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DECO*27 feat. GUMI - Ame Moyou

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Total Posts
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Topic Starter
sheela
This beatmap was submitted using in-game submission on September 18, 2014 at 7:26:29 AM

Artist: DECO*27 feat. GUMI
Title: Ame Moyou
Tags: candy pattern vocaloid megpoid 愛迷エレジー aimai elegy
BPM: 120
Filesize: 6129kb
Play Time: 03:22
Difficulties Available:
  1. Easy (1.5 stars, 188 notes)
  2. Hard (2.61 stars, 398 notes)
  3. Normal (1.68 stars, 235 notes)
Download: DECO*27 feat. GUMI - Ame Moyou
Information: Scores/Beatmap Listing
---------------
First, it's wanting to be together. Then, it's becoming inseparable. Finally, it's growing apart.
-------------------------------------
Easy: Me
Normal: Me
Hard: Me

Add snow effect and a background with light effect in SB~ Also compressed elements to a smaller file size.
[-Sophie-]_old
[Normal]
Map needs an epilepsy warning.
00:52:060 - Extra note doesn't need to be there .
01:08:310 (4,5) - 4 Over lapping 5, may wanted to change.
01:27:310 (2,3) - ^ 2 Overlaps 3
01:28:060 (3) - Sounds late to the beat or vocal
02:13:310 - ^
02:40:060 - Remove this note, its extra
02:42:310 - Remove theses annoying green lines.
03:20:685 - A small spinner could work. Make sure auto can achieve at least 1000 score on this.
As Requested
Topic Starter
sheela

[-Sophie-] wrote:

[Normal]
Map needs an epilepsy warning. No need. There's no quick changing colors, or sprites.
00:52:060 - Extra note doesn't need to be there . Removed the note.
01:08:310 (4,5) - 4 Over lapping 5, may wanted to change. I'll keep it the way it is.
01:27:310 (2,3) - ^ 2 Overlaps 3 Same here.
01:28:060 (3) - Sounds late to the beat or vocal It follows the vocal.
02:13:310 - ^ It sounded weird, so I change the pattern.
02:40:060 - Remove this note, its extra I'll keep this one.
02:42:310 - Remove theses annoying green lines. Removed.
03:20:685 - A small spinner could work. Make sure auto can achieve at least 1000 score on this. The final beat is at 03:20:310 . And I don't want to add a spinner.
As Requested
Thanks for the [-Sophie-]
Mystyk
Hi! Mod from my queue!

General:
I think you should change the combo colors to something that fits better to the background. Just an example: http://puu.sh/9Zv3E/afab2c9632.png

Easy:
Nothing, this diff looks really nice :3

Normal:
00:32:310 (1,2) - very nazi but I think you could improve this blanket - http://puu.sh/9ZELo/f9253db959.jpg
00:48:310 (1) - add finish? I can hear a finish sound in the music too so it would fit well imo
02:56:810 (1) - this new combo looks a bit unnecessary to me, so I would remove the NC from 02:58:310 (1) -

Nothing else, this difficulty looks very nice as well, good job!

Hard:
00:23:810 - add hit circle, it feels too empty without it, since there is a beat in the music too
00:47:810 (4) - very nazi but rotate this about 13 degrees (selection centre) so that it will be similar to a blanket with (3) http://puu.sh/9ZHbl/cd46e561ff.jpg
02:07:810 (5) - rotate this a bit for better flow - http://puu.sh/9ZIaq/10de199680.jpg
02:15:185 - add hit cirlce, it will fit to the vocals and it feels a bit empty without
02:18:685 - same as above ^

That's all, there is not much to say, the difficulties are already very nice, good luck!
Topic Starter
sheela

Mystyk wrote:

Hi! Mod from my queue!

General:
I think you should change the combo colors to something that fits better to the background. Just an example: http://puu.sh/9Zv3E/afab2c9632.png Fixed

Easy:
Nothing, this diff looks really nice :3

Normal:
00:32:310 (1,2) - very nazi but I think you could improve this blanket - http://puu.sh/9ZELo/f9253db959.jpg Fixed the blanket.
00:48:310 (1) - add finish? I can hear a finish sound in the music too so it would fit well imo Ah, I forgot this one, I think. Added.
02:56:810 (1) - this new combo looks a bit unnecessary to me, so I would remove the NC from 02:58:310 (1) - Fixed.

Nothing else, this difficulty looks very nice as well, good job!

Hard:
00:23:810 - add hit circle, it feels too empty without it, since there is a beat in the music too Added.
00:47:810 (4) - very nazi but rotate this about 13 degrees (selection centre) so that it will be similar to a blanket with (3) Fixed.
http://puu.sh/9ZHbl/cd46e561ff.jpg
02:07:810 (5) - rotate this a bit for better flow - http://puu.sh/9ZIaq/10de199680.jpg Fixed.
02:15:185 - add hit cirlce, it will fit to the vocals and it feels a bit empty without Added.
02:18:685 - same as above ^ Added.

That's all, there is not much to say, the difficulties are already very nice, good luck!
Thanks for the mod Mystyk.
Yuthuil
M4M

Easy:

00:45:810 (2) - This note sound later than when the actual sound comes. Extend the slider before it slightly and get rid of it?

Normal:

00:59:310 (5) - Just wondering whether you forgot the hitsound here...?

:cry: This is all I can see, I'm more for helping first time mappers since I'm so bad at looking deep into a map.
Have my star.
And just to say you are not obliged to mod my map since this was such a petty mod.
Topic Starter
sheela

MisakiYuri wrote:

M4M

Easy:

00:45:810 (2) - This note sound later than when the actual sound comes. Extend the slider before it slightly and get rid of it? Extended the slider.

Normal:

00:59:310 (5) - Just wondering whether you forgot the hitsound here...? Hmm... Maybe not?

:cry: This is all I can see, I'm more for helping first time mappers since I'm so bad at looking deep into a map.
Have my star.
And just to say you are not obliged to mod my map since this was such a petty mod.
I'll take a look yours. Since I took M4M, and since you mod my map, I should return a favor. This way, we'll be equal. I don't care if the mod is little, not really helpful, I'll mod yours. It feels like you waste your time for this.
Thanks for the mod MisakiYuri.
pandorawindy
Hi,At your request,i come here for m4m.Your suggestions in my map is very helpful,thank you so much! :)

I am a new mapper and modder with inexperience.So i usually can find just a little issues in other mappers' map.I wanna say sorry about this point. :( But i ll try my best to mod yours.

[In general]
  1. No big issues in your diffs is my first impression since i played your all diffs.Nice work ! man,i have to admit you are a so great mapper with experience.
[Easy]
  1. nice diff for beginners.
[Normal]
  1. pretty good diff.I cant check out some issues in it;
[Insane]
  1. 00:49:060 (2) - slider ll be fitter or add one circle in 00:49:310 ;If you slow down this song,you ll hear this rhythm more clearly.
  2. 02:11:310 - why not add one circle,i feel empty in here.
  3. why not add some triplets into your kiai time?such as add one circle in 01:03:185 ;
    If i were you i ll make my kiai harder. 01:06:310 (1,2,3,4,5) - ll become:I think it s very important to make the kiai higher than rest time.
that s all. good luck man, you r the best mapper i ve ever seen. :D
Topic Starter
sheela

pandorawindy wrote:

Hi,At your request,i come here for m4m.Your suggestions in my map is very helpful,thank you so much! :)

I am a new mapper and modder with inexperience.So i usually can find just a little issues in other mappers' map.I wanna say sorry about this point. :( But i ll try my best to mod yours. It's okay.

[In general]
  1. No big issues in your diffs is my first impression since i played your all diffs.Nice work ! man,i have to admit you are a so great mapper with experience.
[Easy]
  1. nice diff for beginners.
[Normal]
  1. pretty good diff.I cant check out some issues in it;
[Insane]
  1. 00:49:060 (2) - slider ll be fitter or add one circle in 00:49:310 ;If you slow down this song,you ll hear this rhythm more clearly. 00:49:310 - doesn't have a beat, but I added a circle here.
  2. 02:11:310 - why not add one circle,i feel empty in here. There's no beat here. And it doesn't fit well.
  3. why not add some triplets into your kiai time?such as add one circle in 01:03:185 ; Why? That's so random. There's no beat on the blue ticks. Adding notes to place with no beats makes the map overmap (t/125409)
    If i were you i ll make my kiai harder. 01:06:310 (1,2,3,4,5) - ll become:I think it s very important to make the kiai higher than rest time.
that s all. good luck man, you r the best mapper i ve ever seen. :D
Thanks for the mod pandorawindy.
forgott3n
Hi from #modreqs. My 2# modding
Okay here is my suggestion, more like my opnion.

HARD:
00:15:810 (1) - Move this circle here. 256,300
00:17:060 (2) - ^ 124,192
00:17:310 (3) - Move this slider here. 284,192
00:20:060 (4) - Move this circle here. 104,312
00:20:310 (1) - ^ 224,312
00:20:560 (2) - ^ 344,312 (A tiny jump)
00:37:560 (3) - Move slider here. 340,140
00:38:310 (1) - ^ 288,64 (A tiny jump)
01:15:310 (3) - ^ 260,172
01:17:810 (3) - Move circle here. 60,272 (A tiny jump)
01:18:060 (4) - ^ 107,192

Lovely beatmap, hope this get ranked someday. Good luck ;u;
Famous
Mod request from my Queue

Easy
  1. 00:42:810 (4) - Make the slider more like this?
  2. 01:18:310 (1) - Move that slider to x:184 ; y:320.

Normal
  1. 01:16:310 (3,4,5) - More like this?
  2. Copy and paste 01:26:310 (1), ctrl + G and replace 01:27:310 (2) with the copied one.

Yea that's it... It's a very good mapset. Too hard to find something to change. I hope my mod could help you somehow. Good luck!
Topic Starter
sheela

Angelin Dash wrote:

Hi from #modreqs. My 2# modding
Okay here is my suggestion, more like my opnion.

HARD:
00:15:810 (1) - Move this circle here. 256,300 Moved it, but it needs a reason.
00:17:060 (2) - ^ 124,192 It'll be ruined.
00:17:310 (3) - Move this slider here. 284,192 I changed the placement of 00:17:060 (2,3) to another value.
00:20:060 (4) - Move this circle here. 104,312 No.
00:20:310 (1) - ^ 224,312 ^
00:20:560 (2) - ^ 344,312 (A tiny jump) ^
00:37:560 (3) - Move slider here. 340,140 It'll ruined the distance.
00:38:310 (1) - ^ 288,64 (A tiny jump) ^
01:15:310 (3) - ^ 260,172 No
01:17:810 (3) - Move circle here. 60,272 (A tiny jump) ^
01:18:060 (4) - ^ 107,192 Still ruins the distance.

Lovely beatmap, hope this get ranked someday. Good luck ;u;
Thanks for the mod Angelin Dash, but it wasn't helpful to be honest. You have to tell why should I move this, edit this, in your suggestions.

-Famous- wrote:

Mod request from my Queue

Easy
  1. 00:42:810 (4) - Make the slider more like this? I want to make it "smooth", so no changes has been done.
  2. 01:18:310 (1) - Move that slider to x:184 ; y:320. The distance won't be same.

Normal
  1. 01:16:310 (3,4,5) - More like this? Curved to the other way.
  2. Copy and paste 01:26:310 (1), ctrl + G and replace 01:27:310 (2) with the copied one. Meh. The one used has a better look.

Yea that's it... It's a very good mapset. Too hard to find something to change. I hope my mod could help you somehow. Good luck!
Thanks for the mod -Famous-.
Kritikally
Returning the favor from your detailed mod on my thread ♥

[Easy]

00:44:310 (1)- Slider seems to be a bit unnecessarily complex. If you don't feel it needs the bend at the first tick, remove it.
01:22:310 (1,2,3,4)- LOVE the waving slider effect here. You did this in the other difficulties, too. DON'T EVER CHANGE IT! (Who says modding needs to be purely negative?)
02:42:310 (3)- Might want to replace that slider with a spinner.

[Normal]
02:53:185 (1)- Spin the slider the other way (leave first point, second point @ 392 x 132, last point @ 392 x 56) and it can blanket (2) in the same manner that (3) does.
03:13:310 (4)- Nitpicking, but slightly bend slider to keep the same pattern the adjoining sliders on each side are using (add a point @ 210 x 90).

[Hard]
00:39:810 (4)- Not sure if intentional, but if that slider is supposed to be longer, move second point to 112 x 32. If you were following the bass line, ignore this.
01:23:560 (4)- Check jumps to and from this point -- not sure if ~2.1x jump is intentional.
03:01:310 (3)- 2.25x jump -- this does look intentional though.

[Summary]
The flow in your beatmaps are outstanding, and you were quite creative in all difficulties with your choice and placement of sliders. Maps on all difficulties are at a very refined state considering the number of modders -- this goes to your expertise and the modders' abilities to influence your beatmap (or your ability to see improvements, or both). 9.5/10! Good luck getting approved!
Topic Starter
sheela

Kritikally wrote:

Returning the favor from your detailed mod on my thread ♥

[Easy]

00:44:310 (1)- Slider seems to be a bit unnecessarily complex. If you don't feel it needs the bend at the first tick, remove it. I slightly edit the slider, though I didn't remove it.
01:22:310 (1,2,3,4)- LOVE the waving slider effect here. You did this in the other difficulties, too. DON'T EVER CHANGE IT! (Who says modding needs to be purely negative?) Ah, okay. Maybe this pattern might give ideas in your future maps.
02:42:310 (3)- Might want to replace that slider with a spinner. I don't want to.

[Normal]
02:53:185 (1)- Spin the slider the other way (leave first point, second point @ 392 x 132, last point @ 392 x 56) and it can blanket (2) in the same manner that (3) does. Blanketed with 02:53:810 (2) .
03:13:310 (4)- Nitpicking, but slightly bend slider to keep the same pattern the adjoining sliders on each side are using (add a point @ 210 x 90). I don't like when it's bend on the up.

[Hard]
00:39:810 (4)- Not sure if intentional, but if that slider is supposed to be longer, move second point to 112 x 32. If you were following the bass line, ignore this. There's no beat on the red tick (maybe). Plus, it fits better when it ends on the blue tick.
01:23:560 (4)- Check jumps to and from this point -- not sure if ~2.1x jump is intentional. I'll see what other modders think. I'm not sure.
03:01:310 (3)- 2.25x jump -- this does look intentional though. Same here. We can add jumps in hard difficulties.

[Summary]
The flow in your beatmaps are outstanding, and you were quite creative in all difficulties with your choice and placement of sliders. Maps on all difficulties are at a very refined state considering the number of modders -- this goes to your expertise and the modders' abilities to influence your beatmap (or your ability to see improvements, or both). 9.5/10! Good luck getting approved!
Thanks for the mod Kritikally.
litoluna
for m4m
[Easy]
  1. 00:29:310 (2,3,4) - I think a curved line had better
    00:29:810 (3) - x:296 y:60
    00:30:310 (4) - x:200 y:91

    I think beautiful blanket diff
[Normal]
  1. 00:40:310 (1,2) - blanket 00:39:810 (5) - ?
    00:41:060 (2) - move at x:233 y:25
  2. 00:57:810 (2,3,4,5,6) - 00:57:810 (2) - selected move at 00:55:810 (5) - stack note.
  3. 02:25:810 (4) - I think move at center is better.
    following next spinner
[Hard]
  1. 00:23:810 (3) - add clap
  2. 01:45:310 (7,8,9) - change Rhythm?
  3. 02:00:060 (4) - move at x:270 y:120 01:59:310 (3,4,1) - a curved line
  4. 02:08:310 (6) - NC
  5. 02:20:310 (6) - ^
I think beautiful mapset and song ;)
gl ;)
Seijiro
Hi ! Mod request from my Modding queue :)

[General]

- I know someone already told you this, but since the AIMod pointed it out you should put the epilepsy warning. Does it really is such a bother? It's not like it affects your map in any way....
- I usually prefer Japanese lyrics, or at least in their mother language...but it's a personal opinion I think

[Hard]

01:48:810 (2,4) - Stack them properly
02:17:935 (4) - Stack this note properly
02:40:310 (1,4) - Stack them properly

[Normal]

00:43:810 (3,2) - Aren't stacked properly
00:55:810 (5,2) - Same ^

[Easy]

00:23:810 (4,2) - Aren't stacked properly
01:05:810 (4,3) - Same ^ (maybe they're too far away, though)

Alright, that's all :)
Good Luck with your map ;)
Topic Starter
sheela

litoluna wrote:

for m4m
[Easy]
  1. 00:29:310 (2,3,4) - I think a curved line had better
    00:29:810 (3) - x:296 y:60
    00:30:310 (4) - x:200 y:91
    Fixed
    I think beautiful blanket diff
[Normal]
  1. 00:40:310 (1,2) - blanket 00:39:810 (5) - ?
    00:41:060 (2) - move at x:233 y:25 Fixed
  2. 00:57:810 (2,3,4,5,6) - 00:57:810 (2) - selected move at 00:55:810 (5) - stack note. I don't understand this one.
  3. 02:25:810 (4) - I think move at center is better. Mmm... I'll keep the way it was.
    following next spinner
[Hard]
  1. 00:23:810 (3) - add clap Added
  2. 01:45:310 (7,8,9) - change Rhythm? Changed the rhythm.
  3. 02:00:060 (4) - move at x:270 y:120 01:59:310 (3,4,1) - a curved line Fixed
  4. 02:08:310 (6) - NC Fixed
  5. 02:20:310 (6) - ^ Fixed
I think beautiful mapset and song ;)
gl ;)
Thanks for the mod litoluna.

[-MrSergio-] wrote:

Hi ! Mod request from my Modding queue :)

[General]

- I know someone already told you this, but since the AIMod pointed it out you should put the epilepsy warning. Does it really is such a bother? It's not like it affects your map in any way.... Hmm... I'm not sure about this, though the storyboard doesn't have really quick change elements.
- I usually prefer Japanese lyrics, or at least in their mother language...but it's a personal opinion I think I'll add it.

[Hard]

01:48:810 (2,4) - Stack them properly Nazi, but okay.
02:17:935 (4) - Stack this note properly ^
02:40:310 (1,4) - Stack them properly ^

[Normal]

00:43:810 (3,2) - Aren't stacked properly Still nazi, but fixed.
00:55:810 (5,2) - Same ^ ^

[Easy]

00:23:810 (4,2) - Aren't stacked properly Same here, but fixed.
01:05:810 (4,3) - Same ^ (maybe they're too far away, though) ^

Alright, that's all :)
Good Luck with your map ;)
Thanks for the mod [-MrSergio-]
Kibbleru
ok so m4m i guess

[Hard]
  1. okay first thing i noticed right off the bat is you missed alot of the instrument sounds like 00:17:560 - 00:18:060 -
    which honestly, i guess its okay if you really love vocals or something but uhgg srsly it bothers me t-t i'd rather map those over vocals since the harmony line is more interesting to follow. 00:44:810 (2) - oh nvm i guess you don't love vocals that much
    i'm not gunna suggest you go and fix everything you've undermapped (well u can if you want, it would make me happy :D) but please for next time don't miss any strong sounds like this
  2. 00:24:310 (1,3) - hm why not make a better blanket here Oo
  3. 01:04:310 (5) - needs nc? are you doing nc ever 1 downbeat or 2 downbeats? you should stick with one, don't switch back and forth
  4. 00:31:810 (3) - do something similar as 00:39:810 (4) - ? maybe you can add a repeat to get the vocal
    02:05:810 (4) - ^
  5. 01:14:810 (2) - super optional but this looks better imo owo
  6. 01:19:560 (4,5) - i think a more appropriate place for a jump is 01:19:810 (5,1) - instead due to the downbeat. so space 01:19:810 (5) - with 1.3 and space 01:20:310 (1) - with 1.4 also it might be nicer if you can stack 01:18:810 (2,1) -
  7. 01:25:060 (3) - angle this to the right a bit more atm it looks too similar with 01:24:560 (2) -
  8. 02:56:060 (9,1) - nazi but, blanket :o

    more rants.
    the rhythm just doesn't feel too consistent imo, like some places you decide to map out the guitar or base and some places you decide to skip it :/
    but i guess thats just me
[Normal]

  • im just gunna give a general rant, for this you should choose a set of strong sounds and only map that. fak i cant explain
    so for example
    00:17:060 - the vocal here isnt any weaker than 00:16:810 - but you decided to skip it.
    00:18:560 - same issue here, it makes it really hard to read if people play on hidden cuz they have no idea which vocals you would have skipped and which ones you actually decided to map out.

    this is why i like mapping the harmony lines cuz the harmony lines usually have simpler rhythms that can support things such as a normal or easy diff.
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 01:24:310 (3,4) - I these slider are too close to the HP bar
  2. Clear
[Normal]
  1. AR+1
  2. 01:25:310 (4) - Nazi. below under 1 gird. it more make blanket according to your previous
  3. 01:42:310 (2) - New combo. same as 00:15:810 (1,1) - and other difficulty
  4. 03:10:310 (1,3) - swap new combo. 03:10:310 (1,3) - and remove new combo here. in order to unify with Insane
  5. 03:16:810 (1) - It's a strange, why not? It should start here 03:17:060
[Hard]
  1. HP-1, OD-1.
  2. 01:04:310 (5) - 01:12:310 (5) - add new combo. 01:08:310 (1,1,1,1,1) - refer to this
  3. 02:07:810 (5) - Unrankable. reverse arrow is out of playground
    img

    This is correct
  4. 02:59:060 (1) - Remove new combo

it's over. Good luck!
Topic Starter
sheela

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 01:24:310 (3,4) - I these slider are too close to the HP bar
  2. Clear
[Normal]
  1. AR+1
  2. 01:25:310 (4) - Nazi. below under 1 gird. it more make blanket according to your previous
  3. 01:42:310 (2) - New combo. same as 00:15:810 (1,1) - and other difficulty
  4. 03:10:310 (1,3) - swap new combo. 03:10:310 (1,3) - and remove new combo here. in order to unify with Insane
  5. 03:16:810 (1) - It's a strange, why not? It should start here 03:17:060 A beat starts here.
[Hard]
  1. HP-1, OD-1.
  2. 01:04:310 (5) - 01:12:310 (5) - add new combo. 01:08:310 (1,1,1,1,1) - refer to this
  3. 02:07:810 (5) - Unrankable. reverse arrow is out of playground
    img

    This is correct
  4. 02:59:060 (1) - Remove new combo

it's over. Good luck!
Thanks for the mod -Chata-.

Kibbleru wrote:

ok so m4m i guess

[Hard]
  1. okay first thing i noticed right off the bat is you missed alot of the instrument sounds like 00:17:560 - 00:18:060 -
    which honestly, i guess its okay if you really love vocals or something but uhgg srsly it bothers me t-t i'd rather map those over vocals since the harmony line is more interesting to follow. 00:44:810 (2) - oh nvm i guess you don't love vocals that much
    i'm not gunna suggest you go and fix everything you've undermapped (well u can if you want, it would make me happy :D) but please for next time don't miss any strong sounds like this
  2. 00:24:310 (1,3) - hm why not make a better blanket here Oo
  3. 01:04:310 (5) - needs nc? are you doing nc ever 1 downbeat or 2 downbeats? you should stick with one, don't switch back and forth
  4. 00:31:810 (3) - do something similar as 00:39:810 (4) - ? maybe you can add a repeat to get the vocal
    02:05:810 (4) - ^
  5. 01:14:810 (2) - super optional but this looks better imo owo
  6. 01:19:560 (4,5) - i think a more appropriate place for a jump is 01:19:810 (5,1) - instead due to the downbeat. so space 01:19:810 (5) - with 1.3 and space 01:20:310 (1) - with 1.4 also it might be nicer if you can stack 01:18:810 (2,1) -
  7. 01:25:060 (3) - angle this to the right a bit more atm it looks too similar with 01:24:560 (2) -
  8. 02:56:060 (9,1) - nazi but, blanket :o

    more rants.
    the rhythm just doesn't feel too consistent imo, like some places you decide to map out the guitar or base and some places you decide to skip it :/
    but i guess thats just me
[Normal]

  • im just gunna give a general rant, for this you should choose a set of strong sounds and only map that. fak i cant explain
    so for example
    00:17:060 - the vocal here isnt any weaker than 00:16:810 - but you decided to skip it.
    00:18:560 - same issue here, it makes it really hard to read if people play on hidden cuz they have no idea which vocals you would have skipped and which ones you actually decided to map out.

    this is why i like mapping the harmony lines cuz the harmony lines usually have simpler rhythms that can support things such as a normal or easy diff.
I guess I fixed them all. I tried to always map the instrumental, but the vocals are on the way. I'll try to anylaze the map and see there's anything I should add.
Thanks for the mod Kibbleru. It was helpful.
luxoDeh
Hi! mod from my queue :)

EASY

00:34:310 (3) - what do you think of making this with the same shape of 00:32:310 (1) - just for a formal question
01:00:310 (1,1) - to be an easy the time between these 2 is too short. I pretty sure every BAT would say it.. the only thing I can think of is reducing the length of the spinner to 01:01:560 - or maybe deleting it and put some sliders in replace...
very good easy, nothing more to say.

NORMAL

Nothing to say in normal, very good!

HARD

00:24:310 (1) - move the third point of this slider to x:152 y:76 just to be precise with the blancket too :3
01:25:060 (3) - shouldn't this be reversed?
00:27:310 (1) - what do you say of something like this? it's more symmetric and I think it's good looking also 00:58:310 (1,2) - I think reversing these will help the flow a bit. like this: 01:59:310 (3) - maybe this should be moved like 2 or 3 grids left? just for a better blancket with 01:58:810 (2) -
02:44:060 (2,1) - blancket can be improved a bit
03:06:810 (6) - reverse this and also reverse this one 03:07:310 (7) - just because is a good pattern and more consistent imo.

Very good map!! take a star! :D
Topic Starter
sheela

luxoDeh wrote:

Hi! mod from my queue :)

EASY

00:34:310 (3) - what do you think of making this with the same shape of 00:32:310 (1) - just for a formal question Hmm... I like the way it is.
01:00:310 (1,1) - to be an easy the time between these 2 is too short. I pretty sure every BAT would say it.. the only thing I can think of is reducing the length of the spinner to 01:01:560 - or maybe deleting it and put some sliders in replace... Replaced the spinner by notes.
very good easy, nothing more to say.

NORMAL

Nothing to say in normal, very good!

HARD

00:24:310 (1) - move the third point of this slider to x:152 y:76 just to be precise with the blancket too :3 Fixed the blanket.
01:25:060 (3) - shouldn't this be reversed? I reversed it, but what about 01:25:560 (4) ?
00:27:310 (1) - what do you say of something like this? it's more symmetric and I think it's good looking also I use this suggestion, but I change the sliders by a curve. The last one was a bit weird and ugly.00:58:310 (1,2) - I think reversing these will help the flow a bit. like this: Reversed the heads.01:59:310 (3) - maybe this should be moved like 2 or 3 grids left? just for a better blancket with 01:58:810 (2) - Fixed the blanket.
02:44:060 (2,1) - blancket can be improved a bit Fixed the blanket.
03:06:810 (6) - reverse this and also reverse this one 03:07:310 (7) - just because is a good pattern and more consistent imo. Reversed the sliders.

Very good map!! take a star! :D
Yey
Thanks for the mod and star luxoDeh.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK

Nyan~MOD
[Easy]
01:05:310 Move ( x:same y:296 )
02:06:810 Move ( x:same y:211 )
02:09:310 Move ( x:same y:252 )
02:09:810 Move ( x:184 y:same )
02:26:310 Extend? --> 02:28:310

[Normal]
01:14:810 Move ( x:256 y:48 )
02:26:310 Extend? --> 02:28:310 - ( there's still a drum beat on the break part so I suggest you end it where the vocal starts )

[Hard]
00:34:060 Move ( x:206 y:147 )
00:36:060 Apply NC
00:36:310 Remove NC
01:41:810 Apply NC
02:42:310 Lower to 0,52 . . or 0,62 . Apply it to the 3 timing points in the pic.


03:16:310 Fix

That's All, Nice Map
Good Luck~
Topic Starter
sheela

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK

Nyan~MOD
[Easy]
01:05:310 Move ( x:same y:296 ) You didn't tell me if it's the tail of the slider, though the tail lands here. Actually, you point out the slider. The 01:05:310 confused me. You do know that you can select a note, copy and paste on the post, like 01:04:310 (3) .
For this suggestion, the blanket combo 01:03:810 (2,3) will be ruined a bit.

02:06:810 Move ( x:same y:211 ) Moved.
02:09:310 Move ( x:same y:252 ) But the distance will change, so I didn't change that one.
02:09:810 Move ( x:184 y:same ) Nazi, but okay.
02:26:310 Extend? --> 02:28:310 I have to say no. The vocal starts there.

[Normal]
01:14:810 Move ( x:256 y:48 ) No change.
02:26:310 Extend? --> 02:28:310 - ( there's still a drum beat on the break part so I suggest you end it where the vocal starts ) I feel that the spinner should end at 02:27:810 . It sounds better.

[Hard]
00:34:060 Move ( x:206 y:147 ) Stacked with the slider's head.
00:36:060 Apply NC
00:36:310 Remove NC It doesn't sound right. Same with the suggestion above. Normally, new combos starts on a white tick.
01:41:810 Apply NC Added.
02:42:310 Lower to 0,52 . . or 0,62 . Apply it to the 3 timing points in the pic. I don't want to.


03:16:310 Fix Made another slider pattern. It a little same as the previous one.

That's All, Nice Map
Good Luck~
Thanks for the mod xLoupGarou.
Lurei
Came from mod queue (looks like I modded first, after all)
Whew, a nice and relaxing map, with a song of those same characteristics. /me feels calm...

[General]

-For some reason, AiMod says to enable the epilepsy warning. I don't see the problem, through.

[Easy (my favorite xD)]

  1. 00:27:810 (4) - You shouldn't use 1/2 beat length sliders in Easy. Hard to read...
  2. 00:37:310 (2) - Get a better flow by curving this a little more:
  3. 00:58:310 (3) - Curve it like this:
    SPOILER
    https://osu.ppy.sh/ss/1863487
  4. 01:53:810 (3) - The slider thing again.
[Normal]

  1. The area starting around 00:08:310 seems like a nice place to start mapping (if you want)
  2. AiMod's bugged, 'cause it complains about 00:41:810 (3) position.
  3. 03:20:310 (4) - Add whistle hitsound (sounds good e.e)
[Hard]

  1. Same start suggestion as Normal.
  2. 03:00:310 (1) - Curve this to the opposite direction to make the pattern nicer:
That's it. Will be waiting for your mod, but I may delay in answering it.
Topic Starter
sheela

LixRei wrote:

Came from mod queue (looks like I modded first, after all)
Whew, a nice and relaxing map, with a song of those same characteristics. /me feels calm...

[General]

-For some reason, AiMod says to enable the epilepsy warning. I don't see the problem, through. I know.

[Easy (my favorite xD)]

  1. 00:27:810 (4) - You shouldn't use 1/2 beat length sliders in Easy. Hard to read... Okay
  2. 00:37:310 (2) - Get a better flow by curving this a little more: Okay
  3. 00:58:310 (3) - Curve it like this: I don't like when it's curve in the other way.
    SPOILER
    https://osu.ppy.sh/ss/1863487
  4. 01:53:810 (3) - The slider thing again. Okay
[Normal]

  1. The area starting around 00:08:310 seems like a nice place to start mapping (if you want) Too lazy. -3-
  2. AiMod's bugged, 'cause it complains about 00:41:810 (3) position. Well, the distance is okay.
  3. 03:20:310 (4) - Add whistle hitsound (sounds good e.e) It doesn't have a beat here, so no whistle.
[Hard]

  1. Same start suggestion as Normal. Nope.
  2. 03:00:310 (1) - Curve this to the opposite direction to make the pattern nicer: Okay.
That's it. Will be waiting for your mod, but I may delay in answering it.
Thanks for the mod LixRei. I'll try to get yours later.
KokoroStudiox3
[normal]
00:33:060 - whistle souns good
01:05:310 - http://puu.sh/axtxM/a9de9b1947.png better
00:41:810 (3) - spacing
nice mapcet :) :) :) :) :) :)
Topic Starter
sheela

KokoroStudiox3 wrote:

[normal]
00:33:060 - whistle souns good Added
01:05:310 - http://puu.sh/axtxM/a9de9b1947.png better Okay
00:41:810 (3) - spacing Not really noticeable, but fixed.
nice mapcet :) :) :) :) :) :)
Thanks for the mod KokoroStudiox3.
Hollow Wings
m4m

Hard

  1. 00:20:810 (3,4) - blanket this perfect, watch out keeping ds
  2. 00:31:060 (2,3) - ^ (sry for maybe nazi, but i think stuffs like this should be mentioned) and there're some more. i think some of them r ok to ignore this nazi composing thing, but some of them can be fixed a bit to keep organizition clean imo. u can check them urself, i just leave them here. :3
  3. 02:16:310 (1,2) - try two 3/4 sliders here with composing changing to follow the vocal here? it's an unique part in this song imo
  4. add a spinner in the end?
  5. sry for didn't find much things but all stuff r just good to me and the style is some kind of my taste. take a star lol

Normal

  1. 00:53:310 (2,3,4) - change 4's shape to a curve for making them in an arc in composing?
  2. spinner in the end as well?

Easy

  1. 00:32:310 (1) - lol, why not curve one here to blanket as 00:34:310 (3) - did w
  2. 01:47:310 (2,3) - i think blanket here's a bit of really necessary
  3. 01:56:310 (3) - curve this?
ur style is just remind my newbie time lol, and it's really good to me in flow and obj settings

an extra star for the storyboard, few people mapping with love now, it's a pleasure to see this w

good luck
Topic Starter
sheela

Hollow Wings wrote:

m4m

Hard

  1. 00:20:810 (3,4) - blanket this perfect, watch out keeping ds Fixed?
  2. 00:31:060 (2,3) - ^ (sry for maybe nazi, but i think stuffs like this should be mentioned) and there're some more. i think some of them r ok to ignore this nazi composing thing, but some of them can be fixed a bit to keep organizition clean imo. u can check them urself, i just leave them here. :3 Fixed
  3. 02:16:310 (1,2) - try two 3/4 sliders here with composing changing to follow the vocal here? it's an unique part in this song imo Okay. Added a note.
  4. add a spinner in the end? There's no music at the end; only vocals. So I don't want to add a spinner.
  5. sry for didn't find much things but all stuff r just good to me and the style is some kind of my taste. take a star lol No biggie.

Normal

  1. 00:53:310 (2,3,4) - change 4's shape to a curve for making them in an arc in composing? Tried my best. I don't know which way, so I curved it to the right.
  2. spinner in the end as well? Same reason in the Hard section.

Easy

  1. 00:32:310 (1) - lol, why not curve one here to blanket as 00:34:310 (3) - did w I want a various pattern, but replaced it by a curve.
  2. 01:47:310 (2,3) - i think blanket here's a bit of really necessary Tried my best.
  3. 01:56:310 (3) - curve this? Nah
ur style is just remind my newbie time lol, and it's really good to me in flow and obj settings Lol.

an extra star for the storyboard, few people mapping with love now, it's a pleasure to see this w Thanks~

good luck
Thanks for the mod and stars Hollow Wings.
HootOwlStar
Hi, random mod here~ :D
These are only suggestions, and don't mind my English, I know it's poor :oops:
NO WAY I LOVE THE SONG, THE STORYBOARD, THE MAP, EVERYTHING ARGHH >u<

[General]
AiMod says:
This map may need an epilepsy warning, as it contains frequently toggled storyboards.
More than 1/3 of the map is kiai time. Consider reducing this.
Yeah, you need to check the AiMod (Ctrl+Shift+A)

My Mod
[Easy]
00:30:310 (4) - Try moving the point x:115 y:148 to x:120 y:144
00:37:310 (2,3) - Why not making them blankets (?) like this (idk what my puush is doing so I use photo capture)
00:44:310 (1) - Move point x:150 y:328 to x:140 y:328 and together with point x:118 y:356 to x:104 y:356
01:10:310 (1) - Move point x:100 y:54 to x:100 y:52
01:12:310 (3) - Move point x:237 y:200 to x:232 y:200
01:28:310 (3) - Just make it a natural curve will do
01:34:310 (5) - NC
01:44:310 (1) - No NC
01:52:810 (1) - ^
01:54:310 (1) - Make it curve by adding a variable turning point at x:68 y:128 (if you want to make it curve)
02:12:310 (1) - No NC
02:26:310 (1) - I don't find the point placing a spinner here
02:55:810 (4) - Place the circle at x:388 y:220 (if you want)
03:19:810 (4,5) - Make them both at the centre of the grid?
03:20:310 (5) - NC

[Normal]
00:18:310 (1) - No NC (?)
00:20:310 (1) - Why place a fixed turning point there?
00:21:310 (2) - Maybe flip vertically is better ( so that they will not all accumulate at above)
00:25:310 (3) - Make it more curve
00:27:310 (3) - Suggest making it a curve or clone from 00:26:310 (1)
00:34:560 (2) - Place at x:332 y:116 seems better
00:46:310 (3) - Make it more curve
00:59:810 (6) - Place at x:232 y:144 to make the pattern nicer
01:06:310 (6) - NC
01:06:810 (1) - No NC
01:29:310 (1) - ^
01:30:310 (3) - NC
01:32:310 (1) - No NC
01:44:310 (1) - ^
01:48:810 (1) - ^, and also make it more curve
01:52:310 (1) - No NC
01:56:310 (1) - ^
02:08:310 (1) - No NC
02:12:810 (1,2) - ^, and make them overlap
02:16:310 (1) - ^
02:20:310 (1) - ^
02:24:310 (1) - ^
02:26:310 (1) - Same as Easy diff
02:42:310 (3) - But I think here having potential to place a spinner
02:46:310 (1) - No NC
02:52:060 (6) - Place at x:296 y:208
03:14:310 (1) - No NC
03:19:810 (3,4) - Place them at center looks better for me
03:20:310 (4) - NC

So, that's all of my mod OMG I LOVE THE SONG SO MUCH
Hope your mapset gets ranked soon c:
Oh yeah, I gave you a star, anyway
Topic Starter
sheela

HootOwlStar wrote:

Hi, random mod here~ :D
These are only suggestions, and don't mind my English, I know it's poor :oops:
NO WAY I LOVE THE SONG, THE STORYBOARD, THE MAP, EVERYTHING ARGHH >u< Heh~

[General]
AiMod says:
This map may need an epilepsy warning, as it contains frequently toggled storyboards.
More than 1/3 of the map is kiai time. Consider reducing this.
Yeah, you need to check the AiMod (Ctrl+Shift+A) The AiMod lies. There's nothing with the mapset.

My Mod
[Easy]
00:30:310 (4) - Try moving the point x:115 y:148 to x:120 y:144 Moved
00:37:310 (2,3) - Why not making them blankets (?) like this (idk what my puush is doing so I use photo capture) I don't want to. The blanket makes it ugly.
00:44:310 (1) - Move point x:150 y:328 to x:140 y:328 and together with point x:118 y:356 to x:104 y:356 Okay
01:10:310 (1) - Move point x:100 y:54 to x:100 y:52 It's a nazi stuff, so no need to change.
01:12:310 (3) - Move point x:237 y:200 to x:232 y:200 Nazi stuff again
01:28:310 (3) - Just make it a natural curve will do I like the way it is.
01:34:310 (5) - NC No. This ends the combo.
01:44:310 (1) - No NC Removed the new combo
01:52:810 (1) - ^ This one no
01:54:310 (1) - Make it curve by adding a variable turning point at x:68 y:128 (if you want to make it curve) I don't want to
02:12:310 (1) - No NC Removed the new combo
02:26:310 (1) - I don't find the point placing a spinner here The spinner sounds fine here.
02:55:810 (4) - Place the circle at x:388 y:220 (if you want) It'll ruin the pattern, so no change.
03:19:810 (4,5) - Make them both at the centre of the grid? I want to let the flow better.
03:20:310 (5) - NC This ends the combo.

[Normal]
00:18:310 (1) - No NC (?) I'm keeping this one.
00:20:310 (1) - Why place a fixed turning point there? I think it'll make a pretty slider shape.
00:21:310 (2) - Maybe flip vertically is better ( so that they will not all accumulate at above) The flip isn't good, but I rotate it.
00:25:310 (3) - Make it more curve I want to symmetric with 00:26:310 (1) . And more curve makes the slider ugly.
00:27:310 (3) - Suggest making it a curve or clone from 00:26:310 (1) Cloned the next slider.
00:34:560 (2) - Place at x:332 y:116 seems better The flow will break.
00:46:310 (3) - Make it more curve No.
00:59:810 (6) - Place at x:232 y:144 to make the pattern nicer 00:57:810 (2,3,4,5,6) makes a star pattern. If I moved it, it'll ruin the pattern.
01:06:310 (6) - NC Okay
01:06:810 (1) - No NC Okay
01:29:310 (1) - ^ Okay
01:30:310 (3) - NC Okay
01:32:310 (1) - No NC This one, no.
01:44:310 (1) - ^ No
01:48:810 (1) - ^, and also make it more curve Both no.
01:52:310 (1) - No NC No.
01:56:310 (1) - ^ No.
02:08:310 (1) - No NC No.
02:12:810 (1,2) - ^, and make them overlap Removed the NC, but didn't stack them.
02:16:310 (1) - ^ No.
02:20:310 (1) - ^ No.
02:24:310 (1) - ^ No.
02:26:310 (1) - Same as Easy diff Same reason in the Easy section
02:42:310 (3) - But I think here having potential to place a spinner The slider makes it better.
02:46:310 (1) - No NC No
02:52:060 (6) - Place at x:296 y:208 I like the way it is.
03:14:310 (1) - No NC The beats are getting lower here.
03:19:810 (3,4) - Place them at center looks better for me 03:16:810 (1,2) is the cause.
03:20:310 (4) - NC No

So, that's all of my mod OMG I LOVE THE SONG SO MUCH
Hope your mapset gets ranked soon c:
Oh yeah, I gave you a star, anyway
Haha~ Thanks for the mod and star HootOwlStar.
Miramono
Hi! from modding queue...

Mod
[Easy]
No comment :D

[Normal]
00:17:310 (3) - lessen so it would be in time with the beat or drum: from 00:17:310 to 00:17:810
00:18:060 - add a note or circle here

[Hard]
01:08:310 (1) - ctrl + G ?
03:04:310 (1) - ctrl + G
03:17:810 (2) - move x:428 y:292

That's all, I hope I was helpful :)
Topic Starter
sheela

Miramono wrote:

Hi! from modding queue...

Mod
[Easy]
No comment :D

[Normal]
00:17:310 (3) - lessen so it would be in time with the beat or drum: from 00:17:310 to 00:17:810 Okay
00:18:060 - add a note or circle here Okay

[Hard]
01:08:310 (1) - ctrl + G ? It would break the flow, so no change.
03:04:310 (1) - ctrl + G It breaks the flow, so no.
03:17:810 (2) - move x:428 y:292 Hmm... I want to keep the distance longer.

That's all, I hope I was helpful :)
Thanks for the mod Miramono.
No_Gu
M4M from my queue
sry for the delay

01:02:310 - in fact in this part.there is no snare drums(clap sound).so I think it's better to add whistle to follow vocal than add clap automatically
03:19:810 - I'd like to stop the music here since inst is already over

[Easy]
00:19:810 (4,3) - stack
00:32:310 (1) - forgot clap?
00:48:310 (1) - add finish
01:01:810 (2) - clap
good enough

[Normal]
maybe 2 downbeat 1 NC?..your present combo is a little short
00:17:310 (3) - clap?
00:17:310 (3,4,1,2,3) - hmm.a little untidy and too many 1/2 notes in one roll.I think it's better to delete one
00:48:310 - 01:00:310 why not 1/2 in this parts..a little strange
01:06:310 (1,2,3,4) - a little ugly
02:12:810 (4) - clap
02:23:310 (3,1,2,3,4) - make a star?
02:36:310 (1,2,3) - you can make it better
03:18:310 (2) - whistle
not as neat as easy but still ok

[Hard]
1 downbeat 1 NC maybe
00:23:060 (2) - sth like this may be good for flow https://osu.ppy.sh/ss/1883650
00:26:310 (1,3) - clap?
00:31:060 (2) - ctrl+g is better imo
00:31:810 (3) - ^
00:48:310 (1,2,3,4) - like this? http://osu.ppy.sh/ss/1883624
00:48:310 (1) - finish
01:51:560 (4,5,1) - same distance?
02:35:560 (7,8) - switch clap
Topic Starter
sheela

No_Gu wrote:

M4M from my queue
sry for the delay

01:02:310 - in fact in this part.there is no snare drums(clap sound).so I think it's better to add whistle to follow vocal than add clap automatically Replaced the claps by whistles. Same thing in the 2nd chorus.
03:19:810 - I'd like to stop the music here since inst is already over Okay

[Easy]
00:19:810 (4,3) - stack Okay
00:32:310 (1) - forgot clap? Okay
00:48:310 (1) - add finish Okay
01:01:810 (2) - clap Okay
good enough

[Normal]
maybe 2 downbeat 1 NC?..your present combo is a little short Okay
00:17:310 (3) - clap? Okay
00:17:310 (3,4,1,2,3) - hmm.a little untidy and too many 1/2 notes in one roll.I think it's better to delete one Deleted the 00:18:060
00:48:310 - 01:00:310 why not 1/2 in this parts..a little strange Added two notes
01:06:310 (1,2,3,4) - a little ugly Moved 01:07:310 (3) to somewhere below the previous and next note.
02:12:810 (4) - clap Okay
02:23:310 (3,1,2,3,4) - make a star? I don't want to repeat the same pattern. And I think it's pretty the way it is.
02:36:310 (1,2,3) - you can make it better I think it's better now.
03:18:310 (2) - whistle Okay
not as neat as easy but still ok

[Hard]
1 downbeat 1 NC maybe But it's already done.
00:23:060 (2) - sth like this may be good for flow https://osu.ppy.sh/ss/1883650 Okay
00:26:310 (1,3) - clap? I forgot.
00:31:060 (2) - ctrl+g is better imo Okay
00:31:810 (3) - ^ Okay
00:48:310 (1,2,3,4) - like this? http://osu.ppy.sh/ss/1883624 Sure
00:48:310 (1) - finish Okay
01:51:560 (4,5,1) - same distance? Okay
02:35:560 (7,8) - switch clap What do you mean by "switch clap"?
Thanks for the mod No_Gu.
-Nya-
Hey! M4M from your modding queue.
Well, here's my mod:

Easy:
1) Check AiMod (Ctrl+Shift+A)~ The letterbox that conflicts.
2) 01:31:310~ Blanket this slider again with this slider: 01:32:310.
3) 01:55:310~ Maybe do this?
4) 01:58:310 and 01:59:310~ Curve these two sliders more?
5) 02:07:310~ This slider isn't in-line so the blanket is a bit poor. It must then look something like this:
Just lower this slider's: 02:07:310 tail a bit and move the 1 hitcircle a bit to the right to blanket it perfectly.
6) 02:50:310~ Also make this slider in-line. Like this:
7) Your preview point must be snapped.
Nice diff.

Normal:
1) Check AiMod again.
2) 01:10:310~ Maybe do this?
3) 01:28:060~ Make this slider in-line. Like this:
4) 02:00:810~ Move this slider upward to X:220 Y:296, and then change this slider: 02:02:310 a bit, to blanket this slider: 02:00:810.
5) 02:14:060~ Add hitcircle here?
6) 02:46:310~ Change this slider to blanket this slider: 02:45:310.

Also great diff.

Hard:
1) 00:20:810~ Rather change this slider to this? A repetitive slider.
I think it fits in better with the vocals.
2) 01:19:060 and 01:19:810~ Mirror these two sliders?
3) 01:47:810~ This short slider doesn't sound right here. Make it longer to this point: 01:48:060.
4) 02:01:310~ Make this slider more similar to this slider: 02:00:310, so they're mirroring each other.
5) 02:37:310~ Stack this slider on this hitcircle: 02:35:935.

Great diff!

Overall, awesome mapset!
Good Luck! :D
Topic Starter
sheela

-Nya- wrote:

Hey! M4M from your modding queue.
Well, here's my mod:

Easy:
1) Check AiMod (Ctrl+Shift+A)~ The letterbox that conflicts. [b]There's nothing wrong.

2) 01:31:310~ Blanket this slider again with this slider: 01:32:310. Hmm... I'll keep it the way it is. It flows well.
3) 01:55:310~ Maybe do this? Hmm... I don't want too.
4) 01:58:310 and 01:59:310~ Curve these two sliders more? Good idea.
5) 02:07:310~ This slider isn't in-line so the blanket is a bit poor. It must then look something like this: In your picture, it made the blanket worse. A perfect blanket something like: http://puu.sh/aEx3E/04c95cf0a9.jpg
Just lower this slider's: 02:07:310 tail a bit and move the 1 hitcircle a bit to the right to blanket it perfectly.
6) 02:50:310~ Also make this slider in-line. Like this: Rotating a bit is okay.
7) Your preview point must be snapped.[/b]
Nice diff.

Normal:
1) Check AiMod again. [b]Still nothing.

2) 01:10:310~ Maybe do this? It'll mess up 01:06:810 (2,3,4,5) . And in the picture, the blanket isn't perfect.
3) 01:28:060~ Make this slider in-line. Like this: Okay
4) 02:00:810~ Move this slider upward to X:220 Y:296, and then change this slider: 02:02:310 a bit, to blanket this slider: 02:00:810. I'll keep the way it is.
5) 02:14:060~ Add hitcircle here? Okay. It match with the previous part.
6) 02:46:310~ Change this slider to blanket this slider: 02:45:310. I think it's okay.
[/b]
Also great diff.

Hard:
1) 00:20:810~ Rather change this slider to this? A repetitive slider. [b]I stopped the slider at 00:21:060 , since 00:21:310 doesn't have a beat.

I think it fits in better with the vocals.
2) 01:19:060 and 01:19:810~ Mirror these two sliders? Cool.
3) 01:47:810~ This short slider doesn't sound right here. Make it longer to this point: 01:48:060. It sounds okay. It fits with the drum.
4) 02:01:310~ Make this slider more similar to this slider: 02:00:310, so they're mirroring each other. Nah. I want to make a little blanket for 02:01:310 (4,1)
5) 02:37:310~ Stack this slider on this hitcircle: 02:35:935. The distance will be high, so no change.[/b]
Great diff!

Overall, awesome mapset!
Good Luck! :D
Thanks for the mod -Nya-.
Kihhou
sssssssssM4M, friend~

[Easy]
  1. i think itd have a cool effect if you had the break start at 01:36:310 - ~ i would actually prefer it at 01:38:310 - but it doesnt show the break.. pass message thing.. your choice. ending it at 01:34:310 - just feels a bit off since 01:33:810 (6) - is buildup for that part
  2. 02:36:310 - add timing point here and make it 20% volume? like what you have in the hard diff. i think it's too loud for this section

[Normal]
  1. 01:36:310 - same as easy. move break point to 01:36:310 - ? or 01:38:310 - ?
  2. 02:36:310 - add timing point here and make it 20% volume? like what you have in the hard diff. i think it's too loud for this section
  3. 03:17:310 (1) - i can see what youre doing here with the blanket but i dont really like how the rhythm doesnt fit too well with the music since theres nothing important at 03:16:810 - i think it would be better to have a 1/2 slider at 03:17:310 - but i really like that blanketing setup so i tried to do what i could. heres what i did. ill give you the code for it and you can adjust it however youd like (if you make this change)
    herehere
    311,207,195810,2,0,P|312:159|305:124,1,60,2|0,0:0|0:0,0:0:0:0:
    301,87,196310,1,0,0:0:0:0:
    235,313,197310,6,0,P|292:338|350:331,1,120,0|0,0:0|0:0,0:0:0:0:
    430,244,198310,2,0,P|424:157|295:87,1,240,2|0,0:0|0:0,0:0:0:0:
    311,207,199810,1,0,0:0:0:0:

[Hard]
  1. ar+1? imo ar6 is too low for 120 bpm and a hard diff
  2. 00:21:310 - im not sure if this pause is intentional or not but you should add something here. the pause doesnt really fit well into the music. there is a pause in the instrumentals but theres still a strong vocal. you even mapped it at 00:17:310 - and 00:19:310 - , which are pretty much the same~ should add a hitcircle at 00:21:310 - , maybe at 344,176 o3o
  3. 00:36:810 (2) - i think this could be changed to fit the music better. theres a vocal at 00:37:060 - and the tail of the slider is pretty strong for a tail.. maybe remove and try this rhythm?
  4. 00:48:310 (1,2,3) - i think this rhythm could be done better o3o theres a vocal at 00:49:185 - so you might want to add a triplet there. i dont think just having 3 hitcircles there would be very fitting either so i think you should use the tail of the slider for the triplet by removing 00:48:310 (1,2) - and adding 2 1/2 sliders. it also helps differentiate itself from 00:47:060 (3) - 1/1 slider where the vocals are more held and drawn out where 00:48:310 (1) - have a bit more vocals.. so something like this?
  5. 00:53:060 (3) - same here. the head of the slider isnt on anything important. that "sfffft" sound happens everywhere o3o i think itd be better to follow the vocal here. and since 00:52:810 (2) - is a held vocal throughout, maybe try this rhythm by removing 00:52:810 (2,3) - ?
  6. 01:11:310 (3) - just placement bugging me alittle ~ :P try blanketing more with 01:10:310 (1) - ? it looks nicer that way imo. will need to move some things around though~
  7. 01:37:810 (5) - replace with 1/2 slider, like what you did at 01:33:810 (9) - for consistency and following the vocal?
  8. 02:49:310 (3,4,1) - im not a big fan of this pattern.. like i dont like the angles on this. its like im trying to make 2 boxes but i stop halfway for each.. does that make sense? ._." idk maybe its just me but i think it flows really awkwardly as a mouse player. i think itd be a lot better if you moved 02:50:060 (4) - to have something like this
  9. 03:00:310 (1) - the vocals have a pause after 03:00:310 - and there isnt anything significant at the tail at 03:00:560 - so i think it would fit the music better if you replaced it with a hitcircle at 03:00:310 -
  10. 03:19:310 (5) - uhhh okay this slider tail ends on the second vocal but i think the second vocal is pretty weak.. it isnt very important either so i think you have 3 better options. you can end it at the first vocal at 03:19:810 - and have it the same as your easy and normal diff, you can end it at the strongest vocal and large white tick at 03:20:310 - , or you can end it at 03:20:185 - when all the music suddenly stops there. if you choose the third option following the instrumentals stopping, you might want to silence the tail with a green line at 5% volume. if you chose the 2nd option with the strongest vocal, maybe whistle at tail? if you didnt make the change, sad day. imo all 3 of these are better than where it ends now o3o
  11. 00:20:810 (3) - missing clap at head?
  12. 01:36:310 (3) - remove whistle at tail?
  13. 01:39:060 (2) - remove whistle and add to the head of 01:38:310 (1) - to sort of follow the strong start of the section hitsounding? like at 01:34:310 (1) - with the finish except with a whistle
  14. 01:45:310 (7) - misplaced clap remove?
  15. 01:45:810 (8) - clap
  16. 02:33:560 (3) - clap at tail?

weheeeeeeeeeeeeeeeee i love the bg~
Topic Starter
sheela

Kihhou wrote:

sssssssssM4M, friend~

[Easy]
  1. i think itd have a cool effect if you had the break start at 01:36:310 - ~ i would actually prefer it at 01:38:310 - but it doesnt show the break.. pass message thing.. your choice. ending it at 01:34:310 - just feels a bit off since 01:33:810 (6) - is buildup for that part I like the idea.
  2. 02:36:310 - add timing point here and make it 20% volume? like what you have in the hard diff. i think it's too loud for this section Added. A lower volume sounds better.

[Normal]
  1. 01:36:310 - same as easy. move break point to 01:36:310 - ? or 01:38:310 - ? Moved this to 01:38:310 . The other is a little weird.
  2. 02:36:310 - add timing point here and make it 20% volume? like what you have in the hard diff. i think it's too loud for this section Added.
  3. 03:17:310 (1) - i can see what youre doing here with the blanket but i dont really like how the rhythm doesnt fit too well with the music since theres nothing important at 03:16:810 - i think it would be better to have a 1/2 slider at 03:17:310 - but i really like that blanketing setup so i tried to do what i could. heres what i did. ill give you the code for it and you can adjust it however youd like (if you make this change) I was a little worried about this one. I thought it'll a little too hard. But thanks for the suggestion and code. It's actually a lot better.
    herehere
    311,207,195810,2,0,P|312:159|305:124,1,60,2|0,0:0|0:0,0:0:0:0:
    301,87,196310,1,0,0:0:0:0:
    235,313,197310,6,0,P|292:338|350:331,1,120,0|0,0:0|0:0,0:0:0:0:
    430,244,198310,2,0,P|424:157|295:87,1,240,2|0,0:0|0:0,0:0:0:0:
    311,207,199810,1,0,0:0:0:0:

[Hard]
  1. ar+1? imo ar6 is too low for 120 bpm and a hard diff Okay.
  2. 00:21:310 - im not sure if this pause is intentional or not but you should add something here. the pause doesnt really fit well into the music. there is a pause in the instrumentals but theres still a strong vocal. you even mapped it at 00:17:310 - and 00:19:310 - , which are pretty much the same~ should add a hitcircle at 00:21:310 - , maybe at 344,176 o3o Okay.
  3. 00:36:810 (2) - i think this could be changed to fit the music better. theres a vocal at 00:37:060 - and the tail of the slider is pretty strong for a tail.. maybe remove and try this rhythm? Replaced the rhythm by your suggestion.
  4. 00:48:310 (1,2,3) - i think this rhythm could be done better o3o theres a vocal at 00:49:185 - so you might want to add a triplet there. i dont think just having 3 hitcircles there would be very fitting either so i think you should use the tail of the slider for the triplet by removing 00:48:310 (1,2) - and adding 2 1/2 sliders. it also helps differentiate itself from 00:47:060 (3) - 1/1 slider where the vocals are more held and drawn out where 00:48:310 (1) - have a bit more vocals.. so something like this? Replace the rhythm by yours. It sounds better.
  5. 00:53:060 (3) - same here. the head of the slider isnt on anything important. that "sfffft" sound happens everywhere o3o i think itd be better to follow the vocal here. and since 00:52:810 (2) - is a held vocal throughout, maybe try this rhythm by removing 00:52:810 (2,3) - ? Okay. Sounds better.
  6. 01:11:310 (3) - just placement bugging me alittle ~ :P try blanketing more with 01:10:310 (1) - ? it looks nicer that way imo. will need to move some things around though~ Okay.
  7. 01:37:810 (5) - replace with 1/2 slider, like what you did at 01:33:810 (9) - for consistency and following the vocal? Okay.
  8. 02:49:310 (3,4,1) - im not a big fan of this pattern.. like i dont like the angles on this. its like im trying to make 2 boxes but i stop halfway for each.. does that make sense? ._." idk maybe its just me but i think it flows really awkwardly as a mouse player. i think itd be a lot better if you moved 02:50:060 (4) - to have something like this True. The flow is broken.
  9. 03:00:310 (1) - the vocals have a pause after 03:00:310 - and there isnt anything significant at the tail at 03:00:560 - so i think it would fit the music better if you replaced it with a hitcircle at 03:00:310 - Okay.
  10. 03:19:310 (5) - uhhh okay this slider tail ends on the second vocal but i think the second vocal is pretty weak.. it isnt very important either so i think you have 3 better options. you can end it at the first vocal at 03:19:810 - and have it the same as your easy and normal diff, you can end it at the strongest vocal and large white tick at 03:20:310 - , or you can end it at 03:20:185 - when all the music suddenly stops there. if you choose the third option following the instrumentals stopping, you might want to silence the tail with a green line at 5% volume. if you chose the 2nd option with the strongest vocal, maybe whistle at tail? if you didnt make the change, sad day. imo all 3 of these are better than where it ends now o3o I'll choose the third option. I actually want to end the slider at the point where the music stops, so I thought if I end it on the red tick, I thought about having a fade out at the tail.
  11. 00:20:810 (3) - missing clap at head? I forgot. Added.
  12. 01:36:310 (3) - remove whistle at tail? Okay.
  13. 01:39:060 (2) - remove whistle and add to the head of 01:38:310 (1) - to sort of follow the strong start of the section hitsounding? like at 01:34:310 (1) - with the finish except with a whistle Sounds better.
  14. 01:45:310 (7) - misplaced clap remove? Oops. Removed.
  15. 01:45:810 (8) - clap Forgot this one.
  16. 02:33:560 (3) - clap at tail?

weheeeeeeeeeeeeeeeee i love the bg~
Well, I need to work with the hitsounds next time. Thanks for the mod Kihhou. You should be a BAT.
Kihhou

sheela901 wrote:

You should be a BAT.
/me blushes all over the place
NoHitter
I apologize for the wait.

[Hard]
- 00:26:310 (1,2,3) - Using oval flow here makes it play better IMO. http://puu.sh/aJMam/7f4e94ff1f.jpg
- 00:36:810 (2,3,4) - Is the inconsistent spacing here intended?
- 00:44:810 (2) - Not that good of a slider IMO. Maybe make it a bit more symmetrical?
- 00:50:810 (3) - Move right a bit to make the notes behind it form a straight line. http://puu.sh/aJMfx/fd6f8cafd4.jpg
- 00:51:935 (5,6) - Same here. The curve you made with the notes looks odd. http://puu.sh/aJMgY/0a8dd21cb6.jpg
- 00:58:810 (2,3) - The flow to this slider is odd. If you followed your circular flow, the next object should be on the upper left. http://puu.sh/aJMpH/6b20eeb20c.jpg
- 01:02:310 (1) - Move this a bit to the left more so the end points to (2)'s start. http://puu.sh/aJMsv/1bc30c4dbf.jpg
- 01:27:060 (2) - Lower this a bit for better oval flow. http://puu.sh/aJMvi/af43a66288.jpg
- 01:49:810 (4) - The curve is pretty ugly considering this is a very short slider. Make it straight.
- 01:54:810 (2,3,4,5) - Better flow with this pattern? http://puu.sh/aJMCi/dd4004b279.jpg
- 01:59:310 (3) - Not placed in the center of (2)'s arc. http://puu.sh/aJMEF/5dafc4774e.jpg
- 03:20:310 () - End it here?
- You probably need to nazi move some of the notes for better flow. I say nazi because they're small minute changes, but they can make your map play better.

[Normal]
- Same with Hard, some minor changes can be done with the combos for better flow. 00:22:060 (3) - for example -> http://puu.sh/aJMRb/6e19632669.jpg
- There are others in the map like 00:34:560 (5) - , 00:53:060 (2,3) - . 01:03:310 (2,3,4) - http://puu.sh/aJMW1/4dcf20bac7.jpg, etc.
- 00:18:310 (4,5,6) - Make this mirror the direction of the previous combo. http://puu.sh/aJMPC/7d8d53b519.jpg
- 01:07:810 (4,5) - I don't recommend a stack here. It kills the flow of the combo.
- 03:20:310 () - End here?

[Easy]
- Great diff here.
- 03:20:310 () - End here?
Topic Starter
sheela

NoHitter wrote:

I apologize for the wait.

[Hard]
- 00:26:310 (1,2,3) - Using oval flow here makes it play better IMO. http://puu.sh/aJMam/7f4e94ff1f.jpg Okay.
- 00:36:810 (2,3,4) - Is the inconsistent spacing here intended? I actually want to make the note and the first slider in the combo a blanket pattern, but I moved next to the slider's tail.
- 00:44:810 (2) - Not that good of a slider IMO. Maybe make it a bit more symmetrical? I like the actual shape, but did some tiny tweaking, so it's not symmetric.
- 00:50:810 (3) - Move right a bit to make the notes behind it form a straight line. http://puu.sh/aJMfx/fd6f8cafd4.jpg Okay.
- 00:51:935 (5,6) - Same here. The curve you made with the notes looks odd. http://puu.sh/aJMgY/0a8dd21cb6.jpg It follows the curve, so no changes have been done.
- 00:58:810 (2,3) - The flow to this slider is odd. If you followed your circular flow, the next object should be on the upper left. http://puu.sh/aJMpH/6b20eeb20c.jpg Okay. It actually flows better.
- 01:02:310 (1) - Move this a bit to the left more so the end points to (2)'s start. http://puu.sh/aJMsv/1bc30c4dbf.jpg Okay.
- 01:27:060 (2) - Lower this a bit for better oval flow. http://puu.sh/aJMvi/af43a66288.jpg Okay.
- 01:49:810 (4) - The curve is pretty ugly considering this is a very short slider. Make it straight. Okay.
- 01:54:810 (2,3,4,5) - Better flow with this pattern? http://puu.sh/aJMCi/dd4004b279.jpg Okay/
- 01:59:310 (3) - Not placed in the center of (2)'s arc. http://puu.sh/aJMEF/5dafc4774e.jpg There's no problem? I don't understand this one.
- 03:20:310 () - End it here? [b]I want to end to where the music stops, which is blue tick.[/b]
- You probably need to nazi move some of the notes for better flow. I say nazi because they're small minute changes, but they can make your map play better.

[Normal]
- Same with Hard, some minor changes can be done with the combos for better flow. 00:22:060 (3) - for example -> http://puu.sh/aJMRb/6e19632669.jpg
- There are others in the map like 00:34:560 (5) - , 00:53:060 (2,3) - . 01:03:310 (2,3,4) - http://puu.sh/aJMW1/4dcf20bac7.jpg, etc. Okay, I'll check them. Same in Hard.
- 00:18:310 (4,5,6) - Make this mirror the direction of the previous combo. http://puu.sh/aJMPC/7d8d53b519.jpg Okay.
- 01:07:810 (4,5) - I don't recommend a stack here. It kills the flow of the combo. Okay.
- 03:20:310 () - End here? Same reason in the hard section.

[Easy]
- Great diff here.
- 03:20:310 () - End here? Still the same.
Thanks for the mod NoHitter.
OscaR CUBE
Hii.. :)
For m4m from your queque.. :oops: :oops:

EASY
02:09:310 (5,6) - convert this to a slider?
02:59:810 (6,1) - make these blanket??
03:20:310 - how about add a spinner here until 03:23:310 - ??

NORMAL
00:27:310 (6,1) - make these two paralel (is this how to write it?? :? )
01:26:310 (1,2) - ^
00:44:060 - add a circle??
02:58:810 (4) - make this a little more curved?? maybe like this http://puu.sh/aLorv/028cdc012e.jpg
03:08:310 (1) - ^ http://puu.sh/aLoyY/44d4537c43.jpg
03:18:310 (2,3) - make the blanket better..
03:19:810 - 03:23:310 - i think u should map this part.. :?

HARD
00:21:310 (4,5) - how about place it like this?? http://puu.sh/aLoRI/4edf6daff2.jpg
00:57:060 (2,3) - make the blanket better.. :D
01:24:060 (1,2,3) - Ctrl + G, each of them..??
How about a spinner start from 01:40:435 - until 01:41:310 - ??
01:53:310 (3,4) - paralel them..
02:10:810 (2) - make this slider longer until the white tick??
02:35:060 - add a circle??
02:44:060 (2) - delete this?? :D
Same as the easy and normal diff., i think u should map until 03:23:310 - :P

That's all i can find.. :)
Sorry if my mods don't help you so much.. :D :?
Moo-Chan
M4M~
I can't mod normals or easys :c

[Hard]
  1. 00:16:060 - Maybe add a note here?
  2. 00:28:310 (1,3) - Make these 2 the same shape?
  3. 01:34:310 (1) - Can you make this prettier? :3
  4. 01:45:810 (8,9,10) - Turn these into a reverse slider?
  5. 02:11:310 - Add a note here?
  6. 02:23:810 (4) - This could be straight like the other 3
  7. 02:53:310 (3,4) - Make the same shape?
  8. 03:16:310 (1) - Again, maybe prettier?
  9. 03:19:310 (5) - I would make this end at the white tick instead of the blue tick

Other than that, its good c:
P.S : I like the SB ><
Topic Starter
sheela

OscaR CUBE wrote:

Hii.. :)
For m4m from your queque.. :oops: :oops:

EASY
02:09:310 (5,6) - convert this to a slider? It doesn't fit with the rhythm.
02:59:810 (6,1) - make these blanket?? Okay.
03:20:310 - how about add a spinner here until 03:23:310 - ?? This has been in a lot of mods. The music ends at 03:19:810 , so I don't want to add a spinner for the vocal.

NORMAL
00:27:310 (6,1) - make these two paralel They are already.(is this how to write it?? :? Parallel is the correct word.)
01:26:310 (1,2) - ^ In this one, I like it the way it was. Parallel seems a little ugly.
00:44:060 - add a circle?? Not adding a circle due to 00:40:310 (1,2,3) , which means that I want to keep the same rhythm.
02:58:810 (4) - make this a little more curved?? maybe like this http://puu.sh/aLorv/028cdc012e.jpg 02:58:310 (2,3) follows a curve. And there's 03:00:810 (1) that is stack.
03:08:310 (1) - ^ http://puu.sh/aLoyY/44d4537c43.jpg I want to make a mirror pattern with 03:06:310 (3) .
03:18:310 (2,3) - make the blanket better.. Nazi, but okay.
03:19:810 - 03:23:310 - i think u should map this part.. :? Same here. There's no music except the vocal, but I don't want to map the vocal.

HARD
00:21:310 (4,5) - how about place it like this?? http://puu.sh/aLoRI/4edf6daff2.jpg Okay. The flow is better now.
00:57:060 (2,3) - make the blanket better.. :D I think it's okay.
01:24:060 (1,2,3) - Ctrl + G, each of them..?? If I flip the head and tail for the first slider, 01:23:560 (4) will shoot to the tail, but not the head, which breaks the flow.
How about a spinner start from 01:40:435 - until 01:41:310 - ?? The pause is better.
01:53:310 (3,4) - paralel them.. They are already.
02:10:810 (2) - make this slider longer until the white tick?? There's no beat on the white tick, so the red tick should be okay.
02:35:060 - add a circle?? Still, there's no beat.
02:44:060 (2) - delete this?? :D I want to keep it.
Same as the easy and normal diff., i think u should map until 03:23:310 - :P Same reason as in the others; there's no music.

That's all i can find.. :)
Sorry if my mods don't help you so much.. :D :? It's okay.
Thanks for the mod OscaR CUBE. I'll try to get to yours later. Maybe not later, maybe tomorrow (in my time).

Moo-Chan wrote:

M4M~
I can't mod normals or easys :c Don't worry, it's okay.

[Hard]
  1. 00:16:060 - Maybe add a note here? There's no beat in the music, though there's a vocal, but normally, the music should be map.
  2. 00:28:310 (1,3) - Make these 2 the same shape? Okay. Should be prettier.
  3. 01:34:310 (1) - Can you make this prettier? :3 Can't think of something, so I might made it ugly again. lol
  4. 01:45:810 (8,9,10) - Turn these into a reverse slider? Hmm... It needs an explanation.
  5. 02:11:310 - Add a note here? Like in the previous post. There's no beat, though there's the vocal. But I want to map the music.
  6. 02:23:810 (4) - This could be straight like the other 3 Okay. He has been forever alone.
  7. 02:53:310 (3,4) - Make the same shape? Okay. Replace the third slider by a curve similar to the next one.
  8. 03:16:310 (1) - Again, maybe prettier? Okay. Maybe a bird shape fits.
  9. 03:19:310 (5) - I would make this end at the white tick instead of the blue tick I'll keep it on the blue tick. The music doesn't end on the white tick but on the blue. I also think it's sounds weird, but again, I want to map the music.

Other than that, its good c: [b]Cool.[/b]
P.S : I like the SB >< Thanks~
Thanks for the mod Moo-Chan. I'll try to get yours later. Maybe not later, maybe tomorrow (in my time).
Ylinestra44
Hi there. I am not really used to modding, and I mod more nazi-stuff than General things, but here we go!

Easy
  • 00:24:310 (1) - If you move the waypont to x:308; y: 56 the slider lines up with the previous and following cirlce
    During the Kiai, I would increase the volume a bit. With 10% more you can hear the finishes way better and it's still not too loud.
    01:06:310 (1) - Add a finish maybe?
    01:14:310 (1) - ^
    01:34:310 (5) - Increase volume by 5%
    01:42:310 (1) - Add a finish here with 30% volume to emphatize the beginning of the next stanza
    01:53:810 (3) - forgot the clap here?
    02:36:310 (1) - Add a finish on the start maybe?
    02:39:810 (5) - is not exactly at the same Position as the (2) Move it 1 to the left
    02:48:310 (1) - Finish at the start
    02:56:310 (1) - ^
    03:19:810 (4) - This feels weird. I didn't suspect it to end at that Moment. I'd suggest you to either simply delete that single note or map further to 03:23:310 -

    That's all, it's a pretty nice easy =)

Normal

  • 00:20:060 (8) - Either put the NC here already or delete this note and add one at 00:21:060 - . That plays also good and the NC then fits more for me.
    00:29:310 (3) - Make this a 1/1 slider and replace 00:29:810 (4) - by a 1/2 slider beginning at 00:30:060 -
    00:42:310 (4) - If you Ctrl + G this slider the flow seems nicer to me. Then you have to adjust the following notes.
    The same with the volume during Kiai here, too

    01:06:310 (1) - finish?
    01:13:810 (6,1,2) - Changing the Patterns into this rhythm fits better for me and keeps the NC on downbeat.
    01:14:310 - finish?
    02:36:310 (1) - finish on start?
    02:48:310 (1) - finish (I think it's clear which downbeats I mean, since they are all the same)
    03:16:310 (6) - A finish here would sound great.
    The same Thing with the end here, too

    Also, a well made diff. Can't find anything about the flow.

Hard

  • 00:29:560 (3) - The clap at the end sounds missplaced
    01:42:060 - I miss a note here
    01:47:810 (4) - Sounds too short, I would make it a 1/2 slider
    02:17:185 - Also missing a note her
    02:31:060 - and 02:33:310 - what are these Inherits for?

    I am unable to find more here, sorry.

Good luck with your map =)
Topic Starter
sheela

Ylinestra44 wrote:

Hi there. I am not really used to modding, and I mod more nazi-stuff than General things, but here we go! It's okay.

Easy
  • 00:24:310 (1) - If you move the waypont to x:308; y: 56 the slider lines up with the previous and following cirlce Okay. It can also go on the same line.
    During the Kiai, I would increase the volume a bit. With 10% more you can hear the finishes way better and it's still not too loud. Okay.
    01:06:310 (1) - Add a finish maybe? It doesn't fit here. It fits with the vocal, but I'm only putting hitsounds on beats.
    01:14:310 (1) - ^ Same reason as above.
    01:34:310 (5) - Increase volume by 5% I increased to 50%, the fact that the note is part of the chorus.
    01:42:310 (1) - Add a finish here with 30% volume to emphatize the beginning of the next stanza Okay.Actually, it sounds weird when you put one. I didn't put one to 00:16:310 (1) , so I'll keep the hitounds consistent.
    01:53:810 (3) - forgot the clap here? Yeah (why do I keep forgetting stuff)
    02:36:310 (1) - Add a finish on the start maybe? Hmm.. It doesn't fit.
    02:39:810 (5) - is not exactly at the same Position as the (2) Move it 1 to the left I think you mean to the right. Fixed.
    02:48:310 (1) - Finish at the start Same reason for 01:06:310 (1) .
    02:56:310 (1) - ^ Again, same reason.
    03:19:810 (4) - This feels weird. I didn't suspect it to end at that Moment. I'd suggest you to either simply delete that single note or map further to 03:23:310 - A lot of people said the same thing to me. I want to map the music, not the vocals (some may be), and there's no music there. So there's no point to map it to the final end of the music.

    That's all, it's a pretty nice easy =)

Normal

  • 00:20:060 (8) - Either put the NC here already or delete this note and add one at 00:21:060 - . That plays also good and the NC then fits more for me. I want to follow the rhythm as 00:18:310 (4,5,6) . And the new combo usually takes place the white long tick, so I'm following it.
    00:29:310 (3) - Make this a 1/1 slider and replace 00:29:810 (4) - by a 1/2 slider beginning at 00:30:060 - I didn't completely follow your suggestion, but instead of adding a slider at 00:30:060 , I put a note at 00:30:310 . I thought it fits well.
    00:42:310 (4) - If you Ctrl + G this slider the flow seems nicer to me. Then you have to adjust the following notes. I understand what you mean, but the current flow will be okay.
    The same with the volume during Kiai here, too Okay.

    01:06:310 (1) - finish? Same reason. Look in the easy section to find it.
    01:13:810 (6,1,2) - Changing the Patterns into this rhythm fits better for me and keeps the NC on downbeat. I only tweak 01:13:810 (6) .
    01:14:310 - finish? It doesn't have the same beat as 01:10:310 .
    02:36:310 (1) - finish on start? Sounds a little weird.
    02:48:310 (1) - finish (I think it's clear which downbeats I mean, since they are all the same) There's no beat that sounds like 02:48:310 (1)
    03:16:310 (6) - A finish here would sound great. I think I forgot to put one. Added.
    The same Thing with the end here, too There's no music at the end.

    Also, a well made diff. Can't find anything about the flow.

Hard

  • 00:29:560 (3) - The clap at the end sounds missplaced Oops. Forgot to remove it.
    01:42:060 - I miss a note here There's no beat.
    01:47:810 (4) - Sounds too short, I would make it a 1/2 slider I prefer the way it is. In my opinion, it fits with the clap.
    02:17:185 - Also missing a note her In my opinion, adding a note here will make the difficulty a little more harder.
    02:31:060 - and 02:33:310 - what are these Inherits for? There were objects before. I removed them because I want the rhythm to follow only the music.

    I am unable to find more here, sorry.

Good luck with your map =)
Thanks for the mod Ylinestra44.
CrazyrabbitKGE
[Easy]
01:00:310 (1) -
Suggestion :)

6,47,60310,6,0,B|40:84|40:84|72:48|72:48|132:36|153:90,1,200

6,47,60310,6,0,B|31:46|56:56|56:56|76:40|100:36|100:36|124:88|176:92,1,200
Made the sliderball dance with the drum beat... or whatever, because it seemed like that's what you were doing. Try one of them and hope you like it!
02:42:310 (3) -
Suggestion :D

48,64,162310,2,0,B|8:108|56:147|56:147|18:199|66:243|66:243|27:291|73:324,1,300,0|8,0:0|0:0,0:0:0:0:
Yay, I did it! :D
03:18:310 (3) -
Suggestion!

34,282,198310,2,0,B|63:242|112:224|112:224|96:164|126:126,1,200,0|0,0:0|0:0,0:0:0:0:
212,188,199810,1,0,0:0:0:0:
seemed a bit ugly to me but didn't know what to do, so I just tried whatever I could.

[Normal]
01:06:310 (1) - doesn't look like a place for a stop.
it is true that this map could be even more improved in terms of aesthetics but I don't see any problem here. especially the rhythm is almost perfect!

[Hard]
Nothing special to point out, great job! I could give you a kudosu star... if I had any... :(

That's it, hope it helped!
Lanturn
[General]

Info looks great! <3

Add 愛迷エレジー and Aimai (the official romanization uses this, but the word is a bit strange) Elegy to the tags as it is the album name.

SB: You can reduce the file size of bg2.png by making it 854x480 as the SB field is only this big, and by also turning it into a jpg. | It will require minor work to change on the SB so I recommend it. | http://puu.sh/aOcmN.jpg <-- 110 kb vs your 1.2mb png file.
File: GA.png | I don't think that is the right Japanese here. GUMI is definitely not saying Soshite at the beginning. It's also a duplicate of the next line coming up. GB.png. | I believe "まずは離れないように 次に離れられないように" is the correct lyrics. (Stole this from http://www.animelyrics.com/doujin/deco27/amemoyou.jis )


Your hitsounds could be a little louder. When the kiai plays (and that is 40%) I couldn't even hear the whistles as much as I wanted to. I suggest bumping everything up by 10% at least if possible.
I find it a bit strange you use whistles instead of claps or normal hits in the kiai times. Usually they should be standing out with more powerful hits. Not asking to change, but it might honestly sound a bit better with the Normal hit or the clap you have.

01:00:310 - Just this part alone, I would recommend using a blank soft-sliderslide.wav file for the whole song. | http://up.ppy.sh/files/blank.wav

[Easy]
  1. 00:16:310 (1) - This feels a bit underwhelming. Maybe consider adding some kind of hitsound? The best I could come up with was a normal finish @ 20-30% volume.
  2. 01:23:310 (2,3,4) - In all honesty, I think you should attempt to redo this section with a lesser degree angle. Maybe try about 20-30? | You pretty much squish 01:25:310 (4) - at the very end.
  3. 01:32:310 (3) - Move this more to the left so there is a little bit better flow. Also. You should try to make it a copy paste rotate of (2) so the shapes are similar. | Adjust (5) as needed afterwards. | http://puu.sh/aObf6.jpg
  4. 01:36:310 - You should really consider starting the break here instead. There really is no reason to wait two full measures before starting it as (1) is more than enough!
  5. 01:53:810 (3) - Missing clap
  6. 01:56:310 (3) - Make this a copy / paste / rotate of (2) so the flow into (4) -> (1) can feel a bit more natural |
  7. This next idea will require a lot of tinkering around. It's impossible to explain how exactly do it, so I'll just give the goal of it instead. | 01:55:310 (2,4) - Try making the Tail of (2) and the (4) move to x249 y256 so that it is placed between the 01:58:310 (1,2) - which actually needs to move slightly left | and so that the 01:55:310 (2,4) - stacks where 02:00:310 (3) - is. This requires you to adjust almost every note in the area slightly, but I think it would definitely be worth it, or at the very least try to get 01:57:810 (4) - to do it.
  8. 02:24:310 (3,4,5) - The flow from (2) to (3) is a bit awkward, instead of trying to blanket it, just move it to the left so it has a circular motion (adjust 4,5 as well) | http://puu.sh/aOc3V.jpg
  9. 02:49:810 (2) - Nazi nudge this to x374 y124 (x -1) for stacking with the previous slider
  10. 03:11:310 (5,1) - I feel the (6) (and possibly (1)) could be curved a bit more. Maybe try blanketing the (5) around the (4) and then using a flipped copy of the new (5) for the (1) | http://puu.sh/aOd0f.jpg | The (1) might not fit exactly because of this, but I think you should be able to make some adjustments as needed. The main issue was blanketing the (5) here.
  11. 03:14:310 (3) - This is very Nazi, but it could be blanketed slightly better | You can try Second Node: x497 y86 | Last Node: x492 y39 |
Simple, and beautiful diff.

^ Before Update ^
v After Update v

[Normal]
  1. 00:16:310 (1) - same as Easy about hitsound.
  2. 00:18:810 (6) - Make the tail end face upwards so it flows into the next couple notes? | http://puu.sh/aPSxO.jpg
  3. 00:21:310 (2,3,4) - Not sure what your plans are with hitsounding, but this section feels very very empty without a whistle. Add one somewhere here if possible. | Overall though, the whistles are pretty unstable in the song. The only pattern I can really feel is that you put them on the red ticks, but even the red ticks vary sometimes. In the end, it just doesn't really give off a 'complete' feeling to them, though it could just be me.
  4. 00:22:310 (4) - The tail end doesn't really hit anything in the music. If possible, you should try to map to 00:23:060 - or 00:23:560 - instead. | Honestly just a 1/1 slider from 00:23:060 - to 00:23:560 - works nice enough.
  5. 00:29:060 (2,3) - Same thing as above. The head of (3) hits nothing at all in the music. | This is actually repeated quite a few more times in the song. See next mod for others.
  6. 00:38:310 (4) - | 00:44:310 (1) - | 00:47:310 (4) - this kinda hits the guitar, but its obvious you aren't following it here.
  7. 00:38:060 (3,4) - Try moving the (3) down slightly, and the (4) up a bit so it flows from the (2) a little bit better | http://puu.sh/aPTZW.jpg | On that pic: (3) = x332 y144 | (4) = x388 y124
  8. 00:56:310 (1) - Very nazi, but try x307 y34 on the tail node for a perfect blanket
  9. 01:32:310 (4) - Try adding some more curve into this. | Move the (4) to the left of the (3) so it gives off more of a flow feeling. You'll have to adjust the next few notes but since there is a break, there shouldn't be much problems: example | http://puu.sh/aPV1T.jpg
  10. 01:36:310 - Same as Easy for this Break. Start it here instead of where you currently have it. | Also if you wanted, you can end the break at 01:40:310 - so it follows the vocals.
  11. 02:04:810 (5,6) - Again here, you can make some changes to follow the rhythm better (5)'s end hits nothing, and you can honestly change it so it'll hit all the music instead of skipping some and hittiing empty sounds. It also feels a bit crowded where the tail of (5) is. | Try this for a rhythm. http://puu.sh/aPVqN.jpg
  12. 02:11:810 (3,4) - Try swapping these two on the timeline. So the (3) is a circle and the (4) is a slider. To add on... (read below)
  13. 02:13:060 (5,6) - Shorten the (5) by 1/2 and add a 1/2 slider or two circles to the new blank spot and where (6) is. This should make the rhythm feel more comfortable to play all together. | http://puu.sh/aPXCE.jpg
  14. 02:49:810 (2) - Nazi: x314 y84
  15. 02:51:810 (5,6) - These honestly feel like they should be a bit lower coming off the (4) | A solution you can try is to rotate 02:50:310 (3,4) - about -5 (readjust distance snap) and then move (5,6) to create something like this: http://puu.sh/aQbEH.jpg
  16. 03:08:310 (1) - This really doesn't need to be a flip of 03:06:310 (3) - because that slider is already attached to an earlier one. Try curving this a bit more so it flows nicely into the (2) | http://puu.sh/aQbPj.jpg | Adjust the (2) as needed afterwards as well.
  17. 03:18:310 (3) - Control+G this. Move it to x301 y87 | Adjust as needed for a blanket. Then control+G back. | Be sure to fix the distance spacing from 03:17:310 (2) - after you do this. | This lets your notes stack perfectly.
[Hard]
  1. 00:16:310 (1) - Same suggestion about hitsounding the opening.
  2. 00:20:810 (3,6) - Try making these a rotate of each other. Preferably using the curve of the (6).
  3. 00:23:060 (2,3,4) - The (2)'s curve feels a bit too sharp, and because of it, you have (3,4) in some strange spots. Try a little less curve on it so the (2) can work itself into the (3,4)
  4. 00:36:810 (2) - Missing whistle on tail?
  5. 00:48:310 (1,2) - I believe the clap should be on the head of the (2) instead of the tail of the (1).
  6. 00:52:810 (2) - Missing clap on head.
  7. 01:00:560 (1) - Remove this whistle? It feels like it's sticking out more than assisting.
  8. 01:19:060 (3,4) - Consider swapping these around to circle slider. 01:19:310 - has vocals that are too strong to be on the end of a slider plus the random alternating between white and red 1/2 sliders makes it extremely uncomfortable to play
  9. 01:24:060 (1) - nazi y174
  10. 01:25:060 (3,4) - Consider deleting (4) and either leaving it blank, or extending (3) to where (4) was. (4) really doesn't feel like it should be its own note because of the lack of vocals, and other dominant sounds.
  11. 01:32:310 (5) - NC. You only do 1 measure NCs here, so this would make it consistent.
  12. 01:36:310 (3,1) - Consider adding whistles to the start of these sliders. They fit really well with the vocals / instruments.
  13. 01:44:310 (5) - NC for consistency here as well.
  14. 02:06:310 (1,2,3,4) - How about rotating (1,2) like so, and adjusting (3,4) to fit underneath? | http://puu.sh/aQdWR.jpg | The main issue with your current setup was (3,4) to begin with and how tight/droppy the flow felt. It just doesn't really feel like it comes off the (2) properly.
  15. 02:18:310 (1,2,3) - Because you mapped (1,2,3) how you did. You should also apply it to 02:19:185 - by adding a circle, and then a slider at 02:19:310 - Odd you mapped to one vocal but not the other.
  16. 02:29:935 (4,4,8) - Maybe lower the volume on these clap hits a little or remove them altogether? They aren't the same snare hits as 02:29:810 - for example, and shouldn't be sticking out more than them.
  17. 02:34:310 (5) - NC here
  18. 02:38:310 (5) - NC here as well to maintain map consistency.
  19. And finally one more NC here 02:46:310 (4) - for Consistency.
  20. 02:44:060 (2) - Nazi x +1 to 247 (adjust 02:44:310 (1) - as well if needed)
  21. 02:46:310 (4) - I joked, One more NC here ;)
  22. 02:51:810 (3) - Try x80 y131? It breaks distance snap. but you can think of it as slowly lowering itself down from 02:50:060 (4) - 's gaps.
  23. 02:52:310 (1) - Curve this downwards? | http://puu.sh/aQeFv.jpg
  24. 02:54:310 (5) - from here on. Check your NC's again. This whole section is 2 measures instead of 1! Please NC them as needed from here until the end of the song.
  25. 03:19:310 (5) - Honestly just end this at 03:19:810 - like the rest of your diffs. You don't and shouldn't want to capture all of the fade out here because it just makes the slider an oddity to play.
Good luck, have a star for this pretty mapset :3
Topic Starter
sheela

CrazyrabbitKGE wrote:

[Easy]
01:00:310 (1) - I like your shape, there's some reason I don't want to replace. The first shape has the head a little overlap to the body. I like the second, though, the flow won't be good.
Suggestion :)

6,47,60310,6,0,B|40:84|40:84|72:48|72:48|132:36|153:90,1,200

6,47,60310,6,0,B|31:46|56:56|56:56|76:40|100:36|100:36|124:88|176:92,1,200
Made the sliderball dance with the drum beat... or whatever, because it seemed like that's what you were doing. Try one of them and hope you like it!
02:42:310 (3) - Liked the wave shape, but I thought having a "rough" turn is pretty.
Suggestion :D

48,64,162310,2,0,B|8:108|56:147|56:147|18:199|66:243|66:243|27:291|73:324,1,300,0|8,0:0|0:0,0:0:0:0:
Yay, I did it! :D
03:18:310 (3) - Thanks. I also it was ugly, I couldn't think of any pattern here.
Suggestion!

34,282,198310,2,0,B|63:242|112:224|112:224|96:164|126:126,1,200,0|0,0:0|0:0,0:0:0:0:
212,188,199810,1,0,0:0:0:0:
seemed a bit ugly to me but didn't know what to do, so I just tried whatever I could.

[Normal]
01:06:310 (1) - doesn't look like a place for a stop. I think is better. I agree with you, it would follow the vocals, but I'm trying to map the music.
it is true that this map could be even more improved in terms of aesthetics but I don't see any problem here. especially the rhythm is almost perfect!

[Hard]
Nothing special to point out, great job! I could give you a kudosu star... if I had any... :( It's fine.

That's it, hope it helped!
Thanks for the mod CrazyrabbitKGE.

Lanturn wrote:

[General]

Info looks great! <3

Add 愛迷エレジー and Aimai (the official romanization uses this, but the word is a bit strange) Elegy to the tags as it is the album name. Okay.

SB: You can reduce the file size of bg2.png by making it 854x480 as the SB field is only this big, and by also turning it into a jpg. | It will require minor work to change on the SB so I recommend it. | http://puu.sh/aOcmN.jpg <-- 110 kb vs your 1.2mb png file. Okay. It would chop 800-900 kb.
File: GA.png | I don't think that is the right Japanese here. GUMI is definitely not saying Soshite at the beginning. It's also a duplicate of the next line coming up. GB.png. | I believe "まずは離れないように 次に離れられないように" is the correct lyrics. (Stole this from http://www.animelyrics.com/doujin/deco27/amemoyou.jis ) Oops. Silly me.


Your hitsounds could be a little louder. When the kiai plays (and that is 40%) I couldn't even hear the whistles as much as I wanted to. I suggest bumping everything up by 10% at least if possible. Okay.
I find it a bit strange you use whistles instead of claps or normal hits in the kiai times. Usually they should be standing out with more powerful hits. Not asking to change, but it might honestly sound a bit better with the Normal hit or the clap you have. I thought whistles might fit, the fact that the beats in the chorus aren't really strong as 00:57:810 for example.

01:00:310 - Just this part alone, I would recommend using a blank soft-sliderslide.wav file for the whole song. Okay, what about 02:07:810 (5) ?| http://up.ppy.sh/files/blank.wav

[Easy]
  1. 00:16:310 (1) - This feels a bit underwhelming. Maybe consider adding some kind of hitsound? The best I could come up with was a normal finish @ 20-30% volume. Added a soft finish hitsound; I want to follow the same hitsound sound.
  2. 01:23:310 (2,3,4) - In all honesty, I think you should attempt to redo this section with a lesser degree angle. Maybe try about 20-30? | You pretty much squish 01:25:310 (4) - at the very end. Okay. It should be better now.
  3. 01:32:310 (3) - Move this more to the left so there is a little bit better flow. Also. You should try to make it a copy paste rotate of (2) so the shapes are similar. | Adjust (5) as needed afterwards. | http://puu.sh/aObf6.jpg Okay.
  4. 01:36:310 - You should really consider starting the break here instead. There really is no reason to wait two full measures before starting it as (1) is more than enough! Okay.
  5. 01:53:810 (3) - Missing clap Are you sure? It was already there.
  6. 01:56:310 (3) - Make this a copy / paste / rotate of (2) so the flow into (4) -> (1) can feel a bit more natural Okay. It'll also make a little "symmetry" to 01:56:310 (3,1) .|
  7. This next idea will require a lot of tinkering around. It's impossible to explain how exactly do it, so I'll just give the goal of it instead. | 01:55:310 (2,4) - Try making the Tail of (2) and the (4) move to x249 y256 so that it is placed between the 01:58:310 (1,2) - which actually needs to move slightly left | and so that the 01:55:310 (2,4) - stacks where 02:00:310 (3) - is. This requires you to adjust almost every note in the area slightly, but I think it would definitely be worth it, or at the very least try to get 01:57:810 (4) - to do it. Okay. It would definitely better when 01:57:810 (4) is in between the two next object, and it would stack with 02:00:310 (3) . It won't create any overlap.
  8. 02:24:310 (3,4,5) - The flow from (2) to (3) is a bit awkward, instead of trying to blanket it, just move it to the left so it has a circular motion (adjust 4,5 as well) | http://puu.sh/aOc3V.jpg Okay. The flow is more better now.
  9. 02:49:810 (2) - Nazi nudge this to x374 y124 (x -1) for stacking with the previous slider that nazi. Okay.
  10. 03:11:310 (5,1) - I feel the (6) (and possibly (1)) could be curved a bit more. Maybe try blanketing the (5) around the (4) and then using a flipped copy of the new (5) for the (1) | http://puu.sh/aOd0f.jpg | The (1) might not fit exactly because of this, but I think you should be able to make some adjustments as needed. The main issue was blanketing the (5) here. Okay. Due to 03:12:310 (1) , I need to rotate all the next objects horizontally to have 03:12:310 (1,2) a better flow.
  11. 03:14:310 (3) - This is very Nazi, but it could be blanketed slightly better | You can try Second Node: x497 y86 | Last Node: x492 y39 I think you made a mistake. You wrote "Last Node: x492 y39" but it's actually "Last Node: x492 y139".|
Simple, and beautiful diff. Thanks~

^ Before Update ^
v After Update v

[Normal]
  1. 00:16:310 (1) - same as Easy about hitsound. Okay.
  2. 00:18:810 (6) - Make the tail end face upwards so it flows into the next couple notes? | http://puu.sh/aPSxO.jpg The flow will be better, so okay.
  3. 00:21:310 (2,3,4) - Not sure what your plans are with hitsounding, but this section feels very very empty without a whistle. Add one somewhere here if possible. | Overall though, the whistles are pretty unstable in the song. The only pattern I can really feel is that you put them on the red ticks, but even the red ticks vary sometimes. In the end, it just doesn't really give off a 'complete' feeling to them, though it could just be me. I think I forgot to put some. Added whistles.
  4. 00:22:310 (4) - The tail end doesn't really hit anything in the music. If possible, you should try to map to 00:23:060 - or 00:23:560 - instead. | Honestly just a 1/1 slider from 00:23:060 - to 00:23:560 - works nice enough. I might did what you said. I removed a repeat to 00:22:310 (4) , then added a slider from 00:23:060 - to 00:23:560 .
  5. 00:29:060 (2,3) - Same thing as above. The head of (3) hits nothing at all in the music. | This is actually repeated quite a few more times in the song. See next mod for others. Okay. When slowing it down, you were right.
  6. 00:38:310 (4) - | 00:44:310 (1) - | 00:47:310 (4) - this kinda hits the guitar, but its obvious you aren't following it here. Okay. Should be better no.
  7. 00:38:060 (3,4) - Try moving the (3) down slightly, and the (4) up a bit so it flows from the (2) a little bit better | http://puu.sh/aPTZW.jpg | On that pic: (3) = x332 y144 | (4) = x388 y124 Okay.
  8. 00:56:310 (1) - Very nazi, but try x307 y34 on the tail node for a perfect blanket Okay.
  9. 01:32:310 (4) - Try adding some more curve into this. | Move the (4) to the left of the (3) so it gives off more of a flow feeling. You'll have to adjust the next few notes but since there is a break, there shouldn't be much problems: example | http://puu.sh/aPV1T.jpg Only moved the slider. I want to keep the symmetry pattern (01:31:310 (2,4) )
  10. 01:36:310 - Same as Easy for this Break. Start it here instead of where you currently have it. | Also if you wanted, you can end the break at 01:40:310 - so it follows the vocals. Okay. I ignore the "ending break at". It's a little bizarre when putting it here.
  11. 02:04:810 (5,6) - Again here, you can make some changes to follow the rhythm better (5)'s end hits nothing, and you can honestly change it so it'll hit all the music instead of skipping some and hittiing empty sounds. It also feels a bit crowded where the tail of (5) is. | Try this for a rhythm. http://puu.sh/aPVqN.jpg Okay. It sounds better now.
  12. 02:11:810 (3,4) - Try swapping these two on the timeline. So the (3) is a circle and the (4) is a slider. To add on... (read below) Okay.
  13. 02:13:060 (5,6) - Shorten the (5) by 1/2 and add a 1/2 slider or two circles to the new blank spot and where (6) is. This should make the rhythm feel more comfortable to play all together. | http://puu.sh/aPXCE.jpg Okay. It also follows the vocals.
  14. 02:49:810 (2) - Nazi: x314 y84 (that one move though)
  15. 02:51:810 (5,6) - These honestly feel like they should be a bit lower coming off the (4) | A solution you can try is to rotate 02:50:310 (3,4) - about -5 (readjust distance snap) and then move (5,6) to create something like this: http://puu.sh/aQbEH.jpg Okay. The flow will be better.
  16. 03:08:310 (1) - This really doesn't need to be a flip of 03:06:310 (3) - because that slider is already attached to an earlier one. Try curving this a bit more so it flows nicely into the (2) | http://puu.sh/aQbPj.jpg | Adjust the (2) as needed afterwards as well. Okay.
  17. 03:18:310 (3) - Control+G this. Move it to x301 y87 | Adjust as needed for a blanket. Then control+G back. | Be sure to fix the distance spacing from 03:17:310 (2) - after you do this. | This lets your notes stack perfectly. Okay.
[Hard]
  1. 00:16:310 (1) - Same suggestion about hitsounding the opening. Okay.
  2. 00:20:810 (3,6) - Try making these a rotate of each other. Preferably using the curve of the (6). I might understand of what you meant.
  3. 00:23:060 (2,3,4) - The (2)'s curve feels a bit too sharp, and because of it, you have (3,4) in some strange spots. Try a little less curve on it so the (2) can work itself into the (3,4) Okay. It'll make a better flow.
  4. 00:36:810 (2) - Missing whistle on tail? I guess.
  5. 00:48:310 (1,2) - I believe the clap should be on the head of the (2) instead of the tail of the (1). Silly me. I forgot.
  6. 00:52:810 (2) - Missing clap on head. I still forgot.
  7. 01:00:560 (1) - Remove this whistle? It feels like it's sticking out more than assisting. Okay.
  8. 01:19:060 (3,4) - Consider swapping these around to circle slider. 01:19:310 - has vocals that are too strong to be on the end of a slider plus the random alternating between white and red 1/2 sliders makes it extremely uncomfortable to play I agree. It sounded weird.
  9. 01:24:060 (1) - nazi y174 Okay.
  10. 01:25:060 (3,4) - Consider deleting (4) and either leaving it blank, or extending (3) to where (4) was. (4) really doesn't feel like it should be its own note because of the lack of vocals, and other dominant sounds. Okay.
  11. 01:32:310 (5) - NC. You only do 1 measure NCs here, so this would make it consistent. Okay.
  12. 01:36:310 (3,1) - Consider adding whistles to the start of these sliders. They fit really well with the vocals / instruments. Okay.
  13. 01:44:310 (5) - NC for consistency here as well. Okay.
  14. (that * in more)
  15. 02:06:310 (1,2,3,4) - How about rotating (1,2) like so, and adjusting (3,4) to fit underneath? | http://puu.sh/aQdWR.jpg | The main issue with your current setup was (3,4) to begin with and how tight/droppy the flow felt. It just doesn't really feel like it comes off the (2) properly. Okay. I think it's more pretty.
  16. 02:18:310 (1,2,3) - Because you mapped (1,2,3) how you did. You should also apply it to 02:19:185 - by adding a circle, and then a slider at 02:19:310 - Odd you mapped to one vocal but not the other. Okay, It'll keep the rhythm consistent.
  17. 02:29:935 (4,4,8) - Maybe lower the volume on these clap hits a little or remove them altogether? They aren't the same snare hits as 02:29:810 - for example, and shouldn't be sticking out more than them. I decide that I'll reduce the volume.
  18. 02:34:310 (5) - NC here Okay.
  19. 02:38:310 (5) - NC here as well to maintain map consistency. Okay
  20. And finally one more NC here 02:46:310 (4) - for Consistency. Okay.
  21. 02:44:060 (2) - Nazi x +1 to 247 (adjust 02:44:310 (1) - as well if needed) Okay.
  22. 02:46:310 (4) - I joked, One more NC here ;) Ah. Wait, did you trick me? It's the same thing as the second above.
  23. 02:51:810 (3) - Try x80 y131? It breaks distance snap. but you can think of it as slowly lowering itself down from 02:50:060 (4) - 's gaps. Okay. It makes a better flow.
  24. 02:52:310 (1) - Curve this downwards? | http://puu.sh/aQeFv.jpg Nah. I think it'll break the flow of 02:51:810 (3,4) .
  25. 02:54:310 (5) - from here on. Check your NC's again. This whole section is 2 measures instead of 1! Please NC them as needed from here until the end of the song. All fixed.
  26. 03:19:310 (5) - Honestly just end this at 03:19:810 - like the rest of your diffs. You don't and shouldn't want to capture all of the fade out here because it just makes the slider an oddity to play. Fine.
Good luck, have a star for this pretty mapset :3 Yey.
Thanks for the mod and star Lanturn.
kakifly
m4m from your queue :3

(my WIP map has 2 diff as of now- easy and hard so ill mod those 2 diffs of yours so its fair^^)

i really love the snowing effect in your sb !

Easy

i would suggest cs 2.5
-00:20:310 (1) - nazi blanket!! ;P Tailpoint up a grid
-00:21:310 (2) - nazi blanket -00:36:310 (1) - move it to x161 y260 for perfect stack
-00:41:310 (2,4) - you should blanket these ;P -00:56:310 (1) - IMO should bend towards the middle to emphasize the slight change of pitch in vocals and the new beat; something like this? -01:02:310 (1,2,3) - watch out for the blankets on these! just a tiny bit off ><
-01:22:310 (1,2,3,4) - blanket ? -02:26:310 (1) - end spinner here? 02:28:310 imo its best to make spinners longer in easier diffs
-02:38:310 (4) - i feel like this should be ctrl + g.. what do you think?
-02:42:310 (3) - the second point of this slider shouldnt be a solid red one; because (personal opinion) it feels better if the slider curves and ticks at the same time; meaning every beat


Hard

wont mention many blankets most of them are literally one grid off..so i guess its fine

-00:28:310 (1,2,3) - try this ? - 00:37:560 (4) - make it a straight slider? having a curve at this point just looks messy imo
- 02:10:810 (2) - make it a 1 beat slider
-02:29:560 (3,4) - make it a 1/2 repeat slider; i honestly dont like the current rhythm with the circle on the blue tick
-02:35:560 (3,4) - ^


good map good song star for you ^o^

good luck on ranking this~
Topic Starter
sheela

kakifly wrote:

m4m from your queue :3

(my WIP map has 2 diff as of now- easy and hard so ill mod those 2 diffs of yours so its fair^^) Meh. I don't care if it's a WIP map. I'll mod your two ones, and just PM me when you finish your other difficulty (or someone's).

i really love the snowing effect in your sb ! Yey - 3-

Easy

i would suggest cs 2.5 I think the current one is okay.
-00:20:310 (1) - nazi blanket!! ;P Tailpoint up a grid Fixed.
-00:21:310 (2) - nazi blanket Fixed.-00:36:310 (1) - move it to x161 y260 for perfect stack Okay.
-00:41:310 (2,4) - you should blanket these ;P Okay.-00:56:310 (1) - IMO should bend towards the middle to emphasize the slight change of pitch in vocals and the new beat; something like this? I'll keep the current one. It think a straight slider fits, and in my opinion, it follows the pattern with 00:54:310 (3,4) .-01:02:310 (1,2,3) - watch out for the blankets on these! just a tiny bit off >< Lul. I first thought I'll skip, but meh.
-01:22:310 (1,2,3,4) - blanket ? But them it'll break the pattern, so nah.-02:26:310 (1) - end spinner here? 02:28:310 imo its best to make spinners longer in easier diffs I don't want to end it later. Besides, 02:27:810 has a higher beat then the downbeat at 02:28:310 -
-02:38:310 (4) - i feel like this should be ctrl + g.. what do you think? I don't know. The flows seems a bit weird when the head and tail is switched. Also, I don't want to break the triangle pattern created with the two previous objects.
-02:42:310 (3) - the second point of this slider shouldnt be a solid red one; because (personal opinion) it feels better if the slider curves and ticks at the same time; meaning every beat I'll keep the bezier points. The leap makes a little fit with the beats in the fade in.


Hard

wont mention many blankets most of them are literally one grid off..so i guess its fine lul

-00:28:310 (1,2,3) - try this ? I think the current one follows better with the vocal.- 00:37:560 (4) - make it a straight slider? having a curve at this point just looks messy imo Okay. I also think that it's a bit ugly.
- 02:10:810 (2) - make it a 1 beat slider If you meant a 1/1 slider, then no. There's no beat on the downbeat ( 02:11:310 - )
-02:29:560 (3,4) - make it a 1/2 repeat slider; i honestly dont like the current rhythm with the circle on the blue tick The current one follows better the beat.
-02:35:560 (3,4) - ^ Same reason as above.


good map good song star for you ^o^ Yey~

good luck on ranking this~
Thanks for the mod kakifly.
pkk
From your m4m queue, yey

Just a general note on the SB, at 02:43:810 - right before the second kiai time you could have it fade black so when the kiai time happens everything is revealed (just to create emphasis overall)

Easy
  1. 01:29:310 (4,1) - this could flow better if you ctrl+h ctrl+j on 01:29:310 (4) - then ctrl+j the following two sliders

    or if you didn't want them to be symmetrical because the vocal changes, you can try something like this:
  2. 01:34:310 (5) - consider NC here to create emphasis as it ends on the downbeat and is the last note before the break
  3. 01:51:810 (4) - I don't think you should end this slider on the downbeat here. The beat that it ends on is pretty strong since the vocal is emphasized. At 01:47:310 (2) - you also end a slider on the downbeat but that beat isn't as strong as the one here (01:52:310 - ). I suggest you start a slider on the downbeat at 01:52:310 - (a slider instead of hit circle since the vocal is stretched).

    If you don't want 4 hit circles in a row then you can have a 1/1 slider at 01:51:310 - to match the vocal.
  4. 02:02:310 (1,2,3) - I see the pattern you're going for here, however I feel that 02:04:310 (3) - should be flipped ctrl+h since it's part of a new measure. I think this will give it more emphasis since it breaks from your pattern. It also flows well.
  5. 02:07:310 (3) - same as before with the slider ending on a powerful downbeat. You can shorten this slider to 02:07:810 - and then add something like a 1/1 slider on the downbeat.
  6. 02:19:310 (2) - you can end this at 02:19:810 - and add a hit circle on the downbeat. The four hit circles in a row will emphasize the vocal and beat through repetition, which I think is pretty nice.
  7. 03:19:810 (4) - this feels incomplete, probably because you left out a beat at 03:20:310 - . The downbeat is pretty important so I think you should map it, you can turn the circle into a 1/1 slider and the tail will map the downbeat. Sounds more 'complete' as an ending to me. You can also add a slider from 03:22:310 - to 03:23:185 - so the map doesn't end until the vocal does. Most of the time it's fine when the map ends and there's still a bit of the song left. However in this case the song's ending vocal is very significant as it gives a sort of 'parting' feeling, so in this case it'd be fine if you map it. :)
Normal
  1. 00:30:310 (1,2) - how about this rhythm instead to accurately match the beginning of the stretched vocal at 00:31:060 -
  2. 00:45:810 (3) - I think it would sound better if you made a 1/2 slider at 00:45:560 - to map the kick/beat sound in the music.
  3. 02:42:310 (3) - I suggest you lower the volume of the timing point here on the tail to around 20% so the clap isn't as loud. This is to let the finish hitsound on 02:44:310 (1) - stand out more and create emphasis at the beginning of the kiai time. Or you can make the finish hitsound louder
  4. 03:19:810 (4) - same suggestion as in easy difficulty, you can make a slider that goes back towards the middle of (3)
  5. 03:22:310 - here you can do the slider I mentioned in the easy diff or a spinner so the ending feels more complete.
Hard
  1. 00:31:810 (3) - just a general note on 1/4 sliders, this is fine because the tail ends on a strong beat. But 01:47:810 (4) - ends on a beat that isn't as audible so I suggest you make it a 1/2 slider instead to map the vocal.
  2. 00:41:810 (5) - ctrl+g so you have a smoother transition from 00:41:310 (4) - . The drop off from 00:41:810 (5) - will still flow well into 00:42:310 (1) - when you ctrl+g.
  3. 01:10:310 (1,2,3,4,1) - nice pattern
  4. 02:16:310 (1) - I suggest you ctrl+g this because 02:16:060 (5,1,2) - doesn't flow very well. (too many unnecessary movements between the objects)
  5. 03:20:310 - try adding a hit circle here, then sliders at 03:21:310 - and 03:22:310 - . You can use a circular slider at 03:22:310 - (the one that looks like a circle with the head and tail close to each other) because the head and tail symbolize the beginning and ending of the song. By having this slider at the end of the song, it signifies that the song has ended by wrapping things up (beginning to end). I hope you thought that explanation was pretty deep because I have no idea what I just wrote

Nice map, have fun mapping
Topic Starter
sheela

pkk wrote:

From your m4m queue, yey

Just a general note on the SB, at 02:43:810 - right before the second kiai time you could have it fade black so when the kiai time happens everything is revealed (just to create emphasis overall) Okay. I think I did right.

Easy
  1. 01:29:310 (4,1) - this could flow better if you ctrl+h ctrl+j on 01:29:310 (4) - then ctrl+j the following two sliders Okay. It does make the flow better.

    or if you didn't want them to be symmetrical because the vocal changes, you can try something like this:
  2. 01:34:310 (5) - consider NC here to create emphasis as it ends on the downbeat and is the last note before the break Fine.
  3. 01:51:810 (4) - I don't think you should end this slider on the downbeat here. The beat that it ends on is pretty strong since the vocal is emphasized. At 01:47:310 (2) - you also end a slider on the downbeat but that beat isn't as strong as the one here (01:52:310 - ). I suggest you start a slider on the downbeat at 01:52:310 - (a slider instead of hit circle since the vocal is stretched). Okay. It does follow the rhythm better. The fact a 1/1 slider that starts on a 4/1 makes the rhythm weird.

    If you don't want 4 hit circles in a row then you can have a 1/1 slider at 01:51:310 - to match the vocal.
  4. 02:02:310 (1,2,3) - I see the pattern you're going for here, however I feel that 02:04:310 (3) - should be flipped ctrl+h since it's part of a new measure. I think this will give it more emphasis since it breaks from your pattern. It also flows well. I'll keep the current one. I think that keeping it the way it is will follow with the pattern and music. I don't like breaking the pattern.
  5. 02:07:310 (3) - same as before with the slider ending on a powerful downbeat. You can shorten this slider to 02:07:810 - and then add something like a 1/1 slider on the downbeat. Okay. It also follows the vocal.
  6. 02:19:310 (2) - you can end this at 02:19:810 - and add a hit circle on the downbeat. The four hit circles in a row will emphasize the vocal and beat through repetition, which I think is pretty nice. Okay. It follows well with the rhythm.
  7. 03:19:810 (4) - this feels incomplete, probably because you left out a beat at 03:20:310 - . The downbeat is pretty important so I think you should map it, you can turn the circle into a 1/1 slider and the tail will map the downbeat. Sounds more 'complete' as an ending to me. You can also add a slider from 03:22:310 - to 03:23:185 - so the map doesn't end until the vocal does. Most of the time it's fine when the map ends and there's still a bit of the song left. However in this case the song's ending vocal is very significant as it gives a sort of 'parting' feeling, so in this case it'd be fine if you map it. :) You too? >~< Everyone says that I should map the last part. I guess I'll map it. I have to agree with your argument.
Normal
  1. 00:30:310 (1,2) - how about this rhythm instead to accurately match the beginning of the stretched vocal at 00:31:060 - Wait, why did I put it like? Okay.
  2. 00:45:810 (3) - I think it would sound better if you made a 1/2 slider at 00:45:560 - to map the kick/beat sound in the music. Okay. It could fill the rhythm.
  3. 02:42:310 (3) - I suggest you lower the volume of the timing point here on the tail to around 20% so the clap isn't as loud. This is to let the finish hitsound on 02:44:310 (1) - stand out more and create emphasis at the beginning of the kiai time. Or you can make the finish hitsound louder I agree. In my opinion, the finish sound has more priority.
  4. 03:19:810 (4) - same suggestion as in easy difficulty, you can make a slider that goes back towards the middle of (3)
  5. 03:22:310 - here you can do the slider I mentioned in the easy diff or a spinner so the ending feels more complete. Fine. Add a repeat slider at 03:21:310 .
Hard
  1. 00:31:810 (3) - just a general note on 1/4 sliders, this is fine because the tail ends on a strong beat. But 01:47:810 (4) - ends on a beat that isn't as audible so I suggest you make it a 1/2 slider instead to map the vocal. Fine.
  2. 00:41:810 (5) - ctrl+g so you have a smoother transition from 00:41:310 (4) - . The drop off from 00:41:810 (5) - will still flow well into 00:42:310 (1) - when you ctrl+g. I guess it flows well. Fixed.
  3. 01:10:310 (1,2,3,4,1) - nice pattern Yey. should I do something?
  4. 02:16:310 (1) - I suggest you ctrl+g this because 02:16:060 (5,1,2) - doesn't flow very well. (too many unnecessary movements between the objects) I agree that the flow is priority, but I like the pattern; it's pretty. Are you sure Ctrl + G?
  5. 03:20:310 - try adding a hit circle here, then sliders at 03:21:310 - and 03:22:310 - . You can use a circular slider at 03:22:310 - (the one that looks like a circle with the head and tail close to each other) because the head and tail symbolize the beginning and ending of the song. By having this slider at the end of the song, it signifies that the song has ended by wrapping things up (beginning to end). I hope you thought that explanation was pretty deep because I have no idea what I just wrote lul. Made some little tweak. The final slider is not fully circular, but opened.

Nice map, have fun mapping
Thanks for the mod and star pkk.
Kenezz
Hey, from my queue~

[SB]
  1. 200560 - This darkening is so fast, maybe reduce fade to .5 instead 1, like this: http://puu.sh/b1mSj/eb8806d574.png. Or begin the fade on 200060.
[Easy]
  1. 01:01:810 (2) - Add normal sampleset on this clap, imo is more suitable.
  2. 01:34:310 (1) - Maybe move this circle to the centre of x axis to follow the flow of the previous beats. http://puu.sh/b0OzQ/56bd358f1f.png
  3. 01:51:810 (4) - Missing clap here.
  4. 02:42:310 (3) - Considers remove the first red control point (leave the white) of this slider to make a smoother one: http://puu.sh/b0P9n/c79b16a2fb.png
[Normal]
  1. 03:19:810 (4) - Add new combo here and remove to the next slider (according with the previous combo), also with this you follow properly the voice change.
[Hard]
  1. Difficulty setup is kinda low, maybe HP & OD+1. The set is slow and easy but remains a hard.
  2. 00:36:810 (2) - Missing clap at start.
  3. 00:44:810 (2) - Like 02:42:310 (3) in easy, maybe remove the first red control point of this slider to make it smoother.
  4. 00:59:310 (3) - Missing clap at repeat.
  5. 01:00:810 (2) - Same thing about the normal sampleset on this clap.
  6. 01:01:810 (3) - ^
  7. 01:34:310 (1) - Missing finish at start.
  8. 03:00:310 (1) - Add finish, fits perfectly with track.
  9. 03:16:310 (1) - Same as before (at start).
Sweet map, hope this can help you.
Good luck, I'll recheck this later.
Topic Starter
sheela

Kenezz wrote:

Hey, from my queue~

[SB]
  1. 200560 - This darkening is so fast, maybe reduce fade to .5 instead 1, like this: http://puu.sh/b1mSj/eb8806d574.png. Or begin the fade on 200060. Moved the end of the fade to the next upbeat ( 03:20:810 -). The darkness represents the ending of the music. It fits in my opinion.
[Easy]
  1. 01:01:810 (2) - Add normal sampleset on this clap, imo is more suitable. Okay. The note lands on a strong beat, so a normal clap fits.
  2. 01:34:310 (1) - Maybe move this circle to the centre of x axis to follow the flow of the previous beats. Okay.http://puu.sh/b0OzQ/56bd358f1f.png
  3. 01:51:810 (4) - Missing clap here. Why do I keep forgetting the claps...
  4. 02:42:310 (3) - Considers remove the first red control point (leave the white) of this slider to make a smoother one: I'll skip this one. The bezier curve fits the vocal that changed on 02:42:560 .http://puu.sh/b0P9n/c79b16a2fb.png
[Normal]
  1. 03:19:810 (4) - Add new combo here and remove to the next slider (according with the previous combo), also with this you follow properly the voice change. Okay.
[Hard]
  1. Difficulty setup is kinda low, maybe HP & OD+1. The set is slow and easy but remains a hard. Okay. I also put a high AR, so why not.
  2. 00:36:810 (2) - Missing clap at start. Yes, indeed.
  3. 00:44:810 (2) - Like 02:42:310 (3) in easy, maybe remove the first red control point of this slider to make it smoother. Hmm... I'll skip this one. I like the shape of the current one.
  4. 00:59:310 (3) - Missing clap at repeat. Still forgetting the claps.
  5. 01:00:810 (2) - Same thing about the normal sampleset on this clap. Okay.
  6. 01:01:810 (3) - ^ Okay.
  7. 01:34:310 (1) - Missing finish at start. I think I forgot this one. The finish fits because it's the end of the kiai mode/chorus.
  8. 03:00:310 (1) - Add finish, fits perfectly with track. It also follow the hitsound pattern.
  9. 03:16:310 (1) - Same as before (at start). Fixed.
Sweet map, hope this can help you. Yey.
Good luck, I'll recheck this later.
Thanks for the mod Kenezz.
Kenezz
Everything looks very tidy:

Bubbies

sorry for the delay
Topic Starter
sheela

Kenezz wrote:

Everything looks very tidy:

Bubbies

sorry for the delay
Thank you Kenezz!
icelemons
M4M thanks =w=

Easy
00:16:435 - delete that line
01:00:810 - the same
Im not good at easy;w;.

Normal
01:00:810 - a line?
01:52:310 (4) - give it a little curve

Hard
01:47:810 (4) - delay it to 01:48:051 -
02:23:810 (4) - straight plz orzz
02:29:935 (4) - this note may put on 02:30:060 -
02:31:061 - add a note
2:31:810 (4) - the same as 01:47:810 (4) . end: 02:32:060 -
02:33:310 - add a note
02:35:060 - same
03:22:310 (3) - i think a spinner maybe better


and that's all.i hope it may help you something and also i can learn a lot _(:зゝ∠)_
Topic Starter
sheela

icelemons wrote:

M4M thanks =w=

Easy
00:16:435 - delete that line
01:00:810 - the same
Im not good at easy;w;.

Normal
01:00:810 - a line?
01:52:310 (4) - give it a little curve

Hard
01:47:810 (4) - delay it to 01:48:051 -
02:23:810 (4) - straight plz orzz
02:29:935 (4) - this note may put on 02:30:060 -
02:31:061 - add a note
2:31:810 (4) - the same as 01:47:810 (4) . end: 02:32:060 -
02:33:310 - add a note
02:35:060 - same
03:22:310 (3) - i think a spinner maybe better


and that's all.i hope it may help you something and also i can learn a lot _(:зゝ∠)_
Thanks, but I won't apply this mod, since it's bubbled.
TicClick

sheela901 wrote:

Thanks, but I won't apply this mod, since it's bubbled.
you can apply it now
oh, and mine, too

[All difficulties]
  1. 03:22:310 (3) - please use 5% volume for slidertick and slider tail
[Hard]
  1. 00:48:810 (2,3,4) - works better if you remove 3 and extend 2 by 1/4, because there's a word ending on that note, and I think a slider works better
  2. 00:52:810 (2,3,4) - same as above, together with 02:14:810 (2,3,4) and 02:16:310 (1,2,3) - . You only need to change these four patterns (3 + ^), the rest is fine
  3. 00:58:810 (2,3) - isn't it too much for a Hard?
  4. 01:54:310 (1,2) - it will follow vocals better if you swap their lengths: http://puu.sh/bCmzX/9a95efebe4.jpg
  5. 03:16:310 (1) - you may make it even louder
[Normal]
Consider OD+1
  1. 00:31:060 (2) - looks unfitting, consider changing to http://puu.sh/bCnrw/52a1ca57a0.jpg and also change its beginning so it forms a semi-circle with 00:30:310 (1) http://puu.sh/bCnux/0a841cd728.jpg
  2. 01:00:310 (1,1) - I don't think there's enough time for a player to fix his hand's position after completing the spinner. Change it to something else, for example, http://puu.sh/bCnQL/56aeaccc6d.jpg
  3. 01:33:810 (6) - could you please change it to 1/2 slider and a note? It's always better to let player click the note to the beat (it even has finish sound!) instead of "skipping" it using slider's end
  4. 02:59:810 (5) - same as above
  5. 03:16:310 (1) - you may make it even louder
[Easy]
HP-1
  1. 01:52:310 (1) - remove new combo for consistency
  2. 02:26:310 (1) - missing clap
  3. 03:22:310 (3) - you could use a simpler shape, because there's only one syllable stretched in time and making slider ball bounce at that point has no use
after you do all necessary changes, please find me in game, I have something to tell you
Topic Starter
sheela

TicClick wrote:

sheela901 wrote:

Thanks, but I won't apply this mod, since it's bubbled.
you can apply it now
oh, and mine, too

[All difficulties]
  1. 03:22:310 (3) - please use 5% volume for slidertick and slider tail Okay.
[Hard]
  1. 00:48:810 (2,3,4) - works better if you remove 3 and extend 2 by 1/4, because there's a word ending on that note, and I think a slider works better
  2. 00:52:810 (2,3,4) - same as above, together with 02:14:810 (2,3,4) and 02:16:310 (1,2,3) - . You only need to change these four patterns (3 + ^), the rest is fine I made changes to the last pattern mentioned. I only remove (2).
  3. 00:58:810 (2,3) - isn't it too much for a Hard? I also find it a little too hard. Fixed.
  4. 01:54:310 (1,2) - it will follow vocals better if you swap their lengths: http://puu.sh/bCmzX/9a95efebe4.jpg It does, so okay.
  5. 03:16:310 (1) - you may make it even louder Okay, turned it up to 35%.
[Normal]
Consider OD+1 Okay.
  1. 00:31:060 (2) - looks unfitting, consider changing to http://puu.sh/bCnrw/52a1ca57a0.jpg and also change its beginning so it forms a semi-circle with 00:30:310 (1) http://puu.sh/bCnux/0a841cd728.jpg Okay.
  2. 01:00:310 (1,1) - I don't think there's enough time for a player to fix his hand's position after completing the spinner. Change it to something else, for example, http://puu.sh/bCnQL/56aeaccc6d.jpg Okay.
  3. 01:33:810 (6) - could you please change it to 1/2 slider and a note? It's always better to let player click the note to the beat (it even has finish sound!) instead of "skipping" it using slider's end I agree. In my opinion, notes have more priority, so it should be on really strong beats.
  4. 02:59:810 (5) - same as above Same reason as above.
  5. 03:16:310 (1) - you may make it even louder Same in Hard.
[Easy]
HP-1 Okay.
  1. 01:52:310 (1) - remove new combo for consistency Okay.
  2. 02:26:310 (1) - missing clap Okay.
  3. 03:22:310 (3) - you could use a simpler shape, because there's only one syllable stretched in time and making slider ball bounce at that point has no use Oh, okay. Replaced it by a wave.
after you do all necessary changes, please find me in game, I have something to tell you

icelemons wrote:

M4M thanks =w=

Easy
00:16:435 - delete that line The line was for the volume after the finish. I want to keep the finish a little quiet.
01:00:810 - the same Okay.
Im not good at easy;w;. It's okay. = w =

Normal
01:00:810 - a line? Did something else.
01:52:310 (4) - give it a little curve Sure. It'll make a little mirror pattern with (6)

Hard
01:47:810 (4) - delay it to 01:48:051 - Sounds a little weird.
02:23:810 (4) - straight plz orzz It's already straight.
02:29:935 (4) - this note may put on 02:30:060 - There's a beat on 02:29:935 -, so no changes.
02:31:061 - add a note There's no beat.
2:31:810 (4) - the same as 01:47:810 (4) . end: 02:32:060 - No again.
02:33:310 - add a note There's no beat.
02:35:060 - same ^
03:22:310 (3) - i think a spinner maybe better Hmm... I like the slider better.


and that's all.i hope it may help you something and also i can learn a lot _(:зゝ∠)_
Thanks icelemons and TicClick for the mods.

For icelemons: When you say to add a note, be careful. When there's no beat, you don't add one.
Len
Great
TicClick
Ranked!
pkk
congratulations sheela!!!!!!!! >3<
mintong89
Ah another Deco*27 song!
Gratz!
Cerulean Veyron
Yuuuuuuu

Gz Sheela! Good song 8D/
Charlotte
gratz :)
Kenezz
Congraatz :)
kakifly
congrats sheela !! (≧∇≦)
Topic Starter
sheela
Thanks TicClick and for your congrats guys! ~ = ~
Kibbleru
nice
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