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Zektbach - Blind Justice ~Torn souls, Hurt Faiths~

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Topic Starter
RikiH_
This beatmap was submitted using in-game submission on lunedì 29 aprile 2013 at 18:03:24

Artist: Zektbach
Title: Blind Justice ~Torn souls, Hurt Faiths~
Source: beatmania IIDX 14 GOLD
Tags: Koshuka Maiko Horisawa Epic Poetry Maya Takamura Nox Matin Funaki Tomosuke
BPM: 165
Filesize: 4174kb
Play Time: 02:04
Difficulties Available:
  1. Another (5 stars, 402 notes)
  2. Hyper (4,72 stars, 221 notes)
  3. Standard (2,52 stars, 134 notes)
Download: Zektbach - Blind Justice ~Torn souls, Hurt Faiths~
Information: Scores/Beatmap Listing
---------------
DOWNLOAD LINK HERE, SINCE THIS WAS REMOVED BECAUSE OF COPYRIGHT


Third ranked map.
Opposite twins. The girl, Matin, is good, royal, and right-handed.
The boy, Nox, is evil, poor, and left-handed.
They're pretty much total opposites.
Click here to download this map with crystalsuicune's Taiko diff!
- Standard - By me
- Hyper - By me
- Another - By me
_
Modders' list (Thank you everyone)
Sakura Spin
Kiyro
Marcin
eLtigreXXx
Sekai-nyan
Royston
Roxas
cirno-
HelloSCV
masamune11
phaZ
PROGUY
Konei
Breeze
BounceBabe
Static Noise Bird
ThoomyyxD
TrigonometrY
goodbye
Colin Hou
xxheroxx
rezoons
KiyoshiX101
Entreal
- t e n n y a -
popner
mancusojuanmattos
LKs
xxheroxx
Sakura Spin
Insane

01:17:206 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) Too early for a stream, it doesn't fit the song.
01:31:751 (1,2,3,4,5,6,7,8,9,10,11,12) Questionable... should think of something to change this into... but it's fine if you keep it.
02:00:994 (2) Change this slider into 3 notes, it'll look better.

Overall, it looks good :)
Topic Starter
RikiH_

Sakura Spin wrote:

Insane

01:17:206 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) Too early for a stream, it doesn't fit the song.
01:31:751 (1,2,3,4,5,6,7,8,9,10,11,12) Questionable... should think of something to change this into... but it's fine if you keep it.
02:00:994 (2) Change this slider into 3 notes, it'll look better.

Overall, it looks good :)
Where is this modding from? Anyways thank you a lot :D
Lucyii
[General]
SHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONG

[Normal]
Od-1
00:31:751 (1) - Why new combo. Remove it, bitch.
00:45:206 (1) - ^
00:52:479 (1) - Fai meglio 'sta merda :c
01:26:660 (1) - Dritto o al limite curvo ma non a zig zag, se mi hai capito bene, sennò fottiti.
01:33:206 (1) - RANDOM NC EVERYWHERE. Toglila :c
02:08:027 (1) - Add a madonna here.

[Hard]
00:29:751 (2) - FA CAGARE. Fallo curvo, 3points senza punti rossi, vabbè hai capito insomma.
00:53:388 (2) - New combo qui e non su 00:53:933 (1)
00:58:660 (2,3) - Mettici i reverse nabbo :c
01:01:570 (2,3) - ^
01:15:024 (1) - Togli la nc.
01:26:660 (1,2,1) - CHE ANTIJUMP DEL CAZZO, fai normale D:
01:39:024 (1) - Non mi piaceh. Fallo diverso, ma non ti dico come perché non ho voglia di provare rofl
02:00:115 (1) - MUORI TU E LE TUE NEW COMBO. LEVALA.
02:00:994 (1) - ^

[Insane]
00:03:024 (1,2) - Tondi e non quadrati.
01:31:751 (1,2,3,4,5,6,7,8,9,10,11,12,13) - PERCHE' HAI STACCATO 'STO STREAM.
01:36:115 (1) - Slider di merda, fallo meglio, il punto rosso più in basso D:

GIVE ME KEBAB KUDOSU BITCH.
Topic Starter
RikiH_

Kiyro wrote:

[General]
SHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONGSHITSONG I LOVE YOU TOO FODNFODNFOD

[Normal]
Od-1 Random ma ok
00:31:751 (1) - Why new combo. Remove it, bitch. lel
00:45:206 (1) - ^ LOLNOPE
00:52:479 (1) - Fai meglio 'sta merda :c LOLNOPE
01:26:660 (1) - Dritto o al limite curvo ma non a zig zag, se mi hai capito bene, sennò fottiti. LOLNOPE
01:33:206 (1) - RANDOM NC EVERYWHERE. Toglila :c MACOSA, INIZIA IL KIAI, MICA LA TOLGO LA NC.
02:08:027 (1) - Add a madonna here. Done <3
[Hard]
00:29:751 (2) - FA CAGARE. Fallo curvo, 3points senza punti rossi, vabbè hai capito insomma. W gli slider tondi.
00:53:388 (2) - New combo qui e non su 00:53:933 (1) k
00:58:660 (2,3) - Mettici i reverse nabbo :c CHE REVERSE, DOVE.
01:01:570 (2,3) - ^
01:15:024 (1) - Togli la nc. Arf.
01:26:660 (1,2,1) - CHE ANTIJUMP DEL CAZZO, fai normale D: Ma l'antijump non era un'altra cosa? E comunque non lo cambio </3
01:39:024 (1) - Non mi piaceh. Fallo diverso, ma non ti dico come perché non ho voglia di provare rofl Ma è bellissimo :'C
02:00:115 (1) - MUORI TU E LE TUE NEW COMBO. LEVALA. MA COSA LEVO CHE C'E' UN CAMBIO DI BPM.
02:00:994 (1) - ^ loldone

[Insane]
00:03:024 (1,2) - Tondi e non quadrati. Nope.
01:31:751 (1,2,3,4,5,6,7,8,9,10,11,12,13) - PERCHE' HAI STACCATO 'STO STREAM. Perchè c'è un punto in cui c'è una pausa fg.
01:36:115 (1) - Slider di merda, fallo meglio, il punto rosso più in basso D: E' BELLISSIMO NON ROMPERE.

GIVE ME KEBAB KUDOSU BITCH.
K <3
Marcin
^rofl
[General]
Spotted on normal
Last Red line is wrongly timed, move it about 55 ms forward
[Normal]
00:04:479 (1,2) - those sliders are missing clap on slider tick, please consider adding it.
01:18:660 (1,2,3,4) - I was excepting here pattern like this:
01:26:297 - I feel like there is missing a note here.
01:26:660 (1) - Is it necessary to use red point ? it looks almost the same with grey
Great diff, shooting kudosu because of it ~~
[Hard]
00:03:024 (4,5,6) - This part looks bad, consider remapping / moving / doing whatever with it
00:03:570 (5) - Add clap on slider tick
00:14:660 (1) - NC?
00:17:570 (5) - ^?
00:20:479 (1) - ^ ? (you can ignore it if you want, and other NC's, they're just my feeling)
00:27:024 (1,2) - Strange spacing
00:57:933 - 01:09:933 - There is clearly clap in music, how about setting normal sample set every clap here?
01:39:570 (2) - Unrankable, you are not allowed to put hit circle under slider path.
[Insane]
00:13:751 - It's obviously missing circle here.
00:03:570 (2) - Clap on slider tick :3
00:14:842 (1) - NC ?
00:20:842 (1) - ^?
00:32:115 (1,2,3,4) - I would more enjoy stream here than sliders as stream...
01:02:660 (5) - NC?
01:05:933 (5) - ^?

Great music, and great slider-art ;) 2 kudosus.
Could you m4m my map? http://osu.ppy.sh/s/56683 thanks ~~
Topic Starter
RikiH_

Marcin wrote:

^rofl
[General]
Spotted on normal I don't know what it means but it seems to be a good thing lol
Last Red line is wrongly timed, move it about 55 ms forward It keeps sounding a bit off but it's better than now
[Normal]
00:04:479 (1,2) - those sliders are missing clap on slider tick, please consider adding it.I don't know how to add it I will add them of course
01:18:660 (1,2,3,4) - I was excepting here pattern like this:
Fixed, not a big difference
01:26:297 - I feel like there is missing a note here. Fixed
01:26:660 (1) - Is it necessary to use red point ? it looks almost the same with grey Using the same shape is a bit monothone...
Great diff, shooting kudosu because of it ~~ Thank you :3
[Hard]
00:03:024 (4,5,6) - This part looks bad, consider remapping / moving / doing whatever with it
00:03:570 (5) - Add clap on slider tick Fixed the whole pattern
00:14:660 (1) - NC?
00:17:570 (5) - ^?
00:20:479 (1) - ^ ? (you can ignore it if you want, and other NC's, they're just my feeling) I don't think they are really necessary
00:27:024 (1,2) - Strange spacing I don't know how to fix it ;_;
00:57:933 - 01:09:933 - There is clearly clap in music, how about setting normal sample set every clap here? It sounds awesome!
01:39:570 (2) - Unrankable, you are not allowed to put hit circle under slider path. Whops, I totally forgot about it
[Insane]
00:13:751 - It's obviously missing circle here. Yep
00:03:570 (2) - Clap on slider tick :3 *Cough Cough*
00:14:842 (1) - NC ? It's an unique pattern :C
00:20:842 (1) - ^? Same
00:32:115 (1,2,3,4) - I would more enjoy stream here than sliders as stream... I hate 1/3 sreams, they are only confusing, sorry!
01:02:660 (5) - NC? Yeah
01:05:933 (5) - ^? Derp

Great music, and great slider-art ;) 2 kudosus. Thank you very much for 2 kds *_* I appreciate it! I'll m4m your map as soon as possible. Also, very useful modding :)
Could you m4m my map? http://osu.ppy.sh/s/56683 thanks ~~
KokoroStudiox3
[Insane]

00:01:570 (1) finish ?
02:08:082 audio 15 %


[Normal]

00:21:933 finish ?
00:23:388 clap ?
00:21:933 - finish ?

Inconsistency in Kiai Times:

- [Hard] :
Kiai #1: Starts on 00:35:024, ends on 00:40:842
Kiai #2: Starts on 01:33:206, ends on 01:39:024

- [Insane] :
Kiai #1: Starts on 00:35:024, ends on 00:41:570
Kiai #2: Starts on 01:33:206, ends on 01:39:024

- [Normal] :
Kiai #1: Starts on 00:35:024, ends on 00:41:570
Kiai #2: Starts on 01:33:206, ends on 01:39:024

nice :) :) :)
Topic Starter
RikiH_

eLtigreXXx wrote:

[Insane]

00:01:570 (1) finish ?
02:08:082 audio 15 %


[Normal]

00:21:933 finish ?
00:23:388 clap ?
00:21:933 - finish ?

Inconsistency in Kiai Times:

- [Hard] :
Kiai #1: Starts on 00:35:024, ends on 00:40:842
Kiai #2: Starts on 01:33:206, ends on 01:39:024

- [Insane] :
Kiai #1: Starts on 00:35:024, ends on 00:41:570
Kiai #2: Starts on 01:33:206, ends on 01:39:024

- [Normal] :
Kiai #1: Starts on 00:35:024, ends on 00:41:570
Kiai #2: Starts on 01:33:206, ends on 01:39:024

nice :) :) :)
Fixed everything, thank you :D
Enna Alouette
Hi :3 Mod4mod~

Red = Must Fix
Black = Suggestion

General:
  1. Why there is no tag or source? maybe add something so people can find your map easily~
  2. I think i suggest you to add a soft-sliderslide.wav >< it's so annoying atm~

Normal:
  1. 00:04:479 (1) - I think it'll be better if you did it like this? http://puu.sh/1xlZa dont forget to fix the spacing afte that~
  2. 00:10:297 (1) - i'll be better if you added a finish on start~
  3. 00:19:024 (1) - remove finish and add whistle instead~
  4. 00:21:933 (3) - ^
  5. 00:38:660 (1,1) - remove those nc i dont think they follow anything, so it's useless~
  6. 00:42:297 (1) - I think 2 combo's are way too short, so maybe you should remove this nc~
  7. 00:53:933 (1,1) - ^
  8. 01:23:024 (1) - remove clap and add a finish instead~

Hard:
  1. 00:04:479 (1) - finish on the start sounds much better~
Nothing much great work :3 but still it's lacks of finish sounds so you must check it again~


Insane:
  1. 00:14:660 (7) - NC because it went too long ><
  2. 00:16:115 (1) - finish at the start~
  3. 00:56:842 (1) - remove this nc it's seems useless to me ~
  4. 01:44:842 (1) - instead of adding whistle maybe you should switch it with a finish~


That's all i found :3 good luck with your map~
Royston
Hi, M4M from your queue.

[General]
Woah, funky sliders! I like them
02:04:675 (1) - End it 1/4 earlier?
01:27:388 (1) - Finish on slider start?

[Normal]
01:26:660 (1,2) - Swap NC's?
01:38:297 (3) - Finish on slider end?


[Hard]
00:40:842 (1) - I feel like the velocity slowdown is a little excessive here. Maybe use 0.75x instead?
00:52:479 (1) - ^
01:09:388 (4) - Add clap? Since the beat doesn't actually change until 01:09:933
01:39:024 (1) - Finish on slider start?
01:44:842 (1) - Reduce slider length by 1/4? If you listen to it at a slow playback rate you can hear the note ending early

[Insane]
Consider using the normal sampleset for some of the streams, to give them a heavier feel?
01:32:660 (10) - Delete? To fit better with the bass in the background
01:37:570 (1,2,3,4) - These sliders are a bit weird. It's difficult to tell, but I actually think it's a 1/4 rhythm rather than 1/3. Or maybe the first slider is 1/3 and the others aren't idk. Mess around with it and see what fits better for you

Overall really nice map. Good job!
Roxas
Rnadmo mdo pls.

[General]

01:21:570 - Uno sparo di kiai in tutte le diff?
02:04:675 - Volume graduato a scendere su questo spinner

[Normalll]

00:48:115 - Aggiungi un clap

Per il resto è fottutamente perfetta, hai ottenuto simmetrie rispettando il distance snap di 1.0 e non è semplice lol

[Hardddd]

00:21:933 (1) - boh uno uistol
00:29:206 - 00:29:751 - 00:31:206 - Pure qua i finish nabbone:3
00:53:388 (1,2,3,4,5,1,2,3,4) - Sto pattern l'hai fatto proprio a tirare via cambialo per favore fa cagare :(((((((((( O cambia anche quelle cosine che fanno diventare il pattern un merdaio

[Insane]

00:05:933 (1,3) - Non snappato correttamente bielloh
00:13:206 (1) - Aggiustalo nella parte sinistra del "bernoccolo" c'è uno spigolo, fallo più curvo roflflfl
00:13:751 (2) - Spostalo in x:219 y:177 così da stackarlo correttamente con 8 e quell'altro beat dopo
00:21:206 (5,6) - ctrl+g? ovviamente riposizionando correttamente l'hitsounds, e se vuoi magari un altro ctrl+g sul (5) dopo :3
00:56:842 (1) - Bah, NC lo toglierei
00:58:297 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Troppe NC, come sai i katu e i geki (si chiamavano così?) nelle NC tolgono più vita se sbagliati, visto che hai messo un HPdrain 8 (che io abbasserei a 7, come ci abbasserei OD)
01:07:024 (1,2,1,2,1,2,1,2,1,2,1,2) - Uguale... Io farei combo fino a 4
01:11:933 (2) - Mettilo dov'è il (4)
01:23:024 (1,3) - Personalmente non mi piacciono
01:57:933 (1,2,1,2,1,2,1,2,1) - In fondo ci può stare dai, rofl

Good job ricchione <33333333333333
cirno-_old
Normal
00:21:206 (2, 4) - Add clap
00:19:024 (1,3) - remove claps
Seemed like you had a whistle pattern thing goin on, so why not:
01:24:479 (1) - add whistle
01:29:569 (2) - ^
01:33:933 (2) - ^
01:38:297 (3) - ^
That's all I got for this diff. Placement is good and I think it plays out very well. Good Normal.

Hard
00:56:660 (4) - Consider deleting
02:01:049 (2) - Not sure if this is exactly how you want it, but I think it would look better if it was more symmetrical.

Insane
I love this <3
02:01:049 (2) - I think you should try to make something more creative and genius :3

Take a star. I hope it's ranked! Insane is fun.
HelloSCV
From your queue~
M4M right?

SPOILER
Normal
00:29:751 (2) - finish on start and remove finish on repeat
00:32:115 (1) - finish
00:38:660 (1) - delete NC
00:40:115 (1) - ^
00:53:933 (1) - ^
00:56:842 (1) - ^
01:23:024 (1) - ^
01:28:842 (1) - ^
01:30:297 (3) - NC
01:31:751 (1) - delte NC
01:34:660 (1) - ^
01:37:569 (1) - ^

Hard
00:29:206 (1) - finish
00:29:751 (2) - ^ on start and end
00:32:115 (3) - ^ on start
00:33:570 (1) - ^
01:09:388 (4) - reduce 1 repeat
01:38:297 (3) - delete finish
01:39:024 (1) - add finish on start
01:44:842 (1) - remove slider and add a note here with finish

Insane
00:29:206 (2) - add finish on end
00:31:206 (5) - finish
00:52:479 (1) - remove slider's whistle and just add on start
01:32:387 (8) - remove this note and 01:32:479 (9) - rearrange DS?
01:38:297 (3) - remove finish instead, 01:39:024 (1) - add finish on start
01:44:115 (1) - NC
01:50:660 (1) - add finish on start
01:55:751 (1) - reduce repeat little?
02:00:170 (1) - add whistle on start and end

great song! good luck for rank!!
Topic Starter
RikiH_

Sekai-nyan wrote:

Hi :3 Mod4mod~

Red = Must Fix
Black = Suggestion

General:
  1. Why there is no tag or source? maybe add something so people can find your map easily~ I tried to do something lulz
  2. I think i suggest you to add a soft-sliderslide.wav >< it's so annoying atm~
Yep, I don't know how to do it but yep lol

Normal:
  1. 00:04:479 (1) - I think it'll be better if you did it like this? http://puu.sh/1xlZa dont forget to fix the spacing afte that~ I can't fix :/
  2. 00:10:297 (1) - i'll be better if you added a finish on start~ Not really needed
  3. 00:19:024 (1) - remove finish and add whistle instead~ It sounds much better lol
  4. 00:21:933 (3) - ^
  5. 00:38:660 (1,1) - remove those nc i dont think they follow anything, so it's useless~ :C
  6. 00:42:297 (1) - I think 2 combo's are way too short, so maybe you should remove this nc~ Neh
  7. 00:53:933 (1,1) - ^ Yep
  8. 01:23:024 (1) - remove clap and add a finish instead~ There are no reasons for doing it D:

Hard:
  1. 00:04:479 (1) - finish on the start sounds much better~ Same as normal
Nothing much great work :3 but still it's lacks of finish sounds so you must check it again~ Thank you :3


Insane:
  1. 00:14:660 (7) - NC because it went too long >< Yes
  2. 00:16:115 (1) - finish at the start~ Derp
  3. 00:56:842 (1) - remove this nc it's seems useless to me ~ I like it D:
  4. 01:44:842 (1) - instead of adding whistle maybe you should switch it with a finish~ Yep


That's all i found :3 good luck with your map~ Thank you!

Royston wrote:

Hi, M4M from your queue.

[General]
Woah, funky sliders! I like them Thank you!
02:04:675 (1) - End it 1/4 earlier? Not needed imo
01:27:388 (1) - Finish on slider start? Done

[Normal]
01:26:660 (1,2) - Swap NC's? Yep
01:38:297 (3) - Finish on slider end? Yep


[Hard]
00:40:842 (1) - I feel like the velocity slowdown is a little excessive here. Maybe use 0.75x instead? No pls
00:52:479 (1) - ^
01:09:388 (4) - Add clap? Since the beat doesn't actually change until 01:09:933 I think it sounds bad on piano
01:39:024 (1) - Finish on slider start? Nah
01:44:842 (1) - Reduce slider length by 1/4? If you listen to it at a slow playback rate you can hear the note ending early Added a repeat since there are two notes

[Insane]
Consider using the normal sampleset for some of the streams, to give them a heavier feel? Neh
01:32:660 (10) - Delete? To fit better with the bass in the background Yes
01:37:570 (1,2,3,4) - These sliders are a bit weird. It's difficult to tell, but I actually think it's a 1/4 rhythm rather than 1/3. Or maybe the first slider is 1/3 and the others aren't idk. Mess around with it and see what fits better for you I think they are ok

Overall really nice map. Good job! Thank you!

Roxas wrote:

Rnadmo mdo pls.

[General]

01:21:570 - Uno sparo di kiai in tutte le diff? Ci sta.
02:04:675 - Volume graduato a scendere su questo spinner Appena ne ho voglia lo fixo, ora ne ho per il cazzo <3

[Normalll]

00:48:115 - Aggiungi un clap Fatto lol

Per il resto è fottutamente perfetta, hai ottenuto simmetrie rispettando il distance snap di 1.0 e non è semplice lol Grazie mille :3

[Hardddd]

00:21:933 (1) - boh uno uistol Ma non c'entra niente lì in mezzo D:
00:29:206 - 00:29:751 - 00:31:206 - Pure qua i finish nabbone:3 Fatto <3
00:53:388 (1,2,3,4,5,1,2,3,4) - Sto pattern l'hai fatto proprio a tirare via cambialo per favore fa cagare :(((((((((( O cambia anche quelle cosine che fanno diventare il pattern un merdaio Cos'hai contro questo pattern. Ho cambiato solo uno slider alla fine che faceva cagare a spruzzo lol

[Insane]

00:05:933 (1,3) - Non snappato correttamente bielloh Ficsed
00:13:206 (1) - Aggiustalo nella parte sinistra del "bernoccolo" c'è uno spigolo, fallo più curvo roflflfl Mi manda il pattern a puttane D:
00:13:751 (2) - Spostalo in x:219 y:177 così da stackarlo correttamente con 8 e quell'altro beat dopo Fatto
00:21:206 (5,6) - ctrl+g? ovviamente riposizionando correttamente l'hitsounds, e se vuoi magari un altro ctrl+g sul (5) dopo :3 Ma così flowwa bene dai xD
00:56:842 (1) - Bah, NC lo toglierei La tolgo perchè sei il secondo che me lo dice lol
00:58:297 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Troppe NC, come sai i katu e i geki (si chiamavano così?) nelle NC tolgono più vita se sbagliati, visto che hai messo un HPdrain 8 (che io abbasserei a 7, come ci abbasserei OD) Tolte le NC. HP e OD li tengo a 8 dato che è una Insane, suvvia D:
01:07:024 (1,2,1,2,1,2,1,2,1,2,1,2) - Uguale... Io farei combo fino a 4 Done
01:11:933 (2) - Mettilo dov'è il (4) Mi smerda il flow
01:23:024 (1,3) - Personalmente non mi piacciono Vanno bene così penso lol
01:57:933 (1,2,1,2,1,2,1,2,1) - In fondo ci può stare dai, rofl No.

Good job ricchione <33333333333333 Grazie troiona <33333333333333333333

cirno- wrote:

Normal
00:21:206 (2, 4) - Add clap In that point the song is lower, so no
00:19:024 (1,3) - remove claps No :C
Seemed like you had a whistle pattern thing goin on, so why not:
01:24:479 (1) - add whistle
01:29:569 (2) - ^
01:33:933 (2) - ^
01:38:297 (3) - ^
That's all I got for this diff. Placement is good and I think it plays out very well. Good Normal. Thank you! I won't change hitsounds btw...

Hard
00:56:660 (4) - Consider deleting Yes
02:01:049 (2) - Not sure if this is exactly how you want it, but I think it would look better if it was more symmetrical. Nope, I wanted to make a random slider

Insane
I love this <3 Thank you :3
02:01:049 (2) - I think you should try to make something more creative and genius :3 I'll think about it, thank you!

Take a star. I hope it's ranked! Insane is fun. I hope it too, and thanks for modding and star!

HelloSCV wrote:

From your queue~
M4M right?

SPOILER
Normal
00:29:751 (2) - finish on start and remove finish on repeat
00:32:115 (1) - finish
00:38:660 (1) - delete NC
00:40:115 (1) - ^
00:53:933 (1) - ^
00:56:842 (1) - ^
01:23:024 (1) - ^
01:28:842 (1) - ^
01:30:297 (3) - NC
01:31:751 (1) - delte NC
01:34:660 (1) - ^
01:37:569 (1) - ^

Hard
00:29:206 (1) - finish
00:29:751 (2) - ^ on start and end
00:32:115 (3) - ^ on start
00:33:570 (1) - ^
01:09:388 (4) - reduce 1 repeat
01:38:297 (3) - delete finish
01:39:024 (1) - add finish on start
01:44:842 (1) - remove slider and add a note here with finish

Insane
00:29:206 (2) - add finish on end
00:31:206 (5) - finish
00:52:479 (1) - remove slider's whistle and just add on start
01:32:387 (8) - remove this note and 01:32:479 (9) - rearrange DS?
01:38:297 (3) - remove finish instead, 01:39:024 (1) - add finish on start
01:44:115 (1) - NC
01:50:660 (1) - add finish on start
01:55:751 (1) - reduce repeat little?
02:00:170 (1) - add whistle on start and end

great song! good luck for rank!! I didn't fix any hitsound because I think they are ok. I fixed some NC ,though. Thank you a lot!
5 mods to fix. I'm dying.
masamune11
Mod4Mod. I only did the normal one, because the hard difficulty is already fine for me. Insane difficulty? ...no, I just can't mod 'em yet :\

Here you go.
SPOILER
Legend
I'm too lazy to make screenshot (...) and I don't do well with analyzing osu codes, so when you encounter something like this:
xs*(c)-xp-b(c)-xp
They mean:
s = slider
p = pause
b = single circle at the end-tail of the previous pause.
x = number of beat
(c) = combo number
* = repeat slider; the number of repeat sliders depend on the number of asterisks, so 2s** means 2-beats slider with 2 repeats. Three means thrice, and etc.
Example: 2s + 2p + b means 2-beat slider, 2-beat pause, and a single circle at the end of the pause.

General
  1. Maybe it's a matter of personal preference, but I think ticker rate of 2 would complement the bpm of this song well.
  2. Hard difficulty is, by far, enjoyable. I don't think there's much to be improved--but that's just me being a noob.
Normal
  1. 01:04:115 - I think the spinner should be longer. Make it 7 instead of 6 beats?
  2. 01:09:933 (1,2,3,4) - Instead of b(1)-2p-b(2)-2p-b(3)-2p-b(4), I'm suggesting an alternative of 2s(1)-1p-b(2)-1p-2s(3).
  3. 01:12:842 (1) - change it into a 2-beat slider.
  4. 01:13:933 - add beat here?
  5. 01:14:660 - add beat here?
  6. 01:15:751 to 01:17:933 - I thought it might be better to change the combo string, from b(1)-2p-b(2)-2p-b(3)-2p-b(4) to 2s(1)-1p-b(2)-1p-2s(3). Single beats are too bland in a song like this, IMO. Besides, this alternative does not really clash with beats from hard difficulty.
That's all, I guess. Everything else seems fine to my ear :D good luck (~ ' ')~
phaZ
the slidertick-clap doesnt exactly sounds like the "normal" clap. i recommend to use the slidertick-clap also as "normal" clap
[Normal]
00:10:297 (1) - move the first slider-waypoint to 264;80 and the second to 320;64 to improve the curve
00:13:206 (3) - copy ^
01:43:024 (2) - move it to 296;164 so it in the middle
01:58:297 (4) - move to 389;297
01:58:660 (5) - move to 467;215
01:59:024 (6) - 414;118
01:59:388 (7) - 303;139
->regular pentagon ds lies lol
02:00:170 (1,2) - move them to 148;96
[Hard]
00:56:115 (3) - move to x=16
[Insane]
00:05:933 (1) - move slider-waypoint to 160;112 to improve the curve
00:06:660 (3) - start at 424;216 - slider-waypoint at 328;288 to improve the curve
00:40:842 (1) - i think its unrankable
00:51:024 (1,2,3,4) - :O it looks so nazi
00:54:660 (3,5) - switch them to improve the flow
01:39:024 (1) - move the second slider-waypoint to 263;186, the third slider-waypoint to 240;88 and end at 264;28
01:39:751 (3) - 504;128 - 468;176 - 380;208
-> 01:40:115 (4,1) - move to 319;271
-> 01:41:024 (2) - move to 176;64

*star*
PROGUY
Hi there, from my queue.

[General]
Move the Inherited Point at 01:39:024 to 01:44:842. Applies for all maps/diffs.

[Normal]
00:40:842 (1) Apply clap hitsound to the slider head. The clap hitsound to the tail is optional.
00:45:206 (1) Apply clap hitsound to the slider head.
00:52:479 (1) Same as 00:40:842 (1).
01:43:388 (1) Shouldn't this be a finish hitsound?

[Hard]
00:52:479 (1) Apply clap hitsound to the slider head.
01:01:933 Add circle here. Felt empty without one.
01:44:842 (1) This should be a single circle instead of a slider with repeats. If so, use finish hitsound.
01:58:660 (3,4) Maybe you should try something like this instead? http://osu.ppy.sh/ss/544139

[Insane]
00:32:115 (1) Finish hitsound to this point only (double-click this point in the timeline above instead of within the play area).
00:33:570 (1) Finish hitsound.
00:35:024 (1) Finish hitsound to this point only.


I hope this helps! Good luck!
TMAstraf
Well I miss nothing!
Good map =)
Konei
From my Queue :3


[General]

  1. No tags are kinda sad to look at - consider gathering some information about this song and stuff to add something what could help to find this song.
  1. As for the reason that the Sliderslide just sounds really noisy, you should consider to add a blank soft Sliderslider to get rid of the noisy sound during Sliders.
  1. In fact, your slidertick clap sound is really a fully different from the normal claps you use. Either custom your clap to have the same as the slidertick or change your slidertick into the default clap you use.

[Normal]

  1. I miss some whistleing in this diff, in following of that the diff gets a lack of good hitsounding which could be easily changed. How is it about trying to use a whistle every forth white tick?
  2. Your clap rhythm is on the wrong way - You should not be setting claps on the downbeat, but on the following beat and then every second one - but your current clap rhythm is meeh.
  3. 00:29:751 (2) - Uhm, considering that this pretty much sounds like the same tone played before; you should be setting a finish for the start - also to emphasize this strong sound at all.
  4. 00:35:024 (1) - Finish on start to emphasize the strong vocal and downbeat.
  5. 00:37:933 (1,2,3,4,5,6,7,8) - Oh gawd, eight circles in a row are really tiering to play for beginners and also difficult. You should switch some of these circles to Sliders to make it more friendly for beginners.
  6. 00:40:842 (1) - Remove this whistle from Sliderbody and set the whistle only for start; as the Sliderwhistle sounds really noisy here.
  7. 00:43:751 (3) - The overlaping with 1 looks really ugly, I really recommend to stack this with 1's start or to move it elsewhere to get rid of the overlap.
  8. 00:45:206 (1) - Remove Sliderwhistle from Slider and add it on start - it's just that I dont think it's fitting - I assume you didn't want to have it.
  9. 00:52:479 (1) - Same thing as above here.
  10. 01:20:115 (5) - ^
  11. 01:41:933 (3) - Err, looks really ugly with 1, so just copy paste 1 for a much more pleasing look. You'll see
  12. 01:59:388 (7) - Move a bit right and down for a better look :3 I'd actually not be saying this but I guess you were supposed to have it like below
  13. 02:04:565 (3) - To have a nicer difference from the notes before, give this Normal finish - you will notice that this sound is much stronger than the two which was played before.
  14. Ehh, hitsounding is kinda mess here. Patterns are nice and mostly neat ^^ Flow could get some improvement - some of the patterns I didn't point out could need some tweaking :> Nice work otherwise ~

[Hard]

  1. 00:10:297 (1,2,3,4) - The voice is singing here pretty high - to emphasize this, as these Sliders feel empty, you should try whistles for the start of those Sliders - that would be pretty nice.
  2. 00:47:024 (2,3,4) - I don't think you should have jumps for this - you didnt have them on the other part similar to this and also this is a hard difficulty - you dont have to jump with every Slider ^^
  3. 00:52:479 (1) - Sliderbody whistle sounds really noisy - remove it and add whistle to the start.
  4. 01:15:024 (5) - Same as above.
  5. 01:27:024 (2,1) - Argh!!! Dont' antijump this D: It plays really odd and confusing - and the NC doesnt really help to read this - so please just space it normal.
  6. 01:31:024 (2) - Uhh, looks really ugly again - just copy paste 1 - will look much better.
  7. 02:01:049 (2) - Firstly, also if I know it will be single, add a NC to have these Slider's sounds; cause we know it plays during all strong parts, in the same combo and second Normal finish for the same reason as explained in Normal.
  8. Like in Normal; hitsounding is messy, patterns flow nice and are neatly created. Just repair hitsounding, add more whistles and you get the trick :>

[Insane]

  1. 00:09:479 - Uh, I do know that there is no actual sound, but would you mind to add a note here? Flow gets much better with this stack transformed into a triple.
  2. 00:11:206 - I just whondered why here is no note? It breaks flow and here is deffinitly tone to map :3
  3. 00:18:660 (6) - Argh, don't do this :< It breaks the great pattern you had before, either make it circles or move the pattern down so that you can add another Slider with the same angle just like the others.
  4. 00:28:660 (1) - This is a kinda random shape - doesnt look good or has an unity with other Sliders, so I'd recommend to just shape it regular.
  5. 00:48:115 (1,2,3,4) - Uhh, these 4 would flow much better if you made the shape smoother; just try to adjust them like below
  6. 00:52:479 (1) - Hehe, remove this Sliderbody's whistle :> Sounds noisy ~
  7. 00:56:115 (3) - Ehm, this flows bad, because of it's exactly same road as 1 has. Just use CTRL + G, it will fix it in a nice flowing way ~
  8. 00:56:660 (4) - And if you followed suggestion above, use CTRL + J on this circle to keep spacing and flow :3
  9. 01:01:933 (3,4) - These overlaps are ugly :< Just space them out to get rid of this, got firstly irretated by this and yeah, if you look this doesn't really look good at all.
  10. 01:04:115 (1) - Really, really nazi, but this isn't straight on the line. Rotating it by 1° - that's why it's nazi lol - would fix this.
  11. 01:04:660 (2) - How about using CTRL + G to have a more interesting flow here - I say this because I think that this flow really odd here.
  12. 01:09:206 (7) - Uh, this circle looks really random placed... I'd like it to be part of your previous pattern you know, just having it into the line of zick zack notes would help flow and placement a lot.
  13. 01:13:570 (3) - Hmm, tested this many times so how about CTRL + G to vary flow here and have pattern more interesting. For the circle 4, just move it down the same way circle 2 is.
  14. 01:29:570 (3) - Meh, shape looks random, well, having the same shape as 1 would surely have a better transition and smoother gameplay - also look would improve as the shapes had more unity :3
  15. 01:39:024 (1) - Add finish to start as it feels currently a bit powerless without hitsound.
  16. 01:41:570 (4) - Really recommend CTRL + G at this play to have a much smoother flow and a better transition from 3 to 4 here :3
  17. 01:59:388 (9) - Why not having a jump for the strong part and including this circle into the pattern by stacking this with the previous 3? Really fits the song and improves pattern imo.
  18. 02:01:049 (2) - Same suggestion for the Slider's end as in Normal in Hard :3
  19. Uff, in general pattern are nicely done ~ Well, I'd like to have more work on good flow and Slider pattern transition as it partly feels pretty odd at moments. For hitsounding is the same thing present as on other diffs :3


Well, that's it then :3

Good luck ~
Topic Starter
RikiH_
Thank you PROGUY and Konei for very useful mod, fixed O:
Breeze
[Normal]

  1. 00:32:115 (1) - Finisher with louder volume sounds nice
  2. 01:27:388 (1) - Soft clap mixed with finish sounds really bad, I'd suggest remove clap here
  3. 01:37:569 (1) - Try avoid any hidden by previous 01:35:751 (4)?
  4. 01:38:297 (3) - Slider end, remove clap
[Hard]

  1. 00:04:115 (6,7) - I'd say I don't like such notes half hidden by the hitburst of previous notes, well, it can't count as a issue, just personally don't like it, so does 00:08:660 (5,1)
  2. 00:33:570 (1) - Finish with louder volume?
  3. 00:35:024 (1) - Finish instead of clap seems better
  4. 00:48:842 (2) - Make the head of this slider perfectly stack under the head of 00:47:388 (3)?
  5. 01:27:388 (1) - Remove clap to avoid chaotic sound
  6. 01:44:842 (1) - Finish instead of whistle sounds better imo
[Insane]

  1. 00:33:570 (1) - Louder volume you know
  2. 01:27:388 (1) - Remove clap
Others looked good
Topic Starter
RikiH_

Breeze wrote:

[Normal]

  1. 00:32:115 (1) - Finisher with louder volume sounds nice
  2. 01:27:388 (1) - Soft clap mixed with finish sounds really bad, I'd suggest remove clap here
  3. 01:37:569 (1) - Try avoid any hidden by previous 01:35:751 (4)?
  4. 01:38:297 (3) - Slider end, remove clap
[Hard]

  1. 00:04:115 (6,7) - I'd say I don't like such notes half hidden by the hitburst of previous notes, well, it can't count as a issue, just personally don't like it, so does 00:08:660 (5,1)
  2. 00:33:570 (1) - Finish with louder volume?
  3. 00:35:024 (1) - Finish instead of clap seems better
  4. 00:48:842 (2) - Make the head of this slider perfectly stack under the head of 00:47:388 (3)?
  5. 01:27:388 (1) - Remove clap to avoid chaotic sound
  6. 01:44:842 (1) - Finish instead of whistle sounds better imo
[Insane]

  1. 00:33:570 (1) - Louder volume you know
  2. 01:27:388 (1) - Remove clap
Others looked good
All fixed. Thank you a lot for useful mod and star :)
BounceBabe
Hi from the Queue!

General

Right timing:
1. Offset: 1.567ms BPM: 165,00

Normal

00:19:021 (1) - Remove NC
00:21:930 (3) - NC
00:36:476 (1) - Remove NC
00:42:294 (1) - ^
00:43:748 (3) - NC
00:45:203 (1) - Remove NC
00:56:839 (1) - ^
01:28:839 (1) - ^
01:31:748 (1) - ^
01:34:657 (1) - ^
01:37:566 (1) - ^
02:04:669 (1) - Music ends here 02:07:966 - so let the spinner also end here

Change the combos!

Hard

00:40:839 (1) - Sudden slowdown and not welcome on Hard, remove it and make a normal slider
00:52:476 (1) - ^

02:01:046 (1) - Remove NC
02:07:969 (1) - Music ends here 02:07:966 - so let the spinner also end here

Insane

General
It too overmapped u.u Reduce the AR -1 at least

01:04:657 (2) - This jump is not good its too big and doesnt flow good when playing , change it
01:55:021 (1,2,3,4) - I dont know what to say to this, but it plays odd... change it
02:04:672 (1) - Music ends here 02:07:966 - so let the spinner also end here


Needs more improvment on Insane, get more mods and then try posting it again into the Queue! Good luck
Topic Starter
RikiH_

BounceBabe wrote:

Hi from the Queue!

General

Right timing:
1. Offset: 1.567ms BPM: 165,00

Normal

00:19:021 (1) - Remove NC
00:21:930 (3) - NC
00:36:476 (1) - Remove NC
00:42:294 (1) - ^
00:43:748 (3) - NC
00:45:203 (1) - Remove NC
00:56:839 (1) - ^
01:28:839 (1) - ^
01:31:748 (1) - ^
01:34:657 (1) - ^
01:37:566 (1) - ^
02:04:669 (1) - Music ends here 02:07:966 - so let the spinner also end here

Change the combos!

Hard

00:40:839 (1) - Sudden slowdown and not welcome on Hard, remove it and make a normal slider
00:52:476 (1) - ^

02:01:046 (1) - Remove NC
02:07:969 (1) - Music ends here 02:07:966 - so let the spinner also end here

Insane

General
It too overmapped u.u Reduce the AR -1 at least

01:04:657 (2) - This jump is not good its too big and doesnt flow good when playing , change it
01:55:021 (1,2,3,4) - I dont know what to say to this, but it plays odd... change it
02:04:672 (1) - Music ends here 02:07:966 - so let the spinner also end here


Needs more improvment on Insane, get more mods and then try posting it again into the Queue! Good luck
Fixed some NCs and timing. Sliders are ok IMO, and I think you don't know what overmapping means :<
Thank you for modding! :)
crystalsuicune
http://puu.sh/1QGre

Felt bored,made a taiko diff for this map~

Custom background:


But of course,you can switch it back to the usual BG if you like
Birdy
~

[Normal]
00:36:476 (1) - x:320 y:144 looks better for me
01:41:930 (1) - You could make the curve a bit slighter for perfect blanket

[Hard]
00:56:112 (3) - x:16 y:188. It looks like an error, and plays and looks this way better anyway.
01:07:566 (2) - Again, slighter curve (and a small rotation) for blanketing the previous slider's end
01:28:839 (1) - Bit smaller bump would work better

[Insane]
Since it's using the old slider system, I won't get nazi with all the non-perfect sliders :|
00:13:203 (1) - Could be symmetrical
01:30:294 (1,2,3,4) - Rotating the first one for (2) 90, (3) 180 & (4) 270 degrees is better IMO
01:34:657 (1) - I don't find words to fix this, but you know, it's not that good, especially the curve part

Pretty nice, good luck!
Stefan
@crystalsuicune: Taiko BGs aren't rankable anymore.
crystalsuicune
Ah okay remove it then,I don't mind :>
Loooctav
Hello! This mod you asked through my queue

[General]
Dislike image :C

[Normal]
00:04:112 (4) :!:x:220 y:136
00:37:930 (1) :!:x:168 y:268

[Hard]
00:03:385 (5) NC

[Insane]
Slider Tick Rate: 2

Well, first of all, you expect that you order a MAT?
Second, good song, spend my stars, what other mods kudosu let you give me a star! :D
Topic Starter
RikiH_

Static Noise Bird wrote:

~

[Normal]
00:36:476 (1) - x:320 y:144 looks better for me Fixed
01:41:930 (1) - You could make the curve a bit slighter for perfect blanket Well, it would change the symmetry of the pattern, so I moved the note away

[Hard]
00:56:112 (3) - x:16 y:188. It looks like an error, and plays and looks this way better anyway. Yes, done
01:07:566 (2) - Again, slighter curve (and a small rotation) for blanketing the previous slider's end I don't see any difference sincerely
01:28:839 (1) - Bit smaller bump would work better Why not

[Insane]
Since it's using the old slider system, I won't get nazi with all the non-perfect sliders :| Thank you <3
00:13:203 (1) - Could be symmetrical Fixed
01:30:294 (1,2,3,4) - Rotating the first one for (2) 90, (3) 180 & (4) 270 degrees is better IMO No
01:34:657 (1) - I don't find words to fix this, but you know, it's not that good, especially the curve part Fixed lol

Pretty nice, good luck!
Thank you a lot for modding!

ThoomyyxD wrote:

Hello! This mod you asked through my queue

[General]
Dislike image :C It's the only image I found on the net, sorry!

[Normal]
00:04:112 (4) :!:x:220 y:136 Done
00:37:930 (1) :!:x:168 y:268 A bit better, fixed

[Hard]
00:03:385 (5) NC Put NC on 4 because it is on the big, white line

[Insane]
Slider Tick Rate: 2 Well, yeah

Well, first of all, you expect that you order a MAT?
Second, good song, spend my stars, what other mods kudosu let you give me a star! :D
I will try to get a MAT of course, and thank you a lot for modding and star :D

And Crystalsuicune: I'll contact you in-game so we can discuss about Taiko diff!
crystalsuicune
Alrighty,though PMing might be quicker since I'm not always online (in-game that is)


http://puu.sh/1RyfL
Updated .osu with background changed back
TrigonometrY
Just suggestions:
[Insane]
01:09:476 (2) - is this circle necessary? I do not hear the beat here. Even if I'm wrong, it would be good to increase the distance here 01:09:385 (1,2,3)
01:24:839 (2) - how about something like this:
01:41:203 - I would like to add stream here, because blue ticks are distinctly hear:
01:47:385 - ^
01:50:657 (1) - ^
01:53:112 - ^
02:01:049 (2) - why don't put the slider inside spinner?
416,360,120170,6,0,P|312:308|284:356,1,200
284,356,121049,2,4,P|112:104|424:176,2,800

[Normal]
01:01:203 (1) - x:352; y:64 maybe?
01:07:021 (1) - x:352; y:316
02:02:807 (2,3) - I would like put them in the center

In general, nice song and good patterns, good luck in the rankings!
Topic Starter
RikiH_

TrigonometrY wrote:

Just suggestions:
[Insane]
01:09:476 (2) - is this circle necessary? I do not hear the beat here. Even if I'm wrong, it would be good to increase the distance here 01:09:385 (1,2,3)
01:24:839 (2) - how about something like this:
01:41:203 - I would like to add stream here, because blue ticks are distinctly hear:
01:47:385 - ^
01:50:657 (1) - ^
01:53:112 - ^
02:01:049 (2) - why don't put the slider inside spinner?
416,360,120170,6,0,P|312:308|284:356,1,200
284,356,121049,2,4,P|112:104|424:176,2,800

[Normal]
01:01:203 (1) - x:352; y:64 maybe?
01:07:021 (1) - x:352; y:316
02:02:807 (2,3) - I would like put them in the center

In general, nice song and good patterns, good luck in the rankings!
I'm a genius. I replied to your mod but I accidentaly deleted everything \:D/
Anyways:
-Didn't add streams
-Fixed the rest
-Sliders inside spinners are EPIC.
BounceBabe
Recheck

RikiH_ wrote:

BounceBabe wrote:

Hi from the Queue!

General

Right timing:
1. Offset: 1.567ms BPM: 165,00

Normal

00:19:021 (1) - Remove NC
00:21:930 (3) - NC
00:36:476 (1) - Remove NC
00:42:294 (1) - ^
00:43:748 (3) - NC
00:45:203 (1) - Remove NC
00:56:839 (1) - ^
01:28:839 (1) - ^
01:31:748 (1) - ^
01:34:657 (1) - ^
01:37:566 (1) - ^
02:04:669 (1) - Music ends here 02:07:966 - so let the spinner also end here

Change the combos!

Hard

00:40:839 (1) - Sudden slowdown and not welcome on Hard, remove it and make a normal slider
00:52:476 (1) - ^

02:01:046 (1) - Remove NC
02:07:969 (1) - Music ends here 02:07:966 - so let the spinner also end here

Insane

General
It too overmapped u.u Reduce the AR -1 at least

01:04:657 (2) - This jump is not good its too big and doesnt flow good when playing , change it
01:55:021 (1,2,3,4) - I dont know what to say to this, but it plays odd... change it
02:04:672 (1) - Music ends here 02:07:966 - so let the spinner also end here


Needs more improvment on Insane, get more mods and then try posting it again into the Queue! Good luck
Fixed some NCs and timing. Sliders are ok IMO, and I think you don't know what overmapping means :<
Thank you for modding! :)

You changed nothing except some combo and the timing, but i highly suggest to change at least the red stuff!
eveless
Request from The Lazy Queue@がんばらない

[Insane]
00:29:203 (2) - add finish in the end
00:31:203 (5) - finish
00:31:748 (8) - add finish in the beginning
00:35:021 (1) from here to 00:56:839 (5) - try to add claps at 2nd+4th white line instead of 1+3, like your next part.
01:21:567 (1) - ^, i dont know why but in fact 1-3 is sounds bad
01:06:294 (2) - Actually spacing is right, but sometimes right spacing in the Insane diff is not so important. I think you can make it more beautiful without distance snap

[Hard]
00:29:203 (1) - finish
00:32:112 (3) - add finish in the end

[Normal]
00:35:021 (1) - the same proplem with Insane diff. 1-3 clap sounds really too bad.
Topic Starter
RikiH_
Updated, still waiting for a MAT :(
Colin Hou
[General]
  1. http://puu.sh/2971D this clap is much more suitable with this mapset. thus copy this as soft-slidertick2.wav and change your C1 sections to C2. (of course change the rest to C1)
  2. consider to name your diffs in beatmania style: Normal, Hyper, Another
  3. title: Blind Justice ~Torn souls, Hurt Faiths ~
  4. tags: Funaki Tomosuke (which is his name)
[Insane]
  1. 00:25:384 (3) - unsnapped.
  2. 02:04:675 (1) - end this at 02:07:972.
[Hard]
  1. 00:32:112 (3) - finish at starting circle.
  2. 01:15:021 (5,1) - make this a better blanket pattern?
  3. 02:04:675 (1) - end this at 02:07:972.
[Normal]
  1. 02:04:675 (1) - end this at 02:07:972.
Insane lacks of variety of patterns and kind of needs more challenges. Your sliders also can be prettier if you decide to make them be. Other than that, this is a solid mapset.
Topic Starter
RikiH_

Colin Hou wrote:

[General]
  1. http://puu.sh/2971D this clap is much more suitable with this mapset. thus copy this as soft-slidertick2.wav and change your C1 sections to C2. (of course change the rest to C1)
  2. consider to name your diffs in beatmania style: Normal, Hyper, Another
  3. title: Blind Justice ~Torn souls, Hurt Faiths ~
  4. tags: Funaki Tomosuke (which is his name)
[Insane]
  1. 00:25:384 (3) - unsnapped.
  2. 02:04:675 (1) - end this at 02:07:972.
[Hard]
  1. 00:32:112 (3) - finish at starting circle.
  2. 01:15:021 (5,1) - make this a better blanket pattern?
  3. 02:04:675 (1) - end this at 02:07:972.
[Normal]
  1. 02:04:675 (1) - end this at 02:07:972.
Insane lacks of variety of patterns and kind of needs more challenges. Your sliders also can be prettier if you decide to make them be. Other than that, this is a solid mapset.
Thank you for modding. I fixed everything and tried to change some patterns in insane
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Aggiungi il video della canzone, la mappa è troppo "vuota" in questo momento imo.
    Non mi piace il fatto che il "soft-slidertick" sia diverso rispetto ai clap che hai utilizzato durante la maggior parte della canzone, sarebbe meglio se avessero lo stesso suono.
    Non mi piacciono i colori che hai usato per le combo, prova questi: (per modificarli apri i file .osu con il blocco note, inoltre se decidi di aggiungere il video potresti usare dei colori più adatti che richiamano scene/immagini)
    [Colours]
    Combo1 : 72,239,16
    Combo2 : 239,28,16
    Combo3 : 239,189,16
    Combo4 : 16,78,239

Standard

  • Overall Difficulty: 3
    00:04:476 (1) - Prova questa pattern per un miglior flow:
    00:13:203 (3) - Aggiungi una new combo.
    00:39:385 (4) - ^
    00:43:748 (3) - ^
    00:48:112 (3 fino a fine diff) - Cerca di avere una consistenza con le combo, prima ne metti una ad ogni nuova stanza e poi ad ogni 2, averle prima in un modo e poi in un'altro non è bello da vedere.
    01:31:748 (1) - Non mi piace questo slider, prova a farlo così:

Hyper

  • I setting di questa difficoltà sono troppo alti rispetto alla Standard, considera di abbassarli un pò in modo da non avere un salto troppo brusco fra questa e l'altra diff.
    00:32:112 (3) - Leva il finish dalla fine dello slider, non segue niente.
    00:52:476 (1) - Non nascondere la fine dello slider sotto quello precedente, è davvero brutto da vedere.
    01:28:839 (1) - Uh non mi piace, prova a rendere la "spaccatura" più evidente:
    01:44:839 (1) - Elimina questo slider e aggiungi un cerchio dove iniziava.
    02:01:049 (2) - Uhhh, prova a farlo così:

Another

  • Approach Rate: 8, per questo bpm un'AR così alto è troppo.
    00:10:294 (1) - Perchè uno slider così lungo? Riducilo e fallo come 00:13:203 (1).
    00:33:203 (1,1,1) - Non vedo il motivo di mettere queste new combo, al limite lascia solo quella sul primo cerchio.
    01:24:476 (1,2,3) - Non mi piace il flow qui, prova uno spacing diverso:
    01:32:567 (x) - Aggiungi un cerchio.
    01:42:748 (5) - Muovi questo slider 1/4 indietro.
    01:55:021 (1,2,3,4) - Prova a mettere ogni slider sotto la fine del precedente:
Topic Starter
RikiH_

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Aggiungi il video della canzone, la mappa è troppo "vuota" in questo momento imo.
    Non mi piace il fatto che il "soft-slidertick" sia diverso rispetto ai clap che hai utilizzato durante la maggior parte della canzone, sarebbe meglio se avessero lo stesso suono.
    Non mi piacciono i colori che hai usato per le combo, prova questi: (per modificarli apri i file .osu con il blocco note, inoltre se decidi di aggiungere il video potresti usare dei colori più adatti che richiamano scene/immagini)
    [Colours]
    Combo1 : 72,239,16
    Combo2 : 239,28,16
    Combo3 : 239,189,16
    Combo4 : 16,78,239

Standard

  • Overall Difficulty: 3
    00:04:476 (1) - Prova questa pattern per un miglior flow:
    00:13:203 (3) - Aggiungi una new combo.
    00:39:385 (4) - ^
    00:43:748 (3) - ^
    00:48:112 (3 fino a fine diff) - Cerca di avere una consistenza con le combo, prima ne metti una ad ogni nuova stanza e poi ad ogni 2, averle prima in un modo e poi in un'altro non è bello da vedere.
    01:31:748 (1) - Non mi piace questo slider, prova a farlo così:

Hyper

  • I setting di questa difficoltà sono troppo alti rispetto alla Standard, considera di abbassarli un pò in modo da non avere un salto troppo brusco fra questa e l'altra diff.
    00:32:112 (3) - Leva il finish dalla fine dello slider, non segue niente.
    00:52:476 (1) - Non nascondere la fine dello slider sotto quello precedente, è davvero brutto da vedere.
    01:28:839 (1) - Uh non mi piace, prova a rendere la "spaccatura" più evidente:
    01:44:839 (1) - Elimina questo slider e aggiungi un cerchio dove iniziava.
    02:01:049 (2) - Uhhh, prova a farlo così:

Another

  • Approach Rate: 8, per questo bpm un'AR così alto è troppo.
    00:10:294 (1) - Perchè uno slider così lungo? Riducilo e fallo come 00:13:203 (1).
    00:33:203 (1,1,1) - Non vedo il motivo di mettere queste new combo, al limite lascia solo quella sul primo cerchio.
    01:24:476 (1,2,3) - Non mi piace il flow qui, prova uno spacing diverso:
    01:32:567 (x) - Aggiungi un cerchio.
    01:42:748 (5) - Muovi questo slider 1/4 indietro.
    01:55:021 (1,2,3,4) - Prova a mettere ogni slider sotto la fine del precedente:
Fixato qualcosa. Il video non lo metto perchè fa cagare, sorry
Loooctav
Good Map :D
Topic Starter
RikiH_

ThoomyyxD wrote:

Good Map :D
Thank you :P
rezoons
Hi :)

Mod for popner's queue
Here is some suggestions:

[Standard]
  1. 01:00:839 - I think you could add a note here. at this place:
    (another alternative is to close a little the circle created by the slider and put the note at it's end.)
  2. 01:06:657 - ^
  3. 01:15:021 (4) - The singer hold a note here. So i don't think the whistle at the end of the slider is very useful.
  4. 01:19:748 (4) - Try Ctrl+H. Looks better to me.
  5. 02:04:675 (1) - If i remember correctly spinners should be durther than 1/4 beat from the last note.
  6. 02:00:170 (1) - Whistle at the beggining.
[Hyper]
  1. 00:32:112 (3) - I think the triangle will look better if you move one grid up.
  2. 00:35:203 - Maybe add a note here. It really confused me when i playde the map.
  3. 00:42:294 (4) - Move it two grid right.
  4. 00:45:203 (1) - Finish sounds better than whistle.
  5. 01:12:839 (1,2,3) - Move it 13 grid right. (put it at the center)
[Another]
  1. 00:16:839 - Remove NC? The previous combo looks a little short.
  2. 00:19:021 - ^
  3. 00:34:657 - Ctrl+g in order for it to be perfectly symmetrical with the 3 previous sliders.
  4. 00:54:839 - Try in this order. I think it might be better. (Not sure about this one):
  5. 01:04:657 - Ctrl+g?
  6. 01:11:930 - Not sure if it's rankable.
  7. 01:13:567 - Ctrl+g?
  8. 01:17:567 - Maybe it's just me but the whistle seems a little weird.
  9. 02:01:049 - You have such a good map. Why not trying a more complex shape for the final slider?
Your map seems really good to me. Good luck getting it ranked ;).
[Luxord]
Hello from popner's queue~

[General]
  1. Audio Lead In +333 at least.
    Difficulties should have minimum 2000 MS Audio Lead In.
[Standard]
  1. 00:19:021 (1,2,3) - Maybe something like this: http://osu.ppy.sh/ss/650200 ? o=
    Overall it's very nice mapped~ Good job!
[Hyper]
  1. 00:04:476 (1,3) - Not symmetrical.
  2. 00:09:203 (2,3) - Beat blanket problem, fix the blanker slider more detailed :)
  3. 00:18:294 (6) - One grid up for the symmetry.
  4. 00:35:748 (3,5) - Not symmetrical sliders.
  5. 01:27:385 (1,2) - This could be a very beautiful beat blanket if you work a bit more on it~
  6. 01:28:839 (1) - Try to put the red points as much as possible in the middle of the slider so it looks better and the turns will fit more precisely to the song
  7. 01:36:112 (1,2) - Make it this way maybe: http://osu.ppy.sh/ss/650218
[Another]
  1. 00:33:203 (1,1,1) - Why three new combos? I don't see the point of them to be honest.
  2. 00:40:839 (1) - I have doubts for this slider. :| Not sure but some times I've seen such sliders people said they are unrankable, just keep it in mind though~
    The rest is nice! :D
Such a nice song and nice worked beatmap, good luck with your map set :)
Topic Starter
RikiH_
Thank you rezoons and KiyoshiX101 for your useful moddings. I fixed almost everything :)
klonoax94
Nice song, It's very funny play this beatmap :D
Topic Starter
RikiH_

klonoax94 wrote:

Nice song, It's very funny play this beatmap :D
Thanks, I hope it gets ranked :P
Roxas
Oh God... This map it's like a shit... Hoping this will be nuked.
Lucyii
Meh... Wtf is that shit? NUKE PLS.
*Kiyro is now offline.
Topic Starter
RikiH_
Siete due puttane :C
Lucyii

RikiH_ wrote:

Siete due puttane :C
3<
Loooctav

Roxas wrote:

Oh God... This map it's like a shit... Hoping this will be nuked.
Hey Men!

What's up!
Topic Starter
RikiH_

ThoomyyxD wrote:

Roxas wrote:

Oh God... This map it's like a shit... Hoping this will be nuked.
Hey Men!

What's up!
She He's only joking, he's a n00b friend. lol
Entreal
HEY, FROM POPNERS QUEUE. I HOPE THIS HELPS, lol caps... Besides i need to repay you for mine :D

Please note that this mod i think i did more of a sound mod instead haha...

ALSO Turn off letterbox, no SB here.

Standard
00:06:021 - Can this slider be curved a little more, also move the middle point of the slider one right since it doesn't look symmetrical to me.
00:19:748 - This slider point has the little clap thing you do, should add one here since you added the clap for a slider point before.
00:20:476 - No need for clap here, no beat in the music here.
00:21:203 - Clap. Also Distance Snap
00:22:657 - Same as 00:19:748
00:24:112 - ^
00:41:203 - ^ As well as Note 2, to be consistent with the beat you made
00:45:567 - ^ As well as the end of this slider.
00:52:839 - ^ As well as Note 2.
00:57:203 - ^ Hehe.
01:00:839 - Clap, remove the one from the prev spinner.
01:01:203 - I think you should know what I'm gonna say here, just listen to the music and add that beat on the slider thing
01:06:294 - Remove.
01:06:657 - Clap Horshoe slider same as the one before.
01:24:476 - Move endpoint to blanket Previous note.
01:25:203 - Same here as ^, and if following ^, be sure to distance snap.
01:37:930 - Clap
01:38:657 - ^
01:41:930 - This should be symmetrical to the previous slider 3.
02:02:807 (2,3) - I feel as is they should have NC's on them, Emphasizes the scary noise in the background.

Hyper
00:11:021 - Clap
00:12:476 - ^
00:39:385 (4,5) - I believe these two sliders can have a blanket.

Somewhat like this, but you can make it better I'm assuming
01:37:930 (2,4) - Clap
02:04:565 - Cool Slider, but it looks unsymmetric to me, idk how to fix so you can leave it.

Another
00:03:021 - Move first point of the slider to 452|244 to make it look symmetric (not talking about moving it)
00:17:203 (4,5) - I say CTRL+G on these ones.
00:41:203 - Clap
00:48:476 - The die meter covers this on 1024x768 screen resolution, unfortunately you have a good pattern so I'm not sure if you want to move the slider down or not.
00:52:839 - Clap
00:53:748 - Move to 352|192
01:24:476 (1,3) - You can skip this since the diff is insane, but why not shift them vertically?
01:32:748 - NC
01:34:657 - die meter kind of gets in the way of this, maybe move it down
01:45:203 - Clap on Tail(I'm still following the clap beat you did, if you''re not doing it, then feel free to ignore the rest below. Also 01:50:657 : Should have a finish)
01:45:930 - ^ Tail
01:46:657 - ^ Tail
01:47:385 - ^ On head
01:48:112 - ^ On head
01:48:839 - ^
01:49:567 - ^ Tail
01:50:294 - ^ Tail
01:51:021 - ^ On head
01:51:748 - ^ On head
01:52:476 - ^ Tail
01:53:203 - ^ Head
01:53:930 - ^ Head
01:54:657 - ^ Tail
Topic Starter
RikiH_
Fixed, thank you for really helpful modding. I don't know why I forgot those claps, seriously.
10nya
Hi RikiH_
From popner's queue ^^

General

  1. Delete the .osb file

Standard

  1. 00:24:112 (4)- : rather than whistle, prefer to add clap here imo
  2. because you use new combo at third note from 00:40:839- until 01:04:112- . So it really recommended to add NC at here:
  3. 00:36:476 (4)-
  4. 00:39:385 (4)-

  5. 01:06:657 (1)- : clap here? more fit than whistle imo
  6. 01:25:930 (3)- : nc here, to see nc patterns from previous notes

Hyper

  1. 00:39:385 (4)- : for a better shape, move 3rd slider point 1 grid down. 4th slider point to x140 y220 and last slider point 1grid down, or use this code .w.
    256,236,39385,2,0,B|224:192|184:188|184:188|140:220|88:196,1,175,0|8,0:0|0:0,0:0:0:0:

Another

  1. 00:41:567 (1)- : remove nc
  2. 00:42:294 (3)- : nc here
  3. 01:32:112 (5)- : add clap for clap balance
  4. 01:32:839 (3)- : ^
  5. 01:43:748 (5,13)- : ^
gl :3
Topic Starter
RikiH_
Fxed something, thank you!
popner
Hi, from my queue. I'm here to help you improving the entirely quality of the map.

The main problem I think is that you are using high SV which do not fit the pace of music. Look, you use 1.4 * 1.25 = 1.75SV in Hyper, but 2.0 * 1.25 = 2.5SV in Another. The SV decide the length of your slider, that means, all your 1/1 slider (from white tick to white tick) is like this:
so what's the problem here? With such a long slider you can hardly control the shape and the distance of sliding is too big. One aspect is, if you want to make up a flow from left to right with a series of notes, you use half of the composing room already by using this slider, and you will have to change the flow at where it shouldn't changes. Another aspect is, the slider looks inflexible even with big curve - they are not detailed or delicate enough.

So here is the solution: if you want to get control of the map easier, you need to remap it with lower SV. If you don't want to remap, then you need to put a lot of efforts on making flow. Maybe look at other ranked beatmap with such SV, they will be good teachers.

In Hyper and Standard I find no much issues, but try to avoid using long sliders like (Hyper) 00:24:839 (1,2,1,2). The reason is same as to avoid using high SV. Generally 1/1 slider should be your longest slider.

I see you put a lot of time on modding the others' map: it helps the others a lot, but the biggest beneficiary is yourself. Every time you mod a map, you can get some idea from it. Good luck!
Topic Starter
RikiH_

popner wrote:

Hi, from my queue. I'm here to help you improving the entirely quality of the map.

The main problem I think is that you are using high SV which do not fit the pace of music. Look, you use 1.4 * 1.25 = 1.75SV in Hyper, but 2.0 * 1.25 = 2.5SV in Another. The SV decide the length of your slider, that means, all your 1/1 slider (from white tick to white tick) is like this:
so what's the problem here? With such a long slider you can hardly control the shape and the distance of sliding is too big. One aspect is, if you want to make up a flow from left to right with a series of notes, you use half of the composing room already by using this slider, and you will have to change the flow at where it shouldn't changes. Another aspect is, the slider looks inflexible even with big curve - they are not detailed or delicate enough.

So here is the solution: if you want to get control of the map easier, you need to remap it with lower SV. If you don't want to remap, then you need to put a lot of efforts on making flow. Maybe look at other ranked beatmap with such SV, they will be good teachers.

In Hyper and Standard I find no much issues, but try to avoid using long sliders like (Hyper) 00:24:839 (1,2,1,2). The reason is same as to avoid using high SV. Generally 1/1 slider should be your longest slider.

I see you put a lot of time on modding the others' map: it helps the others a lot, but the biggest beneficiary is yourself. Every time you mod a map, you can get some idea from it. Good luck!
Uhm, I won't remap it because it's quite useless. There are plenty of ranked maps with this SV and I really don't see what the problem is. My map plays quite well and a lot of people say this too! I will look at it, anyways. Thanks for helping me :D
mancuso_JM_
Hi Riki, Sorry for the Huge delay. Here is my mod (This is my 3rd BAT mod)

[General:]

• The Kiai Sections sound pretty random to me, the pitches in the song are the pretty similar comparing the kiai sections and the other parts. For example, your kiai section sound at the same pitch as the section in 00:41:567 (where you finish the Kiai section) till 00:58:294, and this is a simple example. In my opinion, the kiai are not necessary in this song, so If I were you I'd remove from this map. Instead, maybe you can use some flash kiai to emphasize some sections.
Audio Lead-In: Is kinda too much 1000 in my opinion, because you already have 1567ms in the lead-in. I'd reduce the Audio Lead-In till 500
• *Opinion:* I'd like to listen soft whistles in this map, they sounds correct and follow fine the music. Anyways, this up to you if you want to add them.

[Standard:]

• 00:13:203 (1) - The comboing looks a bit overused here, I'd remove this New Combo.
• 00:36:476 (1) - In the kiai section you used a lot of New Combos, I think that they are not really necessary here, I'd use the combos in the second downbeats and not in the firsts one. In this case, I'd remove the New Combo from here.
• 00:39:385 (1) - (^)
• 00:42:294 (1) - (^)
• 00:48:112 (1) - (^)
• 00:51:021 (1) - (^)
• 00:53:930 (1) - (^)
• 00:58:294 (1,1) - The Note is really close after the spinner, this can cause confusion in New/Average players, to make the pattern easier, I'd remove the Note (1) after the spinner
• 01:04:112 (1,1) - (^)
• 01:14:657 (x) - Maybe you want to keep the constant 2/1 pattern in this part of the song, but a Note here is really necessary in my opinion, so, you should add it.
• 01:23:021 (1) - New Combo stuff again, remove this New Combo please.
• 01:25:930 (1) - (^)
• 01:37:567 (1) - (^)
• 01:41:930 (1,2) - This flow forced to me, for a better flow I'd move (2) to x:364 y:252 or something like this.
• 02:04:551 (1) - I don't like the combo spam that much.. Hmm.. Maybe you can remove it from here.

- As you can see in my mod, the thing that is bothering me is your comboing, with my suggestions I think that will fit much better. Give it a try please. On the other hand, some Slider looks aesthetics but I'll not be that nazi pointing out this kind of things.

[Another:]

• 01:11:385 (1,3) - The flow increase in the pattern if you do a flip vertically in these Sliders, try to re-arrange this pattern a bit.

Well, I don't have a lot of problems with Hyper and Another, just some sliders don't look really fine in the diffs. but I as I said before I'll not that nazi to point out that.
btw, I agree in some way with popner's point of view..
And that's it, I'll think a bit what to do in this map. Till then, Good Luck :)
Topic Starter
RikiH_

mancusojuanmattos wrote:

Hi Riki, Sorry for the Huge delay. Here is my mod (This is my 3rd BAT mod)

[General:]

• The Kiai Sections sound pretty random to me, the pitches in the song are the pretty similar comparing the kiai sections and the other parts. For example, your kiai section sound at the same pitch as the section in 00:41:567 (where you finish the Kiai section) till 00:58:294, and this is a simple example. In my opinion, the kiai are not necessary in this song, so If I were you I'd remove from this map. Instead, maybe you can use some flash kiai to emphasize some sections.
Audio Lead-In: Is kinda too much 1000 in my opinion, because you already have 1567ms in the lead-in. I'd reduce the Audio Lead-In till 500
• *Opinion:* I'd like to listen soft whistles in this map, they sounds correct and follow fine the music. Anyways, this up to you if you want to add them.

[Standard:]

• 00:13:203 (1) - The comboing looks a bit overused here, I'd remove this New Combo.
• 00:36:476 (1) - In the kiai section you used a lot of New Combos, I think that they are not really necessary here, I'd use the combos in the second downbeats and not in the firsts one. In this case, I'd remove the New Combo from here.
• 00:39:385 (1) - (^)
• 00:42:294 (1) - (^)
• 00:48:112 (1) - (^)
• 00:51:021 (1) - (^)
• 00:53:930 (1) - (^)
• 00:58:294 (1,1) - The Note is really close after the spinner, this can cause confusion in New/Average players, to make the pattern easier, I'd remove the Note (1) after the spinner
• 01:04:112 (1,1) - (^)
• 01:14:657 (x) - Maybe you want to keep the constant 2/1 pattern in this part of the song, but a Note here is really necessary in my opinion, so, you should add it.
• 01:23:021 (1) - New Combo stuff again, remove this New Combo please.
• 01:25:930 (1) - (^)
• 01:37:567 (1) - (^)
• 01:41:930 (1,2) - This flow forced to me, for a better flow I'd move (2) to x:364 y:252 or something like this.
• 02:04:551 (1) - I don't like the combo spam that much.. Hmm.. Maybe you can remove it from here.

- As you can see in my mod, the thing that is bothering me is your comboing, with my suggestions I think that will fit much better. Give it a try please. On the other hand, some Slider looks aesthetics but I'll not be that nazi pointing out this kind of things.

[Another:]

• 01:11:385 (1,3) - The flow increase in the pattern if you do a flip vertically in these Sliders, try to re-arrange this pattern a bit.

Well, I don't have a lot of problems with Hyper and Another, just some sliders don't look really fine in the diffs. but I as I said before I'll not that nazi to point out that.
btw, I agree in some way with popner's point of view..
And that's it, I'll think a bit what to do in this map. Till then, Good Luck :)
All fixed. I hope you will check my map again, since I've been looking for a XAT for two months ;_;
Kokatsu
Modding this tomorrow if I get the time. owo
Topic Starter
RikiH_

Kokatsu wrote:

Modding this tomorrow if I get the time. owo
Ok, thanks :D
LKs
hi

[general]

GJ, it's Zektbach!

[Another]

00:01:567 (1,2,3,4,5,6) - http://puu.sh/2GKOl.jpg this curve looks weird, try this one?
00:04:294 (5) - 00:03:567 (2) - spacing
00:10:112 (4) - spacing
00:48:112 (1) - this slider is curved too harshly, the flow is slightly crushed, use this as original slider and rotate?
128,264,48112,6,0,B|60:239|70:164,1,125,0|0,0:0|0:0,0:0:0:0:
01:09:567 (2) - since you have overlapped the two sliders this closely, add 1 more repeat will be better, like what you did here 01:55:748 (1,1) -
01:20:112 (1,2,3,4) - yes, it's up to you tho, this is an Another, the 1/4 blank, on the contrary, will confuse players. btw, set more timing sections to get the volume up more gradually
01:35:203 (2) - spacing

oh one more thing, AR8, you have dicided to use it instead of AR9? it's optional anyway

[standard]

00:05:930 (2) - mention spacing change like this, then check through your map

nothing else, if you wanna improve the map more, try more custom hitsound, it'd be a huge work tho
Topic Starter
RikiH_

LKs wrote:

hi

[general]

GJ, it's Zektbach! Rofl

[Another]

00:01:567 (1,2,3,4,5,6) - http://puu.sh/2GKOl.jpg this curve looks weird, try this one? It's really similar to mine, anyways I tried to fix
00:04:294 (5) - 00:03:567 (2) - spacing Fixed
00:10:112 (4) - spacing Fixed
00:48:112 (1) - this slider is curved too harshly, the flow is slightly crushed, use this as original slider and rotate? It looks much better, fixed
128,264,48112,6,0,B|60:239|70:164,1,125,0|0,0:0|0:0,0:0:0:0:
01:09:567 (2) - since you have overlapped the two sliders this closely, add 1 more repeat will be better, like what you did here 01:55:748 (1,1) - Okay
01:20:112 (1,2,3,4) - yes, it's up to you tho, this is an Another, the 1/4 blank, on the contrary, will confuse players. btw, set more timing sections to get the volume up more gradually Uhm, I only put the sections to get the volume up here
01:35:203 (2) - spacing Ops, fixed

oh one more thing, AR8, you have dicided to use it instead of AR9? it's optional anyway People told me to put AR8. I prefer AR9, so if it's rankable I'll put AR9!

[standard]

00:05:930 (2) - mention spacing change like this, then check through your map All fixed

nothing else, if you wanna improve the map more, try more custom hitsound, it'd be a huge work tho Uhm, I think hitsounds are ok at the moment, I've already tried to look for custom hitsounds but I think that the actual hitsounds are ok!
Thanks for your modding :D
LKs
bubbled
Topic Starter
RikiH_

LKs wrote:

bubbled
yay
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Ricordo che quando avevo moddato questa mappa c'era un video, perchè l'hai tolto?
    Fossi in te non mi limiterei ad usare solo delle fontane kiai, un kiai pieno da 01:21:567 a 01:44:839 non starebbe poi così male.

Standard

  • 00:31:748 (3) - Muovi questo cerchio a x:256 y:168, praticamente dove è posizionato 00:29:203 (1). (sarebbe ancora meglio se entrambi i cerchi si trovassero a x:256 y:192 per una migliore simmetria)
    01:01:203 (1) e 01:07:021 (1) - Mancano i segni delle new combo su questi due slider, li hai tolti di proposito?
    01:14:294 (3,4,5,1) - Prova ad usare una simmetria migliore, ad esempio:
    01:57:930 (3,4,5,6,7) - Seleziona tutti sti cerchi e poi ctrl + g per un miglior flow.

Hyper

  • Meh, aumenterei HP e OD di 1 per bilanciare con le altre diff visto che nella Standard sono messi a 3 e nella Another a 8.
    00:13:203 (1,2,3,4,5,6) - Fossi in te renderei questa pattern identica a quella successiva. (o per lo meno curva di più gli slider come hai fatto dopo per migliorare il flow)
    00:38:294 (2) - Rendi questo slider un ~ simmetrico capovolto verticalmente.
    01:08:476 (1) - Ruota questo slider 10° in senso orario per migliorare il flow.
    01:09:385 (4) - Questo invece ruotalo di 7° sempre in senso orario.
    01:25:203 (3) - Capovolgi questo slider orizzontalmente e poi invertilo. (lascialo a x:472 y:212)
    01:38:294 (3) - Fossi in te metterei il finish a 01:39:021 (1) come hai fatto nella Standard.
    02:01:035 (2) - Rendilo simmetrico, ti ho lasciato un code per aiutarti, se non sai come usarlo chiamami:
    SPOILER
    256,164,121035,2,0,B|170:176|111:265|90:356|197:438|328:362|311:228|222:201|115:208|62:275,2,560,4|4|4,0:0|0:0|0:0,0:0:0:0:

Another

  • 00:40:839 (1) - Togli il whistle dal corpo dello slider, a 00:41:203 si sente un normal whistle fastidioso.
    00:56:112 (3,4,5) - Seleziona tutto e poi capovolgi verticalmente. (inoltre prova a migliorare 00:55:385 (1) e 00:56:112 (3), per farti capire meglio seleziona uno di loro due e spamma ctrl + j, come vedi non sono simmetrici)

Dovrebbe essere tutto, la mappa è migliorata un bel pò dall'ultima volta che l'ho moddata, bravo.
Ad ogni modo, richiamami appena fixi per un recheck.
Topic Starter
RikiH_

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Ricordo che quando avevo moddato questa mappa c'era un video, perchè l'hai tolto? Missà che ti stai confondendo, non c'è mai stato nessun video!
    Fossi in te non mi limiterei ad usare solo delle fontane kiai, un kiai pieno da 01:21:567 a 01:44:839 non starebbe poi così male.
Uhm, in effetti ci stanno bene, fixed


Standard

  • 00:31:748 (3) - Muovi questo cerchio a x:256 y:168, praticamente dove è posizionato 00:29:203 (1). (sarebbe ancora meglio se entrambi i cerchi si trovassero a x:256 y:192 per una migliore simmetria) Sono riuscito a spostare tutto il pattern al centro, ora è perfettamente simmetrico e flowwa meglio
    01:01:203 (1) e 01:07:021 (1) - Mancano i segni delle new combo su questi due slider, li hai tolti di proposito? Sinceramente non me n'ero accorto rofl
    01:14:294 (3,4,5,1) - Prova ad usare una simmetria migliore, ad esempio: Ho cambiato un po' (4) e (5). Le altre note ho preferito lasciarle al loro posto per non rompere le altre simmetrie
    01:57:930 (3,4,5,6,7) - Seleziona tutti sti cerchi e poi ctrl + g per un miglior flow. Fixed

Hyper

  • Meh, aumenterei HP e OD di 1 per bilanciare con le altre diff visto che nella Standard sono messi a 3 e nella Another a 8. Okay
    00:13:203 (1,2,3,4,5,6) - Fossi in te renderei questa pattern identica a quella successiva. (o per lo meno curva di più gli slider come hai fatto dopo per migliorare il flow) Sono d'accordo. Lo spacing s'è un po' rovinato ma penso che non causi problemi
    00:38:294 (2) - Rendi questo slider un ~ simmetrico capovolto verticalmente. Why not
    01:08:476 (1) - Ruota questo slider 10° in senso orario per migliorare il flow.
    01:09:385 (4) - Questo invece ruotalo di 7° sempre in senso orario. Fixati entrambi
    01:25:203 (3) - Capovolgi questo slider orizzontalmente e poi invertilo. (lascialo a x:472 y:212) Il flow è migliorato molto, fixed
    01:38:294 (3) - Fossi in te metterei il finish a 01:39:021 (1) come hai fatto nella Standard. Ops, me ne ero scordato
    02:01:035 (2) - Rendilo simmetrico, ti ho lasciato un code per aiutarti, se non sai come usarlo chiamami: Oddio, ci sono stato minimo un quarto d'ora, poi ho rinunciato, mi hai aiutato tantissimo, grazie!
    SPOILER
    256,164,121035,2,0,B|170:176|111:265|90:356|197:438|328:362|311:228|222:201|115:208|62:275,2,560,4|4|4,0:0|0:0|0:0,0:0:0:0:

Another

  • 00:40:839 (1) - Togli il whistle dal corpo dello slider, a 00:41:203 si sente un normal whistle fastidioso. Penso che sia proprio dentro alla canzone, comunque l'ho tolto
    00:56:112 (3,4,5) - Seleziona tutto e poi capovolgi verticalmente. (inoltre prova a migliorare 00:55:385 (1) e 00:56:112 (3), per farti capire meglio seleziona uno di loro due e spamma ctrl + j, come vedi non sono simmetrici) Ho capovolto gli slider, poi ho invertito (4) e (5) sennò avrei dovuto usare un ctrl+g su uno dei due slider, e ciò avrebbe rovinato la simmetria, è un casino da spiegare, comunque penso che per ora il pattern flowwi bene

Dovrebbe essere tutto, la mappa è migliorata un bel pò dall'ultima volta che l'ho moddata, bravo.
Ad ogni modo, richiamami appena fixi per un recheck.
Okay, ti contatterò In-game, grazie mille!
Diasios
Topic Starter
RikiH_

xxheroxx wrote:

^ Epic gif.

Than you again!
Lolicakey
I LOVE YOU FOR MAP THIS AWESOME SONG.

Congratz~
Nemis
Yeahh :D
Verlaren
Gratz :D
TrigonometrY
You finally ranked this cute song!
Konei
You did it, nice :>
those
02:01:035 (2) - This exists, you know.
Topic Starter
RikiH_

those wrote:

02:01:035 (2) - This exists, you know.
I know.
meiikyuu
i love this song xD grats
Loooctav
Congratulations Me Lovely Friend :3333!!
Strawberry
woo..
Topic Starter
RikiH_
Thank you everyone :)
Roxas
Pro 3<
Verlaren
Congrats!
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