle and place it like this to improve the flow:
  3. 00:15:021 (1) - Finish on head.
  4. 00:20:735 (1,3) - Stack them perfectly by the built-in function of editor.
  5. 00:22:075 (5) - Delete this as it's overmapped.
  6. 00:22:164 (6) - Make it a 1/2 slider to match the drum at 00:22:343?
  7. 00:25:914 (4,5,6) - Drum finish on (4) and drum claps on (5,6).
  8. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  9. 00:56:807 (1,2,3,4,5,6) - These jumps are harsh in Hard, reduce the DS please.
  10. 01:15:021 (1) - Same in Insane, extend it to 01:16:807.
  11. 01:28:593 (1) - Remove the clap.

Normal

  1. 00:03:593 (1) - Finish instead of clap on head, like what I suggested in other diffs.
  2. 00:15:021 (1) - Finish.
  3. 00:19:307 (1) - Remove this NC.
  4. 00:26:093 (4) - Drum clap instead of soft clap.
  5. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:878 (1,3,4) - Why are these 1/3? Keep track on the drum please.
  7. 01:00:021 (1,2) - Swap NCs. Same for 01:08:593 (1,2) and 01:11:450 (1,3) and 01:19:664 (6,1).
  8. 01:28:593 (4) - Remove the clap.

Easy

  1. OD and HP are a bit too high, compared to other diffs, consider reducing each of them by 1 so that the four dimensions complement more balance with those of other diffs.
  2. 00:03:593 (1) - Finish on head. Same for 00:15:021 (1).
  3. 00:26:093 (5) - Drum clap instead of normal clap as you can hear an obvious drum in the background.
  4. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  5. 00:37:878 (1) - This 1/3 is really surprising to see in an Easy, I know you are following the guitar, but it's just rare to see in lower difficulties. Following the drum and shortening the slider to 00:38:593 is highly, highly recommended. Ok, I believe they are just unintentionally snapped.
  6. 00:38:950 (2,1) - Oh, these are snapped wrongly like the above.
  7. 00:55:021 (1) - Distance snap.
  8. 01:27:878 (2) - Remove the clap on slider tail.
Feel free to ask me questions if you got any problems regarding to the mod!
I hope some of these help and good luck!
Topic Starter
hehe
IamKwaN > thanks for mod! fixed hitsounds in insane and copy over ;w;

IamKwaN wrote:

Hi, from my queue here.

General

  1. Your preview time is unsnapped, snap it to 00:51:450. sure :idea:
  2. Please add a silent sliderslide, coz it's quite noisy currently. And I have also found a clap for you, let's see if it fits! http://puu.sh/b2Q0E/ead95be3a6.rar
:idea: i'm also bad at hitsounds so thank you haha :D

Insane

  1. It's quite odd to see setting of Insane the same as that of Extra. So to differentiate them, decrease OD by 1. 7.5!! :idea:
  2. 00:03:593 (1) - Finish. :idea:
  3. 00:15:021 (1) - Finish on head. :idea:
  4. 00:25:914 (6,7,8) - Drum finish on (6) and drum claps on (7,8). :idea:
  5. 00:26:807 (2,3) - Place the clap on (3) instead of slider head of (2). Same for 00:28:235 (5) . In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth. :idea:
  6. 00:37:165 (3,4) - Drum finish on (3) and drum clap on (4). :idea:
  7. 00:43:057 (5,6,7,8,9,10) - Curvature here is unnatural provided that the slider at the back is a semi-circle. Try this: changed slider instead
  8. 01:15:200 (1) - Extend this spinner to 01:16:807 to fit the drum and as it's an Insane, we don't need any gap between the spinner and post-spinner slider. :idea:
  9. 01:28:593 (5) - Remove this clap as there's only vocal on this timepoint, like you won't place a clap on head of 01:28:950 (6). :idea:

Hard

  1. 00:14:664 (4) - Alter the angle and place it like this to improve the flow: :idea:
  2. 00:20:735 (1,3) - Stack them perfectly by the built-in function of editor. :idea:
  3. 00:22:075 (5) - Delete this as it's overmapped. :idea:
  4. 00:22:164 (6) - Make it a 1/2 slider to match the drum at 00:22:343? :idea:
  5. 00:56:807 (1,2,3,4,5,6) - These jumps are harsh in Hard, reduce the DS please. :idea: .

Normal

  1. 00:37:878 (1,3,4) - Why are these 1/3? Keep track on the drum please. green line sv problem, fixed in easy also :idea:
  2. 01:00:021 (1,2) - Swap NCs. Same for 01:08:593 (1,2) and 01:11:450 (1,3) and 01:19:664 (6,1). :idea:

Easy

  1. OD and HP are a bit too high, compared to other diffs, consider reducing each of them by 1 so that the four dimensions complement more balance with those of other diffs. :idea:
  2. 00:55:021 (1) - Distance snap. :idea:
I hope some of these help and good luck! thanks!!
Clyine

IamKwaN wrote:

Hi, from my queue here.

Clyine's Extra

  1. 00:00:736 (3) - NC here to indicate the real start of the song. Doneee
  2. 00:04:843 (2) - It would be much more consistent if it's only a circle at 00:04:843 to follow the instruments only. Or something like this with an increased SV to express that sudden halt in music:
    It was like that before until someone said it was awkward to play. changed it back
  3. 00:07:878 (3) - NC? Ah.. I am afraid I can't figure out your NC pattern, sometimes NC at fourth white tick, sometimes first one. Any intention behind? If no, I suggest using a consistent pattern instead of random one. Doneee
  4. 00:10:557 (7,1) - Stack these perfectly. Same for 00:14:485 (2,1) - 00:13:414 (6,8) - . so hard to find the centre ;-;
  5. In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth. Doneee
  6. 00:37:164 (1,2,3) - Drum finish on (1) and drum claps on (2,3). Doneee
  7. 00:43:057 (3,4,5) - Drum clap on slider heads:
    Doneee
  8. 00:48:860 (8) - This is overmapped, as there's no drum in the music. Instead, put a circle at 00:49:218 to follow the drum. Doneee
  9. 00:51:628 (2) - Yeah, follow the instruments throughout the diff would be much cleaner, so you may want to place only a circle at 00:51:628. since the player is only to click on the slider head, it should be fine. if i used a circle instead there would be a rather awkward pause.
  10. 01:14:842 (10) - Finish on tail. Doneee
  11. 01:28:592 (5) - Delete this to follow the instrument, or make it a 1/2 slider to follow the vocal. 1/2 slider it is
  12. Tbh, the patterns and placements of this Extra is in a chaos imo. I am not a fan of random jumps, like 00:11:093 (1,2,3,4,5,6) - as the tone is peacefully going on without any stimulus and slight overmapped streams (01:14:039 (1,2) - 01:23:235 (1,2,3,4) - ), so I don't complain about the placements, if so, I think I am not modding but mapping for you.
i find the streams fine tho..as for the jumps, maybe i have Synesthesia.. lol
THANKS FOR THE MODDD
http://puu.sh/b37At/1a97756413.osu
http://puu.sh/b37Tr/f032a63b12.osu
http://puu.sh/b384l/3e49e2555e.osu
RandF
From my queue~

[Easy]
  1. 00:19:307 (3,4,1) - flow suggetion~
  2. 01:03:235 (4) - move downward a little for good flow
  3. 01:17:878 (1) - I recommend to move the slider's head near the center. a little hard for beginner
[Normal]
  1. 00:10:735 (3,4,5,6) - not good flow, imo. how about diamond pattern? (and stack 00:11:093 (4) - on 00:13:235 (2) - )
    SPOILER

    216,172,10735,1,0,0:0:0:0:
    296,80,11093,1,8,0:0:0:0:
    176,64,11449,1,0,0:0:0:0:
    100,156,11807,1,8,0:0:0:0:
  2. 00:37:521 (4,2) - I recommend to avoid overlapping
[Hard]
  1. 00:03:593 (1,2,3,4) - reduce hitsound's volume?
  2. 00:21:271 (2,4) - avoid overlapping
  3. 01:16:985 (1) - u~m, move near the center?
  4. 01:19:843 (2,3,4,5,6) - confusing, imo. I suggest not to stack 01:20:200 (4) -
  5. 01:24:307 (3,4,5,1) - rhythm suggetion
[Insane]
  1. 01:12:610 (3) - I prefer to delete
[Clyine's Extra]
  1. 00:06:271- add a note?
  2. 00:28:414 (2,3) - check blanket
  3. 00:55:200 (2,1) - stack correctly
  4. 01:14:039 (1,2,3,4,5,6,7,8,9,10) - cool!
  5. 01:19:842 (5,7) - stack correctly
very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~
Topic Starter
hehe
RandomEffect > thanks for really good mod ^^

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:19:307 (3,4,1) - flow suggetion~ :idea:
  2. 01:03:235 (4) - move downward a little for good flow :idea:
  3. 01:17:878 (1) - I recommend to move the slider's head near the center. a little hard for beginner :idea:
[Normal]
  1. 00:10:735 (3,4,5,6) - not good flow, imo. how about diamond pattern? (and stack 00:11:093 (4) - on 00:13:235 (2) - ) :idea: nice!
  2. 00:37:521 (4,2) - I recommend to avoid overlapping :idea:
[Hard]
  1. 00:03:593 (1,2,3,4) - reduce hitsound's volume? :idea: fix in easy and normal too
  2. 00:21:271 (2,4) - avoid overlapping :idea:
  3. 01:16:985 (1) - u~m, move near the center? :idea:
  4. 01:19:843 (2,3,4,5,6) - confusing, imo. I suggest not to stack 01:20:200 (4) - keep, not that hard i think
  5. 01:24:307 (3,4,5,1) - rhythm suggetion :idea: this is very nice, thank you!
    [Insane]
    1. 01:12:610 (3) - I prefer to delete
nah, fit vocal i think. i don't wanna use blue tick sldier

very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~
Clyine

RandomEffect wrote:

From my queue~

[Clyine's Extra]
  1. 00:06:271- add a note? following instruments
  2. 00:28:414 (2,3) - check blanket Doneee
  3. 00:55:200 (2,1) - stack correctly Doneee
  4. 01:14:039 (1,2,3,4,5,6,7,8,9,10) - cool! Thanks
  5. 01:19:842 (5,7) - stack correctly Doneee
very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~


Thanks for the mod!!
http://puu.sh/b5RVn/656ffd64e2.osu
buhei
from my queue

[Hard]
00:16:807 (2) - move to 384,316
00:17:164 (3,4) - move (3) to 184,256 together with (4)
00:19:307 (1) - a bit hard to read
00:40:735 (1,2,3) - put them nearer
00:45:021 (1,2,3,1,2,3,1) - too hard for a hard diff
00:56:271 (4) - why not use the shape as 00:40:735 (1) - ?
00:56:807 (1,2,3,4,5,6) - put them a bit nearer
01:09:843 (1,3) - put them farther. they look uncomfortable:<
[Insane]
the kiai part is much harder than the part before:<
00:32:164 (1,2,3,4,1,2,3,4) - a bit hard for this part
01:01:807 (5,1) - their tails nearly touch each other. put them a bit farthe
01:06:271 (7,1) - why stacked? put a note at 01:06:360 - ?
01:15:200 (1) - finish at 01:16:628 - for the suddenly appearing slider
01:22:343 (2,3) - why not use ctrl+c ctrl+v ctrl+g
01:28:235 (3) - 01:28:414 (4,5) - exchange positions
[Extra]
no video??
00:16:628 (3,4) - a bit hard to read
00:29:307 (4,5,6,7,1,2,3,4) - a bit hard for this part
00:33:592 (3) - nc
00:33:771 (1) - remove nc
00:33:950 (2,3) - ctrl+g
00:37:164 (1,2,3,4) - why slowdown
01:06:985 (5,7) - look so uncomfortable. why not use 3-point sliders?
01:17:878 (2,2,2) - the changes of speed are strange

that's all
Hollow Wings
from Scorpiour's Modding Queue

no kd

Clyine's Extra

  1. 00:02:521 (2,1) - this pattern with this ds is just a bit confusing and unfit to the song here imo, i highly recommend u change this
  2. vocal track's not ur only choice to be followed when u set objs in rhythm, and those almost all of jumping patterns and slider style with composing r just need to be organized better imo

Insane

  1. 00:08:593 (4) - ctrl+g?
  2. 01:28:950 (6) - nc
  3. same suggestion as what i mentioned in ex diff's mod to u
mod and map more, u can improve if u give a sight at what ranked maps' look like nowadays

good luck
ShiraKai
hi:3 from PM

[General]
Let's set the video to Clyine's Extra :)

[Easy]
good :D

[Normal]
  1. 00:00:736 (1) - aligned clean the curve?
    code
    184,164,736,6,0,B|256:120|344:116|432:168,1,240,4|0,1:0|0:0,0:0:0:0:
    436,276,1807,1,8,0:0:0:0:
    380,256,1985,2,0,B|288:208|236:256|172:304|92:256,1,300,4|0,0:0|0:0,0:0:0:0:
  2. 00:16:271 (4) - a little curve?
  3. 00:36:450 (3) - remove finish and add clap on slider end?
  4. 00:56:807 (4) - this shape is ugly :o
[Hard]
  1. 00:04:664 (4) - why do you use same form as 00:03:593 (1,2,3)?
  2. 01:02:432 - add note?
  3. 01:17:700 (1) - this NC is not necessary imo
  4. 01:28:414 (8,1) - swap NC?
  5. 01:20:557 (6) - stuck on 01:20:021 (3) ? flow will be better :D
[Insane]
  1. 00:33:414 (4,1) - ctrl + G ?
  2. 00:51:450 (3) - move to x:240, y:111? now is s little bad flow :(
[Clyine's Extra]
  1. 00:04:843 (2) - I think that it is not able to follow the song... try this :)
  2. 00:16:807 (4) - ctrl +G?
  3. 00:29:307 (4) - add NC? back sound is has changed here explicitly imo
  4. 00:42:878 (2) - ^
  5. 01:20:735 (9) - ^
good luck ;)
Kayano
Mod request from Popner's Modding Team

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Clyine's Extra - missing video code
[ Insane]
Placement
  1. 00:27:521 (4) - NC. and also maybe you can remove clap at the end?
[ Clyine's Extra]
Rhythm
  1. from 00:06:450 - 1/2 spams too boring...
Hitsounds
  1. quite loud, using some soft hitsounds like Insane is better
  2. 00:16:807 (4) - missing clap
Placement
  1. too jump ovo
  2. 00:04:843 (2) - slow down maybe a better choice here
random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)
Clyine

buhei wrote:

from my queue

[Extra]
no video?? will add it
00:16:628 (3,4) - a bit hard to read its fine now
00:29:307 (4,5,6,7,1,2,3,4) - a bit hard for this part perfectly ok.
00:33:592 (3) - nc
00:33:771 (1) - remove nc I Nced based on the vocal. and it makes it easier to read.
00:33:950 (2,3) - ctrl+g i dont want 3 to stack with the slider
00:37:164 (1,2,3,4) - why slowdown there's 4 drums sounds that have almost the same pitch and volume
01:06:985 (5,7) - look so uncomfortable. why not use 3-point sliders? changed
01:17:878 (2,2,2) - the changes of speed are strange perfectly fine

that's all

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd

Clyine's Extra

  1. 00:02:521 (2,1) - this pattern with this ds is just a bit confusing and unfit to the song here imo, i highly recommend u change this Changed it back to the old version
  2. vocal track's not ur only choice to be followed when u set objs in rhythm, and those almost all of jumping patterns and slider style with composing r just need to be organized better imo will change

good luck

ShiraKai wrote:

hi:3 from PM

[Clyine's Extra]
  1. 00:04:843 (2) - I think that it is not able to follow the song... try this :) following instruments only here
  2. 00:16:807 (4) - ctrl +G? i want it to lead to the next circle
  3. 00:29:307 (4) - add NC? back sound is has changed here explicitly imo Doneee
  4. 00:42:878 (2) - ^ Doneee
  5. 01:20:735 (9) - ^ the pattern ends at the next slider
good luck ;)

OniJAM wrote:

Mod request from Popner's Modding Team

[ Clyine's Extra]
Rhythm
  1. from 00:06:450 - 1/2 spams too boring... its better than 1/2 circle 1/2 circle 1/2 slider 1/2 circle 1/2 circle ...
Hitsounds
  1. quite loud, using some soft hitsounds like Insane is better i find hitnormal sound more natural here
  2. 00:16:807 (4) - missing clap Donneee
Placement
  1. too jump ovo
  2. 00:04:843 (2) - slow down maybe a better choice here tried it before. a speed up is more natural
random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)
Thanks for all the mods
Changed some jumps
http://puu.sh/b8j8P/3cad45d9cb.osu
Topic Starter
hehe
buhei > thanks for mod!

buhei wrote:

from my queue

[Hard]
00:16:807 (2) - move to 384,316 :idea:
00:17:164 (3,4) - move (3) to 184,256 together with (4) :idea:
00:19:307 (1) - a bit hard to read nah!
00:40:735 (1,2,3) - put them nearer nope
00:45:021 (1,2,3,1,2,3,1) - too hard for a hard diff nope
00:56:271 (4) - why not use the shape as 00:40:735 (1) - ? not used, but changed slider
00:56:807 (1,2,3,4,5,6) - put them a bit nearer its very close already
01:09:843 (1,3) - put them farther. they look uncomfortable:< remap
[Insane]
the kiai part is much harder than the part before:<
00:32:164 (1,2,3,4,1,2,3,4) - a bit hard for this part hard but intended ^^
01:01:807 (5,1) - their tails nearly touch each other. put them a bit farthe :idea:
01:06:271 (7,1) - why stacked? put a note at 01:06:360 - ? pattern changed~
01:15:200 (1) - finish at 01:16:628 - for the suddenly appearing slider imo it is ok
01:22:343 (2,3) - why not use ctrl+c ctrl+v ctrl+g :idea:
01:28:235 (3) - 01:28:414 (4,5) - exchange positions intentional!
that's all

Hollow Wings > thank for mod!

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd


Insane

  1. 00:08:593 (4) - ctrl+g? i think now flow better
  2. 01:28:950 (6) - nc :idea:
  3. same suggestion as what i mentioned in ex diff's mod to u will relook, thanks!
mod and map more, u can improve if u give a sight at what ranked maps' look like nowadays

good luck

ShiraKai > thx for modding~

ShiraKai wrote:

hi:3 from PM

[General]
Let's set the video to Clyine's Extra :)

[Easy]
good :D ;) ;) ;) ;)

[Normal]
  1. 00:00:736 (1) - aligned clean the curve? copied but i see no diff orz
  2. 00:16:271 (4) - a little curve? :idea:
  3. 00:36:450 (3) - remove finish and add clap on slider end? :idea:
  4. 00:56:807 (4) - this shape is ugly :o :idea:

    [Hard]
    1. 00:04:664 (4) - why do you use same form as 00:03:593 (1,2,3)? vocal change, and emphasize the stop in instrument!
    2. 01:02:432 - add note? added note at another place and changed pattern!
    3. 01:17:700 (1) - this NC is not necessary imo fixed, i think? :idea:
    4. 01:28:414 (8,1) - swap NC? :idea:
    5. 01:20:557 (6) - stuck on 01:20:021 (3) ? flow will be better :D :idea: :idea: :idea: :idea:
    [Insane]
    1. 00:33:414 (4,1) - ctrl + G ? flow better, but i wanna keep drum rhythm with the notes pattern
    2. 00:51:450 (3) - move to x:240, y:111? now is s little bad flow :( :idea:

    good luck ;)

OniJAM > thanks for moding!

OniJAM wrote:

Mod request from Popner's Modding Team

[ Insane]
Placement
  1. 00:27:521 (4) - NC. and also maybe you can remove clap at the end? :idea:

random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)

tired orz
Leorda
Hi there... sorry for delay

[Easy]
* AR +1? Your current AR seems bit slow

00:13:593 (3) - Move 2nd slider anchor to 1 gird up for fix the better blanket combo? (nazi)
00:27:521 (2) - Why clap at 1st white tick? Shouldn't clap is at 3rd white tick for the current part?
00:36:807 (3) - Remove clap for better hitsounds sound

[Normal]
00:19:307 (1) - Remove new combo for your combo pattern?
00:24:843 (3) - This slider is not good for blanket because the slider border isn't fit to approach circle. So, make the slider like this? https://osu.ppy.sh/ss/1965675
00:56:807 (4) - Why not use curve slider instead linear? It makes good looking btw (wwww)

[Hard]
00:19:307 (1) - Reverse this slider for making a better flow?
00:21:985 (4,5,6) - Why this spacing is increased? Any reason?
01:25:200 (1) - Spinner here would difficult to spin for players because it's hard to spin with short spinner. Consider to change it to new pattern or extend it if possible

[Clyine's Extra]
00:29:307 (4) - New combo?
00:44:128 (1,2,3,4,5) - Can you make a star formattion here instead the current one? I had difficult while read this one...
01:28:593 (5,1) - Use soft sampleset since it's a quite part here....

Good luck~
Topic Starter
hehe
Leorda > thanks for mod!

Leorda wrote:

Hi there... sorry for delay

[Easy]
* AR +1? Your current AR seems bit slow its fine

00:13:593 (3) - Move 2nd slider anchor to 1 gird up for fix the better blanket combo? (nazi) :idea:
00:27:521 (2) - Why clap at 1st white tick? Shouldn't clap is at 3rd white tick for the current part? err 1-3-1-3 owo
00:36:807 (3) - Remove clap for better hitsounds sound :idea:

[Normal]
00:19:307 (1) - Remove new combo for your combo pattern? :idea:
00:24:843 (3) - This slider is not good for blanket because the slider border isn't fit to approach circle. So, make the slider like this? https://osu.ppy.sh/ss/1965675 :idea:
00:56:807 (4) - Why not use curve slider instead linear? It makes good looking btw (wwww) :idea:

[Hard]
00:19:307 (1) - Reverse this slider for making a better flow? follow vocal, but i wanna follow guitar strum pattern
00:21:985 (4,5,6) - Why this spacing is increased? Any reason? spacing is 1.5, normal.
01:25:200 (1) - Spinner here would difficult to spin for players because it's hard to spin with short spinner. Consider to change it to new pattern or extend it if possible its actually fine

Good luck~
jesse1412
[Clyine's Extra]

00:02:878 (1,2,3) - I dislike how these are placed over 00:01:985 (1,2) - . I really think you should move them, imo it doesn't look correct. I feel it's too early in the map to use complex stacking like this, the rhythm hasn't really been established well enough to expect the player to read this.
00:04:843 (2) - This is perfectly easy to hit on a first try but it's not readable at all. Because it's perfectly hittable I don't mind it but I would take this into consideration and maybe add a kink in it to make it so that it doesn't actually require movement. That would mean that no matter how fast the player thinks it is, they will still hit it. For example a shape like this would give the effect, anything where the slider end is close to the slider start should work.



00:49:664 (3,1) - Because of these anti jumps on these triplets I feel like the jumps should at least go in the direction of the triplets. I would either change these triples to aim at the start of the next triples or move the triples all upwards to give the same effect.
01:03:414 (1,2,3) - The slider at the end of these triples is not in a nice place for the player. I feel this would work fine if you ctrl+J these triples 01:03:057 (4,5,6) . Alternatively curve the triples or change their angles individually or something to that effect so that the slider isn't so far left.

Really short mod sorry, everything else seems well done to me!
Clyine

Leorda wrote:

Hi there... sorry for delay

[Clyine's Extra]
00:29:307 (4) - New combo? Yeap already did
00:44:128 (1,2,3,4,5) - Can you make a star formattion here instead the current one? I had difficult while read this one... i like the current one better
01:28:593 (5,1) - Use soft sampleset since it's a quite part here....Donneee

Good luck~

jesus1412 wrote:

[Clyine's Extra]

00:02:878 (1,2,3) - I dislike how these are placed over 00:01:985 (1,2) - . I really think you should move them, imo it doesn't look correct. I feel it's too early in the map to use complex stacking like this, the rhythm hasn't really been established well enough to expect the player to read this. i liked the stacking so i didnt change this. but i rotated it in a way where the next note wont appear under the sliders
00:04:843 (2) - This is perfectly easy to hit on a first try but it's not readable at all. Because it's perfectly hittable I don't mind it but I would take this into consideration and maybe add a kink in it to make it so that it doesn't actually require movement. That would mean that no matter how fast the player thinks it is, they will still hit it. For example a shape like this would give the effect, anything where the slider end is close to the slider start should work.did a small round slider



00:49:664 (3,1) - Because of these anti jumps on these triplets I feel like the jumps should at least go in the direction of the triplets. I would either change these triples to aim at the start of the next triples or move the triples all upwards to give the same effect. Changed it
01:03:414 (1,2,3) - The slider at the end of these triples is not in a nice place for the player. I feel this would work fine if you ctrl+J these triples 01:03:057 (4,5,6) . Alternatively curve the triples or change their angles individually or something to that effect so that the slider isn't so far left. used the 2nd alternative

Really short mod sorry, everything else seems well done to me!
Thanks for the mods!!!
http://puu.sh/bdSuN/c7dbb33c5d.osu
Edit:forgot to type respond lol
Yasora
waa

Easy
  1. 00:19:307 (2,3,4) - the flow in here seems a bit weird.. cuz (3)'s curve is feel into wrong direction (how I explain this :v) well, try this maybe? -> https://osu.ppy.sh/ss/1983395 | https://osu.ppy.sh/ss/1983387
  2. 00:45:021 (3) - seems the tail out of stage in here, I guess this is better -> http://puu.sh/be1pI/ba0202c245.jpg
  3. 00:52:164 (1) - maybe try to move 2nd point 1 grid down? seems more clean if not touching (2)
  4. 00:53:593 (3) - ^ but 1 grid up
  5. 01:15:200 (1) - how about end this spinner at 01:16:807 - then add a note at 01:17:521 - ? the note after spinner seems too early appear
  6. 01:18:950 (2) - clap seems fit in the end of this slider, not in the next note. also more be consistent
Normal
  1. 00:00:736 (1) - curve in here look too up based on (3)'s curve. move 2nd point 256|128 ; 3rd 344|124 perhaps?
  2. 00:01:807 (2) - I guess it's better to just stack this on (3)'s start. more comfortable on movement and clicking it :3 this is applied in similar pattern with this (ex: 00:04:664 (2) - 00:01:807 (2) - etc.)
  3. 00:01:985 (3) - 2 grid up on slider's end if you care blanket thing lol
  4. 00:16:271 (4) - add clap at start? drum sound can heard in there
  5. 00:23:593 (1) - It's better if just blanket slider (3)? 1st point 248|60 ; 2nd point 132|20
  6. 00:31:450 (5) - the flow more smooth if the curve go to down -> http://puu.sh/be2sb/d22a72af23.jpg
  7. 00:36:450 (3) - add clap at start for consistency with previous sliders
  8. 00:37:521 (4,1,2,3,4) - it seems these pattern was being forced placing lol here my suggestions: https://osu.ppy.sh/ss/1983526 | https://osu.ppy.sh/ss/1983537
    Code
    252,160,37521,1,8,0:0:0:0:
    308,56,37878,6,0,P|244:40|176:68,1,120,4|0,0:0|0:0,0:0:0:0:
    92,120,38593,1,8,0:0:0:0:
    32,224,38950,2,0,B|28:292|80:340,1,120,0|8,0:0|0:0,0:0:0:0:
    192,312,39664,2,0,B|248:328|312:312,1,120,0|4,0:0|0:0,0:0:0:0:
  9. 00:52:164 (1,2,3) - sliders reverse placement seems a bit meh, here my suggestion -> http://puu.sh/be3fW/7e0f4afa31.jpg
  10. 00:55:021 (1,2,3) - same here. but since the it's different position from prev, here -> http://puu.sh/be3nm/5c7d225699.jpg
  11. 01:10:378 (3) - this slider can be improved like this I guess -> http://puu.sh/be3v5/73395e8362.jpg
  12. 01:17:164 (1) - similar thing as in easy (about spinner). since this is still normal diff, It's better if more easier.. so delete this note
  13. 01:19:664 (1) - clap here and delete clap in next note (slider start)
  14. 01:24:307 (4) - I guess this slider more nice to look if it have similar shape with 01:25:378 (6) -
  15. 01:28:950 (5) - slider's tail look too close with start. maybe, just make it straight like in easy? or the curve can more soft
Hard
  1. 00:04:664 (4) - since 00:03:593 (1,2,3) - have curve shape, why this slider isn't? it more look nice if it a bit curved too
  2. 00:21:985 (4) - clap here for obviously drum sound
  3. 00:24:843 (1) - finish at start
  4. 00:40:735 (1,2,3) - these sliders speed seems not really noticeable at first.. reducing spacing seems more make comfortable when click. the current is too far and not different with normal (1.0x speed) spacing 8(
  5. 00:46:271 (2) - pls this slider curve is too rage up xD calm it with move 2nd point to 384|252
  6. 00:46:807 (1) - 00:47:521 (1) - 00:48:235 (1) - I don't see the reason why this is should be nc.. it still play well without those nc. also maybe add some space like this -> https://osu.ppy.sh/ss/1983644 | http://puu.sh/be4Tq/9b86e1a457.jpg | after that stack 00:48:950 (3) - under slider 00:47:700 (1) -
  7. 00:57:878 (1) - clap at end
  8. 01:00:021 (3) - mm skipped a bit fast vocal in here sounds not good imo. shorter this at 01:00:200 - and add a note at 01:00:378 - will follow vocal more accurate~
  9. 01:03:593 (1) - add finish at start
  10. 01:05:378 (1) - clap at start
  11. 01:10:378 (2) - clap
  12. 01:11:093 (1) - clap at start
  13. 01:13:950 (4) - stack this at (6) more better to view I guess
  14. 01:19:664 (3) - clap
  15. 01:19:664 (3,1,2,3,4) - this pattern can be improved imo. between (1,2,3) seems a bit messy lol here -> http://osu.ppy.sh/ss/1983703
    Code
    36,288,79664,1,8,0:0:0:0:
    56,184,79843,5,0,0:0:0:0:
    152,232,80021,1,8,0:0:0:0:
    180,124,80200,1,0,0:0:0:0:
    280,176,80378,1,8,0:0:0:0:
  16. 01:25:200 (1) - shorter this at 01:26:093 - will follow drum sound and more easier imo. 1/2 after spinner is just.. a bit difficult
  17. 01:27:878 (5) - nc should be in here, not in 01:28:414 (1) - imo
  18. fun hard diff
Insane
  1. 00:04:843 (1) - how about make this slider different a bit? wave shape seems fit with speed change and vocal :3 http://puu.sh/be5Xa/b3909bc2bd.jpg
  2. 00:16:628 (1) - del this note and make 00:16:271 (6) - more longer until here? it's fit with vocal (and I just remembered someone told me it's better to not end slider at long white tick lol). but if you don't want change, at last try to move this into 244|44
  3. 00:17:878 (1) - no need to nc this..
  4. 00:19:129 (3) - clap
  5. 00:21:985 (7) - ^
  6. 00:22:164 (1) - why it end at blue tick? if you hear it more carefully, no sound in blue tick. also clap should in (2)'s start..
  7. 00:23:235 (4) - clap
  8. 00:26:093 (7) - move this to 88|244 for triangle?
  9. 00:29:307 (1,2,3,4,1,2,3,4) - um.. yeah how about make it triangle and square in here?
    Code
    448,172,29307,5,8,0:0:0:0:
    320,116,29485,1,0,0:0:0:0:
    376,216,29664,1,0,0:0:0:0:
    260,212,29843,1,0,0:0:0:0:
    400,104,30021,5,8,0:0:0:0:
    332,196,30200,1,0,0:0:0:0:
    240,128,30378,1,0,0:0:0:0:
    312,32,30557,1,0,0:0:0:0:
  10. 00:30:735 (1) - seems clap should in slider end
  11. 00:31:807 (4) - similar thing as I said in hard diff ( 00:04:664 (4) - ) but in here it's better to follow prev. slider's curve
  12. 00:32:164 (1,3) - move (1) into 132|168 ; (3) to 136|56. having a balance with (2) and (4) uwu
  13. 00:33:593 (1) - remove clap and add in next note (slider start)
  14. 00:38:593 (3) - clap at start
  15. 00:38:950 (1) - remove clap at end and add in next note
  16. 00:42:878 (4) - nc here
  17. 00:45:378 (3) - clap
  18. 00:45:557 (4) - clap should in next note (slider start), not in here :o
  19. 00:52:164 (1,3) - wait the curve omg 8( also I have a suggestion in here -> http://puu.sh/be7ev/b1a134ccdb.jpg | also move 00:53:057 (4) - to 84|88
  20. 00:55:021 (1) - why suddenly the clap not consistent again orz add it at next note.. not really fit in red tick. better follow drum in white tick :''(
  21. 00:55:914 (4) - ^
  22. 01:00:735 (1) - ^
  23. 01:03:235 (7) - I wonder why this is not stream o.o I can hear 1/4 drum sound here.. you can add if you want from here until 01:03:503 -
  24. 01:13:593 (6,1) - swap nc
  25. 01:17:878 (1) - finish at start
  26. 01:19:128 (6,1) - swap nc after this should nc at 01:20:735 (7) -
  27. not suggesting pattern anymore.. it seems will ruin your stuff if I do this more 8( the pattern in this diff can more be improved imo
umm getting lazy to mod extra lol maybe I will mod it if my spirit come back hueheuhue sorry
nice song, good luck \:3/
Topic Starter
hehe
Yasora > super good nice mod thanks !!! ^^

Yasora wrote:

waa

Easy
  1. 00:19:307 (2,3,4) - the flow in here seems a bit weird.. cuz (3)'s curve is feel into wrong direction (how I explain this :v) well, try this maybe? -> https://osu.ppy.sh/ss/1983395 | https://osu.ppy.sh/ss/1983387 good suggestion, but keeping pattern~
  2. 00:45:021 (3) - seems the tail out of stage in here, I guess this is better -> http://puu.sh/be1pI/ba0202c245.jpg :idea: totally overlooked, ty~
  3. 00:52:164 (1) - maybe try to move 2nd point 1 grid down? seems more clean if not touching (2) :idea:
  4. 00:53:593 (3) - ^ but 1 grid up :idea:
  5. 01:15:200 (1) - how about end this spinner at 01:16:807 - then add a note at 01:17:521 - ? the note after spinner seems too early appear :idea:
  6. 01:18:950 (2) - clap seems fit in the end of this slider, not in the next note. also more be consistent :idea:
Normal
  1. 00:00:736 (1) - curve in here look too up based on (3)'s curve. move 2nd point 256|128 ; 3rd 344|124 perhaps? :idea:
  2. 00:01:807 (2) - I guess it's better to just stack this on (3)'s start. more comfortable on movement and clicking it :3 this is applied in similar pattern with this (ex: 00:04:664 (2) - 00:01:807 (2) - etc.) need to make the diff harder owo
  3. 00:01:985 (3) - 2 grid up on slider's end if you care blanket thing lol :idea:
  4. 00:16:271 (4) - add clap at start? drum sound can heard in there :idea:
  5. 00:23:593 (1) - It's better if just blanket slider (3)? 1st point 248|60 ; 2nd point 132|20 :idea:
  6. 00:31:450 (5) - the flow more smooth if the curve go to down -> http://puu.sh/be2sb/d22a72af23.jpg mirror pattern with 00:32:878 (2) -
  7. 00:36:450 (3) - add clap at start for consistency with previous sliders
  8. 00:37:521 (4,1,2,3,4) - it seems these pattern was being forced placing lol here my suggestions: :idea: good suggestion, i use my own pattern however
  9. 00:52:164 (1,2,3) - sliders reverse placement seems a bit meh, here my suggestion -> http://puu.sh/be3fW/7e0f4afa31.jpg i like current~
  10. 00:55:021 (1,2,3) - same here. but since the it's different position from prev, here -> http://puu.sh/be3nm/5c7d225699.jpg ^
  11. 01:10:378 (3) - this slider can be improved like this I guess -> http://puu.sh/be3v5/73395e8362.jpg :idea:
  12. 01:17:164 (1) - similar thing as in easy (about spinner). since this is still normal diff, It's better if more easier.. so delete this note keeping~
  13. 01:19:664 (1) - clap here and delete clap in next note (slider start) :idea:
  14. 01:24:307 (4) - I guess this slider more nice to look if it have similar shape with 01:25:378 (6) - i dont like to spam curve slider! :(
  15. 01:28:950 (5) - slider's tail look too close with start. maybe, just make it straight like in easy? or the curve can more soft fixed curve :idea:
Hard
  1. 00:04:664 (4) - since 00:03:593 (1,2,3) - have curve shape, why this slider isn't? it more look nice if it a bit curved too emphasizing the end of instrument. hard to explain but i think it should be different!
  2. 00:21:985 (4) - clap here for obviously drum sound :idea:
  3. 00:24:843 (1) - finish at start :idea:
  4. 00:40:735 (1,2,3) - these sliders speed seems not really noticeable at first.. reducing spacing seems more make comfortable when click. the current is too far and not different with normal (1.0x speed) spacing 8( :idea:
  5. 00:46:271 (2) - pls this slider curve is too rage up xD calm it with move 2nd point to 384|252 :idea:
  6. 00:46:807 (1) - 00:47:521 (1) - 00:48:235 (1) - I don't see the reason why this is should be nc.. it still play well without those nc. also maybe add some space like this -> https://osu.ppy.sh/ss/1983644 | http://puu.sh/be4Tq/9b86e1a457.jpg | after that stack 00:48:950 (3) - under slider 00:47:700 (1) - need nc to heal after missing jumps owo, also fixed spacing, but no stack (3), using DS
  7. 00:57:878 (1) - clap at end :idea:
  8. 01:00:021 (3) - mm skipped a bit fast vocal in here sounds not good imo. shorter this at 01:00:200 - and add a note at 01:00:378 - will follow vocal more accurate~ :idea:
  9. 01:03:593 (1) - add finish at start :idea:
  10. 01:05:378 (1) - clap at start :idea:
  11. 01:10:378 (2) - clap :idea:
  12. 01:11:093 (1) - clap at start :idea:
  13. 01:13:950 (4) - stack this at (6) more better to view I guess :idea:
  14. 01:19:664 (3) - clap :idea:
  15. 01:19:664 (3,1,2,3,4) - this pattern can be improved imo. between (1,2,3) seems a bit messy lol here i like messy!
  16. 01:25:200 (1) - shorter this at 01:26:093 - will follow drum sound and more easier imo. 1/2 after spinner is just.. a bit difficult :idea:
  17. 01:27:878 (5) - nc should be in here, not in 01:28:414 (1) - imo hmm want to follow stop in instrument with NC, so yeah~
  18. fun hard diff ty ^^
Insane
  1. 00:04:843 (1) - how about make this slider different a bit? wave shape seems fit with speed change and vocal :3 :idea:
  2. 00:16:628 (1) - del this note and make 00:16:271 (6) - more longer until here? it's fit with vocal (and I just remembered someone told me it's better to not end slider at long white tick lol). but if you don't want change, at last try to move this into 244|44 no sound at white tick, so it is okay. moved note.
  3. 00:17:878 (1) - no need to nc this.. :idea:
  4. 00:19:129 (3) - clap :idea:
  5. 00:21:985 (7) - ^ :idea:
  6. 00:22:164 (1) - why it end at blue tick? if you hear it more carefully, no sound in blue tick. also clap should in (2)'s start.. :idea:
  7. 00:23:235 (4) - clap :idea:
  8. 00:26:093 (7) - move this to 88|244 for triangle? :idea:
  9. 00:29:307 (1,2,3,4,1,2,3,4) - um.. yeah how about make it triangle and square in here? :idea:
  10. 00:30:735 (1) - seems clap should in slider end :idea:
  11. 00:31:807 (4) - similar thing as I said in hard diff ( 00:04:664 (4) - ) but in here it's better to follow prev. slider's curve diff sound
  12. 00:32:164 (1,3) - move (1) into 132|168 ; (3) to 136|56. having a balance with (2) and (4) uwu let it messy here!
  13. 00:33:593 (1) - remove clap and add in next note (slider start) :idea:
  14. 00:38:593 (3) - clap at start :idea:
  15. 00:38:950 (1) - remove clap at end and add in next note :idea:
  16. 00:42:878 (4) - nc here :idea:
  17. 00:45:378 (3) - clap :idea:
  18. 00:45:557 (4) - clap should in next note (slider start), not in here :o :idea:
  19. 00:52:164 (1,3) - wait the curve omg 8( also I have a suggestion in here -> http://puu.sh/be7ev/b1a134ccdb.jpg | also move 00:53:057 (4) - to 84|88 need intense, but moved 4 :idea:
  20. 00:55:021 (1) - why suddenly the clap not consistent again orz add it at next note.. not really fit in red tick. better follow drum in white tick :''(
  21. 00:55:914 (4) - ^
  22. 01:00:735 (1) - ^
  23. 01:03:235 (7) - I wonder why this is not stream o.o I can hear 1/4 drum sound here.. you can add if you want from here until 01:03:503 - hmm nah~
  24. 01:13:593 (6,1) - swap nc :idea:
  25. 01:17:878 (1) - finish at start :idea:
  26. 01:19:128 (6,1) - swap nc after this should nc at 01:20:735 (7) - :idea:
  27. not suggesting pattern anymore.. it seems will ruin your stuff if I do this more 8( the pattern in this diff can more be improved imo hmm okay! but i tk most are ok, i will relook~ok~
umm getting lazy to mod extra lol maybe I will mod it if my spirit come back hueheuhue sorry
nice song, good luck \:3/
Fumika
From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing...In Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - You don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
Topic Starter
hehe

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing...In Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - You don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
thanks, much appreciated!
Clyine

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ huh what are u talking about
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing... increased everything by 10% except for the last sliderIn Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - dun really have any comments for thisYou don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
http://puu.sh/bgReM/b91059721c.osu
Thanks for the mod
Lanturn
From JMQ

Remove (TV Size) as no Official soundtrack lists this and add TV Size to the tags.

Everything else checks out fine. No KDs please. :)
Topic Starter
hehe

Lanturn wrote:

From JMQ

Remove (TV Size) as no Official soundtrack lists this and add TV Size to the tags.

Everything else checks out fine. No KDs please. :)
Woo first bat post, change later
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