feel free to approach me to say hi! i'm also able to help with mapping-related stuff. modding, metadata, bg image search etc.
also please poke me if you want to rush a guest diff I promised. or else i'm just gonna put it aside first and work on other stuff. and sorry for the delay aaa
as someone who discovers music partially through osu in the early years, it's kinda interesting to observe the shift in music choices over time, since it not only shows the warping of preferences in the mapping community but also how certain genres emerge or evolve in parallel with the pop culture at the time. i'm gonna share some observations, but do take note that my viewpoints are definitely not comprehensive at all so just take this as a pinch of salt. also I joined the game around May 2014, and it's the time where my love and flaklypa were fresh from the oven, so uhh take that in mind I guess. p.s. while the idea of featured artists could be interesting to discuss on considering its humble beginnings and the significance in the long run, it's neither here nor there for the topic considering its unreflectiveness on the timeline progression so it wouldn't be discussed much here in this writing.
as introductory background knowledge, I think that most of the shifts can often be rooted back to certain mapsets or even mappers that really made an impact at the time, although there might be some bits that are already lurking albeit quietly in the underground. any introduction requires something to properly initiate the chain reactions with enough momentum, before the progression necessitates a significant collective effort that acticely pushes things forward. it's like how pishifat brings more attention to the western rock/punk/metal scene, or how artcore becomes a spotlight if not for artcore jinja probably. nonetheless I do believe that every mapper leaves their footprints in the history of evolution, so a quick note of appreciation to every mapper for expanding the collection of music for everyone to discover and enjoy.
anyway, a lot of things are significantly different around 2014 compared to now: ranking policies, mapping styles, even the website and forum design. music choices at the time is also rather different - it's more limited in the genres explored and are generally quite mainstream. anime and touhou music is the normality because the primary player base is attracted to those kinds of music, which eventually gives rise to the complaints about too much so-called anime music in the ranked section. j-pop/rock outside of the aforementioned realms don't appear as frequent but still has a fair share of popularity nonetheless, while edm is relatively common-ish with dnb and monstercat music dominating the scene. other types of music doesn't have quite enough attention, and the only major ones sprinkled within the sea of ranked mapsets at the time that come to mind include vocaloid music (it's classified as novelty music, which looking back now is rather infuriating), as well as western pop/rock thanks to efforts mostly from a handful of renowned mappers.
as a rhythm game it's to be expected that rhythm game music from other games will always be around, and often times they're some of the most popular mapsets in the player base. while the increasing accessibility and prominence of notable rhythm games eg. deemo and cytus played their roles in propagating exposure, their sonic nature amongst other parameters are the main contributors to their longevity in presence. their music qualities such as exciting rhythms and upbeat tempos etc. not only make them engaging to play and map; it frequently extends to enabling very interesting visuals or storyboarding which further popularize the music, and so it keeps up a continuous cycle. sets like freedom dive or anhedonia are too early for me - i'm in the era to witness far east nightbird remix and eos, where the rhythm complexity are always prominent inspiration points and encourage mappers to keep looking for interesting music. eventually it leads to neuronecia which is very distinct because of its underlying neurofunk structure, with its unorthodox off-beat rhythms and slider-heavy representation. considering the mapping styles at the time are either the standard organized style or stream-based, it just stands out as a cool outlier and marks a stepping stone for what is to become techical mapping. a rather detailed explanation on the topic can be found in pishi's informative video.
so it's 2015 and neuronecia's ranked for a month. tech mapping starts to kick off with camellia's music and other melodic wubs, but the exploration for interesting music keeps going on. eventually people struck gold with neurofunk, which lands on the extremity comparatively due to its percussion-heavy nature, but their heavy rhythmic focus consequently paves new grounds for more buckwild ideas. while there's already a handful of neurofunk sets in the underground, it only starts to truly pick up with the introduction of billain's music, especially with amber's love was like a marble remix and boogie ranked in 2016. it's rather interesting to witness how entwined the development of tech-mapping is with neurofunk at the initial stages, before it starts to unravel again and branch out to other territories of drum and bass or eventually outside the edm sphere, but the neurofunk influences are always there from the get go since neuronecia. in retrospect, the popularization of the genre might be considered to be rooted from a collective effort since tech was a brand-new concept that plenty of notable mappers would like to try their hands on. some of the major contributors (amongst many other mappers) that help establish the neurofunk scene would be aiceo that have generally ventured on dnb grounds before setting foot into neurofunk, and shiirn with introduction of sakuraburst's music amongst other efforts.
now with the fully laid footwork, tech mapping is truly on the rise and more challenging electronic music are introduced, but it doesn't really explain the music variety outside the scene. the looser ranking criteria starting since around 2018+ was probably the main reason why mappers could try out more interesting songs without past restraints on mapping structure. however I do think there's some early contributions that help promote and push forward the idea of trying out with music outside the normality. one notable example would be dsco's early ranked maps, such as pitch fucker which introduces unorthodox music choices (really loud shoegaze in this case) as well as taiyou to kurashite kita bringing in math rock, with both maps ranked in 2017. squirrelpascals' mapset for lazy eye that's ranked later that year might also be another turning point as an introduction to western rym-core music maybe - i'm not too sure about this. what i'm trying to say is that they set excellent examples to encourage people to explore the whole wide plethora of music out there, instead of just following the limited range of popular genres in the game. and while the outlier music might not get too much attention even if they reach ranked status, there's always something refreshing sprinkled here and there nowadays, and I think witnessing the slow yet steady change is really rewarding to me.
in a general viewscope, the shift in pop culture is also reflected, with occasional appearances of hyperpop and modern trap music as an example. anime music is still thriving as expected though the dominance of yakousei in the j-pop scene is also really obvious. but looking for the sprinkles is still the most fun part to discuss on. the reason I decided to write this wall of text is because of mapsets for maison book girl and soushi sakiyama - they really took me by surprise, i'd never thought they'd appear here. a lot of weird time signatures are happening too, as well as unorthodox genres for rhythm games like fuckign jazz. as much as I despise this game due to its mindless nature and the mental tolls, i'm always grateful for being introduced some cool music that encourage me to explore outwards the wild. now it's time for me to quit w
if it's not apparent enough, this list is completely subjective. the maps are basically chosen due to some stronger appreciation for them, meaning factors other than map quality such as song choice or background image, or even something that's more subjective like nostalgia or player experience bias, do take a toll quite heavily. there's quite a lot of maps that I left out since they are just nice, or else it would be too bloated to document everything. also I definitely could not cover all maps that exist in the platform, so there's no way this can be comprehensive in any means. the list will build up slowly over time as I play more, but the previous levels covered would be left aside when I move on to other levels.
levels are based on star ratings (2022 october updated system), so for example level 3.9 would cover maps with sr ranging from 3.9* to 3.99*. the selections are divided into two tiers for each level, but frankly it's a really fine line separating both sections. top maps are the supposed highlights, while biased and great maps are maps that I have rather strong preference of and are obviously good, even though their strengths are more subdued by comparison.
top maps (4) ☄︎ e of s 2.85* (diff by myxo) the examplary map for flow - such a comfortable map to play. everything just comes together so well, contributed significantly from the perfect balance of slider velocity and distance snapping that fits so nicely with the music progression. hopefully someone who tackle with the complete version in the future would manage to translate the energy as well as this map did. ------------------------------------ ☄︎ close in the distance 2.93* (diff by akareh) it's gonna be so difficult to map this song in an interesting way considering how underwhelming everything seems to be, and I personally wouldn't be able to pull this off well. that's why this map is really impressive to me - the way it represents the rhythm as well as the patterning really bring everything out. amazing stuff honestly. ------------------------------------ ☄︎ my dearest 2.97* (diff by milan-) the rhythm choice has so much snap to it and feels so satisfying to hit, and the movement especially for the back and forth flow motions are so well executed. the song is an amazing cut too somehow, background image is great as well - every element for this map is just fantastic to me. ------------------------------------ ☄︎ you should see me in a crown 2.98* (diff by marianna) the major attraction would be its effectiveness in the execution of each idea despite how simple they are on the surface, and it's quite fun to spot the patterns out, especially for the ones that are relatively more well-hidden in its visual structure or recurrence. somehow a great reflection to the song's nature in some way.
top maps (1) ☄︎ ippiki ookami 3.00* (diff by shocko) it just feels so unreal. just a sufficient dose of unorthodox in their mapping style but plays oh so well, and the rhythm seems random in its simplification but still able to represent the music well albeit in such an unusual way. wouldn't really call this movement mapping since there's definitely some organized structure, but oh if only movement mapping in general is just as well-established and thought out.
top maps (4) ☄︎ butts tits money 3.13* (diff by pachiru) the song feels really snappy to play thanks to its 1/3 rhythms that provide a huge impact (due to the locking effect onto note releases but how do I even explain this lmao) while the flow is rather fluid which provides contrasting effects to the snappiness. yes. yes. yes. yes. yes. ------------------------------------ ☄︎ snow 3.13* (diff by daycore) way too underrated, somehow the set gets brushed away in the current of new maps at the time. it's rather difficult for me to properly justify the reason why this map has such a strong impact for me despite some flaws, but I think the flow from the unorthodox slidershapes as well as note placements contributes the most in making things interesting idk. ------------------------------------ ☄︎ girl's spirit 3.15* (diff by shirahane suou) the standard structured mapping style for a standard upbeat j-pop track - there's really not much different compared to the other maps, it's just so happens to be one of the prime cases where everything comes together really well. also a very well-balanced map when it comes to intensity I suppose. ------------------------------------ ☄︎ boku no hosomichi 3.18* (diff by raose) probably one of the more refined map i've played out of their catalogue of hard difficulties. their signature style is brimming here, with the unique distancing and note placement, and I think the execution is more controlled and justified here. the whole package is just really well put, and the playing experience is quite relaxing.
top maps (3) ☄︎ gerbera 3.21* (diff by srskyplayer) one of the aspects I particularly like a lot is its loyalty in representing the drums with the general rhythm, especially during the second verse where it brings in a really strong contrast with the more laidback tone of the instrumental. also really like the attention to flow, with slightly unorthodox traingles here and there. a relaxing vanilla map overall. ------------------------------------ ☄︎ sdorica the story unfolds 3.23* (diff by crystilonz) playing around rotation and occasionally parallelity, the execution for this really straightforward concept is done rather well and consistent. not to mention the heavier distancing as a side consequence to the concept as well as the note density provide some satisfying challenge. ------------------------------------ ☄︎ completeness under incompleteness 3.29* (diff by dailycare) really like the arrangement of notes in the map which utilizes the space in a very fulfilling way, especially when sliders connect together to create these really interesting visual patterns and consequently some cool flow. always dense in their contemporary play area but packed in a manner that's very satisfying.
top maps (4) ☄︎ not found 3.31* (diff by koiyuki) as a fellow mapper with generic mapping style, this is just really well-crafted. there's just no point in mentioning that I wouldn't be able to replicate the style since everyone has differences in the details, but it's not difficult to appreciate the general tidiness and how natural everything seems to be. really cute map overall. ------------------------------------ ☄︎ time leaper 3.33* (diff by adoornob) this map feels rigid or sturdy, in the sense that the note placements are quite packed and the sliders are constructred in quite a standard manner as well, which reminds me of hexgrid mapping in its focus on structure but with a different foundation entirely. not to mention the repetition doesn't feel worn out, and the overall map design is rather cool. ------------------------------------ ☄︎ sad machine 3.35* (diff by ayu) although admittedly the map contains a heavy dosage of fillers, it's surprisingly a rather concretely solid representation - it might've been bias due to conformation but it's difficult to come up with a better set of rhythm without hard effort. attention to flow and difficulty from distance snapping also aids in the overall experience. ------------------------------------ ☄︎ sekaseka gekijou 3.37* (diff by mocaotic) some minor details really hook me in albeit their simplicity, like how the spacings of the circles are enlarged to emphasize the louder claps in the chorus, or the two slider rotation patterns in the pre-chorus. the hitsounding is also quite amazing here, amplifying the percussion even more and making the choruses bang harder than ever. generally simple and clean but effective in representing the song.
top maps (6) ☄︎ pow 3.42* (diff by skidooskei) very effective in the differentiation between the 1/2s and 1/3s, as well as the overall intensity with the relatively high slider velocities and distance snaps. extremely well-crafted in general, one of the more interesting maps doing swings. ------------------------------------ ☄︎ kiroku no kakera sasakure.uk framework remix 3.43* (diff by captin1) one of their best designs of intensity and pattern flow, especially when things get brought up anotch in the chorus as a kiai burst. it just has a very fun progression, and it poses a good challenge while being quite fair and achievable for the players with skills around the difficulty level. ------------------------------------ ☄︎ the island maxnrg official remix 3.43* (diff by pachiru) personally I find hard-level difficulties with light insane-level visual design represented from comparatively wild distance snap changes to be more interesting, because they are uneasy to pull off without a solid sense of knowledge to maintain the overall equilibrium. and they kinda smashed it out of the park here. ------------------------------------ ☄︎ slip away 3.45* (diff by nerova riuz gx) i've always admmired n/a's visual style, especially with his expertise with linearity and curvature, and in this map he managed to keep up his streak undoubtedly. and it's an amazing dnb track with an interesting rhythmic structure so everything harmonizes together. ------------------------------------ ☄︎ collapse 3.46* (diff by pishifat) the vanilla mapping style at the time was quite established as the standard foundation, and pishi was able to extract and utilize it very strongly, while differentiating the visual style enough as his own identity. not to mention often times his music choices paired with the general note density make for really fun plays. ------------------------------------ ☄︎ bubble tea 3.47* (diff by regou) all in all I guess the aspect that I like the most about this map is the slider velocity - it just feels very fitting to the song vibes with a solid momentum, since it's not too slow that make everything a drag and not too fast either to destroy the general flow fluidity. but it also just helps that it's a very well-crafted map.
top maps (6) ☄︎ charon 3.50* (diff by aeril) two aspects stand out to me vividly for this map - first being the rhythmic representation emphasizing the drums which is done in such an amazingly accurate way, and the second the utilization of 1/1 single reverses that has a very satisfying feel to it. though this is in no way diminishing the fact that the map is just very unorthodox with its overall design and it's quite a delight to play. ------------------------------------ ☄︎ sentou! denshousha higana 3.53* (diff by bouyaaa) alot of the entries here especially with the vanilla-style arrangements are just to showcase the mapping styles that I aspire to implement into my maps, and this map is one of the prime examples with the insane cleanliness and rigidness. at least it feels slightly possible to strive for, but who knows how much extra effort and time it would take comparatively. ------------------------------------ ☄︎ taiyou to kurashite kita 3.54* (diff by dsco) the difficulty specifically introduces me to the band and plummets me deeper into the vast realm of math music so it really has my gratitute for making me such an insufferable musichead. also shoutout to another math set utsukushii kodoku 3.58* that's published much later. both very solid maps with his distinct style. ------------------------------------ ☄︎ puppy raceway 3.55* (diff by niva) niva's mapping has a very interesting visual arrangement, especially on the linear sliders with a wide range of gradients to give rise to a very special sense of rigidity to the overall structure. there's like a tweeness to it so it feels very fitting to pair it with this bubblegum cutesy atmosphere emenating from the song. ------------------------------------ ☄︎ king for a day 3.56* (diff by pishifat) a signature set with an excellent array of difficulties. very educational especially on the general treatment or arrangement methods when there's a drastic change in music intensity, even helped me to establish the overall design for one of my maps. one of his pinnacle sets definitely. ------------------------------------ ☄︎ gaucho 3.57* (diff by pishifat) personally I find it very difficult to digest his output during his experimental era, where he seems to have an awkward obstinance for the pursuance of "fun and replayability" while completely ditching his usual polish. this map feels like a rare case where he seems to actually care about the balance between visuals and gameplay, and with a stronger rhythmic understanding this map is a solid return to form.
top maps (3) ☄︎ beast vorso remix 3.61* (diff by mir) love a map with clean representation of the percussion, and i'm very biased with 3/4 syncopation with downbeats, so to me the rhythm showcased here is extremely fun. not to mention the simple yet elegant creativity in representing the repetition parts, while maintaining a good overall sense of tidiness. ------------------------------------ ☄︎ yuudachi no ribbon 3.62* (diff by milan-) a very intense challenge given the momentum that's amazing to pursue nonetheless. the ideas seem very simple theoretically but they are quite fucking fantastic and clever, especially so in the section with the slider stackings where the flow strengthened with sharper angles feel so much fun to play. even the copy paste feels like a feat to pull off. ------------------------------------ ☄︎ dreamland 3.63* (diff by zetera)
other GD projects mapsets are listed according to time where guest diff requests get accepted by others. unconfirmed diffs are not listed. proudest works highlighted.