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Linked Horizon - Jiyuu no Tsubasa (TV Size)

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Topic Starter
ritsu-tanaika
This beatmap was submitted using in-game submission on 23 November 2013 at 22:42:13

Artist: Linked Horizon
Title: Jiyuu no Tsubasa (TV Size)
Source: Shingeki no Kyojin
Tags: eren jaegar mikasa ackerman armin titan op 2 opening compound timing 進撃の巨人
BPM: 136
Filesize: 14180kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.72 stars, 92 notes)
  2. Hard (4.9 stars, 216 notes)
  3. Insane (5 stars, 327 notes)
  4. Normal (4.33 stars, 144 notes)
Download: Linked Horizon - Jiyuu no Tsubasa (TV Size)
Download: Linked Horizon - Jiyuu no Tsubasa (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Hopefully this can be ranked soon :D
New background update as of 2/11/13
Xinely

  • Easy
    00:08:764 (2) - spacing issue (0,86x) here
    00:13:607 (1) - inconsistency spacing
    00:16:662 (1) - spacing issue (0,87x)
    00:38:022 (3) - i recommended to not skip high vocal in 00:38:784 - , try http://puu.sh/4ejTg.jpg ?
    00:44:879 (3) - spacing issue (0,86x)
    00:53:260 (2) - ^ (0,72x)
    01:05:451 (2) - ^ (0,92x)
    01:14:975 (3) - ^ (0,61x)
    rhythm is fine imo


  • Normal
    AR-1 or CS-1 pls
    00:02:147 (2) - spacing 0,75x? D:
    00:09:206 (2) - spacing issue 1,06x here
    00:10:088 (3) - extend until 00:10:382 -
    00:22:774 (1) - spacing issue 1,07x here
    00:28:879 (1) - ^
    00:33:451 (1) - ^ (0,86x)
    00:43:165 (2) - ^ (0,86x)
    00:56:308 (1) - ^ (0,76x)
    00:57:832 (1) - ^ (1,06x)
    00:59:736 (3) - ^ (1,07x)
    01:06:975 (5) - ^ (0,92x)
    01:17:641 (4) - ^ (1,07x)
    01:21:451 (6) - ^ (0,91x)
    01:25:832 (2) - ^ (1,11x)
    rhythm fine

Hard Insane fine
No kudo due useless mod

Good Luck ~
Topic Starter
ritsu-tanaika
Ok, updated!
EneDZakura
Easy
00:18:190 (1) - the arrow points to the rhythm
00:33:451 (1) - ^
01:16:117 (1) - ^

Hard
01:06:784 (3,4,1) - a little crooked

Insane
00:30:403 (4,5) - Slider do at a red tick
00:32:213 (4) - Better to do two hitcircle on a red and white tick
00:33:927 (4) - white tick
00:44:879 (8,9,10,11,12,13,14,15) - not symmetrically

Mod my map please http://osu.ppy.sh/s/110543
Thanks!
Topic Starter
ritsu-tanaika
Updated, except for the last mod in Insane because I do not understand what you mean
Trust
Hi from my M4M!

These are all suggestions, feel free to use any of them~

[General]
Remove "linked horizon" from the tags because it already appears under artist
Consider removing the spinner at 01:26:784. It would make sense to end on 01:26:213 (2) since it's a very powerful note.

[Easy]
00:05:676 (2) - Move to avoid overlap with 00:03:470 (3)
00:06:559 (4,1) - Slight overlap again but should you should be able to fix by readjusting from ^
00:10:088 (1) - Spaced too far (previous 0.87x)
00:37:260 (2) - Move the end slider point up 2 grids so both sides look evenly slanted.
00:39:546 (1) - Spaced too far (previous 1.12x)
00:54:784 (3) - Stack underneath 00:52:308 (1) and readjust 00:55:546 (4)
00:58:975 (2) - Spaced too far (previous 0.92x)
01:06:975 (3) - ^ (previous 0.95x)
01:08:498 (2) - Avoid this overlap and by moving away slightly
01:16:117 (1) - Spaced too far (previous 0.88x)
01:26:784 (1) - As mentioned earlier, consider removing this spinner. Unless you want to lower the OD, short spinners like these aren't beginner friendly and they might find this too difficult

Plays well, just make sure you keep a consistent distance snap and avoid unnecessary overlaps to make it more aesthetically pleasing

[Normal]
00:01:265 (1) - Spaced too far (previous 1.11x)
00:10:529 (4) - ^ (previous 1.31x)
00:11:853 (1) - ^ (previous 1.11x)
00:34:975 (1) - Fix so the tail end of this slider doesn't overlap with 00:36:498 (3)
00:38:022 (1) - ^
01:12:117 (1) - Spaced too far (previous 1.07x)
01:17:641 (4) - ^ (previous 1.07x)
01:21:451 (6) - Spaced too close (previous 0.91x)

[Hard]
00:36:498 (1) - Stack the head of this slider on the tail of 00:35:546 (2)
00:49:641 (4) - Bad overlap
00:51:546 (4,5,1) - Put these closer together to stay consistent with the spacing of your streams
00:54:403 (1,2,3) - ^
00:57:451 (1) - Spaced way too close and causes an overlap, perhaps move this away

[Insane]
00:44:879 (8,9,10,11,12,13,14,15) - Was this intentional? I would consider spacing this normally cause it looks quite strange :P

Not much else to say here. The rhythm plays wells, just continue to look for ways you can make this difficulty cleaner. :)

Good luck!~
Topic Starter
ritsu-tanaika

Trust wrote:

Hi from my M4M!

These are all suggestions, feel free to use any of them~

[General]
Remove "linked horizon" from the tags because it already appears under artist
Consider removing the spinner at 01:26:784. It would make sense to end on 01:26:213 (2) since it's a very powerful note.

[Easy]
00:05:676 (2) - Move to avoid overlap with 00:03:470 (3)
00:06:559 (4,1) - Slight overlap again but should you should be able to fix by readjusting from ^
00:10:088 (1) - Spaced too far (previous 0.87x)
00:37:260 (2) - Move the end slider point up 2 grids so both sides look evenly slanted.
00:39:546 (1) - Spaced too far (previous 1.12x)
00:54:784 (3) - Stack underneath 00:52:308 (1) and readjust 00:55:546 (4)
00:58:975 (2) - Spaced too far (previous 0.92x)
01:06:975 (3) - ^ (previous 0.95x)
01:08:498 (2) - Avoid this overlap and by moving away slightly
01:16:117 (1) - Spaced too far (previous 0.88x)
01:26:784 (1) - As mentioned earlier, consider removing this spinner. Unless you want to lower the OD, short spinners like these aren't beginner friendly and they might find this too difficult

Plays well, just make sure you keep a consistent distance snap and avoid unnecessary overlaps to make it more aesthetically pleasing

[Normal]
00:01:265 (1) - Spaced too far (previous 1.11x)
00:10:529 (4) - ^ (previous 1.31x)
00:11:853 (1) - ^ (previous 1.11x)
00:34:975 (1) - Fix so the tail end of this slider doesn't overlap with 00:36:498 (3)
00:38:022 (1) - ^
01:12:117 (1) - Spaced too far (previous 1.07x)
01:17:641 (4) - ^ (previous 1.07x)
01:21:451 (6) - Spaced too close (previous 0.91x)

[Hard]
00:36:498 (1) - Stack the head of this slider on the tail of 00:35:546 (2)
00:49:641 (4) - Bad overlap
00:51:546 (4,5,1) - Put these closer together to stay consistent with the spacing of your streams
00:54:403 (1,2,3) - ^
00:57:451 (1) - Spaced way too close and causes an overlap, perhaps move this away

[Insane]
00:44:879 (8,9,10,11,12,13,14,15) - Was this intentional? I would consider spacing this normally cause it looks quite strange :P

Not much else to say here. The rhythm plays wells, just continue to look for ways you can make this difficulty cleaner. :)

Good luck!~
Thanks for mod! Will update later today
DeletedUser_2010275
Hi ~ :3

[Easy]
  • 00:06:559 (4) - opposite slider. it look like better
    00:10:088 (1) - reduce some curve
    00:31:165 (3) - a little bent
    00:33:451 (1,2) - set to be symmetrically
    00:53:260 (2) - a little bent
    00:57:832 (1,3) - makes to same slider shape
    01:05:451 (2) - opposite slider. it look like better
    01:22:213 (1,2) - add finish on start

    [Normal]
    • CS is too small. it is hard for beginner. I suggest CS -1.
      00:03:029 (3,4) - distance
      00:08:323 (1,2) - makes to same slider shape
      00:43:927 (3) - bent
      00:46:784 (2,3,4,5,6,7) - perhaps, this rhythm is hard for beginner.
      01:21:070 (5,6,7,8) - ^

      [Hard]
      • 00:02:147 (1) - opposite slider. it look like better
        00:06:559 (1,2) - makes to same slider shape
        00:10:970 (6,7) - set to be symmetrically
        00:29:260 (1,2,3,4) - a little bored :(
        00:38:022 (1,3) - makes to the parallel
        01:06:879 (4) - move to (368,276)

        [Insane]
        • 00:11:412 (1) - remove NC
          00:26:497 (8) - NC
          00:40:117 (3,4) - distance is too far
          00:44:879 (8) - NC
hoshisorakiseki
hello, from my queue
i don't know you kmow chinese or not, so mod it in english.

general:
AiMod:

add the tag "進撃の巨人"

diff:easy
AiMod:

00:03:470 (3) - start from 00:03:912

diff:normal
00:00:824 (1) - remove NC and avoid the quarter beat. 00:07:882 (1) too.
00:04:794 (1,2) - i think quarter beat is hard in this difficulty. 00:10:088 (3,4) too.
00:10:088 (3,4) - too far(AiMod)

diff:hard
ar-1
00:38:784 (3) - move to (308,228) and move the endpoint to (276,56)
00:39:260 (4,5) - move to (276,60)

diff:insane
00:01:265 (1) - remove NC
00:07:294 (1) - ^
00:11:412 (1) - ^
01:26:594 (1) - ^

good luck
Topic Starter
ritsu-tanaika

hoshisorakiseki wrote:

hello, from my queue
i don't know you kmow chinese or not, so mod it in english.

general:
AiMod:

add the tag "進撃の巨人"

diff:easy
AiMod:

00:03:470 (3) - start from 00:03:912

diff:normal
00:00:824 (1) - remove NC and avoid the quarter beat. 00:07:882 (1) too.
00:04:794 (1,2) - i think quarter beat is hard in this difficulty. 00:10:088 (3,4) too.
00:10:088 (3,4) - too far(AiMod)

diff:hard
ar-1
00:38:784 (3) - move to (308,228) and move the endpoint to (276,56)
00:39:260 (4,5) - move to (276,60)

diff:insane
00:01:265 (1) - remove NC
00:07:294 (1) - ^
00:11:412 (1) - ^
01:26:594 (1) - ^

good luck

Changed all except for perhaps some NCs, I specially made them only 1 combo long for various reasons. But just to let you know, some of the notes you mentioned were always on a 1/3, not 1/4

But anyways, updated
Neiji Razuiya
hi from your m4m request :)

[easy]
01:26:784 - umm why you not added spinner here?

[normal]
00:32:879 (3) - this suggest only, NC

[hard]
ok

[insane]
ok :D

i give the suggestion,look like your map almost perfect.
emm give you star~
sorry if look my mod so simple :(
Topic Starter
ritsu-tanaika
Thanks for star! And no problem, even small mods help a lot! :)
HelloSCV
as M4M

General

  1. you don't need to add linked horizon as tags since it already exists on artist

Easy

nothing

Normal

  1. it will be better if you add NCs on every 2nd long white tick
others are fine for me

Hard

  1. add tags timing on this diff
00:16:280 (7) - you need to replacing clap and you may know why
00:45:260 (1) - delete NC
00:54:879 (2) - i think this note isn't needed :/
00:57:451 (1) - delete NC and rearrang DS on stream plz
01:09:641 (1) - ^

Insane

00:08:029 (3) - use 1.2x DS is better for playing this sudden increasing DS isn't good for playing since you used consistent DS in previous, high recommend to fix this too
00:09:206 (3) - same as above
00:33:451 (3) - try this rhythm http://puu.sh/4wqad.jpg
00:40:498 (4) - this slider can cause confusing for players as 1/2 beat imo add NC if you want to keep this DS
00:45:260 (12) - add NC since you changed DS?
01:22:594 (5) - add clap on start
01:23:356 (5) - ^ instead (4) note

good luck~
Topic Starter
ritsu-tanaika
Updated all, except for some NC mods! Personally I dont really think NC is a big problem in the higher difficulties, thats why longer combos are needed!
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[Easy]
00:03:470 (3) - DS (distance snap)
00:08:764 (2) - ^
00:10:088 (1) - DS too, there's a little space
00:11:412 (2,3) - Possible DS these 2 too
00:13:607 (1) - Move up a little to prevent sticking with 00:11:853 (3) -
00:13:607 (1,2,3) - Move like image below to have better flow:

00:21:246 (1,2,3) - Move like picture below:

00:30:403 (2) - Rotate by 30* - 45* clockwise
00:37:260 (2) - Ctrl+J and DS
00:39:546 (1) - DS
00:40:879 (2,3) - ^
00:47:165 (2) - Move down a little
00:49:260 (1,2) - Arrange a little and adjust 00:50:213 (2) -

00:51:356 (3) - Blanket this note to 00:50:213 (2) -

00:58:975 (2,3) - Move up by 2 box so it's a straight line starts from 00:58:594 -
01:00:879 (1,2,3) - Arrange this like picture below:

01:11:546 - Spinner until here
01:24:879 (2) - Don't stack on 01:25:260 (1) - because combo color is different, or else make them same

[Normal]
AR: -1
CZ: -1 (notes too small)
00:03:029 (4,5) - Make this same as 00:10:088 (4,5) - , don't use blue tick
00:18:572 (2) - This slider is strange
00:20:482 (3) - Copy this and replace 00:19:718 (1) - , Ctrl+H to mirror it
00:25:830 (4) - DS
00:51:356 (3,4,1) - Make same combo color if possible
01:07:165 (6) - Remove this

[Hard]
00:11:412 (7) - Spacing is strange
Others are good

[Insane]
>.o)b
Topic Starter
ritsu-tanaika
Changed all except

01:11:546 - Spinner until here

Spinner is too short if I follow, beginners need more time to spin
yurunneram
Hey there! ^^ Thx for mod <3

EASY

00:10:088 (1) - move to x84 y116 for flow?

00:47:165 (2,3) - Change positions (longer slider is played first) it plays better

01:15:736 (4) - Spacing before and after differs. Resnap pls

NORMAL

00:47:356 (3,4) - I don't know what you're following here.. since 1 follows the vocals

not much for this diff

HARD

00:12:949 (2) - I think you better make the distance space consistent here. Only increase to 1.2x at (3)

00:31:070 - Add note?

00:40:117 (2) - End at 00:40:308

Well norm and hard are quite clean, sry ^^")7 Good luck~

You have been modded out by Yurun Ceroia Neram~
Hiseii
as promised! :3

M4M

General
  1. Delete some unnecessary files on the song folder like "rivaille.jpg"
  2. You might wanna replace your BG, its kind of has a low quality.


Easy
  1. 00:17:808 (3) - This object is touching the next one, consider separating it.
  2. 00:25:448 (1) - Move this spinner to 00:25:830 and then add a circle with a finish here.
  3. 01:23:736 (1) - I think this slider is too random to be there. Try changing it into a smoothly curved slider.


Normal
  1. 01:00:879 (6) - This slider doesn't go well with the beat song, consider turning this into a slider like in 01:01:641
  2. 01:14:594 (5,6) - These sliders are sticking too close to each other. Separate these sliders, it'll look good

    Couldn't find anything else but in general, you really didn't need to use "Distance Snap" in this diff. Using fixed distances between objects limits your creativity of making a good fluent map.

Hard
  1. 00:35:546 (2) - Why not just copy pasta the slider on 00:36:498 here?
  2. 01:26:403 (1,2,3) - You can just use one circle with a finish here, it kind of not suits the end of the song.

    Same suggestion on Normal Diff about the "Distance Snapping" thing. Harder diffs usually uses less distance snapping or sometimes not at all.
    And also, less on the triplets. I think it's too hard.


Insane
  1. Reduce AR to 8. This song is below 180 bpm, so AR9 in this one ain't recommended.
  2. 00:13:988 (1) - Remove NC
  3. 00:15:134 (1,2,1,2,1,2) - This pattern is boring imo. Try spreading them out a bit.
  4. 00:25:830 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Too noisy. Remove all claps. ( ._.)
  5. 00:33:927 (4) - This note is on a blue tick. Move it 1 tick backwards then bring the object closer to 00:33:451 's end
  6. 00:56:308 (1,2) - ugly sliders imo. try changing it.
  7. 01:23:260 (4) - Remove Clap
  8. 01:23:356 (5) - Add Clap

I kind of noticed that you mostly limit your objects on the grid of the editor, try spreading them out for a bit.

Still needs a lot of polishing, but this is a good map.

good luck~
Topic Starter
ritsu-tanaika

yurunneram wrote:

Hey there! ^^ Thx for mod <3

EASY

00:10:088 (1) - move to x84 y116 for flow?

00:47:165 (2,3) - Change positions (longer slider is played first) it plays better

01:15:736 (4) - Spacing before and after differs. Resnap pls

NORMAL

00:47:356 (3,4) - I don't know what you're following here.. since 1 follows the vocals

not much for this diff

HARD

00:12:949 (2) - I think you better make the distance space consistent here. Only increase to 1.2x at (3)

00:31:070 - Add note?

00:40:117 (2) - End at 00:40:308

Well norm and hard are quite clean, sry ^^")7 Good luck~

You have been modded out by Yurun Ceroia Neram~
All changed except for normal mod. I find my way smooth enough, but thanks for modding the others! :D
Topic Starter
ritsu-tanaika

Rice wrote:

as promised! :3

M4M

General
  1. Delete some unnecessary files on the song folder like "rivaille.jpg"
  2. You might wanna replace your BG, its kind of has a low quality.


Easy
  1. 00:17:808 (3) - This object is touching the next one, consider separating it.
  2. 00:25:448 (1) - Move this spinner to 00:25:830 and then add a circle with a finish here.
  3. 01:23:736 (1) - I think this slider is too random to be there. Try changing it into a smoothly curved slider.


Normal
  1. 01:00:879 (6) - This slider doesn't go well with the beat song, consider turning this into a slider like in 01:01:641
  2. 01:14:594 (5,6) - These sliders are sticking too close to each other. Separate these sliders, it'll look good

    Couldn't find anything else but in general, you really didn't need to use "Distance Snap" in this diff. Using fixed distances between objects limits your creativity of making a good fluent map.

Hard
  1. 00:35:546 (2) - Why not just copy pasta the slider on 00:36:498 here?
  2. 01:26:403 (1,2,3) - You can just use one circle with a finish here, it kind of not suits the end of the song.

    Same suggestion on Normal Diff about the "Distance Snapping" thing. Harder diffs usually uses less distance snapping or sometimes not at all.
    And also, less on the triplets. I think it's too hard.


Insane
  1. Reduce AR to 8. This song is below 180 bpm, so AR9 in this one ain't recommended.
  2. 00:13:988 (1) - Remove NC
  3. 00:15:134 (1,2,1,2,1,2) - This pattern is boring imo. Try spreading them out a bit.
  4. 00:25:830 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Too noisy. Remove all claps. ( ._.)
  5. 00:33:927 (4) - This note is on a blue tick. Move it 1 tick backwards then bring the object closer to 00:33:451 's end
  6. 00:56:308 (1,2) - ugly sliders imo. try changing it.
  7. 01:23:260 (4) - Remove Clap
  8. 01:23:356 (5) - Add Clap

I kind of noticed that you mostly limit your objects on the grid of the editor, try spreading them out for a bit.

Still needs a lot of polishing, but this is a good map.

good luck~
updated! but just so you know, Normal is not high enough to disable the Distance spacing. it has to be consistent if its below 5 stars, at least thats what someone else told me before. But anyways, thanks for modding, time to mod your version!
Pandiar
Hi~ from m4m,thanks!

all Suggestion :D

[General]
ok!

[Insane]
00:01:265 (2) - i think more good Ctrl+J
00:07:441 (2) - How about this?
00:08:764 (2) - add finish?
00:14:943 (3) - stack 00:13:988 (1)?
00:26:593 (1) - NC
00:43:165 (3) - add finish?
00:44:879 (1) - NC
00:46:975 (5) - i think more good
00:49:832 (9) - i think it's better to not stop
00:54:403 (4) - i feel hard to hit,how about this?
01:20:308 (6) - add finish
01:21:070 (5) - ^
01:21:832 (5) - ^
01:22:594 (5) - ^
01:23:356 (5) - i recommend the same pattern,like 01:22:213 (1,2,3,4,5)

[Hard]
hitsound(finish) is same as insane diff
00:04:353 (1) - change angle,like this
00:32:117 (2) - i think this one is better?
00:37:260 (2) - move 00:37:070 (2) and add note.for instance
00:43:165 (2) - i feel this combo's white line is curved...? maybe my imagination lol
01:16:117 (1) - 01:16:689 (2) - i think difficult to hit.but i don't suggest good idea,sorry :(
01:26:403 (3) - how about this rhythm?

[Normal]
CS-1?
00:12:730 (3) - add finish
00:27:356 (1) - ^
00:43:165 (2) - ^
00:43:927 (3) - ^
00:53:832 (3) - ^

[Easy]
i think there is inherited points without need
00:09:206 (3) - add finish
01:00:879 (1) - ^

Sorry for my poor English :(
if you don't understand,you can ask me any time

good luck!
Hinsvar
Hi there; the promised mod~ :D

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Umm, do you ever use Rivallie's picture in the map at all? If not, remove it from the map's folder.
>Easy
  1. Just saying: I think you used 1/1 sliders and circles a bit too much. I think you can still simplify them; too much 1/1s aren't going to be too friendly for the Easy players.
  2. 00:01:706 (1) - Hmm, NC this to make the combo pattern consistent (like 00:07:882 (1,2,3), where the second note is not NC'd)?
  3. 00:04:794 (1,2) - The spacing is inconsistent here.
  4. 00:09:206 (3,1) - ^
  5. 00:11:853 (3,4) - ^
  6. 00:18:190 (1) - Remove the NC here. It's not needed at all, since you are placing NCs every two stanzas.
  7. 00:21:246 (1,3) - Uh, swap NC to make the combo pattern consistent (again)?
  8. 00:38:022 (3) - Maybe move the node on the slider's head to (392,88) for a better flow? The spacing will be kinda broken if you do this, though, so please fix it if you decided to follow me.
  9. 00:42:594 (1) - Umm, not a major problem, but why are you shaping the slider like this...
  10. 01:06:975 (3,4) - I really don't recommend stacks in an Easy diff. They're hard to read by the newbie players. Unstack them please.
  11. 01:15:736 (4,1) - Inconsistent spacing.
  12. 01:24:879 (2,3) - Same problem about stacks.
  13. 01:26:213 (1) - Move this to (332,28) so the pattern here will look neater?
>Normal
  1. 00:00:824 (1,2) - I'm afraid 1/3s are hard to read in a Normal diff, especially if the rhythm is like this... I suggest not to map on the 1/3 ticks.
  2. 00:01:265 (2) - Same as Easy.
  3. 00:03:691 (5) - There isn't any vocal on the red tick; instead, there is one at 00:03:764. I recommend not to map that red tick and just use a circle at 00:03:912.
  4. 00:05:088 - I'm sure enough there isn't anything here.
  5. 00:07:882 (1) - Same as 00:00:824 (1,2).
  6. 00:10:382 - Same as 00:05:088.
  7. 00:10:529 (5,1) - Inconsistent spacing.
  8. 00:14:370 (2,4) - Why are they touching each other? Looks weird, IMO...
  9. 00:18:763 - Hmm, I think it isn't necessary to map this. The instrument is too subtle here.
  10. 00:20:482 (3,1,2) - These notes are placed too close to each other. They can be confusing to players, and especially the stack. Just make sure (2)'s tail isn't placed near (3), and maybe unstack (1) from (2)'s head.
  11. 00:25:830 (4,1) - Swap NC to follow the stanza?
  12. 00:34:594 (3,1) - Umm, the spacing looks a little bit different compared to the others.
  13. 00:38:784 (3,1,2) - Inconsistent spacing.
  14. 00:47:356 - Hmm, there isn't anything that you can follow here. Start 00:47:356 (3) from 00:47:546 instead?
  15. 00:48:689 - Add a whistle here and remove the one at 00:48:689? I think you misplaced the whistle...
  16. 00:51:736 (5,1) - Swap NC to follow the beginning of the new stanza?
  17. 00:54:784 (1,1) - The overlap here is ugly, if I have to be blunt. This is easily avoidable, you know.
  18. 01:13:070 (3) - Also NC this for an obvious reason?
>Hard
  1. 00:01:559 - Definitely badly overmapped. Don't do this please.
  2. 00:02:000 - ^
  3. 00:04:242 - ^
  4. 00:05:088 - ^
  5. 00:08:617 - ^
  6. 00:09:059 - ^
  7. 00:22:010 (1,2,3) - Uhm, why is the spacing inconsistent here? It looks strange, you know.
  8. 00:33:451 (1,2) - ^
  9. 00:43:546 (3,4) - Ctrl+G for the rhythm, to emphasize the vocal at 00:43:927? (Basically, slider first, then followed by a circle).
  10. 00:47:356 (5,6,7) - Uhm, change the rhythm to something like this instead to follow the vocal (since the instrument is too subtle here)?
  11. 00:48:498 (1,2,3) - Also Ctrl+G for the rhythm for the same reason as the suggestion above?
  12. 00:49:641 (4,5) - ^
  13. 01:07:736 (3,1) - Umm, why is (3) partially overlapping (1)... Looks awkward for me.
  14. 01:13:070 (1) - Make this a curved slider similar to 01:13:451 (2) so the flow will be better?
Will mod Insane soon.
Topic Starter
ritsu-tanaika
Thanks for mod!

- Changed all the bold ones as well as some of the red ones

- Some of the red suggestions did not seem quite appropriate to me, so I skipped a few

- For hard, I prefer not to change these:

00:01:559 - Definitely badly overmapped. Don't do this please.
00:02:000 - ^
00:04:242 - ^
00:05:088 - ^
00:08:617 - ^
00:09:059 - ^

Because if the sliders end before the 1/3 tick, then the rhythm feels broken, which is not what I plan to do

Some of the black mods seem unnecessary to follow, so I skip those but I follow those that seem right e.g. distance spacing, shape

Thanks again
RandF
From my queue~
Thanks for M4M request ;)

[General]
  1. How about making "hitcircleoverlay.png" same colour as "SliderBorder : 250,215,90" ?
[Easy]
  1. 00:25:448 (1) - start at 00:25:830
  2. 01:10:022 (1) - end at 01:11:546 and add a slider from 01:12:117 to 01:12:689
[Normal]
  1. 00:09:206 (2) - I prefer to curve this slider symmetrically about 00:08:323 (1) -
  2. 00:47:356 (3,4) - How about this rhythm?
  3. 01:25:832 (2) - move to x:146 y:320 (smoother cursor moving)
[Hard]
  1. 00:38:022 (1,3) - it is better to parallel
  2. 00:46:213 (2,3) - I plefer to change for 1 slider
  3. 01:04:498 (2,3) - symmetric pattern is better
[Insane]
  1. 00:33:070 (6) - move to x:136 y:204 (blanketed correctly)
  2. 01:11:546 (1) - how about change SV more slowly? (I like about 0.5x)
  3. 01:15:356 (1,2,3,4) - it is better to uniform DS
if hitsound volume is adjusted more, your map becomes better, imo (sorry but I have no idea :? )
~Good Luck~
Hinsvar
Okay, let's mod the Insane diff here!

>Insane
  1. 00:07:294 (1) - Remove the NC? I mean, what's the reason for this? The NC doesn't fit with how the song works.
  2. 00:20:864 (1,4) - Slightly touching each other again.
  3. 00:27:165 (1,2) - Umm, swap NC since you usually place an NC on the note after a slider which ends in the beginning of a new stanza?
  4. 00:36:117 (2) - Still doesn't blanket pretty well. Just saying; I don't have any good idea about how to fix this too, to be honest...
  5. 00:42:594 (1,2,3) - The placement looks messy here. The spacing inconsistency also looks jarring. Mind to make this better?
  6. 00:45:546 (15,1) - Why separating the slider from the stream just because it's the beginning of the kiai time? Looks really bad, seriously. Just make the spacing consistent.
  7. 00:47:165 (6,1) - Swap NC to follow how the stanza works?
  8. 00:57:451 (1) - The NC is unnecessary here. It doesn't serve to emphasize anything in the song, so remove the NC?
  9. 01:01:070 (7,1) - Also swap NC here for obvious reasons?
  10. 01:09:641 (1) - And remove the NC here?
  11. 01:13:070 (1) - ^
  12. 01:19:165 (7,1) - Swap NC?
Not really that much of a problem; mostly about NCs. The design can be neater though, IMO.

Well, that's it. No kudosu here ofc.

Good luck on the way 8-)
Topic Starter
ritsu-tanaika

Hinsvar wrote:

Okay, let's mod the Insane diff here!

>Insane
  1. 00:07:294 (1) - Remove the NC? I mean, what's the reason for this? The NC doesn't fit with how the song works.
  2. 00:20:864 (1,4) - Slightly touching each other again.
  3. 00:27:165 (1,2) - Umm, swap NC since you usually place an NC on the note after a slider which ends in the beginning of a new stanza?
  4. 00:36:117 (2) - Still doesn't blanket pretty well. Just saying; I don't have any good idea about how to fix this too, to be honest...
  5. 00:42:594 (1,2,3) - The placement looks messy here. The spacing inconsistency also looks jarring. Mind to make this better?
  6. 00:45:546 (15,1) - Why separating the slider from the stream just because it's the beginning of the kiai time? Looks really bad, seriously. Just make the spacing consistent.
  7. 00:47:165 (6,1) - Swap NC to follow how the stanza works?
  8. 00:57:451 (1) - The NC is unnecessary here. It doesn't serve to emphasize anything in the song, so remove the NC?
  9. 01:01:070 (7,1) - Also swap NC here for obvious reasons?
  10. 01:09:641 (1) - And remove the NC here?
  11. 01:13:070 (1) - ^
  12. 01:19:165 (7,1) - Swap NC?
Not really that much of a problem; mostly about NCs. The design can be neater though, IMO.

Well, that's it. No kudosu here ofc.

Good luck on the way 8-)

Thanks for the mods! Also, do you mind if I ask for a storyboard request from Xinely? There's a song that she may like, and Im planning to map it
Topic Starter
ritsu-tanaika

RandomEffect wrote:

From my queue~
Thanks for M4M request ;)

[General]
  1. How about making "hitcircleoverlay.png" same colour as "SliderBorder : 250,215,90" ?
[Easy]
  1. 00:25:448 (1) - start at 00:25:830 Changed
  2. 01:10:022 (1) - end at 01:11:546 and add a slider from 01:12:117 to 01:12:689
No change because the spinner would be too short for Easy level


[Normal]
  1. 00:09:206 (2) - I prefer to curve this slider symmetrically about 00:08:323 (1) -
  2. 00:47:356 (3,4) - How about this rhythm?
  3. 01:25:832 (2) - move to x:146 y:320 (smoother cursor moving)
All normal mods changed, except for 00:47:356


[Hard]
  1. 00:38:022 (1,3) - it is better to parallel
  2. 00:46:213 (2,3) - I plefer to change for 1 slider
  3. 01:04:498 (2,3) - symmetric pattern is better
All hard mods changed

[Insane]
  1. 00:33:070 (6) - move to x:136 y:204 (blanketed correctly)
  2. 01:11:546 (1) - how about change SV more slowly? (I like about 0.5x)
  3. 01:15:356 (1,2,3,4) - it is better to uniform DS
No change to insane, sorry! But I appreciate your efforts to mod it~

if hitsound volume is adjusted more, your map becomes better, imo (sorry but I have no idea :? )
~Good Luck~
Thanks for modding in general!
P A N
Hi ritsu, from my queue

[Insane]

00:03:029 (1) - I don't like overlapped here, try this pattern or another pattern that you can think
00:04:353 (4,5,6,1) - try to make star pattern here and fix the note after this if possible, it looks better imo.
00:06:559 (1,2) - I think make both curve like this is better, straight line is a bit feel bored to play imo
00:07:441 (2,3,4,1) - try this pattern to make it more flow
00:14:370 (6) - move head point: 356|276, center point: 404|192 and tail point: 344|88 for symmetry.
00:18:190 (2) - move tail 2 grid up and 1 grid left for parallel with (1) perfectly.
00:18:763 (3,4,5,6,7,1,2) - I think this pattern is not flow and looks clean, try looks this
here is a code if you agreed.
120,252,18763,1,0,0:0:0:0:
88,164,18954,2,0,P|144:152|172:120,1,97.5
264,96,19336,2,0,P|236:52|194:34,1,97.5,8|0,0:0|0:0,0:0:0:0:
195,34,19623,1,0,0:0:0:0:
195,34,19718,1,0,0:0:0:0:
88,72,19909,5,0,0:0:0:0:
88,164,20100,2,0,L|76:276,1,97.5,8|0,0:0|0:0,0:0:0:0:
00:21:437 (2,3,4) - try this, better blanket and still flow imo.
00:23:347 (6) - same suggestion as above, but maybe this is fine.
00:27:546 (2) - move to 336|72 and move (5) like this
then copy (2) from (1) and ctrl+H to make it parallel and perfect stack with the previous (2) like this, this pattern will looks so clean.
00:30:022 (3,4) - you can make new pattern like this, it will be triangle pattern too and looks clean.
00:37:832 (8) - move to 184|108 please, it will balance spacing and it will perfect stack with 00:39:165 (7) too.
00:40:117 (3) - find a way to move this slider to make it's tail perfect stack.
00:42:975 (2) - move to 276|80 for triangle pattern and make (1) curve for blanket this note, so much straight slider is a bit weird.
00:44:879 (8,9,10,1) - move to 136|192 , 148|172 , 160|152 , 228|40.
00:47:736 (1) - move to 336|72 for triangle pattern and make this pattern?
00:48:879 (5) - overlapped here, move a bit left.
00:51:736 (1) - move center point to 416|164 and tail point: 460|284 for blanket perfectly.
00:53:260 (4) - make this slider's body perfect stack (3)'s tail and make it blanket with (3)'s head too. like this
00:56:879 (2) - move to 442|240 for stack perfectly.
01:06:784 (1,2,3) - move to 194|126 for perfect stack and move (3)'s center point to 244|60 and tail point to 360|44 and move (4,5,6,7,8) to 316|164 , 424|192 , 440|296 , 336|344 , 260|256 for make a star pattern here.
01:10:022 (1) - move tail to 136|28 for better blanket.
01:15:546 (2) - I don't like overlapped here, maybe move to 436|68 or other place for avoid that.

[Hard]

00:04:794 (2) - hmm overlapped here, please avoid(fix) if possible.
00:07:441 (2) - copy from (1) and make it parallel is better imo.
00:16:280 (7) - move tail to 380|136 is better imo.
00:22:965 (2) - move to 300|144 for perfect stack and move (3,1) to 352|216 for blanket, it will better believe me and fix note after this too.
00:24:302 (3,4) - make like this? make it blanket each other is better.
00:35:546 (2,3,4,5) - make this pattern?
00:45:260 (8) - this is too close from (7) move it far away from it.
00:52:308 (2) - make it curve for blanket like this
00:53:451 (5) - center point: 88|124 tail point: 120|80
01:06:022 (1,2) - make these slider flow follow (1) is better
01:06:975 (1) - move center point to 424|208 and move tail to 384|104 and move (2,3) to 340|180 , 256|194. and move 01:08:498 (1,2) to 128|94 , 383|94 for make it's tail perfect stack with the previous note.
01:12:498 (2) - center point: 132|248 and tail point: 140|292.
01:23:927 (7) - perfect stack (204|288) is already looks great and clean.

[Normal]

00:07:882 (1) - remove NC
00:11:853 (1) - perfect stack?
00:17:426 (3) - please avoid this overlap.
01:03:927 (1) - move tail to 167|123 for perfect stack and move (2) to 128|152 for <<

[Easy]

00:49:260 (1) - move to 369|140 for perfect stack.
00:50:213 (3) - overlap here try to make like this.


that's all, good luck :3
_AI
[General]

As the screenshot(Insane) above, i can see that your note are almost all, being place on the center of the map, which make the right/left top/bottom corner of the map unused. Consider to use those part of the map too, those are the critical and challenging corner for player :3, all note being put in the middle make the map kinda boring.

[Easy]
00:31:165 (3) - Curve this alittle
00:53:260 (2) - Maybe this shape will be better

00:56:308 (1) - Remove NC
01:06:975 (3,4) - Try this

01:16:117 (1) - Change the direction of the slider like this


[Normal]
Circle size recommended 3
00:15:134 (3) - Change into a slider here on 00:15:134
00:24:302 (1) - Curve this slider
00:26:211 (1) - Remove NC
00:30:975 (5) - Remove
00:34:594 (3) - Remove
00:34:022 (2) - Change into a single repeat slider

[Hard]
00:06:559 (1) - Remove NC
00:21:246 (4) - Curve it like this

00:24:684 (4) - Rotate clockwise 45degree (CTRL R)

00:30:403 (4,5) - Bracket properly
00:40:117 (2) - Change the slider like this

01:03:832 (5) - Lower this alittle, make it alittle curve
01:16:022 (7) - ^
01:11:546 (1) - Remove NC

[Insane]
00:07:294 (1) - Remove NC
00:15:134 (1,2,1,2,1,2) - Pattern like this isn't match imo
00:45:546 (15,1) - Space properly
01:11:546 (1) - Remove NC
01:19:927 (2,3,4,5,6) - Make a better curve
01:20:689 (1,2,3,4,5) - ^
~The flow in this diff can be improved, try avoid note touching another note's shadow as that will make the map look "messy". Try more jump :3~ Insane are meant to be hard to play, some challenging jump may help
UnitedWeSin
Testplay and mod on Insane.

[General]

  1. If you're going to include the reversearrow.png like you have, then you have to also include a hitcircle.png, hitcircleoverlay.png, and approachcircle.png to complete the skin. You can add the ones you're missing from the templete (default) skin which can be found here:
    t/129191&start=0
  2. Inconsistency in tags, linked horizon is missing from the Easy diff. Make sure to add it.
[Insane]

  1. 00:02:147 (4,1) - Try a nice reflection pattern instead. The bent slider contradicts the curve from 4 imo.
  2. 00:07:294 (1) - No point in having this NC here, I suggest remove it for consistency with 00:03:764 (2).
  3. 00:11:412 (7) - Feels kind of empty here considering it's the same sound in the music as 00:04:353 (4,5,6). It would be nice if you could rearrange your patterns here to add a note at 00:11:559 and 00:11:706. That or you could have a 1/3 slider with a repeat at 00:11:412 which would play nicely.
  4. 00:13:607 (1,2,3,4,5) - When you stack them like that, the game will auto stack the circles and it pushes the 1-4 to the right so that the 5 will be in the center. If doesn't look very nice imo, you can make a much nicer stream if you unstack these notes. Here's an example of what I did if you'd like to see it:
  5. 00:20:482 (3,4,5,6,1) - Same idea as above, when you stack the stream like that it pushes the notes too close to the previous slider, unstacking would be much better imo.
  6. 00:22:583 (8) - Move this one grid down to make a more consistently spaced pattern with 00:22:201 (6,7).
  7. 00:11:412 to 00:40:689 why 74% volume? Also all of the green lines in this section aren't changing anything, so it would be best just to delete them, unless you wanted to use them to change the volumes...
  8. 00:33:451 (3,4,5) - I see that you're trying to follow the vocals by ending the 3 on the blue tick 00:33:736 but it makes for a really confusing rhythm because you weren't following vocals before this. It would be best to delete 00:33:927 (4) and extend the 00:33:451 (3) by 1/4. There are other solutions also, but I suggest that you don't end the slider on the blue tick like that unless you are strictly following vocals through the entire section.
  9. 00:35:546 (1,2) - Try to craft the blanket better so that the 2 will fit directly in the center of the 1. You can use the approach circle from the 2 to craft it. Curve the 1 more and use 1.0 distance snap:
  10. 00:38:975 (5,6,7,8,9,10,1) - The stream looks really messy. Try to place it in a nice even curve and avoid having it come down and overlap 00:38:022 (1). You can create beautiful and even streams with a tool under the "Compose" Tab. It allows you to convert a slider into a stream, try it out.
  11. 00:41:832 (9,10,1,2,3,4,5,6) - Too boxy if you know what I mean. Try to use some curved sliders to spice it up.
  12. 00:44:879 (8,9,10,11,12,13,14,15,1) - Same as above, the stream looks quite messy, try using the covert slider function on a straight slider to make a perfect stream here.
  13. 00:54:022 (3,5,6,7) - That overlap isn't so great imo. The sliders overlap each other in an unappealing way. Instead you can try to make a blanket, here's just an example try it out.
  14. 00:57:832 (1) - Move down to (256,84) to make more consistent spacing in your stream.
  15. 01:11:165 (4) - Consider replacing this with a 1/2 slider instead because hitting a circle at 01:11:356 doesn't fit the music very well because there is a pause in the percussion. Try this pattern and see if you like it:
  16. 01:22:594 (5,1) - 01:23:356 (5,1) - Don't be afraid to make larger jumps here like you did at 01:20:308 (6,1) for example. This is the most intense part of the song and your spacing gets pretty small towards the end here, you can afford to make these patterns more interesting.
  17. 01:26:784 - Give this spinner a gradual decrease in volume like the other diffs.
All in all, the map needs more work before it could be considered for ranking. You need to work on note placement. Avoid unnecessary overlapping of notes/streams. Overlap like 01:06:022 (7,1,2,3) looks intentional and plays well. But overlap like 00:38:022 (1,5,6,7,8,9,10,1) looks forced and is not so great imo. Just an example, you can work more on that if you'd like.

I hope that can help you.

Quick look at other diffs:

[Hard]

  1. 00:10:529 (5,6) - Watch your spacing, keep it 1.0. It's noticeable in play.
  2. 00:11:412 to 00:40:689 - Same as Insane.
  3. 00:12:949 (2) - This is confusing since the sections is essentially in 1/3. I suggest that you delete this note and make more spacing to 00:13:168 (3). You don't even map this note in the Insane diff.
  4. 01:05:451 (5) - Place the slider anchor on the slider tick in the center of the slider and match the left half with the01:06:022 (1). Go for a clean placement like this:
  5. 01:11:165 (3) - Same as Insane, I'd prefer 1/2 slider here.
[Normal]

  1. 00:01:265 (1) - No need for NC here, you don't do so in the other diffs.
  2. 00:15:516 (4,3) - That kind of overlap isn't the greatest tbh. There are hundreds of better places that you could have placed the 3 rather than right on top of the previous 4.
Easy is by far the cleanest diff. Anyways all diffs need work in terms of placements/flow/and rhythms, but it's just my opinion.
Keep getting mods and good luck! :)
Topic Starter
ritsu-tanaika

UnitedWeSin wrote:

Testplay and mod on Insane.

[General]

  1. If you're going to include the reversearrow.png like you have, then you have to also include a hitcircle.png, hitcircleoverlay.png, and approachcircle.png to complete the skin. You can add the ones you're missing from the templete (default) skin which can be found here:
    t/129191&start=0
  2. Inconsistency in tags, linked horizon is missing from the Easy diff. Make sure to add it.
[Insane]

  1. 00:02:147 (4,1) - Try a nice reflection pattern instead. The bent slider contradicts the curve from 4 imo.
    Ok changed!
  2. 00:07:294 (1) - No point in having this NC here, I suggest remove it for consistency with 00:03:764 (2). Changed
  3. 00:11:412 (7) - Feels kind of empty here considering it's the same sound in the music as 00:04:353 (4,5,6). It would be nice if you could rearrange your patterns here to add a note at 00:11:559 and 00:11:706. That or you could have a 1/3 slider with a repeat at 00:11:412 which would play nicely. Well, I did change it, but not in the way you mentioned. I did 3 circles which were all on the 1/3 ticks. You can try checking it again if you feel like it
  4. 00:13:607 (1,2,3,4,5) - When you stack them like that, the game will auto stack the circles and it pushes the 1-4 to the right so that the 5 will be in the center. If doesn't look very nice imo, you can make a much nicer stream if you unstack these notes. Here's an example of what I did if you'd like to see it:
    Ok, i agree
  5. 00:20:482 (3,4,5,6,1) - Same idea as above, when you stack the stream like that it pushes the notes too close to the previous slider, unstacking would be much better imo.
  6. 00:22:583 (8) - Move this one grid down to make a more consistently spaced pattern with 00:22:201 (6,7). Fixed
  7. 00:11:412 to 00:40:689 why 74% volume? Also all of the green lines in this section aren't changing anything, so it would be best just to delete them, unless you wanted to use them to change the volumes... Perhaps, but at this point I think that volume wouldnt be the key issue, more like the placement of notes
  8. 00:33:451 (3,4,5) - I see that you're trying to follow the vocals by ending the 3 on the blue tick 00:33:736 but it makes for a really confusing rhythm because you weren't following vocals before this. It would be best to delete 00:33:927 (4) and extend the 00:33:451 (3) by 1/4. There are other solutions also, but I suggest that you don't end the slider on the blue tick like that unless you are strictly following vocals through the entire section. Sorry, no change to this. I experimented some alternative ways to map it but I think this will do
  9. 00:35:546 (1,2) - Try to craft the blanket better so that the 2 will fit directly in the center of the 1. You can use the approach circle from the 2 to craft it. Curve the 1 more and use 1.0 distance snap:
    Changed, check to see if its appropriately edited
  10. 00:38:975 (5,6,7,8,9,10,1) - The stream looks really messy. Try to place it in a nice even curve and avoid having it come down and overlap 00:38:022 (1). You can create beautiful and even streams with a tool under the "Compose" Tab. It allows you to convert a slider into a stream, try it out.
    Alright, fixed
  11. 00:41:832 (9,10,1,2,3,4,5,6) - Too boxy if you know what I mean. Try to use some curved sliders to spice it up. No change to this, the "boxy" sliders signal the approaching of the chorus
  12. 00:44:879 (8,9,10,11,12,13,14,15,1) - Same as above, the stream looks quite messy, try using the covert slider function on a straight slider to make a perfect stream here. Fixed it, and yeah I do agree it looks better
  13. 00:54:022 (3,5,6,7) - That overlap isn't so great imo. The sliders overlap each other in an unappealing way. Instead you can try to make a blanket, here's just an example try it out.
    Removed the overlap but I did not follow the pattern on your suggsetion
  14. 00:57:832 (1) - Move down to (256,84) to make more consistent spacing in your stream. Done
  15. 01:11:165 (4) - Consider replacing this with a 1/2 slider instead because hitting a circle at 01:11:356 doesn't fit the music very well because there is a pause in the percussion. Try this pattern and see if you like it:

    Fixed
  16. 01:22:594 (5,1) - 01:23:356 (5,1) - Don't be afraid to make larger jumps here like you did at 01:20:308 (6,1) for example. This is the most intense part of the song and your spacing gets pretty small towards the end here, you can afford to make these patterns more interesting. Alright, Ive increased the distance spacing (you may want to have a second look after update)
  17. 01:26:784 - Give this spinner a gradual decrease in volume like the other diffs.
Done

All in all, the map needs more work before it could be considered for ranking. You need to work on note placement. Avoid unnecessary overlapping of notes/streams. Overlap like 01:06:022 (7,1,2,3) looks intentional and plays well. But overlap like 00:38:022 (1,5,6,7,8,9,10,1) looks forced and is not so great imo. Just an example, you can work more on that if you'd like.

I hope that can help you.

Quick look at other diffs:

[Hard]

  1. 00:10:529 (5,6) - Watch your spacing, keep it 1.0. It's noticeable in play.
  2. 00:11:412 to 00:40:689 - Same as Insane.
  3. 00:12:949 (2) - This is confusing since the sections is essentially in 1/3. I suggest that you delete this note and make more spacing to 00:13:168 (3). You don't even map this note in the Insane diff.
  4. 01:05:451 (5) - Place the slider anchor on the slider tick in the center of the slider and match the left half with the01:06:022 (1). Go for a clean placement like this:
  5. 01:11:165 (3) - Same as Insane, I'd prefer 1/2 slider here.
[Normal]

  1. 00:01:265 (1) - No need for NC here, you don't do so in the other diffs.
  2. 00:15:516 (4,3) - That kind of overlap isn't the greatest tbh. There are hundreds of better places that you could have placed the 3 rather than right on top of the previous 4.
Easy is by far the cleanest diff. Anyways all diffs need work in terms of placements/flow/and rhythms, but it's just my opinion.
Keep getting mods and good luck! :)
All mods for Hard & Normal accepted! Thanks for the mods UWS! :)
Koiyuki


From my queue of M4M

[General]
  1. Tags in Hard are different with others
  2. 00:00:824 - The timing point is useless.

[Easy]
  1. 00:00:824 (1) - Add a clap on the start.
  2. 00:09:206 (3) - Remove the clap on the start, add a clap on the end.
  3. 00:12:730 (4) - Add a clap on the end.

[Normal]
  1. 00:11:853 (1,2,3,4) - strange distance spacing
  2. 00:37:641 (4,1) - ^
  3. placement is not good imo, you can improve it.

[Hard]
  1. 00:06:559 (1,2) - strange
  2. 00:18:763 (6,7) - is it a blanket?
  3. Harder than common hard diff.

[Insane]
  1. 00:24:493 (2,3,4,5,6) - flow is bad imo.
  2. 00:33:260 (1,2,3,4,5) - hears weird
  3. 00:46:975 (5,6,1,2) - bad flow
  4. 01:16:689 (2,3,4) - is much better
  5. 01:26:213 (5) - Add a clap on the end.

hope helps
good luck
Asgard
[General]
i download with Novid. but i have moive file... why?? i think you should fix this problem http://puu.sh/50Tf5.png

[Insane]
00:08:323 (1) - rotate - http://puu.sh/50Tns.jpg and placed on 112, 108 this is better then previous
00:19:336 (6,7,8) - i think this is better then now http://puu.sh/50TpI.jpg
00:35:546 (1) - blanket i mean rotate - 10 look at this http://puu.sh/50TqO.jpg
00:44:879 (8) - NC
00:56:117 (10) - i think this place is not good to play
00:56:308 (1,2) - didn't stack end of slider
01:20:117 (4) - 1 grid left
01:25:641 (3,4) - 3 didn't stack on end of slider 4

actually Insane is not enough something.. but i can't explain that


[Hard]
00:04:794 (2) - didn't stack on end of slider 2
00:15:516 (5,6) - how about this? http://puu.sh/50TBd.jpg
00:19:718 (1,2) - try this rhythm - http://puu.sh/50TCw.jpg
00:39:260 (4,5) - didn't stack on end of slider 3

not enough something too...

[Normal]
i guess you must use distance spacing 1.1x because there are too many overlap
00:46:784 (2,3) - rhythm is really strange
01:21:070 (5) - NC

i recommend to remake this map with distance spacing 1.1X
GugUCorn
m4m~

[General]

  1. you used unneccesory inherited point. like 00:25:830,00:30:213...i know that you have intension change volume 5~10%. but i think that this is unneccesory!
[Easy]

  1. 00:02:147 ~00:02:147 - i suggest that volume down to 50%. it's better!
  2. 00:02:147 (3) - add Finish on both ways.
  3. 00:03:470 (4) - add finish on arrow slider.
  4. 00:10:088 (1) - you didn't use NC on 00:06:559 (4). so remove NC
  5. 00:11:853 (3) - and NC
  6. 00:24:302 (3,1) - remove spin and 1 repeat (3) slider. and put some note on 00:27:356 OR Spin(1) start on 00:25:830.(End time is same)
  7. 00:56:308 (1) - Red point move 1 gird right. just shape
  8. 01:02:403 (3) - Finish on first of slider
  9. 01:10:022 (1) - end here 01:11:546. maybe better
  10. 01:22:213 (1) - Finish on first of slider
[Normal]
it's little hard than another Normal. :o

  1. 00:01:265 (2) - NC?
  2. 00:05:235 (2) - finish on arrow slider
  3. 00:27:356 (1) - red point move to (316,292)
  4. 00:30:403 (4) - NC
  5. 00:48:689 (6) - NC
  6. 00:49:641 (1) - remove NC
  7. 01:06:975 (5,6,1) - awkward rhythm.. :o


[Hard]

  1. 00:24:684 (4) - try this!
  2. 00:28:498 (3) - clap on first of slider
  3. 00:34:594 (3) - clap
  4. 00:39:260 (4,5) - perfectly overlap on 00:38:784 (3)
  5. 00:44:308 (6) - NC
  6. 00:50:213 (1) - clap on end of slider
  7. 00:51:356 (4) - clap
  8. 00:59:356 (1) - clap on end of sldier
[Insane]

  1. 00:05:235 (2) - clap on first of slider
  2. 00:26:402 (7) - NC
  3. 00:32:213 (4) - ^
  4. 01:13:451 (1) - 1/4 slider is more better
  5. 01:26:784 (1) - you used volume downing on other diff. like 65 :arrow: 60 :arrow: 50 :arrow: 35 :arrow: 20 :arrow: 5
Topic Starter
ritsu-tanaika

[Minakami Yuki] wrote:



From my queue of M4M

[General]
  1. Tags in Hard are different with others
  2. 00:00:824 - The timing point is useless.

[Easy]
  1. 00:00:824 (1) - Add a clap on the start.
  2. 00:09:206 (3) - Remove the clap on the start, add a clap on the end.
  3. 00:12:730 (4) - Add a clap on the end.

ALL EASY FIXED

[Normal]
  1. 00:11:853 (1,2,3,4) - strange distance spacing I dont see anything wrong with it
  2. 00:37:641 (4,1) - ^ this one i fix
  3. placement is not good imo, you can improve it.

[Hard]
  1. 00:06:559 (1,2) - strange
  2. 00:18:763 (6,7) - is it a blanket?
  3. Harder than common hard diff.

NO CHANGE TO HARD

[Insane]
  1. 00:24:493 (2,3,4,5,6) - flow is bad imo. I will not change this, i find flow fine though
  2. 00:33:260 (1,2,3,4,5) - hears weird ???
  3. 00:46:975 (5,6,1,2) - bad flow jump is fine for me though
  4. 01:16:689 (2,3,4) - is much better
  5. 01:26:213 (5) - Add a clap on the end.
added

hope helps
good luck
uh your mods are not very specific, you dont explain things in great detail. but thanks for your effort anyways
Koiyuki

ritsu-tanaika wrote:

uh your mods are not very specific, you dont explain things in great detail. but thanks for your effort anyways
sorry but my english sucks :<
Topic Starter
ritsu-tanaika

Asgard wrote:

[General]
i download with Novid. but i have moive file... why?? i think you should fix this problem http://puu.sh/50Tf5.png

[Insane]
00:08:323 (1) - rotate - http://puu.sh/50Tns.jpg and placed on 112, 108 this is better then previous
00:19:336 (6,7,8) - i think this is better then now http://puu.sh/50TpI.jpg
00:35:546 (1) - blanket i mean rotate - 10 look at this http://puu.sh/50TqO.jpg
00:44:879 (8) - NC
00:56:117 (10) - i think this place is not good to play
00:56:308 (1,2) - didn't stack end of slider
01:20:117 (4) - 1 grid left
01:25:641 (3,4) - 3 didn't stack on end of slider 4

Changed all for Insane except [color=#FF0000]00:44:879 (8) - NC [/color] 15 combo is alright for insane imo

actually Insane is not enough something.. but i can't explain that


[Hard]
00:04:794 (2) - didn't stack on end of slider 2 fixed
00:15:516 (5,6) - how about this? http://puu.sh/50TBd.jpg fixed
00:19:718 (1,2) - try this rhythm - http://puu.sh/50TCw.jpg no change, i think the original pattern flows better than this
00:39:260 (4,5) - didn't stack on end of slider 3 fixed

not enough something too... what is it? if you want to provide suggestions in your perspective, please be specific

[Normal]
i guess you must use distance spacing 1.1x because there are too many overlap
00:46:784 (2,3) - rhythm is really strange
01:21:070 (5) - NC

Fixed all for Normal, changed DS to 1.1
i recommend to remake this map with distance spacing 1.1X

Thanks for modding
Rukaru
hi there....request from my queue.
really sorry for long delay, I have some problem with my laptop.

[General]

Asgard wrote:

i download with Novid. but i have moive file... why?? i think you should fix this problem http://puu.sh/50Tf5.png
same problem here~

what's this? please fix it. //ohwait, it seems fine to me. ignore this.

[Easy]
00:16:662 (1) - hmm...I recommend this slider end at 00:17:426 and delete 00:17:426 (2)
01:10:022 (1) - I think this spinner is too long. it makes the rhythm not good. make it end at 01:11:546 ?

[Normal]
beat snap divisor : 1/2
00:15:134 (3,4) - why don't you make this like 00:18:190 (1,2,3) ? I thought it would be good. it has better rhythm.
00:46:784 (2) - what's with this spacing? too close with 00:45:641 (1) . please fix this.
00:47:356 (3,4,5) - how about this? 01:07:165 (6) - delete this and move 01:06:975 (5) somewhere.
01:07:927 (2,3) - (2) ruins the beautiful rhythm here. so I suggest you to change this part. replace (2) with a circle and put it on white tick, or delete (2,3) and make a slider on white tick that ends on (3)

[Hard]
00:37:451 (3) - maybe change this to 2 circle?
00:40:117 (2) - whistle on start of slider, not end.
00:42:213 (6) - add whistle on slider head?
00:43:165 (2) - whistle on slider head, not end.
00:43:546 (3) - whistle
00:43:736 (4) - whistle on slider end.
00:44:117 (5) - remove whistle. if you do ^
00:54:879 (2) - delete this pls. this is horrible. you put a triplet in a wrong place.

the rhythm is fine here I think. good.

[Insane]
00:33:260 (1,2,3,4,5) - I see your creativity right here. nice, :D why don't you try this rhythm on next part and so on?
00:43:927 (6) - shorten this slider to 00:44:117 . I find it is better to emphasize the song.

[]
that's it! once again, I am sorry for long delay and my poor mod
I hope this help. thank you and good luck with your map. :D
jonathanlfj
so much delay but you get an upgraded BAT mod so i guess it evens out? xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
in Hard diff you have the tags "進撃の巨人" and "timing" reversed which is breaking AIMod, please use the same tag order as other diffs
disable your widescreen storyboard support since you are not using a storyboard
the bg looks like its directly taken from the video, hence the artifacts and colour blocks. I would suggest you get a nicer bg, you can try this one:

[Easy]
00:02:147 (3) - might want a finish on the end, since you have a finish on every long white tick
00:14:752 (2) - fix spacing here
00:25:448 (1) - to follow the emphasis in the music, consider starting this spinner at 00:25:830 instead
00:47:165 (2) - since you followed vocals in the previous verses, might want to do it here as well. shorten it to 00:47:736 if you agree
00:50:213 (2,3) - arrange it like this to avoid the overlap: 00:55:546 (4) - put the NC here, like at 01:07:736 (1)
01:02:403 (3) - i think you meant to put a finish here instead of the whistle?
01:22:213 (1) - missing a finish
01:23:736 (1) - probably an extra NC considering the previous combo lengths

[Normal]
AR+1 please, makes things much easier to read; and OD+1 if you want to have a better spread from Easy
00:03:029 (4) - finish, like Easy
00:11:853 (1) - i think you meant to stack this with 00:10:088 (4), its 2 grids lower atm
00:21:628 (2) - the way this is arranged feels a bit anti flow, moving the end lower would make it flow more nicely
00:31:927 (1,2) - since the pianos feel more dominant here, you can swap this for a repeat slider instead: 00:33:451 (1) - forgot clap on end
00:46:784 (2,3,4,5) - i can't tell what you are trying to follow here, might want to make the rhythm more approachable for a Normal diff. Here is an alternative rhythm you can use: 00:48:689 (6) - NC should be here instead of 00:49:641 (1)
00:58:975 (2) - clap start
01:00:879 (6) - NC here instead of 01:01:641 (1)
01:06:975 (5) - NC here instead of 01:07:356 (1)
01:10:022 (1) - the slider here feels a bit skewed to the left, try blanketing the position of 01:07:927 (2) so it forms a nice curved flow with the previous circles
01:13:070 (3) - NC here instead of 01:12:117 (1)
01:23:165 (2) - watch for spacing here

[Hard]
00:02:147 (4) - finish on start
00:07:294 - add a note here? the vocals start on this tick
00:16:280 (7) - forgot clap
00:22:010 (1) - drop the NC here, place it at 00:22:965 (2), and drop it on 00:23:538 (1), this keeps ur NC patterns more consistent
00:24:684 (4) - clap start
00:28:498 (3) - ^
00:38:784 (3,4,5) - the triplet pattern on the end is a bit hard to hit on time due to the long slider, based on the music here its more preferable if you arrange it like this (stack on 00:39:546 (1)): 00:44:117 (5) - i would delete this note, mostly because the vocals are more dominant here and it ends previously in a halt which connects with 00:44:308 (6)
00:50:213 (1,2,3,4,5,6) - forgot claps in this combo
00:55:546 (5,1,2) - i got a bit confused here (and broke on first try), the way you did the NC and placement kinda implied some more complicated rhythm when the music simply ran in 1/2s. i would reduce a repeat for 00:55:546 (5) and take the NC off 00:55:927 (1)
00:57:451 (1) - no need for NC here
00:59:356 (1) - missing clap on end
01:17:641 (6) - NC here
01:21:070 (2) - dont think that finish is really necessary
01:24:689 (2) - watch spacing

[Insane]
00:10:088 (4) - missing NC here
00:26:784 (11,12,13,14) - i would delete these 4 notes and use a 1/2 slider instead; because there are strong instruments running here in 1/2, using a slider could convey the music better and reduce stress from streaming too long
00:30:975 (1,2) - i think a triplet here to follow the vocals would be nice: 00:32:213 (4) - watch for spacing here, and also i would move this further away to make it more obvious that its a 3/4 rhythm
00:33:927 (4,5) - im not sure if this is a good idea since i couldn't distinguish this rhythm that well from the music; might want to use some alternative rhythm here: 00:44:879 (8) - good place to put a NC to avoid long combos
00:53:260 (1) - curve this so it blankets nicely around the start of 00:52:689 (3)
00:54:784 (7) - NC here
01:15:546 (2) - i would avoid overlaps like this for aesthetic purposes, you can try a setup like this: 01:22:975 (1) - the jump from the previous slider is too intense imo, try to reduce the spacing here to less than 2.0x
there are some long white ticks without finishes in the kiai, im not sure if thats intentional or not so just telling you in case it wasnt

Overall this is a pretty clean set, Normal displays a rather high star rating but it not very hard to play, and Insane looks rather polished and is pretty fun to play as well. Since I just became a BAT, I need kind of a "trial period" before doing bubble/ranks, so try to grab some mods that focuses on NC and hitsounding consistencies, and call me back for a recheck a week later or so.
Topic Starter
ritsu-tanaika
FIXED MODS ARE COMMENTED IN BLUE
UNCHANGED MODS ARE COMMENTED IN RED
CHANGED BUT UNSURE MODS ARE IN PURPLE


jonathanlfj wrote:

so much delay but you get an upgraded BAT mod so i guess it evens out? xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
in Hard diff you have the tags "進撃の巨人" and "timing" reversed which is breaking AIMod, please use the same tag order as other diffs
disable your widescreen storyboard support since you are not using a storyboard
the bg looks like its directly taken from the video, hence the artifacts and colour blocks. I would suggest you get a nicer bg, you can try this one:

All mods for General accepted

[Easy]
00:02:147 (3) - might want a finish on the end, since you have a finish on every long white tick
00:14:752 (2) - fix spacing here
00:25:448 (1) - to follow the emphasis in the music, consider starting this spinner at 00:25:830 instead
00:47:165 (2) - since you followed vocals in the previous verses, might want to do it here as well. shorten it to 00:47:736 if you agree
00:50:213 (2,3) - arrange it like this to avoid the overlap: 00:55:546 (4) - put the NC here, like at 01:07:736 (1)
01:02:403 (3) - i think you meant to put a finish here instead of the whistle?
01:22:213 (1) - missing a finish
01:23:736 (1) - probably an extra NC considering the previous combo lengths

All mods for Easy accepted except for
00:47:165 (2) - since you followed vocals in the previous verses, might want to do it here as well. shorten it to 00:47:736 if you agree I think its better if I keep the slider extended to the white tick because its easier to catch on to the next note, instead of ending on the red tick


[Normal]
AR+1 please, makes things much easier to read; and OD+1 if you want to have a better spread from Easy
00:03:029 (4) - finish, like Easy
00:11:853 (1) - i think you meant to stack this with 00:10:088 (4), its 2 grids lower atm
00:21:628 (2) - the way this is arranged feels a bit anti flow, moving the end lower would make it flow more nicely
00:31:927 (1,2) - since the pianos feel more dominant here, you can swap this for a repeat slider instead: 00:33:451 (1) - forgot clap on end
00:46:784 (2,3,4,5) - i can't tell what you are trying to follow here, might want to make the rhythm more approachable for a Normal diff. Here is an alternative rhythm you can use: 00:48:689 (6) - NC should be here instead of 00:49:641 (1)
00:58:975 (2) - clap start
01:00:879 (6) - NC here instead of 01:01:641 (1)
01:06:975 (5) - NC here instead of 01:07:356 (1)
01:10:022 (1) - the slider here feels a bit skewed to the left, try blanketing the position of 01:07:927 (2) so it forms a nice curved flow with the previous circles
01:13:070 (3) - NC here instead of 01:12:117 (1)
01:23:165 (2) - watch for spacing here

All mods for Normal accepted

[Hard]
00:02:147 (4) - finish on start
00:07:294 - add a note here? the vocals start on this tick
00:16:280 (7) - forgot clap
00:22:010 (1) - drop the NC here, place it at 00:22:965 (2), and drop it on 00:23:538 (1), this keeps ur NC patterns more consistent
00:24:684 (4) - clap start
00:28:498 (3) - ^
00:38:784 (3,4,5) - the triplet pattern on the end is a bit hard to hit on time due to the long slider, based on the music here its more preferable if you arrange it like this (stack on 00:39:546 (1)):
All mods up to here (00:38:784) changed


00:44:117 (5) - i would delete this note, mostly because the vocals are more dominant here and it ends previously in a halt which connects with 00:44:308 (6) Hmmm, I agree with this mod, but I'm not sure if you'd like it the way I changed it

00:50:213 (1,2,3,4,5,6) - forgot claps in this combo There were always claps in this area

00:55:546 (5,1,2) - i got a bit confused here (and broke on first try), the way you did the NC and placement kinda implied some more complicated rhythm when the music simply ran in 1/2s. i would reduce a repeat for 00:55:546 (5) and take the NC off 00:55:927 (1) ok fixed
00:57:451 (1) - no need for NC here fixed
00:59:356 (1) - missing clap on end fixed
01:17:641 (6) - NC here fixed
01:21:070 (2) - dont think that finish is really necessary Nah, the 2nd finish is for emphasis of the loudest part of the song
01:24:689 (2) - watch spacing Fixed, but I didnt see what was wrong with the spacing in the first place

[Insane]
00:10:088 (4) - missing NC here fixed
00:26:784 (11,12,13,14) - i would delete these 4 notes and use a 1/2 slider instead; because there are strong instruments running here in 1/2, using a slider could convey the music better and reduce stress from streaming too long no change, because this is insane, the stream of 14 is for a challenge, and I think that it doesnt make much difference after comparing with your mod


00:30:975 (1,2) - i think a triplet here to follow the vocals would be nice: ok fixed
00:32:213 (4) - watch for spacing here, and also i would move this further away to make it more obvious that its a 3/4 rhythm Moved further but not sure if its good enough for you

00:33:927 (4,5) - im not sure if this is a good idea since i couldn't distinguish this rhythm that well from the music; might want to use some alternative rhythm here: I'll stick to this pattern thanks

00:44:879 (8) - good place to put a NC to avoid long combos fixed
00:53:260 (1) - curve this so it blankets nicely around the start of 00:52:689 (3) Fixed, but unsure if curved enough or at the right place

00:54:784 (7) - NC here
01:15:546 (2) - i would avoid overlaps like this for aesthetic purposes, you can try a setup like this: 01:22:975 (1) - the jump from the previous slider is too intense imo, try to reduce the spacing here to less than 2.0x
there are some long white ticks without finishes in the kiai, im not sure if thats intentional or not so just telling you in case it wasnt

All mods from 00:54:784 (7) - 01:22:975 (1) fixed

Overall this is a pretty clean set, Normal displays a rather high star rating but it not very hard to play, and Insane looks rather polished and is pretty fun to play as well. Since I just became a BAT, I need kind of a "trial period" before doing bubble/ranks, so try to grab some mods that focuses on NC and hitsounding consistencies, and call me back for a recheck a week later or so.
Ok will do. fixed most of the mods but for some of them, I cant be sure if I corrected them appropriately. maybe I'll call you back in about a week or so. but anyways, thanks for mod! It really helped
jonathanlfj
rechecking no kd

[General]
Disable widescreen storyboard support on all diffs (check in song setup - design - misc. toggles)

[Easy]
00:17:808 (3,4) - fix spacing here
00:50:213 (2,3) - i dont think you fixed this properly, the spacing is also enlarged here; check the puush in my previous mod on how to arrange this

[Normal]
00:21:628 (2,3) - inconsistent spacing here, think it was due to a previous fix but you didnt adjust the second slider down
00:25:830 (4) - have the NC here instead of 00:26:211 (1) makes more sense musically
01:06:975 (1,2,3) - this is one of the triples i find rather unfitting in the kiai here, because the vocals are dominant and on a hold where you chose to map 1/2 rhythm through it. I would just change this into a 1/1 repeat slider instead:
[Hard]
00:30:403 (4,5) - use a slider first and then the circle, 00:30:594 is a minor beat which shouldnt require clicking
00:43:736 (4,5,6) - its best if you can follow the vocals here and use this rhythm: 00:54:403 (1,2,3) - after some further testing i suggest you shrink 00:54:403 (1) to 00:54:594 and add a note at 00:54:784, much easier rhythm to grasp imo
00:56:308 (1,2) - start with the right slider and then the left, gives a better flow from 00:56:117 (8)

[Insane]
00:23:156 (4,5,6,7) - swap for this rhythm plays better imo 00:34:403 (6,7) - use the slider first then the circle, covers the vocals better
00:41:070 (5,6,7,8) - the note spam is not very comfortable to play here, you can try something like this: 00:58:403 (2) - just adjust this a bit so the spacing from the previous and next looks more uniform
01:22:975 (1,2,3,4,5) - fix the curve on this stream so it looks more natural

alright call me back after this~
Topic Starter
ritsu-tanaika

jonathanlfj wrote:

rechecking no kd

[General]
Disable widescreen storyboard support on all diffs (check in song setup - design - misc. toggles)

[Easy]
00:17:808 (3,4) - fix spacing here
00:50:213 (2,3) - i dont think you fixed this properly, the spacing is also enlarged here; check the puush in my previous mod on how to arrange this

[Normal]
00:21:628 (2,3) - inconsistent spacing here, think it was due to a previous fix but you didnt adjust the second slider down
00:25:830 (4) - have the NC here instead of 00:26:211 (1) makes more sense musically
01:06:975 (1,2,3) - this is one of the triples i find rather unfitting in the kiai here, because the vocals are dominant and on a hold where you chose to map 1/2 rhythm through it. I would just change this into a 1/1 repeat slider instead:
[Hard]
00:30:403 (4,5) - use a slider first and then the circle, 00:30:594 is a minor beat which shouldnt require clicking
00:43:736 (4,5,6) - its best if you can follow the vocals here and use this rhythm: 00:54:403 (1,2,3) - after some further testing i suggest you shrink 00:54:403 (1) to 00:54:594 and add a note at 00:54:784, much easier rhythm to grasp imo
00:56:308 (1,2) - start with the right slider and then the left, gives a better flow from 00:56:117 (8)

[Insane]
00:23:156 (4,5,6,7) - swap for this rhythm plays better imo 00:34:403 (6,7) - use the slider first then the circle, covers the vocals better
00:41:070 (5,6,7,8) - the note spam is not very comfortable to play here, you can try something like this: 00:58:403 (2) - just adjust this a bit so the spacing from the previous and next looks more uniform
01:22:975 (1,2,3,4,5) - fix the curve on this stream so it looks more natural

alright call me back after this~
Thanks for recheck! All mods accepted and changed
Losertic
Hello!

From Modding Queue. (Thanks M4M)


Modding

General

  1. Pass.

Easy

  1. 00:03:470 (4) - change rythem? / 00:03:470 - add note. / 00:03:912 ~ 00:04:353 - add slider. like 00:08:764 (2,3) -
  2. 00:28:879 (1) - change rythem? https://osu.ppy.sh/ss/1096509
  3. 00:33:070 (2) - remove this?
  4. 00:36:498 (1,2) - change rythem? 1. https://osu.ppy.sh/ss/1096514 or 2. https://osu.ppy.sh/ss/1096516
  5. 00:40:879 (2) - remove this, and 00:40:879 - add note?
  6. 00:43:927 (2) - remove this, and 00:43:927 - add note?
  7. 00:49:260 (1,2) - change rythem? http://osu.ppy.sh/ss/1096520
  8. 00:56:308 (3) - change rythem? http://osu.ppy.sh/ss/1096528
  9. 01:19:165 (1) - change rythem? 01:19:165 ~ 01:19:546 - add slider, / 01:19:927 - add note.

Normal

  1. 00:45:641 (1) - change rythem? 00:45:641 ~ 00:46:213 - add slider
  2. 00:50:213 (4,5,6,1) - change rythem? http://osu.ppy.sh/ss/1096544
  3. 00:56:879 (2,3,1) - change rythem? http://osu.ppy.sh/ss/1096547
  4. 01:01:451 - add note? or http://osu.ppy.sh/ss/1096549

Hard

  1. 00:28:498 (3,1,2,3) - change rythem? http://osu.ppy.sh/ss/1096555
  2. 00:54:022 (6,7,1) - move (172,135)? blanket.
  3. 01:09:641 (3,4,5) - change slider+one reverse? /// 01:09:641 ~ 01:09:736 - add slider, one reverse.
  4. 01:23:165 (3,4,5) - ^

Insane

  1. pass, It's already nice diff to me!

I like your insane diff. really.

so, take my star ;)


(I like pretty map-set.but... it's ummm.. i don't know right word.)
Topic Starter
ritsu-tanaika
Thanks for mod~
jonathanlfj
welp since i can never catch you online i will just leave it here

[General]
disable widescreen storyboard support on all diffs

[Normal]
00:23:347 (2) - try to fix the spacing here (disable grid snap)
01:16:498 (3,5) - you can probably get rid of this overlap by shifting 01:18:022 (5) left a bit

[Hard]
00:20:291 (2) - spacing
01:21:451 (3) - ^

no need to reply to this post, just let me know when you've fixed them :3

EDIT: Lets give this a try~
Topic Starter
ritsu-tanaika
Thanks for bubble :3
Rukaru
grats for bubble! :D

one step closer, yeah~ good luck.
Topic Starter
ritsu-tanaika
Thanks~
Frostmourne
yo

General
"op 2" as a tag doesn't work, change to "op2 opening" instead

Easy
01:20:689 (3) - needs whistle here on the tail

Normal
00:40:117 (2) - whistle every point in this slider so they won't sound inconsistent like this
01:01:641 (2) - follow more precisely on vocal this way. You just start the slider at 01:01:641 , also use only whistle on both head and tail because clap doesn't work on red ticks anymore this case
01:20:308 (4) - remove whistle from head here, you are using them for the sound that appears on such points that mainly have guitar sound to support

Hard
00:36:498 (1) - this suddenly appears exactly under 00:35:546 (2) - which makes me feel unsure if it's rankable. Try to adjust them in another way please
00:49:641 (4,5) - swap this and put a circle on 00:50:213 (1) - 's head because it will sound correspondingly with 00:49:260 (3) - as mainly for vocal transition

Insane
00:20:864 (1) - change this Sampleset of slider to "Auto" instead of "Soft" , the clap on the head appears awkwardly in this case lol (you have to use test mode to get to it)

I will rank it once you are done fixing/applying these. :)
Topic Starter
ritsu-tanaika

Frostmourne wrote:

yo

General
"op 2" as a tag doesn't work, change to "op2 opening" instead

Easy
01:20:689 (3) - needs whistle here on the tail

Normal
00:40:117 (2) - whistle every point in this slider so they won't sound inconsistent like this
01:01:641 (2) - follow more precisely on vocal this way. You just start the slider at 01:01:641 , also use only whistle on both head and tail because clap doesn't work on red ticks anymore this case
01:20:308 (4) - remove whistle from head here, you are using them for the sound that appears on such points that mainly have guitar sound to support

Hard
00:36:498 (1) - this suddenly appears exactly under 00:35:546 (2) - which makes me feel unsure if it's rankable. Try to adjust them in another way please
00:49:641 (4,5) - swap this and put a circle on 00:50:213 (1) - 's head because it will sound correspondingly with 00:49:260 (3) - as mainly for vocal transition

Insane
00:20:864 (1) - change this Sampleset of slider to "Auto" instead of "Soft" , the clap on the head appears awkwardly in this case lol (you have to use test mode to get to it)

I will rank it once you are done fixing/applying these. :)
Fixed all~
Frostmourne
Congratulation for your first ranked map. :)
You deserve it.
_AI
congratz :DDDD
Natsu
Gratz ritsu-tanaika :3
iyasine
Gratz ritsu~ :D
Kyouren
Gratzz!! ritsu-tanaika!!^^ for first Ranked Maps!!^^
Topic Starter
ritsu-tanaika
Thanks guys~
yurunneram
Ahahaha Gratz Ritsu kun =w= First rank

/me slaps you with *cough*
Cydros
Nice map :)
fuyugami12121
it's crazy !
dlwogur_old
HAHAHA
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