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koutaq - Tabetai Hito ga Iru

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Topic Starter
RandF

Cah-m wrote:

Hi~ M4M req from my queue
Sorry for terrible late, some accidents were happened IRL :o

[General]
  1. BPM:130.000
  2. Offset:96
最初の方が少し合わないように感じると思いますが、それはメロディーの音色が立ち上がりの遅いものであるためだと思います。
fix
最初に違和感ありますが慣れるとこんなものなのかも

[Normal]
  1. 00:36:096 (2) - 少し右に移動? 独自スキンを使っていることもあり、00:34:251 (4) - の判定と重なって見づらいので。
    OK
    特に300gが完全にかぶりますね。スキンのアイコンも大きすぎるかもしれませんね
  2. 00:38:863 (1) - 末尾にadd whistle? ずっとUpbeatにwhistleが続いているので。2連続で使う分には00:35:173 (1,2) - で行っているので問題ないと思います。
    It's my mistake
  3. 01:23:137 (1,2,3,4) - 今までの流れからすると少し遠すぎる気が、1.20xの方が無難じゃないかなと。
    no, sorry
    他のdiffもそうですが最後のpartはDS広げています。低難易度ではあんまりよくないことですけど、1/1rhythmなので難しくはないんじゃないかと
  4. 01:26:826 (1) - 01:30:516 - まで延ばした方が? Upbeatで終わってしまうことに違和感、Exで行っているようにDownbeatで終わらせた方が解決感があると思います。fix
[Hard]
  1. 00:37:018 (5) - (192,284)に移動して、00:36:788 (4) - にblanketを作って見た方がキレイ?fix
  2. 00:41:630 (6,7) - 真上に置くよりは、少しズラしてあげた方が好きです。こういう風に正三角形を作ってみるとかどうでしょう。That's fine!
  3. 00:46:703 (4) - 真下に向かうスライダーだと00:47:164 (5) - と被るので、このくらいの角度にしてみるとか?
    fix
    次のスライダーのRに対し垂直になる角度にしてみました~
  4. 00:48:548 (2) - 下に置かずに上に置いた方が00:49:009 (3) - への流れが自然になる気がしました。(画像は一例) fix
  5. 01:03:306 (3) - こういう角度の方が、01:03:767 (4) - に向かいやすいかなぁと。
    fix 
    looks もgood!
  6. 01:13:913 (4) - add NC? fix
  7. 01:30:516 - add note. 01:30:054 (8) - を1/1スライダーにしても良いと思います。理由はNormalと同じ。
    OK
    1/1sliderいれました
[Ex]
  1. 00:16:265 (2,3,4,5,1) - このカーブが少しガタついて見えるので、もう少し整えられるかなと。もしくは反抗する流れを作ってみるのも一手だと思います。
    NIceIdea~
    逆カーブにしました。playしてもこっちの方が面白いので
  2. 01:12:501 (3) - add whistle I mistake...
  3. 01:12:732 (4) - remove whistle ^
以上です、Good luck~ ;)
Thank you for M4M
red: my reply
Timing check助かりました~
直す手間がかなりあるので違和感はあったのですが無視してました :?
が、せっかく指摘もらったので頑張って直しますね
epocsodielaK
Hi~
M4M request ;w;

日本語が下手ですが、これは勉強のために。。。大丈夫かな。。。

approachcircle.pngのサイズは、必ず128x128で

[Ex]
この譜面が、Exより、Lunaticという名前にリネームしたほうがいいと思います
普通難度順はeasy->Normal->Hard->Lunatic->Extraの順番だから
それに、Extraくらい難しいではないと思います

00:17:172 (2) - 少し下に移動して(132, 97)

00:46:249 (3) - kiaiがスタート時、NCが必要です(ranking criteriaによって)

01:00:096 (1) - 少し右へ(370,173)

00:54:211 (3,4) - (3)と(4)を交換すると、流れが良くなると思います

[Hard]
00:18:557 (1,2) - (1)と(2)を交換するのほうがいいかもw 一番長い白線のそばのふたつ白線はとても重要だと思います
00:46:249 (3) - NC - Exと同じ
00:59:172 (1,2,3,4) - ここのリズムはちょっと変
  (2)は(192,312)に、remove(3)そして01:00:788 - add note どう?

[Normal]
00:46:249 (2) - NC

Sorry for the short mod ...orz I think this mapset is fine enough.. and whenever you are free, can you give a simple mod to this? Thank you in advance :3

The song is nice and I like the Ex diff xD
Topic Starter
RandF

epocsodielaK wrote:

Hi~
M4M request ;w;

日本語が下手ですが、これは勉強のために。。。大丈夫かな。。。

approachcircle.pngのサイズは、必ず128x128で
Oh, it's a serious mistake. Fix it!

[Ex]
この譜面が、Exより、Lunaticという名前にリネームしたほうがいいと思います
普通難度順はeasy->Normal->Hard->Lunatic->Extraの順番だから
それに、Extraくらい難しいではないと思います
no, sorry
diff-nameのExは、"Extra"ではなく、"Exルーミア"からとっています。よってこのままで
(東方くわしいですね。fine~)


00:17:172 (2) - 少し下に移動して(132, 97) fix

00:46:249 (3) - kiaiがスタート時、NCが必要です(ranking criteriaによって)
Really?
見つけられなかったのでどこに書いてあるか教えてくれるとうれしいです

01:00:096 (1) - 少し右へ(370,173) fix

00:54:211 (3,4) - (3)と(4)を交換すると、流れが良くなると思います
Helpful suggetion
DSをそろえるため、交換するのは(2)と(3)にします

[Hard]
00:18:557 (1,2) - (1)と(2)を交換するのほうがいいかもw 一番長い白線のそばのふたつ白線はとても重要だと思います fix
00:46:249 (3) - NC - Exと同じ
00:59:172 (1,2,3,4) - ここのリズムはちょっと変
  (2)は(192,312)に、remove(3)そして01:00:788 - add note どう?
Remap!

[Normal]
00:46:249 (2) - NC fix

Sorry for the short mod ...orz I think this mapset is fine enough.. and whenever you are free, can you give a simple mod to this? Thank you in advance :3

The song is nice and I like the Ex diff xD thanks~
Thank you for M4M!
Green: my reply
日本語お上手ですね :)
replyも一部日本語で書きました。意味のわからないところがあればPMくださいね
epocsodielaK
Sorry but actually i didn't find relative rules ;w;

I've just been told by other experienced modders 2 months ago,

maybe this rule is out of date /.\

I'm not sure
Topic Starter
RandF

epocsodielaK wrote:

Sorry but actually i didn't find relative rules ;w;

I've just been told by other experienced modders 2 months ago,

maybe this rule is out of date /.\

I'm not sure
I see ;)
I cotton to your studious attitude~
AllStar12
Hey there, M4M just as I promised. Website kept going down so it delayed me on finishing this earlier but lets see here:

[Normal]
  1. 00:51:326 (2,3,4) - for some reason I can imagine a "few" people would get confused on this. Maybe it's just me but I didn't get confused on this part on the first run. Just saying, maybe that's why people say this can be a normal? I'll say keep it
  2. Same for 01:08:403 (1,2,3,4,5,1,2,3,4) - maybe that's why they said it can be a normal cause of intensity of clicking. Keep it because I think it creates a nice point of climax in this kind of level.

    Can honestly say this difficulty is done and checked out very well. I can consider this as a Normal difficulty yes.
    Actual level of difficulty that this can be under : Easy ~ Normal
    Results
    Did three tries:
    1st and 2nd:

    3rd( with mods (I'm bad with mods hahah)):
[Hard]
  1. 00:41:634 (6,7) - A Suggestion (you can accept it or leave it as it is):
  2. Doesn't seem to be a problem but just want to point out: move 00:46:249 (3) - to x:251 y:56. Reason that I say this is because the second point of that slider doesn't completely cover the 00:47:172 (5) - just by x: 1. Again, not really an issue I believe.
  3. 01:03:326 (3) - Move this to x:127 y:142 ( You intended to make this part and the next part linear and distance snap of 1.4 or around it yes? If not then you can skip this and the box below.
    If you did intended to make that part linear
    1. 01:03:788 (4) - Shift + Alt downward
    2. 01:04:249 (1,2) - Shift + Alt to the right
    Pretty sure you won't agree with this but yeah (A Suggestion) :
  4. 01:06:096 (1) - Remove NC
  5. 01:06:557 (1) - Add NC
  6. 01:08:634 (1) - Remove NC
  7. 01:08:865 (2) - Add NC
  8. 01:10:249 (1) - Remove NC
  9. 01:10:711 (3) - Add NC

    Smooth gameplay indeed, some parts can be quite challenging I believe such as doing the triplet circle notes( as in the distance snap of those) and 00:52:711 (3,4,5) - but hey, it's a Hard difficulty and I shouldn't complain about that,but I'm actually not. Again, smooth gameplay!
    Actual level of difficulty that this can be under : Hard
    Okay, since I tried out this beatmap once I woke up I probably was too drowsy to stay full focus on during gameplay sorry.
    Results
    Did two tries:
    1st:

    2nd(After fully analyzing the difficulty without mods):
Okay this is what I found so far, sorry if this isn't helpful or not enough but I hope it did help. As for Ex difficulty I'll come back to this thread again and mod it tomorrow carefully analyzing it and try to make it the best! hahah I'll try! Since the website was having crashes and troubles at the time I was doing this, it cut time for me to doing Ex difficulty today. Expect to see me posting it tomorrow around nighttime (Eastern Time) fully done.
Good Luck~ ^ ^

You can me on osu if you have any comments or questions about this
AllStar12
Okay, back again to finish with my modding for the Ex difficulty, I can say that there weren't much mistakes that I've found. Though it was pretty tough for me to figure out the pace I had to move for the triplet circles and the streams due to the distance snap but that's just me, keep it for now, but lets see here:

[Ex]
  1. 01:01:019 (1) - Remove NC
  2. 01:01:941 (4,5,6,7,8) - Bit of re-positioning (Suggestion)
    184,112,61941,1,0,0:0:0:0:
    232,80,62056,1,0,0:0:0:0:
    288,68,62172,1,0,0:0:0:0:
    344,80,62287,1,0,0:0:0:0:
    388,112,62403,2,0,P|405:148|393:184,1,80,2|0,0:0|0:0,0:0:0:0:
  3. 01:04:249 (1) - Remove NC
  4. 01:04:710 (2) - Add NC
Actual level of difficulty that this can be under : Insane
Test Play

I've done reasonable amount of tries on this difficulty (5-6 tries?)
Either doing it single tapping, alternate tapping or both. Reason is because I wanted to see which is better. Here was my results:

Results
You can tell which part I kept getting wrong on

Gosh I wanted to write more about this difficulty but I honestly don't see much mistakes in this difficulty. Can't complain about the triplets and the streams because they can be playable. Just me not being able to know the speed of it and it's a Insane difficulty yes. So overall I guess you can say these are just suggestions rather than minor mistakes. I hoped my mod helped and again wish you good luck on this!
Rakuen
M4M from your queue

My map: https://osu.ppy.sh/s/96436

[General]
Nicely mapped!
Just some suggestions :)

[Normal]
00:13:019 (2) - Make this blanket with the first
00:24:096 (1) - 斜めのsliderがストレートよりいいとおもう (my japanese is not good and lazy to type XD)
00:43:480 (2) - これも、たとえば

00:51:788 (3,4) - Too close, can make (4) a little down
01:15:788 - Break starts here
01:23:172 (1,2,3,4) - Make a shape, triangle or diamond is better :)

[Hard]
00:24:788 (2) - Stack perfectly, hold shift (or toggle Gird Snap) and move left by just a little
00:55:249 (4) - This too, try to stack perfectly if possible
01:13:249 (2) - ^
01:15:788 - Break starts here

[Insane]
00:10:711 (2) - Off grid and move to left for just a little
00:12:556 (4) - Off grid and move to right for just a little
00:13:942 (3) - ^ Move left a little
00:20:864 (2) - ^ Move up and left a little
00:55:480 (1) - Stack perfectly with 00:54:557 (5) -
00:59:403 (3) - Stack with tail of 00:58:711 (4) - ?
00:59:403 (3) - This and 00:59:865 (7) - is not on the same line, make it a regular diamond, ignore if you rotated it from a square
01:05:633 (6) - Stack with 01:06:672 (3) - ? you can keep, this is extra suggestion :)
01:15:788 - Break starts here
Topic Starter
RandF

AllStar12 wrote:

Hey there, M4M just as I promised. Website kept going down so it delayed me on finishing this earlier but lets see here:

[Normal]
  1. 00:51:326 (2,3,4) - for some reason I can imagine a "few" people would get confused on this. Maybe it's just me but I didn't get confused on this part on the first run. Just saying, maybe that's why people say this can be a normal? I'll say keep it
  2. Same for 01:08:403 (1,2,3,4,5,1,2,3,4) - maybe that's why they said it can be a normal cause of intensity of clicking. Keep it because I think it creates a nice point of climax in this kind of level.

    Can honestly say this difficulty is done and checked out very well. I can consider this as a Normal difficulty yes.
    You're right
    this diff is a litte difficult for beginner player by resoun of the kind of above your comment. so I changed the diff-name form "easy" to "normal"
    Actual level of difficulty that this can be under : Easy ~ Normal
    Results
    Did three tries:
    1st and 2nd:

    3rd( with mods (I'm bad with mods hahah)):
[Hard]
  1. 00:41:634 (6,7) - A Suggestion (you can accept it or leave it as it is):
    fix
    that's smoother cursor moving!
  2. Doesn't seem to be a problem but just want to point out: move 00:46:249 (3) - to x:251 y:56. Reason that I say this is because the second point of that slider doesn't completely cover the 00:47:172 (5) - just by x: 1. Again, not really an issue I believe. fix
  3. 01:03:326 (3) - Move this to x:127 y:142 ( You intended to make this part and the next part linear and distance snap of 1.4 or around it yes? If not then you can skip this and the box below.
    no sorry
    I intend to uniform DS
    If you did intended to make that part linear
    1. 01:03:788 (4) - Shift + Alt downward
    2. 01:04:249 (1,2) - Shift + Alt to the right
    Pretty sure you won't agree with this but yeah (A Suggestion) :
  4. 01:06:096 (1) - Remove NC OK
  5. 01:06:557 (1) - Add NC OK
  6. 01:08:634 (1) - Remove NC no
  7. 01:08:865 (2) - Add NC no
  8. 01:10:249 (1) - Remove NC no
  9. 01:10:711 (3) - Add NC no

    Smooth gameplay indeed, some parts can be quite challenging I believe such as doing the triplet circle notes( as in the distance snap of those) and 00:52:711 (3,4,5) - but hey, it's a Hard difficulty and I shouldn't complain about that,but I'm actually not. Again, smooth gameplay!
    Actual level of difficulty that this can be under : Hard
    Okay, since I tried out this beatmap once I woke up I probably was too drowsy to stay full focus on during gameplay sorry.
    Results
    Did two tries:
    1st:

    2nd(After fully analyzing the difficulty without mods):
[Ex]
  1. 01:01:019 (1) - Remove NC why?
  2. 01:01:941 (4,5,6,7,8) - Bit of re-positioning (Suggestion) mmm... KEEP
    184,112,61941,1,0,0:0:0:0:
    232,80,62056,1,0,0:0:0:0:
    288,68,62172,1,0,0:0:0:0:
    344,80,62287,1,0,0:0:0:0:
    388,112,62403,2,0,P|405:148|393:184,1,80,2|0,0:0|0:0,0:0:0:0:
  3. 01:04:249 (1) - Remove NC fix
  4. 01:04:710 (2) - Add NC fix
Actual level of difficulty that this can be under : Insane
Test Play

I've done reasonable amount of tries on this difficulty (5-6 tries?)
Either doing it single tapping, alternate tapping or both. Reason is because I wanted to see which is better. Here was my results:

Results
You can tell which part I kept getting wrong on

Gosh I wanted to write more about this difficulty but I honestly don't see much mistakes in this difficulty. Can't complain about the triplets and the streams because they can be playable. Just me not being able to know the speed of it and it's a Insane difficulty yes. So overall I guess you can say these are just suggestions rather than minor mistakes. I hoped my mod helped and again wish you good luck on this!
Thank you for modding and test play!
red is my reply
the vocaloid skin you use is so cute ;)
Topic Starter
RandF

Rakuen wrote:

M4M from your queue

My map: https://osu.ppy.sh/s/96436

[General]
Nicely mapped!
Just some suggestions :)

[Normal]
00:13:019 (2) - Make this blanket with the first no
00:24:096 (1) - 斜めのsliderがストレートよりいいとおもう (my japanese is not good and lazy to type XD)
KEEP
ここはspaceが狭いので変えません
00:43:480 (2) - これも、たとえば 
fix
ここは気に入ったので変えました!

00:51:788 (3,4) - Too close, can make (4) a little down
no, sorry
I intend to uniform DS
01:15:788 - Break starts here fix
01:23:172 (1,2,3,4) - Make a shape, triangle or diamond is better :)
Change
I choose triangle

[Hard]
00:24:788 (2) - Stack perfectly, hold shift (or toggle Gird Snap) and move left by just a little fix
00:55:249 (4) - This too, try to stack perfectly if possible fix
01:13:249 (2) - ^ fix
01:15:788 - Break starts here fix

[Insane]
00:10:711 (2) - Off grid and move to left for just a little All fix your stack suggestion!
00:12:556 (4) - Off grid and move to right for just a little
00:13:942 (3) - ^ Move left a little
00:20:864 (2) - ^ Move up and left a little
00:55:480 (1) - Stack perfectly with 00:54:557 (5) -
00:59:403 (3) - Stack with tail of 00:58:711 (4) - ?
00:59:403 (3) - This and 00:59:865 (7) - is not on the same line, make it a regular diamond, ignore if you rotated it from a square
Let me think...
I made this pattern by use of hold shift
01:05:633 (6) - Stack with 01:06:672 (3) - ? you can keep, this is extra suggestion :)
KEEP
There is little point in it, imo
01:15:788 - Break starts here fix
Thank you for M4M!
red is my reply
Pandiar
Hi~ from m4m
ありがとう~XD

[General]
説明文?に「Artist:Sensitive Heart」「Album:Scarlet Destiny」も入れるといいかも?

[Insane]
CS-1すれば万人受けするとは思いますが、今のままのほうがらしい難しさがあって好きです:D
00:20:403 (1) - add finish
00:27:789 (1) - ^
00:27:789 (1) - ^
00:28:481 (3)から00:28:711 (4)が少し入りにくいかなと感じたのでこんなのとか
00:34:249 (6) - Ctrl+Gしてこんなのとか
00:36:326 (4,5) - 前後の(3)(5)(6)が均等に並ぶこんな感じもいいかもです
00:37:943 (8) - ここはスタックさせないで離したほうがもっと面白いかもです。こんな感じとか?
SPOILER
[img]http://puu.sh/4CQeo.jpg[/img
00:45:788 (1)or00:46:020 (2)にadd whistle どちらも入れると変だけどどっちかに入れるといい感じ?試してみて気に入ったほうにどうぞ!
00:53:635 (1) - add finish
00:59:403 (3) - add whistle?
00:59:864 (7) - ^
Whistle2つは試してみて気に入ったらどうぞ~
01:00:558 (3) - finish削除 始端にadd whistle
01:01:019 (1) - add finish
01:01:480 (3) - ここのスライダーはリズムがあわないかなと思うのでこのようにしたらどうでしょうか
01:05:171 (3,4) - Ctrl+G
01:08:402 (1) - add finish
01:14:634 (4,5) - note2つでこういうのも面白いかもしれません(形が雑でごめんなさい)

[Hard]
finishはinsaneとほぼ同様です
00:25:942 (5) - スライダーでこんなのとか
00:28:711 (3) - Ctrl+Jの形でスタックさせたほうがスムーズに入れるかも
01:01:019 (1) - 音楽の伸びてる所にスライダーをあわせてこんなとかどうですか
01:23:172 (1) からのところすごく好きです XD
01:26:865 (1)と01:27:788 (3)を逆にしてもいいかもです

[Normal]
Distance spacingが1.2なのが少し気になりました。
最低難易度なのでできたら1.0のほうがいいと思います。
こちらもfinish音はinsane diffとほぼ同様です。
00:01:942 - 00:08:865 ここまでなにもないですがスライダーを入れるべきかと思います
00:36:096 (2) - 斜めじゃなく縦にまっすぐのがいいかも?
00:46:249 (1) - add finish

配置がとても勉強になりました!
音楽もskinも素敵でしたw
good luck!
Topic Starter
RandF

Pandiar wrote:

Hi~ from m4m
ありがとう~XD

[General]
説明文?に「Artist:Sensitive Heart」「Album:Scarlet Destiny」も入れるといいかも?
:arrow: KEEP
Tagsには入っているので
[Insane]
CS-1すれば万人受けするとは思いますが、今のままのほうがらしい難しさがあって好きです:D :arrow: KEEP
00:20:403 (1) - add finish :arrow: no
00:27:789 (1) - ^
00:27:789 (1) - ^
00:28:481 (3)から00:28:711 (4)が少し入りにくいかなと感じたのでこんなのとか
:arrow: Remap
提案を参考にsliderを調整し、stackのやり方も一部変えました
00:34:249 (6) - Ctrl+Gしてこんなのとか
:arrow: fix
たたきやすくていい感じ
00:36:326 (4,5) - 前後の(3)(5)(6)が均等に並ぶこんな感じもいいかもです
:arrow: fix
DSが変わるのでわかりにくいかと思ったのですが、むしろわかりやすくなったかも
00:37:943 (8) - ここはスタックさせないで離したほうがもっと面白いかもです。こんな感じとか?
:arrow: Remap
rhythmが良いのでこっちに変更。配置はさらにいじりました
00:45:788 (1)or00:46:020 (2)にadd whistle どちらも入れると変だけどどっちかに入れるといい感じ?試してみて気に入ったほうにどうぞ!
:arrow: fix
(1)にしました~
00:53:635 (1) - add finish :arrow: fix
00:59:403 (3) - add whistle?
00:59:864 (7) - ^
Whistle2つは試してみて気に入ったらどうぞ~ :arrow: prefer it!
01:00:558 (3) - finish削除 始端にadd whistle :arrow: fix
01:01:019 (1) - add finish :arrow: fix
01:01:480 (3) - ここのスライダーはリズムがあわないかなと思うのでこのようにしたらどうでしょうか :arrow: KEEP
01:05:171 (3,4) - Ctrl+G :arrow: KEEP
DSがだんだん広がってちょっとたたきにくいので
01:08:402 (1) - add finish :arrow: fix
01:14:634 (4,5) - note2つでこういうのも面白いかもしれません(形が雑でごめんなさい) :arrow: KEEP

[Hard]
finishはinsaneとほぼ同様です
00:25:942 (5) - スライダーでこんなのとか
:arrow: Remap
note×2はsliderに変えました。DSをそろえるために配置は少し変えました
00:28:711 (3) - Ctrl+Jの形でスタックさせたほうがスムーズに入れるかも :arrow: fix
01:01:019 (1) - 音楽の伸びてる所にスライダーをあわせてこんなとかどうですか :arrow: fix
01:23:172 (1) からのところすごく好きです XD :arrow: XD
01:26:865 (1)と01:27:788 (3)を逆にしてもいいかもです
:arrow: mmm... KEEP
迷ったのですが左回りを維持した方がよさそうなのでこのままで

[Normal]
Distance spacingが1.2なのが少し気になりました。
最低難易度なのでできたら1.0のほうがいいと思います。
:arrow: KEEP
Normalとして扱うつもりなのでこのままで
こちらもfinish音はinsane diffとほぼ同様です。
00:01:942 - 00:08:865 ここまでなにもないですがスライダーを入れるべきかと思います :arrow: Let me think...
00:36:096 (2) - 斜めじゃなく縦にまっすぐのがいいかも? :arrow: fix
00:46:249 (1) - add finish

配置がとても勉強になりました!
音楽もskinも素敵でしたw
good luck!
Thank you for modding!
Red: my reply
hit-sound苦手なのでとても助かりました! :)
smallboat
Hello, M4M Req. I am Chinese. Poor English sorry.

[General]

None.

[Normal]

00:22:249 (3) -Hold to "shift" x:133 y:47 ?
00:59:172 (2) - Cancel the slider medium's whistle sound?


[Hard]
00:05:634 (2,3) - End + whistle?
00:10:711 (2,4) - +whistle
00:36:096 (2) - Can cover the 00:34:249 (5) - slider head.
00:48:096 (1) - Blanket the 00:47:865 (6) - ?
00:51:788 (1) - Can cover the 00:51:096 (2) .
00:53:634 (1) - DS 1.3x? Not 1.4x?
00:54:096 (2) - Blanket the 00:53:634 (1)
00:54:557 (3) - Blanket the 00:53:634 (1) 's slider end.
00:56:403 (3) - Try blanket 00:55:942 (2) 's slider end.
00:59:172 (1) - You can cover the 00:57:326 (1) slider head feel good.
01:03:788 (4) - You can cover the 01:01:942 (3) slider head feel good.

[Ex] HP+1?

00:10:711 (2,4) - whistle?
00:13:480 (2,4) - ^
00:17:634 (4) - You can copy 00:16:711 (1) 's slider to do symmetric.
00:30:095 (3,4,5) - DS suggest narrow?
01:05:171 (3,4) - ctrl+g?
01:05:633 (5) - cover the 01:06:672 (3) .


[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
3.Can you help me my map for a mod? Thanks!
Topic Starter
RandF

smallboat wrote:

Hello, M4M Req. I am Chinese. Poor English sorry.

[General]

None.

[Normal]

00:22:249 (3) -Hold to "shift" x:133 y:47 ?
:arrow: OK
00:59:172 (2) - Cancel the slider medium's whistle sound?
:arrow: no, sorry
it's on purpose


[Hard]
00:05:634 (2,3) - End + whistle?
:arrow: unnecessary
in this part(selected S:C2), normal-hitsound is same as whistle
00:10:711 (2,4) - +whistle
00:36:096 (2) - Can cover the 00:34:249 (5) - slider head.
:arrow: KEEP
because of long time between them, it doesn't seem worthwhile to stack
00:48:096 (1) - Blanket the 00:47:865 (6) - ?
:arrow: KEEP
I intend smoother cursor moving to the next slider
00:51:788 (1) - Can cover the 00:51:096 (2) .
:arrow: KEEP
I intend to uniform 00:51:788 (1,2,3) - to the straight slider (45 degree)
00:53:634 (1) - DS 1.3x? Not 1.4x? :arrow: I mistaked 1.4x is correct
00:54:096 (2) - Blanket the 00:53:634 (1) :arrow: fix
00:54:557 (3) - Blanket the 00:53:634 (1) 's slider end. :arrow: fix
00:56:403 (3) - Try blanket 00:55:942 (2) 's slider end. :arrow: no. previously, blanket 00:57:326 (1) -
00:59:172 (1) - You can cover the 00:57:326 (1) slider head feel good. :arrow: fix
01:03:788 (4) - You can cover the 01:01:942 (3) slider head feel good. :arrow: no

[Ex] HP+1? :arrow: KEEP

00:10:711 (2,4) - whistle?
00:13:480 (2,4) - ^
00:17:634 (4) - You can copy 00:16:711 (1) 's slider to do symmetric.
:arrow: no
slider's length is defferent
00:30:095 (3,4,5) - DS suggest narrow? :arrow: Good suggetion!
01:05:171 (3,4) - ctrl+g? :arrow: no. it is smoother cursor moving, imo
01:05:633 (5) - cover the 01:06:672 (3) . :arrow: no


[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
3.Can you help me my map for a mod? Thanks!
Thank you for modding!
red: change
blue: no change
ritsu-tanaika
Hi, from M4M!

NORMAL

00:36:096 (2) - Rotate right 45 degrees

00:46:249 (1) - No need to NC

00:51:788 (3,4,5,6) - This square pattern looks a little confusing when its too close to 00:51:326 (2) -

Consider moving the square a few units lower

01:10:249 (1) - Add a finish hitsound


HARD

00:40:480 (4,5) - Bettter if these notes were stacked above the the tail end of 00:38:865 (1) -

00:47:865 (6) - I wouldnt suggest stacking this, maybe move to X:428 Y:208?

Pattern is really good for this one so not many mods needed

Ex

00:31:019 - Add a note here to maintain rhythm flow

00:38:865 (1) - Move to X:272 Y:136, not so good if stack with 00:38:750 (11) -

00:42:557 (10) - Add this note here, and slider start at 00:42:672

01:05:171 (3,4) - Swap locations with each other? So 3 on the left, 4 on the right

01:06:557 (1) - NC this to show new pattern

Pretty good mapping skills in general! Good luck, and I hope I helped!
Topic Starter
RandF

ritsu-tanaika wrote:

Hi, from M4M!

NORMAL

00:36:096 (2) - Rotate right 45 degrees :arrow: OK

00:46:249 (1) - No need to NC :arrow: KEEP

00:51:788 (3,4,5,6) - This square pattern looks a little confusing when its too close to 00:51:326 (2) -
Consider moving the square a few units lower
:arrow: Remap
rotate 00:51:326 (2) - 90-degree

01:10:249 (1) - Add a finish hitsound :arrow: That's fine! good sense~


HARD

00:40:480 (4,5) - Bettter if these notes were stacked above the the tail end of 00:38:865 (1) - :arrow: fix

00:47:865 (6) - I wouldnt suggest stacking this, maybe move to X:428 Y:208?
:arrow: I agree
and remap in the way of not stack
Pattern is really good for this one so not many mods needed XD

Ex

00:31:019 - Add a note here to maintain rhythm flow
:arrow: KEEP
I intend to add a little rest
00:38:865 (1) - Move to X:272 Y:136, not so good if stack with 00:38:750 (11) -
:arrow: OK
but DS makes a little small
00:42:557 (10) - Add this note here, and slider start at 00:42:672 :arrow: no, sorry

01:05:171 (3,4) - Swap locations with each other? So 3 on the left, 4 on the right
:arrow: OK, fix
several modders indicated the same
01:06:557 (1) - NC this to show new pattern :arrow: fix

Pretty good mapping skills in general! Good luck, and I hope I helped!
Thank you for modding!
red: change
blue: no change
Lissette
M4M

[Ex]
I think a higher slider velocity would fit better the song, it's what I feel. I guess is late for that, but you could keep in mind for next time.
00:13:019 (1,2,3,4) - I suggest you to follow the music better in this combo. Like this http://puu.sh/4OBgL.jpg
00:18:903 (4) - this would sound better if you shorten and it by 1/4, starting it at 00:19:019 - and adding a single note at 00:18:903 -
00:26:289 (3) - same
00:36:326 (4) - I think would be nicer if you remove this note, sounds better to me.
00:42:557 - make a triplet adding a note here, and move the spinner 1/4 beat later (the spinner's start doesn't have sounds, so it feels like is missing something there)
01:01:480 (3) - shorten by 1/4 and add a reverse, sounds good
01:03:327 (3) - same, actually these combo doesn't follow the music very well
01:30:556 (1) - I don't see the point of that change in spacing, nothing in the music is calling for it

[Hard]
00:51:096 (2) - remove this note, if you do fix the spacing
there are some parts that I would of follow the music more, but I guess is fine

Good luck!~
Topic Starter
RandF

Lissette wrote:

M4M

[Ex]
I think a higher slider velocity would fit better the song, it's what I feel. I guess is late for that, but you could keep in mind for next time. :arrow: Let me think...
00:13:019 (1,2,3,4) - I suggest you to follow the music better in this combo. Like this http://puu.sh/4OBgL.jpg
:arrow: OK
additional to your suggetion, add a note at 00:14:403
00:18:903 (4) - this would sound better if you shorten and it by 1/4, starting it at 00:19:019 - and adding a single note at 00:18:903 - :arrow: fix
00:26:289 (3) - same
:arrow: KEEP
Considering following pattern, I want not to change
00:36:326 (4) - I think would be nicer if you remove this note, sounds better to me. :arrow: fix and make DS larger
00:42:557 - make a triplet adding a note here, and move the spinner 1/4 beat later (the spinner's start doesn't have sounds, so it feels like is missing something there)
:arrow: fix
I got the same indicaton at the latest modding
01:01:480 (3) - shorten by 1/4 and add a reverse, sounds good :arrow: KEEP
01:03:327 (3) - same, actually these combo doesn't follow the music very well :arrow: KEEP
01:30:556 (1) - I don't see the point of that change in spacing, nothing in the music is calling for it
:arrow: Remap
change for regular pentagon

[Hard]
00:51:096 (2) - remove this note, if you do fix the spacing :arrow: fix
there are some parts that I would of follow the music more, but I guess is fine

Good luck!~
Thank you for modding!
red: change
blue: no change
kajiyatta
Random mod (いつもmodしてもらっているので…)
[General]
fine.
[Normal]
Placement
00:55:480(3,4,5) 外から大回りさせるように配置したほうが流れが自然だと思います
Rhythm
00:01:942~ ここが空白なんですが、やはりちゃんと作った方がいいです。古い譜面だとよくあるんですが、今それやると手抜きに見られることがあります…
00:09:326(1) 最低難易度なのでBPMが変わるということでなければ、基本スライダーの速度は一定にするべきです。
Hit Sonud
00:44:403(3) 始点にfinish追加?Exにはついていたので
[Hard]
Placement
00:24:788(2) 次の(4)はスタックさせていないのに、ここだけスタックさせるのもどうかなと思うので離してみては? e.g.)
00:46:249(3) KIAI始点なのでNC
[Ex]
Placement
00:10:711(2,4) ここのスタックは流れを止める漢字がしてやや窮屈だと思います、前のパート同様に離して配置したいです e.g.)
00:46:249(3) KIAIの始点なのでNC
01:06:096(1) ここだけフっと出てきたようにNCがあるのも何か微妙なので消してみては
Rhythm
00:19:942(8) ここは単発よりも1/2スライダーで、00:20:172のドラム音をフォローしてみては?単発で止まってしまうのもやや流れが悪いと思いました
00:25:711(1) ここはスライダーよりも単発の方が曲にあっているように思います、00:25:711 00:25:942 それぞれの音がはっきり聞こえ、かつ手前の赤線から長い白線にかかるスライダーはあまり見ません。
01:01:480(3) 単発3つに置き換えたほうが曲をフォローしています、前の部分でもそうなっていたので。逆に後ろの(4)~(8)ストリームはややovermapな感があるので削除してみては?

Good Luck!
Topic Starter
RandF

kajiyatta wrote:

Random mod (いつもmodしてもらっているので…) :arrow: thank you! お役に立ててるとよいのですが・・・
[General]
fine.
[Normal]
Placement
00:55:480(3,4,5) 外から大回りさせるように配置したほうが流れが自然だと思います :arrow: No: 5へのつながりが不自然なので
Rhythm
00:01:942~ ここが空白なんですが、やはりちゃんと作った方がいいです。古い譜面だとよくあるんですが、今それやると手抜きに見られることがあります…
:arrow: Let me think...
noteを増やすと不自然ですし、簡単な配置だと非常にboringなのでこのままに

00:09:326(1) 最低難易度なのでBPMが変わるということでなければ、基本スライダーの速度は一定にするべきです。
:arrow: KEEP
SVを戻すとsliderが長すぎてえらいことになるためこのままに

Hit Sonud
00:44:403(3) 始点にfinish追加?Exにはついていたので :arrow: fix
[Hard]
Placement
00:24:788(2) 次の(4)はスタックさせていないのに、ここだけスタックさせるのもどうかなと思うので離してみては? e.g.) :arrow: fix
00:46:249(3) KIAI始点なのでNC :arrow: OK
[Ex]
Placement
00:10:711(2,4) ここのスタックは流れを止める漢字がしてやや窮屈だと思います、前のパート同様に離して配置したいです e.g.) :arrow: fix
00:46:249(3) KIAIの始点なのでNC :arrow: OK
01:06:096(1) ここだけフっと出てきたようにNCがあるのも何か微妙なので消してみては :arrow: fix
Rhythm
00:19:942(8) ここは単発よりも1/2スライダーで、00:20:172のドラム音をフォローしてみては?単発で止まってしまうのもやや流れが悪いと思いました :arrow: fix
00:25:711(1) ここはスライダーよりも単発の方が曲にあっているように思います、00:25:711 00:25:942 それぞれの音がはっきり聞こえ、かつ手前の赤線から長い白線にかかるスライダーはあまり見ません。 :arrow: fix
01:01:480(3) 単発3つに置き換えたほうが曲をフォローしています、前の部分でもそうなっていたので。逆に後ろの(4)~(8)ストリームはややovermapな感があるので削除してみては?
:arrow: mmm..., KEEP
同じ配置ばかりだと飽きるのでこのままに。同じことを指摘されたときは変えます

Good Luck!
Thank you for modding!
red: change
purple: no change
Pagno
Hello! From your queue!

~ Mod here ~
[General]
It would be cool if you added a kiai time at the last note of each difficulty ( 01:30:557 ), just for an instant!

[Normal]
00:41:634 (4,5) - In my opinion, things like these are quite hard for a normal, consider replacing them with two hitcircles instead

00:51:326 (2) - Something like this?



01:00:557 (1,2) - Maybe put a single ½ slider instead like all the next ones

[Hard]
AR7 maybe?

00:25:942 (5,1) - In my opinion, it would be 'more playable' if you made it like this:


00:32:403 (2) - Add reverse arrow and
00:33:096 (3) - delete this

00:38:865 (1,2) - The distance between those two makes it hard understand the rythm, consider fixing it

01:08:865 (3,4,5) - I am unsure about those, in my opinion a hard should not have triplets at all, especially if not stacked, maybe place a reverse slider instead like the previous ones
01:10:711 (3,4,5) - ^

[Ex]
Slider Tick Rate 2?

00:21:326 (4,5) - I think that it would be more playable if you put a hitcircle even on the red tick between those two notes

00:42:557 (1) - Place this nearer the other two

Nothing much to say, your mapset is well made!
Good luck for ranking!
Natsu
HI~ RandomEffect

General:
  1. Im not sure but aimod say this:

    Skin Dimensions
    Skin Dimensions comboburst.png's dimensions must not be larger than 500x767 (currently 650x650).
    hit0.png's dimensions must be exactly 256x256 (currently 250x250).
    hit50.png's dimensions must be exactly 256x256 (currently 250x250).
    hit100.png's dimensions must be exactly 256x256 (currently 250x250).
    hit100k.png's dimensions must be exactly 256x256 (currently 312x312).
    hit300.png's dimensions must be exactly 256x256 (currently 312x312).
    hit300k.png's dimensions must be exactly 256x256 (currently 250x250).
    hit300g.png's dimensions must be exactly 256x256 (currently 250x250).
  2. Unused Image Files
    hit100g.png

EX:
  1. 00:05:634 I know you want to keep the 1 solo colour but maybe you want to add NC there to follow your combo patterns betters feel free to ignore both are fines
  2. 00:01:942 - whistle or soft finish empathize very well with the music imo try and check if is good for you
  3. 00:05:634 (3) - same as above
  4. 00:09:326 ^
  5. missing alot of whistles in this finish maybe you can add some of them cuz they realy sound cool
  6. 00:13:942 (4) - move this one a little more down to add more distance with previous (3) actually after the jump pattern 00:13:711 (3,4) - the spacing there feel bad for play imo
  7. 00:14:865 part like this and others need hitsounds imo
  8. 00:16:250 (2,3,4,5) - this get overlaped by previous sider and dont play good and dont look good try another way on this
  9. 00:18:788 mm why you ignore the music here? it will play better if you do a little stream there wil follow the music better imo
  10. 00:22:019 what about to add circle and make a triplet it will play alot better (Also add NC ther following your stanzas pattern if not add it here 00:22:134)
  11. 00:24:097 (1,2) - really nazi stack this perfect.
  12. 00:26:865 (5,6,7) - reduce the distance here to 1.0? actually is kinda hard to play D:
  13. 00:30:442 need to be a circle here to represent the music better
  14. 00:36:326 why ignoring the music here?
  15. 00:36:557 same as above also this downbeat got a stronger sound than 00:36:442 (4) - (Is better to map the triplet imo
  16. 00:35:172 (1) - missing finish here I guess you was using it on symilar parts
  17. 00:39:557 move this one a little down so it dont touch the previous slider?
  18. 00:42:557 this need finish also dont you think this 1/4 jump is kinda hard to notice? is the first time you was using this kind of jumps in this diff is better for me if you use a properly distance
  19. 00:46:712 (2,3,4) - same as 00:26:865
  20. 00:48:558 (2,3,4) - ^
  21. 00:54:557 (5,1) - yeah nazi like hittler lol but stack this perfect
  22. 00:58:249 (3,4) - try to move it them a little so it dont touch themselves

Hard:
  1. 00:01:942 (1,2) - add whistle on the head of this sliders
  2. 00:07:480 (3,1) - same as above
  3. 00:13:019 (1) - add finish or whistle sound really cool and less monotonous
  4. 00:16:249 (3) - you forget to add clap here? cuz it empathize with music really nice
  5. 00:29:634 this really need a circle here to follow better the music and start the spinner in 00:29:749
  6. 00:49:942 (1) - this overlap with 00:51:788 (1) - try to move it a little to avoid it?
  7. 00:56:403 (3,4) - turn off gridsnap and stack this perfect yeah im nazi owo
  8. 01:28:249 (4,5,6,7) - just feeling the 2.10 jumps are to much for a hard but maybe just me

Normal:
  1. 00:09:326 (1,2) - same here whistles in the head sound really cool
  2. 00:31:480 (1,2) - Fix the distance here
  3. 00:42:096 (5) - this two are kinda hard for a normal under 3.0 try thgis better:
  4. http://puu.sh/52EGz.jpg
  5. 00:51:326 (2,3) - Is better If you do a 1/1 slider here
  6. 01:00:557 (1,2,3,4) - make this rhythm simple plz actually is too hard for newbies take in consideration you dont have a easy diff here
  7. 01:08:403 (1,2,3,4,5,1,2,3,4) - maybe make this more easy imo

GL RandomEffect hope this help you (will mod normal later need to do some
Topic Starter
RandF

Pagno wrote:

Hello! From your queue!

[General]
It would be cool if you added a kiai time at the last note of each difficulty ( 01:30:557 ), just for an instant!
:arrow: Nice Idea! : I'll try it

[Normal]
00:41:634 (4,5) - In my opinion, things like these are quite hard for a normal, consider replacing them with two hitcircles instead
:arrow: OK: but I chose Natsu's suggetion
00:51:326 (2) - Something like this? :arrow: fine! fix~



01:00:557 (1,2) - Maybe put a single ½ slider instead like all the next ones
Reconsider
I delteted 01:00:788 (2) - in order to be easier

[Hard]
AR7 maybe? :arrow: OK

00:25:942 (5,1) - In my opinion, it would be 'more playable' if you made it like this: :arrow: KEEP


00:32:403 (2) - Add reverse arrow and :arrow: fix
00:33:096 (3) - delete this :arrow: fix

00:38:865 (1,2) - The distance between those two makes it hard understand the rythm, consider fixing it :arrow: KEEP

01:08:865 (3,4,5) - I am unsure about those, in my opinion a hard should not have triplets at all, especially if not stacked, maybe place a reverse slider instead like the previous ones :arrow: KEEP: for hard-diff, it can be allowed, imo
01:10:711 (3,4,5) - ^

[Ex]
Slider Tick Rate 2? :arrow: mmm.. KEEP

00:21:326 (4,5) - I think that it would be more playable if you put a hitcircle even on the red tick between those two notes
:arrow: OK: move "5" on the red line
00:42:557 (1) - Place this nearer the other two :arrow: fix

Nothing much to say, your mapset is well made!
Good luck for ranking!
Thank you for modding!
red: change
blue: no change
Topic Starter
RandF

Natsu wrote:

HI~ RandomEffect

General:
  1. Im not sure but aimod say this:

    Skin Dimensions
    Skin Dimensions comboburst.png's dimensions must not be larger than 500x767 (currently 650x650).
    hit0.png's dimensions must be exactly 256x256 (currently 250x250).
    hit50.png's dimensions must be exactly 256x256 (currently 250x250).
    hit100.png's dimensions must be exactly 256x256 (currently 250x250).
    hit100k.png's dimensions must be exactly 256x256 (currently 312x312).
    hit300.png's dimensions must be exactly 256x256 (currently 312x312).
    hit300k.png's dimensions must be exactly 256x256 (currently 250x250).
    hit300g.png's dimensions must be exactly 256x256 (currently 250x250).
  2. Unused Image Files
    hit100g.png

    :arrow: It's a great help to me!
    my god! I didn't notice at all since my AI-mod doesn't tell me that. that's a fatal mistake for ranked

EX:
  1. 00:05:634 I know you want to keep the 1 solo colour but maybe you want to add NC there to follow your combo patterns betters feel free to ignore both are fines :arrow: Considering, but KEEP
  2. 00:01:942 - whistle or soft finish empathize very well with the music imo try and check if is good for you
  3. 00:05:634 (3) - same as above
  4. 00:09:326 ^
  5. missing alot of whistles in this finish maybe you can add some of them cuz they realy sound cool
    :arrow: fix: add whistle in common whth ohter diffs
  6. 00:13:942 (4) - move this one a little more down to add more distance with previous (3) actually after the jump pattern 00:13:711 (3,4) - the spacing there feel bad for play imo :arrow: OK
  7. 00:14:865 part like this and others need hitsounds imo :arrow: no
  8. 00:16:250 (2,3,4,5) - this get overlaped by previous sider and dont play good and dont look good try another way on this :arrow: fix
  9. 00:18:788 mm why you ignore the music here? it will play better if you do a little stream there wil follow the music better imo
    :arrow: no: I cannot hear the sound like stream
  10. 00:22:019 what about to add circle and make a triplet it will play alot better (Also add NC ther following your stanzas pattern if not add it here 00:22:134)
    :arrow: no: but adding NC is done
  11. 00:24:097 (1,2) - really nazi stack this perfect. :arrow: fix
  12. 00:26:865 (5,6,7) - reduce the distance here to 1.0? actually is kinda hard to play D: :arrow: OK
  13. 00:30:442 need to be a circle here to represent the music better :arrow: fix
  14. 00:36:326 why ignoring the music here?
  15. 00:36:557 same as above also this downbeat got a stronger sound than 00:36:442 (4) - (Is better to map the triplet imo
    :arrow: OK: I make triplet
  16. 00:35:172 (1) - missing finish here I guess you was using it on symilar parts :arrow: no: not use finish on similar part?
  17. 00:39:557 move this one a little down so it dont touch the previous slider? :arrow: OK: I used Distance Snap, but your suggetion is better
  18. 00:42:557 this need finish also dont you think this 1/4 jump is kinda hard to notice? is the first time you was using this kind of jumps in this diff is better for me if you use a properly distance :arrow: fix: unifrom DS (finish is not added)
  19. 00:46:712 (2,3,4) - same as 00:26:865 :arrow: KEEP: I want to make the same triplet as after part
  20. 00:48:558 (2,3,4) - ^
  21. 00:54:557 (5,1) - yeah nazi like hittler lol but stack this perfect :arrow: you mean not good? but I don't have other good idea
  22. 00:58:249 (3,4) - try to move it them a little so it dont touch themselves
    :arrow: no
    I intend to uniform DS

Hard:
  1. 00:01:942 (1,2) - add whistle on the head of this sliders :arrow: fix
  2. 00:07:480 (3,1) - same as above :arrow: fix: but "3" is no
  3. 00:13:019 (1) - add finish or whistle sound really cool and less monotonous :arrow: OK: add whistle
  4. 00:16:249 (3) - you forget to add clap here? cuz it empathize with music really nice :arrow: OK
  5. 00:29:634 this really need a circle here to follow better the music and start the spinner in 00:29:749 :arrow: KEEP
  6. 00:49:942 (1) - this overlap with 00:51:788 (1) - try to move it a little to avoid it? :arrow: fix
  7. 00:56:403 (3,4) - turn off gridsnap and stack this perfect yeah im nazi owo :arrow: ?? : is it not stack correctly?
  8. 01:28:249 (4,5,6,7) - just feeling the 2.10 jumps are to much for a hard but maybe just me
    :arrow: You have a point there
    I reduce DS a little

Normal:
  1. 00:09:326 (1,2) - same here whistles in the head sound really cool :arrow: Fine!
  2. 00:31:480 (1,2) - Fix the distance here :arrow: I mistaked...
  3. 00:42:096 (5) - this two are kinda hard for a normal under 3.0 try thgis better: :arrow: fix
    http://puu.sh/52EGz.jpg
  4. 00:51:326 (2,3) - Is better If you do a 1/1 slider here :arrow: Change: but I chose Pagno's suggetion
  5. 01:00:557 (1,2,3,4) - make this rhythm simple plz actually is too hard for newbies take in consideration you dont have a easy diff here
    OK
    I delteted 01:00:788 (2) - in order to be easier
  6. 01:08:403 (1,2,3,4,5,1,2,3,4) - maybe make this more easy imo :arrow: Remap

GL RandomEffect hope this help you (will mod normal later need to do some
Thank you for modding!
Your skinning indication is great helpful :) :) :)
red: change
blue: no change
Xinely
your lucky won ~
hi from queue ~





  • Normal
    00:09:326 - SV changes is not recommended for Easy/Normal diff D: , i think you can use 1,00 SV with make slider art, it will be nice >w<
    00:19:480 (4) - aaa you can make flow better here if you make a curve here. maybe like https://osu.ppy.sh/ss/1077616 for blanket too with (3)?
    00:45:788 (1) - no need to keep NC ~
    00:52:711 (4) - i know it will be make break consistency hitsound but add whistle in this circle because flute sound? it's really fit ;-;
    01:00:557 (1,2) - swap NC because stanza?
    01:03:788 (3) - move to 148,124 for same flow with 01:01:942 (4) - , for spacing of 01:04:711 (1) - you can move it to 44,300 :3
    01:23:172 (1) - volume 5% is not fit in this time because piano sound not really low as 5%, try 15 or 20% instead
    01:23:172 (1,2,3,4) - why spacing increase here, it's unrankable D:


  • Hard
    00:17:403 (2) - i know you did a blanket here but flow will be better if you move it to 144,264
    00:20:403 - aaa add whistle? sound similar like 00:13:019 - and you should add whistle for every downbeat (long white tick) except when finish on downbeat,it's fine because background music
    00:41:634 (6) - move to 164,116 for avoid bad overlapping. also for make nice jump, trust me >w<
    00:53:172 (5) - try this http://puu.sh/57uDM.jpg for better flow?
    01:04:249 (1,3) - swap NC for stanza
    01:06:096 (6) - move it like https://osu.ppy.sh/ss/1077673 for avoid almost overlap and for better visual
    01:23:172 (1) - same as Normal ~
    01:23:634 (2,3) - ctrl+G this, for low sound like this, keep consistency for each pattern better ~
    01:30:096 - increase volume 10%


  • Insane
    flute have 1/8 sound here, start from 00:07:365 - and have sound 00:07:422 - . also in 00:14:749 - and 00:14:807 - too and etc, i'm sure you know where where and where since a lot here lol . idk you will add circle/slider in that map but just saying here ~
    00:19:596 - add note for follow piano?
    00:31:019 - add circle with drum sound? lol
    00:53:056 (6) - i think you should keep this spacing, use 1,4 instead 1,5
    01:00:558 (3,3) - try to avoid overlapping here
    01:03:327 (3,4,5) - try to make its little far, it will be neat for visual https://osu.ppy.sh/ss/1077731
    01:12:557 (3,5) - NC because increase of spacings
    01:23:172 - same as Normal ~

I love this instrumen :3
Ganbatte ne ~
Topic Starter
RandF
I'm winner? Lucky me!

Xinely wrote:

your lucky won ~
hi from queue ~




  • General
    gray combo colour seems not really fit with this BG, try colour like http://puu.sh/57tno.png ?
    :arrow: no, sorry
    combo1 and combo2 come to be so similar


    oh yeah, for SB. size of 1024x768 (in base_a1.jpg) is not allowed because rules from Ranking Criteria, you should make it become 640x480 or 800x600 for rankable
    :arrow: It's a great help to me!
    wow, I didn't know it... I intened not to roughen the picture used SB. but the rule is so, I'll fix it (my other pending maps have the same problem :? )


  • Normal
    00:09:326 - SV changes is not recommended for Easy/Normal diff D: , i think you can use 1,00 SV with make slider art, it will be nice >w<
    :arrow: OK, I fix it and remap
    there was the same indication in previous modding. so I've decided to change

    00:19:480 (4) - aaa you can make flow better here if you make a curve here. maybe like https://osu.ppy.sh/ss/1077616 for blanket too with (3)? :arrow: fix
    00:45:788 (1) - no need to keep NC ~ :arrow: OK
    00:52:711 (4) - i know it will be make break consistency hitsound but add whistle in this circle because flute sound? it's really fit ;-;
    :arrow: Oh, nice suggetion~
    adding your suggetion, I also add whisle at 00:51:788

    01:00:557 (1,2) - swap NC because stanza? :arrow: fix
    01:03:788 (3) - move to 148,124 for same flow with 01:01:942 (4) - , for spacing of 01:04:711 (1) - you can move it to 44,300 :3
    :arrow: fix and remap a little
    I'll use the symmetric slider about 01:01:942 (3) -

    01:23:172 (1) - volume 5% is not fit in this time because piano sound not really low as 5%, try 15 or 20% instead
    :arrow: incease a little
    01:23:172 (1,2,3,4) - why spacing increase here, it's unrankable D:
    :arrow: OK, fix
    when no change of spacing, I felt boring. but certainly, it is not good for normal-diff


  • Hard
    00:17:403 (2) - i know you did a blanket here but flow will be better if you move it to 144,264 :arrow: fix
    00:20:403 - aaa add whistle? sound similar like 00:13:019 - and you should add whistle for every downbeat (long white tick) except when finish on downbeat,it's fine because background music
    :arrow: Let me think...
    according to your suggetion, whistle is too many, imo. but I'll add a few whistles at downbeat

    00:41:634 (6) - move to 164,116 for avoid bad overlapping. also for make nice jump, trust me >w< :arrow: trust you!
    00:53:172 (5) - try this http://puu.sh/57uDM.jpg for better flow? :arrow: Nice!
    01:04:249 (1,3) - swap NC for stanza :arrow: KEEP
    01:06:096 (6) - move it like https://osu.ppy.sh/ss/1077673 for avoid almost overlap and for better visual :arrow: fix and Remap
    01:23:172 (1) - same as Normal ~
    01:23:634 (2,3) - ctrl+G this, for low sound like this, keep consistency for each pattern better ~
    :arrow:OK
    I change all for anti-clockwise pattern

    01:30:096 - increase volume 10% :arrow: OK


  • Insane
    flute have 1/8 sound here, start from 00:07:365 - and have sound 00:07:422 - . also in 00:14:749 - and 00:14:807 - too and etc, i'm sure you know where where and where since a lot here lol . idk you will add circle/slider in that map but just saying here ~
    :arrow: KEEP
    when add theis1/8 beat, I feel not good

    00:19:596 - add note for follow piano? :arrow: no: I intend to follow drum sound
    00:31:019 - add circle with drum sound? lol :arrow: fix
    00:53:056 (6) - i think you should keep this spacing, use 1,4 instead 1,5 :arrow: fix
    01:00:558 (3,3) - try to avoid overlapping here :arrow: fix
    01:03:327 (3,4,5) - try to make its little far, it will be neat for visual https://osu.ppy.sh/ss/1077731 :arrow: fix
    01:12:557 (3,5) - NC because increase of spacings
    :arrow: Fine!
    become easy-to-understand~

    01:23:172 - same as Normal ~

I love this instrumen :3
Ganbatte ne ~
Thank you for modding!
red: change
blue: no change
sorry to ignore your first rule, Gomen ne... :(
my favorite fruit is apple!
yurunneram
NORMAL

00:33:326 (3) - x 92 y 248

Other than that, all good :3

HARD

All fine

INSANE

00:13:365 (2,3) - I would flip these two since it'll flow better

00:46:249 (1) - One grid square right. I'm serious

00:50:980 (2,3) - Found these unnecessary

00:55:480 (1) - Bad flow

01:23:172 (1) until 01:29:633 (7) - You just put the notes in random spots I'll guess. Try do something fancier like increase DS with each note

Sorry for bad mod. Good map though the song ain't my type. Stars anyways~

You have been modded out by Yurun Ceroia Neram~
Topic Starter
RandF

yurunneram wrote:

NORMAL

00:33:326 (3) - x 92 y 248:arrow: fix: blanket correctly, OK!

Other than that, all good :3

HARD

All fine XD

INSANE

00:13:365 (2,3) - I would flip these two since it'll flow better
:arrow: no
Considering DS, current condition is better, imo


00:46:249 (1) - One grid square right. I'm serious :arrow: fix

00:50:980 (2,3) - Found these unnecessary :arrow: no

00:55:480 (1) - Bad flow :arrow: KEEP: I have no other idea

01:23:172 (1) until 01:29:633 (7) - You just put the notes in random spots I'll guess. Try do something fancier like increase DS with each note
:arrow: Let me think...
if changing DS, it becomes very chaos map. I think again if I come up with any good idea

Sorry for bad mod. Good map though the song ain't my type. Stars anyways~

You have been modded out by Yurun Ceroia Neram~
hank you for modding and star!!
red: change
blue: no change
Gamu
(」・ω・) hi~

結構前のフォームでのmod requestありがとうございます。 遅くなりました。

[General]

●一つ気になったことがありまして、一定のリズムでwhistleを刻むよりも、clapで刻んだほうが音が撮りやすいと思います。この曲は、一様drumかわかりませんけど、一定のリズムで ”うんたんうんたん” と鳴らしている部分が多いので、 whistleよりもclapでやったほうがいいと思います。00:16:711~01:12:096のあいだですかね。 強くおすすめします。  hitsoundをお探しの場合はこちらを http://puu.sh/5c2Eq.zip
こちらにclapの音たくさんあります。 あと、スライダーのあいだでは tickに音を付ける手段をとったほうがいいと思います。 slidersldeに音を付ける手段がありますがあまりおすすめはできません。 音が少し変になるからです。 最後に、whistleの音は この曲の主な音に付けるのがいいと思います。 リズムを刻むように。
もちろん、clapの音っていうのは 手拍子(デフォルト)みたいなのですよ。
説明不足かもしれない

●Tasg: 妖魔夜行を追加しませんか? 日本語で入れても問題ないです。検索のとき、この譜面を見つけやすくなりますー

[Normal]

●OD+1してもいいと思います。 低BPMで、そんな難しい連打とか要求してこない曲なので、ODが1くらい上がっても、そんな影響がないように思えます。
●00:01:942~00:09:326 - この部分を作成してもいいかと思います。 せっかく、音がありますので ぜひ置くことをおすすめします。
●00:09:326 (1) - 終点にwhistleを追加。 いい感じだと思います。 そこまで騒がしくないので、つけてもいいと思います。
●00:11:172 (2) - 始点、終点にwhistleを追加。上と同じ理由ですが、もし上のwhistleを追加しなかった場合、始点だけでも付けるのもありかと思います。
●00:13:019 (3) - 終点にwhistleを追加。 ^

[Hard]

●00:01:942 (1) - 終点にwhistleをついか。 いい感じだと思います。 そこまで騒がしくないので、つけてもいいと思います。
●00:07:480 (3) - 始点、終点にwhistleをついか。^
●00:10:711 (2) - whistleを追加。^
●00:12:557 (4) - ^ ^
●00:11:172 (3) - 始点にwhistleを追加。 ^
●00:14:865 (2) - ^ ^

[Ex]

●Normal, Hard といって、 Exというのは名前的にどうかなーって思います。 多分、ExってExtraのことだと思うんですが、 Extraは Insaneの上にあるような感じがしますので、Hardの次の難易度がExっていうのはおかしいのではないかと思いました。  
●00:03:788 (2) - 始点、終点にwhistleを追加。他diffと同じ理由。
●00:07:480 (4) - ^ ^
●00:10:711 (2) - whistleを追加。 ^
●00:11:172 (3) - 始点にwhistleを追加。 ^
●00:12:557 (4) - whistleを追加。 ^
●00:13:711 (3) - ^ ^
●00:13:942 (4) - 始点にwhistleと追加。 ^
●00:14:865 (1) - ^ ^
●00:44:403 (3) - Add new combo. 音が変わっているので。
●01:06:557 (1,2,3,4,5,6,7,8,1) - 全部選択して、 x:145 y:113に移動。 そうすると、01:05:633 (5)が01:06:672 (2)と重なって綺麗になります。
画像 : http://puu.sh/5c3oC.jpg
●01:23:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 何の形をとって、おいているのかわかりますけど、 このままじゃあまり綺麗ではありません。
Ctrl+Shift+Dの機能を使って、綺麗に図形を置くことをおすすめします。


以上です。 同じことばっかで申し訳ない。 good luck~
Topic Starter
RandF

-Gamu- wrote:

(」・ω・) hi~

結構前のフォームでのmod requestありがとうございます。 遅くなりました。

[General]

●一つ気になったことがありまして、一定のリズムでwhistleを刻むよりも、clapで刻んだほうが音が撮りやすいと思います。この曲は、一様drumかわかりませんけど、一定のリズムで ”うんたんうんたん” と鳴らしている部分が多いので、 whistleよりもclapでやったほうがいいと思います。00:16:711~01:12:096のあいだですかね。 強くおすすめします。  hitsoundをお探しの場合はこちらを http://puu.sh/5c2Eq.zip
こちらにclapの音たくさんあります。 あと、スライダーのあいだでは tickに音を付ける手段をとったほうがいいと思います。 slidersldeに音を付ける手段がありますがあまりおすすめはできません。 音が少し変になるからです。 最後に、whistleの音は この曲の主な音に付けるのがいいと思います。 リズムを刻むように。
もちろん、clapの音っていうのは 手拍子(デフォルト)みたいなのですよ。
説明不足かもしれない
:arrow: no, sorry
いろいろ試してみたのですが、今の音が一番しっくりくるのでこのままに。hitsoundありがとうございました~。今後の譜面の役に立てますね
slidertickとslidersideの違いは知りませんでした。この譜面には使ってないですが、他の譜面で参考にします

●Tasg: 妖魔夜行を追加しませんか? 日本語で入れても問題ないです。検索のとき、この譜面を見つけやすくなりますー
:arrow: OK

[Normal]

●OD+1してもいいと思います。 低BPMで、そんな難しい連打とか要求してこない曲なので、ODが1くらい上がっても、そんな影響がないように思えます。 :arrow: fix
●00:01:942~00:09:326 - この部分を作成してもいいかと思います。 せっかく、音がありますので ぜひ置くことをおすすめします。
:arrow: Let me think...
良い配置のideaが浮かんだら追加してみます

●00:09:326 (1) - 終点にwhistleを追加。 いい感じだと思います。 そこまで騒がしくないので、つけてもいいと思います。 :arrow: fix
●00:11:172 (2) - 始点、終点にwhistleを追加。上と同じ理由ですが、もし上のwhistleを追加しなかった場合、始点だけでも付けるのもありかと思います。 :arrow: fix
●00:13:019 (3) - 終点にwhistleを追加。 ^  :arrow: fix

[Hard]

●00:01:942 (1) - 終点にwhistleをついか。 いい感じだと思います。 そこまで騒がしくないので、つけてもいいと思います。
●00:07:480 (3) - 始点、終点にwhistleをついか。^
●00:10:711 (2) - whistleを追加。^
●00:12:557 (4) - ^ ^
●00:11:172 (3) - 始点にwhistleを追加。 ^
●00:14:865 (2) - ^ ^

All Fix~
[Ex]

●Normal, Hard といって、 Exというのは名前的にどうかなーって思います。 多分、ExってExtraのことだと思うんですが、 Extraは Insaneの上にあるような感じがしますので、Hardの次の難易度がExっていうのはおかしいのではないかと思いました。
:arrow: no, sorry
実はここは"Extra"の意味ではなく、"Exルーミア"の意味でこの名前にしています。ちょっとこだわりたいのでこのままで
 
●00:03:788 (2) - 始点、終点にwhistleを追加。他diffと同じ理由。
●00:07:480 (4) - ^ ^
●00:10:711 (2) - whistleを追加。 ^
●00:11:172 (3) - 始点にwhistleを追加。 ^
●00:12:557 (4) - whistleを追加。 ^
●00:13:711 (3) - ^ ^
●00:13:942 (4) - 始点にwhistleと追加。 ^
●00:14:865 (1) - ^ ^
All fix about whistle suggetion
●00:44:403 (3) - Add new combo. 音が変わっているので。 :arrow: fix
●01:06:557 (1,2,3,4,5,6,7,8,1) - 全部選択して、 x:145 y:113に移動。 そうすると、01:05:633 (5)が01:06:672 (2)と重なって綺麗になります。 :arrow: Fine!
画像 : http://puu.sh/5c3oC.jpg
●01:23:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 何の形をとって、おいているのかわかりますけど、 このままじゃあまり綺麗ではありません。
Ctrl+Shift+Dの機能を使って、綺麗に図形を置くことをおすすめします。
:arrow: Remap!
特に誰からも指摘がなかったのでRandom patternで通してきましたが、やっぱ気になります?
横着しないで形を作ってみますね


以上です。 同じことばっかで申し訳ない。 good luck~
Thank you for modding!
red: change
blue: no change
google form教えていただいてありがとうございます。queueで活用はじめました! :)
litoluna
hi~

from my queue

すべて提案です。 :)
[Normal]
  1. 00:17:634 (2) - 00:19:019 (3) - をblanketするのならこんなかんじのスライダーのほうが綺麗になるかなと思います。
[Hard]
  1. 01:13:942 (1) - 01:14:865 (2) - を包み込むような感じになっていたので、緩やかにしたほうが綺麗かなと思います。
  2. 01:30:096 (1) - backにドラムの音が大きめに聞こえるのでimgのようにしてもいいかなと思いました。HitSoundはExと同じで :)
[Ex]
  1. 00:31:019 (8) - add Whistle
  2. 00:55:249 (6) - x300y148 00:55:943 (2,3,4) - の真ん中がここになると思います。
  3. 00:57:326 (1,2) - imgの重なりが少し気になりましたがいろいろと関連性を持った配置になっていたので修正するとなると大幅に配置を変えないといけないと思うので
    判断は任せます~  :) (このままでも問題ないです!
  4. 01:02:403 (8) - 緩やかなスライダーのほうが良いと思いました。(01:01:480 (3) - みたいな!)
  5. 01:13:942 (2) - NC入れたほうがタイミングがわかりやすいと思います。
私は食べてはいけない人類..
Nice Touhou map!
good luck
Topic Starter
RandF

litoluna wrote:

hi~

from my queue

すべて提案です。 :)
[Normal]
  1. 00:17:634 (2) - 00:19:019 (3) - をblanketするのならこんなかんじのスライダーのほうが綺麗になるかなと思います。 :arrow: fix
[Hard]
  1. 01:13:942 (1) - 01:14:865 (2) - を包み込むような感じになっていたので、緩やかにしたほうが綺麗かなと思います。 :arrow: fix
  2. 01:30:096 (1) - backにドラムの音が大きめに聞こえるのでimgのようにしてもいいかなと思いました。HitSoundはExと同じで :)
    :arrow: no, sorry
[Ex]
  1. 00:31:019 (8) - add Whistle :arrow: fix: 忘れてた...
  2. 00:55:249 (6) - x300y148 00:55:943 (2,3,4) - の真ん中がここになると思います。 :arrow: fix
  3. 00:57:326 (1,2) - imgの重なりが少し気になりましたがいろいろと関連性を持った配置になっていたので修正するとなると大幅に配置を変えないといけないと思うので判断は任せます~  :) (このままでも問題ないです!
    :arrow: f.., umm KEEP
    同じ指摘2回目なので迷ったのですが、気に入っているのでやっぱり保留に

  4. 01:02:403 (8) - 緩やかなスライダーのほうが良いと思いました。(01:01:480 (3) - みたいな!) :arrow: Fine!
  5. 01:13:942 (2) - NC入れたほうがタイミングがわかりやすいと思います。
    :arrow: KEEP
    おっしゃる通り...なんですが、直前にたくさんNC入れていてskinがうるさくなるかな、と思いやめました
私は食べてはいけない人類.. (・q ・。)
Nice Touhou map!
good luck
Thank you for modding!
red: change
blue: no change
Kayano
Mod request from Popner's Modding Team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. Any reason to use the diff name "Ex"? I mean, this is just a common "Insane" diff, not hell like "Extreme" or "Extra"
  2. Awesome skin :D

    Normal
  3. no unranked issue... but i think you can change some shapes of sliders to make this diff more funny to play

    Hard
  4. 00:36:788 (4,5) - *nazi* not a good blanket
  5. 00:38:865 (1) - weird to me

    Ex
  6. 00:13:365 (2,3) - Ctrl+G?
  7. 00:37:018 (8) - NC
  8. 00:42:557 (1) - NC move to 00:41:633 (5) -
  9. 00:59:172 (1,2,3,4,5,6,7,8,1) - This stream seems weird for me, 01:06:557 (1,2,3,4,5,6,7,8,1) - the same. Quite uncomfortable
  10. 01:01:480 (3) - triplet here fits the music better
  11. 01:03:327 (3) - ^
    Also, triplets like 00:46:711 (2,3,4) - are quite unusual in mapping recently, It is hard to hit and quite bad for look, maybe you should change most of your triplets to smooth ones.
That's all, good luck :)
Topic Starter
RandF

OniJAM wrote:

Mod request from Popner's Modding Team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. Any reason to use the diff name "Ex"? I mean, this is just a common "Insane" diff, not hell like "Extreme" or "Extra"
    :arrow: that diff-name is from character name "Ex rumia". I don't intend that it means "Extreme" or "Extra"
  2. Awesome skin :D :arrow: thanks~

    Normal
  3. no unranked issue... but i think you can change some shapes of sliders to make this diff more funny to play

    Hard
  4. 00:36:788 (4,5) - *nazi* not a good blanket :arrow: fix
  5. 00:38:865 (1) - weird to me :arrow: change a little

    Ex
  6. 00:13:365 (2,3) - Ctrl+G? :arrow: KEEP
  7. 00:37:018 (8) - NC :arrow: OK
  8. 00:42:557 (1) - NC move to 00:41:633 (5) - :arrow: KEEP: no problem, imo
  9. 00:59:172 (1,2,3,4,5,6,7,8,1) - This stream seems weird for me, 01:06:557 (1,2,3,4,5,6,7,8,1) - the same. Quite uncomfortable :arrow: KEEP
  10. 01:01:480 (3) - triplet here fits the music better
    :arrow: KEEP
    you're right, but triplet pattern is too many in Kiai-time. so I avoid triplet at this position
  11. 01:03:327 (3) - ^
    Also, triplets like 00:46:711 (2,3,4) - are quite unusual in mapping recently, It is hard to hit and quite bad for look, maybe you should change most of your triplets to smooth ones. :arrow: OK: fix several ones
That's all, good luck :)
Thank you for modding!
red: change
blue: no change
Come[Back]Home
I am not a good modder, but i hope it will you :3

Normal

00:24:096 (1) Make it more curvy, it would diffenetely look better. http://osu.ppy.sh/ss/1102658
00:57:326 (1) Maybe, do the slider like this http://osu.ppy.sh/ss/1102660

Hard

00:22:942 Add HC
00:42:557 (1) A little bit more curvy

Ex

00:05:634 (3,4) Well, maybe new sliders? Copy and paste seems boring here.
00:34:019 Add HC
00:41:403 ^
01:07:480 (1) Why that jump? It doesnt seem to fit (In my opinion)
Topic Starter
RandF

Come[Back]Home wrote:

I am not a good modder, but i hope it will you :3

Normal

00:24:096 (1) Make it more curvy, it would diffenetely look better. http://osu.ppy.sh/ss/1102658 :arrow: Nice!
00:57:326 (1) Maybe, do the slider like this http://osu.ppy.sh/ss/1102660 :arrow: fix

Hard

00:22:942 Add HC :arrow: no sorry
00:42:557 (1) A little bit more curvy :arrow: KEEP

Ex

00:05:634 (3,4) Well, maybe new sliders? Copy and paste seems boring here. :arrow: KEEP
00:34:019 Add HC :arrow: no
00:41:403 ^
01:07:480 (1) Why that jump? It doesnt seem to fit (In my opinion)
:arrow: no, sorry
I intend to stack slider's end on 01:07:249 (7) -
Thank you for M4M!
red: change
blue: no change
terametis
thanks m4m :3

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Ex]

Hitsound
  1. 00:16:250 (2,3) - 現在はclapをつけていますが、clapを削除して左上のSamplesetをNormalにして、Normal-hitnormalの音にしたほうが私は曲にあっている感じがします。ちなみに少し話が逸れますが、Samplesetはそのnoteだけ緑線で変えたときのように別のサウンドセットを使える機能です。ちなみにその下のAdittionは、対応するサウンドセットのカスタムヒットサウンドを使用する機能です。なので、変更前の状態のように、Drum-hitclap + Drum-hitnormalの音を使いたいのであれば、SamplesetをDrumにすることで緑線を使わずに音変更出来ます。AdittionをつかえばNormal-hitfinishをsoftサウンドを使用しているときに手軽に使えたり、使っていないサウンドセットにカスタムヒットサウンドを置くことで、擬似的にカスタムヒットサウンドを増やしたり出来ます。どちらも便利な機能なのでどんどん使っていきましょう!(知っていたらゴメンナサイ!)
  2. 00:31:481 ~ 00:42:557 このパートのhitsoundingに少し違和感を感じます。詳しく言うと、00:31:481 (1) - のスライダーの終点、00:33:095 (4) - とパートの変わる部分から始めの2つのwhistleが赤線に乗っており、強調をしたい部分にwhistleを乗せている雰囲気を感じるのですが、00:35:172 (1,2,3,4,5,6,7,1,2,3,4,5) - などで単にパターン的に白線にwhistleを置いているので、パート全体のwhistleの傾向がボケてしまい、強調すべきところが強調できていない様に感じます。このままでも問題ないとは思いますが、下のリストを一度全て変えてから流して聞いてみてください ;)
    1. 00:33:326 (5) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    2. 00:34:249 (6) - whistleを始点に追加
    3. 00:35:172 (1) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    4. 00:36:096 (3) - whistle追加
    5. 00:36:557 (6) - whistle削除
    6. 00:37:018 (1) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除 または 00:36:788 (5) - whistle追加 
    7. 00:37:942 (2) - whistleを追加
    8. 00:38:865 (1) - 終点のwhistle削除
    9. 00:39:788 (3) - 始点にwhistle追加
    10. 00:41:633 (5) - whistle追加
    11. 00:42:557 (1) - ^
                           
  3. 01:10:249 (1) - whistleに変更                                    
  4. 00:51:326 (4) - スライダーボディーのwhistleを意図的で無ければ削除
  5. 01:30:096 (1,2) - 00:16:250 (2,3)と同じ提案

    譜面全体として、whistleをつけている基準がよくわからなかったです。指摘はしていませんが、例としてあげると、
    00:16:711 (1,2,3,4,1,2,3,4,5,6,7,8) -
    00:24:097 (1,2,3,4,1,2,3,4,5,6,7,8,9) -
    この二つは大体同じ曲調の部分だと思うのですが、00:16:711 (1,2) - では(1)のスライダーの終わり+(2)で2連続のwhistle、00:24:097 (1,2) - では(2)のみにwhistleとなっています。もちろん単に統一することが良いと言っている訳ではないですが、意図的ではないhitsound patternのくずれは譜面の完成度を下げるように思えます。

General
  1. 00:19:596 (x) - 今のままでももちろん問題ありませんが、おそらく00:16:711 (1,2,3,4) - のパートは大きな笛の音をフォローしており、00:18:326 (1,2,3,4,5,6,7,8) - はうしろのリズムをフォローした音取りとなっている様に感じました。だとすると、00:19:596 (x)にノートを置いて00:19:480 (6)-00:19:596 (7)-00:19:711 (8) と3連打にしたほうがよりリズムに沿っているように思います。
  2. 00:36:326 (4,5,6) - ここは3連打を置いていますが、大きな笛の音をフォローして置いたほうがパートの統一感があってクールだとおもいます ;)
  3. 01:01:480 (3,4,5,6,7,8) - あまり曲をフォローしていないように思えます。きれいな曲なので、個人的にはどこかの音をフォローしてmappingしていったほうが良いかなとは思います。
[Hard]

Hitsound
  1. Exの提案に合わせる感じの提案です
    1. 00:33:326 (3) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    2. 00:34:249 (4) - 始点にwhistle追加
    3. 00:35:172 (1) - 始点にwhistle 終点のwhistle削除
    4. 00:36:096 (2) - whistle追加
    5. 00:38:865 (1) - 終点のwhistle削除
    6. 00:39:788 (2) - whistle追加
    7. 00:40:480 (4) -
    8. 00:40:711 (5) - 始点にwhistle 終点のwhistle削除
    9. 00:41:634 (6) - 始点にwhistle追加
    10. 00:42:557 (1) - 始点にwhistle 終点のwhistle削除
    11. 00:43:480 (2) - 始点にwhistle追加
  2. 01:10:249 (1) - whistleに変更
General
  1. 00:19:480 (3) - このパートの流れ的に下ではなく上に移動する方が素直なフローのように感じます。こんなかんじに置くと、私的にはつづきの00:19:942 (4) - から00:20:403 (1,2,3) - に繫がりやすいです。
  2. 00:59:172 (1) - <3
[Normal]

Hitsound
  1. 00:59:172 (2) - 意図的でなかったらスライダーボディのwhistle削除
General
good fot me :3

ぐっどらっく<3333
Topic Starter
RandF

terametis wrote:

thanks m4m :3

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Ex]

Hitsound
  1. 00:16:250 (2,3) - 現在はclapをつけていますが、clapを削除して左上のSamplesetをNormalにして、Normal-hitnormalの音にしたほうが私は曲にあっている感じがします。ちなみに少し話が逸れますが、Samplesetはそのnoteだけ緑線で変えたときのように別のサウンドセットを使える機能です。ちなみにその下のAdittionは、対応するサウンドセットのカスタムヒットサウンドを使用する機能です。なので、変更前の状態のように、Drum-hitclap + Drum-hitnormalの音を使いたいのであれば、SamplesetをDrumにすることで緑線を使わずに音変更出来ます。AdittionをつかえばNormal-hitfinishをsoftサウンドを使用しているときに手軽に使えたり、使っていないサウンドセットにカスタムヒットサウンドを置くことで、擬似的にカスタムヒットサウンドを増やしたり出来ます。どちらも便利な機能なのでどんどん使っていきましょう!(知っていたらゴメンナサイ!)
    :arrow: It's a great help to me!
    これはすごい!さっそく使ってみます! 今まで他の譜面をmodしてきて理屈に合わないhitsoundを見かけることがあったのですが、この機能を使えば説明がつきます。あとはセンスがあれば・・・

  2. 00:31:481 ~ 00:42:557 このパートのhitsoundingに少し違和感を感じます。詳しく言うと、00:31:481 (1) - のスライダーの終点、00:33:095 (4) - とパートの変わる部分から始めの2つのwhistleが赤線に乗っており、強調をしたい部分にwhistleを乗せている雰囲気を感じるのですが、00:35:172 (1,2,3,4,5,6,7,1,2,3,4,5) - などで単にパターン的に白線にwhistleを置いているので、パート全体のwhistleの傾向がボケてしまい、強調すべきところが強調できていない様に感じます。このままでも問題ないとは思いますが、下のリストを一度全て変えてから流して聞いてみてください ;) :arrow: Fine!: ほぼご提案通りに修正しました~
    1. 00:33:326 (5) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    2. 00:34:249 (6) - whistleを始点に追加
    3. 00:35:172 (1) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    4. 00:36:096 (3) - whistle追加
    5. 00:36:557 (6) - whistle削除
    6. 00:37:018 (1) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除 または 00:36:788 (5) - whistle追加 
    7. 00:37:942 (2) - whistleを追加
    8. 00:38:865 (1) - 終点のwhistle削除
    9. 00:39:788 (3) - 始点にwhistle追加
    10. 00:41:633 (5) - whistle追加
    11. 00:42:557 (1) - ^
                           
  3. 01:10:249 (1) - whistleに変更 :arrow: KEEP: ここのfinishは気に入っているので                               
  4. 00:51:326 (4) - スライダーボディーのwhistleを意図的で無ければ削除 :arrow: fix: mistake...
  5. 01:30:096 (1,2) - 00:16:250 (2,3)と同じ提案 :arrow: fix

    譜面全体として、whistleをつけている基準がよくわからなかったです。指摘はしていませんが、例としてあげると、
    00:16:711 (1,2,3,4,1,2,3,4,5,6,7,8) -
    00:24:097 (1,2,3,4,1,2,3,4,5,6,7,8,9) -
    この二つは大体同じ曲調の部分だと思うのですが、00:16:711 (1,2) - では(1)のスライダーの終わり+(2)で2連続のwhistle、00:24:097 (1,2) - では(2)のみにwhistleとなっています。もちろん単に統一することが良いと言っている訳ではないですが、意図的ではないhitsound patternのくずれは譜面の完成度を下げるように思えます。
    :arrow: 改めて確認するとちょこちょこmissがありましたので修正しました。(指摘いただいた場所は明らかにmissです)

General
  1. 00:19:596 (x) - 今のままでももちろん問題ありませんが、おそらく00:16:711 (1,2,3,4) - のパートは大きな笛の音をフォローしており、00:18:326 (1,2,3,4,5,6,7,8) - はうしろのリズムをフォローした音取りとなっている様に感じました。だとすると、00:19:596 (x)にノートを置いて00:19:480 (6)-00:19:596 (7)-00:19:711 (8) と3連打にしたほうがよりリズムに沿っているように思います。
    :arrow: KEEP
    次のパートの同じ曲調部分ではtriplet使っているのですが、ここはこの形がしっくりきます

  2. 00:36:326 (4,5,6) - ここは3連打を置いていますが、大きな笛の音をフォローして置いたほうがパートの統一感があってクールだとおもいます ;)
    :arrow: fix
    統一感と言われればまさにその通り

  3. 01:01:480 (3,4,5,6,7,8) - あまり曲をフォローしていないように思えます。きれいな曲なので、個人的にはどこかの音をフォローしてmappingしていったほうが良いかなとは思います。 :arrow: Remap
[Hard]

Hitsound
  1. Exの提案に合わせる感じの提案です :arrow: Fine!: ほぼ修正しました
    1. 00:33:326 (3) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    2. 00:34:249 (4) - 始点にwhistle追加
    3. 00:35:172 (1) - 始点にwhistle 終点のwhistle削除
    4. 00:36:096 (2) - whistle追加
    5. 00:38:865 (1) - 終点のwhistle削除
    6. 00:39:788 (2) - whistle追加
    7. 00:40:480 (4) -
    8. 00:40:711 (5) - 始点にwhistle 終点のwhistle削除
    9. 00:41:634 (6) - 始点にwhistle追加
    10. 00:42:557 (1) - 始点にwhistle 終点のwhistle削除
    11. 00:43:480 (2) - 始点にwhistle追加
  2. 01:10:249 (1) - whistleに変更 :arrow: KEEP
General
  1. 00:19:480 (3) - このパートの流れ的に下ではなく上に移動する方が素直なフローのように感じます。 :arrow: OK
    こんなかんじに置くと、私的にはつづきの00:19:942 (4) - から00:20:403 (1,2,3) - に繫がりやすいです。
  2. 00:59:172 (1) - <3 :arrow: XD
[Normal]

Hitsound
  1. 00:59:172 (2) - 意図的でなかったらスライダーボディのwhistle削除
    :arrow: no, sorry: ここは意図的です
General
good fot me :3

ぐっどらっく<3333
Thank you for modding!
red: change
blue: no change
hitsound勉強になりました!
落ち着いたらmodしに行きます<3
Raging Bull
食べたい人 Don't eat me! ;w;

Just posting for now. Will mod later. I'm lazy (:3[____]

Hi, mods are suggestion, if you disagree with any, please explain why and not just type "no"

Normal:
00:13:019 (1) - Here, I made it more symmetrical.
436,172,13019,2,0,B|372:109|256:57|140:109|76:172,1,400,2|2,0:0|0:0,0:0:0:0:
00:38:865 (1) - I recommend making it like this https://osu.ppy.sh/ss/1155527. It will help flow more because moving from 4->1 keeps the same motion. If you leave it alone, it plays awkward because slider (4) is ending by going right and up. But slider (1) is going to move completely opposite and does not make movement natural. It is up to you because you might need to move a lot of notes. orz
00:57:326 (1) - I think you should delete middle point. I think the sharp turn is good.
00:59:172 (2) - Remove whistle from slider body? Also maybe change slider shape? It looks too cramped.


Hard:
00:01:942 (1) - http://osu.ppy.sh/ss/1155571 Here is code if you want to use.
108,204,1942,2,0,B|104:120|148:36|256:-8|364:36|408:120|404:204,1,490,2|2,0:0|0:0,0:0:0:0:
00:16:480 - Maybe add note here? I think it would sound much better than having 1/1.
00:35:172 (1) - Maybe move this to 336:208 to blanket 00:34:711 (5) better? and to keep consistency of pattern since you had blankets here 00:31:480 (1,2,3).
01:01:942 (3,1) - Maybe change it to this? http://puu.sh/5FPK4.jpg I think it follows music better since (3) can be a hold note. And I think 01:02:865 starting a slider here would play much better!
01:07:019 (3,4) - Maybe make a small jump here? The music feels jumpy at this point so small jump? https://osu.ppy.sh/ss/1155600

Ex:
00:01:942 (1,2,3,4) - Maybe think of a new way to map the beginning? Small example.
324,164,1942,6,0,P|341:188|367:202,2,60
256,80,2865,2,0,L|240:172,1,80
136,280,3788,6,0,P|148:304|172:332,2,60
96,172,4711,2,0,L|184:140,1,80
272,216,5403,1,0,0:0:0:0:
375,280,5634,6,0,P|362:306|342:329,2,60
452,200,6557,2,0,L|404:128,1,80
304,68,7249,1,0,0:0:0:0:
304,68,7480,2,0,B|256:72|224:140|160:128,1,160,2|2,0:0|0:0,0:0:0:0:
I think beginning seems too simple for insane. I think you can do little more variety for insane.
00:51:095 (3) - I think moving (3) like http://osu.ppy.sh/ss/1155626 would be a lot better. Since it is not a sharp turn, but a smooth curvy turn which will be a better flow.
00:55:943 (2,3,4) - Maybe like this? http://osu.ppy.sh/ss/1155629 I think the triple look very weird and doesnt play too well with how you put it. Putting it like the screenshot will make the cursor keep moving instead of just stopping.
00:59:172 (1,2,3,4,5,6,7,8,1) - That's hard orz (私はSpaced Streamが嫌いですorzorz)
01:03:326 (3,4,5) - imo, I think you should make it look like this instead. http://osu.ppy.sh/ss/1155660 http://puu.sh/5FQxL.jpg Jump from 2->3 will be more natural. http://puu.sh/5FQCP.jpg
01:06:557 (1,2,3,4,5,6,7,8,1,2) - Imo I think you should make it a jump instead. You can hear the "jumpy" music louder than the stream music. (jumping曲よりstream曲をもっと聴きます :3) https://osu.ppy.sh/ss/1155682 small example.
01:10:942 (4,5) - https://osu.ppy.sh/ss/1155689 Something like that? Moving 4 would make 01:10:480 (2,3) more smooth motion and moving 5 to make it flow better with new position.
01:23:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1) - 星がすきですね

ごめんね。英語がたくさん書きましたねww I hope you understand! orz.
Topic Starter
RandF

Raging Bull wrote:

食べたい人 Don't eat me! ;w; :arrow: (-q - 。)

Just posting for now. Will mod later. I'm lazy (:3[____]

Hi, mods are suggestion, if you disagree with any, please explain why and not just type "no"

Normal:
00:13:019 (1) - Here, I made it more symmetrical. :arrow: fine! thanks~
436,172,13019,2,0,B|372:109|256:57|140:109|76:172,1,400,2|2,0:0|0:0,0:0:0:0:
00:38:865 (1) - I recommend making it like this https://osu.ppy.sh/ss/1155527. It will help flow more because moving from 4->1 keeps the same motion. If you leave it alone, it plays awkward because slider (4) is ending by going right and up. But slider (1) is going to move completely opposite and does not make movement natural. It is up to you because you might need to move a lot of notes. orz
:arrow: Remap
I understand your intention. but your suggetion forces me to change a lot of notes. so, I change previous notes 00:37:019 (3,4) -

00:57:326 (1) - I think you should delete middle point. I think the sharp turn is good. :arrow: OK
00:59:172 (2) - Remove whistle from slider body? Also maybe change slider shape? It looks too cramped.
:arrow: no, sorry
whistle of slider's body is on purpose to suit to backmusic. but slider shape is chaged a little


Hard:
00:01:942 (1) - http://osu.ppy.sh/ss/1155571 Here is code if you want to use. :arrow: fine, too!
108,204,1942,2,0,B|104:120|148:36|256:-8|364:36|408:120|404:204,1,490,2|2,0:0|0:0,0:0:0:0:
00:16:480 - Maybe add note here? I think it would sound much better than having 1/1.
:arrow: no: I intend relax mapping before 00:16:711
00:35:172 (1) - Maybe move this to 336:208 to blanket 00:34:711 (5) better? and to keep consistency of pattern since you had blankets here 00:31:480 (1,2,3).
:arrow: fix
01:01:942 (3,1) - Maybe change it to this? http://puu.sh/5FPK4.jpg I think it follows music better since (3) can be a hold note. And I think 01:02:865 starting a slider here would play much better!
:arrow: KEEP
I intend to make 1/2 rhythm at this part

01:07:019 (3,4) - Maybe make a small jump here? The music feels jumpy at this point so small jump? https://osu.ppy.sh/ss/1155600
:arrow: Intersting idea!

Ex:
00:01:942 (1,2,3,4) - Maybe think of a new way to map the beginning? Small example.
324,164,1942,6,0,P|341:188|367:202,2,60
256,80,2865,2,0,L|240:172,1,80
136,280,3788,6,0,P|148:304|172:332,2,60
96,172,4711,2,0,L|184:140,1,80
272,216,5403,1,0,0:0:0:0:
375,280,5634,6,0,P|362:306|342:329,2,60
452,200,6557,2,0,L|404:128,1,80
304,68,7249,1,0,0:0:0:0:
304,68,7480,2,0,B|256:72|224:140|160:128,1,160,2|2,0:0|0:0,0:0:0:0:
I think beginning seems too simple for insane. I think you can do little more variety for insane.
:arrow: It's a great help to me!
Yes, certainly :P I do remap intro-part. your code is very helpful~

00:51:095 (3) - I think moving (3) like http://osu.ppy.sh/ss/1155626 would be a lot better. Since it is not a sharp turn, but a smooth curvy turn which will be a better flow. :arrow: fix
00:55:943 (2,3,4) - Maybe like this? http://osu.ppy.sh/ss/1155629 I think the triple look very weird and doesnt play too well with how you put it. Putting it like the screenshot will make the cursor keep moving instead of just stopping. :arrow: fix
00:59:172 (1,2,3,4,5,6,7,8,1) - That's hard orz (私はSpaced Streamが嫌いですorzorz) :arrow: umm... KEEP!
01:03:326 (3,4,5) - imo, I think you should make it look like this instead. http://osu.ppy.sh/ss/1155660 http://puu.sh/5FQxL.jpg Jump from 2->3 will be more natural. http://puu.sh/5FQCP.jpg :arrow: OK
01:06:557 (1,2,3,4,5,6,7,8,1,2) - Imo I think you should make it a jump instead. You can hear the "jumpy" music louder than the stream music. (jumping曲よりstream曲をもっと聴きます :3) https://osu.ppy.sh/ss/1155682 small example.
:arrow: no, sorry...
your jumpy pattern is also fine. but I prefer stream at this song

01:10:942 (4,5) - https://osu.ppy.sh/ss/1155689 Something like that? Moving 4 would make 01:10:480 (2,3) more smooth motion and moving 5 to make it flow better with new position. :arrow: fix
01:23:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1) - 星がすきですね :arrow: ☆☆☆☆

ごめんね。英語がたくさん書きましたねww I hope you understand! orz.
Thank you for modding! ありがとうございました :)
red: change
blue: no change
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