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Shintani Ryoko - Wonderful World

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Total Posts
235
Topic Starter
HanzeR
This beatmap was submitted using in-game submission on Monday, November 21, 2016 at 10:35:45 PM

Artist: Shintani Ryoko
Title: Wonderful World
Tags: hatsune miku laurier silynn lantis
BPM: 116
Filesize: 9283kb
Play Time: 04:27
Difficulties Available:
  1. Extra (5.82 stars, 1099 notes)
  2. Laurier's Insane (4.73 stars, 881 notes)
  3. Normal (1.98 stars, 332 notes)
  4. Silynn's Hard (3.49 stars, 724 notes)
Download: Shintani Ryoko - Wonderful World
Information: Scores/Beatmap Listing
---------------
Special Box
Original version of this map that made a lot of people really angry
http://puu.sh/fA5kr/ff381c9339.osu

Thanks to:
Silynn
Laurier
11t
Tess
Charles445
Flask
Habiholic
Kodora
Liiraye
Broccoly
P o M u T a
RLC
truonant
_Stan
Fort
waxman
Yauxo
384059043
Sonico Makaron
RandomEffect
CelsiusLK
Gaia
CalignoBot
jinhang_ang
Rare & Sinch
Sonnyc
AnreFM
xLoupGarou
Mako Sakata
Hegatrek
Kibbleru
Okoratu
Everyone else that plays, tests, and enjoys my maps, thank you! <3
mp3/hitsounds/timing from Laurier's Mapset
ryza
hanzer I fucking love you this map is so much fun I don't even

more like this pls

ryza
why is everyone hating on this map it's really fun

Liiraye
NANI
Broccoly

Silynn wrote:

why is everyone hating on this map it's really fun
ikr... players these days.. wonderful osu world :p
RLC
Horo


what are you doing
Topic Starter
HanzeR
Horo


I didn't mean to be a b-bully... I just really like your maps and don't know how to express it!

go make more wubs
captin1
this needs to happen lol
Topic Starter
HanzeR

Horo wrote:



I didn't mean to be a b-bully... I just really like your maps and don't know how to express it!

go make more wubs
;;<3
P o M u T a
Hi, from my queue

[General]
  1. Try use Romanised Artist. '新谷良子'
  2. Why 'hatsune miku' tag? not need imo. also. silynn is guest mapper? if no, remove it.
  3. If you don't have SB, please remove Both check.
[Normal]
  1. Rhythm is good. but Actually, double reverse short slider is hard to read. sor, this diff rhythm is like hard diff.
  2. HP+1 OD+1. because normal diff.
  3. 00:29:534 (1,2) - add whistle slider end?
  4. 00:30:310 (2) - add clap slider head.
  5. 00:31:344 (3) - second reverse add clap.
  6. 00:37:810 (4) - add whistle slider reverse. because vocal follow.
  7. 00:44:792 (6) - ^
  8. 01:25:914 (5) - overlaps here.
  9. 01:31:623 - use this. feel really good.
  10. 01:49:187 (2) - add finish slider end.
  11. 02:00:566 (1) - ad whistle slider head.
  12. 02:08:842 (7,1) - switch NC? if not vocal follow NC.
  13. 02:29:534 (4,7) - add NC both.
  14. 02:37:581 (3) - add whistle slider reverse.
  15. 03:50:221 (1) - add whistle slider end.
  16. 03:52:031 (3) - ^ but, head.
[Insane]
  1. 00:15:293 (1) - nothing mean NC imo. same sound.
  2. 00:19:467 (1) - ^
  3. 00:29:599 (1) - this spinner end is 00:31:474 - better imo. blue line end is some people angry.
  4. 01:02:896 (1) - remove NC.
  5. 01:04:189 (1) - ^
  6. 01:04:965 (1) - ^
  7. 01:31:623 (2) - long empty, so, add NC.
  8. 02:12:463 (1) - remove NC.
  9. 02:13:239 (1) - ^
  10. 03:23:583 (1) - ^
  11. 03:24:100 (1) - ^
  12. 03:24:617 (1) - ^
  13. 03:27:462 (2) - confused slider.
  14. 03:39:876 (1,1,1,1,2) - wat.
  15. 04:27:721 (1) - remove NC.
good challenge map.
good luck
11t
anti-graveyard mini-mod go

02:54:876 (1,2,3,4,5,6,7,8) - This bullies my fingers.

02:55:393 (5) - NC
02:55:652 (7) - NC

update, please? ;_;
Secretpipe
hey there
Laurier
join
Topic Starter
HanzeR

Laurier wrote:

join

Okoratu
I like the Extra though i kinda feel the need to comment on
03:27:462 (2) - as it does not really fit the current standard Ranking criteria we have there as it could mislead the player into thinking this one ends actually in or around 03:29:014 -
03:39:876 (1,1,1,1,2) - i hope you'll be allowed to keep this it's awesome
03:58:497 - yes, i like this

don't kd this post, i'll probably get around sometime to mod this fully, k
Topic Starter
HanzeR

Okoratu wrote:

I like the Extra though i kinda feel the need to comment on
03:27:462 (2) - as it does not really fit the current standard Ranking criteria we have there as it could mislead the player into thinking this one ends actually in or around 03:29:014 -
03:39:876 (1,1,1,1,2) - i hope you'll be allowed to keep this it's awesome
03:58:497 - yes, i like this

don't kd this post, i'll probably get around sometime to mod this fully, k
Thanks! I really hope I don't have to change any of those things because I really like them ;w;
Kuronora
this map is great and so fun to play :D good job
Topic Starter
HanzeR

Z B i 7 wrote:

this map is great and so fun to play :D good job
<3
ryza

NICE DT MAP AS ALWAYS LAURIER!!! <3
Kibbleru
  1. 03:27:462 (1) - Typical HanzeR :3 (quite sure this is unrankable lel)
  2. 03:39:876 (1,1,1,1,2) - ^
  3. 03:41:945 (1,2,3,4,5,6) - Wat is this NORMAL pattern, we don't want any of that here!
keep doing ur stuff.

dw, mapping will eventually evolve into whatever this is. you're just taking a head start! :P
truonant
Hello~ from my Mod Queue

General
You have an epilepsy warning displayed on your normal difficulty only
I only modded normal since hard is WIP and I can’t do insane and extra

Normal
00:02:659 (3,4) – I think this fits more: http://puu.sh/9Ed9f/1e0454f7e1.jpg
00:10:933 (3,4) - ^ same

Combo Placement
SPOILER
Combos are getting a bit long within kiai and it’s a bit inconsistent
01:21:517 (4) – NC - keep consistency with middle kiai section
01:50:221 – NC and remove NC from 01:50:739 (and move this here: http://puu.sh/9EiUh/5605624d03.jpg&#41;
01:52:290 – NC and remove from 01:53:196
01:54:618 (5) – NC
02:39:877 (6) – NC - keep consistency with beginning and end kiai section
03:48:410 (5) – NC - keep consistency with middle kiai section
03:54:359 (6) – ^

Aesthetics

Good luck with your map! Let me know if this mod was helpful or not.
_Stan
from my q

[normal]
00:02:659 (3,1) - parallel?
00:13:002 (4,5) - ^
00:32:637 (2,3) - blanket
00:35:741 (1,3) - overlap?
00:57:465 (3,4) - blanket
01:53:196 (1,2,3) - not a straight line
02:50:608 (2,3) - hard for normal
03:58:497 - to 04:10:910 - cancel the kiai it's a break
04:20:479 (3,4) - parallel?
04:23:324 (1,2) - blanket

[extra]
00:40:396 (3,5,6) - make the 3 5 6 into a triangle?
01:10:933 (1,2) - blanket
01:55:394 (3,2) - overlap
02:12:980 (1) - re selection will be more exciting
02:13:239 (1) - ^
03:13:497 (3,4,5,6) - blanket
03:25:393 (1) - confusing
04:05:415 (6,6) - overlap

ex is great, I like it

it‘s a really good map, GOOD LUCK :D :D
Yauxo
Actually, somehow I cant post from my open window, it just .. did nothing ... so if I triplepost ... thats why.

Holy sht, pressed cancel instread of post. Iam a genius (glad the forum saves it when you go back though)

Hi there, coming from your request in my Modding Q (sorry for being late, had other stuff to do)
4 min Hanzer, lets see if I can find stuff .. I guess?

[General]

[Normal]
  1. 00:00:591 (1,2) - Curve these less
  2. 00:08:865 (1) - doesnt blanket anything, so I'd assume that it wouldnt hurt if you move it down a little bit for better flow into 2
  3. 00:22:293 (2) - feels kinda weird to me having a 8 tick repeatable, how about 2x4?
  4. 00:31:086 (3) - tail blanket 2?
  5. 00:40:913 (2) - this blanket looks rather weird as the head's Blanket itself is off
  6. 00:43:758 (5) - NC?
  7. 00:54:361 (4) - I'd move this further away from 3, but that might bring some position issues, as you'd have to move it out of the screen
  8. 00:55:396 (6) - repeat?
  9. 01:29:554 (3) - -ish?

  10. Move the break to 01:31:623 -
  11. 01:41:967 (1,2) - These claps seem rather random, assuming you want to keep them, lower their volume a bit?
  12. 01:55:394 (6) - 2x4? Would actually fit more as the pitch lowers on the second
  13. 02:03:411 (6) - personal opinion, sliders like this look bad in normals
  14. 02:25:396 (1,2) - These surely are weird to play as the player has to move back to hit 2
  15. 02:56:427 (3) - NC, actually, the NCs after this look weird. I'd NC these very long repeatables but .. meh
  16. 03:14:014 (2,3) - blanket should be improved
  17. After 03:57:010 (1) - , break in the kiai? :s

[Hard]
  1. Nothing yet I guess

[Insane]
  1. This feels like a good spot-the-difference game
  2. 02:12:204 (3) - NC these?

    Literally cant find anything here besides stylerelated things. Gj on this diff

[Extra]
  1. 00:15:033 (1,1,1,1) - I really dislike the NC spam here, just one NC would do the job for 2 sliders
  2. 01:02:637 (1,1,1,1,1,1) - ^
  3. 01:08:864 (4) - I'd suggest a smooth loop here instead of a crumply one? Or in general, no loop at all :x
  4. 01:14:018 (5) - NC here? drums become louder, sliders are spread and out of combo with the other 4
  5. 01:29:683 (1,1,1) - remove NCs?
  6. 02:10:911 (1,1,1,1,1) - ^
  7. 03:23:324 (1,1,1,1,1,1,1) - ^
  8. 03:27:462 (1) - I'd assume that this is unrankable? You have no clue where the trail actually goes, so .. uhm .. yea? D:
  9. 03:39:876 (1,1,1,1,2) - ^
  10. 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - NC MANIAAAAA
  11. 04:27:462 (1,1) -

Wurstbrot.
Hth? D:
CrazyErrorMan
This should be in Work in Progress.
The Hard diff is not finished yet.
From my Mod Que.
All I could think of.
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