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Koshimizu Ami - Hari no Sora

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Topic Starter
Autumn
This beatmap was submitted using in-game submission on 2013年7月16日 at 21:54:40

Artist: Koshimizu Ami
Title: Hari no Sora
Tags: C74 Queen Sound Online Tsukasa 矢鴇つかさ Bungaku Shoujo
BPM: 126
Filesize: 18497kb
Play Time: 02:23
Difficulties Available:
  1. Easy (2.14 stars, 145 notes)
  2. Hard (4.79 stars, 351 notes)
  3. Normal (3.67 stars, 204 notes)
Download: Koshimizu Ami - Hari no Sora
Download: Koshimizu Ami - Hari no Sora (no video)
Information: Scores/Beatmap Listing
---------------
2nd map

AMV:宛若青空
Link:http://www.bilibili.tv/video/av445238/
Title:玻璃の空
Artist: 小清水亜美
Beautiful skin by Queen
Thx to all the modders
Deni, Static Noise Bird, indyinyou, No_Gu, EmPao, L_P, Irreversible, SuperMoutarde, merchat7, Gloria Guard, Itachi_Uchiha, Banana, Niva, Strawberry, Megurine Luka, Guy, Chloe,baldrace,Flower,[CSGA]Ar3sgice
-----------------------------------
Special thanks to Siccoman for the Romaji Translation of the title!
Topic Starter
Autumn
附上歌词

ti:玻璃の空
ar:小清水亚美

绮丽な空 青空 \美丽的青空 宛若青空
云の彼方に \在云之彼端
ほうら 见て空 \看呐 那天空
あの场所 \那个地方
呼んでるような \仿佛在呼唤着
揺らり 揺れて \摇曳着 摇晃着
皆も広がるように \一切都延伸着
想いても \像扩散的水纹一般
ほうら 君に届くよ \看呐 连思念也在向你传达

谁が 夏の日の午后 \晴天夏日的午后
ご挂けのため息 \那树下的叹息
揺れた风が \潮湿的风
校舎に待って \在校园中飘舞
君が急に系をとって \你突然握住我的手
挂けらしい だから \向外飞驰而出
ほらね そこで \你看 在那儿
まだ二人きり \又仅有你我二人

绮丽な空 涡色 \美丽的青空 淡蓝的天空
雨がやんだら \雨也渐渐停息
光は ほら \看呐 那光芒
始けって \像透过棱镜一样绽开
変わる リズム
降るい 降るい雨る
君の笑颜 \你的笑颜如绽开的光芒一样四散飞溅
心にも
ほうら
道が架かるよ \你看 在我的心中 也架起了一道彩虹


『あなたと见た。。あの空
日から 少し 记忆を向こう
小指も 先程も 二人の距离と
あの时感じた事。。似合い
届いたい物。。。届いて何もない そんな思い
今でも。。
忆えてますから』
/[曾与你一起仰望过的那片天空
透过那玻璃的记忆的彼岸
…那时感受到的心跳
与你的气息
两人的距离如同小拇指一般
似乎传达到了却又仿佛没传达到…那样的思念
如今 你依旧记得吗?]

Deni
General

normal : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

Missing Skin Files

AIBat v3.1 wrote:

approachcircle.png
reversearrow.png

Unused Image Files

AIBat v3.1 wrote:

default-comma.png
default-dot.png
default-percent.png
default-x.png

Is "C74" or "C72" the source of this song? Why did you even use different source and tags in Normal and Hard? That's not rankable...
If yes: Delete "C74" / "C72" from the tags since you already have it in the source.If not: Delete it from the source, and if it has got anything to do with this song leave it in the tags.

Normal

You can actually use a lot more hitsounds in Normal. At the beginning of the map I didn't hear any! Soft Whistles fit good to this song.

00:27:287 (2) - I think you messed something up with this slider. I suggest to delete 00:28:716 (3) - and make (2) new so that it looks like this: (Image in box)
This will follow the rhythm and her voice better.
00:46:335 (3,4,5) - Imo this pattern that you used here doesn't look so good, here an example how you could improve (5) so that it looks better.
00:59:668 - Why didn't you map anything here? What about using a spinner from 00:58:716 - to 01:00:144 - ?
01:14:668 (1) - Why such a random New Combo here? Remove it...
01:43:478 (1) - Add a finish to this spinner since there's a finish in the song!
02:21:573 (1) - This slider should actually end on 02:22:287 - (the red tick if you use 1/2) but yours sounds fine too..
02:23:478 (1) - I would make this spinner silent (Inherited Point with 5% Volume). Fits better with the music.

That's it for Normal!

Hard

Same problem with the hitsounds at the beginning like in Normal, but in the exciting part of the music you actually used a lot hitsounds, which is good!

00:24:192 (3) - Move this slider a bit up, so that the "head" of this slider fits with the bottom of the previous slider, will look a lot better.
00:29:192 (7) - Delete this circle and use a spinner from 00:29:192 - to 00:30:144 - to follow her voice. You could also map something different like a long slider..
00:39:192 (4) - same as 00:24:192 (3)
01:09:192 - The inherited point you set here with 20% is too low, I can't even hear the hitsounds. I would actually use 35% here, and then here 01:13:954 - a inherited point with 40% volume here.
01:58:716 (1) - This slider doesn't look that good, maybe just use a symmetrical one or make the form more symmetrical?
02:23:478 (1) - Same as in Normal!

Good map overall!

That's it! If you have any questions ask them via PM or ingame!
Topic Starter
Autumn

Deni wrote:

General

normal : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

Missing Skin Files

AIBat v3.1 wrote:

approachcircle.png
reversearrow.png
Added

Unused Image Files

AIBat v3.1 wrote:

default-comma.png
default-dot.png
default-percent.png
default-x.png
Removed

Is "C74" or "C72" the source of this song? Why did you even use different source and tags in Normal and Hard? That's not rankable...
If yes: Delete "C74" / "C72" from the tags since you already have it in the source.If not: Delete it from the source, and if it has got anything to do with this song leave it in the tags.
Removed the Source, Set TAG to C74 in all diffs
Normal

You can actually use a lot more hitsounds in Normal. At the beginning of the map I didn't hear any! Soft Whistles fit good to this song.
Ok, I'll try more
00:27:287 (2) - I think you messed something up with this slider. I suggest to delete 00:28:716 (3) - and make (2) new so that it looks like this: (Image in box) Fixed
This will follow the rhythm and her voice better.
00:46:335 (3,4,5) - Imo this pattern that you used here doesn't look so good, here an example how you could improve (5) so that it looks better. Fixed
00:59:668 - Why didn't you map anything here? What about using a spinner from 00:58:716 - to 01:00:144 - ? Fixed
01:14:668 (1) - Why such a random New Combo here? Remove it... I was going to let them symmentrical both in sharp and colour..but Fixed
01:43:478 (1) - Add a finish to this spinner since there's a finish in the song! Fixed
02:21:573 (1) - This slider should actually end on 02:22:287 - (the red tick if you use 1/2) but yours sounds fine too.. :D
02:23:478 (1) - I would make this spinner silent (Inherited Point with 5% Volume). Fits better with the music. Fixed

That's it for Normal!

Hard

Same problem with the hitsounds at the beginning like in Normal, but in the exciting part of the music you actually used a lot hitsounds, which is good!

00:24:192 (3) - Move this slider a bit up, so that the "head" of this slider fits with the bottom of the previous slider, will look a lot better. Fixed
00:29:192 (7) - Delete this circle and use a spinner from 00:29:192 - to 00:30:144 - to follow her voice. You could also map something different like a long slider.. Fixed, added a long slider
00:39:192 (4) - same as 00:24:192 (3) Fixed
01:09:192 - The inherited point you set here with 20% is too low, I can't even hear the hitsounds. I would actually use 35% here, and then here 01:13:954 - a inherited point with 40% volume here. Fixed
01:58:716 (1) - This slider doesn't look that good, maybe just use a symmetrical one or make the form more symmetrical? Fixed,trying to draw the slider better
02:23:478 (1) - Same as in Normal! Fixed

Good map overall!

That's it! If you have any questions ask them via PM or ingame!
Very helpful mod! Thank you so much!
Birdy
Hello~

[Normal]
00:23:478 (2) - Blanket could be better.
00:34:906 (3) - Would be better centered and symmetrical.

00:36:811 (5) - ^
00:41:097 (1) - Blanket could be better.
00:45:859 (2) - It's quite close to (3)'s track, and it doesn't look too good. It's not a big problem, though.
00:57:763 (1) - Extend to 00:58:478 and remove (2).
01:24:192 - Adding circle here works well.
01:35:859 (1) - Blanket the previous circle please.
01:54:906 (1) - Blanket the previous slider start.
02:06:335 (1) - Stack to 02:04:430 (1)'s end properly.
02:21:573 (1) - Slightly unsymmetrical, might want to adjust it.

[Hard]
00:28:240 (3,4,5) - Swap (4) and (5), it's really confusing, and possibly make jumps slighter, since the previous part was rather easy compared to this. It's kind of too sudden.
00:53:954 (1) - x:144 y:184 for proper blanket.
01:08:001 (3,4,5,6,1,2,3) - Use polygon circles (Ctrl+Shift+D) to create better shape.
01:20:144 (5) - Move the end so that it won't touch (2).
01:30:144 (8) - Make better blanket.
01:50:144 (3) - ^
02:02:525 (2,3) - Both ends could end on same spot. Tip: Press Ctrl+G, put both on x:236 y:200 and then again Ctrl+G.

That's it, good luck!
Topic Starter
Autumn

Static Noise Bird wrote:

Hello~

[Normal]
00:23:478 (2) - Blanket could be better. Fixed
00:34:906 (3) - Would be better centered and symmetrical. Fixed

00:36:811 (5) - ^ Fixed
00:41:097 (1) - Blanket could be better. Fixed
00:45:859 (2) - It's quite close to (3)'s track, and it doesn't look too good. It's not a big problem, though. Fixed
00:57:763 (1) - Extend to 00:58:478 and remove (2). Fixed
01:24:192 - Adding circle here works well. Added
01:35:859 (1) - Blanket the previous circle please. Fixed
01:54:906 (1) - Blanket the previous slider start. Fixed
02:06:335 (1) - Stack to 02:04:430 (1)'s end properly. Fixed
02:21:573 (1) - Slightly unsymmetrical, might want to adjust it. Fixed

[Hard]
00:28:240 (3,4,5) - Swap (4) and (5), it's really confusing, and possibly make jumps slighter, since the previous part was rather easy compared to this. It's kind of too sudden. Let the jump easier.The arrangement is not too confusing imo
00:53:954 (1) - x:144 y:184 for proper blanket. Fixed
01:08:001 (3,4,5,6,1,2,3) - Use polygon circles (Ctrl+Shift+D) to create better shape. Fixed
01:20:144 (5) - Move the end so that it won't touch (2). Fixed
01:30:144 (8) - Make better blanket. Fixed
01:50:144 (3) - ^ Fixed
02:02:525 (2,3) - Both ends could end on same spot. Tip: Press Ctrl+G, put both on x:236 y:200 and then again Ctrl+G.
Fixed.Thank you for the tip!
That's it, good luck!
Thx for your mod!
indyinyou
hi

[hard]
00:13:954 : try add spin to 00:15:382
00:17:525 :try add whistle
00:21:335 : ^
00:21:692 : try add spin to 00:22:763
00:25:144 :try add whistle
00:28:954 : ^
00:32:763 : ^
00:36:573 : ^
00:53:359 : add note and whistle
01:06:216: ^

[Normal]
00:13:240 : try add whistle
00:17:525 :^
00:25:144 : ^

they're just suggestions
Topic Starter
Autumn

indyinyou wrote:

hi

[hard]
00:13:954 : try add spin to 00:15:382 Added
00:17:525 :try add whistle Added
00:21:335 : ^
00:21:692 : try add spin to 00:22:763 Nope,there are enough spinners
00:25:144 :try add whistle Added
00:28:954 : ^ Added
00:32:763 : ^ Added
00:36:573 : ^ Added
00:53:359 : add note and whistle Nope,follow the vocal
01:06:216: ^ Nope

[Normal]
00:13:240 : try add whistle Nope :P
00:17:525 :^ Added
00:25:144 : ^ Added

they're just suggestions
Thx for your mod!
No_Gu
[General/All diffs]
You need a diff under 3 stars to make this mapset rankable
add 小清水亜美 to artist
the video is too large,try to get someone to convert it

[Normal]
00:15:382 you'd better not change slider speed in easy/normal diff
00:17:525 (3) - distance...
00:42:525 (3,4,5) - I'll add whistle on the head if I were you
01:10:620 (4) - add a repeat with finish
02:21:573 (1) - add wistle in the head

[Hard]
I think you'd better NC for every downbeat
00:02:525 (6) - add whistle at the beginning
00:06:335 (6) - ^
00:29:192 (7,1) - try to make them stacked perfectly
00:46:326 - unsnapped green line
00:59:668 (1,2,3) - using rotate by 120° will help you
01:13:942 - unsnapped green line
01:40:620 I feel empty here,maybe add something
01:41:573 ^
01:27:763 (3,4) - move them down a little beacuse Stack Leniency
01:37:525 (9,10) - ^
01:47:287 (1) - add finish
01:51:097 (1,2,3) - you'd better not put this pattern in hard diff..
02:06:335 (1,2,3,4,5,6) - Since this is a hard diff,I still don't suggest doing this
02:17:287 (10,1) - I think normal distance is better
02:19:430 (2,3,1,2,3,4) - no need to put such big jumps imo..

nice enough for a new mapper.take my star
EmPao
Hi~ Autumn

Mod from My Modding Queue

有點晚mod了 sorry ;_;
[General]
-把Normal控制在三星內吧 ranking rule寫說一個map至少要有個3星下的diff : http://puu.sh/1V3yE
[Normal]
個人建議
-從00:15:382之後,有些第一拍(長白線) 我建議放Finish,放whistle有點悶悶的,尤其是kiai time, (E.x:01:01:573 (3)、01:08:954 (2)、01:16:811 (1)、01:24:430 (3)
00:40:620 (6) - 刪whistle,改成finish. 做成跟00:38:716 (2) 一樣
00:45:382 (1) - 刪NC?加在00:45:859 (2)上,跟著歌詞放
01:11:097 - 加個note?

[Hard]
00:36:335 (3,4) - Ctrl+G?
01:24:311 (4,1) - 用0.4x spacing接01:24:430 (1) - , maybe this? http://puu.sh/1V4el
01:51:097 (1,2,3,4) - 01:51:097 (1,2,3,4) -the rhythm here is a bit strange
-
Just some suggestions

Good Luck
Topic Starter
Autumn

No_Gu wrote:

[General/All diffs]
You need a diff under 3 stars to make this mapset rankable Ok. I'll add an Easy
add 小清水亜美 to artist Fixed
the video is too large,try to get someone to convert it I'll cut the video

[Normal]
00:15:382 you'd better not change slider speed in easy/normal diff Fixed
00:17:525 (3) - distance... Fixed
00:42:525 (3,4,5) - I'll add whistle on the head if I were you Fixed
01:10:620 (4) - add a repeat with finish Fixed
02:21:573 (1) - add wistle in the head Fixed

[Hard]
I think you'd better NC for every downbeat Play with the video will have fun with this NC.I don't care if it could be played with HR
00:02:525 (6) - add whistle at the beginningFixed
00:06:335 (6) - ^ Fixed
00:29:192 (7,1) - try to make them stacked perfectly Fixed
00:46:326 - unsnapped green line Fixed
00:59:668 (1,2,3) - using rotate by 120° will help you This pattern is fine imo
01:13:942 - unsnapped green line Fixed
01:40:620 I feel empty here,maybe add something Fixed
01:41:573 ^ Fixed
01:27:763 (3,4) - move them down a little beacuse Stack Leniency Fixed
01:37:525 (9,10) - ^ Fixed
01:47:287 (1) - add finish Fixed
01:51:097 (1,2,3) - you'd better not put this pattern in hard diff.. Fixed
02:06:335 (1,2,3,4,5,6) - Since this is a hard diff,I still don't suggest doing this This is really easy to read imo.The space tells everything.
02:17:287 (10,1) - I think normal distance is better It is already the border orz
02:19:430 (2,3,1,2,3,4) - no need to put such big jumps imo.. Fixed

nice enough for a new mapper.take my star I appreciate it :D


EmPao wrote:

Hi~ Autumn

Mod from My Modding Queue

有點晚mod了 sorry ;_; Not at all
[General]
-把Normal控制在三星內吧 ranking rule寫說一個map至少要有個3星下的diff : http://puu.sh/1V3yE I'll add an Easy
[Normal]
個人建議
-從00:15:382之後,有些第一拍(長白線) 我建議放Finish,放whistle有點悶悶的,尤其是kiai time, (E.x:01:01:573 (3)、01:08:954 (2)、01:16:811 (1)、01:24:430 (3)
Fixed Some
00:40:620 (6) - 刪whistle,改成finish. 做成跟00:38:716 (2) 一樣 Fixed
00:45:382 (1) - 刪NC?加在00:45:859 (2)上,跟著歌詞放 Fixed
01:11:097 - 加個note? Fixed

[Hard]
00:36:335 (3,4) - Ctrl+G? I've considered it.. but it will cause overlap
01:24:311 (4,1) - 用0.4x spacing接01:24:430 (1) - , maybe this? http://puu.sh/1V4el That's nice too, but I used the current one to show my respect to Breeze's map: Flower and Sword :D
01:51:097 (1,2,3,4) - 01:51:097 (1,2,3,4) -the rhythm here is a bit strange I follow the piano ._.
-
Just some suggestions ;)

Good Luck
Thank you guys! Very helpful mod!
L_P
小小教学时间
左边有个sample set, 是你在选取个别note的时候能够以shift+q/w/e/r 来选取想要的底声(就是各种hitnormal啦,比如说我的音效档是 soft-hitnormal2/normal-hitnormal2 ,他们都可以在custom hitsound 2 http://puu.sh/1VkYZ 之间快速转换)

下面是addition, 这里可以选取whistle, finish , clap 的叠加效果是由哪一个组来的,
比如说我现在想要normal-hitnormal + soft-hitwhislte就可以这样用

然后我选择的那个note就会以normal-hitnormal为底,叠加音效则是soft的哪一组的。

需要注意的就是如果要自定义音效1与2混用是不行的哦 (比如SC1和NC2)

略略看过似乎你不大会用这一项,如果还是看不懂可以找我(写得那么乱看得懂智商应该蛮高的orz)



[Hard]
00:07:287 (8) - whistle删了吧 感觉怪怪的
00:13:478 (1) - 这转盘的bonus蛮吵的其实,降低声量吧
00:48:954 (3) - whistle删
00:58:478 (7,8) - 可跳哦
00:59:668 (1,2,3,4) - 这里跟音乐有种很不协调的感觉,可以多顺着音乐下
01:24:073 (2,3,4) - 这样子...大丈夫?
01:51:097 (1,2,3) - 这间距我倒建议用超小间距antijump
02:00:620 (1,2,3,4,5,6) - 不大好看 最少02:00:620 (1,3,5) - 这三个同一弧度吧...
02:01:692 (6) - 跟着音乐是3连没错,但是这里我是觉得用短拉条 连续会更顺畅 http://puu.sh/1Vlhm
02:11:454 (4,5,1,2,3,4) - 间距???间距变化得很突然呀 尤其是02:11:454 (4,5) - 这还在同一combo下
02:16:811 (9,10) - 尾声了 不做短拉条挑跳一跳坑人吗

normal easy我也看不出什么不好
不过Hard的排列我要讲一下,看起来有点过于规规矩矩了...
像是在00:08:240 (1,2,3,4,5,6) - 没必要都放直线啊...而且钢琴那么柔软婉约的
00:20:859 (3,4,5,6) - ^

kiai过后的whistle下得太过古板了...可试试看类似这种的规律
http://puu.sh/1Vluu
绿为whislte,紫为clap


就这样咯~加油~
Topic Starter
Autumn

L_P wrote:

小小教学时间
左边有个sample set, 是你在选取个别note的时候能够以shift+q/w/e/r 来选取想要的底声(就是各种hitnormal啦,比如说我的音效档是 soft-hitnormal2/normal-hitnormal2 ,他们都可以在custom hitsound 2 http://puu.sh/1VkYZ 之间快速转换)

下面是addition, 这里可以选取whistle, finish , clap 的叠加效果是由哪一个组来的,
比如说我现在想要normal-hitnormal + soft-hitwhislte就可以这样用

然后我选择的那个note就会以normal-hitnormal为底,叠加音效则是soft的哪一组的。

需要注意的就是如果要自定义音效1与2混用是不行的哦 (比如SC1和NC2)

略略看过似乎你不大会用这一项,如果还是看不懂可以找我(写得那么乱看得懂智商应该蛮高的orz)

[Hard]
00:07:287 (8) - whistle删了吧 感觉怪怪的 k
00:13:478 (1) - 这转盘的bonus蛮吵的其实,降低声量吧 k
00:48:954 (3) - whistle删 k
00:58:478 (7,8) - 可跳哦 确实。。不过谱面实在不会重排了orz
00:59:668 (1,2,3,4) - 这里跟音乐有种很不协调的感觉,可以多顺着音乐下 听上去还可以嘛
01:24:073 (2,3,4) - 这样子...大丈夫? Fixed
01:51:097 (1,2,3) - 这间距我倒建议用超小间距antijump Fixed
02:00:620 (1,2,3,4,5,6) - 不大好看 最少02:00:620 (1,3,5) - 这三个同一弧度吧... Fixed
02:01:692 (6) - 跟着音乐是3连没错,但是这里我是觉得用短拉条 连续会更顺畅 http://puu.sh/1Vlhm Changed flow
02:11:454 (4,5,1,2,3,4) - 间距???间距变化得很突然呀 尤其是02:11:454 (4,5) - 这还在同一combo下 加了NC提示
02:16:811 (9,10) - 尾声了 不做短拉条挑跳一跳坑人吗 Orz

normal easy我也看不出什么不好
不过Hard的排列我要讲一下,看起来有点过于规规矩矩了...
像是在00:08:240 (1,2,3,4,5,6) - 没必要都放直线啊...而且钢琴那么柔软婉约的 Changed flow
00:20:859 (3,4,5,6) - ^

kiai过后的whistle下得太过古板了...可试试看类似这种的规律
http://puu.sh/1Vluu
绿为whislte,紫为clap Ok 用了两处 效果蛮好的


就这样咯~加油~
干吧爹! 8-)
Irreversible
Hey :D going to m4m , so i'll get a mod of yours :)

[Easy]

00:13:478 (3) - you could use a spinner around here.
00:47:287 (3) - this slider looks weird in compare to the others
01:01:573 (1) - don't know if that short time between slider / spinner is allowed in easy o:
01:38:716 (1) - http://puu.sh/1YRVv maybe this? :D
01:49:192 (1,2,3) - keep this rythm, for example at 01:53:001 (3,4) -

[Normal]
I would put either HP drain or OD +1
00:25:144 (3) - nc?
00:40:144 (5) - put this straight above 4
01:08:240 (5) - put this on the red line before,s o it fits the lyrics

the rest seems fine for me, like the diff!

[Hard]

Love the beginning!
00:38:716 (3,4) - Dont 'really like this pattern :x
00:43:716 (1) - make it more fun with some jumps fitting with the beat
01:15:859 (1,2,3,4,5) - this sounds definetly good for a stream, make one :D
You could put some more jumps in the kiai time, well .. or make an insane, this song would be so cool!

The best map of your diffset :D

Good luck :)
Topic Starter
Autumn

Irreversible wrote:

Hey :D going to m4m , so i'll get a mod of yours :)

[Easy]

00:13:478 (3) - you could use a spinner around here. Added a slider
00:47:287 (3) - this slider looks weird in compare to the others I think it's fine~
01:01:573 (1) - don't know if that short time between slider / spinner is allowed in easy o: Fixed
01:38:716 (1) - http://puu.sh/1YRVv maybe this? :D Good but it'll cause overlap in this AR
01:49:192 (1,2,3) - keep this rythm, for example at 01:53:001 (3,4) - Good. Added some

[Normal]
I would put either HP drain or OD +1 OK HP drain+1
00:25:144 (3) - nc? Fixed
00:40:144 (5) - put this straight above 4 Fixed
01:08:240 (5) - put this on the red line before,s o it fits the lyrics Fixed

the rest seems fine for me, like the diff! ^^

[Hard]

Love the beginning! ^^
00:38:716 (3,4) - Dont 'really like this pattern :x Not bad~
00:43:716 (1) - make it more fun with some jumps fitting with the beat Ops.. I think this is fun :?
01:15:859 (1,2,3,4,5) - this sounds definetly good for a stream, make one :D Ok, I'll consider it later
You could put some more jumps in the kiai time, well .. or make an insane, this song would be so cool! Thx~But I don't want an Insane :?

The best map of your diffset :D ^^

Good luck :)
Thank you~
SuperMoutarde
Hi, m4m ^^

i think the maps are already very good, so these are just suggestions

[General]

  1. Background - 001.jpg is 1023x768, which differs from the recommended size of 1024x768.
  2. comboburst.png's dimensions must not be larger than 500x767 (currently 700x700).
  3. You need a break somewhere. There should ideally be a break every minut so 2:30 with no break seems too much. add one, possibly two, in all difficulties
[Easy]

00:19:192 (1,2) - Stacking is not recommended in easy diff as it might confuse new players
00:26:811 (1,2) - ^
00:35:859 (4) - i think would be better if this started 1/2 beat earlier at 00:35:620 but still end on 00:36:335
01:19:668 (4) - ^
01:01:573 (1,2,3) - i think too hard for easy diff
01:49:192 (1,2,3) - ^
01:53:001 (3,4,5) - ^
01:56:811 (3,4,5) - ^
02:04:430 (4,5,6) - ^

[Normal]

00:00:621 (1,2,3) - try to space more consistently 1.02 to 0.96 is a bit too high of a difference imo
00:04:430 (1,2,3) - ^
00:19:668 (2,3) - make something like this instead:02:19:430 (1) - add circle (and NC on this circle) stacked with 02:19:668 (1) that will become 2

[Hard]

00:17:525 (5,6,7) - try to space more consistently, same as in normal, difference is too high between 0.98 and 1.04
00:26:811 (1,2) - this is a bit ugly, try smth different (change the curve of 00:26:811 (1) could be a solution)
01:20:620 (6,7) - hm not a fan of this either, maybe stack the start of 01:21:335 (7) with start of 01:20:620 (6) instead?
01:47:287 (1,2) - ^
02:01:573 (5,6) - I think it would be nice to map the piano instead. delete those and add circles or sliders in order to have notes mapped on 02:01:573 (normal beat) then 02:01:692 and 02:01:811 and 02:01:930 (with maybe slider reverse) then 02:02:168 and 02:02:287 (maybe two stacked circles?)

Hope it will help!

Here's my map for m4m (still WiP only a Hard diff for now): http://osu.ppy.sh/s/78004
Topic Starter
Autumn

SuperMoutarde wrote:

Hi, m4m ^^

i think the maps are already very good, so these are just suggestions

[General]

  1. Background - 001.jpg is 1023x768, which differs from the recommended size of 1024x768.
  2. comboburst.png's dimensions must not be larger than 500x767 (currently 700x700).
  3. You need a break somewhere. There should ideally be a break every minut so 2:30 with no break seems too much. add one, possibly two, in all difficulties
The skin is not finished yet.I'll fix it after I got the complete skin

[Easy]

00:19:192 (1,2) - Stacking is not recommended in easy diff as it might confuse new players Belive the players! ^^
00:26:811 (1,2) - ^
00:35:859 (4) - i think would be better if this started 1/2 beat earlier at 00:35:620 but still end on 00:36:335 Fixed
01:19:668 (4) - ^
01:01:573 (1,2,3) - i think too hard for easy diff
01:49:192 (1,2,3) - ^
01:53:001 (3,4,5) - ^
01:56:811 (3,4,5) - ^
02:04:430 (4,5,6) - ^

[Normal]

00:00:621 (1,2,3) - try to space more consistently 1.02 to 0.96 is a bit too high of a difference imo
00:04:430 (1,2,3) - ^
00:19:668 (2,3) - make something like this instead: Fixed
02:19:430 (1) - add circle (and NC on this circle) stacked with 02:19:668 (1) that will become 2 Fixed

[Hard]

00:17:525 (5,6,7) - try to space more consistently, same as in normal, difference is too high between 0.98 and 1.04
00:26:811 (1,2) - this is a bit ugly, try smth different (change the curve of 00:26:811 (1) could be a solution) Fixed
01:20:620 (6,7) - hm not a fan of this either, maybe stack the start of 01:21:335 (7) with start of 01:20:620 (6) instead?
01:47:287 (1,2) - ^
02:01:573 (5,6) - I think it would be nice to map the piano instead. delete those and add circles or sliders in order to have notes mapped on 02:01:573 (normal beat) then 02:01:692 and 02:01:811 and 02:01:930 (with maybe slider reverse) then 02:02:168 and 02:02:287 (maybe two stacked circles?)

You're right, the original version is mapped with the piano.But I found it a little difficult for me.I'll consider this after discussion with the other mappers

Hope it will help! Helpful!

Here's my map for m4m (still WiP only a Hard diff for now): http://osu.ppy.sh/s/78004
Thanks!
merchat7
M4M, sorry for delay.

[General]

- Koshimizu Ami is not needed in tags, it is already searchable just fine since this is artist.
- Sound Online should be added into tags http://soundonline.info/discog.htm. I also recommend adding the composer Tsukasa to tags. He composed quite a few popular songs. I recognize him from DJMax.

- It seems the ranked map have the wrong title. Every single romanizing program put Hari no Sora and I also found a vgmdb source http://vgmdb.net/album/10411. I can't find why the title is like this in the ranked version so unsure why it's like that. 硝子= Garasu (glass). I check and 玻璃 also translate to glass so maybe that's why there is this confusion. Check with someone Japanese for verification if possible.
- Consider the tags of the ranked version.

So difficult to find information on this song.

[Easy]

00:13:954 (4) - Since the piano stop playing here, I don't think you should have clap at end.
00:21:573 (4) - Clap at repeat
00:23:001 (1,3,5) - I think it's better to focus on vocal with clap here. So remove clap from (1), then put on (3) and at end of (5). Do the same for 00:15:859 (2,3) - if you do it here (clap at end of those sliders).
00:31:573 (3,4) - Similar to above, clap at both sliders end
00:35:620 (4) - Clap sound nice at begin to me.
00:47:287 (3) - I find a wave slider more aesthetically appealing here. You'll need to adjust the pattern afterward a bit. http://puu.sh/27Gz7
01:04:430 (2) - Since in the music, bass drum doesn't play here, to show the contrast, I think there shouldn't be whistle at begin here.
01:06:335 (2) - ^
01:12:049 (2) - I think it should be finish at end instead of whistle.
01:21:335 (2) - I find this 1/2 rather confusing, keeping 1/1 seem nicer for beginner to me (place at 01:21:573). The current place follow vocal, but I don't find vocal really emphasized here (keep whistle, hitsound pattern sound awesome with it).
01:24:430 (2,5) - Same as what I mention for 00:23:001. Clap at end of (2) and on (5).
01:32:763 (3,4) - Same as 00:31:573.
01:40:382 (3,4) - ^, clap on (3), at end of (4).
01:49:906 (2) - I think it should be clap here instead of whistle.
01:53:716 (4) - ^
01:57:525 (4) - ^
02:05:144 (5) - I'm fine with this one since the rhythm of the piano change here (incase you're wondering)
02:10:144 (1,3) - Hmm, I prefer no hitsound at end for these two sliders.
02:23:478 (1) - Music is quiet here, so I find whistle doesn't fit, I think you should remove it. Apply to all other diffs.

I won't be repeating my hitsound suggestions. Most hitsound suggestions apply to all diffs!

[Normal]

- The star rating is too close to Easy imo, I think you should make it a bit harder. My suggestions will be to make Normal follow the song better.

00:02:049 (3,4,5) - Clap on all slider end, whistle only on begin of 00:00:621 (1,5), remove all others.
00:04:430 (1,2,3,4,5) - ^
00:10:859 - I don't see why not hit circle here, please add it.
00:08:240 (1,2,3,4,5,6,7) - Try this hitsound pattern. 00:08:954 (2,4,6) - Remove all hitsound from these hit circles. 00:08:240 (1,3,5,7) - Clap at end of these sldiers. 00:08:240 (1,3,5) - Whistle on begin of these three sliders.
00:13:478 (3) - I think you should have clap at end.
00:22:049 - I think you should map here, I'm find with nothing in Easy, but I really don't see why not in Normal & Hard. The piano here isn't quiet, etc. so it feel weird not to play anything here.
01:22:287 (4) - I really prefer no whistle here like Easy & Hard.
01:23:954 (1,2,3) - Since the music here is in1/4. I find it difficult to read this since I always think I need to hit this quickly due to blue ticks in music. So that you can use spacing to help read this part, I recommend spacing it out.
01:25:382 - Add note, whistle here
01:25:859 - Add note, keep the flow going, normal hitsound here.
01:27:287 - Same as 01:25:382.
01:32:763 (3,4) - [Remember that I'm not rementioning all my hitsound suggestions that I already gave for Easy and can be applied to the other diffs), clap instead of whistle at end of (3), clap at end of (4).
01:31:335 (5) - I find it better to do custom soft-clap here then normal hitsound.
01:47:287 (1) - You forgot finish at begin.
*01:48:954 (3) - Clap at begin instead of whistle like I mention for Easy. Applies to all similar rhythm.
01:48:954 (3) - No hitsound here. Or if you add a note at 01:48:001 with clap, then do clap here.
01:49:906 (2) - Clap instead of whistle at begin
01:51:811 (5) - Clap instead of whistle.
01:54:906 (1) - Clap on repeat
01:56:811 (1) - ^
01:58:478 (2) - No hitsound here
02:07:049 (2) - ^
02:10:859 (5) - Clap for piano
02:12:763 (3,4) - ^
02:14:668 (2,3) - ^
02:21:573 (1) - I feel you should have clap at end here.
**Do something similar for Hard with the claps in this section

The rhythm at begin need some work, but should be fine if you follow my suggestion.

[Hard]

00:02:525 (6) - Clap at begin instead of whistle.
00:06:335 (6) - ^
00:07:287 (8,9) - Clap at both sliders begin for the accented piano sounds
00:10:144 (2) - Same as 00:02:525.
00:13:478 (1) - Hardest diff in the mapset, so I don't think a spinner with 4000 bonus point is too difficult, so I think you should do this rhythm instead http://puu.sh/27HYA
00:32:287 (4) - Flow is going to the left, so I find it better like this http://puu.sh/27I16, same distant snap (prev & next 2.0x)
00:38:716 - Hitsound is so soft at 20%. Please +10% to this timing point and 00:40:620, 00:42:525.
01:13:001 (1) - When I play this with double time, I expect the position to be more to the right like this http://puu.sh/27Igt. Also I notice that the slider shape can be better, try to improve them here.
02:07:287 (3,4,5) - You sure about (4), I think it's better for a Hard and for those who double time (this is a Hard after all) to make these three hit circles a repeating slider instead
02:19:668 (3,4,5,1,2,3,4) - Be sure to follow the piano with clap and apply hitsound suggestions from previous diff to here as it's most or less the same

I'm not too fond of the pause e.g. what I mention for Normal 00:22:049 or let's say I hear a piano sound here 00:38:001, but no note follows it. It's fine for a Hard, but it makes me feel like there should be an Insane where these parts are mapped.

I notice some free styling with the hitsound, in particular, the custom whistle or bass drum sound. You use it sometime when there is no bass/kick drum in music and I find the hitsounding off because of this. I try to respect what you did in my mod, but overall, I'm unsure about the hitsounding here, I prefer if you just match the custom whistle with the drums sound in music and custom clap with the piano music instead, but this's my opinion. If you think it sounds good then this is fine for me.

No star because of this, but good luck.
Topic Starter
Autumn
merchat7's mod

merchat7 wrote:

M4M, sorry for delay.

[General]

- Koshimizu Ami is not needed in tags, it is already searchable just fine since this is artist.
- Sound Online should be added into tags http://soundonline.info/discog.htm. I also recommend adding the composer Tsukasa to tags. He composed quite a few popular songs. I recognize him from DJMax.

- It seems the ranked map have the wrong title. Every single romanizing program put Hari no Sora and I also found a vgmdb source http://vgmdb.net/album/10411. I can't find why the title is like this in the ranked version so unsure why it's like that. 硝子= Garasu (glass). I check and 玻璃 also translate to glass so maybe that's why there is this confusion. Check with someone Japanese for verification if possible.
- Consider the tags of the ranked version.

So difficult to find information on this song.

All fixed. I checked this album and find the same name. Thx a bunch for your advice on the title!

[Easy]

00:13:954 (4) - Since the piano stop playing here, I don't think you should have clap at end. OK
00:21:573 (4) - Clap at repeat OK
00:23:001 (1,3,5) - I think it's better to focus on vocal with clap here. So remove clap from (1), then put on (3) and at end of (5). Do the same for 00:15:859 (2,3) - if you do it here (clap at end of those sliders). OK
00:31:573 (3,4) - Similar to above, clap at both sliders end OK
00:35:620 (4) - Clap sound nice at begin to me. Whistle is not bad~
00:47:287 (3) - I find a wave slider more aesthetically appealing here. You'll need to adjust the pattern afterward a bit. http://puu.sh/27Gz7 OK
01:04:430 (2) - Since in the music, bass drum doesn't play here, to show the contrast, I think there shouldn't be whistle at begin here.
01:06:335 (2) - ^ I lowered both of their volume instead
01:12:049 (2) - I think it should be finish at end instead of whistle. OK
01:21:335 (2) - I find this 1/2 rather confusing, keeping 1/1 seem nicer for beginner to me (place at 01:21:573). The current place follow vocal, but I don't find vocal really emphasized here (keep whistle, hitsound pattern sound awesome with it).
01:24:430 (2,5) - Same as what I mention for 00:23:001. Clap at end of (2) and on (5).
01:32:763 (3,4) - Same as 00:31:573.
01:40:382 (3,4) - ^, clap on (3), at end of (4).
01:49:906 (2) - I think it should be clap here instead of whistle.
01:53:716 (4) - ^
01:57:525 (4) - ^
02:05:144 (5) - I'm fine with this one since the rhythm of the piano change here (incase you're wondering)
02:10:144 (1,3) - Hmm, I prefer no hitsound at end for these two sliders. I agree
02:23:478 (1) - Music is quiet here, so I find whistle doesn't fit, I think you should remove it. Apply to all other diffs.
It's just 25% and I think it fits this end very much

I won't be repeating my hitsound suggestions. Most hitsound suggestions apply to all diffs!

[Normal]

- The star rating is too close to Easy imo, I think you should make it a bit harder. My suggestions will be to make Normal follow the song better.

00:02:049 (3,4,5) - Clap on all slider end, whistle only on begin of 00:00:621 (1,5), remove all others. OK
00:04:430 (1,2,3,4,5) - ^ OK
00:10:859 - I don't see why not hit circle here, please add it. OK
00:08:240 (1,2,3,4,5,6,7) - Try this hitsound pattern. 00:08:954 (2,4,6) - Remove all hitsound from these hit circles. 00:08:240 (1,3,5,7) - Clap at end of these sldiers. 00:08:240 (1,3,5) - Whistle on begin of these three sliders. OK
00:13:478 (3) - I think you should have clap at end.
00:22:049 - I think you should map here, I'm find with nothing in Easy, but I really don't see why not in Normal & Hard. The piano here isn't quiet, etc. so it feel weird not to play anything here. OK I'll map the part
01:22:287 (4) - I really prefer no whistle here like Easy & Hard. OK,but I'll keep it in hard.
01:23:954 (1,2,3) - Since the music here is in1/4. I find it difficult to read this since I always think I need to hit this quickly due to blue ticks in music. So that you can use spacing to help read this part, I recommend spacing it out. OK
OK, spacing it out
01:25:382 - Add note, whistle here
01:25:859 - Add note, keep the flow going, normal hitsound here.
01:27:287 - Same as 01:25:382. All fixed
01:32:763 (3,4) - [Remember that I'm not rementioning all my hitsound suggestions that I already gave for Easy and can be applied to the other diffs), clap instead of whistle at end of (3), clap at end of (4). OK
01:31:335 (5) - I find it better to do custom soft-clap here then normal hitsound. Soft-hitclap will not be used since there're already enough hitsounds
01:47:287 (1) - You forgot finish at begin.Added
*01:48:954 (3) - Clap at begin instead of whistle like I mention for Easy. Applies to all similar rhythm.
01:48:954 (3) - No hitsound here. Or if you add a note at 01:48:001 with clap, then do clap here.
01:49:906 (2) - Clap instead of whistle at begin
01:51:811 (5) - Clap instead of whistle.
01:54:906 (1) - Clap on repeat
01:56:811 (1) - ^
01:58:478 (2) - No hitsound here
02:07:049 (2) - ^
02:10:859 (5) - Clap for piano
02:12:763 (3,4) - ^
02:14:668 (2,3) - ^
02:21:573 (1) - I feel you should have clap at end here.
**Do something similar for Hard with the claps in this section

The rhythm at begin need some work, but should be fine if you follow my suggestion.

[Hard]

00:02:525 (6) - Clap at begin instead of whistle.
00:06:335 (6) - ^
00:07:287 (8,9) - Clap at both sliders begin for the accented piano sounds
00:10:144 (2) - Same as 00:02:525.
00:13:478 (1) - Hardest diff in the mapset, so I don't think a spinner with 4000 bonus point is too difficult, so I think you should do this rhythm instead http://puu.sh/27HYA I used a slider instead.
00:32:287 (4) - Flow is going to the left, so I find it better like this http://puu.sh/27I16, same distant snap (prev & next 2.0x)
Current one is fine imo
00:38:716 - Hitsound is so soft at 20%. Please +10% to this timing point and 00:40:620, 00:42:525. OK
01:13:001 (1) - When I play this with double time, I expect the position to be more to the right like this http://puu.sh/27Igt. Also I notice that the slider shape can be better, try to improve them here. Changed flow
02:07:287 (3,4,5) - You sure about (4), I think it's better for a Hard and for those who double time (this is a Hard after all) to make these three hit circles a repeating slider instead
I think those who could play it with DT won't have problem here.
02:19:668 (3,4,5,1,2,3,4) - Be sure to follow the piano with clap and apply hitsound suggestions from previous diff to here as it's most or less the same

I'm not too fond of the pause e.g. what I mention for Normal 00:22:049 or let's say I hear a piano sound here 00:38:001, but no note follows it. It's fine for a Hard, but it makes me feel like there should be an Insane where these parts are mapped.
I'll consider mapping these part

I notice some free styling with the hitsound, in particular, the custom whistle or bass drum sound. You use it sometime when there is no bass/kick drum in music and I find the hitsounding off because of this. I try to respect what you did in my mod, but overall, I'm unsure about the hitsounding here, I prefer if you just match the custom whistle with the drums sound in music and custom clap with the piano music instead, but this's my opinion. If you think it sounds good then this is fine for me.
I've put a lot of efforts into the hitsounds, but as you said, it's still far from perfect. However, I love the drum sound and I'll use it more.
So I'll keep working on the hitsounds.

No star because of this, but good luck.

Thx a lot for your helpful mod~
Gloria Guard
Hi Autumn (:3 」_)=3

From my queue m4m :)


[Easy]

00:30:620 remove green line

01:01:097 ^

01:04:192 (3,2) (2) slider 1 grid up 3 slider end stack


[Normal]

01:14:668 (4) 1 gird right

00:30:620 easy same

01:01:097 ^


[Hard]


00:43:478 (7) remove note and spin move 00:43:359

01:14:906 remove green line

01:44:430 (1) This is spin move 01:44:311


I like a song..

Feelings is listening to this song, I'm crying

Good luck gogo rank !!
Topic Starter
Autumn
Gloria Guard's mod

Gloria Guard wrote:

Hi Autumn (:3 」_)=3

From my queue m4m :)


[Easy]

00:30:620 remove green line

01:01:097 ^

01:04:192 (3,2) (2) slider 1 grid up 3 slider end stack


[Normal]

01:14:668 (4) 1 gird right

00:30:620 easy same

01:01:097 ^


[Hard]


00:43:478 (7) remove note and spin move 00:43:359 × There is the finish sound here

01:14:906 remove green line × Adjust the volume~

01:44:430 (1) This is spin move 01:44:311 × You're right,but the current one is not bad~


I like a song..

Feelings is listening to this song, I'm crying

Good luck gogo rank !!
Thank you!
Itachi_Uchiha
Sorry for waiting :)

[Easy]
00:07:287 (4) - Move one grid-point down on Gridlevel Tiny
00:41:097 (4) - Align horizontally with prev one
00:55:620 (3) - move one grid right and 3 grids up for better alignment Note: all alignment suggestions are on GridLevel Tiny
01:10:382 (3,4,1,2) - Notes on red when they have no direct previous ones are hard to click for beginners
01:20:620 (1) - 3 grids up for better alignment
01:38:716 (1) - take this one to the previous combo and make NC on the 2.
02:01:573 (1) - ^

[Normal]
00:21:811 (1,2,3,4) - No NC there :)
00:53:478 (4) - x:316 y:292 for better alignment :)
02:09:192 (3) - 2 grids right for better alignment
02:23:478 (1) - I would end it earlier on the big withe tick... sounds better :)

[Hard]
00:17:525 (5,6,7) - align these three better
01:51:097 (1,2,3) - this was very hard to read. i suggest to make them a big triangle with these :)


well... thats all i can see for now :)

Good luck!
Itachi_Uchiha
~starr
Topic Starter
Autumn
Itachi_Uchiha's mod

Itachi_Uchiha wrote:

Sorry for waiting :)

[Easy]
00:07:287 (4) - Move one grid-point down on Gridlevel Tiny
00:41:097 (4) - Align horizontally with prev one
00:55:620 (3) - move one grid right and 3 grids up for better alignment Note: all alignment suggestions are on GridLevel Tiny
01:10:382 (3,4,1,2) - Notes on red when they have no direct previous ones are hard to click for beginners Added
01:20:620 (1) - 3 grids up for better alignment
01:38:716 (1) - take this one to the previous combo and make NC on the 2.
02:01:573 (1) - ^

[Normal]
00:21:811 (1,2,3,4) - No NC there :)
00:53:478 (4) - x:316 y:292 for better alignment :) Current one is not bad~
02:09:192 (3) - 2 grids right for better alignment
02:23:478 (1) - I would end it earlier on the big withe tick... sounds better :) Starting with the piano is not bad~

[Hard]
00:17:525 (5,6,7) - align these three better
01:51:097 (1,2,3) - this was very hard to read. i suggest to make them a big triangle with these :) Believe the players ;)


well... thats all i can see for now :)

Good luck!

Thank you very much!
Thx for your star! :)
Banana
m4m

[general]
下午某autumn更新了下然后2kd位没了
背景什么的 心叶脑袋顶到血条了 最下面又有空位置 考虑处理下
other clear

[Hard]
00:07:763 (9) - 直滑条?另滑条尾巴尽量和00:08:240 (1,2) - 排成直线
00:12:763 (3) - 虽然三角形摆的很好..不过感觉和(1)之间间距略小显得挤 个人会放在299 311
00:15:382 (3) - 和(2)overlap了 另个人感觉这边跟vocal意义不大可以考虑用圈
00:17:525 (5) - 鉴于间距和歌曲感觉建议stack
00:18:954 - 个人感觉这里可以有个圈 虽然解释不出来 另后面(1)因为vocal是长音于是stack略不合适
00:21:811 (1) - 跳?
00:22:882 - 这里vocal同样跟着没多大意义 嘛 总之个人推荐这里一个3/4滑条跟钢琴 像这样
00:26:335 (4) - (6)跳可以理解 这里也跟着跳和后面黄色的combo相比就没区分度了 (虽然我也经常这么干但是..)个人感觉这个难度因为这种可有可无的跳用的比较多有点平淡了
00:32:287 (4) - 强迫症)相对(2,3)间距大了
00:34:906 (1) - 同样跟vocal意义不大 考虑1/1滑条
00:42:763 (4,5,6) - 224 258
00:47:287 (5,6) - 往左边来点 (6,1)之间的跳有点大了
00:50:859 (2) - 这边三角什么的修一下 另外 感觉(3)的弧度有点大了
00:55:620 (4,1) - 这两个之间不是长vocal也用左右跳不合适
00:58:478 (7) - 这边钢琴开始 个人感觉跟这个比较合适 不然前面跳出来的flow又消失了
01:00:144 (2) - 尾巴好像是摆好了又被动过一样..
01:10:382 (1,2,3) - 其实希望和前面的(1,2,3)有什么联系,建议是(1)blanket(2)左边(3)stack
01:15:859 (1) - 听节奏好像是串 不过这个节奏也好 间距有点大不好读
01:20:144 (5) - 强迫症)我死了!
01:37:763 (7) - 建议直滑条 然后尾巴排一排想办法和(5)重合
01:43:954 (3,4) - 正方形的话 复制(1,2)粘贴然后ctrl+g会容易很多 注意音效
01:44:430 (1) - 不喜欢这个转盘 考虑01:45:382 - 这里开始 然后前面空的用串什么的
01:51:097 (1,2,3,4) - 这个节奏用这个排列有点反人类..起码(4)我是一辈子读不出来 (4)0.5*?改了的话01:53:001 (1) - ctrl+g
01:55:382 (3) - 这种尾巴叠在一起的滑条 摆的时候从尾巴开始拉然后ctrl+g就不用手动stack了包括02:02:049 (6) - 有想法可以重拉一遍把stack弄了 强迫症表示看不下去
02:00:144 (3) - 这个正常间距表示不能理解
02:07:644 (4) - 同样是我永远读不出来的间距一类..参考前面用过的间距.
02:10:620 (2,3) - 这边给我的感觉是不应该跳了 (1)的finish出来的音量稍微下降了一点
02:12:525 (4) - 这边滑条尾巴和前一个滑条的开头是一样的音 不太合适 考虑保持一致 后面一个滑条也是
02:20:382 (5,6) - (6)放(5)那儿 (5)和(1)stack
结尾转盘不消音嘛?

[Normal]
01:12:406 - 红锚点应该在这个时间点的滑条球中心 不容易弄的话考虑弯的部分向左弯
02:22:287 - whistle声音大了

[Easy]
00:51:097 (2) - 滑条尾巴没理由跑到天上去呐..
01:43:478 (1) - 和Normal尽量一致 看改哪个
Topic Starter
Autumn
Banana's mod

Banana wrote:

m4m

[general]
下午某autumn更新了下然后2kd位没了
背景什么的 心叶脑袋顶到血条了 最下面又有空位置 考虑处理下 怒换 心叶西奈!
other clear

[Hard]
00:07:763 (9) - 直滑条?另滑条尾巴尽量和00:08:240 (1,2) - 排成直线
00:12:763 (3) - 虽然三角形摆的很好..不过感觉和(1)之间间距略小显得挤 个人会放在299 311
00:15:382 (3) - 和(2)overlap了 另个人感觉这边跟vocal意义不大可以考虑用圈解决overlap
00:17:525 (5) - 鉴于间距和歌曲感觉建议stack
00:18:954 - 个人感觉这里可以有个圈 虽然解释不出来 另后面(1)因为vocal是长音于是stack略不合适加了个滑条代替
00:21:811 (1) - 跳?这样也不错
00:22:882 - 这里vocal同样跟着没多大意义 嘛 总之个人推荐这里一个3/4滑条跟钢琴 像这样 让我折返一次嘛(戳
00:26:335 (4) - (6)跳可以理解 这里也跟着跳和后面黄色的combo相比就没区分度了 (虽然我也经常这么干但是..)个人感觉这个难度因为这种可有可无的跳用的比较多有点平淡了 换了个滑条囧
00:32:287 (4) - 强迫症)相对(2,3)间距大了(跪 没事没事的
00:34:906 (1) - 同样跟vocal意义不大 考虑1/1滑条 这样也不错嘛
00:42:763 (4,5,6) - 224 258好眼力
00:47:287 (5,6) - 往左边来点 (6,1)之间的跳有点大了不大不大,挺好
00:50:859 (2) - 这边三角什么的修一下 另外 感觉(3)的弧度有点大了
00:55:620 (4,1) - 这两个之间不是长vocal也用左右跳不合适 小问题 大丈夫
00:58:478 (7) - 这边钢琴开始 个人感觉跟这个比较合适 不然前面跳出来的flow又消失了
01:00:144 (2) - 尾巴好像是摆好了又被动过一样..
01:10:382 (1,2,3) - 其实希望和前面的(1,2,3)有什么联系,建议是(1)blanket(2)左边(3)stack 换了种摆法 不过想法和你一样
01:15:859 (1) - 听节奏好像是串 不过这个节奏也好 间距有点大不好读
01:20:144 (5) - 强迫症)我死了!(怒跪
01:37:763 (7) - 建议直滑条 然后尾巴排一排想办法和(5)重合 换了摆法
01:43:954 (3,4) - 正方形的话 复制(1,2)粘贴然后ctrl+g会容易很多 注意音效 新姿势
01:44:430 (1) - 不喜欢这个转盘 考虑01:45:382 - 这里开始 然后前面空的用串什么的 OK
01:51:097 (1,2,3,4) - 这个节奏用这个排列有点反人类..起码(4)我是一辈子读不出来 (4)0.5*?改了的话01:53:001 (1) - ctrl+g 其实不难读的!比eveless的好读多了 多打图! 8-)
01:55:382 (3) - 这种尾巴叠在一起的滑条 摆的时候从尾巴开始拉然后ctrl+g就不用手动stack了包括02:02:049 (6) - 有想法可以重拉一遍把stack弄了 强迫症表示看不下去 以前学到后来忘了囧
02:00:144 (3) - 这个正常间距表示不能理解
02:07:644 (4) - 同样是我永远读不出来的间距一类..参考前面用过的间距. 能读 第一遍不行第二遍就搞定了
02:10:620 (2,3) - 这边给我的感觉是不应该跳了 (1)的finish出来的音量稍微下降了一点
02:12:525 (4) - 这边滑条尾巴和前一个滑条的开头是一样的音 不太合适 考虑保持一致 后面一个滑条也是 我是照24clap下的..感觉还行吧
02:20:382 (5,6) - (6)放(5)那儿 (5)和(1)stack 有6?貌似你的没更新图?
结尾转盘不消音嘛?ok

[Normal]
01:12:406 - 红锚点应该在这个时间点的滑条球中心 不容易弄的话考虑弯的部分向左弯 直接删了红点
02:22:287 - whistle声音大了 k

[Easy]
00:51:097 (2) - 滑条尾巴没理由跑到天上去呐..
01:43:478 (1) - 和Normal尽量一致 看改哪个 参考了Normal

怒谢 学到新姿势
另外我也有强迫症 kira
Niva
Hi Autumn, random mod here (:

[General]

-> I come here because I see that 'tsukasa' in tags actually, if it's that Tsukasa from Sound Online then you should add '矢鴇つかさ' to tags also~
-> You can't silence both slidertick and sliderslide together! For me it's better to let the slidertick be quieter than the default one (NOT silenced)
-> The .mp3's name is 'garasu no sora.mp3', is 'garasu' connected to the song? If so you should add 'garasu' to tags also then o.o
-> Because of the custom skin's usage you must specify a SliderBorder color

[Hard]

  1. 00:02:525 (6) - Whistle + Clap on slider's start (to continue your hitsounding pattern on (2,4))?
  2. 00:02:525 (6,7,8,9) - (5,7) isn't stacked, is it intentional? This can be easily fixed by selecting these four and move them to ~x:210 y:344 though
  3. 00:06:335 (6) - Same as 00:02:525 (and for next parts like this, same suggestion)
  4. 00:08:716 (1,2) - How about moving these two downward so the fan pattern will be like this:
  5. 00:12:763 (3,4) - Err, I know this is meant to encircle the next (1) but I'm quite sad this isn't a small jump (considering you previously applied a small jump to rhythms like this ._.)
  6. 00:13:954 (2) - As I mentioned 'you can't silence both slidertick and sliderslide together' - however I'd like to suggest a ~10% vol. on slider's end though (as there's nothing from the music there)
  7. 00:16:573 (3,4,5) - As these three is equally spaced rhythmically I'd make the spacing equal also though, it can be done by moving (4) :
  8. 00:23:478 (2,3) - Just my suggestion for a better circle pattern though:
    380,120,23478,2,0,P|344:168|280:172,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
    238,148,24192,2,0,P|220:90|249:33,1,120.000004577637
  9. 00:29:192 (6,1) - This is personal issue but I'd rather put the clap on (6)'s end here, I prefer to follow piano rather than vocal xD
  10. 00:39:668 (5,6,7,8) - How about placing (7) lower like this so these four will form an arc:
  11. 00:43:716 (1) - Clap here on spinner's end to fill in the blank? Won't hurt I guess
  12. 00:47:287 (5) - Umm, why don't you just move this to ~x:140 to create symmetry with (4) :3
  13. 00:59:668 (1,2,3) - Add a slight curve like this perhaps? 01:01:335 (1) will also somehow be encircled by (3) if you do this though~
  14. 01:00:620 (3) - Whistle on slider's end? (it has same musical note with (2)'s start actually)
  15. 01:06:335 (7) - Minor stuff, but move the midpoint to ~x:272 y:272 for perfect encircle
  16. 01:13:001 (1,2,3,4,5,6) - Select all six in editor and then move this to ~x:339 y:349 to avoid overlap with 01:12:287 (2)? This won't hurt to do though
  17. 01:20:620 (6,7) - This can be made to encircle (5) better definitely:
    219,194,80620,2,0,P|243:274|303:326,1,160,2|0,0:0|1:1,0:0:0:0:
    158,283,81335,2,0,P|222:331|298:323,1,160
  18. 01:31:573 (1) - I highly recommend to curve this into the opposite direction though (so it'll flow nicely in a wave with (2)) :
  19. 01:39:668 (3,4) - Try to do something like this? Then
  20. 01:41:573 (3) - If you do above suggestion, you can stack this under (4)'s end (:
  21. 01:44:192 (4) - Whistle sounds more appropriate if placed in (5) imo, your call though
  22. 01:45:501 (1) - Same as before, you can use clap here to fill in the blank actually
  23. 01:56:216 (5) - Move the endpoint to ~x:190 y:93 perhaps, so it'll point at (3)'s end like this:
  24. 01:58:716 (1) - This slider's shape looks REALLY random, I suggest to encircle (6) like this though:
    118,183,118716,6,0,B|179:192|208:259|179:312|179:312|215:292|250:310,1,240,2|0,0:0|0:0,0:0:0:0:
    also if you do this it would be best to stack 01:57:763 (4,5) - on (1)'s slider end - the result will be like this:
  25. 02:03:001 (2,3,4) - Would be MUCH better imo if you could add a bit more space upon these three (especially on (2,3)) as you did on 02:04:906 (2,3,4)~
  26. 02:23:478 (1) - Add a gradual volume decrease here to fit the outro?
[Normal]

  1. 00:12:049 (1,2,3) - Create a symmetry like this here?
  2. 00:24:668 (3) - I highly recommend to stack this with 00:26:811 (1) regardless of the spacing though, the triangle formed will play really well~
  3. 00:32:287 (3) - Umm, why don't you make this encircle (2) from the outside also o.o
  4. 00:34:906 (3,4,5) - Err, basically you can't force (3) to do a center symmetry here (too far), so instead of taking a small-angled curve I prefer to do something like this here though:
    or to take a huge angle instead, so the angle doesn't look forced:
  5. 00:44:430 (5) - Move to ~x:412? idk if this is intentional though...
  6. 00:46:335 (1,2,3) - (7) definitely can be encircled better this way:
    119,238,46335,6,0,P|173:221|212:169,1,120,4|0,0:0|0:0,0:0:0:0:
    256,133,47049,1,0,0:0:0:0:
    301,172,47287,2,0,P|339:221|393:238,1,120,4|0,0:0|0:0,0:0:0:0:
  7. 00:52:287 (1,2,3,4,5) - Considering (1,2,3) is placed in a straight line, how about doing something like this:
  8. 00:57:049 (4,5,6,1) - This also, would be more structural if you can encircle (3) and do something like this on (1) imo:
  9. 01:05:382 (1) - Make (4) encircled by this slider here? You can make symmetry on (1,2,3) afterwards xD
  10. 01:15:859 (3) - There should be a clap on slider's end I suppose...
  11. 01:23:954 (1,2,3) - orz that (3)'s shape... Perhaps you can start (1) from down under and make (5) encircled like this though:
  12. 01:26:335 (7) - New combo should be here I suppose - then
  13. 01:27:763 (1) - Remove new combo
  14. 01:35:859 (1) - Obvious enough though, should be placed in ~x:361 y:313 (:
  15. 01:43:478 (1) - As there is a distinct piano sound as well here, I'd use finish+clap here (instead of finish only)
  16. 01:47:287 (1) - I'd CTRL+G this to make (1,2) as a circular flow personally, this shouldn't be hard to adjust because it appeared after spinner though~
  17. 02:00:620 (1,2,3,4) - Your square looks imbalanced right now, not perfect but try this perhaps? (you can also create a diamond instead to be safe actually)
    320,112,120620,5,2,0:0:0:0:
    242,19,121097,1,0,1:1:0:0:
    150,96,121573,1,2,0:0:0:0:
    226,188,122049,1,0,1:1:0:0:
  18. 02:15:859 (4) - Clap on slider's start?
  19. 02:23:478 (1) - Same about Hard about the gradual volume decrease
[Easy]

  1. 00:03:478 (4) - I highly recommend to move this downward a bit (~y:288) regardless of the spacing though, it won't be hard to catch for any players but will avoid overlap with 00:04:430 (1)
  2. 00:12:049 (1) - Minor stuff here, but it should be on ~x:151 actually
  3. 00:15:859 (2) - I highly recommend to use this slider here, it encircles (1) better while keeping the spacing equal with your current (3) :
    84,127,15859,2,0,P|183:123|244:203,1,195,4|8,0:0|0:0,0:0:0:0:
  4. 00:25:382 (5) - Straight line overlaps (3) here, you can easily make something like this though:
  5. 00:29:192 (4,1) - Put the clap on (4)'s end instead of (1) here? The distinct piano sound lies there actually...
  6. 00:35:620 (4,5) - Not arranged perfectly in a straight line, and this is quite noticeable though
  7. 00:42:525 (1) - Clap on spinner's end here to accompany the piano?
  8. 00:51:097 (2) - I'd personally make the flow continuous like this, your call though:
  9. 00:57:049 (5,1) - I prefer to make (5) horizontal and make (1) symmetrical through the center like this, the symmetry will give a better impression before the spinner imo:
  10. 01:11:573 (1,2) - Err, is this sudden spacing change intentional o.o
  11. 01:13:954 (1) - I strongly recommend to use clap here instead of finish, as it'll emphasize the finish sound on 01:16:811 (two consecutive finish sound de-emphasizes the second one imo)
  12. 01:20:620 (1,2,3,4) - Try to create something more patterned here perhaps? A square for example maybe:
  13. 01:41:573 (4,1,2,3) - Just something personal here, I prefer to create a diamond here - your call though:
  14. 01:47:287 (1) - I prefer to create something emerging from the bottom here so it didn't cluster with 01:49:192 (1,2,3) though, for example
  15. 02:12:049 (3) - Not perfectly copy-pasted from (1), is this intentional?
  16. 02:23:478 (1) - Same as previous diffs about the gradual volume decrease
I love the skin, really potential map with unique flow, however I'm quite concerned about the things I mentioned in the General field though (especially SliderBorder and the silenced slidertick+sliderslide)...

Giving this a star icon for now, good luck Autumn (:
Niva
(posted in separate post to differ)

Regarding what you asked in forum PM:

Yes, you can use Unicode character (including Japanese) in tags, some ranked maps have done it before, this one for example~

And to add SliderBorder : you don't need skin.ini, just open the all difficulty's .osu files manually in Notepad and add the SliderBorder: line under the Colours section:

[Colours]
Combo1 : 128,0,255
Combo2 : 0,255,255
Combo3 : 252,215,67
Combo4 : 128,255,0
SliderBorder : __,__,__

All the color formats are in R,G,B value, this site may help you (if you want to keep it white fill the SliderBorder: line with SliderBorder:255,255,255)
Topic Starter
Autumn
Niva's MOD

Niva wrote:

Hi Autumn, random mod here (:

[General]

-> I come here because I see that 'tsukasa' in tags actually, if it's that Tsukasa from Sound Online then you should add '矢鴇つかさ' to tags also~
-> You can't silence both slidertick and sliderslide together! For me it's better to let the slidertick be quieter than the default one (NOT silenced)
-> The .mp3's name is 'garasu no sora.mp3', is 'garasu' connected to the song? If so you should add 'garasu' to tags also then o.o
-> Because of the custom skin's usage you must specify a SliderBorder color
ALL FIXED

[Hard]

  1. 00:02:525 (6) - Whistle + Clap on slider's start (to continue your hitsounding pattern on (2,4))?
    Nice, but whistle on 2,4 is too much that makes it a little noisy
  2. 00:02:525 (6,7,8,9) - (5,7) isn't stacked, is it intentional? This can be easily fixed by selecting these four and move them to ~x:210 y:344 though Nice
  3. 00:06:335 (6) - Same as 00:02:525 (and for next parts like this, same suggestion) Done
  4. 00:08:716 (1,2) - How about moving these two downward so the fan pattern will be like this:
    I was intended to arrange like this too,but it's just a bit too low ;w;
  5. 00:12:763 (3,4) - Err, I know this is meant to encircle the next (1) but I'm quite sad this isn't a small jump (considering you previously applied a small jump to rhythms like this ._.)
    Ok, see my new arrangement ;)
  6. 00:13:954 (2) - As I mentioned 'you can't silence both slidertick and sliderslide together' - however I'd like to suggest a ~10% vol. on slider's end though (as there's nothing from the music there)
    Ok, 10% vol set
  7. 00:16:573 (3,4,5) - As these three is equally spaced rhythmically I'd make the spacing equal also though, it can be done by moving (4) :
    Done
  8. 00:23:478 (2,3) - Just my suggestion for a better circle pattern though:
    380,120,23478,2,0,P|344:168|280:172,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
    238,148,24192,2,0,P|220:90|249:33,1,120.000004577637
    Done, nice pattern ^^
  9. 00:29:192 (6,1) - This is personal issue but I'd rather put the clap on (6)'s end here, I prefer to follow piano rather than vocal xD
    Nice, but clap on the next note is not bad imo :p
  10. 00:39:668 (5,6,7,8) - How about placing (7) lower like this so these four will form an arc:
    Seems better ^^
  11. 00:43:716 (1) - Clap here on spinner's end to fill in the blank? Won't hurt I guess
    Ok, set 35% vol to avoid getting noisy
  12. 00:47:287 (5) - Umm, why don't you just move this to ~x:140 to create symmetry with (4) :3
    Done. I think it's DS issue, I was a newbie mapper then :p
  13. 00:59:668 (1,2,3) - Add a slight curve like this perhaps? 01:01:335 (1) will also somehow be encircled by (3) if you do this though~
    Nice
  14. 01:00:620 (3) - Whistle on slider's end? (it has same musical note with (2)'s start actually)
    The background music itself is nice here, so I think whistle isn't a big issue :p
  15. 01:06:335 (7) - Minor stuff, but move the midpoint to ~x:272 y:272 for perfect encircle
    Adjusted slider shape
  16. 01:13:001 (1,2,3,4,5,6) - Select all six in editor and then move this to ~x:339 y:349 to avoid overlap with 01:12:287 (2)? This won't hurt to do though
    Done
  17. 01:20:620 (6,7) - This can be made to encircle (5) better definitely:
    219,194,80620,2,0,P|243:274|303:326,1,160,2|0,0:0|1:1,0:0:0:0:
    158,283,81335,2,0,P|222:331|298:323,1,160
    Nice
  18. 01:31:573 (1) - I highly recommend to curve this into the opposite direction though (so it'll flow nicely in a wave with (2)) :
    Nice
  19. 01:39:668 (3,4) - Try to do something like this? Then
    Nice idea
  20. 01:41:573 (3) - If you do above suggestion, you can stack this under (4)'s end (:
    Done
  21. 01:44:192 (4) - Whistle sounds more appropriate if placed in (5) imo, your call though
    Ok, clap here instead :p
  22. 01:45:501 (1) - Same as before, you can use clap here to fill in the blank actually
    Finish is not bad, and it's really fit the BGM here :p
  23. 01:56:216 (5) - Move the endpoint to ~x:190 y:93 perhaps, so it'll point at (3)'s end like this:
    Oh.. its a little too far ><
  24. 01:58:716 (1) - This slider's shape looks REALLY random, I suggest to encircle (6) like this though:
    118,183,118716,6,0,B|179:192|208:259|179:312|179:312|215:292|250:310,1,240,2|0,0:0|0:0,0:0:0:0:
    also if you do this it would be best to stack 01:57:763 (4,5) - on (1)'s slider end - the result will be like this:
    Really nice idea!
  25. 02:03:001 (2,3,4) - Would be MUCH better imo if you could add a bit more space upon these three (especially on (2,3)) as you did on 02:04:906 (2,3,4)~
    Done
  26. 02:23:478 (1) - Add a gradual volume decrease here to fit the outro?
Ok
[Normal]

  1. 00:12:049 (1,2,3) - Create a symmetry like this here?
    OK
  2. 00:24:668 (3) - I highly recommend to stack this with 00:26:811 (1) regardless of the spacing though, the triangle formed will play really well~
    OK
  3. 00:32:287 (3) - Umm, why don't you make this encircle (2) from the outside also o.o
    I think I got it :)
  4. 00:34:906 (3,4,5) - Err, basically you can't force (3) to do a center symmetry here (too far), so instead of taking a small-angled curve I prefer to do something like this here though:
    or to take a huge angle instead, so the angle doesn't look forced:
    PLAN 1 is nice!
  5. 00:44:430 (5) - Move to ~x:412? idk if this is intentional though...
    OK
  6. 00:46:335 (1,2,3) - (7) definitely can be encircled better this way:
    119,238,46335,6,0,P|173:221|212:169,1,120,4|0,0:0|0:0,0:0:0:0:
    256,133,47049,1,0,0:0:0:0:
    301,172,47287,2,0,P|339:221|393:238,1,120,4|0,0:0|0:0,0:0:0:0:
    Nice
  7. 00:52:287 (1,2,3,4,5) - Considering (1,2,3) is placed in a straight line, how about doing something like this:
    OK
  8. 00:57:049 (4,5,6,1) - This also, would be more structural if you can encircle (3) and do something like this on (1) imo:
    Nice
  9. 01:05:382 (1) - Make (4) encircled by this slider here? You can make symmetry on (1,2,3) afterwards xD
    OK
  10. 01:15:859 (3) - There should be a clap on slider's end I suppose...
    Yep :p
  11. 01:23:954 (1,2,3) - orz that (3)'s shape... Perhaps you can start (1) from down under and make (5) encircled like this though:
    OK
  12. 01:26:335 (7) - New combo should be here I suppose - then
  13. 01:27:763 (1) - Remove new combo
  14. 01:35:859 (1) - Obvious enough though, should be placed in ~x:361 y:313 (:
  15. 01:43:478 (1) - As there is a distinct piano sound as well here, I'd use finish+clap here (instead of finish only)
  16. 01:47:287 (1) - I'd CTRL+G this to make (1,2) as a circular flow personally, this shouldn't be hard to adjust because it appeared after spinner though~
  17. 02:00:620 (1,2,3,4) - Your square looks imbalanced right now, not perfect but try this perhaps? (you can also create a diamond instead to be safe actually)
    320,112,120620,5,2,0:0:0:0:
    242,19,121097,1,0,1:1:0:0:
    150,96,121573,1,2,0:0:0:0:
    226,188,122049,1,0,1:1:0:0:
  18. 02:15:859 (4) - Clap on slider's start?
  19. 02:23:478 (1) - Same about Hard about the gradual volume decrease
↑ ↑ ALL FIXED ↑ ↑
[Easy]

  1. 00:03:478 (4) - I highly recommend to move this downward a bit (~y:288) regardless of the spacing though, it won't be hard to catch for any players but will avoid overlap with 00:04:430 (1)
  2. 00:12:049 (1) - Minor stuff here, but it should be on ~x:151 actually
  3. 00:15:859 (2) - I highly recommend to use this slider here, it encircles (1) better while keeping the spacing equal with your current (3) :
    84,127,15859,2,0,P|183:123|244:203,1,195,4|8,0:0|0:0,0:0:0:0:
  4. 00:25:382 (5) - Straight line overlaps (3) here, you can easily make something like this though:
    ↑ ↑ ALL FIXED ↑ ↑
  5. 00:29:192 (4,1) - Put the clap on (4)'s end instead of (1) here? The distinct piano sound lies there actually...
    OK, It looks nice~
  6. 00:35:620 (4,5) - Not arranged perfectly in a straight line, and this is quite noticeable though
    Yep :p
  7. 00:42:525 (1) - Clap on spinner's end here to accompany the piano?
    OK, as well as adjusting the length of the spinner
  8. 00:51:097 (2) - I'd personally make the flow continuous like this, your call though:
    Nice
  9. 00:57:049 (5,1) - I prefer to make (5) horizontal and make (1) symmetrical through the center like this, the symmetry will give a better impression before the spinner imo:
    Nice
  10. 01:11:573 (1,2) - Err, is this sudden spacing change intentional o.o
    Oh It's my fault :cry:
  11. 01:13:954 (1) - I strongly recommend to use clap here instead of finish, as it'll emphasize the finish sound on 01:16:811 (two consecutive finish sound de-emphasizes the second one imo)
    Good Idea, agree with you~
  12. 01:20:620 (1,2,3,4) - Try to create something more patterned here perhaps? A square for example maybe:
  13. 01:41:573 (4,1,2,3) - Just something personal here, I prefer to create a diamond here - your call though:
  14. 01:47:287 (1) - I prefer to create something emerging from the bottom here so it didn't cluster with 01:49:192 (1,2,3) though, for example
    ALL FIXED ABOVE
  15. 02:12:049 (3) - Not perfectly copy-pasted from (1), is this intentional?
    ops..fixed :P
  16. 02:23:478 (1) - Same as previous diffs about the gradual volume decrease
OK
I love the skin, really potential map with unique flow, however I'm quite concerned about the things I mentioned in the General field though (especially SliderBorder and the silenced slidertick+sliderslide)...

Giving this a star icon for now, good luck Autumn (: It's my honor

Thx a lot Niva~ Really helpful mod.
And thx for your patience to test my map!
Strawberry
[]
  1. 00:05:382 (2) - 建议自己用ctrl+H调一调这里 不太对称。
  2. 00:57:763 (1) - 个人来讲我更喜欢这里的滑条跟着vocal延长1/1 然后接下来的转盘延后1/2并且缩短.
  3. 01:04:430 (2) - 这里尾巴貌似没对齐 x~116 y~360. 然后前面的(1)也移到x~131 y~204让这俩对称.
  4. 01:49:906 (2) - spacing有点不对劲. 试试x~274 y~84
 
[]
  1. 其实我就巨想吐槽为啥这normal sv比easy还低。我觉得光这一点就有点要命了……主要难度啥的看起来和Easy差不多啊。虽然密度大了 但是还是给人一种错觉。。看看能不能加一下sv然后小remap下啊..orz
  2. 00:10:144 (1) - 这个nc好像没啥用 去了吧
  3. 00:23:478 (2) - 移到x~393 y~144? 然后后面调整一下~

------------------
把Normal好好改改然后找几个mod 也不错
Topic Starter
Autumn
Strawberry's mod

Strawberry wrote:

[]
  1. 00:05:382 (2) - 建议自己用ctrl+H调一调这里 不太对称。
  2. 00:57:763 (1) - 个人来讲我更喜欢这里的滑条跟着vocal延长1/1 然后接下来的转盘延后1/2并且缩短.
  3. 01:04:430 (2) - 这里尾巴貌似没对齐 x~116 y~360. 然后前面的(1)也移到x~131 y~204让这俩对称.
  4. 01:49:906 (2) - spacing有点不对劲. 试试x~274 y~84
All fixed 
[]
  1. 其实我就巨想吐槽为啥这normal sv比easy还低。我觉得光这一点就有点要命了……主要难度啥的看起来和Easy差不多啊。虽然密度大了 但是还是给人一种错觉。。看看能不能加一下sv然后小remap下啊..orz
  2. 00:10:144 (1) - 这个nc好像没啥用 去了吧
  3. 00:23:478 (2) - 移到x~393 y~144? 然后后面调整一下~
OK
------------------
把Normal好好改改然后找几个mod 也不错

Thx for mod! Remapping Normal now ^^

Remapped Easy & Normal-5/28
Konei
Correct title is Garasu no Sora according to the ranked version of this.

https://osu.ppy.sh/s/54303#
Topic Starter
Autumn

Konei wrote:

Correct title is Garasu no Sora according to the ranked version of this.

https://osu.ppy.sh/s/54303#
See merchat7's mod here: https://osu.ppy.sh/forum/p/2143811
And the latest ranked version used Hari no Sora as the title: Koshimizu Ami - Hari no Sora
May be the old one is not correct? I'll check it from a Japanese modder asap
Anyway, thanks for your checking ^^
Megurine Luka
M4M from my Queue =3=

[G]

应该木有

[E]

看了一下之前的MOD,有提到E/N难度相差太小,我看了一下现在还存在类似的问题
然后我发现造成这种情况基本因为:

1. 00:03:478 (4) - 类似这种梗,首先他不是一个NC,新玩家是无法通过AR来判断他和之前note存在spacing差这么一个东西,就算你的spacing确实符合distance snap,但是所造成的视觉感官会让新玩家鼠标一移动就按早了。因此这种叠梗我个人并不建议。当然加个NC可以成为其解决方法

2. 00:19:668 (2) - 我自己让我剑三的徒弟,一个以前完全没玩过OSU的纯新手试过类似的叠梗,事实证明作为一个Normal难度也不算太难的mapset里,这种重叠梗非常不适合新手。(我在新人年代给Kiva做的E也因为叠梗被happy30吐槽过)因此我个人的建议是把所有的叠梗都拆开。虽然感觉现在的mapper都不怎么在乎这点了......

3. 00:20:859 (3,4) - 连续红线压这种东西也非常不适合新手,因为新手(以大部分没有音乐理论基础的新手为主要参考主体),是没有办法快速对半拍做出反应的,因此即使Vocal压在红线上,我也不建议节奏这么下,取而代之可以:


4. 01:02:287 (2) - 类似这种红线也务必删掉,太折磨新人了,当年tutuhaha教育(?)过我,EZ压红线的都是罪人啊罪人

总结一下就是我发现你很喜欢跟Vocal,但其实这首歌尤其是EZ来说并不适合跟Vocal,对于新人难度太大....你把这些改一下的话马上和N的差距就出来了,如果是我的话以上这些都是我Normal难度的梗。基本不会出现在Ez里的

[N]

00:52:763 (3) - 1 grid up
01:08:954 (2) - unsnap
01:10:620 (4) - unsnap ,这两个应该是SV变化造成的,调整一下就好
01:39:668 (1) - fin on head
01:48:240 (2) - 和1的形状不太一样,我把你的2翻转了一下和1做了对比

比较好的做法是直接复制一个1然后ctrl h + ctrl j
01:53:954 (2) - 和1错开一点尽量不要overlap

[H]

00:13:478 (1) - del NC
00:13:954 (2) - NC
02:20:382 (4) - NC

Hard做的挺好

加油0.0~~
Topic Starter
Autumn
Luka's mod

Megurine Luka wrote:

M4M from my Queue =3=

[G]

应该木有

[E]

看了一下之前的MOD,有提到E/N难度相差太小,我看了一下现在还存在类似的问题
然后我发现造成这种情况基本因为:

1. 00:03:478 (4) - 类似这种梗,首先他不是一个NC,新玩家是无法通过AR来判断他和之前note存在spacing差这么一个东西,就算你的spacing确实符合distance snap,但是所造成的视觉感官会让新玩家鼠标一移动就按早了。因此这种叠梗我个人并不建议。当然加个NC可以成为其解决方法 NC已加

2. 00:19:668 (2) - 我自己让我剑三的徒弟,一个以前完全没玩过OSU的纯新手试过类似的叠梗,事实证明作为一个Normal难度也不算太难的mapset里,这种重叠梗非常不适合新手。(我在新人年代给Kiva做的E也因为叠梗被happy30吐槽过)因此我个人的建议是把所有的叠梗都拆开。虽然感觉现在的mapper都不怎么在乎这点了...... 取消了所有重叠

3. 00:20:859 (3,4) - 连续红线压这种东西也非常不适合新手,因为新手(以大部分没有音乐理论基础的新手为主要参考主体),是没有办法快速对半拍做出反应的,因此即使Vocal压在红线上,我也不建议节奏这么下,取而代之可以:
取消了所有压红线

4. 01:02:287 (2) - 类似这种红线也务必删掉,太折磨新人了,当年tutuhaha教育(?)过我,EZ压红线的都是罪人啊罪人 Done~

总结一下就是我发现你很喜欢跟Vocal,但其实这首歌尤其是EZ来说并不适合跟Vocal,对于新人难度太大....你把这些改一下的话马上和N的差距就出来了,如果是我的话以上这些都是我Normal难度的梗。基本不会出现在Ez里的 谢谢你的建议 很有帮助~

[N]

00:52:763 (3) - 1 grid up
01:08:954 (2) - unsnap
01:10:620 (4) - unsnap ,这两个应该是SV变化造成的,调整一下就好
01:39:668 (1) - fin on head
01:48:240 (2) - 和1的形状不太一样,我把你的2翻转了一下和1做了对比

比较好的做法是直接复制一个1然后ctrl h + ctrl j
01:53:954 (2) - 和1错开一点尽量不要overlap

All fixed

[H]

00:13:478 (1) - del NC
00:13:954 (2) - NC
02:20:382 (4) - NC
All fixed
Hard做的挺好 谢谢!

加油0.0~~
很有帮助的mod 谢谢你说明了这么多
刚吧爹! 0 0
Updated
Megurine Luka
又看了看,果然很喜欢Hard,Star一个O.O

加油~
Topic Starter
Autumn

Megurine Luka wrote:

又看了看,果然很喜欢Hard,Star一个O.O

加油~
谢谢支持!! (°д°//)
Work & work! ~~
Guy
Hi!

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Volume is little low in overall. up the volume around 10%~15%.
  2. You are wrong artist. 小清水"亜" is correct. You must fix it.

[Hard]
  1. OD-1? 7 is difficult in Hard diff.
  2. 00:07:763 (9) - try to make blanket. more beautiful placement for me.

  3. 01:13:001 (1,3,5) - add finish of slider start? i can hear cymbal sound here.
  4. 01:31:573 (1,2) - change NC

    nice map~

[Normal]
  1. HP-1?

    beautiful placement this diff.

[Easy]
  1. Looks fine.
Good luck~ :)
Topic Starter
Autumn
Guy's mod

Guy wrote:

Hi!

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Volume is little low in overall. up the volume around 10%~15%.
  2. You are wrong artist. 小清水"亜" is correct. You must fix it.
Fixed :)

[Hard]
  1. OD-1? 7 is difficult in Hard diff.
  2. 00:07:763 (9) - try to make blanket. more beautiful placement for me.

  3. 01:13:001 (1,3,5) - add finish of slider start? i can hear cymbal sound here.
  4. 01:31:573 (1,2) - change NC

    nice map~
Thx~All fixed


[Normal]
  1. HP-1? Fixed

    beautiful placement this diff.
Thank you! :)


[Easy]
  1. Looks fine.
Good luck~ :)
Thx! Updated.
Chloe
Hello~

And just mod as suggestions, not necessary. : )


[General]
  1. fine.
[Easy]
  1. 00:00:621 (1,3) - parttern not pretty try this http://puu.sh/35dPw.png
  2. 01:59:668 (3,4) - change to a slider?
[Normal]
  1. 00:25:144 (4) - 00:25:382 (1) - flow is not good, also 00:38:478 (6,1) -
  2. 01:56:573 (2) - delete
  3. 02:08:954 (5) - move to x197 y289 to parttern with 02:08:001 (3) - and move this 02:09:192 (6) -
[Hard]
  1. 00:25:382 (2) - ctrl g for better flow
  2. 01:21:335 (7) - copy 01:20:620 (6) - and use ctrl shift s is better
  3. 02:04:430 (1,2) - stack their end will be better, just like 02:01:573 (5,6,1,2) -
  4. 02:07:287 (3,4) - ctrl g for better flow

Well done, gl for rank :)
Topic Starter
Autumn
Chloe's mod

Chloe wrote:

Hello~

And just mod as suggestions, not necessary. : )


[General]
  1. fine.
[Easy]
  1. 00:00:621 (1,3) - parttern not pretty try this http://puu.sh/35dPw.png good ,but It'll cause confusion on 00:03:478 (1) -
  2. 01:59:668 (3,4) - change to a slider?
ok

[Normal]
  1. 00:25:144 (4) - 00:25:382 (1) - flow is not good, also 00:38:478 (6,1) - Adjusted
  2. 01:56:573 (2) - delete Has Piano sound XD
  3. 02:08:954 (5) - move to x197 y289 to parttern with 02:08:001 (3) - and move this 02:09:192 (6) -
[Hard]
  1. 00:25:382 (2) - ctrl g for better flow It's all right imo XD
  2. 01:21:335 (7) - copy 01:20:620 (6) - and use ctrl shift s is better OK
  3. 02:04:430 (1,2) - stack their end will be better, just like 02:01:573 (5,6,1,2) -
  4. 02:07:287 (3,4) - ctrl g for better flow
Current one is not bad ..but changed another one


Well done, gl for rank :)

Thx for mod! Updated
Banana
听说re了两个难度随手挑点东西说说 no kd

[Easy]
00:32:287 (4) - 作为easy移动轨迹还是不要和滑条相交 所以建议折返箭头放到下面摆成竖着的滑条
00:38:240 (1) - 个人倒是觉得这个ctrl+g了然后这个滑条到转盘的所有东西往左移动然后保证distance snap更不容易被挑 至于怎么摆flow好我才不管呢..
00:55:620 (4) - 这间距.
01:33:240 (3) - 同第一条 还是建议竖着
01:42:525 (2) - 这间距.(关gs就不会死..

[Normal]
00:03:478 (6) - 不准备包一下吗 下一个滑条.
02:11:811 (1) - nc加这边?
02:13:478 (1) - nc加这边?

(还是感觉hard里一些1/2的滑条弯的略大影响美观
Topic Starter
Autumn
Banana U are A GOOD MAN

Banana wrote:

听说re了两个难度随手挑点东西说说 no kd

[Easy]
00:32:287 (4) - 作为easy移动轨迹还是不要和滑条相交 所以建议折返箭头放到下面摆成竖着的滑条
00:38:240 (1) - 个人倒是觉得这个ctrl+g了然后这个滑条到转盘的所有东西往左移动然后保证distance snap更不容易被挑 至于怎么摆flow好我才不管呢.. 稍微调整了下..stress
00:55:620 (4) - 这间距. Fixed
01:33:240 (3) - 同第一条 还是建议竖着 ok
01:42:525 (2) - 这间距.(关gs就不会死.. fixed

[Normal]
00:03:478 (6) - 不准备包一下吗 下一个滑条. 包了 上面差点出界..
02:11:811 (1) - nc加这边?ok
02:13:478 (1) - nc加这边?ok

(还是感觉hard里一些1/2的滑条弯的略大影响美观
00:15:382 (1,2,3) - 这是我看得最不顺眼的地方,现在已经狠下心改掉了(就DS问题有点怕

About the title issue mentioned bu Konei:
So the current one has no problem.
Kinomi
Hi~~from my queue
m4m

general
尾部的转盘加finish?

easy
00:11:097(4,1) 可以修一下形状
01:02:525(2,2)为何不复制粘贴。。
01:27:287(5,1) 歪了
01:34:906 (2,3) 3的尾端应该移开一点
01:47:651 (1) 复制2 然后水平翻转,ctrl g摆好 并和后面的1,2最好保持形状一致

normal
00:16:811(3) 无意义
00:53:954(4,1) 无谓遮挡
01:50:501(2,1) ^

hard

00:43:001 (7)的位置有点。。呃,不如删7 6改回转
02:07:808 (1,2,3,4,5,6) 有点没逻辑,莫名的排列,如果间距渐变的话明显不够好看
00:22:525 (1,2,3,4) ^
02:19:430 这边就非常棒
00:08:954(1,2)考虑 ctrl g,另外三个2之间距离不一样
00:29:073 (2,3,4,5,6)没摆好 ,6
02:01:273(1,2,3,4)形状不好看
00:56:216 1和3的距离,2和4的距离保持一致,更有逻辑
00:01:216 (4)歪

good luck!
Topic Starter
Autumn
baldrace's MOD

baldrace wrote:

Hi~~from my queue
m4m

general
尾部的转盘加finish? 太吵了

easy
00:11:097(4,1) 可以修一下形状 OK
01:02:525(2,2)为何不复制粘贴。。 OK
01:27:287(5,1) 歪了 Fixed
01:34:906 (2,3) 3的尾端应该移开一点 Fixed
01:47:651 (1) 复制2 然后水平翻转,ctrl g摆好 并和后面的1,2最好保持形状一致 我就是这样做的呀..

normal
00:16:811(3) 无意义 Removed
00:53:954(4,1) 无谓遮挡
01:50:501(2,1) ^

hard

00:43:001 (7)的位置有点。。呃,不如删7 6改回转 效果差别不大
02:07:808 (1,2,3,4,5,6) 有点没逻辑,莫名的排列,如果间距渐变的话明显不够好看 时间间隔上是4/4,3/4,2/4,主要是想表达一下这个意思
00:22:525 (1,2,3,4) ^ 这段要是还有人挑我就改掉
02:19:430 这边就非常棒 谢谢^^这里时间间隔是一致的
00:08:954(1,2)考虑 ctrl g,另外三个2之间距离不一样 稍微有点绕手
00:29:073 (2,3,4,5,6)没摆好 ,6 还行吧orz
02:01:273(1,2,3,4)形状不好看 谢谢提醒 其实可以做一个star不过有点太跳了
00:56:216 1和3的距离,2和4的距离保持一致,更有逻辑 OK
00:01:216 (4)歪 Fixed

good luck!
谢谢你的Mod! Updated
Flower
妈的上次其实是mod过但是被老板吃了 现在回来一看已经看不出啥了 简直坠毁

考虑一下Hard:
01:51:097 (1,2,3) - 是不是分开来比较好,一般人的感觉都是和前面一样1/2的节奏,然后就乱了

no kds plz, and star
[CSGA]Ar3sgice
为什么这视频质量这么好 一开始我还以为是storyboard

Hard

  1. 00:15:382 (1) - 来, 放1/3 http://osu.ppy.sh/ss/803046
  2. 00:21:573 (5) - 我感觉这里的vocal就四个字, 最后那个note违和感好重 你看看这样 http://osu.ppy.sh/ss/803052
  3. 00:31:097 (2) - 这里的背景音一长串然后放这么个滑条我感觉违和感好强233 http://osu.ppy.sh/ss/803065 你感受下
  4. 00:33:001 (1) - combo
  5. 01:39:430 (2) - 真实不一定都是美丽的。也有让人不忍目睹的丑陋的真实、痛苦的真实存在。然而,夜晚将包容一切,月光也将一如往常地挥洒在我们身上。永不改变的东西和美丽的东西也是存在的
  6. 01:43:954 (3,4) - (3) x:136 y:172 (4) x:204 y:316
  7. 01:51:097 (1,2,3) - 我感觉这个间距不好看.. 再缩小一点比较好
  8. 02:12:049 (1,2) - http://osu.ppy.sh/ss/803106
Normal

  1. 00:08:954 (2) - 往下两格
  2. 00:27:287 (2) - 我觉得要放这里.. http://osu.ppy.sh/ss/803110
  3. 01:07:287 (4) - 往左边放一点..
  4. 02:15:620 (1) - 这里好近
Easy

  1. 00:09:668 (3) - blanket(?
其实我差点忘了, 打图看见这张才想起来

嗯 233

edit: 为什么花花快了30秒抢了一楼 233
Topic Starter
Autumn
AR3

[CSGA]Ar3sgice wrote:

为什么这视频质量这么好 一开始我还以为是storyboard 因为咱压得好啊233

Hard

  1. 00:15:382 (1) - 来, 放1/3 http://osu.ppy.sh/ss/803046
  2. 00:21:573 (5) - 我感觉这里的vocal就四个字, 最后那个note违和感好重 你看看这样 http://osu.ppy.sh/ss/803052
  3. 00:31:097 (2) - 这里的背景音一长串然后放这么个滑条我感觉违和感好强233 http://osu.ppy.sh/ss/803065 你感受下 这段确实可以再满一些..不过为了flow的流畅打算小小滴牺牲一下节奏
  4. 00:33:001 (1) - combo
  5. 01:39:430 (2) - 真实不一定都是美丽的。也有让人不忍目睹的丑陋的真实、痛苦的真实存在。然而,夜晚将包容一切,月光也将一如往常地挥洒在我们身上。永不改变的东西和美丽的东西也是存在的
    你也觉得这里可以画个大圆圈配合BG里的台词? 233 改进了间距
  6. 01:43:954 (3,4) - (3) x:136 y:172 (4) x:204 y:316
  7. 01:51:097 (1,2,3) - 我感觉这个间距不好看.. 再缩小一点比较好
  8. 02:12:049 (1,2) - http://osu.ppy.sh/ss/803106
已改

Normal

  1. 00:08:954 (2) - 往下两格 好 往下1格
  2. 00:27:287 (2) - 我觉得要放这里.. http://osu.ppy.sh/ss/803110 换了排列
  3. 01:07:287 (4) - 往左边放一点..
  4. 02:15:620 (1) - 这里好近
换了排列

Easy

  1. 00:09:668 (3) - blanket(?


其实我差点忘了, 打图看见这张才想起来

嗯 233

edit: 为什么花花快了30秒抢了一楼 233 思考
花花

Flower wrote:

妈的上次其实是mod过但是被老板吃了 现在回来一看已经看不出啥了 简直坠毁

考虑一下Hard:
01:51:097 (1,2,3) - 是不是分开来比较好,一般人的感觉都是和前面一样1/2的节奏,然后就乱了 听AR3的建议改得更近了...

no kds plz, and star Thx!

Thx!Updated
Topic Starter
Autumn
oooooh don't graveyard :o
Niva
Hi Autumn, rechecking here (don't kd) - not much things to mention (I'm still half-awake while posting this orz) :

  1. Easy : 00:29:192 (3) - Missing whistle on slider's start
  2. Easy : 02:10:144 (1) - Is the whistle on slider's end intentional here? (I'd remove the whistle on slider's end because 02:12:049 (1) also has no whistle on slider's end~)
  3. Normal : 00:40:620 (4) - Missing whistle yet again
  4. Normal : 01:47:287 (1) - Add new combo manually here (missing new combo after spinner)
  5. Normal : 02:09:192 (6) - Yet again the hitsound is missing (the hitsound is missing from the entire slider this time :3)
  6. Hard : 00:15:382 (1) - I don't think 1/3 is required here though, just use 1/4s as you used on 00:23:001 (1) - the lyric here is 'kireina' though (contains four syllables and therefore not snapped properly if 1/3)
  7. Hard : 00:21:573 (5) - Missing whistle on slider's start
Finally, your video's dimension is too large at the moment (current one is 1280 x 720 - yes it lags my editor ._.) :

Ranking Criteria wrote:

The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format This is so video files keep a decent filesize and do not increase the beatmap's size by too much
As you can see in this post I don't really find big problems pattern-wise (more or less it should had been covered up with my previous mod post), most problems left here are hitsounds being inconsistent at some part (:
Topic Starter
Autumn

Niva wrote:

Hi Autumn, rechecking here (don't kd) - not much things to mention (I'm still half-awake while posting this orz) :

  1. Easy : 00:29:192 (3) - Missing whistle on slider's start Added
  2. Easy : 02:10:144 (1) - Is the whistle on slider's end intentional here? (I'd remove the whistle on slider's end because 02:12:049 (1) also has no whistle on slider's end~) Removed
  3. Normal : 00:40:620 (4) - Missing whistle yet again Added
  4. Normal : 01:47:287 (1) - Add new combo manually here (missing new combo after spinner) Added
  5. Normal : 02:09:192 (6) - Yet again the hitsound is missing (the hitsound is missing from the entire slider this time :3) Hmm..Added XD
  6. Hard : 00:15:382 (1) - I don't think 1/3 is required here though, just use 1/4s as you used on 00:23:001 (1) - the lyric here is 'kireina' though (contains four syllables and therefore not snapped properly if 1/3) Removed the reverse slider, using a single slider instead XD
  7. Hard : 00:21:573 (5) - Missing whistle on slider's start
Added

Finally, your video's dimension is too large at the moment (current one is 1280 x 720 - yes it lags my editor ._.) :

Ranking Criteria wrote:

The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format This is so video files keep a decent filesize and do not increase the beatmap's size by too much
About the Video: I have improved the encoding quality and changed video's dimension to 840x480. Hope it won't lag this time! XD

As you can see in this post I don't really find big problems pattern-wise (more or less it should had been covered up with my previous mod post), most problems left here are hitsounds being inconsistent at some part (:
Thx for recheck! Updated~
Niva
Err, I forgot to mention one thing earlier though (also from the ranking criteria) :



...umm, yep, only that left actually (flip the comboburst-0.png~)

-----------------------------------------

EDIT : Well, that should do :3

Bubbled ~
Topic Starter
Autumn

Niva wrote:

Err, I forgot to mention one thing earlier though (also from the ranking criteria) :



...umm, yep, only that left actually (flip the comboburst-0.png~) Fixed


Hmm..U're so careful °Д°
Updated~
Gloria Guard
Good job 乃

Second Hari no Sora version gogo !!
Topic Starter
Autumn

Gloria Guard wrote:

Good job 乃

Second Hari no Sora version gogo !!
Thx~
Actuallyu it's the 3rd ;)
s/54303
dkun
Hi Autumn!

It's great to wake up and see one of your maps on the top of pending!
Gloria Guard
Gratz lol
siccoman
congratz (*´∀`*)
lkx_Shore
;)
Kinomi
终于rank了,恭喜啊
Kodora
Congratz!
I love this song <3
pimp
congratulations :)
[CSGA]Ar3sgice
wa
Flower
wpcap 恭喜
Nymph
grats!
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