Oh God... This map it's like a shit... Hoping this will be nuked.
Hey Men!Roxas wrote:
Oh God... This map it's like a shit... Hoping this will be nuked.
ThoomyyxD wrote:
Hey Men!Roxas wrote:
Oh God... This map it's like a shit... Hoping this will be nuked.
What's up!
256,236,39385,2,0,B|224:192|184:188|184:188|140:220|88:196,1,175,0|8,0:0|0:0,0:0:0:0:
Uhm, I won't remap it because it's quite useless. There are plenty of ranked maps with this SV and I really don't see what the problem is. My map plays quite well and a lot of people say this too! I will look at it, anyways. Thanks for helping mepopner wrote:
Hi, from my queue. I'm here to help you improving the entirely quality of the map.
The main problem I think is that you are using high SV which do not fit the pace of music. Look, you use 1.4 * 1.25 = 1.75SV in Hyper, but 2.0 * 1.25 = 2.5SV in Another. The SV decide the length of your slider, that means, all your 1/1 slider (from white tick to white tick) is like this:
so what's the problem here? With such a long slider you can hardly control the shape and the distance of sliding is too big. One aspect is, if you want to make up a flow from left to right with a series of notes, you use half of the composing room already by using this slider, and you will have to change the flow at where it shouldn't changes. Another aspect is, the slider looks inflexible even with big curve - they are not detailed or delicate enough.
So here is the solution: if you want to get control of the map easier, you need to remap it with lower SV. If you don't want to remap, then you need to put a lot of efforts on making flow. Maybe look at other ranked beatmap with such SV, they will be good teachers.
In Hyper and Standard I find no much issues, but try to avoid using long sliders like (Hyper) 00:24:839 (1,2,1,2). The reason is same as to avoid using high SV. Generally 1/1 slider should be your longest slider.
I see you put a lot of time on modding the others' map: it helps the others a lot, but the biggest beneficiary is yourself. Every time you mod a map, you can get some idea from it. Good luck!
All fixed. I hope you will check my map again, since I've been looking for a XAT for two months ;_;mancusojuanmattos wrote:
Hi Riki, Sorry for the Huge delay. Here is my mod (This is my 3rd BAT mod)
[General:]
• The Kiai Sections sound pretty random to me, the pitches in the song are the pretty similar comparing the kiai sections and the other parts. For example, your kiai section sound at the same pitch as the section in 00:41:567 (where you finish the Kiai section) till 00:58:294, and this is a simple example. In my opinion, the kiai are not necessary in this song, so If I were you I'd remove from this map. Instead, maybe you can use some flash kiai to emphasize some sections.
• Audio Lead-In: Is kinda too much 1000 in my opinion, because you already have 1567ms in the lead-in. I'd reduce the Audio Lead-In till 500
• *Opinion:* I'd like to listen soft whistles in this map, they sounds correct and follow fine the music. Anyways, this up to you if you want to add them.
[Standard:]
• 00:13:203 (1) - The comboing looks a bit overused here, I'd remove this New Combo.
• 00:36:476 (1) - In the kiai section you used a lot of New Combos, I think that they are not really necessary here, I'd use the combos in the second downbeats and not in the firsts one. In this case, I'd remove the New Combo from here.
• 00:39:385 (1) - (^)
• 00:42:294 (1) - (^)
• 00:48:112 (1) - (^)
• 00:51:021 (1) - (^)
• 00:53:930 (1) - (^)
• 00:58:294 (1,1) - The Note is really close after the spinner, this can cause confusion in New/Average players, to make the pattern easier, I'd remove the Note (1) after the spinner
• 01:04:112 (1,1) - (^)
• 01:14:657 (x) - Maybe you want to keep the constant 2/1 pattern in this part of the song, but a Note here is really necessary in my opinion, so, you should add it.
• 01:23:021 (1) - New Combo stuff again, remove this New Combo please.
• 01:25:930 (1) - (^)
• 01:37:567 (1) - (^)
• 01:41:930 (1,2) - This flow forced to me, for a better flow I'd move (2) to x:364 y:252 or something like this.
• 02:04:551 (1) - I don't like the combo spam that much.. Hmm.. Maybe you can remove it from here.
- As you can see in my mod, the thing that is bothering me is your comboing, with my suggestions I think that will fit much better. Give it a try please. On the other hand, some Slider looks aesthetics but I'll not be that nazi pointing out this kind of things.
[Another:]
• 01:11:385 (1,3) - The flow increase in the pattern if you do a flip vertically in these Sliders, try to re-arrange this pattern a bit.
Well, I don't have a lot of problems with Hyper and Another, just some sliders don't look really fine in the diffs. but I as I said before I'll not that nazi to point out that.
btw, I agree in some way with popner's point of view..
And that's it, I'll think a bit what to do in this map. Till then, Good Luck
Ok, thanksKokatsu wrote:
Modding this tomorrow if I get the time. owo
128,264,48112,6,0,B|60:239|70:164,1,125,0|0,0:0|0:0,0:0:0:0:01:09:567 (2) - since you have overlapped the two sliders this closely, add 1 more repeat will be better, like what you did here 01:55:748 (1,1) -
Thanks for your moddingLKs wrote:
hi
[general]
GJ, it's Zektbach! Rofl
[Another]
00:01:567 (1,2,3,4,5,6) - http://puu.sh/2GKOl.jpg this curve looks weird, try this one? It's really similar to mine, anyways I tried to fix
00:04:294 (5) - 00:03:567 (2) - spacing Fixed
00:10:112 (4) - spacing Fixed
00:48:112 (1) - this slider is curved too harshly, the flow is slightly crushed, use this as original slider and rotate? It looks much better, fixed128,264,48112,6,0,B|60:239|70:164,1,125,0|0,0:0|0:0,0:0:0:0:01:09:567 (2) - since you have overlapped the two sliders this closely, add 1 more repeat will be better, like what you did here 01:55:748 (1,1) - Okay
01:20:112 (1,2,3,4) - yes, it's up to you tho, this is an Another, the 1/4 blank, on the contrary, will confuse players. btw, set more timing sections to get the volume up more gradually Uhm, I only put the sections to get the volume up here
01:35:203 (2) - spacing Ops, fixed
oh one more thing, AR8, you have dicided to use it instead of AR9? it's optional anyway People told me to put AR8. I prefer AR9, so if it's rankable I'll put AR9!
[standard]
00:05:930 (2) - mention spacing change like this, then check through your map All fixed
nothing else, if you wanna improve the map more, try more custom hitsound, it'd be a huge work tho Uhm, I think hitsounds are ok at the moment, I've already tried to look for custom hitsounds but I think that the actual hitsounds are ok!
yayLKs wrote:
bubbled
256,164,121035,2,0,B|170:176|111:265|90:356|197:438|328:362|311:228|222:201|115:208|62:275,2,560,4|4|4,0:0|0:0|0:0,0:0:0:0:
Okay, ti contatterò In-game, grazie mille!xxheroxx wrote:
Mod Infos:
• Suggestion.
• You should fix this.
______________________________________________
______________________________________________
GeneralUhm, in effetti ci stanno bene, fixed
- • Ricordo che quando avevo moddato questa mappa c'era un video, perchè l'hai tolto? Missà che ti stai confondendo, non c'è mai stato nessun video!
• Fossi in te non mi limiterei ad usare solo delle fontane kiai, un kiai pieno da 01:21:567 a 01:44:839 non starebbe poi così male.
Standard
- • 00:31:748 (3) - Muovi questo cerchio a x:256 y:168, praticamente dove è posizionato 00:29:203 (1). (sarebbe ancora meglio se entrambi i cerchi si trovassero a x:256 y:192 per una migliore simmetria) Sono riuscito a spostare tutto il pattern al centro, ora è perfettamente simmetrico e flowwa meglio
• 01:01:203 (1) e 01:07:021 (1) - Mancano i segni delle new combo su questi due slider, li hai tolti di proposito? Sinceramente non me n'ero accorto rofl
• 01:14:294 (3,4,5,1) - Prova ad usare una simmetria migliore, ad esempio: Ho cambiato un po' (4) e (5). Le altre note ho preferito lasciarle al loro posto per non rompere le altre simmetrie
• 01:57:930 (3,4,5,6,7) - Seleziona tutti sti cerchi e poi ctrl + g per un miglior flow. Fixed
Hyper
- • Meh, aumenterei HP e OD di 1 per bilanciare con le altre diff visto che nella Standard sono messi a 3 e nella Another a 8. Okay
• 00:13:203 (1,2,3,4,5,6) - Fossi in te renderei questa pattern identica a quella successiva. (o per lo meno curva di più gli slider come hai fatto dopo per migliorare il flow) Sono d'accordo. Lo spacing s'è un po' rovinato ma penso che non causi problemi
• 00:38:294 (2) - Rendi questo slider un ~ simmetrico capovolto verticalmente. Why not
• 01:08:476 (1) - Ruota questo slider 10° in senso orario per migliorare il flow.
• 01:09:385 (4) - Questo invece ruotalo di 7° sempre in senso orario. Fixati entrambi
• 01:25:203 (3) - Capovolgi questo slider orizzontalmente e poi invertilo. (lascialo a x:472 y:212) Il flow è migliorato molto, fixed
• 01:38:294 (3) - Fossi in te metterei il finish a 01:39:021 (1) come hai fatto nella Standard. Ops, me ne ero scordato
• 02:01:035 (2) - Rendilo simmetrico, ti ho lasciato un code per aiutarti, se non sai come usarlo chiamami: Oddio, ci sono stato minimo un quarto d'ora, poi ho rinunciato, mi hai aiutato tantissimo, grazie!SPOILER256,164,121035,2,0,B|170:176|111:265|90:356|197:438|328:362|311:228|222:201|115:208|62:275,2,560,4|4|4,0:0|0:0|0:0,0:0:0:0:
Another
- • 00:40:839 (1) - Togli il whistle dal corpo dello slider, a 00:41:203 si sente un normal whistle fastidioso. Penso che sia proprio dentro alla canzone, comunque l'ho tolto
• 00:56:112 (3,4,5) - Seleziona tutto e poi capovolgi verticalmente. (inoltre prova a migliorare 00:55:385 (1) e 00:56:112 (3), per farti capire meglio seleziona uno di loro due e spamma ctrl + j, come vedi non sono simmetrici) Ho capovolto gli slider, poi ho invertito (4) e (5) sennò avrei dovuto usare un ctrl+g su uno dei due slider, e ciò avrebbe rovinato la simmetria, è un casino da spiegare, comunque penso che per ora il pattern flowwi bene
Dovrebbe essere tutto, la mappa è migliorata un bel pò dall'ultima volta che l'ho moddata, bravo.
Ad ogni modo, richiamami appena fixi per un recheck.
^ Epic gif.xxheroxx wrote:
I know.those wrote:
02:01:035 (2) - This exists, you know.