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Zektbach - Blind Justice ~Torn souls, Hurt Faiths~

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Roxas
Oh God... This map it's like a shit... Hoping this will be nuked.
Lucyii
Meh... Wtf is that shit? NUKE PLS.
*Kiyro is now offline.
Topic Starter
RikiH_
Siete due puttane :C
Lucyii

RikiH_ wrote:

Siete due puttane :C
3<
Loooctav

Roxas wrote:

Oh God... This map it's like a shit... Hoping this will be nuked.
Hey Men!

What's up!
Topic Starter
RikiH_

ThoomyyxD wrote:

Roxas wrote:

Oh God... This map it's like a shit... Hoping this will be nuked.
Hey Men!

What's up!
She He's only joking, he's a n00b friend. lol
Entreal
HEY, FROM POPNERS QUEUE. I HOPE THIS HELPS, lol caps... Besides i need to repay you for mine :D

Please note that this mod i think i did more of a sound mod instead haha...

ALSO Turn off letterbox, no SB here.

Standard
00:06:021 - Can this slider be curved a little more, also move the middle point of the slider one right since it doesn't look symmetrical to me.
00:19:748 - This slider point has the little clap thing you do, should add one here since you added the clap for a slider point before.
00:20:476 - No need for clap here, no beat in the music here.
00:21:203 - Clap. Also Distance Snap
00:22:657 - Same as 00:19:748
00:24:112 - ^
00:41:203 - ^ As well as Note 2, to be consistent with the beat you made
00:45:567 - ^ As well as the end of this slider.
00:52:839 - ^ As well as Note 2.
00:57:203 - ^ Hehe.
01:00:839 - Clap, remove the one from the prev spinner.
01:01:203 - I think you should know what I'm gonna say here, just listen to the music and add that beat on the slider thing
01:06:294 - Remove.
01:06:657 - Clap Horshoe slider same as the one before.
01:24:476 - Move endpoint to blanket Previous note.
01:25:203 - Same here as ^, and if following ^, be sure to distance snap.
01:37:930 - Clap
01:38:657 - ^
01:41:930 - This should be symmetrical to the previous slider 3.
02:02:807 (2,3) - I feel as is they should have NC's on them, Emphasizes the scary noise in the background.

Hyper
00:11:021 - Clap
00:12:476 - ^
00:39:385 (4,5) - I believe these two sliders can have a blanket.

Somewhat like this, but you can make it better I'm assuming
01:37:930 (2,4) - Clap
02:04:565 - Cool Slider, but it looks unsymmetric to me, idk how to fix so you can leave it.

Another
00:03:021 - Move first point of the slider to 452|244 to make it look symmetric (not talking about moving it)
00:17:203 (4,5) - I say CTRL+G on these ones.
00:41:203 - Clap
00:48:476 - The die meter covers this on 1024x768 screen resolution, unfortunately you have a good pattern so I'm not sure if you want to move the slider down or not.
00:52:839 - Clap
00:53:748 - Move to 352|192
01:24:476 (1,3) - You can skip this since the diff is insane, but why not shift them vertically?
01:32:748 - NC
01:34:657 - die meter kind of gets in the way of this, maybe move it down
01:45:203 - Clap on Tail(I'm still following the clap beat you did, if you''re not doing it, then feel free to ignore the rest below. Also 01:50:657 : Should have a finish)
01:45:930 - ^ Tail
01:46:657 - ^ Tail
01:47:385 - ^ On head
01:48:112 - ^ On head
01:48:839 - ^
01:49:567 - ^ Tail
01:50:294 - ^ Tail
01:51:021 - ^ On head
01:51:748 - ^ On head
01:52:476 - ^ Tail
01:53:203 - ^ Head
01:53:930 - ^ Head
01:54:657 - ^ Tail
Topic Starter
RikiH_
Fixed, thank you for really helpful modding. I don't know why I forgot those claps, seriously.
10nya
Hi RikiH_
From popner's queue ^^

General

  1. Delete the .osb file

Standard

  1. 00:24:112 (4)- : rather than whistle, prefer to add clap here imo
  2. because you use new combo at third note from 00:40:839- until 01:04:112- . So it really recommended to add NC at here:
  3. 00:36:476 (4)-
  4. 00:39:385 (4)-

  5. 01:06:657 (1)- : clap here? more fit than whistle imo
  6. 01:25:930 (3)- : nc here, to see nc patterns from previous notes

Hyper

  1. 00:39:385 (4)- : for a better shape, move 3rd slider point 1 grid down. 4th slider point to x140 y220 and last slider point 1grid down, or use this code .w.
    256,236,39385,2,0,B|224:192|184:188|184:188|140:220|88:196,1,175,0|8,0:0|0:0,0:0:0:0:

Another

  1. 00:41:567 (1)- : remove nc
  2. 00:42:294 (3)- : nc here
  3. 01:32:112 (5)- : add clap for clap balance
  4. 01:32:839 (3)- : ^
  5. 01:43:748 (5,13)- : ^
gl :3
Topic Starter
RikiH_
Fxed something, thank you!
popner
Hi, from my queue. I'm here to help you improving the entirely quality of the map.

The main problem I think is that you are using high SV which do not fit the pace of music. Look, you use 1.4 * 1.25 = 1.75SV in Hyper, but 2.0 * 1.25 = 2.5SV in Another. The SV decide the length of your slider, that means, all your 1/1 slider (from white tick to white tick) is like this:
so what's the problem here? With such a long slider you can hardly control the shape and the distance of sliding is too big. One aspect is, if you want to make up a flow from left to right with a series of notes, you use half of the composing room already by using this slider, and you will have to change the flow at where it shouldn't changes. Another aspect is, the slider looks inflexible even with big curve - they are not detailed or delicate enough.

So here is the solution: if you want to get control of the map easier, you need to remap it with lower SV. If you don't want to remap, then you need to put a lot of efforts on making flow. Maybe look at other ranked beatmap with such SV, they will be good teachers.

In Hyper and Standard I find no much issues, but try to avoid using long sliders like (Hyper) 00:24:839 (1,2,1,2). The reason is same as to avoid using high SV. Generally 1/1 slider should be your longest slider.

I see you put a lot of time on modding the others' map: it helps the others a lot, but the biggest beneficiary is yourself. Every time you mod a map, you can get some idea from it. Good luck!
Topic Starter
RikiH_

popner wrote:

Hi, from my queue. I'm here to help you improving the entirely quality of the map.

The main problem I think is that you are using high SV which do not fit the pace of music. Look, you use 1.4 * 1.25 = 1.75SV in Hyper, but 2.0 * 1.25 = 2.5SV in Another. The SV decide the length of your slider, that means, all your 1/1 slider (from white tick to white tick) is like this:
so what's the problem here? With such a long slider you can hardly control the shape and the distance of sliding is too big. One aspect is, if you want to make up a flow from left to right with a series of notes, you use half of the composing room already by using this slider, and you will have to change the flow at where it shouldn't changes. Another aspect is, the slider looks inflexible even with big curve - they are not detailed or delicate enough.

So here is the solution: if you want to get control of the map easier, you need to remap it with lower SV. If you don't want to remap, then you need to put a lot of efforts on making flow. Maybe look at other ranked beatmap with such SV, they will be good teachers.

In Hyper and Standard I find no much issues, but try to avoid using long sliders like (Hyper) 00:24:839 (1,2,1,2). The reason is same as to avoid using high SV. Generally 1/1 slider should be your longest slider.

I see you put a lot of time on modding the others' map: it helps the others a lot, but the biggest beneficiary is yourself. Every time you mod a map, you can get some idea from it. Good luck!
Uhm, I won't remap it because it's quite useless. There are plenty of ranked maps with this SV and I really don't see what the problem is. My map plays quite well and a lot of people say this too! I will look at it, anyways. Thanks for helping me :D
mancuso_JM_
Hi Riki, Sorry for the Huge delay. Here is my mod (This is my 3rd BAT mod)

[General:]

• The Kiai Sections sound pretty random to me, the pitches in the song are the pretty similar comparing the kiai sections and the other parts. For example, your kiai section sound at the same pitch as the section in 00:41:567 (where you finish the Kiai section) till 00:58:294, and this is a simple example. In my opinion, the kiai are not necessary in this song, so If I were you I'd remove from this map. Instead, maybe you can use some flash kiai to emphasize some sections.
Audio Lead-In: Is kinda too much 1000 in my opinion, because you already have 1567ms in the lead-in. I'd reduce the Audio Lead-In till 500
• *Opinion:* I'd like to listen soft whistles in this map, they sounds correct and follow fine the music. Anyways, this up to you if you want to add them.

[Standard:]

• 00:13:203 (1) - The comboing looks a bit overused here, I'd remove this New Combo.
• 00:36:476 (1) - In the kiai section you used a lot of New Combos, I think that they are not really necessary here, I'd use the combos in the second downbeats and not in the firsts one. In this case, I'd remove the New Combo from here.
• 00:39:385 (1) - (^)
• 00:42:294 (1) - (^)
• 00:48:112 (1) - (^)
• 00:51:021 (1) - (^)
• 00:53:930 (1) - (^)
• 00:58:294 (1,1) - The Note is really close after the spinner, this can cause confusion in New/Average players, to make the pattern easier, I'd remove the Note (1) after the spinner
• 01:04:112 (1,1) - (^)
• 01:14:657 (x) - Maybe you want to keep the constant 2/1 pattern in this part of the song, but a Note here is really necessary in my opinion, so, you should add it.
• 01:23:021 (1) - New Combo stuff again, remove this New Combo please.
• 01:25:930 (1) - (^)
• 01:37:567 (1) - (^)
• 01:41:930 (1,2) - This flow forced to me, for a better flow I'd move (2) to x:364 y:252 or something like this.
• 02:04:551 (1) - I don't like the combo spam that much.. Hmm.. Maybe you can remove it from here.

- As you can see in my mod, the thing that is bothering me is your comboing, with my suggestions I think that will fit much better. Give it a try please. On the other hand, some Slider looks aesthetics but I'll not be that nazi pointing out this kind of things.

[Another:]

• 01:11:385 (1,3) - The flow increase in the pattern if you do a flip vertically in these Sliders, try to re-arrange this pattern a bit.

Well, I don't have a lot of problems with Hyper and Another, just some sliders don't look really fine in the diffs. but I as I said before I'll not that nazi to point out that.
btw, I agree in some way with popner's point of view..
And that's it, I'll think a bit what to do in this map. Till then, Good Luck :)
Topic Starter
RikiH_

mancusojuanmattos wrote:

Hi Riki, Sorry for the Huge delay. Here is my mod (This is my 3rd BAT mod)

[General:]

• The Kiai Sections sound pretty random to me, the pitches in the song are the pretty similar comparing the kiai sections and the other parts. For example, your kiai section sound at the same pitch as the section in 00:41:567 (where you finish the Kiai section) till 00:58:294, and this is a simple example. In my opinion, the kiai are not necessary in this song, so If I were you I'd remove from this map. Instead, maybe you can use some flash kiai to emphasize some sections.
Audio Lead-In: Is kinda too much 1000 in my opinion, because you already have 1567ms in the lead-in. I'd reduce the Audio Lead-In till 500
• *Opinion:* I'd like to listen soft whistles in this map, they sounds correct and follow fine the music. Anyways, this up to you if you want to add them.

[Standard:]

• 00:13:203 (1) - The comboing looks a bit overused here, I'd remove this New Combo.
• 00:36:476 (1) - In the kiai section you used a lot of New Combos, I think that they are not really necessary here, I'd use the combos in the second downbeats and not in the firsts one. In this case, I'd remove the New Combo from here.
• 00:39:385 (1) - (^)
• 00:42:294 (1) - (^)
• 00:48:112 (1) - (^)
• 00:51:021 (1) - (^)
• 00:53:930 (1) - (^)
• 00:58:294 (1,1) - The Note is really close after the spinner, this can cause confusion in New/Average players, to make the pattern easier, I'd remove the Note (1) after the spinner
• 01:04:112 (1,1) - (^)
• 01:14:657 (x) - Maybe you want to keep the constant 2/1 pattern in this part of the song, but a Note here is really necessary in my opinion, so, you should add it.
• 01:23:021 (1) - New Combo stuff again, remove this New Combo please.
• 01:25:930 (1) - (^)
• 01:37:567 (1) - (^)
• 01:41:930 (1,2) - This flow forced to me, for a better flow I'd move (2) to x:364 y:252 or something like this.
• 02:04:551 (1) - I don't like the combo spam that much.. Hmm.. Maybe you can remove it from here.

- As you can see in my mod, the thing that is bothering me is your comboing, with my suggestions I think that will fit much better. Give it a try please. On the other hand, some Slider looks aesthetics but I'll not be that nazi pointing out this kind of things.

[Another:]

• 01:11:385 (1,3) - The flow increase in the pattern if you do a flip vertically in these Sliders, try to re-arrange this pattern a bit.

Well, I don't have a lot of problems with Hyper and Another, just some sliders don't look really fine in the diffs. but I as I said before I'll not that nazi to point out that.
btw, I agree in some way with popner's point of view..
And that's it, I'll think a bit what to do in this map. Till then, Good Luck :)
All fixed. I hope you will check my map again, since I've been looking for a XAT for two months ;_;
Kokatsu
Modding this tomorrow if I get the time. owo
Topic Starter
RikiH_

Kokatsu wrote:

Modding this tomorrow if I get the time. owo
Ok, thanks :D
LKs
hi

[general]

GJ, it's Zektbach!

[Another]

00:01:567 (1,2,3,4,5,6) - http://puu.sh/2GKOl.jpg this curve looks weird, try this one?
00:04:294 (5) - 00:03:567 (2) - spacing
00:10:112 (4) - spacing
00:48:112 (1) - this slider is curved too harshly, the flow is slightly crushed, use this as original slider and rotate?
128,264,48112,6,0,B|60:239|70:164,1,125,0|0,0:0|0:0,0:0:0:0:
01:09:567 (2) - since you have overlapped the two sliders this closely, add 1 more repeat will be better, like what you did here 01:55:748 (1,1) -
01:20:112 (1,2,3,4) - yes, it's up to you tho, this is an Another, the 1/4 blank, on the contrary, will confuse players. btw, set more timing sections to get the volume up more gradually
01:35:203 (2) - spacing

oh one more thing, AR8, you have dicided to use it instead of AR9? it's optional anyway

[standard]

00:05:930 (2) - mention spacing change like this, then check through your map

nothing else, if you wanna improve the map more, try more custom hitsound, it'd be a huge work tho
Topic Starter
RikiH_

LKs wrote:

hi

[general]

GJ, it's Zektbach! Rofl

[Another]

00:01:567 (1,2,3,4,5,6) - http://puu.sh/2GKOl.jpg this curve looks weird, try this one? It's really similar to mine, anyways I tried to fix
00:04:294 (5) - 00:03:567 (2) - spacing Fixed
00:10:112 (4) - spacing Fixed
00:48:112 (1) - this slider is curved too harshly, the flow is slightly crushed, use this as original slider and rotate? It looks much better, fixed
128,264,48112,6,0,B|60:239|70:164,1,125,0|0,0:0|0:0,0:0:0:0:
01:09:567 (2) - since you have overlapped the two sliders this closely, add 1 more repeat will be better, like what you did here 01:55:748 (1,1) - Okay
01:20:112 (1,2,3,4) - yes, it's up to you tho, this is an Another, the 1/4 blank, on the contrary, will confuse players. btw, set more timing sections to get the volume up more gradually Uhm, I only put the sections to get the volume up here
01:35:203 (2) - spacing Ops, fixed

oh one more thing, AR8, you have dicided to use it instead of AR9? it's optional anyway People told me to put AR8. I prefer AR9, so if it's rankable I'll put AR9!

[standard]

00:05:930 (2) - mention spacing change like this, then check through your map All fixed

nothing else, if you wanna improve the map more, try more custom hitsound, it'd be a huge work tho Uhm, I think hitsounds are ok at the moment, I've already tried to look for custom hitsounds but I think that the actual hitsounds are ok!
Thanks for your modding :D
LKs
bubbled
Topic Starter
RikiH_

LKs wrote:

bubbled
yay
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Ricordo che quando avevo moddato questa mappa c'era un video, perchè l'hai tolto?
    Fossi in te non mi limiterei ad usare solo delle fontane kiai, un kiai pieno da 01:21:567 a 01:44:839 non starebbe poi così male.

Standard

  • 00:31:748 (3) - Muovi questo cerchio a x:256 y:168, praticamente dove è posizionato 00:29:203 (1). (sarebbe ancora meglio se entrambi i cerchi si trovassero a x:256 y:192 per una migliore simmetria)
    01:01:203 (1) e 01:07:021 (1) - Mancano i segni delle new combo su questi due slider, li hai tolti di proposito?
    01:14:294 (3,4,5,1) - Prova ad usare una simmetria migliore, ad esempio:
    01:57:930 (3,4,5,6,7) - Seleziona tutti sti cerchi e poi ctrl + g per un miglior flow.

Hyper

  • Meh, aumenterei HP e OD di 1 per bilanciare con le altre diff visto che nella Standard sono messi a 3 e nella Another a 8.
    00:13:203 (1,2,3,4,5,6) - Fossi in te renderei questa pattern identica a quella successiva. (o per lo meno curva di più gli slider come hai fatto dopo per migliorare il flow)
    00:38:294 (2) - Rendi questo slider un ~ simmetrico capovolto verticalmente.
    01:08:476 (1) - Ruota questo slider 10° in senso orario per migliorare il flow.
    01:09:385 (4) - Questo invece ruotalo di 7° sempre in senso orario.
    01:25:203 (3) - Capovolgi questo slider orizzontalmente e poi invertilo. (lascialo a x:472 y:212)
    01:38:294 (3) - Fossi in te metterei il finish a 01:39:021 (1) come hai fatto nella Standard.
    02:01:035 (2) - Rendilo simmetrico, ti ho lasciato un code per aiutarti, se non sai come usarlo chiamami:
    SPOILER
    256,164,121035,2,0,B|170:176|111:265|90:356|197:438|328:362|311:228|222:201|115:208|62:275,2,560,4|4|4,0:0|0:0|0:0,0:0:0:0:

Another

  • 00:40:839 (1) - Togli il whistle dal corpo dello slider, a 00:41:203 si sente un normal whistle fastidioso.
    00:56:112 (3,4,5) - Seleziona tutto e poi capovolgi verticalmente. (inoltre prova a migliorare 00:55:385 (1) e 00:56:112 (3), per farti capire meglio seleziona uno di loro due e spamma ctrl + j, come vedi non sono simmetrici)

Dovrebbe essere tutto, la mappa è migliorata un bel pò dall'ultima volta che l'ho moddata, bravo.
Ad ogni modo, richiamami appena fixi per un recheck.
Topic Starter
RikiH_

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Ricordo che quando avevo moddato questa mappa c'era un video, perchè l'hai tolto? Missà che ti stai confondendo, non c'è mai stato nessun video!
    Fossi in te non mi limiterei ad usare solo delle fontane kiai, un kiai pieno da 01:21:567 a 01:44:839 non starebbe poi così male.
Uhm, in effetti ci stanno bene, fixed


Standard

  • 00:31:748 (3) - Muovi questo cerchio a x:256 y:168, praticamente dove è posizionato 00:29:203 (1). (sarebbe ancora meglio se entrambi i cerchi si trovassero a x:256 y:192 per una migliore simmetria) Sono riuscito a spostare tutto il pattern al centro, ora è perfettamente simmetrico e flowwa meglio
    01:01:203 (1) e 01:07:021 (1) - Mancano i segni delle new combo su questi due slider, li hai tolti di proposito? Sinceramente non me n'ero accorto rofl
    01:14:294 (3,4,5,1) - Prova ad usare una simmetria migliore, ad esempio: Ho cambiato un po' (4) e (5). Le altre note ho preferito lasciarle al loro posto per non rompere le altre simmetrie
    01:57:930 (3,4,5,6,7) - Seleziona tutti sti cerchi e poi ctrl + g per un miglior flow. Fixed

Hyper

  • Meh, aumenterei HP e OD di 1 per bilanciare con le altre diff visto che nella Standard sono messi a 3 e nella Another a 8. Okay
    00:13:203 (1,2,3,4,5,6) - Fossi in te renderei questa pattern identica a quella successiva. (o per lo meno curva di più gli slider come hai fatto dopo per migliorare il flow) Sono d'accordo. Lo spacing s'è un po' rovinato ma penso che non causi problemi
    00:38:294 (2) - Rendi questo slider un ~ simmetrico capovolto verticalmente. Why not
    01:08:476 (1) - Ruota questo slider 10° in senso orario per migliorare il flow.
    01:09:385 (4) - Questo invece ruotalo di 7° sempre in senso orario. Fixati entrambi
    01:25:203 (3) - Capovolgi questo slider orizzontalmente e poi invertilo. (lascialo a x:472 y:212) Il flow è migliorato molto, fixed
    01:38:294 (3) - Fossi in te metterei il finish a 01:39:021 (1) come hai fatto nella Standard. Ops, me ne ero scordato
    02:01:035 (2) - Rendilo simmetrico, ti ho lasciato un code per aiutarti, se non sai come usarlo chiamami: Oddio, ci sono stato minimo un quarto d'ora, poi ho rinunciato, mi hai aiutato tantissimo, grazie!
    SPOILER
    256,164,121035,2,0,B|170:176|111:265|90:356|197:438|328:362|311:228|222:201|115:208|62:275,2,560,4|4|4,0:0|0:0|0:0,0:0:0:0:

Another

  • 00:40:839 (1) - Togli il whistle dal corpo dello slider, a 00:41:203 si sente un normal whistle fastidioso. Penso che sia proprio dentro alla canzone, comunque l'ho tolto
    00:56:112 (3,4,5) - Seleziona tutto e poi capovolgi verticalmente. (inoltre prova a migliorare 00:55:385 (1) e 00:56:112 (3), per farti capire meglio seleziona uno di loro due e spamma ctrl + j, come vedi non sono simmetrici) Ho capovolto gli slider, poi ho invertito (4) e (5) sennò avrei dovuto usare un ctrl+g su uno dei due slider, e ciò avrebbe rovinato la simmetria, è un casino da spiegare, comunque penso che per ora il pattern flowwi bene

Dovrebbe essere tutto, la mappa è migliorata un bel pò dall'ultima volta che l'ho moddata, bravo.
Ad ogni modo, richiamami appena fixi per un recheck.
Okay, ti contatterò In-game, grazie mille!
Diasios
Topic Starter
RikiH_

xxheroxx wrote:

^ Epic gif.

Than you again!
Lolicakey
I LOVE YOU FOR MAP THIS AWESOME SONG.

Congratz~
Nemis
Yeahh :D
Verlaren
Gratz :D
TrigonometrY
You finally ranked this cute song!
Konei
You did it, nice :>
those
02:01:035 (2) - This exists, you know.
Topic Starter
RikiH_

those wrote:

02:01:035 (2) - This exists, you know.
I know.
meiikyuu
i love this song xD grats
Loooctav
Congratulations Me Lovely Friend :3333!!
Strawberry
woo..
Topic Starter
RikiH_
Thank you everyone :)
Roxas
Pro 3<
Verlaren
Congrats!
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