forum

Jin ft.Lia - days [short ver.]

posted
Total Posts
102
Topic Starter
Xiaolin
This beatmap was submitted using in-game submission on Saturday, November 1, 2014 at 10:13:55 PM

Artist: Jin ft.Lia
Title: days [short ver.]
Source: メカクシティアクターズ
Tags: Mekakucity Actors ED ending -Neipezi Kagerou Project Hibiya Yuurus
BPM: 96
Filesize: 16125kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.2 stars, 62 notes)
  2. Hard (2.45 stars, 164 notes)
  3. -Neipezi's Normal (1.71 stars, 112 notes)
Download: Jin ft.Lia - days [short ver.]
Download: Jin ft.Lia - days [short ver.] (no video)
Information: Scores/Beatmap Listing
---------------
[size=150]じん ft. Lia - days (short ver.)
2nd ranked map yay ~ ! ^・ω・^
Mekakucity Actors ED sung by Lia ~ <3
Hope you enjoy it ~ :3

Aleks719 2nd Tari 3rd Konei 4th IamKwaN smallboat
Modders
-Neipezi
toybot
Neta
RandomEffect
Kenterz
TheForgotten5
SkyBearer245
Hinsvar
rossonero1899
Gexigamma
Ringating
Yauxo
xLoupGarou
W h i t e
Papcio
Sekai-nyan
wuzzat
Gray Veyron
No Dap
jonawaga
CelsiusLK
Aleks719
Tari
Konei
IamKwaN
TicClick
smallboat
-Neipezi
normal has been completed:3 Download

and the video quality is not good, re-encode it :oops:
Topic Starter
Xiaolin

-Neipezi wrote:

normal has been completed:3 Download

and the video quality is not good, re-encode it :oops:
It was the only video I can find, thanks for the video and diff ~ :3
Update
Ready to go now
-Neipezi
Lapis Aoki, Hard to 01:28:115 (1) - 01:27:802 - move on
Topic Starter
Xiaolin

-Neipezi wrote:

Lapis Aoki, Hard to 01:28:115 (1) - 01:27:802 - move on
Fixed ~
toybot
just passing by
use the japanese unicode for source instead? メカクシティアクターズ
Topic Starter
Xiaolin

toybot wrote:

just passing by
use the japanese unicode for source instead? メカクシティアクターズ
Fixed ~ :3 Thanks ~
Neta
here's some mod from M4M

[General]
  1. Hitsound 100% is too big i think better decrease
  2. Uncheck LetterBox during breaks. there's no break times

[Easy]
  1. 00:00:615 (1,2) - Why is this DS 1.1x? you used 1.0x to other notes so better fix this. DS should be same on Easy dif
  2. 00:18:740 (2) - ^ same problem here
  3. 00:39:365 (1) - Slider's sound doesn't look nice. better put whistle on the start and end of the slider. i mean not on the whole slider
  4. 00:51:240 (3) - add Clap on the start of slider
  5. 00:52:490 (4) - ^
  6. 00:53:740 (5) - ^
  7. 00:59:990 (2) - add finish on the end of slider
  8. 01:20:615 (1) - Make spinner from 01:20:615 to 01:28:115
  9. 01:20:458 (1) - Volume down spinner plz

[Hard]
  1. 00:23:427 (2) - move 136, 176 for blanket
  2. 00:50:302 (1,2,3) - I think these notes distance is little big better decrease it
  3. 00:58:115 (2) - reverse once?
  4. 01:00:927 (1,2,3) - same problem with 2nd one
  5. 01:17:177 (1,2,3,1,2,3) - doesn't look clean.. better re shape this
GL~
Topic Starter
Xiaolin

Neta wrote:

here's some mod from M4M

[General]
  1. Hitsound 100% is too big i think better decrease Sure ~
  2. Uncheck LetterBox during breaks. there's no break times Ahh, sorry, I didn't check it ~ xD

[Easy]
  1. 00:00:615 (1,2) - Why is this DS 1.1x? you used 1.0x to other notes so better fix this. DS should be same on Easy dif Fixed ~
  2. 00:18:740 (2) - ^ same problem here ^
  3. 00:39:365 (1) - Slider's sound doesn't look nice. better put whistle on the start and end of the slider. i mean not on the whole slider Fixed ~
  4. 00:51:240 (3) - add Clap on the start of slider Fixed, didn't pay attention to the beat o/ ~
  5. 00:52:490 (4) - ^ ^
  6. 00:53:740 (5) - ^ ^
  7. 00:59:990 (2) - add finish on the end of slider Okay ~
  8. 01:20:615 (1) - Make spinner from 01:20:615 to 01:28:115 Fixed ~
  9. 01:20:458 (1) - Volume down spinner plz It sounds fine like this ~ o.o''

[Hard]
  1. 00:23:427 (2) - move 136, 176 for blanket Oh well, okay ~
  2. 00:50:302 (1,2,3) - I think these notes distance is little big better decrease it I tried my best ~
  3. 00:58:115 (2) - reverse once? Ofc ~ ! ^^
  4. 01:00:927 (1,2,3) - same problem with 2nd one Ahh okay, fixed ~
  5. 01:17:177 (1,2,3,1,2,3) - doesn't look clean.. better re shape this It seems fine ~
GL~
Thanks for the mod ~ ! It was helpful ~ :3
RandF
From my queue~

[General]
  1. title: days (TV Size)
  2. combo color 2 and 3 are too similar to distinguish them
  3. I suggest to add AudioLeadin 1500~2500
[Easy]
  1. I suggest to reduce SV (reduce than normal-diff)
  2. because of easy-diff, it is better to make long sliders more instead of circles
  3. 00:04:990 (1) - the following suits to melody
  4. 00:18:740 (2) - move to 00:18:115
[Hard]
  1. 00:02:802 (2) - x:365 y:192 (stack correctly)
  2. 00:10:927~00:16:865- don't you use whistle?
  3. 00:23:427 (2,1) - stack correctly on 00:22:177 (4) -
  4. 00:26:865 (4) - rotate anti-clockwise more
  5. 00:27:802 (2,3,4,5) - not good flow, imo...
  6. 00:29:365 (1) - revese is unnecessary, 1/2 slider is better
  7. 00:29:990 (1) - start at 00:30:615
  8. 00:39:052 (1,2,3) - umm... whistle is not suitable, imo
  9. 00:45:302 (2) - upward slider is better for good flow
  10. 00:47:802 (1) - x:396 y:117 (stack correctly)
  11. 00:58:271- remove whistle
  12. 01:01:083 (2) - delete
  13. 01:03:427 (4,1) - blanket correctly
  14. 01:15:302 (1) - start at 01:15:615- ?
  15. 01:18:115 (1,2,3) - I prefer the following
[-Neipezi's Normal]
  1. I recommend to use soft-sliderslide of silence
  2. 00:44:365 (3,4) - hard to see...

~Good Luck~
Topic Starter
Xiaolin

RandomEffect wrote:

From my queue~

[General]
  1. title: days (TV Size) Fixed ~
  2. combo color 2 and 3 are too similar to distinguish them Nope ~
  3. I suggest to add AudioLeadin 1500~2500
[Easy]
  1. I suggest to reduce SV (reduce than normal-diff) Okay ~
  2. because of easy-diff, it is better to make long sliders more instead of circles It depends lol ~
  3. 00:04:990 (1) - the following suits to melody Nope ~
  4. 00:18:740 (2) - move to 00:18:115 Nope ~
[Hard]
  1. 00:02:802 (2) - x:365 y:192 (stack correctly) Fixed ~
  2. 00:10:927~00:16:865- don't you use whistle? Nope ~
  3. 00:23:427 (2,1) - stack correctly on 00:22:177 (4) - Fixed ~
  4. 00:26:865 (4) - rotate anti-clockwise more Nope ~
  5. 00:27:802 (2,3,4,5) - not good flow, imo... I'll try to fix it ~
  6. 00:29:365 (1) - revese is unnecessary, 1/2 slider is better Fixed ~
  7. 00:29:990 (1) - start at 00:30:615 Fixed ~
  8. 00:39:052 (1,2,3) - umm... whistle is not suitable, imo Removed ~
  9. 00:45:302 (2) - upward slider is better for good flow Fixed ~
  10. 00:47:802 (1) - x:396 y:117 (stack correctly) Fixed ~
  11. 00:58:271- remove whistle Fixed ~
  12. 01:01:083 (2) - delete Removed ~
  13. 01:03:427 (4,1) - blanket correctly Explain ~ ?
  14. 01:15:302 (1) - start at 01:15:615- ? Sure ~
  15. 01:18:115 (1,2,3) - I prefer the following Fixed ~ :3
~Good Luck~
Thanks for modding ~ :D
RandF
further note, here
- no kds please -

Lapis Aoki wrote:

RandomEffect wrote:

From my queue~
[Hard]
  1. 01:03:427 (4,1) - blanket correctly Explain ~ ?
:arrow:
"blanket" means the pattern like this.
(01:03:740 (1) - blankets 01:03:427 (4) - )
it's useful for good looking.
Topic Starter
Xiaolin
Fixed ~ :3
-Neipezi
fixe?
owo
osu file format v12

[General]
AudioFilename: Jin ft. Lia - Days.mp3
AudioLeadIn: 0
PreviewTime: 39052
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 615,20615,60615,80615
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Days (TV Size)
TitleUnicode:Days (TV Size)
Artist:Jin ft. Lia
ArtistUnicode:Jin ft. Lia
Creator:Lapis Aoki
Version:-Neipezi's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors ED -Neipezi Kagerou Project Hibiya Yuurus
BeatmapID:419761
BeatmapSetID:173453

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Days.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
615,625,4,2,0,70,1,0
40615,-100,4,2,0,70,0,1
59052,-100,4,2,0,70,0,0
60615,-100,4,2,0,70,0,1
80615,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,255,255
Combo3 : 192,192,192
Combo4 : 128,128,128
Combo5 : 255,128,128
Combo6 : 255,0,0
Combo7 : 0,128,255

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AruOtta
Hello, as requested OwO

General

I think you shouldn't display "Enable Countdown". When I played it, it doesn't display anything but please do it, to be sure it would never display anything

Easy

00:11:865 (3,4,1) - There's a problem with the distance snap here, move (4) around 184|136
00:14:990 (2) - This slider doesn't make a perfect symmetry with (1), so move it at 228|284
00:19:365 (3,1) - There's also a problem with the distance snap here, move (1) at 128|228
00:27:490 (1) - Stack it on 00:24:990 (1) since it shows the distance snap isn't respected.
00:41:865 (2) - Move it at 320|300 to make a perfect blanket with 00:40:615 (1)
00:43:115 (3) - Stack it with (1)'s tail ?
00:43:740 (1) - Move it around 332|100 to respect the distance snap
00:44:990 (2) - I suggest to increase the curve of this slider, then it would flow perfectly with (1) (maybe move the last anchor point at 4|220
00:49:365 (2) - I think you should make it same as 00:47:490 (4) to make a symmetry :
00:55:615 (2) - Make it also same as 00:58:115 (4) for the same reason as above
01:06:240 (4) - Move its last anchor point at 324|304 to blanket with 01:07:490 (1)

Good diff. but warning about the distance snap /!\

-Neipezi's Normal

00:34:365 (3) - This curve follows 00:33:115 (2)'s curve, but not 00:35:615 (1)'s one, so I suggest to make a linear slider.
00:44:365 (3,4) - I think this pattern may be confuse for beginners, I suggest to do it like this : (with moving (3) around 420|148)

Perfect diff imo, very good job OwO

Hard

00:04:052 (4) - Stack it with (2)'s head
00:04:677 (3) - Please make this slider as a normal curved slider since it's not needed to make an end like this for the slider, it's ugly and quite nazi
00:06:552 (3,4,5) - Move them at 296|148 to blanket with 00:05:927 (2)
00:20:302 (4,2) - Move them 2 grid right to stack them with 00:22:177 (4,2)
00:23:740 (3) - Move it at 244|236 to blanket with 00:23:427 (2).
00:24:677 (1) - Move it 2 also 2 grid to stack it with the other circles
00:25:927 (2,3) - This jump is too huge, try to do this pattern :
00:43:427 (3) - Stack it on 00:42:490 (1) to avoid the huge jump
00:44:677 (4) - Move it at 268|160 to blanket with 00:44:052 (3)
00:45:927 (3,4) - Stack them with (3) and (4) if you applied the last suggestions
00:46:865 (3,4) - This jump is also too huge, I suggest you to stack it with 00:46:240 (4)
00:52:490 (4) - Move it at 436|12 to blanket with 00:53:115 (5)
01:04:365 (2) - Stack it with 01:03:427 (4)
01:25:927 (1,2,3,1) - This part isn't mapped in the other diffs, I think you should remove it

Good luck for rank (●´ω`●)
KuroSenpai112
Hi there from modding queue!

[Easy]
00:24:990 (1) - Stack this with 00:27:490 (1)

[Normal]
00:25:615 (5) - NC

[Hard]
00:22:177 (4) - Stack this with 00:21:240 (2)
00:24:677 (1) - Stack this with 00:23:427 (2)
01:04:365 (2) - Stack this with 01:03:427 (4)
-Neipezi
well.. x.x

difficulty
osu file format v12

[General]
AudioFilename: Jin ft. Lia - Days.mp3
AudioLeadIn: 0
PreviewTime: 39052
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 615,20615,60615,80615
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Days (TV Size)
TitleUnicode:Days (TV Size)
Artist:Jin ft. Lia
ArtistUnicode:Jin ft. Lia
Creator:Lapis Aoki
Version:-Neipezi's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors ED -Neipezi Kagerou Project Hibiya Yuurus
BeatmapID:419761
BeatmapSetID:173453

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Days.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
615,625,4,2,0,70,1,0
40615,-100,4,2,0,70,0,1
59052,-100,4,2,0,70,0,0
60615,-100,4,2,0,70,0,1
80615,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,255,255
Combo3 : 192,192,192
Combo4 : 128,128,128
Combo5 : 255,128,128
Combo6 : 255,0,0
Combo7 : 0,128,255

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248,252,3115,2,0,L|116:264,1,130,0|0,3:0|0:0,0:0:0:0:
68,220,4052,2,0,P|72:132|108:88,1,130,2|2,0:0|0:0,0:0:0:0:
200,180,5302,1,0,3:0:0:0:
200,180,5615,6,0,L|188:320,1,130,0|0,3:0|0:0,0:0:0:0:
236,352,6552,2,0,P|352:328|376:264,1,195
316,148,8115,5,0,0:0:0:0:
216,232,8740,2,0,P|184:236|152:236,1,65
120,112,9677,2,0,P|96:96|71:69,2,65
184,128,10615,69,0,0:0:0:0:
184,128,11240,2,0,B|248:144|312:128|312:128|376:112|448:128,1,260
441,256,13115,2,0,B|375:270|311:254|311:254|247:238|183:254,1,260,0|2,3:0|0:0,0:0:0:0:
72,320,14990,2,0,P|72:288|64:252,1,65,2|0,0:0|3:0,0:0:0:0:
28,204,15615,6,0,P|100:196|160:92,1,195
144,36,16865,2,0,L|280:40,1,130
352,144,18115,2,0,L|416:147,2,65
240,208,19365,2,0,L|176:205,1,65
124,248,19990,2,0,L|60:245,1,65
12,204,20615,6,0,P|20:88|148:56,1,260
256,120,22490,1,0,0:0:0:0:
369,53,23115,2,0,P|487:82|500:204,1,260
452,248,24677,2,0,L|320:236,1,130
280,188,25615,70,0,P|288:260|284:324,1,130
156,320,26865,2,0,P|148:248|152:184,1,130
256,116,28115,2,0,P|360:144|368:312,2,260
88,212,31552,1,2,0:0:0:0:
180,300,32177,6,0,L|248:292,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
128,260,33115,2,0,P|144:156|232:136,1,195
280,112,34365,2,0,P|300:64|300:4,2,97.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
272,176,35615,6,0,P|324:288|460:296,1,260
400,180,37490,2,0,L|404:112,1,65
364,64,38115,1,0,0:0:0:0:
252,128,38740,1,0,0:0:0:0:
152,44,39365,2,0,L|16:56,1,130,2|2,0:3|0:0,0:0:0:0:
104,160,40615,38,0,P|80:264|0:288,2,195,4|4|2,3:2|3:0|0:0,0:0:0:0:
192,64,43115,2,0,B|256:52|256:52|320:64,1,130,4|2,3:0|3:0,0:0:0:0:
368,20,44052,2,0,P|388:116|328:200,1,195,0|2,0:0|0:0,0:0:0:0:
260,88,45615,6,0,P|204:132|144:136,1,130,4|2,3:0|0:0,0:0:0:0:
96,100,46552,2,0,B|88:168|88:168|60:216|60:216|52:304,1,195,4|2,3:0|0:0,0:0:0:0:
92,336,47802,1,0,0:0:0:0:
156,348,48115,2,0,P|224:340|264:292,2,130,4|8|2,3:0|0:0|0:0,0:0:0:0:
64,256,49990,1,0,1:0:0:0:
132,160,50615,86,0,L|268:168,1,130,4|2,3:0|0:0,0:0:0:0:
316,132,51552,2,0,P|320:48|232:0,1,195,4|2,3:0|0:0,0:0:0:0:
144,96,53115,2,0,P|168:152|232:172,1,130,4|8,3:0|0:0,0:0:0:0:
288,144,54052,2,0,B|360:152|360:152|408:184|408:184|480:192,1,195,4|2,3:0|0:0,0:0:0:0:
480,320,55615,69,4,3:0:0:0:
356,364,56240,2,0,L|292:356,2,65,8|4|0,0:0|3:0|0:0,0:0:0:0:
400,240,57490,2,0,L|472:228,2,65,2|0|4,0:0|0:0|3:0,0:0:0:0:
288,176,58740,1,8,0:0:0:0:
336,56,59365,1,2,0:0:0:0:
448,120,59990,2,0,L|456:192,1,65,0|4,1:0|3:0,0:0:0:0:
504,228,60615,6,0,P|440:220|368:224,1,130,4|0,0:0|0:0,0:0:0:0:
324,264,61552,2,0,B|332:192|332:192|364:152|364:152|372:80,1,195,4|2,3:0|0:0,0:0:0:0:
244,56,63115,2,0,P|212:52|180:36,2,65,4|2|8,3:0|0:0|0:0,0:0:0:0:
308,36,64052,2,0,P|376:64|392:180,1,195,4|2,3:0|0:0,0:0:0:0:
300,264,65615,6,0,B|248:272|200:264|200:264|156:256|104:264,2,195,4|4|2,3:0|3:0|0:0,0:0:0:0:
392,172,68115,2,0,P|424:164|460:160,1,65,4|2,3:0|0:0,0:0:0:0:
440,224,68740,2,0,P|468:240|496:263,1,65,8|2,0:0|0:0,0:0:0:0:
392,340,69677,2,0,L|320:336,2,65,2|0|4,0:0|1:0|3:0,0:0:0:0:
444,300,70615,6,0,P|464:208|408:128,2,195,4|4|2,3:0|3:0|0:0,0:0:0:0:
320,344,73115,1,4,3:0:0:0:
204,284,73740,2,0,L|124:292,1,65,8|4,0:0|3:0,0:0:0:0:
192,172,74677,2,0,L|256:178,2,65,2|0|2,0:0|1:0|0:0,0:0:0:0:
140,132,75615,54,0,P|148:52|256:12,1,195,4|4,3:0|3:0,0:0:0:0:
352,80,77177,2,0,L|420:76,2,65,2|0|2,0:0|3:0|0:0,0:0:0:0:
300,120,78115,6,0,P|288:192|292:248,1,130,4|4,3:0|3:0,0:0:0:0:
328,304,79052,1,2,0:0:0:0:
448,252,79677,2,0,P|484:252|512:256,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,80615,12,2,87803,0:0:0:0:
Topic Starter
Xiaolin
OMGITSBAKAKenterzOMGITSHIM

Kenterz wrote:

Hello, as requested OwO

General

I think you shouldn't display "Enable Countdown". When I played it, it doesn't display anything but please do it, to be sure it would never display anything Oops, my bad ~

Easy

00:11:865 (3,4,1) - There's a problem with the distance snap here, move (4) around 184|136 Fixed ~ OwO
00:14:990 (2) - This slider doesn't make a perfect symmetry with (1), so move it at 228|284 Sorry, no change ~
00:19:365 (3,1) - There's also a problem with the distance snap here, move (1) at 128|228 I moved it to 128 , 224 if it was okay ~ o.o
00:27:490 (1) - Stack it on 00:24:990 (1) since it shows the distance snap isn't respected. Fixed ~
00:41:865 (2) - Move it at 320|300 to make a perfect blanket with 00:40:615 (1) Fixed ~
00:43:115 (3) - Stack it with (1)'s tail ? Sure, why not? o3o Fixed ~ :3
00:43:740 (1) - Move it around 332|100 to respect the distance snap I like the why how it is ~ o.o
00:44:990 (2) - I suggest to increase the curve of this slider, then it would flow perfectly with (1) (maybe move the last anchor point at 4|220 Fixed ~
00:49:365 (2) - I think you should make it same as 00:47:490 (4) to make a symmetry : Great idea ~ ! Fixed ~ :D

00:55:615 (2) - Make it also same as 00:58:115 (4) for the same reason as above They're already the same ~
01:06:240 (4) - Move its last anchor point at 324|304 to blanket with 01:07:490 (1) Fixed ~ o/

Good diff. but warning about the distance snap /!\

Hard

00:04:052 (4) - Stack it with (2)'s head Fixed ~
00:04:677 (3) - Please make this slider as a normal curved slider since it's not needed to make an end like this for the slider, it's ugly and quite nazi Fixed ~
00:06:552 (3,4,5) - Move them at 296|148 to blanket with 00:05:927 (2) Fixed ~
00:20:302 (4,2) - Move them 2 grid right to stack them with 00:22:177 (4,2) Fixed ~
00:23:740 (3) - Move it at 244|236 to blanket with 00:23:427 (2). Fixed ~
00:24:677 (1) - Move it 2 also 2 grid to stack it with the other circles Fixed ~
00:25:927 (2,3) - This jump is too huge, try to do this pattern : Maybe I'll change it when another modder complains about it, no change for now ~
00:43:427 (3) - Stack it on 00:42:490 (1) to avoid the huge jump Fixed ~
00:44:677 (4) - Move it at 268|160 to blanket with 00:44:052 (3) Fixed ~
00:45:927 (3,4) - Stack them with (3) and (4) if you applied the last suggestions Fixed ~
00:46:865 (3,4) - This jump is also too huge, I suggest you to stack it with 00:46:240 (4) No change
00:52:490 (4) - Move it at 436|12 to blanket with 00:53:115 (5) Fixed ~
01:04:365 (2) - Stack it with 01:03:427 (4) Fixed ~
01:25:927 (1,2,3,1) - This part isn't mapped in the other diffs, I think you should remove it Well nope, because this is hard ~ >w>''

Good luck for rank (●´ω`●)
TheForgotten5

TheForgotten5 wrote:

Hi there from modding queue!

[Easy]
00:24:990 (1) - Stack this with 00:27:490 (1) Already stacked ~

[Hard]
00:22:177 (4) - Stack this with 00:21:240 (2) Already stacked ~
00:24:677 (1) - Stack this with 00:23:427 (2) Nope ~
01:04:365 (2) - Stack this with 01:03:427 (4) Already stacked
Thank you guys for modding ~ <3

Updated ~
blaterwolf
Hi~~ M4M Reqs~

General

Countdown Conflicts to Normal Diff try to Remove it

Letterbox conflict again to Normal :v
Easy

00:13:115 : stack to hit circle 4

00:55:615 : More Sexier Please :D :D :D :D :D :) :) :) :) :)

00:58:115 : ^ same XD

01:18:115 : I like this to be Sexy~ XD

Normal

Normal doesn't look like Normal :P

Hard

00:10:927 : You know what i say :) :) :) :)

00:23:427 : stack it

00:24:208 : ^ same

[*]Note : since it is Moved try to retrieve the Blanket

00:29:677 : OFFSCREEN!!!!

That's All~
Topic Starter
Xiaolin

SkyBearer245 wrote:

Hi~~ M4M Reqs~

General

Countdown Conflicts to Normal Diff try to Remove it

Letterbox conflict again to Normal :v
Sorry, I forgot to change them ~ xDD
Easy

00:13:115 : stack to hit circle 4 DS breaker ~ :c

00:55:615 : More Sexier Please :D :D :D :D :D :) :) :) :) :) I ran out of shapes idea ~ c:

00:58:115 : ^ same XD ^ xDD

01:18:115 : I like this to be Sexy~ XD Well, making it curve was weird ~ o.o


Hard

00:10:927 : You know what i say :) :) :) :) It looks fine like this btw ~ o.o

00:23:427 : stack it Fixed ~ :3

00:24:208 : ^ same ^

[*]Note : since it is Moved try to retrieve the Blanket

00:29:677 : OFFSCREEN!!!! Its not really offscreen, but nobody complained about it, so I think its rankable ~ o.o

That's All~
Thanks for modding ~ !! :D
Pfft, best mod ever ~ xD
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG is unrankable. The resolution should at least be 800x600 (4:3 ratio) or 1024x600 (16:9). Find a larger version of the current BG... or just anything larger.
>Easy
  1. Your combo pattern is inconsistent. Try to place an NC every two stanzas consistently.
  2. 00:00:615 (1,2) - Make them shaped the same and place them like this so they'll be neater and have a better flow?
  3. 00:10:615 (2,3) - Again, make them shaped the same perfectly? Right now, it seems you're manually making these two sliders one by one and tried to make them look the same. You can replace (3) with a vertically flipped (2), you know. They'll look nicer. (Applies to similar cases such as 00:13:740 (1,2) and 00:20:615 (1,2,3). Ctrl+H and Ctrl+J are your friends for this!)
  4. 00:13:115 - Why does the spacing decrease to 1.0x starting from here at all sudden?
  5. 00:40:615 (1,2,3) - You can form a nice blanket pattern here by moving (2) to (325,287). Also, (3) isn't perfectly stacked below (1)'s tail.
  6. 00:55:615 (2) - The curve of the wave slider looks uneven. Make it look like this? Making it like 00:58:115 (4) is already quite nice, but yeah, it can be better. (Applies to every other wavy slider.)
>-Neipezi's Normal
  1. 00:04:052 (4,5,1) - You can make a nice blanket pattern by moving (5,1) to (191,186).
  2. Your usage of drum-hitfinish throughout the kiai doesn't really go along with the instruments well. Remove the finishes and just leave the Drum sampleset as is. drum-hitnormal fits nicely with the subtle percussion sounds, but finish is way too noticeable.
  3. 00:56:240 - Replace the clap with a whistle? There isn't any sound that supports the clap, unlike 00:53:740.
>Hard
  1. The combo pattern is also inconsistent here, just like the Easy diff. Please try to fix this.
  2. You can just place a whistle every first and third white tick of every stanza in the song, since there are piano sounds to follow. It's jarring only to follow some of them.
  3. 00:05:146 (4) - Move to (127,247)? Flows nicer from 00:04:677 (3), IMO.
  4. 00:06:552 (3,4,5) - Move to (382,163)? Again, it creates a far better flow from 00:05:927 (2). I know you want to make a blanket pattern here, but the way you curved (5) doesn't support it well.
  5. 00:07:490 (6) - What's with the extra node below the red node? Also, I think the slider is curved way too much. You may want to soften it a bit.
  6. 00:13:427 (3) - Move to (159,264) so it'll be in line with 00:12:177 (1), and the horizontal spacing will be consistent with 00:12:177 (1,2)? Looks neater that way.
  7. 00:14:052 (1,2,3) - Make them look like this for a better flow?
  8. 00:22:177 (4,1,2,3,1) - I believe the blanket here can be improved a lot. Won't give coordinates since I'll essentially be remapping this part, so yeah.
  9. 00:25:927 (2,3) - Umm, what's with this jump? It'd be more logical if you had a jump between 00:26:552 (3,4) instead.
  10. 00:39:677 (2,3) - I think you should remove the whistles here since they don't follow anything in the song...
  11. 00:41:865 (5,1,2) - The blanket can also be improved here! (Applies to similar cases.)
  12. 00:46:865 (3,4,1) - Uh, what's with the spacing here? It feels... random, honestly. Actually, I think you should just rework 00:46:552 (1,2,3,4,1,2,3,4,5) since they look quite messed up.
  13. 00:58:115 (2,1) - I feel that this is way too big for a Hard diff. Consider reducing the spacing to ~1.8-2.0x.
  14. 01:05:615 (1,2,3,4) - Make them in line by moving (3) to (146,160) and (4) to (203,48)? Looks neater!
Well, that's it I guess. The map can be improved a lot in many aspects, but I guess you've started to grasp the basics well!

Good luck on the way 8-)
Topic Starter
Xiaolin

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG is unrankable. The resolution should at least be 800x600 (4:3 ratio) or 1024x600 (16:9). Find a larger version of the current BG... or just anything larger.
>Easy
  1. Your combo pattern is inconsistent. Try to place an NC every two stanzas consistently.
  2. 00:00:615 (1,2) - Make them shaped the same and place them like this so they'll be neater and have a better flow? Did something similar to it ~
  3. 00:10:615 (2,3) - Again, make them shaped the same perfectly? Right now, it seems you're manually making these two sliders one by one and tried to make them look the same. You can replace (3) with a vertically flipped (2), you know. They'll look nicer. (Applies to similar cases such as 00:13:740 (1,2) and 00:20:615 (1,2,3). Ctrl+H and Ctrl+J are your friends for this!) Sure, fixed ~
  4. 00:13:115 - Why does the spacing decrease to 1.0x starting from here at all sudden?
  5. 00:40:615 (1,2,3) - You can form a nice blanket pattern here by moving (2) to (325,287). Also, (3) isn't perfectly stacked below (1)'s tail. Fixed ~
  6. 00:55:615 (2) - The curve of the wave slider looks uneven. Make it look like this? Making it like 00:58:115 (4) is already quite nice, but yeah, it can be better. (Applies to every other wavy slider.) Fixed ~
>Hard
  1. The combo pattern is also inconsistent here, just like the Easy diff. Please try to fix this.
  2. You can just place a whistle every first and third white tick of every stanza in the song, since there are piano sounds to follow. It's jarring only to follow some of them.
  3. 00:05:146 (4) - Move to (127,247)? Flows nicer from 00:04:677 (3), IMO. Fixed ~
  4. 00:06:552 (3,4,5) - Move to (382,163)? Again, it creates a far better flow from 00:05:927 (2). I know you want to make a blanket pattern here, but the way you curved (5) doesn't support it well. Fixed ~
  5. 00:07:490 (6) - What's with the extra node below the red node? Also, I think the slider is curved way too much. You may want to soften it a bit. Okay, fixed it ~ :3
  6. 00:13:427 (3) - Move to (159,264) so it'll be in line with 00:12:177 (1), and the horizontal spacing will be consistent with 00:12:177 (1,2)? Looks neater that way. Okay, fixed ~
  7. 00:14:052 (1,2,3) - Make them look like this for a better flow? Sure, fixed ~
  8. 00:22:177 (4,1,2,3,1) - I believe the blanket here can be improved a lot. Won't give coordinates since I'll essentially be remapping this part, so yeah. I'll try my best with that ~
  9. 00:25:927 (2,3) - Umm, what's with this jump? It'd be more logical if you had a jump between 00:26:552 (3,4) instead.[/color]
  10. 00:39:677 (2,3) - I think you should remove the whistles here since they don't follow anything in the song... [/color]
  11. 00:41:865 (5,1,2) - The blanket can also be improved here! (Applies to similar cases.) I think the blanket here is perfect ~ Lol, I love the way how you said it ~ xDD
  12. 00:46:865 (3,4,1) - Uh, what's with the spacing here? It feels... random, honestly. Actually, I think you should just rework 00:46:552 (1,2,3,4,1,2,3,4,5) since they look quite messed up. I'll try by best with it though ~
  13. 00:58:115 (2,1) - I feel that this is way too big for a Hard diff. Consider reducing the spacing to ~1.8-2.0x. [/color]
  14. 01:05:615 (1,2,3,4) - Make them in line by moving (3) to (146,160) and (4) to (203,48)? Looks neater! Fixed ~ :3
Well, that's it I guess. The map can be improved a lot in many aspects, but I guess you've started to grasp the basics well!

Good luck on the way 8-)
Thank you for modding ~ <3 Lol, that face ~ xDD
Kyouren
Title is days (short ver.) - http://vgmdb.net/album/45119

add tv size in tags

No Kudosu~
Topic Starter
Xiaolin

gokugohan12468 wrote:

Title is days (short ver.) - http://vgmdb.net/album/45119

add tv size in tags

No Kudosu~
Thanks but, this is an ED for an anime, so I won't add (short ver.) in the title, sorry, no change ~ =w=

Also, thanks for checking ~ !! o3o
Milan-
Hi! here's my newbie mod >.< for m4m

[General]
  1. Disable widescreen support?
  2. And *maybe* try to make OD HP scale between the difficulties (like HP 4,5,6)
  3. Consider using silent for the sliders slide, specially on normal >.<
[Easy]
  1. You can improve those wavy sliders >.<
  2. From what i know you have to use the same DS on easy all over the map, here 00:04:365 (3,1,2,3) - you're using 1.1x while on the rest of the map is 1.0x.
  3. 00:39:365 (1) - same^
  4. 00:03:740 add note
  5. 00:13:740 (1,2) - use the same slider here and be aware of using the same Y . Also i'd move them a bit right so 00:13:115 (4) - would be between them. Like this > https://osu.ppy.sh/ss/1750878
  6. 00:18:740 (2,1) - use the same Y for them
  7. 00:20:615 (1,2,3) - i'd rework those sliders to make them symmetrical, use coordinates for it. And, 00:20:615 (1,3) - try to make these two sliders the same, i mean copy paste one and be aware of Y coordinate
  8. 00:51:240 (3,4,5) - same^
  9. 00:41:865 (2,3) - you can improve this blanket
  10. 00:46:865 (3) - i'd overlap this with 00:43:740 (1) - tail. Try a different curve for it 00:44:990 (2) -
  11. 00:47:490 (4,2) - same Y for them
  12. 00:53:740 (5,2,4) - same X here
  13. 00:55:615 (2,4) - if you're trying to use the same slider, just copy paste it. I prefer 00:58:115 (4) - because the other with the red point doesnt look great for small sliders xd
  14. 00:59:990 (2) - this is at 0.94x and also it isnt align
  15. 00:59:990 (2,4) - same Y of the tail of (2) and the head of (4)
  16. 01:01:240 (3,1) - they are not overlapping
  17. 01:06:240 (4) - you can improve this blanket
  18. 01:17:490 (3) - this would be look better at x256 try to do it
  19. 01:20:615 (1) - I do like where it finish but Hard doesnt finish at the same point, the same happens with Normal. I prefer that all the difficulties finish at the same point. Maybe you can add a note on Hard at 01:28:115 and make normal finish at his spinner at the same point
[-Neipezi's Normal]
  1. 00:04:052 (4) - improve this blanket
  2. 00:08:740 (2) - rotate it -23° in the same origin?
  3. 00:14:990 (4) - a bit up maybe, like y308
  4. 00:15:615 (1) - a bit right like x40 y188 if you moved (4)
  5. 00:16:865 (2) - x160 y16 if you moved the other notes
  6. 00:28:115 (3) - a bit up? like x236 y92
  7. 00:31:552 (4) - try to make it not overlap with 00:33:115 (2) -
  8. 00:49:990 (5) - i prefer it in other place like x156 y220
  9. 00:49:990 (5) - try something like this if you want > https://osu.ppy.sh/ss/1750956
  10. 00:56:240 (2,3) - use the same slider?
  11. 01:05:615 (1) - a bit more wavy?
  12. 01:08:115 (2) - It doesnt overlap correctly with 01:04:052 (4) - tail, if that was what you wanted to do
  13. 01:13:740 (3,4) - use the same X ? 204 or 192
  14. 01:17:177 (2,2) - same X and make 01:18:115 (1) - more symmetrical
  15. 01:20:615 (1) - this should end at the same point that Easy ends>.<
    Very well done imo I like it <3
[Hard]
  1. I'd decrease SV, it feels so weird while playing imo, specially on the No kiai time. (and those x0.5 felt too slow xd)
  2. Use grid Tiny to be more precise or do it manually >.<
  3. AR7 feel a bit better imo
  4. 00:01:240 (4) - this slider tail should be at the same Y of 00:02:177 (1) - y280 or y288
  5. 00:02:177 (1,3) - at the same X ? 320 or 304, to make it look symmetrical (if you want/can try to overlap with 00:04:365 (1,2,3) - )
  6. 00:03:427 (3,4,1,2,3) - you may want to align this. Moving 00:04:365 (1,2,3) - to x304 y304 will do it i think
  7. 00:07:490 (6) - this curve can be a bit different so it does a better blanket with 00:06:865 (5) - and connect better with 00:08:115 (1) - (like this http://puu.sh/9IC1i/7af0d577c1.jpg ?)
  8. 00:10:927 (2) - this wave is not perfectly done, more wavy?> http://puu.sh/9ICg2/9d7cf05dd4.jpg
  9. 00:14:677 (3) - just straight?
  10. 00:14:052 (1,2,3,4,1) - I'd prefer another distribution. like this maybe https://osu.ppy.sh/ss/1750757
  11. 00:20:615 (1,3) - change it a bit so 00:20:302 (4,2) - will fit between them. like this? https://osu.ppy.sh/ss/1750764
  12. 00:22:490 (1,3) - improve blanket
  13. 00:24:990 (2) - overlap it correctly with 00:22:490 (1) - slider tail
  14. 00:25:302 (3,1,2,3) - why did you decrease DS? specially here 00:25:927 (2,3,4) - (3) should be at the same prev and next object to be symmetrical (use tiny grid please or do it manually >.<)
  15. 00:26:865 (4,1,2) - same^ , also improve those blankets
  16. 00:41:865 (5,1,2) - ^
  17. 00:33:740 (1,2,3) - You can do it more symmetrical if you want like this > https://osu.ppy.sh/ss/1750786
  18. 00:43:740 (1,2,3) - try to overlap with 00:41:865 (5) - tail
  19. 00:44:052 (3,4) - improve blanket, if that was what you meant
  20. 00:44:990 (1,2) - i'd remove it then copy paste 00:44:052 (3,4) - and rotate 180° then place it where you want. So it will be symmetrical
  21. 00:46:552 (1,2,3) - same^ but -20° maybe?
  22. 00:44:990 (1,3,4,3,4,5) - these dont overlap correctly
  23. 00:48:271 (2) - i think you miss place this note on the timeline, if not, you are doing bad polarity i think. Fix it
  24. 00:47:802 (1) - this note may not overlap perfectly
  25. 00:50:771 (2) - move it a bit left so it'd be between the sliders?
  26. 00:51:552 (1,3,5) - they dont overlap perfectly
  27. 00:54:365 (4,1,2) - improve blanket; copy paste one of these sliders?
  28. 00:58:740 () you didnt map this because you're mapping the vocals right?xd
  29. 01:01:240 (2,3,1) - improve those blankets (small grid doesnt allow you to do it correctly)
  30. 01:03:740 (1) - i think it should be a bit right like (x84 y324) and improve the blanket
  31. 01:04:677 (3) - move it to x88 y104
  32. 01:04:990 (4,2,4) - make them symmetrical, they should be at the same X i think. so (4) and (4) would be the same
  33. 01:08:115 (3,4) - this should be at the same Y or move the slider a bit down so it continue the curve combo
  34. 01:10:302 (4) - this should be at the same point of 01:06:865 (4) - tail, if you're copying the same for this combo
  35. 01:15:615 (1) - it feels more unsuitable than the others. Dont understand so much why it's here
  36. 01:18:427 (1,2,3) - I'd take this combo and move it to x344. To be symmetrical
  37. 01:25:927 (1,2,3) - copy paste 1 of these? like you did here 00:12:177 (1,2,3) -
  38. 01:27:177 (3,1) - align this
That's all i got, If you dont understand something because of my bad english, ask me and ill try to use others words xD

GL I hope see it soon <3
Topic Starter
Xiaolin

rossonero1899 wrote:

Hi! here's my newbie mod >.< for m4m

[General]
  1. Disable widescreen support?
  2. And *maybe* try to make OD HP scale between the difficulties (like HP 4,5,6)
  3. Consider using silent for the sliders slide, specially on normal >.<
[Easy]
  1. You can improve those wavy sliders >.<
  2. From what i know you have to use the same DS on easy all over the map, here 00:04:365 (3,1,2,3) - you're using 1.1x while on the rest of the map is 1.0x.
  3. 00:39:365 (1) - same^
  4. 00:03:740 add note
  5. 00:13:740 (1,2) - use the same slider here and be aware of using the same Y . Also i'd move them a bit right so 00:13:115 (4) - would be between them. Like this > https://osu.ppy.sh/ss/1750878
  6. 00:18:740 (2,1) - use the same Y for them
  7. 00:20:615 (1,2,3) - i'd rework those sliders to make them symmetrical, use coordinates for it. And, 00:20:615 (1,3) - try to make these two sliders the same, i mean copy paste one and be aware of Y coordinate
  8. 00:51:240 (3,4,5) - same^
  9. 00:41:865 (2,3) - you can improve this blanket
  10. 00:46:865 (3) - i'd overlap this with 00:43:740 (1) - tail. Try a different curve for it 00:44:990 (2) -
  11. 00:47:490 (4,2) - same Y for them
  12. 00:53:740 (5,2,4) - same X here
  13. 00:55:615 (2,4) - if you're trying to use the same slider, just copy paste it. I prefer 00:58:115 (4) - because the other with the red point doesnt look great for small sliders xd
  14. 00:59:990 (2) - this is at 0.94x and also it isnt align
  15. 00:59:990 (2,4) - same Y of the tail of (2) and the head of (4)
  16. 01:01:240 (3,1) - they are not overlapping
  17. 01:06:240 (4) - you can improve this blanket
  18. 01:17:490 (3) - this would be look better at x256 try to do it
  19. 01:20:615 (1) - I do like where it finish but Hard doesnt finish at the same point, the same happens with Normal. I prefer that all the difficulties finish at the same point. Maybe you can add a note on Hard at 01:28:115 and make normal finish at his spinner at the same point
[-Neipezi's Normal]
  1. 00:04:052 (4) - improve this blanket
  2. 00:08:740 (2) - rotate it -23° in the same origin?
  3. 00:14:990 (4) - a bit up maybe, like y308
  4. 00:15:615 (1) - a bit right like x40 y188 if you moved (4)
  5. 00:16:865 (2) - x160 y16 if you moved the other notes
  6. 00:28:115 (3) - a bit up? like x236 y92
  7. 00:31:552 (4) - try to make it not overlap with 00:33:115 (2) -
  8. 00:49:990 (5) - i prefer it in other place like x156 y220
  9. 00:49:990 (5) - try something like this if you want > https://osu.ppy.sh/ss/1750956
  10. 00:56:240 (2,3) - use the same slider?
  11. 01:05:615 (1) - a bit more wavy?
  12. 01:08:115 (2) - It doesnt overlap correctly with 01:04:052 (4) - tail, if that was what you wanted to do
  13. 01:13:740 (3,4) - use the same X ? 204 or 192
  14. 01:17:177 (2,2) - same X and make 01:18:115 (1) - more symmetrical
  15. 01:20:615 (1) - this should end at the same point that Easy ends>.<
    Very well done imo I like it <3
[Hard]
  1. I'd decrease SV, it feels so weird while playing imo, specially on the No kiai time. (and those x0.5 felt too slow xd)
  2. Use grid Tiny to be more precise or do it manually >.<
  3. AR7 feel a bit better imo
  4. 00:01:240 (4) - this slider tail should be at the same Y of 00:02:177 (1) - y280 or y288
  5. 00:02:177 (1,3) - at the same X ? 320 or 304, to make it look symmetrical (if you want/can try to overlap with 00:04:365 (1,2,3) - )
  6. 00:03:427 (3,4,1,2,3) - you may want to align this. Moving 00:04:365 (1,2,3) - to x304 y304 will do it i think
  7. 00:07:490 (6) - this curve can be a bit different so it does a better blanket with 00:06:865 (5) - and connect better with 00:08:115 (1) - (like this http://puu.sh/9IC1i/7af0d577c1.jpg ?)
  8. 00:10:927 (2) - this wave is not perfectly done, more wavy?> http://puu.sh/9ICg2/9d7cf05dd4.jpg
  9. 00:14:677 (3) - just straight?
  10. 00:14:052 (1,2,3,4,1) - I'd prefer another distribution. like this maybe https://osu.ppy.sh/ss/1750757
  11. 00:20:615 (1,3) - change it a bit so 00:20:302 (4,2) - will fit between them. like this? https://osu.ppy.sh/ss/1750764
  12. 00:22:490 (1,3) - improve blanket
  13. 00:24:990 (2) - overlap it correctly with 00:22:490 (1) - slider tail
  14. 00:25:302 (3,1,2,3) - why did you decrease DS? specially here 00:25:927 (2,3,4) - (3) should be at the same prev and next object to be symmetrical (use tiny grid please or do it manually >.<)
  15. 00:26:865 (4,1,2) - same^ , also improve those blankets
  16. 00:41:865 (5,1,2) - ^
  17. 00:33:740 (1,2,3) - You can do it more symmetrical if you want like this > https://osu.ppy.sh/ss/1750786
  18. 00:43:740 (1,2,3) - try to overlap with 00:41:865 (5) - tail
  19. 00:44:052 (3,4) - improve blanket, if that was what you meant
  20. 00:44:990 (1,2) - i'd remove it then copy paste 00:44:052 (3,4) - and rotate 180° then place it where you want. So it will be symmetrical
  21. 00:46:552 (1,2,3) - same^ but -20° maybe?
  22. 00:44:990 (1,3,4,3,4,5) - these dont overlap correctly
  23. 00:48:271 (2) - i think you miss place this note on the timeline, if not, you are doing bad polarity i think. Fix it
  24. 00:47:802 (1) - this note may not overlap perfectly
  25. 00:50:771 (2) - move it a bit left so it'd be between the sliders?
  26. 00:51:552 (1,3,5) - they dont overlap perfectly
  27. 00:54:365 (4,1,2) - improve blanket; copy paste one of these sliders?
  28. 00:58:740 () you didnt map this because you're mapping the vocals right?xd
  29. 01:01:240 (2,3,1) - improve those blankets (small grid doesnt allow you to do it correctly)
  30. 01:03:740 (1) - i think it should be a bit right like (x84 y324) and improve the blanket
  31. 01:04:677 (3) - move it to x88 y104
  32. 01:04:990 (4,2,4) - make them symmetrical, they should be at the same X i think. so (4) and (4) would be the same
  33. 01:08:115 (3,4) - this should be at the same Y or move the slider a bit down so it continue the curve combo
  34. 01:10:302 (4) - this should be at the same point of 01:06:865 (4) - tail, if you're copying the same for this combo
  35. 01:15:615 (1) - it feels more unsuitable than the others. Dont understand so much why it's here
  36. 01:18:427 (1,2,3) - I'd take this combo and move it to x344. To be symmetrical
  37. 01:25:927 (1,2,3) - copy paste 1 of these? like you did here 00:12:177 (1,2,3) -
  38. 01:27:177 (3,1) - align this
That's all i got, If you dont understand something because of my bad english, ask me and ill try to use others words xD

GL I hope see it soon <3
Fixed some stuff, but didn't write what I fixed cause it was so long ~ x.x

Anyways, I'm gonna mod your map tomorrow (sorry for delay ~ >.<'') I promise

Thank you for modding ~ <3
Gexigamma
Today I feel I can mod horribly well, so here you have:

~* Easy *~

  1. 00:55:615 (2) - Is it really necessary to have 5 nodes in this slider? It only plays well if the slider is looong. Why don't you use a copy of 00:58:115 (4) flipped vertically? It's better imo.
  2. 01:04:990 (3,4) - I'd rather use a blanket here. And make the tail of (3) to overlap with (1).
  3. 01:08:740 (3,4) - 01:14:990 (1) - You can try to make these more curvier and prettier.
~* -Neipezi's Normal *~

  1. This diff is not harder enough to be considered as a normal. This is not really important but you could try to make it reach the 1.5 star rating.
  2. 00:51:552 (2) - The slider is touching the HP bar. Try to lower the position :/
  3. 01:15:615 (1) - Not exactly touching the bar but almost. You might want to try to lower the position of this too.
~* Hard *~

  1. 00:22:177 (4,1,2,3) - This blanket can be improved a lot.
  2. 00:46:552 (1,2,3,4,1,2,3,4,5) - Weird thing here. I'd suggest to replace 00:47:802 (1) - with a slider ending in (2) and add a circle between the combos.

Gambatte kudasai!!! :3
Topic Starter
Xiaolin

Gexigamma wrote:

Today I feel I can mod horribly well, so here you have:

~* Easy *~

  1. 00:55:615 (2) - Is it really necessary to have 5 nodes in this slider? It only plays well if the slider is looong. Why don't you use a copy of 00:58:115 (4) flipped vertically? It's better imo. Well, 5 nodes was necessary, since Hinsvar gave me a screenshot of the slider and it was nice ~ :>
  2. 01:04:990 (3,4) - I'd rather use a blanket here. And make the tail of (3) to overlap with (1). Fixed the blanket thing ~ =w=
  3. 01:08:740 (3,4) - 01:14:990 (1) - You can try to make these more curvier and prettier. Did something similar to it ~ :3
~* Hard *~

  1. 00:22:177 (4,1,2,3) - This blanket can be improved a lot. Moved one slider ~
  2. 00:46:552 (1,2,3,4,1,2,3,4,5) - Weird thing here. I'd suggest to replace 00:47:802 (1) - with a slider ending in (2) and add a circle between the combos. Fixed ~

Gambatte kudasai!!! :3
Thankchu for modding ~ >w<
-Neipezi
and here is it
osu file format v13

[General]
AudioFilename: Jin ft. Lia - Days.mp3
AudioLeadIn: 0
PreviewTime: 39052
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 615,20615,60615,80615
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:days (TV Size)
TitleUnicode:days (TV Size)
Artist:Jin ft. Lia
ArtistUnicode:Jin ft. Lia
Creator:Lapis Aoki
Version:-Neipezi's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors ED -Neipezi Kagerou Project Hibiya Yuurus
BeatmapID:419761
BeatmapSetID:173453

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Days.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
615,625,4,2,0,70,1,0
59052,-100,4,2,0,70,0,0
60615,-100,4,2,0,70,0,1
80615,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,255,255
Combo3 : 192,192,192
Combo4 : 128,128,128
Combo5 : 255,128,128
Combo6 : 255,0,0
Combo7 : 0,128,255

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256,192,80615,12,2,87803,0:0:0:0:
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