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FictionJunction - Parallel Hearts (TV Size)

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Topic Starter
Darksonic
This beatmap was submitted using in-game submission on jueves, 06 de marzo de 2014 at 05:21:54 a.m.

Artist: FictionJunction
Title: Parallel Hearts (TV Size)
Source: Pandora Hearts
Tags: xebec square nix opening alice break xerxes nightray gilbert rainsworth sharon garven verdisphena
BPM: 165
Filesize: 11933kb
Play Time: 01:25
Difficulties Available:
  1. Garven's Easy (1,64 stars, 84 notes)
  2. Insane (5 stars, 282 notes)
  3. Normal (4,36 stars, 128 notes)
  4. Verdi's Hard (4,88 stars, 181 notes)
Download: FictionJunction - Parallel Hearts (TV Size)
Download: FictionJunction - Parallel Hearts (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
I couldn't resist to map this, even if there are ranked maps of this song, this is just pure awesomeness <3.

Easy by Garven
Normal by me
Hard by Verdisphena
Insane by me

Credits to blissfulyoshi for the video.
Cristian
Necesita cosas mas Darks.
huehauehua
Larissa
QUÉ BONITO.
ES MUY DARKS PARA MI
2 darks 4 m3.
Por ahí consigo una estreshita y te la doy. :'3
Topic Starter
Darksonic

Larissa wrote:

QUÉ BONITO.
ES MUY DARKS PARA MI
2 darks 4 m3.
Por ahí consigo una estreshita y te la doy. :'3
Ty ty ♥
Xiaolin
Yay~ 1st mod for a GMT. c;
[General]
I really like how you used different pictures in every diff, nice work ~ ! :D
[Garven's Easy]
00:10:030 (1) -Ctrl + G
00:17:484 -The space is too long.
00:21:484 (2) -The shape isn't pretty, try another shape.
00:42:030 -DS.
00:42:757 (2,1) -I didn't really like the shape, try to make it like an S.
01:25:848 -Spinner till 01:27:848
[Normal]
00:01:303 (2,3,4) -Change blanket.
00:11:121 (2) -DS
[Verdi's Hard]
00:07:121 (1) -Change shape.
00:23:121 -New combo.
00:34:121 -Spinner doesn't fit at this part, suggesting to remove it.
00:45:030 -^
00:49:303 (5) -Stack.
01:03:848 (5) -^
01:13:666 (7) -Change shape.
[Insane]
00:06:393 (2,3,4) -No need for the slider, just add 3 notes.
00:47:212 (4,5,6,7) -Change.


GL and take star.
Ayesha Altugle

General:

for some reason, the bitrate of the mp3 is 320 kbps which is unrankable. here is a 192 kbps file

Normal:

00:12:575 (4) - replace the finish with whistle at the beginning of the slider
00:55:484 (4) - add clap at the beginning of the slider
01:17:666 (3,4) - better blanket
112,192,77666,2,0,P|128:128|176:80,2,130,0|8|2,0:0|0:0|0:0,0:0:0:0:
216,176,78757,1,8,0:0:0:0:

Verdi's Hard

00:02:757 (2) - remove finish at the beginning of the slider

[your beatmap has been modded]
Garven

Lapis Aoki wrote:

[Garven's Easy]
00:10:030 (1) -Ctrl + G Why? I like the circular motion that's currently there better.
00:17:484 -The space is too long. I.. don't understand. You want a lot of recovery time after a spinner for new players.
00:21:484 (2) -The shape isn't pretty, try another shape. Sure.
00:42:030 -DS. Seriously?
00:42:757 (2,1) -I didn't really like the shape, try to make it like an S. Nah.
01:25:848 -Spinner till 01:27:848 I don't want to end with a spinner since the song is obviously cut and there's no strong finish to have it end on.
Thanks!

http://puu.sh/6Oshd/78c5e2033f.osu
Lobont_old
Good luckuu ^-^
Topic Starter
Darksonic

Lapis Aoki wrote:

[General]
I really like how you used different pictures in every diff, nice work ~ ! :D ^^

[Normal]
00:01:303 (2,3,4) -Change blanket. No need to, since I wanted to make it rotated a bit.
00:11:121 (2) -DS No, it was made on purpose since SV changes here, so I wanted to reduce spacing a bit to make it more equal, anyways I reduced it to 1.0x, I think it seems better now.
[Insane]
00:06:393 (2,3,4) -No need for the slider, just add 3 notes. Why? the rhythm won't change anyways, so there shouldn't be any issue at using a different pattern if I'm using the same rhythm.
00:47:212 (4,5,6,7) -Change. Same here.


GL and take star.
Thank you for modding and star! :D

vahn10 wrote:

General:

for some reason, the bitrate of the mp3 is 320 kbps which is unrankable. here is a 192 kbps file

Normal:

00:12:575 (4) - replace the finish with whistle at the beginning of the slider Actually if you listen carefully you will hear two cymbals here, so Finish fits nicely.
00:55:484 (4) - add clap at the beginning of the slider Oops, added.
01:17:666 (3,4) - better blanket I like how it is, thanks anyways.
112,192,77666,2,0,P|128:128|176:80,2,130,0|8|2,0:0|0:0|0:0,0:0:0:0:
216,176,78757,1,8,0:0:0:0:
Thanks!

Lobont wrote:

Good luckuu ^-^
Thank you ^^
Dariano
¡Hola!, I hope this helps.

[General]

As vahn10 said, the mp3 bitrate is higher than 192kbps, You probably forgot to replace it.

[Timing]

Why did you keep this? I find it unnecessary.

[Verdi's hard]

00:12:948 - Kiai time isn't snapped, offset should be 12939.
00:07:121 (1,2) - Try to improve that overlap a little bit, I heard they can pop bubbles for that. :(
00:10:121 - The volume here is VERY low, and that's unrankeable, I couldn't help failing there becasue of it.
Besides, I don't think that fits well there, try making it finish at 00:12:575 - and add a finish sound, it would be way better.
00:12:939 (1,7) - Fix this overlap too.
00:22:575 (1) - NC would be nice here.

[Normal]

00:11:121 (2) - The distances are uneven, making this look odd, try 240/52

[Garven's Easy]

Two kiai times aren't snapped.
01:11:124 - and 01:25:669 - Both are 3 ms late.
00:07:121 (1) - Drum - clap would sound nice imo.
00:18:212 - It feels like the song wants a circle here :P
00:21:121 - Same as above
01:05:303 (1,2) - There's a big gap there, perhaps you can make (1) a slider with (2) as its end.

Well, I couldn't find anything else, that's why I didn't give any suggestions to the Insane difficult.

Great map, and song. Good luck!
Topic Starter
Darksonic

Dariano wrote:

[General]

As vahn10 said, the mp3 bitrate is higher than 192kbps, You probably forgot to replace it. Oops, my bad, thanks for pointing this.

[Timing]

Why did you keep this? I find it unnecessary. Not sure but some BATs told me this is necessary, I'll check it later though.

[Normal]

00:11:121 (2) - The distances are uneven, making this look odd, try 240/52 This was placed here on purpose, I answered in a previous mod.

Well, I couldn't find anything else, that's why I didn't give any suggestions to the Insane difficult.

Great map, and song. Good luck!
Thanks for modding!
Garven
DS, can you fix the kiai snapping please?

As for the other suggestions about large gaps, well, they were intended. I didn't want those sections to be filled in, and one of them would be way too soon after a spinner.

Thanks though!
Topic Starter
Darksonic

Garven wrote:

DS, can you fix the kiai snapping please?
Done and updated.
lolcubes
:3/

[General]
Timing: The correct offset should be 1303. There is no reason to put that negative offset at all. The first musical measure of the song is 1303 just remove the negative one it's meaningless.

[Insane]
OD8 please. Pretty please. Please? I SSd first try on this laptop ;w;
Rest is good, great job here.

[Hard]
  1. General stuff: The comboing seems to be a bit long. It would be nice if you could split them into half or something. The spinner ends are ending too late, that's not only inappropriate, but it ruins the rhythm too.
  2. 00:10:121 (1) - Would fit much better if it ends at 00:12:212. Powerful stuff going on there.
  3. 00:14:393 (6) - Should be a new combo. Makes more sense.
  4. 00:16:030 (1,2) - I don't think you need a combo this short, just remove new combo.
  5. 00:23:121 (8) - Could be a new combo.
  6. 00:31:848 (6,7) - This should get changed. This is extremely hard to read and very easy to sliderbreak. I would really recommend this spot 00:31:848 - to have a new combo, and then you just map2 sliders instead of the double repeater.
  7. 00:34:121 (1,1) - While this fits the music I find it inappropriate for a hard. The circle is really hard to see as well. I would recommend to end the spinner at 00:35:484 - and then map 00:35:848 - (which you missed due to spinner) with a circle, which is also a drum you are trying to follow. Can be a stacked note on top of the other circle.
  8. 00:45:030 (1) - should end on 00:47:121 - else it ruins the rhythm.
  9. 01:21:303 (7) - Should have a new combo. The jumps are nice and fit but having them in a separate combo could be best.
Pretty good hard, except for the spinner ends and that double repeater everything else is really, gj!

[Normal]
  1. General stuff: A bit boring due to constant 1/1 hitting. Consider changing some of the less important sliders into longer sliders. Also, I strongly advise not to use tick hitsounds here because you didn't map the whole drums. Mapping drums in lower diffs is hard in general, and unless you cover them all, the consistency is gone and the tick hitsounds lose meaning in a way, and can be a bit annoying.
  2. OD,AR,HP +1. AR4 is too slow and raising AR will leave other settings inappropriate a bit.
  3. 00:13:666 (2) - No idea what this should represent. :p Something needs to start on 00:13:484.
  4. 00:19:666 (5) - No drum hitsounds?
  5. 00:26:030 (3) - Would be better if followed the vocals. (see 00:28:939 (4) - )
  6. 00:27:303 - I dont like this tick hitsounds I suggest removal. If you really want it to stay (I hope not), you need to reduce volume for each tick hitsounds by 12% of current, else they are too loud.
  7. 00:37:666 (3) - vocal pls.
  8. 00:38:757 (4,1) - I would advise against positioning the small repeater like this. It could be mistaken as a double repeater because thats just the way such objects usually get positioned.
  9. 00:42:393 (2) - I would actually suggest to remove this or just move it to 00:42:575. If you move it then I would suggest to revamp this whole section a little so it follows the vocals better. I think the diff would sound and play better that way.
  10. 00:46:393 (3) - This is what I'm talking about. This hitsound here is completely meaningless without mapping the drum at 00:46:212. It's just half of the drum mapped. I don't think that works that well, sorry.
  11. 00:47:848 - From here until the end it's like 99% 1/1. I think you can do better. Just try to follow the vocals or something.
  12. 01:11:121 (1) - Oho, the only non 1/1 slider, that's good, but I think you can do this better. If you split this into two sliders and make the first end at 01:11:484 - then you dont need the ugly tick hitsound. 1/2 is totally fine to use in cases like this, especially if its two sliders.
  13. No more comments here because if you take my advice you would change everything here almost, cause 1/1 is zzz.
Just honest opinions, don't take them personally. The map has potential, but not if you keep the 1/1 half of the map. If you follow the vocals more then you don't need to map all of the drums just those most important ones which can normally get mapped anyway, so you probably wont need the tick hitsounds either. Just try and see what you can do about this, won't take too long since you already have the patterns made, you jsut need to adjust them so the sliders follow the vocals more. You don't have to copy the easy but you can still introduce it as the main focus. Just some opinions.

[Easy]
  1. AR3 OD3 pls. AR2 is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. The SV is too high for AR2 seriously ;_;.
  2. 00:23:666 (2) - I don't think it's appropriate to end it like this. While the focus of the melody (which is important) is there, the focus of the drums is at 00:24:575 and is very audible. With that finish sound this just sounds out of place. I would recommend extension to there. Extending the slider also creates a much better flow into the upcoming hitcircle pattern you have here, since the rhythm is easier to get into.
  3. 00:52:030 (2) - This sounds bad to be honest. I suggest you end it at 00:52:575 - and then you make a hitcircle at 00:52:939 - to stabilize the rhythm. You have so many sliders it's good to have a circle every now and then anyway.
  4. 00:53:666 (1,2) - I think you can use the vocals pretty good here. If you end the first at 00:54:757 - as a repeater (just add a repeat basically), and end the 2nd slider at 00:56:212 - (no repeats though) you covered the vocals pretty well.
  5. 00:56:575 (1) - Not a fan of this slider because the rhythm on repeat is a bit shabby but eh its fine i guess.
  6. 01:16:939 (1) - This clap just bothers me for some reason.
  7. 01:22:757 (3) - Yeah, ending it at 01:24:212 - sounds much better if you ask me, and is better because the rhythm is more stable which will help people hitting the last two circles.
  8. Where is the spinner? ;_; 4mod will create a huge scoreboard inflation.
╭( ・ㅂ・)و
Topic Starter
Darksonic

lolcubes wrote:

:3/ :3/

[General]
Timing: The correct offset should be 1303. There is no reason to put that negative offset at all. The first musical measure of the song is 1303 just remove the negative one it's meaningless. Well, you were a BAT and I'm pretty sure you know much more than me about this, so okay.

[Insane]
OD8 please. Pretty please. Please? I SSd first try on this laptop ;w; Uhh, not sure if it's THAAAT easy to get a good acc here, but will think about it :3
Rest is good, great job here. <3

[Normal]
  1. General stuff: A bit boring due to constant 1/1 hitting. Consider changing some of the less important sliders into longer sliders. Also, I strongly advise not to use tick hitsounds here because you didn't map the whole drums. Mapping drums in lower diffs is hard in general, and unless you cover them all, the consistency is gone and the tick hitsounds lose meaning in a way, and can be a bit annoying. Will try to change this a bit later.
  2. OD,AR,HP +1. AR4 is too slow and raising AR will leave other settings inappropriate a bit. Ok.
  3. 00:13:666 (2) - No idea what this should represent. :p Something needs to start on 00:13:484. Fixed.
  4. 00:19:666 (5) - No drum hitsounds? I can hear them on the music o.o
  5. 00:26:030 (3) - Would be better if followed the vocals. (see 00:28:939 (4) - ) Ok.
  6. 00:27:303 - I dont like this tick hitsounds I suggest removal. If you really want it to stay (I hope not), you need to reduce volume for each tick hitsounds by 12% of current, else they are too loud. Removed.
  7. 00:37:666 (3) - vocal pls. Ok.
  8. 00:38:757 (4,1) - I would advise against positioning the small repeater like this. It could be mistaken as a double repeater because thats just the way such objects usually get positioned.
  9. 00:42:393 (2) - I would actually suggest to remove this or just move it to 00:42:575. If you move it then I would suggest to revamp this whole section a little so it follows the vocals better. I think the diff would sound and play better that way. Changed.
  10. 00:46:393 (3) - This is what I'm talking about. This hitsound here is completely meaningless without mapping the drum at 00:46:212. It's just half of the drum mapped. I don't think that works that well, sorry. Okay, removed.
  11. 00:47:848 - From here until the end it's like 99% 1/1. I think you can do better. Just try to follow the vocals or something. Well since here 1/1 fits nicely with the music/vocal at the same time imo, so won't change anything here, sorry.
  12. 01:11:121 (1) - Oho, the only non 1/1 slider, that's good, but I think you can do this better. If you split this into two sliders and make the first end at 01:11:484 - then you dont need the ugly tick hitsound. 1/2 is totally fine to use in cases like this, especially if its two sliders. This one is well done imo, no need to change this.
  13. No more comments here because if you take my advice you would change everything here almost, cause 1/1 is zzz.
Just honest opinions, don't take them personally. The map has potential, but not if you keep the 1/1 half of the map. If you follow the vocals more then you don't need to map all of the drums just those most important ones which can normally get mapped anyway, so you probably wont need the tick hitsounds either. Just try and see what you can do about this, won't take too long since you already have the patterns made, you jsut need to adjust them so the sliders follow the vocals more. You don't have to copy the easy but you can still introduce it as the main focus. Just some opinions. Thanks, will have this on mind.

╭( ・ㅂ・)و (=^-ω-^=)
Thanks a lot for the helpful mod cubes!
Garven

lolcubes wrote:

:3/

[General]
[Easy]
  1. AR3 OD3 pls. AR2 is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. The SV is too high for AR2 seriously ;_;.  Pfft, I like it at 2, but at this level of easiness, I don't think it'll matter too much.
  2. 00:23:666 (2) - I don't think it's appropriate to end it like this. While the focus of the melody (which is important) is there, the focus of the drums is at 00:24:575 and is very audible. With that finish sound this just sounds out of place. I would recommend extension to there. Extending the slider also creates a much better flow into the upcoming hitcircle pattern you have here, since the rhythm is easier to get into. Derp, I'm an idiot.
  3. 00:52:030 (2) - This sounds bad to be honest. I suggest you end it at 00:52:575 - and then you make a hitcircle at 00:52:939 - to stabilize the rhythm. You have so many sliders it's good to have a circle every now and then anyway. I like the original better since it sounds best, but in the interest of having more circles, I'm for this change.
  4. 00:53:666 (1,2) - I think you can use the vocals pretty good here. If you end the first at 00:54:757 - as a repeater (just add a repeat basically), and end the 2nd slider at 00:56:212 - (no repeats though) you covered the vocals pretty well. I wanted to give more emphasis to the guitar changes while still keeping to the vocals, plus having the distance for the mirror slider and flow back into that curl in the middle. It's tough to throw in jumps in Easy's that don't spike the difficulty and I think this one fits well.
  5. 00:56:575 (1) - Not a fan of this slider because the rhythm on repeat is a bit shabby but eh its fine i guess. It's consistent with how I emphasized all the other vocal parts.
  6. 01:16:939 (1) - This clap just bothers me for some reason. Ok
  7. 01:22:757 (3) - Yeah, ending it at 01:24:212 - sounds much better if you ask me, and is better because the rhythm is more stable which will help people hitting the last two circles. Same thing as earlier: ending on the vocal emphasis instead of the band is all.
  8. Where is the spinner? ;_; 4mod will create a huge scoreboard inflation. Um.
╭( ・ㅂ・)و
(「・ω・)「
http://puu.sh/6Pop3/08ee250964.osu
Kodora
From #modreqs

[Insane]

*I agree with lolcubes that OD can be higher, 7 feels here too easy (i SS it in 1 try orz). 8 should works perfectly.

  1. 00:12:939 - 00:24:575 - Just personal opinion thought, but it is kinda weird to hear whistles at this part instead of finishes what exactly exist in music. I'd recommend add here finishes follow music instead of that whistles with redused volume (something around 35% for each finish sound should works perfectly)
  2. 00:38:393 (6,8) - There are slight spacing issue here which makes these notes looks weird while playing & breaks your stacking. Stack them perfectly please.
Good job here!

[Verdi's Hard]

*Since Insane diff used AR9 i recommend you use AR8 here - that will work better with choosen SV, will fit your patterns and will works better for diff spread.

  1. 00:19:666 (5) - Consider adding NC here to make this pattern more readable
  2. 00:24:030 (10) - Same here
  3. 00:31:848 (6) - This two-repeat slider is kinda hard to follow and works very confusing. I's decommend you separate it into 2 1/2 sliders. Try something like this:

    SPOILER


    356,368,31484,2,0,L|359:288,1,80,0|0,1:0|0:0,0:0:0:0:
    445,307,31848,2,0,L|448:227,1,80
    416,144,32212,2,0,L|420:43,1,80
    332,80,32575,2,0,L|335:0,2,80,0|2|8,0:0|1:3|1:3,0:0:0:0:
  4. 00:34:121 (1) - I understand that you wants to follow vocals properly here but such sudden rhythm change (from music to vocals) is just doesn't work. This spinner feels kinda random & out of place. I highly suggest you map this part.
  5. 00:38:575 (6) - New Combo please to make this pattern more readable
  6. 00:44:939 (6) - This stacking looks weird and counter-intuitive. Please unstack this note.
  7. 00:45:030 (1) - same about long spinner follow vocals ;_;
  8. 00:58:212 (6) - Again, NC to make it more readable
  9. 01:07:121 (5) - Add clap to head
  10. 01:11:666 (2) - And remove clap from head
  11. 01:17:484 (7) - Remove clap here too
[Normal]

*Gradual SV increasing works perfectly <3 Good job!
*Same about hitfinishes at this diff

  1. 00:32:575 (2) - 3 whistles in a row sounds a bit noisy. Remove whistle from head or reduse volume a bit here please.
  2. 00:42:575 (2,3) - Kinda confusing. Spacing at this part feels so clamped which makes this part kinda hard to play & understand. Easiest way to fix it - just stack these notes. It will improve playability a lot!
  3. 00:46:030 (2,3) - Rhythm here feels kinda weird since you ignored strong beat at 00:46:212 - try something like this to follow music better:

  4. 00:52:939 (5,2) - I would really not recommend do such things in Normal diffs - such stacking migh be too hard to undesrstand for beginners. Make it a bit more visible - try something like this:

[Garven's Easy]

*AR3 OD3 <3

  1. 00:10:030 (1) - I was expecting whistle on head
  2. 00:44:939 (1) - I'd remove this NC, don't see much reasons for it to be.
  3. 00:50:757 (1,2) - A bit nazi, but i'd make blanket here instead for better flow:

  4. 01:25:666 - add spinner like in other diffs for consistensy?
omg finally i find not low spaced well mapped easy really good job!

Good luck Moesonic :3
Garven

Kodora wrote:

[Garven's Easy]

*AR3 OD3 <3
Already done from cubes' mod q:

  1. 00:10:030 (1) - I was expecting whistle on head That'd take away from the intensity increase here though. I'd like to keep the progression with the song.
  2. 00:44:939 (1) - I'd remove this NC, don't see much reasons for it to be. I guess with that pattern, having one long combo isn't too horribad
  3. 00:50:757 (1,2) - A bit nazi, but i'd make blanket here instead for better flow: This part was changed a bit from lolcubes' mod so uh... might want to recheck this and see if it's better for ya.
  4. 01:25:666 - add spinner like in other diffs for consistensy? I find it a poor spot for a spinner since the fadeout feels so forced and is very short.
omg finally i find not low spaced well mapped easy really good job! Haha, thanks!
Can you apply that new combo, DS?
Topic Starter
Darksonic

Kodora wrote:

[Insane]

*I agree with lolcubes that OD can be higher, 7 feels here too easy (i SS it in 1 try orz). 8 should works perfectly. Okay okay.

  1. 00:12:939 - 00:24:575 - Just personal opinion thought, but it is kinda weird to hear whistles at this part instead of finishes what exactly exist in music. I'd recommend add here finishes follow music instead of that whistles with redused volume (something around 35% for each finish sound should works perfectly) Finish abuse here sounds really bad imo even with low volume, I got your point, but whistle sounds fine and fits.
  2. 00:38:393 (6,8) - There are slight spacing issue here which makes these notes looks weird while playing & breaks your stacking. Stack them perfectly please. Ah, little bug, fixed.
Good job here! Thanks! :3

[Normal]

*Gradual SV increasing works perfectly <3 Good job! :3
*Same about hitfinishes at this diff :3

  1. 00:32:575 (2) - 3 whistles in a row sounds a bit noisy. Remove whistle from head or reduse volume a bit here please. I added them because it fits with the music, I did the same on Insane.
  2. 00:42:575 (2,3) - Kinda confusing. Spacing at this part feels so clamped which makes this part kinda hard to play & understand. Easiest way to fix it - just stack these notes. It will improve playability a lot! If I stack them spacing consistency will be broken, and no this isn't really confusing imo >>
  3. 00:46:030 (2,3) - Rhythm here feels kinda weird since you ignored strong beat at 00:46:212 - try something like this to follow music better: I changed it in other way :3

  4. 00:52:939 (5,2) - I would really not recommend do such things in Normal diffs - such stacking migh be too hard to undesrstand for beginners. Make it a bit more visible - try something like this: Well there are more than 1 second between these notes, so I don't think that can make it confusing, also your suggestion seems more confusing imo xD.

Good luck Moesonic :3 Thanks >w<
Thanks a lot for the mod Moedora!

Garven wrote:

Can you apply that new combo, DS?
Done.
Sonnyc
#modreqs This song reminds me old osu.

Garven's Easy:

00:02:757 (3) - Umm this drum-clap didn't sound nice. Remove it, or add at parts like 00:05:666.
01:05:848 - Imo, this blank was too much compared to the overall rhythm. Making the rhythm as 01:16:939 (1) would be perfect, but maybe keep as it is if you don't want to fix..

Normal:

00:05:303 (2) - Add whistle at the end.
00:54:393 (3) - Missing whistle at the head?

Verdi's Hard:

-- Nice difficulty :3

00:23:121 (8) - NC please. Combo went too long.
00:27:848 (6) - ^
00:45:030 (1) - Unlike other spinners, ending at 00:47:121 fits the song better.
01:16:939 (6) - NC
01:18:393 (1) - Remove NC
01:19:848 (4) - NC / These NC suggestions were based on your combo pattern which is appearing every 2 stanza.
01:22:757 (6,1) - Start NC from (6).

Insane:

00:05:303 (1) - Mind adding a whistle at the end? Hit sounds feel quite empty here.

Good luck~
Topic Starter
Darksonic

Sonnyc wrote:

Normal:

00:05:303 (2) - Add whistle at the end. I'm using Whistles to follow Piano here, so it wouldn't fit.
00:54:393 (3) - Missing whistle at the head? Nope.
Insane:

00:05:303 (1) - Mind adding a whistle at the end? Hit sounds feel quite empty here. Answered before.
No changes for me, thanks for modding!
Oracle
moesonic :3
from in-game request

General

fine.

Garven's Easy
00:53:666 (1,2) - A bit too far(1.58x). I know that's for symmetry but it would be great if you reduce the spacing between them. It's an Easy.
01:25:848 - Consider adding a spinner here and ends at 01:27:848 - like other diff does? It also follows the vocal better> >

Normal
00:06:030 (3) - Whistle on the head(piano)
00:13:848 (2) - Clap on the head(drum)
01:24:030 - Add a circle here with normal hitsound? This empty gap is somehow annoying me since there's a tick sound here 01:23:666 -
01:25:303 (2) - Whistle?

Verdi's Hard
i suggest AR8 on this
00:12:948 - Unsnapped inherited line(kiai).Please fix this.
00:44:757 - Missing a note here. This beat is VERY obvious and can't be left empty.
00:49:303 (5) - Stack it perfectly(83,62)
00:58:212 (1) - NC here? easier to read for me.
01:25:757 (1) - Plant some green lines for a gradully volume decrease?

Insane
00:58:757 (1,2,3,4,5,6,7,8) - this stream feels a bit bland to me, at least add clap on 00:59:121 (5) - and whistle on 00:58:757 (1) - . Sounds better.
01:24:939 (3,4,5,6,7,8,9,10,11) - Same as above,clap on 01:24:939 (3) - &01:25:303 (7) - ?
This diff is well done!

GOGO Get this ranked! <3
Topic Starter
Darksonic

Oracle wrote:

General
fine.

Normal
00:06:030 (3) - Whistle on the head(piano) I know there is a piano sound here but not that loud like the other ones, so I prefer to leave it without hitsounds.
00:13:848 (2) - Clap on the head(drum) Oops my bad, added.
01:24:030 - Add a circle here with normal hitsound? This empty gap is somehow annoying me since there's a tick sound here 01:23:666 - Seems/sounds bad if I do imo.
01:25:303 (2) - Whistle? Why? I can't hear anything that worth a Whistle here.

Insane
00:58:757 (1,2,3,4,5,6,7,8) - this stream feels a bit bland to me, at least add clap on 00:59:121 (5) - and whistle on 00:58:757 (1) - . Sounds better. Added the Whistle but didn't add the Clap, I don't really like how it sounds.
01:24:939 (3,4,5,6,7,8,9,10,11) - Same as above,clap on 01:24:939 (3) - &01:25:303 (7) - ? Same, sounds bad.
This diff is well done! :3

GOGO Get this ranked! <3 I'm fighting! =w=b
Thank you so much for modding!
Narcissu
hi …… _(:3」∠)_

[general]

i think 01:10:939 - is kiai , so move ( 70757,-100,4,2,1,75,0,0 ) to 01:11:098 -

maybe you wish a soft-sliderslider.wav ?

[insane]

just some nazi ……

00:01:303 (2,5) - maybe too curved now , same as 00:07:121 (4) - ?

00:13:848 (4) - http://puu.sh/6T5KH.jpg

00:16:212 (3) - move to (180.184) , stack in 00:13:848 (4) -

00:16:757 (5,1) - i think these too closed for blanket , so move 00:17:303 (1) - to (272.296)

00:27:848 (1) - i think normal-slider better http://puu.sh/6T6aD.jpg or same 00:36:575 (1) - , it's looks ugly now

00:38:030 (4) - move to (276.196)and 00:38:212 (5) - move to (336.96)

00:44:757 (8) - move to (392.116) , i think note use same distance between slider better , i click premature because these too closed

00:58:757 (1,2,3,4) - why not clap but 00:47:212 (4,5,6,7) - have clap ? i think these is same _(:3」∠)_

01:24:939 (3,4,5) - ^

01:11:121 (3) - i think NC here , because you add NC in White line when kiai time

[hard]


Guidelines : Using a new combo every few beats wouldn't make sense, but you also want to avoid long combos that continue for many measures ?

00:12:848 - surplus timing

that's all (๑´ㅂ`๑)
Topic Starter
Darksonic
:|

Narcissu wrote:

hi …… _(:3」∠)_

[general]

i think 01:10:939 - is kiai , so move ( 70757,-100,4,2,1,75,0,0 ) to 01:11:098 - Nah, it's fine like I did.

maybe you wish a soft-sliderslider.wav ? Oh right, I forgot about this!

[insane]

just some nazi ……

00:01:303 (2,5) - maybe too curved now , same as 00:07:121 (4) - ? This isn't a problem, and seems nice like this.

00:13:848 (4) - http://puu.sh/6T5KH.jpg It flows weird like that.

00:16:212 (3) - move to (180.184) , stack in 00:13:848 (4) - Ok.

00:16:757 (5,1) - i think these too closed for blanket , so move 00:17:303 (1) - to (272.296) Moved it, but not there, thanks for the suggestion ^^

00:27:848 (1) - i think normal-slider better http://puu.sh/6T6aD.jpg or same 00:36:575 (1) - , it's looks ugly now No, this one is nice for me.

00:38:030 (4) - move to (276.196)and 00:38:212 (5) - move to (336.96 Why? seems fine like this.

00:44:757 (8) - move to (392.116) , i think note use same distance between slider better , i click premature because these too closed Nah not needed, I usually use 1,0x spacing as you probably saw on the map.

00:58:757 (1,2,3,4) - why not clap but 00:47:212 (4,5,6,7) - have clap ? i think these is same _(:3」∠)_ Both parts sound a bit different, also if I want to add Claps I would have to do it on the whole stream and that would sound really bad, try it by yourself xD.

01:24:939 (3,4,5) - ^ ^

01:11:121 (3) - i think NC here , because you add NC in White line when kiai time Yeah right, changed.
Thanks for modding and star!
arien666
[Verdi's Hard]

00:12:948 - Move this Kiai start point into 00:12:939. And wonder if 00:12:848 timing point would be needed :p
01:13:666 (7) - K... I wonder if little jump would be allowed in Hard diff :( If not, I would recommend to move this slider like http://osu.ppy.sh/ss/1330989
01:23:484 (1,2) - Swap new combo



Just few things for Hard diff

Other things seem fine imo.

Good luck.



ps.
Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
I wonder WHY this is on https://osu.ppy.sh/wiki/Ranking_criteria ;;;
DeletedUser_3044645
Hi~ mod from modding Q

[Garven's Easy]
too good nerf plz
What happened to your od=ar-1 tho..

[Normal]
00:03:848 (5) - NC
00:04:212 (1) - delete NC
00:25:303 (2,3) - blanket properly

[Verdi's Hard]
00:09:666 (3) - very boring placement
00:10:121 (1,1) - becuz of 5% hitsound I couldn't tell if spinner ended or not and missed the next note or i suck at spinners
00:20:030 (7) - add a note here
00:22:575 (6) - NC
00:45:030 (1,1) - Again, I suck at spinners. and this is a pretty big jump assuming most players spin close to the center
00:47:848 (2) - x501
00:49:303 (5) - x83 y62
00:49:303 (5) - y325
00:57:666 (4,5,6,7) - omg you love this pattern, but I think it would confuse players
01:02:939 (2) - x170
01:03:848 (5) - x152 y253
01:08:939 (2,3,4) - I think this is heck of a jump
01:23:484 (1,2) - ^

[Insane]
00:14:939 (3) - 00:35:484 (3) - crtl+g
00:35:848 (4) - ^
00:38:939 (8) - on 6 tail?
00:57:303 (1,2) - reduce distance a bit
01:24:212 (1,2) - those hit claps sound awkward to me.

Hope my mod helped >~<
Topic Starter
Darksonic

No Dap wrote:

[Normal]
00:03:848 (5) - NC Oh right NC has to be here, fixed.
00:04:212 (1) - delete NC Done.
00:25:303 (2,3) - blanket properly Fixed.

[Insane]
00:14:939 (3) - This is blanketing 00:13:848 (4) - so no changes here.
00:35:484 (3) - crtl+g Why? it isn't bad to have a jump here, else this would be boring.
00:35:848 (4) - ^ No.
00:38:939 (8) - on 6 tail? Same as before, this wouldl be boring if I move it there.
00:57:303 (1,2) - reduce distance a bit Nah, this was made on purpose and I think the pattern is pretty good, also this is the only pattern with such a big spacing, and since this is an Insane diff this isn't a problem, right?
01:24:212 (1,2) - those hit claps sound awkward to me. I'm just following music, delete this notes and listen by yourself.
Thanks for modding!
Natsu
Hi from my Queue

[General]
  1. Clean

[Insane]
  1. 00:12:939 (1) - finish + whistle like you did with 00:24:575 (1) -
  2. 00:14:393 (1,2,3) - Use an equal distance between them? personally I feel the jump from 2 to 3 really forced, maybe try some similar as:
  3. 00:14:939 (3,1) - sorry for nazy, but blanket is too close, consider to move 00:15:666 (1) - 1 or 2 grids to the left.
  4. 00:17:030 just wonder, why you didn't map this? since you map the one at 00:22:757 (6,7,8) -
  5. 00:21:848 (2) - In my opinion this circle is sounding weird here, It doesn't have a real support from the music, maybe just convert 00:21:484 (1,2) - in a slider sound a lot better for me .
  6. 00:29:848 (6) - I really think the repeat slider doesn't fit here, 00:29:848 sound here is really weak compared to 00:30:030 - 00:30:212 - (they have drum sound), probably I'll suggest you to change the rhythm to:
  7. 00:32:939 (6) - 2 circles fit better the music here, sound at 00:33:121 is really strong and deserve a click action, like you did here 00:38:757 (7,8) -
  8. 00:48:757 (4,1) - this doesn't flow nice, maybe just about taste anyways my suggestion:
  9. 00:50:030 (4) - remove whistle? it broke your pattern.
  10. 01:12:575 (1,3) - sorry for nazi again, this blanket can be better.
  11. 01:25:666 (11) - this need NC.

    pretty nice

[Verdi's Hard]
  1. 00:10:121 (1) - raise volume here 5% is really low, I need a feedback from ending the spinner, since the next circle come to fast.
  2. Unsnapped green line at: 00:12:948 - snap to 00:12:939
  3. 00:12:848 remove this line It's unnecessary
  4. 00:14:393 ad NC? the music change here significatively
  5. 00:16:939 finish doesn't fit the song here add a clap instead.
  6. 00:18:393 same as above
  7. 00:19:666 (5) - probably you'll a NC here too for the antijumps, also is consistent with the one at 00:16:030 (1) -
  8. 00:22:575 (6) - add NC? since this one is going too long compared to the others.
  9. 00:48:939 (4,5) - stack this properly.
  10. 01:03:484 (4,5) - ^
  11. 01:08:939 (2,3) - Imo this jump is too big and not comfortable to play for a hard diff.
  12. 01:15:484 (4) - missing whistle in the head.
  13. 01:16:212 (5,7) - maybe try to stack them for better design
  14. 01:25:666 (7) - this need NC

    personally I don't like the hitsounds in this diff, maybe just not my taste. anyways the diff is nice

[Normal]
  1. 00:11:121 (2,3) - mmm the connection between objects is not natural here and it require a force movement from the cursor, my suggestion:
  2. 00:24:030 you should add a circle here, since the music claim for a hit here
  3. 01:16:939 I really don't agree with ending slider on really important beats in the music, maybe you can try a more interesting rhythm here.
  4. 00:12:575 (4) - you need to add a circle here it's consistent with the above ^ also same suggestion about the rhythm
  5. 01:23:484 (2) - I feel this slider weird since it doesn't follow the music nicely, try a 1/2 repeat slider instead?

    nice normal diff
[Garven's Easy]
  1. maybe use HP2? 3 is to hight imo
  2. 00:18:575 (2) this need NC
  3. 00:42:757 (2,3) - fix the distance o.o I really don't agree with little jumps on easy diff.
  4. 01:19:848 (1,2) - ^
  5. 00:53:666 (1,2) -
  6. 00:36:575 (1,2) - sorry for nazi, but this blanket can be better.

    diff is nice, but personally I don't like those jumps QAQ
Nice mapset GL
Topic Starter
Darksonic

Natsu wrote:

[Insane]
  1. 00:12:939 (1) - finish + whistle like you did with 00:24:575 (1) - The Whistle is following a different music sound, that's why I added it there and not before.
  2. 00:14:393 (1,2,3) - Use an equal distance between them? personally I feel the jump from 2 to 3 really forced, maybe try some similar as: Ok.
  3. 00:14:939 (3,1) - sorry for nazy, but blanket is too close, consider to move 00:15:666 (1) - 1 or 2 grids to the left. Ok.
  4. 00:17:030 just wonder, why you didn't map this? since you map the one at 00:22:757 (6,7,8) - I just didn't want to follow drums, that's not an issue is it?
  5. 00:21:848 (2) - In my opinion this circle is sounding weird here, It doesn't have a real support from the music, maybe just convert 00:21:484 (1,2) - in a slider sound a lot better for me . Oh, I followed drums and music here at the same time, that's why it maybe sounds a bit weird, but it's fine imo.
  6. 00:29:848 (6) - I really think the repeat slider doesn't fit here, 00:29:848 sound here is really weak compared to 00:30:030 - 00:30:212 - (they have drum sound), probably I'll suggest you to change the rhythm to: Changed.
  7. 00:32:939 (6) - 2 circles fit better the music here, sound at 00:33:121 is really strong and deserve a click action, like you did here 00:38:757 (7,8) - I did it this way to follow pattern consistency, so I prefer to keep it.
  8. 00:48:757 (4,1) - this doesn't flow nice, maybe just about taste anyways my suggestion: Fine for me.
  9. 00:50:030 (4) - remove whistle? it broke your pattern. Actually I forgot to add Whistle in 00:49:666 (3) - , again I'm following a music sound.
  10. 01:12:575 (1,3) - sorry for nazi again, this blanket can be better. Fixed.
  11. 01:25:666 (11) - this need NC. Why? o.o it seems weird ending a stream with a NC.

    pretty nice ^w^
[Normal]
  1. 00:11:121 (2,3) - mmm the connection between objects is not natural here and it require a force movement from the cursor, my suggestion: Ok, that seems good.
  2. 00:24:030 you should add a circle here, since the music claim for a hit here I would like to add it but it would break my pattern since I'm not able to follow spacing consistency here if I don't move 00:24:212 (2) - , so I prefer to keep it like this.
  3. 01:16:939 I really don't agree with ending slider on really important beats in the music, maybe you can try a more interesting rhythm here. Well I'm following vocal here, that's why I made it like this, hopefully this won't be a problem.
  4. 00:12:575 (4) - you need to add a circle here it's consistent with the above ^ also same suggestion about the rhythm I don't see where I have to add a note but this seems fine on my eyes.
  5. 01:23:484 (2) - I feel this slider weird since it doesn't follow the music nicely, try a 1/2 repeat slider instead? That would end too soon and would make this part a bit boring, wouldn't it? I'll keep this too.

    nice normal diff :3
Thank you for modding!

Also, checked all these mods for Hard diff and fixed everything by myself, Verdi is not able to log in soon and he told me to do it.
Neta
HI~ DarkSonic

Mod from my modding Queue

All of my mod is suggestion

[Garven's Easy]
  1. 01:14:030 (1) - http://puu.sh/6ZHJ9.jpg slider tick on middle plz

    Yeah i love it

[Normal]
  1. 00:39:484 (1) - how about move this slider x=420 y=112
  2. is there any problems?

[Verdi's Hard]
  1. 01:23:484 (1,2) - i think 2 should be NC

[Insane]
  1. CLEAR!

Sorry i'm poor modder so i can't help you a lot
This map set looks too PERFECT to me
It was my best lol

Don't give me kudosu if this mod doesn't be your help

GOOD LUCK!
Garven
@Sonnyc

Changed the hitsounds, I liked the gap since it gives some differentiation instead of powering through the entire way.

@Oracle

The jump is fine. There's a huge rhythm gap there that people should be able to adjust and re-aim. If this was for 1/1 rhythms or something, I'd fret.
I don't want to add a final spinner because it feels forced like this fadeout.

@NoDap

I recommend OD = AR, but nobody likes to do that so I usually just tell people to adjust it to -1 AR. Compromises and all.
Thanks though o3o

@Natsu

Nah, I'll keep the HP a little higher. It's tough to die.
The new combo is removed on purpose. Part of the same phrase.
The jumps aren't huge, plus they have a fairly large gap in rhythm that I think aiming should be okay if the player can keep up to the general pace.
Fixed the blanket.

@Neta

I don't understand what you mean by slider tick in the middle. Care to explain?

http://puu.sh/706OV/b965233474.osu
Topic Starter
Darksonic

Neta wrote:

[Normal]
  1. 00:39:484 (1) - how about move this slider x=420 y=112 Well didn't move it here but anyways your suggestion gave me an idea to improve this pattern.
Thanks ^^, everything is updated.
Raiku
Just another Raiku post!

[Normal]

00:09:666 (3) - I felt that this curve could be made to flow even smoother by moving 3 down and to the left a little more. I also moved the first point of slider 1 left a little and the last point to the right towards its next note more like so (http://puu.sh/70s2C.jpg).

00:33:303 (1) - How do you feel about the tail end of this slider blanketing the next slider, nice flow alteration suggestion here (http://puu.sh/70s9N.jpg).

00:46:030 (2) - I felt this looked smoother with the tail end of 2 moved to the right to meet the entrance of the next slider perfectly (http://puu.sh/70sfS.jpg).

01:04:575 (2) - How do you feel about my flowier alternative to this sequence by adjusting the curve of this slider and positioning is as such (http://puu.sh/70sqq.jpg).

[Insane]

00:09:666 (6) - Since it is the slow part at the beginning, i felt the spacing with 6 didn't need to be so drastic, so here's my alternative (http://puu.sh/70sy8.jpg). Also the tail point of 00:10:030 (1) - could be moved up one space on grid level 4 to have the 2 bodies curve synchronize and fit perfectly (http://puu.sh/70sE4.jpg).

00:10:757 (1,1) - You could achieve the same fit like this if you wanted (http://puu.sh/70sHk.jpg). I also feel that with this alteration in place, my placement of 2 changed to make it look flowier and I also moved orange 1 to blanket the start of the white one like this (http://puu.sh/70sRb.jpg).

00:24:484 (7) - Moved this down to fit the curve a little better (http://puu.sh/70sXd.jpg).

00:56:575 (1) - I felt this flowed out of 6 better when lined up with its exit like this (http://puu.sh/70t60.jpg).

Kiai is really fun, i really enjoyed modding this map, good luck cos its really well mapped!
ts8zs
I didn't remenber why this map in my pc,maybe from my queue?
[Insane]
coordinate could be ignored but it is where I think flow is questionable
00:07:121 (4) - NC
00:13:848 (4) - https://osu.ppy.sh/ss/1345323 180,184
00:17:666 (2) - 180,184 or 364,0
00:21:484 (1) - 148,192
00:23:484 (2) - 296,140
00:25:121 (2) - 404,188
00:29:303 (4) - 168,236
00:38:030 (4,5) - Ctrl+G
00:52:575 (4) - http://osu.ppy.sh/ss/1345330
00:54:757 (5) - Ctrl+G
01:05:303 (1,2,3,4) - http://osu.ppy.sh/ss/1345333
01:07:121 (2,3,4) - http://osu.ppy.sh/ss/1345334
01:19:484 (5) - Ctrl+G
01:25:757 (1) - end at 01:27:666 - ?
[Hard]
01:25:757 (1) - end at 01:27:666 - ?
00:24:030 (3) - NC
sample is a mess as I heard
[Normal]
00:27:848 (1,2) - http://osu.ppy.sh/ss/1345340
01:25:666 (1) - end at 01:27:666 - ?
[Easy]
Wont be too easy for HR+HD+DT,But it not a problem,and I don't know how whistle snapped:3
01:25:848 - add a spinner?
Neta

Garven wrote:

@Neta

I don't understand what you mean by slider tick in the middle. Care to explain?
It means http://puu.sh/6ZEny.jpg --> http://puu.sh/6ZEo1.jpg
But you changed it :) Nothing wrong now
Topic Starter
Darksonic

Raiku wrote:

[Normal]

00:09:666 (3) - I felt that this curve could be made to flow even smoother by moving 3 down and to the left a little more. I also moved the first point of slider 1 left a little and the last point to the right towards its next note more like so (http://puu.sh/70s2C.jpg). Sure.

00:33:303 (1) - How do you feel about the tail end of this slider blanketing the next slider, nice flow alteration suggestion here (http://puu.sh/70s9N.jpg). Nah, I wanted to try something different here.

00:46:030 (2) - I felt this looked smoother with the tail end of 2 moved to the right to meet the entrance of the next slider perfectly (http://puu.sh/70sfS.jpg). My bad, fixed.

01:04:575 (2) - How do you feel about my flowier alternative to this sequence by adjusting the curve of this slider and positioning is as such (http://puu.sh/70sqq.jpg). Seems good but I think both what I did and your suggestion flow nicely, so I'll keep this one.

[Insane]

00:09:666 (6) - Since it is the slow part at the beginning, i felt the spacing with 6 didn't need to be so drastic, so here's my alternative (http://puu.sh/70sy8.jpg). Also the tail point of 00:10:030 (1) - could be moved up one space on grid level 4 to have the 2 bodies curve synchronize and fit perfectly (http://puu.sh/70sE4.jpg). I just wanted to keep consistency on spacing so I'll keep that note there. About slider it's fine, tried to fix it.

00:10:757 (1,1) - You could achieve the same fit like this if you wanted (http://puu.sh/70sHk.jpg). I also feel that with this alteration in place, my placement of 2 changed to make it look flowier and I also moved orange 1 to blanket the start of the white one like this (http://puu.sh/70sRb.jpg). Okay, improved the pattern.

00:24:484 (7) - Moved this down to fit the curve a little better (http://puu.sh/70sXd.jpg). Ok.

00:56:575 (1) - I felt this flowed out of 6 better when lined up with its exit like this (http://puu.sh/70t60.jpg). I'll keep this one, your suggestion is nice but makes the pattern much easier imo.

Kiai is really fun, i really enjoyed modding this map, good luck cos its really well mapped! I'm glad you liked it!

ts8zs wrote:

[Insane]
00:07:121 (4) - NC Why? music doesn't change too much here.
00:13:848 (4) - https://osu.ppy.sh/ss/1345323 180,184 Didn't change it like that but in a different way.
00:17:666 (2) - 180,184 or 364,0 Nah.
00:21:484 (1) - 148,192 It makes the pattern like.. super boring.
00:23:484 (2) - 296,140 ^
00:25:121 (2) - 404,188 ^
00:29:303 (4) - 168,236 ^
00:38:030 (4,5) - Ctrl+G Flows a bit bad imo.
00:52:575 (4) - http://osu.ppy.sh/ss/1345330 Flow is terrible like you did.
00:54:757 (5) - Ctrl+G Again, it makes the pattern boring.
01:05:303 (1,2,3,4) - http://osu.ppy.sh/ss/1345333 Your suggestion is cool but I don't like too much to reduce spacing like that, so i'll keep this.
01:07:121 (2,3,4) - http://osu.ppy.sh/ss/1345334 Saaaaame.
01:19:484 (5) - Ctrl+G ^
01:25:757 (1) - end at 01:27:666 - ? Singer is still singing here.

[Normal]
00:27:848 (1,2) - http://osu.ppy.sh/ss/1345340 I like this one, changed.
01:25:666 (1) - end at 01:27:666 - ? Singer is still singing here.
Thanks for modding guys!
NavyYa
Hello! from your m4m queue



[Garven's Easy]

00:10:030 (1,2,3) - for (3)'s location, move (1) to (408,352, (2) to (284,32) and (3) to (256,192)


00:34:757 (2,3,4) - eraze and copy (1)


00:53:666 (1,2) - I think this sliders need reverse for better rhythm




I think this notes are hard in terms of Easy

00:24:939 (1,2,3,4) - how about zigzag :D

01:03:848 (3,4,5,6) - change 2 notes to slider?

01:09:666 (2,3,4,5)

01:15:121 (2,3,4,5,6)



[Normal]

00:05:303 (3,4) - change rhythm? (add reverse in (3) instead of (4) )



00:11:121 (2) - erase?


I can't find problem


[Verdi's Hard]

00:06:393 (5) -how about moving it to (20,124) for better shape ?


00:12:575 (1) - stack with 00:12:939 (1) ?


00:19:303 (4,1) - trap notes .. too hard for Hidden
there will be other good options
00:23:666 (2,3) , 00:24:575 (6,1) ..



01:00:575 (3) - how about this? http://puu.sh/73vnd.jpg sorry, my slider shape is terrible D:


01:01:484 (5,6) - move these sliders to 01:01:666 and
add circle on (5) at this empty timing




[Insane]

00:12:757 (2) - how about this rhythm? :) http://puu.sh/73vK7.jpg



00:52:030 (1) - I think new combo more fits at 00:52:212 (2)



This map needs star !
That's all! Good Luck :)
Chewin
MòèSònìc <3

Garven's Easy

  1. 00:13:121 (1) - You clearly mapped this spinner following the vocal sound. I think that this finish on the spinner is actually too loud and it doesn't fit that well honestly. I think it'd be more enjoyable to hear if you decided to decrease its volume till 50% at least.
  2. 00:23:121 (1) - There should be a soft finish here to keep consistency with 00:13:121 (1)'s end. Obviously my suggestion above is the same for this circle as well.
  3. 00:42:030 (1,2) - Actually I think it'd be more logical if you decided to remove the new combo from (1) adding it on the (2) instead. It fills better for three reasons: 1) It would mh.. I don't know how to say, "fill" better the finish hitsound; 2)New vocal rhythm starts here; 3) The pattern 00:42:757 (2,3,4) is symmetric and starting the combo on the slider 00:42:757 (2) would fit much better IMO.
  4. 01:25:848 - Spinner would be pretty cool here. It'd be also consistent with other diffs. Add it here or remove the (2) adding it there.
Normal

  1. 00:12:575 (4) - I think curved slider like: http://osu.ppy.sh/ss/1352018 would flow better here
  2. 00:18:939 (4) - Add whistle on the tail
  3. 00:20:212 (1) - Clap for consistency with 00:14:393 (1)
  4. 00:26:030 (3) - You could use some whistles here to emphasize the vocal rhythm. Add whistle on the head and on the tail of this slider, and do the same for 00:28:939 (4), 00:37:666 (3), 00:40:575 (3) - as well. It actually looks so empty w/o hitsounds IMO
  5. 01:03:484 (1) - Whistle on reverse? Same for this circle if you add it, for consistency: 01:15:484 (3)
Verdi's Hard

  1. 00:05:666 (4) - New combo?
  2. 00:17:303 (3,4) - I think that making these sliders' shapes in this other way the pattern would flow much better IMO: http://osu.ppy.sh/ss/1352037
  3. 00:19:666 (1,2,3) - What about using drum finish hitsound on these circles to fill the drums you can hear in the music? Moreover, I would stack all these circles together (but fixing the spacing between 00:19:303 (4,1). Actually it could confuse some players IMO
  4. 00:31:848 (1) - I guess you forgot normal sampleset on this slider's tail. It's too empty, add it please
  5. 00:34:121 (1) - 20% volume. It's confusing = unrankable. 5% is allowed only on spinner's end that can't confuse players because placed at the end of a map or before than a break. This silenced 00:35:848 (1) is regardless unrankable because of that 5%.
  6. 00:44:757 - You really should add a circle here. You can clearly hear a sound in the music and it'd be better to fill it
  7. 01:03:848 (5) - New combo for the new 1/1 rhythm and square pattern pls D: Same for 01:15:484 (4) if you follow this.
  8. 01:15:484 (4,5) - Remove whistles for consistency with previous square pattern
Insane

  1. 00:07:121 (4) - New vocal = new combo
  2. 00:17:848 (3,4) - This sliders completely ruin the flow you created. If you want to keep them straight than place them in this way, it's muuuch better: http://osu.ppy.sh/ss/1352061
  3. 00:18:575 (1) - If you follow my suggestion above about those two sliders, it'd be better to change this slider shape as well to make the part more flowing. You could move the 00:19:121 (2), make the 00:18:575 (1) and the 00:19:303 (3) in this way: http://osu.ppy.sh/ss/1352066
  4. 00:31:121 (3) - Whistle on the head
  5. 00:55:484 (2) - I think this circle is played bad there. Maybe stack it with 00:54:575 (4)?
That's all :3 Sorry for the bad mod, I haven't modded for months D:
Good luck Bruno :3
Topic Starter
Darksonic

[Navy] wrote:

[Normal]

00:05:303 (3,4) - change rhythm? (add reverse in (3) instead of (4) ) Nah, it ends up being the same.



00:11:121 (2) - erase? Hmm I don't see why.


[Insane]

00:12:757 (2) - how about this rhythm? :) http://puu.sh/73vK7.jpg A triplet here won't be following the music, try listening this part carefully.



00:52:030 (1) - I think new combo more fits at 00:52:212 (2) Vocal changes here, so no.
No changes for me, but thanks for modding and star!

Chewin wrote:

MòèSònìc <3 <3

Normal

  1. 00:12:575 (4) - I think curved slider like: http://osu.ppy.sh/ss/1352018 would flow better here I agree.
  2. 00:18:939 (4) - Add whistle on the tail Sure.
  3. 00:20:212 (1) - Clap for consistency with 00:14:393 (1) But 00:14.393 (1) - doesn't have a clap, lol.
  4. 00:26:030 (3) - You could use some whistles here to emphasize the vocal rhythm. Add whistle on the head and on the tail of this slider, and do the same for 00:28:939 (4), 00:37:666 (3), 00:40:575 (3) - as well. It actually looks so empty w/o hitsounds IMO Okay.
  5. 01:03:484 (1) - Whistle on reverse? Same for this circle if you add it, for consistency: 01:15:484 (3) Hmm it won't be following anything, so no.
Insane

  1. 00:07:121 (4) - New vocal = new combo Ok.
  2. 00:17:848 (3,4) - This sliders completely ruin the flow you created. If you want to keep them straight than place them in this way, it's muuuch better: http://osu.ppy.sh/ss/1352061 In this case I prefer to keep it, since I think your suggestion won't change flow too much tbh.
  3. 00:18:575 (1) - If you follow my suggestion above about those two sliders, it'd be better to change this slider shape as well to make the part more flowing. You could move the 00:19:121 (2), make the 00:18:575 (1) and the 00:19:303 (3) in this way: http://osu.ppy.sh/ss/1352066 Nothing to do here I guess.
  4. 00:31:121 (3) - Whistle on the head I'm using Whistles to follow music here instead vocals, so a Whistle wouldn't fit.
  5. 00:55:484 (2) - I think this circle is played bad there. Maybe stack it with 00:54:575 (4)? Nooo, this circle stars a star pattern.
That's all :3 Sorry for the bad mod, I haven't modded for months D: Baka, actually your mod was pretty helpful! ^^
Thank you prowin <3

And changed some stuff on Hard diff as well.
Garven

[Navy] wrote:

[Garven's Easy]

00:10:030 (1,2,3) - for (3)'s location, move (1) to (408,352, (2) to (284,32) and (3) to (256,192)

This adds some crazy overlap. No thanks.

00:34:757 (2,3,4) - eraze and copy (1) The rhythm gets boring then. :<


00:53:666 (1,2) - I think this sliders need reverse for better rhythm
Nah, I wanted to keep the rhythm changing a bit, but still fairly easy.



I think this notes are hard in terms of Easy

00:24:939 (1,2,3,4) - how about zigzag :D Nah, a curve feels better

01:03:848 (3,4,5,6) - change 2 notes to slider? Nah, it wouldn't feel the same.

01:09:666 (2,3,4,5)

01:15:121 (2,3,4,5,6)
Thanks for the look!

Chewin wrote:

MòèSònìc <3 Garven <3 ;_;

Garven's Easy

  1. 00:13:121 (1) - You clearly mapped this spinner following the vocal sound. I think that this finish on the spinner is actually too loud and it doesn't fit that well honestly. I think it'd be more enjoyable to hear if you decided to decrease its volume till 50% at least. Changed to a normal finish. I want some large hit on the end of such a long spinner.
  2. 00:23:121 (1) - There should be a soft finish here to keep consistency with 00:13:121 (1)'s end. Obviously my suggestion above is the same for this circle as well. The consecutive drum hitsounds feel better compared to the lone sound of the finish before.
  3. 00:42:030 (1,2) - Actually I think it'd be more logical if you decided to remove the new combo from (1) adding it on the (2) instead. It fills better for three reasons: 1) It would mh.. I don't know how to say, "fill" better the finish hitsound; 2)New vocal rhythm starts here; 3) The pattern 00:42:757 (2,3,4) is symmetric and starting the combo on the slider 00:42:757 (2) would fit much better IMO. This one was tricky since it actually used to be spilt up as two combos, but considering the length of the vocal parts here, it was suggested to extend them. I agreed, but now the two sets of two hit objects are four. I'll take the suggestion though, since it fits my progression prior now that the shorter combos are gone.
  4. 01:25:848 - Spinner would be pretty cool here. It'd be also consistent with other diffs. Add it here or remove the (2) adding it there. No forced end spinner plz thx. Maybe if the song felt like it really should have a longer fade out, but for now it's just too short and lame sounding. Don't want to map to that.
Sank ya!

SPOILER
osu file format v12

[General]
AudioFilename: FictionJunction - Parallel Hearts (TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 59025
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Parallel Hearts (TV Size)
TitleUnicode:Parallel Hearts (TV Size)
Artist:FictionJunction
ArtistUnicode:FictionJunction
Creator:Darksonic
Version:Garven's Easy
Source:Pandora Hearts
Tags:xebec square nix opening alice break xerxes nightray gilbert rainsworth sharon garven verdisphena
BeatmapID:356727
BeatmapSetID:132148

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG Easy.jpg",0,0
Video,0,"Pandora Hearts OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,154,53
Combo3 : 255,255,98

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Topic Starter
Darksonic
Updated everything.
Kibbleru
M4M from ur queue, hope this helps

[Insane]
00:06:030 (2,3) - I don't really think it makes sense to stack here. I'm not sure why either lol >_<, just this descending part in the music feels better if the mouse was constantly moving.
00:10:757 (1) - ctrl + g this maybe?
01:24:575 (2) - ^
00:19:303 (3) - (nazi) i think looks slightly better if you move the middle slider point 1 grid to the left
00:40:575 (1,2) - the flow is a bit weird here. at of now, you kinda have to move your mouse like this and its a bit awkward
01:20:575 (3) - maybe if you ctrl + g this and 01:20:939 (4)
01:24:939 (3,4,5,6,7,8,9,10,11) - maybe blanket this stream around 01:23:848 (5)?
00:25:303 (3,4,1) - why not space these out evenly? (move (1) or (4) 1 grid to the left)
00:45:666 (3,4) - i suggest (select both) and move to x180 y92

[Verdi's Hard]
During the first kiai time, i think finish sounds are a bit overused tbh. Also, why is there a kiai time here in this difficulty and not on other difficulties?
00:21:848 - i recommend having a 1/2 reversed slider here the space there just feels a bit empty since there is such a loud sound playing in the background
00:30:212 - this seems like a bit of a weird time to change slider velocities Oo, the song didn't really speed up and music didn't really change alot
00:49:303 (5,6,7) - am i the only one that thinks the normal whistles sound weird here? owo
01:15:484 (4,5,1) - i think this circle pattern or w/e here can use some work lol, try to get them symmetrical,.. or w/e u call it. Edit: i meant making the spacing between the sliders more consistent. fk it ill just draw a diagram to help explain. maybe using grid level 4 would help
also, it might just be me but i think you need to find some better hitsounds for this song lol xD

[Normal]
also when you have the slider tick hitclaps, they sound louder than the normal ones. not sure how to fix this though :/
00:10:030 (1,2,3) - (very very nazi) spacing here is SLIGHTLY inconsistent
01:02:757 (2,3,1) - a bit awkward flow here
01:20:939 (2,4) - u can stack this better i think
01:21:303 (3,4) - consider a blanket?

[Garven's Easy]
00:11:484 (2,3) - this overlap is just... well first i think you should avoid overlaps in an easy difficulty in general, but this one is kinda.. bad
00:42:757 (1) - don't think this finish fits here, since if you put one here, it feels like you need to put one on (2) as well. for me anyway
Edit: also i think you should avoid having too many circles consecutively in an easy difficulty. i think yours should be fine though. not sure, just had someone tell me this


And that's all i got, hope its helpful enough for u to mod my map lol.
Garven
The hell, that slider shouldn't be there.

336,304,11484,2,0,B|296:344|216:344|216:344|

I like the finish. I'm weird. q:

As to the consecutive circles, I think it's fair for the kiai section. Gotta ramp it up a bit for the powerful part of the song.
Fionana
Hi!!!!!

[Insane]
  1. 00:13:848 (4) - I'd rather make a jump at 00:14:393 (1)- to replace here because of the NC.
  2. 00:21:848 (2,3) - it'd be better if they are not overlapped imo. Not way too flow because you didn't overlap 00:21:303 (4,1) - which goes before 2,3.
  3. 00:22:393 (4,5) - ctrl+g
  4. 00:34:757 (1) - make a reversed slider would be awesome.
  5. 01:19:484 (5) - ctrl+g
  6. 01:20:575 (3) - ^
  7. 01:20:939 (4) - ^
like the way you map!

[Hard]
  1. AR+1
  2. 00:14:939 (2)- http://osu.ppy.sh/ss/1360131 the rhythm is fluent enough so try to make it reversed instead of a slider?
  3. 00:15:484 (3) - remove
  4. 01:24:212 (3,4) - the spacing's kinda far from each other imo..
  5. 00:58:757 (4) - make it extend to 00:59:393 -
Easy, Normal all fine.

Nice map ;3
Topic Starter
Darksonic

Kibbleru wrote:

[Insane]
00:06:030 (2,3) - I don't really think it makes sense to stack here. I'm not sure why either lol >_<, just this descending part in the music feels better if the mouse was constantly moving. This part is pretty slow so I guess it's not a problem.
00:10:757 (1) - ctrl + g this maybe? Nah, breaks the pattern.
01:24:575 (2) - ^ Makes the end too easy.
00:19:303 (3) - (nazi) i think looks slightly better if you move the middle slider point 1 grid to the left It would be almost touching (1) and that seems bad, so I'll keep it.
00:40:575 (1,2) - the flow is a bit weird here. at of now, you kinda have to move your mouse like this and its a bit awkward I can't see that puush x.x
01:20:575 (3) - maybe if you ctrl + g this and 01:20:939 (4) Not a bad suggestion but ruins a bit the flow on the next pattern.
01:24:939 (3,4,5,6,7,8,9,10,11) - maybe blanket this stream around 01:23:848 (5)? I did already lol.
00:25:303 (3,4,1) - why not space these out evenly? (move (1) or (4) 1 grid to the left) Ok.
00:45:666 (3,4) - i suggest (select both) and move to x180 y92 Ugh no, that makes it really boring.

[Normal]
also when you have the slider tick hitclaps, they sound louder than the normal ones. not sure how to fix this though :/ Neither do I.
00:10:030 (1,2,3) - (very very nazi) spacing here is SLIGHTLY inconsistent It's made on purpose, because SV increases here.
01:02:757 (2,3,1) - a bit awkward flow here I don't see why, and won't change it if you haven't a suggestion for me, sorry.
01:20:939 (2,4) - u can stack this better i think Fixed.
01:21:303 (3,4) - consider a blanket? This is a blanket.

Fionana wrote:

[Insane]
  1. 00:13:848 (4) - I'd rather make a jump at 00:14:393 (1)- to replace here because of the NC. Sure.
  2. 00:21:848 (2,3) - it'd be better if they are not overlapped imo. Not way too flow because you didn't overlap 00:21:303 (4,1) - which goes before 2,3. Changed.
  3. 00:22:393 (4,5) - ctrl+g Ok.
  4. 00:34:757 (1) - make a reversed slider would be awesome. I prefer to follow a piano sound here instead.
  5. 01:19:484 (5) - ctrl+g Ok.
  6. 01:20:575 (3) - ^ Answered this in the previous mod.
  7. 01:20:939 (4) - ^ ^
like the way you map! Thanks :3
Thanks for modding guys! All updated.
ritsu-tanaika
M4M

GARVEN"S EASY

00:21:121 (x) - Suggest adding a note here because I hear a rather strong drum beat in the background, so I think it would be necessary

00:39:848 (2) - Suggest moving to (176,96) to make a triangular pattern



00:42:030 (5) - If you follow above, stack this on top of 00:39:848 (2) -

00:47:121 (3) - Move slightly lower to (256,8) so that it wont be so off-screen to the top

01:15:121 (1) - Suggest to NC this so that the pentagon pattern is more clear in a different color

NORMAL

00:14:393 (1) - suggest adding a finish at the start of the slider to signify a strong note

01:15:121 (2) - Move slightly up to (256,224) to avoid the minor overlap with 01:13:666 (4) - as it hasnt completely disappeared yet

HARD

00:33:848 (3) - is the whistle for the whole slider intentional? Sounds a bit weird in my opinion

01:08:212 (1) - Pattern might be better if this was the same shape as 01:08:939 (2) - , except Ctrl + J (in the same location)


01:24:212 (3,4) - To me, the jump between these notes is quite large, even for Hard.

Here's just another solution I could suggest, but you dont have to follow.

1. Move both (4 and 5) to (192,160) so that they're stacked
2. Keep 01:24:939 (6) - in the same location but only Ctrl + G
3. Keep 01:25:666 (7) - stacked on the tail of (6)

Step 1:


Step 2 and 3:


INSANE

00:38:939 (8) - Might be a bit confusing to stack it on the tail at a 1/2 note interval. Suggest moving to (444,108) to make a big triangle jump


01:23:484 (3,4) - Think the order of notes would flow better if these two were swapped

Hope I helped
Garven

ritsu-tanaika wrote:

GARVEN"S EASY

00:21:121 (x) - Suggest adding a note here because I hear a rather strong drum beat in the background, so I think it would be necessary

Kind of breaks the general pace of that part if I add another note.

00:39:848 (2) - Suggest moving to (176,96) to make a triangular pattern

I made it more curved instead. Flows better.

00:47:121 (3) - Move slightly lower to (256,8) so that it wont be so off-screen to the top

It's not off-screen though...

01:15:121 (1) - Suggest to NC this so that the pentagon pattern is more clear in a different color

That breaks my new combo rhythm. I keep it with the musical grouping (every two measuresish).

Thanks!

SPOILER
osu file format v12

[General]
AudioFilename: FictionJunction - Parallel Hearts (TV Size).mp3
AudioLeadIn: 1000
PreviewTime: 59025
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Parallel Hearts (TV Size)
TitleUnicode:Parallel Hearts (TV Size)
Artist:FictionJunction
ArtistUnicode:FictionJunction
Creator:Darksonic
Version:Garven's Easy
Source:Pandora Hearts
Tags:xebec square nix opening alice break xerxes nightray gilbert rainsworth sharon garven verdisphena
BeatmapID:356727
BeatmapSetID:132148

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG Easy.jpg",0,0
Video,0,"Pandora Hearts OP.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Rizia
[Normal
00:14:393 - finish
00:17:303 (1) - ^
00:20:212 - ^
00:23:121 (1) - ^
00:34:030 (2) - whistle
00:37:666 (3) - last node ->x368 y264

01:00:939 - whistle
01:12:575 (2) - ^
01:15:484 (3) - ^

[Hard]
01:23:484 (1,2) - and 01:24:212 (3,4) - seem same DS, i think it's hard to read here ._."

Good map ><~
and star><~
hope helpful
kamisamaaa
I will lost powerin half of hour. mod will come tomorrow. hope it's okay=L=
Topic Starter
Darksonic

kamisamaaa wrote:

I will lost powerin half of hour. mod will come tomorrow. hope it's okay=L=
It's fine unless someone steal you the slot on my queue :p

ritsu-tanaika wrote:

NORMAL

00:14:393 (1) - suggest adding a finish at the start of the slider to signify a strong note I can hear guitars only here, finish fits better with cymbals only imo.

01:15:121 (2) - Move slightly up to (256,224) to avoid the minor overlap with 01:13:666 (4) - as it hasnt completely disappeared yet Hmm this is not a big issue, also that's note is 1,5 seconds behind, so this won't be confusing or something.

INSANE

00:38:939 (8) - Might be a bit confusing to stack it on the tail at a 1/2 note interval. Suggest moving to (444,108) to make a big triangle jump If I do that spacing will be a bit confusing, because it's like minimal spacing, a big one and then a minimal one again, like that seems a bit ugly.


01:23:484 (3,4) - Think the order of notes would flow better if these two were swapped Flows the same.

Kawaiwkyik wrote:

[Normal
00:14:393 - finish Answered this on the previous mod.
00:17:303 (1) - ^ Same here.
00:20:212 - ^ ^
00:23:121 (1) - ^ ^
00:34:030 (2) - whistle I can't hear anything that worth adding a Whistle here.
00:37:666 (3) - last node ->x368 y264 No lol, you are ruining it like that.

01:00:939 - whistle Ohh forgot this one, added.
01:12:575 (2) - ^ ^
01:15:484 (3) - ^ Not here, wouldn't be following anything.
Thanks a lot for modding guys ^^, so bad I almost didn't change anything, so maybe it's time for me to get a BAT.
Edd
Here for an M4M with any luck.

Insane
I kinda like my hitsounds, here's a list of changes I think you should make.
00:35:303 (2) - Add whistle.
00:43:484 (4) - Add whistle.
00:44:212 (7) - Add whistle start of slider, drum clap at the end. The song is building up again so a short tom fill helps push it nicely.
00:46:757 (3) - Add clap at start, add drum clap at end.
00:46:757 (3) - Changing these to auto claps fits the drum fill here better.
00:58:757 (1,2) - Drum claps.
00:58:939 (3,4,5,6,7,8) - Auto claps, also consider turning the volume down of that fill to about 50% if you make those changes too.
01:24:939 (3,4,5,6,7,8,9,10,11) - Same as above.

00:22:030 (3,4) - The jump feels odd seeing as the violin maintains the same pitch. Perhaps stack the (4) on 00:23:121 (1) - and then stack the other parts of the triangles on the other sliders they end up near?

Rest of the map seems fine.

Hard
Same as above, hitsounds first.
00:01:303 (2) - Remove the drum hitsound at the end of the slider, the taps you get from them feel unnatural considering the acousticyness of the song at this point in time.
00:02:757 (2) - Same as above and so on with the other sliders like this.
00:15:484 (3) - Change to a normal hitsound to give a snare.
00:20:575 (2) - ^
00:22:030 (5) - ^
00:21:484 (4) - Normal/drum cymbal like 00:14:939 (2) -
00:23:121 (1) - Normal snare at end of slider.
00:58:757 (4) - Drum finishes for the first 2 and the end, fill rest with the normal snare thing.
01:04:212 (2) - Normal clap, highlighting every other snare is fine, I would just try to be consistent at least throughout this passage.
01:07:121 (5) - ^
01:08:212 (1) - ^ at end of slider.
01:09:666 (3) - Remove the cymbal and add normal snare at the end.
01:10:393 (4) - Consider changing the cymbals to snares as above.
01:11:121 (1) - The claps and whistles are a little all over the place and mostly on the weaker beats right now for the whole of the kiai. Just either have the claps follow the snare drum more closely or get rid of the claps and whistles completely.

00:19:121 (3,4,1,2,3) - Whilst I probably went super derp, even I managed to fail at this pattern. The different speeds of both these stacks make it confusing and I would go for unstacking the last three circles here.
00:23:666 (2,3,4,5,6) - Not a huge fan of the stack but nothing particularly wrong, just voicing opinion. :/
01:01:484 (5,6) - I would ctrl-g (6), doesn't feel as if there should be a jump here.
01:24:212 (3,4,5) - Monster jump yet all the the emphasis in your hitsounds is put on (5), I'd make (4)-(5) jumpy and distance snap (3)-(4).

Normal
Hitsounds, you know the drill.
00:13:303 (1) - Add whistle to the end of the slider, much like you did in the insane.
00:17:666 (2) - Add clap.
00:18:939 (4) - I'd remove the cymbal from the end of this, add claps either end too.
00:20:212 (1) - Then add the cymbal here instead of the whistle, add clap at the end.
00:21:848 (4) - Add clap in middle.
00:24:212 (2) - Change to drum clap.
00:35:848 (5) - Claps feel out of place considering you are not able to sound any of the other off beat snares in this section.
00:46:393 (3) - Possibility to add a clap for the slider tick in here.
00:47:121 (4) - Change middle and end to auto clap.
00:58:757 (4,5) - An auto clap followed by a drum clap would make a nice fill here.
01:24:939 (1,2) - Drum clap followed by auto for this one.

00:23:121 (1,2) - Misses a note on the red beat. A solution like this would solve it fairly nicely.

Don't really notice any other issues, nicely done diff you've done there. :)

Easy
A quick look on the aimod is still giving some circles which are not distance snapped, mostly seem to be osu just derping a bit but just get it checked.

Hitsounds seem fine, all good there.

00:35:484 (3,4,5,1) - The pattern here definitely feels a bit too compact for an easy mode. It needs to always be clear what the next circle will be, and it won't be to a new player. I suggest to move the (3) near to about 240,48 ish and descend to the slider from there.
01:03:848 (3,4,5,6,1) - 01:03:848 (3,4,5,6,1) - This is a long run, I suggest to make some of them into sliders.
01:09:666 (2,3,4,5) - ^
01:15:121 (2,3,4,5,6) - Same once again, the sudden changes in direction also feel too hard for an easy as a side note.
01:25:666 (2) - A spinner here wouldn't go amiss.

I think I'm done, gl with the rest of the process. ^^
Garven

spaminabox wrote:

[Easy]A quick look on the aimod is still giving some circles which are not distance snapped, mostly seem to be osu just derping a bit but just get it checked.

I broke distance snap on purpose several times. If you didn't notice them while playing, then I guess they fit well. q:

Hitsounds seem fine, all good there.

Wow, that's rare. Usually people hate my hitsounding, haha.

00:35:484 (3,4,5,1) - The pattern here definitely feels a bit too compact for an easy mode. It needs to always be clear what the next circle will be, and it won't be to a new player. I suggest to move the (3) near to about 240,48 ish and descend to the slider from there.

I see what you're getting at, but I don't see this triangle pattern as being particularly high in terms of difficulty spike.

01:03:848 (3,4,5,6,1) - 01:03:848 (3,4,5,6,1) - This is a long run, I suggest to make some of them into sliders.
01:09:666 (2,3,4,5) - ^
01:15:121 (2,3,4,5,6) - Same once again, the sudden changes in direction also feel too hard for an easy as a side note.

Sliders would take away too much. Also it's the kiai section, so the difficulty is expected to raise a bit.

01:25:666 (2) - A spinner here wouldn't go amiss.

No end spinner, sorry. Would feel just as forced as the fadeout.
Thanks!
Edd

Garven wrote:

spaminabox wrote:

Hitsounds seem fine, all good there.

Wow, that's rare. Usually people hate my hitsounding, haha.
Well it's not as if much can go wrong... >.< So long as it's consistent with the music I'm happy. ^^
kamisamaaa
mod for M4M, but come late and have no slot T.T
so..this become a normal mod ;)

[insane]
00:02:393 (3,4) - change these two to a slider feel better. because 'na~ 'continue from 00:02:393 to 00:02:575. this voice is a group. a slider really nice imo.
00:13:848 (4) - make something like this(01) stack to the 1's tail. flow will also look better
00:16:030 (2,3) - ctrl+G? because 2 is stronger than 3. a jump between 1 2 feel better than jump between 2 3 imo.
00:19:121 (2) - stack this on 00:17:666 (2) - ? because of a strong beat on 00:19:303 (3) - and you add a finish. a huge jump really nice to me
00:20:212 (1) - ctrl+G or do some other? 1.01X is toooooo close
00:21:303 (4,1,2,3) - a little strange when I testplay. but I dont know how to change them
00:22:030 (3,4) - a normal distance is okay here. 2.17X is a little far.because 00:22:393 (4) - just has a weak beat.
00:29:303 (4) - move to 166|151 feel better in flow imo
00:35:484 (3) - why make a reserve flow here? a line flow is more suit here
00:38:030 (4,5) - ctrl+G on these two and also ctrl+G to this 00:38:393 (6) - . because I think a jump between 00:38:393 (6,7) - is better.
00:40:212 (4,1) - also suggest to make a jump
00:44:030 (6,7) - same above
00:49:303 (1) - stack this to 00:48:393 (3) - ?
00:52:212 (2,3,4) - strange flow here...maybe change 00:52:575 (4) - into some other shape?
01:12:212 (5) - ctrl+G? just my feeling.. have no reason haha

[hard]
00:29:666 (5,1) - begin these sliders at 00:29:484 and end 1 at 00:30:393
00:38:212 (4) - change this into a slider? because a strong beat at 00:38:393 not 00:38:212
01:00:575 (3) - also suggest to change to a slider. because 'na~ 'continue to 01:00:757. this voice is a group. a slider really nice imo.
01:12:030 (3) - maybe delete this? because the drum is really weak here
01:24:030 (2) - change this to a slider begin at 01:23:939 sound better for me

[easy and normal]
really good map and have nothing to say :D

hope this mod will help you~
good luck ;)
Topic Starter
Darksonic

spaminabox wrote:

Insane
I kinda like my hitsounds, here's a list of changes I think you should make.
00:35:303 (2) - Add whistle. Hmm it feels like it wouldn't be following a sound or something on the music, I'm using Whistles for a different sound here.
00:43:484 (4) - Add whistle. ^
00:44:212 (7) - Add whistle start of slider, drum clap at the end. The song is building up again so a short tom fill helps push it nicely. Saaame, I can't hear anything that worth these hitsounds here.
00:46:757 (3) - Add clap at start, add drum clap at end. Oops, forgot this one, added.
00:46:757 (3) - Changing these to auto claps fits the drum fill here better. Hmm ok.
00:58:757 (1,2) - Drum claps. What is that supposed to follow on the music? doesn't fit imo.
00:58:939 (3,4,5,6,7,8) - Auto claps, also consider turning the volume down of that fill to about 50% if you make those changes too. I thought about it too but I think it would sound bad if I add all these claps so close from each other, so I guess it isn't a problem if I don't add them.
01:24:939 (3,4,5,6,7,8,9,10,11) - Same as above. ^

00:22:030 (3,4) - The jump feels odd seeing as the violin maintains the same pitch. Perhaps stack the (4) on 00:23:121 (1) - and then stack the other parts of the triangles on the other sliders they end up near? Well I'm actually following drums since (4), since I'm following something different here it's not a problem to have a big jump between 2 notes.
Rest of the map seems fine.

Normal
Hitsounds, you know the drill.
00:13:303 (1) - Add whistle to the end of the slider, much like you did in the insane. I didn't add a Whistle here on Insane lol.
00:17:666 (2) - Add clap. Added.
00:18:939 (4) - I'd remove the cymbal from the end of this, add claps either end too. Nah, cymbal fits nicely.
00:20:212 (1) - Then add the cymbal here instead of the whistle, add clap at the end. I answered this on a previous mod, I can hear a guitar only here and a Finish will fit better with a cymbal.
00:21:848 (4) - Add clap in middle. Forgot this one as well x.x, added.
00:24:212 (2) - Change to drum clap. Yeah I'm a bit stupid lol, changed.
00:35:848 (5) - Claps feel out of place considering you are not able to sound any of the other off beat snares in this section. Uhm? this is fine.
00:46:393 (3) - Possibility to add a clap for the slider tick in here. Yeah I did but someone told me to remove it, idk why since it sounds fine, so readded.
00:47:121 (4) - Change middle and end to auto clap. Done.
00:58:757 (4,5) - An auto clap followed by a drum clap would make a nice fill here. If I don't add them on the Insane I won't do it here.
01:24:939 (1,2) - Drum clap followed by auto for this one. ^

00:23:121 (1,2) - Misses a note on the red beat. A solution like this would solve it fairly nicely. It breaks spacing consistency that way.
Thanks for modding! and by the way on Hard diff, although Verdi told me to fix the diff for him I won't change any hitsounds on it, since his hitsounds style is kinda different to mine but still I consider it fine, and I would prefer to not change anything on it.

kamisamaaa wrote:

mod for M4M, but come late and have no slot T.T
so..this become a normal mod ;) I'm sorry, but thanks a lot for modding it anyways <3

[insane]
00:02:393 (3,4) - change these two to a slider feel better. because 'na~ 'continue from 00:02:393 to 00:02:575. this voice is a group. a slider really nice imo. Well her voice tone changes a bit, that's why I prefer 2 notes instead.
00:13:848 (4) - make something like this(01) stack to the 1's tail. flow will also look better I don't understand x.x
00:16:030 (2,3) - ctrl+G? because 2 is stronger than 3. a jump between 1 2 feel better than jump between 2 3 imo. Yeah, agree.
00:19:121 (2) - stack this on 00:17:666 (2) - ? because of a strong beat on 00:19:303 (3) - and you add a finish. a huge jump really nice to me Hmm no I prefer to use 1x spacing here.
00:20:212 (1) - ctrl+G or do some other? 1.01X is toooooo close Yeah but it's fine to have a little spacing sometimes xD.
00:21:303 (4,1,2,3) - a little strange when I testplay. but I dont know how to change them I won't move anything then :p
00:22:030 (3,4) - a normal distance is okay here. 2.17X is a little far.because 00:22:393 (4) - just has a weak beat. It was like that before, but flows better like I did now imo.
00:29:303 (4) - move to 166|151 feel better in flow imo That makes the pattern toooooo boring.
00:35:484 (3) - why make a reserve flow here? a line flow is more suit here Changed.
00:38:030 (4,5) - ctrl+G on these two and also ctrl+G to this 00:38:393 (6) - . because I think a jump between 00:38:393 (6,7) - is better. Flow is a bit weird like that so I prefer to keep it.
00:40:212 (4,1) - also suggest to make a jump Will keep this one as well.
00:44:030 (6,7) - same above ^
00:49:303 (1) - stack this to 00:48:393 (3) - ? ^
00:52:212 (2,3,4) - strange flow here...maybe change 00:52:575 (4) - into some other shape? Why strange? it's a square, and slider is fine imo.
01:12:212 (5) - ctrl+G? just my feeling.. have no reason haha Ruins the flow a bit.
Thank you!
Lissette
[Insane]
Nothing to mention here, really nice one. :)

[Verdi's Hard]
00:19:848 (2,3) - I think will feel better while playing if these notes arent stacked (maybe with a dimond shape along with 00:20:212 (1) - would be nice http://puu.sh/7eoSY.jpg)

[Normal]
00:24:212 (2) - This slider was kinda weird to play, try this http://puu.sh/7epoU.jpg like you did here 00:16:757 (5,1) -
00:46:393 (3) - sliders end has a default softclap, looks like a mistake here

[Garven's Easy]
00:18:575 (1) - this new combo is bugged

Really good set guys!
Garven

Lissette wrote:

[Garven's Easy]
00:18:575 (1) - this new combo is bugged

It's intentional. o3o
Topic Starter
Darksonic

Lissette wrote:

[Insane]
Nothing to mention here, really nice one. :) :3

[Normal]
00:24:212 (2) - This slider was kinda weird to play, try this http://puu.sh/7epoU.jpg like you did here 00:16:757 (5,1) - Ok.
00:46:393 (3) - sliders end has a default softclap, looks like a mistake here Oh my bad, fixed.
Thank you Liss <3, updated everything.
Verdisphena
omg gracias bruno por hacer esto por mí
Topic Starter
Darksonic

Verdisphena wrote:

omg gracias bruno por hacer esto por mí
No fue nada, me ahorre bastante tiempo de hecho en esperar los fixes, más fácil hacerlos yo mismo. Cuando quieras echale un vistazo a tu diff, hay varias cosas cambiadas pero no son de suma importancia.
YTYuyu
hey Bruno--m4m request :P

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Garven's Easy]
00:11:484 (2) - perhaps you can go for symmetry in this by making the slider look like this? i find it more comfortable to follow for beginners than the current one during gameplay.
00:52:030 (2) - i think you can move this to the right, slightly aligning to the end of (1). same reason as above.
nothing against this easy, though the hitsounds bothered me a bit. personal preference of mine so yea it's nothing important.

[Normal]
00:13:303 (1) - i hear drums at the end of this slider, so add a drum clap at the end for that purpose.
00:22:575 (5) - same as above, but this time at the beginning and end.
00:24:030 - think you add a circle here just to be safe? i feel that players would mislead this part as the 1/2 slider in this combo during gameplay IMO.
01:24:939 (1) - same idea as 00:13:303. add a drum clap for emphasis in the drums in the BGM.

[Verdi's Hard]
00:19:666 (1,2,3) - same as normal. add drum claps for emphasis in the drums.

[Insane]
00:02:575 (4) - delete this note. you're breaking consistency with the 1/1 rhythm in this part of the song.
01:01:303 (2) - why don't you align this to the end of (1) so that the transition feels more comfortable for players during gameplay?
01:24:939 (3,4,5) - same as normal.

let me know after you look at this mod.
Topic Starter
Darksonic

Byakugan249 wrote:

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[Normal]
00:13:303 (1) - i hear drums at the end of this slider, so add a drum clap at the end for that purpose. Sure.
00:22:575 (5) - same as above, but this time at the beginning and end. Added the one at the beginning only, since I think the Auto one at the end fits better with these drums.
00:24:030 - think you add a circle here just to be safe? i feel that players would mislead this part as the 1/2 slider in this combo during gameplay IMO. Ok, found a way to make it look decent at least, done.
01:24:939 (1) - same idea as 00:13:303. add a drum clap for emphasis in the drums in the BGM. Ok.

[Insane]
00:02:575 (4) - delete this note. you're breaking consistency with the 1/1 rhythm in this part of the song. This note is here because tone of her voice changes a bit here, so I think it fits nicely.
01:01:303 (2) - why don't you align this to the end of (1) so that the transition feels more comfortable for players during gameplay? Moved a bit.
01:24:939 (3,4,5) - same as normal. Added on (3) only, it doesn't sound really good on the other ones.
Also, added these Claps on Hard diff, thanks a lot Nyaku! Waiting for Garven fixes only.
Garven

Byakugan249 wrote:

[Garven's Easy]
00:11:484 (2) - perhaps you can go for symmetry in this by making the slider look like this? i find it more comfortable to follow for beginners than the current one during gameplay.

Nah, if I was gong for symmetry, you'd know hehe.

00:52:030 (2) - i think you can move this to the right, slightly aligning to the end of (1). same reason as above.

I didn't want to have this that far to the right. It'd mess with flow too much imo.

nothing against this easy, though the hitsounds bothered me a bit. personal preference of mine so yea it's nothing important.

Haha, no worries. I find a lot of people don't like my hitsounding. q:

Thanks!
Topic Starter
Darksonic
Everything is updated then.
YTYuyu
re-check~

[Normal]
00:24:030 (2,3) - for this one, the flow in this feels uncomfortable to follow for players, so you can stack these notes, while at the same time, making (3) a curved slider to blanket the end of (1) like so.
SPOILER
44,184,24030,1,0,0:0:0:0:
44,184,24212,2,0,P|80:184|112:164,1,65,8|0,3:0|0:0,0:0:0:0:
00:52:939 (5,1) - would it be possible to move this down a bit to avoid a slight overlap from 00:52:212 (4) - ?

just that and i think it should be ready to go.
Topic Starter
Darksonic
All fixed!
YTYuyu


and~ boop :D
Topic Starter
Darksonic
Thank you so much <3
-Neipezi
ranked gogo!
Kyouren
LOL! Easy is Hard :P
BeatofIke
Must be a bug or something @gokugohan12468. Easy difficulty is only 1.64 stars and Normal is 4.36 stars. Another upload could fix it. Anyways, here are a few things to point out!
[Easy]
  1. Your green timing sections at 00:10:759 and 00:12:941 are unsnapped. Please re-snap these timing sections by moving them by +2 ms.
[Normal]
  1. 01:03:484 (1) - Remome combo here. You don't really need one here.
  2. 01:05:303 (3) - If suggested above, consider adding a new combo here.
  3. 01:09:666 (1) - Also, Remove this combo as well, to keep the consistency with the vocal sections.
Topic Starter
Darksonic

BeatofIke wrote:

[Easy]
  1. Your green timing sections at 00:10:759 and 00:12:941 are unsnapped. Please re-snap these timing sections by moving them by +2 ms. Whoops, fixed.
[Normal]
  1. 01:03:484 (1) - Remome combo here. You don't really need one here. Hmm sure.
  2. 01:05:303 (3) - If suggested above, consider adding a new combo here. ^
  3. 01:09:666 (1) - Also, Remove this combo as well, to keep the consistency with the vocal sections. ^
Thank you!!
BeatofIke
Ranked!
Topic Starter
Darksonic
Thank you so much!! I finally reached my 10th rank <3
Natsu
congratz :D
NewRulerNA
different video offsets...

Video,-94,"Pandora Hearts OP.avi"
Video,0,"Pandora Hearts OP.avi"
Xiaolin
Gratz~ <3
-Neipezi
Darksonic congratz xDDDDD
Oracle
congratz :3
[Yue]
Gratz Bruno o3o
BeatofIke

NewRulerNA wrote:

different video offsets...

Video,-94,"Pandora Hearts OP.avi"
Video,0,"Pandora Hearts OP.avi"
Confirming! Sorry about this guys, but I have to unrank disqualify this map for the following reason:
The video's offset must be correct and consistent between difficulties so that it follows the music how it was originally meant to be.
Please fix the video offset for Easy and Normal difficulties. Set it to -94 ms please. I'll re-rank it afterwards.

Scores will NOT reset!
Topic Starter
Darksonic
Ugh, sorry for the trouble, fixed and updated.
BeatofIke
Alrighty! Re-Ranked then!
Scores are not reset! :D
Topic Starter
Darksonic
Thanks :D and thank you all guys!
DeletedUser_3044645
yay gratz again
ErunamoJAZZ
Congrats DS :3
Satellite
Congratz~ again ! :3
[Yue]
Nuevamente, felicitaciones xd
alacat
congrats :oops:
Sekai
Gratz Bruno :3
Topic Starter
Darksonic
Thank you!
Selisi
congrats~ :)
Chewin
Nice moesonic <3
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