Ciao, m4m here~
[General]
Your patterns on hitsound is very unstable. Try adding a clap on every 2nd / 4th white tick. Excess clap is only acceptable when the music suggested it.
Try some curve sliders and
15° sliders, they can greatly boost the appeal of the map
There are whooooollllllle loooooots of overlapping issues here. When two objects are overlapping each other, they may not be readable, further more they would not give a nice impressions for players. Overlapping is what most maps trying to avoid, and you should, too.
[Insane]
00:11:935 (4) - make shapes like this, it will be a nice blanket with (3)
00:12:424 (1) - move it further to prevent overlapping
00:13:402 (5,3) - ^
00:14:706 (6) - since you have large spacing before, why is it so close to the previous object?
00:21:554 (1) - this part contains too few hitsounds. Try adding a soft-whistle on the 2nd and 4th white tick
00:25:467 (1) - too linear, try a "V" shape
00:29:869 (5) - I doubt if it is rankable
00:30:685 (1,2,3,4) - remvoe those claps, they are too noisy
00:44:054 (9,10) - I thought they are doublet cuz the spacing
00:45:848 (7,8,9) - don't really like straight lines, they play awkard. move (9) somewhere else
00:46:663 (1,1,1) - Del NC(Delete New Combo)
00:50:087 (2,3,4,5) - this spacing can be very confusing
00:53:185 (2) - move it farther.
00:54:815 (3,4,5) - consider decreasing the volume of these 3 notes to make a difference
00:56:119 (3,4,5,6) - ^
00:56:446 (5,6,1) - very confusing spacing.
01:01:337 (3,4) - either stack them or use normal spacing
01:07:043 (5) - Since it's an insane, try using a stream instead, moreover one will not expect it to be repeated multiple times
01:26:446 (6) - I don't see any 1/4 beats in the music. The slider is not required
01:29:380 - add note with soft-finish here
01:41:119 (6) = 01:26:446 (6)
01:43:728 (1,2,3) - a little farther, please. plus they are having overlaps issues
01:44:543 (4) - unreasonable 1/4 slider, again
01:48:946 (1) - try some continous streams like:
02:07:695 (3,4) - stack perfectly
02:35:331 (4) - seriously I don't get why are those silders spamming in your map
02:38:511 - add note with drum-finish here.
[Hard]
Tick Rate-1
00:23:674 (1) - remove NC
00:29:380 (1,2) - add a clap on every ending
00:30:685 (1) - finish
00:48:946 (4) - too close with (3)
00:50:413 (6,7,8) - inconsistent spacing
00:59:054 (2,4,6) - remove claps in their endpoints
01:04:272 (2,4) - ^
01:04:598 (3) - I don't like this shape, if you have decided to keep anyways, stack its end with 01:03:293 (1)'s head
01:20:250 (3,4) - they are overlapping, not so intuitive
01:26:772 (1) - add a spinner here, end at 3rd white tick
01:28:076 (1) - ^ map something here then. 1 note per white tick is still fine
01:40:467 (2,4) - keep the last clap, remove everything else
01:43:728 (1) - too close, keep most distance between objects consistent please
01:45:685 (3,4) - ^
01:56:446 (2,4,6) - remove claps in their endpoints
02:01:663 (2,4) - ^
02:16:337 (1) - add break here, delete every similar sliders start from this point.
02:21:554 - start normal mapping here. Listen to the drums beats
02:38:511 - add note with drum-finish here.
02:52:533 (6) - remove keb- I mean clap in its tail
02:55:141 (2,4) - ^
[Advanced]
Tick Rate-1
rename it to Normal?
00:14:380 (1,1,1) - Del NC
00:17:641 (3) - up by 1 grid to prevent overlap
00:45:196 (1,4) - overlapping. discouraged for easier diffs
01:11:446 (1,2,3) - I cannot understand this spacing
01:23:837 (1) - make it even more curved. Move the second anchor point.
01:47:152 (1,2) - horrible jump
02:11:446 (1,2,3,4,5,6) - too much complex distance. Be sure to activate distance snap at most times
02:14:869 (6) - use only 3 three anchor points will do. Using 4 create a weird shape
02:22:859 (1) - you know what to do.
02:25:467 (2) - NC
02:38:511 - add note with drum-finish here.
[Normal]
Tick Rate-1
rename it to Easy, then
00:11:119 (1,2) - Don't get why jumps are in Easy/Normal modes
00:22:859 (2) -
00:31:989 - add note
02:07:206 (2) - mirror it from (1)
Copy and Paste 02:05:902 (1) --> Ctrl+< --> Ctrl+< --> Move it somewhere else --> done!
I was only mentioning major problems, while minors would be mentioned by latter modders.
Honestly, the map is somehow old-fashioned(at least to me). But it is acceptable, since it is your first map, you can improve anyways. IMO you should play a lot more maps, in the process learn their patterns and their styles. Some of them can be taken out, with your own method of mapping, creating your own style.
Sorry if I was being rude or something, I cannot make up my words
Good Luck