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Daisuke Ishiwatari, Koichi Seiyama - AWE OF SHE ~Dizzy's The

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Mythiax
Hi~ Mod from my queue.

Red: Unrankable
Blue: You should fix this.
Green: Opinion, curiosity or just something that deserved to be mentioned.
Black: Suggestion. Feel free to ignore this.

[General]
  1. Enabling letterbox looks pretty useless imo.SB sets a black background image in breaks (really shorts) so it's the same. Disable it?
  2. You should activate the epilepsy warning. The SB has some bright flahsing moments so i think it would be nice if you use it.
[Easy]
  1. 00:36:545 (1) - Spacing
  2. 00:38:545 (3,4,1) - Spacing
  3. 01:38:545 (3) - This slider looks ugly imo. Maybe you can try a diferent shape.
[Normal]
  1. 01:08:545 (1) - I don't like this stack. Move it x:196 y:208.
    ^ If you do this, fix spacing of 01:09:545 (2) -
  2. 02:39:045 (6) - Try to flip it this way:
    Code;
    256,88,159045,6,0,P|328:88|356:152,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
  3. 02:44:045 (5) - Move this note to x:188 y:84. that way 02:43:545 (3,4,5,6) - seems more aligned.
  4. 02:44:545 (1) - This slider is touching the score. Consider fix it.
[Hard]
  1. 00:46:545 (4) - NC?
  2. 02:05:545 (1,2,3) - Make thees sliders to stack tail with head. Looks better imo.
[Insane]
  1. Can't find anything here .___.
Really nice map and nice song too. GL with this and any doubts about my mod, ask me in-game. Bye~
Topic Starter
TrigonometrY
Zeroarg's mod

Zeroarg wrote:

Hi~ Mod from my queue.

Red: Unrankable
Blue: You should fix this.
Green: Opinion, curiosity or just something that deserved to be mentioned.
Black: Suggestion. Feel free to ignore this.

[General]
  1. Enabling letterbox looks pretty useless imo.SB sets a black background image in breaks (really shorts) so it's the same. Disable it? I still don't understand what "letterbox" means in map's settings. I've disabled/enabled it and didn't see any difference
  2. You should activate the epilepsy warning. The SB has some bright flahsing moments so i think it would be nice if you use it. Why not, done
[Easy]
  1. 00:36:545 (1) - Spacing Here is a little break, so I think it doesn't matter
  2. 00:38:545 (3,4,1) - Spacing fxd
  3. 01:38:545 (3) - This slider looks ugly imo. Maybe you can try a diferent shape. fxd
[Normal]
  1. 01:08:545 (1) - I don't like this stack. Move it x:196 y:208. fxd
    ^ If you do this, fix spacing of 01:09:545 (2) -
  2. 02:39:045 (6) - Try to flip it this way: my version is better for me

    Code;
    256,88,159045,6,0,P|328:88|356:152,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
  3. 02:44:045 (5) - Move this note to x:188 y:84. that way 02:43:545 (3,4,5,6) - seems more aligned. they are purposely placed crookedly
  4. 02:44:545 (1) - This slider is touching the score. Consider fix it. It isn't touching the score
[Hard]
  1. 00:46:545 (4) - NC? done
  2. 02:05:545 (1,2,3) - Make thees sliders to stack tail with head. Looks better imo. done


[Insane]
  1. Can't find anything here .___.
Really nice map and nice song too. GL with this and any doubts about my mod, ask me in-game. Bye~
Thanks!
Mythiax
This is the Letterbox. The big black lines that appear in breaks:


Since your map has storyboard and the bg in the little breaks is black. The letterbox is useless.

Obviously, don't kudosu this post.
Topic Starter
TrigonometrY
Finally I've got it :D Thank you for the explanation. Disabled.
Verlaren
Yo. From Aincrad's Modding queue.

Easy:
02:54:545(3) - новое комбо.
02:56:045(4) - ^
Старайтесь не делать на изи больше 4 или 5 комбо, так как если их будет больше, то при промахах новичкам будет сложно восстанавливать ХП

Normal:
00:52:545(1,2) - расположить друг под другом.
02:12:545(1,2) - ^
02:18:545(3) - мб стоит тут поставить новое комбо?
02:54:545(3) - ^

Hard:
02:57:045(8,9,10) - удалить круги. Они никак не вписываются в ритм.
02:55:545(5) - переместить на х:175 у:249
02:56:045(6) - переместить на х:112 у:316
02:56:545(5) - переместить на х:176 у:380
02:54:545(3,4,5,6,7) - выделить эти круги и перетащить тройку под второе комбо.
02:57:545 - добавить круг. (х:176 у:380)

Insane:
02:57:045(8,9) - удалить круги.

Извините за то что так долго. Удачи.

EDIT: Забыл добавить - хитсаунды звучат слишком тихо. Я бы прибавил общей громкости на звук.
Topic Starter
TrigonometrY
Verlaren's mod

Verlaren wrote:

Yo. From Aincrad's Modding queue.

Easy:
02:54:545(3) - новое комбо. Ок
02:56:045(4) - ^ Поставил, но на слайдер, а не круг
Старайтесь не делать на изи больше 4 или 5 комбо, так как если их будет больше, то при промахах новичкам будет сложно восстанавливать ХП

Normal:
00:52:545(1,2) - расположить друг под другом.
02:12:545(1,2) - ^ ^Оставлю свой вариант
02:18:545(3) - мб стоит тут поставить новое комбо?
02:54:545(3) - ^ ^Да, почему бы и нет

Hard:
02:57:045(8,9,10) - удалить круги. Они никак не вписываются в ритм. Но ведь на этих тиках слышно эхо
02:55:545(5) - переместить на х:175 у:249
02:56:045(6) - переместить на х:112 у:316
02:56:545(5) - переместить на х:176 у:380
02:54:545(3,4,5,6,7) - выделить эти круги и перетащить тройку под второе комбо.
02:57:545 - добавить круг. (х:176 у:380)
Вышепредложенное не применял, но на 02:56:545 (1) - поставил нк.

Insane:
02:57:045(8,9) - удалить круги. Аналогично, 02:56:545 (1) - тоже поставил нк

Извините за то что так долго. Удачи.
Спасибо за моддинг!
Verlaren
Хоть на тех моментах и есть небольшое эхо, всё равно эти круги не вписываются в ритм потому, что они сбивают с толку и велика вероятность промахнуться. Тем более они обделены хитсаундами.
Но всё равно я дал только советы, а дальше решать вам.
Deni
General

bold : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

Folder and settings seem to be fine..

Why don't you add the costum claps, you used at the beginning in Hard for example, in Normal and Easy too?

Easy

00:10:545 (3) - This slider will look better if you create it with the new slider system. (Example in Box)
00:37:545 (2,3,4) - You can create a better blanket with these 3 sliders if you move (3) a bit like I did here. (Example in Box)
01:16:545 (1,2,3,4) - This pattern here is a bit overlapping, try to move the sliders like a did here (of course with distance snap enabled). It will play better. (Examples in Box)
01:59:545 (4) - This slider looks a bit strange imo, will look better with the new 3-point-slider system!
02:16:545 - Change the volume of this (green) inherited point to around ~25% since it's a very quiet part here?
02:50:545 (3) - Why don't you add a curve to this slider? Will fit a lot better imo!
02:52:545 - same as 02:16:545 -

Nice difficulty for beginners!

Normal

01:43:545 (7) - This slider is asymmetrical, you can fix this with the newer slider system like I did here. (Example in Box)
02:16:545 - Same here as I mentioned in Easy!
02:52:545 - ^

Hard

00:28:545 (1) - Curve this slider a bit more so that it fits better to (8). (Example in Box)
02:16:545 - Same here as I mentioned in Easy. Also here you have an inherited point with 45%, not 50% like in Normal and Easy.
02:52:545 - Same as in Easy.
02:56:545 (1,2,3,4) - A long slider like in Normal and Easy would fit better to this point than 4 hitcircles. They are kinda hard to hit since there's no rhythm anymore.

Pretty cool difficulty, I like it.

Insane

Mhh, I think some streams don't really fit since there's just the same rhythm at some parts over and over again and suddenly you add a stream. Try to delete some streams / circles if they don't fit to the song.

00:38:045 (4,5,6) - This sounds a bit strange and doesn't fit to the song, delete 00:38:170 (5) - . This will play and sound a lot better.
00:59:045 (4,5,6) - Pretty much the same here!
01:01:920 (3,4,5,6) - And again here, there's no hit at 01:02:045 (4) - so you should delete this circle if you want to actually follow the beat from the song. Rhythm should be like this at that part:
Rhythm

01:01:545 (2) - Slider
01:01:920 (3) - Circle
01:02:045 - Gap
01:02:170 (4) - Circle
01:02:295 (5) - Circle
01:12:420 - (16) is actually a pretty long combo, you could add a New Combo to this stream after every 4 or 8 hitcircles. I think this will play better.
01:40:045 (4,5,6) - Delete (5) for the same reason as I mentioned at 00:38:045 (4,5,6) -
01:47:420 (3) - Delete this circle, it's just not not needed since there's no hit in the song itself.
02:16:545 - Same as I mentioned in Easy. Oh and btw here you are using 40% which is at least better than 50%, but it's still too loud.
02:52:545 - Same as in Easy.
02:56:545 - Pretty much the same as I told you in Hard at this position.

Nice mapset overall!

That's it, if you still have any questions, just ask me ingame or via forum pm!
Topic Starter
TrigonometrY

Verlaren wrote:

Хоть на тех моментах и есть небольшое эхо, всё равно эти круги не вписываются в ритм потому, что они сбивают с толку и велика вероятность промахнуться. Тем более они обделены хитсаундами.
Хорошо, заменил их слайдером.

Verlaren wrote:

EDIT: Забыл добавить - хитсаунды звучат слишком тихо. Я бы прибавил общей громкости на звук.
Подумаю над этим
Deni's mod

Deni wrote:

General

bold : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

Folder and settings seem to be fine..

Why don't you add the costum claps, you used at the beginning in Hard for example, in Normal and Easy too? Because in Hard and Insane I use them on red ticks or some streams. There are no streams and objects on red ticks in Easy and there are a few objects on red ticks in Normal, so I think custom claps will sound rough

Easy

00:10:545 (3) - This slider will look better if you create it with the new slider system. (Example in Box) I prefer "arch"

00:37:545 (2,3,4) - You can create a better blanket with these 3 sliders if you move (3) a bit like I did here. (Example in Box) done

01:16:545 (1,2,3,4) - This pattern here is a bit overlapping, try to move the sliders like a did here (of course with distance snap enabled). It will play better. (Examples in Box) fixed



01:59:545 (4) - This slider looks a bit strange imo, will look better with the new 3-point-slider system! fixed
02:16:545 - Change the volume of this (green) inherited point to around ~25% since it's a very quiet part here? 25% is too quiet, but I changed in my own way
02:50:545 (3) - Why don't you add a curve to this slider? Will fit a lot better imo! ok, done
02:52:545 - same as 02:16:545 - same, I decreased the volume in my own

Nice difficulty for beginners!

Normal

01:43:545 (7) - This slider is asymmetrical, you can fix this with the newer slider system like I did here. (Example in Box) fxd

02:16:545 - Same here as I mentioned in Easy!
02:52:545 - ^ ^yep, same

Hard

00:28:545 (1) - Curve this slider a bit more so that it fits better to (8). (Example in Box) done

02:16:545 - Same here as I mentioned in Easy. Also here you have an inherited point with 45%, not 50% like in Normal and Easy.
02:52:545 - Same as in Easy. ^again, changed in my way
02:56:545 (1,2,3,4) - A long slider like in Normal and Easy would fit better to this point than 4 hitcircles. They are kinda hard to hit since there's no rhythm anymore. ok, replaced them with slider

Pretty cool difficulty, I like it.

Insane

Mhh, I think some streams don't really fit since there's just the same rhythm at some parts over and over again and suddenly you add a stream. Try to delete some streams / circles if they don't fit to the song.

00:38:045 (4,5,6) - This sounds a bit strange and doesn't fit to the song, delete 00:38:170 (5) - . This will play and sound a lot better. done, but putted circle here 00:37:920 -
00:59:045 (4,5,6) - Pretty much the same here! nope, 00:59:170 - here is a beat
01:01:920 (3,4,5,6) - And again here, there's no hit at 01:02:045 (4) - so you should delete this circle if you want to actually follow the beat from the song. Rhythm should be like this at that part: changed it, but in my own

01:01:545 (2) - Slider
01:01:920 (3) - Circle
01:02:045 - Gap
01:02:170 (4) - Circle
01:02:295 (5) - Circle
01:12:420 - (16) is actually a pretty long combo, you could add a New Combo to this stream after every 4 or 8 hitcircles. I think this will play better. added nc
01:40:045 (4,5,6) - Delete (5) for the same reason as I mentioned at 00:38:045 (4,5,6) - nope
01:47:420 (3) - Delete this circle, it's just not not needed since there's no hit in the song itself. deleted
02:16:545 - Same as I mentioned in Easy. Oh and btw here you are using 40% which is at least better than 50%, but it's still too loud.
02:52:545 - Same as in Easy. ^yep, the same
02:56:545 - Pretty much the same as I told you in Hard at this position. done

Nice mapset overall!

That's it, if you still have any questions, just ask me ingame or via forum pm!
Thanks a lot!
Gloria Guard
Hi TrigonometrY (:3 」_)=3

From my queue

[General]
Fine

[Easy]
Nice diff


[Normal]

00:24:545 (1) 00:23:545 (6) symmetry? This pattern shape is very strange.
00:43:295 (3,4) The beat is very awkward, I think the flow of the music
need to improve the flow of this part of the beat better. -> http://puu.sh/2rHen
00:46:545 (3,4,5) If you modify the front part.Here in order to maintain consistency in the same tempo
00:58:545 (1,2,3,4,5,6,7) Bad beat on the flow of the music.
In my opinion, 00:46:05 (1,2,3,4,5) and would hate for the same.
01:02:545 (1,2,3,4,5) ^
01:47:045 (1,2,3,4,5) 01:49:545 (1,2,3,4,5) is the same as the beat just fond
02:00:545 (1) This spinner is too short. add long slider here
02:06:545 (3,4,5,6) 1/4 slider pattern change here, this is pattern is borning
02:43:545 (3,4,5,6,1) This is stream shape really bad you change stream shape -> http://puu.sh/2rHv6


[Hard]

00:48:545 (1) hmm... I don't understand about the spin delete spin and add note
01:53:306 (3,4) This is slider hidden.. i don't understand pattern.. please this is pattern other demands placed


[Insane]
umm.. Are a lot of insane difficulty easy. but it's fine



Good luck
Topic Starter
TrigonometrY
Gloria Guard's mod

Gloria Guard wrote:

Hi TrigonometrY (:3 」_)=3

From my queue

[General]
Fine

[Easy]
Nice diff


[Normal]

00:24:545 (1) 00:23:545 (6) symmetry? This pattern shape is very strange. changed
00:43:295 (3,4) The beat is very awkward, I think the flow of the music
need to improve the flow of this part of the beat better. -> http://puu.sh/2rHen didn't change, because 00:43:920 - here is a beat
00:46:545 (3,4,5) If you modify the front part.Here in order to maintain consistency in the same tempo fixed, but in my own way
00:58:545 (1,2,3,4,5,6,7) Bad beat on the flow of the music. fixed
In my opinion, 00:46:05 (1,2,3,4,5) and would hate for the same.
01:02:545 (1,2,3,4,5) ^ I don't see any problem here
01:47:045 (1,2,3,4,5) 01:49:545 (1,2,3,4,5) is the same as the beat just fond changed
02:00:545 (1) This spinner is too short. add long slider here ok, done
02:06:545 (3,4,5,6) 1/4 slider pattern change here, this is pattern is borning Sorry, but I don't understand what you mean and don't see any problem here again
02:43:545 (3,4,5,6,1) This is stream shape really bad you change stream shape -> http://puu.sh/2rHv6 changed


[Hard]

00:48:545 (1) hmm... I don't understand about the spin delete spin and add note replaced with sliders and circles
01:53:306 (3,4) This is slider hidden.. i don't understand pattern.. please this is pattern other demands placed fixed


[Insane]
umm.. Are a lot of insane difficulty easy. but it's fine



Good luck
Thank you for mod, Gloria Guard.
Kitsuneko
Hi TrigonometrY.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. Good job pretty nice SB.

Easy


  • Setting

  1. 02:35:045 - Useless green line.
  2. 02:35:545 - Useless green line.
  3. 02:36:045 - Useless green line.
Hitsounding

  1. hitsounds to take rhythm to 2nd and 4th beat. I felt sounds are empty since whistle are 1st and 3rd beat.
  2. 00:09:545 (2) - Add whistle.
  3. 00:10:545 (3) - Remove whistle.
  4. 00:13:545 (1) - Add whistle.
  5. 00:14:545 (2) - Remove whistle.
  6. 00:18:545 - Remove whistle.
  7. 00:19:545 (2) - Add whistle.
  8. 00:21:545 (1) - Add whistle.
  9. 00:22:545 (2) - Remove whistle.
  10. 00:23:545 - Add clap with your custom soft-clap1.
  11. 00:26:045 (2,3) - Swap whistle.
  12. 00:28:545 (1) - Remove whistle.
  13. 00:30:045 - Add whistle.
  14. 00:30:545 - Remove whistle.
  15. 00:31:045 - Add whistle.
  16. 00:34:045 (2,3) - Swap whistle.
  17. 00:36:545 (1) - Remove whistle.
  18. 00:38:045 - Add whistle.
  19. 00:38:545 - Remove whistle.
  20. 00:39:045 - Add whistle.
  21. 00:42:045 (2) - Add whistle.
  22. 00:42:545 (3) - Remove whistle.
  23. 00:43:045 - Add whistle.
  24. 00:46:045 - Add whistle.
  25. 00:46:545 (1) - Remove whistle.
  26. 00:47:545 (2) - Add whistle.
  27. 00:50:545 - Remove whistle.
  28. 00:52:045 - Add whistle.
  29. 00:58:545 - Remove whistle.
  30. 00:59:045 (2) - Add whistle.
  31. 01:00:545 - Remove whistle.
  32. 01:01:545 (1) - Add whistle.
  33. 01:02:545 (2) - Remove whistle.
  34. 01:03:545 (3) - Add whistle.
  35. 01:06:545 - Remove whistle.
  36. 01:08:045 - Add whistle.
  37. 01:13:545 (1) - Add whistle.
  38. 01:14:545 (2) - Remove whistle.
  39. 01:15:545 (3) - Add whistle.
  40. 01:17:545 - Add whistle.
  41. 01:18:545 - Remove whistle.
  42. 01:19:545 - Add whistle.
  43. 01:21:545 (1) - Add whistle.
  44. 01:22:545 (2) - Remove whistle.
  45. 01:23:545 (3) - Add whistle.
  46. 01:26:545 - Remove whistle.
  47. 01:27:545 (2) - Add whistle.
  48. 01:37:545 (2) - Add whistle.
  49. 01:38:545 - Remove whistle.
  50. 01:40:045 - Add whistle.
  51. 01:40:545 (4) - Remove whistle.
  52. 01:46:045 (2) - Add whistle.
  53. 01:46:545 (3) - Remove whistle.
  54. 01:47:045 - Add whistle.
  55. 01:48:045 - Add whistle.
  56. 01:49:545 (1) - Add whistle.
  57. 01:50:545 (2) - Remove whistle.
  58. 01:51:545 (3) - Add whistle.
  59. 01:54:045 - Add whistle.
  60. 01:54:545 - Remove whistle.
  61. 01:55:045 - Add whistle.
  62. 01:56:045 - Add whistle.
  63. 01:59:545 - Add whistle.
  64. 02:01:545 - Add whistle.
  65. 02:02:545 - Remove whistle.
  66. 02:03:045 (2) - Add whistle.
  67. 02:03:545 (3) - Remove whistle.
  68. 02:04:045 (4) - Add whistle.
  69. 02:06:045 - Add whistle.
  70. 02:06:545 - Remove whistle.
  71. 02:07:545 - Add whistle.
  72. 02:10:545 - Remove whistle.
  73. 02:12:045 - Add whistle.
  74. 02:18:545 (1) - Remove whistle.
  75. 02:19:045 (2) - Add whistle.
  76. 02:21:045 - Add whistle.
  77. 02:26:545 - Remove whistle.
  78. 02:27:545 - Add whistle.
  79. 02:37:545 (2) - Add whistle.
  80. 02:38:545 (3) - Remove whistle.
  81. 02:39:545 (4) - Add whistle.
  82. 02:42:045 - Add whistle.
  83. 02:42:545 (2) - Remove whistle.
  84. 02:43:545 - Add whistle.
  85. 02:44:045 - Add whistle.
  86. 02:45:545 (1) - Add whistle.
  87. 02:46:545 (2) - Remove whistle.
  88. 02:47:545 (3) - Add whistle.
Mapping

  1. Okay

Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:23:545 - Remove finish. and Add clap with your custom soft-clap1.
Mapping

  1. 00:23:545 - Extend to 00:24:295?
  2. 00:46:545 (3) - Stackable to 00:46:545 (3). Therefore adjust 00:45:545 (1,2,3,4,5,6,1)
  3. 00:52:545 (1,2) -, 01:08:545 (1,2) - needs consistency.
  4. 02:12:545 (1,2) - ^, put 02:13:545 (2) to the other side is one way.

Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:08:295 (4) - Add clap instead of whistle?
Mapping

  1. 01:39:545 (7) - blanket to clean a little more.
  2. 02:05:545 (1,2) - I don't recommend this rhythm.

Insane


  • Setting

  1. Clear
Hitsounding

  1. nice
Mapping

  1. nothing to say

overall is well. Good luck o/


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Topic Starter
TrigonometrY
Kitsuneko's mod

Kitsuneko wrote:

Hi TrigonometrY.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. Good job pretty nice SB.

Easy


  • Setting

  1. 02:35:045 - Useless green line.
  2. 02:35:545 - Useless green line.
  3. 02:36:045 - Useless green line. removed
Hitsounding

  1. hitsounds to take rhythm to 2nd and 4th beat. I felt sounds are empty since whistle are 1st and 3rd beat. fixed all
  2. 00:09:545 (2) - Add whistle.
  3. 00:10:545 (3) - Remove whistle.
  4. 00:13:545 (1) - Add whistle.
  5. 00:14:545 (2) - Remove whistle.
  6. 00:18:545 - Remove whistle.
  7. 00:19:545 (2) - Add whistle.
  8. 00:21:545 (1) - Add whistle.
  9. 00:22:545 (2) - Remove whistle.
  10. 00:23:545 - Add clap with your custom soft-clap1.
  11. 00:26:045 (2,3) - Swap whistle.
  12. 00:28:545 (1) - Remove whistle.
  13. 00:30:045 - Add whistle.
  14. 00:30:545 - Remove whistle.
  15. 00:31:045 - Add whistle.
  16. 00:34:045 (2,3) - Swap whistle.
  17. 00:36:545 (1) - Remove whistle.
  18. 00:38:045 - Add whistle.
  19. 00:38:545 - Remove whistle.
  20. 00:39:045 - Add whistle.
  21. 00:42:045 (2) - Add whistle.
  22. 00:42:545 (3) - Remove whistle.
  23. 00:43:045 - Add whistle.
  24. 00:46:045 - Add whistle.
  25. 00:46:545 (1) - Remove whistle.
  26. 00:47:545 (2) - Add whistle.
  27. 00:50:545 - Remove whistle.
  28. 00:52:045 - Add whistle.
  29. 00:58:545 - Remove whistle.
  30. 00:59:045 (2) - Add whistle.
  31. 01:00:545 - Remove whistle.
  32. 01:01:545 (1) - Add whistle.
  33. 01:02:545 (2) - Remove whistle.
  34. 01:03:545 (3) - Add whistle.
  35. 01:06:545 - Remove whistle.
  36. 01:08:045 - Add whistle.
  37. 01:13:545 (1) - Add whistle.
  38. 01:14:545 (2) - Remove whistle.
  39. 01:15:545 (3) - Add whistle.
  40. 01:17:545 - Add whistle.
  41. 01:18:545 - Remove whistle.
  42. 01:19:545 - Add whistle.
  43. 01:21:545 (1) - Add whistle.
  44. 01:22:545 (2) - Remove whistle.
  45. 01:23:545 (3) - Add whistle.
  46. 01:26:545 - Remove whistle.
  47. 01:27:545 (2) - Add whistle.
  48. 01:37:545 (2) - Add whistle.
  49. 01:38:545 - Remove whistle.
  50. 01:40:045 - Add whistle.
  51. 01:40:545 (4) - Remove whistle.
  52. 01:46:045 (2) - Add whistle.
  53. 01:46:545 (3) - Remove whistle.
  54. 01:47:045 - Add whistle.
  55. 01:48:045 - Add whistle.
  56. 01:49:545 (1) - Add whistle.
  57. 01:50:545 (2) - Remove whistle.
  58. 01:51:545 (3) - Add whistle.
  59. 01:54:045 - Add whistle.
  60. 01:54:545 - Remove whistle.
  61. 01:55:045 - Add whistle.
  62. 01:56:045 - Add whistle.
  63. 01:59:545 - Add whistle.
  64. 02:01:545 - Add whistle.
  65. 02:02:545 - Remove whistle.
  66. 02:03:045 (2) - Add whistle.
  67. 02:03:545 (3) - Remove whistle.
  68. 02:04:045 (4) - Add whistle.
  69. 02:06:045 - Add whistle.
  70. 02:06:545 - Remove whistle.
  71. 02:07:545 - Add whistle.
  72. 02:10:545 - Remove whistle.
  73. 02:12:045 - Add whistle.
  74. 02:18:545 (1) - Remove whistle.
  75. 02:19:045 (2) - Add whistle.
  76. 02:21:045 - Add whistle.
  77. 02:26:545 - Remove whistle.
  78. 02:27:545 - Add whistle.
  79. 02:37:545 (2) - Add whistle.
  80. 02:38:545 (3) - Remove whistle.
  81. 02:39:545 (4) - Add whistle.
  82. 02:42:045 - Add whistle.
  83. 02:42:545 (2) - Remove whistle.
  84. 02:43:545 - Add whistle.
  85. 02:44:045 - Add whistle.
  86. 02:45:545 (1) - Add whistle.
  87. 02:46:545 (2) - Remove whistle.
  88. 02:47:545 (3) - Add whistle.
Mapping

  1. Okay

Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:23:545 - Remove finish. and Add clap with your custom soft-clap1. Soft Finish sounds better for me
Mapping

  1. 00:23:545 - Extend to 00:24:295? done
  2. 00:46:545 (3) - Stackable to 00:46:545 (3). Therefore adjust 00:45:545 (1,2,3,4,5,6,1) What do you mean?
  3. 00:52:545 (1,2) -, 01:08:545 (1,2) - needs consistency. fixed
  4. 02:12:545 (1,2) - ^, put 02:13:545 (2) to the other side is one way. fixed

Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:08:295 (4) - Add clap instead of whistle? done in all diffs
Mapping

  1. 01:39:545 (7) - blanket to clean a little more. fixed I think
  2. 02:05:545 (1,2) - I don't recommend this rhythm. I'll change it if someone else noticed it

Insane


  • Setting

  1. Clear
Hitsounding

  1. nice
Mapping

  1. nothing to say

overall is well. Good luck o/


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Thanks for your help, Kitsuneko.
787B
Hi.
From my Modding Queue.
Looks like it's been a few days since the last mod, so let's get into this again shall we?

General
Looking good!

Easy
01:03:545 (3) - Would be better if this was placed in x:136 to match with 01:01:545 (1) - .
01:54:545 (2) - Hmm, two arrows here fits nice, I agree. But when you keep in mind this is the only slider that has two repeat arrows on the entire diff, this can look a bit weird. Have you considered trying another pattern for it? Something like this for example.
02:29:545 (2,3,1,2,3) - Do you have specific reasons for placing them minding the "v-shape"? I honestly think you could have placed them like 02:21:545 (2,3,1,2) - for example, for a better gameplay. What do you think about it?
02:40:545 (1) - You could have improved a bit more the slider in terms of visuals. Something like this.
Good stuff here, really good stuff.

Normal
00:16:295 - Hmm, I felt you could have added an object here at this place to keep up with the flow, something like you did with 00:23:545 (6,1) - (minding the red tick of course), but it's your call. What you think of it? http://puu.sh/2El9V.jpg
01:16:295 - ^
01:24:295 - ^
01:45:545 (1,2,3,4,5,6) - Placement of them looks kinda bad because you've made them on a "straight" line. You could have improved by placing them up or down on the grid. Here's an example: http://puu.sh/2Eljx.jpg
02:30:545 (1,2,3) - How about something like this?
02:40:295 - Same as 00:16:295 -
02:48:295 - ^

Hard
01:56:545 (1,2,3,4,5,6) - Feels a bit repetitive and unnecessary imo. If really want to make a good usage of the blue ticks there, you could have also worked with triplets at the end. It's just me though, but all of them sliders feels a bit harsh.
02:12:545 (1,2,3,4,5,6) - ^
Nothing much to add here, good job.

Insane
00:07:545 (1,2,3,4) - I honestly think you could have worked with the blue ticks here (which means adding objects between your current circles). I know it's a bit harsh considering it's the very beginning of the diff, but this is an Insane afterall. Here's some example of patterns you could have tried: http://puu.sh/2ElNl.jpg-http://puu.sh/2ElP6.jpg-http://puu.sh/2ElRe.jpg.
01:48:545 (1,2) - Feels a bit too-close from each other. Consider moving (2) middle node a grid down to improve visuals: http://puu.sh/2ElYW.jpg

Very nice job so far, I'll drop my star here:
Good luck!
Topic Starter
TrigonometrY
Wolf's mod

Wolf wrote:

Hi.
From my Modding Queue.
Looks like it's been a few days since the last mod, so let's get into this again shall we?

General
Looking good!

Easy
Fixed all, good suggestions
01:03:545 (3) - Would be better if this was placed in x:136 to match with 01:01:545 (1) - .
01:54:545 (2) - Hmm, two arrows here fits nice, I agree. But when you keep in mind this is the only slider that has two repeat arrows on the entire diff, this can look a bit weird. Have you considered trying another pattern for it? Something like this for example.
02:29:545 (2,3,1,2,3) - Do you have specific reasons for placing them minding the "v-shape"? I honestly think you could have placed them like 02:21:545 (2,3,1,2) - for example, for a better gameplay. What do you think about it?
02:40:545 (1) - You could have improved a bit more the slider in terms of visuals. Something like this.
Good stuff here, really good stuff.

Normal
00:16:295 - Hmm, I felt you could have added an object here at this place to keep up with the flow, something like you did with 00:23:545 (6,1) - (minding the red tick of course), but it's your call. What you think of it? http://puu.sh/2El9V.jpg
01:16:295 - ^
01:24:295 - ^ ^done
01:45:545 (1,2,3,4,5,6) - Placement of them looks kinda bad because you've made them on a "straight" line. You could have improved by placing them up or down on the grid. Here's an example: http://puu.sh/2Eljx.jpg
02:30:545 (1,2,3) - How about something like this? ^I prefer lines
02:40:295 - Same as 00:16:295 -
02:48:295 - ^ ^fixed

Hard
I do not see any problem with these sliders
01:56:545 (1,2,3,4,5,6) - Feels a bit repetitive and unnecessary imo. If really want to make a good usage of the blue ticks there, you could have also worked with triplets at the end. It's just me though, but all of them sliders feels a bit harsh.
02:12:545 (1,2,3,4,5,6) - ^
Nothing much to add here, good job.

Insane
00:07:545 (1,2,3,4) - I honestly think you could have worked with the blue ticks here (which means adding objects between your current circles). I know it's a bit harsh considering it's the very beginning of the diff, but this is an Insane afterall. Here's some example of patterns you could have tried: http://puu.sh/2ElNl.jpg-http://puu.sh/2ElP6.jpg-http://puu.sh/2ElRe.jpg. Fixed with two short sliders and one short with reverse
01:48:545 (1,2) - Feels a bit too-close from each other. Consider moving (2) middle node a grid down to improve visuals: http://puu.sh/2ElYW.jpg Fixed

Very nice job so far, I'll drop my star here:
Good luck!
Thank you very much for mod and star!
wonders
i really don't like the music ;w;
so i can not mod for you
anyway, star
Topic Starter
TrigonometrY
No problem, thanks for unexpected star : )
DakeDekaane
Hi there o/
Summoned here by a mysterious force, I even don't know why I am here, but loved the song, so here I go.

[General]
The SB is simple and nice, really enjoyable while playing.
I'll mostly suggest some aesthetics stuff.
Too much kiai fountains in my opinion, remove all and just keep the first one, or keep the first and third.
:!: BPM should be 240, not sure though, you may need to ask for another opinion for this. If you do half the SV in all difficulties.

[Easy]
00:57:545 (1,3) - The tiny overlap of these two sliders doesn't look so good, try reducing the overlap in the bottom part, I'll leave here a code for 00:57:545 (1), if you'd like to apply this, for 00:59:545 (3) you just have to copy the slider, don't forget flip it horizontally (Ctrl+H) and then reverse (Ctrl+G). You may need to adjust the spacing for 00:59:045 (2).
SPOILER

216,104,57545,6,0,B|216:192|296:192|296:284,1,200,0|4,0:0|0:0,0:0:0:0:
02:56:545 (1) - I'm a bit afraid of this slowdown. The sliderticks helps to read them, but newbie players may get confused, take this into consideration.

[Normal]
01:50:545 (4,5) - As I mentioned in Easy, a pattern like this is nice to play, but the overlap is making it look bad. The code I'll provide is for 01:50:545 (4) -
SPOILER

216,84,110545,2,0,B|216:180|296:184|296:288,1,225,4|0,0:0|0:0,0:0:0:0:
02:28:045 (5) - Not needed to, but maybe remove this circle, I think if this is removed, will add more emphasis to the other 2 circles in this pattern (02:27:795 (4,6)), going along with the music. You did this in Hard.
02:40:295 (7) - Maybe move around x:220 y:40, it may look better as it'll be following a nice curve.

[Hard]
00:07:545 (1,2,3,4) - Consider making this part as 2 sliders or at least (1) and (2), maybe it was just me but was tempted to hit with drums as you started mapping when they began.
01:03:295 (4,1) - If you could reduce the spacing for these two, it'd be nice, maybe use 1.2x for Distance Spacing?
02:05:545 (1,2) - This should be like this, follows better the drums:


[Insane]
00:16:045 (4,5,6) - This cluster looks bad and plays bad, make this triple stacked or aligned.

That's all from my part, any doubt call me in-game or PM me in forums, good luck /o/
Topic Starter
TrigonometrY
DakeDekaane's mod

DakeDekaane wrote:

Hi there o/
Summoned here by a mysterious force, I even don't know why I am here, but loved the song, so here I go.

[General]
The SB is simple and nice, really enjoyable while playing. good to hear read
I'll mostly suggest some aesthetics stuff.
Too much kiai fountains in my opinion, remove all and just keep the first one, or keep the first and third. removed most of them
:!: BPM should be 240, not sure though, you may need to ask for another opinion for this. If you do half the SV in all difficulties. I can map with BPM 120 too, so didn't change

[Easy]
00:57:545 (1,3) - The tiny overlap of these two sliders doesn't look so good, try reducing the overlap in the bottom part, I'll leave here a code for 00:57:545 (1), if you'd like to apply this, for 00:59:545 (3) you just have to copy the slider, don't forget flip it horizontally (Ctrl+H) and then reverse (Ctrl+G). You may need to adjust the spacing for 00:59:045 (2). Fixed
SPOILER

216,104,57545,6,0,B|216:192|296:192|296:284,1,200,0|4,0:0|0:0,0:0:0:0:
02:56:545 (1) - I'm a bit afraid of this slowdown. The sliderticks helps to read them, but newbie players may get confused, take this into consideration. I agree, SV multiplier is 1x now

[Normal]
01:50:545 (4,5) - As I mentioned in Easy, a pattern like this is nice to play, but the overlap is making it look bad. The code I'll provide is for 01:50:545 (4) - Fixed with your code
SPOILER

216,84,110545,2,0,B|216:180|296:184|296:288,1,225,4|0,0:0|0:0,0:0:0:0:
02:28:045 (5) - Not needed to, but maybe remove this circle, I think if this is removed, will add more emphasis to the other 2 circles in this pattern (02:27:795 (4,6)), going along with the music. You did this in Hard. ok, removed
02:40:295 (7) - Maybe move around x:220 y:40, it may look better as it'll be following a nice curve. done, it is better now

[Hard]
00:07:545 (1,2,3,4) - Consider making this part as 2 sliders or at least (1) and (2), maybe it was just me but was tempted to hit with drums as you started mapping when they began. it makes sense; done
01:03:295 (4,1) - If you could reduce the spacing for these two, it'd be nice, maybe use 1.2x for Distance Spacing? yep, changed to 1.2x
02:05:545 (1,2) - This should be like this, follows better the drums: fixed


[Insane]
00:16:045 (4,5,6) - This cluster looks bad and plays bad, make this triple stacked or aligned. stacked

That's all from my part, any doubt call me in-game or PM me in forums, good luck /o/
A big thank to you for mod.
quiz-chan_DELETED
Hi~ from my queue

[General]
Everything's OK.

[Easy]
01:19:545 (4) - Perfect wave, please!
01:40:545 (4) - Might be considered nazi: move one grid up. Practically almost no differnce but visually (for me) a cool flow improvement.
01:52:545 (1) - Wow.... that node in the middle.... I suggest you remake that slider and therefore use more nodes where necessary. Also (NAZI), make the slider perfectly symmetrical.
02:23:545 (3) - As above, you only need to use 4 nodes to make good waves. You should erase the third one.
02:25:545 (4) - NC here instead of next (1)? If you do so, make a new combo here as well: 02:29:545 (2) .
02:40:545 (1,2) - Maybe the flow here might be good, but.... (1) has an unappealing shape if you ask me.
02:50:545 (3) - Use basically the same technique as shown above.
02:56:545 (1) - ^

[Normal]
00:20:545 (1) - Please make a better wave, again!
00:26:545 (4) - ^
00:28:545 (1) - Use one more node after the red one (Ctrl + LeftM) and make this a better blanket.
01:23:045 (4) - Expand this slider placement-based (don't make it that narrow and compact).
01:40:545 (1) - Again, use one more node and blahblah.
02:23:545 (5) - This slider looks ugly to me. If you agree with me, please remake it.
02:26:545 (3) - Remake this slider this way:
02:32:545 (4) - NC.

[Hard]
00:46:545 (1,2,3,4,5,6,7,8) - Plays boring IMO. Kind of.... linear, I guess.
01:00:545 (1) - Creative but a little unappealing (in my eyes).
02:12:545 (1,2,3,4,5,6) - Again, too linear.

[Insane]
00:08:545 (1,2,3,4) - Too linear!
00:32:545 (1) - Please make a perfect wave.
01:35:545 (4) - Please remake this slider like this:
02:30:295 (7,8,1) - (box)
SPOILER
  1. 02:30:295 (7) - move one grid down
  2. 02:30:420 (8) - move one grid both down and righta
  3. 02:30:545 (1) - move 1-2 grids left

Awesome map! Have my star.
Topic Starter
TrigonometrY
Quiz-chan's mod

Quiz-chan wrote:

Hi~ from my queue

[General]
Everything's OK.

[Easy]
01:19:545 (4) - Perfect wave, please! fixed
01:40:545 (4) - Might be considered nazi: move one grid up. Practically almost no differnce but visually (for me) a cool flow improvement. done
01:52:545 (1) - Wow.... that node in the middle.... I suggest you remake that slider and therefore use more nodes where necessary. Also (NAZI), make the slider perfectly symmetrical. I've always forgotten to change this slider. Fixed
02:23:545 (3) - As above, you only need to use 4 nodes to make good waves. You should erase the third one. fixed
02:25:545 (4) - NC here instead of next (1)? If you do so, make a new combo here as well: 02:29:545 (2) . done
02:40:545 (1,2) - Maybe the flow here might be good, but.... (1) has an unappealing shape if you ask me. fixed
02:50:545 (3) - Use basically the same technique as shown above. done
02:56:545 (1) - ^ I'm not planning to make this slider symmetrical

[Normal]
Fixed all
00:20:545 (1) - Please make a better wave, again!
00:26:545 (4) - ^
00:28:545 (1) - Use one more node after the red one (Ctrl + LeftM) and make this a better blanket.
01:23:045 (4) - Expand this slider placement-based (don't make it that narrow and compact).
01:40:545 (1) - Again, use one more node and blahblah.
02:23:545 (5) - This slider looks ugly to me. If you agree with me, please remake it.
02:26:545 (3) - Remake this slider this way:
02:32:545 (4) - NC.

[Hard]
00:46:545 (1,2,3,4,5,6,7,8) - Plays boring IMO. Kind of.... linear, I guess. remapped
01:00:545 (1) - Creative but a little unappealing (in my eyes). Didn't change, maybe later
02:12:545 (1,2,3,4,5,6) - Again, too linear. remapped

[Insane]
00:08:545 (1,2,3,4) - Too linear! I don't think so
00:32:545 (1) - Please make a perfect wave. fixed
01:35:545 (4) - Please remake this slider like this: I prefer "loop"
02:30:295 (7,8,1) - (box) done
SPOILER
  1. 02:30:295 (7) - move one grid down
  2. 02:30:420 (8) - move one grid both down and righta
  3. 02:30:545 (1) - move 1-2 grids left

Awesome map! Have my star.
Thank you for modding and star, Quiz-chan!
Yuji Tokaji
Hi dude ~ :3

From #mod4mod


  • [OVERALL]
  1. I would like to know something about your three files:
    - Normal-slidertick
    - Soft-slidertick
    - Soft-slidertick2
    When I try to have open, I hear nothing, is this normal? : o
  2. Combo colour 8 is too hard to see, 'cause your wallpaper is already black.
    You should change it.



[Easy]
  1. 01:19:545(4) : This slider is a bit ugly; try this.
  2. 02:30:545(1,2,3) : Instead of these notes, I suggest one reverse slider.
  3. 02:40:545(1) : Move your slider at center, more beautiful.
    Don't forget to change spacing of (2) [02:42:545].



    [Normal]
  1. 00:21:045(1,2,3) : Your pattern is good, but I propose this.
    If you make this, delete (4) [00:22:545].
  2. 01:01:545(2) : New combo ?
  3. 01:50:545(4,5) : Hold this tick and one grid up to make horizontal.
  4. 02:26:045(2) : Delete this note, and make slider, like this. Don't forget spacing.


  • [Hard]
  1. 00:46:545(1,2) : Your spacing between these notes is intentional ? Else, fix this.
  2. 01:02:545(1,2,3,4,1,2,3,4) : IMO, this pattern don't match with instrumental.
    This is better.



    [Insane]
  1. Nothing wrong IMO! That's good!




Sorry for my nazi mod ._.
Cool Mapset, I like your mapping'style!
Good luck for get this rank! ~ :3
Topic Starter
TrigonometrY
Kazey's mod

Kazey wrote:

Hi dude ~ :3

From #mod4mod


  • [OVERALL]
  1. I would like to know something about your three files:
    - Normal-slidertick
    - Soft-slidertick
    - Soft-slidertick2
    When I try to have open, I hear nothing, is this normal? : o
    It is intentionally. I don't like, when sliderticks sound
  2. Combo colour 8 is too hard to see, 'cause your wallpaper is already black.
    You sould change it.
    Agree. Made three of them a little lighter



  • [Easy]
  1. 01:19:545(4) : This slider is a bit ugly; try this. Didn't change, it is good for me
  2. 02:30:545(1,2,3) : Instead of these notes, I suggest one reverse slider. Hmm, didn't replace these three notes, but replaced previous two circles with slider
  3. 02:40:545(1) : Move your slider at center, more beautiful.
    Don't forget to change spacing of (2) [02:42:545].
    done


    [Normal]
  1. 00:21:045(1,2,3) : Your pattern is good, but I propose this.
    If you make this, delete (4) [00:22:545].
    I don't want get downbeat on end of slider here, so didn't change
  2. 01:01:545(2) : New combo ? ok
  3. 01:50:545(4,5) : Hold this tick and one grid up to make horizontal. changed
  4. 02:26:045(2) : Delete this note, and make slider, like this. Don't forget spacing. done


  • [Hard]
  1. 00:46:545(1,2) : Your spacing between these notes is intentional ? Else, fix this. Yep, it is intentional
  2. 01:02:545(1,2,3,4,1,2,3,4) : IMO, this pattern don't match with instrumental.
    This is better.
    ok, changed, but both sliders start on white tick


    [Insane]
  1. Nothing wrong IMO! That's good!




Sorry for my nazi mod ._. Don't worry!
Cool Mapset, I like your mapping'style! :oops:
Good luck for get this rank! ~ :3
Thank you for mod!
Cobra
I can really find nothing wrong with this map, so have a star instead.
One thing though: The combo color change seems pointless imo. It doesn't feel powerful enough, if that makes sense. I would recommend using very noticeable different combo colors (example: gray and black, to red and purple). Otherwise, I think you should get rid of it. Just my opinion though, do what you like.

Good luck!
Topic Starter
TrigonometrY
Thanks for star.

Cobra wrote:

One thing though: The combo color change seems pointless imo. It doesn't feel powerful enough, if that makes sense. I would recommend using very noticeable different combo colors (example: gray and black, to red and purple). Otherwise, I think you should get rid of it. Just my opinion though, do what you like.
Maybe, I'll remove light and dark purple colors. I haven't decided exactly.
Azer
hi, m4m.

[Insane]
  1. 00:15:031 (2,4,5,6) - Snap together properly
  2. 00:24:531 (1) - End on 00:25:031 ?
  3. 00:29:531 (3) - Not angled properly http://puu.sh/2Ni0U.jpg
  4. 01:40:531 (1) - ^ same thing
  5. 02:20:531 (1,1) - Two notes on same tick - unrankable
    There's really not much to mention, this map is already near perfect. Sorry for short mod.
Topic Starter
TrigonometrY

Azer wrote:

hi, m4m.

[Insane]
  1. 00:15:031 (2,4,5,6) - Snap together properly done
  2. 00:24:531 (1) - End on 00:25:031 ? It's unsnapped time
  3. 00:29:531 (3) - Not angled properly http://puu.sh/2Ni0U.jpg It already looks good
  4. 01:40:531 (1) - ^ same thing fixed
  5. 02:20:531 (1,1) - Two notes on same tick - unrankable I think you changed offset or something - this is why you write unsnapped time. Also, here's only slider, not two notes.
    There's really not much to mention, this map is already near perfect. Sorry for short mod.
Thanks!
Zero__wind
Hi :3 , from my Queue

Genereal
maybe you'd want to move the kiai time to 02:20:545 - ~ 02:36:295 - . Because the melody at this part appears only once and is really strong (with many finish sound)

Insane
00:31:045 (6) - should be at (400,276)
00:38:545 (1,2) - maybe you'd wanna make them parallel or with a lager angle in between
01:19:295 (4) - move it to (312,88) would be fine? it will be in between of (2) and (5)
02:10:545 (1) - It's a bit far from the center because it's quite close after the spinner. maybe GTRL+G or you may want to move the 4 sliders down together
02:27:545 (7,1) - exchange NC
02:28:545 (4,1) - ^
02:52:545 (1,2) - maybe add whistle like before?

Hard
00:26:795 (5) - add NC for the rhythm slow down
01:02:045 (3) - move to (80,328) ? I don't feel like to overlap here
01:17:545 (3,4,1) - make them accurately line up. Rotate them to parallel with the horizontal line, make them straight, and rotate back. Don't be lazy, nazi stufffs are just things you must fix sooner or later
02:15:545 (1,2,1) - I think they should be horizontal or vertical, in order to match with 02:12:545 (1,2,3,4,5,6) -
02:18:545 (3,4,5,6) - why don't make them symmetrical ? It's really easy
02:27:045 (2) - I'd prefer to make it reverse once less and add a note
02:36:545 (1) - this is really far from the center. even worse than the one in Insane
02:39:295 (3,4) - they're not meant to be overlapped. (2) and (3) should be a pair, as well as (4) and (5), not (3) and (4). So I think you may be interested in sth. like this or so
02:52:545 (1,2,3,4) - nazi. make them line up accurately. as well as 02:55:045 (4,5,6) -

Normal
combo length in N diff should be shorter
00:15:045 (5) - add NC. Check this diff thoroughly by yourself. The combo length in E should be even shorter
00:31:045 (5,6,7) - not recommended to overlap notes in N like this. It's OK though
00:37:545 (2,3,4) - change the rhythm into http://puu.sh/2NQ3V.png won't be too hard
00:47:045 (4,5,6) - overlap things
01:43:045 (5,6,7) - ^
01:45:545 (1,2,3,4,5,6,7) - line up
02:42:545 (1,2,3,4,5,6) - why are they in red?

Easy
01:08:545 (2,3) - a bit nere. the allowed range of error is +- 0.04. Check the spacing thoroughly by yourself
01:13:545 (1,2) - CTRL+G because (1) is away from center

That's all
E N H are fine
Insane needs some more improvements I think
nice exciting music
Good luck
Topic Starter
TrigonometrY
Zero__wind's mod

Zero__wind wrote:

Hi :3 , from my Queue

Genereal
maybe you'd want to move the kiai time to 02:20:545 - ~ 02:36:295 - . Because the melody at this part appears only once and is really strong (with many finish sound) It makes sense, done

Insane
00:31:045 (6) - should be at (400,276) fixed
00:38:545 (1,2) - maybe you'd wanna make them parallel or with a lager angle in between It already looks good for me
01:19:295 (4) - move it to (312,88) would be fine? it will be in between of (2) and (5) moved
02:10:545 (1) - It's a bit far from the center because it's quite close after the spinner. maybe GTRL+G or you may want to move the 4 sliders down together It's not so far for Insane
02:27:545 (7,1) - exchange NC
02:28:545 (4,1) - ^ ^I added nc here because of increased spacing
02:52:545 (1,2) - maybe add whistle like before? done in all diffs

Hard
00:26:795 (5) - add NC for the rhythm slow down done
01:02:045 (3) - move to (80,328) ? I don't feel like to overlap here done
01:17:545 (3,4,1) - make them accurately line up. Rotate them to parallel with the horizontal line, make them straight, and rotate back. Don't be lazy, nazi stufffs are just things you must fix sooner or later fixed
02:15:545 (1,2,1) - I think they should be horizontal or vertical, in order to match with 02:12:545 (1,2,3,4,5,6) - changed
02:18:545 (3,4,5,6) - why don't make them symmetrical ? It's really easy For what? I purposely placed them so
02:27:045 (2) - I'd prefer to make it reverse once less and add a note it's better played with previous variant
02:36:545 (1) - this is really far from the center. even worse than the one in Insane moved
02:39:295 (3,4) - they're not meant to be overlapped. (2) and (3) should be a pair, as well as (4) and (5), not (3) and (4). So I think you may be interested in sth. like this or so remapped that part
02:52:545 (1,2,3,4) - nazi. make them line up accurately. as well as 02:55:045 (4,5,6) - fixed

Normal
combo length in N diff should be shorter
00:15:045 (5) - add NC. Check this diff thoroughly by yourself. The combo length in E should be even shorter Combo changes with every 4 downbeats. I don't want break it.
00:31:045 (5,6,7) - not recommended to overlap notes in N like this. It's OK though fixed
00:37:545 (2,3,4) - change the rhythm into http://puu.sh/2NQ3V.png won't be too hard done
00:47:045 (4,5,6) - overlap things changed
01:43:045 (5,6,7) - ^ changed
01:45:545 (1,2,3,4,5,6,7) - line up fixed
02:42:545 (1,2,3,4,5,6) - why are they in red? changed all combo's colors

Easy
01:08:545 (2,3) - a bit nere. the allowed range of error is +- 0.04. Check the spacing thoroughly by yourself
01:13:545 (1,2) - CTRL+G because (1) is away from center

That's all
E N H are fine
Insane needs some more improvements I think
nice exciting music
Good luck
Your mod was so helpful, thank you!
yurunneram
gomenasai, I'm not interested in mapping this one ((_ _))7 very sorry
tiper
Sorry for a long delay, but i tried to mod this map twice and I still have nothing to point out. Very nice job with the mapset and SB. I really can't find something wrong with them.
Have no kd to star it :<
Topic Starter
TrigonometrY
That's all right, anyway, thanks for checking the map.
Raging Bull
Hi. Mods are suggestions. If you disagree with any, please say why and not just "no"

General:
I feel like...BPM should be doubled. 240 seems correct. Just make sure you set all timing section to .5x so sliders don't break.

Easy:
00:26:545 (3,1) - Such a long gap. Perhaps change 3 into a slider instead?
00:34:545 (3,1) - Same thing about long gap. Maybe make slider?
Pretty neat

Normal:
Personally I would say lower AR by 1 since AR 2 to 5 seems kinda big jump. Up to you though.
00:11:545 (2,3,4,5) - Perhaps remove these and use the same pattern as 00:15:545 (6,7) ? Kinda to get players used to the rhythm.I think 5 notes are a lot harder than slider and 2 notes.
01:22:545 (3,5) - Perhaps do a Ctrl+G pattern? I feel like it plays better. You click and hold on downbeat to emphasize something. It seems a lot better than clicking and holding upbeat part. Something like screenie. http://osu.ppy.sh/ss/749697
01:52:545 (5,1) - Gap seems awkward. Perhaps make 5 a spinner or slider?
02:42:545 (1) - Remove NC. Consistent with 02:38:545 (5) -

Hard:
ohh neat

Insane:
I'm glad you didn't use AR9 lol. But I really do suggest it, I really believe it's 240 bpm and you have high note density which I feel like AR9 improves readability and as a fast paced feeling like this song.
Nothing really bothered me.

I really think it's a neat map actually. Have a star.
Topic Starter
TrigonometrY
Raging Bull's mod

Raging Bull wrote:

Hi. Mods are suggestions. If you disagree with any, please say why and not just "no"

General:
I feel like...BPM should be doubled. 240 seems correct. Just make sure you set all timing section to .5x so sliders don't break. I don't think that 240 is right bpm for this map concretely, because even Insane is easy enough with 120bpm-streams

Easy:
00:26:545 (3,1) - Such a long gap. Perhaps change 3 into a slider instead?
00:34:545 (3,1) - Same thing about long gap. Maybe make slider? ^replaced by sliders
Pretty neat

Normal:
Personally I would say lower AR by 1 since AR 2 to 5 seems kinda big jump. Up to you though. lowered to 4
00:11:545 (2,3,4,5) - Perhaps remove these and use the same pattern as 00:15:545 (6,7) ? Kinda to get players used to the rhythm.I think 5 notes are a lot harder than slider and 2 notes. done
01:22:545 (3,5) - Perhaps do a Ctrl+G pattern? I feel like it plays better. You click and hold on downbeat to emphasize something. It seems a lot better than clicking and holding upbeat part. Something like screenie. http://osu.ppy.sh/ss/749697 good idea, fixed
01:52:545 (5,1) - Gap seems awkward. Perhaps make 5 a spinner or slider? made a slider
02:42:545 (1) - Remove NC. Consistent with 02:38:545 (5) - fixed

Hard:
ohh neat

Insane:
I'm glad you didn't use AR9 lol. But I really do suggest it, I really believe it's 240 bpm and you have high note density which I feel like AR9 improves readability and as a fast paced feeling like this song. hmm, ok
Nothing really bothered me.

I really think it's a neat map actually. Have a star.
Thanks for useful suggestions and star, Raging Bull!
Shohei Ohtani
Whee.

Overall:
I feel like you could set custom combocolors on the sections where the BG is greyscale so the combocolors are also greyscale.
01:36:545 - Start after the break on here. It makes sense in terms of musical phrasing, and the SB seems to want to do that too.
02:21:545 - Hitsounds are missing. Add claps on the red ticks :3.
02:58:545 - Add a note here and then have the spinner. It'll give it more effect :3

Insane:
I feel like mapping it at 120 made it incredibly undermapped. Or maybe I've been modding too many insanes that try way too hard to be insane. Idunno.
02:20:545 (1) - Oh no this feels so wrong. I know you slowed the stuff down because it was a soft section but this change is so drastic that it's hard to play.

Hard:
01:24:295 (6) - It's be cool if this was directly in between (5) and (1) to make a triangle shape, so it flows more natually for the player (I guess you can still leave it as a jump, just a more natural jump)

Normal:
kawaii

Easy:
01:19:545 (4) - This looks a bit hunchbacked. Lower the sliderpoints a little bit so the first curve isn't as sharp
02:23:545 (3) - Sliders like this going up rarely look good ;A;
02:50:545 (3) - ^
02:56:545 (1) - You might want to lower the last sliderpoint so it doesn't go up so sharply.

Whee. Good map and great sliderwork, but I feel that for this kind of song, it seems a bit too relaxed and doesn't have much drive.
Topic Starter
TrigonometrY
CDFA's mod

CDFA wrote:

Whee.

Overall:
I feel like you could set custom combocolors on the sections where the BG is greyscale so the combocolors are also greyscale. Great idea, done!
01:36:545 - Start after the break on here. It makes sense in terms of musical phrasing, and the SB seems to want to do that too. Fixed
02:21:545 - Hitsounds are missing. Add claps on the red ticks :3. It's because I use normal hitsounds here. Well, will be rechecked later
02:58:545 - Add a note here and then have the spinner. It'll give it more effect :3 Done

Insane:
I feel like mapping it at 120 made it incredibly undermapped. Or maybe I've been modding too many insanes that try way too hard to be insane. Idunno.
I agree. Insane will be remapped later.
02:20:545 (1) - Oh no this feels so wrong. I know you slowed the stuff down because it was a soft section but this change is so drastic that it's hard to play.

Hard:
01:24:295 (6) - It's be cool if this was directly in between (5) and (1) to make a triangle shape, so it flows more natually for the player (I guess you can still leave it as a jump, just a more natural jump) Hm, can't imagine how it would look

Normal:
kawaii

Easy:
01:19:545 (4) - This looks a bit hunchbacked. Lower the sliderpoints a little bit so the first curve isn't as sharp Fixed
02:23:545 (3) - Sliders like this going up rarely look good ;A;
02:50:545 (3) - ^ ^It's okay for me
02:56:545 (1) - You might want to lower the last sliderpoint so it doesn't go up so sharply. Fixed

Whee. Good map and great sliderwork, but I feel that for this kind of song, it seems a bit too relaxed and doesn't have much drive.
Thank you for modding!
Megurine Luka
Hi mod from my Queue

[G]

nah

[E]

I can hear sliderslide sound on 02:56:545 (1) - maybe try lower the volume or use silence file? It sounds weird for me

[N]

02:20:545 (1) - try something like


[H]

00:09:545 (4) - try ctrl+g
00:10:545 (1) - why not use slidertick sound to fulfill the clap?
00:11:545 (3) - ^
01:02:545 (1) - fin?
01:16:045 (5,6) - I think a slider similar like 4 fits the music better
01:46:045 (2) - try

02:05:545 (1) - start from here, try use the whistle similar as spinner before. Otherwise the whistles before sounds strange and awkward
02:56:545 (1) - like Easy

[I]

00:18:045 (6) - I feel strange when a straight slider is between two curved sliders
01:02:545 (1) - try ctrl+g
02:02:545 (3) - try

02:03:545 (5) - try

02:28:545 (4) - quite ugly imo
02:56:545 (1) - like Easy

Nothing else I think~ Good Luck!
Topic Starter
TrigonometrY
Megurine Luka's mod

Megurine Luka wrote:

Hi mod from my Queue

[G]

nah

[E]

I can hear sliderslide sound on 02:56:545 (1) - maybe try lower the volume or use silence file? It sounds weird for me lowered the volume

[N]

02:20:545 (1) - try something like done


[H]

00:09:545 (4) - try ctrl+g it breaks the flow
00:10:545 (1) - why not use slidertick sound to fulfill the clap?
00:11:545 (3) - ^ ^fixed
01:02:545 (1) - fin? eh?
01:16:045 (5,6) - I think a slider similar like 4 fits the music better fixed
01:46:045 (2) - try nice, fixed

02:05:545 (1) - start from here, try use the whistle similar as spinner before. Otherwise the whistles before sounds strange and awkward fixed
02:56:545 (1) - like Easy fixed

[I]

00:18:045 (6) - I feel strange when a straight slider is between two curved sliders fixed
01:02:545 (1) - try ctrl+g
02:02:545 (3) - try done

02:03:545 (5) - try

02:28:545 (4) - quite ugly imo
02:56:545 (1) - like Easy fixed

Remain will be fixed in next update

Nothing else I think~ Good Luck!
Thanks for your time.
happy30
Testplay ~ no kudosu please
Replays

[Hard]
I found a few spacing inconstencies of which I cannot tell if they were intended or not. I liked the small twist at the end, nice sb.
The hitsounds are far too soft though! D: why didn't you use the normal sampleset with this clap? :P

the rhythm felt a bit too simple for a hard. At some parts i wasn't sure what it tried to follow. the lead guitar or the drums on the background?
The spacing and the slidershapes looked a bit random. Therefore I wasn't able to tell if those small jumps were intended.

[Insane]
I liked the sliderspeed changes here. They fit the song nicely.
I'm not sure about the rhythm. It plays fine though, the song allows it. But i can't help but think some parts are a bit random.
The wide spacing fits the map well because of the fast bpm.
HelloSCV
from my queue

General

try offset 553 (+8)

Easy,Normal

nothing can catch ._.

Hard

02:25:044 (1) - maybe need a note here
01:52:545 (1) - clap on repeat
02:58:545 (2) - NC

Insane

01:14:295 (8) - missed clap on head
01:23:045 (3) - place like http://puu.sh/3tfBc.jpg this? plays better imo
01:54:545 (1) - default clap on end is purpsed?
02:00:045 (5) - clap on head
02:16:045 (5) - ^
02:58:545 (2) - NC?
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