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Koshimizu Ami - Hari no Sora

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Topic Starter
Autumn
merchat7's mod

merchat7 wrote:

M4M, sorry for delay.

[General]

- Koshimizu Ami is not needed in tags, it is already searchable just fine since this is artist.
- Sound Online should be added into tags http://soundonline.info/discog.htm. I also recommend adding the composer Tsukasa to tags. He composed quite a few popular songs. I recognize him from DJMax.

- It seems the ranked map have the wrong title. Every single romanizing program put Hari no Sora and I also found a vgmdb source http://vgmdb.net/album/10411. I can't find why the title is like this in the ranked version so unsure why it's like that. 硝子= Garasu (glass). I check and 玻璃 also translate to glass so maybe that's why there is this confusion. Check with someone Japanese for verification if possible.
- Consider the tags of the ranked version.

So difficult to find information on this song.

All fixed. I checked this album and find the same name. Thx a bunch for your advice on the title!

[Easy]

00:13:954 (4) - Since the piano stop playing here, I don't think you should have clap at end. OK
00:21:573 (4) - Clap at repeat OK
00:23:001 (1,3,5) - I think it's better to focus on vocal with clap here. So remove clap from (1), then put on (3) and at end of (5). Do the same for 00:15:859 (2,3) - if you do it here (clap at end of those sliders). OK
00:31:573 (3,4) - Similar to above, clap at both sliders end OK
00:35:620 (4) - Clap sound nice at begin to me. Whistle is not bad~
00:47:287 (3) - I find a wave slider more aesthetically appealing here. You'll need to adjust the pattern afterward a bit. http://puu.sh/27Gz7 OK
01:04:430 (2) - Since in the music, bass drum doesn't play here, to show the contrast, I think there shouldn't be whistle at begin here.
01:06:335 (2) - ^ I lowered both of their volume instead
01:12:049 (2) - I think it should be finish at end instead of whistle. OK
01:21:335 (2) - I find this 1/2 rather confusing, keeping 1/1 seem nicer for beginner to me (place at 01:21:573). The current place follow vocal, but I don't find vocal really emphasized here (keep whistle, hitsound pattern sound awesome with it).
01:24:430 (2,5) - Same as what I mention for 00:23:001. Clap at end of (2) and on (5).
01:32:763 (3,4) - Same as 00:31:573.
01:40:382 (3,4) - ^, clap on (3), at end of (4).
01:49:906 (2) - I think it should be clap here instead of whistle.
01:53:716 (4) - ^
01:57:525 (4) - ^
02:05:144 (5) - I'm fine with this one since the rhythm of the piano change here (incase you're wondering)
02:10:144 (1,3) - Hmm, I prefer no hitsound at end for these two sliders. I agree
02:23:478 (1) - Music is quiet here, so I find whistle doesn't fit, I think you should remove it. Apply to all other diffs.
It's just 25% and I think it fits this end very much

I won't be repeating my hitsound suggestions. Most hitsound suggestions apply to all diffs!

[Normal]

- The star rating is too close to Easy imo, I think you should make it a bit harder. My suggestions will be to make Normal follow the song better.

00:02:049 (3,4,5) - Clap on all slider end, whistle only on begin of 00:00:621 (1,5), remove all others. OK
00:04:430 (1,2,3,4,5) - ^ OK
00:10:859 - I don't see why not hit circle here, please add it. OK
00:08:240 (1,2,3,4,5,6,7) - Try this hitsound pattern. 00:08:954 (2,4,6) - Remove all hitsound from these hit circles. 00:08:240 (1,3,5,7) - Clap at end of these sldiers. 00:08:240 (1,3,5) - Whistle on begin of these three sliders. OK
00:13:478 (3) - I think you should have clap at end.
00:22:049 - I think you should map here, I'm find with nothing in Easy, but I really don't see why not in Normal & Hard. The piano here isn't quiet, etc. so it feel weird not to play anything here. OK I'll map the part
01:22:287 (4) - I really prefer no whistle here like Easy & Hard. OK,but I'll keep it in hard.
01:23:954 (1,2,3) - Since the music here is in1/4. I find it difficult to read this since I always think I need to hit this quickly due to blue ticks in music. So that you can use spacing to help read this part, I recommend spacing it out. OK
OK, spacing it out
01:25:382 - Add note, whistle here
01:25:859 - Add note, keep the flow going, normal hitsound here.
01:27:287 - Same as 01:25:382. All fixed
01:32:763 (3,4) - [Remember that I'm not rementioning all my hitsound suggestions that I already gave for Easy and can be applied to the other diffs), clap instead of whistle at end of (3), clap at end of (4). OK
01:31:335 (5) - I find it better to do custom soft-clap here then normal hitsound. Soft-hitclap will not be used since there're already enough hitsounds
01:47:287 (1) - You forgot finish at begin.Added
*01:48:954 (3) - Clap at begin instead of whistle like I mention for Easy. Applies to all similar rhythm.
01:48:954 (3) - No hitsound here. Or if you add a note at 01:48:001 with clap, then do clap here.
01:49:906 (2) - Clap instead of whistle at begin
01:51:811 (5) - Clap instead of whistle.
01:54:906 (1) - Clap on repeat
01:56:811 (1) - ^
01:58:478 (2) - No hitsound here
02:07:049 (2) - ^
02:10:859 (5) - Clap for piano
02:12:763 (3,4) - ^
02:14:668 (2,3) - ^
02:21:573 (1) - I feel you should have clap at end here.
**Do something similar for Hard with the claps in this section

The rhythm at begin need some work, but should be fine if you follow my suggestion.

[Hard]

00:02:525 (6) - Clap at begin instead of whistle.
00:06:335 (6) - ^
00:07:287 (8,9) - Clap at both sliders begin for the accented piano sounds
00:10:144 (2) - Same as 00:02:525.
00:13:478 (1) - Hardest diff in the mapset, so I don't think a spinner with 4000 bonus point is too difficult, so I think you should do this rhythm instead http://puu.sh/27HYA I used a slider instead.
00:32:287 (4) - Flow is going to the left, so I find it better like this http://puu.sh/27I16, same distant snap (prev & next 2.0x)
Current one is fine imo
00:38:716 - Hitsound is so soft at 20%. Please +10% to this timing point and 00:40:620, 00:42:525. OK
01:13:001 (1) - When I play this with double time, I expect the position to be more to the right like this http://puu.sh/27Igt. Also I notice that the slider shape can be better, try to improve them here. Changed flow
02:07:287 (3,4,5) - You sure about (4), I think it's better for a Hard and for those who double time (this is a Hard after all) to make these three hit circles a repeating slider instead
I think those who could play it with DT won't have problem here.
02:19:668 (3,4,5,1,2,3,4) - Be sure to follow the piano with clap and apply hitsound suggestions from previous diff to here as it's most or less the same

I'm not too fond of the pause e.g. what I mention for Normal 00:22:049 or let's say I hear a piano sound here 00:38:001, but no note follows it. It's fine for a Hard, but it makes me feel like there should be an Insane where these parts are mapped.
I'll consider mapping these part

I notice some free styling with the hitsound, in particular, the custom whistle or bass drum sound. You use it sometime when there is no bass/kick drum in music and I find the hitsounding off because of this. I try to respect what you did in my mod, but overall, I'm unsure about the hitsounding here, I prefer if you just match the custom whistle with the drums sound in music and custom clap with the piano music instead, but this's my opinion. If you think it sounds good then this is fine for me.
I've put a lot of efforts into the hitsounds, but as you said, it's still far from perfect. However, I love the drum sound and I'll use it more.
So I'll keep working on the hitsounds.

No star because of this, but good luck.

Thx a lot for your helpful mod~
Gloria Guard
Hi Autumn (:3 」_)=3

From my queue m4m :)


[Easy]

00:30:620 remove green line

01:01:097 ^

01:04:192 (3,2) (2) slider 1 grid up 3 slider end stack


[Normal]

01:14:668 (4) 1 gird right

00:30:620 easy same

01:01:097 ^


[Hard]


00:43:478 (7) remove note and spin move 00:43:359

01:14:906 remove green line

01:44:430 (1) This is spin move 01:44:311


I like a song..

Feelings is listening to this song, I'm crying

Good luck gogo rank !!
Topic Starter
Autumn
Gloria Guard's mod

Gloria Guard wrote:

Hi Autumn (:3 」_)=3

From my queue m4m :)


[Easy]

00:30:620 remove green line

01:01:097 ^

01:04:192 (3,2) (2) slider 1 grid up 3 slider end stack


[Normal]

01:14:668 (4) 1 gird right

00:30:620 easy same

01:01:097 ^


[Hard]


00:43:478 (7) remove note and spin move 00:43:359 × There is the finish sound here

01:14:906 remove green line × Adjust the volume~

01:44:430 (1) This is spin move 01:44:311 × You're right,but the current one is not bad~


I like a song..

Feelings is listening to this song, I'm crying

Good luck gogo rank !!
Thank you!
Itachi_Uchiha
Sorry for waiting :)

[Easy]
00:07:287 (4) - Move one grid-point down on Gridlevel Tiny
00:41:097 (4) - Align horizontally with prev one
00:55:620 (3) - move one grid right and 3 grids up for better alignment Note: all alignment suggestions are on GridLevel Tiny
01:10:382 (3,4,1,2) - Notes on red when they have no direct previous ones are hard to click for beginners
01:20:620 (1) - 3 grids up for better alignment
01:38:716 (1) - take this one to the previous combo and make NC on the 2.
02:01:573 (1) - ^

[Normal]
00:21:811 (1,2,3,4) - No NC there :)
00:53:478 (4) - x:316 y:292 for better alignment :)
02:09:192 (3) - 2 grids right for better alignment
02:23:478 (1) - I would end it earlier on the big withe tick... sounds better :)

[Hard]
00:17:525 (5,6,7) - align these three better
01:51:097 (1,2,3) - this was very hard to read. i suggest to make them a big triangle with these :)


well... thats all i can see for now :)

Good luck!
Itachi_Uchiha
~starr
Topic Starter
Autumn
Itachi_Uchiha's mod

Itachi_Uchiha wrote:

Sorry for waiting :)

[Easy]
00:07:287 (4) - Move one grid-point down on Gridlevel Tiny
00:41:097 (4) - Align horizontally with prev one
00:55:620 (3) - move one grid right and 3 grids up for better alignment Note: all alignment suggestions are on GridLevel Tiny
01:10:382 (3,4,1,2) - Notes on red when they have no direct previous ones are hard to click for beginners Added
01:20:620 (1) - 3 grids up for better alignment
01:38:716 (1) - take this one to the previous combo and make NC on the 2.
02:01:573 (1) - ^

[Normal]
00:21:811 (1,2,3,4) - No NC there :)
00:53:478 (4) - x:316 y:292 for better alignment :) Current one is not bad~
02:09:192 (3) - 2 grids right for better alignment
02:23:478 (1) - I would end it earlier on the big withe tick... sounds better :) Starting with the piano is not bad~

[Hard]
00:17:525 (5,6,7) - align these three better
01:51:097 (1,2,3) - this was very hard to read. i suggest to make them a big triangle with these :) Believe the players ;)


well... thats all i can see for now :)

Good luck!

Thank you very much!
Thx for your star! :)
Banana
m4m

[general]
下午某autumn更新了下然后2kd位没了
背景什么的 心叶脑袋顶到血条了 最下面又有空位置 考虑处理下
other clear

[Hard]
00:07:763 (9) - 直滑条?另滑条尾巴尽量和00:08:240 (1,2) - 排成直线
00:12:763 (3) - 虽然三角形摆的很好..不过感觉和(1)之间间距略小显得挤 个人会放在299 311
00:15:382 (3) - 和(2)overlap了 另个人感觉这边跟vocal意义不大可以考虑用圈
00:17:525 (5) - 鉴于间距和歌曲感觉建议stack
00:18:954 - 个人感觉这里可以有个圈 虽然解释不出来 另后面(1)因为vocal是长音于是stack略不合适
00:21:811 (1) - 跳?
00:22:882 - 这里vocal同样跟着没多大意义 嘛 总之个人推荐这里一个3/4滑条跟钢琴 像这样
00:26:335 (4) - (6)跳可以理解 这里也跟着跳和后面黄色的combo相比就没区分度了 (虽然我也经常这么干但是..)个人感觉这个难度因为这种可有可无的跳用的比较多有点平淡了
00:32:287 (4) - 强迫症)相对(2,3)间距大了
00:34:906 (1) - 同样跟vocal意义不大 考虑1/1滑条
00:42:763 (4,5,6) - 224 258
00:47:287 (5,6) - 往左边来点 (6,1)之间的跳有点大了
00:50:859 (2) - 这边三角什么的修一下 另外 感觉(3)的弧度有点大了
00:55:620 (4,1) - 这两个之间不是长vocal也用左右跳不合适
00:58:478 (7) - 这边钢琴开始 个人感觉跟这个比较合适 不然前面跳出来的flow又消失了
01:00:144 (2) - 尾巴好像是摆好了又被动过一样..
01:10:382 (1,2,3) - 其实希望和前面的(1,2,3)有什么联系,建议是(1)blanket(2)左边(3)stack
01:15:859 (1) - 听节奏好像是串 不过这个节奏也好 间距有点大不好读
01:20:144 (5) - 强迫症)我死了!
01:37:763 (7) - 建议直滑条 然后尾巴排一排想办法和(5)重合
01:43:954 (3,4) - 正方形的话 复制(1,2)粘贴然后ctrl+g会容易很多 注意音效
01:44:430 (1) - 不喜欢这个转盘 考虑01:45:382 - 这里开始 然后前面空的用串什么的
01:51:097 (1,2,3,4) - 这个节奏用这个排列有点反人类..起码(4)我是一辈子读不出来 (4)0.5*?改了的话01:53:001 (1) - ctrl+g
01:55:382 (3) - 这种尾巴叠在一起的滑条 摆的时候从尾巴开始拉然后ctrl+g就不用手动stack了包括02:02:049 (6) - 有想法可以重拉一遍把stack弄了 强迫症表示看不下去
02:00:144 (3) - 这个正常间距表示不能理解
02:07:644 (4) - 同样是我永远读不出来的间距一类..参考前面用过的间距.
02:10:620 (2,3) - 这边给我的感觉是不应该跳了 (1)的finish出来的音量稍微下降了一点
02:12:525 (4) - 这边滑条尾巴和前一个滑条的开头是一样的音 不太合适 考虑保持一致 后面一个滑条也是
02:20:382 (5,6) - (6)放(5)那儿 (5)和(1)stack
结尾转盘不消音嘛?

[Normal]
01:12:406 - 红锚点应该在这个时间点的滑条球中心 不容易弄的话考虑弯的部分向左弯
02:22:287 - whistle声音大了

[Easy]
00:51:097 (2) - 滑条尾巴没理由跑到天上去呐..
01:43:478 (1) - 和Normal尽量一致 看改哪个
Topic Starter
Autumn
Banana's mod

Banana wrote:

m4m

[general]
下午某autumn更新了下然后2kd位没了
背景什么的 心叶脑袋顶到血条了 最下面又有空位置 考虑处理下 怒换 心叶西奈!
other clear

[Hard]
00:07:763 (9) - 直滑条?另滑条尾巴尽量和00:08:240 (1,2) - 排成直线
00:12:763 (3) - 虽然三角形摆的很好..不过感觉和(1)之间间距略小显得挤 个人会放在299 311
00:15:382 (3) - 和(2)overlap了 另个人感觉这边跟vocal意义不大可以考虑用圈解决overlap
00:17:525 (5) - 鉴于间距和歌曲感觉建议stack
00:18:954 - 个人感觉这里可以有个圈 虽然解释不出来 另后面(1)因为vocal是长音于是stack略不合适加了个滑条代替
00:21:811 (1) - 跳?这样也不错
00:22:882 - 这里vocal同样跟着没多大意义 嘛 总之个人推荐这里一个3/4滑条跟钢琴 像这样 让我折返一次嘛(戳
00:26:335 (4) - (6)跳可以理解 这里也跟着跳和后面黄色的combo相比就没区分度了 (虽然我也经常这么干但是..)个人感觉这个难度因为这种可有可无的跳用的比较多有点平淡了 换了个滑条囧
00:32:287 (4) - 强迫症)相对(2,3)间距大了(跪 没事没事的
00:34:906 (1) - 同样跟vocal意义不大 考虑1/1滑条 这样也不错嘛
00:42:763 (4,5,6) - 224 258好眼力
00:47:287 (5,6) - 往左边来点 (6,1)之间的跳有点大了不大不大,挺好
00:50:859 (2) - 这边三角什么的修一下 另外 感觉(3)的弧度有点大了
00:55:620 (4,1) - 这两个之间不是长vocal也用左右跳不合适 小问题 大丈夫
00:58:478 (7) - 这边钢琴开始 个人感觉跟这个比较合适 不然前面跳出来的flow又消失了
01:00:144 (2) - 尾巴好像是摆好了又被动过一样..
01:10:382 (1,2,3) - 其实希望和前面的(1,2,3)有什么联系,建议是(1)blanket(2)左边(3)stack 换了种摆法 不过想法和你一样
01:15:859 (1) - 听节奏好像是串 不过这个节奏也好 间距有点大不好读
01:20:144 (5) - 强迫症)我死了!(怒跪
01:37:763 (7) - 建议直滑条 然后尾巴排一排想办法和(5)重合 换了摆法
01:43:954 (3,4) - 正方形的话 复制(1,2)粘贴然后ctrl+g会容易很多 注意音效 新姿势
01:44:430 (1) - 不喜欢这个转盘 考虑01:45:382 - 这里开始 然后前面空的用串什么的 OK
01:51:097 (1,2,3,4) - 这个节奏用这个排列有点反人类..起码(4)我是一辈子读不出来 (4)0.5*?改了的话01:53:001 (1) - ctrl+g 其实不难读的!比eveless的好读多了 多打图! 8-)
01:55:382 (3) - 这种尾巴叠在一起的滑条 摆的时候从尾巴开始拉然后ctrl+g就不用手动stack了包括02:02:049 (6) - 有想法可以重拉一遍把stack弄了 强迫症表示看不下去 以前学到后来忘了囧
02:00:144 (3) - 这个正常间距表示不能理解
02:07:644 (4) - 同样是我永远读不出来的间距一类..参考前面用过的间距. 能读 第一遍不行第二遍就搞定了
02:10:620 (2,3) - 这边给我的感觉是不应该跳了 (1)的finish出来的音量稍微下降了一点
02:12:525 (4) - 这边滑条尾巴和前一个滑条的开头是一样的音 不太合适 考虑保持一致 后面一个滑条也是 我是照24clap下的..感觉还行吧
02:20:382 (5,6) - (6)放(5)那儿 (5)和(1)stack 有6?貌似你的没更新图?
结尾转盘不消音嘛?ok

[Normal]
01:12:406 - 红锚点应该在这个时间点的滑条球中心 不容易弄的话考虑弯的部分向左弯 直接删了红点
02:22:287 - whistle声音大了 k

[Easy]
00:51:097 (2) - 滑条尾巴没理由跑到天上去呐..
01:43:478 (1) - 和Normal尽量一致 看改哪个 参考了Normal

怒谢 学到新姿势
另外我也有强迫症 kira
Niva
Hi Autumn, random mod here (:

[General]

-> I come here because I see that 'tsukasa' in tags actually, if it's that Tsukasa from Sound Online then you should add '矢鴇つかさ' to tags also~
-> You can't silence both slidertick and sliderslide together! For me it's better to let the slidertick be quieter than the default one (NOT silenced)
-> The .mp3's name is 'garasu no sora.mp3', is 'garasu' connected to the song? If so you should add 'garasu' to tags also then o.o
-> Because of the custom skin's usage you must specify a SliderBorder color

[Hard]

  1. 00:02:525 (6) - Whistle + Clap on slider's start (to continue your hitsounding pattern on (2,4))?
  2. 00:02:525 (6,7,8,9) - (5,7) isn't stacked, is it intentional? This can be easily fixed by selecting these four and move them to ~x:210 y:344 though
  3. 00:06:335 (6) - Same as 00:02:525 (and for next parts like this, same suggestion)
  4. 00:08:716 (1,2) - How about moving these two downward so the fan pattern will be like this:
  5. 00:12:763 (3,4) - Err, I know this is meant to encircle the next (1) but I'm quite sad this isn't a small jump (considering you previously applied a small jump to rhythms like this ._.)
  6. 00:13:954 (2) - As I mentioned 'you can't silence both slidertick and sliderslide together' - however I'd like to suggest a ~10% vol. on slider's end though (as there's nothing from the music there)
  7. 00:16:573 (3,4,5) - As these three is equally spaced rhythmically I'd make the spacing equal also though, it can be done by moving (4) :
  8. 00:23:478 (2,3) - Just my suggestion for a better circle pattern though:
    380,120,23478,2,0,P|344:168|280:172,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
    238,148,24192,2,0,P|220:90|249:33,1,120.000004577637
  9. 00:29:192 (6,1) - This is personal issue but I'd rather put the clap on (6)'s end here, I prefer to follow piano rather than vocal xD
  10. 00:39:668 (5,6,7,8) - How about placing (7) lower like this so these four will form an arc:
  11. 00:43:716 (1) - Clap here on spinner's end to fill in the blank? Won't hurt I guess
  12. 00:47:287 (5) - Umm, why don't you just move this to ~x:140 to create symmetry with (4) :3
  13. 00:59:668 (1,2,3) - Add a slight curve like this perhaps? 01:01:335 (1) will also somehow be encircled by (3) if you do this though~
  14. 01:00:620 (3) - Whistle on slider's end? (it has same musical note with (2)'s start actually)
  15. 01:06:335 (7) - Minor stuff, but move the midpoint to ~x:272 y:272 for perfect encircle
  16. 01:13:001 (1,2,3,4,5,6) - Select all six in editor and then move this to ~x:339 y:349 to avoid overlap with 01:12:287 (2)? This won't hurt to do though
  17. 01:20:620 (6,7) - This can be made to encircle (5) better definitely:
    219,194,80620,2,0,P|243:274|303:326,1,160,2|0,0:0|1:1,0:0:0:0:
    158,283,81335,2,0,P|222:331|298:323,1,160
  18. 01:31:573 (1) - I highly recommend to curve this into the opposite direction though (so it'll flow nicely in a wave with (2)) :
  19. 01:39:668 (3,4) - Try to do something like this? Then
  20. 01:41:573 (3) - If you do above suggestion, you can stack this under (4)'s end (:
  21. 01:44:192 (4) - Whistle sounds more appropriate if placed in (5) imo, your call though
  22. 01:45:501 (1) - Same as before, you can use clap here to fill in the blank actually
  23. 01:56:216 (5) - Move the endpoint to ~x:190 y:93 perhaps, so it'll point at (3)'s end like this:
  24. 01:58:716 (1) - This slider's shape looks REALLY random, I suggest to encircle (6) like this though:
    118,183,118716,6,0,B|179:192|208:259|179:312|179:312|215:292|250:310,1,240,2|0,0:0|0:0,0:0:0:0:
    also if you do this it would be best to stack 01:57:763 (4,5) - on (1)'s slider end - the result will be like this:
  25. 02:03:001 (2,3,4) - Would be MUCH better imo if you could add a bit more space upon these three (especially on (2,3)) as you did on 02:04:906 (2,3,4)~
  26. 02:23:478 (1) - Add a gradual volume decrease here to fit the outro?
[Normal]

  1. 00:12:049 (1,2,3) - Create a symmetry like this here?
  2. 00:24:668 (3) - I highly recommend to stack this with 00:26:811 (1) regardless of the spacing though, the triangle formed will play really well~
  3. 00:32:287 (3) - Umm, why don't you make this encircle (2) from the outside also o.o
  4. 00:34:906 (3,4,5) - Err, basically you can't force (3) to do a center symmetry here (too far), so instead of taking a small-angled curve I prefer to do something like this here though:
    or to take a huge angle instead, so the angle doesn't look forced:
  5. 00:44:430 (5) - Move to ~x:412? idk if this is intentional though...
  6. 00:46:335 (1,2,3) - (7) definitely can be encircled better this way:
    119,238,46335,6,0,P|173:221|212:169,1,120,4|0,0:0|0:0,0:0:0:0:
    256,133,47049,1,0,0:0:0:0:
    301,172,47287,2,0,P|339:221|393:238,1,120,4|0,0:0|0:0,0:0:0:0:
  7. 00:52:287 (1,2,3,4,5) - Considering (1,2,3) is placed in a straight line, how about doing something like this:
  8. 00:57:049 (4,5,6,1) - This also, would be more structural if you can encircle (3) and do something like this on (1) imo:
  9. 01:05:382 (1) - Make (4) encircled by this slider here? You can make symmetry on (1,2,3) afterwards xD
  10. 01:15:859 (3) - There should be a clap on slider's end I suppose...
  11. 01:23:954 (1,2,3) - orz that (3)'s shape... Perhaps you can start (1) from down under and make (5) encircled like this though:
  12. 01:26:335 (7) - New combo should be here I suppose - then
  13. 01:27:763 (1) - Remove new combo
  14. 01:35:859 (1) - Obvious enough though, should be placed in ~x:361 y:313 (:
  15. 01:43:478 (1) - As there is a distinct piano sound as well here, I'd use finish+clap here (instead of finish only)
  16. 01:47:287 (1) - I'd CTRL+G this to make (1,2) as a circular flow personally, this shouldn't be hard to adjust because it appeared after spinner though~
  17. 02:00:620 (1,2,3,4) - Your square looks imbalanced right now, not perfect but try this perhaps? (you can also create a diamond instead to be safe actually)
    320,112,120620,5,2,0:0:0:0:
    242,19,121097,1,0,1:1:0:0:
    150,96,121573,1,2,0:0:0:0:
    226,188,122049,1,0,1:1:0:0:
  18. 02:15:859 (4) - Clap on slider's start?
  19. 02:23:478 (1) - Same about Hard about the gradual volume decrease
[Easy]

  1. 00:03:478 (4) - I highly recommend to move this downward a bit (~y:288) regardless of the spacing though, it won't be hard to catch for any players but will avoid overlap with 00:04:430 (1)
  2. 00:12:049 (1) - Minor stuff here, but it should be on ~x:151 actually
  3. 00:15:859 (2) - I highly recommend to use this slider here, it encircles (1) better while keeping the spacing equal with your current (3) :
    84,127,15859,2,0,P|183:123|244:203,1,195,4|8,0:0|0:0,0:0:0:0:
  4. 00:25:382 (5) - Straight line overlaps (3) here, you can easily make something like this though:
  5. 00:29:192 (4,1) - Put the clap on (4)'s end instead of (1) here? The distinct piano sound lies there actually...
  6. 00:35:620 (4,5) - Not arranged perfectly in a straight line, and this is quite noticeable though
  7. 00:42:525 (1) - Clap on spinner's end here to accompany the piano?
  8. 00:51:097 (2) - I'd personally make the flow continuous like this, your call though:
  9. 00:57:049 (5,1) - I prefer to make (5) horizontal and make (1) symmetrical through the center like this, the symmetry will give a better impression before the spinner imo:
  10. 01:11:573 (1,2) - Err, is this sudden spacing change intentional o.o
  11. 01:13:954 (1) - I strongly recommend to use clap here instead of finish, as it'll emphasize the finish sound on 01:16:811 (two consecutive finish sound de-emphasizes the second one imo)
  12. 01:20:620 (1,2,3,4) - Try to create something more patterned here perhaps? A square for example maybe:
  13. 01:41:573 (4,1,2,3) - Just something personal here, I prefer to create a diamond here - your call though:
  14. 01:47:287 (1) - I prefer to create something emerging from the bottom here so it didn't cluster with 01:49:192 (1,2,3) though, for example
  15. 02:12:049 (3) - Not perfectly copy-pasted from (1), is this intentional?
  16. 02:23:478 (1) - Same as previous diffs about the gradual volume decrease
I love the skin, really potential map with unique flow, however I'm quite concerned about the things I mentioned in the General field though (especially SliderBorder and the silenced slidertick+sliderslide)...

Giving this a star icon for now, good luck Autumn (:
Niva
(posted in separate post to differ)

Regarding what you asked in forum PM:

Yes, you can use Unicode character (including Japanese) in tags, some ranked maps have done it before, this one for example~

And to add SliderBorder : you don't need skin.ini, just open the all difficulty's .osu files manually in Notepad and add the SliderBorder: line under the Colours section:

[Colours]
Combo1 : 128,0,255
Combo2 : 0,255,255
Combo3 : 252,215,67
Combo4 : 128,255,0
SliderBorder : __,__,__

All the color formats are in R,G,B value, this site may help you (if you want to keep it white fill the SliderBorder: line with SliderBorder:255,255,255)
Topic Starter
Autumn
Niva's MOD

Niva wrote:

Hi Autumn, random mod here (:

[General]

-> I come here because I see that 'tsukasa' in tags actually, if it's that Tsukasa from Sound Online then you should add '矢鴇つかさ' to tags also~
-> You can't silence both slidertick and sliderslide together! For me it's better to let the slidertick be quieter than the default one (NOT silenced)
-> The .mp3's name is 'garasu no sora.mp3', is 'garasu' connected to the song? If so you should add 'garasu' to tags also then o.o
-> Because of the custom skin's usage you must specify a SliderBorder color
ALL FIXED

[Hard]

  1. 00:02:525 (6) - Whistle + Clap on slider's start (to continue your hitsounding pattern on (2,4))?
    Nice, but whistle on 2,4 is too much that makes it a little noisy
  2. 00:02:525 (6,7,8,9) - (5,7) isn't stacked, is it intentional? This can be easily fixed by selecting these four and move them to ~x:210 y:344 though Nice
  3. 00:06:335 (6) - Same as 00:02:525 (and for next parts like this, same suggestion) Done
  4. 00:08:716 (1,2) - How about moving these two downward so the fan pattern will be like this:
    I was intended to arrange like this too,but it's just a bit too low ;w;
  5. 00:12:763 (3,4) - Err, I know this is meant to encircle the next (1) but I'm quite sad this isn't a small jump (considering you previously applied a small jump to rhythms like this ._.)
    Ok, see my new arrangement ;)
  6. 00:13:954 (2) - As I mentioned 'you can't silence both slidertick and sliderslide together' - however I'd like to suggest a ~10% vol. on slider's end though (as there's nothing from the music there)
    Ok, 10% vol set
  7. 00:16:573 (3,4,5) - As these three is equally spaced rhythmically I'd make the spacing equal also though, it can be done by moving (4) :
    Done
  8. 00:23:478 (2,3) - Just my suggestion for a better circle pattern though:
    380,120,23478,2,0,P|344:168|280:172,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
    238,148,24192,2,0,P|220:90|249:33,1,120.000004577637
    Done, nice pattern ^^
  9. 00:29:192 (6,1) - This is personal issue but I'd rather put the clap on (6)'s end here, I prefer to follow piano rather than vocal xD
    Nice, but clap on the next note is not bad imo :p
  10. 00:39:668 (5,6,7,8) - How about placing (7) lower like this so these four will form an arc:
    Seems better ^^
  11. 00:43:716 (1) - Clap here on spinner's end to fill in the blank? Won't hurt I guess
    Ok, set 35% vol to avoid getting noisy
  12. 00:47:287 (5) - Umm, why don't you just move this to ~x:140 to create symmetry with (4) :3
    Done. I think it's DS issue, I was a newbie mapper then :p
  13. 00:59:668 (1,2,3) - Add a slight curve like this perhaps? 01:01:335 (1) will also somehow be encircled by (3) if you do this though~
    Nice
  14. 01:00:620 (3) - Whistle on slider's end? (it has same musical note with (2)'s start actually)
    The background music itself is nice here, so I think whistle isn't a big issue :p
  15. 01:06:335 (7) - Minor stuff, but move the midpoint to ~x:272 y:272 for perfect encircle
    Adjusted slider shape
  16. 01:13:001 (1,2,3,4,5,6) - Select all six in editor and then move this to ~x:339 y:349 to avoid overlap with 01:12:287 (2)? This won't hurt to do though
    Done
  17. 01:20:620 (6,7) - This can be made to encircle (5) better definitely:
    219,194,80620,2,0,P|243:274|303:326,1,160,2|0,0:0|1:1,0:0:0:0:
    158,283,81335,2,0,P|222:331|298:323,1,160
    Nice
  18. 01:31:573 (1) - I highly recommend to curve this into the opposite direction though (so it'll flow nicely in a wave with (2)) :
    Nice
  19. 01:39:668 (3,4) - Try to do something like this? Then
    Nice idea
  20. 01:41:573 (3) - If you do above suggestion, you can stack this under (4)'s end (:
    Done
  21. 01:44:192 (4) - Whistle sounds more appropriate if placed in (5) imo, your call though
    Ok, clap here instead :p
  22. 01:45:501 (1) - Same as before, you can use clap here to fill in the blank actually
    Finish is not bad, and it's really fit the BGM here :p
  23. 01:56:216 (5) - Move the endpoint to ~x:190 y:93 perhaps, so it'll point at (3)'s end like this:
    Oh.. its a little too far ><
  24. 01:58:716 (1) - This slider's shape looks REALLY random, I suggest to encircle (6) like this though:
    118,183,118716,6,0,B|179:192|208:259|179:312|179:312|215:292|250:310,1,240,2|0,0:0|0:0,0:0:0:0:
    also if you do this it would be best to stack 01:57:763 (4,5) - on (1)'s slider end - the result will be like this:
    Really nice idea!
  25. 02:03:001 (2,3,4) - Would be MUCH better imo if you could add a bit more space upon these three (especially on (2,3)) as you did on 02:04:906 (2,3,4)~
    Done
  26. 02:23:478 (1) - Add a gradual volume decrease here to fit the outro?
Ok
[Normal]

  1. 00:12:049 (1,2,3) - Create a symmetry like this here?
    OK
  2. 00:24:668 (3) - I highly recommend to stack this with 00:26:811 (1) regardless of the spacing though, the triangle formed will play really well~
    OK
  3. 00:32:287 (3) - Umm, why don't you make this encircle (2) from the outside also o.o
    I think I got it :)
  4. 00:34:906 (3,4,5) - Err, basically you can't force (3) to do a center symmetry here (too far), so instead of taking a small-angled curve I prefer to do something like this here though:
    or to take a huge angle instead, so the angle doesn't look forced:
    PLAN 1 is nice!
  5. 00:44:430 (5) - Move to ~x:412? idk if this is intentional though...
    OK
  6. 00:46:335 (1,2,3) - (7) definitely can be encircled better this way:
    119,238,46335,6,0,P|173:221|212:169,1,120,4|0,0:0|0:0,0:0:0:0:
    256,133,47049,1,0,0:0:0:0:
    301,172,47287,2,0,P|339:221|393:238,1,120,4|0,0:0|0:0,0:0:0:0:
    Nice
  7. 00:52:287 (1,2,3,4,5) - Considering (1,2,3) is placed in a straight line, how about doing something like this:
    OK
  8. 00:57:049 (4,5,6,1) - This also, would be more structural if you can encircle (3) and do something like this on (1) imo:
    Nice
  9. 01:05:382 (1) - Make (4) encircled by this slider here? You can make symmetry on (1,2,3) afterwards xD
    OK
  10. 01:15:859 (3) - There should be a clap on slider's end I suppose...
    Yep :p
  11. 01:23:954 (1,2,3) - orz that (3)'s shape... Perhaps you can start (1) from down under and make (5) encircled like this though:
    OK
  12. 01:26:335 (7) - New combo should be here I suppose - then
  13. 01:27:763 (1) - Remove new combo
  14. 01:35:859 (1) - Obvious enough though, should be placed in ~x:361 y:313 (:
  15. 01:43:478 (1) - As there is a distinct piano sound as well here, I'd use finish+clap here (instead of finish only)
  16. 01:47:287 (1) - I'd CTRL+G this to make (1,2) as a circular flow personally, this shouldn't be hard to adjust because it appeared after spinner though~
  17. 02:00:620 (1,2,3,4) - Your square looks imbalanced right now, not perfect but try this perhaps? (you can also create a diamond instead to be safe actually)
    320,112,120620,5,2,0:0:0:0:
    242,19,121097,1,0,1:1:0:0:
    150,96,121573,1,2,0:0:0:0:
    226,188,122049,1,0,1:1:0:0:
  18. 02:15:859 (4) - Clap on slider's start?
  19. 02:23:478 (1) - Same about Hard about the gradual volume decrease
↑ ↑ ALL FIXED ↑ ↑
[Easy]

  1. 00:03:478 (4) - I highly recommend to move this downward a bit (~y:288) regardless of the spacing though, it won't be hard to catch for any players but will avoid overlap with 00:04:430 (1)
  2. 00:12:049 (1) - Minor stuff here, but it should be on ~x:151 actually
  3. 00:15:859 (2) - I highly recommend to use this slider here, it encircles (1) better while keeping the spacing equal with your current (3) :
    84,127,15859,2,0,P|183:123|244:203,1,195,4|8,0:0|0:0,0:0:0:0:
  4. 00:25:382 (5) - Straight line overlaps (3) here, you can easily make something like this though:
    ↑ ↑ ALL FIXED ↑ ↑
  5. 00:29:192 (4,1) - Put the clap on (4)'s end instead of (1) here? The distinct piano sound lies there actually...
    OK, It looks nice~
  6. 00:35:620 (4,5) - Not arranged perfectly in a straight line, and this is quite noticeable though
    Yep :p
  7. 00:42:525 (1) - Clap on spinner's end here to accompany the piano?
    OK, as well as adjusting the length of the spinner
  8. 00:51:097 (2) - I'd personally make the flow continuous like this, your call though:
    Nice
  9. 00:57:049 (5,1) - I prefer to make (5) horizontal and make (1) symmetrical through the center like this, the symmetry will give a better impression before the spinner imo:
    Nice
  10. 01:11:573 (1,2) - Err, is this sudden spacing change intentional o.o
    Oh It's my fault :cry:
  11. 01:13:954 (1) - I strongly recommend to use clap here instead of finish, as it'll emphasize the finish sound on 01:16:811 (two consecutive finish sound de-emphasizes the second one imo)
    Good Idea, agree with you~
  12. 01:20:620 (1,2,3,4) - Try to create something more patterned here perhaps? A square for example maybe:
  13. 01:41:573 (4,1,2,3) - Just something personal here, I prefer to create a diamond here - your call though:
  14. 01:47:287 (1) - I prefer to create something emerging from the bottom here so it didn't cluster with 01:49:192 (1,2,3) though, for example
    ALL FIXED ABOVE
  15. 02:12:049 (3) - Not perfectly copy-pasted from (1), is this intentional?
    ops..fixed :P
  16. 02:23:478 (1) - Same as previous diffs about the gradual volume decrease
OK
I love the skin, really potential map with unique flow, however I'm quite concerned about the things I mentioned in the General field though (especially SliderBorder and the silenced slidertick+sliderslide)...

Giving this a star icon for now, good luck Autumn (: It's my honor

Thx a lot Niva~ Really helpful mod.
And thx for your patience to test my map!
Strawberry
[]
  1. 00:05:382 (2) - 建议自己用ctrl+H调一调这里 不太对称。
  2. 00:57:763 (1) - 个人来讲我更喜欢这里的滑条跟着vocal延长1/1 然后接下来的转盘延后1/2并且缩短.
  3. 01:04:430 (2) - 这里尾巴貌似没对齐 x~116 y~360. 然后前面的(1)也移到x~131 y~204让这俩对称.
  4. 01:49:906 (2) - spacing有点不对劲. 试试x~274 y~84
 
[]
  1. 其实我就巨想吐槽为啥这normal sv比easy还低。我觉得光这一点就有点要命了……主要难度啥的看起来和Easy差不多啊。虽然密度大了 但是还是给人一种错觉。。看看能不能加一下sv然后小remap下啊..orz
  2. 00:10:144 (1) - 这个nc好像没啥用 去了吧
  3. 00:23:478 (2) - 移到x~393 y~144? 然后后面调整一下~

------------------
把Normal好好改改然后找几个mod 也不错
Topic Starter
Autumn
Strawberry's mod

Strawberry wrote:

[]
  1. 00:05:382 (2) - 建议自己用ctrl+H调一调这里 不太对称。
  2. 00:57:763 (1) - 个人来讲我更喜欢这里的滑条跟着vocal延长1/1 然后接下来的转盘延后1/2并且缩短.
  3. 01:04:430 (2) - 这里尾巴貌似没对齐 x~116 y~360. 然后前面的(1)也移到x~131 y~204让这俩对称.
  4. 01:49:906 (2) - spacing有点不对劲. 试试x~274 y~84
All fixed 
[]
  1. 其实我就巨想吐槽为啥这normal sv比easy还低。我觉得光这一点就有点要命了……主要难度啥的看起来和Easy差不多啊。虽然密度大了 但是还是给人一种错觉。。看看能不能加一下sv然后小remap下啊..orz
  2. 00:10:144 (1) - 这个nc好像没啥用 去了吧
  3. 00:23:478 (2) - 移到x~393 y~144? 然后后面调整一下~
OK
------------------
把Normal好好改改然后找几个mod 也不错

Thx for mod! Remapping Normal now ^^

Remapped Easy & Normal-5/28
Konei
Correct title is Garasu no Sora according to the ranked version of this.

https://osu.ppy.sh/s/54303#
Topic Starter
Autumn

Konei wrote:

Correct title is Garasu no Sora according to the ranked version of this.

https://osu.ppy.sh/s/54303#
See merchat7's mod here: https://osu.ppy.sh/forum/p/2143811
And the latest ranked version used Hari no Sora as the title: Koshimizu Ami - Hari no Sora
May be the old one is not correct? I'll check it from a Japanese modder asap
Anyway, thanks for your checking ^^
Megurine Luka
M4M from my Queue =3=

[G]

应该木有

[E]

看了一下之前的MOD,有提到E/N难度相差太小,我看了一下现在还存在类似的问题
然后我发现造成这种情况基本因为:

1. 00:03:478 (4) - 类似这种梗,首先他不是一个NC,新玩家是无法通过AR来判断他和之前note存在spacing差这么一个东西,就算你的spacing确实符合distance snap,但是所造成的视觉感官会让新玩家鼠标一移动就按早了。因此这种叠梗我个人并不建议。当然加个NC可以成为其解决方法

2. 00:19:668 (2) - 我自己让我剑三的徒弟,一个以前完全没玩过OSU的纯新手试过类似的叠梗,事实证明作为一个Normal难度也不算太难的mapset里,这种重叠梗非常不适合新手。(我在新人年代给Kiva做的E也因为叠梗被happy30吐槽过)因此我个人的建议是把所有的叠梗都拆开。虽然感觉现在的mapper都不怎么在乎这点了......

3. 00:20:859 (3,4) - 连续红线压这种东西也非常不适合新手,因为新手(以大部分没有音乐理论基础的新手为主要参考主体),是没有办法快速对半拍做出反应的,因此即使Vocal压在红线上,我也不建议节奏这么下,取而代之可以:


4. 01:02:287 (2) - 类似这种红线也务必删掉,太折磨新人了,当年tutuhaha教育(?)过我,EZ压红线的都是罪人啊罪人

总结一下就是我发现你很喜欢跟Vocal,但其实这首歌尤其是EZ来说并不适合跟Vocal,对于新人难度太大....你把这些改一下的话马上和N的差距就出来了,如果是我的话以上这些都是我Normal难度的梗。基本不会出现在Ez里的

[N]

00:52:763 (3) - 1 grid up
01:08:954 (2) - unsnap
01:10:620 (4) - unsnap ,这两个应该是SV变化造成的,调整一下就好
01:39:668 (1) - fin on head
01:48:240 (2) - 和1的形状不太一样,我把你的2翻转了一下和1做了对比

比较好的做法是直接复制一个1然后ctrl h + ctrl j
01:53:954 (2) - 和1错开一点尽量不要overlap

[H]

00:13:478 (1) - del NC
00:13:954 (2) - NC
02:20:382 (4) - NC

Hard做的挺好

加油0.0~~
Topic Starter
Autumn
Luka's mod

Megurine Luka wrote:

M4M from my Queue =3=

[G]

应该木有

[E]

看了一下之前的MOD,有提到E/N难度相差太小,我看了一下现在还存在类似的问题
然后我发现造成这种情况基本因为:

1. 00:03:478 (4) - 类似这种梗,首先他不是一个NC,新玩家是无法通过AR来判断他和之前note存在spacing差这么一个东西,就算你的spacing确实符合distance snap,但是所造成的视觉感官会让新玩家鼠标一移动就按早了。因此这种叠梗我个人并不建议。当然加个NC可以成为其解决方法 NC已加

2. 00:19:668 (2) - 我自己让我剑三的徒弟,一个以前完全没玩过OSU的纯新手试过类似的叠梗,事实证明作为一个Normal难度也不算太难的mapset里,这种重叠梗非常不适合新手。(我在新人年代给Kiva做的E也因为叠梗被happy30吐槽过)因此我个人的建议是把所有的叠梗都拆开。虽然感觉现在的mapper都不怎么在乎这点了...... 取消了所有重叠

3. 00:20:859 (3,4) - 连续红线压这种东西也非常不适合新手,因为新手(以大部分没有音乐理论基础的新手为主要参考主体),是没有办法快速对半拍做出反应的,因此即使Vocal压在红线上,我也不建议节奏这么下,取而代之可以:
取消了所有压红线

4. 01:02:287 (2) - 类似这种红线也务必删掉,太折磨新人了,当年tutuhaha教育(?)过我,EZ压红线的都是罪人啊罪人 Done~

总结一下就是我发现你很喜欢跟Vocal,但其实这首歌尤其是EZ来说并不适合跟Vocal,对于新人难度太大....你把这些改一下的话马上和N的差距就出来了,如果是我的话以上这些都是我Normal难度的梗。基本不会出现在Ez里的 谢谢你的建议 很有帮助~

[N]

00:52:763 (3) - 1 grid up
01:08:954 (2) - unsnap
01:10:620 (4) - unsnap ,这两个应该是SV变化造成的,调整一下就好
01:39:668 (1) - fin on head
01:48:240 (2) - 和1的形状不太一样,我把你的2翻转了一下和1做了对比

比较好的做法是直接复制一个1然后ctrl h + ctrl j
01:53:954 (2) - 和1错开一点尽量不要overlap

All fixed

[H]

00:13:478 (1) - del NC
00:13:954 (2) - NC
02:20:382 (4) - NC
All fixed
Hard做的挺好 谢谢!

加油0.0~~
很有帮助的mod 谢谢你说明了这么多
刚吧爹! 0 0
Updated
Megurine Luka
又看了看,果然很喜欢Hard,Star一个O.O

加油~
Topic Starter
Autumn

Megurine Luka wrote:

又看了看,果然很喜欢Hard,Star一个O.O

加油~
谢谢支持!! (°д°//)
Work & work! ~~
Guy
Hi!

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Volume is little low in overall. up the volume around 10%~15%.
  2. You are wrong artist. 小清水"亜" is correct. You must fix it.

[Hard]
  1. OD-1? 7 is difficult in Hard diff.
  2. 00:07:763 (9) - try to make blanket. more beautiful placement for me.

  3. 01:13:001 (1,3,5) - add finish of slider start? i can hear cymbal sound here.
  4. 01:31:573 (1,2) - change NC

    nice map~

[Normal]
  1. HP-1?

    beautiful placement this diff.

[Easy]
  1. Looks fine.
Good luck~ :)
Topic Starter
Autumn
Guy's mod

Guy wrote:

Hi!

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Volume is little low in overall. up the volume around 10%~15%.
  2. You are wrong artist. 小清水"亜" is correct. You must fix it.
Fixed :)

[Hard]
  1. OD-1? 7 is difficult in Hard diff.
  2. 00:07:763 (9) - try to make blanket. more beautiful placement for me.

  3. 01:13:001 (1,3,5) - add finish of slider start? i can hear cymbal sound here.
  4. 01:31:573 (1,2) - change NC

    nice map~
Thx~All fixed


[Normal]
  1. HP-1? Fixed

    beautiful placement this diff.
Thank you! :)


[Easy]
  1. Looks fine.
Good luck~ :)
Thx! Updated.
Chloe
Hello~

And just mod as suggestions, not necessary. : )


[General]
  1. fine.
[Easy]
  1. 00:00:621 (1,3) - parttern not pretty try this http://puu.sh/35dPw.png
  2. 01:59:668 (3,4) - change to a slider?
[Normal]
  1. 00:25:144 (4) - 00:25:382 (1) - flow is not good, also 00:38:478 (6,1) -
  2. 01:56:573 (2) - delete
  3. 02:08:954 (5) - move to x197 y289 to parttern with 02:08:001 (3) - and move this 02:09:192 (6) -
[Hard]
  1. 00:25:382 (2) - ctrl g for better flow
  2. 01:21:335 (7) - copy 01:20:620 (6) - and use ctrl shift s is better
  3. 02:04:430 (1,2) - stack their end will be better, just like 02:01:573 (5,6,1,2) -
  4. 02:07:287 (3,4) - ctrl g for better flow

Well done, gl for rank :)
Topic Starter
Autumn
Chloe's mod

Chloe wrote:

Hello~

And just mod as suggestions, not necessary. : )


[General]
  1. fine.
[Easy]
  1. 00:00:621 (1,3) - parttern not pretty try this http://puu.sh/35dPw.png good ,but It'll cause confusion on 00:03:478 (1) -
  2. 01:59:668 (3,4) - change to a slider?
ok

[Normal]
  1. 00:25:144 (4) - 00:25:382 (1) - flow is not good, also 00:38:478 (6,1) - Adjusted
  2. 01:56:573 (2) - delete Has Piano sound XD
  3. 02:08:954 (5) - move to x197 y289 to parttern with 02:08:001 (3) - and move this 02:09:192 (6) -
[Hard]
  1. 00:25:382 (2) - ctrl g for better flow It's all right imo XD
  2. 01:21:335 (7) - copy 01:20:620 (6) - and use ctrl shift s is better OK
  3. 02:04:430 (1,2) - stack their end will be better, just like 02:01:573 (5,6,1,2) -
  4. 02:07:287 (3,4) - ctrl g for better flow
Current one is not bad ..but changed another one


Well done, gl for rank :)

Thx for mod! Updated
Banana
听说re了两个难度随手挑点东西说说 no kd

[Easy]
00:32:287 (4) - 作为easy移动轨迹还是不要和滑条相交 所以建议折返箭头放到下面摆成竖着的滑条
00:38:240 (1) - 个人倒是觉得这个ctrl+g了然后这个滑条到转盘的所有东西往左移动然后保证distance snap更不容易被挑 至于怎么摆flow好我才不管呢..
00:55:620 (4) - 这间距.
01:33:240 (3) - 同第一条 还是建议竖着
01:42:525 (2) - 这间距.(关gs就不会死..

[Normal]
00:03:478 (6) - 不准备包一下吗 下一个滑条.
02:11:811 (1) - nc加这边?
02:13:478 (1) - nc加这边?

(还是感觉hard里一些1/2的滑条弯的略大影响美观
Topic Starter
Autumn
Banana U are A GOOD MAN

Banana wrote:

听说re了两个难度随手挑点东西说说 no kd

[Easy]
00:32:287 (4) - 作为easy移动轨迹还是不要和滑条相交 所以建议折返箭头放到下面摆成竖着的滑条
00:38:240 (1) - 个人倒是觉得这个ctrl+g了然后这个滑条到转盘的所有东西往左移动然后保证distance snap更不容易被挑 至于怎么摆flow好我才不管呢.. 稍微调整了下..stress
00:55:620 (4) - 这间距. Fixed
01:33:240 (3) - 同第一条 还是建议竖着 ok
01:42:525 (2) - 这间距.(关gs就不会死.. fixed

[Normal]
00:03:478 (6) - 不准备包一下吗 下一个滑条. 包了 上面差点出界..
02:11:811 (1) - nc加这边?ok
02:13:478 (1) - nc加这边?ok

(还是感觉hard里一些1/2的滑条弯的略大影响美观
00:15:382 (1,2,3) - 这是我看得最不顺眼的地方,现在已经狠下心改掉了(就DS问题有点怕

About the title issue mentioned bu Konei:
So the current one has no problem.
Kinomi
Hi~~from my queue
m4m

general
尾部的转盘加finish?

easy
00:11:097(4,1) 可以修一下形状
01:02:525(2,2)为何不复制粘贴。。
01:27:287(5,1) 歪了
01:34:906 (2,3) 3的尾端应该移开一点
01:47:651 (1) 复制2 然后水平翻转,ctrl g摆好 并和后面的1,2最好保持形状一致

normal
00:16:811(3) 无意义
00:53:954(4,1) 无谓遮挡
01:50:501(2,1) ^

hard

00:43:001 (7)的位置有点。。呃,不如删7 6改回转
02:07:808 (1,2,3,4,5,6) 有点没逻辑,莫名的排列,如果间距渐变的话明显不够好看
00:22:525 (1,2,3,4) ^
02:19:430 这边就非常棒
00:08:954(1,2)考虑 ctrl g,另外三个2之间距离不一样
00:29:073 (2,3,4,5,6)没摆好 ,6
02:01:273(1,2,3,4)形状不好看
00:56:216 1和3的距离,2和4的距离保持一致,更有逻辑
00:01:216 (4)歪

good luck!
Topic Starter
Autumn
baldrace's MOD

baldrace wrote:

Hi~~from my queue
m4m

general
尾部的转盘加finish? 太吵了

easy
00:11:097(4,1) 可以修一下形状 OK
01:02:525(2,2)为何不复制粘贴。。 OK
01:27:287(5,1) 歪了 Fixed
01:34:906 (2,3) 3的尾端应该移开一点 Fixed
01:47:651 (1) 复制2 然后水平翻转,ctrl g摆好 并和后面的1,2最好保持形状一致 我就是这样做的呀..

normal
00:16:811(3) 无意义 Removed
00:53:954(4,1) 无谓遮挡
01:50:501(2,1) ^

hard

00:43:001 (7)的位置有点。。呃,不如删7 6改回转 效果差别不大
02:07:808 (1,2,3,4,5,6) 有点没逻辑,莫名的排列,如果间距渐变的话明显不够好看 时间间隔上是4/4,3/4,2/4,主要是想表达一下这个意思
00:22:525 (1,2,3,4) ^ 这段要是还有人挑我就改掉
02:19:430 这边就非常棒 谢谢^^这里时间间隔是一致的
00:08:954(1,2)考虑 ctrl g,另外三个2之间距离不一样 稍微有点绕手
00:29:073 (2,3,4,5,6)没摆好 ,6 还行吧orz
02:01:273(1,2,3,4)形状不好看 谢谢提醒 其实可以做一个star不过有点太跳了
00:56:216 1和3的距离,2和4的距离保持一致,更有逻辑 OK
00:01:216 (4)歪 Fixed

good luck!
谢谢你的Mod! Updated
Flower
妈的上次其实是mod过但是被老板吃了 现在回来一看已经看不出啥了 简直坠毁

考虑一下Hard:
01:51:097 (1,2,3) - 是不是分开来比较好,一般人的感觉都是和前面一样1/2的节奏,然后就乱了

no kds plz, and star
[CSGA]Ar3sgice
为什么这视频质量这么好 一开始我还以为是storyboard

Hard

  1. 00:15:382 (1) - 来, 放1/3 http://osu.ppy.sh/ss/803046
  2. 00:21:573 (5) - 我感觉这里的vocal就四个字, 最后那个note违和感好重 你看看这样 http://osu.ppy.sh/ss/803052
  3. 00:31:097 (2) - 这里的背景音一长串然后放这么个滑条我感觉违和感好强233 http://osu.ppy.sh/ss/803065 你感受下
  4. 00:33:001 (1) - combo
  5. 01:39:430 (2) - 真实不一定都是美丽的。也有让人不忍目睹的丑陋的真实、痛苦的真实存在。然而,夜晚将包容一切,月光也将一如往常地挥洒在我们身上。永不改变的东西和美丽的东西也是存在的
  6. 01:43:954 (3,4) - (3) x:136 y:172 (4) x:204 y:316
  7. 01:51:097 (1,2,3) - 我感觉这个间距不好看.. 再缩小一点比较好
  8. 02:12:049 (1,2) - http://osu.ppy.sh/ss/803106
Normal

  1. 00:08:954 (2) - 往下两格
  2. 00:27:287 (2) - 我觉得要放这里.. http://osu.ppy.sh/ss/803110
  3. 01:07:287 (4) - 往左边放一点..
  4. 02:15:620 (1) - 这里好近
Easy

  1. 00:09:668 (3) - blanket(?
其实我差点忘了, 打图看见这张才想起来

嗯 233

edit: 为什么花花快了30秒抢了一楼 233
Topic Starter
Autumn
AR3

[CSGA]Ar3sgice wrote:

为什么这视频质量这么好 一开始我还以为是storyboard 因为咱压得好啊233

Hard

  1. 00:15:382 (1) - 来, 放1/3 http://osu.ppy.sh/ss/803046
  2. 00:21:573 (5) - 我感觉这里的vocal就四个字, 最后那个note违和感好重 你看看这样 http://osu.ppy.sh/ss/803052
  3. 00:31:097 (2) - 这里的背景音一长串然后放这么个滑条我感觉违和感好强233 http://osu.ppy.sh/ss/803065 你感受下 这段确实可以再满一些..不过为了flow的流畅打算小小滴牺牲一下节奏
  4. 00:33:001 (1) - combo
  5. 01:39:430 (2) - 真实不一定都是美丽的。也有让人不忍目睹的丑陋的真实、痛苦的真实存在。然而,夜晚将包容一切,月光也将一如往常地挥洒在我们身上。永不改变的东西和美丽的东西也是存在的
    你也觉得这里可以画个大圆圈配合BG里的台词? 233 改进了间距
  6. 01:43:954 (3,4) - (3) x:136 y:172 (4) x:204 y:316
  7. 01:51:097 (1,2,3) - 我感觉这个间距不好看.. 再缩小一点比较好
  8. 02:12:049 (1,2) - http://osu.ppy.sh/ss/803106
已改

Normal

  1. 00:08:954 (2) - 往下两格 好 往下1格
  2. 00:27:287 (2) - 我觉得要放这里.. http://osu.ppy.sh/ss/803110 换了排列
  3. 01:07:287 (4) - 往左边放一点..
  4. 02:15:620 (1) - 这里好近
换了排列

Easy

  1. 00:09:668 (3) - blanket(?


其实我差点忘了, 打图看见这张才想起来

嗯 233

edit: 为什么花花快了30秒抢了一楼 233 思考
花花

Flower wrote:

妈的上次其实是mod过但是被老板吃了 现在回来一看已经看不出啥了 简直坠毁

考虑一下Hard:
01:51:097 (1,2,3) - 是不是分开来比较好,一般人的感觉都是和前面一样1/2的节奏,然后就乱了 听AR3的建议改得更近了...

no kds plz, and star Thx!

Thx!Updated
Topic Starter
Autumn
oooooh don't graveyard :o
Niva
Hi Autumn, rechecking here (don't kd) - not much things to mention (I'm still half-awake while posting this orz) :

  1. Easy : 00:29:192 (3) - Missing whistle on slider's start
  2. Easy : 02:10:144 (1) - Is the whistle on slider's end intentional here? (I'd remove the whistle on slider's end because 02:12:049 (1) also has no whistle on slider's end~)
  3. Normal : 00:40:620 (4) - Missing whistle yet again
  4. Normal : 01:47:287 (1) - Add new combo manually here (missing new combo after spinner)
  5. Normal : 02:09:192 (6) - Yet again the hitsound is missing (the hitsound is missing from the entire slider this time :3)
  6. Hard : 00:15:382 (1) - I don't think 1/3 is required here though, just use 1/4s as you used on 00:23:001 (1) - the lyric here is 'kireina' though (contains four syllables and therefore not snapped properly if 1/3)
  7. Hard : 00:21:573 (5) - Missing whistle on slider's start
Finally, your video's dimension is too large at the moment (current one is 1280 x 720 - yes it lags my editor ._.) :

Ranking Criteria wrote:

The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format This is so video files keep a decent filesize and do not increase the beatmap's size by too much
As you can see in this post I don't really find big problems pattern-wise (more or less it should had been covered up with my previous mod post), most problems left here are hitsounds being inconsistent at some part (:
Topic Starter
Autumn

Niva wrote:

Hi Autumn, rechecking here (don't kd) - not much things to mention (I'm still half-awake while posting this orz) :

  1. Easy : 00:29:192 (3) - Missing whistle on slider's start Added
  2. Easy : 02:10:144 (1) - Is the whistle on slider's end intentional here? (I'd remove the whistle on slider's end because 02:12:049 (1) also has no whistle on slider's end~) Removed
  3. Normal : 00:40:620 (4) - Missing whistle yet again Added
  4. Normal : 01:47:287 (1) - Add new combo manually here (missing new combo after spinner) Added
  5. Normal : 02:09:192 (6) - Yet again the hitsound is missing (the hitsound is missing from the entire slider this time :3) Hmm..Added XD
  6. Hard : 00:15:382 (1) - I don't think 1/3 is required here though, just use 1/4s as you used on 00:23:001 (1) - the lyric here is 'kireina' though (contains four syllables and therefore not snapped properly if 1/3) Removed the reverse slider, using a single slider instead XD
  7. Hard : 00:21:573 (5) - Missing whistle on slider's start
Added

Finally, your video's dimension is too large at the moment (current one is 1280 x 720 - yes it lags my editor ._.) :

Ranking Criteria wrote:

The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format This is so video files keep a decent filesize and do not increase the beatmap's size by too much
About the Video: I have improved the encoding quality and changed video's dimension to 840x480. Hope it won't lag this time! XD

As you can see in this post I don't really find big problems pattern-wise (more or less it should had been covered up with my previous mod post), most problems left here are hitsounds being inconsistent at some part (:
Thx for recheck! Updated~
Niva
Err, I forgot to mention one thing earlier though (also from the ranking criteria) :



...umm, yep, only that left actually (flip the comboburst-0.png~)

-----------------------------------------

EDIT : Well, that should do :3

Bubbled ~
Topic Starter
Autumn

Niva wrote:

Err, I forgot to mention one thing earlier though (also from the ranking criteria) :



...umm, yep, only that left actually (flip the comboburst-0.png~) Fixed


Hmm..U're so careful °Д°
Updated~
Gloria Guard
Good job 乃

Second Hari no Sora version gogo !!
Topic Starter
Autumn

Gloria Guard wrote:

Good job 乃

Second Hari no Sora version gogo !!
Thx~
Actuallyu it's the 3rd ;)
s/54303
dkun
Hi Autumn!

It's great to wake up and see one of your maps on the top of pending!
Gloria Guard
Gratz lol
siccoman
congratz (*´∀`*)
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