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OutputP - Negai Hana

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Tsumetaku
=,=
作者是OutputP

窩做過這首Orz

還是先鋒
Topic Starter
Awaken

Tsumetaku wrote:

=,=
作者是OutputP

窩做過這首Orz

還是先鋒
是吗0.0
看来罗马音翻译不可信Orz
Tsumetaku
好惹 窩來惹(? 先來幫修一些東東吧w

首先BPM=148
先前請教過BAT 這首屬於比較輕快的歌,所以148是沒問題的~~
Offset 建議設在9882 即使是前奏也有一點點琴聲能跟
如果要用現在的Offset的話 Playtime似乎有點過短...

Tag+:vocaloid2 life 輸出 ボーカロイド

另外結尾很突兀的掉了呢 如果要的話窩可以幫倪把最後一段的結尾剪到那邊OwO 會比較適合一點...

現在的BG有點小呢...6xx感覺螢幕太大會悲劇 現在My的是1366x768就已經有點GG了w
BG之前窩在做的時候找了超久的... 可以參考一下xD
有點忘記在哪找的...應該也是pixiv吧... 可以爬爬看~~

另外Easy應該是不需要啦 有點太...簡單

歌詞和GD要的話窩可以幫做OwO 窩從去年做玩到現在每天還在哼
Topic Starter
Awaken

Tsumetaku wrote:

好惹 窩來惹(? 先來幫修一些東東吧w

首先BPM=148
先前請教過BAT 這首屬於比較輕快的歌,所以148是沒問題的~~
Offset 建議設在9882 即使是前奏也有一點點琴聲能跟
如果要用現在的Offset的話 Playtime似乎有點過短... 懒Orz 还是保持原状吧 1分半应该也够了..

另外結尾很突兀的掉了呢 如果要的話窩可以幫倪把最後一段的結尾剪到那邊OwO 會比較適合一點... 可以的话十分感谢owo

現在的BG有點小呢...6xx感覺螢幕太大會悲劇 現在My的是1366x768就已經有點GG了w
BG之前窩在做的時候找了超久的... 可以參考一下xD 感谢 已用XD
有點忘記在哪找的...應該也是pixiv吧... 可以爬爬看~~ 对了!P站的图不写来源没问题吗?o.o

另外Easy應該是不需要啦 有點太...簡單 啊!这么短只有两难度真的大丈夫?

歌詞和GD要的話窩可以幫做OwO 窩從去年做玩到現在每天還在哼

好那我要歌词的SB >w< 加完音效做完之后叫你w
sjoy
你好。from M4M
第一跟红线感觉有点远啊
试着在前面找红线感觉也能做图啊。。
Easy:
SV好低啊。个人建议0.8~1.0
我不知道0.5是否符合RANK
不过改变SV很麻烦你可以问别人看看
01:41:469 (2) - 距离远了
01:53:632 (3) - 可以加个FIN
Normal:
还是SV 建议1.0~1.4 ST建议1 SV高了滑条就长了 所以滑条建议不变速
00:53:632可以加个1/1或者NOTE
01:40:253 (1) - 感觉没必要NC
01:34:172 (1) -01:27:686 (1) - ^
Hard:
还是SV(你够了!)
建议H难度建议是1.4~1.8这样都可以接受
00:41:470 (1) - 没必要NC
00:44:713 (5) - NC
00:56:267 (2) - 建议移到00:56:469
01:00:118 (1,2,3,1,2,3,4,5) - 感觉越听越奇怪啊
用滑条试试看?
01:02:956 (8,6) - 用单点太空了毕竟是H难度 建议改长滑条
01:14:713 (6) - NC
01:29:916 (1) - 没必要NC
01:34:983 (1) - ^
01:53:226 (5) - 尾巴加个FIN
总的来说图还行 打起来挺顺的
祝早日RANK 加油 :)
Autumn

Offset=32591(+40 plz)然后resnap一下

[General]
唔 和LS一样,建议从00:09:848 开始做图 严格地说 drain time至少得是全长的85%以上
然后break后面的结尾那段可以去掉,这样就可以比较好地切歌 如果你愿意的话,切好的歌我已经传上来了:
http://pan.baidu.com/share/link?shareid ... 1040301054
只要改一下offset就能用

[Hard]
Clap用在这里有点不好听,可以试试从这几个里选选:
http://puu.sh/4dNOj.rar
(只是01:00:158 -之前的部分,后面不用换)

00:43:902 (3) - 试试Ctrl+G
01:00:157 (1,2,3) - 这里BG的鼓音其实变奏了不是?要是我就用一个滑条糊过去 ._.
01:53:265 (5) - 这个滑条尾用finish比较好

[Normal]
Tickrate用1就行
OD-1 HP-2
Normal不要用滑条变速啊 会被挑的OAO

[Easy]
十分良心

GL~~
Topic Starter
Awaken

sjoy wrote:

你好。from M4M
第一跟红线感觉有点远啊
试着在前面找红线感觉也能做图啊。。 好 我试试在前奏作图
Easy:
SV好低啊。个人建议0.8~1.0 将善良进行到底233
我不知道0.5是否符合RANK
不过改变SV很麻烦你可以问别人看看
01:41:469 (2) - 距离远了 aimod里没提示0 0
01:53:632 (3) - 可以加个FIN fixed
Normal:
还是SV 建议1.0~1.4 ST建议1 SV高了滑条就长了 所以滑条建议不变速 恩..这样也行吧 毕竟改SV挺麻烦..ST1的话slidertick就没用了我也不知道为什么0 0
00:53:632可以加个1/1或者NOTE 麻痹原来有的啊莫名消失了
01:40:253 (1) - 感觉没必要NC 这里是一句的开始啊0 0
01:34:172 (1) -01:27:686 (1) - ^ 这些的话我是想在kiai开始的地方NC..恩
Hard:
还是SV(你够了!)
建议H难度建议是1.4~1.8这样都可以接受 本来我是用74BPM来做的QWQ设的2.2SV 然后就改成148了..
00:41:470 (1) - 没必要NC 这里是一句的开始啊0 0
00:44:713 (5) - NC no
00:56:267 (2) - 建议移到00:56:469 感觉这样的节奏也可以w
01:00:118 (1,2,3,1,2,3,4,5) - 感觉越听越奇怪啊 用滑条试试看?fixed
01:02:956 (8,6) - 用单点太空了毕竟是H难度 建议改长滑条 fixed
01:14:713 (6) - NC fixed
01:29:916 (1) - 没必要NC fixed
01:34:983 (1) - ^ fixed
01:53:226 (5) - 尾巴加个FIN fixed
总的来说图还行 打起来挺顺的
祝早日RANK 加油 :)
thanks :)
Topic Starter
Awaken

Autumn wrote:


Offset=32591(+40 plz)然后resnap一下 恩0 0

[General]
唔 和LS一样,建议从00:09:848 开始做图 严格地说 drain time至少得是全长的85%以上 好 我去做前奏
然后break后面的结尾那段可以去掉,这样就可以比较好地切歌 如果你愿意的话,切好的歌我已经传上来了:
http://pan.baidu.com/share/link?shareid ... 1040301054
只要改一下offset就能用
棒棒>w<

[Hard]
Clap用在这里有点不好听,可以试试从这几个里选选:
http://puu.sh/4dNOj.rar 233 我全都换了o( ̄ヘ ̄o* )正好缺clap音
(只是01:00:158 -之前的部分,后面不用换)

00:43:902 (3) - 试试Ctrl+G 好梗!!不得不改
01:00:157 (1,2,3) - 这里BG的鼓音其实变奏了不是?要是我就用一个滑条糊过去 ._. 改成两个3/4滑条了w
01:53:265 (5) - 这个滑条尾用finish比较好 换了mp3之后这段就没了233

[Normal]
Tickrate用1就行 tick用1slidertick就无效了..
OD-1 HP-2 fixed
Normal不要用滑条变速啊 会被挑的OAO 好0 0

[Easy]
十分良心

GL~~
thanks :)
smallboat
先佔位 :idea:
Pink Agate
MOD

整体音效音量可以加大一些
如果你是白色较多的背景建议用深色combo色

[Easy]

00:35:851 (1) - 这里或许加个finish比较好
00:47:202 (5) - easy里不建议4次回转的滑条,至多一次,建议用普通的长滑条代替
01:14:770 (2) - 这里finish
01:18:013 (2) - finish
01:23:689 (1) - finish

[normal]

01:14:770 (2) - 为何不加finish?
01:18:014 (2) - finish
01:24:500 (2) - finish

[hard]

很多节奏下的不对,整体间距可以大一些。例如1.4或者1.5

00:35:851 (2) - 加finish参考normal和easy的mod
00:17:405 (4) - 滑条不该在这里开始,移动到后面00:17:608 - 的一根的短白线上比较合适,然后00:17:405 - 这里可加个circle
00:19:534 (3) - 删掉,不合适,手感也不舒适
00:21:054 (1) - 1的位置不如叠在蓝色的那个2上面
00:20:243 (1,2,3) - 这三个手感不怎么样,换个摆法

后半部分节奏乱七八糟,乱用变速,其实BPM用回原来的比较好,hard可以用SV3.6,
smallboat
嗨. QQ MOD REQ~

怎麼這首歌又有似曾相似的感覺..又改了一次ww

[General]

圖片1364X767..應該是要1366X768吧? 標準尺寸..



[Easy]

00:09:906 (1) - 應該可以在大個10% 使clap聲音能夠聽出來
00:20:446 (4) - 看要不要換有弧度的滑條 不太好看 我那一首柔情的歌之前用有角的 朋友說不合適
01:24:601 (1) - 感覺Easy diff沒這樣放的(?
01:29:365 (2) - 前頭f
01:33:419 (1,2) - 尾端f
01:41:527 (2) - ^
01:55:716 (1) - 弄個轉盤 01:59:365


[Normal]

有些白線可以加個圈或滑條 試著放放看 已經有3以下難度了 可以多放點


00:09:906 (1) - 可以再大聲
00:18:014 (3) - 拉到白線
00:14:770 (7) - 折一次比較佳
01:06:662 (4) - 放個長滑條
01:55:716 (1) - 弄個轉盤 01:59:365 (或在範圍內放圈或滑條)

[Hard]

hr ar 各-1

00:18:622 (6,4) - 盡量別用角的
00:55:311 (3) - 後面的線突出來了
00:58:554 (1,2,3,4) - 有點怪
01:53:284 (5) - 後面還可以放東西

變速只能3種速度以下 這樣




加油啦 還有進步空間!
Topic Starter
Awaken

Pink Agate wrote:

MOD

整体音效音量可以加大一些
如果你是白色较多的背景建议用深色combo色

[Easy]

00:35:851 (1) - 这里或许加个finish比较好
00:47:202 (5) - easy里不建议4次回转的滑条,至多一次,建议用普通的长滑条代替
01:14:770 (2) - 这里finish
01:18:013 (2) - finish
01:23:689 (1) - finish

[normal]

01:14:770 (2) - 为何不加finish?
01:18:014 (2) - finish
01:24:500 (2) - finish

以上All fixed

[hard]

很多节奏下的不对,整体间距可以大一些。例如1.4或者1.5 现在节奏应该好了 间距就这样吧._.

00:35:851 (2) - 加finish参考normal和easy的mod all fixed
00:17:405 (4) - 滑条不该在这里开始,移动到后面00:17:608 - 的一根的短白线上比较合适,然后00:17:405 - 这里可加个circlefixed
00:19:534 (3) - 删掉,不合适,手感也不舒适 fixed
00:21:054 (1) - 1的位置不如叠在蓝色的那个2上面 太远了吧..
00:20:243 (1,2,3) - 这三个手感不怎么样,换个摆法 已换

后半部分节奏乱七八糟,乱用变速,其实BPM用回原来的比较好,hard可以用SV3.6,

哭哭哦
thanks for mod
Topic Starter
Awaken

smallboat wrote:

嗨. QQ MOD REQ~

怎麼這首歌又有似曾相似的感覺..又改了一次ww

[General]

圖片1364X767..應該是要1366X768吧? 標準尺寸.. 好我去改



[Easy]

00:09:906 (1) - 應該可以在大個10% 使clap聲音能夠聽出來
00:20:446 (4) - 看要不要換有弧度的滑條 不太好看 我那一首柔情的歌之前用有角的 朋友說不合適fixed
01:24:601 (1) - 感覺Easy diff沒這樣放的(? 应该不影响 后面是转盘
01:29:365 (2) - 前頭f
01:33:419 (1,2) - 尾端f
01:41:527 (2) - ^
感觉没什么必要加fin啊0 0
01:55:716 (1) - 弄個轉盤 01:59:365

后面加的话就几乎得把全部都做完了..这个结尾段还是不做较好


[Normal]

有些白線可以加個圈或滑條 試著放放看 已經有3以下難度了 可以多放點 难度老是升不上来QAQ


00:09:906 (1) - 可以再大聲 30%我试试
00:18:014 (3) - 拉到白線 fixed
00:14:770 (7) - 折一次比較佳 后面有音
01:06:662 (4) - 放個長滑條
01:55:716 (1) - 弄個轉盤 01:59:365 (或在範圍內放圈或滑條) no

[Hard]

hr ar 各-1 毕竟没insane ar还是不减了..HP减了

00:18:622 (6,4) - 盡量別用角的 我觉得蛮好看诶0w0
00:55:311 (3) - 後面的線突出來了 fixed
00:58:554 (1,2,3,4) - 有點怪 有音的
01:53:284 (5) - 後面還可以放東西

變速只能3種速度以下 這樣 改了 re了一段




加油啦 還有進步空間!
thx for mod
Senbon
Hello, from M4M.

General

SPOILER
Audio preview is different between Easy 01:26:932, Normal and Hard 01:27:338
Very good map already :)

Easy

SPOILER
00:30:987 (2) - end finish?
00:53:689 (3) - align with (2) better
01:08:284 (4) - NC, 7 combo is too much for easy

Normal

SPOILER
00:30:987 (3) - remove whistle, end finish?
01:38:892 (5) - ctrl shift r, selection centre, rotate 4 degrees

Hard

SPOILER
00:29:365 (1) - clap?
00:31:797 (7) - start finish?
Topic Starter
Awaken

Senbon wrote:

Hello, from M4M.

General

SPOILER
Audio preview is different between Easy 01:26:932, Normal and Hard 01:27:338
Very good map already :) thx :)

fixed
Easy

SPOILER
00:30:987 (2) - end finish? x
00:53:689 (3) - align with (2) better x
01:08:284 (4) - NC, 7 combo is too much for easy

Normal

SPOILER
00:30:987 (3) - remove whistle, end finish? x
01:38:892 (5) - ctrl shift r, selection centre, rotate 4 degrees

Hard

SPOILER
00:29:365 (1) - clap?
00:31:797 (7) - start finish? x
thx for your mod :)
Hollow Wings
0,0

General
hs的clap感觉略显单薄,感觉找一个回音响一点的比较好,这方面可以问问拉克丝,他应该会帮你的
aimod似乎因为有叠屏sb,所以提示开启epilepsy warning,我也不知道这是否是个问题,你可以问问bat
Hard
00:54:500 (1,2) - 这几个3/4滑条个人推荐消尾音,因为这曲子比较安静
01:02:405 (6,7) - 这个大跳突然出现总感觉有点突兀,但是也似乎没有不合理的地方,因为你nc下在重白线前面的缘故。个人是建议调整nc,这个你自己看吧
01:43:960 (3) - 这里我个人建议头尾位置不变,滑条向下凸
01:50:851 (5) - 这个三连音放过实在可惜,此处推荐改成note+1/4折返滑条

我觉得做的挺不错的
Normal
2 unsnap,kiai unsnap,注意check aimod
00:18:824 (1,2) - 换一下顺手点
00:46:797 (1,2,3,4,1) - 似乎某人跟我说低难度也请尽量避免太多连续单点,所以个人推荐此处最后的4和1并成一个滑条,注意nc
01:01:797 (2) - ctrl+g 顺手
01:05:041 (2) - ^
01:14:770 (2) - ^
01:18:013 (2) -
01:26:932 (1,2) - 换一下
01:37:067 (2,3) - 仔细调整一下blanket,在滑条2上多放一些control points
01:40:716 (1,2) - ^

...
Easy
00:09:906 (1,2) - 为何你这里就意识到要多加control points呢ww,虽然blanket还是没弄好
00:55:311 (2,3) - 分别ctrl+g


就给点小建议:00:26:122 (1,2) - 像这种地方虽然你又blanket的意思但并没有做好,所以给我这种强迫症一眼就看出来而且感觉很别扭。因为easy这种简单难度滑条比较多,停留时间很长,而且受众也一般是noobs,或许会看重一些谱面美观的方面,所以排列还是细致一些吧w
就是这样啦
good luck
Topic Starter
Awaken

Hollow Wings wrote:

0,0

General
hs的clap感觉略显单薄,感觉找一个回音响一点的比较好,这方面可以问问拉克丝,他应该会帮你的
aimod似乎因为有叠屏sb,所以提示开启epilepsy warning,我也不知道这是否是个问题,你可以问问bat 已开
Hard
00:54:500 (1,2) - 这几个3/4滑条个人推荐消尾音,因为这曲子比较安静 fixed
01:02:405 (6,7) - 这个大跳突然出现总感觉有点突兀,但是也似乎没有不合理的地方,因为你nc下在重白线前面的缘故。个人是建议调整nc,这个你自己看吧 fixed
01:43:960 (3) - 这里我个人建议头尾位置不变,滑条向下凸 这个没办法了0 0
01:50:851 (5) - 这个三连音放过实在可惜,此处推荐改成note+1/4折返滑条 fixed another way

我觉得做的挺不错的 thx XD
Normal
2 unsnap,kiai unsnap,注意check aimod fixed all
00:18:824 (1,2) - 换一下顺手点 fixed
00:46:797 (1,2,3,4,1) - 似乎某人跟我说低难度也请尽量避免太多连续单点,所以个人推荐此处最后的4和1并成一个滑条,注意nc 恩..再想想
01:01:797 (2) - ctrl+g 顺手
01:05:041 (2) - ^
01:14:770 (2) - ^
01:18:013 (2) - fixed
01:26:932 (1,2) - 换一下 fixed
01:37:067 (2,3) - 仔细调整一下blanket,在滑条2上多放一些control pointsfixed
01:40:716 (1,2) - ^ fixed

...
Easy
00:09:906 (1,2) - 为何你这里就意识到要多加control points呢ww,虽然blanket还是没弄好 fixed
00:55:311 (2,3) - 分别ctrl+g fixed


就给点小建议:00:26:122 (1,2) - 像这种地方虽然你又blanket的意思但并没有做好,所以给我这种强迫症一眼就看出来而且感觉很别扭。因为easy这种简单难度滑条比较多,停留时间很长,而且受众也一般是noobs,或许会看重一些谱面美观的方面,所以排列还是细致一些吧w
w 唔..QAQ
就是这样啦
good luck
thx for mod :)
- Jelly -
Hard
01:29:365 (5) - 01:35:851 (3) - 01:42:338 (5) - 感觉可加finish
01:49:635 (3,4) - 折角不是很喜欢
Normal
01:51:662 (1,2) - 中间似乎少个音
01:52:878 (3) - 提前1/2
01:53:689 (4) - 再做个滑条从01:53:284到01:53:689
01:46:392 (5,6) - 感觉再做个折返滑条比较好
Topic Starter
Awaken
updated
Topic Starter
Awaken

- Jelly - wrote:

Hard
01:29:365 (5) - 01:35:851 (3) - 01:42:338 (5) - 感觉可加finish 貌似有点突凸
01:49:635 (3,4) - 折角不是很喜欢 这样应该也可以0 0改梗有点麻烦
Normal
01:51:662 (1,2) - 中间似乎少个音 这只是个nm orz
01:52:878 (3) - 提前1/2 [思考 好像可行 不过估计到滑条角度的问题还是算了orz
01:53:689 (4) - 再做个滑条从01:53:284到01:53:689 ez和hd都在这里结束的orz
01:46:392 (5,6) - 感觉再做个折返滑条比较好 fixed
thx for mod
GIDZ
Hi~ From my modding queue: t/139620
I know you requested for a Chinese mod, but the problem is that I ain't good at Chinese and my rule clearly states English mod only. :P

General:
~Put claps on every 2nd and 4th white tick? Sounds better since you've placed them everywhere.
~Starting new combos on big white tick is the most basic technique to use if you're not sure of what NC pattern you're following.

Easy:
~00:09:906 (1) - Remove clap on head. You already have finish and the clap Shouldn't be on a downbeat.
~00:13:149 - Swap the 2 sliders to the front and circle to the back. It sounds better and matches the music more. http://puu.sh/4hVRz.jpg
~Space them properly after change and I also suggest to stack 00:16:392 (5) on top of 00:17:304 (1) 's head.
~00:16:392 (5) - Add finish.
~00:54:500 (1,2) - Swap combos.
~00:22:068 (5) - Remove clap on end and add finish.
~01:49:635 (3) - Copy and paste 01:47:202 (1) and then CTRL J and CTRL G to make it a symmetrical pattern.
~01:04:229 (1) - Slider end not snapped.
~01:47:202 (1) - ^

Normal:
~Snap your Kiai plz.
~00:13:149 (5) - NC. Cuz this pattern is longer then the others, so split them up plz.
~00:18:824 (1) - Remove NC.
~00:19:635 (3) - NC.
~00:24:500 (3) - Is the red point intentional? I think a normal curve with white points look better here.
~00:37:473 (4,1) - Swap NC.
~00:39:094 (2) - Move the reverse arrow up a bit so it will point more towards the next note for better flow.
~00:40:716 (4,1) - Swap NC.
~00:43:960 (4) - NC.
~00:50:040 (1) - Remove NC.
~00:51:662 (1,2) - Swap NC.
~So basically Start your new combos at the big white tick also known as the downbeat.
~01:06:662 (4) - Delete the slider so it's consistent with 01:00:986 (1,2,3)
~01:07:473 (1) - Move this somewhere else that doesn't overlap.
~01:35:446 (2,3) - Make proper blanket, move the notes to X:408 Y:144.
~Distance snap the notes after.
~01:40:311 (6) - Remove NC.

Hard:
~00:18:622 (1) - Remove NC.
~00:19:635 (10) - NC.
~00:20:243 (1) - Remove NC.
~00:39:703 (3,4,1,2,3,1,2,3,4,5) - Distance this properly or players will get confused between 1/1 notes and 1/2 beat notes.
~01:03:014 (3) - Putting this at the back breaks the flow during play.
~01:45:581 (8) - NC.

Overall, I think it's quite a good map. Just focus on where the NCs should be and how to space and place notes for best flow and comfort during play. Keep it up ^^

Good luck!~
Axey
挺好的 mod不出什么

加油
Xinely
你好 :3
from m4m in my queue, sorry for late D:

  • General and SB
  1. first of all, it's just suggestion so feel free to skip
  2. the SB is fine but (just opinion) how about add rain of flower or blossom or anything in kiai so feel the kiai is energetic part?
    or it's 2nd opinion , when kiai start 01:27:743 - and in 01:40:716 - (when finish sound appear) try use pulse in here?
  3. General here : add "flower" in tags? since hana means flower


  • Easy
    open AiMod and fix unsnapped objects please :3
    00:13:149 (3) - add clap for consistency
    00:26:122 (1) - try 424,188 for nice flow?
    00:30:987 (2) - add clap in head and tail for consistency
    00:52:878 (2,3,1) - try placement like http://puu.sh/4klkB.jpg ? for more neat
    01:13:959 (1,2) - try make more blanket?
    01:22:067 (1,1) - no need NC for consistency


  • Normal
    check AiMod, unsnapped kiai time
    00:14:770 (7) - remove one repeat and add note in 00:15:987 - ?
    00:18:014 (3,1) - try unstack.. kinda make confuse for newbie imo
    00:25:716 (4,1) - ^
    00:29:365 (1) - 224,256 for blanket (note: if you follow this, fix spacing after this object)
    00:35:446 (1) - i highly suggest to remove this, since suddenly after spin end (ofc it's hard for normal) and high vocal in after this time, i mean 00:35:851 - so better if you remove and start map in that time)
    00:35:851 (2) - finish in head
    00:40:716 (4) - inconsistency spacing here (1,28x)
    00:54:500 (1) - ^ (1,14x)
    00:57:338 (5) - ^ (1,12x)
    01:01:797 (2) - finish in head also spacing incosistency
    01:35:446 (2) - what? jump here? consistency spacing pls
    01:36:662 (1) - fix spacing 1,28x here


  • Hard
    01:26:933 (1) - try remove and make slider in 01:26:527 - i mean this slider http://puu.sh/4kvbF.jpg , it's more fit vocal
    01:43:351 (8) - 248,216 for better flower shape?
    nice hard :3

加油 :D
nice song here
Melt
Mod as request

[Easy]
  1. 00:47:203 (5) - 感觉这一个slider形状不好看,不如换成一般的圆弧
  2. 01:29:365 (2) - 个人觉得弧线反过来好看
[Normal]
  1. 00:16:392 (1) - 拉个红点试试?
  2. 00:32:608 (1) - 试试放个note在这
  3. 00:38:689 (1,2) - 个人建议
  4. 00:45:581 (6) - 这个blanket没做好
[Hard]
  1. 00:13:554 (1,2,3,4) - 建议用ctrl+shift+d重新摆
  2. 01:38:284 (5) - 4,5平行
质量不错,但是有个致命的问题
这个是你的hard,版边的利用实在...强烈建议重新调一下位置,尽量把整个playfield都利用起来

GL
Chronotakular
Hello! Mod 4 Mod! From like. 3 years ago. Heh.

Also sorry I made you post on my queue! I really didn't want to forget to mod your map D:

Your skin and story board are amazing! O.o
If you could add some combo bursts, it would really be complete!

[Easy]

01:20:446 (1,1,1) - This might be a personal opinion, but I wouldn't have sliders like this on an Easy difficulty, only because it's hard and unexpected for new players.

[Normal]

Jeez, I got nothing. I guess that's a good thing? :D

[Hard]

00:14:568 (1) - Maybe this is just me, but I didn't like this not stacked. It's fine as it is, but I missed it a lot. D:
00:26:122 (1) - Is this supposed to be a 1 note combo?
00:29:365 (1) - Since you did this twice, I guess it is intentional. I would remove these because it makes the song easier fail, because it doesn't restore as much HP.
01:34:635 (4,5,1) -Maybe un-stack these, just to make it a little bit more interesting?
[]

Man. This is a really clean map. Awesome job. Sorry this mod sucked. Hope this helped!
Topic Starter
Awaken

gideon5504 wrote:

Hi~ From my modding queue: t/139620
I know you requested for a Chinese mod, but the problem is that I ain't good at Chinese and my rule clearly states English mod only. :P

General:
~Put claps on every 2nd and 4th white tick? Sounds better since you've placed them everywhere.
~Starting new combos on big white tick is the most basic technique to use if you're not sure of what NC pattern you're following.

Easy:
~00:09:906 (1) - Remove clap on head. You already have finish and the clap Shouldn't be on a downbeat.
~00:13:149 - Swap the 2 sliders to the front and circle to the back. It sounds better and matches the music more. http://puu.sh/4hVRz.jpg
~Space them properly after change and I also suggest to stack 00:16:392 (5) on top of 00:17:304 (1) 's head.
~00:16:392 (5) - Add finish.
~00:54:500 (1,2) - Swap combos.
~00:22:068 (5) - Remove clap on end and add finish.
~01:49:635 (3) - Copy and paste 01:47:202 (1) and then CTRL J and CTRL G to make it a symmetrical pattern.
~01:04:229 (1) - Slider end not snapped.
~01:47:202 (1) - ^

Normal:
~Snap your Kiai plz.
~00:13:149 (5) - NC. Cuz this pattern is longer then the others, so split them up plz.
~00:18:824 (1) - Remove NC.
~00:19:635 (3) - NC.
~00:24:500 (3) - Is the red point intentional? I think a normal curve with white points look better here.
~00:37:473 (4,1) - Swap NC.
~00:39:094 (2) - Move the reverse arrow up a bit so it will point more towards the next note for better flow.
~00:40:716 (4,1) - Swap NC.
~00:43:960 (4) - NC.
~00:50:040 (1) - Remove NC.
~00:51:662 (1,2) - Swap NC.
~So basically Start your new combos at the big white tick also known as the downbeat.
~01:06:662 (4) - Delete the slider so it's consistent with 01:00:986 (1,2,3)
~01:07:473 (1) - Move this somewhere else that doesn't overlap.
~01:35:446 (2,3) - Make proper blanket, move the notes to X:408 Y:144.
~Distance snap the notes after.
~01:40:311 (6) - Remove NC.

Hard:
~00:18:622 (1) - Remove NC.
~00:19:635 (10) - NC.
~00:20:243 (1) - Remove NC.
~00:39:703 (3,4,1,2,3,1,2,3,4,5) - Distance this properly or players will get confused between 1/1 notes and 1/2 beat notes.
~01:03:014 (3) - Putting this at the back breaks the flow during play.
~01:45:581 (8) - NC.

Overall, I think it's quite a good map. Just focus on where the NCs should be and how to space and place notes for best flow and comfort during play. Keep it up ^^

Good luck!~
fixed most of these :)
thx for mod~
Topic Starter
Awaken

Xinely wrote:

你好 :3
from m4m in my queue, sorry for late D:

  • General and SB
  1. first of all, it's just suggestion so feel free to skip
  2. the SB is fine but (just opinion) how about add rain of flower or blossom or anything in kiai so feel the kiai is energetic part? let me ask tsumetaku about the SB :3
    or it's 2nd opinion , when kiai start 01:27:743 - and in 01:40:716 - (when finish sound appear) try use pulse in here?
    i think current is ok :)
  3. General here : add "flower" in tags? since hana means flower
ok

  • Easy
    open AiMod and fix unsnapped objects please :3
    00:13:149 (3) - add clap for consistency
    00:26:122 (1) - try 424,188 for nice flow?
    00:30:987 (2) - add clap in head and tail for consistency
    00:52:878 (2,3,1) - try placement like http://puu.sh/4klkB.jpg ? for more neat current is okay too :)
    01:13:959 (1,2) - try make more blanket? i am so lazy:(
    01:22:067 (1,1) - no need NC for consistency
others are fixed

  • Normal
    check AiMod, unsnapped kiai time
    00:14:770 (7) - remove one repeat and add note in 00:15:987 - ? I can't know where I can put the circle if I do it :(
    00:18:014 (3,1) - try unstack.. kinda make confuse for newbie imo there is already a diff under 3 stars so i think this diff can be a little difficult :)
    00:25:716 (4,1) - ^ ^
    00:29:365 (1) - 224,256 for blanket (note: if you follow this, fix spacing after this object)
    00:35:446 (1) - i highly suggest to remove this, since suddenly after spin end (ofc it's hard for normal) and high vocal in after this time, i mean 00:35:851 - so better if you remove and start map in that time)
    00:35:851 (2) - finish in head
    00:40:716 (4) - inconsistency spacing here (1,28x)
    00:54:500 (1) - ^ (1,14x)
    00:57:338 (5) - ^ (1,12x)
    01:01:797 (2) - finish in head also spacing incosistency
    01:35:446 (2) - what? jump here? consistency spacing pls
    01:36:662 (1) - fix spacing 1,28x here
others are fixed

  • Hard
    01:26:933 (1) - try remove and make slider in 01:26:527 - i mean this slider http://puu.sh/4kvbF.jpg , it's more fit vocal fixed another way
    01:43:351 (8) - 248,216 for better flower shape? right
    nice hard :3

加油 :D 谢谢:D
nice song here
thx for mod~ :)
Topic Starter
Awaken

Melt wrote:

Mod as request

[Easy]
  1. 00:47:203 (5) - 感觉这一个slider形状不好看,不如换成一般的圆弧 easy我决定做的傻逼一点
  2. 01:29:365 (2) - 个人觉得弧线反过来好看 神梗 不得不改
[Normal]
  1. 00:16:392 (1) - 拉个红点试试?神梗 不得不改
  2. 00:32:608 (1) - 试试放个note在这 不要把;w;
  3. 00:38:689 (1,2) - 个人建议 感觉这样DS对不上啊;w;
  4. 00:45:581 (6) - 这个blanket没做好 fixed
[Hard]
  1. 00:13:554 (1,2,3,4) - 建议用ctrl+shift+d重新摆 呜呜
  2. 01:38:284 (5) - 4,5平行 fixed
质量不错,但是有个致命的问题
这个是你的hard,版边的利用实在...强烈建议重新调一下位置,尽量把整个playfield都利用起来 现在应该好很多了

GL
妹儿贴神麻婆请受我一拜
Topic Starter
Awaken

Chronotakular wrote:

Hello! Mod 4 Mod! From like. 3 years ago. Heh.

Also sorry I made you post on my queue! I really didn't want to forget to mod your map D:

Your skin and story board are amazing! O.o
If you could add some combo bursts, it would really be complete!

[Easy]

01:20:446 (1,1,1) - This might be a personal opinion, but I wouldn't have sliders like this on an Easy difficulty, only because it's hard and unexpected for new players. ok

[Normal]

Jeez, I got nothing. I guess that's a good thing? :D

[Hard]

00:14:568 (1) - Maybe this is just me, but I didn't like this not stacked. It's fine as it is, but I missed it a lot. D: fixed another way
00:26:122 (1) - Is this supposed to be a 1 note combo? yeah I keep this kind of note NC
00:29:365 (1) - Since you did this twice, I guess it is intentional. I would remove these because it makes the song easier fail, because it doesn't restore as much HP. current may be okay too :D
01:34:635 (4,5,1) -Maybe un-stack these, just to make it a little bit more interesting? ok
[]

Man. This is a really clean map. Awesome job. Sorry this mod sucked. Hope this helped!
thx for mod~
Tsumetaku

Xinely wrote:

  1. the SB is fine but (just opinion) how about add rain of flower or blossom or anything in kiai so feel the kiai is energetic part?
    or it's 2nd opinion , when kiai start 01:27:743 - and in 01:40:716 - (when finish sound appear) try use pulse in here?
    I only tend to make lyrics but i can try them btw if i have time :3
    Thanks~
yf_bmp
Hi~ for m4m

[Hard]
排列:
  • 00:11:324 (6,7,8) - blanket
    00:12:743 (9,1) - distance可以拉开些 因为中间空出了一拍
    00:13:960 (3,4,5,6) - 这里(3,6)不适宜有重叠 物件可以保持距离能更美观(后面的7调整下):
    00:17:608 (5,6,7) - 根据音乐这样会比较好:
    00:21:257 (2,3) - 对称 或者 包围
    00:30:378 (4,5) - ^
    00:39:703 - 可以加note
    00:43:757 (4) - ^
    00:50:446 (5) - NC
    00:51:054 (2,3) - blanket
    01:00:987 (3,4,5,6,1) - 弧度可以稍大一些 可以美观些
    01:03:216 - 可以尝试这样:
    01:16:189 - ^
    01:07:473 (1,2,3) - 稍微拉开
    01:19:230 (3) - 可以尝试这样
    01:21:662 - 加note
    01:23:284 - ^
    01:29:365 (1,2,1) - 最好不重叠
    01:38:284 (5,6) - blanket
    01:44:770 (5,6) - ^
    01:52:676 (4,5) - ^
    或者我的建议是 01:52:068 (3,4,5) - 可以成120度旋转对称
    01:53:791 (1) - spinner到长线
音效:

  • 感觉需要"SampleSet Normal, Additions Soft"的部分
    00:10:716 (3) - 00:13:960 (3) - 00:17:203 (3) - 00:20:446 (3) - 00:23:689 (3) - 00:26:933 (3) - 00:28:554 (6) - 00:30:176 (3) - 00:31:797 (7) - 00:35:041 (1) - 01:04:230 (2) - 01:07:473 (1) - 01:12:338 (5) - 01:13:959 (2) - 01:17:203 (2) - 01:20:446 (1) - 01:22:068 (2) - 01:23:689 (3) - 01:28:554 (3) - 01:30:176 (5) - 01:33:419 (1) - 01:35:041 (1) - 01:36:662 (1) - 01:38:284 (5) - 01:39:905 (1) - 01:41:527 (3) - 01:43:149 (7) - 01:44:770 (5) - 01:46:392 (3) - 01:48:014 (5) - 01:49:635 (1) - 01:51:257 (6)
    感觉需要"Additions drum + whistle"的部分
    00:36:662 (2) - 00:38:284 (4) - 00:39:905 (3) - 00:41:527 (1) - 00:43:149 (2) - 00:44:770 (5) - 00:46:392 (8) - 00:48:014 (4) - 00:49:635 (3) - 00:51:257 (7) - 00:52:878 (5) - 00:54:500 (1) - 00:56:122 (4) - 00:57:743 (5) - 00:59:365 (3)
    00:09:906 (1) - 加finish
    00:09:906 (1) - ^
    00:21:257 (2) - 头clap
    00:29:365 (1) - 加finish
    00:47:608 (3) - 尾clap ; 00:48:014 (4) - 尾 additions drum+clap ; 00:48:419 (5) - 尾 additions drum+clap
    01:00:176 (1) - 头additions drum+finish
    01:00:581 (2) - 头additions drum+clap
    01:13:757 (1,2) - additions drum+clap
    01:26:527 (1) - additions drum+clap
    01:33:014 (6) - 尾clap
    01:43:960 (2) - 头clap
    01:48:824 (8) - clap
    01:52:676 (4,5) - 头clap
    01:53:284 (5) - 尾去clap
    01:45:987 (2) - 尾clap
    01:46:797 (1) - clap
[Normal]
  • 00:56:527 (4,5) - blanket
    01:00:986 (1,2) - blanket
    01:50:243 (5) - 调的更美观些
    01:52:878 (3,4) - blanket
[Easy]

  • 00:13:149 (3) - nc
    00:19:635 (3) - ^
    00:42:338 (2,3) - blanket
    00:45:581 (1) - nc
    00:53:689 (3,1) - distance
    01:05:851 (2,2) - 尝试头重叠下
    01:11:527 (4) - nc
    01:24:601 (1) - 转圈移后1/4且缩短1/4
    01:36:662 (3) - nc
    01:43:959 (4) - ^
音效参考hard
好听
rank it~
Topic Starter
Awaken

yf_bmp wrote:

Hi~ for m4m

[Hard]
排列:
  • 00:11:324 (6,7,8) - blanket fixed
    00:12:743 (9,1) - distance可以拉开些 因为中间空出了一拍 fixed
    00:13:960 (3,4,5,6) - 这里(3,6)不适宜有重叠 物件可以保持距离能更美观(后面的7调整下): fixed
    00:17:608 (5,6,7) - 根据音乐这样会比较好: fixed another way
    00:21:257 (2,3) - 对称 或者 包围 对称了
    00:30:378 (4,5) - ^ 对称了
    00:39:703 - 可以加note 不了 我决定整个主歌都善良
    00:43:757 (4) - ^^
    00:50:446 (5) - NC no
    00:51:054 (2,3) - blanket fixed another way
    01:00:987 (3,4,5,6,1) - 弧度可以稍大一些 可以美观些 fixed another way
    01:03:216 - 可以尝试这样: 不要吧感觉略奇怪;w;
    01:16:189 - ^ ^
    01:07:473 (1,2,3) - 稍微拉开 fixed
    01:19:230 (3) - 可以尝试这样 no
    01:21:662 - 加note fixed
    01:23:284 - ^ fixed
    01:29:365 (1,2,1) - 最好不重叠 fixed
    01:38:284 (5,6) - blanket fixed
    01:44:770 (5,6) - ^ fixed
    01:52:676 (4,5) - ^
    或者我的建议是 01:52:068 (3,4,5) - 可以成120度旋转对称 我135度转了
    01:53:791 (1) - spinner到长线 不了
音效:

  • 感觉需要"SampleSet Normal, Additions Soft"的部分
    00:10:716 (3) - 00:13:960 (3) - 00:17:203 (3) - 00:20:446 (3) - 00:23:689 (3) - 00:26:933 (3) - 00:28:554 (6) - 00:30:176 (3) - 00:31:797 (7) - 00:35:041 (1) - 01:04:230 (2) - 01:07:473 (1) - 01:12:338 (5) - 01:13:959 (2) - 01:17:203 (2) - 01:20:446 (1) - 01:22:068 (2) - 01:23:689 (3) - 01:28:554 (3) - 01:30:176 (5) - 01:33:419 (1) - 01:35:041 (1) - 01:36:662 (1) - 01:38:284 (5) - 01:39:905 (1) - 01:41:527 (3) - 01:43:149 (7) - 01:44:770 (5) - 01:46:392 (3) - 01:48:014 (5) - 01:49:635 (1) - 01:51:257 (6)
    感觉需要"Additions drum + whistle"的部分
    00:36:662 (2) - 00:38:284 (4) - 00:39:905 (3) - 00:41:527 (1) - 00:43:149 (2) - 00:44:770 (5) - 00:46:392 (8) - 00:48:014 (4) - 00:49:635 (3) - 00:51:257 (7) - 00:52:878 (5) - 00:54:500 (1) - 00:56:122 (4) - 00:57:743 (5) - 00:59:365 (3)
    00:09:906 (1) - 加finish
    00:09:906 (1) - ^
    00:21:257 (2) - 头clap
    00:29:365 (1) - 加finish
    00:47:608 (3) - 尾clap ; 00:48:014 (4) - 尾 additions drum+clap ; 00:48:419 (5) - 尾 additions drum+clap
    01:00:176 (1) - 头additions drum+finish
    01:00:581 (2) - 头additions drum+clap
    01:13:757 (1,2) - additions drum+clap
    01:26:527 (1) - additions drum+clap
    01:33:014 (6) - 尾clap
    01:43:960 (2) - 头clap
    01:48:824 (8) - clap
    01:52:676 (4,5) - 头clap
    01:53:284 (5) - 尾去clap
    01:45:987 (2) - 尾clap
    01:46:797 (1) - clap
音效留下来慢慢改

[Normal]
  • 00:56:527 (4,5) - blanket 感觉5的尾巴和4的尾巴一条直线比较好看
    01:00:986 (1,2) - blanket 我试过 不好看
    01:50:243 (5) - 调的更美观些 fixed
    01:52:878 (3,4) - blanket fixed
[Easy]

  • 00:13:149 (3) - nc
    00:19:635 (3) - ^
    00:42:338 (2,3) - blanket 什么 难道不是blanket?
    00:45:581 (1) - nc
    00:53:689 (3,1) - distance
    01:05:851 (2,2) - 尝试头重叠下
    01:11:527 (4) - nc
    01:24:601 (1) - 转圈移后1/4且缩短1/4
    01:36:662 (3) - nc
    01:43:959 (4) - ^
all fixed
音效参考hard
好听
rank it~
The-Gabe
Great map here.

Easy:

The only part that I think you should change is 01:51:257. The reverse arrows should be removed but the slider should still end at 01:51:662
Ore you could have 1 circle at 01:51:257 and another at 01:51:662.

Normal:

Nothing wrong here :)

Hard:

00:14:365 The way these circles are positioned seems a little confusing.
00:20:243 Same with these few circles.
00:26:527 And these, too.
00:47:203 I think these sliders would fit better if they were closer together.
00:58:544 Same with these sliders.

00:56:933 These sliders may get a little confusing here.

01:44:669 Delete this slider. For flow purposes.

This may sound like a lot, but this is still a great map.

Please respect my suggestions. :D
Pagno
Hello, from your modding queue!

~ Mod here ~
[General]
What about adding a spinner at the end of the song?

[Easy]
01:51:256 (4) - Remove this and place a hitcircle instead?

Nothing much to say about this difficulty!

[Normal]
00:41:933 (1) - Remove New Combo and place it on 00:42:338 (2) this one instead

00:53:689 (5) - Remove the reverse arrow and stretch it until the white tick

01:03:013 (3) - Convert this into a slider long till the long white tick and fill the next white tick with a hitcircle
01:15:987 (3) - ^
01:19:229 (3) - ^

01:29:162 (3) - Maybe this one should start on the long white tick and last one beat, then add a hitcircle on the next white tick
01:35:851 (3) - This one too, maybe make it start ½ beat after and make it last one beat
01:38:892 (5) - Starts ½ beat after? I'm thinking of making it start on the white tick since usually it's quite hard to tell the difference between a note on the red tick and one on the white tick for a Normal where notes are constantly on the white tick
01:42:135 (3) - ^
01:50:243 (5) - ^

[Hard]
00:30:378 (4) - What about moving it to x:352 y:96?

00:39:095 (2,3) - Doesn't it feel like it's missing a note on the red tick?

00:43:757 (4) - Also on this one, what about moving it back by half beat and stretching it by ½? (if you do this, fix the hitsound)

00:52:068 (1,2) - Same as before, I'm not sure if skipping the note on the red tick is intentional

00:56:527 (1) - Pheraps make this hitcircle into a ½ slider like all the next ones?

01:00:784 (2,3,4,5,6) - It would be nice if you converted those into something like this:


01:02:405 (2) - I'll point out only this one, but it's intended for all the next ones: what about adding a timing section with custom hitsounds so that it claps on the slidertick?

01:03:014 (3) - Convert this into a slider long one whole beat
01:06:257 (3) - ^
01:19:230 (3) - ^

01:20:446 (1) - The idea is good, but it's quite confusing in my opinion, maybe make it like:


01:22:068 (4) - Same ^

01:22:879 (5) - New Combo

01:23:689 (7) - Saaame

01:26:933 (1,2) - Converting those into 2 sliders long ½ beat would be nice! (maybe speed up a bit the slider speed if you do so)

Nice song! Good luck o/
Topic Starter
Awaken

Pagno wrote:

Hello, from your modding queue!

~ Mod here ~
[General]
What about adding a spinner at the end of the song? no I think current can keep the map finish the best

[Easy]
01:51:256 (4) - Remove this and place a hitcircle instead? ok

Nothing much to say about this difficulty!

[Normal]
00:41:933 (1) - Remove New Combo and place it on 00:42:338 (2) this one instead no i want to keep current rhythm

00:53:689 (5) - Remove the reverse arrow and stretch it until the white tick ok

01:03:013 (3) - Convert this into a slider long till the long white tick and fill the next white tick with a hitcircle
01:15:987 (3) - ^
01:19:229 (3) - ^
fixed another way

01:29:162 (3) - Maybe this one should start on the long white tick and last one beat, then add a hitcircle on the next white tick no.I want normal diff to be a little difficult
01:35:851 (3) - This one too, maybe make it start ½ beat after and make it last one beat ._.are you sure you mean this?01:35:851 (3)
01:38:892 (5) - Starts ½ beat after? I'm thinking of making it start on the white tick since usually it's quite hard to tell the difference between a note on the red tick and one on the white tick for a Normal where notes are constantly on the white tick I have had a ez diff,so I think i can't make my spread bad..ez is only 1 star.If normal's rhythm is quite easy,maybe spread is bad.
01:42:135 (3) - ^ ^
01:50:243 (5) - ^ ^

[Hard]
00:30:378 (4) - What about moving it to x:352 y:96? Really good idea,but flow may be bad with this way..Let me think of ..

00:39:095 (2,3) - Doesn't it feel like it's missing a note on the red tick? Yes..former version has a cirlce in the red tick,but I think it's a little uncomfortably for players.So I delete it.

00:43:757 (4) - Also on this one, what about moving it back by half beat and stretching it by ½? (if you do this, fix the hitsound) fixed the hitsound.

00:52:068 (1,2) - Same as before, I'm not sure if skipping the note on the red tick is intentional Yes I am intentional. :)

00:56:527 (1) - Pheraps make this hitcircle into a ½ slider like all the next ones? good idea fixed

01:00:784 (2,3,4,5,6) - It would be nice if you converted those into something like this: looks too ez


01:02:405 (2) - I'll point out only this one, but it's intended for all the next ones: what about adding a timing section with custom hitsounds so that it claps on the slidertick?

01:03:014 (3) - Convert this into a slider long one whole beat
01:06:257 (3) - ^
01:19:230 (3) - ^

fixed

01:20:446 (1) - The idea is good, but it's quite confusing in my opinion, maybe make it like:
I can't see your picture @.@ But I changed with my way~

01:22:068 (4) - Same ^ ^

01:22:879 (5) - New Combo ok

01:23:689 (7) - Saaame ok

01:26:933 (1,2) - Converting those into 2 sliders long ½ beat would be nice! (maybe speed up a bit the slider speed if you do so) two circle looks better I think :3

Nice song! Good luck o/
thx for mod
smallboat
嗨。 QQ MOD REQ~

跟之前的完全不一樣了 (驚

[Easy]

01:27:743 (1) - 覺得水滴聲應該不+clap比較恰當
01:39:905 (1) - ^
01:43:959 (1) - 前端+f 自斟酌
01:51:257 (4) - 前面都是圈 後面突然出個短折返蠻怪 跟之前一樣+個圈吧?


[Normal]

00:09:906 (1) - 紅線音量30 使clap聲音能出來一點? 20好像太小
00:16:392 (1) - 前端+clap 因為00:18:014 (3) - 這邊都隔3個+clap 建議這邊也加一下
01:46:392 (5) - 前端w


[Hard]

這難度摸了好久 聽了聽音效 感覺還是有漏一點

00:31:797 (7) - +w 前端
01:49:635 (2) - +w 前端
01:51:257 (8) - +w


祝Ranked前check順利。
Topic Starter
Awaken

smallboat wrote:

嗨。 QQ MOD REQ~

跟之前的完全不一樣了 (驚

[Easy]

01:27:743 (1) - 覺得水滴聲應該不+clap比較恰當 其实配上f的话clap基本听不见了233
01:39:905 (1) - ^ ^
01:43:959 (1) - 前端+f 自斟酌 还是算了;w;
01:51:257 (4) - 前面都是圈 後面突然出個短折返蠻怪 跟之前一樣+個圈吧? fixed


[Normal]

00:09:906 (1) - 紅線音量30 使clap聲音能出來一點? 20好像太小 我觉得蛮出来的w
00:16:392 (1) - 前端+clap 因為00:18:014 (3) - 這邊都隔3個+clap 建議這邊也加一下 啊漏了
01:46:392 (5) - 前端w fixed


[Hard]

這難度摸了好久 聽了聽音效 感覺還是有漏一點

00:31:797 (7) - +w 前端
01:49:635 (2) - +w 前端
01:51:257 (8) - +w

all fixed

祝Ranked前check順利。
thx for mod
Angelina_Rocca
Hi~
完全不会作图的新人来骗分了~
首先呢~歌曲很好听。

1.关于歌曲设置、整体部分
edit里面看了一下,感觉蛮不错,结果打开一玩,这鼠标……


2.hard
01:17:000 (1,2,3,4,5) - 我有点强迫症。。感觉6用个newcombo会整齐点吧(或者说之前加cb是因为有点小跳吗)(请原谅我这个强迫症患者(其实是没地方骗分了))

3.easy
01:14:770 (2) - 这里,把他改成note。然后再01:15:581 +slider,01:16:392结束。
01:18:013 (2) - 同理
↑主要是节奏间隔突然变了。。自己试着玩的时候惯性化的就打早了。
↑而且我想把那个空灵的“叮”的声音表现出来。
01:39:905 (1,2) - 没仔细看你的ds。。我记得没错的话,easy需要严格按照ds来的吧?感觉可以检查一下

4.normal
00:50:040 (3,4) - 哎哟喂。我真是太机智了。。blanket没包好
Topic Starter
Awaken

Angelina_Rocca wrote:

Hi~
完全不会作图的新人来骗分了~
首先呢~歌曲很好听。

1.关于歌曲设置、整体部分
edit里面看了一下,感觉蛮不错,结果打开一玩,这鼠标……


2.hard
01:17:000 (1,2,3,4,5) - 我有点强迫症。。感觉6用个newcombo会整齐点吧(或者说之前加cb是因为有点小跳吗)(请原谅我这个强迫症患者(其实是没地方骗分了))

3.easy
01:14:770 (2) - 这里,把他改成note。然后再01:15:581 +slider,01:16:392结束。
01:18:013 (2) - 同理
↑主要是节奏间隔突然变了。。自己试着玩的时候惯性化的就打早了。 fixed another way
↑而且我想把那个空灵的“叮”的声音表现出来。
01:39:905 (1,2) - 没仔细看你的ds。。我记得没错的话,easy需要严格按照ds来的吧?感觉可以检查一下

4.normal
00:50:040 (3,4) - 哎哟喂。我真是太机智了。。blanket没包好
all fixed
thx for mod
bigfrog
你好~
這真是一首好歌 ><

我先暫個位置,稍後再來看看 :3!
random mod 請別在意~

Easy
- 00:09:906(1) - 我認為這個滑條不需要那麼多折點,建議用成這樣比較整齊... :
- 00:12:338(2) - 1.04x,移到x236 y140應該會比較好
- 00:45:581(1,2) - (1)跟(2)前半段沒有平行0.0
- 01:08:284(2,3) - 平行
- 01:13:959(1,2) - blanket(完整包圍)? 你可以對(2)ctrl+g來看
- 01:20:446(1,2,3) - 這裡可以修改一下blanket的部分
- 01:39:905(1,2) - 建議讓中心點位於中央,比較可以凸顯節奏

Normal
- 00:12:743(4,1) - blanket
- 00:16:392(1) - 其實這不用紅色折點似乎比較好看 :
- 00:16:392(1,2,3) - 成三角形,然後記得調整一下之後間距 :
- 00:40:716(4,1) - blanket
- 00:45:581(3,4) - 試試這樣,然後 00:46:797(4,1)就可以重疊 00:43:959(1,2) {註:(1)是指尾端} :
- 00:55:311(3,1) - 何不跟 00:54:905(2,3) 一樣?
- 01:20:446(1,2,1,2,1,2) - 擺的很好看 :3
- 01:45:581(4,5) - 平行,但(5)迴轉的方向跟(4)相反 :

Hard
- 00:12:135(8) - 覺得可以修改一下1.26的間距
- 00:16:189(4,2) - 圍好
- 00:17:811(4,6) - ^同上
- 00:25:716(9) - 快和(8)重疊了,圍住(8)的結尾就好?
- 00:39:095(2,3,4) - 試試這樣的節奏 :
- 00:48:824(1,3) - 對稱?
- 01:44:669(4) - delete? 我覺得這個音有點多餘..
- 01:52:068(3,4,5) - 形狀很漂亮~~

有一些關於blanket的細調我沒有全部提出,因為那並不是很重要
只是我覺得圖要更整齊這些微調的部分還是是必要的...

最後大概就這些,圖本身沒有什麼問題~歌也好聽 :3
star and Good Luck!!~
Topic Starter
Awaken

bigfrog wrote:

你好~
這真是一首好歌 ><

我先暫個位置,稍後再來看看 :3!
random mod 請別在意~

Easy
- 00:09:906(1) - 我認為這個滑條不需要那麼多折點,建議用成這樣比較整齊... fixed :
- 00:12:338(2) - 1.04x,移到x236 y140應該會比較好 fixed another way
- 00:45:581(1,2) - (1)跟(2)前半段沒有平行0.0 fixed
- 01:08:284(2,3) - 平行 fixed
- 01:13:959(1,2) - blanket(完整包圍)? 你可以對(2)ctrl+g來看 我看著是blanket阿
- 01:20:446(1,2,3) - 這裡可以修改一下blanket的部分 比如書?
- 01:39:905(1,2) - 建議讓中心點位於中央,比較可以凸顯節奏 fixed

Normal
- 00:12:743(4,1) - blanket fixed
- 00:16:392(1) - 其實這不用紅色折點似乎比較好看 fixed :

- 00:16:392(1,2,3) - 成三角形,然後記得調整一下之後間距 fixed :
- 00:40:716(4,1) - blanket 是blanket阿
- 00:45:581(3,4) - 試試這樣,然後 00:46:797(4,1)就可以重疊 00:43:959(1,2) {註:(1)是指尾端} fixed :
- 00:55:311(3,1) - 何不跟 00:54:905(2,3) 一樣? 因為後面有音
- 01:20:446(1,2,1,2,1,2) - 擺的很好看 :3
- 01:45:581(4,5) - 平行,但(5)迴轉的方向跟(4)相反 我覺得現在的比較好看 :

Hard
- 00:12:135(8) - 覺得可以修改一下1.26的間距 fixed
- 00:16:189(4,2) - 圍好 fixed
- 00:17:811(4,6) - ^同上 fixed
- 00:25:716(9) - 快和(8)重疊了,圍住(8)的結尾就好? 其實我是想搞一個滑條漸入
- 00:39:095(2,3,4) - 試試這樣的節奏 :
- 00:48:824(1,3) - 對稱? 其實現在的flow比較好
- 01:44:669(4) - delete? 我覺得這個音有點多餘.. 不要吧
- 01:52:068(3,4,5) - 形狀很漂亮~~

有一些關於blanket的細調我沒有全部提出,因為那並不是很重要
只是我覺得圖要更整齊這些微調的部分還是是必要的...

最後大概就這些,圖本身沒有什麼問題~歌也好聽 :3
star and Good Luck!!~
thx for mod
YGOkid8
not a bad map, but... it's so short! i only just started getting into the song and before i knew it, the song was over :( i highly, highly, HIGHLY recommend mapping the whole song, or at least longer. my guess is that the song will go into another verse and then another chorus. at least map to the end of that chorus, assuming it exists. but i'd still say full song, even though it'd take a while.


Hard:
01:27:743 - I can get behind a SV increase, but I can't get behind a 2x spacing increase. Specifically, you jump from 0.75x to 1.50x (essentially doubling the SV), and personally that jump just doesn't play well at all. In fact...
00:35:851 - I can understand reasoning behind using 0.75x SV multiplier here, but.
01:00:987 - The music picks up again here, so staying on 0.75x is a bit odd. Going up to say, 1.0x would be more appropriate.
01:27:743 - Then if you have mapped the kiai section with 1.25x, you would've had the perfect gradual increase in slider velocity, which appropriate increases with the music. Actually it'd be prefect if you mapped the intro with 1.0x, but meh. If you wanted to, you could've probably had those (if not similar) multipliers for the rest of the difficulties too.

Anyway, that's all I can really say on this. Map is solid I guess, but finishes too soon. A better choice of SV would've helped a lot, but if you don't want to remap, then I can't exactly make you.

But yeah, that's my look at your map. Good luck with it. And no kudosu!, thanks.
EnakoRin
[General]
  1. offset - 9?
  2. 全部加clap不大好。我删掉部分note听了一下,长白线部分还是没有clap音的,而且clap有点吵。建议使用whistle
  3. 01:53:689 - 不喷一下星星?
[Easy]
  1. 00:53:689 (3) - 移动到(373,230)使成为正三角形
  2. 00:54:500 (1) - 移动到(291,172)使成为正三角形
  3. 01:24:905 (1) - 个人认为,如果这个图给新手打的话,这个spinner他们会反应不过来。所以改成slider?
[Normal]
  1. AR略高,- 1?
  2. 00:18:014 (3,4) - 没有重叠好
  3. 00:22:473 (4,1) - 没有flow好(slider下半截偏左了
  4. 00:22:878 (1,3) - 没有flow好
  5. 01:24:500 (2,1) - 出现得有点突然啊
  6. 01:35:446 (2,3) - 移动到(417,123)保证在正中间
  7. 01:50:243 (5) - 重画吧 你看弯得一点也不圆滑
[Hard]
  1. 00:06:662 (1) - 我记得放在第一根红线前的note是unrank的,所以你得把三个难度的红线都往前移
  2. 00:16:392 (1,1,2) - 卧槽这是什么心态
  3. 00:19:230 (7,1) - 没有重叠好
  4. 00:23:892 (4,5) - 换个位置比较爽
  5. 00:24:500 (7,8) - 没有flow好
  6. 00:30:378 (4,5) - 没有flow好
  7. 00:48:014 (4,1) - 往下移一点,接触到血条了
  8. 00:56:527 (1,2,3) - 怎么没有音效了?
  9. 00:58:554 (1) - 建议spinner在01:00:176 - 停止,然后填入缺少的note
  10. 01:03:014 (7,8) - 什么心态
  11. 01:05:041 (1) - 去掉new combo
  12. 01:35:649 (2,1) - 没有重叠好
排列没什么问题,但是音效问题有点多,得花功夫好好改改
----------
EasyModder 1.4.2
Program By Weiren
Topic Starter
Awaken

EnakoRin wrote:

[General]
  1. offset - 9?
  2. 全部加clap不大好。我删掉部分note听了一下,长白线部分还是没有clap音的,而且clap有点吵。建议使用whistle
  3. 01:53:689 - 不喷一下星星?
[Easy]
  1. 00:53:689 (3) - 移动到(373,230)使成为正三角形 fixed
  2. 00:54:500 (1) - 移动到(291,172)使成为正三角形 fixed
  3. 01:24:905 (1) - 个人认为,如果这个图给新手打的话,这个spinner他们会反应不过来。所以改成slider? 应该不会吧 离后面note也挺远的呀
[Normal]
  1. AR略高,- 1? 我看有ez的nm都是AR5 但是ODHP都是4其实是我做的太简单只能用三围来提高难度QAQ
  2. 00:18:014 (3,4) - 没有重叠好 虽然左上角写0.01其实是stack的傻逼编辑器快去吃电视
  3. 00:22:473 (4,1) - 没有flow好(slider下半截偏左了 右了一点
  4. 00:22:878 (1,3) - 没有flow好 应该好点了
  5. 01:24:500 (2,1) - 出现得有点突然啊 改了
  6. 01:35:446 (2,3) - 移动到(417,123)保证在正中间 fixed
  7. 01:50:243 (5) - 重画吧 你看弯得一点也不圆滑 求code
[Hard]
  1. 00:06:662 (1) - 我记得放在第一根红线前的note是unrank的,所以你得把三个难度的红线都往前移 可是我看到有图放note在红线前面也rank了啊;w;
  2. 00:16:392 (1,1,2) - 卧槽这是什么心态 以前找UWS的时候叫我往右边移一点..-。-
  3. 00:19:230 (7,1) - 没有重叠好 fixed
  4. 00:23:892 (4,5) - 换个位置比较爽 我草 突然想到个神梗 我把7和9ctrl+g惹
  5. 00:24:500 (7,8) - 没有flow好 按上面的改惹
  6. 00:30:378 (4,5) - 没有flow好 fixed
  7. 00:48:014 (4,1) - 往下移一点,接触到血条了 大改了一番
  8. 00:56:527 (1,2,3) - 怎么没有音效了? 音效已remap
  9. 00:58:554 (1) - 建议spinner在01:00:176 - 停止,然后填入缺少的note 主要是后面有鼓停在这里后面接note感觉有点奇怪;w;
  10. 01:03:014 (7,8) - 什么心态 坑死你
  11. 01:05:041 (1) - 去掉new combo 这类似的NC都改了
  12. 01:35:649 (2,1) - 没有重叠好 两个circle改了 那滑条怎么弄都stack不了啊;w;
排列没什么问题,但是音效问题有点多,得花功夫好好改改 音效re过了
----------
EasyModder 1.4.2
Program By Weiren
thx for mod
Topic Starter
Awaken

YGOkid8 wrote:

not a bad map, but... it's so short! i only just started getting into the song and before i knew it, the song was over :( i highly, highly, HIGHLY recommend mapping the whole song, or at least longer. my guess is that the song will go into another verse and then another chorus. at least map to the end of that chorus, assuming it exists. but i'd still say full song, even though it'd take a while. I am so lazy QAQ


Hard:
01:27:743 - I can get behind a SV increase, but I can't get behind a 2x spacing increase. Specifically, you jump from 0.75x to 1.50x (essentially doubling the SV), and personally that jump just doesn't play well at all. In fact... I don't know how to change it. QAQ could u give me some ideas?
00:35:851 - I can understand reasoning behind using 0.75x SV multiplier here, but. I remap with 1.00 sv~
01:00:987 - The music picks up again here, so staying on 0.75x is a bit odd. Going up to say, 1.0x would be more appropriate. yeah i use 1.00 sv between 00:35:446 - 01:27:743
01:27:743 - Then if you have mapped the kiai section with 1.25x, you would've had the perfect gradual increase in slider velocity, which appropriate increases with the music. Actually it'd be prefect if you mapped the intro with 1.0x, but meh. If you wanted to, you could've probably had those (if not similar) multipliers for the rest of the difficulties too. I mapped with 1.00 already~

Anyway, that's all I can really say on this. Map is solid I guess, but finishes too soon. A better choice of SV would've helped a lot, but if you don't want to remap, then I can't exactly make you. thank u~

But yeah, that's my look at your map. Good luck with it. And no kudosu!, thanks. Sorry I saw it after I gave you.QAQ
thx for mod~ :)
Flower
m4m


Hitsounds


  1. 看了一下基本音效是差不多的,我就一并说了。既然是复制音效那么hard搞完以后可以直接复制到别的diff里。
  2. 感觉有些地方缺finish,有些地方又不太对劲,我按照我的感觉说,说的不对来打我啊。
  3. 长白线的地方也用这个clap感觉有些过于病娇(?),可以考虑用drum clap看看
  4. 00:09:906 (1) - 漏finish
  5. 00:22:878 - ^
  6. 00:35:041 - 00:35:851 - 我的感觉里这两个finish不能共存,或许你可以把00:35:041 - 改成clap 或者把00:35:851 - 改成default
  7. 00:48:824 - finish
  8. 01:53:689 - 降低10%音量

Hard


  1. 00:15:378 (2) - 增大一些间距?感觉有点像1/4
  2. 00:27:338 - 这个声音有点奇怪,改成15%似乎不那么奇怪
  3. 00:45:581 (5) - 跟vocal的话是不是缩短1/2比较好?然后00:46:392 - 加一个note叠在滑条尾上
  4. 00:46:797 (7) - 这个我认为放到00:47:000 - 比较适合,也是跟鼓
  5. 01:07:068 (9) - 半个note基本都被盖在血条下面,旧版默认皮肤尤其明显,请考虑
  6. 01:23:487 (4,1) - 增大间距大概比较好,放到x:311 y:141附近,然后调整01:24:297 (2,3) -
  7. 01:38:284 (5,6) - blanket小细节
  8. 01:53:487 - 我认为这里的那个音不能忽略 考虑下要不要把01:53:284 (5) - 拆成1/2

Normal


  1. 00:22:878 (1,2,3) - 调整00:22:878 (1,3) - 的间距
  2. 00:35:446 (1) - 这和中心的距离比较远,离转盘又太近,建议删除,如果你坚持要这个节奏而且有时间可以把它放近以后重做这附近的几个note
  3. 01:13:959 (1,2) - 试试这样?
  4. 01:34:635 - 降低5%的音量可能比较好
  5. 01:50:243 (5) - 形状可以做的更圆润些

Easy


  1. OD-1?note分得很开 bpm又低 容易出100
  2. 我建议将所有的N:C2都降低5%的音量
  3. 01:24:905 (1) - 这个转盘太短了 Easy的转盘Auto应当最好能转出8000 放在01:23:689 - 开始如何?


没了 Good luck
Topic Starter
Awaken

Flower wrote:

m4m


Hitsounds


  1. 看了一下基本音效是差不多的,我就一并说了。既然是复制音效那么hard搞完以后可以直接复制到别的diff里。
  2. 感觉有些地方缺finish,有些地方又不太对劲,我按照我的感觉说,说的不对来打我啊。
  3. 长白线的地方也用这个clap感觉有些过于病娇(?),可以考虑用drum clap看看 还是算
  4. 00:09:906 (1) - 漏finish
  5. 00:22:878 - ^
  6. 00:35:041 - 00:35:851 - 我的感觉里这两个finish不能共存,或许你可以把00:35:041 - 改成clap 或者把00:35:851 - 改成default
  7. 00:48:824 - finish
  8. 01:53:689 - 降低10%音量

Hard


  1. 00:15:378 (2) - 增大一些间距?感觉有点像1/4
  2. 00:27:338 - 这个声音有点奇怪,改成15%似乎不那么奇怪
  3. 00:45:581 (5) - 跟vocal的话是不是缩短1/2比较好?然后00:46:392 - 加一个note叠在滑条尾上
  4. 00:46:797 (7) - 这个我认为放到00:47:000 - 比较适合,也是跟鼓
  5. 01:07:068 (9) - 半个note基本都被盖在血条下面,旧版默认皮肤尤其明显,请考虑
  6. 01:23:487 (4,1) - 增大间距大概比较好,放到x:311 y:141附近,然后调整01:24:297 (2,3) -
  7. 01:38:284 (5,6) - blanket小细节
  8. 01:53:487 - 我认为这里的那个音不能忽略 考虑下要不要把01:53:284 (5) - 拆成1/2 another way

Normal


  1. 00:22:878 (1,2,3) - 调整00:22:878 (1,3) - 的间距
  2. 00:35:446 (1) - 这和中心的距离比较远,离转盘又太近,建议删除,如果你坚持要这个节奏而且有时间可以把它放近以后重做这附近的几个note
  3. 01:13:959 (1,2) - 试试这样? 我是打算跟后面搞正三角的;w;
  4. 01:34:635 - 降低5%的音量可能比较好
  5. 01:50:243 (5) - 形状可以做的更圆润些

Easy


  1. OD-1?note分得很开 bpm又低 容易出100
  2. 我建议将所有的N:C2都降低5%的音量
  3. 01:24:905 (1) - 这个转盘太短了 Easy的转盘Auto应当最好能转出8000 放在01:23:689 - 开始如何?


没了 Good luck
其他都改了 thx for mod
smallboat
嗨,從 QQ req ,第三次mod,主要都細節..


[Normal]
00:18:824 (4,5,1) - 可呈三角,間距調一下? 明顯5比較上面
00:24:500 (3) - 歪掉,小移左邊點。
01:05:041 (2) - 2包1。
01:09:500 (3) - 好像有點歪。
01:11:121 (5) - ^


[Hard]
01:36:257 (3) - +w ?
01:37:068 (2) - 往上移一點點
Topic Starter
Awaken

smallboat wrote:

嗨,從 QQ req ,第三次mod,主要都細節..


[Normal]
00:18:824 (4,5,1) - 可呈三角,間距調一下? 明顯5比較上面
00:24:500 (3) - 歪掉,小移左邊點。
01:05:041 (2) - 2包1。
01:09:500 (3) - 好像有點歪。
01:11:121 (5) - ^


[Hard]
01:36:257 (3) - +w ?
01:37:068 (2) - 往上移一點點 没必要吧;w;
all fixed except that. thx for mod
wonders
m4m
首先音效我就不mod了,因为我的音效都是乱下的。

[Easy]
01:40:716 x:4 y:200 ? 如果你要改的话,接下来的x:188 y:252 ; x:104 y:196 ; x:180 y:136 ; x:228 y:324 ; x:324 y:272 ; x:320 y:172

[Normal]
00:24:500 这个红点感觉不太好
01:08:284 和前面的3靠的好近


[Hard]
00:26:122 NC还是遮,建议加到前面一个上
00:38:689 NC手动改成蓝色好一点


实在挑不出什么,就乱说了点凑数了orz
sheela
M4M

[Easy]
00:54:500 (1) - Remove the new combo and add it to 00:55:311 (2) ?
01:01:797 (2) - New combo?
01:11:527 (1) - New combo?
01:13:959 (1) - Remove the new combo?
01:47:203 (1) - The slider is outside of the mapset. Try to move it up or make another form.
[Normal]
00:14:365 (2) - Replace them into two circle?
00:24:500 (3) - Maybe you can replace the red square to an arc like:
00:26:122 (1) - Put it at x:144 y:176.
00:27:338 (4,5) - Move it to x:308 y:176.
01:40:311 (1) - Remove the new combo?

Good Luck and I'll shoot a star.
Topic Starter
Awaken

wonders wrote:

m4m
首先音效我就不mod了,因为我的音效都是乱下的。

[Easy]
01:40:716 x:4 y:200 ? 如果你要改的话,接下来的x:188 y:252 ; x:104 y:196 ; x:180 y:136 ; x:228 y:324 ; x:324 y:272 ; x:320 y:172
感觉现在的比较好看
[Normal]
00:24:500 这个红点感觉不太好 好多人书过这里 但我不懂改 owo
01:08:284 和前面的3靠的好近 fixed


[Hard]
00:26:122 NC还是遮,建议加到前面一个上 没懂
00:38:689 NC手动改成蓝色好一点 fixed


实在挑不出什么,就乱说了点凑数了orz
thx for mod
Topic Starter
Awaken

sheela901 wrote:

M4M

[Easy]
00:54:500 (1) - Remove the new combo fixed and add it to 00:55:311 (2) no?
01:01:797 (2) - New combo? no
01:11:527 (1) - New combo? it's already a new combo
01:13:959 (1) - Remove the new combo? no
01:47:203 (1) - The slider is outside of the mapset. Try to move it up or make another form. the tick of the slider end looks in the mapest owo
[Normal]
00:14:365 (2) - Replace them into two circle? Good Idea!fixed!
00:24:500 (3) - Maybe you can replace the red square to an arc like: fixed another way
00:26:122 (1) - Put it at x:144 y:176. flow looks bad x.x
00:27:338 (4,5) - Move it to x:308 y:176. broke DS.
01:40:311 (1) - Remove the new combo? I am thinking about that..

Good Luck and I'll shoot a star.
thx for your mod and star~ :)
Sun Rainbow
Red:Unrankble,You Must Fixed It.
Pink:My idea.
Black:Only Suggestion.

General

你不觉得声音太小吗
BPMX2了吧 我个人觉得X2不好。


Easy

节奏
Fine.

排列
00:54:500 (4,2) - 叠起来

音效
01:51:257 (4) - 你忘了你的clap了

总体来书是一个模范很好的easy。又学到了偷到了一个pattern

Normal

节奏
Fine.

排列
01:17:203 (1,2) - blanket
01:50:243 (5) - 两个红点对不齐啊

音效
Fine

其他
01:00:986 (1,2) - 不试下和EASY一样两个NC吗?
01:13:959 (1,2) - ^

又是一个模范好的diff。又学习到了很多Normal的pattern呢。

Hard

节奏
00:40:717 (7,8,9) - 有三连的节奏在歌曲里吗?。。。。


排列
00:38:689 (1,4) - Ctrl+G?
00:47:203 (1,2,3,4) - 你确定这个能出现在HARD?

音效
00:45:581 (5) - 尾巴去掉clap

其他
01:33:419 (1,2,3) - 各自NC?
00:47:203 (1,2,3,4) - unsnapped

加油啊>W<神麻婆Awaken 顺便求mutual求指导
为什么我摸得那么少
Fycho
Hi~
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
有SB的话把letterbox去掉,编辑器改不了的,从代码里改
皮肤里的300和100有点瞎眼
用滑条静音处理下所有音效组,特别是那个noraml,静静听很吵(如果后来加了无视,我没重下)

[Hard]

  • Clap加在第三根白线上,把所有第一根白线上的clap去掉,不然听了真的真的很奇怪
    因为你BPM翻过倍,snare全在第三白线,第一白线的低音鼓就不要音效。Tick音建议S;C2
    节奏上我是建议乐器鼓点两跟,不怕,麻烦的话00:11:324 (6) - 00:17:000 (2,4) – 这些都成短滑条或者note
    00:19:635 (1) –这个重音建议放远点啊,别stack在一起
    00:26:933 (3) -(371,204)附近flow更好
    00:32:608 (1) –在00:32:607 –放一个note,转盘晚半拍更好
    01:00:784 (1,2,3,4,5,6) –间距怎么小了
    01:05:041 (6,7,8) –这个梗不好,建议换个和01:18:014 (1,2,3) –差不多的
    01:13:757 (1) –这个跳不舒服,建议把5 ctrl+G了然后移动个位置
    01:20:446 (1) –跟鼓点下节奏
    01:20:446 (1) –排列上少stack,flow终止美丽
    01:21:054 (2,3,4,1,2,3,4,1,2,3) -^
    01:29:162 (4) –间距大点
    01:50:041 (3,4) –这里节奏不好,长白线重音被漏了,建议这样的节奏和排列http://osu.ppy.sh/ss/1021347
    01:51:662 (1) –这anti-jump有点坑

[Normal]

  • 音效同hard,Easy也一样
    感觉SV有点低
    00:14:770 (4) –单折返+note,这种双折返看了莫名不舒服
    01:29:162 (3) –形状换下吧,真的不美观
    01:50:243 (5) -^
排列感觉有点乱,不干净,比如01:34:230 (1,2,3) – 滑条尾漏一半,01:38:892 (5) – 改短会号排列些。

[Easy]
DS大点,别让这个碰头00:47:203 (2,1) –
别的没什么问题

Normal多加油点吧
Yumih
Hi! Thank for for M4M!

I fell in love with your song and skin <3

Unrankable issue
Highly suggested
Suggestion

[General]
● Your skin is incomplete. Some parts of the Hitcircle, Spinner and Cursor sets are missing:
  1. approachcircle.png
  2. spinner-background.png
  3. spinner-metre.png
  4. spinner-spin.png
  5. spinner-osu.png
  6. cursortrail.png

● Since your map is skinned, your should add a SliderBorder color. To do so, open the .OSU file and under the [Colours] section add:
SliderBorder: 0,0,0
Replace the 0's with RGB values. Do this with all the difficulties.

● The combo colours on Hard are not the same as the ones from Easy and Normal. Maybe fix it for consistency? Do that from the .OSU file, just copy the color codes from Normal or Easy and paste it on Hard.

[Easy]
● 01:13:959 (1) - Maybe remove the NC from here and add it on 01:14:770 (2) instead? (2) seems more fit to have a NC, in my opinion.

● 01:17:202 (1) - Same thing as the previous item. Maybe remove the NC from here and add it on 01:18:013 (2) instead?

● 01:51:257 (4) - Maybe add a Whistle or Clap here?

[Normal]
● AR -1 and HP -1? Right now AR 5 seems really fast for a Normal difficulty and HP 5 is a bit difficult to recover after missing some notes.

● 00:18:824 (4) - Clap is missing.

● 01:22:879 (2,2) - Hmm, these Finishes here looks too "spammy" when playing. Maybe remove them and add whistles instead? Fits the music better, in my opinion.

● 00:35:851 (1) - Add NC, right now it's just superficial.

● 01:40:716 (1,3) - Improve the blanket here?
● 01:51:865 - Maybe add a note here? Feels like something is missing.

[Hard]
● The notes from 00:09:906 to 00:32:405 are too centered on the upper part of the map. How about selecting them and centralizing them vertically? I would say... somewhere near y:72. It improves the gameplay, in my opinion.

● 00:30:987 (5,6,7) - The flow here looks a little bad, in my opinion. I guess the problem itself is on 00:31:797 (7) How about doing something like this? If flows better, in my opinion.
Example



I reduced AR so that you could see it better.

● 00:32:405 (8) - This note looks out of place. How about moving it to 00:32:608 - ? You'll just have to move the spinner a little. It plays better this way, imo.

● 00:46:392 (6) - This really needs a hitsound. Maybe Clap? Even if it doesn't follow the hitsound pattern, this is so that the player can have a complete notion if he/her has hit the note or not. Without a Clap here, it would feel somewhat empty when playing.

● 01:00:784 (1,2,3,4,5) - I found it really difficult to hit this the first time I played. It looks a bit rough right now, imo. I would say anti jumps here would play better. Something like 0.7x of spacing.

● 01:04:027 (1,2,3,4,5) - ^

● 01:13:757 (1,2,3,4,5) - ^

● 01:17:000 (1,2,3,4,5) - ^

● 01:03:824 (9,1) - Oh, this is very tricky. Even tough 01:03:824 (9,1) have the same time gap as 01:04:027 (1,2) they have different spacings. This jump here seems unfit because they are all single notes. If it was a slider as on 01:13:149 (5,1) it would be okay, I think.

● 01:16:797 (6,1) - ^

And that's it. I hope I was of some help! I'll give you a because I like the map, song and skin! :oops:

Good luck with your map!
Princess God
压力超级大的啊……貌似好多神modder都来过了,希望还能帮上忙吧
先占坑…………
Hana
啊咧?没做完么……
总之我觉得可以overmap的地方都over一下也没啥

Hard
00:14:365 加个note和3的位置重合
00:23:892 (4,5) - 换一下位置
00:41:223 (8) - 这里有些多余,去掉
00:52:878 (3) - 整体移动到(408,124)
01:00:919 (2,4,6) -这里适合用六分拍结合滑条表现 ,全部向前一个六分拍,2,3和4,5分别合并成一个滑条
01:13:757 (1,2,3,4,5) - 也是这个意见
01:12:338 (3) - 01:24:500 (3) - 感觉甩出去会更好
01:51:865 (2) - 移动到(268,236)
01:53:284 (5,6,1) - 移动到(200,168)

Normal
00:24:500 (3) - 红点不是很必要,可以删去
00:35:446 加个note,和00:35:851 (1) - 头部重合
01:08:284 (2,3,4,5) - 01:21:257 (2) - (376,168),01:22:879 (2) - (272,120),01:24:500 (2) - (232,8)
01:40:311 (1) - (176,168),01:40:716 (1) - (264,96)
01:45:581 (4,5) - 01:51:865 加个note
01:53:689 (4) - 变成一个spinner持续到01:55:311

Easy
00:13:149 (1) - (312,208)
00:39:094 (1) - (404,168),不然00:35:851 (1) - reverse vertically
00:52:067 (1,2,3,4) - 这里感觉适合一条弧线的排列更好
然后00:55:311 (1,2) - 逆时针转90°
在我看来你是想和后面的一部分对称,但是我觉得如果节奏上不对称的话,排列要求对称也不是很适合
01:53:689 (4) - 变成一个spinner持续到01:55:311

Over~
Topic Starter
Awaken

Nightcore Princess G wrote:

压力超级大的啊……貌似好多神modder都来过了,希望还能帮上忙吧
先占坑…………
先给KD 对了hana难度先别摸 给个整体意见就行 还是WIP 给其他三个难度摸就好
lkx_Shore
no kd
[Hana]
00:31:595 (6,7) - 不太好看
00:58:554 (1) - 我感觉是1/6
01:27:743 (3) - 不包好吗,原来是没做完

挺好的,不需要remap
Flower
所以说到底泡没泡啊
Topic Starter
Awaken

Flower wrote:

所以说到底泡没泡啊
哭哭哦离泡还远得很
Koiyuki
Yuki's Hard

233
osu file format v12

[General]
AudioFilename: Negai Hana.mp3
AudioLeadIn: 0
PreviewTime: 86933
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
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Title:Negai Hana (Short Ver.)
TitleUnicode:願い花 (Short Ver.)
Artist:OutputP
ArtistUnicode:アウトプットP
Creator:Awaken
Version:Yuki's Hard
Source:
Tags:hatsune miku vocaloid2 life 輸出 ボーカロイド Tsumetaku flower [Minakami Yuki]
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Topic Starter
Awaken

[Minakami Yuki] wrote:

Yuki's Hard

233
osu file format v12

[General]
AudioFilename: Negai Hana.mp3
AudioLeadIn: 0
PreviewTime: 86933
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35243
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Negai Hana (Short Ver.)
TitleUnicode:願い花 (Short Ver.)
Artist:OutputP
ArtistUnicode:アウトプットP
Creator:Awaken
Version:Yuki's Hard
Source:
Tags:hatsune miku vocaloid2 life 輸出 ボーカロイド Tsumetaku flower [Minakami Yuki]
BeatmapID:294664
BeatmapSetID:113626

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bokuboku.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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87743,-100,4,2,1,60,0,1
113689,-100,4,2,1,40,0,0


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Combo2 : 95,148,108
Combo3 : 49,134,134

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updated
Autumn
则不呢热爆挖鼻

[Genaral]
打开Aimod(ctrl+shift+A),看看每个难度有哪些问题
(我这里好像有一些莫名的问题 不知道咋搞的 所以你自己检查下吧._.)

[Insane]
01:20:041 (8,9,10,11) - 有点overmap,建议滑条带过就行
01:26:933 (1) - 可以切成两段比如
01:30:987 (2) - 藏的太深了啦 别弯滑条了吧...
01:39:500 (3,4) - Ctrl+G 你感受一下
01:42:946 (4,5,6,7) - 这后面有点空 你可以改一下排列:
先交换56,然后在正方形中间加一个note(在01:43:757 - )


[Yuki's Hard]
00:16:392 (1) - 对Hard来说跳的有点大。也许这样好点:
00:23:689 (3) - 何不试试Ctrl+G
01:14:568 (5) - 建议叠在01:14:770 (1) - 的头部 要不然太难读
01:17:405 (4,5,6) - AR7下太难读咯,简直像开了EZ。建议一条线下来或者交换一下45,不过这样有点跳所以还是最好一条线滑下来

喵。GL~
buhei
在学校机房 顺便来逛逛
Topic Starter
Awaken

buhei wrote:

在学校机房 顺便来逛逛
差点给KD
Koiyuki

Autumn wrote:

[Yuki's Hard]
00:16:392 (1) - 对Hard来说跳的有点大。也许这样好点: OK
00:23:689 (3) - 何不试试Ctrl+G
01:14:568 (5) - 建议叠在01:14:770 (1) - 的头部 要不然太难读 改在了1的下面
01:17:405 (4,5,6) - AR7下太难读咯,简直像开了EZ。建议一条线下来或者交换一下45,不过这样有点跳所以还是最好一条线滑下来 给成了23465下来

嗯,要不要改成ar8呢四暗刻
Topic Starter
Awaken

Autumn wrote:

则不呢热爆挖鼻

[Genaral]
打开Aimod(ctrl+shift+A),看看每个难度有哪些问题
(我这里好像有一些莫名的问题 不知道咋搞的 所以你自己检查下吧._.) 全是tag的问题啊 fixed

[Insane]
01:20:041 (8,9,10,11) - 有点overmap,建议滑条带过就行 你书的对
01:26:933 (1) - 可以切成两段比如 你书的对
01:30:987 (2) - 藏的太深了啦 别弯滑条了吧... 还是坑点好
01:39:500 (3,4) - Ctrl+G 你感受一下 感觉四方比较爽
01:42:946 (4,5,6,7) - 这后面有点空 你可以改一下排列:56没换 另一个改了
先交换56,然后在正方形中间加一个note(在01:43:757 - )

喵。GL~
thx for mod
Asgard
[Hana]
00:18:419 (6) - NC here
looks good

[Hard]
00:26:122 (1) - how about this? http://puu.sh/4Usus.jpg
01:25:311 (2,3,4,5) - this is not good pattern for me... try change pattern
01:39:095 (1,2,3,4) - ^
01:44:568 (5) - i think this is overlap

I can't mod anymore... this is really good map nothing to mod for me maybe...
Topic Starter
Awaken

Yumih wrote:

Hi! Thank for for M4M!

I fell in love with your song and skin <3

Unrankable issue
Highly suggested
Suggestion

[General]
● Your skin is incomplete. Some parts of the Hitcircle, Spinner and Cursor sets are missing:
  1. approachcircle.png
  2. spinner-background.png
  3. spinner-metre.png
  4. spinner-spin.png
  5. spinner-osu.png
  6. cursortrail.png

● Since your map is skinned, your should add a SliderBorder color. To do so, open the .OSU file and under the [Colours] section add:
SliderBorder: 0,0,0
Replace the 0's with RGB values. Do this with all the difficulties.

umm..No these means I use default skin.Weiren told me..

● The combo colours on Hard are not the same as the ones from Easy and Normal. Maybe fix it for consistency? Do that from the .OSU file, just copy the color codes from Normal or Easy and paste it on Hard. Fixed

[Easy]
● 01:13:959 (1) - Maybe remove the NC from here and add it on 01:14:770 (2) instead? (2) seems more fit to have a NC, in my opinion.

● 01:17:202 (1) - Same thing as the previous item. Maybe remove the NC from here and add it on 01:18:013 (2) instead?

● 01:51:257 (4) - Maybe add a Whistle or Clap here?

All Fixed!!Normal and Hard I've decided to find someone to GD.

Good luck with your map!
Thx for mod~
Koiyuki
changed some

SPOILER
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buhei
什么时候Rank啊 我那张估计一个月内做不完了
Topic Starter
Awaken

buhei wrote:

什么时候Rank啊 我那张估计一个月内做不完了
正在找NMGD啊 干脆buhei你跟我做一个好了
你是不是又是在学校机房内上的
Tsumetaku
大忙人來圍觀Rank >w>
Topic Starter
Awaken

Tsumetaku wrote:

大忙人來圍觀Rank >w>
離rank還遠的很呢>.>
Nymph
[Hana]
个人看不出AR9的必要 AR8合适更多 AR9玩起来有点太快了

建议加静音sliderslide

KIAI的hitsound音量太高 建议降低 40跟100的落差未免太大

01:19:230 (1,2,3,1,2,3,4,5,6) - 这里节奏不太好 音乐里前面是1/3没错 后面那小串是前几个1/3 然后后面没声音了 全用1/4的节奏略显尴尬 其实我觉得这里直接用1/4还不是问题 用短的slider回转带过比较好 因为做成note连打就很吃节奏了 而节奏确实略模糊

01:23:487 (1,2) - 这个梗略单一和突然了 做个普通的重叠都比这感觉好不少 而且你clap加错地方了 加到蓝线上去了


然后纵观整个diff的hitsound 最大的问题就是前面段落的clap 加的略莫名 3白线加clap很合适 但是1长白线加起来就莫名其妙了 因为音乐节奏更像是1长白线敲一下小鼓 然后3白线clap一下 所以1白线最好不要用clap了 可以考虑用soft-whistle 或者你自己弄一个custom sound来(顺便还有 前面我觉得40音量也略大了 因为你的clap音听着感觉把音乐本身都盖住了 我个人觉得这不是啥好现象)


感觉质量还可以加强 所以先说这些 之后有问题再继续聊
lkx_Shore
[General]
hi
offset:9895

[liangv587's Easy]
00:32:608 (1) - 感觉刚刚才顺着滑条的趋势,现在又往上拉不是很好

[Yuki's Hard]
AR-1?这个bpm用ar7也能很好的读到散开的梗
01:06:460 (5,1) - 感觉这两个链接不太流畅
01:08:689 (2) - 漏clap
01:09:500 (4) - ^
01:26:730 (3) - 改成5下,然后在01:27:338 - 加note?
01:45:378 (7) - 没包好..

[Hana]
00:17:203 (3) - x416 y256?感觉这样刚好包好
00:19:230 (9) - 这个白线滑条开头没打到音
00:32:608 (11) - finish?
00:48:419 (1) - 总感觉这个不太舒服..
01:00:176 (1,2,3,4) - 换成whistle吧,clap怪不好听的
01:15:176 (2,3) - 这个flow有点勉强了...
01:15:784 (4,1) - ^ 感觉就是硬拉过去而不是很柔和的拉过去
01:20:547 (2,3,4,5,6) - 这里是1/3
01:23:487 (1) - 去掉尾巴的clap,开头加上whistle
01:53:689 (1) - x256 y320?既然是收尾我觉得甩出去比较好

[Other]
除了offset还有那几个抓错的节奏。。。我感觉没啥问题啊,为什么Fy说不能泡
Topic Starter
Awaken

lkx_Shore wrote:

[General]
hi
offset:9895 好吧之前被liang劝过很多次都没改 只好改了
[Hana]
00:17:203 (3) - x416 y256?感觉这样刚好包好 摆了一下感觉没包好
00:19:230 (9) - 这个白线滑条开头没打到音 fixed
00:32:608 (11) - finish? fixed
00:48:419 (1) - 总感觉这个不太舒服.. 不舒服妈?
01:00:176 (1,2,3,4) - 换成whistle吧,clap怪不好听的 fixed
01:15:176 (2,3) - 这个flow有点勉强了... fixed
01:15:784 (4,1) - ^ 感觉就是硬拉过去而不是很柔和的拉过去 fi..fixed 其实我不知道你指哪;w;
01:20:547 (2,3,4,5,6) - 这里是1/3 fixed
01:23:487 (1) - 去掉尾巴的clap,开头加上whistle fixed
01:53:689 (1) - x256 y320?既然是收尾我觉得甩出去比较好 放中间了

[Other]
除了offset还有那几个抓错的节奏。。。我感觉没啥问题啊,为什么Fy说不能泡 裤裤哦我这辈子都rank不了图了
@All GDers : update plz.I've changed the offset
Koiyuki

lkx_Shore wrote:

[Yuki's Hard]
AR-1?这个bpm用ar7也能很好的读到散开的梗
01:06:460 (5,1) - 感觉这两个链接不太流畅 就跟着ds摆的,也不觉得哪里不流畅了0 0
01:08:689 (2) - 漏clap
01:09:500 (4) - ^ 这两个加了听着觉得无比违和所以不加了
01:26:730 (3) - 改成5下,然后在01:27:338 - 加note?
01:45:378 (7) - 没包好.. fixed
SPOILER
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Title:Negai Hana (Short Ver.)
TitleUnicode:願い花 (Short Ver.)
Artist:OutputP
ArtistUnicode:アウトプットP
Creator:Awaken
Version:Yuki's Hard
Source:
Tags:hatsune miku vocaloid2 life 輸出 ボーカロイド tsumetaku flower [Minakami Yuki] mtbbsben liangv587
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Topic Starter
Awaken

[Minakami Yuki] wrote:

[Yuki's Hard]
AR-1?这个bpm用ar7也能很好的读到散开的梗
01:06:460 (5,1) - 感觉这两个链接不太流畅 就跟着ds摆的,也不觉得哪里不流畅了0 0
01:08:689 (2) - 漏clap
01:09:500 (4) - ^ 这两个加了听着觉得无比违和所以不加了
01:26:730 (3) - 改成5下,然后在01:27:338 - 加note?
01:45:378 (7) - 没包好.. fixed
updated
liangv587

lkx_Shore wrote:

[liangv587's Easy]
00:32:608 (1) - 感觉刚刚才顺着滑条的趋势,现在又往上拉不是很好 改了
Atrue
Hello~
From in-game pm



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.


[liangv587's Easy]
做的不错
只摸ez啊。。。。。。custom音效C3好像就是原配吧。。c1挺好的建议使用
00:09:895 (1) - custom里面多好的音效不用,一定要来用原配finish,不适合这里
00:14:759 (3,4,5) - 建议流线型flow
00:21:246 (5,1) - 觉得1放的位置有点偏(这里随意可以不改)
00:32:597 (1) - 如果一定要逆flow的话跟上个滑条平行,然后弧度稍微小一点如何?
00:44:759 (3,4) - 大概理解你想让4从上往下的感觉,不过这里没有逆flow的理由,所以折返滑条似乎可以动一动看看如何使flow更顺
01:06:651 (5,1) - 可以顺一顺吧。。不一定换nc就要换flow啊。。
01:15:976 (4,5,6) - 这里的flow有问题哦,另外我感觉这里的NC似乎不是很合逻辑
01:34:219 (3,4) - flow方向的改变似可商榷


That's my suggestions. Thanks for joining my queue.:) .
liangv587

azuretwinight wrote:

Hello~
From in-game pm



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.


[liangv587's Easy]
做的不错
只摸ez啊。。。。。。custom音效C3好像就是原配吧。。c1挺好的建议使用 好fix
00:09:895 (1) - custom里面多好的音效不用,一定要来用原配finish,不适合这里 fix
00:14:759 (3,4,5) - 建议流线型flow fix
00:21:246 (5,1) - 觉得1放的位置有点偏(这里随意可以不改)
00:32:597 (1) - 如果一定要逆flow的话跟上个滑条平行,然后弧度稍微小一点如何? 改到了其他地方fix
00:44:759 (3,4) - 大概理解你想让4从上往下的感觉,不过这里没有逆flow的理由,所以折返滑条似乎可以动一动看看如何使flow更顺 4改到了其他地方fix
01:06:651 (5,1) - 可以顺一顺吧。。不一定换nc就要换flow啊。。 fix
01:15:976 (4,5,6) - 这里的flow有问题哦,另外我感觉这里的NC似乎不是很合逻辑 嗯,换了个方向fix
01:34:219 (3,4) - flow方向的改变似可商榷 2放到了上面fix

That's my suggestions. Thanks for joining my queue.:) .
多谢mod,帮助很大
Kayano
Mod request from Popner's Modding Team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. 皮肤元件缺失:spinner-spin.png
  2. sliderfollowcircle.png颜色太红 和滑条tick这两个元件最好换掉(换个偏白色或者粉色的sliderfollowcircle然后删掉slidertick元件 还有50与100/300也不搭调(100 300的字我个人也不喜欢 maybe remove?)followpoint.png也可以换成粉色的 待会儿我QQ传给你

    Beginner
  3. 三围-1 这个难度节奏本身就缓 设置却和Easy一样……(其实我觉得你都可以用CS2了)
  4. Others looks fine to me

    liangv587's Easy
  5. Fine

    Normal
  6. 00:29:354 (1) - *nazi* blanket,tick拉到408:368
  7. 00:45:165 - missing whistle
  8. 01:21:246 (1,3) - 改好看点?
  9. 01:49:624 (4) - *nazi* move to 184:140 (blanket)

    Yuki's Hard
  10. 00:32:597 (1) - 开头whistle 或者 00:30:976 (1) - delete whistle
  11. 00:34:219 (1,2) - 干脆换成一个spinner 那个回转滑条太奇怪了
  12. 00:44:759 (2) - *nazi* 滑条首尾不动把tick拉到228:260 (修blanket)
  13. 00:55:300 (1) - 这个whistle有点唐突……虽说还是和上了音乐但感觉可以remove
  14. 01:03:003 (4,1) - 先一个1/1滑条再接1/2滑条 你前后都是以跟vocal为主所以这里应该这样改掉
  15. 01:11:111 (1) - 这里放个circle 把转盘推后1/2开始 结束点不变 也是为了跟vocal
  16. 01:26:719 (3) - 分成1个circle加一个1/4slider with repeat 原来那个有点难读 而且也不是完全对上鼓点
  17. 01:27:327 (5,6) - 也可以换成带回转的滑条
  18. 01:29:354 (1) - a circle then a 1/2 slider with repeat to fit the instrument
  19. 01:47:192 (4) - remove whistle?
  20. 01:53:678 (7) - *nazi* 请把横坐标调到256

    Hana
  21. 01:26:922 (1,2,1,2,3,4) - 修下排版和blanket
    code在里面
    104,163,86922,6,0,L|82:63,1,90,8|0,0:0|0:0,0:0:0:0:
    208,208,87327,2,0,L|186:108,1,90,2|0,0:0|0:0,0:0:0:0:
    307,255,87732,6,0,P|373:272|427:231,1,135,4|0,0:0|0:0,0:0:0:0:
    367,110,88138,2,0,P|350:151|358:195,1,90,2|0,0:0|0:0,0:0:0:0:
    499,255,88543,2,0,P|487:191|427:159,1,135,8|0,0:0|0:0,0:0:0:0:
    280,231,88949,2,0,P|323:224|358:196,1,90,2|0,0:0|0:0,0:0:0:0:
  22. 01:48:408 (4) - remove whistle
    看了看你的Hana,又看了看我的1st,然后我低下了头……
    大体上来说非常好了 只是我不太喜欢像01:31:786 (5,6,7) - 四分之一也放跳的 但是并不是太大的问题
Nice map, good luck :)
Koiyuki

OniJAM wrote:


  • Yuki's Hard
  1. 00:32:597 (1) - 开头whistle 或者 00:30:976 (1) - delete whistle fixed
  2. 00:34:219 (1,2) - 干脆换成一个spinner 那个回转滑条太奇怪了
  3. 00:44:759 (2) - *nazi* 滑条首尾不动把tick拉到228:260 (修blanket) fixed,其实我觉得你给的也不对所以我自己重新包了下
  4. 00:55:300 (1) - 这个whistle有点唐突……虽说还是和上了音乐但感觉可以remove 强调vocal作用
  5. 01:03:003 (4,1) - 先一个1/1滑条再接1/2滑条 你前后都是以跟vocal为主所以这里应该这样改掉 玛德这里不知道怎么改
  6. 01:11:111 (1) - 这里放个circle 把转盘推后1/2开始 结束点不变 也是为了跟vocal
  7. 01:26:719 (3) - 分成1个circle加一个1/4slider with repeat 原来那个有点难读 而且也不是完全对上鼓点
  8. 01:27:327 (5,6) - 也可以换成带回转的滑条 不好
  9. 01:29:354 (1) - a circle then a 1/2 slider with repeat to fit the instrument
  10. 01:47:192 (4) - remove whistle?
  11. 01:53:678 (7) - *nazi* 请把横坐标调到256 我本来最后的是个转盘这是awomen改的233,改了
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TitleUnicode:願い花 (Short Ver.)
Artist:OutputP
ArtistUnicode:アウトプットP
Creator:Awaken
Version:Yuki's Hard
Source:
Tags:hatsune miku vocaloid2 life 輸出 ボーカロイド tsumetaku flower [Minakami Yuki] mtbbsben liangv587
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426,155,24084,2,0,P|452:222|424:314,1,160,0|0,0:0|0:0,0:0:0:0:
261,351,24894,5,0,0:0:0:0:
212,277,25097,1,0,0:0:0:0:
300,280,25300,1,8,0:0:0:0:
122,274,25503,2,0,P|94:246|78:210,1,80
82,122,25908,1,0,0:0:0:0:
123,44,26111,6,0,P|168:103|142:184,1,160,0|0,0:0|0:0,0:0:0:0:
149,335,26922,2,0,L|61:352,1,80,8|0,0:0|0:0,0:0:0:0:
222,286,27327,2,0,L|310:269,1,80
385,295,27732,5,0,0:0:0:0:
423,122,28138,1,0,0:0:0:0:
481,186,28340,2,0,P|447:205|407:207,1,80,0|8,0:0|0:0,0:0:0:0:
330,180,28746,2,0,P|407:161|481:186,1,160
417,247,29354,6,0,P|340:266|266:241,1,160,4|0,0:0|0:0,0:0:0:0:
225,162,29962,1,0,0:0:0:0:
182,83,30165,2,0,P|146:69|106:71,1,80,8|0,0:0|0:0,0:0:0:0:
131,155,30570,2,0,P|135:203|159:233,1,80
52,331,30976,6,0,P|81:259|152:227,1,160,2|0,0:0|0:0,0:0:0:0:
232,265,31584,1,0,0:0:0:0:
305,313,31786,2,0,P|376:281|405:209,1,160,8|0,0:0|0:0,0:0:0:0:
387,122,32394,1,0,0:0:0:0:
305,89,32597,6,0,L|226:74,1,80,2|0,0:0|0:0,0:0:0:0:
373,32,33003,2,0,L|451:46,1,80
481,129,33408,1,8,0:0:0:0:
471,216,33611,1,0,0:0:0:0:
440,297,33813,2,0,P|402:287|363:293,1,80
279,321,34219,2,0,P|239:326|201:316,1,80
256,192,34624,12,0,35638,0:0:0:0:
167,225,35840,6,0,P|195:156|160:80,1,160,4|0,0:0|0:0,0:0:0:0:
77,56,36449,1,0,0:0:0:0:
77,143,36651,2,0,P|127:150|172:140,1,80,8|0,0:0|0:0,0:0:0:0:
240,120,37057,2,0,P|279:115|318:122,1,80
398,159,37462,6,0,P|424:223|404:318,1,160
327,345,38070,1,0,0:0:0:0:
245,311,38273,2,0,P|194:284|90:295,1,160,8|0,0:0|0:0,0:0:0:0:
274,40,39084,6,0,P|232:63|189:65,1,80
112,67,39489,1,0,0:0:0:0:
158,141,39692,1,0,0:0:0:0:
112,67,39894,2,0,P|74:124|102:209,1,160,8|0,0:0|0:0,0:0:0:0:
308,320,40705,6,0,L|338:241,1,80
425,106,41111,2,0,L|397:181,1,80
446,254,41516,1,8,0:0:0:0:
397,181,41719,1,0,0:0:0:0:
318,140,41922,1,0,0:0:0:0:
230,134,42124,1,0,0:0:0:0:
151,173,42327,6,0,P|148:96|220:47,1,160,0|0,0:0|0:0,0:0:0:0:
65,152,43138,2,0,P|85:226|155:259,1,160,8|0,0:0|0:0,0:0:0:0:
243,252,43746,1,0,0:0:0:0:
330,247,43949,6,0,P|398:261|454:335,1,160
275,330,44759,2,0,P|230:268|246:192,1,160,8|0,0:0|0:0,0:0:0:0:
256,192,45570,12,0,48408,0:0:0:0:
320,57,48813,6,0,P|354:104|324:197,1,160,4|0,0:0|0:0,0:0:0:0:
264,131,49422,1,0,0:0:0:0:
186,87,49624,2,0,P|150:72|111:77,1,80,8|0,0:0|0:0,0:0:0:0:
33,119,50030,2,0,P|17:155|22:194,1,80
90,251,50435,6,0,P|156:224|259:240,1,160
326,260,51043,1,0,0:0:0:0:
406,295,51246,2,0,L|443:211,1,80,8|0,0:0|0:0,0:0:0:0:
422,73,51651,2,0,L|390:147,1,80
326,260,52057,6,0,P|260:287|157:271,1,160
104,223,52665,1,0,0:0:0:0:
70,141,52867,2,0,L|92:60,1,80,8|0,0:0|0:0,0:0:0:0:
104,223,53273,2,0,L|82:304,1,80
155,350,53678,5,0,0:0:0:0:
239,324,53881,1,0,0:0:0:0:
290,186,54084,1,0,0:0:0:0:
368,225,54286,1,0,0:0:0:0:
459,93,54489,1,8,0:0:0:0:
384,140,54692,1,0,0:0:0:0:
368,225,54894,2,0,P|330:266|304:273,1,80
219,273,55300,6,0,P|150:262|86:193,1,160,2|0,0:0|0:0,0:0:0:0:
66,114,55908,1,0,0:0:0:0:
102,33,56111,2,0,P|134:56|151:91,1,80,8|0,0:0|0:0,0:0:0:0:
219,273,56516,1,0,0:0:0:0:
295,229,56719,1,0,0:0:0:0:
364,175,56922,6,0,P|374:89|422:38,1,160
449,211,57732,2,0,P|439:297|391:348,1,160,8|0,0:0|0:0,0:0:0:0:
256,192,58340,12,0,59759,0:0:0:0:
79,106,60165,5,0,3:0:0:0:
137,171,60367,2,0,P|165:118|164:84,2,80,0|0|0,0:0|0:0|0:0,3:0:0:0:
148,258,60976,2,0,P|204:275|235:304,1,80,0|0,0:0|3:0,0:0:0:0:
261,365,61381,2,0,P|288:335|301:298,1,80,0|0,0:0|0:0,3:0:0:0:
314,211,61786,6,0,P|332:123|378:61,1,160,4|0,0:0|0:0,0:0:0:0:
456,40,62394,1,0,0:0:0:0:
371,66,62597,2,0,P|332:75|293:74,1,80,8|0,0:0|0:0,0:0:0:0:
204,59,63003,2,0,P|165:54|126:63,1,80
47,102,63408,6,0,P|86:180|84:258,1,160
241,339,64016,1,0,0:0:0:0:
325,313,64219,2,0,P|362:301|390:272,1,80,8|0,0:0|0:0,0:0:0:0:
317,222,64624,2,0,P|344:193|382:180,1,80
232,250,65030,6,0,P|164:222|126:148,1,160
133,60,65638,2,0,P|171:70|199:97,1,80,0|8,0:0|0:0,0:0:0:0:
270,150,66043,1,0,0:0:0:0:
442,201,66246,1,0,0:0:0:0:
468,117,66449,2,0,L|480:69,2,40
404,281,67057,6,0,P|360:337|266:364,1,160,0|8,0:0|0:0,0:0:0:0:
40,230,67867,2,0,L|115:188,1,80
103,105,68273,6,0,P|176:130|193:181,1,120
199,209,68678,1,0,0:0:0:0:
229,284,68881,2,0,P|310:298|384:260,1,160
429,194,69489,1,0,0:0:0:0:
436,108,69692,1,0,3:0:0:0:
432,104,69793,1,0,3:0:0:0:
428,100,69894,6,0,P|401:75|354:58,1,80
272,59,70300,1,0,0:0:0:0:
190,92,70503,2,0,L|116:140,1,80,0|8,0:0|0:0,0:0:0:0:
79,306,71111,1,0,0:0:0:0:
256,192,71212,12,0,73137,0:0:0:0:
340,127,73746,5,0,0:0:0:0:
379,205,73949,1,8,0:0:0:0:
286,343,74151,1,0,0:0:0:0:
357,290,74354,1,0,0:0:0:0:
383,374,74557,1,0,0:0:0:0:
434,299,74759,6,0,P|396:287|357:290,1,80,4|0,0:0|0:0,0:0:0:0:
269,306,75165,1,0,0:0:0:0:
182,320,75367,2,0,P|105:331|32:300,1,160
13,212,75976,1,0,0:0:0:0:
49,132,76178,2,0,L|71:85,2,40
135,149,76584,6,0,P|150:112|175:81,1,80
379,44,76989,1,0,0:0:0:0:
409,126,77192,1,8,0:0:0:0:
394,212,77394,1,0,0:0:0:0:
268,327,77597,1,0,0:0:0:0:
346,286,77800,1,0,0:0:0:0:
433,290,78003,6,0,P|413:337|388:363,1,80
346,286,78408,1,0,0:0:0:0:
288,219,78611,2,0,P|276:135|239:60,1,160
161,37,79219,2,0,P|163:82|188:123,1,80
183,200,79624,5,0,0:0:0:0:
96,184,79827,2,0,L|57:177,2,40
174,278,80232,1,0,0:0:0:0:
87,262,80435,2,0,L|48:255,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
117,344,80840,1,0,0:0:0:0:
174,278,81043,2,0,P|221:240|255:235,1,80,0|4,0:0|0:0,0:0:0:0:
326,247,81449,6,0,P|363:233|390:204,2,80
319,159,82057,1,8,0:0:0:0:
342,74,82259,1,0,0:0:0:0:
412,21,82462,2,0,P|427:57|426:97,1,80
398,180,82867,5,0,0:0:0:0:
442,255,83070,2,0,P|405:267|365:263,2,80
491,328,83678,2,0,P|423:351|328:340,1,160,8|0,0:0|0:0,0:0:0:0:
250,321,84286,1,0,0:0:0:0:
163,302,84489,6,0,P|92:298|8:341,1,160,2|0,0:0|0:0,0:0:0:0:
81,113,85300,1,8,0:0:0:0:
164,83,85503,1,0,0:0:0:0:
105,148,85705,1,0,0:0:0:0:
188,118,85908,1,0,0:0:0:0:
275,112,86111,5,0,0:0:0:0:
359,88,86313,2,0,L|398:68,2,40
344,175,86719,1,0,0:0:0:0:
428,151,86921,2,0,L|467:131,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
344,175,87327,1,0,0:0:0:0:
260,198,87530,1,0,0:0:0:0:
172,205,87732,6,0,P|205:269|297:279,1,160,4|0,0:0|0:0,0:0:0:0:
369,255,88340,1,0,0:0:0:0:
486,348,88543,2,0,L|454:275,1,80,8|0,0:0|0:0,0:0:0:0:
442,187,88949,2,0,L|450:100,1,80
378,52,89354,5,0,0:0:0:0:
337,131,89557,2,0,L|348:216,2,80
281,62,90165,1,8,0:0:0:0:
91,255,90570,1,0,0:0:0:0:
170,216,90773,1,0,0:0:0:0:
166,304,90976,6,0,P|97:345|21:313,1,160
91,255,91584,2,0,B|91:173|91:173|106:154|106:154|106:93,1,160
162,32,92192,1,0,0:0:0:0:
249,39,92394,2,0,L|341:53,1,80
464,130,92800,6,0,L|385:118,1,80
298,132,93205,1,0,0:0:0:0:
244,201,93408,2,0,B|310:235|359:189|359:189|411:197,1,160,8|0,0:0|0:0,0:0:0:0:
465,245,94016,1,0,0:0:0:0:
402,307,94219,5,0,0:0:0:0:
320,339,94422,1,0,0:0:0:0:
158,334,94624,1,0,0:0:0:0:
240,302,94827,1,0,0:0:0:0:
309,247,95030,2,0,P|334:193|329:89,1,160,8|0,0:0|0:0,0:0:0:0:
251,54,95638,1,0,0:0:0:0:
163,57,95840,5,0,0:0:0:0:
89,105,96043,1,0,0:0:0:0:
58,187,96246,1,0,0:0:0:0:
454,197,96651,2,0,L|434:115,1,80,8|0,0:0|0:0,0:0:0:0:
383,256,97057,2,0,L|401:333,1,80
227,304,97462,6,0,L|304:322,1,80
164,230,97867,2,0,L|86:211,1,80
43,133,98273,1,8,0:0:0:0:
83,54,98476,1,0,0:0:0:0:
169,37,98678,2,0,P|230:34|263:49,1,80
322,85,99084,5,0,0:0:0:0:
371,157,99286,1,0,0:0:0:0:
357,69,99489,1,0,0:0:0:0:
406,141,99692,1,0,0:0:0:0:
427,226,99894,2,0,P|402:256|367:274,1,80,8|0,0:0|0:0,0:0:0:0:
293,224,100300,2,0,P|257:242|232:272,1,80
88,253,100705,6,0,P|113:283|149:302,1,80,4|0,0:0|0:0,0:0:0:0:
237,308,101111,1,0,0:0:0:0:
322,287,101313,1,0,0:0:0:0:
384,224,101516,2,0,P|406:191|412:152,1,80,8|0,0:0|0:0,0:0:0:0:
324,160,101922,1,0,0:0:0:0:
239,138,102124,2,0,P|143:142|74:122,1,160
58,40,102732,2,0,P|18:64|-2:92,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
454,344,103543,5,0,0:0:0:0:
374,304,103746,1,0,0:0:0:0:
332,226,103949,2,0,P|337:166|358:135,1,80
417,201,104354,1,0,0:0:0:0:
471,131,104557,2,0,P|434:115|394:117,1,80,0|8,0:0|0:0,0:0:0:0:
305,131,104962,2,0,P|266:131|229:116,1,80
273,40,105367,2,0,B|199:11|153:72|153:72|116:122|62:105,1,240
2,266,106381,5,8,0:0:0:0:
259,321,106786,1,0,0:0:0:0:
173,302,106989,1,0,0:0:0:0:
246,253,107192,2,0,P|311:233|402:265,1,160,0|0,0:0|0:0,0:0:0:0:
396,260,108003,2,0,P|417:175|387:101,1,160,8|0,0:0|0:0,0:0:0:0:
317,64,108611,1,0,0:0:0:0:
231,42,108813,6,0,P|191:34|152:39,1,80
184,122,109219,2,0,P|144:129|105:124,1,80
105,212,109624,2,0,P|65:204|26:209,1,80,8|0,0:0|0:0,0:0:0:0:
58,292,110030,1,0,0:0:0:0:
138,326,110232,2,0,P|177:346|215:337,1,80
244,270,110638,2,0,P|219:301|211:339,1,80
300,340,111043,1,0,0:0:0:0:
304,336,111144,1,0,0:0:0:0:
308,332,111246,1,8,0:0:0:0:
382,172,111651,6,0,P|357:140|317:121,1,80
189,122,112057,2,0,P|154:140|130:172,1,80
207,213,112462,1,0,0:0:0:0:
305,213,112665,1,0,0:0:0:0:
256,286,112867,1,8,0:0:0:0:
256,126,113070,2,0,L|256:286,1,160
256,374,113678,1,4,0:0:0:0:
CXu
You requested a mod from my queue a few months ago. /slow

[General]
  1. You need to skin all files of an element, so you need to add a approachcircle.png, spinner-background.png, spinner-metre.png, spinner-spin.png, spinner-osu.png and cursortrail.png. If you don't want to skin them, add the template skin versions. You also have to add a SliderBorder color.
  2. Oh and "50" on your hit50.png looks kinda fat compared to 100 and 300, so it looks a bit out of place :P
[Hana]
  1. 00:43:949 (1) - Remove the clap on head. It sounds out of place.
  2. 00:58:543 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I miss some hitsounding here :(
  3. 01:11:617 (1) - Shorten this to 01:13:138 - to follow vocals, and add a note at 01:13:543 - ?
  4. 01:43:746 (1) - Why this new combo? You should make this note either the end of the previous one, or the beginning of the next.
  5. 01:43:949 (1,2) - Spacing feels a bit close here. Consider spreading it out a little.
[Yuki's Hard]
  1. 00:45:570 (1) - I think it'd feel better if you follow the vocals here: http://puu.sh/5pPlp.jpg (you can also add a note at 00:48:408 - if you want to).
  2. 00:54:894 (7) - Arrange like this? http://osu.ppy.sh/ss/1118541 Then 00:54:084 (3,4,5,6,7) - will have a zig-zag flow, as well as a small jump at 00:54:894 (7,1) - for the high pitch of 00:55:300 (1) -
  3. 00:58:340 (1) - This should either start at 00:58:239 - , if you're following vocals, or 00:58:543 - if you follow the instruments.
  4. 01:03:408 (1,2) - and 01:06:043 (3,4) - I'm not sure why you used jumps here. I don't think the song actually calls for any jumps on these spots, as there aren't any strong beats or similar. Consder removing these jumps.
  5. 01:11:111 (1) - Begin at 01:11:313 - , and add a note at 01:11:111 -
  6. 01:26:111 (1,2,3,4,5) - Arranging like this: http://puu.sh/5pPxn.jpg feels much better imo.
  7. 01:42:732 (7,1) - The spacing here is really big for a Hard diff. Consider reducing the spacing a bit. Same goes for 01:36:246 (3,4) - , though it is a bit smaller already.
[Normal]
  1. I like these whistles in the beginning. Why don't you use them in [Hana]?
  2. 00:44:759 (4) - Missed a whistle on end.
[liangv587's Easy]
  1. 01:34:219 (1) - Should have whistle.
  2. 01:47:192 (3) - NC, then swap NC at 01:49:219 (1,3) - , and delete NC from 01:51:651 (1) - .
[Beginner]
  1. You're using the same diffsettings as Easy? Imo, you should -1 on all of them.
  2. You need to add a silent normal-sliderslide.wav and normal-sliderslide2.wav, so you don't get that sliding sound on every hitsounded tick.
  3. 00:32:597 (1) - End at 00:34:219 - ? It's a "Beginner" diff, so a 1/1 break after the spinner is better imo.
  4. 00:47:192 (2) - Whistle on end.
  5. 01:00:976 (1) - Delete this note? Same reason as 00:32:597 (1). Remember to add NC on 01:01:786 (2) - if you do this.
  6. 01:05:840 (2,1) - Clap on head, remove on end and add on (1).
  7. 01:22:057 (2) - Remove NC?
  8. 01:26:922 (1) - Delete this note? Same reason as before.
  9. 01:30:976 (3) - Add NC for consistency.
Overall, I like this map =3=
Koiyuki

CXu wrote:

[Yuki's Hard]
  1. 00:45:570 (1) - I think it'd feel better if you follow the vocals here: http://puu.sh/5pPlp.jpg (you can also add a note at 00:48:408 - if you want to). ok accpeted
  2. 00:54:894 (7) - Arrange like this? http://osu.ppy.sh/ss/1118541 Then 00:54:084 (3,4,5,6,7) - will have a zig-zag flow, as well as a small jump at 00:54:894 (7,1) - for the high pitch of 00:55:300 (1) - =3= ok
  3. 00:58:340 (1) - This should either start at 00:58:239 - , if you're following vocals, or 00:58:543 - if you follow the instruments. start at 00:58:239 -
  4. 01:03:408 (1,2) - and 01:06:043 (3,4) - I'm not sure why you used jumps here. I don't think the song actually calls for any jumps on these spots, as there aren't any strong beats or similar. Consder removing these jumps. changed 01:06:043 (3,4) -, 1,2's jump is not big and emphasizes the vocal on 2 imo
  5. 01:11:111 (1) - Begin at 01:11:313 - , and add a note at 01:11:111 - ok
  6. 01:26:111 (1,2,3,4,5) - Arranging like this: http://puu.sh/5pPxn.jpg feels much better imo. fixed
  7. 01:42:732 (7,1) - The spacing here is really big for a Hard diff. Consider reducing the spacing a bit. Same goes for 01:36:246 (3,4) - , though it is a bit smaller already. make them smaller now
Thanks CXu!
http://puu.sh/5pS6a.rar

To awaken: general的没改,交给你了
edit: wocap 查blanket改成ar0看没改回来,帮我改到ar7
Topic Starter
Awaken

CXu wrote:

You requested a mod from my queue a few months ago. /slow

[General]
  1. You need to skin all files of an element, so you need to add a approachcircle.png, spinner-background.png, spinner-metre.png, spinner-spin.png, spinner-osu.png and cursortrail.png. If you don't want to skin them, add the template skin versions. You also have to add a SliderBorder color.
  2. Oh and "50" on your hit50.png looks kinda fat compared to 100 and 300, so it looks a bit out of place :P
[Normal]
  1. I like these whistles in the beginning. Why don't you use them in [Hana]?
  2. 00:44:759 (4) - Missed a whistle on end.
[Beginner/Current Easy]
  1. You're using the same diffsettings as Easy? Imo, you should -1 on all of them.
  2. You need to add a silent normal-sliderslide.wav and normal-sliderslide2.wav, so you don't get that sliding sound on every hitsounded tick.
  3. 00:32:597 (1) - End at 00:34:219 - ? It's a "Beginner" diff, so a 1/1 break after the spinner is better imo.
  4. 00:47:192 (2) - Whistle on end.
  5. 01:00:976 (1) - Delete this note? Same reason as 00:32:597 (1). Remember to add NC on 01:01:786 (2) - if you do this.
  6. 01:05:840 (2,1) - Clap on head, remove on end and add on (1).
  7. 01:22:057 (2) - Remove NC?
  8. 01:26:922 (1) - Delete this note? Same reason as before.
  9. 01:30:976 (3) - Add NC for consistency.
All fixed!!!Thank you CXu!!
Topic Starter
Awaken

OniJAM wrote:

Mod request from Popner's Modding Team
  • General
  1. 皮肤元件缺失:spinner-spin.png
  2. sliderfollowcircle.png颜色太红 和滑条tick这两个元件最好换掉(换个偏白色或者粉色的sliderfollowcircle然后删掉slidertick元件 还有50与100/300也不搭调(100 300的字我个人也不喜欢 maybe remove?)followpoint.png也可以换成粉色的 待会儿我QQ传给你 恩 30010050这些我都删掉了

    Beginner
  3. 三围-1 这个难度节奏本身就缓 设置却和Easy一样……(其实我觉得你都可以用CS2了)
  4. Others looks fine to me
    现在这是EZ惹
    Normal
  5. 00:29:354 (1) - *nazi* blanket,tick拉到408:368 fixed
  6. 00:45:165 - missing whistle fixed
  7. 01:21:246 (1,3) - 改好看点? 还不够好看吗;w;
  8. 01:49:624 (4) - *nazi* move to 184:140 (blanket) fixed
Nice map, good luck :)
Thx for mod!! :)
Asagi
Hello :3
From my queue :3

[Insane]
  1. I highly recommend AR8 in this diff, well the song is very soft and beautiful, bpm is low,mostly bpm>150 are AR8, AR9 doesnt fit in the music imo, its like ruining it the softness of the music , well its up to you anyway
  2. 00:10:300 (2,3,4,5) - blanket this better,seems a bit off
  3. 00:11:516 (7) - NC
  4. 00:17:192 (3) - put a note here, i know your following the piano-like sound, but dont forget to put a note on the beat, it makes more sense and good rhythm
  5. 00:17:597 (4) - add note here too
  6. 00:18:003 (5) - NC
  7. 00:21:246 (1,2) - stack this perfectly, i think its a little bit off
  8. 00:36:449 (3) - remove this and 00:36:854 (4) - this, then add note here 00:36:651 (4) - better rhythm and it follows the beat too
  9. 00:39:894 (1,2,1,2,3,1,2,3,4,5,1) - the rhythm here is weird for me, i dont know what rhythm are you following here, try to follow the vocals
  10. 00:42:935 (2,3) - ^
  11. 00:45:570 (3,4,1,2,3,4) - ^ (i dont know whats the problem with me :o )
  12. 00:50:638 (2,3,4,6) - stack, (6) seems off
  13. 01:11:516 (7) - put this note near the center, because the spinner is the blue tick, so player can prepare the spin easily
  14. 01:24:489 (5,1) - ^
  15. 01:33:408 (5) - NC here, so it can be recognize as a slow slider
  16. 01:35:840 (8) - NC
  17. 01:36:550 (11) - remove
  18. 01:48:408 (5) - put this behind the tail of 01:48:003 (4) - its confusing because its in the blue tick ,player cant recognize it easily because its has the same spacing with 01:47:800 (3,4) -

Hitsounds

  1. Remove all the whistle hitsound first, some whistle hitsound really didnt fit the rhythm
  2. If you follow this ^ then try doing this

    Starts in 00:09:895 (1) - and so on...... until the end
    Try to alternate clap and whistle, its makes more sense on the song as you can hear it, yeah, mostly put the whistle on the long white tick, and the whistle fits on the NC too which is really nice to see and to hear
  3. 01:27:732 (1) - use the finish custom hitsound here
  4. 01:34:219 (1) - ^
  5. 01:40:705 (1) - ^
  6. 01:43:949 (6) - add finish then ^
  7. 01:45:570 (3) - ^
  8. 01:47:192 (1) - ^
  9. 01:53:678 (1) - ^

    Put Claps Here
  10. 01:29:151 (7) -
  11. 01:29:557 (2) -
  12. 01:32:394 (6) -
  13. 01:32:800 (2) -
  14. 01:35:638 (7) -
  15. 01:35:840 (8) - tail
  16. 01:38:881 (3) -
  17. 01:39:286 (2) -
  18. 01:41:922 (5) - tail
  19. 01:42:530 (2) -
  20. 01:46:786 (4) -
  21. 01:48:611 (6) - front
  22. 01:49:016 (7) -
  23. 01:52:462 (2) -
[Yuki's Hard]
  1. 00:25:503 (4,1) - blanket
  2. 00:46:077 (1) - the spinner starts here 00:46:178 (1) -
  3. 01:04:624 (4) - ctrl+g
  4. 01:11:212 (1) - spinner starts here 01:11:313 (1) -
  5. 01:13:746 (1,2,3,4,5) - i dont know if this is too hard for hard, i think you can make it a slider?
  6. 01:17:597 (5,6) - ctrl+g , dont make it confusing
  7. 01:26:922 (4,1) - the overlap here dont look so good
  8. 01:29:354 (1) - remove the other repeat
  9. 01:46:786 (2,4) - a little overlap here, separate them a little
  10. 01:49:219 (2) - ctrl+g
[Normal]
No prob here

[Easy]
No prob here too

Overall, nicely done with the map :D
Hope it get ranked
Best of Luck ;)
Koiyuki

-Asagi wrote:

[Yuki's Hard]
  1. 00:25:503 (4,1) - blanket
  2. 00:46:077 (1) - the spinner starts here 00:46:178 (1) -
  3. 01:04:624 (4) - ctrl+g
  4. 01:11:212 (1) - spinner starts here 01:11:313 (1) -
  5. 01:13:746 (1,2,3,4,5) - i dont know if this is too hard for hard, i think you can make it a slider? nope, i think it's fine
  6. 01:17:597 (5,6) - ctrl+g , dont make it confusing
  7. 01:26:922 (4,1) - the overlap here dont look so good
  8. 01:29:354 (1) - remove the other repeat
  9. 01:46:786 (2,4) - a little overlap here, separate them a little
  10. 01:49:219 (2) - ctrl+g
no comment = fixed
thanks
http://puu.sh/5HfW3.rar
yurunneram
EASY

00:32:597 (1) - Extend by two beats? :/ Eto... Not absolutely necessary but it's easy diff

00:35:840 (1) - The slider bends on a blue tick actually moving the red point to x176 y204 would be more accurate

00:39:084 (1) - Eto.. symmetrical so yea. do the same

00:42:327 (1) - This is a really stupid suggestion but blanket the head of 00:39:084 (1) . even though ppl cant see it, it's unconsciously more pleasant lookin

01:35:030 (2) - Make symmetrical with (1)?

Ohmigosh @@ Sho nazi gomen ((_ _))

NORMAL

00:18:003 (3) - Moving it to x64 y88 would be nicer (ugh I'm so nazi) then ofc move the points in 00:19:624 (1) a bit more

00:30:570 (2) - Spacing infringement. Pretty obv better change

00:52:057 (1) - Blanket nicer?

HARD

whoops....... I can't mod this ><"

Eto............ that was horrible no kudos pls
Topic Starter
Awaken

yurunneram wrote:

that was horrible no kudos pls
Sry I gave u before I see this sentences
yurunneram

Awaken wrote:

yurunneram wrote:

that was horrible no kudos pls
Sry I gave u before I see this sentences
eto :/ oh well then. wouldn't wana bother a BAT to unkudos
Topic Starter
Awaken
wrong post(
Topic Starter
Awaken
wrong 2 posts(
Topic Starter
Awaken
-Asagi

-Asagi wrote:

Hello :3
From my queue :3

[Insane]
  1. I highly recommend AR8 in this diff, well the song is very soft and beautiful, bpm is low,mostly bpm>150 are AR8, AR9 doesnt fit in the music imo, its like ruining it the softness of the music , well its up to you anyway ok
  2. 00:10:300 (2,3,4,5) - blanket this better,seems a bit off should be better now
  3. 00:11:516 (7) - NC
  4. 00:17:192 (3) - put a note here, i know your following the piano-like sound, but dont forget to put a note on the beat, it makes more sense and good rhythm I don't know what u mean...if you ask me to add note at 00:17:192 and 00:17:597 I don't change.
  5. 00:17:597 (4) - add note here too ^
  6. 00:18:003 (5) - NC
  7. 00:21:246 (1,2) - stack this perfectly, i think its a little bit off fixed
  8. 00:36:449 (3) - remove this and 00:36:854 (4) - this, then add note here 00:36:651 (4) - better rhythm and it follows the beat too
  9. 00:39:894 (1,2,1,2,3,1,2,3,4,5,1) - the rhythm here is weird for me, i dont know what rhythm are you following here, try to follow the vocals no,it's rhythm by myself.
  10. 00:42:935 (2,3) - ^ ^
  11. 00:45:570 (3,4,1,2,3,4) - ^ (i dont know whats the problem with me :o ) ^
  12. 00:50:638 (2,3,4,6) - stack, (6) seems off um..no ;w;
  13. 01:11:516 (7) - put this note near the center, because the spinner is the blue tick, so player can prepare the spin easily *it's an Insane.
  14. 01:24:489 (5,1) - ^ ^
  15. 01:33:408 (5) - NC here, so it can be recognize as a slow slider
  16. 01:35:840 (8) - NC
  17. 01:36:550 (11) - remove no
  18. 01:48:408 (5) - put this behind the tail of 01:48:003 (4) - its confusing because its in the blue tick ,player cant recognize it easily because its has the same spacing with 01:47:800 (3,4) - ummm...I will think about more..

Hitsounds

  1. Remove all the whistle hitsound first, some whistle hitsound really didnt fit the rhythm in fact,almost whistles are for my rhythm by myself. I think creating a own rhythm need a really special hitsound.
  2. If you follow this ^ then try doing this

    Starts in 00:09:895 (1) - and so on...... until the end
    Try to alternate clap and whistle, its makes more sense on the song as you can hear it, yeah, mostly put the whistle on the long white tick, and the whistle fits on the NC too which is really nice to see and to hear using this kind of hitsound seems boring :o But I think the hitsound currently isn't good,either. So i will try my best to improve it.
  3. 01:27:732 (1) - use the finish custom hitsound here fixed
  4. 01:34:219 (1) - ^
  5. 01:40:705 (1) - ^
  6. 01:43:949 (6) - add finish then ^
  7. 01:45:570 (3) - ^
  8. 01:47:192 (1) - ^
  9. 01:53:678 (1) - ^ fixed all

    Put Claps Here
  10. 01:29:151 (7) -
  11. 01:29:557 (2) -
  12. 01:32:394 (6) -
  13. 01:32:800 (2) -
  14. 01:35:638 (7) -
  15. 01:35:840 (8) - tail
  16. 01:38:881 (3) -
  17. 01:39:286 (2) -
  18. 01:41:922 (5) - tail
  19. 01:42:530 (2) -
  20. 01:46:786 (4) -
  21. 01:48:611 (6) - front
  22. 01:49:016 (7) -
  23. 01:52:462 (2) - in face I use 24clap.but these places I will think about adding whistles
Best of Luck ;)
thx for mod~ :) and NC problem has fixed all.
yurunneram

yurunneram wrote:

EASY

00:32:597 (1) - Extend by two beats? :/ Eto... Not absolutely necessary but it's easy diff no pro.because it can get 8000 scores in auto.

00:35:840 (1) - The slider bends on a blue tick actually moving the red point to x176 y204 would be more accurate maybe that's ok :< (I am so lazy Orz

00:39:084 (1) - Eto.. symmetrical so yea. do the same ^

00:42:327 (1) - This is a really stupid suggestion but blanket the head of 00:39:084 (1) . even though ppl cant see it, it's unconsciously more pleasant lookin I actually make a blanket here :? just that I didn't do well...

01:35:030 (2) - Make symmetrical with (1)? maybe no many differences...?

Ohmigosh @@ Sho nazi gomen ((_ _))

NORMAL

00:18:003 (3) - Moving it to x64 y88 would be nicer (ugh I'm so nazi) then ofc move the points in 00:19:624 (1) a bit more fixed

00:30:570 (2) - Spacing infringement. Pretty obv better change fixed

00:52:057 (1) - Blanket nicer? fixed
thx for mod! :)
CXu
Here's your recheck. no kds.

[General]
  1. Seems like hit100.png hit100k.png hit300.png hit300k.png hit300g.png are missing o.o
  2. You also need a sliderball, since you skinned the followcircle. Sorry I didn't mention that last time.
  3. You still need to add a sliderborder color. Open your .osu files and add
    SliderBorder: 255,255,255
    (or whatever color you want) under
    [colours]
[Insane]
  1. Did you partially remap this? I can't seem to remember the map being like this before. Tbh, I think I prefer how the old version was more than this. Oh well.
  2. 00:10:908 (3,4,5) - Move a bit down-right so it blankets properly ingame (right now it's off due to stacking).
  3. 00:18:003 (5,6,7) - Hmm, this doesn't seem to play that well for me. The spacing feels a bit too big imo.
  4. 00:58:543 (2,3) - You really shouldn't have a 1/8 jump like this. It's incredibly easy to break your combo here.
  5. 01:26:922 (1,2) - Lower the voilume on the sliderends?
  6. 01:33:408 (5) - New combo. Also same as above.
  7. 01:36:550 (11) - You should delete this note. There's no drum to follow here, and the spacing feels weird.
  8. 01:39:894 (1,2) - Same as the others.
  9. 01:47:800 (3,4) - These notes feel too close to each other. Also consider having the jump between (3,4) instead of (2,3), since the vocals continue on (4).
  10. 01:52:057 (1,2,3,4,5,1) - I think a rhythm like this works better: http://puu.sh/5JRB9.jpg . I'm not sure what your notes are following right now.
[Yuki's hard]
  1. 00:46:077 (1) - Begin at 00:46:178 - to follow the "wo".
  2. 01:11:212 (1) - Should start at 01:11:313 - following the "ha".
  3. 01:53:678 (7) - Move it a bit to the left so it's centered.
[Normal]
  1. 00:45:570 (5,1) - Swap NC.
  2. 00:55:300 (5) - Add NC.
  3. 01:50:232 (5) - Add NC. (Or at 01:51:246 (6) - )
[Easy]
  1. You really should add a silent normal-sliderslide.wav and normal-sliderslide2.wav, so you don't get that sliding sound on every hitsounded tick. :P
  2. 00:58:543 (1) - Whistle?
  3. 01:47:192 (1) - This slider is barely inside the playfield. consider moving it up a bit.
HelloSCV
[General]
  1. current offset feels a little bit slow try offset 9883 (-12)
[Insane]
  1. i recommend you to increase all of volumes to 10% becuase each current volume set hears kinda low
  2. how about adding some extra claps on 01:17:597 (7,8) - this and some similar parts? it would be nice :D
  3. 00:10:300 (2) - how about deleting whistle start unless you add it to all of the similar parts?
  4. 00:18:003 (5,6) - this unexpected large spacing can cause confusion to players imo try adding NC 00:18:003 (5) - here or reduce the distance little?
  5. 00:48:813 (1) - add whistle for consistence with 00:35:840 (2) - here (but i think finish sound is much better o_o)
  6. 00:55:908 (2) - missed clap on end (and 00:57:732 (2) - here too)
  7. 00:58:543 (2,3) - i prefer to use 1/4 beat on here because that stream sounds snapped at 1/16 beats not 1/8 beats and i think snap at 1/4 beats will be better than snap at 1/16 beats
  8. 01:11:617 (1) - hmm i think reducing this spinner's length by 01:13:138 - here and 01:13:543 - add a note here seems much better for rhythm
  9. 01:20:840 (1) - actually this part should be snapped at 1/4 beats, you can hear drum sounds on 01:21:043 - here if you hear the song with 25% playback
  10. 01:33:393 (5) - add NC for consistence with 01:39:880 (1) - here and i think there needs a NC for noticing about abrupt slow down slider
  11. 01:33:799 (6) - consider using ctrl g on here current slider slider feels kinda awkawrd because of velocity and flow
  12. 01:36:550 (11) - this note doesn't look like that it's really needed and wierd, how about deleting it?
  13. 01:40:705 (1) - i'd rather use SC:1 finish than SC:2 finish hitsound here like 01:27:732 (1) - this
  14. 01:53:475 - add a note here plz this space feels really empty for me, maybe this can be fix that issue
will continue this mod tomorrow

[Easy]
  1. i think 0.5 SV set seems too slow, you'd better to use 0.8 at least imo or if you want to use 0.5 SV set, decrease all of difficulty sets to -1 except CS
  2. i have no idea why you added claps on long white tick while other diffs aren't added, adding hitsounsd constantly will be much better
[Normal]
  1. 00:20:840 (2,4) - um how about stacking these notes? -nazi
  2. 00:32:597 (1) - add clap here
  3. 00:43:949 (3) - add whistle on the start instead of the end to have consistence
  4. 00:44:759 (4) - clap on start
  5. 00:44:759 (4,5) - i recommend to add whistles consistantly with previous whistle patterns
  6. 00:47:192 (1,2,3,4) - how about adding whistles on note (1) and (3)? since those have high pitch piano sounds
  7. 00:55:300 (5) - NC for consistence
  8. 01:00:976 (1) - same clap suggestion with Insane diff
  9. 01:27:732 (3) - add NC like 01:01:786 (1) - here and 01:46:786 (6) - here? and use SC:2 claps hears much better
  10. only if you add NC like above suggestion 01:39:894 (1) - delete NC and 01:40:705 (2) - add NC here
  11. 01:42:327 (1) - delete NC and add NC 01:43:949 (3) - here for consistence with first part on kiai time
  12. 01:50:232 (5) - add NC
[Yuki's Hard]
  1. 00:14:151 (4) - consider adding whistle on this slider's start to keep consistence with piano sound (like you added it on 00:13:138 (1,1) - these notes)
  2. 00:34:624 (2) - stop the repeat slider here 00:35:030 - sicne the piano sound is not sustained, try add a note and a 1/2 slider instead like following image
  3. 01:00:165 (1) - same as Insane diff
  4. 01:00:976 (3) - missed clap on start
  5. 01:11:212 (1) - how about moving this spinner to 01:11:313 - here for following vocal sound?
  6. 01:16:584 (1,2) - i don't think this jump is playable enough because you didn't use the jump just like this and it doesn't fit with the music
  7. 01:39:084 (1) - on this part, i think change sequence of slidres and notes like thisseems little bit better and can have consistence with 01:25:300 (2) - here -nazi
    if you need code
    389,27,99084,6,0,P|363:58|328:76,1,80,0|0,0:0|0:0,0:0:0:0:
    256,128,99489,2,0,P|220:146|195:176,1,80
    220,260,99894,1,8,0:0:0:0:
    132,248,100097,1,0,0:0:0:0:
    212,284,100300,1,0,0:0:0:0:
    125,302,100503,1,0,0:0:0:0:
    212,312,100705,6,0,P|237:342|273:361,1,80,4|0,0:0|0:0,0:0:0:0:
    360,364,101111,1,0,0:0:0:0:
    412,292,101313,1,0,0:0:0:0:
    404,204,101516,2,0,P|413:165|405:126,1,80,8|0,0:0|0:0,0:0:0:0:
  8. 01:53:070 (6) - this slider isn't look suitable for Hard diff because of confusion try to add a NC here to fix this issue?
[Insane]
  1. 01:01:786 (1) - using SC:2 claps from this part fits nice with the drum sounds (and it would be great if you add some extra claps (for example 01:17:597 (5,6) - here) as well
beautiful song \:D/ i like it, good luck for rank!
Koiyuki
@CXu and @HelloSCV

thanks for modding
all fixed so no quote :)
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