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Zedd - Find You (feat. Matthew Koma & Miriam Bryant)

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Total Posts
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Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Saturday, May 03, 2014 at 3:39:39 PM

Artist: Zedd
Title: Find You (feat. Matthew Koma & Miriam Bryant)
Tags: pop electronic dance
BPM: 128
Filesize: 20134kb
Play Time: 03:22
Difficulties Available:
  1. Easy (2.52 stars, 175 notes)
  2. Hard (4.77 stars, 328 notes)
  3. Normal (3.82 stars, 210 notes)
  4. Reclaimed (4.97 stars, 421 notes)
Download: Zedd - Find You (feat. Matthew Koma & Miriam Bryant)
Download: Zedd - Find You (feat. Matthew Koma & Miriam Bryant) (no video)
Information: Scores/Beatmap Listing
---------------
If downloaded before 5/3/2014, redownload

all diffs by Maeglwn
massive amounts of tears shed by Maeglwn

Hitsounding by the illustrious and wise Zexous
"Reclaimed" difficulty name given to me by the wonderful Agnes
Video from the official lyric video
Background found on a random google search (reverse image if wanted)

History:
Bubbled on 7/17/2014!
Zexous
hitsounded and modded via teamspeak
primrose
add 'divergent' maybe? because this song is included on the Divergent (Original Motion Pictures Soundtrack) album (it's the Divergent movie)
Topic Starter
Maeglwn

Fallist wrote:

add 'divergent' maybe? because this song is included on the Divergent (Original Motion Pictures Soundtrack) album (it's the Divergent movie)
sure but it's also just a regular song too :P pass on this.
ktgster
[General]

Disable epilepsy, you have no SB
Disable Letterbox too
Please add custom combo colors

Your artists and title are questionable, recheck to see if your info is correct

Offset +34, apply this before applying.

Please name your whole spread [Normal] to [Hard] to [Insane] since all your dificulties are too hard for what they are right now.

[Hard]

This map is extremely unpolished. There is a lack of technique for flow and has difficulty curves that don't really fit the song.
Rhythm could use some work. I can't really mod this properly when the map is so inconsistent that I might have to point everything out.

01:33:122 (1,2) - this is a hard, you do not need this speedup and the 1/4 spacing after it is too annoying to play correctly.

[Normal]

You change your spacing eradically, it feels random and uninituitive. The statement in hard applies here too.

01:33:122 (1,2) - don't overlap like this
01:37:106 (5,6) - I suggest you use a triple and not a slider
02:26:560 (1,2,3,4,1,2,3,4) - here, you're forcing patterns a lot here making them play very tacked on

[Easy]

The statement on hard applies here.


Sorry for such a lackluster mod. You should give this a read though.

Topic Starter
Maeglwn
this mod really does not deserve kd in the slightest, but I'll give it to you because the first part was helpful

ktgster wrote:

[General]

Disable epilepsy, you have no SB k
Disable Letterbox took
Please add custom combo colorsk

Your artists and title are questionable, recheck to see if your info is correct they're most definitely correct

Offset +34, apply this before applying. k

Please name your whole spread [Normal] to [Hard] to [Insane] since all your dificulties are too hard for what they are right now.this has been back and forth for a while, a lot of people have been saying that it's not nearly hard enough to be warranted nhi, others say enh. until further people tell me to rename it, I'm keeping it as is

[Hard]

This map is extremely unpolished. There is a lack of technique for flow and has difficulty curves that don't really fit the song.
Rhythm could use some work. I can't really mod this properly when the map is so inconsistent that I might have to point everything out.uh. this isn't really helpful. at all. be more specific next time.

01:33:122 (1,2) - this is a hard, you do not need this speedup and the 1/4 spacing after it is too annoying to play correctly.fixed

[Normal]

You change your spacing eradically, it feels random and uninituitive. The statement in hard applies here too. fixed a few spacing issues

01:33:122 (1,2) - don't overlap like this fixed
01:37:106 (5,6) - I suggest you use a triple and not a slidertriples in a normal? already got told from multiple people not to use triples in a normal.
02:26:560 (1,2,3,4,1,2,3,4) - here, you're forcing patterns a lot here making them play very tacked on okay. suggestions?

[Easy]

The statement on hard applies here.


Sorry for such a lackluster mod. You should give this a read though.confused on how this is supposed to help me

Dexem
Easy
00:43:903 (1) - Confusing, I can't hear the part to tap along to. (Again may just be me.)

Also happens:
00:16:716 (1) -
00:20:466 (1) -

If you think its fine then no need to change it I guess.

Uhh I don't really mod D: so umm, yeah, played through all difficulties, they seemed to work fine for me I didn't notice having to do any jerky movements between notes.

(get rid of the ogre-use of breast cancer awareness sliders on hard)

add xtra.
Kibbleru
m4m! :D

my map: t/197940/start=30

[Hard]
  1. 00:09:685 (3) - you could blanket?
  2. 00:11:560 (6) - may look better
  3. 00:13:903 (5) - better flow if u ctrl g this
  4. 00:17:888 (7,8) - for patterns similar to this, copy one of the sliders and ctrl shift r and rotate it by 120, this way, they are alot more neater and polished
  5. 00:16:247 (2) - feels a bit weird to map out that breath sound, normally you wouldn't probably
  6. 00:16:716 (4) - also passive slider feels a bit awkward here (strong sound on tail) i suggest make this rhythm similar to 00:20:466 (2,3) -
  7. 00:27:263 (1) - passive sliders >>
  8. 00:28:903 (2,4) - they might overlap, even if they don't, it would give the illusion of feeling cramped so space them out
  9. 00:31:481 - there are piano sounds here that you can map out to make it more interesting
  10. 00:31:950 - here too
  11. 00:39:216 (5) - use a slider instead for better emphasis and consistent rhythm
  12. 00:36:169 (5) - make the first part a bit more curved
  13. 00:37:810 (1,3) - for (3), just copy (1) and ctrl hj
  14. 00:42:263 - this strong sound should not be mapped on a slider repeat
  15. 01:10:622 (3,4,5) - stack here is a bit weird, no reason here for flow to be stopped since there is no specific sounds to be emphasized and music doesnt stop either
  16. 01:14:841 (4) - try this :3?
  17. 01:26:794 (7,8) - blanket better?
  18. 01:35:700 (7) - place it down here for better flow here
  19. 01:39:685 (7) - similar idea as ^
  20. 01:46:481 (5) - i think this is a better rhythm
  21. 02:21:638 (4) - do not stack this with the rest as it is not a part of the same pattern, or does not make sense to be a part of it
  22. 02:34:060 - im not sure if copy pasting is rankable... many BATs dont like it
[Normal]
  1. consider lowering your SV a bit, 1.6 is quiet high imo
  2. 00:10:153 (2,3,4) - stacking may be confusing for normal difficulty, or, actually, this may even be considered an antijump
  3. 00:11:560 (5,3) - messy overlap
  4. 00:14:606 (6) - when you repeat it more than once it becomes hard to expect, not recommended especially in normal or below, besides, this isn't a very good rhythm anyway
  5. 00:21:872 (4,5) - bit too close, space out
  6. 01:15:310 (1,2) - ^
  7. 00:24:216 (2) - these touch, space out
  8. 00:27:497 (4,1) - very awkward flow here
    many repetitive problems as with hard so i won't state them
  9. 01:11:560 (1,2,3,4,1,2,3,4) - too hard to read and play for normal
  10. 01:12:966 (3,1) - keep distance snap consistent
  11. 01:33:122 (1,2) - 1/4 not acceptable in normal lol
  12. 01:37:106 (5,6) - ^ this is also hard to read as (6) is basically hidden under (5)
    In general, i feel like this normal difficulty is too hard. Although difficulty is a matter of opinion, the normal difficulty basically has the same rhythm as hard but with lower CS
  13. 02:26:560 (1,2,3,4) - stream rhythms in normal oh dear.
[Easy]
  1. 00:10:622 (1,2,3) - no anti jumps in easy >_< keeping spacing consistent is a MUST!
  2. 00:16:716 (1,2,3,4) - u know why :)
  3. 00:30:310 (1) - same issue as in normal :P
  4. 00:45:310 (1,2,3) - readability issues, don't stack them up like this
  5. again, consider lowering SV a bit
  6. 01:33:825 - there are unnecessary green lines here, delete them
  7. 01:33:122 - for this kiai part consider NC every 2 stanzas (big white ticks) instead of every 1
Topic Starter
Maeglwn

Dexem wrote:

Easy
00:43:903 (1) - Confusing, I can't hear the part to tap along to. (Again may just be me.)

Also happens:
00:16:716 (1) -
00:20:466 (1) -

fixed for each
If you think its fine then no need to change it I guess.

Uhh I don't really mod D: so umm, yeah, played through all difficulties, they seemed to work fine for me I didn't notice having to do any jerky movements between notes.

(get rid of the ogre-use of breast cancer awareness sliders on hard)

add xtra.
Topic Starter
Maeglwn

Kibbleru wrote:

m4m! :D

my map: t/197940/start=30

[Hard]
  1. 00:09:685 (3) - you could blanket? done
  2. 00:11:560 (6) - may look better done
  3. 00:13:903 (5) - better flow if u ctrl g thisdone
  4. 00:17:888 (7,8) - for patterns similar to this, copy one of the sliders and ctrl shift r and rotate it by 120, this way, they are alot more neater and polished done
  5. 00:16:247 (2) - feels a bit weird to map out that breath sound, normally you wouldn't probablydone
  6. 00:16:716 (4) - also passive slider feels a bit awkward here (strong sound on tail) i suggest make this rhythm similar to 00:20:466 (2,3) -
  7. 00:27:263 (1) - passive sliders >> done
  8. 00:28:903 (2,4) - they might overlap, even if they don't, it would give the illusion of feeling cramped so space them out done
  9. 00:31:481 - there are piano sounds here that you can map out to make it more interesting don't want to overmap it, just wanted a little bit of a beat
  10. 00:31:950 - here too
  11. 00:39:216 (5) - use a slider instead for better emphasis and consistent rhythm done
  12. 00:36:169 (5) - make the first part a bit more curved done
  13. 00:37:810 (1,3) - for (3), just copy (1) and ctrl hj done
  14. 00:42:263 - this strong sound should not be mapped on a slider repeat done
  15. 01:10:622 (3,4,5) - stack here is a bit weird, no reason here for flow to be stopped since there is no specific sounds to be emphasized and music doesnt stop either done
  16. 01:14:841 (4) - try this :3? done
  17. 01:26:794 (7,8) - blanket better? done
  18. 01:35:700 (7) - place it down here for better flow here done
  19. 01:39:685 (7) - similar idea as ^ done
  20. 01:46:481 (5) - i think this is a better rhythm done
  21. 02:21:638 (4) - do not stack this with the rest as it is not a part of the same pattern, or does not make sense to be a part of it done
  22. 02:34:060 - im not sure if copy pasting is rankable... many BATs dont like it I think it's dumb and I only did it because I was a little lazy, so I fixed up a lot of it. but copy and paste is definitely rankable, I've seen it for myself :P
[Normal] a lot of these points may be different now that this is now a hard, CS changed so things that touched probably don't now
  1. consider lowering your SV a bit, 1.6 is quiet high imo hard
  2. 00:10:153 (2,3,4) - stacking may be confusing for normal difficulty, or, actually, this may even be considered an antijump hard
  3. 00:11:560 (5,3) - messy overlap done
  4. 00:14:606 (6) - when you repeat it more than once it becomes hard to expect, not recommended especially in normal or below, besides, this isn't a very good rhythm anyway done
  5. 00:21:872 (4,5) - bit too close, space out cs
  6. 01:15:310 (1,2) - ^ cs
  7. 00:24:216 (2) - these touch, space out cs
  8. 00:27:497 (4,1) - very awkward flow here done
    many repetitive problems as with hard so i won't state them ?
  9. 01:11:560 (1,2,3,4,1,2,3,4) - too hard to read and play for normal hard
  10. 01:12:966 (3,1) - keep distance snap consistent hard
  11. 01:33:122 (1,2) - 1/4 not acceptable in normal lol hard
  12. 01:37:106 (5,6) - ^ this is also hard to read as (6) is basically hidden under (5) fixed in all situations
    In general, i feel like this normal difficulty is too hard. Although difficulty is a matter of opinion, the normal difficulty basically has the same rhythm as hard but with lower CS I agree, it's a hard now
  13. 02:26:560 (1,2,3,4) - stream rhythms in normal oh dear. hard
[Easy]
  1. 00:10:622 (1,2,3) - no anti jumps in easy >_< keeping spacing consistent is a MUST! fixed a lot of them, but there's still some minor ones
  2. 00:16:716 (1,2,3,4) - u know why :) done
  3. 00:30:310 (1) - same issue as in normal :P ?
  4. 00:45:310 (1,2,3) - readability issues, don't stack them up like this done
  5. again, consider lowering SV a bit don't think this one is necessary as much
  6. 01:33:825 - there are unnecessary green lines here, delete them done
  7. 01:33:122 - for this kiai part consider NC every 2 stanzas (big white ticks) instead of every 1 done
Thank you VERY much for the mod, was a very good one
Come[Back]Home
General: You have to resnap some timing points

Easy
00:12:497 (4,5) Its just my opinion, but i think that those sliders are looking ugly, why not something like this? http://osu.ppy.sh/ss/1533204
00:20:466 (1,2,3) I think that those overlaps can confuse new players to much.
00:32:653 (2) Ugly overlap with 00:31:247 (2)
01:21:638 (3) No distance snap? Could be confusing
01:27:497 (2) Overlap with 01:26:091 (4)
02:49:060 (1) overlap with 02:48:122 (5)
03:13:435 (1) ^

Normal
01:28:435 (1) I think that this overlap with 01:26:794 (5) looks ugly
Normal is not completed right?

Hard
Ar -1
And why didnt you use curvy sliders? xD
00:24:216 (2) This one looks ugly, maybe something like this http://osu.ppy.sh/ss/1533230 (Its just an example)
00:26:091 (2) ^
01:09:685 (1) Bad overlap with 01:09:216 (4)
02:23:278 (2) This overlap is not that bad, because of ar, but i think it still could look ugly if you play it

Insane
00:36:169 (5) Distance snap?



Thats all, i wish you good luck with your map, and if you need help just ask me :33
Topic Starter
Maeglwn

Come[Back]Home wrote:

General: You have to resnap some timing points generally they serve the same purpose in the song so I didn't resnap

Easy
00:12:497 (4,5) Its just my opinion, but i think that those sliders are looking ugly, why not something like this? http://osu.ppy.sh/ss/1533204 fixed
00:20:466 (1,2,3) I think that those overlaps can confuse new players to much. fixed
00:32:653 (2) Ugly overlap with 00:31:247 (2) fixed
01:21:638 (3) No distance snap? Could be confusing don't understand what you mean
01:27:497 (2) Overlap with 01:26:091 (4) fixed
02:49:060 (1) overlap with 02:48:122 (5) fixed
03:13:435 (1) ^ fixed

Normal
01:28:435 (1) I think that this overlap with 01:26:794 (5) looks ugly fixed
Normal is not completed right?

Hard
Ar -1 fixed
And why didnt you use curvy sliders? xD ? o.o
00:24:216 (2) This one looks ugly, maybe something like this http://osu.ppy.sh/ss/1533230 (Its just an example) I actually wanna keep that one the same for right now, I'll work on it
00:26:091 (2) ^ ^
01:09:685 (1) Bad overlap with 01:09:216 (4) fixed
02:23:278 (2) This overlap is not that bad, because of ar, but i think it still could look ugly if you play it doesn't seem to effect gameplay, so going to pass on this one

Insane
00:36:169 (5) Distance snap?fixed



Thats all, i wish you good luck with your map, and if you need help just ask me :33


Thank you much for the mod!
izzydemon
SPOILER
20:15 Maeglwn: MOD MY MAP DAWG
20:15 Niokin: ;w;
20:16 Niokin: my modding sucks
20:16 Maeglwn: THAT's WHAT EVERYBODY SAYS
20:16 Maeglwn: BUT IDC
20:16 Maeglwn: IT HELPS CAUSE I SUCK
20:16 Niokin: adsfasdfasdfadsfa k
20:16 Niokin: you get my last standard mod ever
20:16 Maeglwn: YES
20:16 Maeglwn: t/202051
20:16 Niokin: np it
20:17 Niokin: ;w
20:17 Niokin: i have osu direct
20:17 Niokin: pls mage
20:17 Maeglwn: think I'm on cooldown
20:17 *Maeglwn is listening to [http://osu.ppy.sh/b/404940 Zedd - Find You (feat. Matthew Koma & Miriam Bryant)]
20:17 Maeglwn: oh there we go
20:17 Niokin: yay
20:18 Maeglwn: why does it say you're in japan
20:18 Maeglwn: I asked this already I think
20:18 Maeglwn: LOL
20:18 Niokin: cause vpn
20:18 Niokin: playing a region locked game rn
20:18 Maeglwn: ohhh
20:18 Maeglwn: fun
20:19 Maeglwn: oh okay
20:19 Maeglwn: that makes sense
20:19 Niokin: ye
20:19 Niokin: still 50% oh wow
20:19 Niokin: shitty vpn
20:19 Niokin: i think i can shut it off now
20:19 Maeglwn: probably lol
20:20 Niokin: lot faster now
20:21 Niokin: done bb
20:21 Maeglwn: hawt
20:21 Niokin: irc mod because i can
20:21 Niokin: les go
20:21 Niokin: open easy pls
20:21 Maeglwn: alright lol that works
20:22 Maeglwn: kay
20:22 Niokin: 00:10:622 (1,2,3) - why did you make a dick
20:22 Niokin: but no really that looks ugly
20:22 Niokin: uhhhh lemme think
20:22 Maeglwn: LOL alright I'll fix
20:23 Niokin: http://osu.ppy.sh/ss/1535247
20:23 Niokin: try this
20:24 Maeglwn: distance snap doesn't agree
20:24 Niokin: fuck distance snap
20:24 Niokin: row row fight the powa
20:24 Maeglwn: http://puu.sh/8icPG.jpg
20:24 Maeglwn: there I did that
20:24 Maeglwn: lol
20:24 Niokin: mmm
20:24 Niokin: well yea it's better
20:25 Niokin: 00:16:481 -
20:25 Niokin: instead of those circles
20:25 Niokin: ...hold on
20:25 Niokin: do this
20:25 Niokin: http://osu.ppy.sh/ss/1535256
20:25 Niokin: ffff forgot nc
20:26 Niokin: 00:19:060 (5) - why is it there the sound is on the red tick
20:27 Niokin: asdfsdfaf bad slider
20:28 Niokin: http://osu.ppy.sh/ss/1535262 B)
20:29 Niokin: ok so you did this a lot of times http://osu.ppy.sh/ss/1535264
20:29 Niokin: and that really doesnt look good most of the time
20:29 Niokin: that kinda pattern works only when you mirror it
20:30 Niokin: like this http://osu.ppy.sh/ss/1535267
20:30 Maeglwn: okay I'm alive now
20:30 Niokin: do the same with the next two sliders
20:30 Niokin: looks real good
20:32 Maeglwn: oh yea I fucked up on those sliders and never fixed it
20:33 Niokin: 00:31:247 (2) - asdfasddasfadsf why
20:33 Niokin: you could have done a sexy pattern there
20:33 Niokin: just 90º flip (1)
20:33 Niokin: actually i thought the other one was flipped too nvm
20:34 Niokin: just redo the pattern
20:34 Niokin: flip each of them with 90º
20:34 Maeglwn: wha
20:34 Maeglwn: LOL
20:34 Niokin: like this
20:34 Niokin: http://osu.ppy.sh/ss/1535271
20:34 Niokin: ignore the timeline
20:36 Niokin: 01:23:044 (4,1) - huge spacing wtf
20:36 Maeglwn: yea I gotchu
20:36 Maeglwn: oh yea that is weird
20:37 Niokin: 02:22:810 (1,2) - nononononono
20:37 Niokin: don't make them like that
20:37 Niokin: you could make like a double blanket
20:37 Niokin: with the end of 02:21:872 (2) -
20:38 Niokin: 02:59:372 (5,1) - high spacing again
20:39 Niokin: k normal now
20:39 Maeglwn: wow that helped a lot
20:39 Maeglwn: LOL
20:40 Maeglwn: alright brb fast, just post things, gotta bring this thing downstairs
20:40 Niokin: ooooookay
20:40 Niokin: there's a lot of stuff i didn't point out though because they were all the same
20:41 Niokin: if i spent time pointing those out i'd spend three hours lecturing you on how to map well
20:41 Niokin: and that's not what anyone should go for on their first attempts at mapping
20:41 Niokin: just my opinion
20:41 Maeglwn: blah why does everybody say first attempt though
20:41 Niokin: attempts*
20:41 Niokin: i know it's not your first
20:41 Maeglwn: makes me feel like a nooblord when I've been mapping for a pretty decent amount of time
20:41 Maeglwn: LOL
20:42 Niokin: i'm not sure what was your very first
20:42 Niokin: i think it was that tut tut child map
20:42 Maeglwn: nah
20:42 Maeglwn: first was a machine head map
20:42 Maeglwn: then before that a perfect circle map
20:42 Niokin: well that's what you should feel like a nooblord about
20:42 Maeglwn: or after*
20:43 Niokin: but you really did improve from those
20:43 Niokin: compared to this
20:43 Niokin: it's p good
20:43 Niokin: okay that was a huge speech about why i don't have anything to talk about on normal
20:43 Niokin: MOVING ON
20:44 Maeglwn: LOL
20:44 Maeglwn: the normal is like
20:44 Maeglwn: 90% better than the easy too
20:44 Maeglwn: oh well
20:44 Niokin: okay so there's some stuff i'm skipping on hard because it's exactly like what i told you about on easy
20:44 Niokin: bad mirrored sliders and whatnot
20:45 Maeglwn: yea that's fine
20:45 Niokin: 00:21:872 (4,5) - you totally missed a chance to do a cool pattern http://osu.ppy.sh/ss/1535282
20:45 Niokin: that is how you make sliders
20:45 Maeglwn: oh yea
20:45 Maeglwn: when I mapped this
20:46 Maeglwn: I didn't know ctrl-g existed
20:46 Maeglwn: so that's why that's not there XD
20:46 Niokin: wow just how old is this map
20:46 Maeglwn: uhhh
20:46 Maeglwn: 2 days
20:46 Maeglwn: :D
20:46 Niokin: LOL
20:46 Maeglwn: this entire mapset was done over spring break
20:46 Maeglwn: and the normal is probably the best of the 4
20:46 Maeglwn: lol
20:48 Maeglwn: fixed
20:49 Niokin: http://osu.ppy.sh/ss/1535289 pffff this works
20:49 Niokin: 00:23:747 -
20:49 Niokin: do the same with the next one too
20:49 Niokin: (mirror (2) )
20:49 Maeglwn: b-but
20:49 Maeglwn: my beautiful sliders
20:49 Maeglwn: cries
20:50 Niokin: i have no idea how to make a self-blanketing slider let me try LOL
20:51 Niokin: o yea also
20:51 Niokin: on the two ones i told you to ctrl g before
20:51 Niokin: do this with the circles http://osu.ppy.sh/ss/1535290
20:51 Maeglwn: it's kay lol
20:51 Maeglwn: I fixed
20:51 Niokin: okay
20:52 Niokin: http://osu.ppy.sh/ss/1535292 hahahaha what am i doing
20:52 Niokin: idk i have no creativity
20:52 Niokin: you can keep the beautiful sliders then i guess
20:52 Maeglwn: nah I siwtched to yours
20:52 Maeglwn: it's kay
20:52 Maeglwn: or the first ones
20:52 Maeglwn: lol
20:52 Niokin: 00:32:653 (2) - ctrl g
20:53 Maeglwn: GOD DAMN YOU GENIUS
20:53 Niokin: not really
20:54 Maeglwn: shhh
20:54 Niokin: 01:15:310 (1,1,2,3,4) -
20:54 Maeglwn: it was a genius idea
20:54 Niokin: http://osu.ppy.sh/ss/1535299 B) thank me later
20:54 Maeglwn: wait what
20:54 Maeglwn: am I looking at
20:55 Niokin: flip (1)
20:55 Niokin: ctrl j then ctrl h
20:55 Niokin: then do the cool thing with the circles
20:56 Maeglwn: but
20:56 Maeglwn: it's a hard
20:56 Maeglwn: :(
20:56 Maeglwn: I thought you weren't supposed to have those things on hards
20:56 Niokin: that's perfectly fine imo
20:56 Niokin: ok so a lot of sliders on the kiai
20:56 Niokin: you could do the 90º thing i told you about
20:57 Niokin: it's ctrl > / ctrl < if i forgot to tell you cause i think i did
20:57 Maeglwn: oh well yea I know that
20:57 Maeglwn: what do you mean the 90 degree thing
20:57 Maeglwn: oh
20:57 Maeglwn: the pattern
20:57 Niokin: yeah
20:57 Niokin: 02:28:435 (1) - this looks ugly under (4)
20:58 Niokin: yea the 90 degree thing goes for both kiais
20:59 Niokin: 03:09:685 (1,2) - blanket is wrong
20:59 Maeglwn: fixed
20:59 Niokin: oookay insane then
20:59 Niokin: that diff name isn't rankable btw
20:59 Maeglwn: IT IS NOW
20:59 Maeglwn: AHAHAHAH
20:59 Niokin: wat
21:00 Maeglwn: THEY CHANGED ITTTTTTTTTTTTTTTT
21:00 Niokin: oh
21:00 Maeglwn: SO INSANES CAN HAVE DIFF NAMESSSSSSSSSSSS
21:00 Niokin: okaaaay
21:00 Niokin: 00:08:747 (1,2) - you know the drill
21:00 Maeglwn: dkun gave me the idea
21:00 Maeglwn: lol
21:00 Niokin: 00:11:560 (6) - sweet
21:00 Maeglwn: yea I know
21:00 Maeglwn: yea somebody told me to do that
21:00 Maeglwn: I was like "MAN BLANKET SLIDERS ARE COOL"
21:00 Niokin: 00:18:825 (8) - looooooool nice
21:00 Maeglwn: shame I don't know how to do them super well
21:00 Maeglwn: YES I KNOW RIGHT
21:00 Maeglwn: loops are beau
21:01 Niokin: 00:38:513 (1) - ctrl+g
21:01 Niokin: 00:38:981 (2,3) - please no
21:01 Niokin: put (2) on the start of 3 that pattern is so aadfasdfasdf
21:01 Maeglwn: lol it's funny cause somebody told me to ctrl g that the way it was
21:01 Maeglwn: and do that pattern
21:01 Maeglwn: LOL
21:01 Niokin: who
21:02 Niokin: the heck
21:02 Maeglwn: kibbleru I think
21:02 Niokin: 21:01 Niokin: who
21:02 Maeglwn: idk it actually does play really cool with 1 ctrlged the way it is
21:02 Maeglwn: 2 I was always iffy about though yea
21:02 Niokin: well okay then keep 1
21:02 Niokin: but please change 2
21:02 Niokin: 01:07:575 (5,1) - same
21:03 Niokin: 01:12:966 (10) - don't make a new one just copy 8 and 9
21:03 Niokin: actually
21:03 Niokin: copy 9 for all of them
21:03 Niokin: that's the best one
21:04 Niokin: http://osu.ppy.sh/ss/1535309
21:04 Niokin: 01:13:435 (1,2,3,4) -
21:04 Niokin: do that there
21:04 Niokin: plays out really cool
21:05 Maeglwn: OMG YOu'RE THE SECOND PERSON THAT TOLD ME TO CHANGE THAT PART TOO
21:05 Maeglwn: ASKDFAIJSDF
21:05 Maeglwn: lol
21:05 Maeglwn: oh well
21:05 Niokin: yep
21:05 Niokin: 01:38:747 (3,4,5,6,7) - the hell is up with the spacing here
21:05 Niokin: 01:42:731 (5,6,7,8) - ^
21:06 Niokin: 01:46:013 (3,4) - sudden jump
21:06 Niokin: 01:50:700 (7) - just put it where (1) starts triangles are nice :^)
21:07 Niokin: 01:58:435 (8) - same, put it where (1) starts
21:07 Niokin: and do distance snap
21:08 Niokin: pretty much everything i said above is in the second kiai too ;w;
21:08 Maeglwn: yea cause it's a copy and paste
21:08 Maeglwn: :P
21:08 Maeglwn: or at least part of it
21:08 Maeglwn: that part was
21:08 Niokin: alright i'm done
21:09 Niokin: the lyrics on the video make me feel dumb for some reason holy shit
21:09 Maeglwn: BUT I LOVE THIS SONG :(
21:09 Niokin: I LIKE IT TOO
21:09 Niokin: IT'S JUST THE VIDEO
21:09 Niokin: well ye
21:09 Niokin: good luck man
21:10 Maeglwn: lol alright ty man
21:10 Niokin: np
Raiku
MUMBLE MOD APPROVED BY DKUN - to be continued

SPOILER
2014-04-22 02:28 Raiku: 00:09:685 (2,2) -
2014-04-22 02:29 Raiku: http://puu.sh/8ilga.jpg
2014-04-22 02:30 Raiku: http://puu.sh/8illM.jpg
2014-04-22 02:31 Raiku: 00:12:497 (4,5) -
2014-04-22 02:31 Raiku: http://puu.sh/8ilqi.jpg
2014-04-22 02:34 Raiku: http://puu.sh/8ilBn.jpg
2014-04-22 02:34 Raiku: 00:16:481 (1,2) -
2014-04-22 02:37 Raiku: 00:20:466 (1,2,3,4) -
2014-04-22 02:37 Raiku: http://puu.sh/8ilOa.jpg
2014-04-22 02:38 Raiku: 00:28:435 (3,4,1,2) -
2014-04-22 02:42 Raiku: 00:39:919 (4,1,2) -
2014-04-22 02:42 Raiku: http://puu.sh/8im8Q.jpg
2014-04-22 02:44 Raiku: offset 296
2014-04-22 02:47 Raiku: 00:44:358 (1) -
2014-04-22 02:48 Raiku: 01:26:077 (4,1,2,3,1) -
2014-04-22 02:50 Raiku: http://puu.sh/8imCJ.jpg
2014-04-22 02:53 Raiku: 02:19:983 (3,4,1,2) -
2014-04-22 02:55 Raiku: http://puu.sh/8in0U.jpg
2014-04-22 02:58 Raiku: 02:23:733 (4,1) -
Raose
yoooo

nice signature

this mod uses old timing btw

Reclaimed
Consider raising HP by 1 for more difficulty progression (Hard also has HP 6 so)

I think the kiai and other exciting parts of the song could use some pretty big jumps! It would fit nicely with the music :D Also, a few of your patterns can be improved in terms of placement (not rhythm). That means make more spacing more equal in places, and maybe blanket sliders better in other places (then again I hate blanket mods so i won't point them out much) Also, more hitsounds!

00:11:560 (5) - add a whistle on the head of this slider to match the beat in the music similar to 00:09:685 (2)?
00:15:778 (1,2) - the gap between 1 and 2 seems a bit strange to me. I'd understand if you were only mapping to the vocals here, but (1) seems randomly placed D: How about adding a 1/2 slider at 00:16:013 to match the piano sound? If you want, you can even make it a 1/1 slider that would last until 00:16:481
00:17:185 (4) - maybe move the whistle from tail to head to emphasize the piano
00:18:356 (7) - would look better imo if this was blanketing/blanketed by 00:17:888 (6) https://imgur-archive.ppy.sh/b4zE9dD.jpg
00:26:091 (3) - whistle on tail for piano?
00:42:028 (2) - normal sampleset on the repeat? :P
00:38:513 (1,2,3,4,5) - maybe adjust the pattern this way for better flow & looks? (series of images with AR turned waaay down) https://imgur-archive.ppy.sh/AjG8sxv.jpg https://imgur-archive.ppy.sh/cqP1fzY.jpg
00:45:075 - i think it'd be really cool to have a note here (or maybe extend the previous note into a 1/2 slider), there's a pretty strong beat here & the vocals extend to this point
00:45:310 (1,2,3) - aaa this is one place i think would be really neat to have jumps, also personally, I think it'd make the pattern neater if the red anchor points were moved to the middle of each slider. There's no change in the music in terms of pitch or anything at those red points, so it might be better to move it to the middle, up to you though
01:07:341 (4,5,1) - imo it'd be better to have the jump occur at (1) instead of at (5), reason being that (1) is the start of a new verse, ah also, (5) and (1) aren't stacked properly. It's not too noticeable in game though
01:07:810 (1,2,3) - just a suggestion, make this a triangle pattern? https://imgur-archive.ppy.sh/UkBXmhx.png
01:09:685 (1,2) - imo, both of these sliders should curve the way for 2 reasons. For (1), the previous pattern 01:07:810 (1,2,3,4,5) was flowing clockwise, and given the sharp angle betwen 01:08:747 (3,4,5), I think it'd be better to continue the clockwise flow going into (1). If you choose to switch the direction of (1), it'd also be better to switch the direction of (2) to keep the flow clockwise, and it would lead better into 01:10:622 (3,4,5,6) as this is also going clockwise :D it would create a jump though, not sure if you want that
01:13:435 (1) - lift this up more to flow better from prev slider
01:13:903 (2,3) - for neatness purposes, maybe make these the same slider (as in, clone 1 and flip it 180), aaaa also i think it'd be nicer if these were more spaced out (1.00x distance maybe)
01:15:778 (3) - angle this more toward (4) maybe? dunno if screenie is necessary https://imgur-archive.ppy.sh/NX0ZWWm.jpg
01:16:950 (7,8) - dunno if clap is the best way to match the music here D: maybe drum claps or just a normal sampleset?
01:17:888 (3) - strong beat here, it'd be cool to have a normal sampleset on the head
01:19:060 (6,7) - maybe adjust & angle these this way for better flow? https://imgur-archive.ppy.sh/YGyTCsJ.jpg
01:21:638 (3) - normal sampleset on head?
01:21:638 (3,4) - make spacing more equal to 01:21:403 (2,3)? They're part of the same pattern, and i think it'd bring more consistency
01:25:388 (3) - normal sample on head
01:28:435 (1,2,3,4) - i realize this is the same part in the music, but copy and paste is usually sorta frowned upon, especially if there's no sort of rotation involved (lots of people like to copy and paste kiai but rotate 180), might be better to have variation here by doing a different sort of pattern
01:34:060 (1) - add finish for more... dramatic effect? idk it sounds more epic than just a whistle for sure
01:42:028 (3) - move this left some to avoid overlap with 01:41:091 (5) to make the pattern neater, awesome pattern btw :D
01:42:731 (5,6) - since (4) slopes downward, it would flow way better if these 2 circles were switched... another thing you can do is angle 01:42:263 (4) so that it leads better into (5)
01:46:247 (4) - maybe stack on 01:45:310 (1) to make it neater? up to you
01:46:716 (6) - missing clap on head~
01:49:528 (3,6) - clappu
01:54:216 (5) - maybe move left for more circular flow https://imgur-archive.ppy.sh/eQXtW4O.jpg
01:57:731 (5) - consider moving this left so it's blanketed by (4), and it'll go for a left-right back and forth flow for the next couple circles: https://imgur-archive.ppy.sh/oO16k8d.jpg
02:01:247 (4) - the copy paaaaaste LOL, maybe stack like i suggested for your other circle?
02:02:185 (1) - consider moving this spinner to 02:02:653 (1) cause that's when the music buildup/windup whatever is going on starts
02:19:528 (2,1) - this jump really took me by surprise! It's pretty much the biggest jump of the whole map, and it's during the calm part haha, my suggestion: https://imgur-archive.ppy.sh/QGjHzIf.jpg ar is turned waaay down here btw
02:25:153 (2,4) - this overlap is no bueno :( maybe move (4) and the next couple notes over? https://imgur-archive.ppy.sh/SGRgGZS.png
02:27:028 (6,1,2,3,4,5,6,7,8,9) - aaaa there's a really audible stream in the background that i think would be cool to map since this is the hardest diff of the set :P maybe kick sliders leading into a stream?
02:30:310 (1) - maybe end this spinner at 02:33:356 and start a stream from 02:33:591 to 02:34:060 (1) ?
02:36:638 (3,4) - consider unstacking these, I think it'd be more epic and fitting for the kiai if there was more movement around the map
02:46:013 (3,5) - adjust these so that they blanket 02:46:481 (4) for a neater look?
02:52:341 (6) - angle this slightly so it blankets 02:52:810 (1) ?
02:59:841 (5) - missing clap on head~
03:00:310 (1,2,3,4) - same comment as beforeeeeee, wow you flipped it this time LOL
03:04:997 (1,2,3,4) - maybe fit vocals better with this rhythm: https://imgur-archive.ppy.sh/BuxbdDK.png
03:06:872 (1,2,3,4) - ^
03:07:810 (4) - curve slightly for a better blanket https://imgur-archive.ppy.sh/gRRj7ND.png
03:09:685 (1,2,3,4) - for such a calm and soft part, i think it'd be nice to emphasize the beat in the background by only putting whistles on the large white ticks
03:11:325 (4) - i'd try to avoid this overlap, it's noticeable and not too neat even with AR8: https://imgur-archive.ppy.sh/625RQVr.png
03:15:310 (8,1) - personally i think it'd be better to delete 8 and move the spinner to that spot, ending at the original time

FOR FEAR OF losing this mod, i'm just going to post this here, i'll come back in a bit and finish Q_Q

Hard
probably would be better for aesthetics to have a more consistent distance spacing between objects

00:10:153 (2,3,4,5) - for neatness purposes, it might be better to have these sliders be perfectly symmetrical along the Y axis :P as much as i dislike using symmetry in my own maps, i think it'd be a neat way to start off the map
00:12:497 (2,3,4) - consistent spacing might be look better here
00:15:075 (7) - maybe a whistle on the tail of this slider
00:19:060 (6,1) - the close proximity of these sliders might throw players off even with this moderately high AR, but it's too far for an antijump... in this case, it might be best to stick to distance snap here
00:24:216 (2) - might seem nitpicky, but move this left a bit so the tail of (1) completely overlaps the slider body for a neater look
00:26:091 (2) - ^
00:27:263 (3) - woah this jump is really high for a Hard, and it doesn't really fit here because this section is super calm. Here's a suggestion: https://imgur-archive.ppy.sh/qXeAuwr.png leading into https://imgur-archive.ppy.sh/knfLsO1.png for a nice back and forth flow (so basically, take 00:28:435 (1,2,3,4) and move the pattern up), you'd have to change the next few notes though, but i think it would flow and play better!!
00:29:841 (3) - i'd avoid this overlap personally, there's a couple things you can do!! (The AR is turned way down) https://imgur-archive.ppy.sh/HMUypYU.png or https://imgur-archive.ppy.sh/dUX7NWV.png
00:32:171 (1,2) - doesn't flow too well for me imo, maybe: https://imgur-archive.ppy.sh/LI7x2tm.png
00:38:264 (2,3,4) - i think the jump should occur at 4 rather than 3 since the pitch of the music changes :P
00:42:717 (3,4) - overlap no buenooo, maybe stack 00:42:717 (3) on top of 00:41:546 (1) 's tail and move (4) down
00:45:296 (1,2,3) - LOOOL THIS IS ALMOST THE SAME as the insane omg nothing wrong with it
01:14:827 (4,1,2,3) - for this calm section, it might be better not to have such big jumps. Ctrl+G (1) and (2) separately for better counterclockwise flow, also curve them more for better blankets LOL https://imgur-archive.ppy.sh/FRp1avd.png
01:16:936 (1,2,3,4) - maybe adjust the rhythm so that the strong sound in the bg is emphasized by the head of the slider rather than the tail (since you actually click on the head and let go when you reach the tail idk) https://imgur-archive.ppy.sh/VspjgdN.png
01:25:139 (2) - i think it'd be a nice contrast & variety if this was angled differently: https://imgur-archive.ppy.sh/9yaZM0j.png
01:36:624 (3,4,5,6) - maybe have these notes curve around instead of being so straight: https://imgur-archive.ppy.sh/YqNDRmy.png
01:44:124 (3,4,5,6) - same comment
01:55:842 (4) - maybe more consistency rhythm-wise by making this a 1/4 slider
02:00:296 (1,2,3) - make symmetrical? :P
02:25:608 (3,1) - for neatness! stack properly
02:28:421 (1) - maybe move this right more for more gradual progression into your jumps
03:02:405 (5,6,1) - consider deleting (5) and (6) and moving the spinner to where (5) is, ending at original spot, to match the YOUUUUUUU
03:04:983 (2,3,4) - similar to what i said in insane, maybe adjust rhythm to match vocals better: https://imgur-archive.ppy.sh/v6OPLOV.png
03:15:296 (7,1) - same comment as in insane

Normal
in general, you want to have all your objects be at a consistent distance snap (except for stacks i guess)
oh yes, it might not be the best idea to have stacks for 2 different rhythms throughout the maps, might throw off beginners. What I mean is, you often have stacks for 1/2 rhythms, but you also have stacks for 1/1 rhythms. It would be better to stick to 1 rhythm to do stacks on @_@ (prob the 1/2)
also blankets! :D they're slightly off sometimes, might want to touch up on those
00:12:014 (4,1) - this stack is kinda visibly off, might want to fix that
00:14:827 (4) - i think it'd be cool if this slider angled downward: https://imgur-archive.ppy.sh/933CH0J.png
00:30:296 (2,3) - imo would be better to change these to 1/1 slider to match vocals & to make it easier
00:35:217 - maybe add a circle here so the gap between it and the previous slider is 1/1, and there's a strong beat in the music
00:38:967 - ^ would ruin pattern though :( actually you leave this 3/2 gap quite frequently, so it's up to you whether or not you want to map it
00:45:999 (2) - for better circular flow, curve the other way https://imgur-archive.ppy.sh/hS0tLHg.png
01:07:796 (3,4) - place these for a more circular flow?http://puu.sh/8jpFD.jpg
01:11:546 (4,5) - maybe adjust the curves for blankets?
01:19:280 (4) - ^
01:28:421 (1) - adjust slightly so it's properly stacked :P
01:34:046 (3) - consider NCing here to signal start of kiai & epic part
01:46:233 (2) - missing clap on tail
01:56:546 (1) - woah this is really far from the previous note O_O maybe flip vertically and rotate a bit? http://puu.sh/8jqbw.jpg
02:02:288 (1) - like i said in insane, maybe move this spinner to next red tick to match the wind up sound
02:22:561 (6,1) - move these up individually for better flow? http://puu.sh/8jqjt.jpg
02:27:483 (2) - sounds a bit empty when there's no hitsounds and it's surrounded by other sliders with tons of whistles, maybe put a whistle somewhere :P
02:49:046 (6) - for more consistency, maybe put NC here, and if you want you can remove the one at 02:51:389 (1)
02:56:546 (1,2) - same comment as before
02:57:483 (2) - missing clap on tail
02:58:889 (4,6) - missing clap
03:01:702 (3) - maybe move and adjust a little for better flow imo: http://puu.sh/8jqy9.jpg
03:09:671 (4) - match strong beats in bg better by moving whistle from repeat to tail

Easy
00:10:608 (1,2,3) - adjust for more circular flow ? up to you if you like linear http://puu.sh/8jqLf.jpg
00:13:889 (5) - ctrl+g to continue the CCW flow you had going from previous slider
00:17:874 (3,4,5) - maybe adjust like this to avoid overlap and have a nice blanket? you'd have to adjust your next few notes though http://puu.sh/8jqYS.jpg
00:20:452 (1,2,3) - even though the rhythm is 1/1, it plays awkwardly since the vocals are on red ticks, maybe put sliders on red ticks?
00:29:358 (4,1) - whistle on head?
00:31:233 (2,3) - low AR makes this complete overlap hard to read for beginners, i suggest moving it.. somewhere.. else idk i can' tthink of anything @_@
00:37:796 (2,3) - 3/2 rhythm gaps are generally hard for beginners to read esp if it's from a circle to slider, try a 3/2 repeating slider?
00:45:999 (2,3) - adjust for better flow between sliders: http://puu.sh/8jrhM.jpg
LeftyRighty


Okay, so Maeglwn forced asked me to do this. I'm a noob modder. Here we go!

Easy

I don't find too much wrong with this difficulty in my opinion.
00:46:716 (3,4) - The overlap with 4 looks strange, try this?

Normal
01:33:122 (1) - having this slider like this feels like it would play better


Hard
01:11:560 (1,2,3,4,1,2,3,4) - distance snap?
02:52:106 (3,4) - make 3 straighter to where it aligns with 4?


Reclaimed
00:18:825 (8) - 00:24:216 (3) - Why are these copied?
01:05:935 (1,2,3) - Arrange it this way so it flows better
01:33:122 (1,2) - Extend this repeat slider a bit
02:50:583 (7) - put this on the red tick
03:04:997 (1,2,3) - Remove 3, and instead put a circle on the red tick?
03:06:872 (1,2,3) - ^

Okay, that's all I have. I wish you the best on your map Maeg! Good Luck! 8-)
Topic Starter
Maeglwn

LeftyRighty wrote:



Okay, so Maeglwn forced asked me to do this. I'm a noob modder. Here we go!

Easy

I don't find too much wrong with this difficulty in my opinion.
00:46:716 (3,4) - The overlap with 4 looks strange, try this? haha I had it fixed everywhere but there, fixed

Normal
01:33:122 (1) - having this slider like this feels like it would play better I agree, but unfortunately I think it's too hard for normal :(


Hard
01:11:560 (1,2,3,4,1,2,3,4) - distance snap? just stacks lol
02:52:106 (3,4) - make 3 straighter to where it aligns with 4? fixed, I think o.o


Reclaimed
00:18:825 (8) - 00:24:216 (3) - Why are these copied? do you mean aren't? XD that was actually an issue too, fixed
01:05:935 (1,2,3) - Arrange it this way so it flows better arranged it in a bit of a different way, but fixed
01:33:122 (1,2) - Extend this repeat slider a bit fixed
02:50:583 (7) - put this on the red tick LOL, whoops. fixed
03:04:997 (1,2,3) - Remove 3, and instead put a circle on the red tick? just kinda took out 3 on this one entirely
03:06:872 (1,2,3) - ^ goes with the song, I don't like this one

Okay, that's all I have. I wish you the best on your map Maeg! Good Luck! 8-)
Thank you very much for the mod! :D
Topic Starter
Maeglwn

Raose wrote:

yoooo

nice signature

[Reclaimed]

I think the kiai and other exciting parts of the song could use some pretty big jumps! It would fit nicely with the music :D Also, a few of your patterns can be improved in terms of placement (not rhythm). That means make more spacing more equal in places, and maybe blanket sliders better in other places (then again I hate blanket mods so i won't point them out much) Also, more hitsounds!

00:11:560 (5) - add a whistle on the head of this slider to match the beat in the music similar to 00:09:685 (2)?
00:15:778 (1,2) - the gap between 1 and 2 seems a bit strange to me. I'd understand if you were only mapping to the vocals here, but (1) seems randomly placed D: How about adding a 1/2 slider at 00:16:013 to match the piano sound? If you want, you can even make it a 1/1 slider that would last until 00:16:481
00:17:185 (4) - maybe move the whistle from tail to head to emphasize the piano
00:18:356 (7) - would look better imo if this was blanketing/blanketed by 00:17:888 (6) https://imgur-archive.ppy.sh/b4zE9dD.jpg
00:26:091 (3) - whistle on tail for piano?
00:42:028 (2) - normal sampleset on the repeat? :P
00:38:513 (1,2,3,4,5) - maybe adjust the pattern this way for better flow & looks? (series of images with AR turned waaay down) https://imgur-archive.ppy.sh/AjG8sxv.jpg https://imgur-archive.ppy.sh/cqP1fzY.jpg
00:45:075 - i think it'd be really cool to have a note here (or maybe extend the previous note into a 1/2 slider), there's a pretty strong beat here & the vocals extend to this point
00:45:310 (1,2,3) - aaa this is one place i think would be really neat to have jumps, also personally, I think it'd make the pattern neater if the red anchor points were moved to the middle of each slider. There's no change in the music in terms of pitch or anything at those red points, so it might be better to move it to the middle, up to you though
01:07:341 (4,5,1) - imo it'd be better to have the jump occur at (1) instead of at (5), reason being that (1) is the start of a new verse, ah also, (5) and (1) aren't stacked properly. It's not too noticeable in game though
01:07:810 (1,2,3) - just a suggestion, make this a triangle pattern? https://imgur-archive.ppy.sh/UkBXmhx.png
01:09:685 (1,2) - imo, both of these sliders should curve the way for 2 reasons. For (1), the previous pattern 01:07:810 (1,2,3,4,5) was flowing clockwise, and given the sharp angle betwen 01:08:747 (3,4,5), I think it'd be better to continue the clockwise flow going into (1). If you choose to switch the direction of (1), it'd also be better to switch the direction of (2) to keep the flow clockwise, and it would lead better into 01:10:622 (3,4,5,6) as this is also going clockwise :D it would create a jump though, not sure if you want that
01:13:435 (1) - lift this up more to flow better from prev slider
01:13:903 (2,3) - for neatness purposes, maybe make these the same slider (as in, clone 1 and flip it 180), aaaa also i think it'd be nicer if these were more spaced out (1.00x distance maybe)
01:15:778 (3) - angle this more toward (4) maybe? dunno if screenie is necessary https://imgur-archive.ppy.sh/NX0ZWWm.jpg
01:16:950 (7,8) - dunno if clap is the best way to match the music here D: maybe drum claps or just a normal sampleset?
01:17:888 (3) - strong beat here, it'd be cool to have a normal sampleset on the head
01:19:060 (6,7) - maybe adjust & angle these this way for better flow? https://imgur-archive.ppy.sh/YGyTCsJ.jpg
01:21:638 (3) - normal sampleset on head?
01:21:638 (3,4) - make spacing more equal to 01:21:403 (2,3)? They're part of the same pattern, and i think it'd bring more consistency
01:25:388 (3) - normal sample on head
01:28:435 (1,2,3,4) - i realize this is the same part in the music, but copy and paste is usually sorta frowned upon, especially if there's no sort of rotation involved (lots of people like to copy and paste kiai but rotate 180), might be better to have variation here by doing a different sort of pattern
01:34:060 (1) - add finish for more... dramatic effect? idk it sounds more epic than just a whistle for sure
01:42:028 (3) - move this left some to avoid overlap with 01:41:091 (5) to make the pattern neater, awesome pattern btw :D
01:42:731 (5,6) - since (4) slopes downward, it would flow way better if these 2 circles were switched... another thing you can do is angle 01:42:263 (4) so that it leads better into (5)
01:46:247 (4) - maybe stack on 01:45:310 (1) to make it neater? up to you
01:46:716 (6) - missing clap on head~
01:49:528 (3,6) - clappu
01:54:216 (5) - maybe move left for more circular flow https://imgur-archive.ppy.sh/eQXtW4O.jpg
01:57:731 (5) - consider moving this left so it's blanketed by (4), and it'll go for a left-right back and forth flow for the next couple circles: https://imgur-archive.ppy.sh/oO16k8d.jpg
02:01:247 (4) - the copy paaaaaste LOL, maybe stack like i suggested for your other circle?
02:02:185 (1) - consider moving this spinner to 02:02:653 (1) cause that's when the music buildup/windup whatever is going on starts
02:19:528 (2,1) - this jump really took me by surprise! It's pretty much the biggest jump of the whole map, and it's during the calm part haha, my suggestion: https://imgur-archive.ppy.sh/QGjHzIf.jpg ar is turned waaay down here btw
02:25:153 (2,4) - this overlap is no bueno :(

FOR FEAR OF losing this mod, i'm just going to post this here, i'll come back in a bit and finish Q_Q
put this in, dkun's mod inc

I'll do the rest of your mod when you finish it <3 kd'd now cause you helped a lot already
Zexous
already higher SP than zexous maps
the power of motivation
Topic Starter
Maeglwn

Zexous wrote:

already higher SP than zexous maps
the power of motivation
haha, yea. it's come a long way but I'm determined to rank this thing if it's the last thing I do
Topic Starter
Maeglwn
RAOSE YOU ARE WONDERFUL
continuation of last mod

Raose wrote:

Reclaimed
02:27:028 (6,1,2,3,4,5,6,7,8,9) - aaaa there's a really audible stream in the background that i think would be cool to map since this is the hardest diff of the set :P maybe kick sliders leading into a stream? this is the single greatest suggestion that anybody has given for this map to date
02:30:310 (1) - maybe end this spinner at 02:33:356 and start a stream from 02:33:591 to 02:34:060 (1) ? this is the second greatest suggestion
02:36:638 (3,4) - consider unstacking these, I think it'd be more epic and fitting for the kiai if there was more movement around the map this one I actually disagree with because I like the jump afterwards
02:46:013 (3,5) - adjust these so that they blanket 02:46:481 (4) for a neater look?fixed
02:52:341 (6) - angle this slightly so it blankets 02:52:810 (1) ? fixed
02:59:841 (5) - missing clap on head~ fixed
03:00:310 (1,2,3,4) - same comment as beforeeeeee, wow you flipped it this time LOL dkun mod
03:04:997 (1,2,3,4) - maybe fit vocals better with this rhythm: https://imgur-archive.ppy.sh/BuxbdDK.png dkun mod
03:06:872 (1,2,3,4) - ^ dkun mod
03:07:810 (4) - curve slightly for a better blanket https://imgur-archive.ppy.sh/gRRj7ND.png fixed
03:09:685 (1,2,3,4) - for such a calm and soft part, i think it'd be nice to emphasize the beat in the background by only putting whistles on the large white ticks fixed
03:11:325 (4) - i'd try to avoid this overlap, it's noticeable and not too neat even with AR8: https://imgur-archive.ppy.sh/625RQVr.png fixed
03:15:310 (8,1) - personally i think it'd be better to delete 8 and move the spinner to that spot, ending at the original time I kinda mixed both ideas in my head a little and took out the slider because it was mad ugly, and put a note in on where you said the spinner should start, then started it on the blue tick after. for both diffs

FOR FEAR OF losing this mod, i'm just going to post this here, i'll come back in a bit and finish Q_Q

Hard
probably would be better for aesthetics to have a more consistent distance spacing between objects

00:10:153 (2,3,4,5) - for neatness purposes, it might be better to have these sliders be perfectly symmetrical along the Y axis :P as much as i dislike using symmetry in my own maps, i think it'd be a neat way to start off the map fixed
00:12:497 (2,3,4) - consistent spacing might be look better here fixed
00:15:075 (7) - maybe a whistle on the tail of this slider fixed
00:19:060 (6,1) - the close proximity of these sliders might throw players off even with this moderately high AR, but it's too far for an antijump... in this case, it might be best to stick to distance snap here fixed.. I think.. XD
00:24:216 (2) - might seem nitpicky, but move this left a bit so the tail of (1) completely overlaps the slider body for a neater look fixed, this actually looks MUCH better
00:26:091 (2) - ^ fixed
00:27:263 (3) - woah this jump is really high for a Hard, and it doesn't really fit here because this section is super calm. Here's a suggestion: https://imgur-archive.ppy.sh/qXeAuwr.png leading into https://imgur-archive.ppy.sh/knfLsO1.png for a nice back and forth flow (so basically, take 00:28:435 (1,2,3,4) and move the pattern up), you'd have to change the next few notes though, but i think it would flow and play better!! fixed. I forgot if I changed this actually, I need to go back, this was last night T.T
00:29:841 (3) - i'd avoid this overlap personally, there's a couple things you can do!! (The AR is turned way down) https://imgur-archive.ppy.sh/HMUypYU.png or https://imgur-archive.ppy.sh/dUX7NWV.png fixed
00:32:171 (1,2) - doesn't flow too well for me imo, maybe: https://imgur-archive.ppy.sh/LI7x2tm.png fixed
00:38:264 (2,3,4) - i think the jump should occur at 4 rather than 3 since the pitch of the music changes :P fixed
00:42:717 (3,4) - overlap no buenooo, maybe stack 00:42:717 (3) on top of 00:41:546 (1) 's tail and move (4) down fixed
00:45:296 (1,2,3) - LOOOL THIS IS ALMOST THE SAME as the insane omg nothing wrong with it ahaha. the insane is different than it was before
01:14:827 (4,1,2,3) - for this calm section, it might be better not to have such big jumps. Ctrl+G (1) and (2) separately for better counterclockwise flow, also curve them more for better blankets LOL https://imgur-archive.ppy.sh/FRp1avd.png fixed
01:16:936 (1,2,3,4) - maybe adjust the rhythm so that the strong sound in the bg is emphasized by the head of the slider rather than the tail (since you actually click on the head and let go when you reach the tail idk) https://imgur-archive.ppy.sh/VspjgdN.png fixed
01:25:139 (2) - i think it'd be a nice contrast & variety if this was angled differently: https://imgur-archive.ppy.sh/9yaZM0j.png fixed
01:36:624 (3,4,5,6) - maybe have these notes curve around instead of being so straight: https://imgur-archive.ppy.sh/YqNDRmy.png fixed
01:44:124 (3,4,5,6) - same comment fixed
01:55:842 (4) - maybe more consistency rhythm-wise by making this a 1/4 slider fixed
02:00:296 (1,2,3) - make symmetrical? :P fixed
02:25:608 (3,1) - for neatness! stack properly fixed
02:28:421 (1) - maybe move this right more for more gradual progression into your jumps fixed
03:02:405 (5,6,1) - consider deleting (5) and (6) and moving the spinner to where (5) is, ending at original spot, to match the YOUUUUUUU same as in the insane, except back a bit
03:04:983 (2,3,4) - similar to what i said in insane, maybe adjust rhythm to match vocals better: https://imgur-archive.ppy.sh/v6OPLOV.png fixed
03:15:296 (7,1) - same comment as in insane same again

Normal
in general, you want to have all your objects be at a consistent distance snap (except for stacks i guess)
oh yes, it might not be the best idea to have stacks for 2 different rhythms throughout the maps, might throw off beginners. What I mean is, you often have stacks for 1/2 rhythms, but you also have stacks for 1/1 rhythms. It would be better to stick to 1 rhythm to do stacks on @_@ (prob the 1/2)

00:12:014 (4,1) - this stack is kinda visibly off, might want to fix that fixed, I double checked, might've been fixed before but probably not so redid it
00:14:827 (4) - i think it'd be cool if this slider angled downward: https://imgur-archive.ppy.sh/933CH0J.png fixed
00:30:296 (2,3) - imo would be better to change these to 1/1 slider to match vocals & to make it easier fixed
00:35:217 - maybe add a circle here so the gap between it and the previous slider is 1/1, and there's a strong beat in the music actually skipped out on this
00:38:967 - ^ would ruin pattern though :( actually you leave this 3/2 gap quite frequently, so it's up to you whether or not you want to map it ^
00:45:999 (2) - for better circular flow, curve the other way https://imgur-archive.ppy.sh/hS0tLHg.pngalso skipped out on this, cause I like the back and forth motion more than circular


i will finish tomorrow~~~~
Topic Starter
Maeglwn

Raose wrote:

Normal
01:07:796 (3,4) - place these for a more circular flow?http://puu.sh/8jpFD.jpg fixed
01:11:546 (4,5) - maybe adjust the curves for blankets? fixed
01:19:280 (4) - ^ fixed
01:28:421 (1) - adjust slightly so it's properly stacked :P fixed
01:34:046 (3) - consider NCing here to signal start of kiai & epic part fixed
01:46:233 (2) - missing clap on tail fixed
01:56:546 (1) - woah this is really far from the previous note O_O maybe flip vertically and rotate a bit? http://puu.sh/8jqbw.jpg fixed
02:02:288 (1) - like i said in insane, maybe move this spinner to next red tick to match the wind up sound fixed
02:22:561 (6,1) - move these up individually for better flow? http://puu.sh/8jqjt.jpg fixed
02:27:483 (2) - sounds a bit empty when there's no hitsounds and it's surrounded by other sliders with tons of whistles, maybe put a whistle somewhere :P fixed
02:49:046 (6) - for more consistency, maybe put NC here, and if you want you can remove the one at 02:51:389 (1) fixed
02:56:546 (1,2) - same comment as before fixed
02:57:483 (2) - missing clap on tail fixed
02:58:889 (4,6) - missing clap fixed
03:01:702 (3) - maybe move and adjust a little for better flow imo: http://puu.sh/8jqy9.jpg fixed
03:09:671 (4) - match strong beats in bg better by moving whistle from repeat to tail fixed

Easy
00:10:608 (1,2,3) - adjust for more circular flow ? up to you if you like linear http://puu.sh/8jqLf.jpg fixed
00:13:889 (5) - ctrl+g to continue the CCW flow you had going from previous slider fixed
00:17:874 (3,4,5) - maybe adjust like this to avoid overlap and have a nice blanket? you'd have to adjust your next few notes though http://puu.sh/8jqYS.jpgwasn't majorly sure on this one, so I kinda just fixed the next few notes. the overlap shouldn't matter too much cause it should be gone by the time the notes appear o.o
00:20:452 (1,2,3) - even though the rhythm is 1/1, it plays awkwardly since the vocals are on red ticks, maybe put sliders on red ticks? wasn't sure what to do here, so just kept it with basic beat line
00:29:358 (4,1) - whistle on head? fixed
00:31:233 (2,3) - low AR makes this complete overlap hard to read for beginners, i suggest moving it.. somewhere.. else idk i can' tthink of anything @_@ found a way for it to work
00:37:796 (2,3) - 3/2 rhythm gaps are generally hard for beginners to read esp if it's from a circle to slider, try a 3/2 repeating slider? also wasn't really sure on this one
00:45:999 (2,3) - adjust for better flow between sliders: http://puu.sh/8jrhM.jpg fixed
Biri Biri
Insane
---
00:43:655 (6,7,8,9,10,1) - I get the sense and idea of the drop in tone, but the jumps feel a tad awkward with how they flow into the next combo.

01:11:546 (7,8,9,10) - I feel like this could be separated for some symmetry with the following slider combo; 01:13:421 (1,2,3,4) | Preference though, it also works as is.

01:13:421 (1,2,3,4) - Right after ^ - Alter the (1) a bit, so it flows better? (my suggestion in spoilerbox) - Let it run to (11,12,13,14) instead? Since the combo is gonna be on her voice, it kind of blends into the beat she's on.

Nub modder, but I'll keep at it. Hope it helps, looking solid in other diffs otherwise. :3
Topic Starter
Maeglwn

Kamidachi wrote:

Insane
---
00:43:655 (6,7,8,9,10,1) - I get the sense and idea of the drop in tone, but the jumps feel a tad awkward with how they flow into the next combo.yea man, I gotchu. I fixed this up a little, so 1 and 2 blanket 9 and 10 kinda indirectly. might play better. through testing seems to look better and play better at least

01:11:546 (7,8,9,10) - I feel like this could be separated for some symmetry with the following slider combo; 01:13:421 (1,2,3,4) | Preference though, it also works as is.& 01:13:421 (1,2,3,4) - Right after ^ - Alter the (1) a bit, so it flows better? (my suggestion in spoilerbox) - Let it run to (11,12,13,14) instead? Since the combo is gonna be on her voice, it kind of blends into the beat she's on. okay, so I did quite a bit of work on this section. I changed up the first 2 sliders that were the ones you were originally talking about - they're now spaced out more and flow much much better. Then I started the combo at the first slider because for 1) it's the start of the next measure and its when she first starts doing the little noise thing and 2) it just looks so much better than having the combo go all the way up that far. Then I ended the combo where you recommended. this part was a very good part of the mod I feel



Nub modder, but I'll keep at it. Hope it helps, looking solid in other diffs otherwise. :3
Thank you VERY much for the mod and more important the motivation. That last line was really motivational. :3
Garven
Just took a quick glance at the Easy and here are a couple things that you probably should pay attention to:

[General]
Tick rate 2 fits this song best
Something I noticed was your new combo progression: With a pop beat like this, most musical phrasing will fit in groups of two measures each really well. So every two tall white ticks a new combo would work best.

[Easy]
Just looking at the intro where it's almost all 1/1 rhythms makes me kinda sleepy. Try simplifying the rhythms a bit where there are stronger places to leave emphasis instead of just playing the metronome.
00:16:467 (1,2) - I really recommend avoiding using 1/2 rhythms in Easy difficulties. You use a lot of them.
00:18:811 (5,2,3) - This overlap doesn't really lend much towards the presentation. There's plenty of area to map to that wouldn't have overlap
00:22:796 (5,1) - Check your spacing
00:32:639 (4,1) - ^
00:42:952 (3,1) - ^ There are more when these parts repeat later
00:45:296 (1,2,3,4) - Just use one repeating slider here instead of leading into other sliders with only 1/2 rhythm between them. Remember, simplify.
00:50:921 - Extend the start of the break to here

01:51:389 (1) - Give more recovery time after spinners in Easy difficulties. Aim for around 3-4 beats at this BPM.
02:34:046 (1) - ^
Topic Starter
Maeglwn

Garven wrote:

Just took a quick glance at the Easy and here are a couple things that you probably should pay attention to:

[General]
Tick rate 2 fits this song best got a second opinion (and third), they said just on the insane. so in a way I agree, but for now on just the insane to test it out.
Something I noticed was your new combo progression: With a pop beat like this, most musical phrasing will fit in groups of two measures each really well. So every two tall white ticks a new combo would work best. after redoing most of the combos in the song, I agree a lot

[Easy]
Just looking at the intro where it's almost all 1/1 rhythms makes me kinda sleepy. Try simplifying the rhythms a bit where there are stronger places to leave emphasis instead of just playing the metronome. eh.. I feel if I go too offbeat in the intro it throws off the newer players, and the vocals are already on beat with the 1/1s for the most part. pass on this one, was considering but after trying out a bunch of different patterns none of them really seemed to flow as well as the original
00:16:467 (1,2) - I really recommend avoiding using 1/2 rhythms in Easy difficulties. You use a lot of them. fixed all but this one. I like the way this one feels
00:18:811 (5,2,3) - This overlap doesn't really lend much towards the presentation. There's plenty of area to map to that wouldn't have overlap I disagreed, but after moving around a few circles I got rid of the overlap entirely. I disagreed mostly because the slider went away before the other 2 notes appeared, but it probably plays better now anyways
00:22:796 (5,1) - Check your spacing fixed for all 3
00:32:639 (4,1) - ^
00:42:952 (3,1) - ^ There are more when these parts repeat later
00:45:296 (1,2,3,4) - Just use one repeating slider here instead of leading into other sliders with only 1/2 rhythm between them. Remember, simplify. great recommendation, fixed
00:50:921 - Extend the start of the break to here missed this one on this diff for whatever reason, thank you. fixed

01:51:389 (1) - Give more recovery time after spinners in Easy difficulties. Aim for around 3-4 beats at this BPM. interesting. fixed
02:34:046 (1) - ^
thank you very much for the mod sir. :3
Garven
Another run, but this time on the Insane.

SPOILER
2014-04-27 23:11 Garven: ACTION is playing [http://osu.ppy.sh/b/404940 Zedd - Find You (feat. Matthew Koma & Miriam Bryant) [Reclaimed]] -NoFail
2014-04-27 23:15 Garven: Can hear the spinner for a fraction of a second on the end there
2014-04-27 23:15 Garven: Right at the start of it
2014-04-27 23:15 Maeglwn: oh, weird
2014-04-27 23:15 Maeglwn: oh, I remember why
2014-04-27 23:15 Garven: And you should increase the volume gradually as the song gets louder
2014-04-27 23:15 Garven: It'd bea neat effect
2014-04-27 23:15 Maeglwn: it should be that way already o.O
2014-04-27 23:15 Garven: That giant stream is...
2014-04-27 23:16 Maeglwn: let me check inherited points fast
2014-04-27 23:16 Garven: It felt kind of out of place as far as the overall difficulty of the map
2014-04-27 23:17 Maeglwn: weird. first I was told to add it as a touch, then just an hour ago I was told to make it so the spacing was longer so it felt more "insane"
2014-04-27 23:17 Garven: 00:45:296 (1,2,3,4) - All these "I will find you" points, the 4 was always disappointing. I'd love the 4 to also be a jump
2014-04-27 23:17 Maeglwn: oh, okay, that's a good point
2014-04-27 23:17 Maeglwn: yea I can do that
2014-04-27 23:17 Garven: As a polish type thing, 00:24:202 (3) - setting this sliders up so that the slider ticks line up perfectly is always appreciated
2014-04-27 23:18 Garven: So something like this: http://puu.sh/8qzLi/bc44c5f4b3.jpg
2014-04-27 23:18 Maeglwn: oh, hah. I forgot I changed it to tick rate 2
2014-04-27 23:18 Maeglwn: yep, gotchu
2014-04-27 23:18 Maeglwn: fixing
2014-04-27 23:19 Garven: 00:20:217 (1,2,3) - Move these down and right 3 grids to adjust for stacking
2014-04-27 23:19 Garven: Well, I guess adjust them after you've adjusted that loop slider, anyway
2014-04-27 23:19 Garven: Just look at it in test play mode to see what I mean
2014-04-27 23:19 Garven: Overall the rhythms felt kind of stagnant. It felt dominated by 1/2 rhythms
2014-04-27 23:20 Garven: You can use longer sliders than just a 1/2 rhythm
2014-04-27 23:20 Garven: 00:34:046 (1) - I would've loved if the spacing changed here, even if it was only slight, to help accentuate that powerful hit in the music
2014-04-27 23:21 Garven: 00:38:499 (3,4) - This kind of threw me off since you didn't use a jump at 00:34:749 (3,4) -
2014-04-27 23:21 Garven: But it's basically the same music
2014-04-27 23:21 Garven: 00:45:296 (1,2,3) - Hitsounds were weak at the starts of these sliders
2014-04-27 23:22 Garven: 00:47:522 (1) - Have the end of this audible - much louder - so you can help with that clap before the slow part
2014-04-27 23:23 Garven: Overall the patterns were fairly bland - mostly felt random at best with very breif instances of something memorable
2014-04-27 23:23 Garven: Your spastic spacing changes were kind of frustrating during the kiai sections
2014-04-27 23:24 Garven: Keep the basic distance snap consistent, and after finish a jump, go back to the general snap - not the old one
2014-04-27 23:25 Garven: 03:01:702 (5) - ctrl + h on this flows better. I'd also move it higher so that you have a 1.3x snap like the rest of the jumps in that
2014-04-27 23:26 Garven: same comment on the weak hitsounds on said sliders
2014-04-27 23:26 Garven: But yeah, just a few observations from the playthrough
Kibbleru
a bit of a quick recheck cuz i kinda feel like it owo
No KDs

this map got alot better GJ!

[Reclaimed]
  1. 00:45:999 (2) - ctrl g better flow
  2. 01:29:124 (2) - ^
  3. 00:42:249 - in previous places you have a slider head mapping this note here so i suggest you continue doing so since the repeat does not give strong emphasis
  4. 02:01:467 (5) - ^same idea here
  5. 01:38:264 (2,3) - ctrl g this for a better rhythm (reposition though)
Topic Starter
Maeglwn

Kibbleru wrote:

a bit of a quick recheck cuz i kinda feel like it owo
No KDs

this map got alot better GJ! ty! appreciate this a lot actually

[Reclaimed]
  1. 00:45:999 (2) - ctrl g better flow fixed
  2. 01:29:124 (2) - ^ fixed
  3. 00:42:249 - in previous places you have a slider head mapping this note here so i suggest you continue doing so since the repeat does not give strong emphasis fixed
  4. 02:01:467 (5) - ^same idea here fixed
  5. 01:38:264 (2,3) - ctrl g this for a better rhythm (reposition though) this one I don't really agree with
BlanksonnG
uhh since im new to modding in general im not going to say a whole lot. Please feel free to call me an idiot if what i say is wrong in any way


[Reclaimed]

  • • 02:26:546 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - messy stream is hard to read
    • 00:24:202 (3) - ctrl+h this combo and rotate it a bit to prevent repetitiveness
Topic Starter
Maeglwn

GraysonnG wrote:

uhh since im new to modding in general im not going to say a whole lot. Please feel free to call me an idiot if what i say is wrong in any way


[Reclaimed]

  • • 02:26:546 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - messy stream is hard to read fixed a bit
    • 00:24:202 (3) - ctrl+h this combo and rotate it a bit to prevent repetitiveness wow, I legitimately absolutely never thought of this. this is an AMAZINGLY good change, thank you very much for this, love it
thank you very much, especially for that second one. amazing addition
Mystyk
Hi! Mod4Mod! :3


you wanted it 8D *runs*

General:
You could use 3 combo colours, 2 is a bit too little in my opinion >.<

Easy:
SPOILER
00:18:342 (4,5) - distance is too big between these notes, and the blanket could be improved as well, but I think the easiest way to fix the distance would be to replace (4), example: http://osu.ppy.sh/ss/1563544
00:20:921 (2,3) - I think it would be better to use a slider, the beats and lyrics are not so loud and fast so clicking circles doesn't feel that nice, so try using a slider :3 example: http://osu.ppy.sh/ss/1563559
00:22:796 (5,1) - distance is a bit too big here too (even if it's not crucial it doesn't look nice since it's bigger than the distance that you used before) so try to put them closer
00:27:483 (1,2) - replace these a bit to make the distance better - http://osu.ppy.sh/ss/1563566
00:28:421 (3) - why not add a new combo? the vocals go high here so it would be nice to emphasize them :3
00:35:452 (2,1) - you could improve the flow, I explained it at 01:18:577 (2,1) -
00:39:905 (4,1,2) - the distance is too big, it should definitely be fixed, I understand you wanted to make a nice pattern, but you can't have such a big distance change (moreover the pattern could be a bit hard to read for newbies because the end of (4) and beginning of (2) are stacked)
00:44:358 (1,2) - (1) is a bit too far from the previous note, and also you could use a slider instead of 2 hit circles here to make it easier to play, since (1) is not on a big beat
00:47:405 (4) - replace this to x:308 y:156 to make a nice blanket
00:47:522 (1) - you shouldn't start the spinner so close to the previous object, try to start it at 00:48:108 (1) -
01:12:483 (6) - small thing but try to place it a bit up so that (5) and (6) look better aligned xD and there will be better space between (6) and (3) - http://osu.ppy.sh/ss/1563603
01:12:483 (6,1) - distance is too big, try to rearrange them somehow, I would rather leave this up to you, but if you have no idea how to change it just pm me and I'll help you come up with something :3
01:13:421 (1,2) - same about aligning them better, just as I said 01:12:483 (6) -
01:18:577 (2,1) - they are a bit close, but my problem is also that flow could be improved, since you have to move backwards: http://puu.sh/8uN4i.jpg so this: http://puu.sh/8uN8l.jpg - would feel better to play in my opinion (of course you'll have to rearrange your pattern)
01:23:030 (4,1,2,3) - well this pattern doesn't look so nice, you could do it differently imo, well it's just my opinion anyway, but have some examples:
http://osu.ppy.sh/ss/1563662
http://osu.ppy.sh/ss/1563665
http://osu.ppy.sh/ss/1563667
however if you take the previous suggestion about the flow then this example isn't really worth much xD but that's okay :3
01:30:647 (1) - spinner is too close to the previous object, I know it would fit to the sound, but it would be either too close to the previous or the upcoming object or it would be too short for an Easy diff :S so I would rather suggest you to use a long slider and hit circle, like this: http://osu.ppy.sh/ss/1563693 (ofc it's just an example and you'll have to rearrange the upcoming pattern a bit)
01:36:858 (5,1) - small thing but try to improve the blanket here - http://osu.ppy.sh/ss/1563699 - 01:36:858 (5) - slider points are: the middle: x:368 y:212 end point: x:368 y:160 and 01:37:796 (1) - was replaced to x:288 y:184
01:44:358 (5) - small thing but try to stack this properly with the end of the slider 01:42:483 (2) -
01:44:358 (5,1) - the distance is too big, put them closer
01:47:171 (3,4,5) - try not to stack these, because during gameplay they are too close with the previous slider and it looks ugly imo: http://osu.ppy.sh/ss/1563710
01:53:733 (2) - replace this to x:412 y:308 it will fix the blanket and distance will still be fine :3
01:58:421 (3,4,5) - during gameplay (3) will be a bit further from (2) because of the stack, so try not to stack here either
02:21:858 (6,1) - make a smaller curve for (1) to make a nicer blanket - http://osu.ppy.sh/ss/1563728 (afterwards you could also change the other slider 02:23:733 (2) - )
02:24:671 (3,4,5) - try to replace these a bit because of the stack during gameplay, and they look like they are a bit too close anyway, so it would look better if they were placed differently
02:23:733 (2,3,4) - also, you could use 2 hit circles instead of 02:23:733 (2) - and use a slider instead of 02:24:671 (3,4) - because at (3,4) the vocals go looong so a slider would fit better
02:36:858 (5,1) - same as 01:36:858 (5,1) - about the blanket
02:42:483 (2,5) - same thing about the stack that I mentioned already
02:44:358 (5,1) - distance is too big
02:47:171 (3,1) - again because of the stacks the objects are a bit too far during gameplay
02:48:108 (2,1) - distance is too big
02:55:608 (4) - replace this a bit please because of the stack it is placed a bit higher during gameplay and it doesn't look nice
02:58:421 (3,4,5) - too many stacks again, here's an example: http://osu.ppy.sh/ss/1563770 - but remember that on this screenshot the notes are a bit too close which might be confusing, so try to think of something better :P (if you change it) (also don't forget to replace the objects afterwards)
03:00:296 (6) - add new combo because (7) is a bit too much for an Easy diff and because the vocals change here
03:02:522 (1) - spinner is too close to the previous hit circle, in this case I would rather delete (7) OR place it earlier - http://osu.ppy.sh/ss/1563779 (would be a better solution because of the new combo suggestion)
03:04:983 (1,2) - this part feels too fast for such a slow part in the music, I would suggest you to use long sliders without reverses: http://osu.ppy.sh/ss/1563794
03:08:264 (1,2) - delete (2) and put (1) later, it will fit better imo, because the music is slow and it won't feel like there are too many objects
03:09:671 (3) - add new combo because of the high vocals and remove 03:12:014 (1) - since it still belongs to the previous part in my opinion and then also add a new combo 03:13:421 (3) - because of the new vocal part
03:09:671 (3,4) - I think you could try to think of a nicer pattern, there are too many straight sliders, and it doesn't look so appealing
03:12:483 (2,3) - same thing about too many straight sliders, try to be a bit more creative
03:15:413 (1) - as I already mentioned the spinner is too close to the previous object, why not start it here? 03:15:764 (1) - also, tbh I think it might be a bit too long and tiring for beginners, so you could try to shorten it or something else

Hitsounds:
Obviously you don't have to take everything, but I think it would sound nicer if you changed them :3
00:10:608 (3) - remove whistle, there are no loud sounds here that should be emphasized
00:11:077 (4) - same here ^
00:12:483 (1) - add soft whistle to the end of the slider to emphasize the (louder) piano sound
00:16:936 (2) - hmm I'm not sure but you could add a soft whistle to the beginning of the slider because of the slightly stronger vocals
00:27:483 (1) - add whistle 00:27:952 (2) - remove whistle? it might sound better :3
00:28:421 (3) - remove whistle from the end of the slider, there is nothing loud there, don't overuse whistles :P
00:32:171 (1) - add whistle
00:32:639 (2) - add whistle to the middle of the slider, because it will follow your hitsound pattern from the previous sliders
00:45:296 (3) - use normal sampleset at each part of the slider because of the beat in the song
00:47:405 (4) - use normal sampleset
01:05:921 (1) - starting here use soft whistle on every second white tick, some parts have whistle and some not, so it's quite inconsistent and it might as well be too empty
01:11:546 (5) - here you should use soft whistle at the beginning of the slider, and remove it from the end of the slider
01:12:483 (6) - continue what I told you, use soft whistle at the beginning of the slider and then use it ONLY on every second white tick (which means if you have whistles between these then remove them just like here 01:13:421 (1) - ) do this until 01:17:171 (1) -
01:17:171 (1) - use normal sampleset at the end of the slider and also add finish to the beginning of the slider to emphasize the stronger part better :3
01:21:624 (3,4) - use normal sampleset on both slider beginning and slider end, because there are loud and big beats in the music, so normal sampleset fits better than soft :3
01:28:421 (1) - use normal sampleset because of previous reasons (at each part of the slider)
01:30:530 (2) - ^
01:34:046 (1) - remove whistle and use normal sampleset and also add finish to the beginning of the slider to emphasize the chorus part
01:34:983 (2) - use normal sampleset at the beginning of the slider because the beat is big and normal sounds better than soft (of course without whistle)
01:35:921 (3) - ^
01:36:858 (5) - ^
okay I think you know what I mean, ofc it's just a suggestion, I would do it on every second white tick, if you want to have the whistle just use normal sampleset and soft addition :3 and also try not to have 2 whistles after each other, because it sounds "overused" (sorry for the bad explanation and it's just my opinion anyway)
02:19:046 (1) - starting here the same suggestion as 01:05:921 (1) - until 02:26:546 (1) -
02:34:046 (1) - use normal sampleset and add finish to the beginning of the slider, it emphasizes the chorus very nicely, also basically the same suggestion as I said for the first kiai
03:04:983 (1,2) - use soft whistle only at the beginning and ending of these sliders but don't use it in the middle
03:09:202 (2) - remove whistle, there are no loud sounds here to be emphasized
03:09:671 (3) - remove whistle from the end of the slider, same reason as above ^
03:10:608 (4) - add soft whistle to the beginning and ending of the slider to emphasize the (louder) piano
03:13:421 (3) - ^ but remove whistle from the end of the slider it sounds unnecessary
03:15:296 (5) - add whistle because of the louder piano
03:04:046 - starting here you could turn down the volume a bit since it's the end of the song, you could use mabye 50% or 40% volume

Normal:
to be continued...
Topic Starter
Maeglwn

Mystyk wrote:

Hi! Mod4Mod! :3


you wanted it 8D *runs* yes I did, and it turned out just as well as I thought it would :D

General:
You could use 3 combo colours, 2 is a bit too little in my opinion >.< will consider

Easy:
SPOILER
00:18:342 (4,5) - distance is too big between these notes, and the blanket could be improved as well, but I think the easiest way to fix the distance would be to replace (4), example: http://osu.ppy.sh/ss/1563544 fixed
00:20:921 (2,3) - I think it would be better to use a slider, the beats and lyrics are not so loud and fast so clicking circles doesn't feel that nice, so try using a slider :3 example: http://osu.ppy.sh/ss/1563559 fixed
00:22:796 (5,1) - distance is a bit too big here too (even if it's not crucial it doesn't look nice since it's bigger than the distance that you used before) so try to put them closer fixed
00:27:483 (1,2) - replace these a bit to make the distance better - http://osu.ppy.sh/ss/1563566 fixed
00:28:421 (3) - why not add a new combo? the vocals go high here so it would be nice to emphasize them :3 fixed
00:35:452 (2,1) - you could improve the flow, I explained it at 01:18:577 (2,1) - fixed
00:39:905 (4,1,2) - the distance is too big, it should definitely be fixed, I understand you wanted to make a nice pattern, but you can't have such a big distance change (moreover the pattern could be a bit hard to read for newbies because the end of (4) and beginning of (2) are stacked) fixed a ton, completely changed the pattern
00:44:358 (1,2) - (1) is a bit too far from the previous note, and also you could use a slider instead of 2 hit circles here to make it easier to play, since (1) is not on a big beat fixed
00:47:405 (4) - replace this to x:308 y:156 to make a nice blanket fixed
00:47:522 (1) - you shouldn't start the spinner so close to the previous object, try to start it at 00:48:108 (1) - eh, I don't know about this one :(
01:12:483 (6) - small thing but try to place it a bit up so that (5) and (6) look better aligned xD and there will be better space between (6) and (3) - http://osu.ppy.sh/ss/1563603 fixed
01:12:483 (6,1) - distance is too big, try to rearrange them somehow, I would rather leave this up to you, but if you have no idea how to change it just pm me and I'll help you come up with something :3 fixed
01:13:421 (1,2) - same about aligning them better, just as I said 01:12:483 (6) - fixed
01:18:577 (2,1) - they are a bit close, but my problem is also that flow could be improved, since you have to move backwards: http://puu.sh/8uN4i.jpg so this: http://puu.sh/8uN8l.jpg - would feel better to play in my opinion (of course you'll have to rearrange your pattern) fixed
01:23:030 (4,1,2,3) - well this pattern doesn't look so nice, you could do it differently imo, well it's just my opinion anyway, but have some examples: fixed
http://osu.ppy.sh/ss/1563662
http://osu.ppy.sh/ss/1563665
http://osu.ppy.sh/ss/1563667
however if you take the previous suggestion about the flow then this example isn't really worth much xD but that's okay :3
01:30:647 (1) - spinner is too close to the previous object, I know it would fit to the sound, but it would be either too close to the previous or the upcoming object or it would be too short for an Easy diff :S so I would rather suggest you to use a long slider and hit circle, like this: http://osu.ppy.sh/ss/1563693 (ofc it's just an example and you'll have to rearrange the upcoming pattern a bit) :( I don't know, I like these spinners. T.T
01:36:858 (5,1) - small thing but try to improve the blanket here - http://osu.ppy.sh/ss/1563699 - 01:36:858 (5) - slider points are: the middle: x:368 y:212 end point: x:368 y:160 and 01:37:796 (1) - was replaced to x:288 y:184 fixed
01:44:358 (5) - small thing but try to stack this properly with the end of the slider 01:42:483 (2) - fixed
01:44:358 (5,1) - the distance is too big, put them closer fixed
01:47:171 (3,4,5) - try not to stack these, because during gameplay they are too close with the previous slider and it looks ugly imo: http://osu.ppy.sh/ss/1563710 fixed
01:53:733 (2) - replace this to x:412 y:308 it will fix the blanket and distance will still be fine :3 fixed
01:58:421 (3,4,5) - during gameplay (3) will be a bit further from (2) because of the stack, so try not to stack here either fixed
02:21:858 (6,1) - make a smaller curve for (1) to make a nicer blanket - http://osu.ppy.sh/ss/1563728 (afterwards you could also change the other sliderfixed
02:23:733 (2) - ) fixed
02:24:671 (3,4,5) - try to replace these a bit because of the stack during gameplay, and they look like they are a bit too close anyway, so it would look better if they were placed differently fixed
02:23:733 (2,3,4) - also, you could use 2 hit circles instead of 02:23:733 (2) - and use a slider instead of 02:24:671 (3,4) - because at (3,4) the vocals go looong so a slider would fit better eh. :( I like these better this way because it's a buildup, it feels more build uppy
02:36:858 (5,1) - same as 01:36:858 (5,1) - about the blanket fixed
02:42:483 (2,5) - same thing about the stack that I mentioned already fixed
02:44:358 (5,1) - distance is too big fixed
02:47:171 (3,1) - again because of the stacks the objects are a bit too far during gameplay fixed
02:48:108 (2,1) - distance is too big fixed
02:55:608 (4) - replace this a bit please because of the stack it is placed a bit higher during gameplay and it doesn't look nice fixed
02:58:421 (3,4,5) - too many stacks again, here's an example: http://osu.ppy.sh/ss/1563770 - but remember that on this screenshot the notes are a bit too close which might be confusing, so try to think of something better :P (if you change it) (also don't forget to replace the objects afterwards) fixed
03:00:296 (6) - add new combo because (7) is a bit too much for an Easy diff and because the vocals change here
03:02:522 (1) - spinner is too close to the previous hit circle, in this case I would rather delete (7) OR place it earlier - http://osu.ppy.sh/ss/1563779 (would be a better solution because of the new combo suggestion) same reply as the other ones. :(
03:04:983 (1,2) - this part feels too fast for such a slow part in the music, I would suggest you to use long sliders without reverses: http://osu.ppy.sh/ss/1563794 03:04:983 (1) -
03:08:264 (1,2) - delete (2) and put (1) later, it will fit better imo, because the music is slow and it won't feel like there are too many objects 03:04:983 (1) -
03:09:671 (3) - add new combo because of the high vocals and remove 03:12:014 (1) - since it still belongs to the previous part in my opinion and then also add a new combo 03:13:421 (3) - because of the new vocal part
03:09:671 (3,4) - I think you could try to think of a nicer pattern, there are too many straight sliders, and it doesn't look so appealing
03:12:483 (2,3) - same thing about too many straight sliders, try to be a bit more creative
03:15:413 (1) - as I already mentioned the spinner is too close to the previous object, why not start it here? 03:15:764 (1) - also, tbh I think it might be a bit too long and tiring for beginners, so you could try to shorten it or something else

Hitsounds:
Obviously you don't have to take everything, but I think it would sound nicer if you changed them :3did basically everything here :P
00:10:608 (3) - remove whistle, there are no loud sounds here that should be emphasized
00:11:077 (4) - same here ^
00:12:483 (1) - add soft whistle to the end of the slider to emphasize the (louder) piano sound
00:16:936 (2) - hmm I'm not sure but you could add a soft whistle to the beginning of the slider because of the slightly stronger vocals
00:27:483 (1) - add whistle 00:27:952 (2) - remove whistle? it might sound better :3
00:28:421 (3) - remove whistle from the end of the slider, there is nothing loud there, don't overuse whistles :P
00:32:171 (1) - add whistle
00:32:639 (2) - add whistle to the middle of the slider, because it will follow your hitsound pattern from the previous sliders
00:45:296 (3) - use normal sampleset at each part of the slider because of the beat in the song
00:47:405 (4) - use normal sampleset
01:05:921 (1) - starting here use soft whistle on every second white tick, some parts have whistle and some not, so it's quite inconsistent and it might as well be too empty
01:11:546 (5) - here you should use soft whistle at the beginning of the slider, and remove it from the end of the slider
01:12:483 (6) - continue what I told you, use soft whistle at the beginning of the slider and then use it ONLY on every second white tick (which means if you have whistles between these then remove them just like here 01:13:421 (1) - ) do this until 01:17:171 (1) -
01:17:171 (1) - use normal sampleset at the end of the slider and also add finish to the beginning of the slider to emphasize the stronger part better :3
01:21:624 (3,4) - use normal sampleset on both slider beginning and slider end, because there are loud and big beats in the music, so normal sampleset fits better than soft :3
01:28:421 (1) - use normal sampleset because of previous reasons (at each part of the slider)
01:30:530 (2) - ^
01:34:046 (1) - remove whistle and use normal sampleset and also add finish to the beginning of the slider to emphasize the chorus part
01:34:983 (2) - use normal sampleset at the beginning of the slider because the beat is big and normal sounds better than soft (of course without whistle)
01:35:921 (3) - ^
01:36:858 (5) - ^
okay I think you know what I mean, ofc it's just a suggestion, I would do it on every second white tick, if you want to have the whistle just use normal sampleset and soft addition :3 and also try not to have 2 whistles after each other, because it sounds "overused" (sorry for the bad explanation and it's just my opinion anyway)
02:19:046 (1) - starting here the same suggestion as 01:05:921 (1) - until 02:26:546 (1) -
02:34:046 (1) - use normal sampleset and add finish to the beginning of the slider, it emphasizes the chorus very nicely, also basically the same suggestion as I said for the first kiai
03:04:983 (1,2) - use soft whistle only at the beginning and ending of these sliders but don't use it in the middle
03:09:202 (2) - remove whistle, there are no loud sounds here to be emphasized
03:09:671 (3) - remove whistle from the end of the slider, same reason as above ^
03:10:608 (4) - add soft whistle to the beginning and ending of the slider to emphasize the (louder) piano
03:13:421 (3) - ^ but remove whistle from the end of the slider it sounds unnecessary
03:15:296 (5) - add whistle because of the louder piano
03:04:046 - starting here you could turn down the volume a bit since it's the end of the song, you could use mabye 50% or 40% volume

Normal:
to be continued...
Topic Starter
Maeglwn

Garven wrote:

Another run, but this time on the Insane.

SPOILER
2014-04-27 23:11 Garven: ACTION is playing [http://osu.ppy.sh/b/404940 Zedd - Find You (feat. Matthew Koma & Miriam Bryant) [Reclaimed]] -NoFail
2014-04-27 23:15 Garven: Can hear the spinner for a fraction of a second on the end there fixed, obviously
2014-04-27 23:15 Garven: Right at the start of it
2014-04-27 23:15 Garven: And you should increase the volume gradually as the song gets louder kinda already does
2014-04-27 23:15 Garven: It'd bea neat effect
2014-04-27 23:15 Garven: That giant stream is...
2014-04-27 23:16 Garven: It felt kind of out of place as far as the overall difficulty of the map generally I increased the overall difficulty of the map and polished it a lot, so it should be more okay now
2014-04-27 23:17 Garven: 00:45:296 (1,2,3,4) - All these "I will find you" points, the 4 was always disappointing. I'd love the 4 to also be a jump absolutely fixed, 4 is now a jump, plays much better
2014-04-27 23:17 Garven: As a polish type thing, 00:24:202 (3) - setting this sliders up so that the slider ticks line up perfectly is always appreciated
2014-04-27 23:18 Garven: So something like this: http://puu.sh/8qzLi/bc44c5f4b3.jpg I think this is fixed? I changed the slider completely so I'm not sure if it's STILL fixed, but looking at it it LOOKS okay but may not be "perfect". I'll look at it again later
2014-04-27 23:19 Garven: 00:20:217 (1,2,3) - Move these down and right 3 grids to adjust for stacking did.. somewhat? close to down and right 3? it goes offscreen so it's not.. perfect, persay.
2014-04-27 23:19 Garven: Well, I guess adjust them after you've adjusted that loop slider, anyway
2014-04-27 23:19 Garven: Just look at it in test play mode to see what I mean
2014-04-27 23:19 Garven: Overall the rhythms felt kind of stagnant. It felt dominated by 1/2 rhythms I agree, but I don't like mapping it with longer sliders. I was actually strongly considering remapping the intro with 1/1 sliders being more prominant, but.. eh. it's not bad teh way it is, in my PERSONAL opinion.
2014-04-27 23:20 Garven: You can use longer sliders than just a 1/2 rhythm
2014-04-27 23:20 Garven: 00:34:046 (1) - I would've loved if the spacing changed here, even if it was only slight, to help accentuate that powerful hit in the music changed a lot
2014-04-27 23:21 Garven: 00:38:499 (3,4) - This kind of threw me off since you didn't use a jump at 00:34:749 (3,4) - think I made a jump at :34?
2014-04-27 23:21 Garven: But it's basically the same music
2014-04-27 23:21 Garven: 00:45:296 (1,2,3) - Hitsounds were weak at the starts of these sliders fixed for all sliders that look like this
2014-04-27 23:22 Garven: 00:47:522 (1) - Have the end of this audible - much louder - so you can help with that clap before the slow part fixed
2014-04-27 23:23 Garven: Overall the patterns were fairly bland - mostly felt random at best with very breif instances of something memorable
2014-04-27 23:23 Garven: Your spastic spacing changes were kind of frustrating during the kiai sections generally fixed, few exceptions here and there because I liked how they played better, but generally is MUCH more consistent
2014-04-27 23:24 Garven: Keep the basic distance snap consistent, and after finish a jump, go back to the general snap - not the old one
2014-04-27 23:25 Garven: 03:01:702 (5) - ctrl + h on this flows better. I'd also move it higher so that you have a 1.3x snap like the rest of the jumps in that fixed
2014-04-27 23:26 Garven: same comment on the weak hitsounds on said sliders fixed from before
2014-04-27 23:26 Garven: But yeah, just a few observations from the playthrough
Thank you VERY much, sir. by all means, if you'd like to recheck it I'd obviously love it, but I don't want to pressure you into it. Feel free to do as you please. :3
Japowpow
Chat Mod
17:15 Japowpow: 02:26:546 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
17:20 Japowpow: ok
17:20 Japowpow: so
17:20 Japowpow: this whole section i guess
17:20 Japowpow: 02:20:452 (3,3) -
17:20 Japowpow: those two straight sliders
17:20 Japowpow: i would make them curved
17:20 Japowpow: since the last two 02:19:046 (1,2) - were straight
17:20 Japowpow: we need to make these ones gay
17:21 Japowpow: then we can sucessfully avoid this awkward pattern here 02:22:796 (4,5,6) -
17:21 Japowpow: by the repositioning of those circles b/c of the different sliders
17:21 Japowpow: b/c straight lines are hard to follow/aren't fun
17:21 Japowpow: zigzag much better imo
17:27 Japowpow: http://puu.sh/8ATKh
17:27 Japowpow: like this
17:27 Japowpow: having a combination of 1/4 sliderjumps and short streams
17:29 Japowpow: so on the hard
17:29 Japowpow: 00:13:421 (4,6) -
17:30 Japowpow: You seem to really like these straight sliders... i think again that it would be better with 1/2 curved sliders
17:30 Japowpow: circular motion
17:31 Japowpow: with this, you could avoid those circles that appear on the slider origin 1/2 note after the slider ends
17:31 Maeglwn: fixed
17:31 Japowpow: which are awkward and annoying to play
17:31 Japowpow: ok
17:32 Japowpow: eew 01:05:921 (1,2,3,4,5,6,7,8,1,2,3,4) -
17:32 Japowpow: just make like half of them curved
17:32 Japowpow: or circles
17:34 Japowpow: like instead of 01:05:921 (1,2,1,2) - have something like http://puu.sh/8AU9s
17:34 Japowpow: more interesting than 1/2 straight slider spam
17:34 Japowpow: also ignore the nc in the image i posted, that was a mistake
17:34 Japowpow: just 1,2,3,4
17:35 Japowpow: you could even have that go into a circle zigzag pattern
17:36 Japowpow: 01:25:139 (2,3,4) - pretty confusing pattern for a hard
17:37 Japowpow: i mean it's not like it's a normal or anything, but it's just needlessly confusing
17:38 Japowpow: when you could just have larger spacing or circular flow w/ curved sliders, etc..
17:39 Japowpow: 02:26:546 (1,2,3,4,1,2,3) - inconsistent spacing...
17:39 Maeglwn: what's wrong with the pattern on 1:25? o.O
17:39 Maeglwn: and fixed the one before
17:39 Japowpow: it's awkward to read
17:40 Japowpow: I guess it just doesn't really make sense to me
17:40 Japowpow: it feels like you're confining yourself to that bottom right corner of the screen
17:42 Japowpow: idk something like this http://puu.sh/8AUGB
17:42 Maeglwn: playing it feels fine, idk. :(
17:42 Japowpow: repeating 1/2 sliders are just kind of bleh sometimes
17:44 Japowpow: and for 02:26:546 (1,2,3,4) - i would just have something along the lines of http://puu.sh/8AULf for consistent spacing
17:44 Maeglwn: kinda did something different
17:44 Maeglwn: I did something a little different with that part too, I fixed the spacing on the originals though
Topic Starter
Maeglwn

Japowpow wrote:

Chat Mod
17:15 Japowpow: 02:26:546 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
17:20 Japowpow: ok
17:20 Japowpow: so
17:20 Japowpow: this whole section i guess
17:20 Japowpow: 02:20:452 (3,3) -
17:20 Japowpow: those two straight sliders
17:20 Japowpow: i would make them curved
17:20 Japowpow: since the last two 02:19:046 (1,2) - were straight
17:20 Japowpow: we need to make these ones gay
17:21 Japowpow: then we can sucessfully avoid this awkward pattern here 02:22:796 (4,5,6) -
17:21 Japowpow: by the repositioning of those circles b/c of the different sliders
17:21 Japowpow: b/c straight lines are hard to follow/aren't fun
17:21 Japowpow: zigzag much better imo
17:27 Japowpow: http://puu.sh/8ATKh
17:27 Japowpow: like this
17:27 Japowpow: having a combination of 1/4 sliderjumps and short streams
17:29 Japowpow: so on the hard
17:29 Japowpow: 00:13:421 (4,6) -
17:30 Japowpow: You seem to really like these straight sliders... i think again that it would be better with 1/2 curved sliders
17:30 Japowpow: circular motion
17:31 Japowpow: with this, you could avoid those circles that appear on the slider origin 1/2 note after the slider ends
17:31 Maeglwn: fixed
17:31 Japowpow: which are awkward and annoying to play
17:31 Japowpow: ok
17:32 Japowpow: eew 01:05:921 (1,2,3,4,5,6,7,8,1,2,3,4) -
17:32 Japowpow: just make like half of them curved
17:32 Japowpow: or circles
17:34 Japowpow: like instead of 01:05:921 (1,2,1,2) - have something like http://puu.sh/8AU9s
17:34 Japowpow: more interesting than 1/2 straight slider spam
17:34 Japowpow: also ignore the nc in the image i posted, that was a mistake
17:34 Japowpow: just 1,2,3,4
17:35 Japowpow: you could even have that go into a circle zigzag pattern
17:36 Japowpow: 01:25:139 (2,3,4) - pretty confusing pattern for a hard
17:37 Japowpow: i mean it's not like it's a normal or anything, but it's just needlessly confusing
17:38 Japowpow: when you could just have larger spacing or circular flow w/ curved sliders, etc..
17:39 Japowpow: 02:26:546 (1,2,3,4,1,2,3) - inconsistent spacing...
17:39 Maeglwn: what's wrong with the pattern on 1:25? o.O
17:39 Maeglwn: and fixed the one before
17:39 Japowpow: it's awkward to read
17:40 Japowpow: I guess it just doesn't really make sense to me
17:40 Japowpow: it feels like you're confining yourself to that bottom right corner of the screen
17:42 Japowpow: idk something like this http://puu.sh/8AUGB
17:42 Maeglwn: playing it feels fine, idk. :(
17:42 Japowpow: repeating 1/2 sliders are just kind of bleh sometimes
17:44 Japowpow: and for 02:26:546 (1,2,3,4) - i would just have something along the lines of http://puu.sh/8AULf for consistent spacing
17:44 Maeglwn: kinda did something different
17:44 Maeglwn: I did something a little different with that part too, I fixed the spacing on the originals though
fixed basically everything that was said except for the things where I explicitly said I didn't

ty broski
Kenezz
Hey from the M4M

[General]
  1. Is kinda weird to see a lyric video in osu! instead the official, maybe considers add the not-lyrics video.
  2. Maybe add another combo colour, you can add a purplish for example.
[Easy]
  1. Ai Bat said: http://puu.sh/8CbYr.png
  2. 00:11:546 (5) - Add new combo to shorten the actual, here the voice has a little change and a NC fit properly.
  3. 00:20:452 (1) - Check the spacing is slightly different.
  4. 00:20:921 (2) - If you fix the previous point then go ahead and move this slider to stack the start with the tail of the previous slider: https://osu.ppy.sh/ss/1581569 Don't forget fix the spacing of the next sliders.
  5. 00:35:452 (2,1) - Okay this is very important, the spacing is broken here and it is very obvious, fix it please (you should move all the pattern I think 00:37:327 (1,2,3,4), also between 00:37:327 (1,2) the spacing is slightly different too. Plus: the circle is touching the HP bar.
  6. 00:44:358 (4) - According with your own pattern of combos you shoul add a NC here.
  7. 00:47:522 (1) - Move 1/4 forwards, now is very close with the circle and this could be hard to the rookie players since this is an easy diff, ofc after this shorten by 1/4.
  8. 01:11:546 (5) - Same as 00:11:546 (5)
  9. 01:20:452 (1) - The same thing about the spacing.
  10. 01:20:921 (2) - The next slider should be here and the second one here 01:22:327. Just like the others 01:17:171 (1,2) & 00:34:046 (1,2) etc.
  11. 01:23:733 - If you add with the previous point then add an circle here or maybe a 1/1 slider and remove this circle 01:24:202 (1). http://puu.sh/8Caus.jpg
  12. 01:27:014 (1) - The clap sounds awkward, maybe put another hitsound instead.
  13. 01:30:647 (1) - Same thing about the spinner. Plus: You can remove this slider 01:33:108 (1) and lengthen the spinner to 01:33:577. Imo fits better with the track.
  14. 01:37:796 (1) - The whistle don't fits at all.
  15. 01:40:139 (4) - Missing clap/whistle at the start.
  16. 01:47:171 (3) - Spacing
  17. 02:23:733 (1) - Remove the nc is needless, also the previous combo looks weird with only a slider.
  18. 02:47:639 (1) - Maybe remove the new combo here too.
  19. 02:58:421 (3) - Same as 01:37:796 (1)
  20. 03:02:522 (1) - Same thing~
  21. 03:04:983 (1,1) - Please move those slider to up and avoid the second one touches the bottom of the screen http://puu.sh/8CbnO.jpg
  22. 03:09:671 (1) - Add finish at the start.
  23. 03:15:764 (1) - This spinner could start 1/2 before, like the hard or insane.
Orz I'm tired, be sure to check the spacing, problems remain with it.
For now I just mod the easy but call me back when you get more mods, I think this map need more improvement, not is bad but you need them.
Good luck so far~
Topic Starter
Maeglwn

Kenezz wrote:

Hey from the M4M

[General]
  1. Is kinda weird to see a lyric video in osu! instead the official, maybe considers add the not-lyrics video. yea, I understand waht you mean, but I really like the lyric video over the regular video for this one. :(
  2. Maybe add another combo colour, you can add a purplish for example. sure, I'll give it a try
[Easy]
  1. Ai Bat said: http://puu.sh/8CbYr.png fixed.. although not really that big of a deal. :/
  2. 00:11:546 (5) - Add new combo to shorten the actual, here the voice has a little change and a NC fit properly. I absolutely do not agree with this at all, I think that's a really bad place to NC
  3. 00:20:452 (1) - Check the spacing is slightly different. fixed there, weird because 2 was stacked under the slider before. maybe random issue with distance snap
  4. 00:20:921 (2) - If you fix the previous point then go ahead and move this slider to stack the start with the tail of the previous slider: https://osu.ppy.sh/ss/1581569 Don't forget fix the spacing of the next sliders. fixed
  5. 00:35:452 (2,1) - Okay this is very important, the spacing is broken here and it is very obvious, fix it please (you should move all the pattern I think 00:37:327 (1,2,3,4), also between 00:37:327 (1,2) the spacing is slightly different too. Plus: the circle is touching the HP bar. the spacing itself wasn't broken. o.O but fixed anyhow, changed the pattern a bunch
  6. 00:44:358 (4) - According with your own pattern of combos you shoul add a NC here. fixed
  7. 00:47:522 (1) - Move 1/4 forwards, now is very close with the circle and this could be hard to the rookie players since this is an easy diff, ofc after this shorten by 1/4. fixed this in the past too, oddly enough. refixed
  8. 01:11:546 (5) - Same as 00:11:546 (5) this one makes a lot more sense, fixed
  9. 01:20:452 (1) - The same thing about the spacing. fixed this entire section, so next few mods are also fixed
  10. 01:20:921 (2) - The next slider should be here and the second one here 01:22:327. Just like the others 01:17:171 (1,2) & 00:34:046 (1,2) etc.
  11. 01:23:733 - If you add with the previous point then add an circle here or maybe a 1/1 slider and remove this circle 01:24:202 (1). http://puu.sh/8Caus.jpg
  12. 01:27:014 (1) - The clap sounds awkward, maybe put another hitsound instead. fixed
  13. 01:30:647 (1) - Same thing about the spinner. Plus: You can remove this slider 01:33:108 (1) and lengthen the spinner to 01:33:577. Imo fits better with the track. eh, I don't really agree with the recovery time at the end, but fixed
  14. 01:37:796 (1) - The whistle don't fits at all. yea, never took it out on accident. fixed
  15. 01:40:139 (4) - Missing clap/whistle at the start. fixed
  16. 01:47:171 (3) - Spacing don't see an issue here..
  17. 02:23:733 (1) - Remove the nc is needless, also the previous combo looks weird with only a slider. oh, yea, whoops. weird thing with copy and paste slider. fixed
  18. 02:47:639 (1) - Maybe remove the new combo here too. this one seems fine, it's transition vocals
  19. 02:58:421 (3) - Same as 01:37:796 (1) also fixed here
  20. 03:02:522 (1) - Same thing~ fixed
  21. 03:04:983 (1,1) - Please move those slider to up and avoid the second one touches the bottom of the screen http://puu.sh/8CbnO.jpg fixed here too
  22. 03:09:671 (1) - Add finish at the start. sounds REALLY out of place.. but I'll add in for now
  23. 03:15:764 (1) - This spinner could start 1/2 before, like the hard or insane. fixed
Orz I'm tired, be sure to check the spacing, problems remain with it. there were spacing issues, but not really that many.. only like 2 of them were actually serious :/
For now I just mod the easy but call me back when you get more mods, I think this map need more improvement, not is bad but you need them.
Good luck so far~ thanks, but did you look at the other diffs at all other than this one?
thanks for the mod, yo.
DeletedUser_3044645
:3

Good luck

SPOILER
17:29 No Dap: 00:18:811 (9,1,2,3) - is this stack on purpose?
17:30 No Dap: cuz they are a bit hard to read
17:30 No Dap: circles are on the bottom and most of the approaching circle is covered by 00:18:811 (9) - this slider
17:31 Maeglwn: yea, they're stacked on purpose. garven said to put them off to the side instead of right under it
17:31 Maeglwn: for whatever reason
17:31 No Dap: hmm
17:31 No Dap: ok
17:31 Maeglwn: I'm glad you mentioned that though
17:31 Maeglwn: cause I don't like that
17:31 Maeglwn: so I think I will change that
17:31 No Dap: haha
17:32 No Dap: 00:25:608 (1) - why is this NC?
17:33 Maeglwn: alright, yea fixed that
17:33 Maeglwn: mainly just because it's more than 2 measures
17:33 Maeglwn: but that's not a bad idea either
17:33 Maeglwn: fixed as well
17:33 No Dap: 00:15:764 (1,2,3,4,5,6,7,8,9) - but then these are really long
17:34 Maeglwn: yea, you're right
17:34 No Dap: 00:27:249 (1) - this should be in the same combo with previous notes
17:34 No Dap: 00:28:421 (1) - because I see your point here
17:35 Maeglwn: should I do both 1 2 and 3 in the last combo then
17:35 No Dap: 00:27:249 (1) - delete Nc here
17:35 Maeglwn: alright, got it
17:36 No Dap: about the flow here 00:31:467 (8,1,2,3,4,5,6) -
17:36 No Dap: I'm just not a big fan of linear flow
17:36 No Dap: are you willing to change?
17:36 No Dap: this part would fit better with jump
17:36 Maeglwn: well, hmm
17:36 Maeglwn: show me what you got and I'll consider it
17:36 Maeglwn: cause I understand that you wouldn't like that
17:37 No Dap: hmm let me try
17:39 No Dap: http://osu.ppy.sh/ss/1593922 how about this
17:42 Maeglwn: sorry, whoops, got a bit distracted
17:42 Maeglwn: oh, I thought you meant the slider before
17:43 Maeglwn: eh that part I think is fine :(
17:43 No Dap: oh
17:43 Maeglwn: sorry D:
17:43 No Dap: ok one again
17:43 No Dap: you have a lot of stacked notes
17:43 No Dap: is this your style "3
17:43 No Dap: :3
17:44 Maeglwn: kinda, for the most part it was actually mostly so many stacks because this was one of the first maps that I experimented stacking stuff with
17:44 Maeglwn: and it ended up just playing kinda well
17:44 No Dap: they play well
17:44 Maeglwn: at least in my opinion and a few others. LOL
17:44 No Dap: just taht the stacks
17:44 Maeglwn: a few people definitely have mentioned the excessive stacking though, yea
17:44 No Dap: make your diff so easy
17:44 Maeglwn: yea, it's more of a hard+ ish
17:44 No Dap: hmm ok
17:45 Maeglwn: it's like kinda regarded as an insane, but at the same time I don't want to call it that
17:45 Maeglwn: because it really isn't as hard as one haha
17:45 No Dap: 00:45:296 (1,2,3) - crtl g?
17:45 No Dap: 00:45:061 (12,1) - the flow here is kinda awkward
17:45 No Dap: since you have a big square jump
17:45 No Dap: 00:44:358 (9,10,11,12) -
17:46 Maeglwn: I ctrl g'd 1 and 2, cause yea I agree
17:46 Maeglwn: and then 3 seperately
17:46 Maeglwn: makes it kinda different and I don't mind
17:47 No Dap: http://puu.sh/8HbEr.jpg this would flow better imo
17:47 No Dap: and you can probably work on blanket if you want to make it even neater
17:47 Maeglwn: eh, I like the way it looks before :(
17:47 No Dap: ok
17:47 Maeglwn: oh yea, the blanket on that is a little messy
17:47 Maeglwn: on mine
17:48 No Dap: 01:06:858 (3,4,5,6) -
17:48 No Dap: this flows very akward
17:49 No Dap: 01:07:327 (4) - unstack
17:49 No Dap: ?
17:50 No Dap: well to be honest 01:05:921 (1,2,3,4,5,6,7,8) - this whole part looks a bit too lame and cluttered
17:51 Maeglwn: oh sorry got a little distracted again
17:51 No Dap: :3
17:52 Maeglwn: lol after changing 4 it seems to look a lot beteter
17:52 Maeglwn: better*
17:52 No Dap: ok
17:52 Maeglwn: I'll keep it that way for right now, but I understand
17:54 No Dap: lol 02:28:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - you probably
17:54 No Dap: want to shape this better
17:54 Maeglwn: yea I've felt that way for a while
17:54 Maeglwn: I just have no idea how to
17:56 No Dap: well
17:56 No Dap: something like this http://puu.sh/8HcnI.jpg
17:56 No Dap: take more time doing it :3
17:56 No Dap: I just did it to give you an idea
17:59 Maeglwn: wanted to make a heart stream
17:59 Maeglwn: and it didn't work
17:59 Maeglwn: LOL
17:59 No Dap: well you can do it later
17:59 No Dap: can we move on?
18:00 Maeglwn: yea that's fine
18:00 No Dap: I really don't like the DS here 02:36:624 (10,11,12,13,14) -
18:00 No Dap: maybe keep them consistent or unstack 02:36:624 (10,11) - ?
18:05 Maeglwn: unstacked 10 and 11 and arranged stuff
18:05 Maeglwn: a bit differently
18:06 No Dap: 02:53:967 (4,6) -
18:06 No Dap: what about this
18:06 No Dap: http://puu.sh/8HdbL.jpg
18:06 No Dap: i find this more flowy
18:06 No Dap: and so better spacing
18:09 Maeglwn: eh. I like them up at the top more. I did re arrange the pattern a bunch though so it flows better across the top
18:09 Maeglwn: still a jump from 6 to 7 though
18:10 No Dap: 02:58:420 (8) - crtl g?
18:14 Maeglwn: done
18:15 No Dap: 01:46:233 (4) -
18:15 No Dap: http://puu.sh/8HdS8.jpg ?
18:15 Maeglwn: ehhh.. I don't like that
18:18 No Dap: well thats pretty much all i got then
18:18 No Dap: since you seem confident in your mapping style :3
18:18 Maeglwn: that's fine. :3 thank you very very very much
Kibbleru
I gave a mod via mumble

just the timestamps and pics
21:12 Kibbleru: lol i closed mumble too by accident
21:13 Kibbleru: 01:11:546 (1,2) -
21:13 Kibbleru: http://puu.sh/8IQaB.jpg
21:14 Maeglwn: THE LAGI S REAL
21:14 Kibbleru: ikr
21:15 Kibbleru: 01:45:296 (1,3) -
21:16 Kibbleru: can u hear me o-o?
21:17 Kibbleru: wtf o_O
21:17 Kibbleru: reconnecting
21:18 Kibbleru: 02:45:296 (1,2) -
21:19 Kibbleru: 03:11:546 (3) -
21:20 Kibbleru: 00:10:374 (2,3) -
21:21 Kibbleru: 00:13:889 (4) -
21:22 Kibbleru: 00:19:046 (6,7) -
21:23 Kibbleru: 00:27:249 (1,2) -
21:25 Kibbleru: 00:28:421 (3,4,5) -
21:27 Kibbleru: 00:34:046 (1,2) -
21:27 Kibbleru: 00:37:796 (1,2) -
21:28 Kibbleru: 01:10:608 (3,4) -
21:29 Kibbleru: 01:24:671 (1,2) -
21:30 Kibbleru: 01:46:233 (2,3) -
21:31 Kibbleru: 01:49:046 (1) -
21:33 Kibbleru: 02:26:546 (1,2,3,4) -
21:33 Kibbleru: http://puu.sh/8IRjI.jpg
21:34 Kibbleru: 02:48:108 (4,5) -
21:37 Kibbleru: 02:57:483 (2,5) -
21:38 Kibbleru: 03:02:522 (1) -
21:39 Kibbleru: 03:06:858 (6,7) -
21:39 Kibbleru: 03:08:264 (1,2) -
21:40 Kibbleru: 03:15:296 (3) -
21:41 Kibbleru: 00:08:733 (1) -
21:41 Kibbleru: 00:11:546 (5) -
21:43 Kibbleru: 00:11:546 (5,1,2) -
21:44 Kibbleru: 00:13:421 (4,5) -
21:45 Kibbleru: 00:13:889 (5,6) -
21:46 Kibbleru: 00:45:296 (1,2,3) -
21:48 Kibbleru: 01:05:921 (1,2) - 01:06:858 (3,4) -
21:48 Kibbleru: 01:09:671 (1,2,3,4) -
21:49 Kibbleru: 01:13:421 (1,2,3,4) -
21:49 Kibbleru: http://puu.sh/8ISgE.jpg
21:50 Kibbleru: 01:28:421 (1,2,3) -
21:51 Kibbleru: 02:22:796 (1,2,3,4) -
21:52 Kibbleru: 02:23:733 (3,5) -
21:52 Kibbleru: 02:37:796 (1) -
21:54 Kibbleru: 03:05:452 (3,4) -
21:55 Kibbleru: 03:07:327 (8,9) -
21:56 Kibbleru: 03:05:452 (3,4) -
21:57 Kibbleru: 03:07:327 (8,9) -
21:57 Kibbleru: 03:11:546 (8,9) -
22:00 Kibbleru: 03:15:061 (6) -
Topic Starter
Maeglwn
thank you to both no dap and kibbleru, great mods from both of you
Midge
ok fine jeez, m4m the crap out of this

[Easy]
weird ds choice here O_o
also, as a rule of thumb for easy, i generally believe stacks are too hard to read, but w/e

00:11:546 (5,6) - no blanket here? http://puu.sh/8NWVX.jpg
00:24:202 (5,6,7) - these look sloppy, dont use red anchor points
00:39:202 (3,1) - too hard of a stack for easy imo
01:06:858 (2,3) - too close, move 2 and 1 a bit to the left
01:07:796 (3,4) - very sloppy, should blanket these
01:09:671 (1,2) - ^
01:46:233 (2) - move to look like this: http://puu.sh/8NXeL.jpg (might go well with the other ones like this)
03:13:421 (1,2,3) - kind of a sloppy blanket imo, you could move the end of the slider bor both over a bit http://puu.sh/8NXr2.jpg (maybe a bit cleaner than what i did here)

[Normal]
oh, btw, i think straight sliders are lame :I

00:18:811 (5,6) - oh god this is bothering me, please stack directly, gonna get nazi-ish
00:28:421 (3,4,5) - use copy and pasted 3 but rotated 120 degrees, looks cleaner http://puu.sh/8O0JN.jpg
01:12:483 (5,1) - sloppy looking overlap imo
01:42:249 - this'd be really confusing, as it doesn't follow the melody
01:45:999 - ^
02:36:858 (4,1) - i feel like this is confusing for normal, but w/e

[Hard]
00:27:249 (3,4,5) - should put these inside 2 http://puu.sh/8O110.jpg
00:38:264 (2) - idk about the sliders like this, since i feel like the repeaters don't put enough emphasis on the bass drum. i'd use this pattern: http://puu.sh/8O1b9.jpg
01:07:327 (4,1) - blanket these nicer
01:16:936 (1) - triplets are ok in hard, just a suggestion though
02:20:921 (5) - nc
02:24:671 (5) - ^
02:24:671 (5,6,7,8) - copy what you did with 02:22:796 (1,2,3,4)
02:44:827 (6,1) - dat sloppy overlap
03:00:999 (2,3) - use this: http://puu.sh/8O1qr.jpg
03:06:389 (4) - blanket in 3 (although i kinda get it because of the ds :L)

[Reclaimed]
holy long combos, i'd put a nc after every measure

00:16:702 (4) - mmmmmm, try this: http://puu.sh/8O1B4.jpg
00:28:186 (9) - don't stack this? http://puu.sh/8O1En.jpg
02:28:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - hohohoho long combo, nc on every 5th note

(pretty sure you got this modded on mod live :L)

I did it, pls love me now
Topic Starter
Maeglwn

Midge wrote:

ok fine jeez, m4m the crap out of this thank you :3

[Easy]
weird ds choice here O_oyea, got this a few times
also, as a rule of thumb for easy, i generally believe stacks are too hard to read, but w/e been moving around most stacks so they're not as bad

00:11:546 (5,6) - no blanket here? http://puu.sh/8NWVX.jpg fixed
00:24:202 (5,6,7) - these look sloppy, dont use red anchor points fixed
00:39:202 (3,1) - too hard of a stack for easy imo eh, fixed it but not sure if it's TOO hard
01:06:858 (2,3) - too close, move 2 and 1 a bit to the leftfixed
01:07:796 (3,4) - very sloppy, should blanket these kinda fixed a little.. o.o
01:09:671 (1,2) - ^ fixed-ish
01:46:233 (2) - move to look like this: http://puu.sh/8NXeL.jpg (might go well with the other ones like this) kinda just changed the entire slider
03:13:421 (1,2,3) - kind of a sloppy blanket imo, you could move the end of the slider bor both over a bit http://puu.sh/8NXr2.jpg (maybe a bit cleaner than what i did here) fixed kinda in general

[Normal]
oh, btw, i think straight sliders are lame :I YOU'RE LAME :(

00:18:811 (5,6) - oh god this is bothering me, please stack directly, gonna get nazi-ish lol that's fine, fixed, was accidental
00:28:421 (3,4,5) - use copy and pasted 3 but rotated 120 degrees, looks cleaner http://puu.sh/8O0JN.jpg been getting too many suggestions differently so just leaving this one the same for right now, cause nobody wants to agree. :P
01:12:483 (5,1) - sloppy looking overlap imo fixed
01:42:249 - this'd be really confusing, as it doesn't follow the melody fits the backbeat :( for both
01:45:999 - ^
02:36:858 (4,1) - i feel like this is confusing for normal, but w/e going to regret doing this but meh



[Hard]
00:27:249 (3,4,5) - should put these inside 2 http://puu.sh/8O110.jpg fixed
00:38:264 (2) - idk about the sliders like this, since i feel like the repeaters don't put enough emphasis on the bass drum. i'd use this pattern: http://puu.sh/8O1b9.jpg changed a bunch actually
01:07:327 (4,1) - blanket these nicer done
01:16:936 (1) - triplets are ok in hard, just a suggestion though yea, I knowwww, but I only like them in the kiai
02:20:921 (5) - nc why? o.o
02:24:671 (5) - ^
02:24:671 (5,6,7,8) - copy what you did with 02:22:796 (1,2,3,4) ehh.. just kinda changed the pattern
02:44:827 (6,1) - dat sloppy overlap fixed
03:00:999 (2,3) - use this: http://puu.sh/8O1qr.jpg ehhhh.. feel like it could be done better, but I'll try it
03:06:389 (4) - blanket in 3 (although i kinda get it because of the ds :L) moved a littttttle bit

[Reclaimed]
holy long combos, i'd put a nc after every measure garven said every 2 so idk :(

00:16:702 (4) - mmmmmm, try this: http://puu.sh/8O1B4.jpg ehh.. like it the way it is
00:28:186 (9) - don't stack this? http://puu.sh/8O1En.jpg kinda did that, but.. well, it's unstacked. lol
02:28:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - hohohoho long combo, nc on every 5th note did it every 8 instead

(pretty sure you got this modded on mod live :L) yeaaaaa dude!

I did it, pls love me now <3
Mystyk
Hey there! The rest of the mod, obviously do NOT kudosu this post since I already got my kudosu :3

Normal:
SPOILER
00:28:421 (3,4,5) - I think there are a bit too many 1/2 notes here, it would be better to remove 00:29:827 (5) - and put (4) later, it's not as confusing as having so many 1/2 notes >.< http://osu.ppy.sh/ss/1611316 - and also add a new combo to (3) since right now it is rather long for a Normal diff and also the singing is high at that part, so it would fit :3
01:12:483 (5,1) - flow here could be improved, for example like this http://osu.ppy.sh/ss/1611899 - (5)'s end leads to (1) nicely and doesn't look bad, since it doesn't reach (5)
01:16:233 (5,1) - fix distance snap please, (1) is too close to (5)
01:20:921 (6) - small thing but I think you could add a new combo here since there is a big beat at the beginning of the slider and (8) is a bit long for Normal imo >.<
01:33:577 (2) - a hit circle here would fit better imo, it would emphasize the big beat nicely and at least it would have some break between (2) and (1) (so that there aren't as many 1/2 notes)
01:35:452 (3) - rotate this slider by 7 degrees (selection centre) so that it will make a nicer blanket
01:44:358 (5,1) - I wouldn't overlap sliders like this, it's hard to read, why don't you try this? http://osu.ppy.sh/ss/1611925 - it is easier to read imo and I didn't change so much! but ofc it's just an example :3
02:36:858 (4,1) - same here, try not to overlap them, I'm sure you can think of a different pattern that you like :3 (and it also doesn't flow well, because you go upwards from downwards, then you go back downwards, so imo it doesn't flow well because of that >.<)
02:56:546 (1,2) - try making this blanket nicer :P (I know small thing but it would still make your map nicer imo)
03:09:671 (4,5) - ^
03:13:421 (1,2) - ^
01:53:733 (2,3) - I'm not really a fan of this flowwise, since the slider leads to a different direction than where the hit circle is placed, and it happens a lot of times that you did this, for example:
01:57:483 (2,3) -
02:53:733 (2,3) -
Well it's really up to you if you want to change it or not.

Hitsounds:
00:34:046 (1) - use normal sampleset at the beginning of the slider and also add finish to emphasize the big beat
00:34:749 (2) - use normal sampleset because of the beat
00:39:202 (3) - ^ at the beginning of the slider
00:42:249 (2) - ^
01:17:874 (2) - ^
02:25:608 (5) - why didn't you use whistle just like you did on 02:24:671 (4) - ?
03:01:702 (3) - add clap to the beginning of the slider, it seems like you missed it
03:12:483 (6) - add whistle (you seem to use whistle on every second white tick but you missed it at this one)
03:13:421 (1) - add whistle to the beginning of the slider, it feels empty without it >.<

Hard:
SPOILER
00:10:139 (2,3,4) - 00:11:546 (5,1) - why do you use different distance between them? and also 00:12:483 (2,3) - it would be better and neater if you used only one distance, it's kind of messy like this, equal distance would look better :3
00:13:421 (4) - place to x:288 y:80 for a nicer blanket
00:14:358 (6,7) - distance here again, ofc it is not so much of a difference but it is still visible and fixing it doesn't really take long anyway, so try to fix spacing please to make it nicer
00:16:936 (6,7) - why is this anti-jump here? it's a bit confusing, but anyway if it was intentional, then try to make the pattern nicer a bit by moving (7) a bit down to make a blanket - http://osu.ppy.sh/ss/1612651
00:20:217 (2,3) - again distance, please decide whether you want to use 1,00 or 1,10 or 1,20 as DS :<
well same applies later on >.< try to check the whole diff and fix spacing, your diff will look a lot neater imo if you fix spacing :3
for example 00:32:171 (1,2) - too (and make blanket nicer)
00:28:421 (1) - make the curve a bit bigger so that the blanket will be nicer - http://osu.ppy.sh/ss/1612677
00:34:046 (1,2,3) - distance again >.< well I think you know what I mean, I won't mention them anymore, but if you have problems finding these just pm me in-game :3
00:38:264 (2,3) - I think it would fit better if you changed this to a hit circle and a slider, there is nothing loud in the middle of (2) so it's not really necessary to make it a reverse slider - http://osu.ppy.sh/ss/1612685 - look at the timeline mainly (the pattern is just an example) - 00:38:499 - here starts a long melody so that's why a long slider would fit
00:42:014 (2,3) - ^ same here, also the big beat is in the middle of the slider so it doesn't feel right to play it like this >.< something should START at the place where you placed the reverse, since it's a big beat and long melody starts there, it would be better to click on something there than just to move the cursor
01:15:296 (5) - add new combo here, since (9) is a bit long (it's okay for a Hard though) but I think you could divide the combo because of the vocals anyway
01:21:389 (2,3) - same that I mentioned already
01:25:139 (2) - ^
01:34:514 (3,4) - suddenly such high spacing >.< use 1,2 DS? or if you want to make a jump there at least make it bigger so that the distance won't look messy (and that way it will be obvious that you wanted to place a jump), just like you did here 01:38:030 (2,3) - this jump fits nicely and looks nice!
02:20:452 (4,5) - distance again >.<
02:48:577 (5,1) - this doesn't flow well imo, since you have to go back to where you were, try a little bit different pattern here?
03:12:952 (10) - distance is really weird here, it is too far from (9) and too close to (1) and flow is also not the best, since the direction of (9) leads to the opposite way, so hmmm you could maybe try to stack it with the end of (9) so that the flow will be better and distance won't be look weird

Hitsounds:
01:17:639 (3) - use normal sampleset
01:19:046 (7) - ^
01:21:389 (2) - ^ at the beginning of the slider (and use soft addition whistle since you already had it)
01:22:796 (5) - use normal sampleset
01:25:139 (2) - same as 1:21:389 (2) -
01:26:546 (5) - use normal sampleset
01:34:046 (1) - add finish to emphasize the chorus part
01:48:577 (6) - add clap, it sounds like you missed to add it

Reclaimed:
SPOILER
Well here my problem is also that a lot of times you used different distance for basically no reason. A few examples:
00:12:483 (2,3,4) -
00:13:889 (5,6,7) -
00:15:999 (2,3) - also this jump is somewhat big and unnecessary since the vocal change is not loud enough to make a reason for a jump
00:17:171 (5,6) - ^
00:22:092 (6,7) -
00:27:717 (8,9,1) - I don't understand the jump between 8 and 9, there is really nothing outstanding there, I would rather place a jump between 9 and 1 because she starts singing high at (1) so it would be a reasonable and more fitting jump
00:30:764 (6,7) - distance
01:26:780 (7,8,9) - distance again...etc. I won't mention more I think you know what I mean already :P
01:07:327 (4,5) - this jump is random and unfitting in my opinion, there is nothing outstanding, the vocals don't make a reason for a big jump either, it would be better if you used DS (Distance Snap) here
Apart from the distance I think this difficulty has way too much 1/2 rhythm, it would be nice if you made some longer sliders too to vary the rhythm and make the gameplay more enjoyable. For example:
01:17:874 (3,4) - you could make one slider insted of a slider and hit circle here, I already mentioned something similar on the hard diff (iirc), but the long slider would fit because of the long melody and the big beat starting on the red tick while having nothing loud on the white tick (the end of the slider 3)
01:19:280 (7,8) - ^
01:23:030 (6,7) - it would feel better to play if you started sliders on the white ticks and not on the red ticks, look at the timeline - http://osu.ppy.sh/ss/1612751 - OR - http://osu.ppy.sh/ss/1612759 - actually the second one might be better, it fits the vocals better imo :3
01:34:749 (4,5) - small thing but make the blanket nicer :P
01:44:827 (13,1) - ^
01:54:905 (8,9) - ^ (well here the pattern doesn't really look nice because of the bad blanket so I hope you'll improve this :P)
02:19:046 (1) - it's not necessary to use 3 points for a straight slider :P I know it won't change anything, but you can look out next time in your future maps
02:22:796 (4,5,6,7,8) - I think this would be a lot more fun to play - http://osu.ppy.sh/ss/1612780 - small jumps would fit imo and distance wouldn't be weird and also if you changed it like I did then sliders wouldn't start on red ticks, starting them on white ticks fit better
02:25:842 (4,5) - well I think this jump is too big and feels unnecessary because the music doesn't "ask" for a jump so I would try to replace (5)
02:29:710 (4,5,6,7,8) - why not continue the heart pattern? :<

Hitsounds:
00:10:608 (5) - remove whistle from the end of the slider, I think it will fit better since the end of the slider isn't loud anyway
00:14:827 (7) - remove whistle from the start and middle of the slider? or at least from the beginning of the slider, it sounds like there is too much whistle at one place
00:16:702 (4) - remove whistle from the end of the slider same reason as above ^
00:28:186 (9) - remove whistle, it sounds really odd there
00:36:155 (5) - use normal sampleset at the beginning of the slider because of the big beat
00:39:202 (5) - ^
00:42:249 (3) - ^
00:43:655 (7) - ^
01:21:624 (3) - ^ at the beginning of the slider
01:25:374 (3) - ^
01:27:249 (8) - remove normal sampleset from the beginning of the slider, there are no big beats here
02:20:217 (2) - remove whistle, there are too many whistles at one place and it sounds odd
02:22:092 (2) - ^
02:25:608 (3) - add whistle since you use whistle on white ticks usually but you didn't add anything here
02:25:842 (4) - remove whistle from the beginning of the slider, it shouldn't be placed on the red tick at this time, and add whistle to the end of the slider
02:34:046 (1) - add finish to emphasize the chorus part
02:42:952 (6,7) - you missed a clap from (6) and used one on (7) where the clap doesn't fit, so remove clap from (7) and add clap to (6)
02:46:702 (5) - add clap, sounds like you missed it
02:54:202 (5) - ^
03:01:702 (5) - add clap to the beginning of the slider since there is a clap sound in the music too, but with soft sampleset
03:02:171 (6) - remove clap, it sounds unnecessary, because the song doesn't have a clap at that part
03:02:522 (1) - add finish because there is a sound like that in the music, and in emphasizes the ending of the fast part nicely
03:12:014 (8) - remove whistle from the end of the slider, there are enough whistle sounds at this part and the end of (8) doesn't need to be emphasized
03:13:421 (1,3) - add whistle and 03:13:655 (2,4) - remove whistle - it sounds better like this, and also because it's nice to emphasize the piano sound at (1)
03:15:296 (7) - add whistle to emphasize the end

That's it! I'm sorry that I made you wait for this and I hope it will be useful >.< Good luck!
Aireu
I gave a star because we tight
Topic Starter
Maeglwn

Aireu wrote:

I gave a star because we tight
thanks dood
Topic Starter
Maeglwn

Mystyk wrote:

Hey there! The rest of the mod, obviously do NOT kudosu this post since I already got my kudosu :3

Normal: UGH I KEEP CLOSING OUT OF MOD AKSDIFAJDSIJFF okay I did al ot of these kinda yea
SPOILER
00:28:421 (3,4,5) - I think there are a bit too many 1/2 notes here, it would be better to remove 00:29:827 (5) - and put (4) later, it's not as confusing as having so many 1/2 notes >.< http://osu.ppy.sh/ss/1611316 - and also add a new combo to (3) since right now it is rather long for a Normal diff and also the singing is high at that part, so it would fit :3
01:12:483 (5,1) - flow here could be improved, for example like this http://osu.ppy.sh/ss/1611899 - (5)'s end leads to (1) nicely and doesn't look bad, since it doesn't reach (5)
01:16:233 (5,1) - fix distance snap please, (1) is too close to (5)
01:20:921 (6) - small thing but I think you could add a new combo here since there is a big beat at the beginning of the slider and (8) is a bit long for Normal imo >.<
01:33:577 (2) - a hit circle here would fit better imo, it would emphasize the big beat nicely and at least it would have some break between (2) and (1) (so that there aren't as many 1/2 notes)
01:35:452 (3) - rotate this slider by 7 degrees (selection centre) so that it will make a nicer blanket
01:44:358 (5,1) - I wouldn't overlap sliders like this, it's hard to read, why don't you try this? http://osu.ppy.sh/ss/1611925 - it is easier to read imo and I didn't change so much! but ofc it's just an example :3
02:36:858 (4,1) - same here, try not to overlap them, I'm sure you can think of a different pattern that you like :3 (and it also doesn't flow well, because you go upwards from downwards, then you go back downwards, so imo it doesn't flow well because of that >.<)
02:56:546 (1,2) - try making this blanket nicer :P (I know small thing but it would still make your map nicer imo)
03:09:671 (4,5) - ^
03:13:421 (1,2) - ^
01:53:733 (2,3) - I'm not really a fan of this flowwise, since the slider leads to a different direction than where the hit circle is placed, and it happens a lot of times that you did this, for example:
01:57:483 (2,3) -
02:53:733 (2,3) -
Well it's really up to you if you want to change it or not.

Hitsounds:
00:34:046 (1) - use normal sampleset at the beginning of the slider and also add finish to emphasize the big beat
00:34:749 (2) - use normal sampleset because of the beat
00:39:202 (3) - ^ at the beginning of the slider
00:42:249 (2) - ^
01:17:874 (2) - ^
02:25:608 (5) - why didn't you use whistle just like you did on 02:24:671 (4) - ?
03:01:702 (3) - add clap to the beginning of the slider, it seems like you missed it
03:12:483 (6) - add whistle (you seem to use whistle on every second white tick but you missed it at this one)
03:13:421 (1) - add whistle to the beginning of the slider, it feels empty without it >.<

Hard:DID MOST OF FIRST HALF CRIES
SPOILER
00:10:139 (2,3,4) - 00:11:546 (5,1) - why do you use different distance between them? and also 00:12:483 (2,3) - it would be better and neater if you used only one distance, it's kind of messy like this, equal distance would look better :3
00:13:421 (4) - place to x:288 y:80 for a nicer blanket
00:14:358 (6,7) - distance here again, ofc it is not so much of a difference but it is still visible and fixing it doesn't really take long anyway, so try to fix spacing please to make it nicer
00:16:936 (6,7) - why is this anti-jump here? it's a bit confusing, but anyway if it was intentional, then try to make the pattern nicer a bit by moving (7) a bit down to make a blanket - http://osu.ppy.sh/ss/1612651
00:20:217 (2,3) - again distance, please decide whether you want to use 1,00 or 1,10 or 1,20 as DS :<
well same applies later on >.< try to check the whole diff and fix spacing, your diff will look a lot neater imo if you fix spacing :3
for example 00:32:171 (1,2) - too (and make blanket nicer)
00:28:421 (1) - make the curve a bit bigger so that the blanket will be nicer - http://osu.ppy.sh/ss/1612677
00:34:046 (1,2,3) - distance again >.< well I think you know what I mean, I won't mention them anymore, but if you have problems finding these just pm me in-game :3
00:38:264 (2,3) - I think it would fit better if you changed this to a hit circle and a slider, there is nothing loud in the middle of (2) so it's not really necessary to make it a reverse slider - http://osu.ppy.sh/ss/1612685 - look at the timeline mainly (the pattern is just an example) - 00:38:499 - here starts a long melody so that's why a long slider would fit there isn't a reverse slider here though o.o
00:42:014 (2,3) - ^ same here, also the big beat is in the middle of the slider so it doesn't feel right to play it like this >.< something should START at the place where you placed the reverse, since it's a big beat and long melody starts there, it would be better to click on something there than just to move the cursor fixed here
01:15:296 (5) - add new combo here, since (9) is a bit long (it's okay for a Hard though) but I think you could divide the combo because of the vocals anyway fixed
01:21:389 (2,3) - same that I mentioned already fixed
01:25:139 (2) - ^ fixed
01:34:514 (3,4) - suddenly such high spacing >.< use 1,2 DS? or if you want to make a jump there at least make it bigger so that the distance won't look messy (and that way it will be obvious that you wanted to place a jump), just like you did here 01:38:030 (2,3) - this jump fits nicely and looks nice! nah, didn't want a jump, was just a distance error. fixed
02:20:452 (4,5) - distance again >.< fixed
02:48:577 (5,1) - this doesn't flow well imo, since you have to go back to where you were, try a little bit different pattern here? kinda did something different
03:12:952 (10) - distance is really weird here, it is too far from (9) and too close to (1) and flow is also not the best, since the direction of (9) leads to the opposite way, so hmmm you could maybe try to stack it with the end of (9) so that the flow will be better and distance won't be look weird completely dchanged the pattern here

Hitsounds: basically did all of these
01:17:639 (3) - use normal sampleset
01:19:046 (7) - ^
01:21:389 (2) - ^ at the beginning of the slider (and use soft addition whistle since you already had it)
01:22:796 (5) - use normal sampleset
01:25:139 (2) - same as 1:21:389 (2) -
01:26:546 (5) - use normal sampleset
01:34:046 (1) - add finish to emphasize the chorus part
01:48:577 (6) - add clap, it sounds like you missed to add it

Reclaimed:
SPOILER
Well here my problem is also that a lot of times you used different distance for basically no reason. A few examples: fixed a large number of these, the ones I did not fix will have reasons next to them
00:12:483 (2,3,4) -
00:13:889 (5,6,7) -
00:15:999 (2,3) - also this jump is somewhat big and unnecessary since the vocal change is not loud enough to make a reason for a jump
00:17:171 (5,6) - ^
00:22:092 (6,7) - too hard to make this work here, so I just left it as is
00:27:717 (8,9,1) - I don't understand the jump between 8 and 9, there is really nothing outstanding there, I would rather place a jump between 9 and 1 because she starts singing high at (1) so it would be a reasonable and more fitting jump
00:30:764 (6,7) - distance
01:26:780 (7,8,9) - distance again...etc. I won't mention more I think you know what I mean already :P
01:07:327 (4,5) - this jump is random and unfitting in my opinion, there is nothing outstanding, the vocals don't make a reason for a big jump either, it would be better if you used DS (Distance Snap) here
Apart from the distance I think this difficulty has way too much 1/2 rhythm, it would be nice if you made some longer sliders too to vary the rhythm and make the gameplay more enjoyable. For example: I agree a lot, but I already mapped and modded so much of it that I just wanna leave it all as a lot of 1/2 rhythm because it's not like.. COMPLETELY detracting from the map. lol
01:17:874 (3,4) - you could make one slider insted of a slider and hit circle here, I already mentioned something similar on the hard diff (iirc), but the long slider would fit because of the long melody and the big beat starting on the red tick while having nothing loud on the white tick (the end of the slider 3) eh, I want it to be more dense because it's the part before the first kiai and not like the first part, idk. maybe I'm wrong to think that
01:19:280 (7,8) - ^
01:23:030 (6,7) - it would feel better to play if you started sliders on the white ticks and not on the red ticks, look at the timeline - http://osu.ppy.sh/ss/1612751 - OR - http://osu.ppy.sh/ss/1612759 - actually the second one might be better, it fits the vocals better imo :3 ehh.. need to consider this one more
01:34:749 (4,5) - small thing but make the blanket nicer :P fixed all
01:44:827 (13,1) - ^
01:54:905 (8,9) - ^ (well here the pattern doesn't really look nice because of the bad blanket so I hope you'll improve this :P)
02:19:046 (1) - it's not necessary to use 3 points for a straight slider :P I know it won't change anything, but you can look out next time in your future maps .. SHHHHHHHHH :(
02:22:796 (4,5,6,7,8) - I think this would be a lot more fun to play - http://osu.ppy.sh/ss/1612780 - small jumps would fit imo and distance wouldn't be weird and also if you changed it like I did then sliders wouldn't start on red ticks, starting them on white ticks fit better I'll try it, but anti-jumps are usually really unfun lol
02:25:842 (4,5) - well I think this jump is too big and feels unnecessary because the music doesn't "ask" for a jump so I would try to replace (5) moved it a bunch
02:29:710 (4,5,6,7,8) - why not continue the heart pattern? :< I TRIED I REALLY DID :( but it never worked out the way I wanted it to :(((]

Hitsounds: did most if not all
00:10:608 (5) - remove whistle from the end of the slider, I think it will fit better since the end of the slider isn't loud anyway
00:14:827 (7) - remove whistle from the start and middle of the slider? or at least from the beginning of the slider, it sounds like there is too much whistle at one place
00:16:702 (4) - remove whistle from the end of the slider same reason as above ^
00:28:186 (9) - remove whistle, it sounds really odd there
00:36:155 (5) - use normal sampleset at the beginning of the slider because of the big beat
00:39:202 (5) - ^
00:42:249 (3) - ^
00:43:655 (7) - ^
01:21:624 (3) - ^ at the beginning of the slider
01:25:374 (3) - ^
01:27:249 (8) - remove normal sampleset from the beginning of the slider, there are no big beats here
02:20:217 (2) - remove whistle, there are too many whistles at one place and it sounds odd
02:22:092 (2) - ^
02:25:608 (3) - add whistle since you use whistle on white ticks usually but you didn't add anything here
02:25:842 (4) - remove whistle from the beginning of the slider, it shouldn't be placed on the red tick at this time, and add whistle to the end of the slider
02:34:046 (1) - add finish to emphasize the chorus part
02:42:952 (6,7) - you missed a clap from (6) and used one on (7) where the clap doesn't fit, so remove clap from (7) and add clap to (6)
02:46:702 (5) - add clap, sounds like you missed it
02:54:202 (5) - ^
03:01:702 (5) - add clap to the beginning of the slider since there is a clap sound in the music too, but with soft sampleset
03:02:171 (6) - remove clap, it sounds unnecessary, because the song doesn't have a clap at that part
03:02:522 (1) - add finish because there is a sound like that in the music, and in emphasizes the ending of the fast part nicely
03:12:014 (8) - remove whistle from the end of the slider, there are enough whistle sounds at this part and the end of (8) doesn't need to be emphasized
03:13:421 (1,3) - add whistle and 03:13:655 (2,4) - remove whistle - it sounds better like this, and also because it's nice to emphasize the piano sound at (1)
03:15:296 (7) - add whistle to emphasize the end

That's it! I'm sorry that I made you wait for this and I hope it will be useful >.< Good luck!
thank you VERY VERY VERY VERY VERY MUCH MYSTYK SENPAI <3
Avena
BAEGLWN STOP USING LIME GREEN AS TEXT WE CAN'T READ IT
kthxbai
shot a star because Zedd is hot and you aren't
Topic Starter
Maeglwn

Priti wrote:

BAEGLWN STOP USING LIME GREEN AS TEXT WE CAN'T READ IT
kthxbai
shot a star because Zedd is hot and you aren't
8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)
Shohei Ohtani
Finally modding this shit it better not suck

Insane:
00:09:202 (2) - Whistle on beginning of slider
00:12:952 (3) - Re-snap this slider
00:25:608 (4,5,6) - Fix this stacking it's off ;3;
00:43:655 (7) - NC?
01:07:796 (6) - ^
01:12:014 (2) - Stylistically, having two curves like this looks a bit weird. Consider making these sliders more of a coherent pattern.
01:16:936 (7,8,1) - Make this a square or something so the jump makes sense in a pattern sense.
01:41:077 (12) - Make this parallel to (9)
01:58:655 (9) - Nazi stack thing you could fix.
02:21:858 (1) - This feels weird because you have two fairly big jumps and then you're just back into regular spacing.
02:29:944 (6,7,8) - aaaaa this is almost a heart but its not please make it a heart aaaaaaaaa
03:00:296 - This 1.3x section is just weird because its so small that I'm not sure, without looking at the editor, if the sliders are actually faster or not.

Hard:
00:15:296 (1) - Even out the spacing between (8) and (2)
00:17:874 (7) - Move this northeast so it's more obvious that this is parallel with (5)
01:11:077 (4) - aaa its almost a square but tis not
01:11:546 (1,2) - aaa overlap
01:49:163 (1) - Stylistically, I'm never a big fan of spinners like these, because you have all of this cool drum stuff to map to, and it's like "ayy lmao spinner"
02:51:389 (2,3,4) - pls triangle make

Normal:
01:37:796 (1) - Nazi stacking error lmao
02:55:139 (4) - Possibly fix this overlap?

Easy:
00:12:483 (6) - NC
00:20:217 (1) - AAA JUMP IN AN EASY AAAAAaaaAAa
00:21:624 (3) - AAAAAaaaAA
00:24:202 (5) - NC
01:46:233 (1) - Remove NC
02:47:639 (1) - Remove NC. I know it's because of the addition of the backing vocals, but its not notable enough to warrant an NC

yay
Topic Starter
Maeglwn

CDFA wrote:

Finally modding this shit it better not suck

Insane:
00:09:202 (2) - Whistle on beginning of sliderfixed
00:12:952 (3) - Re-snap this slider fixed
00:25:608 (4,5,6) - Fix this stacking it's off ;3;fixed
00:43:655 (7) - NC? kinda iffy on this, but I think I do like it better, so fixed
01:07:796 (6) - ^ eh, don't like this one
01:12:014 (2) - Stylistically, having two curves like this looks a bit weird. Consider making these sliders more of a coherent pattern. kinda just made them curve into each other and do things yea
01:16:936 (7,8,1) - Make this a square or something so the jump makes sense in a pattern sense. this is unbelievably confusing for me even though it shouldn't be so for right now skipping
01:41:077 (12) - Make this parallel to (9) changed entire slider to match the other
01:58:655 (9) - Nazi stack thing you could fix. fixed
02:21:858 (1) - This feels weird because you have two fairly big jumps and then you're just back into regular spacing. JUMPS EVERYWHERE
02:29:944 (6,7,8) - aaaaa this is almost a heart but its not please make it a heart aaaaaaaaa HEARTS FOR LIFE
03:00:296 - This 1.3x section is just weird because its so small that I'm not sure, without looking at the editor, if the sliders are actually faster or not. they aren't and aren't supposed to be

Hard:
00:15:296 (1) - Even out the spacing between (8) and (2) fixed
00:17:874 (7) - Move this northeast so it's more obvious that this is parallel with (5) but I don't want it to be parallel :(
01:11:077 (4) - aaa its almost a square but tis not what
01:11:546 (1,2) - aaa overlap fixed
01:49:163 (1) - Stylistically, I'm never a big fan of spinners like these, because you have all of this cool drum stuff to map to, and it's like "ayy lmao spinner" not even joking, the reason why that was there is because originally this diff was a normal. I kinda like it cause coordination with easy/normal
02:51:389 (2,3,4) - pls triangle make done

Normal: fixed both
01:37:796 (1) - Nazi stacking error lmao
02:55:139 (4) - Possibly fix this overlap?

Easy: oh god I don't even know what happened to the intro of this. fixed all
00:12:483 (6) - NC
00:20:217 (1) - AAA JUMP IN AN EASY AAAAAaaaAAa
00:21:624 (3) - AAAAAaaaAA
00:24:202 (5) - NC
01:46:233 (1) - Remove NC
02:47:639 (1) - Remove NC. I know it's because of the addition of the backing vocals, but its not notable enough to warrant an NC

yay
Kibbleru


how? pls teach me, ty

I feel like a No Dap

in b4 "remap"

i modded this like 3 times so u better get this ranked :o

P.S. in insane, 03:00:999 (3,5) - ctrl g each of these individually gives better flow :3
BeatofIke
Hi there Maeglwn! Beat Senpai is here! ^_^
[General]
  1. Adding "pop" in tags seems unnecessary! When your map gets ranked, your map will be categorized by genre and language. Therefore, I would suggest removing it from tags (in all difficulties).
  2. In addition to above (yet optional), you could add "Divergent" in tags since it's the name of the soundtrack for the film Divergent.
  3. About hitsounding, I would consider to make them consistent for each difficulty. Turn down the music volume of necessary.
[Easy]
  1. 00:08:733 (1) - This slider isn't exactly in the center (notice the coordinates of this slider is 255|292 instead of 256|292). If you like, you can move this slider at at spot.
  2. 00:12:483 (1) - I can hear a piano chord similar to what you hear at 00:09:671 (2,5), I suggest adding a soft-whistle in the end (not at the reverse) of this slider to emphasize the soft chord playing here.
  3. 00:13:889 (2) - Move this slider a grid up so the start of this slider stacks withe the end of 00:11:546 (5).
  4. 00:15:296 (3) - In addition to above, I would add an extra note (as well as a soft-whistle) here since the same piano chord is playing here. You can try stacking this note at the start of 00:12:483 (1).
  5. 00:18:811 (5,1) - The flow between these notes feels a bit awkward because you positioned 00:20:217 (1) to the right instead of the left thus destroying the natural circular flow. For better readability and flow, I would try moving this slider to the left instead. Here is an example:
  6. 00:21:624 (3,4) - For this difficulty, I personally do not recommend overlapping these notes. Instead if doing this approach, I would blanket these notes. Here is an example:
    Image and Code

    252,212,21624,2,0,L|325:117,1,120,2|0,0:0|0:0,0:0:0:0:
    376,184,22561,2,0,P|376:48|244:88,1,300
  7. 00:24:202 (1) - The end of this slider is touching the HP bar (see test-play). Please rearrange this slider so it does not touch the HP bar.
  8. 00:30:296 (3,4) - Move these notes at 272|260 so it blankets well with 00:28:421 (1,2).
  9. 01:22:327 (3) - It would be more consistent if you add a soft-whistle at the head of this slider here since you added one at 01:18:577 (2). Alternately, you could do the opposite (removing the soft-whistle at 01:18:577 (2) and leave 01:22:327 (3) the way it is.
  10. 01:24:671 (2) - This normal-clap seems unnecessary since it is not emphasizing any strong beats/percussions in the music.
  11. 01:51:389 - 02:01:233: For the sake of song consistency I would just remove every soft-whistle here in this section of the map.
[Normal]
  1. Optional, but I recommend AR5 for this difficulty.
  2. 00:12:014 (1) - You seem to be following the vocal lines overall. If that's the case, then I recommend moving this note at 00:12:249 to stay consistent with the vocals.
  3. 00:18:811 (5) - Add a soft-whistle here to emphasize the vocal line.
  4. 00:20:217 (1) - Save suggestion as above. Please add a soft-whistle here to emphasize the vocals. In addition, you can also add a soft-whistle at the reverse of 00:21:155 (3).
  5. 01:24:202 (3,1) - These notes are not exactly straight. Try copy-pasting!
  6. 01:36:858 (4,1) - Try to avoid overlapping these notes whenever possible. You could try stacking this slider with the start of 01:36:858 (4) if you like.
  7. 01:55:139 (4) - Similar as above. Try to avoid overlapping notes. Move this note away from 01:53:733 (2) so they don't touch each other. If suggested, do the same thing as 02:53:733 (2,4) but to the left.
  8. 02:02:171 (3) - Try stacking this note with the end of 02:00:296 (1). Same thing as 03:13:421 (1,3).
  9. 02:20:921 (4) - Add a soft-whistle at the end of this slider to stay consistent with the music. In addition, you can also add a soft-whistle at the start of 02:22:796 (1,2).
[Hard]
  1. 01:11:077 (4,1,2) - Avoid overlapping notes. Consider re-arranging this pattern. Do the same thing in 01:16:936 (1,4).
  2. 01:05:921 (1,2,3,4,1,2,3,4) - These patterns can be polished and more spacing consistent. They currently looks distorted and spacing unfriendly. The same issues applies to 01:09:671 (1,2,3,4) in addition.
Reclaimed difficulty seems to be in good standing so far. Keep improving and good luck with this map. osu! needs more Zedd! :)
Topic Starter
Maeglwn

BeatofIke wrote:

Hi there Maeglwn! Beat Senpai is here! ^_^ YAY <3
[General]
  1. Adding "pop" in tags seems unnecessary! When your map gets ranked, your map will be categorized by genre and language. Therefore, I would suggest removing it from tags (in all difficulties). done
  2. In addition to above (yet optional), you could add "Divergent" in tags since it's the name of the soundtrack for the film Divergent. done
  3. About hitsounding, I would consider to make them consistent for each difficulty. Turn down the music volume of necessary. it's just the easy. :( the only reason why the easy hitsound sare different is because the other ones didn't flow well enough because there wasn't enough notes. I wanna keep this as is :(
[Easy]
  1. 00:08:733 (1) - This slider isn't exactly in the center (notice the coordinates of this slider is 255|292 instead of 256|292). If you like, you can move this slider at at spot. YOU'RE SO PICKY fixed :P
  2. 00:12:483 (1) - I can hear a piano chord similar to what you hear at 00:09:671 (2,5), I suggest adding a soft-whistle in the end (not at the reverse) of this slider to emphasize the soft chord playing here. fixed
  3. 00:13:889 (2) - Move this slider a grid up so the start of this slider stacks withe the end of 00:11:546 (5). fixed
  4. 00:15:296 (3) - In addition to above, I would add an extra note (as well as a soft-whistle) here since the same piano chord is playing here. You can try stacking this note at the start of 00:12:483 (1). fixed
  5. 00:18:811 (5,1) - The flow between these notes feels a bit awkward because you positioned 00:20:217 (1) to the right instead of the left thus destroying the natural circular flow. For better readability and flow, I would try moving this slider to the left instead. Here is an example: fixed
  6. 00:21:624 (3,4) - For this difficulty, I personally do not recommend overlapping these notes. Instead if doing this approach, I would blanket these notes. Here is an example: fixed, after large amounts of frustration
    Image and Code

    252,212,21624,2,0,L|325:117,1,120,2|0,0:0|0:0,0:0:0:0:
    376,184,22561,2,0,P|376:48|244:88,1,300
  7. 00:24:202 (1) - The end of this slider is touching the HP bar (see test-play). Please rearrange this slider so it does not touch the HP bar. either I fixed it or it's not touching it. o.O
  8. 00:30:296 (3,4) - Move these notes at 272|260 so it blankets well with 00:28:421 (1,2). did a ton of editing with this part so it looks pretty
  9. 01:22:327 (3) - It would be more consistent if you add a soft-whistle at the head of this slider here since you added one at 01:18:577 (2). Alternately, you could do the opposite (removing the soft-whistle at 01:18:577 (2) and leave 01:22:327 (3) the way it is. yea, this works, fixed
  10. 01:24:671 (2) - This normal-clap seems unnecessary since it is not emphasizing any strong beats/percussions in the music. whoops, that's not supposed to be there.. LOL fixed
  11. 01:51:389 - 02:01:233: For the sake of song consistency I would just remove every soft-whistle here in this section of the map.fixed
[Normal]
  1. Optional, but I recommend AR5 for this difficulty. doesn't seem to make a huge difference, so yea, that's fine :3
  2. 00:12:014 (1) - You seem to be following the vocal lines overall. If that's the case, then I recommend moving this note at 00:12:249 to stay consistent with the vocals. I kinda liked this note.. :( but alright, seems fine
  3. 00:18:811 (5) - Add a soft-whistle here to emphasize the vocal line. done
  4. 00:20:217 (1) - Save suggestion as above. Please add a soft-whistle here to emphasize the vocals. In addition, you can also add a soft-whistle at the reverse of 00:21:155 (3). done
  5. 01:24:202 (3,1) - These notes are not exactly straight. Try copy-pasting! OMG BEATOFIKE okay fixed
  6. 01:36:858 (4,1) - Try to avoid overlapping these notes whenever possible. You could try stacking this slider with the start of 01:36:858 (4) if you like.
  7. 01:55:139 (4) - Similar as above. Try to avoid overlapping notes. Move this note away from 01:53:733 (2) so they don't touch each other. If suggested, do the same thing as 02:53:733 (2,4) but to the left. lol yea, this was a really dumb overlap that I never fixed for whatever reason. fixed
  8. 02:02:171 (3) - Try stacking this note with the end of 02:00:296 (1). Same thing as 03:13:421 (1,3). fixed omg beatofike you're so funny
  9. 02:20:921 (4) - Add a soft-whistle at the end of this slider to stay consistent with the music. In addition, you can also add a soft-whistle at the start of 02:22:796 (1,2). fixed
[Hard]
  1. 01:11:077 (4,1,2) - Avoid overlapping notes. Consider re-arranging this pattern. Do the same thing in 01:16:936 (1,4). fixed
  2. 01:05:921 (1,2,3,4,1,2,3,4) - These patterns can be polished and more spacing consistent. They currently looks distorted and spacing unfriendly. The same issues applies to 01:09:671 (1,2,3,4) in addition. kinda just fixed a ton of stuff in this section in general
Reclaimed difficulty seems to be in good standing so far. Keep improving and good luck with this map. osu! needs more Zedd! :)
thank you much :3
ktgster
Do not kds.

[General]

The gap between Normal and Hard is too big. In comparison, your normal features 1/2's yet your Hard goes straight to jumps and inconsistent spacing pointed in the sections below

Offset +16ms (312)
Apply changes after mod

[Hard]

Overall, a lot of your patterns are very unpolished and can really used improvement. A lot of blankets are off and the flow can improve lots.
00:10:608 (4,5) - bad flow here
00:11:546 (5,1) - swap NC's
00:12:952 (3,4) - nazi, blanket is a bit off the end, use the approach circles as a guide for better blankets
00:14:358 (6,7,8) - you should make this curve a bit more to increase flow
00:19:046 (9,1) - swap NC's
00:23:733 (1,2) - I suggest to avoid overlapping this and instead use 2 to blanket the ends of 1
00:26:077 (2,3,4,5) - bad blanket
00:28:421 (1,2) - ^
00:32:639 (2,3) - good example of a blanket
00:34:749 (2,4) - blanket of 4 is also off
00:36:624 - end slider here and add notes on 00:36:858 and 00:37:092 since it feels bland and really makes no sense to ignore the vocalist in this part
00:38:499 (3,4) - inconsistent spacing, looks and plays ugly
00:39:905 - apply 00:36:624
00:41:546 (1,4) - stack the 4 better to the sliderend of 1
00:42:249 - add normal hitsound
00:45:296 (1,2,3,4) - these sliders just look bad since you're not blanketing them. A pattern like https://osu.ppy.sh/ss/1648662 (please make all of them 1/2, this is just an example) plays much better and more smoothly
01:05:921 (1,2,3,4,1,2,3,4) - I really don't like this flow really. It's too curved in making the next note break the flow, change it or not
01:09:671 (1,2,3,4) - inconsistent with previous patterns, use this https://osu.ppy.sh/ss/1648668 and adjust patterns accordingly
01:11:546 (1,2,3,4,5,6) - please try and make this an equilateral triangle
01:14:827 (4) - pull this note back to the same y position of 01:13:889 (2)
01:15:296 (1,2) - also try and fix this blanket too
01:16:936 (1) - make this a triple and NC the last note. Plays much better
01:19:280 - you already know what I would say here
01:21:624 (3) - missing normal
01:22:327 (5) - inconsistent spacing
01:23:030 - basically 01:19:280
01:25:842 (4,5) - make this jump a bit bigger to make the overlap of 01:26:780 (7) much better
01:26:780 - yeah...
01:26:780 (7,8,9,1) - If, for some reason, you don't change the above or any of it, you must change the spacing. An anti-jump shouldn't exist in a hard really
01:28:421 (1,2,3,4) - use previous section of this same part 00:45:296 (1,2,3,4)
01:33:108 (1) - this is 1/6
01:33:577 (2) - for a hard, end with the 1/6 instead of this slider which screws up any intermediate player
01:35:452 (6,1) - jump is too high, tone it down
01:37:092 (5,6) - arguably, it is much harder to do a 1/4 slider then note than a triple, please change it
01:38:030 (2,3) - I see no relevance to force a jump here, make this normal spacing
01:40:139 (3) - curve this into the next note
01:40:842 (5,6) - make this a triple again
01:41:077 (6,1) - fix this blanket too
01:42:483 (3,4,5) - I suggest you to lead to the next note with spacing instead of stacking it ruining the pacing and the best moment in the song
01:44:592 (5,6) - same as before
01:45:530 (2,3) - now this is just tacked on and makes no sense. This is first of all, really annoying for players at this level and there really is no point to add a jump here when the same feeling is accomplished with regular spacing
01:48:811 (7,8) - fix spacing
01:49:163 (1) - yes, the vocals are holding a note, but I suggest you to map this part for consistency
01:51:624 - anything from here to the end of kiai has very inconsistent NCing with the 1st half. There is no point to change that
01:52:092 (3,4) - you know the drill, I'm not mentioning these anymore
01:52:327 (4,2) - stack 2 better to the end of 4
01:54:671 (1,2,3) - I think you shouldn't make a 2 a jump to ease difficulty
01:56:546 (1,2,3) - inconsistent spacing with each note
02:00:999 (2) - since you're using symmetry, place 2 in the middle and distance this note so each side is equal
02:01:233 (3,4) - remove 4, move 3 1/2 ahead and add a note on where 3 used to be. Adjust hitsounds accordingly
02:19:046 (1,2,3,4) - make all these sides equal improving the shape overall
02:20:921 (5,6,7,8) - ^
02:22:796 (1,2) - spacing
02:24:671 (5,6,7,8) - if possible, avoid this jump please
02:28:421 (1,2,3,4) - can you avoid this. This is basically an insane technique and you're use a technique that basically players will fail when going into the hard difficulty. Not fun
02:34:046 - change the beginning of this 2nd kiai. It's a carbon copy of the first kiai. Some other parts resemble the first part only flipped
02:43:889 (3,4) - improve blanket please
02:46:467 (4,5,1) - if 4 to 5 is that big, why is 5 to 1 so small?
02:50:452 (5) - remove repeat and add a note on 02:50:921 because passive active slider thingy and it screws up the mind for me
03:01:702 (3,4) - please be more consistent and use a 1 repeat slider like 03:00:999 (2)
03:05:921 - use a circle on this
03:07:796 - here too and NC this
03:08:264 (1) - remove NC if done the above
Topic Starter
Maeglwn

ktgster wrote:

Do not kds.

[General]

The gap between Normal and Hard is too big. In comparison, your normal features 1/2's yet your Hard goes straight to jumps and inconsistent spacing pointed in the sections below

Offset +16ms (312) no
Apply changes after mod

[Hard]

Overall, a lot of your patterns are very unpolished and can really used improvement. A lot of blankets are off and the flow can improve lots. I'd really appreciate it if you stopped saying this.
00:10:608 (4,5) - bad flow here it's not bad flow. could be improved slightly maybe, but definitely not that big of an issue
00:11:546 (5,1) - swap NC's this makes literally no sense, this NC matches the vocals, which is what I'm mapping
00:12:952 (3,4) - nazi, blanket is a bit off the end, use the approach circles as a guide for better blankets okay, moved a grid to the left
00:14:358 (6,7,8) - you should make this curve a bit more to increase flow just kinda seems like you didn't want linear flow here.. fixed, but not really that big of a difference
00:19:046 (9,1) - swap NC's ^
00:23:733 (1,2) - I suggest to avoid overlapping this and instead use 2 to blanket the ends of 1 really like it the way it is
00:26:077 (2,3,4,5) - bad blanket uh?
00:28:421 (1,2) - ^what?
00:32:639 (2,3) - good example of a blanket looks exactly the same to me, minus maybe a grid at the start
00:34:749 (2,4) - blanket of 4 is also off fixed
00:36:624 - end slider here and add notes on 00:36:858 and 00:37:092 since it feels bland and really makes no sense to ignore the vocalist in this part I.. guess? makes it a little harder than the insane by doing this, which discredits your statement from earlier
00:38:499 (3,4) - inconsistent spacing, looks and plays ugly was meant to be that way, but fixed anyhow
00:39:905 - apply 00:36:624 fixed
00:41:546 (1,4) - stack the 4 better to the sliderend of 1 fixed in the process of doing the former
00:42:249 - add normal hitsound fixed
00:45:296 (1,2,3,4) - these sliders just look bad since you're not blanketing them. A pattern like https://osu.ppy.sh/ss/1648662 (please make all of them 1/2, this is just an example) plays much better and more smoothly no change
01:05:921 (1,2,3,4,1,2,3,4) - I really don't like this flow really. It's too curved in making the next note break the flow, change it or not no change
01:09:671 (1,2,3,4) - inconsistent with previous patterns, use this https://osu.ppy.sh/ss/1648668 and adjust patterns accordingly it's meant to be inconsistent because the part right after they repeat
01:11:546 (1,2,3,4,5,6) - please try and make this an equilateral triangle really? it's not meant to be a triangle
01:14:827 (4) - pull this note back to the same y position of 01:13:889 (2) not supposed to be like that
01:15:296 (1,2) - also try and fix this blanket too not nearly noticeable enough to be worth fixing
01:16:936 (1) - make this a triple and NC the last note. Plays much betterusing triples sparingly if at all in this diff
01:19:280 - you already know what I would say here fixed
01:21:624 (3) - missing normal fixed
01:22:327 (5) - inconsistent spacing fixed
01:23:030 - basically 01:19:280fixed
01:25:842 (4,5) - make this jump a bit bigger to make the overlap of 01:26:780 (7) much better kinda did
01:26:780 - yeah... no...
01:26:780 (7,8,9,1) - If, for some reason, you don't change the above or any of it, you must change the spacing. An anti-jump shouldn't exist in a hard really have no idea what part you're talking about
01:28:421 (1,2,3,4) - use previous section of this same part 00:45:296 (1,2,3,4)
01:33:108 (1) - this is 1/6 this is probably the most helpful thing in this mod
01:33:577 (2) - for a hard, end with the 1/6 instead of this slider which screws up any intermediate player this is leaving a ton of space inbetween, no change
01:35:452 (6,1) - jump is too high, tone it down fixed
01:37:092 (5,6) - arguably, it is much harder to do a 1/4 slider then note than a triple, please change it no change
01:38:030 (2,3) - I see no relevance to force a jump here, make this normal spacing fixed
01:40:139 (3) - curve this into the next note fixed
01:40:842 (5,6) - make this a triple again no change
01:41:077 (6,1) - fix this blanket too fixed
01:42:483 (3,4,5) - I suggest you to lead to the next note with spacing instead of stacking it ruining the pacing and the best moment in the song fixed
01:44:592 (5,6) - same as before no change
01:45:530 (2,3) - now this is just tacked on and makes no sense. This is first of all, really annoying for players at this level and there really is no point to add a jump here when the same feeling is accomplished with regular spacing fixed
01:48:811 (7,8) - fix spacing not really a massive deal in the slightest, but fixed
01:49:163 (1) - yes, the vocals are holding a note, but I suggest you to map this part for consistency consistency with the past 3 diffs says put a spinner here
01:51:624 - anything from here to the end of kiai has very inconsistent NCing with the 1st half. There is no point to change that it looks exactly the same to me
01:52:092 (3,4) - you know the drill, I'm not mentioning these anymore same as above
01:52:327 (4,2) - stack 2 better to the end of 4 fixed
01:54:671 (1,2,3) - I think you shouldn't make a 2 a jump to ease difficulty having one jump in basically the entire section isn't going to kill anybody
01:56:546 (1,2,3) - inconsistent spacing with each note looks pretty consistent to me, 3 has a jump to the next part, but aside from that
02:00:999 (2) - since you're using symmetry, place 2 in the middle and distance this note so each side is equal alright, yea, I like this. done

02:01:233 (3,4) - remove 4, move 3 1/2 ahead and add a note on where 3 used to be. Adjust hitsounds accordingly I don't understand this suggestion in the slightest, no change. absolutely fine the way it is
02:19:046 (1,2,3,4) - make all these sides equal improving the shape overallfixed
02:20:921 (5,6,7,8) - ^ fixed
02:22:796 (1,2) - spacing ?
02:24:671 (5,6,7,8) - if possible, avoid this jump please fixed
02:28:421 (1,2,3,4) - can you avoid this. This is basically an insane technique and you're use a technique that basically players will fail when going into the hard difficulty. Not fun uh? there's like.. barely any spacing increases, and players aren't going to fail from 4 sliders. no change.
02:34:046 - change the beginning of this 2nd kiai. It's a carbon copy of the first kiai. Some other parts resemble the first part only flipped did a little bit to it, but it's not a huge detraction from the experience
02:43:889 (3,4) - improve blanket please fixed
02:46:467 (4,5,1) - if 4 to 5 is that big, why is 5 to 1 so small? fixed
02:50:452 (5) - remove repeat and add a note on 02:50:921 because passive active slider thingy and it screws up the mind for me fixed
03:01:702 (3,4) - please be more consistent and use a 1 repeat slider like 03:00:999 (2) fixed, although not a major change
03:05:921 - use a circle on this pass
03:07:796 - here too and NC this ^
03:08:264 (1) - remove NC if done the above ^
DeletedUser_3044645

ktgster wrote:

Do not kds.
fggt Such humble man
Topic Starter
Maeglwn

No Dap wrote:

ktgster wrote:

Do not kds.
fggt Such humble man
my hero
Irreversible
[General]

I think you could use some neater combo colors, it's just me disliking the dark blue, I dunno.. maybe maybe use some light blue / grey, you know, I prefer lighter combo colors in general. Maybe try this?
Combo1 : 210,210,210
Combo2 : 141,180,252
Combo3 : 114,241,241

02:49:046 (1) - How about a kiai fountain here?

[Reclaimed]

00:08:733 (1,2,3) - I would space these a bit out to improve the flow and get a better triangle pattern there, take these coordinates: 00:08:733 (1) - 80 300 00:09:202 (2) - 228 264 00:09:671 (3) - 184 148
00:11:546 (6) - mawlmglemglameglnw pls what is this second white point in the curve. Remove it to get a neater curve!
00:12:952 (3) - Any reason why you used another slider shape here? I mean, you're free to use them but I actually suggest using a curve here to get a blanket :)
00:12:249 (1,3,4) - Also watch out to get a triangle here.
00:14:827 (7) - Are you sure you want to ignore the downbeat? It's quite strong imo, a clickable action would suit it best. -> Remove reverse, add a circle instead.
00:16:702 (4) - Remove whistle from the whole slider.
00:18:342 (8) - 291 30 ? Flow reasons again, If I suggest coordinates it's mostly aesthetics or flow, I hope it's ok if I don't reason them all the time. Feel free to deny!
00:27:249 (7) - NC?
00:28:421 (1,2,3,4,5,6,7,8) - To be honest, the rhythm feels quite spammed and not very well thought through. You could follow the vocals better, or use some less beats, because I think that density isn't suitable for here at all.
00:31:467 (8) - Now I think a reverse slider would fit best, because it would fit the background piano so good! Listen to it~ (1/2 repeater ofc)

~

00:34:046 (1) - How about decreasing the SV a bit? MAybe 0.85? The tension would grow a very lot here. Wouldn't need too much rework I think, just resnapping sliders! Also, the background instruments are kinda long and slow.. dunno how to describe, I hope you get me!
00:36:858 (6) - 248 157
00:37:327 (7) - 388 199
00:37:561 (8) - 298 253
00:37:796 (1) - I think the flow is a bit sloppy here, because you have to go up, and immediately go down again. That doesn't support a calm part like that very much, maybe try something like http://puu.sh/9zkct.png ? (of course neater than my crappy example). Also, I would avoid using too much density again, that's why you should use a 1/1 slider 00:38:499 - for here.
00:39:202 (4) - I guess moving this a bit to the left will help the aesthetics a bit?
00:39:671 (5,6,7,8,9,1) - I think you stacked quite much anyway here, maybe avoid that :(
00:42:249 (3,4,5) - I'd go for this here, to improve the flow really much. I moved 4, and rotated 5 a bit as well. http://puu.sh/9zkl8.png
00:43:655 (1,2,3,4,5,6) - Waaaay too big jump, remove the DS a bit man! It's not like this part is super outstanding, is it?
00:45:296 (1,2,3) - This is tho, that's why it's okay.

~

01:05:921 (1) - Go for 1.00 SV here (as you did). Lol. Just saying that you should leave this SV as it is because it's like a .. pre-release of the tension because it's a bit faster here.
01:05:921 (1,2,3) - Make sure you get a better triangle pattern here.
01:05:921 (1,2,3,4,5,6,7,8,9,10,1,2) - Well, about this part, I think this one needs some slight rework, but no worries, the rhythm is fine, all you need to do is to connect the stuff a bit better. For 01:05:921 (1,2,3,4,5,1,2,3) - , you could even use the same pattern twice , with increased spacing! Let me show you, I think you don't get what I've written, lol.
196,145,65921,6,0,L|136:226,1,90
254,263,66389,2,0,L|354:274,1,90
326,159,66858,2,0,L|285:66,1,90
197,145,67327,1,0,0:0:0:0:
254,262,67561,1,0,0:0:0:0:
181,130,67796,6,0,L|104:235,1,90
256,282,68264,2,0,L|385:297,1,90
349,148,68733,2,0,L|297:29,1,90
182,130,69202,1,0,0:0:0:0:
256,281,69436,1,0,0:0:0:0:
Insert this!

~

01:17:171 - Go back to 0.85 (or even less) SV now, to build up the tension again.
01:16:936 (7,8,1) - You should really destack this, to have an improved effect to resemble the song. I would even suggest something like http://puu.sh/9zm7u.png but that might look a bit odd in your map (my mapping), so maybe just unstack them like http://puu.sh/9zm9N.png with normal DS.
01:17:874 (3) - Again, I think a 1/1 slider fits the rhythm way better, it's something quite important to fix because you have no beat 01:17:874 (3) - . and it's ok to leave 01:18:342 - as a slider end, it's even better imo.
01:26:780 (8,9,10) - Make sure you finish your star.. octagon.. thingy.. pattern better! 01:26:780 (8) - Because that's kind of not in it anymore. Try http://puu.sh/9zl1g.png ? Just as an idea, feel free to do something else!

~

For this part, I'd increase the SV by 0.2, so that means it's 1.2 then. The tension will be released here!
01:33:577 (2) - Extend this slideeer! (by 1/4). To fit the song even better. Also: 1.5 SV or so?
01:36:389 (9,10,11,12,13,14) - I don't know, for me that really doesn't flow well, If you want to put a jump you shouldn't really do that in a curve, that plays awkward, keep in mind to have movement in your jumps D: (well personal, but still) 01:36:389 (9) - 56 260 01:36:624 (10) - 135 171 01:36:858 (11) - 261 155 01:37:092 (12,13,14) - 349 67
01:38:499 - I guess it would help the variation really good if you make this a 1/1 slider? Although here is a beat now, why not. You can deny as well.
01:42:952 (6) - 6 149
01:43:655 (9) - 235 203 (I've suggested quite many triangle shapes now, is it possible to go over the map again, maybe you can see some new ways to make your map neater now?)
01:47:171 (7) - NC
01:50:921 (7) - That slider shape doesn't really compliment anything of what's here now, I'd go with the direction given, to rescue it a bit . http://puu.sh/9zlw8.png
To show you again, I consider this as a better jump (01:53:967 (4,5,6) - ) than (01:51:858 (10,11) - ) because you just follow the curve here, and that's what it makes a bit odd, imo at least.

~

02:19:046 (1) - 0.9 SV here?

~

02:34:046 - and 1.3x SV here! :D I mean look how strong her vocals are, I think it's really fitting. Well, maybe 1.3x SV is too high, you can also try 1.1x SV for the other kiai and 1.2x SV for this.
02:33:577 (1,2,3,4,1) - Unstack. The beats are so strong, it would really be better emphasized with unstacking them (or making them 1/4 sliders, idk)
02:43:655 (9) - The DS looks a bit weird here, maybe move 10 a bit further away.
02:47:874 (8) - #makethemparalell #noexcuses #iknowyouwerelazy

~

03:04:983 (1) - Less SV again here.

~

I think the map improved really much! All I can say now is that you should go over your map again (after some fixes), to eliminate some further "odd" looking patterns, but overall it's on a really good way! I'll drop a mod for the easier diffs later, I hope that's ok for you :)
Topic Starter
Maeglwn

Irreversible wrote:

[General]

I think you could use some neater combo colors, it's just me disliking the dark blue, I dunno.. maybe maybe use some light blue / grey, you know, I prefer lighter combo colors in general. Maybe try this? done, although the first one being gray is weird :(
Combo1 : 210,210,210
Combo2 : 141,180,252
Combo3 : 114,241,241

02:49:046 (1) - How about a kiai fountain here?

[Reclaimed]

00:08:733 (1,2,3) - I would space these a bit out to improve the flow and get a better triangle pattern there, take these coordinates: 00:08:733 (1) - 80 300 00:09:202 (2) - 228 264 00:09:671 (3) - 184 148eh, I like it this way though. :( no change here
00:11:546 (6) - mawlmglemglameglnw pls what is this second white point in the curve. Remove it to get a neater curve! yea.. yea.. LOL fixed
00:12:952 (3) - Any reason why you used another slider shape here? I mean, you're free to use them but I actually suggest using a curve here to get a blanket :) yea, it does look better, fixed
00:12:249 (1,3,4) - Also watch out to get a triangle here. eh I don't want a triangle here either, at least not after changing it :(
00:14:827 (7) - Are you sure you want to ignore the downbeat? It's quite strong imo, a clickable action would suit it best. -> Remove reverse, add a circle instead. yea, this also does play better, fixed
00:16:702 (4) - Remove whistle from the whole slider. took it off the end, but I like it on the head of it :(
00:18:342 (8) - 291 30 ? Flow reasons again, If I suggest coordinates it's mostly aesthetics or flow, I hope it's ok if I don't reason them all the time. Feel free to deny! denying this because it'll effect the next few notes a bit
00:27:249 (7) - NC? yea, I didn't even know why I didn't already have this
00:28:421 (1,2,3,4,5,6,7,8) - To be honest, the rhythm feels quite spammed and not very well thought through. You could follow the vocals better, or use some less beats, because I think that density isn't suitable for here at all. but I like it. :( no change here
00:31:467 (8) - Now I think a reverse slider would fit best, because it would fit the background piano so good! Listen to it~ (1/2 repeater ofc) ehhh.. sure, I'll try it

~

00:34:046 (1) - How about decreasing the SV a bit? MAybe 0.85? The tension would grow a very lot here. Wouldn't need too much rework I think, just resnapping sliders! Also, the background instruments are kinda long and slow.. dunno how to describe, I hope you get me! alright, I was iffy on this, but it looks fine atm.
00:36:858 (6) - 248 157
00:37:327 (7) - 388 199
00:37:561 (8) - 298 253 kinda did o.O
00:37:796 (1) - I think the flow is a bit sloppy here, because you have to go up, and immediately go down again. That doesn't support a calm part like that very much, maybe try something like http://puu.sh/9zkct.png ? (of course neater than my crappy example). Also, I would avoid using too much density again, that's why you should use a 1/1 slider 00:38:499 - for here. eh.. I like it this way. no change
00:39:202 (4) - I guess moving this a bit to the left will help the aesthetics a bit? ? o.o
00:39:671 (5,6,7,8,9,1) - I think you stacked quite much anyway here, maybe avoid that :( I'll have to think about this one
00:42:249 (3,4,5) - I'd go for this here, to improve the flow really much. I moved 4, and rotated 5 a bit as well. http://puu.sh/9zkl8.png just copied 4 to 5 cause it looks infinitely better than what I had
00:43:655 (1,2,3,4,5,6) - Waaaay too big jump, remove the DS a bit man! It's not like this part is super outstanding, is it? ight fixed
00:45:296 (1,2,3) - This is tho, that's why it's okay. o

~

01:05:921 (1) - Go for 1.00 SV here (as you did). Lol. Just saying that you should leave this SV as it is because it's like a .. pre-release of the tension because it's a bit faster here.
01:05:921 (1,2,3) - Make sure you get a better triangle pattern here. but there's no real way to make it a perfect triangle without making a jump there :( it looks okay as it is imo :(
01:05:921 (1,2,3,4,5,6,7,8,9,10,1,2) - Well, about this part, I think this one needs some slight rework, but no worries, the rhythm is fine, all you need to do is to connect the stuff a bit better. For 01:05:921 (1,2,3,4,5,1,2,3) - , you could even use the same pattern twice , with increased spacing! Let me show you, I think you don't get what I've written, lol. I did the increasing spacing part for the most part, aside from that.. eh, I'm not entiretly sure still LOL
196,145,65921,6,0,L|136:226,1,90
254,263,66389,2,0,L|354:274,1,90
326,159,66858,2,0,L|285:66,1,90
197,145,67327,1,0,0:0:0:0:
254,262,67561,1,0,0:0:0:0:
181,130,67796,6,0,L|104:235,1,90
256,282,68264,2,0,L|385:297,1,90
349,148,68733,2,0,L|297:29,1,90
182,130,69202,1,0,0:0:0:0:
256,281,69436,1,0,0:0:0:0:
Insert this!

~

01:17:171 - Go back to 0.85 (or even less) SV now, to build up the tension again.
01:16:936 (7,8,1) - You should really destack this, to have an improved effect to resemble the song. I would even suggest something like http://puu.sh/9zm7u.png but that might look a bit odd in your map (my mapping), so maybe just unstack them like http://puu.sh/9zm9N.png with normal DS. fixed
01:17:874 (3) - Again, I think a 1/1 slider fits the rhythm way better, it's something quite important to fix because you have no beat 01:17:874 (3) - . and it's ok to leave 01:18:342 - as a slider end, it's even better imo. fixed here
01:26:780 (8,9,10) - Make sure you finish your star.. octagon.. thingy.. pattern better! 01:26:780 (8) - Because that's kind of not in it anymore. Try http://puu.sh/9zl1g.png ? Just as an idea, feel free to do something else!

~

For this part, I'd increase the SV by 0.2, so that means it's 1.2 then. The tension will be released here! JESUS that was hard to fix okay yea done
01:33:577 (2) - Extend this slideeer! (by 1/4). To fit the song even better. Also: 1.5 SV or so? in general most people that played it felt like it was too fast at 1.5 so I kept it at was it was at now
01:36:389 (9,10,11,12,13,14) - I don't know, for me that really doesn't flow well, If you want to put a jump you shouldn't really do that in a curve, that plays awkward, keep in mind to have movement in your jumps D: (well personal, but still) 01:36:389 (9) - 56 260 01:36:624 (10) - 135 171 01:36:858 (11) - 261 155 01:37:092 (12,13,14) - 349 67I more just unjumped it instead
01:38:499 - I guess it would help the variation really good if you make this a 1/1 slider? Although here is a beat now, why not. You can deny as well. done
01:42:952 (6) - 6 149 done
01:43:655 (9) - 235 203 (I've suggested quite many triangle shapes now, is it possible to go over the map again, maybe you can see some new ways to make your map neater now?) this one was an obvious fix, done, hahah
01:47:171 (7) - NC sure, why not
01:50:921 (7) - That slider shape doesn't really compliment anything of what's here now, I'd go with the direction given, to rescue it a bit . http://puu.sh/9zlw8.png yea, this was another obvious fix T.T I feel dumb
To show you again, I consider this as a better jump (01:53:967 (4,5,6) - ) than (01:51:858 (10,11) - ) because you just follow the curve here, and that's what it makes a bit odd, imo at least. unjumped it again

~

02:19:046 (1) - 0.9 SV here? eh, this one I don't agree with because it's basically like the same buildup level as one of the 1x sections

ALMOST DONE
~

02:34:046 - and 1.3x SV here! :D I mean look how strong her vocals are, I think it's really fitting. Well, maybe 1.3x SV is too high, you can also try 1.1x SV for the other kiai and 1.2x SV for this. made it 1.25
02:33:577 (1,2,3,4,1) - Unstack. The beats are so strong, it would really be better emphasized with unstacking them (or making them 1/4 sliders, idk) unstacked
02:43:655 (9) - The DS looks a bit weird here, maybe move 10 a bit further away. this one was a little confusing after the sv change, but I kinda just.. fiddled with it a little, idk
02:47:874 (8) - #makethemparalell #noexcuses #iknowyouwerelazy yea :(

~

03:04:983 (1) - Less SV again here. done

~

I think the map improved really much! All I can say now is that you should go over your map again (after some fixes), to eliminate some further "odd" looking patterns, but overall it's on a really good way! I'll drop a mod for the easier diffs later, I hope that's ok for you :)
thank you much for the mod, sorry it took so long to actually finish hahah
Eni
Hello~

[General]
  1. Re-snap all bookmarks in all difficulties.
  2. Well your current difficulty spread is AR3 -> +2 -> AR5 -> +2 -> AR7 -> +1 -> AR8. Given 128bpm, you can always lower the AR of Easy/Normal as 3 and 5 are sort of high. Consider using AR2.5 and/or AR4.5.
  3. 00:50:803 - Why does the break start here in Easy? This is inconsistent across your other difficulties. Please fix.
  4. Given the amount of spinners and length of each, I strongly recommend that you decrease the OD of Easy and Normal by at least 0.5.
  5. Your combo colors in Reclaimed are inconsistent across the other difficulties.
  6. You must re-snap all green lines in Normal, Hard, Reclaimed.
I mod Easy/Normal

[Easy]
  1. 00:16:702 (4) - New Combo here to follow your previous and next patterns.
  2. 00:18:577 (3) - Move this to x:287 y:289 to stack properly with 00:16:702 (1) -.
  3. 00:19:046 (4) - Move this to x:165 y:203 to stack properly with 00:17:639 (2) -.
  4. 00:20:452 (1,2) - Move this down so it flows with the previous slider 4. As it currently stands, this pattern forces the user in a right path despite the previous slider going downward.
  5. 00:24:202 (2,4) - Well I would personally use 1 vertex here for an exact curve. Current is a bit off when you play test it.
  6. 01:06:858 (2,3) - Fix distance snap here.
  7. 01:09:671 (1,2,3,4) - Why something so hard in Easy difficulty? Would be a bit easier if you spaced out the circles or turned one of the stacks into a slider.
  8. 01:15:296 (1,2,3) - Well this whole part is part of the same lyrics of the song, so I do not see why you need a stack here.
  9. 01:28:421 (1, 2) - Move this to the center of the Y-axis to be consistent with your previous circle 2.
  10. 01:36:389 (4,5) - Same as 01:15:296 (1,2,3) -. A stack like this should have reason, not just because, especially in lower difficulties. Please tell me why you put a stack here.
  11. 01:39:671 (3,4) - Same as above. You can always do something like this:


    ~
  12. 01:41:077 (5,1) - A stack like this works because it is at emphasis of the next downbeat, but your previous stacks show no indication of that pattern.
  13. 01:43:421 (3,4) - You must space these circles for consistency with your next 01:47:171 (3,4) -.
  14. 01:56:077 (5) - Well here you can move circle 5 to x:172 y:132 so it forms the shape of a triangle. You should also slightly move 01:57:483 (2,3, 4, 5) - so circle 3 will stack with the new position of circle 5.
  15. 02:21:858 (6) - Move this to x:217 y:219 to stack properly with 02:19:514 (2) -.
  16. 02:23:733 (2) - Move this to x:317 y:155 to stack properly with 02:21:858 (6) -.
  17. 02:36:389 (4,5) - Same as 01:39:671 (3,4) -.
  18. 02:39:671 (3,4) - Same as 01:36:389 (4,5) -.
  19. 02:41:077 (5,1) - Same as 01:41:077 (5,1) -. Patterns like this are acceptable, but your previous patterns show no indication of the music calling for a stack.
  20. 02:50:921 (3,4) - Same as 01:36:389 (4,5) -.
  21. 02:54:671 (3) - Slightly move this down to flow nicer with 02:53:733 (2) -. As it currently stands, there is no connection between the two objects.
  22. 03:15:296 (3) - The center of the grid is x:256 y:192. Adjust the previous pattern so you can move circle 3 to the exact center.
[Normal]
  1. 00:10:374 (2,3,4,5) - Why do these have different distance snap if they're the same pattern?
  2. 00:15:764 (1,2,3) - Don't do this. Both sliders are facing the same way which makes it look a bit ugly.
  3. Just a general thought, why so much overmapping during the intro?
  4. 00:27:249 (5,6) - Direct vertical movement is really hard, you should be more creative with this part so the novice doesn't fail here.
  5. 00:30:296 (3) - You must stack this with the previous slider 1.
  6. 00:33:108 (6,1,2) - Well I could rotate the slider 1 a bit so it doesn't look confusing like this, but I'm assuming that's what you're trying to do, since you have lots of the same pattern that follow e.g: 00:37:796 (1,2,3,4) -. It technically is rankable, just really hard to play.
  7. 00:45:296 (1) - Move this to x:256 for exact center of Y-axis.
  8. 01:14:358 (2,3,4) - Same as 00:33:108 (6,1,2) -, this pattern is really confusing. If you're going to keep this pattern, then you'll need to at least properly stack 01:15:764 (4) - with 01:14:358 (2) -. Use Ctrl+G to test stacks.
  9. 01:17:874 (2) - Move this to x:162 y:204 to stack properly with 01:19:280 (4) -.
  10. 01:22:327 (2,3) - 0.85x distance snap is a bit high compared to your previous 0.8x. Consider changing this.
  11. 01:24:202 (3,1) - This pattern is nicer and easier to play than your previous 00:27:249 (5,6) - because it also features horizontal movement.
  12. 01:28:421 (1) - Move this to x:271 y:193 to stack properly with 01:26:780 (5) -.
  13. 01:36:858 (4,5) - These objects aren't positioned on the same X-coordinate. Either re-pattern or fix the coordinates. If you fix the coordinates, then you may also have to re-stack 01:38:733 (3) -.
  14. 01:42:483 (2) - Move this to x:219 y:68 to stack properly with 01:41:077 (6) -.
  15. 01:47:171 (3) - Move this to x:397 y:205 to stack properly with 01:45:296 (1) -.
  16. 01:56:546 (1,2) - Either A: re-map this part of B: slightly modify the curve vertex of the sliders so you can stack properly with 01:55:608 (5,6) -.
  17. 02:01:233 (2) - Move this to x:358 y:212 to stack properly with 01:59:827 (6) -.
  18. 02:19:046 (1,2) - Looks like an exact copy/paste from 01:05:921 (1,2) -. Try a Ctrl+G or something else to diversify the pattern. Keep in mind that you will have to properly stack 02:20:921 (4) - either way. Also just a heads up that you must re-copy/paste slider 1 as the current slider 2 is not the same as slider 1. Also it would be nice if you moved the middle vertex up so the slider curves at the exact center of the grid.


    ~
  19. 02:59:358 (5) - Move this to x:404 y:224 to stack properly with 02:57:483 (2) -.
  20. 03:04:983 (1,2,5,6) - Why stack here? There is no musical cue that would call for a stack.
  21. 03:11:077 (5) - Move this to x:212 y:300 to stack properly with 03:09:202 (3) -.
  22. 03:15:296 (3) - Move this to x:299 y:212 to stack properly with 03:13:421 (1) -.
Good luck
Topic Starter
Maeglwn

Project Railgun wrote:

Hello~

[General]
  1. Re-snap all bookmarks in all difficulties. not necessary, considering how they're only for me
  2. Well your current difficulty spread is AR3 -> +2 -> AR5 -> +2 -> AR7 -> +1 -> AR8. Given 128bpm, you can always lower the AR of Easy/Normal as 3 and 5 are sort of high. Consider using AR2.5 and/or AR4.5. I really don't think 3 and 5 are high at all
  3. 00:50:803 - Why does the break start here in Easy? This is inconsistent across your other difficulties. Please fix. fixed, accident, although you didn't mention the other diffs having issues as well. >_>
  4. Given the amount of spinners and length of each, I strongly recommend that you decrease the OD of Easy and Normal by at least 0.5.
  5. Your combo colors in Reclaimed are inconsistent across the other difficulties. yea, it's because I never finished the last mod fully. fixed.
  6. You must re-snap all green lines in Normal, Hard, Reclaimed. I resnapped the ones that mattered in the past, all of the other ones aren't effecting the gameplay of the map, so they're fine
I mod Easy/Normal

[Easy]
  1. 00:16:702 (4) - New Combo here to follow your previous and next patterns. done
  2. 00:18:577 (3) - Move this to x:287 y:289 to stack properly with 00:16:702 (1) -.done
  3. 00:19:046 (4) - Move this to x:165 y:203 to stack properly with 00:17:639 (2) -. done
  4. 00:20:452 (1,2) - Move this down so it flows with the previous slider 4. As it currently stands, this pattern forces the user in a right path despite the previous slider going downward. extremely insignificant change, but sure, done
  5. 00:24:202 (2,4) - Well I would personally use 1 vertex here for an exact curve. Current is a bit off when you play test it. this isn't nearly significant enough to warrant changing
  6. 01:06:858 (2,3) - Fix distance snap here. once again, extremely insignificant, but fixed
  7. 01:09:671 (1,2,3,4) - Why something so hard in Easy difficulty? Would be a bit easier if you spaced out the circles or turned one of the stacks into a slider. moved the stack to the last note on the next slider
  8. 01:15:296 (1,2,3) - Well this whole part is part of the same lyrics of the song, so I do not see why you need a stack here. unstacked
  9. 01:28:421 (1, 2) - Move this to the center of the Y-axis to be consistent with your previous circle 2. really? -.-
  10. 01:36:389 (4,5) - Same as 01:15:296 (1,2,3) -. A stack like this should have reason, not just because, especially in lower difficulties. Please tell me why you put a stack here. Generally speaking, I fixed every stack you mentioned. Deleting most of the comments regarding them because they took up a lot of space :P

  11. 01:56:077 (5) - Well here you can move circle 5 to x:172 y:132 so it forms the shape of a triangle. You should also slightly move 01:57:483 (2,3, 4, 5) - so circle 3 will stack with the new position of circle 5. I really didn't understand this at all
  12. 02:54:671 (3) - Slightly move this down to flow nicer with 02:53:733 (2) -. As it currently stands, there is no connection between the two objects. insignificant, but fixed
  13. 03:15:296 (3) - The center of the grid is x:256 y:192. Adjust the previous pattern so you can move circle 3 to the exact center. just kinda.. moved it to the center
[Normal] same thing with stacks in this diff
  1. 00:10:374 (2,3,4,5) - Why do these have different distance snap if they're the same pattern? because they're not the same pattern
  2. 00:15:764 (1,2,3) - Don't do this. Both sliders are facing the same way which makes it look a bit ugly. just redid a bunch of it in general
  3. Just a general thought, why so much overmapping during the intro? it's not overmapping, it fits both the vocals and the piano
  4. 00:27:249 (5,6) - Direct vertical movement is really hard, you should be more creative with this part so the novice doesn't fail here. .. what? moving in a straight line is not hard
  5. 00:33:108 (6,1,2) - Well I could rotate the slider 1 a bit so it doesn't look confusing like this, but I'm assuming that's what you're trying to do, since you have lots of the same pattern that follow e.g: 00:37:796 (1,2,3,4) -. It technically is rankable, just really hard to play. uhm
  6. 00:45:296 (1) - Move this to x:256 for exact center of Y-axis. I didn't want the center
  7. 01:22:327 (2,3) - 0.85x distance snap is a bit high compared to your previous 0.8x. Consider changing this. fixed
  8. 01:24:202 (3,1) - This pattern is nicer and easier to play than your previous 00:27:249 (5,6) - because it also features horizontal movement. eh
Good luck
ty

or something
p3n
[Easy]
Kind of harsh SV/DS ratio for a beginner's diff but it works reasonably.

00:41:077 (1) - spacing to next should be slightly lower, try something like this: https://osu.ppy.sh/ss/1777063
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff
01:11:077 (4,1) - please avoid stacking in your beginner's difficulty
01:41:077 (5,1) - ^same
01:41:546 (1,2) - spacing should be ~0,70x
01:56:077 (5,1) - avoid stacking
02:24:671 (3,4,5,1,2,3,4) - inconsistent combo settings. If you want to keep the pattern inside the combo I suggest you start the 3rd combo on 02:24:671 (3) - instead of 02:26:546 (1) - : https://osu.ppy.sh/ss/1777081
02:41:077 (5,1) - avoid teh evil stacks



[Normal]
KEEP SPACING CONSISTENT IN EASY/NORMAL DIFFICULTIES! Also try to take extra care when using overlaps for 1/2 notes as they get ugly as hell if you are not very precise with your distances.

00:10:374 (2,3,4,5) - compare (2,3) to (4,5). Increase spacing to match the 0,80x for the later
00:36:155 (4) - alter the curve slightly to close the gap a little: https://osu.ppy.sh/ss/1777165
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff
01:27:952 (6,1,2,3) - fix spacings to fit your 0,80x setting
01:36:858 (4,5) - spacing
01:55:139 (4,5) - sacrificing spacing for note stackings you'll only ever notice in the editor? I don't know about that...oh and 02:55:139 (4,5) - looks the same... !!!WARNING!!! Copypasta detected !!!WARNING!!! ;) (just fix the spacing)
02:20:686 (3) - move to 256/276 to fix spacing and make the transition less linear
03:08:264 (1,2,3) - well...



There are many crooked overlaps and transitions. Examples: 00:34:046 (1,2) - 01:26:077 (3,4,5) - 01:42:483 (2,3) - 02:38:733 (2,3) - 02:48:108 (4,5) - 02:51:858 (6,7) - some polish to make the map "pleasant to look at" is required here.



[Hard]
00:27:249 (3,4,5) - adding manual stacking in the proper direction will fix the alignment of the blanket in playmode (where the auto stacking ruins it): https://osu.ppy.sh/ss/1777118
00:43:655 (7,8) - weird anti jump...but if you change this one you'll have to change the other ones as well (at least they are consistent so you CAN keep them if you want)
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff
02:49:046 (1) - if you point this slider upwards it will increase consistency and flow of the jump pattern in this combo: https://osu.ppy.sh/ss/1777137
01:19:749 (9,10,11,12,1) - you could at least try to make a proper triangle here instead of this https://osu.ppy.sh/ss/1777126 ;)
03:01:702 (3) - stacking this feels unnatural and breaks the flow. Try this (also adjust the following slider): https://osu.ppy.sh/ss/1777146
03:14:358 (3,4,5) - try this for better looks: https://osu.ppy.sh/ss/1777155
352,140,194358,1,2,0:0:0:0:
272,140,194592,1,2,0:0:0:0:
308,212,194827,1,0,0:0:0:0:



[Reclaimed]
What's with the weird diff name? To keep it within RC you should rename this to 'Insane' or 'Challenging'
02:33:577 (1,2,3,4) - stream should be clearly audible. I recommend using Normal Sampleset option for the first 4 notes as well.
Topic Starter
Maeglwn

p3n wrote:

[Easy]
Kind of harsh SV/DS ratio for a beginner's diff but it works reasonably. yea, I'll keep that in mind for my next maps definitely

00:41:077 (1) - spacing to next should be slightly lower, try something like this: https://osu.ppy.sh/ss/1777063 fixed this an the notes after it
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff done
01:11:077 (4,1) - please avoid stacking in your beginner's difficulty fixed
01:41:077 (5,1) - ^same fixed
01:41:546 (1,2) - spacing should be ~0,70x fixed
01:56:077 (5,1) - avoid stacking fixed
02:24:671 (3,4,5,1,2,3,4) - inconsistent combo settings. If you want to keep the pattern inside the combo I suggest you start the 3rd combo on 02:24:671 (3) - instead of 02:26:546 (1) - : https://osu.ppy.sh/ss/1777081 I'm really confused on this one :(
02:41:077 (5,1) - avoid teh evil stacks fixed



[Normal]
KEEP SPACING CONSISTENT IN EASY/NORMAL DIFFICULTIES! Also try to take extra care when using overlaps for 1/2 notes as they get ugly as hell if you are not very precise with your distances.

00:10:374 (2,3,4,5) - compare (2,3) to (4,5). Increase spacing to match the 0,80x for the later just changed a ton of stuff in this section
00:36:155 (4) - alter the curve slightly to close the gap a little: https://osu.ppy.sh/ss/1777165 eh just moved the note instead
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff done
01:27:952 (6,1,2,3) - fix spacings to fit your 0,80x setting fixed
01:36:858 (4,5) - spacing fixed
01:55:139 (4,5) - sacrificing spacing for note stackings you'll only ever notice in the editor? I don't know about that...oh and 02:55:139 (4,5) - looks the same... !!!WARNING!!! Copypasta detected !!!WARNING!!! ;) (just fix the spacing) the above mod explains, a certain somebody complained that my stacks were not perfect ;D fixed
02:20:686 (3) - move to 256/276 to fix spacing and make the transition less linear fixed
03:08:264 (1,2,3) - well...
made it less crooked ;D


There are many crooked overlaps and transitions. Examples: 00:34:046 (1,2) - 01:26:077 (3,4,5) - 01:42:483 (2,3) - 02:38:733 (2,3) - 02:48:108 (4,5) - 02:51:858 (6,7) - some polish to make the map "pleasant to look at" is required here. fixed all



[Hard]
00:27:249 (3,4,5) - adding manual stacking in the proper direction will fix the alignment of the blanket in playmode (where the auto stacking ruins it): https://osu.ppy.sh/ss/1777118 fixed
00:43:655 (7,8) - weird anti jump...but if you change this one you'll have to change the other ones as well (at least they are consistent so you CAN keep them if you want) it's only weird cause of how unique and profound my mapping style is on this map ;D I don't like it too much either, but at the same time.. eh, it's kinda different. I'm gonna keep them, solely because there's a LOT of them and I like the difference
00:47:522 (1) - use the same decrescendo as you did in your 'Insane' diff done
02:49:046 (1) - if you point this slider upwards it will increase consistency and flow of the jump pattern in this combo: https://osu.ppy.sh/ss/1777137 eh.. I like it the way it is in this case
01:19:749 (9,10,11,12,1) - you could at least try to make a proper triangle here instead of this https://osu.ppy.sh/ss/1777126 ;) fixed
03:01:702 (3) - stacking this feels unnatural and breaks the flow. Try this (also adjust the following slider): https://osu.ppy.sh/ss/1777146 fixed
03:14:358 (3,4,5) - try this for better looks: https://osu.ppy.sh/ss/1777155
352,140,194358,1,2,0:0:0:0:
272,140,194592,1,2,0:0:0:0:
308,212,194827,1,0,0:0:0:0:
looks cute



[Reclaimed]
What's with the weird diff name? To keep it within RC you should rename this to 'Insane' or 'Challenging' I was told as long as it's the most difficult diff in the set that I can have a unique diff name D:
02:33:577 (1,2,3,4) - stream should be clearly audible. I recommend using Normal Sampleset option for the first 4 notes as well. bit confusing on the normal sampleset part, but done o.o
thank you very much kind sir :3
Dainesl
A collab mod between me and cheesiest :3

D+C = Collab suggestion
D = Dain's suggestion
C = Cheesiest's suggestion

Actually before we start: Preview point is set incorrectly: place it at 02:32:171 - please; you probably forgot when setting the new offset!

Easy
D+C: 00:16:702 (1,2,3) - Maybe swap these altogether so that it becomes circle, slider, slider? Would make the note passivity a bit more matched with the song. Also make sure that the circle is part of the previous combo and make sure that you accommodate the flow with the new pattern.
C: 00:24:202 (2,3,4) - To be honest the current pattern looks less than ideal; perhaps use something like this to make the pattern not only have more visuals but more structure too? The trick here is that the slider ends and starts are at 45 degrees to each other~
00:28:421 (1,2,3,4) - Make the pattern converge; that is, make the flow reversed while still having to move left relative to the slider. It would give the player the incentive to put more effort into their movement (since they have to). It would look like this.
D+C: 01:24:671 (2,3,4,1) - okay so here's a more complex one. remove circle (2) and put slider (3) start where (2) was. then make it a 3/2 slider. keep (4) where it is but make that a 3/2 slider as well, and remove circle (1) afterwards for another 3/2. like this if you want visuals too :3
01:45:296 (1,2) - these sliders bend 1/16 too early and 01:56:546 (1,2) - bend like 3/32 too late. also 02:00:296 (1,2) - bend 1/8 too early. these would be really nice if they bent at the 1/2 mark exactly :3 any other examples
Cheesiest noticed some general passive notes that don't work: 01:40:139 (4) - 01:51:389 (1) - 02:40:139 (4) - and 02:51:389 (4) - but that's about it for him lol
rest is Dain.
02:49:983 (2,3,4) - maybe it would be nice if you made 4's start be on the same y co-ordinate as 2 is; adjust 3 too (do this after you adjust cheesiest's suggestion about 4, if not applied consider this still)
03:04:983 (1,1) - it seems like these should be the same shape because the pattern suggests this but they're not, they're slightly different; and I don't mind if you c/p, it adds a bit more structure to the pattern imo
03:13:421 (1) - minor suggestion here but add a soft finisher on the head perhaps, to fit the cymbal being played here?

Normal
C: 00:20:452 (2) - nothing much to say here other than passive slider
D+C: 00:27:717 (6) - same here (but I ended up bringing this one up :3)
D: 01:05:921 (1,2,3) - Serious missed opportunity for a nice triangular structure; make 3 a triangle with 1's start and 2's end? adjust the notes afterwards accordingly (e.g. the pattern that (3) makes with 01:08:264 (4,5,1,2,3) - )
C: 01:25:139 (2) - passive slider again lol nothing much to say with these passive sliders.
D: 01:48:343 (5) - ANOTHER PASSIVE SLIDER (except I!!!!! mentioned it)
03:04:983 (1,2) - suddenly you begin stacking notes; i'm not sure what the significance of this bit of the song is that makes the pattern do that but in the next combo you start following vocals instead of instruments suddenly ;w;
also 03:05:921 (3,4) - and 03:07:796 (7) - do not make a triangle with each other; the structure is being ruined because of this ;w;
03:13:421 (1) - same as Easy
that's it for the Normal~

Hard
D+C: 00:26:077 (2,3) - Bad blanket; 3 is too close to the head of 2 because the gap widens as you progress in the empty space between 2 and 3.
D: 00:27:249 (3,4,5) - Why is there such a dramatic DS drop for no apparent reason? one minute it's like 1.2x the next it's less than 0.2x ._. I suggest making it higher; about 0.5x instead if you must?
C: 00:27:717 (5) - passive slider, nothing else to say about that one lol
00:30:530 (4) - ^
D: 01:09:671 (1,2,3,4) - Again another missed opportunity for a nice structure because (2) and (4) are not the same, it'd be a pretty nice rectangle if they were :3
01:25:139 (2,3) - i'm wondering if these were meant to be on the same y co-ordinate; because it seems like they were meant to be but they're not; they're slightly off
01:37:796 (1,2,3,4,5) - and this kinda looks ugly to me; it seems like it was meant to be something else but it turned out weirdly...I thought it'd be like this?
02:37:796 (1,2,3,4,5) - same here, just alter the notes slightly
C: 02:50:452 (5) - another passive slider.
D: 03:13:421 (1) - same as Easy

any hitsound suggestions that aren't mentioned except in the Easy also apply to Reclaimed

sorry for the short collab mod, but I hope it was useful to ya :3

maybe cheesiest will find a few other suggestions...hopefully!
Topic Starter
Maeglwn

Dainesl wrote:

A collab mod between me and cheesiest :3

D+C = Collab suggestion
D = Dain's suggestion
C = Cheesiest's suggestion

Actually before we start: Preview point is set incorrectly: place it at 02:32:171 - please; you probably forgot when setting the new offset! supposed to be on the place it's atOH YEP YOU'RE RIGHT WOW

Generally, throughout the mod, I'll be considering a number of the passive suggestions, but I'm just going to passively (no pun intended) do them - there's a ton of suggestions regarding it so I'm not going to respond to most of them.

Easy
D+C: 00:16:702 (1,2,3) - Maybe swap these altogether so that it becomes circle, slider, slider? Would make the note passivity a bit more matched with the song. Also make sure that the circle is part of the previous combo and make sure that you accommodate the flow with the new pattern. did this one

C: 00:24:202 (2,3,4) - To be honest the current pattern looks less than ideal; perhaps use something like this to make the pattern not only have more visuals but more structure too? The trick here is that the slider ends and starts are at 45 degrees to each other~ this one was pretty hard to fix due to offscreen after the first fix, so I kinda changed it a little bit, but not to the standard you mentioned

00:28:421 (1,2,3,4) - Make the pattern converge; that is, make the flow reversed while still having to move left relative to the slider. It would give the player the incentive to put more effort into their movement (since they have to). It would look like this. why not just keep the flow going the same way? no need for backwards flow in a beginner map, not taking this one

D+C: 01:24:671 (2,3,4,1) - okay so here's a more complex one. remove circle (2) and put slider (3) start where (2) was. then make it a 3/2 slider. keep (4) where it is but make that a 3/2 slider as well, and remove circle (1) afterwards for another 3/2. like this if you want visuals too :3 I like it the way it is for build up purposes, after all, it's shifting into the kiai soon afterwards. this is also basically changing this entire section :P

01:45:296 (1,2) - these sliders bend 1/16 too early and 01:56:546 (1,2) - bend like 3/32 too late. also 02:00:296 (1,2) - bend 1/8 too early. these would be really nice if they bent at the 1/2 mark exactly :3 any other examples man, you guys and your 3/32 off bendings. :P fixed a few.

02:49:983 (2,3,4) - maybe it would be nice if you made 4's start be on the same y co-ordinate as 2 is; adjust 3 too (do this after you adjust cheesiest's suggestion about 4, if not applied consider this still) it'd be way too tight together and they'd overlap badly. besides, I think it's fine the way it is now

03:04:983 (1,1) - it seems like these should be the same shape because the pattern suggests this but they're not, they're slightly different; and I don't mind if you c/p, it adds a bit more structure to the pattern imo I didn't really notice a difference, but fixed anyhow

03:13:421 (1) - minor suggestion here but add a soft finisher on the head perhaps, to fit the cymbal being played here? yea, this is a good suggestion. fixed

Normal
D: 01:05:921 (1,2,3) - Serious missed opportunity for a nice triangular structure; make 3 a triangle with 1's start and 2's end? adjust the notes afterwards accordingly (e.g. the pattern that (3) makes with 01:08:264 (4,5,1,2,3) - ) yea, I like this. fixed

03:04:983 (1,2) - suddenly you begin stacking notes; i'm not sure what the significance of this bit of the song is that makes the pattern do that but in the next combo you start following vocals instead of instruments suddenly ;w; it's the end an d more calm part of the song, so a few stacks are fine imo
also 03:05:921 (3,4) - and 03:07:796 (7) - do not make a triangle with each other; the structure is being ruined because of this ;w; aren't supposed to
03:13:421 (1) - same as Easy I actually like this a lot in particular, fixed here
that's it for the Normal~

Hard
D+C: 00:26:077 (2,3) - Bad blanket; 3 is too close to the head of 2 because the gap widens as you progress in the empty space between 2 and 3. what

D: 00:27:249 (3,4,5) - Why is there such a dramatic DS drop for no apparent reason? one minute it's like 1.2x the next it's less than 0.2x ._. I suggest making it higher; about 0.5x instead if you must? it's a stack, refer to previous mod

D: 01:09:671 (1,2,3,4) - Again another missed opportunity for a nice structure because (2) and (4) are not the same, it'd be a pretty nice rectangle if they were :3 alright, fixed

01:25:139 (2,3) - i'm wondering if these were meant to be on the same y co-ordinate; because it seems like they were meant to be but they're not; they're slightly off they weren't, but they are now

01:37:796 (1,2,3,4,5) - and this kinda looks ugly to me; it seems like it was meant to be something else but it turned out weirdly...I thought it'd be like this? sure, fixed

02:37:796 (1,2,3,4,5) - same here, just alter the notes slightly yep

C: 02:50:452 (5) - another passive slider. this isn't a passive slider

D: 03:13:421 (1) - same as Easy ?

any hitsound suggestions that aren't mentioned except in the Easy also apply to Reclaimed wha? XD

sorry for the short collab mod, but I hope it was useful to ya :3 this was fine, thank you

maybe cheesiest will find a few other suggestions...hopefully!
thank you much guys
Krisom
Hello darling!

Disclaimer: As I'm off-duty and have not modded in a LONG time, this will be a warm-up modpost. That means: I will probably not be able to mention all the unrankeable stuff (also I didn't download the video =w=). Also, I'm super picky about prettyness and rhythm. When I write in green, I'm praising you. When I write in red, I think it's unrankeable. Also, typos ahead!

Ahem. Why are the kiai times different between the difficulties? /nags (but this is actually a valid question. Why?)
Also, for the easiest diffs, make the spinner end where the spinner on the two hardest diff does. A longer spinner is actually easier to hit than a shorter one.

Reclaimed

SPOILER
00:27:249 (1,2) - Up to this point, all double slider patterns have been quite pretty, I think these break that prettyness. Play with this pattern a bit more? Add a simple zig-zag? a red slider anchor and make them break? Reverse-place them? I dunno, just my opinion.
00:34:046 (1) - Consider adding a Drum-Finish to give more emphasis to these beats (00:34:749 (3) - has one of theese too, won't mention all of them). I feel the normal hitnormal is not enough.
00:36:155 (5,6,7) - Musically, and in spacing, these trew me off. First, you follow the drums with (5). Then you add (6) and make it look like "Oh, I'll follow the vocal now", and the spacing of (7) doesn't makes it look like it's a whole beat appart. But then, (7) IS a whole beat appart and you go back to the drum. I think you can either: remove (6) to remove the impression of following the vocals or stack (7) under (6) to give a little pause to give emphasis to the pause in the drums. I think (6) is pretty weird anyway.
00:38:499 (3) - You could make this symmetric with (1)?
00:38:967 (4,5) - C'mon, you gave me an almost-symetrical pattern with (1,2,3) and then you give me this wierd looking-weird feeling jump? With a straight slider?! At least make it flow nicely into (6)! Right now it looks off. Either move (4,5) higher, move (6) lower, or move (6) even higher if you want to cause a flor-break. Also, consider reshaping (4) into a nicer shape that matches the pattern on (1,2,3), Same with (6).
00:44:124 (2,3,4,5,6) - You could make these a star pattern jump, they loo prettier, you have 5 circles so it wont be hard AND they make sense and flow nicely. Also the transition into the next (1) would not break the flow as much (right now, the motion is a jump that's counter clockwise, then the jump into the next (1) is incredibly-clockwise)
00:46:702 (3) - /Nazi/ It's siiiightly not symetrical. Yes, I notice these things.
01:05:921 (1,2,3) - Tip for creating equilateral triangles with straight sliders: Create the first slider, copy and paste and then use the "rotate" tool, select "rotate selection centre" and add +120 (or -120, depending on the direction). Triangle-flow sliders look much better when they're equilateral.Apply the same to 01:07:796 (6,7,8).
The rotate function is your best ally when mapping pretty (not necesarily symmetrical)
01:09:671 (1) - I like the flow you create starting from this point, and how nicely you break it at 01:12:483 (3,4), and then you create a new flow.
01:17:171 (1) - I feel a normal finish would sound great here.
01:25:374 (3) - Give it a little face-up making it a vertical and horizontal flip of (1), that way you give the player the sense of creating a big circle :)
01:25:842 (4,5,6,7) - (4) is not aligned with (5), it looks kinda weird atm. Because the spacing between (4) and (6) is way closer than the others, so it looks like "eh?"
01:28:421 (1,2,3) - I'd change the shapes of (1) and (2) to make the diff even more polished. Consider S-wavy sliders, the rhythm would even allow you to make some Krisom Criss-Crosses if you change (10)'s location (if you do not change 10, you can still make the krisom criss-cross, but you have to break the symmetry)
01:35:217 (5,6,7) - Make the spacing between these 3 consistent. I dont mind the bigger spacing, just make it regular between the 3.
01:36:389 (9,10,11,12) - From what I've seen so far, I believe you can make a more intresting pattern, maybe create a square, rotate it a bit and make it go from one corner to the opposite one?
01:38:733 (3,4,5,6) - Something is wrong here. Either you (a) make the spacing consistent between (5,6) and the rest of the circles or you make the jump between (4) and (5), since that's when the pitch in the music goes up, not between (5) and (6)
01:45:999 (3) - Placing it where it is right now looks kinda ugly and breaks the flow. I don't think it either plays good nor looks good. I like the idea of the pattern you create between (2,3,4,5), but (3) is placed in a extremely awkward place atm...
01:49:046 (1) - Staring this combo up to (9) I feel there's a lack of soft whistles, compared to the rest of the kiai time
01:53:967 (4,5) - This is what I'm talking about, the jump is exactly where the pitch goes up. Good.
01:53:733 (3,4,5,6,7) - If you change (2)'s shape, you can totally make this symmetrycal (or even a star pattern)
02:01:702 (6) - Give it a little zig zag or a little wave to spice up the end of the combo and the end of the kiai. This one looks boring :P
02:20:921 (4,5,6,7) - When you create these patterns, it's especially important (for me) to pretty 'em up by making sure the distances between the circles looks equal. Specially when you're making a jump-pattern in a slow place in the song. It gives the visual peace the cursor doesn't has, haha :P
02:23:030 (5,6) - This is way too close. Move (5) further apart from (4) and the place (6) between the 2 so that the spacing between (5) and (6) looks like it's normal, and the jump happens between (4,5) and then (6,7). Bonus points if (7) is moved so that a straight line is created between (4,5,6,7). That will look and play great.
02:24:436 (9,1) - I never liked how stacking new combos looked. Maybe remove the new combo, add it to either the following (2) or to (9). Or unstack them?
02:25:608 (3,4) - Since (1,2) plays with symmetry, you might want to place (3,4) right in the X-axis to keep the symmetry going (also, that way the spacing between (1)'s end, (2)'s end and (3) looks the same)
02:28:421 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Tried to make a heart? Why not add the previous sliders to the shape? Also, for an insane, 02:29:358 (1)'s new combo is unnecessary imo.
02:43:655 (9,10) - Hmmm, the patterns seem very intresting in the kiai up until this point. Consider doing something with these. Maybe (if you like the technique) stack (9) and (10)'s starts and shape them differently?
03:08:499 (1,2) - Hmmm, this breaks the symmetry way to drastically.I wish I had puush to sow you my idea. You can always make these parallel sliders and then ctr-g (2)

Genrally, a nice diff, I think you have potential, but you have to learn new patterns. Nice, nice :)

Hard

SPOILER
Tick rate 1? Really? Why not change it to 2?
00:23:733 (1,2) - Nice cutting end sliders.
00:34:046 (1) - Same as ininsane reclaimed, I think you can add even more emphasis with a drum finish.
00:40:374 (8,9,10,11,12,1,2,3,4,5,6) - You spend way too much time in the same corner of the screen. Making these very stacked very closed patterns way too much in a row makes the map feel claustrophobic.
01:09:671 (1,2,3,4) - :c I liked how the previous ones were placed as slider fans. You can also do a 90 degrees flip for straight sliders to create a nice effect. Also, I don't think you've noticed, but this combo has the slidertrack with the soft-hitwhistle added, wich makes the track of the slider sound sightly rough (compared to the previous combos, so I don't think this was intentional)
01:11:546 (1,2,3,4,5,6,7,8) - Hmmm, maybe do a honeycomb pattern? I like stacks, but if they're way too close they play awkwardly.
01:26:780 (7,8) - Weird spacing. Very weird, actually. You can move (7)'s end to another place for a quick fix.
01:37:092 (5,6) - I've always tought that these patterns are harder to hit than a triplet with two circles and a slider (it plays better too). As this is the Hard diff, I'd rather replace (5) with 2 circles. Same for all the other similar patterns. That's up to you though.
02:28:421 (1,2,3,4) - To make this different from the previous combo, you could do a rotation for the whole combo or for each slider in the same angle.
02:42:014 (2,3) - I'd say this is a tad too much for a Hard. Kids these days.... #OldMapper
02:44:358 (4) - Whistle?
03:04:983 (1,2,3,4,5,6,7) - Why not place (4) in the Y-axis? The pattern is alredy symmetrical (well, almost, (5,6,7) is lower than (1,2,3)). It looks kinda odd where it is now...

Nice diff. The rhythms in the kiai times felt a tad too repetitive though.

Normal

SPOILER
00:23:733 (1,3) - These have a whistle on the slidertrack and they sound rough compared to (2) and (4).
00:24:202 (2,3) - Spacing is way too close. Don't play with spacing in a normal, not even for symmetry.
00:27:717 (6,1) - Spacing again. It's not like this time you'd break an important pattern by keeping the spacing normal.
00:30:296 (3,4,5) - Agh, awkward spacing again. Check the difference between (3) and (4), and then (4) and (5). It's too much.
00:34:046 (1) - Make it so that the end of this slider (repeat) is not underlapped by (6)'s end for prettyness? Also, the hitsound thing I've mentioned before. (at this point, you can probably guess I'll mention the same for easy. So I won't, you check it ;P)
01:14:358 (2,3,4) - I don't think this is fit for a normal diff in any way. The spacing, the stack of the slider ends. That's deff not something new players and somewhat experienced players can read.

I don't know why, I felt the spacing on the whole diff kind of odd. Maybe compared to the sliderspeed? I dunno.

Easy

SPOILER
00:17:172 (2) - move this one grid up and one grid right for pro blanketing ;) (level 4 grid)
00:45:296 (2) - Lacks a normal hitnormal on the repeat. ;)
03:04:983 (1,1) - /Nazi/ not perfectly symmetrical

A good easy difficulty. Nicely done.

You did a good job. This is rankeable as it is imo (x'cept for what I said for normal). But as I said, I'm picky. That's why there are so many suggestions.
Topic Starter
Maeglwn

Krisom wrote:

Hello darling!

Disclaimer: As I'm off-duty and have not modded in a LONG time, this will be a warm-up modpost. That means: I will probably not be able to mention all the unrankeable stuff (also I didn't download the video =w=). Also, I'm super picky about prettyness and rhythm. When I write in green, I'm praising you. When I write in red, I think it's unrankeable. Also, typos ahead!

Ahem. Why are the kiai times different between the difficulties? /nags (but this is actually a valid question. Why?) actually, thank you for pointing this out, this was a mistake. fixed
Also, for the easiest diffs, make the spinner end where the spinner on the two hardest diff does. A longer spinner is actually easier to hit than a shorter one. a bunch of people were complaining that the longer spinners made the easier diffs too hard, so I made them shorter :(

Reclaimed

SPOILER
00:27:249 (1,2) - Up to this point, all double slider patterns have been quite pretty, I think these break that prettyness. Play with this pattern a bit more? Add a simple zig-zag? a red slider anchor and make them break? Reverse-place them? I dunno, just my opinion. I'm confused on this one :(

00:34:046 (1) - Consider adding a Drum-Finish to give more emphasis to these beats (00:34:749 (3) - has one of theese too, won't mention all of them). I feel the normal hitnormal is not enough. I feel like it's more than loud enough.. :(

00:36:155 (5,6,7) - Musically, and in spacing, these trew me off. First, you follow the drums with (5). Then you add (6) and make it look like "Oh, I'll follow the vocal now", and the spacing of (7) doesn't makes it look like it's a whole beat appart. But then, (7) IS a whole beat appart and you go back to the drum. I think you can either: remove (6) to remove the impression of following the vocals or stack (7) under (6) to give a little pause to give emphasis to the pause in the drums. I think (6) is pretty weird anyway. I kinda think so, but.. meh. :( I actually did fix 6 a little bit though, the spacing was WAY off on it for whatever reason

00:38:499 (3) - You could make this symmetric with (1)? lol, was supposed to be already. fixed
00:38:967 (4,5) - C'mon, you gave me an almost-symetrical pattern with (1,2,3) and then you give me this wierd looking-weird feeling jump? With a straight slider?! At least make it flow nicely into (6)! Right now it looks off. Either move (4,5) higher, move (6) lower, or move (6) even higher if you want to cause a flor-break. Also, consider reshaping (4) into a nicer shape that matches the pattern on (1,2,3), Same with (6). fixed, brought 4 and 5 up so it flowed a lot better

00:44:124 (2,3,4,5,6) - You could make these a star pattern jump, they loo prettier, you have 5 circles so it wont be hard AND they make sense and flow nicely. Also the transition into the next (1) would not break the flow as much (right now, the motion is a jump that's counter clockwise, then the jump into the next (1) is incredibly-clockwise) kinda half took this.. put more jumps in instead of making the star. made it a cooler and more fun to play section.

00:46:702 (3) - /Nazi/ It's siiiightly not symetrical. Yes, I notice these things. :(

01:05:921 (1,2,3) - Tip for creating equilateral triangles with straight sliders: Create the first slider, copy and paste and then use the "rotate" tool, select "rotate selection centre" and add +120 (or -120, depending on the direction). Triangle-flow sliders look much better when they're equilateral.Apply the same to 01:07:796 (6,7,8). AHHHHHHHHHH THIS LOOKS BEAUTIFUL THANK YOU SO MUCH I LOVE IT
The rotate function is your best ally when mapping pretty (not necesarily symmetrical)

01:09:671 (1) - I like the flow you create starting from this point, and how nicely you break it at 01:12:483 (3,4), and then you create a new flow. o thank you :3

01:17:171 (1) - I feel a normal finish would sound great here. I agree 100%

01:25:374 (3) - Give it a little face-up making it a vertical and horizontal flip of (1), that way you give the player the sense of creating a big circle :) kinda did this, idk. LOL

01:25:842 (4,5,6,7) - (4) is not aligned with (5), it looks kinda weird atm. Because the spacing between (4) and (6) is way closer than the others, so it looks like "eh?" fixed for all 4 actually

01:28:421 (1,2,3) - I'd change the shapes of (1) and (2) to make the diff even more polished. Consider S-wavy sliders, the rhythm would even allow you to make some Krisom Criss-Crosses if you change (10)'s location (if you do not change 10, you can still make the krisom criss-cross, but you have to break the symmetry) blah but that's a lot of work :( idk, I'll consider it, but I guess I'm just feeling really lazy tonight LOL

01:35:217 (5,6,7) - Make the spacing between these 3 consistent. I dont mind the bigger spacing, just make it regular between the 3. ye, fixed

01:36:389 (9,10,11,12) - From what I've seen so far, I believe you can make a more intresting pattern, maybe create a square, rotate it a bit and make it go from one corner to the opposite one? this place has been so hotly debated over the course of this map's existance that for now I don't want to even do anything with it anymore. lol

01:38:733 (3,4,5,6) - Something is wrong here. Either you (a) make the spacing consistent between (5,6) and the rest of the circles or you make the jump between (4) and (5), since that's when the pitch in the music goes up, not between (5) and (6) ye, fixed. made a cool looking rhombus thing while I was at it

01:45:999 (3) - Placing it where it is right now looks kinda ugly and breaks the flow. I don't think it either plays good nor looks good. I like the idea of the pattern you create between (2,3,4,5), but (3) is placed in a extremely awkward place atm... that is ABSOLUTELY not supposed to be right there. fixed and made teh section in general better

01:49:046 (1) - Staring this combo up to (9) I feel there's a lack of soft whistles, compared to the rest of the kiai time yea, at the start it looks like my soft whistles did not exist :P fixed

01:53:967 (4,5) - This is what I'm talking about, the jump is exactly where the pitch goes up. Good. :3

01:53:733 (3,4,5,6,7) - If you change (2)'s shape, you can totally make this symmetrycal (or even a star pattern) eh.. almost got there, but.. bleh. changed 2 and just made it closer to that/color]
02:01:702 (6) - Give it a little zig zag or a little wave to spice up the end of the combo and the end of the kiai. This one looks boring :P [color=#00FF00]sure, I changed it a little :P

02:20:921 (4,5,6,7) - When you create these patterns, it's especially important (for me) to pretty 'em up by making sure the distances between the circles looks equal. Specially when you're making a jump-pattern in a slow place in the song. It gives the visual peace the cursor doesn't has, haha :P I'm not exactly sure what you want me to do here :(

02:23:030 (5,6) - This is way too close. Move (5) further apart from (4) and the place (6) between the 2 so that the spacing between (5) and (6) looks like it's normal, and the jump happens between (4,5) and then (6,7). Bonus points if (7) is moved so that a straight line is created between (4,5,6,7). That will look and play great. made it into a zigzag triangle looking thing, idk. it's not EXACTLY what you wanted, but looks better lol

02:24:436 (9,1) - I never liked how stacking new combos looked. Maybe remove the new combo, add it to either the following (2) or to (9). Or unstack them?yea, moved it inbetween the 2 other sliders for more symmetry and stuff

02:25:608 (3,4) - Since (1,2) plays with symmetry, you might want to place (3,4) right in the X-axis to keep the symmetry going (also, that way the spacing between (1)'s end, (2)'s end and (3) looks the same) hah, I did this automatically after doing the previous one without even looking at this. fixed

02:28:421 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Tried to make a heart? Why not add the previous sliders to the shape? Also, for an insane, 02:29:358 (1)'s new combo is unnecessary imo. took out the combo, but idk, I like the sliders :(

02:43:655 (9,10) - Hmmm, the patterns seem very intresting in the kiai up until this point. Consider doing something with these. Maybe (if you like the technique) stack (9) and (10)'s starts and shape them differently? this one seems fine to me :(

03:08:499 (1,2) - Hmmm, this breaks the symmetry way to drastically.I wish I had puush to sow you my idea. You can always make these parallel sliders and then ctr-g (2) made 2 point down a little more and stacked it on the end of the other slider that was blanketing the other one to try and regain it again, but I really liked this one too :(

Genrally, a nice diff, I think you have potential, but you have to learn new patterns. Nice, nice :)thank youuu

Hard

SPOILER
Tick rate 1? Really? Why not change it to 2? alright, fine :P

00:23:733 (1,2) - Nice cutting end sliders. I KNOW I LOVE THESE AHHHHHH

00:34:046 (1) - Same as ininsane reclaimed, I think you can add even more emphasis with a drum finish. still think these are okay :(

00:40:374 (8,9,10,11,12,1,2,3,4,5,6) - You spend way too much time in the same corner of the screen. Making these very stacked very closed patterns way too much in a row makes the map feel claustrophobic. changed basically this entire section, I agree

01:09:671 (1,2,3,4) - :c I liked how the previous ones were placed as slider fans. You can also do a 90 degrees flip for straight sliders to create a nice effect. Also, I don't think you've noticed, but this combo has the slidertrack with the soft-hitwhistle added, wich makes the track of the slider sound sightly rough (compared to the previous combos, so I don't think this was intentional) wanted to make it different for the last one. :P yea, I unwhistled them, I didn't even notice this

01:11:546 (1,2,3,4,5,6,7,8) - Hmmm, maybe do a honeycomb pattern? I like stacks, but if they're way too close they play awkwardly. yea, I was actually looking for a good way to make this better like that. fixed.

01:26:780 (7,8) - Weird spacing. Very weird, actually. You can move (7)'s end to another place for a quick fix. just screwed withthe circles instead

01:37:092 (5,6) - I've always tought that these patterns are harder to hit than a triplet with two circles and a slider (it plays better too). As this is the Hard diff, I'd rather replace (5) with 2 circles. Same for all the other similar patterns. That's up to you though. :( I like these better honestly.

02:28:421 (1,2,3,4) - To make this different from the previous combo, you could do a rotation for the whole combo or for each slider in the same angle. rotated combo

02:42:014 (2,3) - I'd say this is a tad too much for a Hard. Kids these days.... #OldMapper yea, you're right honestly, fixed
02:44:358 (4) - Whistle? fixed
03:04:983 (1,2,3,4,5,6,7) - Why not place (4) in the Y-axis? The pattern is alredy symmetrical (well, almost, (5,6,7) is lower than (1,2,3)). It looks kinda odd where it is now... fixed all here

Nice diff. The rhythms in the kiai times felt a tad too repetitive though.


Normal

SPOILER
00:23:733 (1,3) - These have a whistle on the slidertrack and they sound rough compared to (2) and (4). fixed again here
00:24:202 (2,3) - Spacing is way too close. Don't play with spacing in a normal, not even for symmetry.fixed a bit
00:27:717 (6,1) - Spacing again. It's not like this time you'd break an important pattern by keeping the spacing normal. spacing looks fine here o.o
00:30:296 (3,4,5) - Agh, awkward spacing again. Check the difference between (3) and (4), and then (4) and (5). It's too much. fixed all here
00:34:046 (1) - Make it so that the end of this slider (repeat) is not underlapped by (6)'s end for prettyness? Also, the hitsound thing I've mentioned before. (at this point, you can probably guess I'll mention the same for easy. So I won't, you check it ;P) sure, fixed the slider, but hitsounds same as before :P
01:14:358 (2,3,4) - I don't think this is fit for a normal diff in any way. The spacing, the stack of the slider ends. That's deff not something new players and somewhat experienced players can read. ight, fixed

I don't know why, I felt the spacing on the whole diff kind of odd. Maybe compared to the sliderspeed? I dunno.

Easy

SPOILER
00:17:172 (2) - move this one grid up and one grid right for pro blanketing ;) (level 4 grid) fixed
00:45:296 (2) - Lacks a normal hitnormal on the repeat. ;)fixed
03:04:983 (1,1) - /Nazi/ not perfectly symmetrical come on. LOL

A good easy difficulty. Nicely done.thank youuu :3

You did a good job. This is rankeable as it is imo (x'cept for what I said for normal). But as I said, I'm picky. That's why there are so many suggestions. I appreciate you saying that :3
thank you for the mod :3
peppy
Plays pretty nicely. I'd throw away the loopy sliders at the start of insane though; they don't fit with the cleanliness of the rest of the map.
Topic Starter
Maeglwn

peppy wrote:

Plays pretty nicely. I'd throw away the loopy sliders at the start of insane though; they don't fit with the cleanliness of the rest of the map.
whoa holy shit peppy commented on my map

I'll look into it, I really liked the loopy sliders, so maybe there's a way I can make them cleaner rather than get rid of them :(
Krisom
Why not try another style?
120,144,18811,2,0,B|168:192|168:192|202:226|190:276|139:288|108:257|108:257|97:245|97:245|66:214|15:226|4:276|37:310|37:310|86:358,1,450
392,144,24202,2,0,B|343:192|343:192|309:226|321:276|372:288|403:257|403:257|414:245|414:245|445:214|496:226|507:276|474:310|474:310|425:358,1,450

You'd have to modify the patterns before and after just a bit.
Topic Starter
Maeglwn

Krisom wrote:

Why not try another style?
120,144,18811,2,0,B|168:192|168:192|202:226|190:276|139:288|108:257|108:257|97:245|97:245|66:214|15:226|4:276|37:310|37:310|86:358,1,450
392,144,24202,2,0,B|343:192|343:192|309:226|321:276|372:288|403:257|403:257|414:245|414:245|445:214|496:226|507:276|474:310|474:310|425:358,1,450

You'd have to modify the patterns before and after just a bit.
love it

applied

BATS NOTICE ME AND BUBBLE MY MAP UGUU
DakeDekaane
BAT-senpai will never notice you :x

[Easy]
OD2
00:25:608 (3) - Move to 182,175 to make this pattern look neater, as it'll be a fancy straight line.
00:44:358 (1) - How about just putting a circle in 00:44:827? Like in 00:41:077 (1).
01:07:327 - How about trying a rhythm like this, it'd fit better due vocals and it'll break your monotony on using 1/1 constantly here.

01:13:421 (5,6) - Remove (6) and make (5) a 2/1 slider, same reason as above.
01:16:233 (3) - 1 grid down (348,184) so this triangle looks perfect.
01:17:171 (1,2,2,3) - If these sliders would be blanketing each other it'd be really cool.
01:24:671 - 01:27:952 - Why not using the same 3/2 sliders patterns here? The music is pretty much the same and they'd fit better here
01:35:921 (3) - I can be superdupernazi too, this isn't stacked well with 01:34:046 (1).
01:44:358 (5) - This isnt's stacked properly with (3), making it look a little sloppy, also move (4) a bit up.
01:41:077 (5) - Something like this would look neater: http://puu.sh/aeB12.png
01:45:296 (1,2) - These ones almost touching each other looks bad, try the code below, you may need to adjust a little the next notes.
252,312,105296,6,0,B|307:291|307:291|332:236,1,120,0|10,1:0|0:0,0:0:0:0:
328,152,106233,2,0,B|273:173|273:173|248:228,1,120,0|10,1:0|0:0,0:0:0:0:
01:49:046 (1) - How about extending this slider until 01:50:921 so it covers the vocals better? If you do, remove 01:51:389 (1) so you can give a nice recovery time.
01:58:421 (3,4,5) - You could move this a bit up so they're aligned with 01:57:483 (2). Also, you could place them like this: http://puu.sh/aeC4f.png
02:20:452 - Something very similar to the thing I suggested in 01:07:327.
02:35:921 (3) - This isn't properly stacked with 02:34:046 (1).
02:45:296 - Pls do.

03:08:733 (2,3) - Try putting them like this, it'd look neat: http://puu.sh/aeBl6.png
03:12:483 (4) - Removing this one would create a nice pause.

I somehow disliked how most of the diff is 1/1, but well, nothing wrong, and it somehow helps the spread.

[Normal]
OD4
00:10:374 (2,3,4,5) - If you could put this in a way the curves that form the circle+slider patterns are smoothie, it'd look cooler.
00:30:296 (3) - If you stack the beginning with 00:28:421 (1), the flow would improve a bit, don't forget to move next notes in order to keep your spacing.
00:45:999 (2) - This would play better being all in a circular path.
01:05:921 - 01:11:546 - Missing some hitsounds?
01:08:733 (5,1) - Spacing.
01:16:233 (6) - Whistle in the end.
01:28:421 (1,2,3,4) - Same as in the other part you copied this from.
02:43:421 (3) - Ctrl+G would improve greatly the flow.
02:50:452 (3,6) - Not stacked properly mwhahaha.
03:00:296 (1,2,3,4) - This is not copied but kinda the same suggestion about the circular path.
03:06:389 (4) - Removing this would emphasize better the vocals.
03:08:264 (1) - ^
03:12:483 (6,7) - Removing these would create a nice pause.

[Hard]
The beginning is a bit too dense. You may consider deleting some notes.
00:14:592 (7) - Remove.
00:16:233 (3) - Remove.
00:23:030 (7,8) - Remove (7) and move (8) 1/2 beat back.
00:28:186 (6) - Remove.
00:30:999 - A 1/1 slider here would follow better the music than 00:31:233 (5).
00:34:749 (2,3) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
00:37:092 (8,9,10) - You could improve a bit this path: http://puu.sh/aeGv9.png
00:38:499 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
00:40:374 (8,9,10,11,12) - dis pentagon, use this:
144,220,40374,1,0,0:0:0:0:
72,252,40608,1,0,0:0:0:0:
16,196,40842,1,0,0:0:0:0:
56,124,41077,1,8,1:0:0:0:
136,140,41311,1,0,0:0:0:0:
144,220,41546,6,0,L|244:220,1,80,0|0,1:0|0:0,0:0:0:0:
00:42:249 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
01:11:546 (1,2,3,4,5,6,7) - Fix this honeycomb pls.
304,188,71546,5,0,0:0:0:0:
368,232,71780,1,0,0:0:0:0:
364,312,72014,1,2,0:0:0:0:
300,268,72249,1,0,0:0:0:0:
228,304,72483,1,2,0:0:0:0:
232,224,72717,1,0,0:0:0:0:
304,188,72952,1,0,0:0:0:0:
01:05:921 - 01:11:546 - Missing some hitsounds?
01:17:874 (4,5) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
01:19:749 (9,10,11,12,1) - Spacing is a mess here.
01:21:624 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.
01:25:374 (3,4) - ^
01:44:827 (6) - How about make this blanket the next note?
01:25:374 (3,4) - Ctrl+G to improve flow, and it'd create a nice jump.
01:54:905 (2) - I see no reason to have this jump, better keeping your spacing here.
02:01:233 (3,4,5) - Same here.
02:19:046 - 02:23:264 - Missing some hitsounds?
02:41:546 (1,2,3,4,5) - Why is spacing smaller here?
02:54:905 (2) - Spacing.
03:01:702 (3,4) - Make the slider go first and then the circle, so you emphasize better the vocal in 03:02:405.
03:06:389 (4) - Removing this would emphasize better the vocals.
03:08:264 (1) - ^
03:12:952 (10) - ^

[Reclaimed]
Insane pls
00:14:358 (6,7,8) - You could try to do something like this. http://puu.sh/aeOXl.png
00:15:999 (2,3) - Why is the spacing different here?
00:28:186 (3) - I'd delete this note.
00:32:171 (1,2,3,4,5) - A curve here would look cooler, imo.
01:05:921 - 01:09:202 - Missing hitsounds.
01:05:921 (1,2) - If you can align the end and the start of this properly, it'd look neater.
01:07:796 (6,7) - ^
01:11:311 (6) - You could move this a bit up to improve the flow to the next note.
01:11:546 (1,2) - If you could make this blanket each other better it'd be cool.
01:25:374 (1) - Remove NC.
01:25:842 (2,3,4,5) - A more squarish shape would fit better here.
01:27:249 (7,8) - You could try Ctrl+G in each one, it'd introduce better the stronger section.
01:35:217 (5,6,7,8) - A jump would fit better in (5,6) than in (7,8) due the impact of the music.
01:42:717 (5,6,7) - Something similar here.
01:57:717 (5,6) - I'd expect a bigger jump here.
02:01:702 (6) - How about Ctrl+G?
02:20:452 (3,4,5) - Fix spacing?
02:22:327 (3,4,5,6) - I rather use a smoothie curve with a consistent spacing here: http://puu.sh/aeUW9.png, I like your idea though.
02:53:733 (3,4,5) - Jump should be on (4,5).

Also you definitely should work a lot in blankets, it'll make your map look tidier, don't be lazy and take your time, do it for your baby.
gl Maeg
Topic Starter
Maeglwn
EYY DAT STAR DOE

DakeDekaane wrote:

BAT-senpai will never notice you :x :(

[Easy]
OD2 fixed
00:25:608 (3) - Move to 182,175 to make this pattern look neater, as it'll be a fancy straight line. you're hilarious dake. fixed
00:44:358 (1) - How about just putting a circle in 00:44:827? Like in 00:41:077 (1). it doesn't seem to make that much of a difference :( but okay, sure
01:07:327 - How about trying a rhythm like this, it'd fit better due vocals and it'll break your monotony on using 1/1 constantly here.
it's meant to be monotonous with the other diffs for max consistency, so I like it this way. :(
01:13:421 (5,6) - Remove (6) and make (5) a 2/1 slider, same reason as above. same thing, and random 2/1 slider seems weird idk
01:16:233 (3) - 1 grid down (348,184) so this triangle looks perfect. you upset me with your one grid down-ness :P fixed
01:17:171 (1,2,2,3) - If these sliders would be blanketing each other it'd be really cool.
01:24:671 - 01:27:952 - Why not using the same 3/2 sliders patterns here? The music is pretty much the same and they'd fit better here okay :(
01:35:921 (3) - I can be superdupernazi too, this isn't stacked well with 01:34:046 (1). I hate you
01:44:358 (5) - This isnt's stacked properly with (3), making it look a little sloppy, also move (4) a bit up. :( mean dake
01:41:077 (5) - Something like this would look neater: http://puu.sh/aeB12.png oh, ehheheheheh yea this does look better wow I'm dumb
01:45:296 (1,2) - These ones almost touching each other looks bad, try the code below, you may need to adjust a little the next notes. fixed

252,312,105296,6,0,B|307:291|307:291|332:236,1,120,0|10,1:0|0:0,0:0:0:0:
328,152,106233,2,0,B|273:173|273:173|248:228,1,120,0|10,1:0|0:0,0:0:0:0:
01:49:046 (1) - How about extending this slider until 01:50:921 so it covers the vocals better? If you do, remove 01:51:389 (1) so you can give a nice recovery time. did, but added a circle at the end of where 1 was
01:58:421 (3,4,5) - You could move this a bit up so they're aligned with 01:57:483 (2). Also, you could place them like this: http://puu.sh/aeC4f.png first suggestion taken, but second slider too mainstream 4 me
02:20:452 - Something very similar to the thing I suggested in 01:07:327. same response. there's also a ton less 1/1 here, so it's not nearly as bad
02:35:921 (3) - This isn't properly stacked with 02:34:046 (1). you're really hurting my feelings
02:45:296 - Pls do. okay done

03:08:733 (2,3) - Try putting them like this, it'd look neat: http://puu.sh/aeBl6.png yea it's pretty
03:12:483 (4) - Removing this one would create a nice pause. ight sure

I somehow disliked how most of the diff is 1/1, but well, nothing wrong, and it somehow helps the spread.

[Normal]
OD4 done
00:10:374 (2,3,4,5) - If you could put this in a way the curves that form the circle+slider patterns are smoothie, it'd look cooler. I have no idea what you're saying here
00:30:296 (3) - If you stack the beginning with 00:28:421 (1), the flow would improve a bit, don't forget to move next notes in order to keep your spacing. lol yea I'm not really sure why I just didn't do this in the first place, fixed
00:45:999 (2) - This would play better being all in a circular path. but it's unique this way and it forces interaction from the player :(
01:05:921 - 01:11:546 - Missing some hitsounds? fixed
01:08:733 (5,1) - Spacing. fixed
01:16:233 (6) - Whistle in the end. fixed
01:28:421 (1,2,3,4) - Same as in the other part you copied this from. same as above
02:43:421 (3) - Ctrl+G would improve greatly the flow. oh heheheh whoops
02:50:452 (3,6) - Not stacked properly mwhahaha. my upsetness is reaching an all new level
03:00:296 (1,2,3,4) - This is not copied but kinda the same suggestion about the circular path. it is copied, and same as above ;D
03:06:389 (4) - Removing this would emphasize better the vocals. done
03:08:264 (1) - ^ NOT THIS ONE THIS ONE HOLDS A SPECIAL PLACE IN MY HEART
03:12:483 (6,7) - Removing these would create a nice pause. you and your pauses I swear, fixed

[Hard]
The beginning is a bit too dense. You may consider deleting some notes. most of the ones you suggested I did, not responding to them on purpose
00:30:999 - A 1/1 slider here would follow better the music than 00:31:233 (5). this was so hard to fit in for whatever reason, but yea, done
00:34:749 (2,3) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety.I don't like this, I'm sorry :(
00:37:092 (8,9,10) - You could improve a bit this path: http://puu.sh/aeGv9.png it looks like exactly the same :( but fixed anyhow
00:38:499 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety. same
00:40:374 (8,9,10,11,12) - dis pentagon, use this: looks cute
144,220,40374,1,0,0:0:0:0:
72,252,40608,1,0,0:0:0:0:
16,196,40842,1,0,0:0:0:0:
56,124,41077,1,8,1:0:0:0:
136,140,41311,1,0,0:0:0:0:
144,220,41546,6,0,L|244:220,1,80,0|0,1:0|0:0,0:0:0:0:
00:42:249 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety. same as above
01:11:546 (1,2,3,4,5,6,7) - Fix this honeycomb pls. fixed ye
304,188,71546,5,0,0:0:0:0:
368,232,71780,1,0,0:0:0:0:
364,312,72014,1,2,0:0:0:0:
300,268,72249,1,0,0:0:0:0:
228,304,72483,1,2,0:0:0:0:
232,224,72717,1,0,0:0:0:0:
304,188,72952,1,0,0:0:0:0:
01:05:921 - 01:11:546 - Missing some hitsounds? fixed
01:17:874 (4,5) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety. same as above.. honestly, it really screws with how fast the part before was going so I don't like it in particular with that either
01:19:749 (9,10,11,12,1) - Spacing is a mess here. it was just that slider :( fixed
01:21:624 (3,4) - I'd suggest to change this for a 1/1 slider, it'd follow better the music and make this part have more variety. same as above
01:25:374 (3,4) - ^ ^
01:44:827 (6) - How about make this blanket the next note? yea, took a ton of spacing fixing, but yea, done
01:25:374 (3,4) - Ctrl+G to improve flow, and it'd create a nice jump. ?
01:54:905 (2) - I see no reason to have this jump, better keeping your spacing here. fixed
02:01:233 (3,4,5) - Same here. fixed
02:19:046 - 02:23:264 - Missing some hitsounds?fixed
02:41:546 (1,2,3,4,5) - Why is spacing smaller here? cause I'm dumb shh fixed
02:54:905 (2) - Spacing. done
03:01:702 (3,4) - Make the slider go first and then the circle, so you emphasize better the vocal in 03:02:405. I got told the other way around, idk, so confusing :(
03:06:389 (4) - Removing this would emphasize better the vocals. fixed
03:08:264 (1) - ^ yep
03:12:952 (10) - ^ yep

[Reclaimed]
Insane pls diff name is fine the way it is :( cause it's the hardest difficulty in the set so it can have a name as long as it distinguishes that it's the hardest diff, which this does
00:14:358 (6,7,8) - You could try to do something like this. http://puu.sh/aeOXl.png I actually like mine more the way it is :(
00:15:999 (2,3) - Why is the spacing different here? small mistake I made, fixed
00:28:186 (3) - I'd delete this note. ight
00:32:171 (1,2,3,4,5) - A curve here would look cooler, imo. okayyy, fine
01:05:921 - 01:09:202 - Missing hitsounds. I honestly think this section wasn't even supposed to be hitsounded, but I just did it across all diffs anyways :P fixed
01:05:921 (1,2) - If you can align the end and the start of this properly, it'd look neater. confused here
01:07:796 (6,7) - ^ ^
01:11:311 (6) - You could move this a bit up to improve the flow to the next note. ye, fixed
01:11:546 (1,2) - If you could make this blanket each other better it'd be cool. you and your blankets, fixed
01:25:374 (1) - Remove NC. eheheheheh yea whoops
01:25:842 (2,3,4,5) - A more squarish shape would fit better here. but I like it this way :(
01:27:249 (7,8) - You could try Ctrl+G in each one, it'd introduce better the stronger section. ?
01:35:217 (5,6,7,8) - A jump would fit better in (5,6) than in (7,8) due the impact of the music. yea, I seemed to fix all of the jumps except for like these few, fixed
01:42:717 (5,6,7) - Something similar here. fixed
01:57:717 (5,6) - I'd expect a bigger jump here. UGH DAKE fine fixed
02:01:702 (6) - How about Ctrl+G? ight fixed
02:20:452 (3,4,5) - Fix spacing? done
02:22:327 (3,4,5,6) - I rather use a smoothie curve with a consistent spacing here: http://puu.sh/aeUW9.png, I like your idea though. this was actually accidental lol, fixed
02:53:733 (3,4,5) - Jump should be on (4,5). fixed

Also you definitely should work a lot in blankets, it'll make your map look tidier, don't be lazy and take your time, do it for your baby. I did fix most of it :( I don't see where the blankets could be off aside from where you mentioned
gl Maeg ty now recheck LOL
Lust
ok just some things i told u in pm but whateva

SPOILER
16:37 Lust: 01:16:233 (3,1) - in the easy
16:37 Lust: be sure to fix that spacing
16:38 Maeglwn: all good
16:38 Maeglwn: haha that was the first thing dake mentioned
16:41 Lust: 02:19:046 (1,2,3,4) - maybe put a 1/2 slider in there or something, lots of single tap for an easy diff
16:41 Lust: and right after a break too
16:41 Lust: so itll be hard for newer players to get in to right off the bat
16:41 Lust: similar to what you had 01:05:921 (1,2,3,4) - here
16:42 Lust: its a consistency prob if anything
16:43 Lust: 02:45:296 (1,3) - thisll be a bit hard to read because of the low AR, newer players probably wont be able to see 3 undernearth of 1's hitburst
16:45 Lust: 01:22:327 (2) - in the normal
16:45 Lust: check spacing
16:47 Lust: 01:25:139 (2) - move this slider to the bottom of 1 so it plays smoother and the spacing is all tits
16:49 Lust: 00:22:796 (6,7) - in hard
16:49 Lust: check spacing
DakeDekaane
Did some more improvements through IRC.

log
15:31 Maeglwn: dake please
15:32 Maeglwn: this is the biggest deal in the world to me right now
15:34 DakeDekaane: irc or do I post?
15:34 Maeglwn: irc is probably faster
15:34 Maeglwn: what you got
15:35 DakeDekaane: I'm seeing Lust is modding it, so idk if you'll wait or smth
15:35 DakeDekaane: because I'm going to nazi obv stuff
15:35 Maeglwn: nah his mod will take like
15:35 Maeglwn: years
15:35 Maeglwn: LOL
15:36 Maeglwn: go ahead, I told him to stop modding it
15:36 DakeDekaane: geez
15:36 Maeglwn: LOL
15:36 Maeglwn: besides I didn't do much for him this time around so I feel bad
15:37 DakeDekaane: Easy:
15:37 DakeDekaane: 01:16:233 (3,1) - overlap because bad spacing
15:38 Maeglwn: fixed
15:38 Maeglwn: lol you and lust just immediately mentioned the sxame thing, hehe
15:40 DakeDekaane: http://puu.sh/afLwC.png *looking at map* http://puu.sh/afLsi.png mfw
15:40 Maeglwn: wait, what?
15:40 Maeglwn: hold on
15:40 Maeglwn: you sure?
15:40 Maeglwn: it looks right to me
15:40 DakeDekaane: wait
15:40 Maeglwn: did you update?
15:41 Maeglwn: LOL you're at the wrong section
15:41 DakeDekaane: http://puu.sh/afLDI.png
15:41 Maeglwn: oh, heh, whoops, yea
15:41 Maeglwn: let me fix that
15:41 Maeglwn: oh wait, idk, I don't like the voice starting on the end ofa slider
15:41 Maeglwn: :(
15:41 Maeglwn: I think that's why I didn't change the second part
15:41 DakeDekaane: oh keep it then if you want
15:42 Maeglwn: o okie :3
15:42 Maeglwn: the first part is obviously fixed though ye
15:42 DakeDekaane: okay, now I'm in Normal
15:42 Maeglwn: okie
15:43 DakeDekaane: 00:10:374 (2,3,4,5) - here I was referring to stuff like http://puu.sh/afLNG.png
15:43 Maeglwn: OH WOW I'm really fucking dumb
15:43 Maeglwn: yep fixing lol
15:44 Maeglwn: fixed
15:44 DakeDekaane: 00:33:108 (6) - move to the left so you have a pretty blanket
15:45 Maeglwn: wow that even fixes the flow too
15:45 Maeglwn: fixed
15:45 DakeDekaane: 01:35:452 (3,4) - 01:39:202 (4,5) - doesn't look bad, but up to you to improve these blankets
15:46 Maeglwn: fixed both
15:46 Maeglwn: easy fixes haha
15:47 Maeglwn: yea I'm just fixing a few random blankets while you look so
15:48 DakeDekaane: I hope this too 02:00:296 (1,2) -
15:48 DakeDekaane: 02:42:483 (2,3) - and this
15:50 DakeDekaane: 03:13:421 (1,2) - this too
15:50 DakeDekaane: wow
15:50 DakeDekaane: blankets can do like magic
15:50 Maeglwn: shhh I looked at the blankets on the reclaimed only for the most part so I never got to this one :(
15:51 Maeglwn: yea there was a ton of blankets that I'm fixing
15:51 DakeDekaane: okay, tell me when done so I can start with Hard
15:54 Maeglwn: all set
15:54 DakeDekaane: 00:22:796 (6,7) - overlaaaap
15:55 Maeglwn: already fixed
15:55 Maeglwn: saw you were looking at hard originally so I fixed it
15:55 Maeglwn: it's not updated but
15:55 Maeglwn: yea
15:55 Maeglwn: lol
15:55 DakeDekaane: oh, wait a bit
15:55 Maeglwn: huh? whats up
16:02 DakeDekaane: ok back
16:03 DakeDekaane: 01:20:217 (10,11,12) - this would look neater if being a curve: http://puu.sh/afNuO.png
16:04 Maeglwn: fixed
16:04 DakeDekaane: 01:25:842 (4) - maybe make this note have a consistent spacing, dunno, it feels odd being the unique jump there
16:06 Maeglwn: causes a slight overlap with 6, but whatever, yea, fixed
16:06 Maeglwn: it should have disappeared by the time it's relevant
16:07 DakeDekaane: well, you could move it to 124,208
16:07 DakeDekaane: and avoid "overlaps
16:07 DakeDekaane: "
16:07 DakeDekaane: unless you did something there
16:07 Maeglwn: it still has a slight overlap
16:07 Maeglwn: that would just be 4 grids up from where I had it
16:07 Maeglwn: lol
16:07 Maeglwn: it's fine
16:07 Maeglwn: not a big deal at all
16:08 Maeglwn: not 4 LOL
16:08 Maeglwn: oh, no, 1 grid up
16:08 Maeglwn: 4 coordinates up
16:08 DakeDekaane: 03:01:702 (3,4) - slider firs pls
16:09 DakeDekaane: http://puu.sh/afNYD.png maybe like this or increase spacing in (1,2) to avoid that minor overlap
16:09 Maeglwn: fixed
16:09 Maeglwn: looks a lot better
16:09 Maeglwn: idk why I didn't do that in the first place
16:09 Maeglwn: lol
16:10 Maeglwn: http://puu.sh/afO4x.jpg I just did that, idk if that's okay or not
16:11 DakeDekaane: well, the spacing is pretty much messed up there
16:11 DakeDekaane: can be a bit weird to play
16:12 Maeglwn: oh wow yes it is
16:12 Maeglwn: whoops
16:12 Maeglwn: nvm
16:12 Maeglwn: the overlap on 2 is barely worth mentioning
16:13 Maeglwn: so I'll just keep it the way it is
16:13 DakeDekaane: spacing isn't messed up?
16:13 Maeglwn: nah I fixed spacing
16:13 DakeDekaane: okay
16:13 DakeDekaane: now reclaimed
16:15 Maeglwn: ight
16:15 DakeDekaane: 01:05:921 (1,2) - here I was saying to align better this stuff so it doesn't look to sloppy http://puu.sh/afOfP.png
16:15 DakeDekaane: 01:07:796 (6,7) - same here
16:17 Maeglwn: fixed both
16:17 Maeglwn: makes sense now
16:18 DakeDekaane: 02:35:217 (5,6) - I swear there was a jump here, idk
16:19 Maeglwn: http://puu.sh/afOLQ.jpg
16:19 Maeglwn: does that work
16:19 Maeglwn: lol
16:21 Maeglwn: there was a slight overlap at the end I fixed too
16:21 Maeglwn: 03:09:671 (3,4,5) - that one
16:21 DakeDekaane: http://osu.ppy.sh/ss/1828568 magic
16:23 Maeglwn: oh yea that looks cute
16:23 Maeglwn: done
16:23 DakeDekaane: 01:26:780 (8,9,10) - and here maybe do this, I find some jumpy stuff better here, dunno what do you think http://puu.sh/afP6a.png
16:23 Maeglwn: ight, yea, fixed
16:23 Maeglwn: seems to play more funlike
16:24 DakeDekaane: in addition, you could stack 01:28:186 (11) - with the end of 01:29:124 (2) - for more awesomeness
16:25 Maeglwn: wow why didn't I just do that
16:25 Maeglwn: oh my god
16:25 Maeglwn: yep did that too
16:25 Maeglwn: LOL
16:25 DakeDekaane: lol
16:26 DakeDekaane: update and let magic happens
16:26 Maeglwn: hopefully it doesn't do the dumb thing where it updates for 3 minutes
16:26 Maeglwn: oh no it didn't this time
16:26 Maeglwn: sweet
16:26 Maeglwn: updated
16:29 DakeDekaane: you forgot to ctrl+g 01:27:717 (10) -
16:29 Maeglwn: DFSDJFASJDFAUSJHDOF
16:29 Maeglwn: OKAY FIXED LOL
16:29 Maeglwn: I misread the picture whoops
16:31 DakeDekaane: okay, go update
16:32 Maeglwn: updated

I told you blankets can do magic stuff, good luck Maeg.
(ノ・ω・)ノ

new page yay
Topic Starter
Maeglwn

DakeDekaane wrote:

Did some more improvements through IRC.

log
15:31 Maeglwn: dake please
15:32 Maeglwn: this is the biggest deal in the world to me right now
15:34 DakeDekaane: irc or do I post?
15:34 Maeglwn: irc is probably faster
15:34 Maeglwn: what you got
15:35 DakeDekaane: I'm seeing Lust is modding it, so idk if you'll wait or smth
15:35 DakeDekaane: because I'm going to nazi obv stuff
15:35 Maeglwn: nah his mod will take like
15:35 Maeglwn: years
15:35 Maeglwn: LOL
15:36 Maeglwn: go ahead, I told him to stop modding it
15:36 DakeDekaane: geez
15:36 Maeglwn: LOL
15:36 Maeglwn: besides I didn't do much for him this time around so I feel bad
15:37 DakeDekaane: Easy:
15:37 DakeDekaane: 01:16:233 (3,1) - overlap because bad spacing
15:38 Maeglwn: fixed
15:38 Maeglwn: lol you and lust just immediately mentioned the sxame thing, hehe
15:40 DakeDekaane: http://puu.sh/afLwC.png *looking at map* http://puu.sh/afLsi.png mfw
15:40 Maeglwn: wait, what?
15:40 Maeglwn: hold on
15:40 Maeglwn: you sure?
15:40 Maeglwn: it looks right to me
15:40 DakeDekaane: wait
15:40 Maeglwn: did you update?
15:41 Maeglwn: LOL you're at the wrong section
15:41 DakeDekaane: http://puu.sh/afLDI.png
15:41 Maeglwn: oh, heh, whoops, yea
15:41 Maeglwn: let me fix that
15:41 Maeglwn: oh wait, idk, I don't like the voice starting on the end ofa slider
15:41 Maeglwn: :(
15:41 Maeglwn: I think that's why I didn't change the second part
15:41 DakeDekaane: oh keep it then if you want
15:42 Maeglwn: o okie :3
15:42 Maeglwn: the first part is obviously fixed though ye
15:42 DakeDekaane: okay, now I'm in Normal
15:42 Maeglwn: okie
15:43 DakeDekaane: 00:10:374 (2,3,4,5) - here I was referring to stuff like http://puu.sh/afLNG.png
15:43 Maeglwn: OH WOW I'm really fucking dumb
15:43 Maeglwn: yep fixing lol
15:44 Maeglwn: fixed
15:44 DakeDekaane: 00:33:108 (6) - move to the left so you have a pretty blanket
15:45 Maeglwn: wow that even fixes the flow too
15:45 Maeglwn: fixed
15:45 DakeDekaane: 01:35:452 (3,4) - 01:39:202 (4,5) - doesn't look bad, but up to you to improve these blankets
15:46 Maeglwn: fixed both
15:46 Maeglwn: easy fixes haha
15:47 Maeglwn: yea I'm just fixing a few random blankets while you look so
15:48 DakeDekaane: I hope this too 02:00:296 (1,2) -
15:48 DakeDekaane: 02:42:483 (2,3) - and this
15:50 DakeDekaane: 03:13:421 (1,2) - this too
15:50 DakeDekaane: wow
15:50 DakeDekaane: blankets can do like magic
15:50 Maeglwn: shhh I looked at the blankets on the reclaimed only for the most part so I never got to this one :(
15:51 Maeglwn: yea there was a ton of blankets that I'm fixing
15:51 DakeDekaane: okay, tell me when done so I can start with Hard
15:54 Maeglwn: all set
15:54 DakeDekaane: 00:22:796 (6,7) - overlaaaap
15:55 Maeglwn: already fixed
15:55 Maeglwn: saw you were looking at hard originally so I fixed it
15:55 Maeglwn: it's not updated but
15:55 Maeglwn: yea
15:55 Maeglwn: lol
15:55 DakeDekaane: oh, wait a bit
15:55 Maeglwn: huh? whats up
16:02 DakeDekaane: ok back
16:03 DakeDekaane: 01:20:217 (10,11,12) - this would look neater if being a curve: http://puu.sh/afNuO.png
16:04 Maeglwn: fixed
16:04 DakeDekaane: 01:25:842 (4) - maybe make this note have a consistent spacing, dunno, it feels odd being the unique jump there
16:06 Maeglwn: causes a slight overlap with 6, but whatever, yea, fixed
16:06 Maeglwn: it should have disappeared by the time it's relevant
16:07 DakeDekaane: well, you could move it to 124,208
16:07 DakeDekaane: and avoid "overlaps
16:07 DakeDekaane: "
16:07 DakeDekaane: unless you did something there
16:07 Maeglwn: it still has a slight overlap
16:07 Maeglwn: that would just be 4 grids up from where I had it
16:07 Maeglwn: lol
16:07 Maeglwn: it's fine
16:07 Maeglwn: not a big deal at all
16:08 Maeglwn: not 4 LOL
16:08 Maeglwn: oh, no, 1 grid up
16:08 Maeglwn: 4 coordinates up
16:08 DakeDekaane: 03:01:702 (3,4) - slider firs pls
16:09 DakeDekaane: http://puu.sh/afNYD.png maybe like this or increase spacing in (1,2) to avoid that minor overlap
16:09 Maeglwn: fixed
16:09 Maeglwn: looks a lot better
16:09 Maeglwn: idk why I didn't do that in the first place
16:09 Maeglwn: lol
16:10 Maeglwn: http://puu.sh/afO4x.jpg I just did that, idk if that's okay or not
16:11 DakeDekaane: well, the spacing is pretty much messed up there
16:11 DakeDekaane: can be a bit weird to play
16:12 Maeglwn: oh wow yes it is
16:12 Maeglwn: whoops
16:12 Maeglwn: nvm
16:12 Maeglwn: the overlap on 2 is barely worth mentioning
16:13 Maeglwn: so I'll just keep it the way it is
16:13 DakeDekaane: spacing isn't messed up?
16:13 Maeglwn: nah I fixed spacing
16:13 DakeDekaane: okay
16:13 DakeDekaane: now reclaimed
16:15 Maeglwn: ight
16:15 DakeDekaane: 01:05:921 (1,2) - here I was saying to align better this stuff so it doesn't look to sloppy http://puu.sh/afOfP.png
16:15 DakeDekaane: 01:07:796 (6,7) - same here
16:17 Maeglwn: fixed both
16:17 Maeglwn: makes sense now
16:18 DakeDekaane: 02:35:217 (5,6) - I swear there was a jump here, idk
16:19 Maeglwn: http://puu.sh/afOLQ.jpg
16:19 Maeglwn: does that work
16:19 Maeglwn: lol
16:21 Maeglwn: there was a slight overlap at the end I fixed too
16:21 Maeglwn: 03:09:671 (3,4,5) - that one
16:21 DakeDekaane: http://osu.ppy.sh/ss/1828568 magic
16:23 Maeglwn: oh yea that looks cute
16:23 Maeglwn: done
16:23 DakeDekaane: 01:26:780 (8,9,10) - and here maybe do this, I find some jumpy stuff better here, dunno what do you think http://puu.sh/afP6a.png
16:23 Maeglwn: ight, yea, fixed
16:23 Maeglwn: seems to play more funlike
16:24 DakeDekaane: in addition, you could stack 01:28:186 (11) - with the end of 01:29:124 (2) - for more awesomeness
16:25 Maeglwn: wow why didn't I just do that
16:25 Maeglwn: oh my god
16:25 Maeglwn: yep did that too
16:25 Maeglwn: LOL
16:25 DakeDekaane: lol
16:26 DakeDekaane: update and let magic happens
16:26 Maeglwn: hopefully it doesn't do the dumb thing where it updates for 3 minutes
16:26 Maeglwn: oh no it didn't this time
16:26 Maeglwn: sweet
16:26 Maeglwn: updated
16:29 DakeDekaane: you forgot to ctrl+g 01:27:717 (10) -
16:29 Maeglwn: DFSDJFASJDFAUSJHDOF
16:29 Maeglwn: OKAY FIXED LOL
16:29 Maeglwn: I misread the picture whoops
16:31 DakeDekaane: okay, go update
16:32 Maeglwn: updated

I told you blankets can do magic stuff, good luck Maeg.
(ノ・ω・)ノ

new page yay

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
dkun
From where you started to now? Damn right you deserve this rank.
Some1
Congratulations! Maeglwn's first ranked map!
Lust
Congrats!!!!!!!!!!
Topic Starter
Maeglwn

dkun wrote:

From where you started to now? Damn right you deserve this rank.
my favorite BAT

thanks dudes this means a lot
TakuMii
Congrats maeg-bae <3
Arlecchino
gratz Moeglwn.. you so moe :3
P o M u T a
gratz o.o
Cancel
Good job on ranking this, but I'm pretty sure the source should be "Divergent"

Proof

(also, why did you not use the Official Videoclip o-o)
Topic Starter
Maeglwn

Cancel wrote:

Good job on ranking this, but I'm pretty sure the source should be "Divergent"

Proof

(also, why did you not use the Official Videoclip o-o)
look at the top.

the song was released in january as a single before the movie was even released.

it's in the tags anyhow.
Irreversible
wow finally :D you really did a good job and improved a really lot :D

=v=
Topic Starter
Maeglwn

Irreversible wrote:

wow finally :D you really did a good job and improved a really lot :D

=v=
thank you irreversible bae
Dainesl
Oh damn congrats Maeg <3
Secretpipe
Amazing map !
Hika
I seriously appreciate the effort in mapping this, because I love this song holy shit good job Alex <3
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