neonat wrote:
Some suggestions
Easy All fixed
00:52:545 (2,3,4) - possibly use custom soft 2 finish?
01:16:545 (1) - ^ for start of slider
01:52:545 (4) - ^
02:40:545 (1) - ^
02:48:545 (1) - ^
Hard
00:43:045 (4) - move it to 00:42:920 done
00:59:045 (1) - ^ done
02:16:795 (1,1) - remove NC nope
Hellzero wrote:
Hi from ♥Moe Moe Russian Modding Room♥
Guilty Gear <3 <3 <3
[General]
Возможно стоит добавить в таги GGX (хотя бы для того что бы мне было проще ее найти : D ) добавил
[Insane]
01:27:920 - Ну не знаю : | лучше было если бы тут нота стояла.
01:28:545 (1) - НК убрать (не вижу в нем смысла ибо это стрим с обычным спейсингом даже не джамп что бы его выделять)
02:00:545 (1) - Убрать НК (по аналогии с 00:56:545 (11)
02:20:545 (1) - Почему у этого НК такой же цвет как у предыдущего?
02:53:545 (2,3) - Kiai фонтаны тут лишние вполне и сб можно обойтись
02:54:545 (3,4,5,6,7) - как насчет того что бы уменьшать громкость каждого финиша на 5%
[Hard]
00:58:920 (1) - ну ты нашел где НК поставить... по хорошему оно должно быть на 00:58:545 (3) убрал нк
00:58:545 (1,2,3,4,5,6) - тут ноты скачут по синим тикам, что сложно читать/играть если не знаешь об этом. Тут надо либо спейсинг понятный сделать, либо заменить на возвратные слайдеры или же вообще другой паттерн использовать (как на инсейне) заменил двумя слайдерами
01:08:295 (6,1) - Немного резкий джамп. Подвинь (6) поближе к слайдеру что бы сократить росстаяние.
01:28:545 (1) - то же что и на инсе, выделять только из-за kiai фонтана...
01:33:545 (1) - убрать НК
01:44:545 (1) - одиночные НК не нужны >:|01:52:545 (1,2,3,4) - Так хидденить ноты. Впрочем это хард почему бы и нет.не, пускай останется
02:16:545 (1,1,2,3,1) - Как то странно на инсейне у тебя все проще чем на харде. И да я против одиночных НК. убрал те три круга и комбо
02:52:545 (1) - НК такой же цвет.
02:54:545 (3,4,5,6,7) - То же самое про финиши что и на инсейне.
02:57:045 (8,9,10) - и опять на инсейне у тебя проще там был 1 слайдер вместо 3 нот. заменил слайдер на инсейне кругами
[Normal]
00:22:545 (1) - Убрать НК (Потому что до этого у тебя все НК идут после каждого 2-го большого белого тика)
01:06:545 (1) - Убрать НК (Ну не вижу я в нем смысла)
01:33:545 (2,3,4,5,6) - Как то не звучит. Попробуй (4) перенести на 01:34:795 и добавить wistle на 01:33:795, 01:34:295, 01:34:795 (4) и 01:35:545 (6) да, так лучше
02:10:545 (1) - Убрать НК же.
02:54:545 (3,4,5,6) - Финиши.
[Easy]
00:21:545 (3) - НК
00:52:545 (2) - на 1 клетку вправо >:D (но ведь получше смотриться чуть-чуть :3 )
00:54:545 (4) - если сделаешь ^ то и эту симметрично сделай.
01:52:545 (4) - Добавить НК
01:54:545 (1) - Тут убрать
01:56:545 (3) - А тут добавить. Так логичнее и красивее смотрится >:|
02:10:545 (1,2) - Тут тоже думаю лучше поменять НК местами.
02:20:545 (1) - Брейк? O.O
02:54:545 (3,4,5,6) - Такая же идея с финишами.
Saten wrote:
Hello
[Storyboard]
Move all elements story board +45ms. Everything starts too early (you'll probably need to fix the start because of this) I did not pay attention to this option before. Fixed
[General]
02:16:545 -
02:17:545 -
02:18:545 -
I don't really feel any connection with kiai fountains here. Unfitting and kinda looks like spamming imo. Removed
[Insane]
Fixed all
00:15:545 (3) - clap on end to make it consistent with the rest of the map
00:16:295 (6) - add a clap here as well
00:31:545 (8) - re-make this slider with the 3-point method. It'll become smoother that way.
00:52:795 (3,4,7,10) - claps (C:S1) on the offbeats (red ticks). There are more patterns like this (e.g. 01:08:545 (1,2,3,4) - ), I recommend that you add claps on those parts as well.
02:20:545 (1) - Rotate this 10°
02:57:045 (8,9,10) - Add whistles on these notes. feels weird when you almost can't hear anything when hitting the objects. The whistles will help a bit.
[Hard]
Fixed all
00:15:545 (3,4) - I see no reason why you skipped claps here
00:52:545 (1,2,3,4,5,6) - same as insane
01:19:545 (3,4) - clap on the ends
02:57:045 (8,9,10) - Add whistles here just like
[Normal]
Fixed all
00:08:545 (1) - Add a finish here
00:52:545 (1,2) - avoid overlaps like this. They become completely unnoticed. Move it 1 grid down to create a custom stack. Moved to centre
01:51:545 (4,5) - This might be a bit mean to do. Unstack it and place it above the slider instead 02:12:545 (1,2) - custom stack this
02:28:045 (5,2) - Make a perfect/better overlap here
02:32:545 (4,5) - You might wanna avoid creating weird sliders in a Normal difficulty
02:37:045 (2,6) - the end of the slider isn't overlapping the (2) perfectly which looks kinda odd.
02:56:545 - lower the volume to 10%
[Easy]
Fixed all
00:23:545 (3) - Move the red section 1 tick upwards. The slider becomes more symmetric if you do that :p
00:39:545 (4) - Rotate this 3° with "Selection Centre" ticked
01:04:545 (4) - move it to the centre
01:10:545 (1,1) - The hitburst from the spinner makes it hard to see the next object which appears right after itSPOILER02:32:545 (1,1) - too close. And it's a pretty long spinner as well, which can make a player disoriented. Read more about it here. Shortened it to 02:34:545 -
My suggestion would be that you move the hitcircle somewhere else
02:56:545 - lower the volume to 10%
That's all from me
Good luck!
Zeroarg wrote:
Hi~ Mod from my queue.Red: Unrankable
Blue: You should fix this.
Green: Opinion, curiosity or just something that deserved to be mentioned.
Black: Suggestion. Feel free to ignore this.
[General][Easy]
- Enabling letterbox looks pretty useless imo.SB sets a black background image in breaks (really shorts) so it's the same. Disable it? I still don't understand what "letterbox" means in map's settings. I've disabled/enabled it and didn't see any difference
- You should activate the epilepsy warning. The SB has some bright flahsing moments so i think it would be nice if you use it. Why not, done
[Normal]
- 00:36:545 (1) - Spacing Here is a little break, so I think it doesn't matter
- 00:38:545 (3,4,1) - Spacing fxd
- 01:38:545 (3) - This slider looks ugly imo. Maybe you can try a diferent shape. fxd
[Hard]
- 01:08:545 (1) - I don't like this stack. Move it x:196 y:208. fxd
^ If you do this, fix spacing of 01:09:545 (2) -- 02:39:045 (6) - Try to flip it this way: my version is better for me
Code;256,88,159045,6,0,P|328:88|356:152,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:- 02:44:045 (5) - Move this note to x:188 y:84. that way 02:43:545 (3,4,5,6) - seems more aligned. they are purposely placed crookedly
- 02:44:545 (1) - This slider is touching the score. Consider fix it. It isn't touching the score
- 00:46:545 (4) - NC? done
- 02:05:545 (1,2,3) - Make thees sliders to stack tail with head. Looks better imo. done
[Insane]Really nice map and nice song too. GL with this and any doubts about my mod, ask me in-game. Bye~
- Can't find anything here .___.
Verlaren wrote:
Yo. From Aincrad's Modding queue.
Easy:
02:54:545(3) - новое комбо. Ок
02:56:045(4) - ^ Поставил, но на слайдер, а не круг
Старайтесь не делать на изи больше 4 или 5 комбо, так как если их будет больше, то при промахах новичкам будет сложно восстанавливать ХП
Normal:
00:52:545(1,2) - расположить друг под другом.
02:12:545(1,2) - ^ ^Оставлю свой вариант
02:18:545(3) - мб стоит тут поставить новое комбо?
02:54:545(3) - ^ ^Да, почему бы и нет
Hard:
02:57:045(8,9,10) - удалить круги. Они никак не вписываются в ритм. Но ведь на этих тиках слышно эхо
02:55:545(5) - переместить на х:175 у:249
02:56:045(6) - переместить на х:112 у:316
02:56:545(5) - переместить на х:176 у:380
02:54:545(3,4,5,6,7) - выделить эти круги и перетащить тройку под второе комбо.
02:57:545 - добавить круг. (х:176 у:380)
Вышепредложенное не применял, но на 02:56:545 (1) - поставил нк.
Insane:
02:57:045(8,9) - удалить круги. Аналогично, 02:56:545 (1) - тоже поставил нк
Извините за то что так долго. Удачи.
Хорошо, заменил их слайдером.Verlaren wrote:
Хоть на тех моментах и есть небольшое эхо, всё равно эти круги не вписываются в ритм потому, что они сбивают с толку и велика вероятность промахнуться. Тем более они обделены хитсаундами.
Подумаю над этимVerlaren wrote:
EDIT: Забыл добавить - хитсаунды звучат слишком тихо. Я бы прибавил общей громкости на звук.
Deni wrote:
Generalbold : should fix
italic : suggestion
red: unrankable, have to fix
From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)
Folder and settings seem to be fine..
Why don't you add the costum claps, you used at the beginning in Hard for example, in Normal and Easy too? Because in Hard and Insane I use them on red ticks or some streams. There are no streams and objects on red ticks in Easy and there are a few objects on red ticks in Normal, so I think custom claps will sound rough
Easy
00:10:545 (3) - This slider will look better if you create it with the new slider system. (Example in Box) I prefer "arch"
00:37:545 (2,3,4) - You can create a better blanket with these 3 sliders if you move (3) a bit like I did here. (Example in Box) done
01:16:545 (1,2,3,4) - This pattern here is a bit overlapping, try to move the sliders like a did here (of course with distance snap enabled). It will play better. (Examples in Box) fixed
01:59:545 (4) - This slider looks a bit strange imo, will look better with the new 3-point-slider system! fixed
02:16:545 - Change the volume of this (green) inherited point to around ~25% since it's a very quiet part here? 25% is too quiet, but I changed in my own way
02:50:545 (3) - Why don't you add a curve to this slider? Will fit a lot better imo! ok, done
02:52:545 - same as 02:16:545 - same, I decreased the volume in my own
Nice difficulty for beginners!
Normal
01:43:545 (7) - This slider is asymmetrical, you can fix this with the newer slider system like I did here. (Example in Box) fxd
02:16:545 - Same here as I mentioned in Easy!
02:52:545 - ^ ^yep, same
Hard
00:28:545 (1) - Curve this slider a bit more so that it fits better to (8). (Example in Box) done
02:16:545 - Same here as I mentioned in Easy. Also here you have an inherited point with 45%, not 50% like in Normal and Easy.
02:52:545 - Same as in Easy. ^again, changed in my way
02:56:545 (1,2,3,4) - A long slider like in Normal and Easy would fit better to this point than 4 hitcircles. They are kinda hard to hit since there's no rhythm anymore. ok, replaced them with slider
Pretty cool difficulty, I like it.
Insane
Mhh, I think some streams don't really fit since there's just the same rhythm at some parts over and over again and suddenly you add a stream. Try to delete some streams / circles if they don't fit to the song.
00:38:045 (4,5,6) - This sounds a bit strange and doesn't fit to the song, delete 00:38:170 (5) - . This will play and sound a lot better. done, but putted circle here 00:37:920 -
00:59:045 (4,5,6) - Pretty much the same here! nope, 00:59:170 - here is a beat
01:01:920 (3,4,5,6) - And again here, there's no hit at 01:02:045 (4) - so you should delete this circle if you want to actually follow the beat from the song. Rhythm should be like this at that part: changed it, but in my own
01:01:545 (2) - Slider
01:01:920 (3) - Circle
01:02:045 - Gap
01:02:170 (4) - Circle
01:02:295 (5) - Circle
01:12:420 - (16) is actually a pretty long combo, you could add a New Combo to this stream after every 4 or 8 hitcircles. I think this will play better. added nc
01:40:045 (4,5,6) - Delete (5) for the same reason as I mentioned at 00:38:045 (4,5,6) - nope
01:47:420 (3) - Delete this circle, it's just not not needed since there's no hit in the song itself. deleted
02:16:545 - Same as I mentioned in Easy. Oh and btw here you are using 40% which is at least better than 50%, but it's still too loud.
02:52:545 - Same as in Easy. ^yep, the same
02:56:545 - Pretty much the same as I told you in Hard at this position. done
Nice mapset overall!
That's it, if you still have any questions, just ask me ingame or via forum pm!
Gloria Guard wrote:
Hi TrigonometrY (:3 」_)=3
From my queue[General]
Fine[Easy]
Nice diff[Normal]
00:24:545 (1) 00:23:545 (6) symmetry? This pattern shape is very strange. changed
00:43:295 (3,4) The beat is very awkward, I think the flow of the music
need to improve the flow of this part of the beat better. -> http://puu.sh/2rHen didn't change, because 00:43:920 - here is a beat
00:46:545 (3,4,5) If you modify the front part.Here in order to maintain consistency in the same tempo fixed, but in my own way
00:58:545 (1,2,3,4,5,6,7) Bad beat on the flow of the music. fixed
In my opinion, 00:46:05 (1,2,3,4,5) and would hate for the same.
01:02:545 (1,2,3,4,5) ^ I don't see any problem here
01:47:045 (1,2,3,4,5) 01:49:545 (1,2,3,4,5) is the same as the beat just fond changed
02:00:545 (1) This spinner is too short. add long slider here ok, done
02:06:545 (3,4,5,6) 1/4 slider pattern change here, this is pattern is borning Sorry, but I don't understand what you mean and don't see any problem here again
02:43:545 (3,4,5,6,1) This is stream shape really bad you change stream shape -> http://puu.sh/2rHv6 changed[Hard]
00:48:545 (1) hmm... I don't understand about the spin delete spin and add note replaced with sliders and circles
01:53:306 (3,4) This is slider hidden.. i don't understand pattern.. please this is pattern other demands placed fixed[Insane]
umm.. Are a lot of insane difficulty easy. but it's fine
Good luck
Kitsuneko wrote:
Hi TrigonometrY.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/General
- Good job pretty nice SB.
Easy
SettingHitsounding
- 02:35:045 - Useless green line.
- 02:35:545 - Useless green line.
- 02:36:045 - Useless green line. removed
Mapping
- hitsounds to take rhythm to 2nd and 4th beat. I felt sounds are empty since whistle are 1st and 3rd beat. fixed all
- 00:09:545 (2) - Add whistle.
- 00:10:545 (3) - Remove whistle.
- 00:13:545 (1) - Add whistle.
- 00:14:545 (2) - Remove whistle.
- 00:18:545 - Remove whistle.
- 00:19:545 (2) - Add whistle.
- 00:21:545 (1) - Add whistle.
- 00:22:545 (2) - Remove whistle.
- 00:23:545 - Add clap with your custom soft-clap1.
- 00:26:045 (2,3) - Swap whistle.
- 00:28:545 (1) - Remove whistle.
- 00:30:045 - Add whistle.
- 00:30:545 - Remove whistle.
- 00:31:045 - Add whistle.
- 00:34:045 (2,3) - Swap whistle.
- 00:36:545 (1) - Remove whistle.
- 00:38:045 - Add whistle.
- 00:38:545 - Remove whistle.
- 00:39:045 - Add whistle.
- 00:42:045 (2) - Add whistle.
- 00:42:545 (3) - Remove whistle.
- 00:43:045 - Add whistle.
- 00:46:045 - Add whistle.
- 00:46:545 (1) - Remove whistle.
- 00:47:545 (2) - Add whistle.
- 00:50:545 - Remove whistle.
- 00:52:045 - Add whistle.
- 00:58:545 - Remove whistle.
- 00:59:045 (2) - Add whistle.
- 01:00:545 - Remove whistle.
- 01:01:545 (1) - Add whistle.
- 01:02:545 (2) - Remove whistle.
- 01:03:545 (3) - Add whistle.
- 01:06:545 - Remove whistle.
- 01:08:045 - Add whistle.
- 01:13:545 (1) - Add whistle.
- 01:14:545 (2) - Remove whistle.
- 01:15:545 (3) - Add whistle.
- 01:17:545 - Add whistle.
- 01:18:545 - Remove whistle.
- 01:19:545 - Add whistle.
- 01:21:545 (1) - Add whistle.
- 01:22:545 (2) - Remove whistle.
- 01:23:545 (3) - Add whistle.
- 01:26:545 - Remove whistle.
- 01:27:545 (2) - Add whistle.
- 01:37:545 (2) - Add whistle.
- 01:38:545 - Remove whistle.
- 01:40:045 - Add whistle.
- 01:40:545 (4) - Remove whistle.
- 01:46:045 (2) - Add whistle.
- 01:46:545 (3) - Remove whistle.
- 01:47:045 - Add whistle.
- 01:48:045 - Add whistle.
- 01:49:545 (1) - Add whistle.
- 01:50:545 (2) - Remove whistle.
- 01:51:545 (3) - Add whistle.
- 01:54:045 - Add whistle.
- 01:54:545 - Remove whistle.
- 01:55:045 - Add whistle.
- 01:56:045 - Add whistle.
- 01:59:545 - Add whistle.
- 02:01:545 - Add whistle.
- 02:02:545 - Remove whistle.
- 02:03:045 (2) - Add whistle.
- 02:03:545 (3) - Remove whistle.
- 02:04:045 (4) - Add whistle.
- 02:06:045 - Add whistle.
- 02:06:545 - Remove whistle.
- 02:07:545 - Add whistle.
- 02:10:545 - Remove whistle.
- 02:12:045 - Add whistle.
- 02:18:545 (1) - Remove whistle.
- 02:19:045 (2) - Add whistle.
- 02:21:045 - Add whistle.
- 02:26:545 - Remove whistle.
- 02:27:545 - Add whistle.
- 02:37:545 (2) - Add whistle.
- 02:38:545 (3) - Remove whistle.
- 02:39:545 (4) - Add whistle.
- 02:42:045 - Add whistle.
- 02:42:545 (2) - Remove whistle.
- 02:43:545 - Add whistle.
- 02:44:045 - Add whistle.
- 02:45:545 (1) - Add whistle.
- 02:46:545 (2) - Remove whistle.
- 02:47:545 (3) - Add whistle.
- Okay
Normal
SettingHitsounding
- Clear
Mapping
- 00:23:545 - Remove finish. and Add clap with your custom soft-clap1. Soft Finish sounds better for me
- 00:23:545 - Extend to 00:24:295? done
- 00:46:545 (3) - Stackable to 00:46:545 (3). Therefore adjust 00:45:545 (1,2,3,4,5,6,1) What do you mean?
- 00:52:545 (1,2) -, 01:08:545 (1,2) - needs consistency. fixed
- 02:12:545 (1,2) - ^, put 02:13:545 (2) to the other side is one way. fixed
Hard
SettingHitsounding
- Clear
Mapping
- 00:08:295 (4) - Add clap instead of whistle? done in all diffs
- 01:39:545 (7) - blanket to clean a little more. fixed I think
- 02:05:545 (1,2) - I don't recommend this rhythm. I'll change it if someone else noticed it
Insane
SettingHitsounding
- Clear
Mapping
- nice
- nothing to say
overall is well. Good luck o/
Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Wolf wrote:
Hi.
From my Modding Queue.
Looks like it's been a few days since the last mod, so let's get into this again shall we?
General
Looking good!
Easy
Fixed all, good suggestions
01:03:545 (3) - Would be better if this was placed in x:136 to match with 01:01:545 (1) - .
01:54:545 (2) - Hmm, two arrows here fits nice, I agree. But when you keep in mind this is the only slider that has two repeat arrows on the entire diff, this can look a bit weird. Have you considered trying another pattern for it? Something like this for example.
02:29:545 (2,3,1,2,3) - Do you have specific reasons for placing them minding the "v-shape"? I honestly think you could have placed them like 02:21:545 (2,3,1,2) - for example, for a better gameplay. What do you think about it?
02:40:545 (1) - You could have improved a bit more the slider in terms of visuals. Something like this.
Good stuff here, really good stuff.
Normal
00:16:295 - Hmm, I felt you could have added an object here at this place to keep up with the flow, something like you did with 00:23:545 (6,1) - (minding the red tick of course), but it's your call. What you think of it? http://puu.sh/2El9V.jpg
01:16:295 - ^
01:24:295 - ^ ^done
01:45:545 (1,2,3,4,5,6) - Placement of them looks kinda bad because you've made them on a "straight" line. You could have improved by placing them up or down on the grid. Here's an example: http://puu.sh/2Eljx.jpg
02:30:545 (1,2,3) - How about something like this? ^I prefer lines
02:40:295 - Same as 00:16:295 -
02:48:295 - ^ ^fixed
Hard
I do not see any problem with these sliders
01:56:545 (1,2,3,4,5,6) - Feels a bit repetitive and unnecessary imo. If really want to make a good usage of the blue ticks there, you could have also worked with triplets at the end. It's just me though, but all of them sliders feels a bit harsh.
02:12:545 (1,2,3,4,5,6) - ^
Nothing much to add here, good job.
Insane
00:07:545 (1,2,3,4) - I honestly think you could have worked with the blue ticks here (which means adding objects between your current circles). I know it's a bit harsh considering it's the very beginning of the diff, but this is an Insane afterall. Here's some example of patterns you could have tried: http://puu.sh/2ElNl.jpg-http://puu.sh/2ElP6.jpg-http://puu.sh/2ElRe.jpg. Fixed with two short sliders and one short with reverse
01:48:545 (1,2) - Feels a bit too-close from each other. Consider moving (2) middle node a grid down to improve visuals: http://puu.sh/2ElYW.jpg Fixed
Very nice job so far, I'll drop my star here:
Good luck!
216,104,57545,6,0,B|216:192|296:192|296:284,1,200,0|4,0:0|0:0,0:0:0:0:
216,84,110545,2,0,B|216:180|296:184|296:288,1,225,4|0,0:0|0:0,0:0:0:0:
DakeDekaane wrote:
Hi there o/
Summoned here by a mysterious force, I even don't know why I am here, but loved the song, so here I go.
[General]
The SB is simple and nice, really enjoyable while playing. good tohearread
I'll mostly suggest some aesthetics stuff.
Too much kiai fountains in my opinion, remove all and just keep the first one, or keep the first and third. removed most of them
BPM should be 240, not sure though, you may need to ask for another opinion for this. If you do half the SV in all difficulties. I can map with BPM 120 too, so didn't change
[Easy]
00:57:545 (1,3) - The tiny overlap of these two sliders doesn't look so good, try reducing the overlap in the bottom part, I'll leave here a code for 00:57:545 (1), if you'd like to apply this, for 00:59:545 (3) you just have to copy the slider, don't forget flip it horizontally (Ctrl+H) and then reverse (Ctrl+G). You may need to adjust the spacing for 00:59:045 (2). FixedSPOILER02:56:545 (1) - I'm a bit afraid of this slowdown. The sliderticks helps to read them, but newbie players may get confused, take this into consideration. I agree, SV multiplier is 1x now216,104,57545,6,0,B|216:192|296:192|296:284,1,200,0|4,0:0|0:0,0:0:0:0:
[Normal]
01:50:545 (4,5) - As I mentioned in Easy, a pattern like this is nice to play, but the overlap is making it look bad. The code I'll provide is for 01:50:545 (4) - Fixed with your codeSPOILER02:28:045 (5) - Not needed to, but maybe remove this circle, I think if this is removed, will add more emphasis to the other 2 circles in this pattern (02:27:795 (4,6)), going along with the music. You did this in Hard. ok, removed216,84,110545,2,0,B|216:180|296:184|296:288,1,225,4|0,0:0|0:0,0:0:0:0:
02:40:295 (7) - Maybe move around x:220 y:40, it may look better as it'll be following a nice curve. done, it is better now
[Hard]
00:07:545 (1,2,3,4) - Consider making this part as 2 sliders or at least (1) and (2), maybe it was just me but was tempted to hit with drums as you started mapping when they began. it makes sense; done
01:03:295 (4,1) - If you could reduce the spacing for these two, it'd be nice, maybe use 1.2x for Distance Spacing? yep, changed to 1.2x
02:05:545 (1,2) - This should be like this, follows better the drums: fixed
[Insane]
00:16:045 (4,5,6) - This cluster looks bad and plays bad, make this triple stacked or aligned. stacked
That's all from my part, any doubt call me in-game or PM me in forums, good luck /o/
Quiz-chan wrote:
Hi~ from my queue
[General]
Everything's OK.
[Easy]
01:19:545 (4) - Perfect wave, please! fixed
01:40:545 (4) - Might be considered nazi: move one grid up. Practically almost no differnce but visually (for me) a cool flow improvement. done
01:52:545 (1) - Wow.... that node in the middle.... I suggest you remake that slider and therefore use more nodes where necessary. Also (NAZI), make the slider perfectly symmetrical. I've always forgotten to change this slider. Fixed
02:23:545 (3) - As above, you only need to use 4 nodes to make good waves. You should erase the third one. fixed
02:25:545 (4) - NC here instead of next (1)? If you do so, make a new combo here as well: 02:29:545 (2) . done
02:40:545 (1,2) - Maybe the flow here might be good, but.... (1) has an unappealing shape if you ask me. fixed
02:50:545 (3) - Use basically the same technique as shown above. done
02:56:545 (1) - ^ I'm not planning to make this slider symmetrical
[Normal]
Fixed all
00:20:545 (1) - Please make a better wave, again!
00:26:545 (4) - ^
00:28:545 (1) - Use one more node after the red one (Ctrl + LeftM) and make this a better blanket.
01:23:045 (4) - Expand this slider placement-based (don't make it that narrow and compact).
01:40:545 (1) - Again, use one more node and blahblah.
02:23:545 (5) - This slider looks ugly to me. If you agree with me, please remake it.
02:26:545 (3) - Remake this slider this way:
02:32:545 (4) - NC.
[Hard]
00:46:545 (1,2,3,4,5,6,7,8) - Plays boring IMO. Kind of.... linear, I guess. remapped
01:00:545 (1) - Creative but a little unappealing (in my eyes). Didn't change, maybe later
02:12:545 (1,2,3,4,5,6) - Again, too linear. remapped
[Insane]
00:08:545 (1,2,3,4) - Too linear! I don't think so
00:32:545 (1) - Please make a perfect wave. fixed
01:35:545 (4) - Please remake this slider like this: I prefer "loop"
02:30:295 (7,8,1) - (box) doneSPOILER
- 02:30:295 (7) - move one grid down
- 02:30:420 (8) - move one grid both down and righta
- 02:30:545 (1) - move 1-2 grids left
Awesome map! Have my star.
Kazey wrote:
Hi dude ~ :3
From #mod4mod
- [OVERALL]
- I would like to know something about your three files:
- Normal-slidertick
- Soft-slidertick
- Soft-slidertick2
When I try to have open, I hear nothing, is this normal? : o It is intentionally. I don't like, when sliderticks sound- Combo colour 8 is too hard to see, 'cause your wallpaper is already black.
You sould change it. Agree. Made three of them a little lighter
[Easy]
- 01:19:545(4) : This slider is a bit ugly; try this. Didn't change, it is good for me
- 02:30:545(1,2,3) : Instead of these notes, I suggest one reverse slider. Hmm, didn't replace these three notes, but replaced previous two circles with slider
- 02:40:545(1) : Move your slider at center, more beautiful.
Don't forget to change spacing of (2) [02:42:545].done
[Normal]
- 00:21:045(1,2,3) : Your pattern is good, but I propose this.
If you make this, delete (4) [00:22:545]. I don't want get downbeat on end of slider here, so didn't change- 01:01:545(2) : New combo ? ok
- 01:50:545(4,5) : Hold this tick and one grid up to make horizontal. changed
- 02:26:045(2) : Delete this note, and make slider, like this. Don't forget spacing. done
[Hard]
- 00:46:545(1,2) : Your spacing between these notes is intentional ? Else, fix this. Yep, it is intentional
- 01:02:545(1,2,3,4,1,2,3,4) : IMO, this pattern don't match with instrumental.
This is better. ok, changed, but both sliders start on white tick
[Insane]
- Nothing wrong IMO! That's good!
Sorry for my nazi mod ._. Don't worry!
Cool Mapset, I like your mapping'style!
Good luck for get this rank! ~ :3
Maybe, I'll remove light and dark purple colors. I haven't decided exactly.Cobra wrote:
One thing though: The combo color change seems pointless imo. It doesn't feel powerful enough, if that makes sense. I would recommend using very noticeable different combo colors (example: gray and black, to red and purple). Otherwise, I think you should get rid of it. Just my opinion though, do what you like.
Thanks!Azer wrote:
hi, m4m.
[Insane]
- 00:15:031 (2,4,5,6) - Snap together properly done
- 00:24:531 (1) - End on 00:25:031 ? It's unsnapped time
- 00:29:531 (3) - Not angled properly http://puu.sh/2Ni0U.jpg It already looks good
- 01:40:531 (1) - ^ same thing fixed
- 02:20:531 (1,1) - Two notes on same tick - unrankable I think you changed offset or something - this is why you write unsnapped time. Also, here's only slider, not two notes.
There's really not much to mention, this map is already near perfect. Sorry for short mod.
Zero__wind wrote:
Hi :3 , from my Queue
Genereal
maybe you'd want to move the kiai time to 02:20:545 - ~ 02:36:295 - . Because the melody at this part appears only once and is really strong (with many finish sound) It makes sense, done
Insane
00:31:045 (6) - should be at (400,276) fixed
00:38:545 (1,2) - maybe you'd wanna make them parallel or with a lager angle in between It already looks good for me
01:19:295 (4) - move it to (312,88) would be fine? it will be in between of (2) and (5) moved
02:10:545 (1) - It's a bit far from the center because it's quite close after the spinner. maybe GTRL+G or you may want to move the 4 sliders down together It's not so far for Insane
02:27:545 (7,1) - exchange NC
02:28:545 (4,1) - ^ ^I added nc here because of increased spacing
02:52:545 (1,2) - maybe add whistle like before? done in all diffs
Hard
00:26:795 (5) - add NC for the rhythm slow down done
01:02:045 (3) - move to (80,328) ? I don't feel like to overlap here done
01:17:545 (3,4,1) - make them accurately line up. Rotate them to parallel with the horizontal line, make them straight, and rotate back. Don't be lazy, nazi stufffs are just things you must fix sooner or later fixed
02:15:545 (1,2,1) - I think they should be horizontal or vertical, in order to match with 02:12:545 (1,2,3,4,5,6) - changed
02:18:545 (3,4,5,6) - why don't make them symmetrical ? It's really easy For what? I purposely placed them so
02:27:045 (2) - I'd prefer to make it reverse once less and add a note it's better played with previous variant
02:36:545 (1) - this is really far from the center. even worse than the one in Insane moved
02:39:295 (3,4) - they're not meant to be overlapped. (2) and (3) should be a pair, as well as (4) and (5), not (3) and (4). So I think you may be interested in sth. like this or so remapped that part
02:52:545 (1,2,3,4) - nazi. make them line up accurately. as well as 02:55:045 (4,5,6) - fixed
Normal
combo length in N diff should be shorter
00:15:045 (5) - add NC. Check this diff thoroughly by yourself. The combo length in E should be even shorter Combo changes with every 4 downbeats. I don't want break it.
00:31:045 (5,6,7) - not recommended to overlap notes in N like this. It's OK though fixed
00:37:545 (2,3,4) - change the rhythm into http://puu.sh/2NQ3V.png won't be too hard done
00:47:045 (4,5,6) - overlap things changed
01:43:045 (5,6,7) - ^ changed
01:45:545 (1,2,3,4,5,6,7) - line up fixed
02:42:545 (1,2,3,4,5,6) - why are they in red? changed all combo's colors
Easy
01:08:545 (2,3) - a bit nere. the allowed range of error is +- 0.04. Check the spacing thoroughly by yourself
01:13:545 (1,2) - CTRL+G because (1) is away from center
That's all
E N H are fine
Insane needs some more improvements I think
nice exciting music
Good luck