fixed some
thank you~
thank you~
Deif wrote:
Taken from #modreqs:
[249's Easy]
00:19:402 (1) - Seeing how you made the next slider (3), placing a corner down the beat of the music, I'd suggest you to do it in this slider as well. It'll fit pretty well to the melody. no i don't wanna be that complex...in this part i want to be simple, and straightforward to the point. so i feel that a curved slider would fit here, also the instrumental changes when (3) is hit.
00:52:633 (1,2) - In this case, it seems that the curvy one should be (1) and the sharp one (2). no the sharp slider is to emphasize the vocals...the curvy one is to emphasize the other part in the vocals.
00:56:787 (1,2) - You were probably trying to follow the lyrics placing 2 1/2 notes there, though the correct placement of (1) would be 00:56:90 in that case (1/4 distance in the timeline). Nevertheless, I'd suggest you to remove (1), or add a new note 00:57:941 (3) to balance those 2 sliders and make it more comfortable for new players. alright removed (1).
01:02:325 (3) - This slider is extremely long imo, because it covers 2 sentences of the lyrics while (1) just cover 1. To fix this, you can remove the repetition of (3) and place another slider (1) from 01:04:171 to 01:05:556, removing the current note (1). which is why i did this. if i remove the repeat, i'd feel as if something is missing here. i tried adding the sliders there and it just doesn't fit to my taste at all.
Good luck!
Behonkiss wrote:
Yay, Kingdom Hearts.
Easy:
00:49:864 (1): This is the only slider this short in this difficulty. It might throw novice players off. i wanna challenge beginners if they can hit this or not.
01:32:303 (2): Move this down a little so it's on the same horizontal plane as 1. then there would be no flow to this part of the song.
01:37:841 (3): Same here. ^. i did this intentionally to align this to the bump of (1)
02:00:918 (Spinner): Why doesn't this end at 02:02:764 like the other difficulties? oh she ended it there? alright for consistency.
Kiiwa wrote:
Hi~
249's Easy
00:34:633 (1) - Remove new combo? fixed. just realized that the hold is still going.
01:13:402 - Add note no the hold in the vocals is still going so adding a note here wouldn't fit here.
01:35:072 (1) - Fix 3rd (third) point on this slider trail to up 1 grid i don't see a difference during gameplay so no.
01:46:149 - Green line here isnt snapped. Is this the right sound effect? Please fix if not. yea it is...look again.
01:57:226 (1) - Again with point, but this time it is the first because of CTRL+R ~ same as 01:35:072.
ty for the mods everyoneFlask wrote:
Hi~ Request from CLANNAD Mod queue~
[249]hmm? they're all snapped.
- Fix if you want.
Unsnapped Inherited LinesFine then.01:31:402 -
01:46:171 -
01:46:402 -
02:06:941
All nazi ;_;!
Good luck to you~
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Artist:Utada Hikaru
Creator:Yasora
Version:249's Easy
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Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
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thank you mato-chanMatoryoshika wrote:
hello =w=b
sorry if my mod wasn't helpful
[Normal]the star spread is 4 is quite far from easy =w=b
00:32:325 (1) - add finish? it sounds better IMO sure
00:40:633 (3) - Ctrl+H Ctrl+J Ctrl+R this and move up 1~2 grid for a better looking since it a little covered by hitburst *nazi I know the current was cover by hitburst, but that's already has consistent spacing
00:43:864 (2,3,4) - I think these clap aren't needed it has low vocal here also the whistle you may don't need it I think it would be more fit this way just removed in (3). the other for following the drum sound.
01:15:018 (2,3) - *gak kuat* dibagian ini whistle lebih cocok di pasang hanya di kepala slider karena whistle punya suara yang lebih tinggi ketimbang normal hitsound jadinya akan lebih pas karena mengikuti intrumennyaga ga kuat.. nvmntahlah-- aku lebih suka ikutin suara2 dibelakangnya (?)
[Hard]01:06:710 (4) - Ctrl+R this? also avoiding (1) covered by reverse arrow (well, I playtest it with osu! skin default) I think a little jump is acceptable in Hard umm-- i guess this is still playable altough that stacked with reverse arrow
01:23:072 (3) - Why don't try adding whistle here? it would fit the song IMO just like 01:26:764 (5,7) you add whistle to both right? following the instrument?
01:31:841 (1,3) - I tried to remove the whistles on the slider tail and it was not bad also it follow the vocal just removed in (1). because in (3) for following the instrument in bg music
01:35:995 (3) - I still don't know why it won't fit if you put whistle here maybe same reason as above? also a better slider anchor? http://puu.sh/Xzn4 so remove that and change shape right--
[Insane]01:20:072 (6) - try move it to x:120 y:176 so it wouldn't covered by (4)'s hitburst or you can stack it with 01:21:226 (3) head slider ngg aku sengaja itu stack nya kyk gitu :v
that's all I can find, you're experience mapper so I can't find too much =w=
sorry no changes made but ty for the mod.Leorda wrote:
Hi there
[249's Easy]
00:31:402 (1,2,3,1,2,3,4,1,2,3) - This clap pattern are not in upbeat. Please add clap the object when the note at upbeat (2nd and 4th tick) nope the whistles are already at the 2nd and 4th downbeat.
01:02:325 (3) - Remove 1 repeating slider and map that part? no the flow going back flows smoothly to the vocals.
01:09:248 (3) - ^ ^
Ganbatteh
makasih~Miya wrote:
NormalHard
- 00:41:556 (1) - Hmm, i think you should change the whistle here into finish. More nice to hear and more consistant to your finish rythim. ok
- 00:57:018 (1) - Hmm, i think finish doesn't suit here. There's no sounds from the song that can support finish. ok
- 01:06:248 (2) - Same, this whistle doesn't suit here, better to remove it. nope, for follow the vocal like (4)
- Nothing else, nice diff >.< asek owob
Insane
- 00:18:479 (3,4,5) - Do little jump here since you make a jump at 00:16:864 (4,5,6) - no, different rhythm in the music 0.0
- 00:27:710 (3) - This jump is very high and too sudden. Doesn't follow the music very well too. Ctrl + R it please. ok
- 00:32:094 (5,1) - Reduce the distance please, very high for a hard diff. ok stack at (5)
- 00:35:094 (3,4) - ^ move (3)
- 00:35:325 (4,1) - Make this jump too. Not consistant with previous note. ngg- nope-- I want make this seems symmetry
- 00:39:248 (4,5) - Reduce. fine
- 00:39:479 (5,1) - Jump. no--
- 00:42:941 (1,2,3,1,2,3,1,2,3,4) - I don't recommend this pattern for a hard diff. Besides is quite hard to read, also it's a bit messy with many hitburst. k change into another pattern
- 01:05:787 (2,3,4) - If you want, you can make this slider a bit jumpy since the vocal is quite heavy in this spot. I guess-- no
- 01:19:380 (4,5) - If you do a jump at 01:23:072 (3,4) - the this note should be a jump too. following the vocal Q_Q
- 01:26:995 (6,7) - Same as above. ^
- Nothing wrong with the hitsounds and rythim. Just the jump is inconsistent in some part.
That's all nyaan~ @@
- 00:53:210 (2) - A bit overmapped. Better to remove it. No vocal in 1/4 here. no, for following the vocal "ri"
- 00:53:556 (3) - Hmm, since you following vocal at previous spot. This slider head is a bit overmapped then. Remove this slider and put a circle at 00:53:787- change into another rhythm
- 01:15:018 (1) - What's the purpose of new combo here? Better to remove it. k
- 01:28:264 (2,4) - This stream is a bit overmapped and not quite good to hear imo. Better to remove these circle. k
- 01:33:226 (1) - You should add another whistle at this slider end, not consistant with previous whistle. nope-- not fit with the vocal imo
- 01:35:072 (1) - ^ ^
- 01:38:303 (6) - ^ already added--
- 01:40:610 (1) - It's better if you put another finish at this slider start. The heavy beat from the song really fit for finish. ok
ty for the modMiya wrote:
Nyaan :3~ Miya-nya~~~~
249's EasyThat's all nyaan~ @@
- 00:33:710 (2) - Oh please don't do this on easy. The hitburst from 00:32:325 (3) - is almost entirely cover up this slider body. It will be makes newbie confuse and rage because not seeing the slider body. Think of another pattern. alright did something else, but i want to keep the notes.
- 00:42:941 (4) - You missing a clap here. Not consistant with your previous clap. i did this intentionally. since the vocals are fading out in this part, a clap would ruin that moment and feeling in this part.
- 00:57:018 (1) - This slider is having very bad polarity. You suddenly switch from white tick to red and then white again in the next note. This is hard to read especially for beginner. Try use this pattern, it won't change your rythim but it more easy to read http://osu.ppy.sh/ss/418249 yea i ran out of ideas when i did this. added.
- 01:00:479 (2) - From here continue your clap rythim until 01:31:841 (1) - The claps suit the song from that point. i have a clap pattern in mind, but the problem is that the claps are at the sliderticks and that'll sound bad with the whistles in his part of the song during gameplay, so i can't do this.
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Version:249's Easy
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ty for the mod . take this file for the sliderticks since i used it for my diff. if you want you can use this file for your other diffs.Colin Hou wrote:
M4M, and I'm here.
[Easy]Insane is the best stage to impress how the song is. but normal did much better than it.
- 00:18:017 (3,1,2,3) - claps on wrong ticks, use slidertick-replacement or just leave them blank. alright i'll apply the slidertick file. i hope Ya-nyan doesn't mind.
- 00:31:402 ~ 00:41:556 - claps on wrong ticks. don't forget about the whistles. i added a clap at (1) as a start of the hitsound pattern in both the claps and whistles.
need more work, and good luck
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Artist:Utada Hikaru
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Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
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Sallad4ever wrote:
Me like kingdom Hearts better
[General]no not for me. i have a low SV in this diff and i don't want to see the sliderticks cluttered in 1 slider.
- Use slider tick 2 . You're using 0.5x slider multiplier and this make the half speed 1/1 beat slider to have the same length as normal speed 1/2 beat slider. This could be fatal especially on Insane diff
[249's Easy]That's all from me. Good Luck with the map :3
- The custom slider tick sounds louder compare to the rest. Try using timing sections to lower all the tick sounds by 10% for now i'l keep it. i want to hear opinions about this.
- 00:31:402 (1) - According to your hit sound pattern, shouldn't the slider end is whistle not clap? no because since i have a finish on the spinner, it shows that a new pattern is coming.
- 00:41:094 - It's almost inaudible but I can still heat the drum roll from the slider slide. I don't know if this intentional though oh this is intentional for consistency. i also did this for more effect in the drums.
- 00:49:864 (1) - The short slider will easily confuse newbie who relies on vision, not to mention that this is the only 1/2 beat slider throughout the map ooh...alright i'll make this a 1/1 slider instead.
- 01:44:764 - The custom sound for the slider tick sounds to conspicuous. It's better to remove this as the next 2 clap (on 01:45:226 & 01:45:687) are enough alright i'll remove it. it might bother beginners as well.
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Artist:Utada Hikaru
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
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Going to do a recheck soon anyways.Byakugan249 wrote:
omg sorry about the delay. i'll see if i can get to his mod reply tomorrow
no changes made but ty for the mod.Gabe wrote:
Hi Yasora and Byakugan.
Actually, this was a mod request from my one hour modding queue, so I'm sorry for the really big delay. o/
Easy
Well, that's a pretty good difficulty. I only have two things to say..
00:18:017 (3) - I don't understand the hitsounds here... It's not consistent and it should be. My suggestion is to add a clap to the first note of the slider and the end to make the claps consistent. Also, on the reverse arrow, I'm suggesting you to replace the clap by a whistle. this is 100% intentional because the whistles are meant to match the hard beats in this part of the song, which is why the whistles are at every 1st downbeat, and for the claps...well that part alone is for consistency in that combo only...the rest is at every 2nd and 4th downbeat because the beat changes in the combo.
01:16:611 - To make every Kiai time consistent, you should really add a Kiai time here and it would ends at 01:31:380 like the other difficulties. Also, I won't understand if you refuse this suggestion.. i don't like kiai times. i find them boring and not exciting for me. i'd prefer kiai bursts because i want to give off a "bang", like fireworks shooting out of the sky.
It's a really nice mapset. It deserve to be ranked really soon (:
- [249's Easy] :
Kiai #1: Starts on 01:16:611, ends on 01:16:726 ( I think you have messed up something here?)
- [Hard] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380
- [Insane] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380
- [Normal] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380
no changes made but ty for the mod.Deni wrote:
----------------------------------------------------------------------------------------------
General
Kiai:
Inconsistency in Kiai Times:
- [249's Easy] :
Kiai #1: Starts on 01:16:611, ends on 01:16:726 ( I think you have messed up something here?) nope kiai times can be different if there's a guest diff in the map.
Folder seems fine..
249's Easy
01:21:687 (4) - New Combo no because the vocals in (1) are like the bass. basically, i'm following the melody.
01:22:149 (1) - Remove New Combo if ^ didn't follow the suggestion, so ignored.
01:55:380 (3,1) - Overlap this is intentional for a smoother transition to the next note.
I left out Hard and Normal because they were fine!
If you have any questions contact me ingame or via pm.
yay you're back omg ;___; //hugsYasora wrote:
maacih~ /w\
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TitleUnicode:Hikari (PLANITb Remix)
Artist:Utada Hikaru
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Creator:Yasora
Version:249's Easy
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no changes made but ty for the mod.Teru21 wrote:
hi from the modding queue
> 249 easy
You need to redo some slider like 00:49:864 (1,2) copy paste them please.. to make it more beautiful sliders like that are intentional because it's for the sake of making the flow steady.
01:00:479 (2) - was hoping something like http://puu.sh/20r8x leaving this. i don't like the look of that slider. when it comes to wave sliders at the time i made this, i focus on symmetry, no matter how rough the arcs are.
01:02:325 (3) - this does sounds weird ;A; change into something like http://puu.sh/20rbk ? i don't see a problem with this tbh. it gives off a smooth feeling to the vocals and BGM and because of the sliderticks on this loop, it's more effective during gameplay.
Normal , Hard and Insane looks good to me.. find MAT/Bat already o3o
so short lolol @A@
~Good Luck
~Star got so many kds >w<
ty for the mod .No_Gu wrote:
Request from The Lazy Queue@がんばらない
[249]
00:16:633 (1) - why not move it to center directly?that will be better for beginners no it won't because the hitburst will be covering the circle making it harder for beginners to find the note during gameplay.
00:19:864 - as we hear,tick sound is louder than clap sound even though they have the same volume in file.changing tick line to 50% sounds best imo no to me, it sounds too soft if i decrease it to 50%.
00:44:787 - why not start a slider from here to 00:45:248 with sliderwhistle to follow the wind sound?that must be fun i wanna makes things easier by following the vocals only. ik what you're saying but with this volume and mood, it may sound inaudible for beginners during gameplay and that may catch them off guard.
01:09:248 (3) - Idk why you start such a long slider here..I don't think a sharp slow down for this part is good it's my own perference. i find this slider fitting to follow to the vocals because of the sliderticks and that arc which follows the vocals smoothly during gameplay for me. the only i thing i did is flip it and adjusted it myself.
02:00:457 (4) - hmm this clap sounds abrupt yea i guess i'll remove it.
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TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田 ヒカル
Creator:Yasora
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others fixed including change the clapUnitedWeSin wrote:
[Insane]
Great map, just a few suggestions.
Map Design/Rhythm
- 01:30:918 (4) - Consider adding a NC here to make the change in SV a little more clear. Just like you do at 02:00:457 (1).
if I add nc in here, will make the patterns (1,2,3,4) weird because different colour :'(- 01:45:687 (4) - Same, consider a NC for the same reason as above. same
UnitedWeSin wrote:
Hi Yasora!
Here is my mod, sorry so late. -.-
[249's Easy]
Map Design/RhythmHitsounds
- 01:02:325 (3) - I recommend using a different slider shape here. I don't think this loop looks very nice at all because the SV is too low to create a tear. That and it's a bit awkward to read it as is imo. I would recommend a shape but sliders seem to be bugged atm. -.- no the loop fits to the song due to the feeling and emphasis. the top part of the loop represents the highest point in the vocals, in other words...the vocal pitch rises here. and the sliderticks so along with the BGM(not vocals) during gameplay for me.
- 01:42:457 (5,1,2) - The pause is a bit awkward to me. Maybe instead you could have a spinner to hit with vocal hold, that might be nice. Consider this:
Delete the 01:42:457 (5,1). Then put a spinner at 01:42:457 and ending at 01:44:303. Also add a circle at 01:45:226 and remove NC from 01:45:687. Here we have a nice spinner instead of a weird pause, also we have this nice 01:45:226 (1,2) which follow those two base hits in the music before the finish at 01:46:149 and play very well imo. There is also plenty of time after the spinner and the spinner ends just as the vocal hold ends so it fits nice. i guess...fixed.
- 01:00:018 to 01:31:380 - I'm really confused as to why you didn't include any sort of clapping in this part even though it's the busiest part of the song in terms of clapping in the music. And then you start up claps again at 01:31:380 which is when the music slows down and there really aren't claps in the music. -.- It's not a huge deal, just strange that you would include clapping in the more quite parts and not include it in the louder parts such as the kiai and just before it. just my own preference. i don't wanna do the same clap pattern over and over again other wise it'd be boring for me, so i figured to have no hitsounds in this part
- 00:31:402 (1,2,3,1,2,3,4,1,2,3) - Why on-beat clapping? It doesn't fit at all imo. Maybe switch the claps so they fall on the offbeats instead. At 00:37:864 you switch to offbeat. o.o yea after giving a lot of thought on this, fixed.
- 01:30:457 (4) - Better to have the custom finish on the end and not a whistle imo. The finish accents the idea in the music better. yup fixed.
- 00:59:556 (4) - Maybe instead of a whistle here, put the custom finish to accent the fade out effect that is presented by the music. i prefer the whistle. i don't want to overuse the finishes.
- 01:31:380 to 01:46:149 - Maybe remove all the claps from here. I'm not sure why you chose to having clapping here because it's the softest part of the song. It better for clapping to begin again at 01:46:149 just like in the music. it'd be boring to have no claps here. i want to raise the mood and feeling of the song.
- 01:46:149 (1) - I think it would be better to have a soft finish here rather than the custom finish due to the loud finish in the music and the return of the base line in the music. fixed.
- 02:00:457 (4) - Consider adding the custom finish here for a nice effect. it'll sound inconsistent with 01:45:226 (1,2) - since it follows the same phrase in the BGM.
Anyways, I hope this is helpful to you, and please change the clap. ;w;
ty for the mods, and applied the timing points, also Hinsvar, she has her own patterns, i have mine, so no change on that.Sonnyc wrote:
m4m
Uhh.. I heard this song recently in osu and,, this is a remix xD
249's Easy:
00:22:633 (1) - Custom Clap at the start? it'll ruin the feeling in the vocals if i do add the clap.
00:31:402 (1,2,3,1,2,3,4) - Imo, swapping claps and whistles will be better. yup fixed.
00:35:094 (4) - 1 Grid Right moved it somewhere else.
00:36:018 (1,2,3) - Similar hit sound suggestion. Whistle in downbeat, Clap at upbeat please. fixed.
00:42:941 (4) - Clap instead of Whistle in Start and end. same reply as 00:22:633.
00:59:094 (3) - Add Whistle? fixed.
02:00:457 (4) - Imo, placing up at 01:56:764 (4) will be nice. Adjust (3)'s spacing afterwards. fixed.
osu file format v12
[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
BeatmapID:169250
BeatmapSetID:55836
[Difficulty]
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CircleSize:3
OverallDifficulty:2
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ty for the mod .Reiji-RJ wrote:
Hey!
249's EasySooo good! *^*
- 00:16:633 (1) - at first you have claps on every 3rd beat, but then there are claps on every 2nd. So, remove clap from here fixed.
- 00:18:017 (3) - add clap to the beginning and end, remove from the reverse ^
- 00:30:479 ~ 00:43:864 - why this claps are on every 1st beat? They sound really annoying, move it to every second beat, please ^
- 00:56:325 (1,2) - these notes are the only which have red tick rhythm. They were confusing for me at first play, so I suggest to make this rhythm:
^- 01:00:018 - add claps to this part? no i find it boring using the same pattern over and over again, so for this one i stick to the whistles for this.
osu file format v12
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[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
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done, thank you!Gabe wrote:
Only one thing before letting it go:
On Insane, I think there's missing a whistle to 01:43:841 (3) - . On the other difficulties, you've added a whistle at this point to keep the consistency with your previous upbeat. I think it would also sound better with the whistle.
Kurai wrote:
gogo Yasora ~
Kurai wrote:
gogo Yasora ~
Kurai wrote:
gogo Yasora ~
fixed allKawayi Rika wrote:
Hi ~ Yasora ~
Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions[Insane]
- 01:37:611 (3) - Move this on 01:37:495 - ,sound much better.
- 00:19:171 (8,3) - Move 1 grid right,00:18:710 (6) - symmetrical.
- 01:01:171 (4,5,2,3) - You'd better to make these notes symmetrical.
- 01:02:787 (4,5,6,7,8) - ^
- 01:34:380 (3,4) - ^
[Normal]
- OD+1 for better diff spread.
OK ~ That's all ~ Nice map and song ~
Call me back ~
update againKawayi Rika wrote:
[Insane]
- 01:37:611 (3) - Still no fixed.
- 01:01:171 (4,5,2,3) - ^
- 01:02:787 (4,5,6,7,8) - ^
- 01:34:380 (3,4) - ^
Please make sure ~
i think that's not really related with this song '-' altough the title hikari = lightHarez wrote:
no "Light" in tags? *okay.png* `-`