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wa. - lieselotte [Osu|Taiko]

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Regou
Jordan

Kanna wrote:

inaba-tan
Topic Starter
rrtyui
Thanks Regou and inaba-tan diff >w<
Kurokotei


Also, Taiko Inner Oni:
SPOILER
osu file format v9

[General]
AudioFilename: lieselotte.mp3
AudioLeadIn: 1004
PreviewTime: 60013
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 33933
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:lieselotte
Artist:wa.
Creator:rrtyui
Version:Taiko Inner Oni
Source:BMS
Tags:THE BMS OF FIGHTERS 2012 -EIN NEUER HEILINGER KRIEG- bof2012 Memoirs deadblue238 dialgadu77

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"BGA.flv"
0,0,"BG Taiko lieselotte.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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256,192,105013,1,0
256,192,105180,1,0
256,192,105346,1,8
256,192,105430,1,0
256,192,105513,1,0
256,192,105596,1,0
256,192,105680,1,0
256,192,105763,1,0
256,192,105846,1,0
256,192,105930,1,0
256,192,106013,1,8
256,192,106096,1,0
256,192,106180,1,0
256,192,106263,1,0
256,192,106346,1,0
256,192,106430,1,0
256,192,106513,1,0
256,192,106596,1,0
256,192,106680,1,8
256,192,106846,1,8
256,192,106902,1,8
256,192,106958,1,8
256,192,107013,1,8
256,192,107180,1,8
256,192,107235,1,8
256,192,107291,1,8
256,192,107346,1,8
256,192,107513,1,8
256,192,107569,1,8
256,192,107624,1,8
256,192,107680,1,8
256,192,107846,1,8
256,192,107902,1,8
256,192,107958,1,8
256,192,108013,5,8
256,192,108180,1,0
256,192,108263,1,0
256,192,108346,1,0
256,192,108513,1,12
256,192,108846,1,0
256,192,109013,1,12
256,192,109180,1,0
256,192,109263,1,0
256,192,109346,1,0
256,192,109430,1,0
256,192,109513,1,8
256,192,109596,1,8
256,192,109680,1,8
256,192,109763,1,8
256,192,109846,1,8
256,192,109930,1,8
256,192,110013,1,0
256,192,110096,1,8
256,192,110180,1,8
256,192,110263,1,8
256,192,110346,1,8
256,192,110430,1,8
256,192,110513,1,0
256,192,110596,1,8
256,192,110680,12,0,112346
256,192,112680,5,8
256,192,112735,1,0
256,192,112791,1,0
256,192,112846,1,8
256,192,112902,1,0
256,192,112958,1,0
256,192,113013,1,8
256,192,113069,1,0
256,192,113124,1,0
256,192,113180,1,0
256,192,113346,5,4

And Taiko BG:
Scarlet Sisters
fanzhen0019
whoa
mintong89

mint's Taiko Modding/Guest Diff Queues <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko Muzukashii]
No Kiai Time!!?? Please Put Kiai Time From 01:05:346 To 01:26:680
and i think SV use 1.40 back is better.

00:17:680 - k
00:32:846 - k
00:39:346 - k
01:02:680 - D (that spinner is weird, Just Put a D.)
01:03:346 - D (same^)
01:50:680 - i think use spinner is better
01:21:346 - 01:23:846 maybe too stream? try reduce some circle.

[Taiko Oni]
This Kiai Time look little weird, put Kiai Time From 01:05:346 To 01:26:680 again

00:19:680 - k

hmmm... this Oni is ok~ just little problem ;)

ok~ just these.
Saten


[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start

[Another]
I think you should use tickrate 2 for various reasons
00:03:468 - what purpose does this timing section have? o.o
00:08:180 (1) - this should start on 00:08:013 - instead
00:24:680 (3) - unsnapped slider tail
00:32:346 (2) - unsnapped slider tail
00:54:513 (1,2) - I would change this to a slider with a repeat instead
00:59:847 (1,2) - change this to a slider with a repeat as well? More appropriate because of the triple afterwards
01:01:847 (4,1) - evil 1/4 jump
01:19:013 (6) - what is this doing here? fits better here 01:18:846 - imo
01:24:013 (2) - NC here as well
01:36:346 (5) - unsnapped slider tail
01:45:180 (8) - unsnapped slider tail
01:46:180 (2,3,4) - unsnapped slider tails
01:46:846 (2,3,4) - unsnapped as well. These should end on the white ticks

[HypeRegou]
00:13:180 (4,5,1) - I personally find it better if such stack has the first note as NC instead
00:21:180 (3,4,1) - as above
00:33:013 (4) - unsnapped slider tail
00:34:680 (4) - unsnapped as well~
00:36:180 (1,2) - ^
00:37:013 (4,1) -
00:38:013 (3) - ^
00:41:013 (5) - ^ not much but still unsnapped
01:16:013 (1) - you have everything but finish, I find it more fitting with a finish here imo
01:30:346 - feels empty here
01:50:680 (7) - place this more to the center of the map
01:53:346 - what's the point of having a finish on the spinner if the end is muted? lol

[Standard]
Broken storyboard. I can't see any notes.. wait are you using storyboarded hitsounds? As far as I know, it's not allowed because even if you miss, you'll still hear the storyboard sounds.
AR5 is much better. AR4 makes no sense with the current SV imo.
00:54:846 (1,2,3,4,1,2,3,4) - whistles on both sides (avoid adding whistle-slides though)
01:00:513 (2) - whistle on all 3 points
01:01:846 (2) - ^
01:36:513 (3) - awkward single hitcircle, I suggest you turn this into a 1/2 slider just like 01:31:180 (4) -
01:50:680 (2,1) - I think this is too close, make it 1/2 instead?

[Beginner]
Storyboarded hitsounds, please avoid them D:
AR+1-2. AR2 is way too low imo
00:20:013 (1) - finish on end
00:54:680 (1) - I prefer having a spinner that ends here instead. single hitcircles like this can be frustrating.
01:00:013 (1,2) - complete overlaps D: custom stack these 2 instead


Goodluck rrtyui /o/
Mercurial
Pretty delicious as fuck.
Topic Starter
rrtyui

Saten wrote:

[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start fix

[Another]
I think you should use tickrate 2 for various reasons fix
00:03:468 - what purpose does this timing section have? o.o Change to softsound
00:08:180 (1) - this should start on 00:08:013 - instead keep
00:24:680 (3) - unsnapped slider tail fix
00:32:346 (2) - unsnapped slider tail fix
00:54:513 (1,2) - I would change this to a slider with a repeat instead The reason we put the circle, because I want to beat this sound
00:59:847 (1,2) - change this to a slider with a repeat as well? More appropriate because of the triple afterwards ^
01:01:847 (4,1) - evil 1/4 jump keep
01:19:013 (6) - what is this doing here? fits better here 01:18:846 - imo keep
01:24:013 (2) - NC here as well fix
01:36:346 (5) - unsnapped slider tail fix
01:45:180 (8) - unsnapped slider tail fix
01:46:180 (2,3,4) - unsnapped slider tails fix
01:46:846 (2,3,4) - unsnapped as well. These should end on the white ticks fix

[Standard]
Broken storyboard. I can't see any notes.. wait are you using storyboarded hitsounds? As far as I know, it's not allowed because even if you miss, you'll still hear the storyboard sounds. loooooool delete
AR5 is much better. AR4 makes no sense with the current SV imo. fix
00:54:846 (1,2,3,4,1,2,3,4) - whistles on both sides (avoid adding whistle-slides though) fix
01:00:513 (2) - whistle on all 3 points fix
01:01:846 (2) - ^ fix
01:36:513 (3) - awkward single hitcircle, I suggest you turn this into a 1/2 slider just like 01:31:180 (4) - fix
01:50:680 (2,1) - I think this is too close, make it 1/2 instead? fix

[Beginner]
Storyboarded hitsounds, please avoid them D: delete
AR+1-2. AR2 is way too low imo fix
00:20:013 (1) - finish on end fix
00:54:680 (1) - I prefer having a spinner that ends here instead. single hitcircles like this can be frustrating. fix
01:00:013 (1,2) - complete overlaps D: custom stack these 2 instead fix

Goodluck rrtyui /o/


sorry for late, I was sleepy ;_;

Thanks Saten<3




for mintong89 >taiko mapper is waiting~ ;)
Regou

Saten wrote:



[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start
Done

[HypeRegou]
00:13:180 (4,5,1) - I personally find it better if such stack has the first note as NC instead ok
00:21:180 (3,4,1) - as aboveok
00:33:013 (4) - unsnapped slider tail
00:34:680 (4) - unsnapped as well~
00:36:180 (1,2) - ^
00:37:013 (4,1) -
00:38:013 (3) - ^
00:41:013 (5) - ^ not much but still unsnapped
Fixed all unsnapped slider..?I'm not sure lol too lazy to check it with aibat...
01:16:013 (1) - you have everything but finish, I find it more fitting with a finish here imo ok
01:30:346 - feels empty here Added a note
01:50:680 (7) - place this more to the center of the map Ok
01:53:346 - what's the point of having a finish on the spinner if the end is muted? lol I like it \;D/

Goodluck rrtyui /o/
http://puu.sh/1ceLC http://puu.sh/1cf0F
ryza
rrtyui this map is great~<3

star^^
Topic Starter
rrtyui

Silynn wrote:

rrtyui this map is great~<3

star^^
Oh owo
Star Thanks! <3
Niva
Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<

[General]

-> If only the video needs epilepsy warning, just put it in the beatmap's thread (as used in http://osu.ppy.sh/s/42527) though, no need to enable storyboard epilepsy warning in-game (there's no SB here xD_
-> Set audio lead-in manually to 1000? (current one is 1004)
-> Also, current combo color makes the jumps on Another quite hard to read imo (it's your personal decision though)

[Beginner]

  1. 00:11:680 (1) - (optional) Personal preference, for me it's better if this slider is facing right (:
  2. 00:15:346 (3) - ...make this slider symmetrical by moving the waypoint to ~x:341 y:258?
  3. 00:25:346 (1,3) - Perhaps try this to avoid overlap with upcoming 00:28:013 (1)?
  4. 00:36:013 (1,2,3) - Err, this one also, to avoid overlap with your green (2) you can just simply do this:
    240,96,36013,6,0,B|242:148|222:187|222:187|240:252,1,160,8|8,0:0|0:0,0:0
    320,304,37013,1,2,0:0
    401,253,37346,2,0,B|420:191|420:191|398:151|400:99,1,160,8|8,0:0|0:0,0:3
  5. 00:44:013 (1) - (optional) Put in ~x:166 y:81 instead? Current angle seems forced to me orz...
  6. 00:52:013 (1) - Hmm, consider to use gradual volume increase (maybe 30% -> 40% -> 50% -> 60) on this spinner, to follow the synth's progression (:
  7. 01:02:680 (1,2) - Err, no need to force (1) in the center here imo... Would be much better if you placed (1) in ~x:20 y:150 and stack (2) above 01:05:346 (1)'s end~
  8. 01:14:680 (3) - Missing whistle on slider's start here? o.o...
  9. 01:14:680 (3,4,1) - ...uhm, I can guess what you're aiming for here, but I think these three's angle will be better if you put (3) in ~x:80 y:122, encircle (2) and arrange the next like this:
  10. 01:18:680 (5) - New combo should be here (listen to the instrument's progression :3)
  11. 01:22:013 (2) - Move this to ~x:188 y:300 and the next 01:23:346 (4) to ~x:357 y:119 regardless of the spacing? (it won't be hard to catch, but it avoids overlap~)
  12. 01:37:013 (4) - Delete this note? It'll sound much more dramatic imo - and if you do this:
  13. 01:37:346 (1) until 01:40:013 (1) - Arrange like this? They'll look like this:
    451,150,97346,6,0,B|411:134|371:150,1,79.9999999999999,12|8,0:0|0:0,0:0
    285,190,98013,2,0,B|246:205|206:189,1,79.9999999999999,8|8,0:0|0:0,0:0
    157,271,98680,1,0,0:0
    180,364,99013,1,0,0:0
    275,353,99347,2,0,B|315:337|360:355,1,80,8|8,0:0|0:0,0:0
    437,307,100013,6,8,B|376:248|289:260,2,160
  14. 01:50:013 (1) - (optional) Put this slider in ~x:244 y:19 instead? This way, the angle looks less forced imo plus you can put the following (2) in the center if you do this (:
[Standard]

-> Rename difficulty to Normal? (uhm, most BMS songs use Normal/Hyper/Another as well xD)

  1. 00:11:680 (1,2,3) - orz, why the beginning is clustering already ._. - Simple straight arrangement like this flows much better though:
  2. 00:12:346 (3,4,5) - ...and if you do above suggestion, you can just remove a repeat from (3) and adjust the next objects in a symmetry like this, should flow MUCH greater now (:
  3. 00:18:680 (3,4) - Overlap won't happen if you tilted the slider a bit downward, really xD
  4. 00:20:013 (2) - (optional) Make this encircle your next (3) instead?
  5. 00:26:680 (2) - ...again, please move to ~x:234 y:198 regardless of the spacing to avoid overlap~
  6. 00:28:680 (3,4) - I like how (1) is curved, maybe add a slight curve inward for both like this to compliment the previous (1)'s curve? It won't hurt though xD
    188,316,28680,2,0,B|135:295|80:319,1,110,2|2,0:0|0:0,0:0
    0,184,29346,2,0,B|51:207|109:183,3,110,2|2|2|2,0:0|0:0|0:0|0:0,0:0
  7. 00:40:680 (1) - On this pattern, I suggest not to use standard bezier slider, but to use elbow slider instead, as following:
  8. 00:43:680 (2) - (optional) Put this in ~x:400 y:65 and the next (3) in ~x:256 y:121? (3) is still in the center, and it looks MUCH less forced compared to your current one imo~
  9. 00:56:180 (3) - Once more - move to ~x:284 y:349 regardless of the spacing to avoid overlap
  10. 01:02:679 (1,2,1) - Try to use manual-stacking to the bottom-right for these three, they'll look more beautiful in play mode plus the first (1) won't overlap the previous slider as well (:
  11. 01:14:680 (1,2,3,4,5) - Uhm, I know you want to stack (4) and (5) to next notes, but without moving (4,5) you can still get a much neater pentagon, really~
    202,339,74680,5,8,0:0
    48,328,75013,1,8,0:0
    19,176,75346,1,8,0:0
    152,92,75680,1,8,0:0
    256,204,76013,1,12,0:0
  12. 01:20:680 (1) - (optional) Curve it downward instead, to let this slider brings the flow to your next (2)?
  13. 01:36:513 (3) - Put the midpoint in ~x:475 y:303 and the endpoint in ~x:472 y:272, so it'll encircle 01:34:680 (1) from the outside?
  14. 01:40:013 (1) - (optional) Slider wave flows wonderful here, especially with your red (2)... Really, try it xD
    340,188,100013,6,8,B|287:212|233:188|233:188|180:161|125:184,2,220
  15. 01:50:680 (2) - Eh... I prefer to put it in the center (~x:256 y:296) orz, plays better before the spinner this way I think :3
[Hyper]

  1. 00:01:347 (1) - Use the new drum sampleset (with finish, 50% volume) here? xD
  2. 00:17:680 (2) - ...maybe remove the repeat and add another note stacked beneath this slider's start? (uhm idk, although not downbeat 00:18:013 bears a big beat orz, quite weird having that part as a slider end...)
  3. 00:24:180 (2,3) - (optional) Won't hurt if (3) is also curved following (2) I think~ Just make sure all three slider ends form a perfect triangle (:
  4. 00:30:846 (2,3) - Try to CTRL+G these two for a dynamic jump? (yes, CTRL+G is the new shortcut for CTRL+R :3)
  5. 00:31:513 (2,3) - Same as above, if you did previous suggestion~
  6. 00:35:680 (7) - (optional) Try slightly tilted slider wave here? Flows better imo:
    232,92,35680,2,0,B|183:107|134:84|134:84|89:62|40:75,1,196.80000300293,8|8,0:0|0:0,0:0
  7. 00:43:013 (2,3,4) - On these three, would be much nicer imo if you focus on slider's end spacing consistency, for example put (3) in ~x:343 y:345 and (4) in ~x:379 y:40 to form a neat triangle with the three slider ends xD
  8. 00:49:347 (1,2,3,... onwards) - Uhm, I wonder why don't you use whistles on red tick also (as rrtyui did on his diffs orz ._.)
  9. 01:00:013 (3) - Ah... Just move the midpoint to ~x:301 y:185 for neater slider orz :3
  10. 01:03:347 (3) - Uhm, are you sure with finish sound on slider's end here? For me soft sampleset with no hitsound fits better here...
  11. 01:04:347 (2) - I highly recommend instead of keeping symmetry just stack above 01:05:347 (1)'s end instead, it'll look much fancier in play mode (especially due to the comboburst~)
  12. 01:08:013 (1,1) - Err, this is almost impossible to read without snaking slider on orz... (I've tested it) - You can do a manual stacking of course, but I prefer this much more :3
  13. 01:16:013 (1) - Remove whistle from slider's end here? There's nothing for the whistle to follow imo...
  14. 01:27:846 (4) - Minor stuff, move the endpoint to ~x:56 y:244 for a parallel slider?
  15. 01:33:180 (1) - Another aesthetic stuff, use this code to have the slider wave's second half encircles (2)'s repeat better:
    164,312,93180,6,0,B|223:292|276:325|276:325|332:359|398:332,1,240,12|0,0:0|0:0,0:0
  16. 01:37:013 (4) - ...again, somehow I feel uneasy with the whistle here (there's nothing high-pitched here or an outstanding instrument sound orz...) I prefer clap or using no hitsound here, but it's up to you (:
[Another]

  1. 00:08:180 (1) - Uhm, I'd add note on 00:09:346 and start spinner 1/4 after, as used in Hyper :3
  2. 00:11:680 (1) - ...are you sure about the 83ms spinner recovery time here? You can just simply end spinner in 00:11:346 orz ._.
  3. 00:11:847 (3) - Hmm, I'd remove the whistle here to emphasize your next whistle on (4)
  4. 00:11:680 (1,2,3,4,5,6) - Also with this, I prefer having something like this though, it's MUCH more structural imo:
  5. 00:13:180 (4) - Move to ~x:351 y:363 to form a triangle jump with (3,4,1)? Stack doesn't play that good here imo...
  6. 00:15:847 (4) - (optional) Stack above 00:16:680 (3)'s start, to keep the jump's momentum?
  7. 00:23:013 (2) - Minor stuff, move the endpoint to ~x:26 y:121 to make it perfectly parallel orz xD
  8. 00:24:346 (2) - Hmm, why don't you just put this in the very right (~x:512) while you can? It won't hurt, plus it also increases the flow a bit~
  9. 00:34:180 (3) - Erm, please make this slider symmetrical orz ._.
  10. 00:40:013 (6) - (optional) Considering your previous 00:39:096 (2,3), would be nice if you pressed CTRL+G (reverse selection, previously CTRL+R) to this slider (:
  11. 00:40:347 (1) - Choose different combo color - similar combo color like this is confusing orz...
  12. 00:43:347 (1) - This one also, choose different combo color? (well on this one you can just use red here to intensify, and then use blue on the next 00:44:013 (1) xD)
  13. 00:44:013 (1,2,3,4,5) - This will be much, MUCH more beautiful if made encircling your blue (3) - it won't hurt, really (:
  14. 00:46:013 (5,6) - (optional) Move whistle from (6) to (5)? (whistle works on both though, I personally prefer (5) because the melody is more distinguishable there)
  15. 00:49:347 (6) - ...move to ~x:325 y:320 perhaps to intensify the jump?
  16. 01:04:513 (5,6,1,2,3,4) - Teach me how to read this part orz, I always sliderbreak here >_<
  17. 01:05:347 (1) - Minor stuff, move to ~x:369 y:171 orz :3
  18. 01:19:180 (1) - (optional) To make it tidier, stack below previous 01:18:430 (2) instead perhaps?
  19. 01:28:346 (5) - I HIGHLY recommend to stack this with 01:27:180 (2)'s start instead of (3)'s end - really, it's very beautiful (:
  20. 01:35:846 (1) - (optional) For flow, perhaps consider to add a bezier curve like this?
  21. 01:44:513 (4) - ...just simply stack this perfectly above 01:45:430 (2) orz xD
  22. 01:52:680 (1) - Try to move ONLY the slider (not the (2)) to ~y:272? For me it's better if the slider's start isn't covered by spinner's comboburst :3
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Topic Starter
rrtyui

Niva wrote:

Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<

[General]

-> If only the video needs epilepsy warning, just put it in the beatmap's thread (as used in http://osu.ppy.sh/s/42527) though, no need to enable storyboard epilepsy warning in-game (there's no SB here xD_ fix
-> Set audio lead-in manually to 1000? (current one is 1004) no
-> Also, current combo color makes the jumps on Another quite hard to read imo (it's your personal decision though) no

[Beginner]

  1. 00:11:680 (1) - (optional) Personal preference, for me it's better if this slider is facing right (: no
  2. 00:15:346 (3) - ...make this slider symmetrical by moving the waypoint to ~x:341 y:258? fix
  3. 00:25:346 (1,3) - Perhaps try this to avoid overlap with upcoming 00:28:013 (1)? no
  4. 00:36:013 (1,2,3) - Err, this one also, to avoid overlap with your green (2) you can just simply do this:
    240,96,36013,6,0,B|242:148|222:187|222:187|240:252,1,160,8|8,0:0|0:0,0:0
    320,304,37013,1,2,0:0
    401,253,37346,2,0,B|420:191|420:191|398:151|400:99,1,160,8|8,0:0|0:0,0:3
  5. 00:44:013 (1) - (optional) Put in ~x:166 y:81 instead? Current angle seems forced to me orz... fix
  6. 00:52:013 (1) - Hmm, consider to use gradual volume increase (maybe 30% -> 40% -> 50% -> 60) on this spinner, to follow the synth's progression (: fix
  7. 01:02:680 (1,2) - Err, no need to force (1) in the center here imo... Would be much better if you placed (1) in ~x:20 y:150 and stack (2) above 01:05:346 (1)'s end~ fix
  8. 01:14:680 (3) - Missing whistle on slider's start here? o.o... fix
  9. 01:14:680 (3,4,1) - ...uhm, I can guess what you're aiming for here, but I think these three's angle will be better if you put (3) in ~x:80 y:122, encircle (2) and arrange the next like this: no
  10. 01:18:680 (5) - New combo should be here (listen to the instrument's progression :3) fix
  11. 01:22:013 (2) - Move this to ~x:188 y:300 and the next 01:23:346 (4) to ~x:357 y:119 regardless of the spacing? (it won't be hard to catch, but it avoids overlap~) fix
  12. 01:37:013 (4) - Delete this note? It'll sound much more dramatic imo - and if you do this: fix
  13. 01:37:346 (1) until 01:40:013 (1) - Arrange like this? They'll look like this: fix
    451,150,97346,6,0,B|411:134|371:150,1,79.9999999999999,12|8,0:0|0:0,0:0
    285,190,98013,2,0,B|246:205|206:189,1,79.9999999999999,8|8,0:0|0:0,0:0
    157,271,98680,1,0,0:0
    180,364,99013,1,0,0:0
    275,353,99347,2,0,B|315:337|360:355,1,80,8|8,0:0|0:0,0:0
    437,307,100013,6,8,B|376:248|289:260,2,160
  14. 01:50:013 (1) - (optional) Put this slider in ~x:244 y:19 instead? This way, the angle looks less forced imo plus you can put the following (2) in the center if you do this (: no
[Standard]

-> Rename difficulty to Normal? (uhm, most BMS songs use Normal/Hyper/Another as well xD) fix

  1. 00:11:680 (1,2,3) - orz, why the beginning is clustering already ._. - Simple straight arrangement like this flows much better though: fix
  2. 00:12:346 (3,4,5) - ...and if you do above suggestion, you can just remove a repeat from (3) and adjust the next objects in a symmetry like this, should flow MUCH greater now (: fix
  3. 00:18:680 (3,4) - Overlap won't happen if you tilted the slider a bit downward, really xD fix
  4. 00:20:013 (2) - (optional) Make this encircle your next (3) instead? no
  5. 00:26:680 (2) - ...again, please move to ~x:234 y:198 regardless of the spacing to avoid overlap~ fix
  6. 00:28:680 (3,4) - I like how (1) is curved, maybe add a slight curve inward for both like this to compliment the previous (1)'s curve? It won't hurt though no
    188,316,28680,2,0,B|135:295|80:319,1,110,2|2,0:0|0:0,0:0
    0,184,29346,2,0,B|51:207|109:183,3,110,2|2|2|2,0:0|0:0|0:0|0:0,0:0
  7. 00:40:680 (1) - On this pattern, I suggest not to use standard bezier slider, but to use elbow slider instead, as following: fix
  8. 00:43:680 (2) - (optional) Put this in ~x:400 y:65 and the next (3) in ~x:256 y:121? (3) is still in the center, and it looks MUCH less forced compared to your current one imo~ fix
  9. 00:56:180 (3) - Once more - move to ~x:284 y:349 regardless of the spacing to avoid overlap fix
  10. 01:02:679 (1,2,1) - Try to use manual-stacking to the bottom-right for these three, they'll look more beautiful in play mode plus the first (1) won't overlap the previous slider as well (: fix
  11. 01:14:680 (1,2,3,4,5) - Uhm, I know you want to stack (4) and (5) to next notes, but without moving (4,5) you can still get a much neater pentagon, really~ fix
    202,339,74680,5,8,0:0
    48,328,75013,1,8,0:0
    19,176,75346,1,8,0:0
    152,92,75680,1,8,0:0
    256,204,76013,1,12,0:0
  12. 01:20:680 (1) - (optional) Curve it downward instead, to let this slider brings the flow to your next (2)? no
  13. 01:36:513 (3) - Put the midpoint in ~x:475 y:303 and the endpoint in ~x:472 y:272, so it'll encircle 01:34:680 (1) from the outside? fix
  14. 01:40:013 (1) - (optional) Slider wave flows wonderful here, especially with your red (2)... Really, try it xD fix
    340,188,100013,6,8,B|287:212|233:188|233:188|180:161|125:184,2,220
  15. 01:50:680 (2) - Eh... I prefer to put it in the center (~x:256 y:296) orz, plays better before the spinner this way I think :3 no
[Another]

  1. 00:08:180 (1) - Uhm, I'd add note on 00:09:346 and start spinner 1/4 after, as used in Hyper :3 no
  2. 00:11:680 (1) - ...are you sure about the 83ms spinner recovery time here? You can just simply end spinner in 00:11:346 orz ._. no
  3. 00:11:847 (3) - Hmm, I'd remove the whistle here to emphasize your next whistle on (4) fix
  4. 00:11:680 (1,2,3,4,5,6) - Also with this, I prefer having something like this though, it's MUCH more structural imo: fix
  5. 00:13:180 (4) - Move to ~x:351 y:363 to form a triangle jump with (3,4,1)? Stack doesn't play that good here imo... fix
  6. 00:15:847 (4) - (optional) Stack above 00:16:680 (3)'s start, to keep the jump's momentum? fix
  7. 00:23:013 (2) - Minor stuff, move the endpoint to ~x:26 y:121 to make it perfectly parallel orz xD fix
  8. 00:24:346 (2) - Hmm, why don't you just put this in the very right (~x:512) while you can? It won't hurt, plus it also increases the flow a bit~ no
  9. 00:34:180 (3) - Erm, please make this slider symmetrical orz ._. fix
  10. 00:40:013 (6) - (optional) Considering your previous 00:39:096 (2,3), would be nice if you pressed CTRL+G (reverse selection, previously CTRL+R) to this slider (: no
  11. 00:40:347 (1) - Choose different combo color - similar combo color like this is confusing orz... fix
  12. 00:43:347 (1) - This one also, choose different combo color? (well on this one you can just use red here to intensify, and then use blue on the next 00:44:013 (1) xD) fix
  13. 00:44:013 (1,2,3,4,5) - This will be much, MUCH more beautiful if made encircling your blue (3) - it won't hurt, really (: no
  14. 00:46:013 (5,6) - (optional) Move whistle from (6) to (5)? (whistle works on both though, I personally prefer (5) because the melody is more distinguishable there) fix
  15. 00:49:347 (6) - ...move to ~x:325 y:320 perhaps to intensify the jump? fix
  16. 01:04:513 (5,6,1,2,3,4) - Teach me how to read this part orz, I always sliderbreak here >_<
  17. 01:05:347 (1) - Minor stuff, move to ~x:369 y:171 orz :3 fix
  18. 01:19:180 (1) - (optional) To make it tidier, stack below previous 01:18:430 (2) instead perhaps? fix
  19. 01:28:346 (5) - I HIGHLY recommend to stack this with 01:27:180 (2)'s start instead of (3)'s end - really, it's very beautiful (: fix
  20. 01:35:846 (1) - (optional) For flow, perhaps consider to add a bezier curve like this? no
  21. 01:44:513 (4) - ...just simply stack this perfectly above 01:45:430 (2) orz xD no
  22. 01:52:680 (1) - Try to move ONLY the slider (not the (2)) to ~y:272? For me it's better if the slider's start isn't covered by spinner's comboburst :3 no
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Thanks Modding Niva <3 :)
Regou

Niva wrote:

Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<
]
[Hyper]

  1. 00:01:347 (1) - Use the new drum sampleset (with finish, 50% volume) here? xD :arrow: OK~
  2. 00:17:680 (2) - ...maybe remove the repeat and add another note stacked beneath this slider's start? (uhm idk, although not downbeat 00:18:013 bears a big beat orz, quite weird having that part as a slider end...) :arrow: errrr
  3. 00:24:180 (2,3) - (optional) Won't hurt if (3) is also curved following (2) I think~ Just make sure all three slider ends form a perfect triangle (: :arrow: done!
  4. 00:30:846 (2,3) - Try to CTRL+G these two for a dynamic jump? (yes, CTRL+G is the new shortcut for CTRL+R :3) :arrow: I don't want to make it that difficult :P
  5. 00:31:513 (2,3) - Same as above, if you did previous suggestion~ :arrow: ^
  6. 00:35:680 (7) - (optional) Try slightly tilted slider wave here? Flows better imo: :arrow: Done
    232,92,35680,2,0,B|183:107|134:84|134:84|89:62|40:75,1,196.80000300293,8|8,0:0|0:0,0:0
  7. 00:43:013 (2,3,4) - On these three, would be much nicer imo if you focus on slider's end spacing consistency, for example put (3) in ~x:343 y:345 and (4) in ~x:379 y:40 to form a neat triangle with the three slider ends xD :arrow: Fixed
  8. 00:49:347 (1,2,3,... onwards) - Uhm, I wonder why don't you use whistles on red tick also (as rrtyui did on his diffs orz ._.) :arrow: err.. I think the hitnormal do fit here...;(
  9. 01:00:013 (3) - Ah... Just move the midpoint to ~x:301 y:185 for neater slider orz :3 :arrow: OK ;3
  10. 01:03:347 (3) - Uhm, are you sure with finish sound on slider's end here? For me soft sampleset with no hitsound fits better here... :arrow: done
  11. 01:04:347 (2) - I highly recommend instead of keeping symmetry just stack above 01:05:347 (1)'s end instead, it'll look much fancier in play mode (especially due to the comboburst~) OK~
  12. 01:08:013 (1,1) - Err, this is almost impossible to read without snaking slider on orz... (I've tested it) - You can do a manual stacking of course, but I prefer this much more :3 :arrow: I just moved 01:08:680 (1) apart from 01:08:013 (1) - :P
  13. 01:16:013 (1) - Remove whistle from slider's end here? There's nothing for the whistle to follow imo... :arrow: Ok
  14. 01:27:846 (4) - Minor stuff, move the endpoint to ~x:56 y:244 for a parallel slider? :arrow: Sure
  15. 01:33:180 (1) - Another aesthetic stuff, use this code to have the slider wave's second half encircles (2)'s repeat better: :arrow: Done~
    164,312,93180,6,0,B|223:292|276:325|276:325|332:359|398:332,1,240,12|0,0:0|0:0,0:0
  16. 01:37:013 (4) - ...again, somehow I feel uneasy with the whistle here (there's nothing high-pitched here or an outstanding instrument sound orz...) I prefer clap or using no hitsound here, but it's up to you (: :arrow: Removed the whistle
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Thanks Niva >< Your mod is so useful to me
http://puu.sh/1dhfE
Coro
Taiko mod~
All are suggestions unless in red.

If mintong89 mentioned something already in his mod post, I'm not going to repeat it.

[Taiko Muzukashii]
Use default hitsound
00:10:346 - k
00:14:013 - dkd
00:22:346 - k
00:52:680 - d
01:20:513 - add finish
01:26:680 - add finish
01:27:013 - add finish
01:27:513 - remove finish
01:29:680 - add finish
01:34:680 - remove finish
01:35:013 - add finish
01:46:680 - add finish

[Taiko Oni]
Remove unnecessary timing point (the 3rd one)
00:01:347 - maybe a spinner?
00:06:680 - maybe a spinner?

pretty good map~
threenash
Another: add breaks between each single notes at map's beginning? Drain is pretty quick :/
inaba-tan
mod thx !
update~
http://puu.sh/1fN87
Star Stream
From my queue

[Beginner]
  1. 00:11:680 (1) - i don't recommend to use this 1/4 hold slider in easiest diff, players might be confused with this, maybe use 1/1 slider instead?
  2. 00:15:346 (3) - move it somewhere to avoid overlapping? you could move it to (296,348)
  3. 00:22:013 (3,4) - with the clap sound for 4, i think you'd better combine them as a slider
  4. 00:44:013 (1) - y:96, making it parallel with 4 would look better imo
[Normal]
  1. 00:12:180 (2) - it was really confusing for me. players would get weird rhythm sense for this imo
  2. 00:25:346 (1,2) - can you stick to use either 3-hit slider or 4-hit slider? i'm afraid if players would read this slider properly
  3. 01:19:180 (1) - don't stack it plz, it could be read as 1/1 rhythm

I don't mind making some jumps in Normal diff, but now this diff is pretty harsh to play

[Hyper]
  1. 00:12:013 (1) - looks hard, maybe curve like this could be easier to play
  2. 00:17:680 (2) - offscreen
  3. 00:50:513 (1,2,1) - i don't really recommend to make this distance. i'm 90% sure most ppl will miss it. you actually stacked 00:49:347 (1,2) -
  4. 00:51:847 (1,2,3) - ^
  5. 01:08:680 (1) - this too, do you think players could read it properly?
  6. 01:18:013 (3,4,5,6) - put a circle first, make the 3hit beats from 01:18:180 - would be better imo
  7. 01:25:513 (1,1,1) - reduce distance plz. remember it's a Hyper
  8. 01:32:013 (1) - it was confusing when i play, it looks like 1/2 rhythm for me. can you double the distance
  9. 01:46:846 (1,1,1,1) - same as 01:25:513 (1,1,1) -
[Another]
  1. 00:01:347 (1,1,1,1) - plz make break during each blank. it's really hard to pass the first part when play with HR
  2. 00:57:513 (9) - NC?
  3. 01:02:680 (1,1) - no, your distance doesn't make sense now. you should have made them like 01:04:013 (1,2,3,4) - at least.
  4. 01:11:013 (3,5,7) - too difficult to read the distance
  5. 01:13:347 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i don't really recommend to increase the stream distance gradually, and the last 1,2,3,4 look crazy
  6. 01:16:013 (1) - ~ ^
  7. 01:19:180 (1,2,3,4,6) - sudden 2.0x sliders make players crazy, can you at least reduce the SV to 1.5x
  8. 01:25:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ADD 1 MORE ARROW FOR EACH SLIDER
It's totally and perfectly overmapped, rename it to 'Extra' plz . and to use this diff, you have to make an easier Insane diff

Good luck for rank
Topic Starter
rrtyui

Star Stream wrote:

From my queue

[Beginner]
  1. 00:11:680 (1) - i don't recommend to use this 1/4 hold slider in easiest diff, players might be confused with this, maybe use 1/1 slider instead? no. For the first pattern, it is okay(maybe...). I follow the sound.
  2. 00:15:346 (3) - move it somewhere to avoid overlapping? you could move it to (296,348) no. It is pointed out that those placed by Niva
  3. 00:22:013 (3,4) - with the clap sound for 4, i think you'd better combine them as a slider fix
  4. 00:44:013 (1) - y:96, making it parallel with 4 would look better imo fix
[Normal]
  1. 00:12:180 (2) - it was really confusing for me. players would get weird rhythm sense for this imo
  2. 00:25:346 (1,2) - can you stick to use either 3-hit slider or 4-hit slider? i'm afraid if players would read this slider properly
  3. 01:19:180 (1) - don't stack it plz, it could be read as 1/1 rhythm All fix o.o

I don't mind making some jumps in Normal diff, but now this diff is pretty harsh to play i'll to be used as a reference...

[Another]
  1. 00:01:347 (1,1,1,1) - plz make break during each blank. it's really hard to pass the first part when play with HR fix lol
  2. 00:57:513 (9) - NC? no, This difficulty I have not installed a NC intentionally. for clarity 00:59:847 (1,2)
  3. 01:02:680 (1,1) - no, your distance doesn't make sense now. you should have made them like 01:04:013 (1,2,3,4) - at least. no. hold
  4. 01:11:013 (3,5,7) - too difficult to read the distance no. The player tries to hit it with a certain rhythm of 1/2 to this place...
  5. 01:13:347 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i don't really recommend to increase the stream distance gradually, and the last 1,2,3,4 look crazy no. My style
  6. 01:16:013 (1) - ~ ^ same
  7. 01:19:180 (1,2,3,4,6) - sudden 2.0x sliders make players crazy, can you at least reduce the SV to 1.5x Change to accelerate gradually
  8. 01:25:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ADD 1 MORE ARROW FOR EACH SLIDER Was change easy to hit
It's totally and perfectly overmapped, rename it to 'Extra' plz . and to use this diff, you have to make an easier Insane diff ok. add new diff XD I LOVE OVERMAPPING WOOOOOAHH

Good luck for rank
Thanks Modding XD
Topic Starter
rrtyui

Kanna wrote:

Another: add breaks between each single notes at map's beginning? Drain is pretty quick :/
ok lol
Scarlet Sisters
[Taiko Muzukashii]
No Kiai Time!!?? Please Put Kiai Time From 01:05:346 To 01:26:680
and i think SV use 1.40 back is better. fixed

00:17:680 - k not changed
00:32:846 - k not changed
00:39:346 - k fixed
01:02:680 - D (that spinner is weird, Just Put a D.) fixed
01:03:346 - D (same^) fixed
01:50:680 - i think use spinner is better fixed
01:21:346 - 01:23:846 maybe too stream? try reduce some circle. I tried to reduce circle

thanks modding !! :)
NatsumeRin
[Another]
00:37:846 (2,3) - have the reverse arrow hidden is unrankable.

not a mod so no kud.
star.
Scarlet Sisters
[Taiko Muzukashii]
Use default hitsound
00:10:346 - k fixed
00:14:013 - dkd not changed
00:22:346 - k not changed
00:52:680 - d fixed
01:20:513 - add finish fixed
01:26:680 - add finish fixed
01:27:013 - add finish not changed
01:27:513 - remove finish not changed
01:29:680 - add finish fixed
01:34:680 - remove finish not changed
01:35:013 - add finish fixed
01:46:680 - add finish fixed

thanks modding !! :)
Scarlet Sisters
http://puu.sh/1gLfS
done~
遅くなってごめん!!
Flask
Mod Mod Mod \w\!

[General]
  1. Change BG.png to .jpg? less file size \o/
[Beginner]
  1. OD+1?
  2. 00:11:680 (1) - delete 2 reserves and change to 1/2 slider, 1/4+so many reserve would be hard to beginners >.<
  3. 00:40:679 (4) - (begin)No Normal-Whistle? I saw you added on some place that in the same rhythm D:
  4. 00:43:346 (4) - ^
[Normal]
  1. 00:11:680 (1) - It's up2u to make the same thing as what I wrote in Beginner. o3o
  2. 00:19:346 (4) - Spacing? x:352,y:248
  3. 00:24:679 (3) - x:304,y:340 is better ;_; (notice on the spacing :3)
  4. 00:28:013 (1) - spacing (nazi)
  5. 01:19:846 (3,4) - Why change the spacing? I can't understand D:
  6. 01:25:680 (3) - clap? I listened this and no sound is weird ;w;
  7. 01:38:013 (2,3) - ^^^
[Insane]
  1. 00:16:680 (4) - Can you copy (3)'s slider shape to make this?
    What a pro diff, rename to Extra? lol
[Hyper]
  1. 看來是熱狗做的
  2. 00:50:513 (1,2,1,1,2,3) - 這個有1/2的地方能換一下spacing嗎 有點難認...
  3. 01:08:013 (1,2,1) - 這個(1)完全蓋到(1)了... 有點難read 移開點吧 放到上面去也可以
  4. 01:40:013 (1,2,3) - 你試試note+1/2 slider 聽起來比較順
[Another]
  1. 00:27:346 (3) - I'd like to use 1.2x spacing here to keep these 4 sliders consistency
  2. 00:37:846 (2,3) - Same as Rin said. reserve CANNOT be hidden, change it
  3. 00:48:680 (4) - Add whistle at the begin & the end?
Good luck!!!!!!! >w<
Topic Starter
rrtyui

Flask wrote:

Mod Mod Mod \w\!

[General]
  1. Change BG.png to .jpg? less file size \o/ like png lol
[Beginner]
  1. OD+1?
  2. 00:11:680 (1) - delete 2 reserves and change to 1/2 slider, 1/4+so many reserve would be hard to beginners >.< umm..fix
  3. 00:40:679 (4) - (begin)No Normal-Whistle? I saw you added on some place that in the same rhythm D: fix
  4. 00:43:346 (4) - ^ fix
[Normal]
  1. 00:11:680 (1) - It's up2u to make the same thing as what I wrote in Beginner. o3o fix
  2. 00:19:346 (4) - Spacing? x:352,y:248 fix
  3. 00:24:679 (3) - x:304,y:340 is better ;_; (notice on the spacing :3) fix
  4. 00:28:013 (1) - spacing (nazi) no
  5. 01:19:846 (3,4) - Why change the spacing? I can't understand D: fix
  6. 01:25:680 (3) - clap? I listened this and no sound is weird ;w; fix
  7. 01:38:013 (2,3) - ^^^ ?
[Insane]
  1. 00:16:680 (4) - Can you copy (3)'s slider shape to make this? no
    What a pro diff, rename to Extra? lol this is difficulty name of the BMS. and thanks! :)
[Another]
  1. 00:27:346 (3) - I'd like to use 1.2x spacing here to keep these 4 sliders consistency no
  2. 00:37:846 (2,3) - Same as Rin said. reserve CANNOT be hidden, change it fix
  3. 00:48:680 (4) - Add whistle at the begin & the end? fix
Good luck!!!!!!! >w<
oh Thanks Modding :)

NatsumeRin wrote:

[Another]
00:37:846 (2,3) - have the reverse arrow hidden is unrankable.

not a mod so no kud.
star.
ok fix and Thanks Star NatsumeRin :D
Regou

Flask wrote:

Mod Mod Mod \w\!

[General]
  1. Change BG.png to .jpg? less file size \o/
[Hyper]
  1. 看來是熱狗做的
  2. 00:50:513 (1,2,1,1,2,3) - 這個有1/2的地方能換一下spacing嗎 有點難認 ...故意的
  3. 01:08:013 (1,2,1) - 這個(1)完全蓋到(1)了... 有點難read 移開點吧 放到上面去也可以 ^
  4. 01:40:013 (1,2,3) - 你試試note+1/2 slider 聽起來比較順 乾脆改成reverse slider了
Good luck!!!!!!! >w<

Star Stream wrote:

From my queue
[Hyper]
  1. 00:12:013 (1) - looks hard, maybe curve like this could be easier to play ok
  2. 00:17:680 (2) - offscreenfixed
  3. 00:50:513 (1,2,1) - i don't really recommend to make this distance. i'm 90% sure most ppl will miss it. you actually stacked 00:49:347 (1,2) -
  4. 00:51:847 (1,2,3) - ^
  5. 01:08:680 (1) - this too, do you think players could read it properly?
    That's why I add NC.
  6. 01:18:013 (3,4,5,6) - put a circle first, make the 3hit beats from 01:18:180 - would be better imo sure
  7. 01:25:513 (1,1,1) - reduce distance plz. remember it's a Hyper what, 2.0x spacing isn't that difficult
  8. 01:32:013 (1) - it was confusing when i play, it looks like 1/2 rhythm for me. can you double the distance nope :P
  9. 01:46:846 (1,1,1,1) - same as 01:25:513 (1,1,1) - same
Good luck for rank
http://puu.sh/1gZhS

Thanks!
Kiiwa
Hi~

Insane
...this difficulty is harder then Another?! Ahahaha
00:06:680 (1,1) - Same with Another, Add break here is cool :3
00:33:346 (1) - Remove new combo.
00:39:096 (2,3) - Move closer together, you can't read that this is 1/4 on first play since the spacing is even more then places like 00:40:013 (6,1) - 01:10:680 (1,2,3) - This type of spacing (just for this combo) is really hard to read! I strongly suggest making it different!

Another
OD+1 would be okay.
00:06:680 (1,1) - You can insert a break here if you want.
00:17:013 (2) - This slider looks better to start underneath the head of 00:16:346 (4) - this slider? (Move to x:76 y:348)
00:17:346 (3) - Stack this under the end of 00:17:013 (2) - to match music.
00:21:180 (2,3,4,6) - Can add some whistles since you have them on similar sounding sounding parts of the song for the following 15 seconds.
00:48:846 - Better not to have whistle here.

Hyper
Nice difficulty!!
00:49:347 (1,2) - Make this the same type of positioning as 00:50:513 (1,2,1,2,3) - ~?
00:50:680 (2,1) - This new combo is wrong. 00:50:847 (1) - Remove new combo, 00:51:180 (2) - Add new combo to keep consistent with 00:51:847 (1,2,3) -
00:54:013 (2) - Better to end this slider at 00:54:346 - instead of adding that slider tick sound w
SPOILER
00:55:013 (1,2,3,1,2,3,4,1,2,3) - Rhythm is really strange here. You can change rhythm or at least change the anti jumps to be not so mind fuck? rofl
01:08:013 (1,1) - Don't think this is rankable? Move the second slider up a few grids to at least make it visible.
01:48:346 (1) - You can move it to underneath 01:47:180 (1) - so it matches with 01:25:513 (1,1,1,1) - but then maybe the spacing would be wrong..? Maybe think about this part a little~
01:50:013 (5) - New combo.

Normal
00:19:846 (1,2) - This new combo is inconsistent with 00:14:513 (6,1) - , 00:15:846 (3,1) - ect... So, 00:19:846 (1) - remove new combo, 00:20:013 (2) - add new combo.

Nothing else,
Good luck!
WVS
Topic Starter
rrtyui

Kiiwa wrote:

Hi~

Insane
...this difficulty is harder then Another?! Ahahaha
00:06:680 (1,1) - Same with Another, Add break here is cool :3
00:33:346 (1) - Remove new combo.
00:39:096 (2,3) - Move closer together, you can't read that this is 1/4 on first play since the spacing is even more then places like 00:40:013 (6,1) - 01:10:680 (1,2,3) - This type of spacing (just for this combo) is really hard to read! I strongly suggest making it different!

Another
OD+1 would be okay.
00:06:680 (1,1) - You can insert a break here if you want.
00:17:013 (2) - This slider looks better to start underneath the head of 00:16:346 (4) - this slider? (Move to x:76 y:348) only fix it
00:17:346 (3) - Stack this under the end of 00:17:013 (2) - to match music.
00:21:180 (2,3,4,6) - Can add some whistles since you have them on similar sounding sounding parts of the song for the following 15 seconds.
00:48:846 - Better not to have whistle here.

Normal
00:19:846 (1,2) - This new combo is inconsistent with 00:14:513 (6,1) - , 00:15:846 (3,1) - ect... So, 00:19:846 (1) - remove new combo, 00:20:013 (2) - add new combo.

Nothing else,
Good luck!
Thx modding! :D
Deni

----------------------------------------------------------------------------------------------

General

Omg rrtyui! :O I'm a fan xD

Folder seems fine...

Beginner

Fine! ~

Normal

00:12:180 (2) - Delete this circle, it's better to play and fits more to the music.
01:16:013 (5) - New Combo
01:16:346 (1) - Remove if ^
01:36:513 (3) - Only use a circle here, it's fits better: Circle at 01:36:513


Insane

Fine ! Crazy diff. :)

Hyper

00:31:346 (1) - No need for a new combo here...
00:33:846 (1) - ^
00:49:347 (1,2,3,4,1,2,1,2,3,1,2,3) - - Only use circles on the red tick, the circles on the white tick sound wrong and are hard to tap.. (Map it like in Another)
01:31:013 (1,2,3) - Use the circles on the red tick...


Another

Fine!~

If you have any questions contact me ingame or via pm.
Birdy
Hi~

[Beginner]
00:15:346 (3) - Slight overlap, you may want to flip the curve around (ugh I don't know how to explain, so check box below)
00:22:680 (1) - You could blanket previous circle better, like at 00:28:013 (1)
00:24:013 (3) - ^
01:12:013 (3) - IMO too close to previous circle, but not too big problem. Still suggesting to flip it, or move it to right (x:304 y:368 looks fine for me)

[Normal]
01:04:013 (3,4,5,6,1) - Use polygon circle
01:17:680 (3,4) - Spacing looks odd, maybe copy and paste previous sliders since they look fine

[Hyper]
Looks fine~

[Insane]
01:45:013 (7,8) - Confusing and sudden jump :?

[Another]
Looks fine too~

Very nice song choice, and good luck!
Topic Starter
rrtyui

Deni wrote:


----------------------------------------------------------------------------------------------

General

Omg rrtyui! :O I'm a fan xD Thanks XD

Folder seems fine...

Beginner

Fine! ~

Normal

00:12:180 (2) - Delete this circle, it's better to play and fits more to the music. fix
01:16:013 (5) - New Combo no
01:16:346 (1) - Remove if ^ no
01:36:513 (3) - Only use a circle here, it's fits better: Circle at 01:36:513 no

Insane

Fine ! Crazy diff. :)

Another

Fine!~

If you have any questions contact me ingame or via pm.

Static Noise Bird wrote:

Hi~

[Beginner]
00:15:346 (3) - Slight overlap, you may want to flip the curve around (ugh I don't know how to explain, so check box below) no
00:22:680 (1) - You could blanket previous circle better, like at 00:28:013 (1) fix
00:24:013 (3) - ^ fix
01:12:013 (3) - IMO too close to previous circle, but not too big problem. Still suggesting to flip it, or move it to right (x:304 y:368 looks fine for me) fix

[Normal]
01:04:013 (3,4,5,6,1) - Use polygon circle no
01:17:680 (3,4) - Spacing looks odd, maybe copy and paste previous sliders since they look fine fix

[Hyper]
Looks fine~

[Insane]
01:45:013 (7,8) - Confusing and sudden jump :? i think not sudden...

[Another]
Looks fine too~

Very nice song choice, and good luck!
Thanks Modding 8-)
WVS
hey
it's not ein neuer HEILINGER krieg, it's ein neuer HEILIGER krieg.

no kd
Topic Starter
rrtyui

WVS wrote:

hey
it's not ein neuer HEILINGER krieg, it's ein neuer HEILIGER krieg.

no kd
LOL

fixed >_<
Regou
Thanks for mod!
(As I get tons of mods of my GDs I'm not going to reply the mod one by one :/)
http://puu.sh/1lwkv
Cuvelia
Hi ~ , Random Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Muzukashii]
  1. 00:05:346 - 00:05:680 - k d k
  2. 00:12:013 (1) - D
  3. 00:14:013 - 00:14:346 - d k d
  4. 00:16:513 (2) - k
  5. 00:43:680 (4) - k
  6. 01:04:013 (1) - 01:04:346 (2) - D
  7. 01:05:346 (7) - K
  8. 01:08:013 (2) - d
  9. 01:09:346 - 01:10:680 - d d k d d d k d d
  10. 01:18:680 (2) - D
  11. 01:21:346 (1) - k
  12. 01:22:013 (4) - k
  13. 01:23:346 (4) - k
  14. 01:29:346 (2) - D
  15. 01:32:013 (1) - D
  16. 01:32:180 (2) - re
  17. 01:32:513 (1) - D
  18. 01:32:846 (2) - D
  19. 01:38:680 (5) - k
  20. 01:40:013 (10) - k
  21. 01:41:346 (14) - k
  22. 01:42:680 (19) - k
  23. 01:50:346 (4) - 01:50:513 (5) - k

[Taiko Oni]
  1. 01:10:555 - Kiai Time → 01:05:346 - change
     
  2. 01:50:346 (6) - 01:50:513 (7) - k
  3. 01:50:680 (8) - K
  4. 01:52:680 (9) - Slider re
  5. 01:52:680 - 01:53:180 - kkddd d
     
    nice taiko diff :)

good luck !!
inaba-tan
tsuka
いちにーのさん はい にゃにゃ~
Mercurial
Well, a bit later but better later than never ("Mejor tarde que nunca" in spanish, fun fact).

General


Hyper

  • 01:08:680 (1) - This slider =/

Insane

  • 01:36:346 (2) - Is this intentional? http://puu.sh/1o77C
    01:49:513 (1) - Still catchable, but a bit far from the previous circle in that really dangerous stream. Just my opinion.

Another

  • ♫ So much unsnapped green lines: http://puu.sh/1o7rI
    00:37:513 (1) - This slidertick whistle sounds different than the others (and annoying).
    01:53:430 - You could add a spinner as the other diffs.

Nothing wrong here, all of them (Except general) are suggestions.

Good luck and awesome mapset.
Touche
*shoots a star*

Nice map <3
Lieselotte
:P
kriers

Lieselotte wrote:

:P
ww
Pokie
SPOILER
You have received a private message from "rrtyui".

なっ・・・な・・・
なんだっとーっ!!

るるっちさんファンです、サインをください。


Request from Fo-ramu Puraibe-to Messe-ji

 General

  1. Taiko Oni is missing both Unicode Artist and Title.
  2. Current file size of BG.png exceeds 1MB which isn't recommended. Try this jpg version with 200KB? http://puu.sh/22dkV
  3. Please remove video from Taiko Muzukashii.
  4. Please remove TaikoBG.jpg since it's no longer avaliable for ranking.

 Taiko Muzukashii

  1. I can't mod Taiko :P So here's an error check.
    00:12:013 (1) - Missing a new combo

 Normal

  • 00:39:180 (1,3) - , 00:41:846 (1,3) - Comparing with 00:33:846 (1,2,3) - 00:36:513 (1,2,3) - , it lost the consistency on hitsound with wasn't expect to do. Plus there are none of changes in music, is it intentional?
    01:50:680 (2) - Since there's a spinner 1/4 later, I'd suggest moving it to a center position.

 Hyper

  1. Few unsnapped notes: 00:34:180 (2) - , 00:34:680 (4) -
    00:33:846 (1) - As you've only a single note on previous combo (00:33:346 (1) -), using a new combo here looks unecessary for me,
    00:52:180 (3,1) - Keep the combo pattern to be similar with 00:50:513 (1,2,1) - , swap these new combos?
    01:01:680 (2) - Don't like much how it performs now, how about spliting them into 1/2 circle + 1/2 slider like this?

    01:08:680 (1) - This slider is totally unvisible while playing, please do a stacking with previous slider

    01:26:180 (1) - I would count this for hidden repeat, which is one of the rankable stuff :P
    01:47:846 (1) - Same as above
    01:50:013 (5) - Just an own favor, how about adding a new combo here?

 Another

  • 00:29:346 (1) - Shape the blanket better?

    220,277,29346,6,0,B|164:292|164:292|121:333|50:331|12:271,1,233.999989288331,2|2,0:0|0:0,0:0:0
    00:31:346 (3) - Sightly touched HP bar..., it could be fixed by adjusting these sliders 00:31:013 (2,3) -

    00:33:346 (1) - Auto stacking doesn't work here :P So please stack this circle properly.
    00:39:013 (2,4) - 00:41:680 (2,4) - Same stuff that I've mentioned in Normal
    01:22:680 (1,2) - These are placed too close to 01:22:346 (4) - , feel much better with these positions.

 Insane

  • 01:11:347 (5) - New combo here as you did it on 01:12:680 (1) - ?
    01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - Not sure about these...since you've used 1/6 when the music had 1/8(or even 1/16,32?) obviously :\

Call me back when you've done everything. ;)
Regou

Pokie wrote:

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You have received a private message from "rrtyui".

なっ・・・な・・・
なんだっとーっ!!

るるっちさんファンです、サインをください。


Request from Fo-ramu Puraibe-to Messe-ji

 Hyper

  1. Few unsnapped notes: 00:34:180 (2) - , 00:34:680 (4) - Fixed
    00:33:846 (1) - As you've only a single note on previous combo (00:33:346 (1) -), using a new combo here looks unecessary for me, It's better to have a NC to remind people about the SV change as it's just hard diff but not Insane diff...
    00:52:180 (3,1) - Keep the combo pattern to be similar with 00:50:513 (1,2,1) - , swap these new combos?Fixed
    01:01:680 (2) - Don't like much how it performs now, how about spliting them into 1/2 circle + 1/2 slider like this?
    Changed the pattern in some other way
    01:08:680 (1) - This slider is totally unvisible while playing, please do a stacking with previous slider
    ok
    01:26:180 (1) - I would count this for hidden repeat, which is one of the rankable stuff :P Tried to change the pattern
    01:47:846 (1) - Same as above ^
    01:50:013 (5) - Just an own favor, how about adding a new combo here?
Changed

Call me back when you've done everything. ;)
Thanks!

http://puu.sh/22lRK
Topic Starter
rrtyui

Pokie wrote:

SPOILER
You have received a private message from "rrtyui".

なっ・・・な・・・
なんだっとーっ!!

るるっちさんファンです、サインをください。。゚(゚´ω`゚)゚。i love pokie!!


Request from Fo-ramu Puraibe-to Messe-ji

 General

  1. Taiko Oni is missing both Unicode Artist and Title. fix
  2. Current file size of BG.png exceeds 1MB which isn't recommended. Try this jpg version with 200KB? sorry, I always use the PNG format http://puu.sh/22dkV
  3. Please remove video from Taiko Muzukashii. fix
  4. Please remove TaikoBG.jpg since it's no longer avaliable for ranking. okay

 Taiko Muzukashii

  1. I can't mod Taiko :P So here's an error check.
    00:12:013 (1) - Missing a new combo okay

 Normal

  • 00:39:180 (1,3) - , 00:41:846 (1,3) - Comparing with 00:33:846 (1,2,3) - 00:36:513 (1,2,3) - , it lost the consistency on hitsound with wasn't expect to do. Plus there are none of changes in music, is it intentional? fix
    01:50:680 (2) - Since there's a spinner 1/4 later, I'd suggest moving it to a center position. umm..no. pointing out the by saten.

 Another

  • 00:29:346 (1) - Shape the blanket better? fix

    220,277,29346,6,0,B|164:292|164:292|121:333|50:331|12:271,1,233.999989288331,2|2,0:0|0:0,0:0:0
    00:31:346 (3) - Sightly touched HP bar..., it could be fixed by adjusting these sliders 00:31:013 (2,3) - fix

    00:33:346 (1) - Auto stacking doesn't work here :P So please stack this circle properly. oops! fix :P
    00:39:013 (2,4) - 00:41:680 (2,4) - Same stuff that I've mentioned in Normal fix
    01:22:680 (1,2) - These are placed too close to 01:22:346 (4) - , feel much better with these positions. fix :idea:

 Insane

  • 01:11:347 (5) - New combo here as you did it on 01:12:680 (1) - ? umm... think that can be unity in the current placement.
    01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - Not sure about these...since you've used 1/6 when the music had 1/8(or even 1/16,32?) obviously :\ i know it, I tried to arrange so as to hit this sound (that is hard to hit but can possible), as a result of well-balanced considering the degree of difficulty, and to keep this arrangement(1/8 five stream*4...etc is VERY HARD or little easy).

Call me back when you've done everything. ;)
thanks modding! 8-)
Ulysses
Waaa
Jenny
There you go, a mod of mine:

First off: Another should be > Insane because that's how it usually is handeled - alternatively, what about custom diff names?
I'd find custom combo colours better than the defaults on here, what about something like this:

Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181



Beginner:

  • 00:21:680 (2,3,4) - picky: these don't build a straight line as intended, move 3 to 257|177 for better placing (you can shape 1 so that it blankets 3, btw)
    00:28:013 (1) - make this blanket 4,2 better? also, delete the reverse arrow, i think there should be a circle at 00:29:346 because that feels more intuitive with the soundpattern
    01:13:346 (1,3) - make these blanket 2,4 better
    01:27:346 (2) - it's hardly audible what this slider is starting on; I suggest removing it and making 1 a slider instead (like you did with 3, let the long slider start on the big white tick as that is where the strong beat is)
    01:32:680 (3) - hardly audible again (also, improve the blanket around 2 please)
    01:44:013 (2) - new combo
    01:45:346 (3) - replace this with 2 1/1 sliders with each a finish on their starts; also, new combo on both of them
    01:46:846 (1,2) - i find these a bit hard for a newby to catch because the whole map is based on white ticks and then you have sliders on reds - they fit but they may be a bit hard?

Normal:

  • I'd rather call this advanced, judging by the star rating and difficulty settings, it's a tad hard for a normal but that's just naming :P

    00:12:346 (2) - this may be a bit hard to explain but the sound this slider starts on is a weaker one than where it ends, thus making this feel a bit unnatural; my suggestion is to replace it with a circle-slider combo to have the impact of the slider start on the strong beat
    00:15:346 (2,3,4) - picky suggestion: you could form an equal triangle with 2's end, 3 and 4's start
    00:19:846 (1) - i suggest putting this to 170|215 as it's a bit hard to notice when stacked on 2; also, you spaced the previous 1/2-combos out so this one will do better when spaced aswell, plus, it leads better into 2 this way
    00:33:013 (5) - this circle feels too close to the previous slider as you placed it further away from the original track in earlier examples (00:30:346 (5) - ); do the same here?
    00:43:346 (1,2) - I'd like normal whistles here
    00:56:180 (3) - why does this slider have 1.46x spacing when the others are around 1.35-1.40x? adjust that please; it may be a minor thing but it bugs me nonetheless
    00:57:513 (1,2,3,4) - this combo looks so wide when compared to the blue one before because you don't build it as much as one unit as with the blue one; do that? (-> make this combo more similar to the blue one)
    01:17:013 (2) - picky: this does not end exactly on where 5 was, fix pls?
    01:19:013 (1) - add a hitsound on the start, whistle maybe?
    01:20:680 (1,2,3,4,5) - I feel like you should have something to click on these big white ticks here, just letting sliders end on them feels a bit like wasted potential
    01:44:013 (3) - new combo
    01:50:013 (1) - why not use a 1/2-reverseslider? would suit the background beat more

Taiko Muzukashii:

  • The soft sample is hardly audible in gameplay, use normal for anything but the very low volume parts - so for everything but the start.
    I will provide suggestions for that.
    This diff has so many dons @_@


    00:06:346 (1) - there's no reason for a finish here
    00:11:846 - use 60% normal hitsample from here
    00:22:680 - use 75% normal hitsample from here
    00:30:346 (1) - no reason for a finish note
    00:44:346 (1) - i don't find this spinner very fitting, remove it
    00:45:346 (1) - add k
    00:46:680 (1) - add d
    00:48:013 (1) - add k
    01:00:013 (1,1) - similar, the consistent drumming doesn't fit; just replace them with Ks
    01:02:680 (1,2) - Ks sound better here
    01:04:013 (1,2) - make these ks
    01:04:846 (4,6) - making these Ks will give you more variation in the hitpattern and sounds better to me, though it may be a bit hard?
    01:05:346 - use 90% normal hitsample from here
    01:23:346 (4) - make this a k
    01:24:013 (1) - replace with ddddk
    01:24:680 - add another ddddk pattern here
    01:26:680 - use 75% normal hitsample from here
    01:42:680 (19) - make this k
    01:45:346 (8,9) - replace with ddd k each
    01:50:680 (1) - use 40% normal hitsample for this one
    01:53:346 (1) - use 75% normal hitsample for this one

Taiko Oni:

  • Consider lowering nonkiai volume to 80% to let kiai feel more powerful; 80% is fairly enough for the rest of the song.

    01:47:902 (2,3) - consider removing these to follow the other suggesting below
    01:48:013 (1,1,2,3,4) - make these K?

Hyper:

  • 00:06:763 (1) - I'd start this spinner at 00:08:013 to keep the hit-pause-hit-pause effect; also, the effect I feel this spinner is on starts around there
    00:11:596 - what is this little 5% section for?
    00:18:513 (1,2,3) - these sliders don't feel good to me; the strong beats lie on the ends of them which makes them feel awkward to hit - replace these with something so you hit on the white ticks
    00:23:846 (1,2,3) - same
    00:26:180 (1,2,3) - same
    00:28:346 (2,3,4) - this is better
    00:29:346 (1,2) - these sliderbows feel odd
    00:31:346 (1) - there should be some sort of jump here; stacking it feels bad with the new pattern starting as 1 lies on an outstanding beat
    00:33:846 (1,2) - redtick stuff again, arrange it so you have to click on the white beats
    00:36:180 (1,2) - same
    00:38:846 (1,2) - same
    00:41:347 (1,2,3,4,5) - it's hard to notice this shape when playing with video, just pointing that out
    00:42:180 (6,7) - redtick stuff again
    01:15:847 (5) - feels better when you put it on 3's start
    01:15:596 - this green line makes no sense, remove it
    01:15:638 - same
    01:15:763 - same
    01:15:805 - same
    01:18:513 (6,7) - feels better if you delete 7 (overmapped) and put a jump on 6,1
    01:22:680 (1,2) - this stacking kills the movement, does not feel nice
    01:25:513 (1,1,1) - add finish on end?
    01:46:013 (3) - new combo; CTRL-G maybe to distinguish them more from 1,2?
    01:46:346 (4) - if you go with CTRL-G on 3, do it here too
    01:46:846 (1,1,1) - add finish on end?
    01:50:263 (6,8) - these are not audible and feel overmapped, remove

Another:

  • 00:11:680 (1) - feels more natural if you remove one arrow and add a circle instead (where the finish is)
    00:14:346 (4,5) - i don't like this stacking, kills the flow
    00:14:680 (1) - this curve feels unbalanced because of how the sliderpoints are set
    00:15:930 (2) - remove, this is overmapped
    00:17:346 (3,4) - don't like this stacking here
    00:26:680 (1,2,3,4) - why not make these have a consistent distance to each other? (right now, 2 and 3 are too far apart)
    00:30:680 (1,2,3,4) - surprising speedup, at least for me
    00:36:180 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - I think you should arrange this part; the whistles sound nice but they don't feel fitting to what you mapped - I suggest putting jumps and putting the sliders on sliderstarts (maybe use long sliders?) [also, some overlaps like 00:40:013 (1,3) - are not very nice]
    ^currently, this part disturbs me in playing and I don't like that
    00:56:180 (5) - new combo because here the soundpattern repeats
    00:58:847 (5) - same
    00:59:847 (1) - remove new combo | maybe replace with a tripplet with a new combo on the finish?
    01:04:680 (3,4,5,6) - feels like jumps here, not a stack
    01:10:596 (5) - this is overmapped and doesn't play well, remove please
    01:15:346 (1,2,1,2) - outspaced 1/2 jumps or a square would feel good here
    01:46:013 (3) - new combo as in other diffs
    01:47:180 (2,3,4) - new combo each, you did that in hyper too

Insane:

  • 00:13:180 (4,1) - this was kinda hard to catch; suggesting to lower the spacing from 4 to 1 by redesigning this, example below


    00:14:680 (1,2) - still don't like these stacks
    00:21:680 (5) - i don't like this slider, but that is me (edgy-straight-edgy :<)
    00:33:680 (1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6) - similar with the whistlepart in Another, can you please adjust the mapping to the hitsounds?
    00:44:013 (1) - add whistle on end?
    00:45:680 (3,5) - swap whistle (add on 3, delete on 5)
    00:46:346 (6) - add whistle
    00:47:013 (3) - add whistle
    00:47:347 (2,3) - remove whistles
    01:01:346 (1,2) - replace these with a circle and tripplet like you did on 01:00:013 (2,1,2,3) - to be more consistent; feels better aswell
    01:04:680 (3,4,5,6) - new combo each
    01:10:680 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is very hard to play with that spacing; add jumps between 2-3, 5-6, 6-7, 8-1 etc.?
    01:25:346 (9) - new combo
    01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - nice idea but i don't think people can sightread this?
    01:25:680 (3,3,3) - add finish each
    01:30:513 (1) - you can easily put a better slider with the new algorhythm, so do that please
    01:31:263 (3) - this is overmapped, remove please
    01:35:180 (2,3) - make these have the same distance to 1's slidertrack
    01:46:680 (1) - this does not make sense; a) remove finish on sliderend, b) why does this end on a 1/8 in the first place?
    01:46:846 (2,3,4,5) - new combo each
    01:53:346 (1) - new combo
Topic Starter
rrtyui

Jenny wrote:

There you go, a mod of mine:

First off: Another should be > Insane because that's how it usually is handeled - alternatively, what about custom diff names? no
I'd find custom combo colours better than the defaults on here, what about something like this: Thanks!

Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181



Beginner:

  • 00:21:680 (2,3,4) - picky: these don't build a straight line as intended, move 3 to 257|177 for better placing (you can shape 1 so that it blankets 3, btw)
    00:28:013 (1) - make this blanket 4,2 better? also, delete the reverse arrow, i think there should be a circle at 00:29:346 because that feels more intuitive with the soundpattern no
    01:13:346 (1,3) - make these blanket 2,4 better no
    01:27:346 (2) - it's hardly audible what this slider is starting on; I suggest removing it and making 1 a slider instead (like you did with 3, let the long slider start on the big white tick as that is where the strong beat is) fix
    01:32:680 (3) - hardly audible again (also, improve the blanket around 2 please) fix
    01:44:013 (2) - new combo fix
    01:45:346 (3) - replace this with 2 1/1 sliders with each a finish on their starts; also, new combo on both of them no
    01:46:846 (1,2) - i find these a bit hard for a newby to catch because the whole map is based on white ticks and then you have sliders on reds - they fit but they may be a bit hard? umm..keep

Normal:

  • I'd rather call this advanced, judging by the star rating and difficulty settings, it's a tad hard for a normal but that's just naming :P

    00:12:346 (2) - this may be a bit hard to explain but the sound this slider starts on is a weaker one than where it ends, thus making this feel a bit unnatural; my suggestion is to replace it with a circle-slider combo to have the impact of the slider start on the strong beat fix
    00:15:346 (2,3,4) - picky suggestion: you could form an equal triangle with 2's end, 3 and 4's start fix
    00:19:846 (1) - i suggest putting this to 170|215 as it's a bit hard to notice when stacked on 2; also, you spaced the previous 1/2-combos out so this one will do better when spaced aswell, plus, it leads better into 2 this way fix
    00:33:013 (5) - this circle feels too close to the previous slider as you placed it further away from the original track in earlier examples (00:30:346 (5) - ); do the same here? fix
    00:43:346 (1,2) - I'd like normal whistles here no
    00:56:180 (3) - why does this slider have 1.46x spacing when the others are around 1.35-1.40x? adjust that please; it may be a minor thing but it bugs me nonetheless fix
    00:57:513 (1,2,3,4) - this combo looks so wide when compared to the blue one before because you don't build it as much as one unit as with the blue one; do that? (-> make this combo more similar to the blue one) no
    01:17:013 (2) - picky: this does not end exactly on where 5 was, fix pls? fix
    01:19:013 (1) - add a hitsound on the start, whistle maybe? fix
    01:20:680 (1,2,3,4,5) - I feel like you should have something to click on these big white ticks here, just letting sliders end on them feels a bit like wasted potential no
    01:44:013 (3) - new combo no
    01:50:013 (1) - why not use a 1/2-reverseslider? would suit the background beat more umm..I seem to be good at this

Another:

  • 00:11:680 (1) - feels more natural if you remove one arrow and add a circle instead (where the finish is) no
    00:14:346 (4,5) - i don't like this stacking, kills the flow keep
    00:14:680 (1) - this curve feels unbalanced because of how the sliderpoints are set fix
    00:15:930 (2) - remove, this is overmapped delete
    00:17:346 (3,4) - don't like this stacking here keep
    00:26:680 (1,2,3,4) - why not make these have a consistent distance to each other? (right now, 2 and 3 are too far apart) fix
    00:30:680 (1,2,3,4) - surprising speedup, at least for me this is ok
    00:36:180 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - I think you should arrange this part; the whistles sound nice but they don't feel fitting to what you mapped - I suggest putting jumps and putting the sliders on sliderstarts (maybe use long sliders?) [also, some overlaps like 00:40:013 (1,3) - are not very nice]
    ^currently, this part disturbs me in playing and I don't like that I like a lot of this part. fix only a portion of the overlaps
    00:56:180 (5) - new combo because here the soundpattern repeats no
    00:58:847 (5) - same no
    00:59:847 (1) - remove new combo | maybe replace with a tripplet with a new combo on the finish? no
    01:04:680 (3,4,5,6) - feels like jumps here, not a stack no
    01:10:596 (5) - this is overmapped and doesn't play well, remove please no
    01:15:346 (1,2,1,2) - outspaced 1/2 jumps or a square would feel good here no
    01:46:013 (3) - new combo as in other diffs no
    01:47:180 (2,3,4) - new combo each, you did that in hyper too no

Insane:

  • 00:13:180 (4,1) - this was kinda hard to catch; suggesting to lower the spacing from 4 to 1 by redesigning this, example below fix


    00:14:680 (1,2) - still don't like these stacks ?
    00:21:680 (5) - i don't like this slider, but that is me (edgy-straight-edgy :<) keep
    00:33:680 (1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6) - similar with the whistlepart in Another, can you please adjust the mapping to the hitsounds?
    00:44:013 (1) - add whistle on end? no
    00:45:680 (3,5) - swap whistle (add on 3, delete on 5) no
    00:46:346 (6) - add whistle no
    00:47:013 (3) - add whistle no
    00:47:347 (2,3) - remove whistles no
    01:01:346 (1,2) - replace these with a circle and tripplet like you did on 01:00:013 (2,1,2,3) - to be more consistent; feels better aswell no
    01:04:680 (3,4,5,6) - new combo each ok
    01:10:680 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is very hard to play with that spacing; add jumps between 2-3, 5-6, 6-7, 8-1 etc.? no
    01:25:346 (9) - new combo no
    01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - nice idea but i don't think people can sightread this? ok
    01:25:680 (3,3,3) - add finish each fix
    01:30:513 (1) - you can easily put a better slider with the new algorhythm, so do that please ok
    01:31:263 (3) - this is overmapped, remove please no
    01:35:180 (2,3) - make these have the same distance to 1's slidertrack fix
    01:46:680 (1) - this does not make sense; a) remove finish on sliderend, b) why does this end on a 1/8 in the first place? fix
    01:46:846 (2,3,4,5) - new combo each no
    01:53:346 (1) - new combo fix
Thanks lot~ :D
Regou

Jenny wrote:

There you go, a mod of mine:

First off: Another should be > Insane because that's how it usually is handeled - alternatively, what about custom diff names?
I'd find custom combo colours better than the defaults on here, what about something like this:

Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181

Hyper:

  • 00:06:763 (1) - I'd start this spinner at 00:08:013 to keep the hit-pause-hit-pause effect; also, the effect I feel this spinner is on starts around there Alright, did it
    00:11:596 - what is this little 5% section for? Deleted
    00:18:513 (1,2,3) - these sliders don't feel good to me; the strong beats lie on the ends of them which makes them feel awkward to hit - replace these with something so you hit on the white ticks
    00:23:846 (1,2,3) - same
    00:26:180 (1,2,3) - same
    They are alright imo...
    00:28:346 (2,3,4) - this is better
    00:29:346 (1,2) - these sliderbows feel odd Errr...not really?
    00:31:346 (1) - there should be some sort of jump here; stacking it feels bad with the new pattern starting as 1 lies on an outstanding beat 2,3,4 also stack on the same pattern so I would like to keep this one...
    00:33:846 (1,2) - redtick stuff again, arrange it so you have to click on the white beats
    00:36:180 (1,2) - same
    00:38:846 (1,2) - same
    Sorry but they acutally play well...
    00:41:347 (1,2,3,4,5) - it's hard to notice this shape when playing with video, just pointing that out
    00:42:180 (6,7) - redtick stuff again
    01:15:847 (5) - feels better when you put it on 3's start Sure
    01:15:596 - this green line makes no sense, remove it
    01:15:638 - same
    01:15:763 - same
    01:15:805 - same
    Removed
    01:18:513 (6,7) - feels better if you delete 7 (overmapped) and put a jump on 6,1 Deleted 7
    01:22:680 (1,2) - this stacking kills the movement, does not feel nice Changed
    01:25:513 (1,1,1) - add finish on end? No need to add so
    01:46:013 (3) - new combo; CTRL-G maybe to distinguish them more from 1,2?
    01:46:346 (4) - if you go with CTRL-G on 3, do it here too
    Sure
    01:46:846 (1,1,1) - add finish on end? nope
    01:50:263 (6,8) - these are not audible and feel overmapped, remove This one isn't overmapped ;___; It follows the music
Thanks for your mod!
http://puu.sh/23pCw
Ulysses
Jenny,its massive and long.(huh
Kanye West


I don't have any stars to give, but fun map!

Good luck getting it ranked! ;)
inaba-tan
Scarlet Sisters

Jenny wrote:

Taiko Muzukashii:

[list]The soft sample is hardly audible in gameplay, use normal for anything but the very low volume parts - so for everything but the start.
I will provide suggestions for that.
This diff has so many dons @_@


00:06:346 (1) - there's no reason for a finish here fixed
00:11:846 - use 60% normal hitsample from here fixed
00:22:680 - use 75% normal hitsample from here fixed
00:30:346 (1) - no reason for a finish note fixed
00:44:346 (1) - i don't find this spinner very fitting, remove it fixed
00:45:346 (1) - add k fixed
00:46:680 (1) - add d fixed(k)
00:48:013 (1) - add k fixed(d d d)
01:00:013 (1,1) - similar, the consistent drumming doesn't fit; just replace them with Ks fixed
01:02:680 (1,2) - Ks sound better here fixed
01:04:013 (1,2) - make these ks not chenged
01:04:846 (4,6) - making these Ks will give you more variation in the hitpattern and sounds better to me, though it may be a bit hard?fixed(dkdkD)
01:05:346 - use 90% normal hitsample from here fixed
01:23:346 (4) - make this a k fixed
01:24:013 (1) - replace with ddddk not chenged
01:24:680 - add another ddddk pattern here not chenged
01:26:680 - use 75% normal hitsample from here fixed
01:42:680 (19) - make this k fixed
01:45:346 (8,9) - replace with ddd k each not chenged
01:50:680 (1) - use 40% normal hitsample for this one fixed
01:53:346 (1) - use 75% normal hitsample for this one fixed


Thank you modding !! :) :)
done ~ http://puu.sh/23Yih
Pokie
Let's have a recheck, no kudosu for this post ;)

 Easy

  • 01:32:680 (3) - Shape a better blanket along the line of approach circle?

 Hyper

  • 00:17:680 (2) - How could I missed this one... Invisible slider reverse which is unrankable.
    00:31:180 (4,1) - Personally I'd like to move (1) to this position, just a suggestion here.


    00:54:346 - It seems like I could heard only hithats from music, is it intentional for leaving a slidertick sound here?
    00:55:847 (3,1) - Swap these new combos? Like you did at 00:56:513 (2,3,4) - , 00:57:513 (1,2,3) -
    01:33:513 - Mute this slidertick.

 Insane

  • 01:23:013 (1) - ここちょっと心配してます・・ http://puu.sh/241YE まぁ多分大丈夫なんだろう(震え声

( ノ・ω・)ノ 終わったら呼んでね!
Topic Starter
rrtyui

Pokie wrote:

Let's have a recheck, no kudosu for this post ;)

 Easy

  • 01:32:680 (3) - Shape a better blanket along the line of approach circle? fix


 Insane

  • 01:23:013 (1) - ここちょっと心配してます・・ http://puu.sh/241YE まぁ多分大丈夫なんだろう(震え声 少し向きを変えました!

( ノ・ω・)ノ 終わったら呼んでね!
arigatou! :oops:
Regou

Pokie wrote:

Let's have a recheck, no kudosu for this post ;)

 Hyper

  • 00:17:680 (2) - How could I missed this one... Invisible slider reverse which is unrankable. Oops, fixed
    00:31:180 (4,1) - Personally I'd like to move (1) to this position, just a suggestion here. Nice, applied


    00:54:346 - It seems like I could heard only hithats from music, is it intentional for leaving a slidertick sound here? Alright, removed
    00:55:847 (3,1) - Swap these new combos? Like you did at 00:56:513 (2,3,4) - , 00:57:513 (1,2,3) - fixed
    01:33:513 - Mute this slidertick. I would like to keep this one as it sounds good ;__;

( ノ・ω・)ノ 終わったら呼んでね!
Thanks for rechecking! :3
http://puu.sh/24sQU
Pokie
Fixed a single note in Normal, and looks great overall~

Bubbled!
Topic Starter
rrtyui
thanks Pokie san \:D/
Charles445
Hey this insane isn't so har-AWHGAWFGAIUWFHIAWHFIAWFH
lolcubes
This is now popped because of silly things in taiko. Expect a mod from me shortly.
Topic Starter
rrtyui
ok thanks lolcubes :3
lolcubes
Sorry about the long wait, I had some problems.

Here we go:

[General]
  1. Timing: Offset seems early. Try offset 1358 (+11).
[Muzukashii]
  1. Use default normal hitsounds.
  2. OD5 is the best setting for muzukashii.
  3. What I didn't like: there is no beat structure, to me this diff seems very unintuitive. You should probably re-think the usage of kats and triple 1/2 rhythms. Also there are no 1/4 patterns anywhere, you could have made a few simple ones where they fit.
    I can't really give you many recommendations because that would be me mapping instead, but I will try to improve this map as much as I can using your style.
  4. You really shouldn't use storyboarded hitsounds here. Remove them please.
  5. 00:06:680 (2) - This should be D in my opinion, not k. Simply because you start the map with a D.
  6. 00:13:346 (2,3,4) - This doesn't make much sense to me, it seems really random. I would suggest to remove the note 3 and make 4 into a kat for at least some sort of a more common pattern.
  7. 00:15:346 (1,2,1) - If you change the above, try d k d here instead, it would create variety and make a change before the next rhythm change occurs (the 5 notes that come right after).
  8. 00:17:180 - There is a very strong beat in the music here and you didn't map it.
  9. 00:20:013 (1,2,3,4,5,6,7,8) - This buildup makes the the upcoming k d k d ... pattern very bland. You should change this. My suggestion would be http://puu.sh/2bXN6/a103949dc4. Here you keep the rhythm with the kats, and the missing note before the k d k d ... pattern makes it stand out better.
  10. 00:23:013 (2) - This should probably be a k. Better rhythm and follows the music better.
  11. 00:24:013 (1,1,1,2,3,1,1,2,3) - This doesn't really follow anything and the rhythm is very unintuitive. Try d k d d d x k x. x means there is no note. http://puu.sh/2bXR8/dc8293b5a5
  12. 00:26:680 (1,2,3,4,5,1,1) - Similarly, this makes no sense. There is no such rhythm in neither the beats or the melody, and your own rhythm does not fit here. Try removing the note at 00:27:513, mapping the beat at 00:27:846 and think of a better kat pattern in the whole section, preferably that fits the music.
  13. 00:33:680 (6,1,2,1) - k dkd is better in my opinion, simply because the first note has the high pitch melody.
  14. 00:43:180 (1) - Consider removing this. It makes the 5 beats stand out better. That's good.
  15. 01:15:180 (2) - Try removing this, it makes the 5 next beats stand out much better.
  16. 01:42:680 (1) - This should be a finish. There is a very strong cymbal crash here.
  17. 01:44:013 (1) - ^
[Oni]
  1. Use 1.40 SV. 1.60 on 180BPM isn't good.
  2. Use tickrate 1.
  3. There shouldn't be any breaks. If you aren't mapping some parts, the breaks should be manually removed.
  4. 00:04:013 - There is a bell sound in the background. I would recommend to map a kat here.
  5. 00:09:346 - ^
  6. 00:19:680 (1) - Having a don here breaks the consistency. I would recommend a kat here. If you change this, I would recommend a don on 00:20:013 (1) then, just so there is more variety.
  7. 00:45:346 - I usually don't like when short maps have very long break periods, so I would recommend a kat here. Also I would recommend you use 60~70% volume here. All the way until the kiai.
  8. 00:46:680 - ^
  9. 00:48:013 - ^
  10. 01:04:180 (1) + 01:04:513 (1) - I would recommend to remove these. Currently there are so many kats that it makes the rhythm seem like the offbeats are actually main beats and it could be hard to track. If you remove these, the finishers around these would have a much better impact along with the next dons just before the kiai, because the rhythm becomes clear. If I would have to describe if how I feel it, it's that I really want to bash dons here instead of kats hehe.
Once again I have to apologize for the very long wait. I had problems modding muzukashii diff a lot because I just couldn't decide how to make an approach. I have to be honest, I don't really like it (I did like the oni diff though, it's really nice), so I tried my best to suggest things which might improve it without actually mapping it myself, because the amount of the original suggestions I had was just too much for me to present it.
I don't understand why would muzukashii use storyboarded hitsounds when taiko itself is a drum and you can create rhythms (if they fit the song ofc), so yeah, just dunno what happened there. ;_;

Anyways, check the mod out, and then contact Pokie or another MAT to get a rebubble (after a recheck). I would actually recommend to get a mod or two more on the taiko diffs (mainly muzukashii), but a mod which would actually suggest things with reasons provided in the mod, not just saying what to change without explaining.

I liked the another diff, however I currently just don't have time to mod everything, I am behind in my schedule a lot. ;_;
Doublestar.
Topic Starter
rrtyui
Offset of before this map had a very questionable, Thanks lot!! :)

waiting taiko creater. :D
inaba-tan
Scarlet Sisters
間違えて投稿してしちゃった><
Sorry I posted mistake
Scarlet Sisters

lolcubes wrote:

[Muzukashii]
  1. Use default normal hitsounds.fixed
  2. OD5 is the best setting for muzukashii.fixed
  3. What I didn't like: there is no beat structure, to me this diff seems very unintuitive. You should probably re-think the usage of kats and triple 1/2 rhythms. Also there are no 1/4 patterns anywhere, you could have made a few simple ones where they fit.
    I can't really give you many recommendations because that would be me mapping instead, but I will try to improve this map as much as I can using your style.
  4. You really shouldn't use storyboarded hitsounds here. Remove them please.fixed
  5. 00:06:680 (2) - This should be D in my opinion, not k. Simply because you start the map with a D.fixed
  6. 00:13:346 (2,3,4) - This doesn't make much sense to me, it seems really random. I would suggest to remove the note 3 and make 4 into a kat for at least some sort of a more common pattern.fixed  Sorry , If I could not understand ,my English is poor :(
  7. 00:15:346 (1,2,1) - If you change the above, try d k d here instead, it would create variety and make a change before the next rhythm change occurs (the 5 notes that come right after).fixed
  8. 00:17:180 - There is a very strong beat in the music here and you didn't map it.fixed
  9. 00:20:013 (1,2,3,4,5,6,7,8) - This buildup makes the the upcoming k d k d ... pattern very bland. You should change this. My suggestion would be http://puu.sh/2bXN6/a103949dc4. Here you keep the rhythm with the kats, and the missing note before the k d k d ... pattern makes it stand out better.fixed
  10. 00:23:013 (2) - This should probably be a k. Better rhythm and follows the music better.fixed
  11. 00:24:013 (1,1,1,2,3,1,1,2,3) - This doesn't really follow anything and the rhythm is very unintuitive. Try d k d d d x k x. x means there is no note. http://puu.sh/2bXR8/dc8293b5a5fixed
  12. 00:26:680 (1,2,3,4,5,1,1) - Similarly, this makes no sense. There is no such rhythm in neither the beats or the melody, and your own rhythm does not fit here. Try removing the note at 00:27:513, mapping the beat at 00:27:846 and think of a better kat pattern in the whole section, preferably that fits the music.not chenged
  13. 00:33:680 (6,1,2,1) - k dkd is better in my opinion, simply because the first note has the high pitch melody.fixed
  14. 00:43:180 (1) - Consider removing this. It makes the 5 beats stand out better. That's good.fixed
  15. 01:15:180 (2) - Try removing this, it makes the 5 next beats stand out much better.fixed
  16. 01:42:680 (1) - This should be a finish. There is a very strong cymbal crash here.not chenged  Is it not a little difficult?
  17. 01:44:013 (1) - ^not chenged  ^
thanks modding ~ :)

http://puu.sh/2czAJ
Naryuga
requested by rrtyui via forum pm

げすとふたりともにほんじんなのでにほんごでかきます

[Muzu]
  1. Sampleset N:C1 -> N (default)
  2. 00:22:013 (1,1,2,1,1) - d d K - D?
  3. 01:21:346 (1,2,3,4,5,6) - 後のkdddkdddにつなげるためkdd kddにしてもいいと思います
  4. 01:28:680 (1,2,1,1,2) - 後の01:34:013 (2,3,4,1) - とパターンを統一させてください。こちらも01:34:013 (2,3,4,1) - と同じように3/4のパターンで作ったほうがいいです
  5. 01:50:680 - このスピンの緑線は消して音量70%のままがいいです。最後の01:53:346 (1) - に向かってむしろ盛り上がるというかみなぎってくる場所のはずなので、ここで音量を落としてソフトな感じにするのはあまりいい感じには聞こえませんでした
[Oni]
  1. 00:19:513 - k?
  2. 00:33:013 (2,3) - ここの前後に長い1/2や1/4のパターンがきているので、前者にfinishつけて後者を消して、少し余裕を持たせるといいかもしれません
only a few suggestions 'w';
がんばって! ;)
ReySHeL
hi >w</
from in game chat :3

[Taiko Muzukashii]
  1. 00:27:846 (3) - k
  2. 00:33:013 (3) - ^
  3. 00:43:680 (3) - ^
  4. 00:54:346 - move this slider's end to this point
  5. 00:54:680 - add D
  6. 01:00:013 (2) - add finish
  7. 01:01:346 (1) - ^
  8. 01:15:680 (3) - k
  9. 01:28:680 (1) - ^
  10. 01:29:180 (1) - ^
  11. 01:42:680 (1) - add finish
  12. 01:44:013 (1) - ^

[Taiko Oni]
  1. 01:42:691 (1) - add finish
  2. 01:44:024 (1) - ^
  3. 01:18:857 (2,1,1,2,1,1,1) - add finish
あまり指摘するところがないです。
good map ♪

thats all
good luck :)
Topic Starter
rrtyui
Naryuga and ReySHeL Thanks for modding! :D
inaba-tan
ででーん
http://puu.sh/2goJA
mod thx !
Scarlet Sisters

ReySHeL wrote:

[Taiko Muzukashii]
  1. 00:27:846 (3) - k not chenged
  2. 00:33:013 (3) - ^ not chenged
  3. 00:43:680 (3) - ^ not chenged
  4. 00:54:346 - move this slider's end to this point fixed
  5. 00:54:680 - add D fixed
  6. 01:00:013 (2) - add finish fixed
  7. 01:01:346 (1) - ^ fixed
  8. 01:15:680 (3) - k not chenged
  9. 01:28:680 (1) - ^ fixed
  10. 01:29:180 (1) - ^ fixed
  11. 01:42:680 (1) - add finish fixed
  12. 01:44:013 (1) - ^ fixed
thanks modding !! :)
Scarlet Sisters
遅くなりました >:(

http://puu.sh/2i01a done~
Naryuga
Glad if u also reply to my post, thanks 'o')
Topic Starter
rrtyui

Naryuga wrote:

Glad if u also reply to my post, thanks 'o')
i'm he's waiting it :D
Chocopikel
rankedあるであるでないであるであるであるで
Topic Starter
rrtyui

Chocopikel wrote:

rankedあるであるでないであるであるであるで
どっちなんや!?
Scarlet Sisters

Naryuga wrote:

[Muzu]
  1. Sampleset N:C1 -> N (default) fixed
  2. 00:22:013 (1,1,2,1,1) - d d K - D? not changed
  3. 01:21:346 (1,2,3,4,5,6) - 後のkdddkdddにつなげるためkdd kddにしてもいいと思います fixed
  4. 01:28:680 (1,2,1,1,2) - 後の01:34:013 (2,3,4,1) - とパターンを統一させてください。こちらも01:34:013 (2,3,4,1) - と同じように3/4のパターンで作ったほうがいいです fixed
  5. 01:50:680 - このスピンの緑線は消して音量70%のままがいいです。最後の01:53:346 (1) - に向かってむしろ盛り上がるというかみなぎってくる場所のはずなので、ここで音量を落としてソフトな感じにするのはあまりいい感じには聞こえませんでしたfixed
遅くなってすいませんでした :?

done~ http://puu.sh/2jWF0
AsprikaQ
Since logically(maybe i am only who think of this?) name "Another" usually use for diff that is harder than Insane.
I suggest you rename Insane to Extra (since it's already extra) so it looks better :)
Topic Starter
rrtyui
It is displayed along with the difficulty of BMS. I don't want to change this. :P
inaba-tan
Topic Starter
rrtyui
i decided, delete old taiko muzukashii.

new taiko muzukashii by made inaba-tan. thanks!
Lieselotte
/.\
Pokie
(´;ω;`)ブワッ
Avishay
So... this was almost ranked but no?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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