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Shintani Ryoko - Wonderful World

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Total Posts
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Topic Starter
HanzeR
This beatmap was submitted using in-game submission on Monday, November 21, 2016 at 10:35:45 PM

Artist: Shintani Ryoko
Title: Wonderful World
Tags: hatsune miku laurier silynn lantis
BPM: 116
Filesize: 9283kb
Play Time: 04:27
Difficulties Available:
  1. Extra (5.82 stars, 1099 notes)
  2. Laurier's Insane (4.73 stars, 881 notes)
  3. Normal (1.98 stars, 332 notes)
  4. Silynn's Hard (3.49 stars, 724 notes)
Download: Shintani Ryoko - Wonderful World
Information: Scores/Beatmap Listing
---------------
Special Box
Original version of this map that made a lot of people really angry
http://puu.sh/fA5kr/ff381c9339.osu

Thanks to:
Silynn
Laurier
11t
Tess
Charles445
Flask
Habiholic
Kodora
Liiraye
Broccoly
P o M u T a
RLC
truonant
_Stan
Fort
waxman
Yauxo
384059043
Sonico Makaron
RandomEffect
CelsiusLK
Gaia
CalignoBot
jinhang_ang
Rare & Sinch
Sonnyc
AnreFM
xLoupGarou
Mako Sakata
Hegatrek
Kibbleru
Okoratu
Everyone else that plays, tests, and enjoys my maps, thank you! <3
mp3/hitsounds/timing from Laurier's Mapset
ryza
hanzer I fucking love you this map is so much fun I don't even

more like this pls

ryza
why is everyone hating on this map it's really fun

Liiraye
NANI
Broccoly

Silynn wrote:

why is everyone hating on this map it's really fun
ikr... players these days.. wonderful osu world :p
RLC
Horo


what are you doing
Topic Starter
HanzeR
Horo


I didn't mean to be a b-bully... I just really like your maps and don't know how to express it!

go make more wubs
captin1
this needs to happen lol
Topic Starter
HanzeR

Horo wrote:



I didn't mean to be a b-bully... I just really like your maps and don't know how to express it!

go make more wubs
;;<3
P o M u T a
Hi, from my queue

[General]
  1. Try use Romanised Artist. '新谷良子'
  2. Why 'hatsune miku' tag? not need imo. also. silynn is guest mapper? if no, remove it.
  3. If you don't have SB, please remove Both check.
[Normal]
  1. Rhythm is good. but Actually, double reverse short slider is hard to read. sor, this diff rhythm is like hard diff.
  2. HP+1 OD+1. because normal diff.
  3. 00:29:534 (1,2) - add whistle slider end?
  4. 00:30:310 (2) - add clap slider head.
  5. 00:31:344 (3) - second reverse add clap.
  6. 00:37:810 (4) - add whistle slider reverse. because vocal follow.
  7. 00:44:792 (6) - ^
  8. 01:25:914 (5) - overlaps here.
  9. 01:31:623 - use this. feel really good.
  10. 01:49:187 (2) - add finish slider end.
  11. 02:00:566 (1) - ad whistle slider head.
  12. 02:08:842 (7,1) - switch NC? if not vocal follow NC.
  13. 02:29:534 (4,7) - add NC both.
  14. 02:37:581 (3) - add whistle slider reverse.
  15. 03:50:221 (1) - add whistle slider end.
  16. 03:52:031 (3) - ^ but, head.
[Insane]
  1. 00:15:293 (1) - nothing mean NC imo. same sound.
  2. 00:19:467 (1) - ^
  3. 00:29:599 (1) - this spinner end is 00:31:474 - better imo. blue line end is some people angry.
  4. 01:02:896 (1) - remove NC.
  5. 01:04:189 (1) - ^
  6. 01:04:965 (1) - ^
  7. 01:31:623 (2) - long empty, so, add NC.
  8. 02:12:463 (1) - remove NC.
  9. 02:13:239 (1) - ^
  10. 03:23:583 (1) - ^
  11. 03:24:100 (1) - ^
  12. 03:24:617 (1) - ^
  13. 03:27:462 (2) - confused slider.
  14. 03:39:876 (1,1,1,1,2) - wat.
  15. 04:27:721 (1) - remove NC.
good challenge map.
good luck
11t
anti-graveyard mini-mod go

02:54:876 (1,2,3,4,5,6,7,8) - This bullies my fingers.

02:55:393 (5) - NC
02:55:652 (7) - NC

update, please? ;_;
Secretpipe
hey there
Laurier
join
Topic Starter
HanzeR

Laurier wrote:

join

Okoratu
I like the Extra though i kinda feel the need to comment on
03:27:462 (2) - as it does not really fit the current standard Ranking criteria we have there as it could mislead the player into thinking this one ends actually in or around 03:29:014 -
03:39:876 (1,1,1,1,2) - i hope you'll be allowed to keep this it's awesome
03:58:497 - yes, i like this

don't kd this post, i'll probably get around sometime to mod this fully, k
Topic Starter
HanzeR

Okoratu wrote:

I like the Extra though i kinda feel the need to comment on
03:27:462 (2) - as it does not really fit the current standard Ranking criteria we have there as it could mislead the player into thinking this one ends actually in or around 03:29:014 -
03:39:876 (1,1,1,1,2) - i hope you'll be allowed to keep this it's awesome
03:58:497 - yes, i like this

don't kd this post, i'll probably get around sometime to mod this fully, k
Thanks! I really hope I don't have to change any of those things because I really like them ;w;
Kuronora
this map is great and so fun to play :D good job
Topic Starter
HanzeR

Z B i 7 wrote:

this map is great and so fun to play :D good job
<3
ryza

NICE DT MAP AS ALWAYS LAURIER!!! <3
Kibbleru
  1. 03:27:462 (1) - Typical HanzeR :3 (quite sure this is unrankable lel)
  2. 03:39:876 (1,1,1,1,2) - ^
  3. 03:41:945 (1,2,3,4,5,6) - Wat is this NORMAL pattern, we don't want any of that here!
keep doing ur stuff.

dw, mapping will eventually evolve into whatever this is. you're just taking a head start! :P
truonant
Hello~ from my Mod Queue

General
You have an epilepsy warning displayed on your normal difficulty only
I only modded normal since hard is WIP and I can’t do insane and extra

Normal
00:02:659 (3,4) – I think this fits more: http://puu.sh/9Ed9f/1e0454f7e1.jpg
00:10:933 (3,4) - ^ same

Combo Placement
SPOILER
Combos are getting a bit long within kiai and it’s a bit inconsistent
01:21:517 (4) – NC - keep consistency with middle kiai section
01:50:221 – NC and remove NC from 01:50:739 (and move this here: http://puu.sh/9EiUh/5605624d03.jpg&#41;
01:52:290 – NC and remove from 01:53:196
01:54:618 (5) – NC
02:39:877 (6) – NC - keep consistency with beginning and end kiai section
03:48:410 (5) – NC - keep consistency with middle kiai section
03:54:359 (6) – ^

Aesthetics

Good luck with your map! Let me know if this mod was helpful or not.
_Stan
from my q

[normal]
00:02:659 (3,1) - parallel?
00:13:002 (4,5) - ^
00:32:637 (2,3) - blanket
00:35:741 (1,3) - overlap?
00:57:465 (3,4) - blanket
01:53:196 (1,2,3) - not a straight line
02:50:608 (2,3) - hard for normal
03:58:497 - to 04:10:910 - cancel the kiai it's a break
04:20:479 (3,4) - parallel?
04:23:324 (1,2) - blanket

[extra]
00:40:396 (3,5,6) - make the 3 5 6 into a triangle?
01:10:933 (1,2) - blanket
01:55:394 (3,2) - overlap
02:12:980 (1) - re selection will be more exciting
02:13:239 (1) - ^
03:13:497 (3,4,5,6) - blanket
03:25:393 (1) - confusing
04:05:415 (6,6) - overlap

ex is great, I like it

it‘s a really good map, GOOD LUCK :D :D
Yauxo
Actually, somehow I cant post from my open window, it just .. did nothing ... so if I triplepost ... thats why.

Holy sht, pressed cancel instread of post. Iam a genius (glad the forum saves it when you go back though)

Hi there, coming from your request in my Modding Q (sorry for being late, had other stuff to do)
4 min Hanzer, lets see if I can find stuff .. I guess?

[General]

[Normal]
  1. 00:00:591 (1,2) - Curve these less
  2. 00:08:865 (1) - doesnt blanket anything, so I'd assume that it wouldnt hurt if you move it down a little bit for better flow into 2
  3. 00:22:293 (2) - feels kinda weird to me having a 8 tick repeatable, how about 2x4?
  4. 00:31:086 (3) - tail blanket 2?
  5. 00:40:913 (2) - this blanket looks rather weird as the head's Blanket itself is off
  6. 00:43:758 (5) - NC?
  7. 00:54:361 (4) - I'd move this further away from 3, but that might bring some position issues, as you'd have to move it out of the screen
  8. 00:55:396 (6) - repeat?
  9. 01:29:554 (3) - -ish?

  10. Move the break to 01:31:623 -
  11. 01:41:967 (1,2) - These claps seem rather random, assuming you want to keep them, lower their volume a bit?
  12. 01:55:394 (6) - 2x4? Would actually fit more as the pitch lowers on the second
  13. 02:03:411 (6) - personal opinion, sliders like this look bad in normals
  14. 02:25:396 (1,2) - These surely are weird to play as the player has to move back to hit 2
  15. 02:56:427 (3) - NC, actually, the NCs after this look weird. I'd NC these very long repeatables but .. meh
  16. 03:14:014 (2,3) - blanket should be improved
  17. After 03:57:010 (1) - , break in the kiai? :s

[Hard]
  1. Nothing yet I guess

[Insane]
  1. This feels like a good spot-the-difference game
  2. 02:12:204 (3) - NC these?

    Literally cant find anything here besides stylerelated things. Gj on this diff

[Extra]
  1. 00:15:033 (1,1,1,1) - I really dislike the NC spam here, just one NC would do the job for 2 sliders
  2. 01:02:637 (1,1,1,1,1,1) - ^
  3. 01:08:864 (4) - I'd suggest a smooth loop here instead of a crumply one? Or in general, no loop at all :x
  4. 01:14:018 (5) - NC here? drums become louder, sliders are spread and out of combo with the other 4
  5. 01:29:683 (1,1,1) - remove NCs?
  6. 02:10:911 (1,1,1,1,1) - ^
  7. 03:23:324 (1,1,1,1,1,1,1) - ^
  8. 03:27:462 (1) - I'd assume that this is unrankable? You have no clue where the trail actually goes, so .. uhm .. yea? D:
  9. 03:39:876 (1,1,1,1,2) - ^
  10. 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - NC MANIAAAAA
  11. 04:27:462 (1,1) -

Wurstbrot.
Hth? D:
CrazyErrorMan
This should be in Work in Progress.
The Hard diff is not finished yet.
From my Mod Que.
All I could think of.
Kodora
ok i post

SPOILER
23:22 HanzeR: yoookodoraaaa
23:22 Kodora: wa!
23:23 HanzeR: have you seen this map before ;w;
23:23 HanzeR: https://osu.ppy.sh/s/128604
23:24 Kodora: only Lau's diff?
23:24 Kodora: his best map actually as for me
23:25 HanzeR: oh
23:25 HanzeR: lauriers one is a different one from his ranked one
23:25 HanzeR: hehe
23:25 Kodora: i know, i mean Lau's diff in your mapset
23:25 HanzeR: aaah
23:27 HanzeR: wanna test play the extra if you get a cahnce >w<
23:27 HanzeR: i wanna get this ranked but there are some weird parts lol
23:28 Kodora: ohh sure
23:28 *Kodora is playing [http://osu.ppy.sh/b/28115 Stereo Pony - Hitohira no Hanabira [Hard]] +Hidden +SuddenDeath +DoubleTime
23:28 Kodora: wait a sec gonna play once agaibn
23:30 HanzeR: oo
23:31 Kodora: i liked to play this map days back
23:31 Kodora: XD
23:32 HanzeR: aha
23:32 HanzeR: it looks cool for 2008
23:32 HanzeR: wow
23:32 Kodora: awesome song <3
23:32 Kodora: yes
23:33 Kodora: aw skin
23:33 HanzeR: oops
23:33 Kodora: light colours kills my skin
23:33 Kodora: thanks ppy for nice update
23:33 Kodora: one sec
23:33 HanzeR: ahh lol
23:37 Kodora: LOL THAT SLIDER
23:37 Kodora: ahahaha
23:38 HanzeR: lool
23:38 HanzeR: this map is kinda old but i really like it still
23:38 HanzeR: yayyy
23:38 Kodora: awesome <#
23:38 Kodora: <3
23:38 HanzeR: <333
23:39 HanzeR: im gonna have to ruin it to get it ranked tho ;-;
23:39 Kodora: i honnestly don't see any "weird" patterns here except 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) -
23:39 Kodora: because i am generally hate spaced 1/3 heaven
23:40 HanzeR: aaha
23:40 HanzeR: everyone hates that stream xD
23:40 Kodora: and
23:40 Kodora: pls silence sliderends at the beginning
23:41 Kodora: they doesn't fit lol
23:41 HanzeR: o
23:41 HanzeR: good idea
23:41 Kodora: and reduse tickrate to 1
23:41 Kodora: 00:29:599 (1) - i also ws expecting you map this spinner. wow so much lazy =A=
23:41 HanzeR: syuree
23:42 Kodora: *was
23:42 HanzeR: mmmmmmmmmmmmm
23:43 Kodora: 01:01:861 (4) - why 1/2 instead of 1/4? :<
23:43 Kodora: it's really strange especially considering that you mapped drums at 01:05:159 -
23:44 HanzeR: idk if i want to or not
23:44 HanzeR: cuz id have to repattern that whole thing orz
23:44 HanzeR: and it kinda follows the vocal? i guess
23:44 Kodora: next 1/4 come trollish because of that
23:45 HanzeR: aa
23:45 Kodora: but yeah so hard to fix the placement
23:45 Kodora: orz
23:46 HanzeR: ill try to fix it
23:46 Kodora: new kiai indicator sucks x.x
23:46 HanzeR: ya
23:46 Kodora: 01:28:113 (5) - clap
23:46 HanzeR: i wish we ever got useful things for the editor ;-;
23:46 Kodora: 01:28:242 (6) - ^
23:46 Kodora: 01:28:372 (7) - ^
23:47 Kodora: 01:28:520 (1) - ^ (to head and tail)
23:47 HanzeR: oops
23:48 HanzeR: wow that sounds so much better now
23:48 Kodora: 01:52:808 (4) - ctrl+g would flows better
23:49 HanzeR: cool
23:49 Kodora: actually maaaybe you can change snape
23:49 Kodora: for better flow
23:50 Kodora: https://osu.ppy.sh/ss/1747462
23:50 HanzeR: coolerrrr
23:51 Kodora: 01:57:463 (1,2,3) - i hate to point such things out but it's not a perfect circle :x
23:52 Kodora: 02:03:152 (3) - clap on tail
23:52 HanzeR: ya
23:52 HanzeR: lool
23:52 HanzeR: i didnt know how to make circles when i mapped this
23:52 Kodora: well such "unperfect" circles are not visible while playing anyway
23:52 Kodora: due to AR
23:52 Kodora: also 9.5 fits as well
23:52 Kodora: <3
23:53 HanzeR: yeahh
23:53 HanzeR: silynn was like 'you should change this to 9.5' and it was perfect
23:53 Kodora: 02:22:810 (2,1) - overlap x.x
23:54 Kodora: 02:33:672 (1) - lazy spinner mapping again? :<
23:54 Kodora: 02:35:224 - NOTE PLS
23:55 HanzeR: mmmmmaybee
23:55 HanzeR: i kinda like the tension without the note
23:55 Kodora: why i feel like hitsounds was uncompleted at specified parts
23:55 Kodora: LOL
23:56 Kodora: 03:27:462 (1) - unrankable x.x
23:56 HanzeR: orzzz is it
23:56 HanzeR: i mostly just copied lauriers
23:56 HanzeR: and added stuff
23:56 Kodora: did you used hitsound copier?
23:57 HanzeR: yeah
23:57 Kodora: don't. it's not perfectly working
23:57 Kodora: and may miss lots of stuff
23:57 Kodora: + Lau's = 1/2
23:57 HanzeR: lameee
23:57 Kodora: youur - 3/4 + stuff
23:57 HanzeR: yeah x-x
23:57 Kodora: you used completely different rhythm
23:57 HanzeR: ill have to go over it again
23:58 Kodora: 03:25:393 (1) - i feel like i saw this slider somewhere before
23:58 Kodora: lol
23:58 HanzeR: hmm
23:59 Kodora: https://osu.ppy.sh/ss/1747486 should be easiest way to make it rankable
00:00 Kodora: my example sucks; fixing this snape would take hours - it's just a general idea to make it not completely overlapping itself
00:01 HanzeR: i think
00:01 HanzeR: ill change it when im getting a bubble
00:01 HanzeR: just cuz i like that slider
00:01 HanzeR: hehe
00:01 Kodora: 03:39:876 (1,1,1,1,2) - <3
00:01 HanzeR: but ill keep that screenshot
00:01 HanzeR: unrankable too xD
00:01 Kodora: this one actually not
00:01 Kodora: XD
00:02 HanzeR: uwah
00:02 HanzeR: really
00:02 Kodora: yes
00:02 Kodora: why it sould be?
00:02 Kodora: *should
00:02 HanzeR: m
00:02 HanzeR: captin said cuz it completely overlaps
00:02 Kodora: and
00:02 HanzeR: like atleast part of the slider has to be visible
00:02 Kodora: overlaps are not the reason
00:03 Kodora: if yes go unrank all skystar
00:03 HanzeR: zz yeah
00:03 HanzeR: i hope i can keep it
00:03 Kodora: "part of slider" is about burai sliders
00:03 Kodora: lol
00:03 Kodora: + we have approach circles
00:04 HanzeR: hehe
00:04 Kodora: this new kiai indicator really hurts my eyes :<
00:04 Kodora: 03:47:117 (3,4) - overlap again
00:05 Kodora: 04:13:497 - NOTE PLS
00:05 HanzeR: ><
00:06 HanzeR: okk
00:06 HanzeR: 03:58:497 - this part is going to make everyone angry ;;
00:07 Kodora: 00:34:448 (5,1) - and again overlap what can be avoided :<
00:07 HanzeR: hehe
00:10 Kodora: 01:48:670 (2,3) - well, this one really can be fixed much easier
00:10 Kodora: it sounds and plays a lot better as circles, + this 3/4 should be triplet
00:10 Kodora: http://puu.sh/9H7ef/c5057a1deb.jpg
00:11 HanzeR: lemme c how i can fit this
00:14 Kodora: [https://osu.ppy.sh/ss/1747520 easiest way to fix]
00:17 Kodora: [https://osu.ppy.sh/ss/1747524 even easier way]
00:18 HanzeR: your skin is so flowery hehe
00:18 Kodora: yes www
00:19 HanzeR: okk
00:20 Kodora: well that's all probably
00:20 Kodora: mostly minor stuff because this map is really amazing <3
00:21 Kodora: well let's give it priority a bit
00:21 Kodora: <3
00:21 HanzeR: <3333
00:21 HanzeR: this was t
00:21 HanzeR: the first map i ever mapped that i liked
00:21 HanzeR: lool
00:21 HanzeR: wooooooow
00:21 HanzeR: stars .______________________.
00:21 HanzeR: thankyou!!!!!!!~!!
00:22 Kodora: this map is really amazing <3
Kibbleru
no dap is best mom mod!

[General]

  • 02:46:990 - 02:48:152 - i dont think these 2 red ticks are necessary. there is no downbeat change as you can tell since the drum pattern is the same.
[Extra]

  • im kinda scared to mod this lel
  1. 00:06:245 (1) - use a similar rhythm to 00:03:177 (2,3) - just for the sake of consistency and hanzer style :P?
  2. 00:18:946 (1) - nc for consistency with 00:19:206 (1,1) - :P?
  3. 00:29:599 (1,1) - rip :P
  4. 00:33:413 (1) - expose tail a bit more? just for asthetics
  5. 01:23:974 (4,5) - overlap looks a bit weird >_<=
  6. 02:53:712 (8,1) - u may want to unstack this as since from the NC, they are seperate musical patterns (blah cant explain)
  7. 03:27:462 (1,1) - lol im sure you already know this but this is unrankable lel but gl maybe you can convince some bats to let you.
  8. 03:39:876 (1,1,1,1,2) - well if they don't let you keep this, then you can always offset them a bit.
  9. 04:01:600 - missing whistle?
  10. just a thing about the beginning part. you may want to silence these slider ends :/ 00:00:978 - they sound kinda loud due to the soft music.
  11. 03:52:823 (3) - unsnapped
[Insane]

  • something more normal to mod yay
  1. 00:12:485 (1,2) - blah nazi blanket thing.
  2. 01:19:319 (2) - overmapped? (its actually an unrankable thing now =w= overmapping that is)
    actually you have alot of these .-. i will leave it up to you wether you want to fix or not o-o have a read at this t/125409
  3. 01:31:623 - err adding a break in kiai? why not just remove kiai lol.
  4. 02:08:066 - missing clap
  5. 02:46:860 - ^
  6. 02:34:706 (1,2) - i think a rhythm like this gives better buildup o-o or at least make it like 03:40:910 (1,2) -
  7. 03:41:945 - there should be kiai here? as it's the chorus
  8. 04:12:123 (5) - unsnapped
[Normal]

  • mah gawd the double repeat sliders Q_Q
  1. 00:02:659 (3,1) - pls make parallel owo
  2. 00:03:435 - i don't understand what sound this reverse is suppose to map lol. the strong beats are at 00:03:177 - and 00:03:694 -
  3. 00:11:709 - ^
  4. 03:58:497 - delete kiai here cuz of break?

    no it does not NEED to be consistent. and tbh, i think for your situation, it might be better to remove. cuz.. break in kiai is just weird. kiai is suppose to emphasize a certain part of the song.. then you have a break. lol
  5. 04:10:910 - ^ maybe delete this kiai too
  6. 02:03:411 (6) - such a hanzer slider :o. idk newbs may get confused since the slider path is slightly unclear idk tho. probably fine
  7. 03:25:458 (1,1) - for spinners, the emphasis is more at the end so you should end 03:25:458 (1) - on the white tick and start 03:27:462 (1) - on the next blue or red (i would recommend red since it may get confusing to see another spinner appearing before the previous one ends) tick and same goes for 03:27:462 (1,1) - that way u can also add finishes on them :P
  8. 04:26:945 (6) - err how bout delete and have a 1/1 slider starting from 04:26:686 - like you did here 04:24:617 (3) -
blah sry head hurts 2 mod hard @_@ edit: oh wtf its not even done yet

if this mod was helpful, spam No Dap more with "i love you moma" messages
Topic Starter
HanzeR

Yauxo wrote:

Actually, somehow I cant post from my open window, it just .. did nothing ... so if I triplepost ... thats why.

Holy sht, pressed cancel instread of post. Iam a genius (glad the forum saves it when you go back though)

Hi there, coming from your request in my Modding Q (sorry for being late, had other stuff to do)
4 min Hanzer, lets see if I can find stuff .. I guess?

[General]

[Normal]
  1. 00:00:591 (1,2) - Curve these less i like curvy :>
  2. 00:08:865 (1) - doesnt blanket anything, so I'd assume that it wouldnt hurt if you move it down a little bit for better flow into 2 ok
  3. 00:22:293 (2) - feels kinda weird to me having a 8 tick repeatable, how about 2x4? maybe
  4. 00:31:086 (3) - tail blanket 2? ok
  5. 00:40:913 (2) - this blanket looks rather weird as the head's Blanket itself is off
  6. 00:43:758 (5) - NC? ok
  7. 00:54:361 (4) - I'd move this further away from 3, but that might bring some position issues, as you'd have to move it out of the screen hmm idk if i really can
  8. 00:55:396 (6) - repeat?
  9. 01:29:554 (3) - -ish? cool

  10. Move the break to 01:31:623 -
  11. 01:41:967 (1,2) - These claps seem rather random, assuming you want to keep them, lower their volume a bit? haha how did that happen
  12. 01:55:394 (6) - 2x4? Would actually fit more as the pitch lowers on the second
  13. 02:03:411 (6) - personal opinion, sliders like this look bad in normals i like the effect :>
  14. 02:25:396 (1,2) - These surely are weird to play as the player has to move back to hit 2 hmm but the overlap looks cool and its spaced right ><
  15. 02:56:427 (3) - NC, actually, the NCs after this look weird. I'd NC these very long repeatables but .. meh
  16. 03:14:014 (2,3) - blanket should be improved improved
  17. After 03:57:010 (1) - , break in the kiai? :s has to be consistent with the other diffs :x

[Hard]
  1. Nothing yet I guess

[Insane]
  1. This feels like a good spot-the-difference game
  2. 02:12:204 (3) - NC these?

    Literally cant find anything here besides stylerelated things. Gj on this diff

[Extra]
  1. 00:15:033 (1,1,1,1) - I really dislike the NC spam here, just one NC would do the job for 2 sliders
  2. 01:02:637 (1,1,1,1,1,1) - ^ more colors == more pretty :D:D
  3. 01:08:864 (4) - I'd suggest a smooth loop here instead of a crumply one? Or in general, no loop at all :x ok
  4. 01:14:018 (5) - NC here? drums become louder, sliders are spread and out of combo with the other 4 sure
  5. 01:29:683 (1,1,1) - remove NCs?
  6. 02:10:911 (1,1,1,1,1) - ^
  7. 03:23:324 (1,1,1,1,1,1,1) - ^ ^^^
  8. 03:27:462 (1) - I'd assume that this is unrankable? You have no clue where the trail actually goes, so .. uhm .. yea? D:
  9. 03:39:876 (1,1,1,1,2) - ^ maybe lol
  10. 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - NC MANIAAAAA
  11. 04:27:462 (1,1) - PRETTY COLORS

Wurstbrot.
Hth? D:
thanks for the mod!!
Topic Starter
HanzeR

truonant wrote:

Hello~ from my Mod Queue

General
You have an epilepsy warning displayed on your normal difficulty only oops
I only modded normal since hard is WIP and I can’t do insane and extra

Normal
00:02:659 (3,4) – I think this fits more: http://puu.sh/9Ed9f/1e0454f7e1.jpg
00:10:933 (3,4) - ^ same i think i want to keep the intro slower

Combo Placement
SPOILER
Combos are getting a bit long within kiai and it’s a bit inconsistent
01:21:517 (4) – NC - keep consistency with middle kiai section ok
01:50:221 – NC and remove NC from 01:50:739 (and move this here: http://puu.sh/9EiUh/5605624d03.jpg&#41; ok
01:52:290 – NC and remove from 01:53:196
01:54:618 (5) – NC
02:39:877 (6) – NC - keep consistency with beginning and end kiai section
03:48:410 (5) – NC - keep consistency with middle kiai section
03:54:359 (6) – ^

Aesthetics
SPOILER
00:40:913 (2) – better blanket - http://puu.sh/9Ee8S/dd9e2bb954.jpg fixed
00:44:792 (6) – ^ http://puu.sh/9EeiV/5b0ced7a82.jpg
00:50:224 (3) - ^ http://puu.sh/9EenQ/7d0bf7a7f5.jpg
00:58:499 (4) - ^ http://puu.sh/9Eetg/4468fcefd2.jpg
01:00:568 (2) - ^ http://puu.sh/9EeM8/97f1ec0114.jpg
01:22:293 (6) - ^ http://puu.sh/9EfG4/ea0469fcb1.jpg
02:30:310 (5) - ^ how about this? http://puu.sh/9Egcg/dccec856ce.jpg
02:41:429 (6) – ^ http://puu.sh/9EghP/dfedb95796.jpg
03:14:014 (2,4) - ^ http://puu.sh/9EgFQ/d44a0d92b7.jpg
03:54:359 (6) - ^ http://puu.sh/9EgQD/582d9626e8.jpg
04:23:324 (1) - ^ http://puu.sh/9Eh12/7d61a579fc.jpg fixed all of them ^

Good luck with your map! Let me know if this mod was helpful or not.

Thanks for modding!!
Topic Starter
HanzeR

_Stan wrote:

from my q

[normal]
00:02:659 (3,1) - parallel?
00:13:002 (4,5) - ^
00:32:637 (2,3) - blanket
00:35:741 (1,3) - overlap?
00:57:465 (3,4) - blanket
01:53:196 (1,2,3) - not a straight line
02:50:608 (2,3) - hard for normal
03:58:497 - to 04:10:910 - cancel the kiai it's a break
04:20:479 (3,4) - parallel?
04:23:324 (1,2) - blanket
fix all these ^
[extra]
00:40:396 (3,5,6) - make the 3 5 6 into a triangle? m i like it how it is
01:10:933 (1,2) - blanket fixed
01:55:394 (3,2) - overlap its ok hehe
02:12:980 (1) - re selection will be more exciting
02:13:239 (1) - ^
03:13:497 (3,4,5,6) - blanket fixed
03:25:393 (1) - confusing yup ^^
04:05:415 (6,6) - overlap

ex is great, I like it

it‘s a really good map, GOOD LUCK :D :D
Thanks a ton for the mod!!
Topic Starter
HanzeR

CrazyErrorMan wrote:

This should be in Work in Progress.
The Hard diff is not finished yet.
From my Mod Que.
All I could think of.
moved to wip thx
Topic Starter
HanzeR

Kibbleru wrote:

no dap is best mom mod!

[General]

  • 02:46:990 - 02:48:152 - i dont think these 2 red ticks are necessary. there is no downbeat change as you can tell since the drum pattern is the same. iunno about this


[Extra]

  • im kinda scared to mod this lel
  1. 00:06:245 (1) - use a similar rhythm to 00:03:177 (2,3) - just for the sake of consistency and hanzer style :P?
  2. 00:18:946 (1) - nc for consistency with 00:19:206 (1,1) - :P? id rather just combo the pattern
  3. 00:29:599 (1,1) - rip :P x_x changed a bit
  4. 00:33:413 (1) - expose tail a bit more? just for asthetics changed it a little bit
  5. 01:23:974 (4,5) - overlap looks a bit weird >_<= hmm maybe
  6. 02:53:712 (8,1) - u may want to unstack this as since from the NC, they are seperate musical patterns (blah cant explain) changed
  7. 03:27:462 (1,1) - lol im sure you already know this but this is unrankable lel but gl maybe you can convince some bats to let you. :x
  8. 03:39:876 (1,1,1,1,2) - well if they don't let you keep this, then you can always offset them a bit.
  9. 04:01:600 - missing whistle? oops
  10. just a thing about the beginning part. you may want to silence these slider ends :/ 00:00:978 - they sound kinda loud due to the soft music. done
  11. 03:52:823 (3) - unsnapped weird
[Insane]

  • something more normal to mod yay
  1. 00:12:485 (1,2) - blah nazi blanket thing.
  2. 01:19:319 (2) - overmapped? (its actually an unrankable thing now =w= overmapping that is)
    actually you have alot of these .-. i will leave it up to you wether you want to fix or not o-o have a read at this t/125409
  3. 01:31:623 - err adding a break in kiai? why not just remove kiai lol.
  4. 02:08:066 - missing clap
  5. 02:46:860 - ^
  6. 02:34:706 (1,2) - i think a rhythm like this gives better buildup o-o or at least make it like 03:40:910 (1,2) -
  7. 03:41:945 - there should be kiai here? as it's the chorus
  8. 04:12:123 (5) - unsnapped
[Normal]

  • mah gawd the double repeat sliders Q_Q
  1. 00:02:659 (3,1) - pls make parallel owo fxt
  2. 00:03:435 - i don't understand what sound this reverse is suppose to map lol. the strong beats are at 00:03:177 - and 00:03:694 -
  3. 00:11:709 - ^ fun
  4. 03:58:497 - delete kiai here cuz of break?
  5. 04:10:910 - ^ maybe delete this kiai too would be inconsistent
  6. 02:03:411 (6) - such a hanzer slider :o. idk newbs may get confused since the slider path is slightly unclear idk tho. probably fine i like the effect i hope i can keep it x-x
  7. 03:25:458 (1,1) - for spinners, the emphasis is more at the end so you should end 03:25:458 (1) - on the white tick and start 03:27:462 (1) - on the next blue or red (i would recommend red since it may get confusing to see another spinner appearing before the previous one ends) tick and same goes for 03:27:462 (1,1) - that way u can also add finishes on them :P hmm maybe
  8. 04:26:945 (6) - err how bout delete and have a 1/1 slider starting from 04:26:686 - like you did here 04:24:617 (3) - i wanna keep the symmetry xD
blah sry head hurts 2 mod hard @_@ edit: oh wtf its not even done yet

if this mod was helpful, spam No Dap more with "i love you moma" messages
thx momma <3
Kibbleru
yow whats with this pentapost



also blah i added this to my mod post alrdy

but its not unrankable to have inconsistent kiai. for your case in the normal, it's just weird to have a break in the kiai. a kiai's purpose is to emphasize a certain section in a song. but then you have a break... which obviously, provides the least possible amount of emphasis mixed with a kiai time, it's a bit weird.
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